Ark Server API (ASE) - Wiki
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#include <GameMode.h>
Public Attributes | |
int | IslandId |
FString | SettlementOwnerName |
FString | SettlementFlagName |
int | CombatPhaseStartTime |
int | LastUTCTimeAdjustedCombatPhase |
int | NextWarTeam |
int | NextWarUTCTimeStart |
int | NextWarUTCTimeEnd |
int | SettledByTeam |
float | TaxRate |
bool | bIsContested |
__int8 | bIsSettlementCombat: 1 |
__int8 | bIsWar: 1 |
Definition at line 26 of file GameMode.h.
bool FIslandInfoGameplayValues::bIsContested |
Definition at line 38 of file GameMode.h.
__int8 FIslandInfoGameplayValues::bIsSettlementCombat |
Definition at line 39 of file GameMode.h.
__int8 FIslandInfoGameplayValues::bIsWar |
Definition at line 40 of file GameMode.h.
int FIslandInfoGameplayValues::CombatPhaseStartTime |
Definition at line 31 of file GameMode.h.
int FIslandInfoGameplayValues::IslandId |
Definition at line 28 of file GameMode.h.
int FIslandInfoGameplayValues::LastUTCTimeAdjustedCombatPhase |
Definition at line 32 of file GameMode.h.
int FIslandInfoGameplayValues::NextWarTeam |
Definition at line 33 of file GameMode.h.
int FIslandInfoGameplayValues::NextWarUTCTimeEnd |
Definition at line 35 of file GameMode.h.
int FIslandInfoGameplayValues::NextWarUTCTimeStart |
Definition at line 34 of file GameMode.h.
int FIslandInfoGameplayValues::SettledByTeam |
Definition at line 36 of file GameMode.h.
FString FIslandInfoGameplayValues::SettlementFlagName |
Definition at line 30 of file GameMode.h.
FString FIslandInfoGameplayValues::SettlementOwnerName |
Definition at line 29 of file GameMode.h.
float FIslandInfoGameplayValues::TaxRate |
Definition at line 37 of file GameMode.h.