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UPrimalHarvestingComponent Member List

This is the complete list of members for UPrimalHarvestingComponent, including all inherited members.

__declspec(dllexport) UProperty *FindProperty(FName name)UObject
Activate(bool bReset)UActorComponentinline
Activate(bool bReset)UActorComponentinline
ActiveInstancedElement()UPrimalHarvestingComponentinline
ActiveInstancedElementField()UPrimalHarvestingComponentinline
AddAssetUserData(UAssetUserData *InUserData)UActorComponentinline
AddedAsPrimalItemAttachment()UActorComponentinline
AdditionalComponentAttachments()UPrimalHarvestingComponentinline
AdditionalComponentAttachmentsDedicatedField()UPrimalHarvestingComponentinline
AdditionalComponentAttachmentsField()UPrimalHarvestingComponentinline
AddTickPrerequisiteActor(AActor *PrerequisiteActor)UActorComponentinline
AddTickPrerequisiteActor(AActor *PrerequisiteActor)UActorComponentinline
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)UActorComponentinline
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)UActorComponentinline
AllowRegisterWithWorld(UWorld *InWorld)UActorComponentinline
AlwaysReplicatePropertyConditional(UProperty *forProperty)UActorComponentinline
AlwaysReplicatePropertyConditional(UProperty *forProperty)UActorComponentinline
AreAllOuterObjectsValid()UObjectinline
AssetUserDataField()UActorComponentinline
AutoReplenishIntervalField()UPrimalHarvestingComponentinline
AutoReplenishPercentField()UPrimalHarvestingComponentinline
bAllowConcurrentTick()UActorComponentinline
bAllowConcurrentTick()UActorComponentinline
bAllowForcedRepopulationField()UPrimalHarvestingComponentinline
bAllowHarvestHealthScalingField()UPrimalHarvestingComponentinline
bAlwaysReplicatePropertyConditional()UActorComponentinline
bAlwaysReplicatePropertyConditional()UActorComponentinline
BaseHarvestResourceEntries()UPrimalHarvestingComponentinline
BaseHarvestResourceEntriesField()UPrimalHarvestingComponentinline
BaseMaxTimeAfterDepletionReplenishingField()UPrimalHarvestingComponentinline
BaseMinTimeAfterDepletionReplenishingField()UPrimalHarvestingComponentinline
bAutoActivate()UActorComponentinline
bAutoActivate()UActorComponentinline
bAutoRegister()UActorComponentinline
bAutoRegister()UActorComponentinline
bClampResourceHarvestDamageField()UPrimalHarvestingComponentinline
bCreatedByConstructionScript()UActorComponentinline
bCreatedByConstructionScript()UActorComponentinline
BeginDestroy()UActorComponentinline
BeginDestroy()UActorComponentinline
bHasBeenCreated()UActorComponentinline
bHasBeenCreated()UActorComponentinline
bHasBeenInitialized()UActorComponentinline
bHasBeenInitialized()UActorComponentinline
bHasCachedOwner()UActorComponentinline
bHasCachedOwner()UActorComponentinline
bIsActive()UActorComponentinline
bIsActive()UActorComponentinline
bIsDefaultHarvestingComponentField()UPrimalHarvestingComponentinline
bIsSingleUnitHarvestField()UPrimalHarvestingComponentinline
bIsUnharvestableField()UPrimalHarvestingComponentinline
bNetAddressable()UActorComponentinline
bNetAddressable()UActorComponentinline
bNeverNeedsRenderUpdate()UActorComponentinline
bNeverNeedsRenderUpdate()UActorComponentinline
bNonBlockingUsableHarvestingField()UPrimalHarvestingComponentinline
bOnlyInitialReplication()UActorComponentinline
bPhysicsStateCreated()UActorComponentinline
bPhysicsStateCreated()UActorComponentinline
bPreventOnDedicatedServer()UActorComponentinline
BPTickComponent(float DeltaTime)UActorComponentinline
bRegistered()UActorComponentinline
bRegistered()UActorComponentinline
bRenderDynamicDataDirty()UActorComponentinline
bRenderDynamicDataDirty()UActorComponentinline
bRenderStateCreated()UActorComponentinline
bRenderStateCreated()UActorComponentinline
bRenderStateDirty()UActorComponentinline
bRenderStateDirty()UActorComponentinline
bRenderTransformDirty()UActorComponentinline
bRenderTransformDirty()UActorComponentinline
bReplicates()UActorComponentinline
bReplicates()UActorComponentinline
bSetOwnerHealthToHarvestHealthField()UPrimalHarvestingComponentinline
bStasisPreventUnregister()UActorComponentinline
bTickInEditor()UActorComponentinline
bTickInEditor()UActorComponentinline
bUsableAllowHarvestHealthScalingField()UPrimalHarvestingComponentinline
bUsableHarvestingField()UPrimalHarvestingComponentinline
bUseBPAdjustHarvestDamageField()UPrimalHarvestingComponentinline
bUseBPOnComponentDestroyed()UActorComponentinline
bUseBPOnComponentTick()UActorComponentinline
bWantsInitializeComponent()UActorComponentinline
bWantsInitializeComponent()UActorComponentinline
CachedOwnerField()UActorComponentinline
CachedOwnerField()UActorComponentinline
CheckDefaultSubobjectsInternal()UObjectinline
ClassField()UObjectBaseinline
CollectDefaultSubobjects(TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)UObjectinline
ComponentHasTag(FName Tag)UActorComponentinline
ComponentHasTag(FName Tag)UActorComponentinline
ComponentTagsField()UActorComponentinline
ComponentTagsField()UActorComponentinline
ConditionalBeginDestroy()UObjectinline
ConditionalFinishDestroy()UObjectinline
ConditionalPostLoad()UObjectinline
ConditionalShutdownAfterError()UObjectinline
CreatePhysicsState()UActorComponentinline
CreatePhysicsState()UActorComponentinline
CreateRenderState_Concurrent()UActorComponentinline
CreateRenderState_Concurrent()UActorComponentinline
CurrentHarvestHealthField()UPrimalHarvestingComponentinline
CustomDataField()UActorComponentinline
CustomDataField()UActorComponentinline
CustomTagField()UActorComponentinline
CustomTagField()UActorComponentinline
DamageInstigatorAmountField()UPrimalHarvestingComponentinline
Deactivate()UActorComponentinline
Deactivate()UActorComponentinline
DealDirectDamage(APlayerController *ForPC, float DamageAmount, TSubclassOf< UDamageType > DamageTypeClass)UPrimalHarvestingComponentinline
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
DescriptiveName()UPrimalHarvestingComponentinline
DescriptiveNameField()UPrimalHarvestingComponentinline
DestroyComponent()UActorComponentinline
DestroyComponent()UActorComponentinline
DestroyPhysicsState()UActorComponentinline
DestroyPhysicsState()UActorComponentinline
DestroyRenderState_Concurrent()UActorComponentinline
DestroyRenderState_Concurrent()UActorComponentinline
DinoHarvestGiveHealthAmountField()UPrimalHarvestingComponentinline
DinoHarvestGiveHealthDescriptionIndexField()UPrimalHarvestingComponentinline
DinoHarvestGiveHealthSpeedField()UPrimalHarvestingComponentinline
DoDeferredRenderUpdates_Concurrent()UActorComponentinline
DoDeferredRenderUpdates_Concurrent()UActorComponentinline
EmitBaseReferences(UClass *RootClass)UObjectBaseinlinestatic
ExecuteRegisterEvents()UActorComponentinline
ExecuteRegisterEvents()UActorComponentinline
ExecuteUbergraph(int EntryPoint)UObjectinline
ExecuteUnregisterEvents()UActorComponentinline
ExecuteUnregisterEvents()UActorComponentinline
ExhaustedDepletionEffectScaleField()UPrimalHarvestingComponentinline
ExhaustedDepletionPowerField()UPrimalHarvestingComponentinline
ExhaustedDepletionTimeIntervalField()UPrimalHarvestingComponentinline
ExtraHarvestingXPMultiplierField()UPrimalHarvestingComponentinline
FailedToRegisterWithWorld(UObject *Object)UActorComponentinline
FindFunctionChecked(FName InName)UObjectinline
FinishDestroy()UObjectinline
ForceAllowMeleeHarvestingOverridesField()UPrimalHarvestingComponentinline
GetArchetype()UObjectinline
GetArchetypeFromRequiredInfo(UClass *Class, UObject *Outer, FName Name, bool bIsCDO)UObjectinlinestatic
GetAssetUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass)UActorComponentinline
GetComponentLevel()UActorComponentinline
GetDetailedInfo(FString *result)UObjectinline
GetDetailedInfoInternal(FString *result)UObjectinline
GetExporterName(FName *result)UObjectinline
GetFullName(FString *result, UObject *StopOuter)UObjectBaseUtilityinline
GetInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtilityinline
GetIsReplicated()UActorComponentinline
GetIsReplicated()UActorComponentinline
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps)UActorComponentinline
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps)UActorComponentinline
GetLinkerIndex()UObjectBaseUtilityinline
GetLinkerLicenseeUE4Version()UObjectBaseUtilityinline
GetLinkerUE4Version()UObjectBaseUtilityinline
GetOwner()UActorComponentinline
GetOwner()UActorComponentinline
GetPathName(FString *result, UObject *StopOuter)UObjectBaseUtilityinline
GetPathName(UObject *StopOuter, FString *ResultString)UObjectBaseUtilityinline
GetPrivateStaticClass(const wchar_t *Package)UPrimalHarvestingComponentinlinestatic
GetPrivateStaticClass(const wchar_t *Package)UPrimalHarvestingComponentinlinestatic
UObject::GetPrivateStaticClass()UObjectinlinestatic
GetReadableName(FString *result)UActorComponentinline
GetReadableName(FString *result)UActorComponentinline
GetWorld()UActorComponentinline
GetWorld()UActorComponentinline
GiveItemEntriesMaxField()UPrimalHarvestingComponentinline
GiveItemEntriesMinField()UPrimalHarvestingComponentinline
HarvestableFriendlyName()UPrimalHarvestingComponentinline
HarvestableFriendlyNameField()UPrimalHarvestingComponentinline
HarvestDamageTypeEntriesField()UPrimalHarvestingComponentinline
HarvestHealthGiveResourceIntervalField()UPrimalHarvestingComponentinline
HarvestingPriorityField()UPrimalHarvestingComponentinline
HarvestResourceEntries()UPrimalHarvestingComponentinline
HarvestResourceEntriesField()UPrimalHarvestingComponentinline
HarvestToolDamageTypeField()UPrimalHarvestingComponentinline
InitializeComponent()UActorComponentinline
InitializeComponent()UActorComponentinline
InternalIndexField()UObjectBaseinline
InvalidateLightingCache()UActorComponentinline
IsA(UClass *SomeBase)UObjectBaseUtilityinline
IsActive()UActorComponentinline
IsActive()UActorComponentinline
IsAsset()UObjectinline
IsBasedOnArchetype(UObject *const SomeObject)UObjectinline
IsComponentTickEnabled()UActorComponentinline
IsDefaultSubobject()UObjectBaseUtilityinline
IsFullNameStableForNetworking()UObjectinline
IsIn(UObject *SomeOuter)UObjectBaseUtilityinline
IsInBlueprint()UObjectinline
IsNameStableForNetworking()UActorComponentinline
IsNameStableForNetworking()UActorComponentinline
IsNetSimulating()UActorComponentinline
IsOwnerSelected()UActorComponentinline
IsPhysicsStateCreated()UActorComponentinline
IsSafeForRootSet()UObjectinline
IsSelected()UObjectinline
IsSupportedForNetworking()UActorComponentinline
IsSupportedForNetworking()UActorComponentinline
IsValidLowLevel()UObjectBaseinline
IsValidLowLevelFast(bool bRecursive)UObjectBaseinline
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)UObjectinline
LoadLocalized(UObject *LocBase, bool bLoadHierachecally)UObjectinline
LocalizeProperty(UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)UObjectinline
MarkForNeededEndOfFrameRecreate()UActorComponentinline
MarkForNeededEndOfFrameRecreate()UActorComponentinline
MarkForNeededEndOfFrameUpdate()UActorComponentinline
MarkForNeededEndOfFrameUpdate()UActorComponentinline
MarkPackageDirty()UObjectBaseUtilityinline
MarkRenderDynamicDataDirty()UActorComponentinline
MarkRenderDynamicDataDirty()UActorComponentinline
MarkRenderStateDirty()UActorComponentinline
MarkRenderTransformDirty()UActorComponentinline
MaxHarvestHealthField()UPrimalHarvestingComponentinline
MinNonCoreStructureDistanceReplenishingField()UPrimalHarvestingComponentinline
MinPlayerDistanceReplenishingField()UPrimalHarvestingComponentinline
MinStructureDistanceReplenishingField()UPrimalHarvestingComponentinline
Modify(bool bAlwaysMarkDirty)UObjectinline
NameField()UObjectBaseinline
NeedsLoadForClient()UActorComponentinline
NeedsLoadForClient()UActorComponentinline
NeedsLoadForServer()UActorComponentinline
NeedsLoadForServer()UActorComponentinline
ObjectFlagsField()UObjectBaseinline
OnComponentCreated()UActorComponentinline
OnComponentCreated()UActorComponentinline
OnComponentDestroyed()UActorComponentinline
OnComponentDestroyed()UActorComponentinline
OnRegister()UActorComponentinline
OnRegister()UActorComponentinline
OnRep_IsActive()UActorComponentinline
OuterField()UObjectBaseinline
PostInitProperties()UActorComponentinline
PostInitProperties()UActorComponentinline
PostRename(UObject *OldOuter, FName OldName)UActorComponentinline
PostRename(UObject *OldOuter, FName OldName)UActorComponentinline
ProcessEvent(UFunction *Function, void *Parms)UObjectinline
RecreatePhysicsState(bool bRestoreBoneTransforms)UActorComponentinline
RecreatePhysicsState(bool bRestoreBoneTransforms)UActorComponentinline
RecreateRenderState_Concurrent()UActorComponentinline
RecreateRenderState_Concurrent()UActorComponentinline
ReduceExhaustedDepletionSpeedField()UPrimalHarvestingComponentinline
Register(const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
RegisterComponent()UActorComponentinline
RegisterComponent()UActorComponentinline
RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState)UActorComponentinline
RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState)UActorComponentinline
RegisterComponentWithWorld(UWorld *InWorld)UActorComponentinline
RegisterComponentWithWorld(UWorld *InWorld)UActorComponentinline
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor)UActorComponentinline
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor)UActorComponentinline
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)UActorComponentinline
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)UActorComponentinline
RemoveUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass)UActorComponentinline
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags)UObjectinline
ReregisterComponent()UActorComponentinline
ReregisterComponent()UActorComponentinline
SendRenderDynamicData_Concurrent()UActorComponentinline
SendRenderDynamicData_Concurrent()UActorComponentinline
SendRenderTransform_Concurrent()UActorComponentinline
SendRenderTransform_Concurrent()UActorComponentinline
SetActive(bool bNewActive, bool bReset)UActorComponentinline
SetActive(bool bNewActive, bool bReset)UActorComponentinline
SetComponentTickEnabled(bool bEnabled)UActorComponentinline
SetComponentTickEnabled(bool bEnabled)UActorComponentinline
SetComponentTickEnabledAsync(bool bEnabled)UActorComponentinline
SetComponentTickEnabledAsync(bool bEnabled)UActorComponentinline
SetIsReplicated(bool ShouldReplicate)UActorComponentinline
SetIsReplicated(bool ShouldReplicate)UActorComponentinline
SetNetAddressable()UActorComponentinline
SetNetAddressable()UActorComponentinline
ShouldActivate()UActorComponentinline
ShouldActivate()UActorComponentinline
ShouldReplenishField()UPrimalHarvestingComponentinline
SickleDamageTypeField()UPrimalHarvestingComponentinline
StaticClass()UObjectinlinestatic
StaticRegisterNativesUActorComponent()UActorComponentinlinestatic
StaticRegisterNativesUPrimalHarvestingComponent()UPrimalHarvestingComponentinlinestatic
StaticRegisterNativesUPrimalHarvestingComponent()UPrimalHarvestingComponentinlinestatic
TamedDinoHarvestGiveHealthMultiplierField()UPrimalHarvestingComponentinline
TemplateCheckForHarvestRepopulation(bool bForceReinit, UWorld *world, FVector *where)UPrimalHarvestingComponentinline
TemplateCheckForHarvestRepopulation(bool bForceReinit, UWorld *world, FVector *where)UPrimalHarvestingComponentinline
ToggleActive()UActorComponentinline
ToggleActive()UActorComponentinline
UIStringCantHarvestUnderwaterField()UPrimalHarvestingComponentinline
UIStringHarvestRequiresToolField()UPrimalHarvestingComponentinline
UIStringIMeleeHitToHarvestField()UPrimalHarvestingComponentinline
UnequipWeaponToUseHarvestString()UPrimalHarvestingComponentinline
UnequipWeaponToUseHarvestStringField()UPrimalHarvestingComponentinline
UninitializeComponent()UActorComponentinline
UninitializeComponent()UActorComponentinline
UnregisterComponent()UActorComponentinline
UnregisterComponent()UActorComponentinline
UsableHarvestSphereRadiusField()UPrimalHarvestingComponentinline
UseHarvestDamageAmountField()UPrimalHarvestingComponentinline
UseHarvestDamageTypeField()UPrimalHarvestingComponentinline
UseHarvestString()UPrimalHarvestingComponentinline
UseHarvestStringField()UPrimalHarvestingComponentinline
WorldField()UActorComponentinline
WorldField()UActorComponentinline