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UPrimalHarvestingComponent Struct Reference

#include <Actor.h>

+ Inheritance diagram for UPrimalHarvestingComponent:
+ Collaboration diagram for UPrimalHarvestingComponent:

Public Member Functions

bool TemplateCheckForHarvestRepopulation (bool bForceReinit, UWorld *world, FVector *where)
 
TArray< FHarvestResourceEntry > & HarvestResourceEntriesField ()
 
TArray< FHarvestResourceEntry > & BaseHarvestResourceEntriesField ()
 
TArray< FDamageHarvestingEntry > & HarvestDamageTypeEntriesField ()
 
float & MaxHarvestHealthField ()
 
float & ExtraHarvestingXPMultiplierField ()
 
float & HarvestHealthGiveResourceIntervalField ()
 
float & CurrentHarvestHealthField ()
 
bool & bIsUnharvestableField ()
 
unsigned __int32 & bSetOwnerHealthToHarvestHealthField ()
 
unsigned __int32 & bUsableHarvestingField ()
 
unsigned __int32 & bAllowForcedRepopulationField ()
 
unsigned __int32 & bAllowHarvestHealthScalingField ()
 
unsigned __int32 & bUsableAllowHarvestHealthScalingField ()
 
unsigned __int32 & bNonBlockingUsableHarvestingField ()
 
unsigned __int32 & bClampResourceHarvestDamageField ()
 
unsigned __int32 & bIsDefaultHarvestingComponentField ()
 
unsigned __int32 & bIsSingleUnitHarvestField ()
 
unsigned __int32 & bUseBPAdjustHarvestDamageField ()
 
float & UseHarvestDamageAmountField ()
 
TSubclassOf< UDamageType > & UseHarvestDamageTypeField ()
 
TSubclassOf< UDamageType > & HarvestToolDamageTypeField ()
 
TSubclassOf< UDamageType > & SickleDamageTypeField ()
 
FStringDescriptiveNameField ()
 
FStringUseHarvestStringField ()
 
FStringUnequipWeaponToUseHarvestStringField ()
 
float & UsableHarvestSphereRadiusField ()
 
bool & ShouldReplenishField ()
 
float & MinPlayerDistanceReplenishingField ()
 
float & MinStructureDistanceReplenishingField ()
 
float & MinNonCoreStructureDistanceReplenishingField ()
 
float & BaseMinTimeAfterDepletionReplenishingField ()
 
float & BaseMaxTimeAfterDepletionReplenishingField ()
 
float & ExhaustedDepletionTimeIntervalField ()
 
float & ExhaustedDepletionPowerField ()
 
float & ExhaustedDepletionEffectScaleField ()
 
float & ReduceExhaustedDepletionSpeedField ()
 
float & AutoReplenishIntervalField ()
 
float & AutoReplenishPercentField ()
 
float & DamageInstigatorAmountField ()
 
int & GiveItemEntriesMinField ()
 
int & GiveItemEntriesMaxField ()
 
float & TamedDinoHarvestGiveHealthMultiplierField ()
 
FStringHarvestableFriendlyNameField ()
 
FStringUIStringIMeleeHitToHarvestField ()
 
FStringUIStringHarvestRequiresToolField ()
 
FStringUIStringCantHarvestUnderwaterField ()
 
float & DinoHarvestGiveHealthAmountField ()
 
float & DinoHarvestGiveHealthSpeedField ()
 
int & DinoHarvestGiveHealthDescriptionIndexField ()
 
FAttachedInstancedHarvestingElementActiveInstancedElementField ()
 
TArray< TSubclassOf< UDamageType > > & ForceAllowMeleeHarvestingOverridesField ()
 
float & HarvestingPriorityField ()
 
TArray< FComponentAttachmentEntry > & AdditionalComponentAttachmentsField ()
 
TArray< FComponentAttachmentEntry > & AdditionalComponentAttachmentsDedicatedField ()
 
bool TemplateCheckForHarvestRepopulation (bool bForceReinit, UWorld *world, FVector *where)
 
void DealDirectDamage (APlayerController *ForPC, float DamageAmount, TSubclassOf< UDamageType > DamageTypeClass)
 
TArray< FHarvestResourceEntry > & HarvestResourceEntries ()
 
TArray< FHarvestResourceEntry > & BaseHarvestResourceEntries ()
 
FStringDescriptiveName ()
 
FStringUseHarvestString ()
 
FStringUnequipWeaponToUseHarvestString ()
 
FStringHarvestableFriendlyName ()
 
FAttachedInstancedHarvestingElementActiveInstancedElement ()
 
TArray< FComponentAttachmentEntry > & AdditionalComponentAttachments ()
 
- Public Member Functions inherited from UActorComponent
TArray< FName > & ComponentTagsField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
AActorCachedOwnerField ()
 
UWorldWorldField ()
 
BitFieldValue< bool, unsigned __int32 > bRegistered ()
 
BitFieldValue< bool, unsigned __int32 > bRenderStateDirty ()
 
BitFieldValue< bool, unsigned __int32 > bRenderTransformDirty ()
 
BitFieldValue< bool, unsigned __int32 > bRenderDynamicDataDirty ()
 
BitFieldValue< bool, unsigned __int32 > bAutoRegister ()
 
BitFieldValue< bool, unsigned __int32 > bTickInEditor ()
 
BitFieldValue< bool, unsigned __int32 > bNeverNeedsRenderUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bAllowConcurrentTick ()
 
BitFieldValue< bool, unsigned __int32 > bCreatedByConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bAutoActivate ()
 
BitFieldValue< bool, unsigned __int32 > bIsActive ()
 
BitFieldValue< bool, unsigned __int32 > bWantsInitializeComponent ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenCreated ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysReplicatePropertyConditional ()
 
BitFieldValue< bool, unsigned __int32 > bStasisPreventUnregister ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bHasCachedOwner ()
 
BitFieldValue< bool, unsigned __int32 > bRenderStateCreated ()
 
BitFieldValue< bool, unsigned __int32 > bPhysicsStateCreated ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bNetAddressable ()
 
bool AllowRegisterWithWorld (UWorld *InWorld)
 
void Activate (bool bReset)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
void BPTickComponent (float DeltaTime)
 
void BeginDestroy ()
 
bool ComponentHasTag (FName Tag)
 
void CreatePhysicsState ()
 
void CreateRenderState_Concurrent ()
 
void Deactivate ()
 
void DestroyComponent ()
 
void DestroyPhysicsState ()
 
void DestroyRenderState_Concurrent ()
 
void DoDeferredRenderUpdates_Concurrent ()
 
void ExecuteRegisterEvents ()
 
void ExecuteUnregisterEvents ()
 
ULevelGetComponentLevel ()
 
bool GetIsReplicated ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
AActorGetOwner ()
 
FStringGetReadableName (FString *result)
 
UWorldGetWorld ()
 
void InitializeComponent ()
 
bool IsComponentTickEnabled ()
 
bool IsNameStableForNetworking ()
 
bool IsNetSimulating ()
 
bool IsOwnerSelected ()
 
bool IsActive ()
 
bool IsSupportedForNetworking ()
 
void MarkForNeededEndOfFrameRecreate ()
 
void MarkForNeededEndOfFrameUpdate ()
 
void MarkRenderDynamicDataDirty ()
 
void MarkRenderStateDirty ()
 
void MarkRenderTransformDirty ()
 
bool NeedsLoadForClient ()
 
bool NeedsLoadForServer ()
 
void OnComponentCreated ()
 
void OnComponentDestroyed ()
 
void OnRegister ()
 
void OnRep_IsActive ()
 
void PostInitProperties ()
 
void PostRename (UObject *OldOuter, FName OldName)
 
void RecreatePhysicsState (bool bRestoreBoneTransforms)
 
void RecreateRenderState_Concurrent ()
 
void RegisterComponent ()
 
void RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState)
 
void RegisterComponentWithWorld (UWorld *InWorld)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void ReregisterComponent ()
 
void SendRenderDynamicData_Concurrent ()
 
void SendRenderTransform_Concurrent ()
 
void SetActive (bool bNewActive, bool bReset)
 
void SetComponentTickEnabled (bool bEnabled)
 
void SetComponentTickEnabledAsync (bool bEnabled)
 
void SetIsReplicated (bool ShouldReplicate)
 
void SetNetAddressable ()
 
bool ShouldActivate ()
 
void ToggleActive ()
 
void UninitializeComponent ()
 
void UnregisterComponent ()
 
void FailedToRegisterWithWorld (UObject *Object)
 
TArray< FName > & ComponentTagsField ()
 
TArray< UAssetUserData * > AssetUserDataField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
AActorCachedOwnerField ()
 
UWorldWorldField ()
 
BitFieldValue< bool, unsigned __int32 > bRegistered ()
 
BitFieldValue< bool, unsigned __int32 > bRenderStateDirty ()
 
BitFieldValue< bool, unsigned __int32 > bRenderTransformDirty ()
 
BitFieldValue< bool, unsigned __int32 > bRenderDynamicDataDirty ()
 
BitFieldValue< bool, unsigned __int32 > bAutoRegister ()
 
BitFieldValue< bool, unsigned __int32 > bTickInEditor ()
 
BitFieldValue< bool, unsigned __int32 > bNeverNeedsRenderUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bAllowConcurrentTick ()
 
BitFieldValue< bool, unsigned __int32 > bCreatedByConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bAutoActivate ()
 
BitFieldValue< bool, unsigned __int32 > bIsActive ()
 
BitFieldValue< bool, unsigned __int32 > bWantsInitializeComponent ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenCreated ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysReplicatePropertyConditional ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnComponentTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnComponentDestroyed ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bHasCachedOwner ()
 
BitFieldValue< bool, unsigned __int32 > bRenderStateCreated ()
 
BitFieldValue< bool, unsigned __int32 > bPhysicsStateCreated ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bNetAddressable ()
 
void InvalidateLightingCache ()
 
bool IsPhysicsStateCreated ()
 
void PostInitProperties ()
 
void PostRename (UObject *OldOuter, FName OldName)
 
AActorGetOwner ()
 
UWorldGetWorld ()
 
bool ComponentHasTag (FName Tag)
 
FStringGetReadableName (FString *result)
 
void BeginDestroy ()
 
bool NeedsLoadForClient ()
 
bool NeedsLoadForServer ()
 
void OnRegister ()
 
void InitializeComponent ()
 
void UninitializeComponent ()
 
void SetComponentTickEnabled (bool bEnabled)
 
void SetComponentTickEnabledAsync (bool bEnabled)
 
void RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState)
 
void RegisterComponentWithWorld (UWorld *InWorld)
 
void RegisterComponent ()
 
void UnregisterComponent ()
 
void DestroyComponent ()
 
void OnComponentCreated ()
 
void OnComponentDestroyed ()
 
void CreateRenderState_Concurrent ()
 
void SendRenderTransform_Concurrent ()
 
void SendRenderDynamicData_Concurrent ()
 
void DestroyRenderState_Concurrent ()
 
void CreatePhysicsState ()
 
void DestroyPhysicsState ()
 
void ExecuteRegisterEvents ()
 
void ExecuteUnregisterEvents ()
 
void ReregisterComponent ()
 
void RecreateRenderState_Concurrent ()
 
void RecreatePhysicsState (bool bRestoreBoneTransforms)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void DoDeferredRenderUpdates_Concurrent ()
 
void MarkRenderDynamicDataDirty ()
 
void MarkForNeededEndOfFrameUpdate ()
 
void MarkForNeededEndOfFrameRecreate ()
 
void Activate (bool bReset)
 
void Deactivate ()
 
bool ShouldActivate ()
 
void SetActive (bool bNewActive, bool bReset)
 
void ToggleActive ()
 
bool IsActive ()
 
void AddAssetUserData (UAssetUserData *InUserData)
 
UAssetUserDataGetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass)
 
void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass)
 
void SetNetAddressable ()
 
bool IsNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void SetIsReplicated (bool ShouldReplicate)
 
bool GetIsReplicated ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
void AddedAsPrimalItemAttachment ()
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesUPrimalHarvestingComponent ()
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesUPrimalHarvestingComponent ()
 
- Static Public Member Functions inherited from UActorComponent
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesUActorComponent ()
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 9633 of file Actor.h.

Member Function Documentation

◆ ActiveInstancedElement()

FAttachedInstancedHarvestingElement * UPrimalHarvestingComponent::ActiveInstancedElement ( )
inline

Definition at line 9411 of file Actor.h.

◆ ActiveInstancedElementField()

FAttachedInstancedHarvestingElement * UPrimalHarvestingComponent::ActiveInstancedElementField ( )
inline

Definition at line 9686 of file Actor.h.

◆ AdditionalComponentAttachments()

TArray< FComponentAttachmentEntry > & UPrimalHarvestingComponent::AdditionalComponentAttachments ( )
inline

Definition at line 9413 of file Actor.h.

◆ AdditionalComponentAttachmentsDedicatedField()

TArray< FComponentAttachmentEntry > & UPrimalHarvestingComponent::AdditionalComponentAttachmentsDedicatedField ( )
inline

Definition at line 9690 of file Actor.h.

◆ AdditionalComponentAttachmentsField()

TArray< FComponentAttachmentEntry > & UPrimalHarvestingComponent::AdditionalComponentAttachmentsField ( )
inline

Definition at line 9689 of file Actor.h.

◆ AutoReplenishIntervalField()

float & UPrimalHarvestingComponent::AutoReplenishIntervalField ( )
inline

Definition at line 9673 of file Actor.h.

◆ AutoReplenishPercentField()

float & UPrimalHarvestingComponent::AutoReplenishPercentField ( )
inline

Definition at line 9674 of file Actor.h.

◆ bAllowForcedRepopulationField()

unsigned __int32 & UPrimalHarvestingComponent::bAllowForcedRepopulationField ( )
inline

Definition at line 9647 of file Actor.h.

◆ bAllowHarvestHealthScalingField()

unsigned __int32 & UPrimalHarvestingComponent::bAllowHarvestHealthScalingField ( )
inline

Definition at line 9648 of file Actor.h.

◆ BaseHarvestResourceEntries()

TArray< FHarvestResourceEntry > & UPrimalHarvestingComponent::BaseHarvestResourceEntries ( )
inline

Definition at line 9405 of file Actor.h.

◆ BaseHarvestResourceEntriesField()

TArray< FHarvestResourceEntry > & UPrimalHarvestingComponent::BaseHarvestResourceEntriesField ( )
inline

Definition at line 9638 of file Actor.h.

◆ BaseMaxTimeAfterDepletionReplenishingField()

float & UPrimalHarvestingComponent::BaseMaxTimeAfterDepletionReplenishingField ( )
inline

Definition at line 9668 of file Actor.h.

◆ BaseMinTimeAfterDepletionReplenishingField()

float & UPrimalHarvestingComponent::BaseMinTimeAfterDepletionReplenishingField ( )
inline

Definition at line 9667 of file Actor.h.

◆ bClampResourceHarvestDamageField()

unsigned __int32 & UPrimalHarvestingComponent::bClampResourceHarvestDamageField ( )
inline

Definition at line 9651 of file Actor.h.

◆ bIsDefaultHarvestingComponentField()

unsigned __int32 & UPrimalHarvestingComponent::bIsDefaultHarvestingComponentField ( )
inline

Definition at line 9652 of file Actor.h.

◆ bIsSingleUnitHarvestField()

unsigned __int32 & UPrimalHarvestingComponent::bIsSingleUnitHarvestField ( )
inline

Definition at line 9653 of file Actor.h.

◆ bIsUnharvestableField()

bool & UPrimalHarvestingComponent::bIsUnharvestableField ( )
inline

Definition at line 9644 of file Actor.h.

◆ bNonBlockingUsableHarvestingField()

unsigned __int32 & UPrimalHarvestingComponent::bNonBlockingUsableHarvestingField ( )
inline

Definition at line 9650 of file Actor.h.

◆ bSetOwnerHealthToHarvestHealthField()

unsigned __int32 & UPrimalHarvestingComponent::bSetOwnerHealthToHarvestHealthField ( )
inline

Definition at line 9645 of file Actor.h.

◆ bUsableAllowHarvestHealthScalingField()

unsigned __int32 & UPrimalHarvestingComponent::bUsableAllowHarvestHealthScalingField ( )
inline

Definition at line 9649 of file Actor.h.

◆ bUsableHarvestingField()

unsigned __int32 & UPrimalHarvestingComponent::bUsableHarvestingField ( )
inline

Definition at line 9646 of file Actor.h.

◆ bUseBPAdjustHarvestDamageField()

unsigned __int32 & UPrimalHarvestingComponent::bUseBPAdjustHarvestDamageField ( )
inline

Definition at line 9654 of file Actor.h.

◆ CurrentHarvestHealthField()

float & UPrimalHarvestingComponent::CurrentHarvestHealthField ( )
inline

Definition at line 9643 of file Actor.h.

◆ DamageInstigatorAmountField()

float & UPrimalHarvestingComponent::DamageInstigatorAmountField ( )
inline

Definition at line 9675 of file Actor.h.

◆ DealDirectDamage()

void UPrimalHarvestingComponent::DealDirectDamage ( APlayerController * ForPC,
float DamageAmount,
TSubclassOf< UDamageType > DamageTypeClass )
inline

Definition at line 9402 of file Actor.h.

◆ DescriptiveName()

FString & UPrimalHarvestingComponent::DescriptiveName ( )
inline

Definition at line 9407 of file Actor.h.

◆ DescriptiveNameField()

FString & UPrimalHarvestingComponent::DescriptiveNameField ( )
inline

Definition at line 9659 of file Actor.h.

◆ DinoHarvestGiveHealthAmountField()

float & UPrimalHarvestingComponent::DinoHarvestGiveHealthAmountField ( )
inline

Definition at line 9683 of file Actor.h.

◆ DinoHarvestGiveHealthDescriptionIndexField()

int & UPrimalHarvestingComponent::DinoHarvestGiveHealthDescriptionIndexField ( )
inline

Definition at line 9685 of file Actor.h.

◆ DinoHarvestGiveHealthSpeedField()

float & UPrimalHarvestingComponent::DinoHarvestGiveHealthSpeedField ( )
inline

Definition at line 9684 of file Actor.h.

◆ ExhaustedDepletionEffectScaleField()

float & UPrimalHarvestingComponent::ExhaustedDepletionEffectScaleField ( )
inline

Definition at line 9671 of file Actor.h.

◆ ExhaustedDepletionPowerField()

float & UPrimalHarvestingComponent::ExhaustedDepletionPowerField ( )
inline

Definition at line 9670 of file Actor.h.

◆ ExhaustedDepletionTimeIntervalField()

float & UPrimalHarvestingComponent::ExhaustedDepletionTimeIntervalField ( )
inline

Definition at line 9669 of file Actor.h.

◆ ExtraHarvestingXPMultiplierField()

float & UPrimalHarvestingComponent::ExtraHarvestingXPMultiplierField ( )
inline

Definition at line 9641 of file Actor.h.

◆ ForceAllowMeleeHarvestingOverridesField()

TArray< TSubclassOf< UDamageType > > & UPrimalHarvestingComponent::ForceAllowMeleeHarvestingOverridesField ( )
inline

Definition at line 9687 of file Actor.h.

◆ GetPrivateStaticClass() [1/2]

static UClass * UPrimalHarvestingComponent::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 9399 of file Actor.h.

◆ GetPrivateStaticClass() [2/2]

static UClass * UPrimalHarvestingComponent::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 9634 of file Actor.h.

◆ GiveItemEntriesMaxField()

int & UPrimalHarvestingComponent::GiveItemEntriesMaxField ( )
inline

Definition at line 9677 of file Actor.h.

◆ GiveItemEntriesMinField()

int & UPrimalHarvestingComponent::GiveItemEntriesMinField ( )
inline

Definition at line 9676 of file Actor.h.

◆ HarvestableFriendlyName()

FString & UPrimalHarvestingComponent::HarvestableFriendlyName ( )
inline

Definition at line 9410 of file Actor.h.

◆ HarvestableFriendlyNameField()

FString & UPrimalHarvestingComponent::HarvestableFriendlyNameField ( )
inline

Definition at line 9679 of file Actor.h.

◆ HarvestDamageTypeEntriesField()

TArray< FDamageHarvestingEntry > & UPrimalHarvestingComponent::HarvestDamageTypeEntriesField ( )
inline

Definition at line 9639 of file Actor.h.

◆ HarvestHealthGiveResourceIntervalField()

float & UPrimalHarvestingComponent::HarvestHealthGiveResourceIntervalField ( )
inline

Definition at line 9642 of file Actor.h.

◆ HarvestingPriorityField()

float & UPrimalHarvestingComponent::HarvestingPriorityField ( )
inline

Definition at line 9688 of file Actor.h.

◆ HarvestResourceEntries()

TArray< FHarvestResourceEntry > & UPrimalHarvestingComponent::HarvestResourceEntries ( )
inline

Definition at line 9404 of file Actor.h.

◆ HarvestResourceEntriesField()

TArray< FHarvestResourceEntry > & UPrimalHarvestingComponent::HarvestResourceEntriesField ( )
inline

Definition at line 9637 of file Actor.h.

◆ HarvestToolDamageTypeField()

TSubclassOf< UDamageType > & UPrimalHarvestingComponent::HarvestToolDamageTypeField ( )
inline

Definition at line 9657 of file Actor.h.

◆ MaxHarvestHealthField()

float & UPrimalHarvestingComponent::MaxHarvestHealthField ( )
inline

Definition at line 9640 of file Actor.h.

◆ MinNonCoreStructureDistanceReplenishingField()

float & UPrimalHarvestingComponent::MinNonCoreStructureDistanceReplenishingField ( )
inline

Definition at line 9666 of file Actor.h.

◆ MinPlayerDistanceReplenishingField()

float & UPrimalHarvestingComponent::MinPlayerDistanceReplenishingField ( )
inline

Definition at line 9664 of file Actor.h.

◆ MinStructureDistanceReplenishingField()

float & UPrimalHarvestingComponent::MinStructureDistanceReplenishingField ( )
inline

Definition at line 9665 of file Actor.h.

◆ ReduceExhaustedDepletionSpeedField()

float & UPrimalHarvestingComponent::ReduceExhaustedDepletionSpeedField ( )
inline

Definition at line 9672 of file Actor.h.

◆ ShouldReplenishField()

bool & UPrimalHarvestingComponent::ShouldReplenishField ( )
inline

Definition at line 9663 of file Actor.h.

◆ SickleDamageTypeField()

TSubclassOf< UDamageType > & UPrimalHarvestingComponent::SickleDamageTypeField ( )
inline

Definition at line 9658 of file Actor.h.

◆ StaticRegisterNativesUPrimalHarvestingComponent() [1/2]

static void UPrimalHarvestingComponent::StaticRegisterNativesUPrimalHarvestingComponent ( )
inlinestatic

Definition at line 9400 of file Actor.h.

◆ StaticRegisterNativesUPrimalHarvestingComponent() [2/2]

static void UPrimalHarvestingComponent::StaticRegisterNativesUPrimalHarvestingComponent ( )
inlinestatic

Definition at line 9635 of file Actor.h.

◆ TamedDinoHarvestGiveHealthMultiplierField()

float & UPrimalHarvestingComponent::TamedDinoHarvestGiveHealthMultiplierField ( )
inline

Definition at line 9678 of file Actor.h.

◆ TemplateCheckForHarvestRepopulation() [1/2]

bool UPrimalHarvestingComponent::TemplateCheckForHarvestRepopulation ( bool bForceReinit,
UWorld * world,
FVector * where )
inline

Definition at line 9401 of file Actor.h.

◆ TemplateCheckForHarvestRepopulation() [2/2]

bool UPrimalHarvestingComponent::TemplateCheckForHarvestRepopulation ( bool bForceReinit,
UWorld * world,
FVector * where )
inline

Definition at line 9636 of file Actor.h.

◆ UIStringCantHarvestUnderwaterField()

FString & UPrimalHarvestingComponent::UIStringCantHarvestUnderwaterField ( )
inline

Definition at line 9682 of file Actor.h.

◆ UIStringHarvestRequiresToolField()

FString & UPrimalHarvestingComponent::UIStringHarvestRequiresToolField ( )
inline

Definition at line 9681 of file Actor.h.

◆ UIStringIMeleeHitToHarvestField()

FString & UPrimalHarvestingComponent::UIStringIMeleeHitToHarvestField ( )
inline

Definition at line 9680 of file Actor.h.

◆ UnequipWeaponToUseHarvestString()

FString & UPrimalHarvestingComponent::UnequipWeaponToUseHarvestString ( )
inline

Definition at line 9409 of file Actor.h.

◆ UnequipWeaponToUseHarvestStringField()

FString & UPrimalHarvestingComponent::UnequipWeaponToUseHarvestStringField ( )
inline

Definition at line 9661 of file Actor.h.

◆ UsableHarvestSphereRadiusField()

float & UPrimalHarvestingComponent::UsableHarvestSphereRadiusField ( )
inline

Definition at line 9662 of file Actor.h.

◆ UseHarvestDamageAmountField()

float & UPrimalHarvestingComponent::UseHarvestDamageAmountField ( )
inline

Definition at line 9655 of file Actor.h.

◆ UseHarvestDamageTypeField()

TSubclassOf< UDamageType > & UPrimalHarvestingComponent::UseHarvestDamageTypeField ( )
inline

Definition at line 9656 of file Actor.h.

◆ UseHarvestString()

FString & UPrimalHarvestingComponent::UseHarvestString ( )
inline

Definition at line 9408 of file Actor.h.

◆ UseHarvestStringField()

FString & UPrimalHarvestingComponent::UseHarvestStringField ( )
inline

Definition at line 9660 of file Actor.h.


The documentation for this struct was generated from the following files: