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FSeamlessIslandInfo Struct Reference

#include <GameMode.h>

Public Member Functions

int & IslandIdField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & SpawnerOverridesField ()
 
FStringIslandTreasureBottleSupplyCrateOverridesField ()
 
unsigned int & ParentServerIdField ()
 
FVectorGlobalLocationField ()
 
FVector2DServerLocalLocationField ()
 
float & minTreasureQualityField ()
 
float & maxTreasureQualityField ()
 
float & TreasureQualityMultiplierField ()
 
float & TreasureQualityAdditionField ()
 
float & FinalNPCLevelMultiplierField ()
 
int & FinalNPCLevelOffsetField ()
 
bool & bUseNpcVolumesForTreasuresField ()
 
bool & bUseLevelBoundsForTreasuresField ()
 
bool & bPrioritizeVolumesForTreasuresField ()
 
int & spawnPointRegionOverrideField ()
 
TArray< FString, FDefaultAllocator > & IslandCustomDatas1Field ()
 
TArray< FString, FDefaultAllocator > & IslandCustomDatas2Field ()
 
TArray< FString, FDefaultAllocator > & IslandClientCustomDatas1Field ()
 
TArray< FString, FDefaultAllocator > & IslandClientCustomDatas2Field ()
 
FVectorSinglePlayerSpawnPointField ()
 
TArray< FVector, FDefaultAllocator > & SinglePlayerTreasureSpawnPointsField ()
 
float & WidthField ()
 
float & HeightField ()
 
float & RotationField ()
 
int & IslandPointsField ()
 
FIslandInfoGameplayValuesReplicatedGameplayValuesField ()
 

Detailed Description

Definition at line 43 of file GameMode.h.

Member Function Documentation

◆ bPrioritizeVolumesForTreasuresField()

bool & FSeamlessIslandInfo::bPrioritizeVolumesForTreasuresField ( )
inline

Definition at line 59 of file GameMode.h.

◆ bUseLevelBoundsForTreasuresField()

bool & FSeamlessIslandInfo::bUseLevelBoundsForTreasuresField ( )
inline

Definition at line 58 of file GameMode.h.

◆ bUseNpcVolumesForTreasuresField()

bool & FSeamlessIslandInfo::bUseNpcVolumesForTreasuresField ( )
inline

Definition at line 57 of file GameMode.h.

◆ FinalNPCLevelMultiplierField()

float & FSeamlessIslandInfo::FinalNPCLevelMultiplierField ( )
inline

Definition at line 55 of file GameMode.h.

◆ FinalNPCLevelOffsetField()

int & FSeamlessIslandInfo::FinalNPCLevelOffsetField ( )
inline

Definition at line 56 of file GameMode.h.

◆ GlobalLocationField()

FVector & FSeamlessIslandInfo::GlobalLocationField ( )
inline

Definition at line 49 of file GameMode.h.

◆ HeightField()

float & FSeamlessIslandInfo::HeightField ( )
inline

Definition at line 68 of file GameMode.h.

◆ IslandClientCustomDatas1Field()

TArray< FString, FDefaultAllocator > & FSeamlessIslandInfo::IslandClientCustomDatas1Field ( )
inline

Definition at line 63 of file GameMode.h.

◆ IslandClientCustomDatas2Field()

TArray< FString, FDefaultAllocator > & FSeamlessIslandInfo::IslandClientCustomDatas2Field ( )
inline

Definition at line 64 of file GameMode.h.

◆ IslandCustomDatas1Field()

TArray< FString, FDefaultAllocator > & FSeamlessIslandInfo::IslandCustomDatas1Field ( )
inline

Definition at line 61 of file GameMode.h.

◆ IslandCustomDatas2Field()

TArray< FString, FDefaultAllocator > & FSeamlessIslandInfo::IslandCustomDatas2Field ( )
inline

Definition at line 62 of file GameMode.h.

◆ IslandIdField()

int & FSeamlessIslandInfo::IslandIdField ( )
inline

Definition at line 45 of file GameMode.h.

◆ IslandPointsField()

int & FSeamlessIslandInfo::IslandPointsField ( )
inline

Definition at line 70 of file GameMode.h.

◆ IslandTreasureBottleSupplyCrateOverridesField()

FString & FSeamlessIslandInfo::IslandTreasureBottleSupplyCrateOverridesField ( )
inline

Definition at line 47 of file GameMode.h.

◆ maxTreasureQualityField()

float & FSeamlessIslandInfo::maxTreasureQualityField ( )
inline

Definition at line 52 of file GameMode.h.

◆ minTreasureQualityField()

float & FSeamlessIslandInfo::minTreasureQualityField ( )
inline

Definition at line 51 of file GameMode.h.

◆ ParentServerIdField()

unsigned int & FSeamlessIslandInfo::ParentServerIdField ( )
inline

Definition at line 48 of file GameMode.h.

◆ ReplicatedGameplayValuesField()

FIslandInfoGameplayValues & FSeamlessIslandInfo::ReplicatedGameplayValuesField ( )
inline

Definition at line 71 of file GameMode.h.

◆ RotationField()

float & FSeamlessIslandInfo::RotationField ( )
inline

Definition at line 69 of file GameMode.h.

◆ ServerLocalLocationField()

FVector2D & FSeamlessIslandInfo::ServerLocalLocationField ( )
inline

Definition at line 50 of file GameMode.h.

◆ SinglePlayerSpawnPointField()

FVector & FSeamlessIslandInfo::SinglePlayerSpawnPointField ( )
inline

Definition at line 65 of file GameMode.h.

◆ SinglePlayerTreasureSpawnPointsField()

TArray< FVector, FDefaultAllocator > & FSeamlessIslandInfo::SinglePlayerTreasureSpawnPointsField ( )
inline

Definition at line 66 of file GameMode.h.

◆ SpawnerOverridesField()

TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & FSeamlessIslandInfo::SpawnerOverridesField ( )
inline

Definition at line 46 of file GameMode.h.

◆ spawnPointRegionOverrideField()

int & FSeamlessIslandInfo::spawnPointRegionOverrideField ( )
inline

Definition at line 60 of file GameMode.h.

◆ TreasureQualityAdditionField()

float & FSeamlessIslandInfo::TreasureQualityAdditionField ( )
inline

Definition at line 54 of file GameMode.h.

◆ TreasureQualityMultiplierField()

float & FSeamlessIslandInfo::TreasureQualityMultiplierField ( )
inline

Definition at line 53 of file GameMode.h.

◆ WidthField()

float & FSeamlessIslandInfo::WidthField ( )
inline

Definition at line 67 of file GameMode.h.


The documentation for this struct was generated from the following file: