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TSubclassOf< UPrimalHarvestingComponent > & | DeathHarvestingComponentField () |
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UPrimalHarvestingComponent * | MyDeathHarvestingComponentField () |
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FVector & | OldLocationField () |
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FRotator & | OldRotationField () |
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float & | EffectorInterpSpeedField () |
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float & | HalfLegLengthField () |
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float & | TwoLeggedVirtualPointDistFactorField () |
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float & | FullIKDistanceField () |
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float & | SimpleIkRateField () |
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FVector & | GroundCheckExtentField () |
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long double & | LastForceAimedCharactersTimeField () |
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long double & | ForceFootCacheUntilTimeField () |
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UAnimMontage * | JumpAnimField () |
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UAnimMontage * | LandedAnimField () |
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UAnimMontage * | HurtAnimField () |
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USoundCue * | HurtSoundField () |
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FName & | RootBodyBoneNameField () |
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TArray< APrimalBuff * > | BuffsField () |
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TArray< APrimalBuff * > | SeamlessTravelBuffsField () |
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EWeaponAttackInput::Type & | LastShieldBlockingInputPressedField () |
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EWeaponAttackInput::Type & | LastInputPressedField () |
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long double & | LastTimePressedInputField () |
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float & | currentStaggeringTimeField () |
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long double & | lastTimeStaggeredField () |
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FPrimalCharacterNotifyAttackStarted & | NotifyAttackStartedField () |
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FPrimalCharacterNotifyAttackEnded & | NotifyAttackEndedField () |
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FString & | TribeNameField () |
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float & | WaterSubmergedDepthThresholdField () |
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float & | ProneWaterSubmergedDepthThresholdField () |
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TEnumAsByte< enum EMovementMode > & | SubmergedWaterMovementModeField () |
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TEnumAsByte< enum EMovementMode > & | UnSubmergedWaterMovementModeField () |
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TSubclassOf< UPrimalItem > & | PoopItemClassField () |
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FName & | DragBoneNameField () |
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FName & | DragSocketNameField () |
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float & | MaxDragDistanceField () |
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float & | MaxDragDistanceTimeoutField () |
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TArray< FName > & | BonesToIngoreWhileDraggedField () |
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float & | PreviewCameraMaxZoomMultiplierField () |
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float & | PreviewCameraDefaultZoomMultiplierField () |
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float & | PreviewCameraDistanceScaleFactorField () |
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USoundBase * | StartDraggedSoundField () |
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USoundBase * | EndDraggedSoundField () |
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APrimalCharacter * | DraggedCharacterField () |
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APrimalCharacter * | DraggingCharacterField () |
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FTransform & | LocalDraggedCharacterTransformField () |
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long double & | StartDraggingTimeField () |
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long double & | LastDragUpdateTimeField () |
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AActor * | ImmobilizationActorField () |
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int & | CurrentFrameAnimPreventInputField () |
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float & | BPTimerServerMinField () |
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float & | BPTimerServerMaxField () |
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float & | BPTimerNonDedicatedMinField () |
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float & | BPTimerNonDedicatedMaxField () |
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long double & | NextBPTimerServerField () |
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long double & | NextBPTimerNonDedicatedField () |
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TArray< TSubclassOf< APrimalStructure > > & | ImmobilizationTrapsToIgnoreField () |
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TWeakObjectPtr< APrimalDinoCharacter > & | CarryingDinoField () |
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FName & | DediOverrideCapsuleCollisionProfileNameField () |
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FName & | DediOverrideMeshCollisionProfileNameField () |
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FName & | SnaredFromSocketField () |
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TSubclassOf< APrimalStructureItemContainer > & | DeathDestructionDepositInventoryClassField () |
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float & | DamageNotifyTeamAggroMultiplierField () |
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float & | DamageNotifyTeamAggroRangeField () |
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float & | DamageNotifyTeamAggroRangeFalloffField () |
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float & | ReplicatedCurrentHealthField () |
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float & | ReplicatedMaxHealthField () |
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float & | ReplicatedCurrentTorporField () |
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float & | ReplicatedMaxTorporField () |
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FVector & | DragOffsetField () |
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AShooterCharacter * | LastGrapHookPullingOwnerField () |
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long double & | LastIkUpdateTimeField () |
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long double & | LastUpdatedAimOffsetsTimeField () |
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FVector & | MeshPreRagdollRelativeLocationField () |
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FRotator & | MeshPreRagdollRelativeRotationField () |
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int & | DraggingBodyIndexField () |
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int & | DraggedBoneIndexField () |
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int & | customBitFlagsField () |
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float & | RunningSpeedModifierField () |
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float & | LowHealthPercentageField () |
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float & | BaseTurnRateField () |
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float & | BaseLookUpRateField () |
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UAnimMontage * | DeathAnimField () |
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UAnimMontage * | DeathAnimFromBackField () |
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USoundCue * | DeathSoundField () |
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USoundCue * | RunLoopSoundField () |
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USoundCue * | RunStopSoundField () |
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TArray< USoundCue * > | FootStepSoundsPhysMatField () |
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TArray< USoundCue * > | LandedSoundsPhysMatField () |
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FName & | MeshRootSocketNameField () |
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TWeakObjectPtr< UAudioComponent > & | LastVoiceAudioComponentField () |
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float & | MaxFallSpeedField () |
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float & | FallDamageMultiplierField () |
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UAudioComponent * | RunLoopACField () |
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float & | CurrentCarriedYawField () |
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APrimalStructureExplosiveTransGPS * | CurrentTransponderField () |
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float & | TargetCarriedYawField () |
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float & | ServerTargetCarriedYawField () |
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USoundBase * | NetDynamicMusicSoundField () |
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int & | ServerLastFrameCounterChangeField () |
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TWeakObjectPtr< APrimalDinoCharacter > & | MountedDinoField () |
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float & | MountedDinoTimeField () |
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TWeakObjectPtr< APrimalDinoCharacter > & | PreviousMountedDinoField () |
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FVector & | LastForceFallCheckBaseLocationField () |
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FVector & | LastHitWallSweepCheckLocationField () |
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long double & | LastTimeBasedMovementHadCurrentActorField () |
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TWeakObjectPtr< AActor > & | LastBasedMovementActorRefField () |
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float & | GrabWeightThresholdField () |
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float & | DragWeightField () |
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UStaticMesh * | BolaStaticMeshOverrideField () |
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FString & | DescriptiveNameField () |
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TArray< FVector_NetQuantize > & | ReplicatedRagdollPositionsField () |
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TArray< FRotator_NetQuantize > & | ReplicatedRagdollRotationsField () |
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TArray< FVector_NetQuantize > & | LastReplicatedRagdollPositionsField () |
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TArray< FRotator_NetQuantize > & | LastReplicatedRagdollRotationsField () |
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FRotator & | ReplicatedRootRotationField () |
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TArray< int > & | ReplicatedBonesIndiciesField () |
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float & | KillXPBaseField () |
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TArray< FName > & | ReplicatedBonesField () |
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float & | RagdollReplicationIntervalField () |
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float & | ClientRotationInterpSpeedField () |
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float & | ClientLocationInterpSpeedField () |
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float & | MaxDragMovementSpeedField () |
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FRotator & | CurrentAimRotField () |
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FVector & | CurrentRootLocField () |
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int & | LastYawSpeedWorldFrameCounterField () |
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FName & | MeshPreRagdollCollisionProfileNameField () |
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FName & | CapsulePreRagdollCollisionProfileNameField () |
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UPrimalCharacterStatusComponent * | MyCharacterStatusComponentField () |
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UPrimalInventoryComponent * | MyInventoryComponentField () |
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long double & | LastRunningTimeField () |
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FVector & | TPVCameraOffsetField () |
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FVector & | TPVCameraOffsetMultiplierField () |
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FVector & | TPVCameraOrgOffsetField () |
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float & | LandedSoundMaxRangeField () |
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float & | FallingDamageHealthScaleBaseField () |
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float & | FootstepsMaxRangeField () |
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float & | MinTimeBetweenFootstepsField () |
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long double & | LastPlayedFootstepTimeField () |
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float & | MinTimeBetweenFootstepsRunningField () |
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TArray< UAnimMontage * > | AnimationsPreventInputField () |
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long double & | LastNetDidLandField () |
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TWeakObjectPtr< AController > & | LastDamageEventInstigatorField () |
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int & | CachedNumberOfClientRagdollCorrectionAttemptsField () |
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int & | NumberOfClientRagdollCorrectionAttemptsField () |
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float & | ServerForceSleepRagdollIntervalField () |
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float & | ClientForceSleepRagdollIntervalField () |
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float & | NonRelevantServerForceSleepRagdollIntervalField () |
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FSeamlessIslandInfo * | MyIslandInfoField () |
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UAnimMontage * | PoopAnimationField () |
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long double & | CorpseDestructionTimeField () |
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float & | CorpseLifespanField () |
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float & | TPVStructurePlacingHeightMultiplierField () |
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float & | CorpseFadeAwayTimeField () |
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float & | RagdollDeathImpulseScalerField () |
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USoundCue * | PoopSoundField () |
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float & | BaseTargetingDesirabilityField () |
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float & | DeadBaseTargetingDesirabilityField () |
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FRotator & | OrbitCamRotField () |
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float & | OrbitCamZoomField () |
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FVector & | LastSubmergedCheckLocField () |
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long double & | LastTimeNotInFallingField () |
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float & | MaxCursorHUDDistanceField () |
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float & | AddForwardVelocityOnJumpField () |
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FVector & | DeathActorTargetingOffsetField () |
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FName & | SocketOverrideTargetingLocationField () |
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FDamageEvent * | CurrentDamageEventField () |
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FVector & | LastApproximatePhysVolumeLocationField () |
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long double & | LastTimeSubmergedField () |
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EPhysicalSurface & | LastFootPhysicalSurfaceTypeField () |
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long double & | LastFootPhysicalSurfaceCheckTimeField () |
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float & | FootPhysicalSurfaceCheckIntervalField () |
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TWeakObjectPtr< APrimalCharacter > & | LastHurtByNearbyPlayerField () |
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float & | LastHurtByNearbyPlayerTimeField () |
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TWeakObjectPtr< APrimalCharacter > & | LastAttackedNearbyPlayerField () |
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float & | LastAttackedNearbyPlayerTimeField () |
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long double & | LastStartFallingRagdollTimeField () |
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FVector & | RagdollLastFrameLinearVelocityField () |
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float & | RagdollImpactDamageVelocityScaleField () |
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float & | RagdollImpactDamageMinDecelerationSpeedField () |
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float & | StartFallingImpactRagdollTimeIntervalField () |
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long double & | LastUnstasisTimeField () |
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FVector & | PreviousRagdollLocationField () |
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int & | RagdollPenetrationFailuresField () |
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long double & | NextBlinkTimeField () |
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long double & | BlinkTimerField () |
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long double & | LastInSwimmingSoundTimeField () |
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USoundCue * | EnteredSwimmingSoundField () |
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USoundCue * | EnteredSleepingSoundField () |
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USoundCue * | LeftSleepingSoundField () |
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long double & | LastRelevantToPlayerTimeField () |
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long double & | MeshStopForceUpdatingAtTimeField () |
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long double & | LastWalkingTimeField () |
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long double & | LastSpecialDamageTimeField () |
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float & | CorpseDraggedDecayRateField () |
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float & | PoopAltItemChanceField () |
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TSubclassOf< UPrimalItem > & | PoopAltItemClassField () |
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TArray< TSubclassOf< APrimalBuff > > & | DefaultBuffsField () |
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TArray< TSubclassOf< APrimalBuff > > & | PossessionBuffsField () |
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UTexture2D * | PoopIconField () |
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float & | RunningMaxDesiredRotDeltaField () |
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long double & | CorpseDestructionTimerField () |
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float & | OriginalCorpseLifespanField () |
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float & | CorpseHarvestFadeTimeField () |
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FVector & | CurrentLocalRootLocField () |
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float & | RootYawField () |
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long double & | LastTimeInSwimmingField () |
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long double & | LastListenRangePushTimeField () |
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float & | LastDamageAmountMaterialValueField () |
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float & | BuffedDamageMultField () |
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float & | BuffedResistanceMultField () |
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float & | ExtraMaxSpeedModifierField () |
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float & | TamedDinoCallOutRangeField () |
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long double & | LastMyRaftTakeDamageFromEnemyTimeField () |
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long double & | LastBumpedDamageTimeField () |
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FVector & | TargetPathfindingLocationOffsetField () |
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long double & | LastTookDamageTimeField () |
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float & | ExtraReceiveDamageMultiplierField () |
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float & | ExtraMeleeDamageMultiplierField () |
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float & | LastFallingZField () |
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int & | NumFallZFailsField () |
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TArray< TWeakObjectPtr< APrimalCharacter > > & | CharactersGrappledToMeField () |
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float & | DamageTheMeleeDamageCauserPercentField () |
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float & | DurabilityDegrateTheMeleeDamageCauserPercentField () |
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TSubclassOf< UDamageType > & | DamageTheMeleeDamageCauserDamageTypeField () |
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char & | TribeGroupInventoryRankField () |
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float & | ReplicatedMaxInventoryWeightField () |
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float & | CharacterDamageImpulseMultiplierField () |
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float & | DefendingInterruptLevelMultiplierField () |
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long double & | ForceCheckPushThroughWallsTimeField () |
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long double & | LastStartedBasingOnRaftTimeField () |
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long double & | LastStoppedEatAnimationTimeField () |
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float & | ClientRotationInterpSpeedMultiplierGroundField () |
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float & | GlideGravityScaleMultiplierField () |
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float & | GlideMaxCarriedWeightField () |
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UAnimMontage * | lastPlayedMountAnimField () |
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float & | ScaleDeathHarvestHealthyByMaxHealthBaseField () |
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long double & | LastForceMeshRefreshBonesTimeField () |
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long double & | LastStartedBeingCarriedTimeField () |
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float & | RunMinVelocityRotDotField () |
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long double & | LastHitDamageTimeField () |
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long double & | LastLocalHitMarkerTimeField () |
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TArray< TSubclassOf< APrimalBuff > > & | PreventBuffClassesField () |
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long double & | DisableUnBasingUntilField () |
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long double & | TimeStartedTargetingField () |
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TWeakObjectPtr< APrimalDinoCharacter > & | RidingDinoField () |
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FName & | WeaponAttachPointField () |
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float & | TargetingTimeField () |
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float & | RecentHurtAmountField () |
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long double & | LocalLastHurtTimeField () |
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UAnimMontage * | ShieldCoverAnimField () |
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UAnimMontage * | ShieldCrouchedCoverAnimField () |
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UAnimSequence * | DefaultShieldAnimationField () |
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TWeakObjectPtr< APrimalStructureSeating > & | SeatingStructureField () |
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float & | SeatedOnShipDrawDistanceMultiplierField () |
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int & | SeatingStructureSeatNumberField () |
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long double & | LastReleaseSeatingStructureTimeField () |
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AShooterWeapon * | CurrentWeaponField () |
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long double & | StartedRidingTimeField () |
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long double & | StopRidingTimeField () |
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long double & | LocalLastViewingInventoryTimeField () |
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TArray< TEnumAsByte< enum EWeaponAttackInput::Type > > & | ShieldCoverInputsField () |
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long double & | TimeForNextValidShieldRaiseInField () |
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long double & | TimeForNextValidShieldRaiseOutField () |
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float & | Teleport_OntoRaft_CheckRadiusField () |
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float & | Teleport_OntoRaft_TraceIntervalDistOverrideField () |
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int & | Teleport_OntoRaft_MaxTraceCountField () |
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float & | Teleport_OntoRaft_AllowedTopDeckZDistField () |
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TSubclassOf< AShooterWeapon > & | DefaultWeaponField () |
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FName & | PreviousAwakeCollisionProfileNameField () |
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UAnimSequence * | DefaultSeatingAnimationField () |
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float & | ServerSeatedViewRotationYawField () |
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float & | ServerSeatedViewRotationPitchField () |
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FName & | PreAttachToSeatingStructureCollisionProfileNameField () |
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UAnimMontage * | FireBallistaAnimationField () |
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TWeakObjectPtr< UPrimitiveComponent > & | LastMovementBaseField () |
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float & | StartWaveLockingThresholdField () |
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long double & | LastBasedOnRaftTimeField () |
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TWeakObjectPtr< APrimalDinoCharacter > & | LastBasedOnRaftField () |
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FVector & | MeleeLockOnPointOffsetField () |
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TArray< FAssetMatcher > & | DamageTypeHurtAnimOverridesField () |
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float & | LastBasedOnRaftOpenWaterSpoilingMultField () |
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long double & | NextRefreshedIslandInfoTimeField () |
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FVector2D & | LastRefreshedIslandInfoLocField () |
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float & | LevelForMaxAIDifficultyField () |
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TEnumAsByte< enum EMovementMode > & | LastServerMovementModeField () |
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FName & | WeaponAttachPointSecondaryField () |
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FItemNetID & | NextWeaponItemIDSecondaryField () |
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FItemNetID & | NextWeaponItemIDPrimaryField () |
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long double & | CharacterDiedAtTimeField () |
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TSubclassOf< APrimalBuff > & | PostFeatStaminaRecoveryCooldownDebuffField () |
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float & | CannonReloadMultiplierField () |
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TArray< UClass * > | WeaponBreakClassesField () |
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TArray< float > & | WeaponBreakLifesField () |
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FName & | NonDediOverrideMeshCollisionProfileNameField () |
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FName & | NonDediOverrideCapsuleCollisionProfileNameField () |
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bool & | bIgnoreSimulatedRotationField () |
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float & | SimulatedInterLocSpeedField () |
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FVector & | SimulatedInterpToLocField () |
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BitFieldValue< bool, unsigned __int32 > | bUseBlueprintJumpInputEvents () |
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BitFieldValue< bool, unsigned __int32 > | bIsStaggering () |
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BitFieldValue< bool, unsigned __int32 > | bIsHitStaggering () |
|
BitFieldValue< bool, unsigned __int32 > | bIsHoldingAltInput () |
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BitFieldValue< bool, unsigned __int32 > | bShieldCoverRequiresAltInput () |
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BitFieldValue< bool, unsigned __int32 > | bWantsToRaiseShield () |
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BitFieldValue< bool, unsigned __int32 > | bWantsToLowerShield () |
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BitFieldValue< bool, unsigned __int32 > | bCanForceSkelUpdate () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoresMeleeStagger () |
|
BitFieldValue< bool, unsigned __int32 > | bIsSleeping () |
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BitFieldValue< bool, unsigned __int32 > | bWantsToRun () |
|
BitFieldValue< bool, unsigned __int32 > | bActiveRunToggle () |
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BitFieldValue< bool, unsigned __int32 > | bIsBeingDragged () |
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BitFieldValue< bool, unsigned __int32 > | bDisableSpawnDefaultController () |
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BitFieldValue< bool, unsigned __int32 > | bIsDragging () |
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BitFieldValue< bool, unsigned __int32 > | bIsDraggingWithGrapHook () |
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BitFieldValue< bool, unsigned __int32 > | bDeathKeepCapsuleCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bRemoteRunning () |
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BitFieldValue< bool, unsigned __int32 > | bCanRun () |
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BitFieldValue< bool, unsigned __int32 > | bUseHealthDamageMaterialOverlay () |
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BitFieldValue< bool, unsigned __int32 > | bIsBlinking () |
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BitFieldValue< bool, unsigned __int32 > | bSleepedWaterRagdoll () |
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BitFieldValue< bool, unsigned __int32 > | bCanBeTorpid () |
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BitFieldValue< bool, unsigned __int32 > | bDebugIK () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysUpdateMesh () |
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BitFieldValue< bool, unsigned __int32 > | bRagdollIgnoresPawnCapsules () |
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BitFieldValue< bool, unsigned __int32 > | bUsePoopAnimationNotify () |
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BitFieldValue< bool, unsigned __int32 > | bIsBigDino () |
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BitFieldValue< bool, unsigned __int32 > | bDeathUseRagdoll () |
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BitFieldValue< bool, unsigned __int32 > | bCanBeCarried () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bDamageNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bRecentlyUpdateIk () |
|
BitFieldValue< bool, unsigned __int32 > | bIKEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCarried () |
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BitFieldValue< bool, unsigned __int32 > | bIsCarriedAsPassenger () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIKOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreAllImmobilizationTraps () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTriggerIgnoredTraps () |
|
BitFieldValue< bool, unsigned __int32 > | bIsImmobilized () |
|
BitFieldValue< bool, unsigned __int32 > | bCanIgnoreWater () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDead () |
|
BitFieldValue< bool, unsigned __int32 > | ReplicateAllBones () |
|
BitFieldValue< bool, unsigned __int32 > | AutoStopReplicationWhenSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bCanDrag () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDragged () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesRunningAnimation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetDidLand () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSimpleIK () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyAllowRunningWhileFlying () |
|
BitFieldValue< bool, unsigned __int32 > | bOrbitCamera () |
|
BitFieldValue< bool, unsigned __int32 > | bClientSetCurrentAimRot () |
|
BitFieldValue< bool, unsigned __int32 > | bDisablePawnTick () |
|
BitFieldValue< bool, unsigned __int32 > | bSetDeath () |
|
BitFieldValue< bool, unsigned __int32 > | bTicksOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingRunSound () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRespawn () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedDynamicMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bCurrentFrameAnimPreventInput () |
|
BitFieldValue< bool, unsigned __int32 > | bDraggedFromExtremitiesOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableIK () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyPlayPoopAnimWhileWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintAnimNotifyCustomEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bNoDamageImpulse () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventImmobilization () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAirJump () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingUseRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bDediForceUnregisterSKMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bReadyToPoop () |
|
BitFieldValue< bool, unsigned __int32 > | bHasDynamicBase () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingDraggedByDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingDinoStopped () |
|
BitFieldValue< bool, unsigned __int32 > | bMissingDynamicBase () |
|
BitFieldValue< bool, unsigned __int32 > | bClientRagdollUpdateTimerEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bDieIfLeftWater () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAmphibious () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAmphibiousTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWaterDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFlyerDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreTargetingCarnivores () |
|
BitFieldValue< bool, unsigned __int32 > | bAimGettingCharacterMeshRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRunningCheckIgnoreVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPlayingLowHealthAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCharacterPainting () |
|
BitFieldValue< bool, unsigned __int32 > | bTickStatusComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateDamageMomentum () |
|
BitFieldValue< bool, unsigned __int32 > | bDontActuallyEmitPoop () |
|
BitFieldValue< bool, unsigned __int32 > | bBPHUDOverideBuffProgressBar () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileSwimming () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyBumpedByPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyBumpedPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTimerServer () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTimerNonDedicated () |
|
BitFieldValue< bool, unsigned __int32 > | bTriggerBPStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMounted () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventTargetingByTurrets () |
|
BitFieldValue< bool, unsigned __int32 > | bDelayFootstepsUnderMinInterval () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingDisableIK () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollRetainAnimations () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAddedAttachments () |
|
BitFieldValue< bool, unsigned __int32 > | bCanPlayLandingAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyHasRunningAnimationWhenWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReflectingDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventTargetingAndMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWhistleTargetingDown () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreventInputType () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventAllInput () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventAllBuffs () |
|
BitFieldValue< bool, unsigned __int32 > | LastIsInsideVaccumSealedCube () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventJump () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bUseHeavyCombatMusic () |
|
BitFieldValue< bool, unsigned __int32 > | bMarkForDestruction () |
|
BitFieldValue< bool, unsigned __int32 > | bBPModifyAllowedViewHitDir () |
|
BitFieldValue< bool, unsigned __int32 > | bBPLimitPlayerRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPManagedFPVViewLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPCameraRotationFinal () |
|
BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChangesUseQuantity () |
|
BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChanges () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRun () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAtMaxInventoryItems () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReplicatedRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bWasAllBodiesSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bInRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bIsNPC () |
|
BitFieldValue< bool, unsigned __int32 > | LastCheckedSubmergedFull () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowFullSubmergedCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollWasInWaterVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBuffed () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingWithOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggedWithOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRunningWhileWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bCanLandOnWater () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustMoveForward () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetGravity () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDamageWhenMounted () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnMovementModeChangedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnAnimPlayedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterNewFallVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OnSetRunningEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTurretFastTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyingOrWaterDinoPreventBackwardsRun () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingDisableRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasisWhenDead () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLiveBlinking () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreSeatingDetachment () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysUpdateMeshAndCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventHurtAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bNoPhysics () |
|
BitFieldValue< bool, unsigned __int32 > | bIsViewingInventory () |
|
BitFieldValue< bool, unsigned __int32 > | bViewingInventory () |
|
BitFieldValue< bool, unsigned __int32 > | bTargetingParry () |
|
BitFieldValue< bool, unsigned __int32 > | bUseWeaponAdjustDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bIsHoldingPrimaryFire () |
|
BitFieldValue< bool, unsigned __int32 > | bIsHoldingSecondaryFire () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanStagger () |
|
BitFieldValue< bool, unsigned __int32 > | bDidDie () |
|
BitFieldValue< bool, unsigned __int32 > | bLockedToSeatingStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bCanUseWeapon () |
|
BitFieldValue< bool, unsigned __int32 > | bIsTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRiding () |
|
BitFieldValue< bool, unsigned __int32 > | bIsOnSeatingStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bCacheRidingDinoWeapon () |
|
BitFieldValue< bool, unsigned __int32 > | bWasLocallyControlled () |
|
BitFieldValue< bool, unsigned __int32 > | bIsControllingBallista () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBallistaAimOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bIsClimbing () |
|
BitFieldValue< bool, unsigned __int32 > | bCanSitOnStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bFirstTicked () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingShieldCoverAnimation () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingShieldCoverAnimationForCrouch () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnWeaponEquipped () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDefaultHurtFX () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEnemyAI () |
|
BitFieldValue< bool, unsigned __int32 > | bUseMeleeDamageMultiplierForProjectiles () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesDiedFromBack () |
|
BitFieldValue< bool, unsigned __int32 > | bDiedFromBack () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugAI_ShipTeleporting () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTeleportingOntoRafts () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTeleportingOntoEnemyRafts () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugAI_ShipMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bPreviousInCombatState () |
|
BitFieldValue< bool, unsigned __int32 > | bUseRecentHurtAmount () |
|
BitFieldValue< bool, unsigned __int32 > | bIsUsingShipReducedCharacterDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bIsUsingShipReducedCharacterDrawDistance_Seating () |
|
BitFieldValue< bool, unsigned __int32 > | bIsUsingShipReducedCharacterDrawDistance_Based () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDefaultHurtFXAndUseDmgTypeSound () |
|
UObject * | GetUObjectInterfaceTargetableInterface () |
|
void | AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | AllowColoringBy (APlayerController *ForPC, UObject *anItem) |
|
bool | AllowFirstPerson () |
|
bool | AllowHurtAnimation () |
|
bool | AllowSaving () |
|
FVector * | AnimGraphGetInterpolatedLocation (FVector *result) |
|
bool | AnimationPreventsInput (bool bTestingForFirstPerson) |
|
void | ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | AttachGPSTransponder (APrimalStructureExplosiveTransGPS *Transponder) |
|
AActor * | BPGetAimedActor (FHitResult *outHitResult, ECollisionChannel CollisionChannel, float MaxDistanceOverride, float CheckRadius, bool bForceUseCameraLocation, bool bForceUpdateAimedActors) |
|
bool | BPIsBasedOnDynamicActor () |
|
bool | IsGameInputAllowed () |
|
bool | BPIsGameplayInputAllowed (bool bCheckForFullBodyAnimations, UAnimMontage *IgnoreFullBodyMontage) |
|
float | BPModifyFOV_Implementation (float FOVIn) |
|
void | BPNetAddCharacterMovementImpulse (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ) |
|
void | BPNetSetCharacterMovementVelocity (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
|
float | BP_GetMaxSpeedModifier () |
|
void | BeginPlay () |
|
void | BlueprintIsSwitchingWeapons (bool *bIsSwitchingWeapons, bool *bIsUnequipping) |
|
bool | CanBaseOnActorWhileSwimming (AActor *BaseActor, FHitResult *HitInfo) |
|
bool | CanBeBaseForCharacter (APawn *Pawn) |
|
bool | CanBeCarried (APrimalCharacter *ByCarrier) |
|
bool | CanBeDragged () |
|
bool | CanBePainted () |
|
bool | CanBeTargetedBy (ITargetableInterface *Attacker) |
|
bool | CanDodgeInternal () |
|
bool | CanDragCharacter (APrimalCharacter *Character) |
|
bool | CanHitStagger () |
|
bool | CanIgnoreImmobilizationTrap (TSubclassOf< APrimalStructure > TrapClass, bool *bForceTrigger) |
|
bool | CanJumpInternal_Implementation () |
|
bool | CanMountOnMe (APrimalDinoCharacter *dinoCharacter) |
|
bool | CanMove () |
|
bool | CanSetShieldState (bool bLowerShield) |
|
bool | CanTeleportOntoClosestValidRaft (APlayerController *ForPC, FVector *FoundLocation) |
|
bool | CanTeleportOntoRaft (APrimalRaft *OnRaft, APlayerController *ForPC) |
|
void | CaptureCharacterSnapshot (UPrimalItem *Item) |
|
void | ChangeActorTeam (int NewTeam) |
|
void | ChangeAnimBlueprintIfNeeded () |
|
bool | CharacterIsCarriedAsPassenger () |
|
void | CheckBlockingAndAdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | CheckJumpInput (float DeltaTime) |
|
void | CheckJumpOutOfWater () |
|
void | CheckRagdollPenetration () |
|
void | ClearMountedDino (bool fromMountedDino) |
|
void | ClearRagdollPhysics () |
|
void | ClientDidPoop_Implementation () |
|
void | ClientFailedPoop_Implementation () |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientPlayAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh) |
|
void | ClientPrepareForSeamlessTravel_Implementation () |
|
void | ClientStopAnimationFPV_Implementation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
|
void | ClientStopAnimation_Implementation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
|
float | ConsumeWeaponBreakLife (UClass *WeaponClass, float BreakWeightToConsume) |
|
void | ControllerLeavingGame (AShooterPlayerController *theController) |
|
void | DeactivateBuffs (TSubclassOf< APrimalBuff > ForBuffClass, UPrimalItem *ForInstigatorItem, bool perfectClassMatch) |
|
void | DeathHarvestingFadeOut_Implementation () |
|
void | DestroyInventory () |
|
void | Destroyed () |
|
void | DidLand () |
|
void | DidTeleport_Implementation (FVector newLoc, FRotator newRot) |
|
bool | Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
|
bool | DinoMountOnMe (APrimalDinoCharacter *dinoCharacter, bool bForce) |
|
void | DisableShipReducedCharacterDrawDistance (bool bIsFromSeatingStructure) |
|
void | DoCharacterDetachment (bool bIncludeRiding, bool bIncludeCarrying, APrimalBuff *BuffToIgnore) |
|
void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
void | DoFindGoodSpot (FVector RagdollLoc, bool bClearCollisionSweep) |
|
void | DoSetRagdollPhysics () |
|
void | DownCallOne () |
|
void | DrawHUD (AShooterHUD *HUD) |
|
void | DrawLocalPlayerHUD (AShooterHUD *HUD) |
|
void | DropAllCarriedAndPassengers () |
|
void | DualWieldingSwitchSideWeapon (UPrimalItem *aPrimalItem, bool bIsPrimaryWeapon) |
|
void | EmitPoop () |
|
void | EnableBPTimerNonDedicated (bool bEnable) |
|
void | EnableBPTimerServer (bool bEnable) |
|
void | EnableBodiesGravity () |
|
void | EnableShipReducedCharacterDrawDistance (bool bIsFromSeatingStructure) |
|
void | EndDragCharacter () |
|
void | EndForceSkelUpdate () |
|
bool | ExcludePostProcessBlendableMaterial (UMaterialInterface *BlendableMaterialInterface) |
|
void | ExecSetPawnSleeping (bool bEnable) |
|
void | ExecSetSleeping (bool bEnable) |
|
void | FadeOutLoadingMusic () |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | FinalLoadedFromSaveGame () |
|
APrimalRaft * | FindClosestTeleportRaft (APlayerController *ForPC) |
|
bool | FindTeleportLocation (FVector *TeleportLoc, APrimalRaft *OnRaft, FVector TargetLoc) |
|
bool | ForceAddUnderwaterCharacterStatusValues () |
|
bool | ForceAllowAddBuffOfClass (TSubclassOf< APrimalBuff > BuffClass) |
|
void | ForceClearBase (bool bAlsoSetFallingMovementMode) |
|
void | ForceRefreshBones () |
|
void | ForceSleepRagdoll () |
|
void | ForceTickPoseDelta () |
|
float | GetAIDifficultyValue () |
|
FVector * | GetAbsoluteDynamicBasedLocation (FVector *result) |
|
FVector * | GetAdjustedMeleeLockOnPointOffset (FVector *result) |
|
AActor * | GetAimedActor (ECollisionChannel CollisionChannel, UActorComponent **HitComponent, float MaxDistanceOverride, float CheckRadius, int *hitBodyIndex, FHitResult *outHitResult, bool bForceUseCameraLocation, bool bForceUpdateAimedActors, bool bForceUseActorLocation) |
|
APrimalStructureExplosive * | GetAttachedExplosive () |
|
float | GetBallistaReloadSpeedMultiplier () |
|
FRotator * | GetBaseAimRotation (FRotator *result) |
|
float | GetBaseDragWeight () |
|
APrimalDinoCharacter * | GetBasedOnDino () |
|
APrimalDinoCharacter * | GetBasedOnDinoOrRaft () |
|
APrimalRaft * | GetBasedOnRaft (bool bOnlyCountDirectBase, bool bOnlyCountIndirectBase) |
|
TArray< AActor * > * | GetBasedPawns (TArray< AActor * > *result) |
|
APrimalBuff * | GetBuff (TSubclassOf< APrimalBuff > BuffClass, bool bOnlyReturnSkillBuff, bool bOnlyReturnActivatedBuff, bool bUseExactMatch) |
|
APrimalBuff * | GetBuffForPostEffect (UMaterialInterface *anEffect) |
|
void | GetBuffs (TArray< APrimalBuff * > *TheBuffs) |
|
FVector * | GetCapsuleBottomLocation (FVector *result) |
|
FVector * | GetCapsuleTopLocation (FVector *result) |
|
float | GetCharacterLevel () |
|
UPrimalCharacterStatusComponent * | GetCharacterStatusComponent () |
|
float | GetClientRotationInterpSpeed (FVector *RootLoc) |
|
float | GetCorpseDecayRate () |
|
float | GetCorpseLifespan () |
|
float | GetCurrentStatusValue (EPrimalCharacterStatusValue::Type StatusValueType) |
|
TArray< UAnimMontage * > * | GetCurrentlyPlayingAnimations (TArray< UAnimMontage * > *result, bool bReturnIfAnyFound, TArray< FName > SlotsToInclude, TArray< FName > SlotsToExclude, TArray< FName > TagsToInclude, TArray< FName > TagsToExclude, TArray< UAnimMontage * > AnimationsToExclude) |
|
float | GetDamageTorpidityIncreaseMultiplierScale () |
|
float | GetDefaultMovementSpeed () |
|
FString * | GetDescriptiveName (FString *result) |
|
int | GetDirectionalIndexByVector (FVector *TestVec, bool isDodgeTest, float Tolerance) |
|
FVector * | GetDirectionalVectorByIndex (FVector *result, const int DirIndex) |
|
float | GetDodgeDurationMultiplier () |
|
float | GetDragWeight (APrimalCharacter *ForDragger) |
|
float | GetFallAcceleration () |
|
EPhysicalSurface | GetFootPhysicalSurfaceType (bool bForce) |
|
float | GetGravityZScale () |
|
bool | GetGroundLocation (FVector *theGroundLoc, FVector *OffsetUp, FVector *OffsetDown, AActor *IgnoredActor) |
|
float | GetHealth () |
|
float | GetHealthPercentage () |
|
float | GetImmersionDepth (bool bUseLineTrace) |
|
float | GetIndirectTorpidityIncreaseMultiplierScale () |
|
FVector * | GetInterpolatedLocation (FVector *result) |
|
FRotator * | GetInterpolatedRotation (FRotator *result) |
|
float | GetJumpZModifier () |
|
float | GetKillXP () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
float | GetLowHealthPercentage () |
|
float | GetMaxCursorHUDDistance (AShooterPlayerController *PC) |
|
float | GetMaxHealth () |
|
float | GetMaxSpeedModifier () |
|
float | GetMaxStatusValue (EPrimalCharacterStatusValue::Type StatusValueType) |
|
int | GetNearestBoneIndexForDrag (APrimalCharacter *Character, FVector HitLocation) |
|
UTexture2D * | GetOverrideDefaultCharacterParamTexture (FName theParamName, UTexture2D *CurrentTexture) |
|
UPaintingTexture * | GetPaintingTexture (bool bForTattoo, UPrimalPlayerData *TattooPlayerData) |
|
USceneComponent * | GetParticleBaseComponent () |
|
float | GetPercentStatusValue (EPrimalCharacterStatusValue::Type StatusValueType) |
|
UPrimitiveComponent * | GetPrimaryHitComponent () |
|
float | GetProjectileDamageMultiplier () |
|
ENetRole | GetRole () |
|
FVector * | GetRootBodyBoneLocation (FVector *result) |
|
float | BPGetAddForwardVelocityOnJump_Implementation () |
|
float | GetRunningSpeedModifier (bool bIsForDefaultSpeed) |
|
UAnimSequence * | GetSeatingAnimation () |
|
UAnimSequence * | GetShieldHeldAnimation () |
|
UPrimalItem * | GetShieldItem () |
|
FString * | GetShortName (FString *result) |
|
float | GetSpoilingTimeMultiplier (UPrimalItem *anItem) |
|
FVector * | GetTargetPathfindingLocation (FVector *result) |
|
FVector * | GetTargetingLocation (FVector *result) |
|
FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
|
FRotator * | GetViewRotation (FRotator *result) |
|
float | GetWaterSubmergedDepthThreshold () |
|
FName * | GetWeaponAttachPoint (FName *result, bool bSecondaryAttachPoint) |
|
float | GetWeaponBaseSpeedModifier () |
|
float | GetWeaponRunSpeed () |
|
float | GetWeaponSpeedMultiplierByDirection (FVector *CharacterDir, FVector *MovementDir) |
|
UPrimalItem_Shield * | GetYarkShieldItem () |
|
void | GiveDefaultWeapon (bool bForceGiveDefaultWeapon) |
|
void | GiveDefaultWeaponTimer () |
|
void | GivePrimalItemWeapon (UPrimalItem *aPrimalItem) |
|
bool | HasBuff (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch) |
|
bool | HasShieldAttackForInput (EWeaponAttackInput::Type AttackInput) |
|
void | HurtMe (int HowMuch) |
|
void | Immobilize (bool bImmobilize, AActor *UsingActor, bool bImmobilizeFalling) |
|
void | InitializedAnimScriptInstance () |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
bool | IsAlive () |
|
bool | IsAlliedWithOtherTeam (int OtherTeamID) |
|
bool | IsAttachedToSomething () |
|
bool | IsBasedOnRaft (APrimalRaft *SpecificRaft) |
|
bool | IsBlockedByShield (FHitResult *HitInfo, FVector *ShotDirection, bool bBlockAllPointDamage, bool bDamageIsFromYarkWeapon) |
|
bool | IsBlockingWithShield (bool bCheckActiveBlocking, float TimeFromTransitionEndToConsiderFinished) |
|
bool | IsBlockingWithWeapon () |
|
bool | IsCarryingSomething (bool bNotForRunning) |
|
bool | IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried) |
|
bool | IsConscious () |
|
bool | IsControllingBallistaTurret () |
|
bool | IsDead () |
|
bool | IsDodgeDirectionAllowed (int DodgeDirection) |
|
bool | IsDraggingCharacter () |
|
bool | IsFiring () |
|
bool | IsIkCurveReversed () |
|
bool | IsInOceanWater () |
|
bool | IsInStatusState (EPrimalCharacterStatusState::Type StatusStateType) |
|
bool | IsInVacuumSealedSpace () |
|
bool | IsInputAllowed () |
|
bool | IsInvincible (int AttackerTeam) |
|
bool | IsMeshGameplayRelevant () |
|
bool | IsMontagePlaying (UAnimMontage *AnimMontage, float TimeFromEndToConsiderFinished) |
|
bool | IsMoving () |
|
bool | IsOfTribe (int ID) |
|
bool | IsOnSeatingStructure () |
|
UAnimMontage * | IsPlayingAnyFullBodyAnimations (UAnimMontage *IgnoreFullBodyMontage) |
|
bool | IsPrimalCharFriendly (APrimalCharacter *primalChar) |
|
bool | IsProneOrSitting (bool bIgnoreLockedToSeat) |
|
bool | IsRagdolled () |
|
bool | IsRunning (bool bIncludeFalling, bool bIncludeRunTurning) |
|
bool | IsShieldTransitioning (float TimeFromEndToConsiderFinished) |
|
bool | IsShieldTransitioningIn (float TimeFromEndToConsiderFinished) |
|
bool | IsShieldTransitioningOut (float TimeFromEndToConsiderFinished) |
|
bool | IsSimulated () |
|
bool | IsSitting (bool bIgnoreLockedToSeat) |
|
bool | IsStaggering () |
|
bool | IsSubmerged (bool bDontCheckSwimming, bool bUseFullThreshold, bool bForceCheck, bool bFromVolumeChange) |
|
bool | IsSwitchingWeapons () |
|
bool | IsTargetableDead () |
|
bool | IsTargeting () |
|
bool | IsUsingHandIK () |
|
bool | IsUsingShield () |
|
bool | IsUsingYarkShield () |
|
bool | IsValidCharacterToDoClaiming (int VictimTeam) |
|
bool | IsValidCharacterToPreventClaiming (int AttackerTeam) |
|
bool | IsValidForCombatMusic () |
|
bool | IsValidForStatusRecovery () |
|
bool | IsValidForStatusUpdate () |
|
bool | IsValidLockOnTarget_Implementation (APawn *AttackerPawn) |
|
bool | IsWatered () |
|
bool | IsWeaponWielder () |
|
void | LocalPossessedBy (APlayerController *ByController) |
|
void | LocalUnpossessed_Implementation () |
|
void | LookInput (float Val) |
|
void | LookUpAtRate (float Val) |
|
bool | LowerShield () |
|
void | MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) |
|
bool | ModifyInputAcceleration (FVector *InputAcceleration) |
|
void | MoveForward (float Val) |
|
void | MoveRight (float Val) |
|
void | MoveUp (float Val) |
|
void | NativeSimulateHair (TArray< FVector > *CurrentPos, TArray< FVector > *LastPos, TArray< FVector > *RestPos, TArray< FVector > *PivotPos, TArray< float > *RestDistance, FVector HairSocketLoc, FRotator HairSocketRot, FVector ChestSocketLoc, FRotator ChestSocketRot, float DeltaTime, float Damping, float DampingFrontModifier, float DampingBack, float InWater, float HairWetness, float DragForce, float HairScale, float SpringForce, float SpringForceFrontModifier, float SpringForceBack, float GravityForce, FVector ShoulderLCollisionOffset, float ShoulderLCollisionRadius, FVector ShoulderRCollisionOffset, float ShoulderRCollisionRadius, FVector HeadHairCollisionOffset, float HeadHairCollisionRadius, FVector NeckHairCollisionOffset, float NeckHairCollisionRadius, float MaxDistanceToRestPos, FTransform LastHeadTransform, bool bPosAsPivot, bool bCollideMiddle, bool bCollideWithNeck) |
|
void | NetAddCharacterMovementImpulse_Implementation (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ) |
|
void | NetDidLand_Implementation () |
|
void | NetForceUpdateAimedCharacters_Implementation (FVector StartLoc, FVector EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius) |
|
void | NetOnJumped_Implementation () |
|
void | NetPlaySoundOnCharacter_Implementation (USoundBase *SoundToPlay, bool bPlayOnOwner) |
|
void | NetReleaseSeatingStructure_Implementation () |
|
void | NetSetCharacterMovementVelocity_Implementation (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
|
void | NetStopAllAnimMontage_Implementation () |
|
void | NetUpdateTribeName_Implementation (FString *NewTribeName) |
|
void | Net_OnIsStaggering_Implementation (bool bNewStaggering, float PlayStaggerAnimAfterDelay, bool bPlayStaggerAnim) |
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void | NotifyBumpedByPawn (APrimalCharacter *ByPawn) |
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void | NotifyBumpedPawn (APawn *BumpedPawn) |
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void | NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem) |
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void | NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
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void | NotifyItemRemoved (UPrimalItem *anItem) |
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void | OnAttachedToCharacter () |
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void | OnAttachedToSeatingStructure () |
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void | OnBeginDrag_Implementation (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) |
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void | OnBeginDragged (APrimalCharacter *Dragger) |
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void | OnClientPairedNetGUID () |
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void | OnClientReceivedTransformAfterPairingNetGUID (FVector *Loc, FRotator *Rot) |
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void | OnDeserializedByGame (EOnDesrializationType::Type DeserializationType) |
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void | OnDetachedFromCharacter (APrimalCharacter *aCharacter, int OverrideDirection) |
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void | OnDetachedFromSeatingStructure (APrimalStructureSeating *InSeatingStructure) |
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void | OnEndDrag_Implementation () |
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void | OnEndDragged (APrimalCharacter *Dragger) |
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void | OnIgnoredMoveToOrder (APlayerController *FromPC) |
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void | OnJumped_Implementation () |
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void | OnLanded (FHitResult *Hit) |
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void | OnMovementModeChanged (EMovementMode PrevMovementMode, char PreviousCustomMode) |
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void | OnPrimalCharacterSleeped () |
|
void | OnPrimalCharacterUnsleeped () |
|
void | OnRep_CurrentWeapon (AShooterWeapon *LastWeapon) |
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void | OnRep_IsDead () |
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void | OnRep_IsSleeping () |
|
void | OnRep_MountedDino () |
|
void | OnRep_PaintingComponent () |
|
void | OnRep_RagdollPositions () |
|
void | OnRunToggle () |
|
void | OnShieldDefenseBroken (float StaggerTime) |
|
void | OnStartAltFire () |
|
void | OnStartBlockingAttack () |
|
void | OnStartBreakingAttack () |
|
void | OnStartFire (bool bFromGamepadRight, int weaponAttackIndex, bool bDoLeftSide, bool bOverrideCurrentAttack) |
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void | OnStartFireQuinary () |
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void | OnStartJump () |
|
void | OnStartRunning () |
|
void | OnStopAltFire () |
|
void | OnStopBlockingAttack () |
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void | OnStopBreakingAttack () |
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void | OnStopFire (bool bFromGamepadRight, int weaponAttackIndex) |
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void | OnStopFireQuinary () |
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void | OnStopJump () |
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void | OnStopRunning () |
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void | OnTeleportOntoRaft (APrimalRaft *OntoRaft) |
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void | OrbitCamOff () |
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void | OrbitCamOn () |
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void | OrbitCamToggle () |
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FVector * | OverrideNewFallVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, float DeltaTime) |
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FVector * | OverrideSwimmingVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime) |
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FVector * | OverrideWalkingVelocity (FVector *result, FVector *InitialVelocity, const float *Friction, float DeltaTime) |
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float | PlayAnimEx (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer) |
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float | PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer) |
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void | PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayDyingPoint_Implementation (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayFootstep () |
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void | PlayHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath) |
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void | PlayHitEffectGeneric_Implementation (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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void | PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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void | PlayJumpAnim () |
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void | PlayLandedAnim () |
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void | PlayShieldHitResponse (bool bUseHitParticles) |
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void | PlayStaggerAnim () |
|
FString * | PlayerCommand_Implementation (FString *result, FString *TheCommand) |
|
void | Poop (bool bForcePoop) |
|
void | PossessedBy (AController *NewController) |
|
void | PostInitializeComponents () |
|
void | PostNetReceiveVelocity (FVector *NewVelocity) |
|
void | PreInitializeComponents () |
|
void | PrepareForSaving () |
|
bool | PreventInputDoesOffset () |
|
bool | PreventInputType (EPrimalCharacterInputType::Type inputType) |
|
bool | PreventsTargeting_Implementation (AActor *ByActor) |
|
bool | ProcessInputAndStartFire (bool bFromGamepadRight, EWeaponAttackInput::Type AttackInput) |
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bool | ProcessInputAndStopFire (bool bFromGamepadRight, EWeaponAttackInput::Type AttackInput) |
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void | ProcessStaggerForDefender (AActor *DamageCauser, int AttackerAttackIndex, int DefenderAttackIndex, bool bWasAttackBlocked) |
|
void | Prone (bool bClientSimulation) |
|
bool | RaiseShield (EWeaponAttackInput::Type AttackInput) |
|
void | RefreshBiomeZoneVolumes () |
|
void | RefreshEquippedItemStatGroupModifiers () |
|
void | RefreshMyIslandInfo () |
|
void | ReleaseSeatingStructure (APrimalStructureSeating *InSeatingStructure) |
|
void | ReleasedRunToggle () |
|
void | RemoveAllJumpDeactivatedBuffs (APrimalBuff *IgnoredBuff) |
|
void | RemoveCharacterSnapshot (UPrimalItem *Item, AActor *From) |
|
void | ReplicateRagdoll () |
|
void | ResetCollisionSweepLocation (FVector *newLocation) |
|
void | ServerDinoOrder_Implementation (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *enemyTarget) |
|
void | ServerPlayFireBallistaAnimation_Implementation () |
|
void | ServerPrepareForSeamlessTravel_Implementation () |
|
void | ServerSeatingStructureAction_Implementation (char ActionNumber) |
|
void | ServerSetRunning_Implementation (bool bNewRunning) |
|
void | ServerSetTargeting_Implementation (bool bNewTargeting, bool bForceForShield, bool bSkipShieldAnim) |
|
void | ServerToClientsPlayFireBallistaAnimation_Implementation () |
|
void | ServerTryPoop_Implementation () |
|
void | SetBase (UPrimitiveComponent *NewBaseComponent, FName BoneName, bool bNotifyPawn) |
|
void | SetBasedOntoRaft (APrimalDinoCharacter *theDino) |
|
void | SetBoundsScale (float NewScale) |
|
void | SetCharacterMeshesMaterialScalarParamValue (FName ParamName, float Value) |
|
void | SetDeath (bool bForceRagdoll) |
|
void | SetDynamicMusic (USoundBase *newMusic) |
|
void | SetEnableIK (bool bEnable, bool bForceOnDedicated) |
|
float | SetHealth (float newHealth) |
|
void | SetRagdollReplication (bool Enabled) |
|
void | SetRunning (bool bNewRunning) |
|
void | SetShieldState (bool bLowerShield, bool bSkipShieldAnim) |
|
void | SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset) |
|
void | SetTargeting (bool bNewTargeting, bool bForceForShield, bool bSkipShieldAnim) |
|
bool | ShouldAttackStopMoveCollapsing () |
|
bool | ShouldUseWaveLocking (bool bForceCheck) |
|
bool | SimulatedPreventBasedPhysics () |
|
void | SleepBodies () |
|
TArray< AActor * > * | SortActorsByRelativeYaw (TArray< AActor * > *result, TArray< AActor * > *actors) |
|
void | StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly) |
|
void | StartHitStaggering (float staggeringTime) |
|
void | StartStaggering (float staggeringTime, float PlayStaggerAnimAfterDelay, bool bPlayStaggerAnim) |
|
void | StartedFiringWeapon (bool bPrimaryFire) |
|
void | Stasis () |
|
void | StopAllAnimMontages (float BlendOutTime) |
|
void | StopAnimEx (UAnimMontage *AnimMontage, bool bReplicate, bool bReplicateToOwner, float BlendOutTime) |
|
void | StopAnimExFPV (UAnimMontage *AnimMontage, bool bReplicate, bool bReplicateToOwner, float BlendOutTime) |
|
void | StopAnimMontage (UAnimMontage *AnimMontage) |
|
void | StopHitStaggering () |
|
void | StopStaggering () |
|
void | Suicide () |
|
void | TagFriendlyStructures () |
|
float | TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | TakeFallingDamage (FHitResult *Hit) |
|
void | TakeSeatingStructure (APrimalStructureSeating *InSeatingStructure, int SeatNumber, bool bLockedToSeat) |
|
void | TeleportSucceeded (bool bIsATest, bool bSimpleTeleport) |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
void | TeleportToTargetLocation (FVector AtLocation, APrimalRaft *OnRaft) |
|
void | Tick (float DeltaSeconds) |
|
void | TickMovementComponent (float DeltaTime) |
|
void | TogglePerspective () |
|
bool | TraceForOpenTeleportLocation (FVector AtFloorLocation, FVector *OpenLocation, APrimalDinoCharacter *OnDino, bool bSnapToGround, float GroundCheckDistance) |
|
bool | TryAccessInventory () |
|
void | TryAccessInventoryWrapper () |
|
void | TryCallAttackTarget () |
|
void | TryCallFollowDistanceCycleOne () |
|
void | TryCallFollowOne () |
|
void | TryCallMoveTo () |
|
void | TryCallStayOne () |
|
void | TryCutEnemyGrapplingCable () |
|
void | TryDragCharacter (APrimalCharacter *Character) |
|
void | TryGiveDefaultWeapon () |
|
bool | TryLandingOnRaft (APlayerController *ForPC) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | TryPoop () |
|
bool | TryTeleportToBasedShipDeck (const int *ToDeckIndex, APlayerController *ForPC) |
|
bool | TryTeleportToTargetLocation (APrimalRaft *OnRaft, FVector TargetLocation, APlayerController *ForPC) |
|
void | TurnAtRate (float Val) |
|
void | TurnInput (float Val) |
|
void | UnPossessed () |
|
void | UnProne (bool bClientSimulation) |
|
void | UnequipPrimalItemSideWeapon (bool bIsPrimaryWeapon, bool bIsSwitch) |
|
void | UnmarkAbortedForSeamlessTravel () |
|
void | Unstasis () |
|
void | UpdateBasedOnRaft () |
|
void | UpdateBasedOnRaftInventory (float DeltaSeconds) |
|
void | UpdateDragging () |
|
void | UpdateIK () |
|
void | UpdateNetDynamicMusic () |
|
void | UpdateRunSounds (bool bNewRunning) |
|
void | UpdateSimulatedPosition (FVector *NewLocation, FRotator *NewRotation) |
|
void | UpdateStatusComponent (float DeltaSeconds) |
|
void | UpdateStencilValues () |
|
void | UpdateSwimmingState () |
|
void | UpdateTribeName (FString NewTribeName) |
|
void | UpdateWindedState () |
|
bool | UseClearOnConsumeInput () |
|
bool | UseFastTurretTargeting () |
|
void | ValidatePaintingComponentOctree () |
|
void | WeaponClampRotation_Implementation (FRotator *InputRot, FRotator CurrentRot, float InputDeltaTime) |
|
void | ZoomIn () |
|
void | ZoomOut () |
|
void | ClientHandleNetDestroy () |
|
bool | CanDie (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
|
bool | AllowBlockingWithShield () |
|
void | BPAddedAttachmentsForItem (UPrimalItem *anItem) |
|
float | BPAdjustDamage (float IncomingDamage, FDamageEvent TheDamageEvent, AController *EventInstigator, AActor *DamageCauser, bool bIsPointDamage, FHitResult PointHitInfo) |
|
FRotator * | BPCameraBaseOrientation (FRotator *result, APrimalCharacter *viewingCharacter) |
|
FRotator * | BPCameraRotationFinal (FRotator *result, APrimalCharacter *viewingCharacter, FRotator *InCurrentFinalRot) |
|
bool | BPCanNotifyTeamAggroAI (APrimalDinoCharacter *Dino) |
|
bool | BPCanStagger () |
|
void | BPCharacterDetach () |
|
void | BPCharacterSleeped () |
|
void | BPCharacterUnsleeped () |
|
float | BPGetAddForwardVelocityOnJump () |
|
float | BPGetExtraMeleeDamageModifier () |
|
FVector * | BPGetFPVViewLocation (FVector *result, APrimalCharacter *viewingCharacter) |
|
float | BPGetGravityZScale () |
|
float | BPGetHUDOverrideBuffProgressBarPercent () |
|
bool | BPHandlePoop () |
|
bool | BPHandleRightShoulderButton () |
|
void | BPInventoryItemRepairedOrBroken (UPrimalItem *TheItem, bool bIsBroken) |
|
FRotator * | BPLimitPlayerRotation (FRotator *result, APrimalCharacter *viewingCharacter, FRotator InViewRotation) |
|
FVector * | BPModifyForwardDirectionInput (FVector *result, FVector *directionInput) |
|
float | BPModifyViewHitDir (APrimalCharacter *viewingCharacter, float InViewHitDir) |
|
void | BPNotifyBumpedByPawn (APrimalCharacter *ByPawn) |
|
void | BPNotifyBumpedPawn (APrimalCharacter *BumpedPawn) |
|
void | BPNotifyDroppedItemPickedUp (ADroppedItem *itemPickedUp, APrimalCharacter *PickedUpBy) |
|
void | BPNotifyLevelUp (int ExtraCharacterLevel, EPrimalCharacterStatusValue::Type StatType) |
|
void | BPOnAnimPlayedNotify (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer) |
|
void | BPOnMovementModeChangedNotify () |
|
void | BPOnWeaponEquipped () |
|
void | BPOnWeaponStartedAttack (int weaponAttackIndex, bool useAltAnim) |
|
FVector * | BPOverrideCharacterNewFallVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, float DeltaTime) |
|
bool | BPOverrideFPVViewLocation (APrimalCharacter *viewingCharacter) |
|
bool | BPPreventInputType (EPrimalCharacterInputType::Type inputType) |
|
bool | BPPreventStasis () |
|
void | BPRemoveCharacterSnapshot (UPrimalItem *Item, AActor *From) |
|
bool | BPShouldLimitForwardDirection () |
|
void | BPTimerNonDedicated () |
|
void | BPTimerServer () |
|
bool | BP_CanTeleportOntoRaft (APrimalRaft *OnRaft, APlayerController *ForPC) |
|
APrimalRaft * | BP_FindClosestTeleportRaft (APlayerController *ForPC, UPrimitiveComponent *BasedOn) |
|
bool | BP_ForceAllowAddBuffOfClass (TSubclassOf< APrimalBuff > BuffClass) |
|
bool | BP_IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried) |
|
void | BP_OnIgnoredMoveToOrder (APlayerController *FromPC) |
|
void | BP_OnJumpPressed () |
|
void | BP_OnJumpReleased () |
|
void | BP_OnSetDeath () |
|
void | BP_OnSetRunning (bool bNewIsRunning) |
|
void | BP_OnTeleportOntoRaft (APrimalRaft *OntoRaft) |
|
void | BP_OnZoomIn () |
|
void | BP_OnZoomOut () |
|
void | ChangedAnimationBlueprint () |
|
void | ClientDidPoop () |
|
void | ClientEndRagdollUpdate () |
|
void | ClientFailedPoop () |
|
void | ClientNotifyLevelUp () |
|
void | ClientPlayAnimation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh) |
|
void | ClientRagdollUpdate (TArray< FVector_NetQuantize > *BoneLocations, FRotator_NetQuantize TargetRootRotation) |
|
void | ClientStopAnimation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
|
void | ClientStopAnimationFPV (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
|
void | DeathHarvestingFadeOut () |
|
void | DidTeleport (FVector newLoc, FRotator newRot) |
|
bool | GiveKillExperience () |
|
void | LocalUnpossessed () |
|
void | NetAddCharacterMovementImpulse (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ) |
|
void | NetDidLand () |
|
void | NetOnJumped () |
|
void | NetPlaySoundOnCharacter (USoundBase *SoundToPlay, bool bPlayOnOwner) |
|
void | NetReleaseSeatingStructure () |
|
void | NetSetCharacterMovementVelocity (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
|
void | NetStopAllAnimMontage () |
|
void | NetUpdateTribeName (FString *NewTribeName) |
|
void | Net_OnIsStaggering (bool bNewStaggering, float PlayAnimAfterDelay, bool bPlayStaggerAnim) |
|
void | OnActorEnterWater (USceneComponent *Component, FVector OverlapLocation, FVector OverlapVelocity) |
|
void | OnActorExitWater (USceneComponent *Component, FVector OverlapLocation, FVector OverlapVelocity) |
|
void | OnBeginDrag (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) |
|
void | OnEndDrag () |
|
void | PlayDyingGeneric (float KillingDamage, FDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayDyingPoint (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayDyingRadial (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayHitEffectPoint (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | PlayHitEffectRadial (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
FString * | PlayerCommand (FString *result, FString *TheCommand) |
|
bool | PreventsTargeting (AActor *ByActor) |
|
void | ServerCallAggressive () |
|
void | ServerCallAttackTarget (AActor *TheTarget) |
|
void | ServerCallFollow () |
|
void | ServerCallFollowDistanceCycleOne (APrimalDinoCharacter *ForDinoChar) |
|
void | ServerCallFollowOne (APrimalDinoCharacter *ForDinoChar) |
|
void | ServerCallMoveTo (FVector MoveToLoc, AActor *TargetActor) |
|
void | ServerCallMoveToRaft (FVector MoveToRelLoc, APrimalRaft *TargetRaft, int ToDeckIndex) |
|
void | ServerCallNeutral () |
|
void | ServerCallPassive () |
|
void | ServerCallSetAggressive () |
|
void | ServerCallStay () |
|
void | ServerCallStayOne (APrimalDinoCharacter *ForDinoChar) |
|
void | ServerDinoOrder (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *target) |
|
void | ServerGiveDefaultWeapon (bool bOnlyGiveDefaultWeapon) |
|
void | ServerPlayFireBallistaAnimation () |
|
void | ServerSetRunning (bool bNewRunning) |
|
void | ServerSetTargeting (bool bNewTargeting, bool bForceForShield, bool bSkipShieldAnim) |
|
void | ServerToClientsPlayFireBallistaAnimation () |
|
void | ServerTryPoop () |
|
void | WeaponClampRotation (FRotator *InputRot, FRotator CurrentRot, float InputDeltaTime) |
|
FRotator * | GetAimOffsets (FRotator *result, float DeltaTime, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset) |
|
FVector & | OldLocationField () |
|
FRotator & | OldRotationField () |
|
float & | EffectorInterpSpeedField () |
|
float & | HalfLegLengthField () |
|
float & | TwoLeggedVirtualPointDistFactorField () |
|
float & | FullIKDistanceField () |
|
float & | IKAfterFallingTimeField () |
|
float & | SimpleIkRateField () |
|
FVector & | GroundCheckExtentField () |
|
long double & | LastForceAimedCharactersTimeField () |
|
UAnimMontage * | JumpAnimField () |
|
UAnimMontage * | LandedAnimField () |
|
UAnimMontage * | HurtAnimField () |
|
UAnimMontage * | HurtAnim_FlyingField () |
|
UAnimMontage * | PinnedAnimField () |
|
USoundCue * | HurtSoundField () |
|
FName & | RootBodyBoneNameField () |
|
TArray< APrimalBuff * > | BuffsField () |
|
long double & | LastStartedTalkingTimeField () |
|
FString & | TribeNameField () |
|
float & | WaterSubmergedDepthThresholdField () |
|
float & | ProneWaterSubmergedDepthThresholdField () |
|
TEnumAsByte< enum EMovementMode > & | SubmergedWaterMovementModeField () |
|
TEnumAsByte< enum EMovementMode > & | UnSubmergedWaterMovementModeField () |
|
float & | SnapshotScaleField () |
|
TArray< FPrimalSnapshotPose > & | SnapshotPosesField () |
|
TSubclassOf< UPrimalItem > & | PoopItemClassField () |
|
TSubclassOf< UPrimalItem > & | TaxidermySkinClassField () |
|
FName & | DragBoneNameField () |
|
FName & | DragSocketNameField () |
|
float & | MaxDragDistanceField () |
|
float & | MaxDragDistanceTimeoutField () |
|
TArray< FName > & | BonesToIngoreWhileDraggedField () |
|
float & | PreviewCameraMaxZoomMultiplierField () |
|
float & | PreviewCameraDefaultZoomMultiplierField () |
|
float & | PreviewCameraDistanceScaleFactorField () |
|
USoundBase * | StartDraggedSoundField () |
|
USoundBase * | EndDraggedSoundField () |
|
APrimalCharacter * | DraggedCharacterField () |
|
APrimalCharacter * | DraggingCharacterField () |
|
FTransform & | LocalDraggedCharacterTransformField () |
|
long double & | StartDraggingTimeField () |
|
long double & | LastDragUpdateTimeField () |
|
float & | StasisConsumerRangeMultiplierField () |
|
AActor * | ImmobilizationActorField () |
|
int & | CurrentFrameAnimPreventInputField () |
|
float & | BPTimerServerMinField () |
|
float & | BPTimerServerMaxField () |
|
float & | BPTimerNonDedicatedMinField () |
|
float & | BPTimerNonDedicatedMaxField () |
|
long double & | NextBPTimerServerField () |
|
long double & | NextBPTimerNonDedicatedField () |
|
long double & | LastCausedDamageTimeField () |
|
TArray< TSubclassOf< APrimalStructure > > & | ImmobilizationTrapsToIgnoreField () |
|
TWeakObjectPtr< APrimalStructureElevatorPlatform > & | BasedElevatorField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | CarryingDinoField () |
|
FName & | DediOverrideCapsuleCollisionProfileNameField () |
|
FName & | DediOverrideMeshCollisionProfileNameField () |
|
FName & | SnaredFromSocketField () |
|
TSubclassOf< APrimalStructureItemContainer > & | DeathDestructionDepositInventoryClassField () |
|
float & | DamageNotifyTeamAggroMultiplierField () |
|
float & | DamageNotifyTeamAggroRangeField () |
|
float & | DamageNotifyTeamAggroRangeFalloffField () |
|
float & | ReplicatedCurrentHealthField () |
|
float & | ReplicatedMaxHealthField () |
|
float & | ReplicatedCurrentTorporField () |
|
float & | ReplicatedMaxTorporField () |
|
AShooterCharacter * | LastGrapHookPullingOwnerField () |
|
AActor *& | LastGrapHookPullingMeField () |
|
FVector & | DragOffsetField () |
|
long double & | LastIkUpdateTimeField () |
|
long double & | LastUpdatedAimOffsetsTimeField () |
|
FVector & | MeshPreRagdollRelativeLocationField () |
|
FRotator & | MeshPreRagdollRelativeRotationField () |
|
int & | DraggingBodyIndexField () |
|
int & | DraggedBoneIndexField () |
|
int & | customBitFlagsField () |
|
float & | RunningSpeedModifierField () |
|
float & | LowHealthPercentageField () |
|
float & | BaseTurnRateField () |
|
float & | BaseLookUpRateField () |
|
UAnimMontage * | DeathAnimField () |
|
USoundCue * | DeathSoundField () |
|
USoundCue * | RunLoopSoundField () |
|
USoundCue * | RunStopSoundField () |
|
TArray< USoundCue * > | FootStepSoundsPhysMatField () |
|
TArray< USoundCue * > | LandedSoundsPhysMatField () |
|
FName & | MeshRootSocketNameField () |
|
TWeakObjectPtr< UAudioComponent > & | LastVoiceAudioComponentField () |
|
float & | MaxFallSpeedField () |
|
float & | FallDamageMultiplierField () |
|
UAudioComponent * | RunLoopACField () |
|
float & | CurrentCarriedYawField () |
|
APrimalStructureExplosiveTransGPS * | CurrentTransponderField () |
|
float & | TargetCarriedYawField () |
|
float & | ServerTargetCarriedYawField () |
|
USoundBase * | NetDynamicMusicSoundField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | MountedDinoField () |
|
float & | MountedDinoTimeField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | PreviousMountedDinoField () |
|
FVector & | LastForceFallCheckBaseLocationField () |
|
FVector & | LastHitWallSweepCheckLocationField () |
|
long double & | LastTimeBasedMovementHadCurrentActorField () |
|
TWeakObjectPtr< AActor > & | LastBasedMovementActorRefField () |
|
float & | GrabWeightThresholdField () |
|
float & | DragWeightField () |
|
FString & | DescriptiveNameField () |
|
TArray< FVector_NetQuantize > & | ReplicatedRagdollPositionsField () |
|
TArray< FRotator_NetQuantize > & | ReplicatedRagdollRotationsField () |
|
TArray< FVector_NetQuantize > & | LastReplicatedRagdollPositionsField () |
|
TArray< FRotator_NetQuantize > & | LastReplicatedRagdollRotationsField () |
|
FRotator & | ReplicatedRootRotationField () |
|
TArray< int > & | ReplicatedBonesIndiciesField () |
|
float & | KillXPBaseField () |
|
TArray< FName > & | ReplicatedBonesField () |
|
float & | RagdollReplicationIntervalField () |
|
TArray< FBoneDamageAdjuster > & | BoneDamageAdjustersField () |
|
float & | ClientRotationInterpSpeedField () |
|
float & | ClientLocationInterpSpeedField () |
|
float & | MaxDragMovementSpeedField () |
|
FRotator & | CurrentAimRotField () |
|
FVector & | CurrentRootLocField () |
|
int & | LastYawSpeedWorldFrameCounterField () |
|
FName & | MeshPreRagdollCollisionProfileNameField () |
|
FName & | CapsulePreRagdollCollisionProfileNameField () |
|
UPrimalCharacterStatusComponent * | MyCharacterStatusComponentField () |
|
float & | LastTickStaminaValueField () |
|
UPrimalInventoryComponent * | MyInventoryComponentField () |
|
UAnimMontage * | SyncedMontageField () |
|
long double & | LastMontageSyncTimeField () |
|
float & | SyncedMontageDurationField () |
|
float & | MontageSyncIntervalField () |
|
long double & | LastRunningTimeField () |
|
FVector & | TPVCameraOffsetField () |
|
FVector & | TPVCameraOffsetMultiplierField () |
|
FVector & | TPVCameraOrgOffsetField () |
|
float & | LandedSoundMaxRangeField () |
|
float & | FallingDamageHealthScaleBaseField () |
|
float & | FootstepsMaxRangeField () |
|
float & | MinTimeBetweenFootstepsField () |
|
long double & | LastPlayedFootstepTimeField () |
|
float & | MinTimeBetweenFootstepsRunningField () |
|
TArray< UAnimMontage * > | AnimationsPreventInputField () |
|
TSubclassOf< UPrimalHarvestingComponent > & | DeathHarvestingComponentField () |
|
UPrimalHarvestingComponent * | MyDeathHarvestingComponentField () |
|
long double & | LastNetDidLandField () |
|
TWeakObjectPtr< AController > & | LastDamageEventInstigatorField () |
|
int & | CachedNumberOfClientRagdollCorrectionAttemptsField () |
|
int & | NumberOfClientRagdollCorrectionAttemptsField () |
|
float & | ServerForceSleepRagdollIntervalField () |
|
float & | ClientForceSleepRagdollIntervalField () |
|
float & | NonRelevantServerForceSleepRagdollIntervalField () |
|
TEnumAsByte< enum EShooterPhysMaterialType::Type > & | TargetableDamageFXDefaultPhysMaterialField () |
|
UAnimMontage * | PoopAnimationField () |
|
long double & | CorpseDestructionTimeField () |
|
float & | CorpseLifespanField () |
|
float & | TPVStructurePlacingHeightMultiplierField () |
|
float & | CorpseFadeAwayTimeField () |
|
float & | RagdollDeathImpulseScalerField () |
|
USoundCue * | PoopSoundField () |
|
float & | BaseTargetingDesirabilityField () |
|
float & | DeadBaseTargetingDesirabilityField () |
|
FRotator & | OrbitCamRotField () |
|
float & | OrbitCamZoomField () |
|
float & | OrbitCamZoomStepSizeField () |
|
float & | OrbitCamMinZoomLevelField () |
|
float & | OrbitCamMaxZoomLevelField () |
|
FVector & | LastSubmergedCheckLocField () |
|
long double & | LastTimeNotInFallingField () |
|
float & | MaxCursorHUDDistanceField () |
|
float & | AddForwardVelocityOnJumpField () |
|
FVector & | DeathActorTargetingOffsetField () |
|
FName & | SocketOverrideTargetingLocationField () |
|
FDamageEvent * | CurrentDamageEventField () |
|
FVector & | LastApproximatePhysVolumeLocationField () |
|
long double & | LastTimeSubmergedField () |
|
EPhysicalSurface & | LastFootPhysicalSurfaceTypeField () |
|
long double & | LastFootPhysicalSurfaceCheckTimeField () |
|
float & | FootPhysicalSurfaceCheckIntervalField () |
|
TWeakObjectPtr< APrimalCharacter > & | LastHurtByNearbyPlayerField () |
|
float & | LastHurtByNearbyPlayerTimeField () |
|
TWeakObjectPtr< APrimalCharacter > & | LastAttackedNearbyPlayerField () |
|
float & | LastAttackedNearbyPlayerTimeField () |
|
long double & | LastStartFallingRagdollTimeField () |
|
FVector & | RagdollLastFrameLinearVelocityField () |
|
float & | RagdollImpactDamageVelocityScaleField () |
|
float & | RagdollImpactDamageMinDecelerationSpeedField () |
|
float & | StartFallingImpactRagdollTimeIntervalField () |
|
long double & | LastUnstasisTimeField () |
|
FVector & | PreviousRagdollLocationField () |
|
int & | RagdollPenetrationFailuresField () |
|
long double & | NextBlinkTimeField () |
|
long double & | BlinkTimerField () |
|
long double & | LastInSwimmingSoundTimeField () |
|
USoundCue * | EnteredSwimmingSoundField () |
|
USoundCue * | EnteredSleepingSoundField () |
|
USoundCue * | LeftSleepingSoundField () |
|
long double & | LastRelevantToPlayerTimeField () |
|
long double & | MeshStopForceUpdatingAtTimeField () |
|
long double & | LastWalkingTimeField () |
|
long double & | LastSpecialDamageTimeField () |
|
float & | CorpseDraggedDecayRateField () |
|
float & | PoopAltItemChanceField () |
|
TSubclassOf< UPrimalItem > & | PoopAltItemClassField () |
|
TArray< TSubclassOf< APrimalBuff > > & | DefaultBuffsField () |
|
UTexture2D * | PoopIconField () |
|
float & | RunningMaxDesiredRotDeltaField () |
|
long double & | CorpseDestructionTimerField () |
|
long double & | LastSkinnedTimeField () |
|
float & | OriginalCorpseLifespanField () |
|
float & | CorpseHarvestFadeTimeField () |
|
FVector & | CurrentLocalRootLocField () |
|
float & | RootYawField () |
|
long double & | LastTimeInSwimmingField () |
|
long double & | LastListenRangePushTimeField () |
|
float & | LastDamageAmountMaterialValueField () |
|
float & | BuffedDamageMultField () |
|
float & | BuffedResistanceMultField () |
|
UStructurePaintingComponent * | PaintingComponentField () |
|
float & | ExtraMaxSpeedModifierField () |
|
float & | ExtraRotationRateModifierField () |
|
float & | TamedDinoCallOutRangeField () |
|
long double & | LastBumpedDamageTimeField () |
|
FVector & | TargetPathfindingLocationOffsetField () |
|
long double & | LastTookDamageTimeField () |
|
float & | ExtraReceiveDamageMultiplierField () |
|
float & | ExtraMeleeDamageMultiplierField () |
|
float & | LastFallingZField () |
|
int & | NumFallZFailsField () |
|
TArray< TWeakObjectPtr< APrimalCharacter > > & | CharactersGrappledToMeField () |
|
float & | DamageTheMeleeDamageCauserPercentField () |
|
float & | DurabilityDegrateTheMeleeDamageCauserPercentField () |
|
TSubclassOf< UDamageType > & | DamageTheMeleeDamageCauserDamageTypeField () |
|
char & | TribeGroupInventoryRankField () |
|
float & | CharacterDamageImpulseMultiplierField () |
|
long double & | ForceCheckPushThroughWallsTimeField () |
|
long double & | LastStoppedEatAnimationTimeField () |
|
float & | ClientRotationInterpSpeedMultiplierGroundField () |
|
float & | GlideGravityScaleMultiplierField () |
|
float & | GlideMaxCarriedWeightField () |
|
UAnimMontage * | lastPlayedMountAnimField () |
|
float & | ScaleDeathHarvestHealthyByMaxHealthBaseField () |
|
long double & | LastForceMeshRefreshBonesTimeField () |
|
long double & | LastStartedBeingCarriedTimeField () |
|
float & | RunMinVelocityRotDotField () |
|
long double & | LastHitDamageTimeField () |
|
char & | bShouldBeInGodModeField () |
|
int & | MeshedCounterField () |
|
int & | MeshingTickCounterMultiplierField () |
|
TArray< TSubclassOf< APrimalBuff > > & | PreventBuffClassesField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintJumpInputEvents () |
|
BitFieldValue< bool, unsigned __int32 > | bIsSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToRun () |
|
BitFieldValue< bool, unsigned __int32 > | bActiveRunToggle () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingDragged () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableSpawnDefaultController () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDragging () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingWithGrapHook () |
|
BitFieldValue< bool, unsigned __int32 > | bDeathKeepCapsuleCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bRemoteRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bCanRun () |
|
BitFieldValue< bool, unsigned __int32 > | bUseHealthDamageMaterialOverlay () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBlinking () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepedWaterRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeTorpid () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugIK () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugIK_ShowTraceNames () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysUpdateMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollIgnoresPawnCapsules () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePoopAnimationNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBigDino () |
|
BitFieldValue< bool, unsigned __int32 > | bDeathUseRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeCarried () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bDamageNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetOverrideCameraInterpSpeed () |
|
BitFieldValue< bool, unsigned __int32 > | bRecentlyUpdateIk () |
|
BitFieldValue< bool, unsigned __int32 > | bIKEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCarried () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCarriedAsPassenger () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventFallDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyIsDamageCauserOfAddedBuff () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventProjectileAttachment () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIKOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreAllImmobilizationTraps () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTriggerIgnoredTraps () |
|
BitFieldValue< bool, unsigned __int32 > | bIsImmobilized () |
|
BitFieldValue< bool, unsigned __int32 > | bCanIgnoreWater () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDead () |
|
BitFieldValue< bool, unsigned __int32 > | ReplicateAllBones () |
|
BitFieldValue< bool, unsigned __int32 > | AutoStopReplicationWhenSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bCanDrag () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDragged () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesRunningAnimation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetDidLand () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSimpleIK () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyAllowRunningWhileFlying () |
|
BitFieldValue< bool, unsigned __int32 > | bOrbitCamera () |
|
BitFieldValue< bool, unsigned __int32 > | bClientSetCurrentAimRot () |
|
BitFieldValue< bool, unsigned __int32 > | bDisablePawnTick () |
|
BitFieldValue< bool, unsigned __int32 > | bSetDeath () |
|
BitFieldValue< bool, unsigned __int32 > | bTicksOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingRunSound () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRespawn () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedDynamicMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bCurrentFrameAnimPreventInput () |
|
BitFieldValue< bool, unsigned __int32 > | bDraggedFromExtremitiesOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableIK () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyPlayPoopAnimWhileWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintAnimNotifyCustomEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bNoDamageImpulse () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventImmobilization () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAirJump () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingUseRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bDediForceUnregisterSKMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bReadyToPoop () |
|
BitFieldValue< bool, unsigned __int32 > | bHasDynamicBase () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingDraggedByDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingDinoStopped () |
|
BitFieldValue< bool, unsigned __int32 > | bMissingDynamicBase () |
|
BitFieldValue< bool, unsigned __int32 > | bClientRagdollUpdateTimerEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bDieIfLeftWater () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAmphibious () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAmphibiousTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWaterDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFlyerDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreTargetingCarnivores () |
|
BitFieldValue< bool, unsigned __int32 > | bAimGettingCharacterMeshRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRunningCheckIgnoreVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPlayingLowHealthAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCharacterPainting () |
|
BitFieldValue< bool, unsigned __int32 > | bTickStatusComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateDamageMomentum () |
|
BitFieldValue< bool, unsigned __int32 > | bDontActuallyEmitPoop () |
|
BitFieldValue< bool, unsigned __int32 > | bBPHUDOverideBuffProgressBar () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileSwimming () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyBumpedByPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyBumpedPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTimerServer () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTimerNonDedicated () |
|
BitFieldValue< bool, unsigned __int32 > | bTriggerBPStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPSetCharacterMeshseMaterialScalarParamValue () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMounted () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventTargetingByTurrets () |
|
BitFieldValue< bool, unsigned __int32 > | bDelayFootstepsUnderMinInterval () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingDisableIK () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollRetainAnimations () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAddedAttachments () |
|
BitFieldValue< bool, unsigned __int32 > | bCanPlayLandingAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyHasRunningAnimationWhenWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReflectingDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventTargetingAndMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWhistleTargetingDown () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreventInputType () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventAllInput () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventAllBuffs () |
|
BitFieldValue< bool, unsigned __int32 > | LastIsInsideVaccumSealedCube () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventJump () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreSerializeSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bUseHeavyCombatMusic () |
|
BitFieldValue< bool, unsigned __int32 > | bMarkForDestruction () |
|
BitFieldValue< bool, unsigned __int32 > | bBPModifyAllowedViewHitDir () |
|
BitFieldValue< bool, unsigned __int32 > | bBPLimitPlayerRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPManagedFPVViewLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPCameraRotationFinal () |
|
BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChangesUseQuantity () |
|
BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChanges () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRun () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAtMaxInventoryItems () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnStaminaDrained () |
|
BitFieldValue< bool, unsigned __int32 > | bStaminaIsGreaterThanZero () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGrabDebugSnapshot () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAttachedOtherCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnLethalDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustTorpidityDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceCameraStyle () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReplicatedRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bWasAllBodiesSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bInRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bIsNPC () |
|
BitFieldValue< bool, unsigned __int32 > | LastCheckedSubmergedFull () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowFullSubmergedCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollWasInWaterVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBuffed () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingWithOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggedWithOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRunningWhileWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bCanLandOnWater () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustMoveForward () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustMoveRight () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetGravity () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDamageWhenMounted () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnMovementModeChangedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnAnimPlayedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterNewFallVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OnSetRunningEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTurretFastTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyingOrWaterDinoPreventBackwardsRun () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideFlyingVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingDisableRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasisWhenDead () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLiveBlinking () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreSeatingDetachment () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysUpdateMeshAndCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDElements () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventHurtAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanBeBaseForCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanBaseOnCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnLanded () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMoveCollapsing () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_ForceAllowBuffClasses () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckJumpInput () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideHurtAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideDamageCauserHitMarker () |
|
BitFieldValue< bool, unsigned __int32 > | bIsSkinned () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustImpulseFromDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustCharacterMovementImpulse () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPModifyFOVInterpSpeed () |
|
BitFieldValue< bool, unsigned __int32 > | bVerifyBasingForSaddleStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OverrideTerminalVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_ShouldForceDisableTPVCameraInterpolation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAllowPlayMontage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventPerPixelPainting () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreLowGravityDisorientation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnMassTeleportEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintAnimNotifyCustomState () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventIKWhenNotWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreCorpseDecompositionMultipliers () |
|
BitFieldValue< bool, unsigned __int32 > | bInterpHealthDamageMaterialOverlayAlpha () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressPlayerKillNotification () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCorpseDestructionWithPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventInventoryAccess () |
|
BitFieldValue< bool, unsigned __int32 > | bUseGetOverrideSocket () |
|
UObject * | GetUObjectInterfaceTargetableInterface () |
|
long double | GetLastStartedTalkingTime () |
|
float | GetStasisConsumerRangeMultiplier () |
|
float | BPGetAddForwardVelocityOnJump_Implementation () |
|
bool | CanJumpInternal_Implementation () |
|
void | PreInitializeComponents () |
|
void | ValidatePaintingComponentOctree () |
|
void | PostInitializeComponents () |
|
void | Destroyed () |
|
void | BeginPlay () |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | Suicide () |
|
bool | IsDead () |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
void | AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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bool | CanBeTargetedBy (ITargetableInterface *Attacker) |
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bool | IsValidForCombatMusic () |
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float | TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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void | HurtMe (int HowMuch) |
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bool | CanDie (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
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bool | Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
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void | DeathHarvestingDepleted (UPrimalHarvestingComponent *fromComponent) |
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void | PlayDyingPoint_Implementation (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | OnRep_IsDead () |
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void | SetDeath (bool bForceRagdoll) |
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bool | CanIgnoreImmobilizationTrap (TSubclassOf< APrimalStructure > TrapClass, bool *bForceTrigger) |
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void | Immobilize (bool bImmobilize, AActor *UsingActor, bool bImmobilizeFalling, bool bPreventDismount) |
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float | GetCorpseLifespan () |
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void | PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayHitEffectGeneric_Implementation (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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void | PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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bool | AllowHurtAnimation () |
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UPrimitiveComponent * | GetPrimaryHitComponent () |
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void | PlayHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath) |
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void | DoSetRagdollPhysics () |
|
void | SetRagdollPhysics (bool bUseRagdollLocationOffset, bool bForceRecreateBones, bool bForLoading) |
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void | CheckOnDinoPlatformSaddle () |
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void | EndDinoPlatformDragging () |
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void | ForceSleepRagdollEx () |
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void | ForceSleepRagdoll () |
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void | ClearRagdollPhysics () |
|
void | DoFindGoodSpot (FVector RagdollLoc, bool bClearCollisionSweep) |
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void | OnRep_IsSleeping () |
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void | SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset) |
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void | ExecSetSleeping (bool bEnable) |
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void | ExecSetPawnSleeping (bool bEnable) |
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void | ChangeActorTeam (int NewTeam) |
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void | UpdateTribeName (FString NewTribeName) |
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void | NetUpdateTribeName_Implementation (FString *NewTribeName) |
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float | GetMaxCursorHUDDistance (AShooterPlayerController *PC) |
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void | DrawHUD (AShooterHUD *HUD) |
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bool | IsSubmerged (bool bDontCheckSwimming, bool bUseFullThreshold, bool bForceCheck, bool bFromVolumeChange) |
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float | GetWaterSubmergedDepthThreshold () |
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float | PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime) |
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void | StopAnimMontage (UAnimMontage *AnimMontage) |
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bool | IsMontagePlaying (UAnimMontage *AnimMontage, float TimeFromEndToConsiderFinished) |
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void | StopAllAnimMontages (float BlendOutTime) |
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void | TryGiveDefaultWeapon () |
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void | ToggleWeapon () |
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void | TryPoop () |
|
void | OrbitCamToggle () |
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void | OrbitCamOn () |
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void | OrbitCamOff () |
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void | ServerRequestDrag_Implementation () |
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void | ServerDinoOrder_Implementation (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *enemyTarget) |
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FVector * | BPModifyRightDirectionInput_Implementation (FVector *result, FVector *directionInput) |
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void | MoveForward (float Val) |
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void | MoveRight (float Val) |
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void | MoveUp (float Val) |
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void | TurnInput (float Val) |
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void | LookInput (float Val) |
|
void | TurnAtRate (float Val) |
|
void | LookUpAtRate (float Val) |
|
bool | IsGameInputAllowed () |
|
bool | IsInputAllowed () |
|
void | OnStartFire (bool bFromGamepadRight) |
|
void | OnStopFire (bool bFromGamepadRight) |
|
void | OnAltFirePressed () |
|
void | OnAltFireReleased () |
|
void | OnStartAltFire (bool bFromGamepad) |
|
void | OnStopAltFire (bool bFromGamepad) |
|
void | OnStartRunning () |
|
void | OnStopRunning () |
|
void | OnRunTogglePressed () |
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void | OnRunToggleReleased () |
|
void | OnRunToggle () |
|
bool | IsRunning () |
|
bool | IsMoving () |
|
void | UpdateStatusComponent (float DeltaSeconds) |
|
void | ServerCaptureDermis_Implementation (APrimalCharacter *Target) |
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void | CaptureCharacterSnapshot (UPrimalItem *Item) |
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void | ApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, FVector Offset, float MaxExtent, int Pose) |
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void | RemoveCharacterSnapshot (UPrimalItem *Item, AActor *From) |
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void | ModifyStasisComponentRadius (float Delta) |
|
void | UpdateStencilValues () |
|
void | Tick (float DeltaSeconds) |
|
void | EndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | SetCharacterMeshesMaterialScalarParamValue (FName ParamName, float Value) |
|
void | EnableBodiesGravity () |
|
void | UpdateSwimmingState () |
|
FVector * | GetRootBodyBoneLocation (FVector *result) |
|
bool | IsOwningClient () |
|
FVector * | GetInputDirectionVector (FVector *result, bool bRelativeToViewDirection) |
|
void | GetCharacterViewLocationAndDirection (FVector *OutViewLocation, FVector *OutViewDirection, bool *OutFromCrosshairOrCamera, float FallbackAngleOffsetDegrees) |
|
void | ZoomIn () |
|
void | ZoomOut () |
|
void | OnStartJump () |
|
void | PlayJumpAnim () |
|
void | PlayLandedAnim () |
|
void | OnJumped_Implementation () |
|
void | NetOnJumped_Implementation () |
|
void | OnVoiceTalkingStateChanged (bool isTalking, bool IsUsingSuperRange) |
|
void | OnStopJump () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
float | GetRunningSpeedModifier (bool bIsForDefaultSpeed) |
|
float | GetMaxHealth () |
|
bool | AllowFirstPerson () |
|
AActor * | GetAimedActor (ECollisionChannel CollisionChannel, UActorComponent **HitComponent, float MaxDistanceOverride, float CheckRadius, int *hitBodyIndex, FHitResult *outHitResult, bool bForceUseCameraLocation, bool bForceUpdateAimedActors, bool bForceUseActorLocation) |
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void | GetAimedActor (FHitResult *outHitResult, ECollisionChannel CollisionChannel, float MaxDistanceOverride, float CheckRadius, bool bForceUseCameraLocation, bool bForceUpdateAimedActors) |
|
void | OnPrimalCharacterSleeped () |
|
void | OnPrimalCharacterUnsleeped () |
|
float | PlayAnimEx (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, bool bForceKeepSynced, float BlendInTime, float BlendOutTime) |
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void | StopAnimEx (UAnimMontage *AnimMontage, bool bReplicate, bool bReplicateToOwner, float BlendOutTime) |
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void | ClientPlayAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh) |
|
void | ClientSyncAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime) |
|
void | ClientStopAnimation_Implementation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
|
float | StartSyncedMontage (UAnimMontage *AnimMontage, float PlayRate, float BlendInTime, float BlendOutTime) |
|
void | StopSyncedMontage (float BlendOutTime, bool bAutoStopAnim) |
|
void | SetRunning (bool bNewRunning) |
|
void | ServerSetRunning_Implementation (bool bNewRunning) |
|
void | UpdateRunSounds (bool bNewRunning) |
|
void | ControllerLeavingGame (AShooterPlayerController *theController) |
|
float | GetLowHealthPercentage () |
|
bool | IsAlive () |
|
FString * | GetDescriptiveName (FString *result) |
|
FString * | GetShortName (FString *result) |
|
TArray< FString > * | GetDetailedDescription (TArray< FString > *result, FString *IndentPrefix) |
|
float | GetHealthPercentage () |
|
float | GetHealth () |
|
FVector * | GetInterpolatedLocation (FVector *result) |
|
void | DrawFloatingChatMessage (AShooterHUD *HUD, FString Message, long double receivedChatTime) |
|
FRotator * | GetInterpolatedRotation (FRotator *result) |
|
FRotator * | GetInterpolatedRotation_NonFlattened (FRotator *result) |
|
float | GetClientRotationInterpSpeed (FVector *RootLoc) |
|
FRotator * | GetAimOffsets (FRotator *result, float DeltaTime, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset) |
|
void | ForceRefreshBones () |
|
void | StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly) |
|
void | EndForceSkelUpdate () |
|
void | ForceMeshRelevant (float Duration) |
|
bool | IsConscious () |
|
void | Stasis () |
|
void | Unstasis () |
|
bool | AllowFallDamage (FHitResult *HitResult, float FallDamageAmount, bool CustomFallDamage) |
|
bool | IsSimulated () |
|
bool | IsWildSlow () |
|
UPrimalCharacterStatusComponent * | GetCharacterStatusComponent () |
|
float | GetBaseStatusValue (TEnumAsByte< enum EPrimalCharacterStatusValue::Type > StatusValueType) |
|
void | DrawLocalPlayerHUD (AShooterHUD *HUD) |
|
bool | IsInStatusState (EPrimalCharacterStatusState::Type StatusStateType) |
|
float | GetCurrentStatusValue (EPrimalCharacterStatusValue::Type StatusValueType) |
|
float | GetMaxStatusValue (EPrimalCharacterStatusValue::Type StatusValueType) |
|
float | GetPercentStatusValue (EPrimalCharacterStatusValue::Type StatusValueType) |
|
bool | IsValidForStatusUpdate () |
|
float | GetMaxSpeedModifier () |
|
float | BP_GetMaxSpeedModifier () |
|
float | GetRotationRateModifier () |
|
float | GetJumpZModifier () |
|
bool | CanBeBaseForCharacter (APawn *Pawn) |
|
float | GetDefaultMovementSpeed () |
|
void | TakeFallingDamage (FHitResult *Hit) |
|
void | ApplyCustomFallDamage (FVector *Location, FVector *Velocity, float FallDamageThreshold) |
|
void | OnLanded (FHitResult *Hit) |
|
void | NetDidLand_Implementation () |
|
void | DidLand () |
|
void | FadeOutLoadingMusic () |
|
void | LocalPossessedBy (APlayerController *ByController) |
|
void | LocalUnpossessed_Implementation () |
|
void | PlayFootstep () |
|
EPhysicalSurface | GetFootPhysicalSurfaceType (bool bForce, bool bIsForFootstepParticles) |
|
EPhysicalSurface | GetPhysMatTypeFromHit (FHitResult *FromHit) |
|
EPhysicalSurface | GetPhysMatTypeFromHits (TArray< FHitResult > *FromHits) |
|
bool | ModifyInputAcceleration (FVector *InputAcceleration) |
|
bool | ShouldAttackStopMoveCollapsing () |
|
bool | AnimationPreventsInput () |
|
bool | BP_AnimationPreventsInput () |
|
float | SetHealth (float newHealth) |
|
bool | IsOfTribe (int ID) |
|
void | SetRagdollReplication (bool Enabled) |
|
void | Serialize (FArchive *Ar) |
|
void | ReplicateRagdoll () |
|
void | InitRagdollRepConstraints () |
|
void | TermRagdollRepConstraints () |
|
void | ClientRagdollUpdate_Implementation (TArray< FVector_NetQuantize > *BoneLocations, FRotator_NetQuantize TargetRootRotation) |
|
void | SleepBodies () |
|
void | UpdateRagdollReplicationOnClient () |
|
void | ClientEndRagdollUpdate_Implementation () |
|
void | OnRep_RagdollPositions () |
|
void | InitRagdollReplication () |
|
bool | IsDraggingCharacter () |
|
void | EndDragCharacter () |
|
bool | CanDragCharacter (APrimalCharacter *Character) |
|
bool | CanBeDragged () |
|
bool | IsInvincible () |
|
int | GetNearestBoneIndexForDrag (APrimalCharacter *Character, FVector HitLocation) |
|
void | TryDragCharacter () |
|
void | UpdateDragging () |
|
void | OnBeginDrag_Implementation (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) |
|
void | OnEndDrag_Implementation () |
|
void | OnBeginDragged (APrimalCharacter *Dragger) |
|
void | OnEndDragged (APrimalCharacter *Dragger) |
|
bool | CanBeCarried (APrimalCharacter *ByCarrier) |
|
float | GetKillXP () |
|
void | UpdateIK () |
|
void | SetEnableIK (bool bEnable) |
|
void | EnableIK (bool bEnable, bool bForceOnDedicated) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | GetHUDElements (APlayerController *ForPC, TArray< FHUDElement > *OutElements) |
|
void | RefreshBiomeZoneVolumes () |
|
void | ForceTickPoseDelta () |
|
void | CheckJumpOutOfWater () |
|
bool | IsTargetableDead () |
|
EShooterPhysMaterialType::Type | GetTargetableDamageFXDefaultPhysMaterial () |
|
bool | Poop (bool bForcePoop) |
|
void | EmitPoop () |
|
bool | IsValidForStatusRecovery () |
|
bool | GetGroundLocation (FVector *theGroundLoc, FVector *OffsetUp, FVector *OffsetDown) |
|
void | DeathHarvestingFadeOut_Implementation () |
|
void | ServerUploadCharacter (AShooterPlayerController *UploadedBy) |
|
FRotator * | GetBaseAimRotation (FRotator *result) |
|
void | ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | NetAddCharacterMovementImpulse_Implementation (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ) |
|
void | NetSetCharacterMovementVelocity_Implementation (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
|
bool | AllowSaving () |
|
bool | IsWatered () |
|
void | LoadedFromSaveGame () |
|
FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) |
|
int | LevelUpPlayerAddedStat (TEnumAsByte< enum EPrimalCharacterStatusValue::Type > StatToLevel, int NumLevels, AShooterPlayerController *ForPlayer) |
|
void | CheckJumpInput (float DeltaTime) |
|
void | ServerTryPoop_Implementation () |
|
void | ClientFailedPoop_Implementation () |
|
void | ClientDidPoop_Implementation () |
|
void | TryAccessInventoryWrapper () |
|
bool | TryAccessInventory () |
|
bool | IsRagdolled () |
|
void | NetForceUpdateAimedCharacters_Implementation (FVector StartLoc, FVector EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius) |
|
bool | HasBuff (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch) |
|
bool | HasBuffWithCustomTag (FName buffCustomTag) |
|
int | GetBuffStackCount (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch) |
|
APrimalBuff * | GetBuff (TSubclassOf< APrimalBuff > BuffClass) |
|
APrimalBuff * | GetBuffWithCustomTag (FName BuffCustomTag) |
|
void | GetAllBuffs (TArray< APrimalBuff * > *AllBuffs) |
|
void | GetBuffs (TArray< APrimalBuff * > *TheBuffs) |
|
APrimalBuff * | GetBuffForPostEffect (UMaterialInterface *anEffect) |
|
void | RemoveAllJumpDeactivatedBuffs (APrimalBuff *IgnoredBuff) |
|
void | OnStartTargeting (bool bFromGamepadLeft) |
|
void | OnStopTargeting (bool bFromGamepadLeft) |
|
void | AttachGPSTransponder (APrimalStructureExplosiveTransGPS *Transponder) |
|
void | UpdateNetDynamicMusic () |
|
void | NetPlaySoundOnCharacter_Implementation (USoundBase *SoundToPlay, bool bPlayOnOwner) |
|
bool | IsMeshGameplayRelevant () |
|
float | GetCorpseDecayRate () |
|
void | TagFriendlyStructures () |
|
void | DestroyByMeshing () |
|
float | GetCarryingSocketYaw (bool RefreshBones) |
|
void | SetCarryingDino (APrimalDinoCharacter *aDino) |
|
void | ClearCarryingDino (bool bFromDino, bool bCancelAnyCarryBuffs) |
|
void | OnAttachedToCharacter () |
|
void | OnDetachedFromCharacter (APrimalCharacter *aCharacter, int OverrideDirection) |
|
void | ClearMountedDino (bool fromMountedDino) |
|
bool | DinoMountOnMe (APrimalDinoCharacter *dinoCharacter) |
|
bool | CanMountOnMe (APrimalDinoCharacter *dinoCharacter) |
|
void | OnRep_MountedDino () |
|
bool | HasCryoSickness () |
|
float | GetDragWeight (APrimalCharacter *ForDragger) |
|
void | SetBase (UPrimitiveComponent *NewBaseComponent, FName BoneName, bool bNotifyPawn) |
|
void | UnPossessed () |
|
void | TryCallAttackTarget () |
|
void | TryCallMoveTo () |
|
UTexture2D * | GetOverrideDefaultCharacterParamTexture (FName theParamName, UTexture2D *CurrentTexture) |
|
bool | CanBePainted () |
|
UPaintingTexture * | GetPaintingTexture () |
|
void | OnRep_PaintingComponent () |
|
bool | AllowColoringBy (APlayerController *ForPC, UObject *anItem) |
|
FVector * | GetFloatingHUDLocation (FVector *result) |
|
void | NetStopAllAnimMontage_Implementation () |
|
void | DeactivateBuffs (TSubclassOf< APrimalBuff > ForBuffClass, UPrimalItem *ForInstigatorItem, bool perfectClassMatch) |
|
bool | ExcludePostProcessBlendableMaterial (UMaterialInterface *BlendableMaterialInterface) |
|
FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
|
void | TryCallStayOne () |
|
void | TryCallFollowOne () |
|
void | TryCallFollowDistanceCycleOne () |
|
void | TryCallFlyerLandOne () |
|
void | OnRep_AttachmentReplication () |
|
FString * | GetDebugInfoString (FString *result) |
|
long double | GetLastCausedDamageTime () |
|
void | SetLastCausedDamageTime (const long double lastCausedDamageTime) |
|
bool | SimulatedPreventBasedPhysics () |
|
bool | AllowMovementMode (EMovementMode NewMovementMode, char NewCustomMode) |
|
APrimalDinoCharacter * | GetBasedOrSeatingOnDino () |
|
APrimalDinoCharacter * | GetBasedOnDino () |
|
FVector * | GetTargetPathfindingLocation (FVector *result, AActor *Attacker) |
|
void | ClientHandleNetDestroy () |
|
bool | UseClearOnConsumeInput () |
|
float | GetDamageTorpidityIncreaseMultiplierScale () |
|
float | GetIndirectTorpidityIncreaseMultiplierScale () |
|
bool | BPIsBasedOnDynamicActor () |
|
void | NotifyBumpedByPawn (APrimalCharacter *ByPawn) |
|
void | NotifyBumpedPawn (APawn *BumpedPawn) |
|
ENetRole | GetRole () |
|
void | SetMyInventoryComponent (UPrimalInventoryComponent *theInventoryComponent) |
|
FVector * | GetTPVCameraOffset (FVector *result) |
|
FVector * | GetTPVCameraOffsetMultiplier (FVector *result) |
|
bool | UseCenteredTPVCamera () |
|
void | PossessedBy (AController *NewController) |
|
bool | IsBlockedByShield (FHitResult *HitInfo, FVector *ShotDirection, bool bBlockAllPointDamage) |
|
void | BPNetAddCharacterMovementImpulse (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ, bool bApplyToBigPawns) |
|
void | BPNetSetCharacterMovementVelocity (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
|
float | GetGravityZScale () |
|
void | GetCharactersGrappledToMe (TArray< APrimalCharacter * > *GrappledCharsArray) |
|
float | GetFallAcceleration () |
|
void | OnMovementModeChanged (EMovementMode PrevMovementMode, char PreviousCustomMode) |
|
void | EnableBPTimerServer (bool bEnable) |
|
void | EnableBPTimerNonDedicated (bool bEnable) |
|
void | SetCharacterAndRagdollLocation (FVector NewLocation) |
|
void | CheckRagdollPenetration () |
|
APrimalStructureExplosive * | GetAttachedExplosive () |
|
bool | IsInVacuumSealedSpace () |
|
void | DownCallOne () |
|
float | BPModifyFOV_Implementation (float FOVIn) |
|
bool | AllowOverrideWalkingVelocity () |
|
bool | AllowOverrideSwimmingVelocity () |
|
bool | AllowOverrideNewFallVelocity () |
|
void | OverrideWalkingVelocity (FVector *InitialVelocity, const float *Friction, float DeltaTime) |
|
void | OverrideSwimmingVelocity (FVector *InitialVelocity, FVector *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime) |
|
void | OverrideNewFallVelocity (FVector *InitialVelocity, FVector *Gravity, float DeltaTime) |
|
bool | PreventLanding (FVector ImpactPoint, FVector ImpactAccel, FVector *Velocity) |
|
bool | AllowOverrideFlyingVelocity () |
|
void | OverrideFlyingVelocity (FVector *InitialVelocity, FVector *Gravity, float DeltaTime) |
|
void | SetDynamicMusic (USoundBase *newMusic) |
|
bool | PreventsTargeting_Implementation (AActor *ByActor) |
|
bool | PreventInputType (EPrimalCharacterInputType::Type inputType) |
|
bool | PreventInputDoesOffset () |
|
float | GetImmersionDepth (bool bUseLineTrace) |
|
bool | IsAlliedWithOtherTeam (int OtherTeamID) |
|
void | TickMovementComponent (float DeltaTime) |
|
void | ResetCollisionSweepLocation (FVector *newLocation) |
|
void | DidTeleport_Implementation (FVector newLoc, FRotator newRot) |
|
void | FinalLoadedFromSaveGame () |
|
void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
FString * | PlayerCommand_Implementation (FString *result, FString *TheCommand) |
|
void | UpdateSimulatedPosition (FVector *NewLocation, FRotator *NewRotation) |
|
void | NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
|
void | NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem) |
|
void | NotifyItemRemoved (UPrimalItem *anItem) |
|
void | TeleportSucceeded (bool bIsATest, bool bSimpleTeleport) |
|
bool | IsAttachedToSomething () |
|
void | AttachToOtherCharacter (APrimalCharacter *characterToAttachTo, FName InSocketName, const bool enableMovementAndCollision, EAttachLocation::Type AttachLocation) |
|
void | AttachedToOtherCharacterUpdateWorldLocation (FVector *worldLocation) |
|
void | DetachFromOtherCharacter (const bool enableMovementAndCollision) |
|
bool | UseFastTurretTargeting () |
|
bool | ConsumeProjectileImpact (AShooterProjectile *theProjectile, FHitResult *HitResult) |
|
bool | IsProneOrSitting (bool bIgnoreLockedToSeat) |
|
bool | CharacterIsCarriedAsPassenger () |
|
void | DoCharacterDetachment (bool bIncludeRiding, bool bIncludeCarrying, APrimalBuff *BuffToIgnore) |
|
bool | IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried) |
|
void | InitializedAnimScriptInstance () |
|
bool | ForceAddUnderwaterCharacterStatusValues () |
|
bool | ShouldForceCameraStyle (APrimalCharacter *ForViewTarget, ECameraStyle::Type *OutForcedCameraStyle) |
|
bool | IsPrimalCharFriendly (APrimalCharacter *primalChar) |
|
bool | IsHostileTo (APrimalCharacter *OtherCharacter) |
|
bool | IsHostileOrAggressiveTo (APrimalCharacter *OtherCharacter) |
|
bool | ShouldDealDamageTo (APrimalCharacter *OtherCharacter, bool bAllowDamageToSelf, bool bAllowDamageToTribe, bool bAllowDamageToAlliedTribes) |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
UPrimitiveComponent * | GetBasedMovementComponent () |
|
FVector * | GetCapsuleTopLocation (FVector *result) |
|
FVector * | GetCapsuleBottomLocation (FVector *result) |
|
void | OnMassTeleportEvent (EMassTeleportState::Type EventState, APrimalCharacter *TeleportInitiatedByChar) |
|
bool | GetAllAttachedChars (TArray< APrimalCharacter * > *AttachedCharsArray, const bool bIncludeSelf, const bool bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried) |
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bool | GetAllAttachedCharsInternal (TSet< APrimalCharacter *, DefaultKeyFuncs< APrimalCharacter *, 0 >, FDefaultSetAllocator > *AttachedChars, APrimalCharacter *OriginalChar, const bool bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried) |
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bool | ShouldForceDedicatedMovementTickEveryFrame () |
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float | GetMoveAnimRate () |
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void | ClearCachedIkTraceResults () |
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float | OverrideTerminalVelocity () |
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void | ClientCheatFly_Implementation () |
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void | ClientCheatWalk_Implementation () |
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bool | UseOverrideWaterJumpVelocity () |
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float | GetOverrideWaterJumpVelocity (float OutOfWaterZ) |
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void | OverrideCameraInterpSpeed (const float DefaultTPVCameraSpeedInterpMultiplier, const float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpMultiplier, float *TPVOffsetInterpSpeed) |
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void | NativeSimulateHair (TArray< FVector > *CurrentPos, TArray< FVector > *LastPos, TArray< FVector > *RestPos, TArray< FVector > *PivotPos, TArray< float > *RestDistance, FVector HairSocketLoc, FRotator HairSocketRot, FVector ChestSocketLoc, FRotator ChestSocketRot, float DeltaTime, float Damping, float DampingFrontModifier, float DampingBack, float InWater, float HairWetness, float DragForce, float HairScale, float SpringForce, float SpringForceFrontModifier, float SpringForceBack, float GravityForce, FVector ShoulderLCollisionOffset, float ShoulderLCollisionRadius, FVector ShoulderRCollisionOffset, float ShoulderRCollisionRadius, FVector HeadHairCollisionOffset, float HeadHairCollisionRadius, FVector NeckHairCollisionOffset, float NeckHairCollisionRadius, float MaxDistanceToRestPos, FTransform LastHeadTransform, bool bPosAsPivot, bool bCollideMiddle, bool bCollideWithNeck) |
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bool | ShouldDisableCameraInterpolation () |
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EMovementMode | GetPrimalCharMovementMode () |
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bool | IsPrimalCharWalking () |
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bool | IsPrimalCharFalling () |
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bool | IsPrimalCharSwimming () |
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bool | IsPrimalCharFlying () |
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UAnimMontage * | GetPoopAnimation (bool bForcePoop) |
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float | GetBaseDragWeight () |
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float | BPAdjustDamage (float IncomingDamage, FDamageEvent TheDamageEvent, AController *EventInstigator, AActor *DamageCauser, bool bIsPointDamage, FHitResult PointHitInfo) |
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void | PlayDyingGeneric (float KillingDamage, FDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayDyingPoint (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayDyingRadial (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
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void | PlayHitEffectPoint (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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void | PlayHitEffectRadial (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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bool | BPPreventStasis () |
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FVector * | BPAdjustCharacterMovementImpulse (FVector *result, FVector Impulse, bool bVelocityChange, float MassScaleImpulseExponent, bool bOverrideMaxImpulseZ) |
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FVector * | BPAdjustImpulseFromDamage (FVector *result, FVector DesiredImpulse, float DamageTaken, FDamageEvent TheDamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsPointDamage, FHitResult PointHitInfo) |
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void | BPCharacterDetach () |
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ECameraStyle::Type | BPForceCameraStyle (APrimalCharacter *ForViewTarget) |
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FVector * | BPOverrideCharacterNewFallVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, float DeltaTime) |
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bool | AllowPlayMontage (UAnimMontage *AnimMontage) |
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bool | BP_ForceAllowAddBuff (TSubclassOf< APrimalBuff > BuffClass) |
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bool | BP_IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried) |
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void | BP_OnEndCarried (bool bFromDino, bool bCancelAnyCarryBuffs) |
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void | BP_OnJumpPressed () |
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void | BP_OnJumpReleased () |
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void | BP_OnSetDeath () |
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void | BP_OnSetRunning (bool bNewIsRunning) |
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void | BP_OnStartCarried (APrimalDinoCharacter *aDino) |
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void | BP_OnZoomIn () |
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void | BP_OnZoomOut () |
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bool | BP_ShouldDisableCameraInterpolation () |
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void | BPAddedAttachmentsForItem (UPrimalItem *anItem) |
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float | BPAdjustTorpidityDamage (float DesiredTorpidityDamage, float HealthDamageAmount, TSubclassOf< UDamageType > DamageType) |
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void | BPApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, FVector Offset, float MaxExtent, int Pose) |
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FRotator * | BPCameraBaseOrientation (FRotator *result, APrimalCharacter *viewingCharacter) |
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FRotator * | BPCameraRotationFinal (FRotator *result, APrimalCharacter *viewingCharacter, FRotator *InCurrentFinalRot) |
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bool | BPCanBaseOnCharacter (APrimalCharacter *BaseCharacter) |
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bool | BPCanBeBaseForCharacter (APawn *Pawn) |
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bool | BPCanNotifyTeamAggroAI (APrimalDinoCharacter *Dino) |
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void | BPCharacterSleeped () |
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void | BPCharacterUnsleeped () |
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void | BPCheckJumpInput (bool *bUseCustomErrorMessage, FString *ErrorMessageToDisplay) |
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float | BPGetAddForwardVelocityOnJump () |
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float | BPGetExtraMeleeDamageModifier () |
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FVector * | BPGetFPVViewLocation (FVector *result, APrimalCharacter *viewingCharacter) |
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float | BPGetGravityZScale () |
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float | BPGetHUDOverrideBuffProgressBarPercent () |
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void | BPGetOverrideCameraInterpSpeed (float DefaultTPVCameraSpeedInterpolationMultiplier, float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpolationMultiplier, float *TPVOffsetInterpSpeed) |
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bool | BPHandleLeftShoulderButton () |
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bool | BPHandlePoop () |
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bool | BPHandleRightShoulderButton () |
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FRotator * | BPLimitPlayerRotation (FRotator *result, APrimalCharacter *viewingCharacter, FRotator InViewRotation) |
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FVector * | BPModifyForwardDirectionInput (FVector *result, FVector *directionInput) |
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float | BPModifyFOVInterpSpeed (float FOVInterpSpeedIn) |
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FVector * | BPModifyRightDirectionInput (FVector *result, FVector *directionInput) |
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float | BPModifyViewHitDir (APrimalCharacter *viewingCharacter, float InViewHitDir) |
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void | BPNotifyBPNotifyIsDamageCauserOfAddedBuff (APrimalBuff *buff) |
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void | BPNotifyBumpedByPawn (APrimalCharacter *ByPawn) |
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void | BPNotifyBumpedPawn (APrimalCharacter *BumpedPawn) |
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void | BPNotifyDroppedItemPickedUp (ADroppedItem *itemPickedUp, APrimalCharacter *PickedUpBy) |
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void | BPNotifyLevelUp (int ExtraCharacterLevel) |
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void | BPNotifyToggleHUD (bool bHUDHidden) |
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void | BPOnAnimPlayedNotify (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer) |
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bool | BPOnAttachmentReplication () |
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void | BPOnLethalDamage (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser, bool *bPreventDeath) |
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void | BPOnMassTeleportEvent (EMassTeleportState::Type EventState, APrimalCharacter *TeleportInitiatedByChar) |
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void | BPOnMovementModeChangedNotify (EMovementMode PrevMovementMode, char PreviousCustomMode) |
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void | BPOnStaminaDrained () |
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FVector * | BPOverrideFlyingVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, float DeltaTime) |
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bool | BPOverrideFPVViewLocation (APrimalCharacter *viewingCharacter) |
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UAnimMontage * | BPOverrideHurtAnim (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bIsPointDamage, FVector PointDamageLocation, FVector PointDamageHitNormal) |
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void | BPPreSerializeSaveGame () |
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bool | BPPreventFallDamage (FHitResult *HitResult, float FallDamageAmount) |
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bool | BPPreventInputType (EPrimalCharacterInputType::Type inputType) |
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void | BPRemoveCharacterSnapshot (UPrimalItem *Item, AActor *From) |
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void | BPSetCharacterMeshesMaterialScalarParamValue (FName ParamName, float Value) |
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bool | BPShouldLimitForwardDirection () |
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bool | BPShouldLimitRightDirection () |
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void | BPTimerNonDedicated () |
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void | BPTimerServer () |
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void | ClientDidPoop () |
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void | ClientEndRagdollUpdate () |
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void | ClientFailedPoop () |
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void | ClientNotifyLevelUp () |
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void | ClientPlayAnimation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh) |
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void | ClientRagdollUpdate (TArray< FVector_NetQuantize > *BoneLocations, FRotator_NetQuantize TargetRootRotation) |
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void | ClientStopAnimation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
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void | ClientSyncAnimation (UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime) |
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void | DeathHarvestingFadeOut () |
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void | DidTeleport (FVector newLoc, FRotator newRot) |
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bool | EnableTurnToFaceRotation () |
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TSubclassOf< APrimalBuff_Grappled > * | GetGrappledBuffClassOverride (TSubclassOf< APrimalBuff_Grappled > *result) |
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FName * | GetOverrideSocket (FName *result, FName from) |
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bool | GiveKillExperience () |
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void | LocalUnpossessed () |
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void | NetAddCharacterMovementImpulse (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ) |
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void | NetDidLand () |
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void | NetOnJumped () |
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void | NetPlaySoundOnCharacter (USoundBase *SoundToPlay, bool bPlayOnOwner) |
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void | NetSetCharacterMovementVelocity (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
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void | NetStopAllAnimMontage () |
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void | NetUpdateTribeName (FString *NewTribeName) |
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void | OnBeginDrag (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) |
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void | OnEndDrag () |
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bool | PreventsTargeting (AActor *ByActor) |
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void | ServerCallAggressive () |
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void | ServerCallAttackTarget (AActor *TheTarget) |
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void | ServerCallFollow () |
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void | ServerCallFollowDistanceCycleOne (APrimalDinoCharacter *ForDinoChar) |
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void | ServerCallFollowOne (APrimalDinoCharacter *ForDinoChar) |
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void | ServerCallLandFlyerOne (APrimalDinoCharacter *ForDinoChar) |
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void | ServerCallMoveTo (FVector MoveToLoc) |
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void | ServerCallNeutral () |
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void | ServerCallPassive () |
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void | ServerCallSetAggressive () |
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void | ServerCallStay () |
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void | ServerCallStayOne (APrimalDinoCharacter *ForDinoChar) |
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void | ServerCaptureDermis (APrimalCharacter *Target) |
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void | ServerDinoOrder (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *target) |
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void | ServerGiveDefaultWeapon () |
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void | ServerRequestDrag () |
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void | ServerSetRunning (bool bNewRunning) |
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void | ServerTryPoop () |
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TSubobjectPtr< UCharacterMovementComponent > & | CharacterMovementField () |
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unsigned __int16 & | LastMoveOnlyRotationPitchField () |
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unsigned __int16 & | LastMoveOnlyRotationYawField () |
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unsigned __int16 & | LastReplicatedMoveOnlyRotationPitchField () |
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unsigned __int16 & | LastReplicatedMoveOnlyRotationYawField () |
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FVector & | BaseTranslationOffsetField () |
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char & | ReplicatedMovementModeField () |
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float & | LeftDynamicActorBaseTimeField () |
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float & | CrouchedEyeHeightField () |
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float & | ProneEyeHeightField () |
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FDodgeMovementInfo & | DodgingMovementInfoField () |
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TArray< USoundBase * > | CharacterOverrideSoundFromField () |
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TArray< USoundBase * > | CharacterOverrideSoundToField () |
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bool & | bInBaseReplicationField () |
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float & | JumpKeyHoldTimeField () |
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float & | JumpMaxHoldTimeField () |
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int & | LastTeleportedFrameField () |
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long double & | ForceUnfreezeSkeletalDynamicsUntilTimeField () |
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BitFieldValue< bool, unsigned __int32 > | bIsCrouched () |
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BitFieldValue< bool, unsigned __int32 > | bIsProne () |
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BitFieldValue< bool, unsigned __int32 > | bCanEverDodge () |
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BitFieldValue< bool, unsigned __int32 > | bCanEverProne () |
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BitFieldValue< bool, unsigned __int32 > | bCanEverCrouch () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateDesiredRotation () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterSound () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterParticle () |
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BitFieldValue< bool, unsigned __int32 > | bPressedJump () |
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BitFieldValue< bool, unsigned __int32 > | bClientUpdating () |
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BitFieldValue< bool, unsigned __int32 > | bIsPlayingTurningAnim () |
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BitFieldValue< bool, unsigned __int32 > | bClientWasFalling () |
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BitFieldValue< bool, unsigned __int32 > | bClientResimulateRootMotion () |
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BitFieldValue< bool, unsigned __int32 > | bSimGravityDisabled () |
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BitFieldValue< bool, unsigned __int32 > | bIsBigPusher () |
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BitFieldValue< bool, unsigned __int32 > | bCanBePushed () |
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BitFieldValue< bool, unsigned __int32 > | bCanPushOthers () |
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BitFieldValue< bool, unsigned __int32 > | bSetDefaultMovementMode () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideWalkingVelocity () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideSwimmingVelocity () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideNewFallVelocity () |
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BitFieldValue< bool, unsigned __int32 > | bRelativeBaseUsePitchAndRoll () |
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BitFieldValue< bool, unsigned __int32 > | bStartedJumpingWhileOnABase () |
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BitFieldValue< bool, unsigned __int32 > | bIsBasedOnMesh () |
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BitFieldValue< bool, unsigned __int32 > | bIsSettingReplicatedBasedMovement () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPPreventMovementMode () |
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UPrimitiveComponent * | GetMovementBase () |
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bool | IsJumping () |
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bool | NotifyLanded (FHitResult *Hit) |
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bool | ShouldOverrideNewFallVelocity () |
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bool | ShouldOverrideSwimmingVelocity () |
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bool | ShouldOverrideWalkingVelocity () |
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void | SetLastMovementDesiredRotation (FRotator *InRotation) |
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bool | AllowMovementMode (EMovementMode NewMovementMode, char NewCustomMode) |
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void | ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
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void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
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USoundBase * | BPOverrideCharacterSound_Implementation (USoundBase *SoundIn) |
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void | BaseChange () |
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bool | CanCrouch () |
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bool | CanDodge () |
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bool | CanJump () |
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bool | CanJumpInternal_Implementation () |
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bool | CanProne () |
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void | CheckJumpInput (float DeltaTime) |
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void | ClearCrossLevelReferences () |
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void | ClearJumpInput () |
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void | ClientCheatFly_Implementation () |
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void | ClientCheatGhost_Implementation () |
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void | ClientCheatWalk_Implementation () |
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void | Crouch (bool bClientSimulation) |
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bool | DoJump (bool bReplayingMoves) |
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UActorComponent * | FindComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
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UAnimMontage * | GetCurrentMontage () |
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float | GetDefaultHalfHeight () |
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float | GetJumpMaxHoldTime () |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
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bool | IsBasedOnDynamicActor () |
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bool | IsComponentTickDelegated (UActorComponent *Component) |
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bool | IsGamePlayRelevant () |
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void | Jump () |
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void | Landed (FHitResult *Hit) |
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void | LaunchCharacter (FVector LaunchVelocity, bool bXYOverride, bool bZOverride) |
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void | NetTeleportSucceeded_Implementation (FVector ToLoc, FRotator ToRot) |
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void | OnEndCrouch (float HeightAdjust, float ScaledHeightAdjust) |
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void | OnMovementModeChanged (EMovementMode PrevMovementMode, char PrevCustomMode) |
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void | OnRep_DodgingMovementInfo () |
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void | OnRep_IsCrouched () |
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void | OnRep_IsProne () |
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void | OnRep_ReplicatedBasedMovement () |
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void | OnRep_ReplicatedMovement () |
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void | OnRep_RootMotion () |
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void | OnStartCrouch (float HeightAdjust, float ScaledHeightAdjust) |
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void | PawnClientRestart () |
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float | PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer) |
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void | PossessedBy (AController *NewController) |
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void | PostInitializeComponents () |
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void | PostNetReceive () |
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void | PostNetReceiveLocationAndRotation () |
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void | PreNetReceive () |
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bool | PreventMovementMode (EMovementMode NewMovementMode, char NewCustomMode) |
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void | Prone (bool bClientSimulation) |
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void | RecalculateBaseEyeHeight () |
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void | Restart () |
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void | SetBase (UPrimitiveComponent *NewBaseComponent, FName BoneName, bool bNotifyPawn) |
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bool | ShouldNotifyLanded (FHitResult *Hit) |
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bool | ShouldReplicateRotPitch () |
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bool | ShouldUseWaveLocking (bool bForceCheck) |
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bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
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void | StartDodging (FVector InDodgingVelocity, bool bClientSimulation) |
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void | StopAnimMontage (UAnimMontage *AnimMontage) |
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void | StopDodging (bool bClientSimulation) |
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void | StopJumping () |
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void | TeleportSucceeded (bool bIsATest, bool bSimpleTeleport) |
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bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
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void | TickFromBaseWhenAttachedToParent () |
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void | TornOff () |
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void | TurnOff () |
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void | UnCrouch (bool bClientSimulation) |
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void | UnPossessed () |
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void | UnProne (bool bClientSimulation) |
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void | UpdateSimulatedPosition (FVector *NewLocation, FRotator *NewRotation) |
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bool | BP_PreventMovementMode (EMovementMode newMovementMode, char newCustomMode) |
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bool | CanJumpInternal () |
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void | ClientCheatFly () |
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void | ClientCheatGhost () |
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void | ClientCheatWalk () |
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void | K2_OnEndCrouch (float HalfHeightAdjust, float ScaledHalfHeightAdjust) |
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void | K2_OnMovementModeChanged (EMovementMode PrevMovementMode, EMovementMode NewMovementMode, char PrevCustomMode, char NewCustomMode) |
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void | K2_OnStartCrouch (float HalfHeightAdjust, float ScaledHalfHeightAdjust) |
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void | K2_UpdateCustomMovement (float DeltaTime) |
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void | NetTeleportSucceeded (FVector ToLoc, FRotator ToRot) |
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void | OnJumped () |
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void | OnLanded (FHitResult *Hit) |
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void | OnLaunched (FVector LaunchVelocity, bool bXYOverride, bool bZOverride) |
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void | OnWalkingOffLedge () |
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TSubobjectPtr< UCharacterMovementComponent > & | CharacterMovementField () |
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FVector & | BaseTranslationOffsetField () |
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char & | ReplicatedMovementModeField () |
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float & | LeftDynamicActorBaseTimeField () |
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float & | CrouchedEyeHeightField () |
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float & | ProneEyeHeightField () |
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float & | HarvestingDestructionMeshRangeMultiplerField () |
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TArray< USoundBase * > | CharacterOverrideSoundFromField () |
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TArray< USoundBase * > | CharacterOverrideSoundToField () |
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bool & | bInBaseReplicationField () |
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float & | JumpKeyHoldTimeField () |
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float & | JumpMaxHoldTimeField () |
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float & | ExtraMaxAccelerationModifierField () |
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float & | ExtraFrictionModifierField () |
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int & | LastTeleportedFrameField () |
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long double & | ForceUnfreezeSkeletalDynamicsUntilTimeField () |
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BitFieldValue< bool, unsigned __int32 > | bIsCrouched () |
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BitFieldValue< bool, unsigned __int32 > | bIsProne () |
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BitFieldValue< bool, unsigned __int32 > | bCanEverProne () |
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BitFieldValue< bool, unsigned __int32 > | bCanEverCrouch () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateDesiredRotation () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterSound () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterParticle () |
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BitFieldValue< bool, unsigned __int32 > | bPressedJump () |
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BitFieldValue< bool, unsigned __int32 > | bClientUpdating () |
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BitFieldValue< bool, unsigned __int32 > | bIsPlayingTurningAnim () |
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BitFieldValue< bool, unsigned __int32 > | bClientWasFalling () |
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BitFieldValue< bool, unsigned __int32 > | bClientResimulateRootMotion () |
|
BitFieldValue< bool, unsigned __int32 > | bSimGravityDisabled () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBigPusher () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBePushed () |
|
BitFieldValue< bool, unsigned __int32 > | bCanPushOthers () |
|
BitFieldValue< bool, unsigned __int32 > | bSetDefaultMovementMode () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideWalkingVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideSwimmingVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideNewFallVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideFlyingVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventWaterHopCorrectionVelChange () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesRootMotion () |
|
BitFieldValue< bool, unsigned __int32 > | bBasedUsesFastPathSMCTick () |
|
BitFieldValue< bool, unsigned __int32 > | bBasedUsesFastPathMoveTick () |
|
BitFieldValue< bool, unsigned __int32 > | bForceUnfreezeIkNextFrame () |
|
bool | NotifyLanded (FHitResult *Hit) |
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bool | IsJumping () |
|
float | ModifyAirControl (float Damage, FPointDamageEvent *PointDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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UPrimitiveComponent * | GetMovementBase () |
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void | SetLastMovementDesiredRotation (FRotator *InRotation) |
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bool | AllowOverrideFlyingVelocity () |
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bool | AllowOverrideNewFallVelocity () |
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bool | AllowOverrideSwimmingVelocity () |
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bool | AllowOverrideWalkingVelocity () |
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FRotator * | BPModifyRootMotionDeltaRotation_Implementation (FRotator *result, FRotator *Delta) |
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void | PostInitializeComponents () |
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void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
|
float | GetDefaultHalfHeight () |
|
UActorComponent * | FindComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
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void | Landed (FHitResult *Hit) |
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bool | CanJump () |
|
bool | CanJumpInternal_Implementation () |
|
bool | DoJump (bool bReplayingMoves) |
|
void | RecalculateBaseEyeHeight () |
|
void | OnRep_IsCrouched () |
|
void | OnRep_IsProne () |
|
bool | CanCrouch () |
|
void | Crouch (bool bClientSimulation) |
|
void | UnCrouch (bool bClientSimulation) |
|
bool | CanProne () |
|
void | Prone (bool bClientSimulation) |
|
void | UnProne (bool bClientSimulation) |
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void | OnEndCrouch (float HeightAdjust, float ScaledHeightAdjust) |
|
void | OnStartCrouch (float HeightAdjust, float ScaledHeightAdjust) |
|
void | ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | TeleportSucceeded (bool bIsATest, bool bSimpleTeleport) |
|
void | NetTeleportSucceeded_Implementation (FVector ToLoc, FRotator ToRot) |
|
void | ClearCrossLevelReferences () |
|
void | SetBase (UPrimitiveComponent *NewBaseComponent, FName BoneName, bool bNotifyPawn) |
|
bool | IsBasedOnDynamicActor () |
|
void | TurnOff () |
|
void | Restart () |
|
void | PawnClientRestart () |
|
void | PossessedBy (AController *NewController) |
|
void | UnPossessed () |
|
void | TornOff () |
|
void | BaseChange () |
|
void | LaunchCharacter (FVector LaunchVelocity, bool bXYOverride, bool bZOverride) |
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void | OnMovementModeChanged (EMovementMode PrevMovementMode, char PrevCustomMode) |
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bool | ShouldNotifyLanded (FHitResult *Hit) |
|
void | Jump () |
|
void | StopJumping () |
|
void | CheckJumpInput (float DeltaTime) |
|
void | ClearJumpInput () |
|
float | GetJumpMaxHoldTime () |
|
void | PreNetReceive () |
|
void | PostNetReceive () |
|
void | OnRep_ReplicatedBasedMovement () |
|
void | OnRep_ReplicatedMovement () |
|
void | OnRep_RootMotion () |
|
void | UpdateSimulatedPosition (FVector *NewLocation, FRotator *NewRotation) |
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void | PostNetReceiveLocationAndRotation () |
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bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
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bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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bool | IsPlayingRootMotion () |
|
USoundBase * | BPOverrideCharacterSound_Implementation (USoundBase *SoundIn) |
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float | PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime) |
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void | StopAnimMontage (UAnimMontage *AnimMontage) |
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UAnimMontage * | GetCurrentMontage () |
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void | ClientCheatWalk_Implementation () |
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void | ClientCheatFly_Implementation () |
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void | ClientCheatGhost_Implementation () |
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bool | ShouldReplicateRotPitch () |
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float | OverrideTerminalVelocity (bool bIgnoreTrueBlack, bool bUseGrayscale) |
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bool | BP_PreventMovementMode (EMovementMode newMovementMode, char newCustomMode) |
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FRotator * | BPModifyRootMotionDeltaRotation (FRotator *result, FRotator *Delta) |
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void | K2_OnEndCrouch (float HalfHeightAdjust, float ScaledHalfHeightAdjust) |
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void | K2_OnMovementModeChanged (EMovementMode PrevMovementMode, EMovementMode NewMovementMode, char PrevCustomMode, char NewCustomMode) |
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void | K2_OnStartCrouch (float HalfHeightAdjust, float ScaledHalfHeightAdjust) |
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void | K2_UpdateCustomMovement (float DeltaTime) |
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void | OnJumped () |
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void | OnLanded (FHitResult *Hit) |
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void | OnLaunched (FVector LaunchVelocity, bool bXYOverride, bool bZOverride) |
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void | OnWalkingOffLedge () |
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bool | ReplicateMovementToSimulatedClients () |
|
float & | BaseEyeHeightField () |
|
TSubclassOf< AController > & | AIControllerClassField () |
|
APlayerState * | PlayerStateField () |
|
char & | RemoteViewPitchField () |
|
AController * | LastHitByField () |
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AController * | ControllerField () |
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float & | AllowedYawErrorField () |
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bool & | bClearOnConsumeField () |
|
FVector & | ControlInputVectorField () |
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FVector & | LastControlInputVectorField () |
|
TWeakObjectPtr< AController > & | SpawnedForControllerField () |
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BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationPitch () |
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BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationYaw () |
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BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationRoll () |
|
BitFieldValue< bool, unsigned __int32 > | bCanAffectNavigationGeneration () |
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BitFieldValue< bool, unsigned __int32 > | bPreventMovementStoppingOnPossess () |
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BitFieldValue< bool, unsigned __int32 > | bInputEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bProcessingOutsideWorldBounds () |
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FVector * | GetNavAgentLocation (FVector *result) |
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void | AddControllerPitchInput (float Val) |
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void | AddControllerRollInput (float Val) |
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void | AddControllerYawInput (float Val) |
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void | AddMovementInput (FVector WorldDirection, float ScaleValue, bool bForce) |
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void | BecomeViewTarget (APlayerController *PC) |
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void | ClientSetRotation (FRotator NewRotation) |
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FVector * | ConsumeMovementInputVector (FVector *result) |
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void | DestroyPlayerInputComponent () |
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void | Destroyed () |
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void | DetachFromControllerPendingDestroy () |
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void | DisableInput (APlayerController *PlayerController) |
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void | EnableInput (APlayerController *PlayerController) |
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void | FaceRotation (FRotator NewControlRotation, float DeltaTime, bool bFromController) |
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void | GetActorEyesViewPoint (FVector *out_Location, FRotator *out_Rotation) |
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FRotator * | GetBaseAimRotation (FRotator *result) |
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FRotator * | GetControlRotation (FRotator *result) |
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AController * | GetDamageInstigator (AController *InstigatedBy, UDamageType *DamageType) |
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float | GetDefaultHalfHeight () |
|
FString * | GetHumanReadableName (FString *result) |
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FVector * | GetLastMovementInputVector (FVector *result) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
float | GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
|
APlayerController * | GetOwnerController () |
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FVector * | GetPawnViewLocation (FVector *result, bool bAllTransforms) |
|
FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
|
FRotator * | GetViewRotation (FRotator *result) |
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bool | InFreeCam () |
|
void | Internal_AddMovementInput (FVector WorldAccel, bool bForce) |
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FVector * | Internal_ConsumeMovementInputVector (FVector *result) |
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bool | IsBasedOnActor (AActor *Other) |
|
bool | IsControlled () |
|
bool | IsCrouched () |
|
bool | IsFalling () |
|
bool | IsLocallyControlled () |
|
bool | IsLocallyControlledByPlayer () |
|
bool | IsMoveInputIgnored () |
|
bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
|
bool | IsWalking () |
|
FVector * | K2_GetMovementInputVector (FVector *result) |
|
void | LaunchPawn (FVector LaunchVelocity, bool bXYOverride, bool bZOverride) |
|
void | MoveIgnoreActorAdd (AActor *ActorToIgnore) |
|
void | OnRep_Controller () |
|
void | OutsideWorldBounds () |
|
void | PawnClientRestart () |
|
void | PawnMakeNoise (float Loudness, FVector NoiseLocation, bool bUseNoiseMakerLocation, AActor *NoiseMaker) |
|
void | PossessedBy (AController *NewController) |
|
void | PostInitializeComponents () |
|
void | PostInputProcessed () |
|
void | PostLoad () |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PostNetReceiveVelocity (FVector *NewVelocity) |
|
void | PostRegisterAllComponents () |
|
void | PreInitializeComponents () |
|
bool | ReachedDesiredRotation () |
|
void | RecalculateBaseEyeHeight () |
|
void | Reset () |
|
void | Restart () |
|
void | SetCanAffectNavigationGeneration (bool bNewValue) |
|
bool | ShouldTakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | ShouldTickIfViewportsOnly () |
|
void | SpawnDefaultController () |
|
float | TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | Tick (float DeltaSeconds) |
|
void | TickBasedCharacters (float DeltaSeconds) |
|
void | TurnOff () |
|
void | UnPossessed () |
|
void | ReceivePossessed (AController *NewController) |
|
void | ReceiveUnpossessed (AController *OldController) |
|
float & | BaseEyeHeightField () |
|
TSubclassOf< AController > & | AIControllerClassField () |
|
APlayerState * | PlayerStateField () |
|
char & | RemoteViewPitchField () |
|
AController * | LastHitByField () |
|
AController * | ControllerField () |
|
float & | AllowedYawErrorField () |
|
bool & | bClearOnConsumeField () |
|
TWeakObjectPtr< AActor > & | TetherActorField () |
|
float & | TetherRadiusField () |
|
float & | TetherHeightField () |
|
FVector & | ControlInputVectorField () |
|
FVector & | LastControlInputVectorField () |
|
TWeakObjectPtr< AController > & | SpawnedForControllerField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationPitch () |
|
BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationYaw () |
|
BitFieldValue< bool, unsigned __int32 > | bUseControllerRotationRoll () |
|
BitFieldValue< bool, unsigned __int32 > | bCanAffectNavigationGeneration () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventMovementStoppingOnPossess () |
|
BitFieldValue< bool, unsigned __int32 > | bInputEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bProcessingOutsideWorldBounds () |
|
FVector * | GetNavAgentLocation (FVector *result) |
|
void | PreInitializeComponents () |
|
void | PostInitializeComponents () |
|
void | PostLoad () |
|
void | PostRegisterAllComponents () |
|
void | UpdateNavAgent () |
|
FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
|
bool | IsLocallyControlled () |
|
bool | ReachedDesiredRotation () |
|
float | GetDefaultHalfHeight () |
|
bool | ShouldTickIfViewportsOnly () |
|
FVector * | GetPawnViewLocation (FVector *result, bool bAllTransforms) |
|
FRotator * | GetViewRotation (FRotator *result) |
|
void | SpawnDefaultController () |
|
void | TurnOff () |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | PawnClientRestart () |
|
void | Destroyed () |
|
bool | ShouldTakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
float | TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
AController * | GetCharacterController () |
|
FRotator * | GetControlRotation (FRotator *result) |
|
void | OnRep_Controller () |
|
void | PossessedBy (AController *NewController) |
|
void | UnPossessed () |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
void | DestroyPlayerInputComponent () |
|
bool | IsMoveInputIgnored () |
|
void | SetMovementTether (AActor *InTetherActor, float Radius, float Height) |
|
void | ClearMovementTether () |
|
AActor * | GetTetherObject () |
|
bool | IsMovementTethered () |
|
bool | IsWithinTether () |
|
bool | IsTargetWithinTether (FVector *Destination, float AdditionalRadius) |
|
FVector * | GetTetheredDestination (FVector *result, FVector *Destination, float AdditionalRadius) |
|
FVector * | GetTetheredVelocity (FVector *result, FVector *RequestedVelocity, float DeltaSeconds) |
|
void | AddMovementInput (FVector WorldDirection, float ScaleValue, bool bForce) |
|
FVector * | ConsumeMovementInputVector (FVector *result) |
|
void | Internal_AddMovementInput (FVector WorldAccel, bool bForce) |
|
void | PostInputProcessed () |
|
FVector * | Internal_ConsumeMovementInputVector (FVector *result) |
|
void | AddControllerPitchInput (float Val) |
|
void | AddControllerYawInput (float Val) |
|
void | AddControllerRollInput (float Val) |
|
void | Restart () |
|
void | Tick (float DeltaSeconds) |
|
void | RecalculateBaseEyeHeight () |
|
void | Reset () |
|
FString * | GetHumanReadableName (FString *result) |
|
void | GetActorEyesViewPoint (FVector *out_Location, FRotator *out_Rotation) |
|
FRotator * | GetBaseAimRotation (FRotator *result) |
|
bool | InFreeCam () |
|
void | OutsideWorldBounds () |
|
void | ClientSetRotation (FRotator NewRotation) |
|
void | FaceRotation (FRotator NewControlRotation, float DeltaTime, bool bFromController) |
|
void | DetachFromControllerPendingDestroy () |
|
AController * | GetDamageInstigator (AController *InstigatedBy, UDamageType *DamageType) |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | DisableInput (APlayerController *PlayerController) |
|
bool | IsWalking () |
|
bool | IsFalling () |
|
bool | IsCrouched () |
|
void | PostNetReceiveVelocity (FVector *NewVelocity) |
|
void | PostNetReceiveLocationAndRotation () |
|
bool | IsBasedOnActor (AActor *Other) |
|
bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | PawnMakeNoise (float Loudness, FVector NoiseLocation, bool bUseNoiseMakerLocation, AActor *NoiseMaker) |
|
APlayerController * | GetOwnerController () |
|
bool | IsLocallyControlledByPlayer () |
|
void | InterceptInputEvent (FString *InputName) |
|
float & | CustomTimeDilationField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
|
AActor * | OwnerField () |
|
long double & | LastReplicatedMovementField () |
|
int & | LastFrameForceNetUpdateField () |
|
TEnumAsByte< enum ENetRole > & | RoleField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
int & | DefaultStasisedOctreeFlagsField () |
|
int & | DefaultUnstasisedOctreeFlagsField () |
|
UPrimitiveComponent * | StasisCheckComponentField () |
|
TArray< AActor * > | NetworkSpatializationChildrenField () |
|
TArray< AActor * > | NetworkSpatializationChildrenDormantField () |
|
AActor * | NetworkSpatializationParentField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
float & | NetworkRangeMultiplierField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
float & | ReplicationIntervalMultiplierField () |
|
int & | ForceImmediateReplicationFrameField () |
|
char & | StasisSetIndexField () |
|
char & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
|
float & | NetCullDistanceSquaredField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetTagField () |
|
long double & | NetUpdateTimeField () |
|
float & | NetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastNetUpdateTimeField () |
|
FName & | NetDriverNameField () |
|
unsigned int & | UniqueActorIdField () |
|
int & | TargetingTeamField () |
|
float & | OverrideStasisComponentRadiusField () |
|
APawn * | InstigatorField () |
|
long double & | CreationTimeField () |
|
long double & | OriginalCreationTimeField () |
|
int & | CustomActorFlagsField () |
|
TArray< AActor * > | ChildrenField () |
|
unsigned int & | AnimUpdateRateShiftTagField () |
|
unsigned int & | AnimUpdateRateFrameCountField () |
|
USceneComponent * | RootComponentField () |
|
TArray< AMatineeActor * > | ControllingMatineeActorsField () |
|
float & | InitialLifeSpanField () |
|
TArray< FName > & | LayersField () |
|
TWeakObjectPtr< AActor > & | ParentComponentActorField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TArray< FName > & | TagsField () |
|
unsigned __int64 & | HiddenEditorViewsField () |
|
FVector & | DefaultActorLocationField () |
|
float & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
TArray< UActorComponent * > | OwnedComponentsField () |
|
TArray< UActorComponent * > | SerializedComponentsField () |
|
__int64 & | LastActorUnstasisedCycleField () |
|
int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
|
int & | NetworkDormantChildrenOpIdxField () |
|
bool & | bShouldSendPartialBunchesOverThresholdAsReliableField () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventShovel () |
|
BitFieldValue< bool, unsigned __int32 > | bCollisionImpactPreventShipDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLayerGroupedVisibility () |
|
BitFieldValue< bool, unsigned __int32 > | bSkeletalComponentsForceParallelAnims () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPClientIsAboutToSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInitializedSeamlessGridInfo () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUniqueActorId () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsBeginPlayAfterSingleplayerGridTravel () |
|
bool | AllowSeamlessTravel () |
|
FString * | GetDescriptiveName (FString *result) |
|
FVector * | GetTargetingLocation (FVector *result) |
|
bool | IsMarkedForSeamlessTravel () |
|
void | UnmarkAbortedForSeamlessTravel () |
|
bool | IsLevelBoundsRelevant () |
|
bool | HasAuthority () |
|
bool | IsPendingKillPending () |
|
void | MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) |
|
bool | ActorHasTag (FName Tag) |
|
void | AddActorLocalOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddActorLocalRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddActorLocalTransform (FTransform *NewTransform, bool bSweep) |
|
void | AddActorWorldOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddActorWorldRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
|
void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | AllowSaving () |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
|
void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
bool | BPIsA (TSubclassOf< AActor > anActorClass) |
|
bool | BPIsMarkedForSeamlessTravel () |
|
float | BPOverrideServerMultiUseAcceptRange_Implementation () |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | BeginDestroy () |
|
void | BeginPlay () |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
void | ChangeActorTeam (int NewTeam) |
|
bool | CheckActorComponents () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckStillInWorld () |
|
void | ClearCrossLevelReferences () |
|
void | ClearNetworkSpatializationParent () |
|
void | ClientIsAboutToSeamlessTravel () |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
|
void | CreateChildActors () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
void | DestroyChildActors () |
|
void | DestroyConstructedComponents () |
|
void | DestroyInput (APlayerController *PlayerController) |
|
void | DestroyMeNextFrame () |
|
void | Destroyed () |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
|
void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
|
void | DisableComponentsSimulatePhysics () |
|
void | DisableInput (APlayerController *PlayerController) |
|
void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
|
void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | EndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | EndViewTarget (APlayerController *PC) |
|
void | ExchangeNetRoles (bool bRemoteOwned) |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | FinalSeamlessTravelled () |
|
void | FinishAndRegisterComponent (UActorComponent *Component) |
|
void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
|
void | FlushNetDormancy () |
|
bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
void | ForceNetRelevant () |
|
void | ForceReplicateNowWithChannel () |
|
void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
|
bool | GetActorEnableCollision () |
|
FVector * | GetActorForwardVector (FVector *result) |
|
FVector * | GetActorRelativeScale3D (FVector *result) |
|
FVector * | GetActorRightVector (FVector *result) |
|
FVector * | GetActorScale3D (FVector *result) |
|
float | GetActorTimeDilation () |
|
FVector * | GetActorUpVector (FVector *result) |
|
FString * | GetAimedTutorialHintString_Implementation (FString *result) |
|
void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
|
AActor * | GetAttachParentActor () |
|
FName * | GetAttachParentSocketName (FName *result) |
|
void | GetAttachedActors (TArray< AActor * > *OutActors) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
void | GetComponents (TArray< UActorComponent * > *OutComponents) |
|
FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
|
FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
|
TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
float | GetDistanceTo (AActor *OtherActor) |
|
float | GetDotProductTo (AActor *OtherActor) |
|
FString * | GetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
|
float | GetHorizontalDistanceTo (AActor *OtherActor) |
|
float | GetHorizontalDotProductTo (AActor *OtherActor) |
|
FString * | GetHumanReadableName (FString *result) |
|
float | GetInputAxisKeyValue (FKey InputAxisKey) |
|
float | GetInputAxisValue (FName InputAxisName) |
|
FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
|
APawn * | GetInstigator () |
|
AController * | GetInstigatorController () |
|
FVector * | GetTargetPathfindingLocation (FVector *result) |
|
FVector * | GetInterpolatedVelocity (FVector *result) |
|
bool | GetIsMapActor () |
|
long double | GetLastRenderTime (bool ignoreShadow) |
|
float | GetLifeSpan () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
float | GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
|
float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
|
void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
|
APlayerController * | GetOwnerController () |
|
ENetRole | GetRemoteRole () |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
|
FTransform * | GetTransform (FTransform *result) |
|
FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
|
float | GetVerticalDistanceTo (AActor *OtherActor) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UWorld * | GetWorld () |
|
AWorldSettings * | GetWorldSettings () |
|
bool | HasNetOwner () |
|
void | InitializeComponents () |
|
float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
|
void | InventoryItemDropped (UObject *InventoryItemObject) |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
bool | IsAttachedTo (AActor *Other) |
|
bool | IsBasedOnActor (AActor *Other) |
|
bool | IsInGameplayWorld () |
|
bool | IsInOrOwnedBy (UObject *SomeOuter) |
|
bool | IsInPersistentLevel (bool bIncludeLevelStreamingPersistent) |
|
bool | IsMatineeControlled () |
|
bool | IsNameStableForNetworking () |
|
bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
|
bool | IsNetStartupActor () |
|
bool | IsOwnedOrControlledBy (AActor *TestOwner) |
|
bool | IsReadyForFinishDestroy () |
|
bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsRootComponentMovable () |
|
bool | IsRootComponentStatic () |
|
bool | IsRootComponentStationary () |
|
void | K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | K2_DestroyComponent (UActorComponent *Component) |
|
FRotator * | K2_GetActorRotation (FRotator *result) |
|
USceneComponent * | K2_GetRootComponent () |
|
UWorld * | K2_GetWorld () |
|
bool | K2_SetActorLocation (FVector NewLocation, bool bSweep) |
|
bool | K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport) |
|
void | OutsideWorldBounds () |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
|
void | MarkComponentsAsPendingKill () |
|
void | MarkComponentsRenderStateDirty () |
|
void | MatineeUpdated () |
|
bool | Modify (bool bAlwaysMarkDirty) |
|
void | Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | MulticastProperty (FName PropertyName, bool bUnreliable) |
|
void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable) |
|
void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | NetDetachRootComponentFromAny_Implementation () |
|
void | Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | OnRep_AttachmentReplication () |
|
void | OnRep_ReplicatedMovement () |
|
void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
|
void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
|
void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
|
void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
|
void | PostActorConstruction () |
|
void | PostInitProperties () |
|
void | PostInitializeComponents () |
|
void | PostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | PostNetInit () |
|
void | PostNetReceive () |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PostNetReceivePhysicState () |
|
void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
|
void | PreInitializeComponents () |
|
void | PreNetReceive () |
|
void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
|
bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
|
void | ProcessEvent (UFunction *Function, void *Parameters) |
|
void | PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC) |
|
void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
|
void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
|
void | RegisterAllComponents () |
|
void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
void | RemoveOwnedComponent (UActorComponent *Component) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | ReregisterAllComponents () |
|
void | RerunConstructionScripts () |
|
void | ResetOwnedComponents () |
|
void | ResetPropertiesForConstruction () |
|
void | ResetSpatialComponent () |
|
void | RouteEndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
|
void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState) |
|
void | SetActorHiddenInGame (bool bNewHidden) |
|
bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
|
bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
|
void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
|
void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
|
void | SetActorRelativeScale3D (FVector NewRelativeScale) |
|
void | SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep) |
|
bool | SetActorRotation (FQuat *NewRotation) |
|
bool | SetActorRotation (FRotator NewRotation) |
|
void | SetActorScale3D (FVector *NewScale3D) |
|
void | SetActorTickEnabled (bool bEnabled) |
|
bool | SetActorTransform (FTransform *NewTransform, bool bSweep) |
|
void | SetAutonomousProxy (bool bInAutonomousProxy) |
|
void | SetLifeSpan (float InLifespan) |
|
void | SetNetUpdateTime (long double NewUpdateTime) |
|
void | SetNetworkSpatializationParent (AActor *NewParent) |
|
void | SetOwner (AActor *NewOwner) |
|
void | SetReplicates (bool bInReplicates) |
|
bool | SetRootComponent (USceneComponent *NewRootComponent) |
|
void | SetTickFunctionEnabled (bool bEnableTick) |
|
void | SetTickableWhenPaused (bool bTickableWhenPaused) |
|
bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
|
void | SnapRootComponentTo (AActor *InParentActor, FName InSocketName) |
|
void | Stasis () |
|
void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
|
float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
void | Tick (float DeltaSeconds) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
|
void | UnregisterAllComponents (bool bDetachFromOtherParent) |
|
void | Unstasis () |
|
void | UpdateOverlaps (bool bDoNotifies) |
|
void | GatherCurrentMovement () |
|
AActor * | GetOwner () |
|
void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
|
void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
|
void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
bool | AllowGrappling () |
|
bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
|
bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
|
void | BPAttachedRootComponent () |
|
void | BPChangedActorTeam () |
|
void | BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex) |
|
void | BPClientIsAboutToSeamlessTravel () |
|
bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
|
bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
|
bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
void | BPInventoryItemDropped (UObject *InventoryItemObject) |
|
void | BPInventoryItemUsed (UObject *InventoryItemObject) |
|
FString * | BPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC) |
|
float | BPOverrideServerMultiUseAcceptRange () |
|
void | BPPostInitializeComponents () |
|
void | BPPostLoadedFromSeamlessTravel () |
|
void | BPPreInitializeComponents () |
|
bool | BPTryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientPrepareForSeamlessTravel () |
|
void | ClientSeamlessTravelled () |
|
void | DrawActorFloatingHUD (AHUD *ForHUD) |
|
void | DrawBasicFloatingHUD (AHUD *ForHUD) |
|
FString * | GetAimedTutorialHintString (FString *result) |
|
FString * | GetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
|
void | InitializedSeamlessGridInfo () |
|
bool | IsValidLockOnTarget (APawn *AttackerPawn) |
|
void | K2_OnBecomeViewTarget (APlayerController *PC) |
|
void | K2_OnEndViewTarget (APlayerController *PC) |
|
void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
|
void | Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | NetSpawnedActor (AActor *SpawnedActor) |
|
float | OffsetHUDFromBottomScreenY (AHUD *ForHUD) |
|
float | OffsetHUDFromCenterScreenY (AHUD *ForHUD) |
|
void | PrepareClientMapActorForSeamlessTravel () |
|
void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | ReceiveActorBeginCursorOver () |
|
void | ReceiveActorBeginOverlap (AActor *OtherActor) |
|
void | ReceiveActorEndCursorOver () |
|
void | ReceiveActorEndOverlap (AActor *OtherActor) |
|
void | ReceiveActorOnClicked () |
|
void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnReleased () |
|
void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveBeginPlay () |
|
void | ReceiveDestroyed () |
|
void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
|
void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
|
void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveTick (float DeltaSeconds) |
|
void | RecieveMatineeUpdated () |
|
void | ServerPrepareForSeamlessTravel () |
|
void | ThrottledTick () |
|
void | UserConstructionScript () |
|
float & | CustomTimeDilationField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
bool & | bForceAllowNetMulticastField () |
|
TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
|
AActor * | OwnerField () |
|
long double & | LastReplicatedMovementField () |
|
int & | LastFrameForceNetUpdateField () |
|
TEnumAsByte< enum ENetRole > & | RoleField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
UPrimitiveComponent * | StasisCheckComponentField () |
|
TArray< AActor * > | NetworkSpatializationChildrenField () |
|
AActor * | NetworkSpatializationParentField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
float & | ReplicationIntervalMultiplierField () |
|
int & | ForceImmediateReplicationFrameField () |
|
char & | StasisSetIndexField () |
|
char & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
|
float & | NetCullDistanceSquaredField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetTagField () |
|
long double & | NetUpdateTimeField () |
|
float & | NetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastNetUpdateTimeField () |
|
FName & | NetDriverNameField () |
|
int & | TargetingTeamField () |
|
float & | OverrideStasisComponentRadiusField () |
|
APawn * | InstigatorField () |
|
long double & | CreationTimeField () |
|
long double & | OriginalCreationTimeField () |
|
TArray< AActor * > | ChildrenField () |
|
unsigned int & | AnimUpdateRateShiftTagField () |
|
unsigned int & | AnimUpdateRateFrameCountField () |
|
USceneComponent * | RootComponentField () |
|
TArray< AMatineeActor * > | ControllingMatineeActorsField () |
|
float & | InitialLifeSpanField () |
|
TArray< FName > & | LayersField () |
|
TWeakObjectPtr< AActor > & | ParentComponentActorField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TArray< FName > & | TagsField () |
|
unsigned __int64 & | HiddenEditorViewsField () |
|
FTargetingTeamChanged & | OnTargetingTeamChangedField () |
|
FVector & | DefaultActorLocationField () |
|
FGuid & | UniqueGuidIdField () |
|
float & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
TArray< UActorComponent * > | OwnedComponentsField () |
|
TArray< UActorComponent * > | SerializedComponentsField () |
|
int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceBasedActorsOutOfFastTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateRotationHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
FVector * | GetTargetPathfindingLocation (FVector *result, AActor *RequestedBy) |
|
bool | IsLevelBoundsRelevant () |
|
bool | IsPendingKillPending () |
|
bool | IsOwnedBy (AActor *TestOwner) |
|
void | SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole) |
|
FString * | GetHumanReadableName (FString *result) |
|
UGameInstance * | GetOwner () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckActorComponents () |
|
void | ResetOwnedComponents () |
|
void | PostInitProperties () |
|
UWorld * | GetWorld () |
|
bool | IsInGameplayWorld () |
|
UGameInstance * | GetGameInstance () |
|
bool | IsNetStartupActor () |
|
void | ClearCrossLevelReferences () |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | BeginDestroy () |
|
bool | IsReadyForFinishDestroy () |
|
void | PostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | ProcessEvent (UFunction *Function, void *Parameters) |
|
void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
|
void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
|
void | SetActorTickEnabled (bool bEnabled) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
void | Tick (float DeltaSeconds) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
float | GetApproachRadius () |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsAttachedTo (AActor *Other) |
|
bool | IsBasedOnActor (AActor *Other) |
|
bool | Modify (bool bAlwaysMarkDirty) |
|
FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
|
FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
|
bool | CheckStillInWorld () |
|
void | UpdateOverlaps (bool bDoNotifies) |
|
void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
|
long double | GetLastRenderTime (bool ignoreShadow) |
|
void | SetOwner (AActor *NewOwner) |
|
bool | HasNetOwner () |
|
void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | OnRep_AttachmentReplication () |
|
void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
|
void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
|
AActor * | GetAttachParentActor () |
|
FName * | GetAttachParentSocketName (FName *result) |
|
void | GetAttachedActors (TArray< AActor * > *OutActors) |
|
bool | ActorHasTag (FName Tag) |
|
bool | IsMatineeControlled () |
|
bool | IsRootComponentStatic () |
|
bool | IsRootComponentStationary () |
|
bool | IsRootComponentMovable () |
|
bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
|
void | FlushNetDormancy () |
|
void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
|
void | EndPlay (EEndPlayReason::Type EndPlayReason) |
|
FTransform * | ActorToWorld (FTransform *result) |
|
FTransform * | GetTransform (FTransform *result) |
|
void | ClearNetworkSpatializationParent () |
|
void | SetNetworkSpatializationParent (AActor *NewParent) |
|
void | Destroyed () |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
|
float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
|
void | OutsideWorldBounds () |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | EndViewTarget (APlayerController *PC) |
|
AController * | GetInstigatorController () |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
void | ForceNetRelevant () |
|
void | GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation) |
|
FVector * | GetActorViewDirection (FVector *result) |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
void | InventoryItemDropped (UObject *InventoryItemObject) |
|
bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | RemoveOwnedComponent (UActorComponent *Component) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
|
void | DisableComponentsSimulatePhysics () |
|
void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
|
void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
|
void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
void | PreSave () |
|
void | PostActorConstruction () |
|
void | SetReplicates (bool bInReplicates) |
|
void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
|
void | PostNetInit () |
|
void | BeginPlay () |
|
void | MatineeUpdated () |
|
void | ForceReplicateNowWithChannel () |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | DisableInput (APlayerController *PlayerController) |
|
float | GetInputAxisValue (FName InputAxisName) |
|
float | GetInputAxisKeyValue (FKey InputAxisKey) |
|
FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
|
bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
|
bool | SetActorRotation (FRotator NewRotation) |
|
bool | SetActorRotation (FQuat *NewRotation) |
|
bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
|
void | SetActorScale3D (FVector *NewScale3D) |
|
FVector * | GetActorScale3D (FVector *result) |
|
void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
|
void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
|
void | SetActorRelativeScale3D (FVector NewRelativeScale) |
|
void | SetActorHiddenInGame (bool bNewHidden) |
|
void | SetActorEnableCollision (bool bNewActorEnableCollision) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
bool | HasAuthority () |
|
bool | SetRootComponent (USceneComponent *NewRootComponent) |
|
FVector * | GetActorForwardVector (FVector *result) |
|
FVector * | GetActorUpVector (FVector *result) |
|
FVector * | GetActorRightVector (FVector *result) |
|
void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
|
AWorldSettings * | GetWorldSettings () |
|
void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
|
void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
|
void | UnregisterAllComponents (bool bDetachFromOtherParent) |
|
void | RegisterAllComponents () |
|
void | MarkComponentsAsPendingKill () |
|
void | ReregisterAllComponents () |
|
void | MarkComponentsRenderStateDirty () |
|
void | InitializeComponents () |
|
void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
|
void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
|
bool | ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params) |
|
void | SetLifeSpan (float InLifespan) |
|
float | GetLifeSpan () |
|
void | PostInitializeComponents () |
|
void | Stasis () |
|
void | Unstasis () |
|
void | PreInitializeComponents () |
|
UWorld * | K2_GetWorld () |
|
float | GetDistanceTo (AActor *OtherActor) |
|
float | GetHorizontalDistanceTo (AActor *OtherActor) |
|
float | GetVerticalDistanceTo (AActor *OtherActor) |
|
float | GetDotProductTo (AActor *OtherActor) |
|
float | GetHorizontalDotProductTo (AActor *OtherActor) |
|
FTransform * | GetInterpolatedTransform (FTransform *result) |
|
APlayerController * | GetOwnerController () |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
|
bool | AllowSaving () |
|
void | ChangeActorTeam (int NewTeam) |
|
void | TargetingTeamChanged () |
|
void | ForceDestroy () |
|
bool | GetIsMapActor () |
|
void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
|
void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
bool | IsPrimalCharacterOrStructure () |
|
void | SetTickFunctionEnabled (bool bEnableTick) |
|
bool | IsOwnedOrControlledBy (AActor *TestOwner) |
|
bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
|
bool | BPIsA (TSubclassOf< AActor > anActorClass) |
|
void | MulticastProperty (FName PropertyName) |
|
void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC) |
|
void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
float | GetNetStasisAndRangeMultiplier () |
|
void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
|
void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
|
void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | NetDetachRootComponentFromAny_Implementation () |
|
FVector * | GetHUDWorldDrawLocation (FVector *result, FName *HUDTag) |
|
void | ResetPropertiesForConstruction () |
|
void | DestroyConstructedComponents () |
|
void | RerunConstructionScripts () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
|
void | PreNetReceive () |
|
void | PostNetReceive () |
|
void | OnRep_ReplicatedMovement () |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PostNetReceivePhysicState () |
|
bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
|
void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
|
void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
|
bool | IsNameStableForNetworking () |
|
void | GetComponents (TArray< UActorComponent * > *OutComponents) |
|
void | GatherCurrentMovement () |
|
void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
|
void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
|
void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
bool | AllowGrappling () |
|
bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
|
bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
|
FVector * | BP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag) |
|
FVector * | BP_OverrideTargetingLocation (FVector *result, AActor *Attacker) |
|
void | BPAttachedRootComponent () |
|
void | BPChangedActorTeam () |
|
bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
|
bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
|
bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
int | BPGetExtraSpecialBlueprintInt () |
|
bool | BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
|
void | BPInventoryItemDropped (UObject *InventoryItemObject) |
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void | BPInventoryItemUsed (UObject *InventoryItemObject) |
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FVector * | BPOverrideUILocation (FVector *result, APlayerController *ForPC) |
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void | DrawBasicFloatingHUD (AHUD *ForHUD) |
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float | GetUsablePriority () |
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void | K2_OnBecomeViewTarget (APlayerController *PC) |
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void | K2_OnEndViewTarget (APlayerController *PC) |
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void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
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void | MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent) |
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void | MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness) |
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void | MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration) |
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void | MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping) |
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void | MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping) |
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void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
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void | OnInventoryItemGrind () |
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void | PerformanceThrottledTick () |
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void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | ReceiveActorBeginCursorOver () |
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void | ReceiveActorBeginOverlap (AActor *OtherActor) |
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void | ReceiveActorEndCursorOver () |
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void | ReceiveActorEndOverlap (AActor *OtherActor) |
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void | ReceiveActorOnClicked () |
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void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnReleased () |
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void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveBeginPlay () |
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void | ReceiveDestroyed () |
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void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
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void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
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void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
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void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveTick (float DeltaSeconds) |
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void | RecieveMatineeUpdated () |
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void | ThrottledTick () |
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void | UserConstructionScript () |
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void | ExecuteUbergraph (int EntryPoint) |
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bool | AreAllOuterObjectsValid () |
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FName * | GetExporterName (FName *result) |
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FString * | GetDetailedInfoInternal (FString *result) |
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UObject * | GetArchetype () |
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bool | IsBasedOnArchetype (UObject *const SomeObject) |
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bool | IsInBlueprint () |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
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void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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bool | Modify (bool bAlwaysMarkDirty) |
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bool | IsSelected () |
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void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjectsInternal () |
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bool | IsAsset () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
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void | ConditionalShutdownAfterError () |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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UFunction * | FindFunctionChecked (FName InName) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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| __declspec (dllexport) UProperty *FindProperty(FName name) |
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int | GetLinkerUE4Version () |
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int | GetLinkerLicenseeUE4Version () |
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FString * | GetPathName (FString *result, UObject *StopOuter) |
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void | GetPathName (UObject *StopOuter, FString *ResultString) |
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FString * | GetFullName (FString *result, UObject *StopOuter) |
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void | MarkPackageDirty () |
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bool | IsIn (UObject *SomeOuter) |
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bool | IsA (UClass *SomeBase) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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int | GetLinkerIndex () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass * | ClassField () |
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FName & | NameField () |
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UObject * | OuterField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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void | Register (const wchar_t *PackageName, const wchar_t *InName) |
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