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TSubclassOf< UPrimalHarvestingComponent > & | DeathHarvestingComponentField () |
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UPrimalHarvestingComponent * | MyDeathHarvestingComponentField () |
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FVector & | OldLocationField () |
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FRotator & | OldRotationField () |
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float & | EffectorInterpSpeedField () |
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float & | HalfLegLengthField () |
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float & | TwoLeggedVirtualPointDistFactorField () |
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float & | FullIKDistanceField () |
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float & | SimpleIkRateField () |
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FVector & | GroundCheckExtentField () |
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long double & | LastForceAimedCharactersTimeField () |
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long double & | ForceFootCacheUntilTimeField () |
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UAnimMontage * | JumpAnimField () |
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UAnimMontage * | LandedAnimField () |
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UAnimMontage * | HurtAnimField () |
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USoundCue * | HurtSoundField () |
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FName & | RootBodyBoneNameField () |
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TArray< APrimalBuff * > | BuffsField () |
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TArray< APrimalBuff * > | SeamlessTravelBuffsField () |
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EWeaponAttackInput::Type & | LastShieldBlockingInputPressedField () |
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EWeaponAttackInput::Type & | LastInputPressedField () |
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long double & | LastTimePressedInputField () |
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float & | currentStaggeringTimeField () |
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long double & | lastTimeStaggeredField () |
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FPrimalCharacterNotifyAttackStarted & | NotifyAttackStartedField () |
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FPrimalCharacterNotifyAttackEnded & | NotifyAttackEndedField () |
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FString & | TribeNameField () |
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float & | WaterSubmergedDepthThresholdField () |
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float & | ProneWaterSubmergedDepthThresholdField () |
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TEnumAsByte< enum EMovementMode > & | SubmergedWaterMovementModeField () |
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TEnumAsByte< enum EMovementMode > & | UnSubmergedWaterMovementModeField () |
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TSubclassOf< UPrimalItem > & | PoopItemClassField () |
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FName & | DragBoneNameField () |
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FName & | DragSocketNameField () |
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float & | MaxDragDistanceField () |
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float & | MaxDragDistanceTimeoutField () |
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TArray< FName > & | BonesToIngoreWhileDraggedField () |
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float & | PreviewCameraMaxZoomMultiplierField () |
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float & | PreviewCameraDefaultZoomMultiplierField () |
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float & | PreviewCameraDistanceScaleFactorField () |
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USoundBase * | StartDraggedSoundField () |
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USoundBase * | EndDraggedSoundField () |
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APrimalCharacter * | DraggedCharacterField () |
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APrimalCharacter * | DraggingCharacterField () |
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FTransform & | LocalDraggedCharacterTransformField () |
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long double & | StartDraggingTimeField () |
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long double & | LastDragUpdateTimeField () |
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AActor * | ImmobilizationActorField () |
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int & | CurrentFrameAnimPreventInputField () |
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float & | BPTimerServerMinField () |
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float & | BPTimerServerMaxField () |
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float & | BPTimerNonDedicatedMinField () |
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float & | BPTimerNonDedicatedMaxField () |
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long double & | NextBPTimerServerField () |
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long double & | NextBPTimerNonDedicatedField () |
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TArray< TSubclassOf< APrimalStructure > > & | ImmobilizationTrapsToIgnoreField () |
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TWeakObjectPtr< APrimalDinoCharacter > & | CarryingDinoField () |
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FName & | DediOverrideCapsuleCollisionProfileNameField () |
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FName & | DediOverrideMeshCollisionProfileNameField () |
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FName & | SnaredFromSocketField () |
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TSubclassOf< APrimalStructureItemContainer > & | DeathDestructionDepositInventoryClassField () |
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float & | DamageNotifyTeamAggroMultiplierField () |
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float & | DamageNotifyTeamAggroRangeField () |
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float & | DamageNotifyTeamAggroRangeFalloffField () |
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float & | ReplicatedCurrentHealthField () |
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float & | ReplicatedMaxHealthField () |
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float & | ReplicatedCurrentTorporField () |
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float & | ReplicatedMaxTorporField () |
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FVector & | DragOffsetField () |
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AShooterCharacter * | LastGrapHookPullingOwnerField () |
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long double & | LastIkUpdateTimeField () |
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long double & | LastUpdatedAimOffsetsTimeField () |
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FVector & | MeshPreRagdollRelativeLocationField () |
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FRotator & | MeshPreRagdollRelativeRotationField () |
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int & | DraggingBodyIndexField () |
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int & | DraggedBoneIndexField () |
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int & | customBitFlagsField () |
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float & | RunningSpeedModifierField () |
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float & | LowHealthPercentageField () |
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float & | BaseTurnRateField () |
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float & | BaseLookUpRateField () |
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UAnimMontage * | DeathAnimField () |
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UAnimMontage * | DeathAnimFromBackField () |
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USoundCue * | DeathSoundField () |
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USoundCue * | RunLoopSoundField () |
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USoundCue * | RunStopSoundField () |
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TArray< USoundCue * > | FootStepSoundsPhysMatField () |
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TArray< USoundCue * > | LandedSoundsPhysMatField () |
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FName & | MeshRootSocketNameField () |
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TWeakObjectPtr< UAudioComponent > & | LastVoiceAudioComponentField () |
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float & | MaxFallSpeedField () |
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float & | FallDamageMultiplierField () |
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UAudioComponent * | RunLoopACField () |
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float & | CurrentCarriedYawField () |
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APrimalStructureExplosiveTransGPS * | CurrentTransponderField () |
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float & | TargetCarriedYawField () |
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float & | ServerTargetCarriedYawField () |
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USoundBase * | NetDynamicMusicSoundField () |
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int & | ServerLastFrameCounterChangeField () |
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TWeakObjectPtr< APrimalDinoCharacter > & | MountedDinoField () |
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float & | MountedDinoTimeField () |
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TWeakObjectPtr< APrimalDinoCharacter > & | PreviousMountedDinoField () |
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FVector & | LastForceFallCheckBaseLocationField () |
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FVector & | LastHitWallSweepCheckLocationField () |
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long double & | LastTimeBasedMovementHadCurrentActorField () |
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TWeakObjectPtr< AActor > & | LastBasedMovementActorRefField () |
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float & | GrabWeightThresholdField () |
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float & | DragWeightField () |
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UStaticMesh * | BolaStaticMeshOverrideField () |
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FString & | DescriptiveNameField () |
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TArray< FVector_NetQuantize > & | ReplicatedRagdollPositionsField () |
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TArray< FRotator_NetQuantize > & | ReplicatedRagdollRotationsField () |
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TArray< FVector_NetQuantize > & | LastReplicatedRagdollPositionsField () |
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TArray< FRotator_NetQuantize > & | LastReplicatedRagdollRotationsField () |
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FRotator & | ReplicatedRootRotationField () |
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TArray< int > & | ReplicatedBonesIndiciesField () |
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float & | KillXPBaseField () |
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TArray< FName > & | ReplicatedBonesField () |
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float & | RagdollReplicationIntervalField () |
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float & | ClientRotationInterpSpeedField () |
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float & | ClientLocationInterpSpeedField () |
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float & | MaxDragMovementSpeedField () |
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FRotator & | CurrentAimRotField () |
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FVector & | CurrentRootLocField () |
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int & | LastYawSpeedWorldFrameCounterField () |
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FName & | MeshPreRagdollCollisionProfileNameField () |
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FName & | CapsulePreRagdollCollisionProfileNameField () |
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UPrimalCharacterStatusComponent * | MyCharacterStatusComponentField () |
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UPrimalInventoryComponent * | MyInventoryComponentField () |
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long double & | LastRunningTimeField () |
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FVector & | TPVCameraOffsetField () |
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FVector & | TPVCameraOffsetMultiplierField () |
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FVector & | TPVCameraOrgOffsetField () |
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float & | LandedSoundMaxRangeField () |
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float & | FallingDamageHealthScaleBaseField () |
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float & | FootstepsMaxRangeField () |
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float & | MinTimeBetweenFootstepsField () |
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long double & | LastPlayedFootstepTimeField () |
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float & | MinTimeBetweenFootstepsRunningField () |
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TArray< UAnimMontage * > | AnimationsPreventInputField () |
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long double & | LastNetDidLandField () |
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TWeakObjectPtr< AController > & | LastDamageEventInstigatorField () |
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int & | CachedNumberOfClientRagdollCorrectionAttemptsField () |
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int & | NumberOfClientRagdollCorrectionAttemptsField () |
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float & | ServerForceSleepRagdollIntervalField () |
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float & | ClientForceSleepRagdollIntervalField () |
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float & | NonRelevantServerForceSleepRagdollIntervalField () |
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FSeamlessIslandInfo * | MyIslandInfoField () |
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UAnimMontage * | PoopAnimationField () |
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long double & | CorpseDestructionTimeField () |
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float & | CorpseLifespanField () |
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float & | TPVStructurePlacingHeightMultiplierField () |
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float & | CorpseFadeAwayTimeField () |
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float & | RagdollDeathImpulseScalerField () |
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USoundCue * | PoopSoundField () |
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float & | BaseTargetingDesirabilityField () |
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float & | DeadBaseTargetingDesirabilityField () |
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FRotator & | OrbitCamRotField () |
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float & | OrbitCamZoomField () |
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FVector & | LastSubmergedCheckLocField () |
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long double & | LastTimeNotInFallingField () |
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float & | MaxCursorHUDDistanceField () |
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float & | AddForwardVelocityOnJumpField () |
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FVector & | DeathActorTargetingOffsetField () |
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FName & | SocketOverrideTargetingLocationField () |
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FDamageEvent * | CurrentDamageEventField () |
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FVector & | LastApproximatePhysVolumeLocationField () |
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long double & | LastTimeSubmergedField () |
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EPhysicalSurface & | LastFootPhysicalSurfaceTypeField () |
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long double & | LastFootPhysicalSurfaceCheckTimeField () |
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float & | FootPhysicalSurfaceCheckIntervalField () |
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TWeakObjectPtr< APrimalCharacter > & | LastHurtByNearbyPlayerField () |
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float & | LastHurtByNearbyPlayerTimeField () |
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TWeakObjectPtr< APrimalCharacter > & | LastAttackedNearbyPlayerField () |
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float & | LastAttackedNearbyPlayerTimeField () |
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long double & | LastStartFallingRagdollTimeField () |
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FVector & | RagdollLastFrameLinearVelocityField () |
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float & | RagdollImpactDamageVelocityScaleField () |
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float & | RagdollImpactDamageMinDecelerationSpeedField () |
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float & | StartFallingImpactRagdollTimeIntervalField () |
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long double & | LastUnstasisTimeField () |
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FVector & | PreviousRagdollLocationField () |
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int & | RagdollPenetrationFailuresField () |
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long double & | NextBlinkTimeField () |
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long double & | BlinkTimerField () |
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long double & | LastInSwimmingSoundTimeField () |
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USoundCue * | EnteredSwimmingSoundField () |
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USoundCue * | EnteredSleepingSoundField () |
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USoundCue * | LeftSleepingSoundField () |
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long double & | LastRelevantToPlayerTimeField () |
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long double & | MeshStopForceUpdatingAtTimeField () |
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long double & | LastWalkingTimeField () |
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long double & | LastSpecialDamageTimeField () |
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float & | CorpseDraggedDecayRateField () |
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float & | PoopAltItemChanceField () |
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TSubclassOf< UPrimalItem > & | PoopAltItemClassField () |
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TArray< TSubclassOf< APrimalBuff > > & | DefaultBuffsField () |
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TArray< TSubclassOf< APrimalBuff > > & | PossessionBuffsField () |
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UTexture2D * | PoopIconField () |
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float & | RunningMaxDesiredRotDeltaField () |
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long double & | CorpseDestructionTimerField () |
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float & | OriginalCorpseLifespanField () |
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float & | CorpseHarvestFadeTimeField () |
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FVector & | CurrentLocalRootLocField () |
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float & | RootYawField () |
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long double & | LastTimeInSwimmingField () |
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long double & | LastListenRangePushTimeField () |
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float & | LastDamageAmountMaterialValueField () |
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float & | BuffedDamageMultField () |
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float & | BuffedResistanceMultField () |
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float & | ExtraMaxSpeedModifierField () |
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float & | TamedDinoCallOutRangeField () |
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long double & | LastMyRaftTakeDamageFromEnemyTimeField () |
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long double & | LastBumpedDamageTimeField () |
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FVector & | TargetPathfindingLocationOffsetField () |
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long double & | LastTookDamageTimeField () |
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float & | ExtraReceiveDamageMultiplierField () |
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float & | ExtraMeleeDamageMultiplierField () |
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float & | LastFallingZField () |
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int & | NumFallZFailsField () |
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TArray< TWeakObjectPtr< APrimalCharacter > > & | CharactersGrappledToMeField () |
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float & | DamageTheMeleeDamageCauserPercentField () |
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float & | DurabilityDegrateTheMeleeDamageCauserPercentField () |
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TSubclassOf< UDamageType > & | DamageTheMeleeDamageCauserDamageTypeField () |
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char & | TribeGroupInventoryRankField () |
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float & | ReplicatedMaxInventoryWeightField () |
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float & | CharacterDamageImpulseMultiplierField () |
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float & | DefendingInterruptLevelMultiplierField () |
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long double & | ForceCheckPushThroughWallsTimeField () |
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long double & | LastStartedBasingOnRaftTimeField () |
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long double & | LastStoppedEatAnimationTimeField () |
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float & | ClientRotationInterpSpeedMultiplierGroundField () |
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float & | GlideGravityScaleMultiplierField () |
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float & | GlideMaxCarriedWeightField () |
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UAnimMontage * | lastPlayedMountAnimField () |
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float & | ScaleDeathHarvestHealthyByMaxHealthBaseField () |
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long double & | LastForceMeshRefreshBonesTimeField () |
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long double & | LastStartedBeingCarriedTimeField () |
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float & | RunMinVelocityRotDotField () |
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long double & | LastHitDamageTimeField () |
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long double & | LastLocalHitMarkerTimeField () |
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TArray< TSubclassOf< APrimalBuff > > & | PreventBuffClassesField () |
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long double & | DisableUnBasingUntilField () |
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long double & | TimeStartedTargetingField () |
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TWeakObjectPtr< APrimalDinoCharacter > & | RidingDinoField () |
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FName & | WeaponAttachPointField () |
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float & | TargetingTimeField () |
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float & | RecentHurtAmountField () |
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long double & | LocalLastHurtTimeField () |
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UAnimMontage * | ShieldCoverAnimField () |
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UAnimMontage * | ShieldCrouchedCoverAnimField () |
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UAnimSequence * | DefaultShieldAnimationField () |
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TWeakObjectPtr< APrimalStructureSeating > & | SeatingStructureField () |
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float & | SeatedOnShipDrawDistanceMultiplierField () |
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int & | SeatingStructureSeatNumberField () |
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long double & | LastReleaseSeatingStructureTimeField () |
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AShooterWeapon * | CurrentWeaponField () |
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long double & | StartedRidingTimeField () |
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long double & | StopRidingTimeField () |
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long double & | LocalLastViewingInventoryTimeField () |
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TArray< TEnumAsByte< enum EWeaponAttackInput::Type > > & | ShieldCoverInputsField () |
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long double & | TimeForNextValidShieldRaiseInField () |
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long double & | TimeForNextValidShieldRaiseOutField () |
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float & | Teleport_OntoRaft_CheckRadiusField () |
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float & | Teleport_OntoRaft_TraceIntervalDistOverrideField () |
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int & | Teleport_OntoRaft_MaxTraceCountField () |
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float & | Teleport_OntoRaft_AllowedTopDeckZDistField () |
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TSubclassOf< AShooterWeapon > & | DefaultWeaponField () |
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FName & | PreviousAwakeCollisionProfileNameField () |
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UAnimSequence * | DefaultSeatingAnimationField () |
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float & | ServerSeatedViewRotationYawField () |
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float & | ServerSeatedViewRotationPitchField () |
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FName & | PreAttachToSeatingStructureCollisionProfileNameField () |
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UAnimMontage * | FireBallistaAnimationField () |
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TWeakObjectPtr< UPrimitiveComponent > & | LastMovementBaseField () |
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float & | StartWaveLockingThresholdField () |
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long double & | LastBasedOnRaftTimeField () |
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TWeakObjectPtr< APrimalDinoCharacter > & | LastBasedOnRaftField () |
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FVector & | MeleeLockOnPointOffsetField () |
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TArray< FAssetMatcher > & | DamageTypeHurtAnimOverridesField () |
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float & | LastBasedOnRaftOpenWaterSpoilingMultField () |
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long double & | NextRefreshedIslandInfoTimeField () |
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FVector2D & | LastRefreshedIslandInfoLocField () |
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float & | LevelForMaxAIDifficultyField () |
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TEnumAsByte< enum EMovementMode > & | LastServerMovementModeField () |
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FName & | WeaponAttachPointSecondaryField () |
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FItemNetID & | NextWeaponItemIDSecondaryField () |
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FItemNetID & | NextWeaponItemIDPrimaryField () |
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long double & | CharacterDiedAtTimeField () |
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TSubclassOf< APrimalBuff > & | PostFeatStaminaRecoveryCooldownDebuffField () |
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float & | CannonReloadMultiplierField () |
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TArray< UClass * > | WeaponBreakClassesField () |
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TArray< float > & | WeaponBreakLifesField () |
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FName & | NonDediOverrideMeshCollisionProfileNameField () |
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FName & | NonDediOverrideCapsuleCollisionProfileNameField () |
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bool & | bIgnoreSimulatedRotationField () |
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float & | SimulatedInterLocSpeedField () |
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FVector & | SimulatedInterpToLocField () |
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BitFieldValue< bool, unsigned __int32 > | bUseBlueprintJumpInputEvents () |
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BitFieldValue< bool, unsigned __int32 > | bIsStaggering () |
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BitFieldValue< bool, unsigned __int32 > | bIsHitStaggering () |
|
BitFieldValue< bool, unsigned __int32 > | bIsHoldingAltInput () |
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BitFieldValue< bool, unsigned __int32 > | bShieldCoverRequiresAltInput () |
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BitFieldValue< bool, unsigned __int32 > | bWantsToRaiseShield () |
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BitFieldValue< bool, unsigned __int32 > | bWantsToLowerShield () |
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BitFieldValue< bool, unsigned __int32 > | bCanForceSkelUpdate () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoresMeleeStagger () |
|
BitFieldValue< bool, unsigned __int32 > | bIsSleeping () |
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BitFieldValue< bool, unsigned __int32 > | bWantsToRun () |
|
BitFieldValue< bool, unsigned __int32 > | bActiveRunToggle () |
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BitFieldValue< bool, unsigned __int32 > | bIsBeingDragged () |
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BitFieldValue< bool, unsigned __int32 > | bDisableSpawnDefaultController () |
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BitFieldValue< bool, unsigned __int32 > | bIsDragging () |
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BitFieldValue< bool, unsigned __int32 > | bIsDraggingWithGrapHook () |
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BitFieldValue< bool, unsigned __int32 > | bDeathKeepCapsuleCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bRemoteRunning () |
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BitFieldValue< bool, unsigned __int32 > | bCanRun () |
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BitFieldValue< bool, unsigned __int32 > | bUseHealthDamageMaterialOverlay () |
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BitFieldValue< bool, unsigned __int32 > | bIsBlinking () |
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BitFieldValue< bool, unsigned __int32 > | bSleepedWaterRagdoll () |
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BitFieldValue< bool, unsigned __int32 > | bCanBeTorpid () |
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BitFieldValue< bool, unsigned __int32 > | bDebugIK () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysUpdateMesh () |
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BitFieldValue< bool, unsigned __int32 > | bRagdollIgnoresPawnCapsules () |
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BitFieldValue< bool, unsigned __int32 > | bUsePoopAnimationNotify () |
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BitFieldValue< bool, unsigned __int32 > | bIsBigDino () |
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BitFieldValue< bool, unsigned __int32 > | bDeathUseRagdoll () |
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BitFieldValue< bool, unsigned __int32 > | bCanBeCarried () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bDamageNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bRecentlyUpdateIk () |
|
BitFieldValue< bool, unsigned __int32 > | bIKEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCarried () |
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BitFieldValue< bool, unsigned __int32 > | bIsCarriedAsPassenger () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIKOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreAllImmobilizationTraps () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTriggerIgnoredTraps () |
|
BitFieldValue< bool, unsigned __int32 > | bIsImmobilized () |
|
BitFieldValue< bool, unsigned __int32 > | bCanIgnoreWater () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDead () |
|
BitFieldValue< bool, unsigned __int32 > | ReplicateAllBones () |
|
BitFieldValue< bool, unsigned __int32 > | AutoStopReplicationWhenSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bCanDrag () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDragged () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesRunningAnimation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetDidLand () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSimpleIK () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyAllowRunningWhileFlying () |
|
BitFieldValue< bool, unsigned __int32 > | bOrbitCamera () |
|
BitFieldValue< bool, unsigned __int32 > | bClientSetCurrentAimRot () |
|
BitFieldValue< bool, unsigned __int32 > | bDisablePawnTick () |
|
BitFieldValue< bool, unsigned __int32 > | bSetDeath () |
|
BitFieldValue< bool, unsigned __int32 > | bTicksOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingRunSound () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRespawn () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedDynamicMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bCurrentFrameAnimPreventInput () |
|
BitFieldValue< bool, unsigned __int32 > | bDraggedFromExtremitiesOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableIK () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyPlayPoopAnimWhileWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintAnimNotifyCustomEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bNoDamageImpulse () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventImmobilization () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAirJump () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingUseRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bDediForceUnregisterSKMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bReadyToPoop () |
|
BitFieldValue< bool, unsigned __int32 > | bHasDynamicBase () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingDraggedByDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingDinoStopped () |
|
BitFieldValue< bool, unsigned __int32 > | bMissingDynamicBase () |
|
BitFieldValue< bool, unsigned __int32 > | bClientRagdollUpdateTimerEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bDieIfLeftWater () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAmphibious () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAmphibiousTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWaterDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFlyerDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreTargetingCarnivores () |
|
BitFieldValue< bool, unsigned __int32 > | bAimGettingCharacterMeshRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRunningCheckIgnoreVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPlayingLowHealthAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCharacterPainting () |
|
BitFieldValue< bool, unsigned __int32 > | bTickStatusComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateDamageMomentum () |
|
BitFieldValue< bool, unsigned __int32 > | bDontActuallyEmitPoop () |
|
BitFieldValue< bool, unsigned __int32 > | bBPHUDOverideBuffProgressBar () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileSwimming () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyBumpedByPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyBumpedPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTimerServer () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTimerNonDedicated () |
|
BitFieldValue< bool, unsigned __int32 > | bTriggerBPStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMounted () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventTargetingByTurrets () |
|
BitFieldValue< bool, unsigned __int32 > | bDelayFootstepsUnderMinInterval () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingDisableIK () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollRetainAnimations () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAddedAttachments () |
|
BitFieldValue< bool, unsigned __int32 > | bCanPlayLandingAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyHasRunningAnimationWhenWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReflectingDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventTargetingAndMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWhistleTargetingDown () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreventInputType () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventAllInput () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventAllBuffs () |
|
BitFieldValue< bool, unsigned __int32 > | LastIsInsideVaccumSealedCube () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventJump () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bUseHeavyCombatMusic () |
|
BitFieldValue< bool, unsigned __int32 > | bMarkForDestruction () |
|
BitFieldValue< bool, unsigned __int32 > | bBPModifyAllowedViewHitDir () |
|
BitFieldValue< bool, unsigned __int32 > | bBPLimitPlayerRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPManagedFPVViewLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPCameraRotationFinal () |
|
BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChangesUseQuantity () |
|
BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChanges () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRun () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAtMaxInventoryItems () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReplicatedRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bWasAllBodiesSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bInRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bIsNPC () |
|
BitFieldValue< bool, unsigned __int32 > | LastCheckedSubmergedFull () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowFullSubmergedCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollWasInWaterVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBuffed () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingWithOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggedWithOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRunningWhileWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bCanLandOnWater () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustMoveForward () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetGravity () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDamageWhenMounted () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnMovementModeChangedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnAnimPlayedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterNewFallVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OnSetRunningEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTurretFastTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyingOrWaterDinoPreventBackwardsRun () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingDisableRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasisWhenDead () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLiveBlinking () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreSeatingDetachment () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysUpdateMeshAndCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventHurtAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bNoPhysics () |
|
BitFieldValue< bool, unsigned __int32 > | bIsViewingInventory () |
|
BitFieldValue< bool, unsigned __int32 > | bViewingInventory () |
|
BitFieldValue< bool, unsigned __int32 > | bTargetingParry () |
|
BitFieldValue< bool, unsigned __int32 > | bUseWeaponAdjustDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bIsHoldingPrimaryFire () |
|
BitFieldValue< bool, unsigned __int32 > | bIsHoldingSecondaryFire () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanStagger () |
|
BitFieldValue< bool, unsigned __int32 > | bDidDie () |
|
BitFieldValue< bool, unsigned __int32 > | bLockedToSeatingStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bCanUseWeapon () |
|
BitFieldValue< bool, unsigned __int32 > | bIsTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRiding () |
|
BitFieldValue< bool, unsigned __int32 > | bIsOnSeatingStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bCacheRidingDinoWeapon () |
|
BitFieldValue< bool, unsigned __int32 > | bWasLocallyControlled () |
|
BitFieldValue< bool, unsigned __int32 > | bIsControllingBallista () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBallistaAimOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bIsClimbing () |
|
BitFieldValue< bool, unsigned __int32 > | bCanSitOnStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bFirstTicked () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingShieldCoverAnimation () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingShieldCoverAnimationForCrouch () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnWeaponEquipped () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDefaultHurtFX () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEnemyAI () |
|
BitFieldValue< bool, unsigned __int32 > | bUseMeleeDamageMultiplierForProjectiles () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesDiedFromBack () |
|
BitFieldValue< bool, unsigned __int32 > | bDiedFromBack () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugAI_ShipTeleporting () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTeleportingOntoRafts () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTeleportingOntoEnemyRafts () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugAI_ShipMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bPreviousInCombatState () |
|
BitFieldValue< bool, unsigned __int32 > | bUseRecentHurtAmount () |
|
BitFieldValue< bool, unsigned __int32 > | bIsUsingShipReducedCharacterDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bIsUsingShipReducedCharacterDrawDistance_Seating () |
|
BitFieldValue< bool, unsigned __int32 > | bIsUsingShipReducedCharacterDrawDistance_Based () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDefaultHurtFXAndUseDmgTypeSound () |
|
UObject * | GetUObjectInterfaceTargetableInterface () |
|
void | AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | AllowColoringBy (APlayerController *ForPC, UObject *anItem) |
|
bool | AllowFirstPerson () |
|
bool | AllowHurtAnimation () |
|
bool | AllowSaving () |
|
FVector * | AnimGraphGetInterpolatedLocation (FVector *result) |
|
bool | AnimationPreventsInput (bool bTestingForFirstPerson) |
|
void | ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | AttachGPSTransponder (APrimalStructureExplosiveTransGPS *Transponder) |
|
AActor * | BPGetAimedActor (FHitResult *outHitResult, ECollisionChannel CollisionChannel, float MaxDistanceOverride, float CheckRadius, bool bForceUseCameraLocation, bool bForceUpdateAimedActors) |
|
bool | BPIsBasedOnDynamicActor () |
|
bool | IsGameInputAllowed () |
|
bool | BPIsGameplayInputAllowed (bool bCheckForFullBodyAnimations, UAnimMontage *IgnoreFullBodyMontage) |
|
float | BPModifyFOV_Implementation (float FOVIn) |
|
void | BPNetAddCharacterMovementImpulse (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ) |
|
void | BPNetSetCharacterMovementVelocity (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
|
float | BP_GetMaxSpeedModifier () |
|
void | BeginPlay () |
|
void | BlueprintIsSwitchingWeapons (bool *bIsSwitchingWeapons, bool *bIsUnequipping) |
|
bool | CanBaseOnActorWhileSwimming (AActor *BaseActor, FHitResult *HitInfo) |
|
bool | CanBeBaseForCharacter (APawn *Pawn) |
|
bool | CanBeCarried (APrimalCharacter *ByCarrier) |
|
bool | CanBeDragged () |
|
bool | CanBePainted () |
|
bool | CanBeTargetedBy (ITargetableInterface *Attacker) |
|
bool | CanDodgeInternal () |
|
bool | CanDragCharacter (APrimalCharacter *Character) |
|
bool | CanHitStagger () |
|
bool | CanIgnoreImmobilizationTrap (TSubclassOf< APrimalStructure > TrapClass, bool *bForceTrigger) |
|
bool | CanJumpInternal_Implementation () |
|
bool | CanMountOnMe (APrimalDinoCharacter *dinoCharacter) |
|
bool | CanMove () |
|
bool | CanSetShieldState (bool bLowerShield) |
|
bool | CanTeleportOntoClosestValidRaft (APlayerController *ForPC, FVector *FoundLocation) |
|
bool | CanTeleportOntoRaft (APrimalRaft *OnRaft, APlayerController *ForPC) |
|
void | CaptureCharacterSnapshot (UPrimalItem *Item) |
|
void | ChangeActorTeam (int NewTeam) |
|
void | ChangeAnimBlueprintIfNeeded () |
|
bool | CharacterIsCarriedAsPassenger () |
|
void | CheckBlockingAndAdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | CheckJumpInput (float DeltaTime) |
|
void | CheckJumpOutOfWater () |
|
void | CheckRagdollPenetration () |
|
void | ClearMountedDino (bool fromMountedDino) |
|
void | ClearRagdollPhysics () |
|
void | ClientDidPoop_Implementation () |
|
void | ClientFailedPoop_Implementation () |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientPlayAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh) |
|
void | ClientPrepareForSeamlessTravel_Implementation () |
|
void | ClientStopAnimationFPV_Implementation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
|
void | ClientStopAnimation_Implementation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
|
float | ConsumeWeaponBreakLife (UClass *WeaponClass, float BreakWeightToConsume) |
|
void | ControllerLeavingGame (AShooterPlayerController *theController) |
|
void | DeactivateBuffs (TSubclassOf< APrimalBuff > ForBuffClass, UPrimalItem *ForInstigatorItem, bool perfectClassMatch) |
|
void | DeathHarvestingFadeOut_Implementation () |
|
void | DestroyInventory () |
|
void | Destroyed () |
|
void | DidLand () |
|
void | DidTeleport_Implementation (FVector newLoc, FRotator newRot) |
|
bool | Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
|
bool | DinoMountOnMe (APrimalDinoCharacter *dinoCharacter, bool bForce) |
|
void | DisableShipReducedCharacterDrawDistance (bool bIsFromSeatingStructure) |
|
void | DoCharacterDetachment (bool bIncludeRiding, bool bIncludeCarrying, APrimalBuff *BuffToIgnore) |
|
void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
void | DoFindGoodSpot (FVector RagdollLoc, bool bClearCollisionSweep) |
|
void | DoSetRagdollPhysics () |
|
void | DownCallOne () |
|
void | DrawHUD (AShooterHUD *HUD) |
|
void | DrawLocalPlayerHUD (AShooterHUD *HUD) |
|
void | DropAllCarriedAndPassengers () |
|
void | DualWieldingSwitchSideWeapon (UPrimalItem *aPrimalItem, bool bIsPrimaryWeapon) |
|
void | EmitPoop () |
|
void | EnableBPTimerNonDedicated (bool bEnable) |
|
void | EnableBPTimerServer (bool bEnable) |
|
void | EnableBodiesGravity () |
|
void | EnableShipReducedCharacterDrawDistance (bool bIsFromSeatingStructure) |
|
void | EndDragCharacter () |
|
void | EndForceSkelUpdate () |
|
bool | ExcludePostProcessBlendableMaterial (UMaterialInterface *BlendableMaterialInterface) |
|
void | ExecSetPawnSleeping (bool bEnable) |
|
void | ExecSetSleeping (bool bEnable) |
|
void | FadeOutLoadingMusic () |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | FinalLoadedFromSaveGame () |
|
APrimalRaft * | FindClosestTeleportRaft (APlayerController *ForPC) |
|
bool | FindTeleportLocation (FVector *TeleportLoc, APrimalRaft *OnRaft, FVector TargetLoc) |
|
bool | ForceAddUnderwaterCharacterStatusValues () |
|
bool | ForceAllowAddBuffOfClass (TSubclassOf< APrimalBuff > BuffClass) |
|
void | ForceClearBase (bool bAlsoSetFallingMovementMode) |
|
void | ForceRefreshBones () |
|
void | ForceSleepRagdoll () |
|
void | ForceTickPoseDelta () |
|
float | GetAIDifficultyValue () |
|
FVector * | GetAbsoluteDynamicBasedLocation (FVector *result) |
|
FVector * | GetAdjustedMeleeLockOnPointOffset (FVector *result) |
|
AActor * | GetAimedActor (ECollisionChannel CollisionChannel, UActorComponent **HitComponent, float MaxDistanceOverride, float CheckRadius, int *hitBodyIndex, FHitResult *outHitResult, bool bForceUseCameraLocation, bool bForceUpdateAimedActors, bool bForceUseActorLocation) |
|
APrimalStructureExplosive * | GetAttachedExplosive () |
|
float | GetBallistaReloadSpeedMultiplier () |
|
FRotator * | GetBaseAimRotation (FRotator *result) |
|
float | GetBaseDragWeight () |
|
APrimalDinoCharacter * | GetBasedOnDino () |
|
APrimalDinoCharacter * | GetBasedOnDinoOrRaft () |
|
APrimalRaft * | GetBasedOnRaft (bool bOnlyCountDirectBase, bool bOnlyCountIndirectBase) |
|
TArray< AActor * > * | GetBasedPawns (TArray< AActor * > *result) |
|
APrimalBuff * | GetBuff (TSubclassOf< APrimalBuff > BuffClass, bool bOnlyReturnSkillBuff, bool bOnlyReturnActivatedBuff, bool bUseExactMatch) |
|
APrimalBuff * | GetBuffForPostEffect (UMaterialInterface *anEffect) |
|
void | GetBuffs (TArray< APrimalBuff * > *TheBuffs) |
|
FVector * | GetCapsuleBottomLocation (FVector *result) |
|
FVector * | GetCapsuleTopLocation (FVector *result) |
|
float | GetCharacterLevel () |
|
UPrimalCharacterStatusComponent * | GetCharacterStatusComponent () |
|
float | GetClientRotationInterpSpeed (FVector *RootLoc) |
|
float | GetCorpseDecayRate () |
|
float | GetCorpseLifespan () |
|
float | GetCurrentStatusValue (EPrimalCharacterStatusValue::Type StatusValueType) |
|
TArray< UAnimMontage * > * | GetCurrentlyPlayingAnimations (TArray< UAnimMontage * > *result, bool bReturnIfAnyFound, TArray< FName > SlotsToInclude, TArray< FName > SlotsToExclude, TArray< FName > TagsToInclude, TArray< FName > TagsToExclude, TArray< UAnimMontage * > AnimationsToExclude) |
|
float | GetDamageTorpidityIncreaseMultiplierScale () |
|
float | GetDefaultMovementSpeed () |
|
FString * | GetDescriptiveName (FString *result) |
|
int | GetDirectionalIndexByVector (FVector *TestVec, bool isDodgeTest, float Tolerance) |
|
FVector * | GetDirectionalVectorByIndex (FVector *result, const int DirIndex) |
|
float | GetDodgeDurationMultiplier () |
|
float | GetDragWeight (APrimalCharacter *ForDragger) |
|
float | GetFallAcceleration () |
|
EPhysicalSurface | GetFootPhysicalSurfaceType (bool bForce) |
|
float | GetGravityZScale () |
|
bool | GetGroundLocation (FVector *theGroundLoc, FVector *OffsetUp, FVector *OffsetDown, AActor *IgnoredActor) |
|
float | GetHealth () |
|
float | GetHealthPercentage () |
|
float | GetImmersionDepth (bool bUseLineTrace) |
|
float | GetIndirectTorpidityIncreaseMultiplierScale () |
|
FVector * | GetInterpolatedLocation (FVector *result) |
|
FRotator * | GetInterpolatedRotation (FRotator *result) |
|
float | GetJumpZModifier () |
|
float | GetKillXP () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
float | GetLowHealthPercentage () |
|
float | GetMaxCursorHUDDistance (AShooterPlayerController *PC) |
|
float | GetMaxHealth () |
|
float | GetMaxSpeedModifier () |
|
float | GetMaxStatusValue (EPrimalCharacterStatusValue::Type StatusValueType) |
|
int | GetNearestBoneIndexForDrag (APrimalCharacter *Character, FVector HitLocation) |
|
UTexture2D * | GetOverrideDefaultCharacterParamTexture (FName theParamName, UTexture2D *CurrentTexture) |
|
UPaintingTexture * | GetPaintingTexture (bool bForTattoo, UPrimalPlayerData *TattooPlayerData) |
|
USceneComponent * | GetParticleBaseComponent () |
|
float | GetPercentStatusValue (EPrimalCharacterStatusValue::Type StatusValueType) |
|
UPrimitiveComponent * | GetPrimaryHitComponent () |
|
float | GetProjectileDamageMultiplier () |
|
ENetRole | GetRole () |
|
FVector * | GetRootBodyBoneLocation (FVector *result) |
|
float | BPGetAddForwardVelocityOnJump_Implementation () |
|
float | GetRunningSpeedModifier (bool bIsForDefaultSpeed) |
|
UAnimSequence * | GetSeatingAnimation () |
|
UAnimSequence * | GetShieldHeldAnimation () |
|
UPrimalItem * | GetShieldItem () |
|
FString * | GetShortName (FString *result) |
|
float | GetSpoilingTimeMultiplier (UPrimalItem *anItem) |
|
FVector * | GetTargetPathfindingLocation (FVector *result) |
|
FVector * | GetTargetingLocation (FVector *result) |
|
FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
|
FRotator * | GetViewRotation (FRotator *result) |
|
float | GetWaterSubmergedDepthThreshold () |
|
FName * | GetWeaponAttachPoint (FName *result, bool bSecondaryAttachPoint) |
|
float | GetWeaponBaseSpeedModifier () |
|
float | GetWeaponRunSpeed () |
|
float | GetWeaponSpeedMultiplierByDirection (FVector *CharacterDir, FVector *MovementDir) |
|
UPrimalItem_Shield * | GetYarkShieldItem () |
|
void | GiveDefaultWeapon (bool bForceGiveDefaultWeapon) |
|
void | GiveDefaultWeaponTimer () |
|
void | GivePrimalItemWeapon (UPrimalItem *aPrimalItem) |
|
bool | HasBuff (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch) |
|
bool | HasShieldAttackForInput (EWeaponAttackInput::Type AttackInput) |
|
void | HurtMe (int HowMuch) |
|
void | Immobilize (bool bImmobilize, AActor *UsingActor, bool bImmobilizeFalling) |
|
void | InitializedAnimScriptInstance () |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
bool | IsAlive () |
|
bool | IsAlliedWithOtherTeam (int OtherTeamID) |
|
bool | IsAttachedToSomething () |
|
bool | IsBasedOnRaft (APrimalRaft *SpecificRaft) |
|
bool | IsBlockedByShield (FHitResult *HitInfo, FVector *ShotDirection, bool bBlockAllPointDamage, bool bDamageIsFromYarkWeapon) |
|
bool | IsBlockingWithShield (bool bCheckActiveBlocking, float TimeFromTransitionEndToConsiderFinished) |
|
bool | IsBlockingWithWeapon () |
|
bool | IsCarryingSomething (bool bNotForRunning) |
|
bool | IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried) |
|
bool | IsConscious () |
|
bool | IsControllingBallistaTurret () |
|
bool | IsDead () |
|
bool | IsDodgeDirectionAllowed (int DodgeDirection) |
|
bool | IsDraggingCharacter () |
|
bool | IsFiring () |
|
bool | IsIkCurveReversed () |
|
bool | IsInOceanWater () |
|
bool | IsInStatusState (EPrimalCharacterStatusState::Type StatusStateType) |
|
bool | IsInVacuumSealedSpace () |
|
bool | IsInputAllowed () |
|
bool | IsInvincible (int AttackerTeam) |
|
bool | IsMeshGameplayRelevant () |
|
bool | IsMontagePlaying (UAnimMontage *AnimMontage, float TimeFromEndToConsiderFinished) |
|
bool | IsMoving () |
|
bool | IsOfTribe (int ID) |
|
bool | IsOnSeatingStructure () |
|
UAnimMontage * | IsPlayingAnyFullBodyAnimations (UAnimMontage *IgnoreFullBodyMontage) |
|
bool | IsPrimalCharFriendly (APrimalCharacter *primalChar) |
|
bool | IsProneOrSitting (bool bIgnoreLockedToSeat) |
|
bool | IsRagdolled () |
|
bool | IsRunning (bool bIncludeFalling, bool bIncludeRunTurning) |
|
bool | IsShieldTransitioning (float TimeFromEndToConsiderFinished) |
|
bool | IsShieldTransitioningIn (float TimeFromEndToConsiderFinished) |
|
bool | IsShieldTransitioningOut (float TimeFromEndToConsiderFinished) |
|
bool | IsSimulated () |
|
bool | IsSitting (bool bIgnoreLockedToSeat) |
|
bool | IsStaggering () |
|
bool | IsSubmerged (bool bDontCheckSwimming, bool bUseFullThreshold, bool bForceCheck, bool bFromVolumeChange) |
|
bool | IsSwitchingWeapons () |
|
bool | IsTargetableDead () |
|
bool | IsTargeting () |
|
bool | IsUsingHandIK () |
|
bool | IsUsingShield () |
|
bool | IsUsingYarkShield () |
|
bool | IsValidCharacterToDoClaiming (int VictimTeam) |
|
bool | IsValidCharacterToPreventClaiming (int AttackerTeam) |
|
bool | IsValidForCombatMusic () |
|
bool | IsValidForStatusRecovery () |
|
bool | IsValidForStatusUpdate () |
|
bool | IsValidLockOnTarget_Implementation (APawn *AttackerPawn) |
|
bool | IsWatered () |
|
bool | IsWeaponWielder () |
|
void | LocalPossessedBy (APlayerController *ByController) |
|
void | LocalUnpossessed_Implementation () |
|
void | LookInput (float Val) |
|
void | LookUpAtRate (float Val) |
|
bool | LowerShield () |
|
void | MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) |
|
bool | ModifyInputAcceleration (FVector *InputAcceleration) |
|
void | MoveForward (float Val) |
|
void | MoveRight (float Val) |
|
void | MoveUp (float Val) |
|
void | NativeSimulateHair (TArray< FVector > *CurrentPos, TArray< FVector > *LastPos, TArray< FVector > *RestPos, TArray< FVector > *PivotPos, TArray< float > *RestDistance, FVector HairSocketLoc, FRotator HairSocketRot, FVector ChestSocketLoc, FRotator ChestSocketRot, float DeltaTime, float Damping, float DampingFrontModifier, float DampingBack, float InWater, float HairWetness, float DragForce, float HairScale, float SpringForce, float SpringForceFrontModifier, float SpringForceBack, float GravityForce, FVector ShoulderLCollisionOffset, float ShoulderLCollisionRadius, FVector ShoulderRCollisionOffset, float ShoulderRCollisionRadius, FVector HeadHairCollisionOffset, float HeadHairCollisionRadius, FVector NeckHairCollisionOffset, float NeckHairCollisionRadius, float MaxDistanceToRestPos, FTransform LastHeadTransform, bool bPosAsPivot, bool bCollideMiddle, bool bCollideWithNeck) |
|
void | NetAddCharacterMovementImpulse_Implementation (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ) |
|
void | NetDidLand_Implementation () |
|
void | NetForceUpdateAimedCharacters_Implementation (FVector StartLoc, FVector EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius) |
|
void | NetOnJumped_Implementation () |
|
void | NetPlaySoundOnCharacter_Implementation (USoundBase *SoundToPlay, bool bPlayOnOwner) |
|
void | NetReleaseSeatingStructure_Implementation () |
|
void | NetSetCharacterMovementVelocity_Implementation (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
|
void | NetStopAllAnimMontage_Implementation () |
|
void | NetUpdateTribeName_Implementation (FString *NewTribeName) |
|
void | Net_OnIsStaggering_Implementation (bool bNewStaggering, float PlayStaggerAnimAfterDelay, bool bPlayStaggerAnim) |
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void | NotifyBumpedByPawn (APrimalCharacter *ByPawn) |
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void | NotifyBumpedPawn (APawn *BumpedPawn) |
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void | NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem) |
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void | NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
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void | NotifyItemRemoved (UPrimalItem *anItem) |
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void | OnAttachedToCharacter () |
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void | OnAttachedToSeatingStructure () |
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void | OnBeginDrag_Implementation (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) |
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void | OnBeginDragged (APrimalCharacter *Dragger) |
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void | OnClientPairedNetGUID () |
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void | OnClientReceivedTransformAfterPairingNetGUID (FVector *Loc, FRotator *Rot) |
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void | OnDeserializedByGame (EOnDesrializationType::Type DeserializationType) |
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void | OnDetachedFromCharacter (APrimalCharacter *aCharacter, int OverrideDirection) |
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void | OnDetachedFromSeatingStructure (APrimalStructureSeating *InSeatingStructure) |
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void | OnEndDrag_Implementation () |
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void | OnEndDragged (APrimalCharacter *Dragger) |
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void | OnIgnoredMoveToOrder (APlayerController *FromPC) |
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void | OnJumped_Implementation () |
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void | OnLanded (FHitResult *Hit) |
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void | OnMovementModeChanged (EMovementMode PrevMovementMode, char PreviousCustomMode) |
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void | OnPrimalCharacterSleeped () |
|
void | OnPrimalCharacterUnsleeped () |
|
void | OnRep_CurrentWeapon (AShooterWeapon *LastWeapon) |
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void | OnRep_IsDead () |
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void | OnRep_IsSleeping () |
|
void | OnRep_MountedDino () |
|
void | OnRep_PaintingComponent () |
|
void | OnRep_RagdollPositions () |
|
void | OnRunToggle () |
|
void | OnShieldDefenseBroken (float StaggerTime) |
|
void | OnStartAltFire () |
|
void | OnStartBlockingAttack () |
|
void | OnStartBreakingAttack () |
|
void | OnStartFire (bool bFromGamepadRight, int weaponAttackIndex, bool bDoLeftSide, bool bOverrideCurrentAttack) |
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void | OnStartFireQuinary () |
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void | OnStartJump () |
|
void | OnStartRunning () |
|
void | OnStopAltFire () |
|
void | OnStopBlockingAttack () |
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void | OnStopBreakingAttack () |
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void | OnStopFire (bool bFromGamepadRight, int weaponAttackIndex) |
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void | OnStopFireQuinary () |
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void | OnStopJump () |
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void | OnStopRunning () |
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void | OnTeleportOntoRaft (APrimalRaft *OntoRaft) |
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void | OrbitCamOff () |
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void | OrbitCamOn () |
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void | OrbitCamToggle () |
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FVector * | OverrideNewFallVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, float DeltaTime) |
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FVector * | OverrideSwimmingVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime) |
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FVector * | OverrideWalkingVelocity (FVector *result, FVector *InitialVelocity, const float *Friction, float DeltaTime) |
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float | PlayAnimEx (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer) |
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float | PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer) |
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void | PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayDyingPoint_Implementation (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayFootstep () |
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void | PlayHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath) |
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void | PlayHitEffectGeneric_Implementation (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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void | PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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void | PlayJumpAnim () |
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void | PlayLandedAnim () |
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void | PlayShieldHitResponse (bool bUseHitParticles) |
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void | PlayStaggerAnim () |
|
FString * | PlayerCommand_Implementation (FString *result, FString *TheCommand) |
|
void | Poop (bool bForcePoop) |
|
void | PossessedBy (AController *NewController) |
|
void | PostInitializeComponents () |
|
void | PostNetReceiveVelocity (FVector *NewVelocity) |
|
void | PreInitializeComponents () |
|
void | PrepareForSaving () |
|
bool | PreventInputDoesOffset () |
|
bool | PreventInputType (EPrimalCharacterInputType::Type inputType) |
|
bool | PreventsTargeting_Implementation (AActor *ByActor) |
|
bool | ProcessInputAndStartFire (bool bFromGamepadRight, EWeaponAttackInput::Type AttackInput) |
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bool | ProcessInputAndStopFire (bool bFromGamepadRight, EWeaponAttackInput::Type AttackInput) |
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void | ProcessStaggerForDefender (AActor *DamageCauser, int AttackerAttackIndex, int DefenderAttackIndex, bool bWasAttackBlocked) |
|
void | Prone (bool bClientSimulation) |
|
bool | RaiseShield (EWeaponAttackInput::Type AttackInput) |
|
void | RefreshBiomeZoneVolumes () |
|
void | RefreshEquippedItemStatGroupModifiers () |
|
void | RefreshMyIslandInfo () |
|
void | ReleaseSeatingStructure (APrimalStructureSeating *InSeatingStructure) |
|
void | ReleasedRunToggle () |
|
void | RemoveAllJumpDeactivatedBuffs (APrimalBuff *IgnoredBuff) |
|
void | RemoveCharacterSnapshot (UPrimalItem *Item, AActor *From) |
|
void | ReplicateRagdoll () |
|
void | ResetCollisionSweepLocation (FVector *newLocation) |
|
void | ServerDinoOrder_Implementation (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *enemyTarget) |
|
void | ServerPlayFireBallistaAnimation_Implementation () |
|
void | ServerPrepareForSeamlessTravel_Implementation () |
|
void | ServerSeatingStructureAction_Implementation (char ActionNumber) |
|
void | ServerSetRunning_Implementation (bool bNewRunning) |
|
void | ServerSetTargeting_Implementation (bool bNewTargeting, bool bForceForShield, bool bSkipShieldAnim) |
|
void | ServerToClientsPlayFireBallistaAnimation_Implementation () |
|
void | ServerTryPoop_Implementation () |
|
void | SetBase (UPrimitiveComponent *NewBaseComponent, FName BoneName, bool bNotifyPawn) |
|
void | SetBasedOntoRaft (APrimalDinoCharacter *theDino) |
|
void | SetBoundsScale (float NewScale) |
|
void | SetCharacterMeshesMaterialScalarParamValue (FName ParamName, float Value) |
|
void | SetDeath (bool bForceRagdoll) |
|
void | SetDynamicMusic (USoundBase *newMusic) |
|
void | SetEnableIK (bool bEnable, bool bForceOnDedicated) |
|
float | SetHealth (float newHealth) |
|
void | SetRagdollReplication (bool Enabled) |
|
void | SetRunning (bool bNewRunning) |
|
void | SetShieldState (bool bLowerShield, bool bSkipShieldAnim) |
|
void | SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset) |
|
void | SetTargeting (bool bNewTargeting, bool bForceForShield, bool bSkipShieldAnim) |
|
bool | ShouldAttackStopMoveCollapsing () |
|
bool | ShouldUseWaveLocking (bool bForceCheck) |
|
bool | SimulatedPreventBasedPhysics () |
|
void | SleepBodies () |
|
TArray< AActor * > * | SortActorsByRelativeYaw (TArray< AActor * > *result, TArray< AActor * > *actors) |
|
void | StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly) |
|
void | StartHitStaggering (float staggeringTime) |
|
void | StartStaggering (float staggeringTime, float PlayStaggerAnimAfterDelay, bool bPlayStaggerAnim) |
|
void | StartedFiringWeapon (bool bPrimaryFire) |
|
void | Stasis () |
|
void | StopAllAnimMontages (float BlendOutTime) |
|
void | StopAnimEx (UAnimMontage *AnimMontage, bool bReplicate, bool bReplicateToOwner, float BlendOutTime) |
|
void | StopAnimExFPV (UAnimMontage *AnimMontage, bool bReplicate, bool bReplicateToOwner, float BlendOutTime) |
|
void | StopAnimMontage (UAnimMontage *AnimMontage) |
|
void | StopHitStaggering () |
|
void | StopStaggering () |
|
void | Suicide () |
|
void | TagFriendlyStructures () |
|
float | TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | TakeFallingDamage (FHitResult *Hit) |
|
void | TakeSeatingStructure (APrimalStructureSeating *InSeatingStructure, int SeatNumber, bool bLockedToSeat) |
|
void | TeleportSucceeded (bool bIsATest, bool bSimpleTeleport) |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
void | TeleportToTargetLocation (FVector AtLocation, APrimalRaft *OnRaft) |
|
void | Tick (float DeltaSeconds) |
|
void | TickMovementComponent (float DeltaTime) |
|
void | TogglePerspective () |
|
bool | TraceForOpenTeleportLocation (FVector AtFloorLocation, FVector *OpenLocation, APrimalDinoCharacter *OnDino, bool bSnapToGround, float GroundCheckDistance) |
|
bool | TryAccessInventory () |
|
void | TryAccessInventoryWrapper () |
|
void | TryCallAttackTarget () |
|
void | TryCallFollowDistanceCycleOne () |
|
void | TryCallFollowOne () |
|
void | TryCallMoveTo () |
|
void | TryCallStayOne () |
|
void | TryCutEnemyGrapplingCable () |
|
void | TryDragCharacter (APrimalCharacter *Character) |
|
void | TryGiveDefaultWeapon () |
|
bool | TryLandingOnRaft (APlayerController *ForPC) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | TryPoop () |
|
bool | TryTeleportToBasedShipDeck (const int *ToDeckIndex, APlayerController *ForPC) |
|
bool | TryTeleportToTargetLocation (APrimalRaft *OnRaft, FVector TargetLocation, APlayerController *ForPC) |
|
void | TurnAtRate (float Val) |
|
void | TurnInput (float Val) |
|
void | UnPossessed () |
|
void | UnProne (bool bClientSimulation) |
|
void | UnequipPrimalItemSideWeapon (bool bIsPrimaryWeapon, bool bIsSwitch) |
|
void | UnmarkAbortedForSeamlessTravel () |
|
void | Unstasis () |
|
void | UpdateBasedOnRaft () |
|
void | UpdateBasedOnRaftInventory (float DeltaSeconds) |
|
void | UpdateDragging () |
|
void | UpdateIK () |
|
void | UpdateNetDynamicMusic () |
|
void | UpdateRunSounds (bool bNewRunning) |
|
void | UpdateSimulatedPosition (FVector *NewLocation, FRotator *NewRotation) |
|
void | UpdateStatusComponent (float DeltaSeconds) |
|
void | UpdateStencilValues () |
|
void | UpdateSwimmingState () |
|
void | UpdateTribeName (FString NewTribeName) |
|
void | UpdateWindedState () |
|
bool | UseClearOnConsumeInput () |
|
bool | UseFastTurretTargeting () |
|
void | ValidatePaintingComponentOctree () |
|
void | WeaponClampRotation_Implementation (FRotator *InputRot, FRotator CurrentRot, float InputDeltaTime) |
|
void | ZoomIn () |
|
void | ZoomOut () |
|
void | ClientHandleNetDestroy () |
|
bool | CanDie (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
|
bool | AllowBlockingWithShield () |
|
void | BPAddedAttachmentsForItem (UPrimalItem *anItem) |
|
float | BPAdjustDamage (float IncomingDamage, FDamageEvent TheDamageEvent, AController *EventInstigator, AActor *DamageCauser, bool bIsPointDamage, FHitResult PointHitInfo) |
|
FRotator * | BPCameraBaseOrientation (FRotator *result, APrimalCharacter *viewingCharacter) |
|
FRotator * | BPCameraRotationFinal (FRotator *result, APrimalCharacter *viewingCharacter, FRotator *InCurrentFinalRot) |
|
bool | BPCanNotifyTeamAggroAI (APrimalDinoCharacter *Dino) |
|
bool | BPCanStagger () |
|
void | BPCharacterDetach () |
|
void | BPCharacterSleeped () |
|
void | BPCharacterUnsleeped () |
|
float | BPGetAddForwardVelocityOnJump () |
|
float | BPGetExtraMeleeDamageModifier () |
|
FVector * | BPGetFPVViewLocation (FVector *result, APrimalCharacter *viewingCharacter) |
|
float | BPGetGravityZScale () |
|
float | BPGetHUDOverrideBuffProgressBarPercent () |
|
bool | BPHandlePoop () |
|
bool | BPHandleRightShoulderButton () |
|
void | BPInventoryItemRepairedOrBroken (UPrimalItem *TheItem, bool bIsBroken) |
|
FRotator * | BPLimitPlayerRotation (FRotator *result, APrimalCharacter *viewingCharacter, FRotator InViewRotation) |
|
FVector * | BPModifyForwardDirectionInput (FVector *result, FVector *directionInput) |
|
float | BPModifyViewHitDir (APrimalCharacter *viewingCharacter, float InViewHitDir) |
|
void | BPNotifyBumpedByPawn (APrimalCharacter *ByPawn) |
|
void | BPNotifyBumpedPawn (APrimalCharacter *BumpedPawn) |
|
void | BPNotifyDroppedItemPickedUp (ADroppedItem *itemPickedUp, APrimalCharacter *PickedUpBy) |
|
void | BPNotifyLevelUp (int ExtraCharacterLevel, EPrimalCharacterStatusValue::Type StatType) |
|
void | BPOnAnimPlayedNotify (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer) |
|
void | BPOnMovementModeChangedNotify () |
|
void | BPOnWeaponEquipped () |
|
void | BPOnWeaponStartedAttack (int weaponAttackIndex, bool useAltAnim) |
|
FVector * | BPOverrideCharacterNewFallVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, float DeltaTime) |
|
bool | BPOverrideFPVViewLocation (APrimalCharacter *viewingCharacter) |
|
bool | BPPreventInputType (EPrimalCharacterInputType::Type inputType) |
|
bool | BPPreventStasis () |
|
void | BPRemoveCharacterSnapshot (UPrimalItem *Item, AActor *From) |
|
bool | BPShouldLimitForwardDirection () |
|
void | BPTimerNonDedicated () |
|
void | BPTimerServer () |
|
bool | BP_CanTeleportOntoRaft (APrimalRaft *OnRaft, APlayerController *ForPC) |
|
APrimalRaft * | BP_FindClosestTeleportRaft (APlayerController *ForPC, UPrimitiveComponent *BasedOn) |
|
bool | BP_ForceAllowAddBuffOfClass (TSubclassOf< APrimalBuff > BuffClass) |
|
bool | BP_IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried) |
|
void | BP_OnIgnoredMoveToOrder (APlayerController *FromPC) |
|
void | BP_OnJumpPressed () |
|
void | BP_OnJumpReleased () |
|
void | BP_OnSetDeath () |
|
void | BP_OnSetRunning (bool bNewIsRunning) |
|
void | BP_OnTeleportOntoRaft (APrimalRaft *OntoRaft) |
|
void | BP_OnZoomIn () |
|
void | BP_OnZoomOut () |
|
void | ChangedAnimationBlueprint () |
|
void | ClientDidPoop () |
|
void | ClientEndRagdollUpdate () |
|
void | ClientFailedPoop () |
|
void | ClientNotifyLevelUp () |
|
void | ClientPlayAnimation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh) |
|
void | ClientRagdollUpdate (TArray< FVector_NetQuantize > *BoneLocations, FRotator_NetQuantize TargetRootRotation) |
|
void | ClientStopAnimation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
|
void | ClientStopAnimationFPV (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
|
void | DeathHarvestingFadeOut () |
|
void | DidTeleport (FVector newLoc, FRotator newRot) |
|
bool | GiveKillExperience () |
|
void | LocalUnpossessed () |
|
void | NetAddCharacterMovementImpulse (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ) |
|
void | NetDidLand () |
|
void | NetOnJumped () |
|
void | NetPlaySoundOnCharacter (USoundBase *SoundToPlay, bool bPlayOnOwner) |
|
void | NetReleaseSeatingStructure () |
|
void | NetSetCharacterMovementVelocity (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
|
void | NetStopAllAnimMontage () |
|
void | NetUpdateTribeName (FString *NewTribeName) |
|
void | Net_OnIsStaggering (bool bNewStaggering, float PlayAnimAfterDelay, bool bPlayStaggerAnim) |
|
void | OnActorEnterWater (USceneComponent *Component, FVector OverlapLocation, FVector OverlapVelocity) |
|
void | OnActorExitWater (USceneComponent *Component, FVector OverlapLocation, FVector OverlapVelocity) |
|
void | OnBeginDrag (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) |
|
void | OnEndDrag () |
|
void | PlayDyingGeneric (float KillingDamage, FDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayDyingPoint (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayDyingRadial (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayHitEffectPoint (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | PlayHitEffectRadial (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
FString * | PlayerCommand (FString *result, FString *TheCommand) |
|
bool | PreventsTargeting (AActor *ByActor) |
|
void | ServerCallAggressive () |
|
void | ServerCallAttackTarget (AActor *TheTarget) |
|
void | ServerCallFollow () |
|
void | ServerCallFollowDistanceCycleOne (APrimalDinoCharacter *ForDinoChar) |
|
void | ServerCallFollowOne (APrimalDinoCharacter *ForDinoChar) |
|
void | ServerCallMoveTo (FVector MoveToLoc, AActor *TargetActor) |
|
void | ServerCallMoveToRaft (FVector MoveToRelLoc, APrimalRaft *TargetRaft, int ToDeckIndex) |
|
void | ServerCallNeutral () |
|
void | ServerCallPassive () |
|
void | ServerCallSetAggressive () |
|
void | ServerCallStay () |
|
void | ServerCallStayOne (APrimalDinoCharacter *ForDinoChar) |
|
void | ServerDinoOrder (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *target) |
|
void | ServerGiveDefaultWeapon (bool bOnlyGiveDefaultWeapon) |
|
void | ServerPlayFireBallistaAnimation () |
|
void | ServerSetRunning (bool bNewRunning) |
|
void | ServerSetTargeting (bool bNewTargeting, bool bForceForShield, bool bSkipShieldAnim) |
|
void | ServerToClientsPlayFireBallistaAnimation () |
|
void | ServerTryPoop () |
|
void | WeaponClampRotation (FRotator *InputRot, FRotator CurrentRot, float InputDeltaTime) |
|
FRotator * | GetAimOffsets (FRotator *result, float DeltaTime, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset) |
|
FVector & | OldLocationField () |
|
FRotator & | OldRotationField () |
|
float & | EffectorInterpSpeedField () |
|
float & | HalfLegLengthField () |
|
float & | TwoLeggedVirtualPointDistFactorField () |
|
float & | FullIKDistanceField () |
|
float & | IKAfterFallingTimeField () |
|
float & | SimpleIkRateField () |
|
FVector & | GroundCheckExtentField () |
|
long double & | LastForceAimedCharactersTimeField () |
|
UAnimMontage * | JumpAnimField () |
|
UAnimMontage * | LandedAnimField () |
|
UAnimMontage * | HurtAnimField () |
|
UAnimMontage * | HurtAnim_FlyingField () |
|
UAnimMontage * | PinnedAnimField () |
|
USoundCue * | HurtSoundField () |
|
FName & | RootBodyBoneNameField () |
|
TArray< APrimalBuff * > | BuffsField () |
|
long double & | LastStartedTalkingTimeField () |
|
FString & | TribeNameField () |
|
float & | WaterSubmergedDepthThresholdField () |
|
float & | ProneWaterSubmergedDepthThresholdField () |
|
TEnumAsByte< enum EMovementMode > & | SubmergedWaterMovementModeField () |
|
TEnumAsByte< enum EMovementMode > & | UnSubmergedWaterMovementModeField () |
|
float & | SnapshotScaleField () |
|
TArray< FPrimalSnapshotPose > & | SnapshotPosesField () |
|
TSubclassOf< UPrimalItem > & | PoopItemClassField () |
|
TSubclassOf< UPrimalItem > & | TaxidermySkinClassField () |
|
FName & | DragBoneNameField () |
|
FName & | DragSocketNameField () |
|
float & | MaxDragDistanceField () |
|
float & | MaxDragDistanceTimeoutField () |
|
TArray< FName > & | BonesToIngoreWhileDraggedField () |
|
float & | PreviewCameraMaxZoomMultiplierField () |
|
float & | PreviewCameraDefaultZoomMultiplierField () |
|
float & | PreviewCameraDistanceScaleFactorField () |
|
USoundBase * | StartDraggedSoundField () |
|
USoundBase * | EndDraggedSoundField () |
|
APrimalCharacter * | DraggedCharacterField () |
|
APrimalCharacter * | DraggingCharacterField () |
|
FTransform & | LocalDraggedCharacterTransformField () |
|
long double & | StartDraggingTimeField () |
|
long double & | LastDragUpdateTimeField () |
|
float & | StasisConsumerRangeMultiplierField () |
|
AActor * | ImmobilizationActorField () |
|
int & | CurrentFrameAnimPreventInputField () |
|
float & | BPTimerServerMinField () |
|
float & | BPTimerServerMaxField () |
|
float & | BPTimerNonDedicatedMinField () |
|
float & | BPTimerNonDedicatedMaxField () |
|
long double & | NextBPTimerServerField () |
|
long double & | NextBPTimerNonDedicatedField () |
|
long double & | LastCausedDamageTimeField () |
|
TArray< TSubclassOf< APrimalStructure > > & | ImmobilizationTrapsToIgnoreField () |
|
TWeakObjectPtr< APrimalStructureElevatorPlatform > & | BasedElevatorField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | CarryingDinoField () |
|
FName & | DediOverrideCapsuleCollisionProfileNameField () |
|
FName & | DediOverrideMeshCollisionProfileNameField () |
|
FName & | SnaredFromSocketField () |
|
TSubclassOf< APrimalStructureItemContainer > & | DeathDestructionDepositInventoryClassField () |
|
float & | DamageNotifyTeamAggroMultiplierField () |
|
float & | DamageNotifyTeamAggroRangeField () |
|
float & | DamageNotifyTeamAggroRangeFalloffField () |
|
float & | ReplicatedCurrentHealthField () |
|
float & | ReplicatedMaxHealthField () |
|
float & | ReplicatedCurrentTorporField () |
|
float & | ReplicatedMaxTorporField () |
|
AShooterCharacter * | LastGrapHookPullingOwnerField () |
|
AActor *& | LastGrapHookPullingMeField () |
|
FVector & | DragOffsetField () |
|
long double & | LastIkUpdateTimeField () |
|
long double & | LastUpdatedAimOffsetsTimeField () |
|
FVector & | MeshPreRagdollRelativeLocationField () |
|
FRotator & | MeshPreRagdollRelativeRotationField () |
|
int & | DraggingBodyIndexField () |
|
int & | DraggedBoneIndexField () |
|
int & | customBitFlagsField () |
|
float & | RunningSpeedModifierField () |
|
float & | LowHealthPercentageField () |
|
float & | BaseTurnRateField () |
|
float & | BaseLookUpRateField () |
|
UAnimMontage * | DeathAnimField () |
|
USoundCue * | DeathSoundField () |
|
USoundCue * | RunLoopSoundField () |
|
USoundCue * | RunStopSoundField () |
|
TArray< USoundCue * > | FootStepSoundsPhysMatField () |
|
TArray< USoundCue * > | LandedSoundsPhysMatField () |
|
FName & | MeshRootSocketNameField () |
|
TWeakObjectPtr< UAudioComponent > & | LastVoiceAudioComponentField () |
|
float & | MaxFallSpeedField () |
|
float & | FallDamageMultiplierField () |
|
UAudioComponent * | RunLoopACField () |
|
float & | CurrentCarriedYawField () |
|
APrimalStructureExplosiveTransGPS * | CurrentTransponderField () |
|
float & | TargetCarriedYawField () |
|
float & | ServerTargetCarriedYawField () |
|
USoundBase * | NetDynamicMusicSoundField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | MountedDinoField () |
|
float & | MountedDinoTimeField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | PreviousMountedDinoField () |
|
FVector & | LastForceFallCheckBaseLocationField () |
|
FVector & | LastHitWallSweepCheckLocationField () |
|
long double & | LastTimeBasedMovementHadCurrentActorField () |
|
TWeakObjectPtr< AActor > & | LastBasedMovementActorRefField () |
|
float & | GrabWeightThresholdField () |
|
float & | DragWeightField () |
|
FString & | DescriptiveNameField () |
|
TArray< FVector_NetQuantize > & | ReplicatedRagdollPositionsField () |
|
TArray< FRotator_NetQuantize > & | ReplicatedRagdollRotationsField () |
|
TArray< FVector_NetQuantize > & | LastReplicatedRagdollPositionsField () |
|
TArray< FRotator_NetQuantize > & | LastReplicatedRagdollRotationsField () |
|
FRotator & | ReplicatedRootRotationField () |
|
TArray< int > & | ReplicatedBonesIndiciesField () |
|
float & | KillXPBaseField () |
|
TArray< FName > & | ReplicatedBonesField () |
|
float & | RagdollReplicationIntervalField () |
|
TArray< FBoneDamageAdjuster > & | BoneDamageAdjustersField () |
|
float & | ClientRotationInterpSpeedField () |
|
float & | ClientLocationInterpSpeedField () |
|
float & | MaxDragMovementSpeedField () |
|
FRotator & | CurrentAimRotField () |
|
FVector & | CurrentRootLocField () |
|
int & | LastYawSpeedWorldFrameCounterField () |
|
FName & | MeshPreRagdollCollisionProfileNameField () |
|
FName & | CapsulePreRagdollCollisionProfileNameField () |
|
UPrimalCharacterStatusComponent * | MyCharacterStatusComponentField () |
|
float & | LastTickStaminaValueField () |
|
UPrimalInventoryComponent * | MyInventoryComponentField () |
|
UAnimMontage * | SyncedMontageField () |
|
long double & | LastMontageSyncTimeField () |
|
float & | SyncedMontageDurationField () |
|
float & | MontageSyncIntervalField () |
|
long double & | LastRunningTimeField () |
|
FVector & | TPVCameraOffsetField () |
|
FVector & | TPVCameraOffsetMultiplierField () |
|
FVector & | TPVCameraOrgOffsetField () |
|
float & | LandedSoundMaxRangeField () |
|
float & | FallingDamageHealthScaleBaseField () |
|
float & | FootstepsMaxRangeField () |
|
float & | MinTimeBetweenFootstepsField () |
|
long double & | LastPlayedFootstepTimeField () |
|
float & | MinTimeBetweenFootstepsRunningField () |
|
TArray< UAnimMontage * > | AnimationsPreventInputField () |
|
TSubclassOf< UPrimalHarvestingComponent > & | DeathHarvestingComponentField () |
|
UPrimalHarvestingComponent * | MyDeathHarvestingComponentField () |
|
long double & | LastNetDidLandField () |
|
TWeakObjectPtr< AController > & | LastDamageEventInstigatorField () |
|
int & | CachedNumberOfClientRagdollCorrectionAttemptsField () |
|
int & | NumberOfClientRagdollCorrectionAttemptsField () |
|
float & | ServerForceSleepRagdollIntervalField () |
|
float & | ClientForceSleepRagdollIntervalField () |
|
float & | NonRelevantServerForceSleepRagdollIntervalField () |
|
TEnumAsByte< enum EShooterPhysMaterialType::Type > & | TargetableDamageFXDefaultPhysMaterialField () |
|
UAnimMontage * | PoopAnimationField () |
|
long double & | CorpseDestructionTimeField () |
|
float & | CorpseLifespanField () |
|
float & | TPVStructurePlacingHeightMultiplierField () |
|
float & | CorpseFadeAwayTimeField () |
|
float & | RagdollDeathImpulseScalerField () |
|
USoundCue * | PoopSoundField () |
|
float & | BaseTargetingDesirabilityField () |
|
float & | DeadBaseTargetingDesirabilityField () |
|
FRotator & | OrbitCamRotField () |
|
float & | OrbitCamZoomField () |
|
float & | OrbitCamZoomStepSizeField () |
|
float & | OrbitCamMinZoomLevelField () |
|
float & | OrbitCamMaxZoomLevelField () |
|
FVector & | LastSubmergedCheckLocField () |
|
long double & | LastTimeNotInFallingField () |
|
float & | MaxCursorHUDDistanceField () |
|
float & | AddForwardVelocityOnJumpField () |
|
FVector & | DeathActorTargetingOffsetField () |
|
FName & | SocketOverrideTargetingLocationField () |
|
FDamageEvent * | CurrentDamageEventField () |
|
FVector & | LastApproximatePhysVolumeLocationField () |
|
long double & | LastTimeSubmergedField () |
|
EPhysicalSurface & | LastFootPhysicalSurfaceTypeField () |
|
long double & | LastFootPhysicalSurfaceCheckTimeField () |
|
float & | FootPhysicalSurfaceCheckIntervalField () |
|
TWeakObjectPtr< APrimalCharacter > & | LastHurtByNearbyPlayerField () |
|
float & | LastHurtByNearbyPlayerTimeField () |
|
TWeakObjectPtr< APrimalCharacter > & | LastAttackedNearbyPlayerField () |
|
float & | LastAttackedNearbyPlayerTimeField () |
|
long double & | LastStartFallingRagdollTimeField () |
|
FVector & | RagdollLastFrameLinearVelocityField () |
|
float & | RagdollImpactDamageVelocityScaleField () |
|
float & | RagdollImpactDamageMinDecelerationSpeedField () |
|
float & | StartFallingImpactRagdollTimeIntervalField () |
|
long double & | LastUnstasisTimeField () |
|
FVector & | PreviousRagdollLocationField () |
|
int & | RagdollPenetrationFailuresField () |
|
long double & | NextBlinkTimeField () |
|
long double & | BlinkTimerField () |
|
long double & | LastInSwimmingSoundTimeField () |
|
USoundCue * | EnteredSwimmingSoundField () |
|
USoundCue * | EnteredSleepingSoundField () |
|
USoundCue * | LeftSleepingSoundField () |
|
long double & | LastRelevantToPlayerTimeField () |
|
long double & | MeshStopForceUpdatingAtTimeField () |
|
long double & | LastWalkingTimeField () |
|
long double & | LastSpecialDamageTimeField () |
|
float & | CorpseDraggedDecayRateField () |
|
float & | PoopAltItemChanceField () |
|
TSubclassOf< UPrimalItem > & | PoopAltItemClassField () |
|
TArray< TSubclassOf< APrimalBuff > > & | DefaultBuffsField () |
|
UTexture2D * | PoopIconField () |
|
float & | RunningMaxDesiredRotDeltaField () |
|
long double & | CorpseDestructionTimerField () |
|
long double & | LastSkinnedTimeField () |
|
float & | OriginalCorpseLifespanField () |
|
float & | CorpseHarvestFadeTimeField () |
|
FVector & | CurrentLocalRootLocField () |
|
float & | RootYawField () |
|
long double & | LastTimeInSwimmingField () |
|
long double & | LastListenRangePushTimeField () |
|
float & | LastDamageAmountMaterialValueField () |
|
float & | BuffedDamageMultField () |
|
float & | BuffedResistanceMultField () |
|
UStructurePaintingComponent * | PaintingComponentField () |
|
float & | ExtraMaxSpeedModifierField () |
|
float & | ExtraRotationRateModifierField () |
|
float & | TamedDinoCallOutRangeField () |
|
long double & | LastBumpedDamageTimeField () |
|
FVector & | TargetPathfindingLocationOffsetField () |
|
long double & | LastTookDamageTimeField () |
|
float & | ExtraReceiveDamageMultiplierField () |
|
float & | ExtraMeleeDamageMultiplierField () |
|
float & | LastFallingZField () |
|
int & | NumFallZFailsField () |
|
TArray< TWeakObjectPtr< APrimalCharacter > > & | CharactersGrappledToMeField () |
|
float & | DamageTheMeleeDamageCauserPercentField () |
|
float & | DurabilityDegrateTheMeleeDamageCauserPercentField () |
|
TSubclassOf< UDamageType > & | DamageTheMeleeDamageCauserDamageTypeField () |
|
char & | TribeGroupInventoryRankField () |
|
float & | CharacterDamageImpulseMultiplierField () |
|
long double & | ForceCheckPushThroughWallsTimeField () |
|
long double & | LastStoppedEatAnimationTimeField () |
|
float & | ClientRotationInterpSpeedMultiplierGroundField () |
|
float & | GlideGravityScaleMultiplierField () |
|
float & | GlideMaxCarriedWeightField () |
|
UAnimMontage * | lastPlayedMountAnimField () |
|
float & | ScaleDeathHarvestHealthyByMaxHealthBaseField () |
|
long double & | LastForceMeshRefreshBonesTimeField () |
|
long double & | LastStartedBeingCarriedTimeField () |
|
float & | RunMinVelocityRotDotField () |
|
long double & | LastHitDamageTimeField () |
|
char & | bShouldBeInGodModeField () |
|
int & | MeshedCounterField () |
|
int & | MeshingTickCounterMultiplierField () |
|
TArray< TSubclassOf< APrimalBuff > > & | PreventBuffClassesField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintJumpInputEvents () |
|
BitFieldValue< bool, unsigned __int32 > | bIsSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToRun () |
|
BitFieldValue< bool, unsigned __int32 > | bActiveRunToggle () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingDragged () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableSpawnDefaultController () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDragging () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingWithGrapHook () |
|
BitFieldValue< bool, unsigned __int32 > | bDeathKeepCapsuleCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bRemoteRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bCanRun () |
|
BitFieldValue< bool, unsigned __int32 > | bUseHealthDamageMaterialOverlay () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBlinking () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepedWaterRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeTorpid () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugIK () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugIK_ShowTraceNames () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysUpdateMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollIgnoresPawnCapsules () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePoopAnimationNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBigDino () |
|
BitFieldValue< bool, unsigned __int32 > | bDeathUseRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeCarried () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bDamageNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetOverrideCameraInterpSpeed () |
|
BitFieldValue< bool, unsigned __int32 > | bRecentlyUpdateIk () |
|
BitFieldValue< bool, unsigned __int32 > | bIKEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCarried () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCarriedAsPassenger () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventFallDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyIsDamageCauserOfAddedBuff () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventProjectileAttachment () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIKOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreAllImmobilizationTraps () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTriggerIgnoredTraps () |
|
BitFieldValue< bool, unsigned __int32 > | bIsImmobilized () |
|
BitFieldValue< bool, unsigned __int32 > | bCanIgnoreWater () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDead () |
|
BitFieldValue< bool, unsigned __int32 > | ReplicateAllBones () |
|
BitFieldValue< bool, unsigned __int32 > | AutoStopReplicationWhenSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bCanDrag () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDragged () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesRunningAnimation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetDidLand () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSimpleIK () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyAllowRunningWhileFlying () |
|
BitFieldValue< bool, unsigned __int32 > | bOrbitCamera () |
|
BitFieldValue< bool, unsigned __int32 > | bClientSetCurrentAimRot () |
|
BitFieldValue< bool, unsigned __int32 > | bDisablePawnTick () |
|
BitFieldValue< bool, unsigned __int32 > | bSetDeath () |
|
BitFieldValue< bool, unsigned __int32 > | bTicksOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingRunSound () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRespawn () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedDynamicMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bCurrentFrameAnimPreventInput () |
|
BitFieldValue< bool, unsigned __int32 > | bDraggedFromExtremitiesOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableIK () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyPlayPoopAnimWhileWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintAnimNotifyCustomEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bNoDamageImpulse () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventImmobilization () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAirJump () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingUseRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bDediForceUnregisterSKMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bReadyToPoop () |
|
BitFieldValue< bool, unsigned __int32 > | bHasDynamicBase () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingDraggedByDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingDinoStopped () |
|
BitFieldValue< bool, unsigned __int32 > | bMissingDynamicBase () |
|
BitFieldValue< bool, unsigned __int32 > | bClientRagdollUpdateTimerEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bDieIfLeftWater () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAmphibious () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAmphibiousTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWaterDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFlyerDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreTargetingCarnivores () |
|
BitFieldValue< bool, unsigned __int32 > | bAimGettingCharacterMeshRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRunningCheckIgnoreVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPlayingLowHealthAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCharacterPainting () |
|
BitFieldValue< bool, unsigned __int32 > | bTickStatusComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateDamageMomentum () |
|
BitFieldValue< bool, unsigned __int32 > | bDontActuallyEmitPoop () |
|
BitFieldValue< bool, unsigned __int32 > | bBPHUDOverideBuffProgressBar () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileSwimming () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyBumpedByPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyBumpedPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTimerServer () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTimerNonDedicated () |
|
BitFieldValue< bool, unsigned __int32 > | bTriggerBPStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPSetCharacterMeshseMaterialScalarParamValue () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMounted () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventTargetingByTurrets () |
|
BitFieldValue< bool, unsigned __int32 > | bDelayFootstepsUnderMinInterval () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingDisableIK () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollRetainAnimations () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAddedAttachments () |
|
BitFieldValue< bool, unsigned __int32 > | bCanPlayLandingAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyHasRunningAnimationWhenWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReflectingDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventTargetingAndMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWhistleTargetingDown () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreventInputType () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventAllInput () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventAllBuffs () |
|
BitFieldValue< bool, unsigned __int32 > | LastIsInsideVaccumSealedCube () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventJump () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreSerializeSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bUseHeavyCombatMusic () |
|
BitFieldValue< bool, unsigned __int32 > | bMarkForDestruction () |
|
BitFieldValue< bool, unsigned __int32 > | bBPModifyAllowedViewHitDir () |
|
BitFieldValue< bool, unsigned __int32 > | bBPLimitPlayerRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPManagedFPVViewLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPCameraRotationFinal () |
|
BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChangesUseQuantity () |
|
BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChanges () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRun () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAtMaxInventoryItems () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnStaminaDrained () |
|
BitFieldValue< bool, unsigned __int32 > | bStaminaIsGreaterThanZero () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGrabDebugSnapshot () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAttachedOtherCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnLethalDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustTorpidityDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceCameraStyle () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReplicatedRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bWasAllBodiesSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bInRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bIsNPC () |
|
BitFieldValue< bool, unsigned __int32 > | LastCheckedSubmergedFull () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowFullSubmergedCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollWasInWaterVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBuffed () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingWithOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggedWithOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRunningWhileWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bCanLandOnWater () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustMoveForward () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustMoveRight () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetGravity () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDamageWhenMounted () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnMovementModeChangedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnAnimPlayedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterNewFallVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OnSetRunningEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTurretFastTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyingOrWaterDinoPreventBackwardsRun () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideFlyingVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingDisableRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasisWhenDead () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLiveBlinking () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreSeatingDetachment () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysUpdateMeshAndCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDElements () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventHurtAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanBeBaseForCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanBaseOnCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnLanded () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMoveCollapsing () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_ForceAllowBuffClasses () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckJumpInput () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideHurtAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideDamageCauserHitMarker () |
|
BitFieldValue< bool, unsigned __int32 > | bIsSkinned () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustImpulseFromDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustCharacterMovementImpulse () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPModifyFOVInterpSpeed () |
|
BitFieldValue< bool, unsigned __int32 > | bVerifyBasingForSaddleStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OverrideTerminalVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_ShouldForceDisableTPVCameraInterpolation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAllowPlayMontage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventPerPixelPainting () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreLowGravityDisorientation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnMassTeleportEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintAnimNotifyCustomState () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventIKWhenNotWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreCorpseDecompositionMultipliers () |
|
BitFieldValue< bool, unsigned __int32 > | bInterpHealthDamageMaterialOverlayAlpha () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressPlayerKillNotification () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCorpseDestructionWithPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventInventoryAccess () |
|
BitFieldValue< bool, unsigned __int32 > | bUseGetOverrideSocket () |
|
UObject * | GetUObjectInterfaceTargetableInterface () |
|
long double | GetLastStartedTalkingTime () |
|
float | GetStasisConsumerRangeMultiplier () |
|
float | BPGetAddForwardVelocityOnJump_Implementation () |
|
bool | CanJumpInternal_Implementation () |
|
void | PreInitializeComponents () |
|
void | ValidatePaintingComponentOctree () |
|
void | PostInitializeComponents () |
|
void | Destroyed () |
|
void | BeginPlay () |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | Suicide () |
|
bool | IsDead () |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
void | AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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bool | CanBeTargetedBy (ITargetableInterface *Attacker) |
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bool | IsValidForCombatMusic () |
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float | TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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void | HurtMe (int HowMuch) |
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bool | CanDie (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
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bool | Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
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void | DeathHarvestingDepleted (UPrimalHarvestingComponent *fromComponent) |
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void | PlayDyingPoint_Implementation (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | OnRep_IsDead () |
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void | SetDeath (bool bForceRagdoll) |
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bool | CanIgnoreImmobilizationTrap (TSubclassOf< APrimalStructure > TrapClass, bool *bForceTrigger) |
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void | Immobilize (bool bImmobilize, AActor *UsingActor, bool bImmobilizeFalling, bool bPreventDismount) |
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float | GetCorpseLifespan () |
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void | PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayHitEffectGeneric_Implementation (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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void | PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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bool | AllowHurtAnimation () |
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UPrimitiveComponent * | GetPrimaryHitComponent () |
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void | PlayHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath) |
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void | DoSetRagdollPhysics () |
|
void | SetRagdollPhysics (bool bUseRagdollLocationOffset, bool bForceRecreateBones, bool bForLoading) |
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void | CheckOnDinoPlatformSaddle () |
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void | EndDinoPlatformDragging () |
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void | ForceSleepRagdollEx () |
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void | ForceSleepRagdoll () |
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void | ClearRagdollPhysics () |
|
void | DoFindGoodSpot (FVector RagdollLoc, bool bClearCollisionSweep) |
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void | OnRep_IsSleeping () |
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void | SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset) |
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void | ExecSetSleeping (bool bEnable) |
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void | ExecSetPawnSleeping (bool bEnable) |
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void | ChangeActorTeam (int NewTeam) |
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void | UpdateTribeName (FString NewTribeName) |
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void | NetUpdateTribeName_Implementation (FString *NewTribeName) |
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float | GetMaxCursorHUDDistance (AShooterPlayerController *PC) |
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void | DrawHUD (AShooterHUD *HUD) |
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bool | IsSubmerged (bool bDontCheckSwimming, bool bUseFullThreshold, bool bForceCheck, bool bFromVolumeChange) |
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float | GetWaterSubmergedDepthThreshold () |
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float | PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime) |
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void | StopAnimMontage (UAnimMontage *AnimMontage) |
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bool | IsMontagePlaying (UAnimMontage *AnimMontage, float TimeFromEndToConsiderFinished) |
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void | StopAllAnimMontages (float BlendOutTime) |
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void | TryGiveDefaultWeapon () |
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void | ToggleWeapon () |
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void | TryPoop () |
|
void | OrbitCamToggle () |
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void | OrbitCamOn () |
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void | OrbitCamOff () |
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void | ServerRequestDrag_Implementation () |
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void | ServerDinoOrder_Implementation (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *enemyTarget) |
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FVector * | BPModifyRightDirectionInput_Implementation (FVector *result, FVector *directionInput) |
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void | MoveForward (float Val) |
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void | MoveRight (float Val) |
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void | MoveUp (float Val) |
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void | TurnInput (float Val) |
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void | LookInput (float Val) |
|
void | TurnAtRate (float Val) |
|
void | LookUpAtRate (float Val) |
|
bool | IsGameInputAllowed () |
|
bool | IsInputAllowed () |
|
void | OnStartFire (bool bFromGamepadRight) |
|
void | OnStopFire (bool bFromGamepadRight) |
|
void | OnAltFirePressed () |
|
void | OnAltFireReleased () |
|
void | OnStartAltFire (bool bFromGamepad) |
|
void | OnStopAltFire (bool bFromGamepad) |
|
void | OnStartRunning () |
|
void | OnStopRunning () |
|
void | OnRunTogglePressed () |
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void | OnRunToggleReleased () |
|
void | OnRunToggle () |
|
bool | IsRunning () |
|
bool | IsMoving () |
|
void | UpdateStatusComponent (float DeltaSeconds) |
|
void | ServerCaptureDermis_Implementation (APrimalCharacter *Target) |
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void | CaptureCharacterSnapshot (UPrimalItem *Item) |
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void | ApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, FVector Offset, float MaxExtent, int Pose) |
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void | RemoveCharacterSnapshot (UPrimalItem *Item, AActor *From) |
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void | ModifyStasisComponentRadius (float Delta) |
|
void | UpdateStencilValues () |
|
void | Tick (float DeltaSeconds) |
|
void | EndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | SetCharacterMeshesMaterialScalarParamValue (FName ParamName, float Value) |
|
void | EnableBodiesGravity () |
|
void | UpdateSwimmingState () |
|
FVector * | GetRootBodyBoneLocation (FVector *result) |
|
bool | IsOwningClient () |
|
FVector * | GetInputDirectionVector (FVector *result, bool bRelativeToViewDirection) |
|
void | GetCharacterViewLocationAndDirection (FVector *OutViewLocation, FVector *OutViewDirection, bool *OutFromCrosshairOrCamera, float FallbackAngleOffsetDegrees) |
|
void | ZoomIn () |
|
void | ZoomOut () |
|
void | OnStartJump () |
|
void | PlayJumpAnim () |
|
void | PlayLandedAnim () |
|
void | OnJumped_Implementation () |
|
void | NetOnJumped_Implementation () |
|
void | OnVoiceTalkingStateChanged (bool isTalking, bool IsUsingSuperRange) |
|
void | OnStopJump () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
float | GetRunningSpeedModifier (bool bIsForDefaultSpeed) |
|
float | GetMaxHealth () |
|
bool | AllowFirstPerson () |
|
AActor * | GetAimedActor (ECollisionChannel CollisionChannel, UActorComponent **HitComponent, float MaxDistanceOverride, float CheckRadius, int *hitBodyIndex, FHitResult *outHitResult, bool bForceUseCameraLocation, bool bForceUpdateAimedActors, bool bForceUseActorLocation) |
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void | GetAimedActor (FHitResult *outHitResult, ECollisionChannel CollisionChannel, float MaxDistanceOverride, float CheckRadius, bool bForceUseCameraLocation, bool bForceUpdateAimedActors) |
|
void | OnPrimalCharacterSleeped () |
|
void | OnPrimalCharacterUnsleeped () |
|
float | PlayAnimEx (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, bool bForceKeepSynced, float BlendInTime, float BlendOutTime) |
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void | StopAnimEx (UAnimMontage *AnimMontage, bool bReplicate, bool bReplicateToOwner, float BlendOutTime) |
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void | ClientPlayAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh) |
|
void | ClientSyncAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime) |
|
void | ClientStopAnimation_Implementation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
|
float | StartSyncedMontage (UAnimMontage *AnimMontage, float PlayRate, float BlendInTime, float BlendOutTime) |
|
void | StopSyncedMontage (float BlendOutTime, bool bAutoStopAnim) |
|
void | SetRunning (bool bNewRunning) |
|
void | ServerSetRunning_Implementation (bool bNewRunning) |
|
void | UpdateRunSounds (bool bNewRunning) |
|
void | ControllerLeavingGame (AShooterPlayerController *theController) |
|
float | GetLowHealthPercentage () |
|
bool | IsAlive () |
|
FString * | GetDescriptiveName (FString *result) |
|
FString * | GetShortName (FString *result) |
|
TArray< FString > * | GetDetailedDescription (TArray< FString > *result, FString *IndentPrefix) |
|
float | GetHealthPercentage () |
|
float | GetHealth () |
|
FVector * | GetInterpolatedLocation (FVector *result) |
|
void | DrawFloatingChatMessage (AShooterHUD *HUD, FString Message, long double receivedChatTime) |
|
FRotator * | GetInterpolatedRotation (FRotator *result) |
|
FRotator * | GetInterpolatedRotation_NonFlattened (FRotator *result) |
|
float | GetClientRotationInterpSpeed (FVector *RootLoc) |
|
FRotator * | GetAimOffsets (FRotator *result, float DeltaTime, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset) |
|
void | ForceRefreshBones () |
|
void | StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly) |
|
void | EndForceSkelUpdate () |
|
void | ForceMeshRelevant (float Duration) |
|
bool | IsConscious () |
|
void | Stasis () |
|
void | Unstasis () |
|
bool | AllowFallDamage (FHitResult *HitResult, float FallDamageAmount, bool CustomFallDamage) |
|
bool | IsSimulated () |
|
bool | IsWildSlow () |
|
UPrimalCharacterStatusComponent * | GetCharacterStatusComponent () |
|
float | GetBaseStatusValue (TEnumAsByte< enum EPrimalCharacterStatusValue::Type > StatusValueType) |
|
void | DrawLocalPlayerHUD (AShooterHUD *HUD) |
|
bool | IsInStatusState (EPrimalCharacterStatusState::Type StatusStateType) |
|
float | GetCurrentStatusValue (EPrimalCharacterStatusValue::Type StatusValueType) |
|
float | GetMaxStatusValue (EPrimalCharacterStatusValue::Type StatusValueType) |
|
float | GetPercentStatusValue (EPrimalCharacterStatusValue::Type StatusValueType) |
|
bool | IsValidForStatusUpdate () |
|
float | GetMaxSpeedModifier () |
|
float | BP_GetMaxSpeedModifier () |
|
float | GetRotationRateModifier () |
|
float | GetJumpZModifier () |
|
bool | CanBeBaseForCharacter (APawn *Pawn) |
|
float | GetDefaultMovementSpeed () |
|
void | TakeFallingDamage (FHitResult *Hit) |
|
void | ApplyCustomFallDamage (FVector *Location, FVector *Velocity, float FallDamageThreshold) |
|
void | OnLanded (FHitResult *Hit) |
|
void | NetDidLand_Implementation () |
|
void | DidLand () |
|
void | FadeOutLoadingMusic () |
|
void | LocalPossessedBy (APlayerController *ByController) |
|
void | LocalUnpossessed_Implementation () |
|
void | PlayFootstep () |
|
EPhysicalSurface | GetFootPhysicalSurfaceType (bool bForce, bool bIsForFootstepParticles) |
|
EPhysicalSurface | GetPhysMatTypeFromHit (FHitResult *FromHit) |
|
EPhysicalSurface | GetPhysMatTypeFromHits (TArray< FHitResult > *FromHits) |
|
bool | ModifyInputAcceleration (FVector *InputAcceleration) |
|
bool | ShouldAttackStopMoveCollapsing () |
|
bool | AnimationPreventsInput () |
|
bool | BP_AnimationPreventsInput () |
|
float | SetHealth (float newHealth) |
|
bool | IsOfTribe (int ID) |
|
void | SetRagdollReplication (bool Enabled) |
|
void | Serialize (FArchive *Ar) |
|
void | ReplicateRagdoll () |
|
void | InitRagdollRepConstraints () |
|
void | TermRagdollRepConstraints () |
|
void | ClientRagdollUpdate_Implementation (TArray< FVector_NetQuantize > *BoneLocations, FRotator_NetQuantize TargetRootRotation) |
|
void | SleepBodies () |
|
void | UpdateRagdollReplicationOnClient () |
|
void | ClientEndRagdollUpdate_Implementation () |
|
void | OnRep_RagdollPositions () |
|
void | InitRagdollReplication () |
|
bool | IsDraggingCharacter () |
|
void | EndDragCharacter () |
|
bool | CanDragCharacter (APrimalCharacter *Character) |
|
bool | CanBeDragged () |
|
bool | IsInvincible () |
|
int | GetNearestBoneIndexForDrag (APrimalCharacter *Character, FVector HitLocation) |
|
void | TryDragCharacter () |
|
void | UpdateDragging () |
|
void | OnBeginDrag_Implementation (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) |
|
void | OnEndDrag_Implementation () |
|
void | OnBeginDragged (APrimalCharacter *Dragger) |
|
void | OnEndDragged (APrimalCharacter *Dragger) |
|
bool | CanBeCarried (APrimalCharacter *ByCarrier) |
|
float | GetKillXP () |
|
void | UpdateIK () |
|
void | SetEnableIK (bool bEnable) |
|
void | EnableIK (bool bEnable, bool bForceOnDedicated) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | GetHUDElements (APlayerController *ForPC, TArray< FHUDElement > *OutElements) |
|
void | RefreshBiomeZoneVolumes () |
|
void | ForceTickPoseDelta () |
|
void | CheckJumpOutOfWater () |
|
bool | IsTargetableDead () |
|
EShooterPhysMaterialType::Type | GetTargetableDamageFXDefaultPhysMaterial () |
|
bool | Poop (bool bForcePoop) |
|
void | EmitPoop () |
|
bool | IsValidForStatusRecovery () |
|
bool | GetGroundLocation (FVector *theGroundLoc, FVector *OffsetUp, FVector *OffsetDown) |
|
void | DeathHarvestingFadeOut_Implementation () |
|
void | ServerUploadCharacter (AShooterPlayerController *UploadedBy) |
|
FRotator * | GetBaseAimRotation (FRotator *result) |
|
void | ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | NetAddCharacterMovementImpulse_Implementation (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ) |
|
void | NetSetCharacterMovementVelocity_Implementation (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
|
bool | AllowSaving () |
|
bool | IsWatered () |
|
void | LoadedFromSaveGame () |
|
FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) |
|
int | LevelUpPlayerAddedStat (TEnumAsByte< enum EPrimalCharacterStatusValue::Type > StatToLevel, int NumLevels, AShooterPlayerController *ForPlayer) |
|
void | CheckJumpInput (float DeltaTime) |
|
void | ServerTryPoop_Implementation () |
|
void | ClientFailedPoop_Implementation () |
|
void | ClientDidPoop_Implementation () |
|
void | TryAccessInventoryWrapper () |
|
bool | TryAccessInventory () |
|
bool | IsRagdolled () |
|
void | NetForceUpdateAimedCharacters_Implementation (FVector StartLoc, FVector EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius) |
|
bool | HasBuff (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch) |
|
bool | HasBuffWithCustomTag (FName buffCustomTag) |
|
int | GetBuffStackCount (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch) |
|
APrimalBuff * | GetBuff (TSubclassOf< APrimalBuff > BuffClass) |
|
APrimalBuff * | GetBuffWithCustomTag (FName BuffCustomTag) |
|
void | GetAllBuffs (TArray< APrimalBuff * > *AllBuffs) |
|
void | GetBuffs (TArray< APrimalBuff * > *TheBuffs) |
|
APrimalBuff * | GetBuffForPostEffect (UMaterialInterface *anEffect) |
|
void | RemoveAllJumpDeactivatedBuffs (APrimalBuff *IgnoredBuff) |
|
void | OnStartTargeting (bool bFromGamepadLeft) |
|
void | OnStopTargeting (bool bFromGamepadLeft) |
|
void | AttachGPSTransponder (APrimalStructureExplosiveTransGPS *Transponder) |
|
void | UpdateNetDynamicMusic () |
|
void | NetPlaySoundOnCharacter_Implementation (USoundBase *SoundToPlay, bool bPlayOnOwner) |
|
bool | IsMeshGameplayRelevant () |
|
float | GetCorpseDecayRate () |
|
void | TagFriendlyStructures () |
|
void | DestroyByMeshing () |
|
float | GetCarryingSocketYaw (bool RefreshBones) |
|
void | SetCarryingDino (APrimalDinoCharacter *aDino) |
|
void | ClearCarryingDino (bool bFromDino, bool bCancelAnyCarryBuffs) |
|
void | OnAttachedToCharacter () |
|
void | OnDetachedFromCharacter (APrimalCharacter *aCharacter, int OverrideDirection) |
|
void | ClearMountedDino (bool fromMountedDino) |
|
bool | DinoMountOnMe (APrimalDinoCharacter *dinoCharacter) |
|
bool | CanMountOnMe (APrimalDinoCharacter *dinoCharacter) |
|
void | OnRep_MountedDino () |
|
bool | HasCryoSickness () |
|
float | GetDragWeight (APrimalCharacter *ForDragger) |
|
void | SetBase (UPrimitiveComponent *NewBaseComponent, FName BoneName, bool bNotifyPawn) |
|
void | UnPossessed () |
|
void | TryCallAttackTarget () |
|
void | TryCallMoveTo () |
|
UTexture2D * | GetOverrideDefaultCharacterParamTexture (FName theParamName, UTexture2D *CurrentTexture) |
|
bool | CanBePainted () |
|
UPaintingTexture * | GetPaintingTexture () |
|
void | OnRep_PaintingComponent () |
|
bool | AllowColoringBy (APlayerController *ForPC, UObject *anItem) |
|
FVector * | GetFloatingHUDLocation (FVector *result) |
|
void | NetStopAllAnimMontage_Implementation () |
|
void | DeactivateBuffs (TSubclassOf< APrimalBuff > ForBuffClass, UPrimalItem *ForInstigatorItem, bool perfectClassMatch) |
|
bool | ExcludePostProcessBlendableMaterial (UMaterialInterface *BlendableMaterialInterface) |
|
FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
|
void | TryCallStayOne () |
|
void | TryCallFollowOne () |
|
void | TryCallFollowDistanceCycleOne () |
|
void | TryCallFlyerLandOne () |
|
void | OnRep_AttachmentReplication () |
|
FString * | GetDebugInfoString (FString *result) |
|
long double | GetLastCausedDamageTime () |
|
void | SetLastCausedDamageTime (const long double lastCausedDamageTime) |
|
bool | SimulatedPreventBasedPhysics () |
|
bool | AllowMovementMode (EMovementMode NewMovementMode, char NewCustomMode) |
|
APrimalDinoCharacter * | GetBasedOrSeatingOnDino () |
|
APrimalDinoCharacter * | GetBasedOnDino () |
|
FVector * | GetTargetPathfindingLocation (FVector *result, AActor *Attacker) |
|
void | ClientHandleNetDestroy () |
|
bool | UseClearOnConsumeInput () |
|
float | GetDamageTorpidityIncreaseMultiplierScale () |
|
float | GetIndirectTorpidityIncreaseMultiplierScale () |
|
bool | BPIsBasedOnDynamicActor () |
|
void | NotifyBumpedByPawn (APrimalCharacter *ByPawn) |
|
void | NotifyBumpedPawn (APawn *BumpedPawn) |
|
ENetRole | GetRole () |
|
void | SetMyInventoryComponent (UPrimalInventoryComponent *theInventoryComponent) |
|
FVector * | GetTPVCameraOffset (FVector *result) |
|
FVector * | GetTPVCameraOffsetMultiplier (FVector *result) |
|
bool | UseCenteredTPVCamera () |
|
void | PossessedBy (AController *NewController) |
|
bool | IsBlockedByShield (FHitResult *HitInfo, FVector *ShotDirection, bool bBlockAllPointDamage) |
|
void | BPNetAddCharacterMovementImpulse (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ, bool bApplyToBigPawns) |
|
void | BPNetSetCharacterMovementVelocity (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
|
float | GetGravityZScale () |
|
void | GetCharactersGrappledToMe (TArray< APrimalCharacter * > *GrappledCharsArray) |
|
float | GetFallAcceleration () |
|
void | OnMovementModeChanged (EMovementMode PrevMovementMode, char PreviousCustomMode) |
|
void | EnableBPTimerServer (bool bEnable) |
|
void | EnableBPTimerNonDedicated (bool bEnable) |
|
void | SetCharacterAndRagdollLocation (FVector NewLocation) |
|
void | CheckRagdollPenetration () |
|
APrimalStructureExplosive * | GetAttachedExplosive () |
|
bool | IsInVacuumSealedSpace () |
|
void | DownCallOne () |
|
float | BPModifyFOV_Implementation (float FOVIn) |
|
bool | AllowOverrideWalkingVelocity () |
|
bool | AllowOverrideSwimmingVelocity () |
|
bool | AllowOverrideNewFallVelocity () |
|
void | OverrideWalkingVelocity (FVector *InitialVelocity, const float *Friction, float DeltaTime) |
|
void | OverrideSwimmingVelocity (FVector *InitialVelocity, FVector *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime) |
|
void | OverrideNewFallVelocity (FVector *InitialVelocity, FVector *Gravity, float DeltaTime) |
|
bool | PreventLanding (FVector ImpactPoint, FVector ImpactAccel, FVector *Velocity) |
|
bool | AllowOverrideFlyingVelocity () |
|
void | OverrideFlyingVelocity (FVector *InitialVelocity, FVector *Gravity, float DeltaTime) |
|
void | SetDynamicMusic (USoundBase *newMusic) |
|
bool | PreventsTargeting_Implementation (AActor *ByActor) |
|
bool | PreventInputType (EPrimalCharacterInputType::Type inputType) |
|
bool | PreventInputDoesOffset () |
|
float | GetImmersionDepth (bool bUseLineTrace) |
|
bool | IsAlliedWithOtherTeam (int OtherTeamID) |
|
void | TickMovementComponent (float DeltaTime) |
|
void | ResetCollisionSweepLocation (FVector *newLocation) |
|
void | DidTeleport_Implementation (FVector newLoc, FRotator newRot) |
|
void | FinalLoadedFromSaveGame () |
|
void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
FString * | PlayerCommand_Implementation (FString *result, FString *TheCommand) |
|
void | UpdateSimulatedPosition (FVector *NewLocation, FRotator *NewRotation) |
|
void | NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
|
void | NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem) |
|
void | NotifyItemRemoved (UPrimalItem *anItem) |
|
void | TeleportSucceeded (bool bIsATest, bool bSimpleTeleport) |
|
bool | IsAttachedToSomething () |
|
void | AttachToOtherCharacter (APrimalCharacter *characterToAttachTo, FName InSocketName, const bool enableMovementAndCollision, EAttachLocation::Type AttachLocation) |
|
void | AttachedToOtherCharacterUpdateWorldLocation (FVector *worldLocation) |
|
void | DetachFromOtherCharacter (const bool enableMovementAndCollision) |
|
bool | UseFastTurretTargeting () |
|
bool | ConsumeProjectileImpact (AShooterProjectile *theProjectile, FHitResult *HitResult) |
|
bool | IsProneOrSitting (bool bIgnoreLockedToSeat) |
|
bool | CharacterIsCarriedAsPassenger () |
|
void | DoCharacterDetachment (bool bIncludeRiding, bool bIncludeCarrying, APrimalBuff *BuffToIgnore) |
|
bool | IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried) |
|
void | InitializedAnimScriptInstance () |
|
bool | ForceAddUnderwaterCharacterStatusValues () |
|
bool | ShouldForceCameraStyle (APrimalCharacter *ForViewTarget, ECameraStyle::Type *OutForcedCameraStyle) |
|
bool | IsPrimalCharFriendly (APrimalCharacter *primalChar) |
|
bool | IsHostileTo (APrimalCharacter *OtherCharacter) |
|
bool | IsHostileOrAggressiveTo (APrimalCharacter *OtherCharacter) |
|
bool | ShouldDealDamageTo (APrimalCharacter *OtherCharacter, bool bAllowDamageToSelf, bool bAllowDamageToTribe, bool bAllowDamageToAlliedTribes) |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
UPrimitiveComponent * | GetBasedMovementComponent () |
|
FVector * | GetCapsuleTopLocation (FVector *result) |
|
FVector * | GetCapsuleBottomLocation (FVector *result) |
|
void | OnMassTeleportEvent (EMassTeleportState::Type EventState, APrimalCharacter *TeleportInitiatedByChar) |
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bool | GetAllAttachedChars (TArray< APrimalCharacter * > *AttachedCharsArray, const bool bIncludeSelf, const bool bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried) |
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bool | GetAllAttachedCharsInternal (TSet< APrimalCharacter *, DefaultKeyFuncs< APrimalCharacter *, 0 >, FDefaultSetAllocator > *AttachedChars, APrimalCharacter *OriginalChar, const bool bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried) |
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bool | ShouldForceDedicatedMovementTickEveryFrame () |
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float | GetMoveAnimRate () |
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void | ClearCachedIkTraceResults () |
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float | OverrideTerminalVelocity () |
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void | ClientCheatFly_Implementation () |
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void | ClientCheatWalk_Implementation () |
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bool | UseOverrideWaterJumpVelocity () |
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float | GetOverrideWaterJumpVelocity (float OutOfWaterZ) |
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void | OverrideCameraInterpSpeed (const float DefaultTPVCameraSpeedInterpMultiplier, const float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpMultiplier, float *TPVOffsetInterpSpeed) |
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void | NativeSimulateHair (TArray< FVector > *CurrentPos, TArray< FVector > *LastPos, TArray< FVector > *RestPos, TArray< FVector > *PivotPos, TArray< float > *RestDistance, FVector HairSocketLoc, FRotator HairSocketRot, FVector ChestSocketLoc, FRotator ChestSocketRot, float DeltaTime, float Damping, float DampingFrontModifier, float DampingBack, float InWater, float HairWetness, float DragForce, float HairScale, float SpringForce, float SpringForceFrontModifier, float SpringForceBack, float GravityForce, FVector ShoulderLCollisionOffset, float ShoulderLCollisionRadius, FVector ShoulderRCollisionOffset, float ShoulderRCollisionRadius, FVector HeadHairCollisionOffset, float HeadHairCollisionRadius, FVector NeckHairCollisionOffset, float NeckHairCollisionRadius, float MaxDistanceToRestPos, FTransform LastHeadTransform, bool bPosAsPivot, bool bCollideMiddle, bool bCollideWithNeck) |
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bool | ShouldDisableCameraInterpolation () |
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EMovementMode | GetPrimalCharMovementMode () |
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bool | IsPrimalCharWalking () |
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bool | IsPrimalCharFalling () |
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bool | IsPrimalCharSwimming () |
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bool | IsPrimalCharFlying () |
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UAnimMontage * | GetPoopAnimation (bool bForcePoop) |
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float | GetBaseDragWeight () |
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float | BPAdjustDamage (float IncomingDamage, FDamageEvent TheDamageEvent, AController *EventInstigator, AActor *DamageCauser, bool bIsPointDamage, FHitResult PointHitInfo) |
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void | PlayDyingGeneric (float KillingDamage, FDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayDyingPoint (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayDyingRadial (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayHitEffectPoint (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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void | PlayHitEffectRadial (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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bool | BPPreventStasis () |
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FVector * | BPAdjustCharacterMovementImpulse (FVector *result, FVector Impulse, bool bVelocityChange, float MassScaleImpulseExponent, bool bOverrideMaxImpulseZ) |
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FVector * | BPAdjustImpulseFromDamage (FVector *result, FVector DesiredImpulse, float DamageTaken, FDamageEvent TheDamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsPointDamage, FHitResult PointHitInfo) |
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void | BPCharacterDetach () |
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ECameraStyle::Type | BPForceCameraStyle (APrimalCharacter *ForViewTarget) |
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FVector * | BPOverrideCharacterNewFallVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, float DeltaTime) |
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bool | AllowPlayMontage (UAnimMontage *AnimMontage) |
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bool | BP_ForceAllowAddBuff (TSubclassOf< APrimalBuff > BuffClass) |
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bool | BP_IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried) |
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void | BP_OnEndCarried (bool bFromDino, bool bCancelAnyCarryBuffs) |
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void | BP_OnJumpPressed () |
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void | BP_OnJumpReleased () |
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void | BP_OnSetDeath () |
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void | BP_OnSetRunning (bool bNewIsRunning) |
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void | BP_OnStartCarried (APrimalDinoCharacter *aDino) |
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void | BP_OnZoomIn () |
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void | BP_OnZoomOut () |
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bool | BP_ShouldDisableCameraInterpolation () |
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void | BPAddedAttachmentsForItem (UPrimalItem *anItem) |
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float | BPAdjustTorpidityDamage (float DesiredTorpidityDamage, float HealthDamageAmount, TSubclassOf< UDamageType > DamageType) |
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void | BPApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, FVector Offset, float MaxExtent, int Pose) |
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FRotator * | BPCameraBaseOrientation (FRotator *result, APrimalCharacter *viewingCharacter) |
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FRotator * | BPCameraRotationFinal (FRotator *result, APrimalCharacter *viewingCharacter, FRotator *InCurrentFinalRot) |
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bool | BPCanBaseOnCharacter (APrimalCharacter *BaseCharacter) |
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bool | BPCanBeBaseForCharacter (APawn *Pawn) |
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bool | BPCanNotifyTeamAggroAI (APrimalDinoCharacter *Dino) |
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void | BPCharacterSleeped () |
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void | BPCharacterUnsleeped () |
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void | BPCheckJumpInput (bool *bUseCustomErrorMessage, FString *ErrorMessageToDisplay) |
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float | BPGetAddForwardVelocityOnJump () |
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float | BPGetExtraMeleeDamageModifier () |
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FVector * | BPGetFPVViewLocation (FVector *result, APrimalCharacter *viewingCharacter) |
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float | BPGetGravityZScale () |
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float | BPGetHUDOverrideBuffProgressBarPercent () |
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void | BPGetOverrideCameraInterpSpeed (float DefaultTPVCameraSpeedInterpolationMultiplier, float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpolationMultiplier, float *TPVOffsetInterpSpeed) |
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bool | BPHandleLeftShoulderButton () |
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bool | BPHandlePoop () |
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bool | BPHandleRightShoulderButton () |
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FRotator * | BPLimitPlayerRotation (FRotator *result, APrimalCharacter *viewingCharacter, FRotator InViewRotation) |
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FVector * | BPModifyForwardDirectionInput (FVector *result, FVector *directionInput) |
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float | BPModifyFOVInterpSpeed (float FOVInterpSpeedIn) |
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FVector * | BPModifyRightDirectionInput (FVector *result, FVector *directionInput) |
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float | BPModifyViewHitDir (APrimalCharacter *viewingCharacter, float InViewHitDir) |
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void | BPNotifyBPNotifyIsDamageCauserOfAddedBuff (APrimalBuff *buff) |
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void | BPNotifyBumpedByPawn (APrimalCharacter *ByPawn) |
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void | BPNotifyBumpedPawn (APrimalCharacter *BumpedPawn) |
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void | BPNotifyDroppedItemPickedUp (ADroppedItem *itemPickedUp, APrimalCharacter *PickedUpBy) |
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void | BPNotifyLevelUp (int ExtraCharacterLevel) |
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void | BPNotifyToggleHUD (bool bHUDHidden) |
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void | BPOnAnimPlayedNotify (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer) |
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bool | BPOnAttachmentReplication () |
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void | BPOnLethalDamage (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser, bool *bPreventDeath) |
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void | BPOnMassTeleportEvent (EMassTeleportState::Type EventState, APrimalCharacter *TeleportInitiatedByChar) |
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void | BPOnMovementModeChangedNotify (EMovementMode PrevMovementMode, char PreviousCustomMode) |
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void | BPOnStaminaDrained () |
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FVector * | BPOverrideFlyingVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, float DeltaTime) |
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bool | BPOverrideFPVViewLocation (APrimalCharacter *viewingCharacter) |
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UAnimMontage * | BPOverrideHurtAnim (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bIsPointDamage, FVector PointDamageLocation, FVector PointDamageHitNormal) |
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void | BPPreSerializeSaveGame () |
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bool | BPPreventFallDamage (FHitResult *HitResult, float FallDamageAmount) |
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bool | BPPreventInputType (EPrimalCharacterInputType::Type inputType) |
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void | BPRemoveCharacterSnapshot (UPrimalItem *Item, AActor *From) |
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void | BPSetCharacterMeshesMaterialScalarParamValue (FName ParamName, float Value) |
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bool | BPShouldLimitForwardDirection () |
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bool | BPShouldLimitRightDirection () |
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void | BPTimerNonDedicated () |
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void | BPTimerServer () |
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void | ClientDidPoop () |
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void | ClientEndRagdollUpdate () |
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void | ClientFailedPoop () |
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void | ClientNotifyLevelUp () |
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void | ClientPlayAnimation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh) |
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void | ClientRagdollUpdate (TArray< FVector_NetQuantize > *BoneLocations, FRotator_NetQuantize TargetRootRotation) |
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void | ClientStopAnimation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
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void | ClientSyncAnimation (UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime) |
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void | DeathHarvestingFadeOut () |
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void | DidTeleport (FVector newLoc, FRotator newRot) |
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bool | EnableTurnToFaceRotation () |
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TSubclassOf< APrimalBuff_Grappled > * | GetGrappledBuffClassOverride (TSubclassOf< APrimalBuff_Grappled > *result) |
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FName * | GetOverrideSocket (FName *result, FName from) |
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bool | GiveKillExperience () |
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void | LocalUnpossessed () |
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void | NetAddCharacterMovementImpulse (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ) |
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void | NetDidLand () |
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void | NetOnJumped () |
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void | NetPlaySoundOnCharacter (USoundBase *SoundToPlay, bool bPlayOnOwner) |
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void | NetSetCharacterMovementVelocity (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
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void | NetStopAllAnimMontage () |
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void | NetUpdateTribeName (FString *NewTribeName) |
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void | OnBeginDrag (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) |
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void | OnEndDrag () |
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bool | PreventsTargeting (AActor *ByActor) |
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void | ServerCallAggressive () |
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void | ServerCallAttackTarget (AActor *TheTarget) |
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void | ServerCallFollow () |
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void | ServerCallFollowDistanceCycleOne (APrimalDinoCharacter *ForDinoChar) |
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void | ServerCallFollowOne (APrimalDinoCharacter *ForDinoChar) |
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void | ServerCallLandFlyerOne (APrimalDinoCharacter *ForDinoChar) |
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void | ServerCallMoveTo (FVector MoveToLoc) |
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void | ServerCallNeutral () |
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void | ServerCallPassive () |
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void | ServerCallSetAggressive () |
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void | ServerCallStay () |
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void | ServerCallStayOne (APrimalDinoCharacter *ForDinoChar) |
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void | ServerCaptureDermis (APrimalCharacter *Target) |
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void | ServerDinoOrder (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *target) |
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void | ServerGiveDefaultWeapon () |
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void | ServerRequestDrag () |
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void | ServerSetRunning (bool bNewRunning) |
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void | ServerTryPoop () |
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TSubobjectPtr< UCharacterMovementComponent > & | CharacterMovementField () |
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unsigned __int16 & | LastMoveOnlyRotationPitchField () |
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unsigned __int16 & | LastMoveOnlyRotationYawField () |
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unsigned __int16 & | LastReplicatedMoveOnlyRotationPitchField () |
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unsigned __int16 & | LastReplicatedMoveOnlyRotationYawField () |
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FVector & | BaseTranslationOffsetField () |
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char & | ReplicatedMovementModeField () |
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float & | LeftDynamicActorBaseTimeField () |
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float & | CrouchedEyeHeightField () |
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float & | ProneEyeHeightField () |
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FDodgeMovementInfo & | DodgingMovementInfoField () |
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TArray< USoundBase * > | CharacterOverrideSoundFromField () |
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TArray< USoundBase * > | CharacterOverrideSoundToField () |
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bool & | bInBaseReplicationField () |
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float & | JumpKeyHoldTimeField () |
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float & | JumpMaxHoldTimeField () |
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int & | LastTeleportedFrameField () |
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long double & | ForceUnfreezeSkeletalDynamicsUntilTimeField () |
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BitFieldValue< bool, unsigned __int32 > | bIsCrouched () |
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BitFieldValue< bool, unsigned __int32 > | bIsProne () |
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BitFieldValue< bool, unsigned __int32 > | bCanEverDodge () |
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BitFieldValue< bool, unsigned __int32 > | bCanEverProne () |
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BitFieldValue< bool, unsigned __int32 > | bCanEverCrouch () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateDesiredRotation () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterSound () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterParticle () |
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BitFieldValue< bool, unsigned __int32 > | bPressedJump () |
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BitFieldValue< bool, unsigned __int32 > | bClientUpdating () |
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BitFieldValue< bool, unsigned __int32 > | bIsPlayingTurningAnim () |
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BitFieldValue< bool, unsigned __int32 > | bClientWasFalling () |
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BitFieldValue< bool, unsigned __int32 > | bClientResimulateRootMotion () |
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BitFieldValue< bool, unsigned __int32 > | bSimGravityDisabled () |
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BitFieldValue< bool, unsigned __int32 > | bIsBigPusher () |
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BitFieldValue< bool, unsigned __int32 > | bCanBePushed () |
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BitFieldValue< bool, unsigned __int32 > | bCanPushOthers () |
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BitFieldValue< bool, unsigned __int32 > | bSetDefaultMovementMode () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideWalkingVelocity () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideSwimmingVelocity () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideNewFallVelocity () |
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BitFieldValue< bool, unsigned __int32 > | bRelativeBaseUsePitchAndRoll () |
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BitFieldValue< bool, unsigned __int32 > | bStartedJumpingWhileOnABase () |
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BitFieldValue< bool, unsigned __int32 > | bIsBasedOnMesh () |
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BitFieldValue< bool, unsigned __int32 > | bIsSettingReplicatedBasedMovement () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPPreventMovementMode () |
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UPrimitiveComponent * | GetMovementBase () |
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bool | IsJumping () |
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bool | NotifyLanded (FHitResult *Hit) |
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bool | ShouldOverrideNewFallVelocity () |
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bool | ShouldOverrideSwimmingVelocity () |
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bool | ShouldOverrideWalkingVelocity () |
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void | SetLastMovementDesiredRotation (FRotator *InRotation) |
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bool | AllowMovementMode (EMovementMode NewMovementMode, char NewCustomMode) |
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void | ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
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USoundBase * | BPOverrideCharacterSound_Implementation (USoundBase *SoundIn) |
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void | BaseChange () |
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bool | CanCrouch () |
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bool | CanDodge () |
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bool | CanJump () |
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bool | CanJumpInternal_Implementation () |
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bool | CanProne () |
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void | CheckJumpInput (float DeltaTime) |
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void | ClearCrossLevelReferences () |
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void | ClearJumpInput () |
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void | ClientCheatFly_Implementation () |
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void | ClientCheatGhost_Implementation () |
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void | ClientCheatWalk_Implementation () |
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void | Crouch (bool bClientSimulation) |
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bool | DoJump (bool bReplayingMoves) |
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UActorComponent * | FindComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
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UAnimMontage * | GetCurrentMontage () |
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float | GetDefaultHalfHeight () |
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float | GetJumpMaxHoldTime () |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
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bool | IsBasedOnDynamicActor () |
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bool | IsComponentTickDelegated (UActorComponent *Component) |
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bool | IsGamePlayRelevant () |
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void | Jump () |
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void | Landed (FHitResult *Hit) |
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void | LaunchCharacter (FVector LaunchVelocity, bool bXYOverride, bool bZOverride) |
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void | NetTeleportSucceeded_Implementation (FVector ToLoc, FRotator ToRot) |
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void | OnEndCrouch (float HeightAdjust, float ScaledHeightAdjust) |
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void | OnMovementModeChanged (EMovementMode PrevMovementMode, char PrevCustomMode) |
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void | OnRep_DodgingMovementInfo () |
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void | OnRep_IsCrouched () |
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void | OnRep_IsProne () |
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void | OnRep_ReplicatedBasedMovement () |
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void | OnRep_ReplicatedMovement () |
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void | OnRep_RootMotion () |
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void | OnStartCrouch (float HeightAdjust, float ScaledHeightAdjust) |
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void | PawnClientRestart () |
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float | PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer) |
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void | PossessedBy (AController *NewController) |
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void | PostInitializeComponents () |
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void | PostNetReceive () |
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void | PostNetReceiveLocationAndRotation () |
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void | PreNetReceive () |
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bool | PreventMovementMode (EMovementMode NewMovementMode, char NewCustomMode) |
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void | Prone (bool bClientSimulation) |
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void | RecalculateBaseEyeHeight () |
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void | Restart () |
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void | SetBase (UPrimitiveComponent *NewBaseComponent, FName BoneName, bool bNotifyPawn) |
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bool | ShouldNotifyLanded (FHitResult *Hit) |
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bool | ShouldReplicateRotPitch () |
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bool | ShouldUseWaveLocking (bool bForceCheck) |
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bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
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void | StartDodging (FVector InDodgingVelocity, bool bClientSimulation) |
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void | StopAnimMontage (UAnimMontage *AnimMontage) |
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void | StopDodging (bool bClientSimulation) |
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void | StopJumping () |
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void | TeleportSucceeded (bool bIsATest, bool bSimpleTeleport) |
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bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
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void | TickFromBaseWhenAttachedToParent () |
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void | TornOff () |
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void | TurnOff () |
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void | UnCrouch (bool bClientSimulation) |
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void | UnPossessed () |
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void | UnProne (bool bClientSimulation) |
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void | UpdateSimulatedPosition (FVector *NewLocation, FRotator *NewRotation) |
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bool | BP_PreventMovementMode (EMovementMode newMovementMode, char newCustomMode) |
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bool | CanJumpInternal () |
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void | ClientCheatFly () |
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void | ClientCheatGhost () |
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void | ClientCheatWalk () |
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void | K2_OnEndCrouch (float HalfHeightAdjust, float ScaledHalfHeightAdjust) |
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void | K2_OnMovementModeChanged (EMovementMode PrevMovementMode, EMovementMode NewMovementMode, char PrevCustomMode, char NewCustomMode) |
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void | K2_OnStartCrouch (float HalfHeightAdjust, float ScaledHalfHeightAdjust) |
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void | K2_UpdateCustomMovement (float DeltaTime) |
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void | NetTeleportSucceeded (FVector ToLoc, FRotator ToRot) |
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void | OnJumped () |
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void | OnLanded (FHitResult *Hit) |
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void | OnLaunched (FVector LaunchVelocity, bool bXYOverride, bool bZOverride) |
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void | OnWalkingOffLedge () |
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TSubobjectPtr< UCharacterMovementComponent > & | CharacterMovementField () |
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FVector & | BaseTranslationOffsetField () |
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char & | ReplicatedMovementModeField () |
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float & | LeftDynamicActorBaseTimeField () |
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float & | CrouchedEyeHeightField () |
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float & | ProneEyeHeightField () |
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float & | HarvestingDestructionMeshRangeMultiplerField () |
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TArray< USoundBase * > | CharacterOverrideSoundFromField () |
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TArray< USoundBase * > | CharacterOverrideSoundToField () |
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bool & | bInBaseReplicationField () |
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float & | JumpKeyHoldTimeField () |
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float & | JumpMaxHoldTimeField () |
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float & | ExtraMaxAccelerationModifierField () |
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float & | ExtraFrictionModifierField () |
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int & | LastTeleportedFrameField () |
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long double & | ForceUnfreezeSkeletalDynamicsUntilTimeField () |
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BitFieldValue< bool, unsigned __int32 > | bIsCrouched () |
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BitFieldValue< bool, unsigned __int32 > | bIsProne () |
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BitFieldValue< bool, unsigned __int32 > | bCanEverProne () |
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BitFieldValue< bool, unsigned __int32 > | bCanEverCrouch () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateDesiredRotation () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterSound () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterParticle () |
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BitFieldValue< bool, unsigned __int32 > | bPressedJump () |
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BitFieldValue< bool, unsigned __int32 > | bClientUpdating () |
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BitFieldValue< bool, unsigned __int32 > | bIsPlayingTurningAnim () |
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BitFieldValue< bool, unsigned __int32 > | bClientWasFalling () |
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BitFieldValue< bool, unsigned __int32 > | bClientResimulateRootMotion () |
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BitFieldValue< bool, unsigned __int32 > | bSimGravityDisabled () |
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BitFieldValue< bool, unsigned __int32 > | bIsBigPusher () |
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BitFieldValue< bool, unsigned __int32 > | bCanBePushed () |
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BitFieldValue< bool, unsigned __int32 > | bCanPushOthers () |
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BitFieldValue< bool, unsigned __int32 > | bSetDefaultMovementMode () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideWalkingVelocity () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideSwimmingVelocity () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideNewFallVelocity () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideFlyingVelocity () |
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BitFieldValue< bool, unsigned __int32 > | bPreventWaterHopCorrectionVelChange () |
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BitFieldValue< bool, unsigned __int32 > | bUsesRootMotion () |
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BitFieldValue< bool, unsigned __int32 > | bBasedUsesFastPathSMCTick () |
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BitFieldValue< bool, unsigned __int32 > | bBasedUsesFastPathMoveTick () |
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BitFieldValue< bool, unsigned __int32 > | bForceUnfreezeIkNextFrame () |
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bool | NotifyLanded (FHitResult *Hit) |
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bool | IsJumping () |
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float | ModifyAirControl (float Damage, FPointDamageEvent *PointDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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UPrimitiveComponent * | GetMovementBase () |
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void | SetLastMovementDesiredRotation (FRotator *InRotation) |
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bool | AllowOverrideFlyingVelocity () |
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bool | AllowOverrideNewFallVelocity () |
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bool | AllowOverrideSwimmingVelocity () |
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bool | AllowOverrideWalkingVelocity () |
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