|
| unsigned int & | ConstructorPlayerDataIDField () |
| |
| AShooterCharacter * | ConstructorPawnField () |
| |
| int & | ConstructorTargetingTeamField () |
| |
| FVector & | ExplosiveLocOffsetField () |
| |
| FRotator & | ExplosiveRotOffsetField () |
| |
| float & | PlacementInitialSpeedField () |
| |
| float & | PlacementMaxSpeedField () |
| |
| float & | PlacementAccelField () |
| |
| float & | ExplosionDamageField () |
| |
| float & | ExplosionRadiusField () |
| |
| float & | ExplosionImpulseField () |
| |
| float & | AlertDinosRangeField () |
| |
| int & | PickUpQuantityField () |
| |
| float & | AnimationTargetHeightField () |
| |
| float & | PlacementInterpSpeedField () |
| |
| bool & | bExplosiveReadyField () |
| |
| FVector & | OriginalRelativeLocationField () |
| |
| FRotator & | OriginalRelativeRotationField () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| void | LoadedFromSaveGame () |
| |
| void | PostSpawnInitialize () |
| |
| void | Tick (float DeltaSeconds) |
| |
| void | SetPlayerConstructor (APlayerController *PC) |
| |
| bool | CanDetonateMe (AShooterCharacter *Character, bool bUsingRemote) |
| |
| void | PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | PrepareAsPlacementPreview () |
| |
| void | ApplyPlacementPreview () |
| |
| void | NetDoSpawnEffects_Implementation () |
| |
| FVector2D & | OverlayTooltipPaddingField () |
| |
| FVector2D & | OverlayTooltipScaleField () |
| |
| FString & | StatsPanelStructureTitleField () |
| |
| FString & | RemoteInventoryTitleField () |
| |
| bool & | bHideStatusBarsField () |
| |
| TSubclassOf< UPrimalStructureSnapSettings > & | StructureSnapSettingsClassField () |
| |
| TSubclassOf< UPrimalItem > & | ConsumesPrimalItemField () |
| |
| float & | ScaleFactorField () |
| |
| int & | StructureSnapTypeFlagsField () |
| |
| TArray< FPrimalStructureSnapPoint > & | SnapPointsField () |
| |
| float & | PlacementOffsetForVerticalGroundField () |
| |
| float & | PlacementInitialTracePointOffsetForVerticalGroundField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | StructuresAllowedToBeVerticalGroundField () |
| |
| float & | TraceDistanceFromActorToWallVerticalGroundField () |
| |
| FVector & | PlacementHitLocOffsetField () |
| |
| FVector & | PlacementEncroachmentCheckOffsetField () |
| |
| FVector & | PlacementEncroachmentBoxExtentField () |
| |
| FVector & | PlacementTraceScaleField () |
| |
| FVector & | SnapAlternatePlacementTraceScaleField () |
| |
| FRotator & | PlacementRotOffsetField () |
| |
| FRotator & | PlacementTraceRotOffsetField () |
| |
| FRotator & | SnappingRotationOffsetField () |
| |
| float & | RepairAmountRemainingField () |
| |
| float & | RepairCheckIntervalField () |
| |
| float & | PlacementFloorCheckZExtentUpField () |
| |
| float & | RepairPercentPerIntervalField () |
| |
| float & | DecayDestructionPeriodField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | PreventPlacingOnFloorClassesField () |
| |
| TArray< FName > & | PreventPlacingOnFloorTagsField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | AllowPlacingOnFloorClassesField () |
| |
| TSubobjectPtr< USceneComponent > & | MyRootTransformField () |
| |
| int & | TraceIgnoreStructuresWithTypeFlagsField () |
| |
| int & | bTraceCheckOnlyUseStructuresWithTypeFlagsField () |
| |
| FieldArray< char, 6 > | AllowStructureColorSetsField () |
| |
| FieldArray< char, 6 > | AlternateStructureColorSetsField () |
| |
| FVector & | WaterVolumeCheckPointOffsetField () |
| |
| float & | WaterPlacementMinimumWaterHeightField () |
| |
| float & | PlacementMaxZDeltaField () |
| |
| float & | PlacementChooseRotationMaxRangeOverrideField () |
| |
| float & | PlacementMaxRangeField () |
| |
| float & | MaxSnapLocRangeField () |
| |
| float & | SnapOverlapCheckRadiusField () |
| |
| float & | MaximumFoundationSupport2DBuildDistanceField () |
| |
| float & | AdditionalFoundationSupportDistanceForLinkedStructuresField () |
| |
| float & | PlacementFloorCheckZExtentField () |
| |
| FVector2D & | PlacementFloorCheckXYExtentField () |
| |
| float & | LastHealthPercentageField () |
| |
| FRotator & | TakeGroundNormalRotationOffsetField () |
| |
| FVector & | ForceSnappedStructureToGroundCheckExtentField () |
| |
| float & | BarrierPlacementPreventionDistanceField () |
| |
| FVector & | OverrideCheckStructurePlacementOverlapForceEncroachmentExtentField () |
| |
| float & | DemolishGiveItemCraftingResourcePercentageField () |
| |
| TSubclassOf< APrimalStructure > & | AllowReplacementByStructureClassTypeField () |
| |
| TSubclassOf< APrimalStructure > & | PreventReplacementOfStructureClassTypeField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | PreventReplacementOfStructureClassTypesField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | PreventReplacementByStructureClassTypesField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | AllowReplacementByStructureClassTypesField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | AllowReplacementOfStructureClassTypesField () |
| |
| FVector & | ReplacementCheckOffsetField () |
| |
| float & | MaximumHeightAboveWorldGroundField () |
| |
| float & | MaximumHeightUnderWorldMaxKillZField () |
| |
| FRotator & | PreviewCameraRotationField () |
| |
| FVector & | PreviewCameraPivotOffsetField () |
| |
| float & | PreviewCameraDistanceScaleFactorField () |
| |
| float & | PreviewCameraDefaultZoomMultiplierField () |
| |
| float & | PreviewCameraMaxZoomMultiplierField () |
| |
| float & | ReturnDamageAmountField () |
| |
| int & | StructureRangeTypeFlagField () |
| |
| int & | LimitMaxStructuresInRangeTypeFlagField () |
| |
| float & | ReturnDamageImpulseField () |
| |
| TSubclassOf< UDamageType > & | ReturnDamageTypeField () |
| |
| TArray< TSubclassOf< UDamageType > > & | ReturnDamageExcludeIncomingTypesField () |
| |
| TArray< TSubclassOf< UDamageType > > & | ReturnDamageOnlyForIncomingTypesField () |
| |
| int & | OwningPlayerIDField () |
| |
| FString & | OwningPlayerNameField () |
| |
| long double & | LastInAllyRangeTimeField () |
| |
| int & | LastInAllyRangeTimeSerializedField () |
| |
| float & | DecayDestructionPeriodMultiplierField () |
| |
| TWeakObjectPtr< APrimalDinoCharacter > & | SaddleDinoField () |
| |
| TArray< APrimalDinoCharacter * > | LatchedDinosField () |
| |
| UMaterialInterface * | PreviewMaterialField () |
| |
| FVector & | PreviewGizmoMeshOffsetField () |
| |
| float & | PreviewGizmoMeshScaleField () |
| |
| TArray< APrimalStructure * > | LinkedStructuresField () |
| |
| TArray< unsigned int > & | LinkedStructuresIDField () |
| |
| TArray< APrimalStructure * > | StructuresPlacedOnFloorField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | SnapToStructureTypesToExcludeField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | SnapFromStructureTypesToExcludeField () |
| |
| APrimalStructure * | PlacedOnFloorStructureField () |
| |
| APrimalStructure * | PrimarySnappedStructureChildField () |
| |
| APrimalStructure * | PrimarySnappedStructureParentField () |
| |
| FString & | OwnerNameField () |
| |
| FieldArray< __int16, 6 > | StructureColorsField () |
| |
| APawn * | AttachedToField () |
| |
| APrimalStructureExplosiveTransGPS * | AttachedTransponderField () |
| |
| unsigned int & | StructureIDField () |
| |
| unsigned int & | AttachedToDinoID1Field () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | OnlyAllowStructureClassesToAttachField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | OnlyAllowStructureClassesFromAttachField () |
| |
| unsigned int & | TaggedIndexField () |
| |
| unsigned int & | TaggedIndexTwoField () |
| |
| unsigned int & | ProcessTreeTagField () |
| |
| long double & | LastStructureStasisTimeField () |
| |
| long double & | LastColorizationTimeField () |
| |
| UMaterialInterface * | StructureIconMaterialField () |
| |
| UPhysicalMaterial * | ForceComponentsPhysMaterialField () |
| |
| float & | ColorizationRangeMultiplierField () |
| |
| FVector & | AdvancedRotationPlacementOffsetField () |
| |
| FVector & | SpawnEmitterLocationOffsetField () |
| |
| FRotator & | SpawnEmitterRotationOffsetField () |
| |
| USoundBase * | PlacementSoundField () |
| |
| TSubclassOf< UPrimalItem > & | PickupGivesItemField () |
| |
| float & | ExcludeInStructuresRadiusField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | ExcludeInStructuresRadiusClassesField () |
| |
| float & | LastFadeOpacityField () |
| |
| bool & | bClientAddedToStructuresArrayField () |
| |
| long double & | LastFailedPinTimeField () |
| |
| TWeakObjectPtr< UMeshComponent > & | PrimaryMeshComponentField () |
| |
| FVector & | WorldGeometryObstructionCheckOffsetField () |
| |
| TArray< FString > & | PreventBuildStructureReasonStringOverridesField () |
| |
| FVector & | FloatingHudLocTextOffsetField () |
| |
| float & | LastBumpedDamageTimeField () |
| |
| int & | ForceLimitStructuresInRangeField () |
| |
| int & | PlacementMaterialForwardDirIndexField () |
| |
| float & | ForcePreventPlacingInOfflineRaidStructuresRadiusField () |
| |
| FName & | AttachToStaticMeshSocketNameBaseField () |
| |
| TSubclassOf< AActor > & | ItemsUseAlternateActorClassAttachmentField () |
| |
| float & | UnstasisAutoDestroyAfterTimeField () |
| |
| char & | TribeGroupStructureRankField () |
| |
| char & | TribeRankHUDYOffsetField () |
| |
| TArray< TSubclassOf< APrimalDinoCharacter > > & | PreventSaddleDinoClassesField () |
| |
| TArray< FName > & | PreventSaddleDinoTagsField () |
| |
| TArray< TSubclassOf< APrimalDinoCharacter > > & | AllowSaddleDinoClassesField () |
| |
| FName & | PlaceOnWallUseStaticMeshTagField () |
| |
| TSubclassOf< APrimalStructure > & | SnapStructureClassField () |
| |
| float & | DemolishActivationTimeField () |
| |
| FVector & | GroundEncroachmentCheckLocationOffsetField () |
| |
| TWeakObjectPtr< APrimalCharacter > & | TempBasedPawnWaitingForAttachmentParentReplicationField () |
| |
| int & | StructureMinAllowedVersionField () |
| |
| int & | SavedStructureMinAllowedVersionField () |
| |
| float & | OverrideEnemyFoundationPreventionRadiusField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | ForceAllowWallAttachmentClassesField () |
| |
| float & | LimitMaxStructuresInRangeRadiusField () |
| |
| float & | BaseStructureWeightField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | FastDecayLinkedStructureClassesField () |
| |
| float & | PlacementMaxZAbovePlayerHeightField () |
| |
| float & | LandClaimPlacementRadiusField () |
| |
| TWeakObjectPtr< APrimalRaft > & | LastAttachedShipField () |
| |
| float & | SnapToWaterSurface_ZOffsetField () |
| |
| float & | NoClaimFlagDecayDestructionPeriodField () |
| |
| float & | NoClaimFlagDecayDestructionPeriodMultiplierField () |
| |
| TWeakObjectPtr< APrimalStructureClaimFlag > & | LinkedToClaimFlagField () |
| |
| float & | MyExtraShipStructureHealthMultiplierField () |
| |
| TEnumAsByte< enum EShipSize::Type > & | StructureShipSizeClass_MaxField () |
| |
| TEnumAsByte< enum EShipSize::Type > & | StructureShipSizeClass_MinField () |
| |
| int & | RequirePlacementOnShipDeckIndexField () |
| |
| int & | SnapToShipDeckIndexField () |
| |
| UStaticMesh * | MyStaticMeshOverrideField () |
| |
| TArray< FName > & | EncroachmentCheckIgnoreStructureTypeTagsField () |
| |
| FName & | StructureTypeTagField () |
| |
| long double & | CheckUntilAttachedToShipStartTimeField () |
| |
| float & | ShipPlacementRotationOffsetField () |
| |
| TArray< FPrimalStructureSnapPointOverride > & | SnapToModelOverridesField () |
| |
| TArray< FPrimalStructureSnapPointOverride > & | SnapFromModelOverridesField () |
| |
| TArray< APrimalStructure * > | AlternateSnapPreviewsField () |
| |
| UStaticMesh * | PreviewDefaultStaticMeshField () |
| |
| float & | SnapCheckIntervalDistanceField () |
| |
| float & | TimeToAllowFreePickupField () |
| |
| float & | FreePickupTextYOffsetField () |
| |
| float & | AdditionalRepairPercentNextIntervalField () |
| |
| float & | MaxAdditionalRepairPercentField () |
| |
| float & | FlatAdditionalRepairPercentField () |
| |
| UMeshComponent * | PreviewGizmoComponentField () |
| |
| UPrimalItem * | CraftedFromStatItemField () |
| |
| FName & | PaintingFileNameOverrideField () |
| |
| float & | NPC_AdditionalUseRadiusField () |
| |
| FString & | TutorialHintStringField () |
| |
| int & | PreviewLastPlacementResultField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | PreventParentStructureClassesField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | AllowParentStructureClassesField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | PreventChildStructureClassesField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | AllowChildStructureClassesField () |
| |
| float & | ShipStructureOffsetFromHUDBottomYField () |
| |
| float & | PlacementFloorCheckStartOffsetZField () |
| |
| float & | PlacementFloorCheckEndOffsetZField () |
| |
| float & | ShipPlacementMaxBelowZOffsetField () |
| |
| float & | TraceDistanceFromActorToCeilingField () |
| |
| float & | PlacementInitialTracePointOffsetForCeilingField () |
| |
| float & | PlacementOffsetForCeilingField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | StructuresAllowedToBeCeilingField () |
| |
| float & | PreventPlacingNearEnemyRadiusField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFlippable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFlipped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShowInPlaceableList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsRepairing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInitializedMaterials () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowWallAttachments () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPRefreshedStructureColors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientAddPlacedOnFloorStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTriggerBPStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacementUsesWeaponClipAmmo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreDyingWhenDemolished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteTakeAnythingAsGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAdvancedRotationPlacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisablePlacementOnDynamicsFoliageAndDoors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSeatedDisableCollisionCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPIsAllowedToBuildEx () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPHandleStructureEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePlacingOnVerticalGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacementShouldNotBeHorizontal () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresGroundedPlacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowPlacingOnOtherTeamStructuresPvPOnly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceUseSkeletalMeshComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceDisableFootSound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTraceThruEncroachmentPoints () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDidSpawnEffects () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventDinoPlacementDistanceIncrease () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingRemoval () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontOverrideCollisionProfile () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowAttachToPawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowAttachToSaddle () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacementTraceIgnorePawns () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequireFreePrimarySnappedStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyAllowPlacementInWater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePlacingOnGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTakeAnythingAsGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceCheckNearbyEnemyFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceFloorCollisionGroup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsWall () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisallowPreventCropsBiomes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeRepaired () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeRepairedByAnyTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReturnDamageOnHitFromPawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowUseFromRidingDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFenceFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseFenceFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyBlockSelfTraceChannel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasPlacementSnapped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsCoreStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeprecateStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresToBeInsideZoneVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowLoadBearing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsEnvironmentStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDemolished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetStaticMobility () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPvE () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBeginPlayIgnoreApplyScale () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresPlacementOnStructureFloors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisablePlacementOnStructureFloors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsePlacementCollisionCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresSnapping () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSnappingRequiresNearbyFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowSnapRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacementChooseRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestroyWhenLostFoundationAndPlacementChooseRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresPlacingOnWall () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSnapRequiresPlacementOnGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowSnapOntoSameLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyFoundationIfSnappedToFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFoundationRequiresGroundTrace () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacingOnGroundRequiresNoStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTakeGroundNormal () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTakeGroundNormalDirectly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFinalPlacementDontAdjustForMaxRange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCheckForOverlappingStructuresOnPlacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlockOverlappingStructuresOnPlacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowStructureColors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebug () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseFadeInEffect () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsingStructureColors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsesHealth () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreSnappedToOtherFloorStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnforceStructureLinkExactRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceSnappedStructureToGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceBlockIK () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStationaryStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnorePawns () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowPlacingOnOtherTeamStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventPlacementInWater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowInRegularStructurePreventionZones () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontSetStructureCollisionChannels () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventEnemyStructuresNearby () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowEnemyDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontActuallySnapJustPlacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxStructuresInRange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPaintingUseSkeletalMesh () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsesPaintingComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBuildUpon () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasResetDecayTime () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowInPreventionVolumes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceCreateDynamicMaterials () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetInfoFromConsumedItemForPlacedStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bImmuneToAutoDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxStructuresInSmallRadius () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventAttachToSaddle () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePersonalStructureOwnership () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideAllowStructureAccess () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverideDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideAllowSnappingWith () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseTribeGroupStructureRank () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceBlockStationaryTraces () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachToStaticMeshSocket () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachToStaticMeshSocketRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceGroundForFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideSnappedToTransform () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableStructureOnElectricStorm () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNoCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCreatedDynamicMaterials () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPreviewStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStructureUseAltCollisionChannel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDemolishJustDestroy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHighPriorityDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableSnapStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTriggerBPUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsesWorldSpaceMaterial () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreStationaryObjectTrace () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowNearSupplyCrateSpawns () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostSetStructureCollisionChannels () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPickupGiveItemRequiresAccess () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAllowPickupGiveItem () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventAttachedChildStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventPreviewIfWeaponPlaced () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShowHullTooltip () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCanPlaceOnStructureSaddle () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseStructureClassForParentActorClassAttachments () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetAttachmentTimer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetStructureWeight () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPostSpawnInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBeganPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bResetSnapCycle () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStructurePlacedNotifyParentStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPaintingUseTaggedMeshComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCheckStructurePlacementOverlapForceEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowDamageByShipImpact () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowPlacementOutsideShipBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideAttachedTurretYawLimits () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCraftedFromStatItem () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientRequestedStatItem () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowPlacementOnOtherTeamDinos () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontSetStructureCollisionChannelsCreateDynamicMaterials () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLandPlacementRequiresLandClaim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxSaddleStructuresNum () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreParentStructureDestruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGroundTraceAllowCollisionWithWater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseSnapFromPlacementOverrideEvenWhenNotSnapped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientMobileStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSnapToWaterSurface () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventDurabilityHealthScaling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSnappedSeatStructuresIgnoreGroundForStandingLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFlippedIgnoreComponentOffsets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFlipOnlyMyStaticMesh () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetFlippedComponentOffsets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePlacingOnCeiling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTryPlacingOnCeiling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSpawingStructureDeathActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceSpawningStructureDeathActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPSetDynamicMaterialParams () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAlternateStructureColorSetOnShips () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresPlacementOnShip () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventPlacementOnShip () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlignWithShipRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsCriticalShipStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBP_TickCriticalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideAttachedTurretCameraSocketName () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowPlacementWhileSeated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseSkeletalMeshForSocketSnapPoints () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShowAttachedToShipMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventEnemyTeamPainting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowPlacementWhenUsingClimbingPickOrFalling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacementWantsToBeFlipped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTryVerticalGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowSaddleStructureBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayerPlacementRequiresBeingOnStructurePlacerArray () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSeatedForceDisableCollisionCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseShipStructureHealthMultiplier () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceOnChildStructurePlacedNotify () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMobileStructureForceAllowAsGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCreationOfDynamicMaterials () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowSkipPartialWorldSave () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStructureSaveDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventGivingDemolishResources () |
| |
| BitFieldValue< bool, unsigned __int32 > | bServerIsTestingForPlacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bServerDestroyedFailedPlacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacedOnShip () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreDestructionFoundationCheck () |
| |
| float | AddAggroOnBump (APrimalDinoCharacter *BumpedBy) |
| |
| bool | AddRepairPercentForNextInterval (float Multiplier) |
| |
| bool | AllowBeginPlacementBy_Implementation (AShooterPlayerController *ByPC) |
| |
| bool | AllowColoringBy (APlayerController *ForPC, UObject *anItem) |
| |
| bool | AllowCreateDynamicMaterials () |
| |
| bool | AllowJumpOutOfWaterOnto (AActor *Jumper) |
| |
| bool | AllowPickupForItem (AShooterPlayerController *ForPC) |
| |
| bool | AllowPlacingMeOnStructure_Implementation (APrimalStructure *ParentStructure, FPlacementData *ThePlacementData) |
| |
| bool | AllowPlacingOnSaddleParentClass (APrimalDinoCharacter *theDino, bool bForcePrevent) |
| |
| bool | AllowPlacingStructureOnMe_Implementation (APrimalStructure *ChildStructure, FPlacementData *ThePlacementData) |
| |
| bool | AllowSaving () |
| |
| bool | AllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC) |
| |
| bool | AllowSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) |
| |
| bool | AllowStructureAccess (APlayerController *ForPC) |
| |
| void | ApplyColorToRegions (__int16 CustomColorID, bool *ApplyToRegions) |
| |
| void | ApplyLinkedIDs (bool bRelinkParents) |
| |
| void | ApplyPrimalItemSettingsToStructure (UMeshComponent *meshToColorize, UPrimalItem *AssociatedPrimalItem) |
| |
| void | ApplyScale (bool bOnlyInitPhysics) |
| |
| void | BPGetAllLinkedStructures (TArray< APrimalStructure * > *OutLinkedStructures) |
| |
| void | BPGetInfoFromConsumedItemForPlacedStructure_Implementation (UPrimalItem *ItemToConsumed) |
| |
| TArray< int > * | BPGetLinkedStructureIDs (TArray< int > *result) |
| |
| TArray< FPrimalStructureSnapPoint > * | BPGetSnappingPoints () |
| |
| FPlacementData * | BPPlacingWallAttachmentOnMe_Implementation (FPlacementData *result, APrimalStructure *AttachedStructure, FPlacementData *OutPlacementData) |
| |
| void | BeginPlay () |
| |
| bool | CanAutoDemolish (bool bCanImmediatelyAutoDemolish, bool bForceCheckClaimFlagOverlap) |
| |
| bool | CanBePainted () |
| |
| bool | CanBeRepaired (AShooterPlayerController *ByPC, bool bCurrentlyRepairing) |
| |
| int | CanPlaceCriticalShipStructure (APrimalRaft *OnShip) |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| bool | CheckNotEncroaching (FVector PlacementLocation, FRotator PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale) |
| |
| void | CheckUntilAttachedToValidShip () |
| |
| bool | ClampBuildLocation (FVector FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC) |
| |
| void | ClearCustomColors_Implementation () |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | ClientUpdateLinkedStructures_Implementation (TArray< unsigned int > *NewLinkedStructures) |
| |
| void | ClientUpdatedStructureColors_Implementation () |
| |
| void | CreateDynamicMaterials () |
| |
| void | DelayedClientAttachParentReplicationFixupCheck (APrimalCharacter *PawnToCheck, float Timeout) |
| |
| void | DelayedDisableSnapParent () |
| |
| void | Demolish (APlayerController *ForPC) |
| |
| void | Destroyed () |
| |
| bool | Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
| |
| bool | DoAnyTribePermissionsRestrict (AShooterPlayerController *ForPC) |
| |
| void | DrawHUD (AShooterHUD *HUD) |
| |
| void | DrawStructureTooltip (AShooterHUD *HUD, bool bForMultiUseSelector) |
| |
| void | FadeInEffectTick () |
| |
| void | FinalLoadedFromSaveGame () |
| |
| bool | FinalStructurePlacement (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bIsFlipped, UClass **ClassOverride) |
| |
| void | GetAllLinkedStructures (TArray< APrimalStructure * > *OutLinkedStructures) |
| |
| APrimalRaft * | GetAttachedToShip () |
| |
| FName * | GetAttachedTurretCameraSocketNameOverride_Implementation (FName *result, APrimalStructure *ForStructure) |
| |
| TSubclassOf< APrimalStructure > * | GetBedFilterClass_Implementation (TSubclassOf< APrimalStructure > *result) |
| |
| ADayCycleManager * | GetDayCycleManager () |
| |
| float | GetDemolishGivesResourcesMultiplier (APlayerController *ForPC) |
| |
| FString * | GetDescriptiveName (FString *result) |
| |
| FString * | GetEntryDescription (FString *result) |
| |
| UTexture2D * | GetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled) |
| |
| UMaterialInterface * | GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled) |
| |
| FString * | GetEntryString (FString *result) |
| |
| int | GetHitPawnCollisionGroup () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| APrimalStructureDoor * | GetLinkedDoor () |
| |
| APrimalStructure * | GetNearbyFoundation (FPlacementData *PlacementData, APlayerController *ForPC) |
| |
| float | GetNoClaimFlagDecayPeriod () |
| |
| int | GetNumStructuresInRange (FVector AtLocation, float WithinRange) |
| |
| UPaintingTexture * | GetPaintingTexture () |
| |
| USceneComponent * | GetParticleBaseComponent () |
| |
| FVector * | GetParticleSystemClampingVelocity (FVector *result) |
| |
| int | GetPinCode () |
| |
| bool | GetPlacingGroundLocation (AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, TArray< FLocRot > *AlternateSnapTransforms, bool bIgnoreSnapCheckDistanceInterval) |
| |
| UPrimitiveComponent * | GetPrimaryHitComponent () |
| |
| bool | GetSnapPlacementMeshOverride (FPlacementData *PlacementData, UStaticMesh **OutStaticMesh, UClass **OutReplacementClass, FVector *PreviewLocOffset, FRotator *PreviewRotOffset) |
| |
| FVector * | GetSnapPointLocation (FVector *result, int SnapPointIndex, bool bOverrideTransform, FVector OverrideLoc, FRotator OverrideRot) |
| |
| UMeshComponent * | GetSnapSocketMeshComponent () |
| |
| bool | GetSnapToLocation (FVector *AtLoc, FRotator *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, TArray< FLocRot > *AlternateSnapTransforms) |
| |
| void | GetSnapToParentStructures (FVector AtLocation, FRotator AtRotation, int InitialMySnapIndex, APrimalStructure *InitialParent, TArray< APrimalStructure * > *SnapToParentStructures, APlayerController *PC) |
| |
| FSpawnPointInfo * | GetSpawnPointInfo (FSpawnPointInfo *result) |
| |
| float | GetSpoilingTimeMultiplier (UPrimalItem *anItem) |
| |
| FLinearColor * | GetStructureColor (FLinearColor *result, int ColorRegionIndex) |
| |
| FLinearColor * | GetStructureColorForID (FLinearColor *result, int SetNum, int ID) |
| |
| int | GetStructureColorValue (int ColorRegionIndex) |
| |
| TArray< short > * | GetStructureColorsArray (TArray< short > *result) |
| |
| float | GetStructureDamageMultiplier () |
| |
| float | GetStructureDemolishTime () |
| |
| float | GetStructureRepairCooldownTime () |
| |
| TEnumAsByte< enum EShipSize::Type > * | GetStructureShipMaxSizeClass (TEnumAsByte< enum EShipSize::Type > *result) |
| |
| TEnumAsByte< enum EShipSize::Type > * | GetStructureShipMinSizeClass (TEnumAsByte< enum EShipSize::Type > *result) |
| |
| float | GetStructureWeight () |
| |
| float | GetTargetingDesirability (ITargetableInterface *Attacker) |
| |
| FString * | GetAimedTutorialHintString_Implementation (FString *result) |
| |
| UObject * | GetUObjectInterfaceDataListEntryInterface () |
| |
| bool | IncludeTransformInHeaderData () |
| |
| void | InitDynamicMaterials (UMeshComponent *Component) |
| |
| bool | Internal_IsInSnapChain (APrimalStructure *theStructure) |
| |
| int | IsAllowedToBuild (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, FRotator PlayerViewRotation, bool bFinalPlacement, TArray< FLocRot > *AlternateSnapTransforms, FVector *SnapCheckStartLoc) |
| |
| bool | IsAttachedToShipInDryDock () |
| |
| bool | IsAttachedToShipInWetDock () |
| |
| bool | IsAttachedToSunkenShip () |
| |
| bool | IsCheckingForAttachedToValidShip () |
| |
| bool | IsFullValidWorldStructure () |
| |
| bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
| |
| bool | IsOnlyLinkedToFastDecayStructures () |
| |
| bool | IsOnlyLinkedToFastDecayStructuresInternal (TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures) |
| |
| bool | IsShipStructure () |
| |
| void | ModifyClientSideMoveToLocation (FVector *MoveToLoc) |
| |
| bool | ModifyMoveToOrderedActorsArray (TArray< UPrimitiveComponent * > *MoveToArray, APrimalCharacter *FromPlayer) |
| |
| void | NPC_OnArrivedAtStructure (APrimalCharacter *ForChar) |
| |
| void | NetDoSpawnEffects_Implementation () |
| |
| void | NetSpawnCoreStructureDeathActor_Implementation (float BuffTimeReductionMultiplier) |
| |
| void | NetUpdateOriginalOwnerNameAndID_Implementation (int NewOriginalOwnerID, FString *NewOriginalOwnerName) |
| |
| void | NetUpdateTeamAndOwnerName_Implementation (int NewTeam, FString *NewOwnerName) |
| |
| void | NonPlayerFinalStructurePlacement (int PlacementTargetingTeam, int PlacementOwningPlayerID, FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent, bool bLinkToParent) |
| |
| float | OffsetHUDFromBottomScreenY_Implementation (AHUD *ForHUD) |
| |
| void | OnAttachedShipDeath () |
| |
| void | OnAttachedToRaft () |
| |
| void | OnAttachedToValidShip () |
| |
| void | OnDeserializedByGame (EOnDesrializationType::Type DeserializationType) |
| |
| void | OnFailedToAttachToValidShip () |
| |
| void | OnRep_AttachmentReplication () |
| |
| void | OnStructurePlacedNotify (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) |
| |
| void | PlacedStructureLocation (APlayerController *ByPC) |
| |
| void | PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | PostInitializeComponents () |
| |
| void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
| |
| void | PostSpawnInitialize () |
| |
| void | PreInitializeComponents () |
| |
| void | PrepareAsPlacementPreview () |
| |
| void | PrepareForSaving () |
| |
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
| |
| bool | PreventChoosingRotation (APrimalStructurePlacer *ForPlacer) |
| |
| bool | PreventPlacingOnFloorClass (TSubclassOf< APrimalStructure > FloorClass) |
| |
| void | ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox, int ExtraID1, int ExtraID2) |
| |
| void | RefreshStructureColors () |
| |
| void | RemoveLinkedStructure (APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser) |
| |
| void | RepairCheckTimer () |
| |
| void | SaddleDinoDied () |
| |
| void | ServerRequestUseItemWithActor (APlayerController *ForPC, UObject *anItem, int AdditionalData) |
| |
| void | SetAllowStructureColorSet (TArray< int > newColorSet) |
| |
| void | SetDinoSaddleAttachment (APrimalDinoCharacter *myDino, FName BoneName, FVector RelLoc, FRotator RelRot, bool bMaintainWorldPosition) |
| |
| void | SetEnabled (bool bEnabled) |
| |
| void | SetEnabledPrimarySnappedStructureParent_Implementation (bool bEnabled) |
| |
| void | SetLinkedIDs () |
| |
| void | SetStaticMobility () |
| |
| void | SetStructureCollisionChannels () |
| |
| void | SetStructureColorValue (int ColorRegionIndex, int SetVal) |
| |
| void | SetStructureColors (TArray< short > InStructureColors) |
| |
| void | SetupComponentCollisionChannels (UPrimitiveComponent *PrimitiveComponent, bool bSetupDestructionMesh, bool bSetupMeshMaterials) |
| |
| void | SetupDynamicMeshMaterials (UMeshComponent *meshComp, bool bDisableWorldSpaceEffects) |
| |
| bool | SkipDuringPartialWorldSave () |
| |
| void | StartRepair () |
| |
| void | Stasis () |
| |
| float | TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| bool | TickCriticalShipStructure (float DeltaTime) |
| |
| void | TickPlacingShipStructure (APrimalRaft *OnShip, FVector LastPlacementHitLoc) |
| |
| bool | TickPlacingStructure (APrimalStructurePlacer *PlacerActor, float DeltaTime) |
| |
| void | TimeoutFor_DelayedClientAttachParentReplicationFixupCheck () |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | Unstasis () |
| |
| void | UpdateStencilValues () |
| |
| void | UpdateTribeGroupStructureRank_Implementation (char NewRank) |
| |
| void | UpdatedHealth (bool bDoReplication) |
| |
| bool | UseDynamicMobility () |
| |
| bool | AllowBeginPlacementBy (AShooterPlayerController *ByPC) |
| |
| bool | AllowPlacingMeOnStructure (APrimalStructure *ParentStructure, FPlacementData *ThePlacementData) |
| |
| bool | AllowPlacingStructureOnMe (APrimalStructure *ChildStructure, FPlacementData *ThePlacementData) |
| |
| bool | BPAllowJumpOutOfWaterOnto (AActor *Jumper) |
| |
| bool | BPAllowPickupGiveItem (APlayerController *ForPC) |
| |
| bool | BPAllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC) |
| |
| void | BPApplyCustomDurabilityOnPickup (UPrimalItem *pickedup) |
| |
| bool | BPCanFinalPlaceOnStructureSaddle (FPlacementData *data, APawn *AttachToPawn) |
| |
| bool | BPForceConsideredEnemyFoundation (APlayerController *PC, APrimalStructure *ForNewStructure, FVector *TestAtLocation) |
| |
| void | BPGetInfoFromConsumedItemForPlacedStructure (UPrimalItem *ItemToConsumed) |
| |
| void | BPGetSnapFromPlacementMeshOverride (APrimalStructure *ParentStructure, FPlacementData *OutPlacementData, UStaticMesh **OutMeshOverride, TSubclassOf< APrimalStructure > *OutClassOverride, FVector *PreviewLocOffset, FRotator *PreviewRotOffset) |
| |
| void | BPGetSnapToPlacementMeshOverride (APrimalStructure *ChildStructure, FPlacementData *OutPlacementData, UStaticMesh **OutMeshOverride, TSubclassOf< APrimalStructure > *OutClassOverride, FVector *PreviewLocOffset, FRotator *PreviewRotOffset) |
| |
| float | BPGetStructureWeight () |
| |
| bool | BPHandleBedFastTravel (AShooterPlayerController *ForPC, APrimalStructure *ToBed) |
| |
| void | BPHandleStructureEnabled (bool bEnabled) |
| |
| bool | BPImpactEffect (FHitResult *HitRes, FVector *ShootDirection) |
| |
| int | BPIsAllowedToBuild (FPlacementData *OutPlacementData, int CurrentAllowedReason) |
| |
| int | BPIsAllowedToBuildEx (FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement) |
| |
| bool | BPOverrideAllowStructureAccess (AShooterPlayerController *ForPC, bool bIsAccessAllowed) |
| |
| FString * | BPOverrideCantBuildReasonString (FString *result, int CantBuildReason) |
| |
| bool | BPOverrideDemolish (AShooterPlayerController *ForPC) |
| |
| FVector * | BPOverridePlacementLocation (FVector *result, FVector PlacementLocation) |
| |
| bool | BPOverrideSnappedToTransform (APrimalStructure *childStructure, int ChildSnapFromIndex, FVector UnsnappedPlacementPos, FRotator UnsnappedPlacementRot, FVector SnappedPlacementPos, FRotator SnappedPlacementRot, int SnapToIndex, FVector *OutLocation, FRotator *OutRotation, int *bForceInvalidateSnap) |
| |
| void | BPPlacedStructureLocation (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) |
| |
| FPlacementData * | BPPlacingWallAttachmentOnMe (FPlacementData *result, APrimalStructure *AttachedStructure, FPlacementData *OutPlacementData) |
| |
| void | BPPlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | BPPostLoadedFromSaveGame () |
| |
| void | BPPostSetStructureCollisionChannels () |
| |
| bool | BPPreventPlacementOnPawn (APlayerController *PC, APrimalCharacter *ForCharacter, FName ForBone) |
| |
| bool | BPPreventPlacingOnFloorStructure (FPlacementData *theOutPlacementData, APrimalStructure *FloorStructure) |
| |
| bool | BPPreventPlacingStructureOntoMe (APlayerController *PC, APrimalStructure *ForNewStructure, FHitResult *ForHitResult) |
| |
| bool | BPPreventReplacementBy (APrimalStructure *theStructure) |
| |
| bool | BPPreventReplacementOf (APrimalStructure *theStructure) |
| |
| bool | BPPreventSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) |
| |
| bool | BPPreventUsingAsFloorForStructure (FPlacementData *theOutPlacementData, APrimalStructure *StructureToPlaceOnMe) |
| |
| void | BPProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox, int ExtraID1, int ExtraID2) |
| |
| void | BPRefreshedStructureColors () |
| |
| void | BPSaddleDinoDied () |
| |
| void | BPStructurePreGetMultiUseEntries (APlayerController *ForPC) |
| |
| void | BPTriggerStasisEvent () |
| |
| void | BPUnstasis () |
| |
| bool | BPUseCountStructureInRange () |
| |
| int | BP_CanPlaceCriticalShipStructure (APrimalRaft *OnShip) |
| |
| bool | BP_ModifyClientSideMoveToLocation (FVector *MoveToLoc) |
| |
| bool | BP_ModifyMoveToOrderedActorsArray (TArray< UPrimitiveComponent * > *MoveToArray, APrimalCharacter *FromPlayer) |
| |
| void | BP_OnAttachedShipDeath () |
| |
| void | BP_OnAttachedToValidShip () |
| |
| void | BP_OnDemolished (APlayerController *ForPC) |
| |
| void | BP_OnFailedToAttachToValidShip () |
| |
| void | BP_OnRepair (float RepairAmount) |
| |
| void | BP_OnStructurePlacedNotify (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) |
| |
| bool | BP_PreventChoosingRotation (APrimalStructurePlacer *ForPlacer) |
| |
| void | BP_TickCriticalShipStructure (float DeltaTime) |
| |
| void | ClearCustomColors () |
| |
| void | ClientUpdateLinkedStructures (TArray< unsigned int > *NewLinkedStructures) |
| |
| void | ClientUpdatedStructureColors () |
| |
| void | DrawPlacementHUD (AHUD *HUD) |
| |
| FName * | GetAttachedTurretCameraSocketNameOverride (FName *result, APrimalStructure *ForStructure) |
| |
| FVector * | GetAttachedTurretYawLimitsOverride (FVector *result, APrimalStructure *ForStructure) |
| |
| TSubclassOf< APrimalStructure > * | GetBedFilterClass (TSubclassOf< APrimalStructure > *result) |
| |
| FString * | GetTutorialHintString (FString *result) |
| |
| bool | IsValidForSnappingFrom (APrimalStructure *OtherStructure) |
| |
| bool | IsValidSnapPointFrom (APrimalStructure *ParentStructure, int MySnapPointFromIndex) |
| |
| bool | IsValidSnapPointTo (APrimalStructure *ChildStructure, int MySnapPointToIndex) |
| |
| void | MultiAddStructuresPlacedOnFloor (APrimalStructure *structure) |
| |
| void | NetDoSpawnEffects () |
| |
| void | NetSpawnCoreStructureDeathActor (float BuffTimeReductionMultiplier) |
| |
| void | NetUpdateOriginalOwnerNameAndID (int NewOriginalOwnerID, FString *NewOriginalOwnerName) |
| |
| void | NetUpdateTeamAndOwnerName (int NewTeam, FString *NewOwnerName) |
| |
| void | OnChildStructurePlacedNotify (APrimalStructure *ChildStructure) |
| |
| void | OnShipImpactedStructure (APrimalRaft *Ship, UPrimitiveComponent *OtherComp, FVector NormalImpulse, FHitResult *Hit) |
| |
| void | PlacedOnDino (APrimalDinoCharacter *OnChar) |
| |
| void | SetEnabledPrimarySnappedStructureParent (bool bEnabled) |
| |
| bool | StructurePlacementOverlapForceEncroachment (APrimalStructure *PlacingStructure, AActor *OnDinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, FVector *PlacementLocation, FVector *EncroachmentCheckLocation, FVector *EncroachmentCheckExtent) |
| |
| void | UpdateTribeGroupStructureRank (char NewRank) |
| |
| FVector2D & | OverlayTooltipPaddingField () |
| |
| FVector2D & | OverlayTooltipScaleField () |
| |
| FName & | StructureTagField () |
| |
| TSubclassOf< UPrimalItem > & | ConsumesPrimalItemField () |
| |
| float & | ScaleFactorField () |
| |
| int & | StructureSnapTypeFlagsField () |
| |
| TArray< FPrimalStructureSnapPoint > & | SnapPointsField () |
| |
| TArray< FStructureVariant > & | VariantsField () |
| |
| int & | CurrentVariantField () |
| |
| float & | PlacementOffsetForVerticalGroundField () |
| |
| float & | PlacementInitialTracePointOffsetForVerticalGroundField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | StructuresAllowedToBeVerticalGroundField () |
| |
| float & | TraceDistanceFromActorToWallVerticalGroundField () |
| |
| FVector & | PlacementHitLocOffsetField () |
| |
| FVector & | PlacementEncroachmentCheckOffsetField () |
| |
| FVector & | PlacementEncroachmentBoxExtentField () |
| |
| FVector & | PlacementTraceScaleField () |
| |
| FVector & | SnapAlternatePlacementTraceScaleField () |
| |
| FRotator & | PlacementRotOffsetField () |
| |
| FRotator & | PlacementTraceRotOffsetField () |
| |
| FRotator & | SnappingRotationOffsetField () |
| |
| float & | RepairAmountRemainingField () |
| |
| float & | RepairCheckIntervalField () |
| |
| float & | PlacementFloorCheckZExtentUpField () |
| |
| float & | RepairPercentPerIntervalField () |
| |
| float & | DecayDestructionPeriodField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | PreventPlacingOnFloorClassesField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | AllowPlacingOnFloorClassesField () |
| |
| TSubobjectPtr< USceneComponent > & | MyRootTransformField () |
| |
| int & | TraceIgnoreStructuresWithTypeFlagsField () |
| |
| int & | bTraceCheckOnlyUseStructuresWithTypeFlagsField () |
| |
| FieldArray< char, 6 > | AllowStructureColorSetsField () |
| |
| FVector & | WaterVolumeCheckPointOffsetField () |
| |
| float & | WaterPlacementMinimumWaterHeightField () |
| |
| float & | PlacementMaxZDeltaField () |
| |
| float & | PlacementChooseRotationMaxRangeOverrideField () |
| |
| float & | PlacementMaxRangeField () |
| |
| float & | MaxSnapLocRangeField () |
| |
| float & | SnapOverlapCheckRadiusField () |
| |
| float & | MaximumFoundationSupport2DBuildDistanceField () |
| |
| float & | PlacementFloorCheckZExtentField () |
| |
| float & | LastHealthPercentageField () |
| |
| FRotator & | TakeGroundNormalRotationOffsetField () |
| |
| float & | DemolishGiveItemCraftingResourcePercentageField () |
| |
| TSubclassOf< APrimalStructure > & | AllowReplacementByStructureClassTypeField () |
| |
| TSubclassOf< APrimalStructure > & | PreventReplacementOfStructureClassTypeField () |
| |
| float & | MaximumHeightAboveWorldGroundField () |
| |
| float & | MaximumHeightUnderWorldMaxKillZField () |
| |
| FRotator & | PreviewCameraRotationField () |
| |
| FVector & | PreviewCameraPivotOffsetField () |
| |
| float & | PreviewCameraDistanceScaleFactorField () |
| |
| float & | PreviewCameraDefaultZoomMultiplierField () |
| |
| float & | PreviewCameraMaxZoomMultiplierField () |
| |
| float & | ReturnDamageAmountField () |
| |
| int & | StructureRangeTypeFlagField () |
| |
| int & | LimitMaxStructuresInRangeTypeFlagField () |
| |
| float & | ReturnDamageImpulseField () |
| |
| TSubclassOf< UDamageType > & | ReturnDamageTypeField () |
| |
| TArray< TSubclassOf< UDamageType > > & | ReturnDamageExcludeIncomingTypesField () |
| |
| TArray< TSubclassOf< UDamageType > > & | ReturnDamageOnlyForIncomingTypesField () |
| |
| int & | OwningPlayerIDField () |
| |
| FString & | OwningPlayerNameField () |
| |
| long double & | LastInAllyRangeTimeField () |
| |
| long double & | PickupAllowedBeforeNetworkTimeField () |
| |
| float & | DecayDestructionPeriodMultiplierField () |
| |
| TWeakObjectPtr< APrimalDinoCharacter > & | SaddleDinoField () |
| |
| TArray< APrimalDinoCharacter * > | LatchedDinosField () |
| |
| UMaterialInterface * | PreviewMaterialField () |
| |
| FName & | PreviewMaterialColorParamNameField () |
| |
| TArray< FVector > & | PlacementTraceDirectionsField () |
| |
| TArray< APrimalStructure * > | LinkedStructuresField () |
| |
| TArray< unsigned int > & | LinkedStructuresIDField () |
| |
| TArray< APrimalStructure * > & | StructuresPlacedOnFloorField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | SnapToStructureTypesToExcludeField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | SnapFromStructureTypesToExcludeField () |
| |
| TArray< FName > & | SnapToStructureTagsToExcludeField () |
| |
| TArray< FName > & | SnapFromStructureTagsToExcludeField () |
| |
| APrimalStructure *& | PlacedOnFloorStructureField () |
| |
| APrimalStructure * | PrimarySnappedStructureChildField () |
| |
| APrimalStructure * | PrimarySnappedStructureParentField () |
| |
| FString & | OwnerNameField () |
| |
| FieldArray< __int16, 6 > | StructureColorsField () |
| |
| APawn * | AttachedToField () |
| |
| APrimalStructureExplosiveTransGPS * | AttachedTransponderField () |
| |
| unsigned int & | StructureIDField () |
| |
| unsigned int & | AttachedToDinoID1Field () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | OnlyAllowStructureClassesToAttachField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | OnlyAllowStructureClassesFromAttachField () |
| |
| unsigned int & | TaggedIndexField () |
| |
| unsigned int & | TaggedIndexTwoField () |
| |
| unsigned int & | ProcessTreeTagField () |
| |
| long double & | LastStructureStasisTimeField () |
| |
| long double & | LastColorizationTimeField () |
| |
| UMaterialInterface * | StructureIconMaterialField () |
| |
| FVector & | AdvancedRotationPlacementOffsetField () |
| |
| TSubclassOf< APrimalEmitterSpawnable > & | SpawnEmitterField () |
| |
| FVector & | SpawnEmitterLocationOffsetField () |
| |
| FRotator & | SpawnEmitterRotationOffsetField () |
| |
| TSubclassOf< UPrimalItem > & | PickupGivesItemField () |
| |
| float & | ExcludeInStructuresRadiusField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | ExcludeInStructuresRadiusClassesField () |
| |
| float & | LastFadeOpacityField () |
| |
| bool & | bClientAddedToStructuresArrayField () |
| |
| long double & | LastFailedPinTimeField () |
| |
| TWeakObjectPtr< UMeshComponent > & | PrimaryMeshComponentField () |
| |
| UStructurePaintingComponent * | PaintingComponentField () |
| |
| TArray< FString > & | PreventBuildStructureReasonStringOverridesField () |
| |
| FVector & | FloatingHudLocTextOffsetField () |
| |
| float & | LastBumpedDamageTimeField () |
| |
| int & | ForceLimitStructuresInRangeField () |
| |
| int & | PlacementMaterialForwardDirIndexField () |
| |
| float & | ForcePreventPlacingInOfflineRaidStructuresRadiusField () |
| |
| FName & | AttachToStaticMeshSocketNameBaseField () |
| |
| TSubclassOf< UPrimalHarvestingComponent > & | StructureHarvestingComponentField () |
| |
| UPrimalHarvestingComponent * | MyStructureHarvestingComponentField () |
| |
| TSubclassOf< AActor > & | ItemsUseAlternateActorClassAttachmentField () |
| |
| float & | UnstasisAutoDestroyAfterTimeField () |
| |
| char & | TribeGroupStructureRankField () |
| |
| char & | TribeRankHUDYOffsetField () |
| |
| TArray< TSubclassOf< APrimalDinoCharacter > > & | PreventSaddleDinoClassesField () |
| |
| TArray< TSubclassOf< APrimalDinoCharacter > > & | AllowSaddleDinoClassesField () |
| |
| FName & | PlaceOnWallUseStaticMeshTagField () |
| |
| TSubclassOf< APrimalStructure > & | SnapStructureClassField () |
| |
| float & | DemolishActivationTimeField () |
| |
| FVector & | GroundEncroachmentCheckLocationOffsetField () |
| |
| int & | StructureMinAllowedVersionField () |
| |
| int & | SavedStructureMinAllowedVersionField () |
| |
| float & | OverrideEnemyFoundationPreventionRadiusField () |
| |
| float & | ExpandEnemyFoundationPreventionRadiusField () |
| |
| int & | BedIDField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | ForceAllowWallAttachmentClassesField () |
| |
| float & | LimitMaxStructuresInRangeRadiusField () |
| |
| TArray< TSubclassOf< APrimalStructure > > & | FastDecayLinkedStructureClassesField () |
| |
| float & | PlacementMaxZAbovePlayerHeightField () |
| |
| TArray< USceneComponent * > | OverrideTargetComponentsField () |
| |
| float & | OverrideApproachRadiusField () |
| |
| AMissionType * | OwnerMissionField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFlippable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFlipped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShowInPlaceableList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsRepairing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInitializedMaterials () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowWallAttachments () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPRefreshedStructureColors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsBed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientAddPlacedOnFloorStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTriggerBPStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacementUsesWeaponClipAmmo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreDyingWhenDemolished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteTakeAnythingAsGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisablePlacementOnDynamicsFoliageAndDoors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSeatedDisableCollisionCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPIsAllowedToBuildEx () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPHandleStructureEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePlacingOnVerticalGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacementShouldNotBeHorizontal () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresGroundedPlacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowPlacingOnOtherTeamStructuresPvPOnly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceUseSkeletalMeshComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | UseBPOverrideTargetLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideFoundationSupportDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceDisableFootSound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTraceThruEncroachmentPoints () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDidSpawnEffects () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventDinoPlacementDistanceIncrease () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingRemoval () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontOverrideCollisionProfile () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAdvancedRotationPlacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPlacingPlayerStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRootFoundationLimitBuildArea () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCenterOffscreenFloatingHUDWidgets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowAttachToPawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowAttachToSaddle () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacementTraceIgnorePawns () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequireFreePrimarySnappedStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyAllowPlacementInWater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePlacingOnGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTakeAnythingAsGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceCheckNearbyEnemyFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceFloorCollisionGroup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsWall () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisallowPreventCropsBiomes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeRepaired () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReturnDamageOnHitFromPawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowUseFromRidingDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFenceFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseFenceFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyBlockSelfTraceChannel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasPlacementSnapped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsCoreStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeprecateStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresToBeInsideZoneVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowLoadBearing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsEnvironmentStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDemolished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetStaticMobility () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPvE () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBeginPlayIgnoreApplyScale () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnVariantSwitch () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresPlacementOnStructureFloors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisablePlacementOnStructureFloors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestroyStructureIfFloorDestroyed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsePlacementCollisionCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresSnapping () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSnappingRequiresNearbyFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowSnapRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAllowSnapRotationForStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacementChooseRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresPlacingOnWall () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSnapRequiresPlacementOnGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowSnapOntoSameLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyFoundationIfSnappedToFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFoundationRequiresGroundTrace () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlacingOnGroundRequiresNoStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTakeGroundNormal () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTakeGroundNormalDirectly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFinalPlacementDontAdjustForMaxRange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowStructureColors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebug () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseFadeInEffect () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsingStructureColors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventDefaultVariant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsSPlusStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowPickingUpStructureAfterPlacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisablePickingUpStructureAfterPlacementOnTryMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsesHealth () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreSnappedToOtherFloorStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnforceStructureLinkExactRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceSnappedStructureToGround () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceBlockIK () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStationaryStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnorePawns () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowPlacingOnOtherTeamStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventPlacementInWater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowInRegularStructurePreventionZones () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontSetStructureCollisionChannels () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventEnemyStructuresNearby () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowEnemyDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontActuallySnapJustPlacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxStructuresInRange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPaintingUseSkeletalMesh () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsesPaintingComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBuildUpon () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasResetDecayTime () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowInPreventionVolumes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceCreateDynamicMaterials () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetInfoFromConsumedItemForPlacedStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bImmuneToAutoDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxStructuresInSmallRadius () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowTargetingByCorruptDinos () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPTreatAsFoundationForSnappedStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnStructurePickup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPerInstanceSnapPoints () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSnapToWaterSurface () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasisUnlessPrevented () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventAttachToSaddle () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePersonalStructureOwnership () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideAllowStructureAccess () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverideDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideAllowSnappingWith () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideAllowSnappingWithButAlsoCallSuper () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnLinkedStructureDestroyed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseTribeGroupStructureRank () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceBlockStationaryTraces () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachToStaticMeshSocket () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachToStaticMeshSocketRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceGroundForFoundation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideSnappedToTransform () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideSnappedFromTransform () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverridePlacementRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableStructureOnElectricStorm () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNoCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCreatedDynamicMaterials () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPreviewStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStructureUseAltCollisionChannel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDemolishJustDestroy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHighPriorityDemolish () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableSnapStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTriggerBPUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintDrawHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintDrawPreviewHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsesWorldSpaceMaterial () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreStationaryObjectTrace () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowNearSupplyCrateSpawns () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostSetStructureCollisionChannels () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPickupGiveItemRequiresAccess () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAllowPickupGiveItem () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventAttachedChildStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventPreviewIfWeaponPlaced () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStructuresInRangeTypeFlagUseAltCollisionChannel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDrawingHUDPickupTimer () |
| |
| UObject * | GetUObjectInterfaceDataListEntryInterface () |
| |
| FRotator * | GetPlayerSpawnRotation (FRotator *result) |
| |
| void | SetBoundsScale (float NewScale) |
| |
| void | SetContainerActive (bool reset) |
| |
| int | GetHitPawnCollisionGroup () |
| |
| void | PreInitializeComponents () |
| |
| void | BeginPlay () |
| |
| void | DestroyByMeshing () |
| |
| void | ApplyPrimalItemSettingsToStructure (UMeshComponent *meshToColorize, UPrimalItem *AssociatedPrimalItem) |
| |
| void | SetLinkedIDs () |
| |
| void | ApplyLinkedIDs (bool bRelinkParents) |
| |
| void | OnRep_AttachmentReplication () |
| |
| void | SetDinoSaddleAttachment (APrimalDinoCharacter *myDino, FName BoneName, FVector RelLoc, FRotator RelRot, bool bMaintainWorldPosition) |
| |
| void | PostSpawnInitialize () |
| |
| void | LoadedFromSaveGame () |
| |
| void | SetStructureCollisionChannels () |
| |
| void | ApplyScale (bool bOnlyInitPhysics) |
| |
| void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
| |
| bool | UseDynamicMobility () |
| |
| void | SetStaticMobility () |
| |
| bool | IsLinkedToWaterOrPowerSource () |
| |
| void | PrepareAsPlacementPreview () |
| |
| bool | TickPlacingStructure (APrimalStructurePlacer *PlacerActor, float DeltaTime) |
| |
| FString * | GetDebugInfoString (FString *result) |
| |
| bool | ShouldInstance (UProperty *Property) |
| |
| int | IsAllowedToBuild (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, FRotator PlayerViewRotation, bool bFinalPlacement) |
| |
| TSubclassOf< APrimalStructure > * | GetBedFilterClass_Implementation (TSubclassOf< APrimalStructure > *result) |
| |
| FSpawnPointInfo * | GetSpawnPointInfo (FSpawnPointInfo *result) |
| |
| void | PostInitializeComponents () |
| |
| bool | AllowSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) |
| |
| void | NetUpdateOriginalOwnerNameAndID_Implementation (int NewOriginalOwnerID, FString *NewOriginalOwnerName) |
| |
| void | LinkStructure (APrimalStructure *NewLinkedStructure) |
| |
| void | NonPlayerFinalStructurePlacement (int PlacementTargetingTeam, int PlacementOwningPlayerID, FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent) |
| |
| bool | FinalStructurePlacement (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bIsFlipped) |
| |
| FVector * | GetSnapPointLocation (FVector *result, int SnapPointIndex, bool bOverrideTransform, FVector OverrideLoc, FRotator OverrideRot) |
| |
| bool | GetSnapToLocation (FVector *AtLoc, FRotator *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle) |
| |
| void | GetSnapToParentStructures (FVector AtLocation, FRotator AtRotation, int InitialMySnapIndex, APrimalStructure *InitialParent, TArray< APrimalStructure * > *SnapToParentStructures, APlayerController *PC) |
| |
| bool | GetPlacingGroundLocation (AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, UPrimitiveComponent **OutComponent) |
| |
| bool | ClampBuildLocation (FVector FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC) |
| |
| bool | CheckNotEncroaching (FVector PlacementLocation, FRotator PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale) |
| |
| APrimalStructure * | GetNearbyFoundation (FPlacementData *PlacementData, APlayerController *ForPC) |
| |
| void | NetSpawnCoreStructureDeathActor_Implementation () |
| |
| float | TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| bool | Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
| |
| void | PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | DestroyStructuresPlacedOnFloor () |
| |
| void | RemoveLinkedStructure (APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| void | OnRep_CurrentVariant () |
| |
| void | OnRep_StructureColors () |
| |
| void | RefreshStructureColors (UMeshComponent *ForceRefreshComponent) |
| |
| FLinearColor * | GetStructureColorForID (FLinearColor *result, int SetNum, int ID) |
| |
| bool | Internal_IsInSnapChain (APrimalStructure *theStructure) |
| |
| void | GetAllLinkedStructures (TArray< APrimalStructure * > *OutLinkedStructures) |
| |
| void | BPGetAllLinkedStructures (TArray< APrimalStructure * > *OutLinkedStructures) |
| |
| long double | GetForceDemolishTime () |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | Demolish (APlayerController *ForPC, AActor *DamageCauser) |
| |
| void | DrawHUD (AShooterHUD *HUD) |
| |
| bool | DoAnyTribePermissionsRestrict (AShooterPlayerController *ForPC) |
| |
| void | DrawStructureTooltip (AShooterHUD *HUD, bool bForMultiUseSelector) |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| void | NetUpdateTeamAndOwnerName_Implementation (int NewTeam, FString *NewOwnerName) |
| |
| FString * | GetDescriptiveName (FString *result) |
| |
| bool | AllowSnapRotationForStructure (int ThisSnapPointIndex, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex) |
| |
| void | PlacedStructure (AShooterPlayerController *PC) |
| |
| void | UpdatedHealth (bool bDoReplication) |
| |
| void | SetupDynamicMeshMaterials (UMeshComponent *meshComp) |
| |
| void | StartRepair () |
| |
| void | RepairCheckTimer () |
| |
| void | EndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | Stasis () |
| |
| void | Destroyed () |
| |
| void | Unstasis () |
| |
| UPrimitiveComponent * | GetPrimaryHitComponent () |
| |
| void | ForceReplicateLinkedStructures () |
| |
| void | ClientUpdateLinkedStructures_Implementation (TArray< unsigned int > *NewLinkedStructures) |
| |
| bool | AllowColoringBy (APlayerController *ForPC, UObject *anItem) |
| |
| void | ServerRequestUseItemWithActor (APlayerController *ForPC, UObject *anItem, int AdditionalData) |
| |
| void | ApplyColorToRegions (__int16 CustomColorID, bool *ApplyToRegions) |
| |
| bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
| |
| void | NetDoSpawnEffects_Implementation () |
| |
| void | FadeInEffectTick () |
| |
| void | ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool bCheckedBox) |
| |
| float | AddAggroOnBump (APrimalDinoCharacter *BumpedBy) |
| |
| int | GetNumStructuresInRange (FVector AtLocation, float WithinRange) |
| |
| bool | AllowPickupForItem (AShooterPlayerController *ForPC) |
| |
| bool | CanPickupStructureFromRecentPlacement () |
| |
| void | DisableStructurePickup () |
| |
| void | MultiSetPickupAllowedBeforeNetworkTime_Implementation (long double NewTime) |
| |
| bool | AllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC) |
| |
| bool | SetVariant (int VariantIndex, bool bForceSet) |
| |
| void | RefreshVariantSettings (int NewVariantIndex) |
| |
| void | MultiRefreshVariantSettings_Implementation (int NewVariantIndex) |
| |
| FStructureVariant * | GetDefaultVariant (FStructureVariant *result) |
| |
| bool | AllowStructureAccess (APlayerController *ForPC) |
| |
| bool | CanBePainted () |
| |
| UPaintingTexture * | GetPaintingTexture () |
| |
| APrimalStructureDoor * | GetLinkedDoor () |
| |
| FString * | GetEntryString (FString *result) |
| |
| UTexture2D * | GetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled) |
| |
| UMaterialInterface * | GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled) |
| |
| bool | CanBeBaseForCharacter (APawn *Pawn) |
| |
| UObject * | GetObjectW () |
| |
| FString * | GetEntryDescription (FString *result) |
| |
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
| |
| void | ClearCustomColors_Implementation () |
| |
| bool | PreventPlacingOnFloorClass (TSubclassOf< APrimalStructure > FloorClass) |
| |
| void | UpdateTribeGroupStructureRank_Implementation (char NewRank) |
| |
| bool | AllowPlacingOnSaddleParentClass (APrimalDinoCharacter *theDino, bool bForcePrevent) |
| |
| float | GetStructureDemolishTime () |
| |
| bool | IsOnlyLinkedToFastDecayStructures () |
| |
| bool | IsOnlyLinkedToFastDecayStructuresInternal (TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures) |
| |
| bool | CanAutoDemolish () |
| |
| bool | IsValidSnapPointFrom_Implementation (APrimalStructure *ChildStructure, int MySnapPointToIndex) |
| |
| FName * | GetSnapPointName (FName *result, int SnapPointIndex) |
| |
| ADayCycleManager * | GetDayCycleManager () |
| |
| void | DelayedDisableSnapParent () |
| |
| void | SetEnabledPrimarySnappedStructureParent_Implementation (bool bEnabled) |
| |
| void | SetEnabled (bool bEnabled) |
| |
| bool | AllowCreateDynamicMaterials () |
| |
| void | CreateDynamicMaterials (UMeshComponent *ForceCreateForComponent) |
| |
| FLinearColor * | GetStructureColor (FLinearColor *result, int ColorRegionIndex) |
| |
| void | FinalLoadedFromSaveGame () |
| |
| void | UpdateStencilValues () |
| |
| int | GetStructureColorValue (int ColorRegionIndex) |
| |
| void | SetStructureColorValue (int ColorRegionIndex, int SetVal) |
| |
| void | StructureHarvestingDepleted (UPrimalHarvestingComponent *fromComponent) |
| |
| void | SetHarvestingActive (bool bActive, bool bOverrideBaseHealth, float BaseHarvestHealthMult, bool bAssignToTribe, int AssignedToTribeID) |
| |
| FVector * | GetTargetPathfindingLocation (FVector *result, AActor *Attacker) |
| |
| FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) |
| |
| bool | GetClosestTargetOverride (FVector *attackPos, FVector *targetPos) |
| |
| bool | IsDeprecated () |
| |
| bool | IsActiveEventStructure () |
| |
| void | DeferredDeprecationCheck () |
| |
| void | BlueprintDrawHUD (AShooterHUD *HUD, float CenterX, float CenterY) |
| |
| void | BlueprintDrawPreviewHUD (AShooterHUD *HUD, float CenterX, float CenterY) |
| |
| bool | BPAllowPickupGiveItem (APlayerController *ForPC) |
| |
| bool | BPAllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC) |
| |
| bool | BPAllowSnapRotationForStructure (int ThisSnapPointIndex, FName ThisSnapPointName, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex, FName OtherStructureSnapPointName) |
| |
| bool | BPAllowSwitchToVariant (int VariantIndex) |
| |
| void | BPApplyCustomDurabilityOnPickup (UPrimalItem *pickedup) |
| |
| void | BPBeginPreview () |
| |
| void | BPDefaultProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox) |
| |
| bool | BPForceConsideredEnemyFoundation (APlayerController *PC, APrimalStructure *ForNewStructure, FVector *TestAtLocation) |
| |
| void | BPGetInfoFromConsumedItemForPlacedStructure (UPrimalItem *ItemToConsumed) |
| |
| bool | BPHandleBedFastTravel (AShooterPlayerController *ForPC, APrimalStructure *ToBed) |
| |
| void | BPHandleStructureEnabled (bool bEnabled) |
| |
| bool | BPImpactEffect (FHitResult *HitRes, FVector *ShootDirection) |
| |
| int | BPIsAllowedToBuild (FPlacementData *OutPlacementData, int CurrentAllowedReason) |
| |
| int | BPIsAllowedToBuildEx (FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement, bool bChoosingRotation) |
| |
| void | BPOnDemolish (APlayerController *ForPC, AActor *DamageCauser) |
| |
| void | BPOnStructurePickup (APlayerController *PlayerController, TSubclassOf< UPrimalItem > ItemType, UPrimalItem *NewlyPickedUpItem, bool bIsQuickPickup) |
| |
| void | BPOnVariantSwitch (int NewVariantIndex) |
| |
| bool | BPOverrideAllowStructureAccess (AShooterPlayerController *ForPC, bool bIsAccessAllowed) |
| |
| FString * | BPOverrideCantBuildReasonString (FString *result, int CantBuildReason) |
| |
| bool | BPOverrideDemolish (AShooterPlayerController *ForPC) |
| |
| FRotator * | BPOverridePlacementRotation (FRotator *result, FVector ViewPos, FRotator ViewRot) |
| |
| bool | BPOverrideSnappedFromTransform (APrimalStructure *parentStructure, int ParentSnapFromIndex, FName ParentSnapFromName, FVector UnsnappedPlacementPos, FRotator UnsnappedPlacementRot, FVector SnappedPlacementPos, FRotator SnappedPlacementRot, int SnapToIndex, FName SnapToName, FVector *OutLocation, FRotator *OutRotation, int *bForceInvalidateSnap) |
| |
| bool | BPOverrideSnappedToTransform (APrimalStructure *childStructure, int ChildSnapFromIndex, FName ChildSnapFromName, FVector UnsnappedPlacementPos, FRotator UnsnappedPlacementRot, FVector SnappedPlacementPos, FRotator SnappedPlacementRot, int SnapToIndex, FName SnapToName, FVector *OutLocation, FRotator *OutRotation, int *bForceInvalidateSnap) |
| |
| FVector * | BPOverrideTargetLocation (FVector *result, FVector *attackPos) |
| |
| void | BPPlacedStructure (APlayerController *ForPC) |
| |
| void | BPPlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | BPPostLoadedFromSaveGame () |
| |
| void | BPPostSetStructureCollisionChannels () |
| |
| bool | BPPreventPlacementOnPawn (APlayerController *PC, APrimalCharacter *ForCharacter, FName ForBone) |
| |
| bool | BPPreventPlacingOnFloorStructure (FPlacementData *theOutPlacementData, APrimalStructure *FloorStructure) |
| |
| bool | BPPreventPlacingStructureOntoMe (APlayerController *PC, APrimalStructure *ForNewStructure, FHitResult *ForHitResult) |
| |
| bool | BPPreventSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) |
| |
| bool | BPPreventUsingAsFloorForStructure (FPlacementData *theOutPlacementData, APrimalStructure *StructureToPlaceOnMe) |
| |
| void | BPRefreshedStructureColors () |
| |
| void | BPStructurePreGetMultiUseEntries (APlayerController *ForPC) |
| |
| bool | BPTreatAsFoundationForSnappedStructure (APrimalStructure *OtherStructure, FPlacementData *WithPlacementData) |
| |
| void | BPTriggerStasisEvent () |
| |
| void | BPUnstasis () |
| |
| bool | BPUseCountStructureInRange () |
| |
| void | ClearCustomColors () |
| |
| void | ClientUpdateLinkedStructures (TArray< unsigned int > *NewLinkedStructures) |
| |
| TSubclassOf< APrimalStructure > * | GetBedFilterClass (TSubclassOf< APrimalStructure > *result) |
| |
| bool | IsValidForSnappingFrom (APrimalStructure *OtherStructure) |
| |
| bool | IsValidSnapPointFrom (APrimalStructure *ParentStructure, int MySnapPointFromIndex) |
| |
| bool | IsValidSnapPointTo (APrimalStructure *ChildStructure, int MySnapPointToIndex) |
| |
| void | MultiAddStructuresPlacedOnFloor (APrimalStructure *structure) |
| |
| void | MultiRefreshVariantSettings (int NewVariantIndex) |
| |
| void | MultiSetPickupAllowedBeforeNetworkTime (long double NewTime) |
| |
| void | NetDoSpawnEffects () |
| |
| void | NetSpawnCoreStructureDeathActor () |
| |
| void | NetUpdateOriginalOwnerNameAndID (int NewOriginalOwnerID, FString *NewOriginalOwnerName) |
| |
| void | NetUpdateTeamAndOwnerName (int NewTeam, FString *NewOwnerName) |
| |
| void | SetEnabledPrimarySnappedStructureParent (bool bEnabled) |
| |
| void | UpdateTribeGroupStructureRank (char NewRank) |
| |
| void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry > *MultiUseEntries) |
| |
| float & | LowHealthPercentageField () |
| |
| TSubclassOf< AActor > & | DestructionActorTemplateField () |
| |
| float & | LifeSpanAfterDeathField () |
| |
| USoundCue * | DeathSoundField () |
| |
| float & | PassiveDamageHealthReplicationPercentIntervalField () |
| |
| float & | PassiveDamageHealthReplicationPercentIntervalMaxField () |
| |
| float & | DamageNotifyTeamAggroMultiplierField () |
| |
| float & | DamageNotifyTeamAggroRangeField () |
| |
| float & | DamageNotifyTeamAggroRangeFalloffField () |
| |
| FVector & | NewDestructibleMeshLocationOffsetField () |
| |
| FVector & | NewDestructibleMeshScaleOverrideField () |
| |
| FRotator & | NewDestructibleMeshRotationOffsetField () |
| |
| FString & | DescriptiveNameField () |
| |
| TSubclassOf< ADestroyedMeshActor > & | DestroyedMeshActorClassField () |
| |
| bool & | bPreventDestructionMeshField () |
| |
| bool & | bUseSimpleFadingDestructionMeshField () |
| |
| float & | ReplicatedHealthField () |
| |
| float & | HealthField () |
| |
| float & | MaxHealthField () |
| |
| float & | NewDestructibleMeshDeathImpulseScaleField () |
| |
| float & | NewMinDestructibleDeathImpulseField () |
| |
| float & | DestructibleImpulseReplacementForZeroDeathImpulseField () |
| |
| float & | DestructibleMeshImpulseZOffsetField () |
| |
| float & | LastReplicatedHealthValueField () |
| |
| TSubclassOf< UPrimalStructureSettings > & | StructureSettingsClassField () |
| |
| TSubclassOf< UPrimalStructureSettings > & | ShipStructureSettingsClassOverrideField () |
| |
| UPrimalStructureSettings * | MyStructureSettingsCDOField () |
| |
| float & | LastHealthBeforeTakeDamageField () |
| |
| long double & | NextAllowRepairTimeField () |
| |
| float & | BaseTargetingDesirabilityField () |
| |
| float & | LastPreBlueprintAdjustmentActualDamageField () |
| |
| float & | LastReplicatedHealthField () |
| |
| long double & | LastTookDamageTimeField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestructionActorTemplateServerOnly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestroyedMeshUseSkeletalMeshComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventZeroDamageInstigatorSelfDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasDamaged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDead () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDamageNotifyTeamAggroAI () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetWithinPreventionVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWithinPreventionVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowDamageByFriendlyDinos () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceZeroDamageProcessing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceFloatingDamageNumbers () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoAllowRadialDamageWithoutVisiblityTrace () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreDestructionEffects () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreDamageRepairCooldown () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseHarvestingComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDrawHealthBar () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideHealthBarHealthPercent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideGetOwningDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideGetLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestructibleMeshImpulseUseBoundsCenter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintDrawHUD () |
| |
| UObject * | GetUObjectInterfaceTargetableInterface () |
| |
| void | AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| bool | AllowRadialDamageWithoutVisiblityTrace (FHitResult *Hit) |
| |
| void | BeginPlay () |
| |
| void | Destroyed () |
| |
| bool | Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
| |
| void | DrawHUD (AShooterHUD *HUD) |
| |
| void | FellOutOfWorld (UDamageType *dmgType) |
| |
| FString * | GetDescriptiveName (FString *result) |
| |
| float | GetHealth () |
| |
| float | GetHealthPercentage () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| float | GetMaxHealth () |
| |
| float | GetStructureRepairCooldownTime () |
| |
| float | GetTargetingDesirability (ITargetableInterface *Attacker) |
| |
| bool | IsAlive () |
| |
| bool | IsDead () |
| |
| bool | IsInvincible () |
| |
| bool | IsOfTribe (int ID) |
| |
| bool | IsTargetableDead () |
| |
| bool | NetExecCommand (FName CommandName, FNetExecParams *ExecParams) |
| |
| void | NetUpdatedHealth_Implementation (int NewHealth) |
| |
| void | OnRep_ReplicatedHealth () |
| |
| void | PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | PlayDyingGeneric_Implementation (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | PlayHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath) |
| |
| void | PlayHitEffectPoint_Implementation (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
| |
| void | PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
| |
| void | PostInitializeComponents () |
| |
| float | SetHealth (float newHealth) |
| |
| void | SetMaxHealth (float newMaxHealth) |
| |
| void | Suicide () |
| |
| float | TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | UpdatedHealth (bool bDoReplication) |
| |
| long double | BPGetLastDamagedTime () |
| |
| APrimalDinoCharacter * | BPGetOwningDino () |
| |
| void | BPHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, UPrimitiveComponent *HitComponent, FVector DamageLoc, FRotator HitNormal) |
| |
| FVector * | BPOverrideGetLocation (FVector *result) |
| |
| float | BPOverrideHealthBarHealthPercent () |
| |
| bool | BPShouldShowHealthBar () |
| |
| void | BPSpawnedDestroyedMeshActor (AActor *DestroyedMeshActor) |
| |
| bool | BPSupressImpactEffects (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, UPrimitiveComponent *HitComponent) |
| |
| void | BlueprintDrawHUD (AShooterHUD *HUD, float CenterX, float CenterY) |
| |
| void | PlayDyingRadial (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | PlayHitEffectGeneric (float DamageTaken, FDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
| |
| void | PlayHitEffectRadial (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
| |
| void | GetDestructionEffectTransform (FVector *OutEffectLoc, FRotator *OutEffectRot) |
| |
| FString * | GetShortName (FString *result) |
| |
| float | GetLowHealthPercentage () |
| |
| float & | LowHealthPercentageField () |
| |
| TSubclassOf< AActor > & | DestructionActorTemplateField () |
| |
| float & | LifeSpanAfterDeathField () |
| |
| USoundCue * | DeathSoundField () |
| |
| float & | PassiveDamageHealthReplicationPercentIntervalField () |
| |
| float & | DamageNotifyTeamAggroMultiplierField () |
| |
| float & | DamageNotifyTeamAggroRangeField () |
| |
| float & | DamageNotifyTeamAggroRangeFalloffField () |
| |
| FVector & | DestructibleMeshLocationOffsetField () |
| |
| FVector & | DestructibleMeshScaleOverrideField () |
| |
| FRotator & | DestructibleMeshRotationOffsetField () |
| |
| FString & | DescriptiveNameField () |
| |
| TSubclassOf< ADestroyedMeshActor > & | DestroyedMeshActorClassField () |
| |
| float & | ReplicatedHealthField () |
| |
| float & | HealthField () |
| |
| float & | MaxHealthField () |
| |
| float & | DestructibleMeshDeathImpulseScaleField () |
| |
| TArray< FBoneDamageAdjuster > & | BoneDamageAdjustersField () |
| |
| float & | LastReplicatedHealthValueField () |
| |
| UPrimalHarvestingComponent * | MyHarvestingComponentField () |
| |
| TEnumAsByte< enum EShooterPhysMaterialType::Type > & | TargetableDamageFXDefaultPhysMaterialField () |
| |
| TSubclassOf< UPrimalStructureSettings > & | StructureSettingsClassField () |
| |
| UPrimalStructureSettings * | MyStructureSettingsCDOField () |
| |
| float & | LastHealthBeforeTakeDamageField () |
| |
| long double & | NextAllowRepairTimeField () |
| |
| float & | LastPreBlueprintAdjustmentActualDamageField () |
| |
| float & | LastReplicatedHealthField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestructionActorTemplateServerOnly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDestroyedMeshUseSkeletalMeshComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventZeroDamageInstigatorSelfDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDead () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDamageNotifyTeamAggroAI () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetWithinPreventionVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWithinPreventionVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowDamageByFriendlyDinos () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceZeroDamageProcessing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceFloatingDamageNumbers () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoAllowRadialDamageWithoutVisiblityTrace () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreDestructionEffects () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreDamageRepairCooldown () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseHarvestingComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPDied () |
| |
| BitFieldValue< bool, unsigned __int32 > | BPOverrideDestroyedMeshTextures () |
| |
| UObject * | GetUObjectInterfaceTargetableInterface () |
| |
| void | PostInitializeComponents () |
| |
| void | Destroyed () |
| |
| void | BeginPlay () |
| |
| void | FellOutOfWorld (UDamageType *dmgType) |
| |
| bool | IsDead () |
| |
| void | AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| float | TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| bool | Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
| |
| void | PlayDyingGeneric_Implementation (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | GetDestructionEffectTransform (FVector *OutEffectLoc, FRotator *OutEffectRot) |
| |
| void | PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | PlayHitEffectPoint_Implementation (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
| |
| void | PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
| |
| void | PlayHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath) |
| |
| void | DrawHUD (AShooterHUD *HUD) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| float | GetMaxHealth () |
| |
| float | GetLowHealthPercentage () |
| |
| bool | IsAlive () |
| |
| FString * | GetDescriptiveName (FString *result) |
| |
| FString * | GetShortName (FString *result) |
| |
| float | GetHealth () |
| |
| float | GetHealthPercentage () |
| |
| float | SetHealth (float newHealth) |
| |
| void | SetMaxHealth (float newMaxHealth) |
| |
| bool | IsOfTribe (int ID) |
| |
| void | NetUpdatedHealth_Implementation (int NewHealth) |
| |
| bool | IsTargetableDead () |
| |
| EShooterPhysMaterialType::Type | GetTargetableDamageFXDefaultPhysMaterial () |
| |
| void | Suicide () |
| |
| bool | NetExecCommand (FName CommandName, FNetExecParams *ExecParams) |
| |
| void | UpdatedHealth (bool bDoReplication) |
| |
| void | OnRep_ReplicatedHealth () |
| |
| bool | AllowRadialDamageWithoutVisiblityTrace () |
| |
| bool | IsInvincible () |
| |
| void | HarvestingDepleted (UPrimalHarvestingComponent *fromComponent) |
| |
| void | BPDied (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
| |
| void | BPHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, UPrimitiveComponent *HitComponent, FVector DamageLoc, FRotator HitNormal) |
| |
| bool | BPSupressImpactEffects (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, UPrimitiveComponent *HitComponent) |
| |
| void | OverrideDestroyedMeshTextures (UMeshComponent *meshComp) |
| |
| void | PlayHitEffectGeneric (float DamageTaken, FDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
| |
| float & | CustomTimeDilationField () |
| |
| float & | ClientReplicationSendNowThresholdField () |
| |
| TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
| |
| AActor * | OwnerField () |
| |
| long double & | LastReplicatedMovementField () |
| |
| int & | LastFrameForceNetUpdateField () |
| |
| TEnumAsByte< enum ENetRole > & | RoleField () |
| |
| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
| |
| TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
| |
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
| |
| int & | DefaultStasisComponentOctreeFlagsField () |
| |
| int & | DefaultStasisedOctreeFlagsField () |
| |
| int & | DefaultUnstasisedOctreeFlagsField () |
| |
| UPrimitiveComponent * | StasisCheckComponentField () |
| |
| TArray< AActor * > | NetworkSpatializationChildrenField () |
| |
| TArray< AActor * > | NetworkSpatializationChildrenDormantField () |
| |
| AActor * | NetworkSpatializationParentField () |
| |
| float & | NetworkAndStasisRangeMultiplierField () |
| |
| float & | NetworkRangeMultiplierField () |
| |
| long double & | UnstasisLastInRangeTimeField () |
| |
| long double & | LastPreReplicationTimeField () |
| |
| long double & | LastEnterStasisTimeField () |
| |
| long double & | LastExitStasisTimeField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| float & | ReplicationIntervalMultiplierField () |
| |
| int & | ForceImmediateReplicationFrameField () |
| |
| char & | StasisSetIndexField () |
| |
| char & | RandomStartByteField () |
| |
| unsigned __int64 & | LastFrameUnStasisField () |
| |
| volatile int & | LastUnstasisFrameCounterField () |
| |
| TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
| |
| float & | NetCullDistanceSquaredField () |
| |
| float & | NetCullDistanceSquaredDormantField () |
| |
| int & | NetTagField () |
| |
| long double & | NetUpdateTimeField () |
| |
| float & | NetUpdateFrequencyField () |
| |
| float & | NetPriorityField () |
| |
| long double & | LastNetUpdateTimeField () |
| |
| FName & | NetDriverNameField () |
| |
| unsigned int & | UniqueActorIdField () |
| |
| int & | TargetingTeamField () |
| |
| float & | OverrideStasisComponentRadiusField () |
| |
| APawn * | InstigatorField () |
| |
| long double & | CreationTimeField () |
| |
| long double & | OriginalCreationTimeField () |
| |
| int & | CustomActorFlagsField () |
| |
| TArray< AActor * > | ChildrenField () |
| |
| unsigned int & | AnimUpdateRateShiftTagField () |
| |
| unsigned int & | AnimUpdateRateFrameCountField () |
| |
| USceneComponent * | RootComponentField () |
| |
| TArray< AMatineeActor * > | ControllingMatineeActorsField () |
| |
| float & | InitialLifeSpanField () |
| |
| TArray< FName > & | LayersField () |
| |
| TWeakObjectPtr< AActor > & | ParentComponentActorField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeIgnoreShadowField () |
| |
| TArray< FName > & | TagsField () |
| |
| unsigned __int64 & | HiddenEditorViewsField () |
| |
| FVector & | DefaultActorLocationField () |
| |
| float & | ForceMaximumReplicationRateUntilTimeField () |
| |
| long double & | LastActorForceReplicationTimeField () |
| |
| TArray< UActorComponent * > | OwnedComponentsField () |
| |
| TArray< UActorComponent * > | SerializedComponentsField () |
| |
| __int64 & | LastActorUnstasisedCycleField () |
| |
| int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
| |
| int & | NetworkDormantChildrenOpIdxField () |
| |
| bool & | bShouldSendPartialBunchesOverThresholdAsReliableField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventShovel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollisionImpactPreventShipDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTearOff () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideMultiUseCenterText () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLayerGroupedVisibility () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSkeletalComponentsForceParallelAnims () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPClientIsAboutToSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseInitializedSeamlessGridInfo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateUniqueActorId () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsBeginPlayAfterSingleplayerGridTravel () |
| |
| bool | AllowSeamlessTravel () |
| |
| FString * | GetDescriptiveName (FString *result) |
| |
| FVector * | GetTargetingLocation (FVector *result) |
| |
| bool | IsMarkedForSeamlessTravel () |
| |
| void | UnmarkAbortedForSeamlessTravel () |
| |
| bool | IsLevelBoundsRelevant () |
| |
| bool | HasAuthority () |
| |
| bool | IsPendingKillPending () |
| |
| void | MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) |
| |
| bool | ActorHasTag (FName Tag) |
| |
| void | AddActorLocalOffset (FVector DeltaLocation, bool bSweep) |
| |
| void | AddActorLocalRotation (FRotator DeltaRotation, bool bSweep) |
| |
| void | AddActorLocalTransform (FTransform *NewTransform, bool bSweep) |
| |
| void | AddActorWorldOffset (FVector DeltaLocation, bool bSweep) |
| |
| void | AddActorWorldRotation (FRotator DeltaRotation, bool bSweep) |
| |
| void | AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep) |
| |
| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
| |
| void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| void | AddOwnedComponent (UActorComponent *Component) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| bool | AllowSaving () |
| |
| bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
| |
| void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
| |
| void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| bool | BPIsA (TSubclassOf< AActor > anActorClass) |
| |
| bool | BPIsMarkedForSeamlessTravel () |
| |
| float | BPOverrideServerMultiUseAcceptRange_Implementation () |
| |
| void | BecomeViewTarget (APlayerController *PC) |
| |
| void | BeginDestroy () |
| |
| void | BeginPlay () |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| bool | CheckActorComponents () |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | CheckStillInWorld () |
| |
| void | ClearCrossLevelReferences () |
| |
| void | ClearNetworkSpatializationParent () |
| |
| void | ClientIsAboutToSeamlessTravel () |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
| |
| void | CreateChildActors () |
| |
| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
| |
| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
| |
| void | DestroyChildActors () |
| |
| void | DestroyConstructedComponents () |
| |
| void | DestroyInput (APlayerController *PlayerController) |
| |
| void | DestroyMeNextFrame () |
| |
| void | Destroyed () |
| |
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
| |
| void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
| |
| void | DisableComponentsSimulatePhysics () |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
| |
| void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | EndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | EndViewTarget (APlayerController *PC) |
| |
| void | ExchangeNetRoles (bool bRemoteOwned) |
| |
| void | FellOutOfWorld (UDamageType *dmgType) |
| |
| void | FinalSeamlessTravelled () |
| |
| void | FinishAndRegisterComponent (UActorComponent *Component) |
| |
| void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
| |
| void | FlushNetDormancy () |
| |
| bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
| |
| void | ForceNetRelevant () |
| |
| void | ForceReplicateNowWithChannel () |
| |
| void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
| |
| bool | GetActorEnableCollision () |
| |
| FVector * | GetActorForwardVector (FVector *result) |
| |
| FVector * | GetActorRelativeScale3D (FVector *result) |
| |
| FVector * | GetActorRightVector (FVector *result) |
| |
| FVector * | GetActorScale3D (FVector *result) |
| |
| float | GetActorTimeDilation () |
| |
| FVector * | GetActorUpVector (FVector *result) |
| |
| FString * | GetAimedTutorialHintString_Implementation (FString *result) |
| |
| void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
| |
| AActor * | GetAttachParentActor () |
| |
| FName * | GetAttachParentSocketName (FName *result) |
| |
| void | GetAttachedActors (TArray< AActor * > *OutActors) |
| |
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
| |
| UActorComponent * | GetComponentByCustomTag (FName TheTag) |
| |
| void | GetComponents (TArray< UActorComponent * > *OutComponents) |
| |
| FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
| |
| FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
| |
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
| |
| TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
| |
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| float | GetDistanceTo (AActor *OtherActor) |
| |
| float | GetDotProductTo (AActor *OtherActor) |
| |
| FString * | GetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
| |
| float | GetHorizontalDistanceTo (AActor *OtherActor) |
| |
| float | GetHorizontalDotProductTo (AActor *OtherActor) |
| |
| FString * | GetHumanReadableName (FString *result) |
| |
| float | GetInputAxisKeyValue (FKey InputAxisKey) |
| |
| float | GetInputAxisValue (FName InputAxisName) |
| |
| FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
| |
| APawn * | GetInstigator () |
| |
| AController * | GetInstigatorController () |
| |
| FVector * | GetTargetPathfindingLocation (FVector *result) |
| |
| FVector * | GetInterpolatedVelocity (FVector *result) |
| |
| bool | GetIsMapActor () |
| |
| long double | GetLastRenderTime (bool ignoreShadow) |
| |
| float | GetLifeSpan () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| UNetConnection * | GetNetConnection () |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| float | GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
| |
| float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
| |
| void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
| |
| APlayerController * | GetOwnerController () |
| |
| ENetRole | GetRemoteRole () |
| |
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
| |
| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
| |
| FTransform * | GetTransform (FTransform *result) |
| |
| FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
| |
| float | GetVerticalDistanceTo (AActor *OtherActor) |
| |
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UWorld * | GetWorld () |
| |
| AWorldSettings * | GetWorldSettings () |
| |
| bool | HasNetOwner () |
| |
| void | InitializeComponents () |
| |
| float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
| |
| void | InventoryItemDropped (UObject *InventoryItemObject) |
| |
| void | InventoryItemUsed (UObject *InventoryItemObject) |
| |
| bool | IsAttachedTo (AActor *Other) |
| |
| bool | IsBasedOnActor (AActor *Other) |
| |
| bool | IsInGameplayWorld () |
| |
| bool | IsInOrOwnedBy (UObject *SomeOuter) |
| |
| bool | IsInPersistentLevel (bool bIncludeLevelStreamingPersistent) |
| |
| bool | IsMatineeControlled () |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
| |
| bool | IsNetStartupActor () |
| |
| bool | IsOwnedOrControlledBy (AActor *TestOwner) |
| |
| bool | IsReadyForFinishDestroy () |
| |
| bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
| |
| bool | IsRootComponentCollisionRegistered () |
| |
| bool | IsRootComponentMovable () |
| |
| bool | IsRootComponentStatic () |
| |
| bool | IsRootComponentStationary () |
| |
| void | K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | K2_DestroyComponent (UActorComponent *Component) |
| |
| FRotator * | K2_GetActorRotation (FRotator *result) |
| |
| USceneComponent * | K2_GetRootComponent () |
| |
| UWorld * | K2_GetWorld () |
| |
| bool | K2_SetActorLocation (FVector NewLocation, bool bSweep) |
| |
| bool | K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport) |
| |
| void | OutsideWorldBounds () |
| |
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
| |
| void | MarkComponentsAsPendingKill () |
| |
| void | MarkComponentsRenderStateDirty () |
| |
| void | MatineeUpdated () |
| |
| bool | Modify (bool bAlwaysMarkDirty) |
| |
| void | Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | MulticastProperty (FName PropertyName, bool bUnreliable) |
| |
| void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable) |
| |
| void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
| |
| void | NetDetachRootComponentFromAny_Implementation () |
| |
| void | Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | OnRep_AttachmentReplication () |
| |
| void | OnRep_ReplicatedMovement () |
| |
| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
| |
| void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
| |
| void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | PostActorConstruction () |
| |
| void | PostInitProperties () |
| |
| void | PostInitializeComponents () |
| |
| void | PostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | PostNetInit () |
| |
| void | PostNetReceive () |
| |
| void | PostNetReceiveLocationAndRotation () |
| |
| void | PostNetReceivePhysicState () |
| |
| void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
| |
| void | PreInitializeComponents () |
| |
| void | PreNetReceive () |
| |
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
| |
| void | ProcessEvent (UFunction *Function, void *Parameters) |
| |
| void | PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC) |
| |
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllComponents () |
| |
| void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| void | RemoveOwnedComponent (UActorComponent *Component) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | ReregisterAllComponents () |
| |
| void | RerunConstructionScripts () |
| |
| void | ResetOwnedComponents () |
| |
| void | ResetPropertiesForConstruction () |
| |
| void | ResetSpatialComponent () |
| |
| void | RouteEndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
| |
| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState) |
| |
| void | SetActorHiddenInGame (bool bNewHidden) |
| |
| bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
| |
| bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
| |
| void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
| |
| void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
| |
| void | SetActorRelativeScale3D (FVector NewRelativeScale) |
| |
| void | SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep) |
| |
| bool | SetActorRotation (FQuat *NewRotation) |
| |
| bool | SetActorRotation (FRotator NewRotation) |
| |
| void | SetActorScale3D (FVector *NewScale3D) |
| |
| void | SetActorTickEnabled (bool bEnabled) |
| |
| bool | SetActorTransform (FTransform *NewTransform, bool bSweep) |
| |
| void | SetAutonomousProxy (bool bInAutonomousProxy) |
| |
| void | SetLifeSpan (float InLifespan) |
| |
| void | SetNetUpdateTime (long double NewUpdateTime) |
| |
| void | SetNetworkSpatializationParent (AActor *NewParent) |
| |
| void | SetOwner (AActor *NewOwner) |
| |
| void | SetReplicates (bool bInReplicates) |
| |
| bool | SetRootComponent (USceneComponent *NewRootComponent) |
| |
| void | SetTickFunctionEnabled (bool bEnableTick) |
| |
| void | SetTickableWhenPaused (bool bTickableWhenPaused) |
| |
| bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
| |
| void | SnapRootComponentTo (AActor *InParentActor, FName InSocketName) |
| |
| void | Stasis () |
| |
| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
| |
| float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
| |
| void | Tick (float DeltaSeconds) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
| |
| void | UnregisterAllComponents (bool bDetachFromOtherParent) |
| |
| void | Unstasis () |
| |
| void | UpdateOverlaps (bool bDoNotifies) |
| |
| void | GatherCurrentMovement () |
| |
| AActor * | GetOwner () |
| |
| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
| |
| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
| |
| void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
| |
| void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
| |
| bool | AllowGrappling () |
| |
| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
| |
| bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
| |
| void | BPAttachedRootComponent () |
| |
| void | BPChangedActorTeam () |
| |
| void | BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex) |
| |
| void | BPClientIsAboutToSeamlessTravel () |
| |
| bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
| |
| bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
| |
| bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
| |
| void | BPInventoryItemDropped (UObject *InventoryItemObject) |
| |
| void | BPInventoryItemUsed (UObject *InventoryItemObject) |
| |
| FString * | BPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC) |
| |
| float | BPOverrideServerMultiUseAcceptRange () |
| |
| void | BPPostInitializeComponents () |
| |
| void | BPPostLoadedFromSeamlessTravel () |
| |
| void | BPPreInitializeComponents () |
| |
| bool | BPTryMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | ClientPrepareForSeamlessTravel () |
| |
| void | ClientSeamlessTravelled () |
| |
| void | DrawActorFloatingHUD (AHUD *ForHUD) |
| |
| void | DrawBasicFloatingHUD (AHUD *ForHUD) |
| |
| FString * | GetAimedTutorialHintString (FString *result) |
| |
| FString * | GetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
| |
| void | InitializedSeamlessGridInfo () |
| |
| bool | IsValidLockOnTarget (APawn *AttackerPawn) |
| |
| void | K2_OnBecomeViewTarget (APlayerController *PC) |
| |
| void | K2_OnEndViewTarget (APlayerController *PC) |
| |
| void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
| |
| void | Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
| |
| void | NetSpawnedActor (AActor *SpawnedActor) |
| |
| float | OffsetHUDFromBottomScreenY (AHUD *ForHUD) |
| |
| float | OffsetHUDFromCenterScreenY (AHUD *ForHUD) |
| |
| void | PrepareClientMapActorForSeamlessTravel () |
| |
| void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | ReceiveActorBeginCursorOver () |
| |
| void | ReceiveActorBeginOverlap (AActor *OtherActor) |
| |
| void | ReceiveActorEndCursorOver () |
| |
| void | ReceiveActorEndOverlap (AActor *OtherActor) |
| |
| void | ReceiveActorOnClicked () |
| |
| void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnReleased () |
| |
| void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveBeginPlay () |
| |
| void | ReceiveDestroyed () |
| |
| void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
| |
| void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
| |
| void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveTick (float DeltaSeconds) |
| |
| void | RecieveMatineeUpdated () |
| |
| void | ServerPrepareForSeamlessTravel () |
| |
| void | ThrottledTick () |
| |
| void | UserConstructionScript () |
| |
| float & | CustomTimeDilationField () |
| |
| float & | ClientReplicationSendNowThresholdField () |
| |
| bool & | bForceAllowNetMulticastField () |
| |
| TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
| |
| AActor * | OwnerField () |
| |
| long double & | LastReplicatedMovementField () |
| |
| int & | LastFrameForceNetUpdateField () |
| |
| TEnumAsByte< enum ENetRole > & | RoleField () |
| |
| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
| |
| TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
| |
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
| |
| int & | DefaultStasisComponentOctreeFlagsField () |
| |
| UPrimitiveComponent * | StasisCheckComponentField () |
| |
| TArray< AActor * > | NetworkSpatializationChildrenField () |
| |
| AActor * | NetworkSpatializationParentField () |
| |
| float & | NetworkAndStasisRangeMultiplierField () |
| |
| long double & | UnstasisLastInRangeTimeField () |
| |
| long double & | LastPreReplicationTimeField () |
| |
| long double & | LastEnterStasisTimeField () |
| |
| long double & | LastExitStasisTimeField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| float & | ReplicationIntervalMultiplierField () |
| |
| int & | ForceImmediateReplicationFrameField () |
| |
| char & | StasisSetIndexField () |
| |
| char & | RandomStartByteField () |
| |
| unsigned __int64 & | LastFrameUnStasisField () |
| |
| volatile int & | LastUnstasisFrameCounterField () |
| |
| TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
| |
| float & | NetCullDistanceSquaredField () |
| |
| float & | NetCullDistanceSquaredDormantField () |
| |
| int & | NetTagField () |
| |
| long double & | NetUpdateTimeField () |
| |
| float & | NetUpdateFrequencyField () |
| |
| float & | NetPriorityField () |
| |
| long double & | LastNetUpdateTimeField () |
| |
| FName & | NetDriverNameField () |
| |
| int & | TargetingTeamField () |
| |
| float & | OverrideStasisComponentRadiusField () |
| |
| APawn * | InstigatorField () |
| |
| long double & | CreationTimeField () |
| |
| long double & | OriginalCreationTimeField () |
| |
| TArray< AActor * > | ChildrenField () |
| |
| unsigned int & | AnimUpdateRateShiftTagField () |
| |
| unsigned int & | AnimUpdateRateFrameCountField () |
| |
| USceneComponent * | RootComponentField () |
| |
| TArray< AMatineeActor * > | ControllingMatineeActorsField () |
| |
| float & | InitialLifeSpanField () |
| |
| TArray< FName > & | LayersField () |
| |
| TWeakObjectPtr< AActor > & | ParentComponentActorField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeIgnoreShadowField () |
| |
| TArray< FName > & | TagsField () |
| |
| unsigned __int64 & | HiddenEditorViewsField () |
| |
| FTargetingTeamChanged & | OnTargetingTeamChangedField () |
| |
| FVector & | DefaultActorLocationField () |
| |
| FGuid & | UniqueGuidIdField () |
| |
| float & | ForceMaximumReplicationRateUntilTimeField () |
| |
| long double & | LastActorForceReplicationTimeField () |
| |
| TArray< UActorComponent * > | OwnedComponentsField () |
| |
| TArray< UActorComponent * > | SerializedComponentsField () |
| |
| int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceBasedActorsOutOfFastTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTearOff () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateRotationHighQuality () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
| |
| FVector * | GetTargetPathfindingLocation (FVector *result, AActor *RequestedBy) |
| |
| bool | IsLevelBoundsRelevant () |
| |
| bool | IsPendingKillPending () |
| |
| bool | IsOwnedBy (AActor *TestOwner) |
| |
| void | SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole) |
| |
| FString * | GetHumanReadableName (FString *result) |
| |
| UGameInstance * | GetOwner () |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | CheckActorComponents () |
| |
| void | ResetOwnedComponents () |
| |
| void | PostInitProperties () |
| |
| UWorld * | GetWorld () |
| |
| bool | IsInGameplayWorld () |
| |
| UGameInstance * | GetGameInstance () |
| |
| bool | IsNetStartupActor () |
| |
| void | ClearCrossLevelReferences () |
| |
| bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
| |
| bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | BeginDestroy () |
| |
| bool | IsReadyForFinishDestroy () |
| |
| void | PostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ProcessEvent (UFunction *Function, void *Parameters) |
| |
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
| |
| void | SetActorTickEnabled (bool bEnabled) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| UNetConnection * | GetNetConnection () |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| void | Tick (float DeltaSeconds) |
| |
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
| |
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
| |
| float | GetApproachRadius () |
| |
| bool | IsRootComponentCollisionRegistered () |
| |
| bool | IsAttachedTo (AActor *Other) |
| |
| bool | IsBasedOnActor (AActor *Other) |
| |
| bool | Modify (bool bAlwaysMarkDirty) |
| |
| FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
| |
| FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
| |
| bool | CheckStillInWorld () |
| |
| void | UpdateOverlaps (bool bDoNotifies) |
| |
| void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
| |
| long double | GetLastRenderTime (bool ignoreShadow) |
| |
| void | SetOwner (AActor *NewOwner) |
| |
| bool | HasNetOwner () |
| |
| void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | OnRep_AttachmentReplication () |
| |
| void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
| |
| void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
| |
| AActor * | GetAttachParentActor () |
| |
| FName * | GetAttachParentSocketName (FName *result) |
| |
| void | GetAttachedActors (TArray< AActor * > *OutActors) |
| |
| bool | ActorHasTag (FName Tag) |
| |
| bool | IsMatineeControlled () |
| |
| bool | IsRootComponentStatic () |
| |
| bool | IsRootComponentStationary () |
| |
| bool | IsRootComponentMovable () |
| |
| bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
| |
| void | FlushNetDormancy () |
| |
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| void | EndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| FTransform * | ActorToWorld (FTransform *result) |
| |
| FTransform * | GetTransform (FTransform *result) |
| |
| void | ClearNetworkSpatializationParent () |
| |
| void | SetNetworkSpatializationParent (AActor *NewParent) |
| |
| void | Destroyed () |
| |
| void | FellOutOfWorld (UDamageType *dmgType) |
| |
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
| |
| float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
| |
| void | OutsideWorldBounds () |
| |
| void | BecomeViewTarget (APlayerController *PC) |
| |
| void | EndViewTarget (APlayerController *PC) |
| |
| AController * | GetInstigatorController () |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| void | ForceNetRelevant () |
| |
| void | GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation) |
| |
| FVector * | GetActorViewDirection (FVector *result) |
| |
| void | InventoryItemUsed (UObject *InventoryItemObject) |
| |
| void | InventoryItemDropped (UObject *InventoryItemObject) |
| |
| bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
| |
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| void | AddOwnedComponent (UActorComponent *Component) |
| |
| void | RemoveOwnedComponent (UActorComponent *Component) |
| |
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
| |
| FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) |
| |
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UActorComponent * | GetComponentByCustomTag (FName TheTag) |
| |
| TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
| |
| void | DisableComponentsSimulatePhysics () |
| |
| void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
| |
| void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
| |
| void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
| |
| void | PreSave () |
| |
| void | PostActorConstruction () |
| |
| void | SetReplicates (bool bInReplicates) |
| |
| void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
| |
| void | PostNetInit () |
| |
| void | BeginPlay () |
| |
| void | MatineeUpdated () |
| |
| void | ForceReplicateNowWithChannel () |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| float | GetInputAxisValue (FName InputAxisName) |
| |
| float | GetInputAxisKeyValue (FKey InputAxisKey) |
| |
| FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
| |
| bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
| |
| bool | SetActorRotation (FRotator NewRotation) |
| |
| bool | SetActorRotation (FQuat *NewRotation) |
| |
| bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
| |
| void | SetActorScale3D (FVector *NewScale3D) |
| |
| FVector * | GetActorScale3D (FVector *result) |
| |
| void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
| |
| void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
| |
| void | SetActorRelativeScale3D (FVector NewRelativeScale) |
| |
| void | SetActorHiddenInGame (bool bNewHidden) |
| |
| void | SetActorEnableCollision (bool bNewActorEnableCollision) |
| |
| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
| |
| bool | HasAuthority () |
| |
| bool | SetRootComponent (USceneComponent *NewRootComponent) |
| |
| FVector * | GetActorForwardVector (FVector *result) |
| |
| FVector * | GetActorUpVector (FVector *result) |
| |
| FVector * | GetActorRightVector (FVector *result) |
| |
| void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
| |
| AWorldSettings * | GetWorldSettings () |
| |
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | UnregisterAllComponents (bool bDetachFromOtherParent) |
| |
| void | RegisterAllComponents () |
| |
| void | MarkComponentsAsPendingKill () |
| |
| void | ReregisterAllComponents () |
| |
| void | MarkComponentsRenderStateDirty () |
| |
| void | InitializeComponents () |
| |
| void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
| |
| void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
| |
| bool | ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params) |
| |
| void | SetLifeSpan (float InLifespan) |
| |
| float | GetLifeSpan () |
| |
| void | PostInitializeComponents () |
| |
| void | Stasis () |
| |
| void | Unstasis () |
| |
| void | PreInitializeComponents () |
| |
| UWorld * | K2_GetWorld () |
| |
| float | GetDistanceTo (AActor *OtherActor) |
| |
| float | GetHorizontalDistanceTo (AActor *OtherActor) |
| |
| float | GetVerticalDistanceTo (AActor *OtherActor) |
| |
| float | GetDotProductTo (AActor *OtherActor) |
| |
| float | GetHorizontalDotProductTo (AActor *OtherActor) |
| |
| FTransform * | GetInterpolatedTransform (FTransform *result) |
| |
| APlayerController * | GetOwnerController () |
| |
| bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
| |
| bool | AllowSaving () |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| void | TargetingTeamChanged () |
| |
| void | ForceDestroy () |
| |
| bool | GetIsMapActor () |
| |
| void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
| |
| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| bool | IsPrimalCharacterOrStructure () |
| |
| void | SetTickFunctionEnabled (bool bEnableTick) |
| |
| bool | IsOwnedOrControlledBy (AActor *TestOwner) |
| |
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
| |
| bool | BPIsA (TSubclassOf< AActor > anActorClass) |
| |
| void | MulticastProperty (FName PropertyName) |
| |
| void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC) |
| |
| void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| float | GetNetStasisAndRangeMultiplier () |
| |
| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
| |
| void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
| |
| void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
| |
| void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
| |
| void | NetDetachRootComponentFromAny_Implementation () |
| |
| FVector * | GetHUDWorldDrawLocation (FVector *result, FName *HUDTag) |
| |
| void | ResetPropertiesForConstruction () |
| |
| void | DestroyConstructedComponents () |
| |
| void | RerunConstructionScripts () |
| |
| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
| |
| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
| |
| void | PreNetReceive () |
| |
| void | PostNetReceive () |
| |
| void | OnRep_ReplicatedMovement () |
| |
| void | PostNetReceiveLocationAndRotation () |
| |
| void | PostNetReceivePhysicState () |
| |
| bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
| |
| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
| |
| void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
| |
| bool | IsNameStableForNetworking () |
| |
| void | GetComponents (TArray< UActorComponent * > *OutComponents) |
| |
| void | GatherCurrentMovement () |
| |
| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
| |
| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
| |
| void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
| |
| void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
| |
| bool | AllowGrappling () |
| |
| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
| |
| bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
| |
| FVector * | BP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag) |
| |
| FVector * | BP_OverrideTargetingLocation (FVector *result, AActor *Attacker) |
| |
| void | BPAttachedRootComponent () |
| |
| void | BPChangedActorTeam () |
| |
| bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
| |
| bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
| |
| bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
| |
| int | BPGetExtraSpecialBlueprintInt () |
| |
| bool | BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
| |
| void | BPInventoryItemDropped (UObject *InventoryItemObject) |
| |
| void | BPInventoryItemUsed (UObject *InventoryItemObject) |
| |
| FVector * | BPOverrideUILocation (FVector *result, APlayerController *ForPC) |
| |
| void | DrawBasicFloatingHUD (AHUD *ForHUD) |
| |
| float | GetUsablePriority () |
| |
| void | K2_OnBecomeViewTarget (APlayerController *PC) |
| |
| void | K2_OnEndViewTarget (APlayerController *PC) |
| |
| void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
| |
| void | MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent) |
| |
| void | MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness) |
| |
| void | MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration) |
| |
| void | MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping) |
| |
| void | MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping) |
| |
| void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
| |
| void | OnInventoryItemGrind () |
| |
| void | PerformanceThrottledTick () |
| |
| void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | ReceiveActorBeginCursorOver () |
| |
| void | ReceiveActorBeginOverlap (AActor *OtherActor) |
| |
| void | ReceiveActorEndCursorOver () |
| |
| void | ReceiveActorEndOverlap (AActor *OtherActor) |
| |
| void | ReceiveActorOnClicked () |
| |
| void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnReleased () |
| |
| void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveBeginPlay () |
| |
| void | ReceiveDestroyed () |
| |
| void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
| |
| void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
| |
| void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveTick (float DeltaSeconds) |
| |
| void | RecieveMatineeUpdated () |
| |
| void | ThrottledTick () |
| |
| void | UserConstructionScript () |
| |
| void | ExecuteUbergraph (int EntryPoint) |
| |
| bool | AreAllOuterObjectsValid () |
| |
| FName * | GetExporterName (FName *result) |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| UObject * | GetArchetype () |
| |
| bool | IsBasedOnArchetype (UObject *const SomeObject) |
| |
| bool | IsInBlueprint () |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
| |
| void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
| |
| void | BeginDestroy () |
| |
| void | FinishDestroy () |
| |
| FString * | GetDetailedInfo (FString *result) |
| |
| bool | ConditionalBeginDestroy () |
| |
| bool | ConditionalFinishDestroy () |
| |
| void | ConditionalPostLoad () |
| |
| bool | Modify (bool bAlwaysMarkDirty) |
| |
| bool | IsSelected () |
| |
| void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | IsAsset () |
| |
| bool | IsSafeForRootSet () |
| |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
| |
| void | ConditionalShutdownAfterError () |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsFullNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| UFunction * | FindFunctionChecked (FName InName) |
| |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| | __declspec (dllexport) UProperty *FindProperty(FName name) |
| |
| int | GetLinkerUE4Version () |
| |
| int | GetLinkerLicenseeUE4Version () |
| |
| FString * | GetPathName (FString *result, UObject *StopOuter) |
| |
| void | GetPathName (UObject *StopOuter, FString *ResultString) |
| |
| FString * | GetFullName (FString *result, UObject *StopOuter) |
| |
| void | MarkPackageDirty () |
| |
| bool | IsIn (UObject *SomeOuter) |
| |
| bool | IsA (UClass *SomeBase) |
| |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| int | GetLinkerIndex () |
| |
| EObjectFlags & | ObjectFlagsField () |
| |
| int & | InternalIndexField () |
| |
| UClass * | ClassField () |
| |
| FName & | NameField () |
| |
| UObject * | OuterField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
| |
| bool | IsValidLowLevel () |
| |
| bool | IsValidLowLevelFast (bool bRecursive) |
| |
| void | Register (const wchar_t *PackageName, const wchar_t *InName) |
| |