#include <GameMode.h>
|
int & | IslandIdField () |
|
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & | SpawnerOverridesField () |
|
FString & | IslandTreasureBottleSupplyCrateOverridesField () |
|
unsigned int & | ParentServerIdField () |
|
FVector & | GlobalLocationField () |
|
FVector2D & | ServerLocalLocationField () |
|
float & | minTreasureQualityField () |
|
float & | maxTreasureQualityField () |
|
float & | TreasureQualityMultiplierField () |
|
float & | TreasureQualityAdditionField () |
|
float & | FinalNPCLevelMultiplierField () |
|
int & | FinalNPCLevelOffsetField () |
|
bool & | bUseNpcVolumesForTreasuresField () |
|
bool & | bUseLevelBoundsForTreasuresField () |
|
bool & | bPrioritizeVolumesForTreasuresField () |
|
int & | spawnPointRegionOverrideField () |
|
TArray< FString, FDefaultAllocator > & | IslandCustomDatas1Field () |
|
TArray< FString, FDefaultAllocator > & | IslandCustomDatas2Field () |
|
TArray< FString, FDefaultAllocator > & | IslandClientCustomDatas1Field () |
|
TArray< FString, FDefaultAllocator > & | IslandClientCustomDatas2Field () |
|
FVector & | SinglePlayerSpawnPointField () |
|
TArray< FVector, FDefaultAllocator > & | SinglePlayerTreasureSpawnPointsField () |
|
float & | WidthField () |
|
float & | HeightField () |
|
float & | RotationField () |
|
int & | IslandPointsField () |
|
FIslandInfoGameplayValues & | ReplicatedGameplayValuesField () |
|
Definition at line 43 of file GameMode.h.
◆ bPrioritizeVolumesForTreasuresField()
bool & FSeamlessIslandInfo::bPrioritizeVolumesForTreasuresField |
( |
| ) |
|
|
inline |
◆ bUseLevelBoundsForTreasuresField()
bool & FSeamlessIslandInfo::bUseLevelBoundsForTreasuresField |
( |
| ) |
|
|
inline |
◆ bUseNpcVolumesForTreasuresField()
bool & FSeamlessIslandInfo::bUseNpcVolumesForTreasuresField |
( |
| ) |
|
|
inline |
◆ FinalNPCLevelMultiplierField()
float & FSeamlessIslandInfo::FinalNPCLevelMultiplierField |
( |
| ) |
|
|
inline |
◆ FinalNPCLevelOffsetField()
int & FSeamlessIslandInfo::FinalNPCLevelOffsetField |
( |
| ) |
|
|
inline |
◆ GlobalLocationField()
FVector & FSeamlessIslandInfo::GlobalLocationField |
( |
| ) |
|
|
inline |
◆ HeightField()
float & FSeamlessIslandInfo::HeightField |
( |
| ) |
|
|
inline |
◆ IslandClientCustomDatas1Field()
◆ IslandClientCustomDatas2Field()
◆ IslandCustomDatas1Field()
◆ IslandCustomDatas2Field()
◆ IslandIdField()
int & FSeamlessIslandInfo::IslandIdField |
( |
| ) |
|
|
inline |
◆ IslandPointsField()
int & FSeamlessIslandInfo::IslandPointsField |
( |
| ) |
|
|
inline |
◆ IslandTreasureBottleSupplyCrateOverridesField()
FString & FSeamlessIslandInfo::IslandTreasureBottleSupplyCrateOverridesField |
( |
| ) |
|
|
inline |
◆ maxTreasureQualityField()
float & FSeamlessIslandInfo::maxTreasureQualityField |
( |
| ) |
|
|
inline |
◆ minTreasureQualityField()
float & FSeamlessIslandInfo::minTreasureQualityField |
( |
| ) |
|
|
inline |
◆ ParentServerIdField()
unsigned int & FSeamlessIslandInfo::ParentServerIdField |
( |
| ) |
|
|
inline |
◆ ReplicatedGameplayValuesField()
◆ RotationField()
float & FSeamlessIslandInfo::RotationField |
( |
| ) |
|
|
inline |
◆ ServerLocalLocationField()
FVector2D & FSeamlessIslandInfo::ServerLocalLocationField |
( |
| ) |
|
|
inline |
◆ SinglePlayerSpawnPointField()
FVector & FSeamlessIslandInfo::SinglePlayerSpawnPointField |
( |
| ) |
|
|
inline |
◆ SinglePlayerTreasureSpawnPointsField()
◆ SpawnerOverridesField()
◆ spawnPointRegionOverrideField()
int & FSeamlessIslandInfo::spawnPointRegionOverrideField |
( |
| ) |
|
|
inline |
◆ TreasureQualityAdditionField()
float & FSeamlessIslandInfo::TreasureQualityAdditionField |
( |
| ) |
|
|
inline |
◆ TreasureQualityMultiplierField()
float & FSeamlessIslandInfo::TreasureQualityMultiplierField |
( |
| ) |
|
|
inline |
◆ WidthField()
float & FSeamlessIslandInfo::WidthField |
( |
| ) |
|
|
inline |
The documentation for this struct was generated from the following file:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/Atlas/GameMode.h