#include <GameMode.h>
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| int & | IslandIdField () | 
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| TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & | SpawnerOverridesField () | 
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| FString & | IslandTreasureBottleSupplyCrateOverridesField () | 
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| unsigned int & | ParentServerIdField () | 
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| FVector & | GlobalLocationField () | 
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| FVector2D & | ServerLocalLocationField () | 
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| float & | minTreasureQualityField () | 
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| float & | maxTreasureQualityField () | 
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| float & | TreasureQualityMultiplierField () | 
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| float & | TreasureQualityAdditionField () | 
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| float & | FinalNPCLevelMultiplierField () | 
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| int & | FinalNPCLevelOffsetField () | 
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| bool & | bUseNpcVolumesForTreasuresField () | 
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| bool & | bUseLevelBoundsForTreasuresField () | 
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| bool & | bPrioritizeVolumesForTreasuresField () | 
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| int & | spawnPointRegionOverrideField () | 
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| TArray< FString, FDefaultAllocator > & | IslandCustomDatas1Field () | 
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| TArray< FString, FDefaultAllocator > & | IslandCustomDatas2Field () | 
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| TArray< FString, FDefaultAllocator > & | IslandClientCustomDatas1Field () | 
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| TArray< FString, FDefaultAllocator > & | IslandClientCustomDatas2Field () | 
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| FVector & | SinglePlayerSpawnPointField () | 
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| TArray< FVector, FDefaultAllocator > & | SinglePlayerTreasureSpawnPointsField () | 
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| float & | WidthField () | 
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| float & | HeightField () | 
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| float & | RotationField () | 
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| int & | IslandPointsField () | 
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| FIslandInfoGameplayValues & | ReplicatedGameplayValuesField () | 
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Definition at line 43 of file GameMode.h.
 
◆ bPrioritizeVolumesForTreasuresField()
  
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          | bool & FSeamlessIslandInfo::bPrioritizeVolumesForTreasuresField | ( |  | ) |  |  | inline | 
 
 
◆ bUseLevelBoundsForTreasuresField()
  
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          | bool & FSeamlessIslandInfo::bUseLevelBoundsForTreasuresField | ( |  | ) |  |  | inline | 
 
 
◆ bUseNpcVolumesForTreasuresField()
  
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          | bool & FSeamlessIslandInfo::bUseNpcVolumesForTreasuresField | ( |  | ) |  |  | inline | 
 
 
◆ FinalNPCLevelMultiplierField()
  
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          | float & FSeamlessIslandInfo::FinalNPCLevelMultiplierField | ( |  | ) |  |  | inline | 
 
 
◆ FinalNPCLevelOffsetField()
  
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          | int & FSeamlessIslandInfo::FinalNPCLevelOffsetField | ( |  | ) |  |  | inline | 
 
 
◆ GlobalLocationField()
  
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          | FVector & FSeamlessIslandInfo::GlobalLocationField | ( |  | ) |  |  | inline | 
 
 
◆ HeightField()
  
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          | float & FSeamlessIslandInfo::HeightField | ( |  | ) |  |  | inline | 
 
 
◆ IslandClientCustomDatas1Field()
◆ IslandClientCustomDatas2Field()
◆ IslandCustomDatas1Field()
◆ IslandCustomDatas2Field()
◆ IslandIdField()
  
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          | int & FSeamlessIslandInfo::IslandIdField | ( |  | ) |  |  | inline | 
 
 
◆ IslandPointsField()
  
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          | int & FSeamlessIslandInfo::IslandPointsField | ( |  | ) |  |  | inline | 
 
 
◆ IslandTreasureBottleSupplyCrateOverridesField()
  
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          | FString & FSeamlessIslandInfo::IslandTreasureBottleSupplyCrateOverridesField | ( |  | ) |  |  | inline | 
 
 
◆ maxTreasureQualityField()
  
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          | float & FSeamlessIslandInfo::maxTreasureQualityField | ( |  | ) |  |  | inline | 
 
 
◆ minTreasureQualityField()
  
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          | float & FSeamlessIslandInfo::minTreasureQualityField | ( |  | ) |  |  | inline | 
 
 
◆ ParentServerIdField()
  
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          | unsigned int & FSeamlessIslandInfo::ParentServerIdField | ( |  | ) |  |  | inline | 
 
 
◆ ReplicatedGameplayValuesField()
◆ RotationField()
  
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          | float & FSeamlessIslandInfo::RotationField | ( |  | ) |  |  | inline | 
 
 
◆ ServerLocalLocationField()
  
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          | FVector2D & FSeamlessIslandInfo::ServerLocalLocationField | ( |  | ) |  |  | inline | 
 
 
◆ SinglePlayerSpawnPointField()
  
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          | FVector & FSeamlessIslandInfo::SinglePlayerSpawnPointField | ( |  | ) |  |  | inline | 
 
 
◆ SinglePlayerTreasureSpawnPointsField()
◆ SpawnerOverridesField()
◆ spawnPointRegionOverrideField()
  
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          | int & FSeamlessIslandInfo::spawnPointRegionOverrideField | ( |  | ) |  |  | inline | 
 
 
◆ TreasureQualityAdditionField()
  
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          | float & FSeamlessIslandInfo::TreasureQualityAdditionField | ( |  | ) |  |  | inline | 
 
 
◆ TreasureQualityMultiplierField()
  
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          | float & FSeamlessIslandInfo::TreasureQualityMultiplierField | ( |  | ) |  |  | inline | 
 
 
◆ WidthField()
  
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          | float & FSeamlessIslandInfo::WidthField | ( |  | ) |  |  | inline | 
 
 
The documentation for this struct was generated from the following file:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/Atlas/GameMode.h