#include <GameMode.h>
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| int & | IslandIdField () |
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| TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & | SpawnerOverridesField () |
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| FString & | IslandTreasureBottleSupplyCrateOverridesField () |
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| unsigned int & | ParentServerIdField () |
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| FVector & | GlobalLocationField () |
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| FVector2D & | ServerLocalLocationField () |
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| float & | minTreasureQualityField () |
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| float & | maxTreasureQualityField () |
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| float & | TreasureQualityMultiplierField () |
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| float & | TreasureQualityAdditionField () |
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| float & | FinalNPCLevelMultiplierField () |
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| int & | FinalNPCLevelOffsetField () |
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| bool & | bUseNpcVolumesForTreasuresField () |
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| bool & | bUseLevelBoundsForTreasuresField () |
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| bool & | bPrioritizeVolumesForTreasuresField () |
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| int & | spawnPointRegionOverrideField () |
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| TArray< FString, FDefaultAllocator > & | IslandCustomDatas1Field () |
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| TArray< FString, FDefaultAllocator > & | IslandCustomDatas2Field () |
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| TArray< FString, FDefaultAllocator > & | IslandClientCustomDatas1Field () |
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| TArray< FString, FDefaultAllocator > & | IslandClientCustomDatas2Field () |
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| FVector & | SinglePlayerSpawnPointField () |
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| TArray< FVector, FDefaultAllocator > & | SinglePlayerTreasureSpawnPointsField () |
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| float & | WidthField () |
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| float & | HeightField () |
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| float & | RotationField () |
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| int & | IslandPointsField () |
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| FIslandInfoGameplayValues & | ReplicatedGameplayValuesField () |
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Definition at line 43 of file GameMode.h.
◆ bPrioritizeVolumesForTreasuresField()
| bool & FSeamlessIslandInfo::bPrioritizeVolumesForTreasuresField |
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◆ bUseLevelBoundsForTreasuresField()
| bool & FSeamlessIslandInfo::bUseLevelBoundsForTreasuresField |
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◆ bUseNpcVolumesForTreasuresField()
| bool & FSeamlessIslandInfo::bUseNpcVolumesForTreasuresField |
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◆ FinalNPCLevelMultiplierField()
| float & FSeamlessIslandInfo::FinalNPCLevelMultiplierField |
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◆ FinalNPCLevelOffsetField()
| int & FSeamlessIslandInfo::FinalNPCLevelOffsetField |
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◆ GlobalLocationField()
| FVector & FSeamlessIslandInfo::GlobalLocationField |
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◆ HeightField()
| float & FSeamlessIslandInfo::HeightField |
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◆ IslandClientCustomDatas1Field()
◆ IslandClientCustomDatas2Field()
◆ IslandCustomDatas1Field()
◆ IslandCustomDatas2Field()
◆ IslandIdField()
| int & FSeamlessIslandInfo::IslandIdField |
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◆ IslandPointsField()
| int & FSeamlessIslandInfo::IslandPointsField |
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◆ IslandTreasureBottleSupplyCrateOverridesField()
| FString & FSeamlessIslandInfo::IslandTreasureBottleSupplyCrateOverridesField |
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◆ maxTreasureQualityField()
| float & FSeamlessIslandInfo::maxTreasureQualityField |
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◆ minTreasureQualityField()
| float & FSeamlessIslandInfo::minTreasureQualityField |
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◆ ParentServerIdField()
| unsigned int & FSeamlessIslandInfo::ParentServerIdField |
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◆ ReplicatedGameplayValuesField()
◆ RotationField()
| float & FSeamlessIslandInfo::RotationField |
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◆ ServerLocalLocationField()
| FVector2D & FSeamlessIslandInfo::ServerLocalLocationField |
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◆ SinglePlayerSpawnPointField()
| FVector & FSeamlessIslandInfo::SinglePlayerSpawnPointField |
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◆ SinglePlayerTreasureSpawnPointsField()
◆ SpawnerOverridesField()
◆ spawnPointRegionOverrideField()
| int & FSeamlessIslandInfo::spawnPointRegionOverrideField |
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◆ TreasureQualityAdditionField()
| float & FSeamlessIslandInfo::TreasureQualityAdditionField |
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◆ TreasureQualityMultiplierField()
| float & FSeamlessIslandInfo::TreasureQualityMultiplierField |
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◆ WidthField()
| float & FSeamlessIslandInfo::WidthField |
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The documentation for this struct was generated from the following file:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/Atlas/GameMode.h