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Ark Server API (ASE) - Wiki
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#include <GameMode.h>
Collaboration diagram for FIslandInfoGameplayValues:Public Attributes | |
| int | IslandId |
| FString | SettlementOwnerName |
| FString | SettlementFlagName |
| int | CombatPhaseStartTime |
| int | LastUTCTimeAdjustedCombatPhase |
| int | NextWarTeam |
| int | NextWarUTCTimeStart |
| int | NextWarUTCTimeEnd |
| int | SettledByTeam |
| float | TaxRate |
| bool | bIsContested |
| __int8 | bIsSettlementCombat: 1 |
| __int8 | bIsWar: 1 |
Definition at line 26 of file GameMode.h.
| bool FIslandInfoGameplayValues::bIsContested |
Definition at line 38 of file GameMode.h.
| __int8 FIslandInfoGameplayValues::bIsSettlementCombat |
Definition at line 39 of file GameMode.h.
| __int8 FIslandInfoGameplayValues::bIsWar |
Definition at line 40 of file GameMode.h.
| int FIslandInfoGameplayValues::CombatPhaseStartTime |
Definition at line 31 of file GameMode.h.
| int FIslandInfoGameplayValues::IslandId |
Definition at line 28 of file GameMode.h.
| int FIslandInfoGameplayValues::LastUTCTimeAdjustedCombatPhase |
Definition at line 32 of file GameMode.h.
| int FIslandInfoGameplayValues::NextWarTeam |
Definition at line 33 of file GameMode.h.
| int FIslandInfoGameplayValues::NextWarUTCTimeEnd |
Definition at line 35 of file GameMode.h.
| int FIslandInfoGameplayValues::NextWarUTCTimeStart |
Definition at line 34 of file GameMode.h.
| int FIslandInfoGameplayValues::SettledByTeam |
Definition at line 36 of file GameMode.h.
| FString FIslandInfoGameplayValues::SettlementFlagName |
Definition at line 30 of file GameMode.h.
| FString FIslandInfoGameplayValues::SettlementOwnerName |
Definition at line 29 of file GameMode.h.
| float FIslandInfoGameplayValues::TaxRate |
Definition at line 37 of file GameMode.h.