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FVector2D & | OverlayTooltipPaddingField () |
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FVector2D & | OverlayTooltipScaleField () |
|
FString & | StatsPanelStructureTitleField () |
|
FString & | RemoteInventoryTitleField () |
|
bool & | bHideStatusBarsField () |
|
TSubclassOf< UPrimalStructureSnapSettings > & | StructureSnapSettingsClassField () |
|
TSubclassOf< UPrimalItem > & | ConsumesPrimalItemField () |
|
float & | ScaleFactorField () |
|
int & | StructureSnapTypeFlagsField () |
|
TArray< FPrimalStructureSnapPoint > & | SnapPointsField () |
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float & | PlacementOffsetForVerticalGroundField () |
|
float & | PlacementInitialTracePointOffsetForVerticalGroundField () |
|
TArray< TSubclassOf< APrimalStructure > > & | StructuresAllowedToBeVerticalGroundField () |
|
float & | TraceDistanceFromActorToWallVerticalGroundField () |
|
FVector & | PlacementHitLocOffsetField () |
|
FVector & | PlacementEncroachmentCheckOffsetField () |
|
FVector & | PlacementEncroachmentBoxExtentField () |
|
FVector & | PlacementTraceScaleField () |
|
FVector & | SnapAlternatePlacementTraceScaleField () |
|
FRotator & | PlacementRotOffsetField () |
|
FRotator & | PlacementTraceRotOffsetField () |
|
FRotator & | SnappingRotationOffsetField () |
|
float & | RepairAmountRemainingField () |
|
float & | RepairCheckIntervalField () |
|
float & | PlacementFloorCheckZExtentUpField () |
|
float & | RepairPercentPerIntervalField () |
|
float & | DecayDestructionPeriodField () |
|
TArray< TSubclassOf< APrimalStructure > > & | PreventPlacingOnFloorClassesField () |
|
TArray< FName > & | PreventPlacingOnFloorTagsField () |
|
TArray< TSubclassOf< APrimalStructure > > & | AllowPlacingOnFloorClassesField () |
|
TSubobjectPtr< USceneComponent > & | MyRootTransformField () |
|
int & | TraceIgnoreStructuresWithTypeFlagsField () |
|
int & | bTraceCheckOnlyUseStructuresWithTypeFlagsField () |
|
FieldArray< char, 6 > | AllowStructureColorSetsField () |
|
FieldArray< char, 6 > | AlternateStructureColorSetsField () |
|
FVector & | WaterVolumeCheckPointOffsetField () |
|
float & | WaterPlacementMinimumWaterHeightField () |
|
float & | PlacementMaxZDeltaField () |
|
float & | PlacementChooseRotationMaxRangeOverrideField () |
|
float & | PlacementMaxRangeField () |
|
float & | MaxSnapLocRangeField () |
|
float & | SnapOverlapCheckRadiusField () |
|
float & | MaximumFoundationSupport2DBuildDistanceField () |
|
float & | AdditionalFoundationSupportDistanceForLinkedStructuresField () |
|
float & | PlacementFloorCheckZExtentField () |
|
FVector2D & | PlacementFloorCheckXYExtentField () |
|
float & | LastHealthPercentageField () |
|
FRotator & | TakeGroundNormalRotationOffsetField () |
|
FVector & | ForceSnappedStructureToGroundCheckExtentField () |
|
float & | BarrierPlacementPreventionDistanceField () |
|
FVector & | OverrideCheckStructurePlacementOverlapForceEncroachmentExtentField () |
|
float & | DemolishGiveItemCraftingResourcePercentageField () |
|
TSubclassOf< APrimalStructure > & | AllowReplacementByStructureClassTypeField () |
|
TSubclassOf< APrimalStructure > & | PreventReplacementOfStructureClassTypeField () |
|
TArray< TSubclassOf< APrimalStructure > > & | PreventReplacementOfStructureClassTypesField () |
|
TArray< TSubclassOf< APrimalStructure > > & | PreventReplacementByStructureClassTypesField () |
|
TArray< TSubclassOf< APrimalStructure > > & | AllowReplacementByStructureClassTypesField () |
|
TArray< TSubclassOf< APrimalStructure > > & | AllowReplacementOfStructureClassTypesField () |
|
FVector & | ReplacementCheckOffsetField () |
|
float & | MaximumHeightAboveWorldGroundField () |
|
float & | MaximumHeightUnderWorldMaxKillZField () |
|
FRotator & | PreviewCameraRotationField () |
|
FVector & | PreviewCameraPivotOffsetField () |
|
float & | PreviewCameraDistanceScaleFactorField () |
|
float & | PreviewCameraDefaultZoomMultiplierField () |
|
float & | PreviewCameraMaxZoomMultiplierField () |
|
float & | ReturnDamageAmountField () |
|
int & | StructureRangeTypeFlagField () |
|
int & | LimitMaxStructuresInRangeTypeFlagField () |
|
float & | ReturnDamageImpulseField () |
|
TSubclassOf< UDamageType > & | ReturnDamageTypeField () |
|
TArray< TSubclassOf< UDamageType > > & | ReturnDamageExcludeIncomingTypesField () |
|
TArray< TSubclassOf< UDamageType > > & | ReturnDamageOnlyForIncomingTypesField () |
|
int & | OwningPlayerIDField () |
|
FString & | OwningPlayerNameField () |
|
long double & | LastInAllyRangeTimeField () |
|
int & | LastInAllyRangeTimeSerializedField () |
|
float & | DecayDestructionPeriodMultiplierField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | SaddleDinoField () |
|
TArray< APrimalDinoCharacter * > | LatchedDinosField () |
|
UMaterialInterface * | PreviewMaterialField () |
|
FVector & | PreviewGizmoMeshOffsetField () |
|
float & | PreviewGizmoMeshScaleField () |
|
TArray< APrimalStructure * > | LinkedStructuresField () |
|
TArray< unsigned int > & | LinkedStructuresIDField () |
|
TArray< APrimalStructure * > | StructuresPlacedOnFloorField () |
|
TArray< TSubclassOf< APrimalStructure > > & | SnapToStructureTypesToExcludeField () |
|
TArray< TSubclassOf< APrimalStructure > > & | SnapFromStructureTypesToExcludeField () |
|
APrimalStructure * | PlacedOnFloorStructureField () |
|
APrimalStructure * | PrimarySnappedStructureChildField () |
|
APrimalStructure * | PrimarySnappedStructureParentField () |
|
FString & | OwnerNameField () |
|
FieldArray< __int16, 6 > | StructureColorsField () |
|
APawn * | AttachedToField () |
|
APrimalStructureExplosiveTransGPS * | AttachedTransponderField () |
|
unsigned int & | StructureIDField () |
|
unsigned int & | AttachedToDinoID1Field () |
|
TArray< TSubclassOf< APrimalStructure > > & | OnlyAllowStructureClassesToAttachField () |
|
TArray< TSubclassOf< APrimalStructure > > & | OnlyAllowStructureClassesFromAttachField () |
|
unsigned int & | TaggedIndexField () |
|
unsigned int & | TaggedIndexTwoField () |
|
unsigned int & | ProcessTreeTagField () |
|
long double & | LastStructureStasisTimeField () |
|
long double & | LastColorizationTimeField () |
|
UMaterialInterface * | StructureIconMaterialField () |
|
UPhysicalMaterial * | ForceComponentsPhysMaterialField () |
|
float & | ColorizationRangeMultiplierField () |
|
FVector & | AdvancedRotationPlacementOffsetField () |
|
FVector & | SpawnEmitterLocationOffsetField () |
|
FRotator & | SpawnEmitterRotationOffsetField () |
|
USoundBase * | PlacementSoundField () |
|
TSubclassOf< UPrimalItem > & | PickupGivesItemField () |
|
float & | ExcludeInStructuresRadiusField () |
|
TArray< TSubclassOf< APrimalStructure > > & | ExcludeInStructuresRadiusClassesField () |
|
float & | LastFadeOpacityField () |
|
bool & | bClientAddedToStructuresArrayField () |
|
long double & | LastFailedPinTimeField () |
|
TWeakObjectPtr< UMeshComponent > & | PrimaryMeshComponentField () |
|
FVector & | WorldGeometryObstructionCheckOffsetField () |
|
TArray< FString > & | PreventBuildStructureReasonStringOverridesField () |
|
FVector & | FloatingHudLocTextOffsetField () |
|
float & | LastBumpedDamageTimeField () |
|
int & | ForceLimitStructuresInRangeField () |
|
int & | PlacementMaterialForwardDirIndexField () |
|
float & | ForcePreventPlacingInOfflineRaidStructuresRadiusField () |
|
FName & | AttachToStaticMeshSocketNameBaseField () |
|
TSubclassOf< AActor > & | ItemsUseAlternateActorClassAttachmentField () |
|
float & | UnstasisAutoDestroyAfterTimeField () |
|
char & | TribeGroupStructureRankField () |
|
char & | TribeRankHUDYOffsetField () |
|
TArray< TSubclassOf< APrimalDinoCharacter > > & | PreventSaddleDinoClassesField () |
|
TArray< FName > & | PreventSaddleDinoTagsField () |
|
TArray< TSubclassOf< APrimalDinoCharacter > > & | AllowSaddleDinoClassesField () |
|
FName & | PlaceOnWallUseStaticMeshTagField () |
|
TSubclassOf< APrimalStructure > & | SnapStructureClassField () |
|
float & | DemolishActivationTimeField () |
|
FVector & | GroundEncroachmentCheckLocationOffsetField () |
|
TWeakObjectPtr< APrimalCharacter > & | TempBasedPawnWaitingForAttachmentParentReplicationField () |
|
int & | StructureMinAllowedVersionField () |
|
int & | SavedStructureMinAllowedVersionField () |
|
float & | OverrideEnemyFoundationPreventionRadiusField () |
|
TArray< TSubclassOf< APrimalStructure > > & | ForceAllowWallAttachmentClassesField () |
|
float & | LimitMaxStructuresInRangeRadiusField () |
|
float & | BaseStructureWeightField () |
|
TArray< TSubclassOf< APrimalStructure > > & | FastDecayLinkedStructureClassesField () |
|
float & | PlacementMaxZAbovePlayerHeightField () |
|
float & | LandClaimPlacementRadiusField () |
|
TWeakObjectPtr< APrimalRaft > & | LastAttachedShipField () |
|
float & | SnapToWaterSurface_ZOffsetField () |
|
float & | NoClaimFlagDecayDestructionPeriodField () |
|
float & | NoClaimFlagDecayDestructionPeriodMultiplierField () |
|
TWeakObjectPtr< APrimalStructureClaimFlag > & | LinkedToClaimFlagField () |
|
float & | MyExtraShipStructureHealthMultiplierField () |
|
TEnumAsByte< enum EShipSize::Type > & | StructureShipSizeClass_MaxField () |
|
TEnumAsByte< enum EShipSize::Type > & | StructureShipSizeClass_MinField () |
|
int & | RequirePlacementOnShipDeckIndexField () |
|
int & | SnapToShipDeckIndexField () |
|
UStaticMesh * | MyStaticMeshOverrideField () |
|
TArray< FName > & | EncroachmentCheckIgnoreStructureTypeTagsField () |
|
FName & | StructureTypeTagField () |
|
long double & | CheckUntilAttachedToShipStartTimeField () |
|
float & | ShipPlacementRotationOffsetField () |
|
TArray< FPrimalStructureSnapPointOverride > & | SnapToModelOverridesField () |
|
TArray< FPrimalStructureSnapPointOverride > & | SnapFromModelOverridesField () |
|
TArray< APrimalStructure * > | AlternateSnapPreviewsField () |
|
UStaticMesh * | PreviewDefaultStaticMeshField () |
|
float & | SnapCheckIntervalDistanceField () |
|
float & | TimeToAllowFreePickupField () |
|
float & | FreePickupTextYOffsetField () |
|
float & | AdditionalRepairPercentNextIntervalField () |
|
float & | MaxAdditionalRepairPercentField () |
|
float & | FlatAdditionalRepairPercentField () |
|
UMeshComponent * | PreviewGizmoComponentField () |
|
UPrimalItem * | CraftedFromStatItemField () |
|
FName & | PaintingFileNameOverrideField () |
|
float & | NPC_AdditionalUseRadiusField () |
|
FString & | TutorialHintStringField () |
|
int & | PreviewLastPlacementResultField () |
|
TArray< TSubclassOf< APrimalStructure > > & | PreventParentStructureClassesField () |
|
TArray< TSubclassOf< APrimalStructure > > & | AllowParentStructureClassesField () |
|
TArray< TSubclassOf< APrimalStructure > > & | PreventChildStructureClassesField () |
|
TArray< TSubclassOf< APrimalStructure > > & | AllowChildStructureClassesField () |
|
float & | ShipStructureOffsetFromHUDBottomYField () |
|
float & | PlacementFloorCheckStartOffsetZField () |
|
float & | PlacementFloorCheckEndOffsetZField () |
|
float & | ShipPlacementMaxBelowZOffsetField () |
|
float & | TraceDistanceFromActorToCeilingField () |
|
float & | PlacementInitialTracePointOffsetForCeilingField () |
|
float & | PlacementOffsetForCeilingField () |
|
TArray< TSubclassOf< APrimalStructure > > & | StructuresAllowedToBeCeilingField () |
|
float & | PreventPlacingNearEnemyRadiusField () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFlippable () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFlipped () |
|
BitFieldValue< bool, unsigned __int32 > | bShowInPlaceableList () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRepairing () |
|
BitFieldValue< bool, unsigned __int32 > | bInitializedMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowWallAttachments () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPRefreshedStructureColors () |
|
BitFieldValue< bool, unsigned __int32 > | bClientAddPlacedOnFloorStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bTriggerBPStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPlacementUsesWeaponClipAmmo () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreDyingWhenDemolished () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteTakeAnythingAsGround () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAdvancedRotationPlacement () |
|
BitFieldValue< bool, unsigned __int32 > | bDisablePlacementOnDynamicsFoliageAndDoors () |
|
BitFieldValue< bool, unsigned __int32 > | bSeatedDisableCollisionCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPIsAllowedToBuildEx () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPHandleStructureEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePlacingOnVerticalGround () |
|
BitFieldValue< bool, unsigned __int32 > | bPlacementShouldNotBeHorizontal () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresGroundedPlacement () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowPlacingOnOtherTeamStructuresPvPOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bForceUseSkeletalMeshComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDisableFootSound () |
|
BitFieldValue< bool, unsigned __int32 > | bTraceThruEncroachmentPoints () |
|
BitFieldValue< bool, unsigned __int32 > | bDidSpawnEffects () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventDinoPlacementDistanceIncrease () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingRemoval () |
|
BitFieldValue< bool, unsigned __int32 > | bDontOverrideCollisionProfile () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAttachToPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAttachToSaddle () |
|
BitFieldValue< bool, unsigned __int32 > | bPlacementTraceIgnorePawns () |
|
BitFieldValue< bool, unsigned __int32 > | bRequireFreePrimarySnappedStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyAllowPlacementInWater () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePlacingOnGround () |
|
BitFieldValue< bool, unsigned __int32 > | bTakeAnythingAsGround () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceCheckNearbyEnemyFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bForceFloorCollisionGroup () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWall () |
|
BitFieldValue< bool, unsigned __int32 > | bDisallowPreventCropsBiomes () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeRepaired () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeRepairedByAnyTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bReturnDamageOnHitFromPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowUseFromRidingDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFenceFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseFenceFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyBlockSelfTraceChannel () |
|
BitFieldValue< bool, unsigned __int32 > | bWasPlacementSnapped () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCoreStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bDeprecateStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresToBeInsideZoneVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowLoadBearing () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEnvironmentStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bDemolished () |
|
BitFieldValue< bool, unsigned __int32 > | bSetStaticMobility () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPvE () |
|
BitFieldValue< bool, unsigned __int32 > | bBeginPlayIgnoreApplyScale () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresPlacementOnStructureFloors () |
|
BitFieldValue< bool, unsigned __int32 > | bDisablePlacementOnStructureFloors () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePlacementCollisionCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresSnapping () |
|
BitFieldValue< bool, unsigned __int32 > | bSnappingRequiresNearbyFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowSnapRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bPlacementChooseRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyWhenLostFoundationAndPlacementChooseRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresPlacingOnWall () |
|
BitFieldValue< bool, unsigned __int32 > | bSnapRequiresPlacementOnGround () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowSnapOntoSameLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyFoundationIfSnappedToFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bFoundationRequiresGroundTrace () |
|
BitFieldValue< bool, unsigned __int32 > | bPlacingOnGroundRequiresNoStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bTakeGroundNormal () |
|
BitFieldValue< bool, unsigned __int32 > | bTakeGroundNormalDirectly () |
|
BitFieldValue< bool, unsigned __int32 > | bFinalPlacementDontAdjustForMaxRange () |
|
BitFieldValue< bool, unsigned __int32 > | bCheckForOverlappingStructuresOnPlacement () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockOverlappingStructuresOnPlacement () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowStructureColors () |
|
BitFieldValue< bool, unsigned __int32 > | bDebug () |
|
BitFieldValue< bool, unsigned __int32 > | bUseFadeInEffect () |
|
BitFieldValue< bool, unsigned __int32 > | bUsingStructureColors () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesHealth () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreSnappedToOtherFloorStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bEnforceStructureLinkExactRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceSnappedStructureToGround () |
|
BitFieldValue< bool, unsigned __int32 > | bForceBlockIK () |
|
BitFieldValue< bool, unsigned __int32 > | bStationaryStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnorePawns () |
|
BitFieldValue< bool, unsigned __int32 > | bCanDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowPlacingOnOtherTeamStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventPlacementInWater () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowInRegularStructurePreventionZones () |
|
BitFieldValue< bool, unsigned __int32 > | bDontSetStructureCollisionChannels () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventEnemyStructuresNearby () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowEnemyDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bDontActuallySnapJustPlacement () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxStructuresInRange () |
|
BitFieldValue< bool, unsigned __int32 > | bPaintingUseSkeletalMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesPaintingComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBuildUpon () |
|
BitFieldValue< bool, unsigned __int32 > | bHasResetDecayTime () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowInPreventionVolumes () |
|
BitFieldValue< bool, unsigned __int32 > | bForceCreateDynamicMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetInfoFromConsumedItemForPlacedStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bImmuneToAutoDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxStructuresInSmallRadius () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventAttachToSaddle () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePersonalStructureOwnership () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideAllowStructureAccess () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverideDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideAllowSnappingWith () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTribeGroupStructureRank () |
|
BitFieldValue< bool, unsigned __int32 > | bForceBlockStationaryTraces () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachToStaticMeshSocket () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachToStaticMeshSocketRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceGroundForFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideSnappedToTransform () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableStructureOnElectricStorm () |
|
BitFieldValue< bool, unsigned __int32 > | bNoCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedDynamicMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPreviewStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bStructureUseAltCollisionChannel () |
|
BitFieldValue< bool, unsigned __int32 > | bDemolishJustDestroy () |
|
BitFieldValue< bool, unsigned __int32 > | bHighPriorityDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableSnapStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bTriggerBPUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesWorldSpaceMaterial () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIgnoreStationaryObjectTrace () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowNearSupplyCrateSpawns () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostSetStructureCollisionChannels () |
|
BitFieldValue< bool, unsigned __int32 > | bPickupGiveItemRequiresAccess () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAllowPickupGiveItem () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventAttachedChildStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventPreviewIfWeaponPlaced () |
|
BitFieldValue< bool, unsigned __int32 > | bShowHullTooltip () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanPlaceOnStructureSaddle () |
|
BitFieldValue< bool, unsigned __int32 > | bUseStructureClassForParentActorClassAttachments () |
|
BitFieldValue< bool, unsigned __int32 > | bSetAttachmentTimer () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetStructureWeight () |
|
BitFieldValue< bool, unsigned __int32 > | bPostSpawnInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bBeganPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bResetSnapCycle () |
|
BitFieldValue< bool, unsigned __int32 > | bStructurePlacedNotifyParentStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bPaintingUseTaggedMeshComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bCheckStructurePlacementOverlapForceEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDamageByShipImpact () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowPlacementOutsideShipBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideAttachedTurretYawLimits () |
|
BitFieldValue< bool, unsigned __int32 > | bCraftedFromStatItem () |
|
BitFieldValue< bool, unsigned __int32 > | bClientRequestedStatItem () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowPlacementOnOtherTeamDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bDontSetStructureCollisionChannelsCreateDynamicMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bLandPlacementRequiresLandClaim () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxSaddleStructuresNum () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreParentStructureDestruction () |
|
BitFieldValue< bool, unsigned __int32 > | bGroundTraceAllowCollisionWithWater () |
|
BitFieldValue< bool, unsigned __int32 > | bUseSnapFromPlacementOverrideEvenWhenNotSnapped () |
|
BitFieldValue< bool, unsigned __int32 > | bClientMobileStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bSnapToWaterSurface () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventDurabilityHealthScaling () |
|
BitFieldValue< bool, unsigned __int32 > | bSnappedSeatStructuresIgnoreGroundForStandingLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bFlippedIgnoreComponentOffsets () |
|
BitFieldValue< bool, unsigned __int32 > | bFlipOnlyMyStaticMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bSetFlippedComponentOffsets () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePlacingOnCeiling () |
|
BitFieldValue< bool, unsigned __int32 > | bTryPlacingOnCeiling () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSpawingStructureDeathActor () |
|
BitFieldValue< bool, unsigned __int32 > | bForceSpawningStructureDeathActor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPSetDynamicMaterialParams () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAlternateStructureColorSetOnShips () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresPlacementOnShip () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventPlacementOnShip () |
|
BitFieldValue< bool, unsigned __int32 > | bAlignWithShipRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCriticalShipStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_TickCriticalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideAttachedTurretCameraSocketName () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowPlacementWhileSeated () |
|
BitFieldValue< bool, unsigned __int32 > | bUseSkeletalMeshForSocketSnapPoints () |
|
BitFieldValue< bool, unsigned __int32 > | bShowAttachedToShipMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventEnemyTeamPainting () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowPlacementWhenUsingClimbingPickOrFalling () |
|
BitFieldValue< bool, unsigned __int32 > | bPlacementWantsToBeFlipped () |
|
BitFieldValue< bool, unsigned __int32 > | bTryVerticalGround () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowSaddleStructureBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayerPlacementRequiresBeingOnStructurePlacerArray () |
|
BitFieldValue< bool, unsigned __int32 > | bSeatedForceDisableCollisionCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseShipStructureHealthMultiplier () |
|
BitFieldValue< bool, unsigned __int32 > | bForceOnChildStructurePlacedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bMobileStructureForceAllowAsGround () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCreationOfDynamicMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowSkipPartialWorldSave () |
|
BitFieldValue< bool, unsigned __int32 > | bStructureSaveDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventGivingDemolishResources () |
|
BitFieldValue< bool, unsigned __int32 > | bServerIsTestingForPlacement () |
|
BitFieldValue< bool, unsigned __int32 > | bServerDestroyedFailedPlacement () |
|
BitFieldValue< bool, unsigned __int32 > | bPlacedOnShip () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreDestructionFoundationCheck () |
|
float | AddAggroOnBump (APrimalDinoCharacter *BumpedBy) |
|
bool | AddRepairPercentForNextInterval (float Multiplier) |
|
bool | AllowBeginPlacementBy_Implementation (AShooterPlayerController *ByPC) |
|
bool | AllowColoringBy (APlayerController *ForPC, UObject *anItem) |
|
bool | AllowCreateDynamicMaterials () |
|
bool | AllowJumpOutOfWaterOnto (AActor *Jumper) |
|
bool | AllowPickupForItem (AShooterPlayerController *ForPC) |
|
bool | AllowPlacingMeOnStructure_Implementation (APrimalStructure *ParentStructure, FPlacementData *ThePlacementData) |
|
bool | AllowPlacingOnSaddleParentClass (APrimalDinoCharacter *theDino, bool bForcePrevent) |
|
bool | AllowPlacingStructureOnMe_Implementation (APrimalStructure *ChildStructure, FPlacementData *ThePlacementData) |
|
bool | AllowSaving () |
|
bool | AllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC) |
|
bool | AllowSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) |
|
bool | AllowStructureAccess (APlayerController *ForPC) |
|
void | ApplyColorToRegions (__int16 CustomColorID, bool *ApplyToRegions) |
|
void | ApplyLinkedIDs (bool bRelinkParents) |
|
void | ApplyPrimalItemSettingsToStructure (UMeshComponent *meshToColorize, UPrimalItem *AssociatedPrimalItem) |
|
void | ApplyScale (bool bOnlyInitPhysics) |
|
void | BPGetAllLinkedStructures (TArray< APrimalStructure * > *OutLinkedStructures) |
|
void | BPGetInfoFromConsumedItemForPlacedStructure_Implementation (UPrimalItem *ItemToConsumed) |
|
TArray< int > * | BPGetLinkedStructureIDs (TArray< int > *result) |
|
TArray< FPrimalStructureSnapPoint > * | BPGetSnappingPoints () |
|
FPlacementData * | BPPlacingWallAttachmentOnMe_Implementation (FPlacementData *result, APrimalStructure *AttachedStructure, FPlacementData *OutPlacementData) |
|
void | BeginPlay () |
|
bool | CanAutoDemolish (bool bCanImmediatelyAutoDemolish, bool bForceCheckClaimFlagOverlap) |
|
bool | CanBePainted () |
|
bool | CanBeRepaired (AShooterPlayerController *ByPC, bool bCurrentlyRepairing) |
|
int | CanPlaceCriticalShipStructure (APrimalRaft *OnShip) |
|
void | ChangeActorTeam (int NewTeam) |
|
bool | CheckNotEncroaching (FVector PlacementLocation, FRotator PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale) |
|
void | CheckUntilAttachedToValidShip () |
|
bool | ClampBuildLocation (FVector FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC) |
|
void | ClearCustomColors_Implementation () |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientUpdateLinkedStructures_Implementation (TArray< unsigned int > *NewLinkedStructures) |
|
void | ClientUpdatedStructureColors_Implementation () |
|
void | CreateDynamicMaterials () |
|
void | DelayedClientAttachParentReplicationFixupCheck (APrimalCharacter *PawnToCheck, float Timeout) |
|
void | DelayedDisableSnapParent () |
|
void | Demolish (APlayerController *ForPC) |
|
void | Destroyed () |
|
bool | Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
|
bool | DoAnyTribePermissionsRestrict (AShooterPlayerController *ForPC) |
|
void | DrawHUD (AShooterHUD *HUD) |
|
void | DrawStructureTooltip (AShooterHUD *HUD, bool bForMultiUseSelector) |
|
void | FadeInEffectTick () |
|
void | FinalLoadedFromSaveGame () |
|
bool | FinalStructurePlacement (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bIsFlipped, UClass **ClassOverride) |
|
void | GetAllLinkedStructures (TArray< APrimalStructure * > *OutLinkedStructures) |
|
APrimalRaft * | GetAttachedToShip () |
|
FName * | GetAttachedTurretCameraSocketNameOverride_Implementation (FName *result, APrimalStructure *ForStructure) |
|
TSubclassOf< APrimalStructure > * | GetBedFilterClass_Implementation (TSubclassOf< APrimalStructure > *result) |
|
ADayCycleManager * | GetDayCycleManager () |
|
float | GetDemolishGivesResourcesMultiplier (APlayerController *ForPC) |
|
FString * | GetDescriptiveName (FString *result) |
|
FString * | GetEntryDescription (FString *result) |
|
UTexture2D * | GetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled) |
|
UMaterialInterface * | GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled) |
|
FString * | GetEntryString (FString *result) |
|
int | GetHitPawnCollisionGroup () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
APrimalStructureDoor * | GetLinkedDoor () |
|
APrimalStructure * | GetNearbyFoundation (FPlacementData *PlacementData, APlayerController *ForPC) |
|
float | GetNoClaimFlagDecayPeriod () |
|
int | GetNumStructuresInRange (FVector AtLocation, float WithinRange) |
|
UPaintingTexture * | GetPaintingTexture () |
|
USceneComponent * | GetParticleBaseComponent () |
|
FVector * | GetParticleSystemClampingVelocity (FVector *result) |
|
int | GetPinCode () |
|
bool | GetPlacingGroundLocation (AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, TArray< FLocRot > *AlternateSnapTransforms, bool bIgnoreSnapCheckDistanceInterval) |
|
UPrimitiveComponent * | GetPrimaryHitComponent () |
|
bool | GetSnapPlacementMeshOverride (FPlacementData *PlacementData, UStaticMesh **OutStaticMesh, UClass **OutReplacementClass, FVector *PreviewLocOffset, FRotator *PreviewRotOffset) |
|
FVector * | GetSnapPointLocation (FVector *result, int SnapPointIndex, bool bOverrideTransform, FVector OverrideLoc, FRotator OverrideRot) |
|
UMeshComponent * | GetSnapSocketMeshComponent () |
|
bool | GetSnapToLocation (FVector *AtLoc, FRotator *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, TArray< FLocRot > *AlternateSnapTransforms) |
|
void | GetSnapToParentStructures (FVector AtLocation, FRotator AtRotation, int InitialMySnapIndex, APrimalStructure *InitialParent, TArray< APrimalStructure * > *SnapToParentStructures, APlayerController *PC) |
|
FSpawnPointInfo * | GetSpawnPointInfo (FSpawnPointInfo *result) |
|
float | GetSpoilingTimeMultiplier (UPrimalItem *anItem) |
|
FLinearColor * | GetStructureColor (FLinearColor *result, int ColorRegionIndex) |
|
FLinearColor * | GetStructureColorForID (FLinearColor *result, int SetNum, int ID) |
|
int | GetStructureColorValue (int ColorRegionIndex) |
|
TArray< short > * | GetStructureColorsArray (TArray< short > *result) |
|
float | GetStructureDamageMultiplier () |
|
float | GetStructureDemolishTime () |
|
float | GetStructureRepairCooldownTime () |
|
TEnumAsByte< enum EShipSize::Type > * | GetStructureShipMaxSizeClass (TEnumAsByte< enum EShipSize::Type > *result) |
|
TEnumAsByte< enum EShipSize::Type > * | GetStructureShipMinSizeClass (TEnumAsByte< enum EShipSize::Type > *result) |
|
float | GetStructureWeight () |
|
float | GetTargetingDesirability (ITargetableInterface *Attacker) |
|
FString * | GetAimedTutorialHintString_Implementation (FString *result) |
|
UObject * | GetUObjectInterfaceDataListEntryInterface () |
|
bool | IncludeTransformInHeaderData () |
|
void | InitDynamicMaterials (UMeshComponent *Component) |
|
bool | Internal_IsInSnapChain (APrimalStructure *theStructure) |
|
int | IsAllowedToBuild (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, FRotator PlayerViewRotation, bool bFinalPlacement, TArray< FLocRot > *AlternateSnapTransforms, FVector *SnapCheckStartLoc) |
|
bool | IsAttachedToShipInDryDock () |
|
bool | IsAttachedToShipInWetDock () |
|
bool | IsAttachedToSunkenShip () |
|
bool | IsCheckingForAttachedToValidShip () |
|
bool | IsFullValidWorldStructure () |
|
bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
|
bool | IsOnlyLinkedToFastDecayStructures () |
|
bool | IsOnlyLinkedToFastDecayStructuresInternal (TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures) |
|
bool | IsShipStructure () |
|
void | ModifyClientSideMoveToLocation (FVector *MoveToLoc) |
|
bool | ModifyMoveToOrderedActorsArray (TArray< UPrimitiveComponent * > *MoveToArray, APrimalCharacter *FromPlayer) |
|
void | NPC_OnArrivedAtStructure (APrimalCharacter *ForChar) |
|
void | NetDoSpawnEffects_Implementation () |
|
void | NetSpawnCoreStructureDeathActor_Implementation (float BuffTimeReductionMultiplier) |
|
void | NetUpdateOriginalOwnerNameAndID_Implementation (int NewOriginalOwnerID, FString *NewOriginalOwnerName) |
|
void | NetUpdateTeamAndOwnerName_Implementation (int NewTeam, FString *NewOwnerName) |
|
void | NonPlayerFinalStructurePlacement (int PlacementTargetingTeam, int PlacementOwningPlayerID, FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent, bool bLinkToParent) |
|
float | OffsetHUDFromBottomScreenY_Implementation (AHUD *ForHUD) |
|
void | OnAttachedShipDeath () |
|
void | OnAttachedToRaft () |
|
void | OnAttachedToValidShip () |
|
void | OnDeserializedByGame (EOnDesrializationType::Type DeserializationType) |
|
void | OnFailedToAttachToValidShip () |
|
void | OnRep_AttachmentReplication () |
|
void | OnStructurePlacedNotify (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) |
|
void | PlacedStructureLocation (APlayerController *ByPC) |
|
void | PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PostInitializeComponents () |
|
void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
|
void | PostSpawnInitialize () |
|
void | PreInitializeComponents () |
|
void | PrepareAsPlacementPreview () |
|
void | PrepareForSaving () |
|
bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
|
bool | PreventChoosingRotation (APrimalStructurePlacer *ForPlacer) |
|
bool | PreventPlacingOnFloorClass (TSubclassOf< APrimalStructure > FloorClass) |
|
void | ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox, int ExtraID1, int ExtraID2) |
|
void | RefreshStructureColors () |
|
void | RemoveLinkedStructure (APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser) |
|
void | RepairCheckTimer () |
|
void | SaddleDinoDied () |
|
void | ServerRequestUseItemWithActor (APlayerController *ForPC, UObject *anItem, int AdditionalData) |
|
void | SetAllowStructureColorSet (TArray< int > newColorSet) |
|
void | SetDinoSaddleAttachment (APrimalDinoCharacter *myDino, FName BoneName, FVector RelLoc, FRotator RelRot, bool bMaintainWorldPosition) |
|
void | SetEnabled (bool bEnabled) |
|
void | SetEnabledPrimarySnappedStructureParent_Implementation (bool bEnabled) |
|
void | SetLinkedIDs () |
|
void | SetStaticMobility () |
|
void | SetStructureCollisionChannels () |
|
void | SetStructureColorValue (int ColorRegionIndex, int SetVal) |
|
void | SetStructureColors (TArray< short > InStructureColors) |
|
void | SetupComponentCollisionChannels (UPrimitiveComponent *PrimitiveComponent, bool bSetupDestructionMesh, bool bSetupMeshMaterials) |
|
void | SetupDynamicMeshMaterials (UMeshComponent *meshComp, bool bDisableWorldSpaceEffects) |
|
bool | SkipDuringPartialWorldSave () |
|
void | StartRepair () |
|
void | Stasis () |
|
float | TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | TickCriticalShipStructure (float DeltaTime) |
|
void | TickPlacingShipStructure (APrimalRaft *OnShip, FVector LastPlacementHitLoc) |
|
bool | TickPlacingStructure (APrimalStructurePlacer *PlacerActor, float DeltaTime) |
|
void | TimeoutFor_DelayedClientAttachParentReplicationFixupCheck () |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | Unstasis () |
|
void | UpdateStencilValues () |
|
void | UpdateTribeGroupStructureRank_Implementation (char NewRank) |
|
void | UpdatedHealth (bool bDoReplication) |
|
bool | UseDynamicMobility () |
|
bool | AllowBeginPlacementBy (AShooterPlayerController *ByPC) |
|
bool | AllowPlacingMeOnStructure (APrimalStructure *ParentStructure, FPlacementData *ThePlacementData) |
|
bool | AllowPlacingStructureOnMe (APrimalStructure *ChildStructure, FPlacementData *ThePlacementData) |
|
bool | BPAllowJumpOutOfWaterOnto (AActor *Jumper) |
|
bool | BPAllowPickupGiveItem (APlayerController *ForPC) |
|
bool | BPAllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC) |
|
void | BPApplyCustomDurabilityOnPickup (UPrimalItem *pickedup) |
|
bool | BPCanFinalPlaceOnStructureSaddle (FPlacementData *data, APawn *AttachToPawn) |
|
bool | BPForceConsideredEnemyFoundation (APlayerController *PC, APrimalStructure *ForNewStructure, FVector *TestAtLocation) |
|
void | BPGetInfoFromConsumedItemForPlacedStructure (UPrimalItem *ItemToConsumed) |
|
void | BPGetSnapFromPlacementMeshOverride (APrimalStructure *ParentStructure, FPlacementData *OutPlacementData, UStaticMesh **OutMeshOverride, TSubclassOf< APrimalStructure > *OutClassOverride, FVector *PreviewLocOffset, FRotator *PreviewRotOffset) |
|
void | BPGetSnapToPlacementMeshOverride (APrimalStructure *ChildStructure, FPlacementData *OutPlacementData, UStaticMesh **OutMeshOverride, TSubclassOf< APrimalStructure > *OutClassOverride, FVector *PreviewLocOffset, FRotator *PreviewRotOffset) |
|
float | BPGetStructureWeight () |
|
bool | BPHandleBedFastTravel (AShooterPlayerController *ForPC, APrimalStructure *ToBed) |
|
void | BPHandleStructureEnabled (bool bEnabled) |
|
bool | BPImpactEffect (FHitResult *HitRes, FVector *ShootDirection) |
|
int | BPIsAllowedToBuild (FPlacementData *OutPlacementData, int CurrentAllowedReason) |
|
int | BPIsAllowedToBuildEx (FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement) |
|
bool | BPOverrideAllowStructureAccess (AShooterPlayerController *ForPC, bool bIsAccessAllowed) |
|
FString * | BPOverrideCantBuildReasonString (FString *result, int CantBuildReason) |
|
bool | BPOverrideDemolish (AShooterPlayerController *ForPC) |
|
FVector * | BPOverridePlacementLocation (FVector *result, FVector PlacementLocation) |
|
bool | BPOverrideSnappedToTransform (APrimalStructure *childStructure, int ChildSnapFromIndex, FVector UnsnappedPlacementPos, FRotator UnsnappedPlacementRot, FVector SnappedPlacementPos, FRotator SnappedPlacementRot, int SnapToIndex, FVector *OutLocation, FRotator *OutRotation, int *bForceInvalidateSnap) |
|
void | BPPlacedStructureLocation (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) |
|
FPlacementData * | BPPlacingWallAttachmentOnMe (FPlacementData *result, APrimalStructure *AttachedStructure, FPlacementData *OutPlacementData) |
|
void | BPPlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | BPPostLoadedFromSaveGame () |
|
void | BPPostSetStructureCollisionChannels () |
|
bool | BPPreventPlacementOnPawn (APlayerController *PC, APrimalCharacter *ForCharacter, FName ForBone) |
|
bool | BPPreventPlacingOnFloorStructure (FPlacementData *theOutPlacementData, APrimalStructure *FloorStructure) |
|
bool | BPPreventPlacingStructureOntoMe (APlayerController *PC, APrimalStructure *ForNewStructure, FHitResult *ForHitResult) |
|
bool | BPPreventReplacementBy (APrimalStructure *theStructure) |
|
bool | BPPreventReplacementOf (APrimalStructure *theStructure) |
|
bool | BPPreventSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) |
|
bool | BPPreventUsingAsFloorForStructure (FPlacementData *theOutPlacementData, APrimalStructure *StructureToPlaceOnMe) |
|
void | BPProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox, int ExtraID1, int ExtraID2) |
|
void | BPRefreshedStructureColors () |
|
void | BPSaddleDinoDied () |
|
void | BPStructurePreGetMultiUseEntries (APlayerController *ForPC) |
|
void | BPTriggerStasisEvent () |
|
void | BPUnstasis () |
|
bool | BPUseCountStructureInRange () |
|
int | BP_CanPlaceCriticalShipStructure (APrimalRaft *OnShip) |
|
bool | BP_ModifyClientSideMoveToLocation (FVector *MoveToLoc) |
|
bool | BP_ModifyMoveToOrderedActorsArray (TArray< UPrimitiveComponent * > *MoveToArray, APrimalCharacter *FromPlayer) |
|
void | BP_OnAttachedShipDeath () |
|
void | BP_OnAttachedToValidShip () |
|
void | BP_OnDemolished (APlayerController *ForPC) |
|
void | BP_OnFailedToAttachToValidShip () |
|
void | BP_OnRepair (float RepairAmount) |
|
void | BP_OnStructurePlacedNotify (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) |
|
bool | BP_PreventChoosingRotation (APrimalStructurePlacer *ForPlacer) |
|
void | BP_TickCriticalShipStructure (float DeltaTime) |
|
void | ClearCustomColors () |
|
void | ClientUpdateLinkedStructures (TArray< unsigned int > *NewLinkedStructures) |
|
void | ClientUpdatedStructureColors () |
|
void | DrawPlacementHUD (AHUD *HUD) |
|
FName * | GetAttachedTurretCameraSocketNameOverride (FName *result, APrimalStructure *ForStructure) |
|
FVector * | GetAttachedTurretYawLimitsOverride (FVector *result, APrimalStructure *ForStructure) |
|
TSubclassOf< APrimalStructure > * | GetBedFilterClass (TSubclassOf< APrimalStructure > *result) |
|
FString * | GetTutorialHintString (FString *result) |
|
bool | IsValidForSnappingFrom (APrimalStructure *OtherStructure) |
|
bool | IsValidSnapPointFrom (APrimalStructure *ParentStructure, int MySnapPointFromIndex) |
|
bool | IsValidSnapPointTo (APrimalStructure *ChildStructure, int MySnapPointToIndex) |
|
void | MultiAddStructuresPlacedOnFloor (APrimalStructure *structure) |
|
void | NetDoSpawnEffects () |
|
void | NetSpawnCoreStructureDeathActor (float BuffTimeReductionMultiplier) |
|
void | NetUpdateOriginalOwnerNameAndID (int NewOriginalOwnerID, FString *NewOriginalOwnerName) |
|
void | NetUpdateTeamAndOwnerName (int NewTeam, FString *NewOwnerName) |
|
void | OnChildStructurePlacedNotify (APrimalStructure *ChildStructure) |
|
void | OnShipImpactedStructure (APrimalRaft *Ship, UPrimitiveComponent *OtherComp, FVector NormalImpulse, FHitResult *Hit) |
|
void | PlacedOnDino (APrimalDinoCharacter *OnChar) |
|
void | SetEnabledPrimarySnappedStructureParent (bool bEnabled) |
|
bool | StructurePlacementOverlapForceEncroachment (APrimalStructure *PlacingStructure, AActor *OnDinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, FVector *PlacementLocation, FVector *EncroachmentCheckLocation, FVector *EncroachmentCheckExtent) |
|
void | UpdateTribeGroupStructureRank (char NewRank) |
|
FVector2D & | OverlayTooltipPaddingField () |
|
FVector2D & | OverlayTooltipScaleField () |
|
FName & | StructureTagField () |
|
TSubclassOf< UPrimalItem > & | ConsumesPrimalItemField () |
|
float & | ScaleFactorField () |
|
int & | StructureSnapTypeFlagsField () |
|
TArray< FPrimalStructureSnapPoint > & | SnapPointsField () |
|
TArray< FStructureVariant > & | VariantsField () |
|
int & | CurrentVariantField () |
|
float & | PlacementOffsetForVerticalGroundField () |
|
float & | PlacementInitialTracePointOffsetForVerticalGroundField () |
|
TArray< TSubclassOf< APrimalStructure > > & | StructuresAllowedToBeVerticalGroundField () |
|
float & | TraceDistanceFromActorToWallVerticalGroundField () |
|
FVector & | PlacementHitLocOffsetField () |
|
FVector & | PlacementEncroachmentCheckOffsetField () |
|
FVector & | PlacementEncroachmentBoxExtentField () |
|
FVector & | PlacementTraceScaleField () |
|
FVector & | SnapAlternatePlacementTraceScaleField () |
|
FRotator & | PlacementRotOffsetField () |
|
FRotator & | PlacementTraceRotOffsetField () |
|
FRotator & | SnappingRotationOffsetField () |
|
float & | RepairAmountRemainingField () |
|
float & | RepairCheckIntervalField () |
|
float & | PlacementFloorCheckZExtentUpField () |
|
float & | RepairPercentPerIntervalField () |
|
float & | DecayDestructionPeriodField () |
|
TArray< TSubclassOf< APrimalStructure > > & | PreventPlacingOnFloorClassesField () |
|
TArray< TSubclassOf< APrimalStructure > > & | AllowPlacingOnFloorClassesField () |
|
TSubobjectPtr< USceneComponent > & | MyRootTransformField () |
|
int & | TraceIgnoreStructuresWithTypeFlagsField () |
|
int & | bTraceCheckOnlyUseStructuresWithTypeFlagsField () |
|
FieldArray< char, 6 > | AllowStructureColorSetsField () |
|
FVector & | WaterVolumeCheckPointOffsetField () |
|
float & | WaterPlacementMinimumWaterHeightField () |
|
float & | PlacementMaxZDeltaField () |
|
float & | PlacementChooseRotationMaxRangeOverrideField () |
|
float & | PlacementMaxRangeField () |
|
float & | MaxSnapLocRangeField () |
|
float & | SnapOverlapCheckRadiusField () |
|
float & | MaximumFoundationSupport2DBuildDistanceField () |
|
float & | PlacementFloorCheckZExtentField () |
|
float & | LastHealthPercentageField () |
|
FRotator & | TakeGroundNormalRotationOffsetField () |
|
float & | DemolishGiveItemCraftingResourcePercentageField () |
|
TSubclassOf< APrimalStructure > & | AllowReplacementByStructureClassTypeField () |
|
TSubclassOf< APrimalStructure > & | PreventReplacementOfStructureClassTypeField () |
|
float & | MaximumHeightAboveWorldGroundField () |
|
float & | MaximumHeightUnderWorldMaxKillZField () |
|
FRotator & | PreviewCameraRotationField () |
|
FVector & | PreviewCameraPivotOffsetField () |
|
float & | PreviewCameraDistanceScaleFactorField () |
|
float & | PreviewCameraDefaultZoomMultiplierField () |
|
float & | PreviewCameraMaxZoomMultiplierField () |
|
float & | ReturnDamageAmountField () |
|
int & | StructureRangeTypeFlagField () |
|
int & | LimitMaxStructuresInRangeTypeFlagField () |
|
float & | ReturnDamageImpulseField () |
|
TSubclassOf< UDamageType > & | ReturnDamageTypeField () |
|
TArray< TSubclassOf< UDamageType > > & | ReturnDamageExcludeIncomingTypesField () |
|
TArray< TSubclassOf< UDamageType > > & | ReturnDamageOnlyForIncomingTypesField () |
|
int & | OwningPlayerIDField () |
|
FString & | OwningPlayerNameField () |
|
long double & | LastInAllyRangeTimeField () |
|
long double & | PickupAllowedBeforeNetworkTimeField () |
|
float & | DecayDestructionPeriodMultiplierField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | SaddleDinoField () |
|
TArray< APrimalDinoCharacter * > | LatchedDinosField () |
|
UMaterialInterface * | PreviewMaterialField () |
|
FName & | PreviewMaterialColorParamNameField () |
|
TArray< FVector > & | PlacementTraceDirectionsField () |
|
TArray< APrimalStructure * > | LinkedStructuresField () |
|
TArray< unsigned int > & | LinkedStructuresIDField () |
|
TArray< APrimalStructure * > & | StructuresPlacedOnFloorField () |
|
TArray< TSubclassOf< APrimalStructure > > & | SnapToStructureTypesToExcludeField () |
|
TArray< TSubclassOf< APrimalStructure > > & | SnapFromStructureTypesToExcludeField () |
|
TArray< FName > & | SnapToStructureTagsToExcludeField () |
|
TArray< FName > & | SnapFromStructureTagsToExcludeField () |
|
APrimalStructure *& | PlacedOnFloorStructureField () |
|
APrimalStructure * | PrimarySnappedStructureChildField () |
|
APrimalStructure * | PrimarySnappedStructureParentField () |
|
FString & | OwnerNameField () |
|
FieldArray< __int16, 6 > | StructureColorsField () |
|
APawn * | AttachedToField () |
|
APrimalStructureExplosiveTransGPS * | AttachedTransponderField () |
|
unsigned int & | StructureIDField () |
|
unsigned int & | AttachedToDinoID1Field () |
|
TArray< TSubclassOf< APrimalStructure > > & | OnlyAllowStructureClassesToAttachField () |
|
TArray< TSubclassOf< APrimalStructure > > & | OnlyAllowStructureClassesFromAttachField () |
|
unsigned int & | TaggedIndexField () |
|
unsigned int & | TaggedIndexTwoField () |
|
unsigned int & | ProcessTreeTagField () |
|
long double & | LastStructureStasisTimeField () |
|
long double & | LastColorizationTimeField () |
|
UMaterialInterface * | StructureIconMaterialField () |
|
FVector & | AdvancedRotationPlacementOffsetField () |
|
TSubclassOf< APrimalEmitterSpawnable > & | SpawnEmitterField () |
|
FVector & | SpawnEmitterLocationOffsetField () |
|
FRotator & | SpawnEmitterRotationOffsetField () |
|
TSubclassOf< UPrimalItem > & | PickupGivesItemField () |
|
float & | ExcludeInStructuresRadiusField () |
|
TArray< TSubclassOf< APrimalStructure > > & | ExcludeInStructuresRadiusClassesField () |
|
float & | LastFadeOpacityField () |
|
bool & | bClientAddedToStructuresArrayField () |
|
long double & | LastFailedPinTimeField () |
|
TWeakObjectPtr< UMeshComponent > & | PrimaryMeshComponentField () |
|
UStructurePaintingComponent * | PaintingComponentField () |
|
TArray< FString > & | PreventBuildStructureReasonStringOverridesField () |
|
FVector & | FloatingHudLocTextOffsetField () |
|
float & | LastBumpedDamageTimeField () |
|
int & | ForceLimitStructuresInRangeField () |
|
int & | PlacementMaterialForwardDirIndexField () |
|
float & | ForcePreventPlacingInOfflineRaidStructuresRadiusField () |
|
FName & | AttachToStaticMeshSocketNameBaseField () |
|
TSubclassOf< UPrimalHarvestingComponent > & | StructureHarvestingComponentField () |
|
UPrimalHarvestingComponent * | MyStructureHarvestingComponentField () |
|
TSubclassOf< AActor > & | ItemsUseAlternateActorClassAttachmentField () |
|
float & | UnstasisAutoDestroyAfterTimeField () |
|
char & | TribeGroupStructureRankField () |
|
char & | TribeRankHUDYOffsetField () |
|
TArray< TSubclassOf< APrimalDinoCharacter > > & | PreventSaddleDinoClassesField () |
|
TArray< TSubclassOf< APrimalDinoCharacter > > & | AllowSaddleDinoClassesField () |
|
FName & | PlaceOnWallUseStaticMeshTagField () |
|
TSubclassOf< APrimalStructure > & | SnapStructureClassField () |
|
float & | DemolishActivationTimeField () |
|
FVector & | GroundEncroachmentCheckLocationOffsetField () |
|
int & | StructureMinAllowedVersionField () |
|
int & | SavedStructureMinAllowedVersionField () |
|
float & | OverrideEnemyFoundationPreventionRadiusField () |
|
float & | ExpandEnemyFoundationPreventionRadiusField () |
|
int & | BedIDField () |
|
TArray< TSubclassOf< APrimalStructure > > & | ForceAllowWallAttachmentClassesField () |
|
float & | LimitMaxStructuresInRangeRadiusField () |
|
TArray< TSubclassOf< APrimalStructure > > & | FastDecayLinkedStructureClassesField () |
|
float & | PlacementMaxZAbovePlayerHeightField () |
|
TArray< USceneComponent * > | OverrideTargetComponentsField () |
|
float & | OverrideApproachRadiusField () |
|
AMissionType * | OwnerMissionField () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFlippable () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFlipped () |
|
BitFieldValue< bool, unsigned __int32 > | bShowInPlaceableList () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRepairing () |
|
BitFieldValue< bool, unsigned __int32 > | bInitializedMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowWallAttachments () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPRefreshedStructureColors () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBed () |
|
BitFieldValue< bool, unsigned __int32 > | bClientAddPlacedOnFloorStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bTriggerBPStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPlacementUsesWeaponClipAmmo () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreDyingWhenDemolished () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteTakeAnythingAsGround () |
|
BitFieldValue< bool, unsigned __int32 > | bDisablePlacementOnDynamicsFoliageAndDoors () |
|
BitFieldValue< bool, unsigned __int32 > | bSeatedDisableCollisionCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPIsAllowedToBuildEx () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPHandleStructureEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePlacingOnVerticalGround () |
|
BitFieldValue< bool, unsigned __int32 > | bPlacementShouldNotBeHorizontal () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresGroundedPlacement () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowPlacingOnOtherTeamStructuresPvPOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bForceUseSkeletalMeshComponent () |
|
BitFieldValue< bool, unsigned __int32 > | UseBPOverrideTargetLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideFoundationSupportDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDisableFootSound () |
|
BitFieldValue< bool, unsigned __int32 > | bTraceThruEncroachmentPoints () |
|
BitFieldValue< bool, unsigned __int32 > | bDidSpawnEffects () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventDinoPlacementDistanceIncrease () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingRemoval () |
|
BitFieldValue< bool, unsigned __int32 > | bDontOverrideCollisionProfile () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAdvancedRotationPlacement () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPlacingPlayerStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bRootFoundationLimitBuildArea () |
|
BitFieldValue< bool, unsigned __int32 > | bCenterOffscreenFloatingHUDWidgets () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAttachToPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAttachToSaddle () |
|
BitFieldValue< bool, unsigned __int32 > | bPlacementTraceIgnorePawns () |
|
BitFieldValue< bool, unsigned __int32 > | bRequireFreePrimarySnappedStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyAllowPlacementInWater () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePlacingOnGround () |
|
BitFieldValue< bool, unsigned __int32 > | bTakeAnythingAsGround () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceCheckNearbyEnemyFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bForceFloorCollisionGroup () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWall () |
|
BitFieldValue< bool, unsigned __int32 > | bDisallowPreventCropsBiomes () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeRepaired () |
|
BitFieldValue< bool, unsigned __int32 > | bReturnDamageOnHitFromPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowUseFromRidingDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFenceFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseFenceFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyBlockSelfTraceChannel () |
|
BitFieldValue< bool, unsigned __int32 > | bWasPlacementSnapped () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCoreStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bDeprecateStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresToBeInsideZoneVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowLoadBearing () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEnvironmentStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bDemolished () |
|
BitFieldValue< bool, unsigned __int32 > | bSetStaticMobility () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPvE () |
|
BitFieldValue< bool, unsigned __int32 > | bBeginPlayIgnoreApplyScale () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnVariantSwitch () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresPlacementOnStructureFloors () |
|
BitFieldValue< bool, unsigned __int32 > | bDisablePlacementOnStructureFloors () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyStructureIfFloorDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePlacementCollisionCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresSnapping () |
|
BitFieldValue< bool, unsigned __int32 > | bSnappingRequiresNearbyFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowSnapRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAllowSnapRotationForStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bPlacementChooseRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresPlacingOnWall () |
|
BitFieldValue< bool, unsigned __int32 > | bSnapRequiresPlacementOnGround () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowSnapOntoSameLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyFoundationIfSnappedToFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bFoundationRequiresGroundTrace () |
|
BitFieldValue< bool, unsigned __int32 > | bPlacingOnGroundRequiresNoStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bTakeGroundNormal () |
|
BitFieldValue< bool, unsigned __int32 > | bTakeGroundNormalDirectly () |
|
BitFieldValue< bool, unsigned __int32 > | bFinalPlacementDontAdjustForMaxRange () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowStructureColors () |
|
BitFieldValue< bool, unsigned __int32 > | bDebug () |
|
BitFieldValue< bool, unsigned __int32 > | bUseFadeInEffect () |
|
BitFieldValue< bool, unsigned __int32 > | bUsingStructureColors () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventDefaultVariant () |
|
BitFieldValue< bool, unsigned __int32 > | bIsSPlusStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowPickingUpStructureAfterPlacement () |
|
BitFieldValue< bool, unsigned __int32 > | bDisablePickingUpStructureAfterPlacementOnTryMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesHealth () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreSnappedToOtherFloorStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bEnforceStructureLinkExactRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceSnappedStructureToGround () |
|
BitFieldValue< bool, unsigned __int32 > | bForceBlockIK () |
|
BitFieldValue< bool, unsigned __int32 > | bStationaryStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnorePawns () |
|
BitFieldValue< bool, unsigned __int32 > | bCanDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowPlacingOnOtherTeamStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventPlacementInWater () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowInRegularStructurePreventionZones () |
|
BitFieldValue< bool, unsigned __int32 > | bDontSetStructureCollisionChannels () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventEnemyStructuresNearby () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowEnemyDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bDontActuallySnapJustPlacement () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxStructuresInRange () |
|
BitFieldValue< bool, unsigned __int32 > | bPaintingUseSkeletalMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesPaintingComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBuildUpon () |
|
BitFieldValue< bool, unsigned __int32 > | bHasResetDecayTime () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowInPreventionVolumes () |
|
BitFieldValue< bool, unsigned __int32 > | bForceCreateDynamicMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetInfoFromConsumedItemForPlacedStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bImmuneToAutoDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxStructuresInSmallRadius () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTargetingByCorruptDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTreatAsFoundationForSnappedStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnStructurePickup () |
|
BitFieldValue< bool, unsigned __int32 > | bPerInstanceSnapPoints () |
|
BitFieldValue< bool, unsigned __int32 > | bSnapToWaterSurface () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasisUnlessPrevented () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventAttachToSaddle () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePersonalStructureOwnership () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideAllowStructureAccess () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverideDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideAllowSnappingWith () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideAllowSnappingWithButAlsoCallSuper () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnLinkedStructureDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTribeGroupStructureRank () |
|
BitFieldValue< bool, unsigned __int32 > | bForceBlockStationaryTraces () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachToStaticMeshSocket () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachToStaticMeshSocketRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceGroundForFoundation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideSnappedToTransform () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideSnappedFromTransform () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverridePlacementRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableStructureOnElectricStorm () |
|
BitFieldValue< bool, unsigned __int32 > | bNoCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedDynamicMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPreviewStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bStructureUseAltCollisionChannel () |
|
BitFieldValue< bool, unsigned __int32 > | bDemolishJustDestroy () |
|
BitFieldValue< bool, unsigned __int32 > | bHighPriorityDemolish () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableSnapStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bTriggerBPUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintDrawHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintDrawPreviewHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesWorldSpaceMaterial () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIgnoreStationaryObjectTrace () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowNearSupplyCrateSpawns () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostSetStructureCollisionChannels () |
|
BitFieldValue< bool, unsigned __int32 > | bPickupGiveItemRequiresAccess () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAllowPickupGiveItem () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventAttachedChildStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventPreviewIfWeaponPlaced () |
|
BitFieldValue< bool, unsigned __int32 > | bStructuresInRangeTypeFlagUseAltCollisionChannel () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDrawingHUDPickupTimer () |
|
UObject * | GetUObjectInterfaceDataListEntryInterface () |
|
FRotator * | GetPlayerSpawnRotation (FRotator *result) |
|
void | SetBoundsScale (float NewScale) |
|
void | SetContainerActive (bool reset) |
|
int | GetHitPawnCollisionGroup () |
|
void | PreInitializeComponents () |
|
void | BeginPlay () |
|
void | DestroyByMeshing () |
|
void | ApplyPrimalItemSettingsToStructure (UMeshComponent *meshToColorize, UPrimalItem *AssociatedPrimalItem) |
|
void | SetLinkedIDs () |
|
void | ApplyLinkedIDs (bool bRelinkParents) |
|
void | OnRep_AttachmentReplication () |
|
void | SetDinoSaddleAttachment (APrimalDinoCharacter *myDino, FName BoneName, FVector RelLoc, FRotator RelRot, bool bMaintainWorldPosition) |
|
void | PostSpawnInitialize () |
|
void | LoadedFromSaveGame () |
|
void | SetStructureCollisionChannels () |
|
void | ApplyScale (bool bOnlyInitPhysics) |
|
void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
|
bool | UseDynamicMobility () |
|
void | SetStaticMobility () |
|
bool | IsLinkedToWaterOrPowerSource () |
|
void | PrepareAsPlacementPreview () |
|
bool | TickPlacingStructure (APrimalStructurePlacer *PlacerActor, float DeltaTime) |
|
FString * | GetDebugInfoString (FString *result) |
|
bool | ShouldInstance (UProperty *Property) |
|
int | IsAllowedToBuild (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, FRotator PlayerViewRotation, bool bFinalPlacement) |
|
TSubclassOf< APrimalStructure > * | GetBedFilterClass_Implementation (TSubclassOf< APrimalStructure > *result) |
|
FSpawnPointInfo * | GetSpawnPointInfo (FSpawnPointInfo *result) |
|
void | PostInitializeComponents () |
|
bool | AllowSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) |
|
void | NetUpdateOriginalOwnerNameAndID_Implementation (int NewOriginalOwnerID, FString *NewOriginalOwnerName) |
|
void | LinkStructure (APrimalStructure *NewLinkedStructure) |
|
void | NonPlayerFinalStructurePlacement (int PlacementTargetingTeam, int PlacementOwningPlayerID, FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent) |
|
bool | FinalStructurePlacement (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bIsFlipped) |
|
FVector * | GetSnapPointLocation (FVector *result, int SnapPointIndex, bool bOverrideTransform, FVector OverrideLoc, FRotator OverrideRot) |
|
bool | GetSnapToLocation (FVector *AtLoc, FRotator *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle) |
|
void | GetSnapToParentStructures (FVector AtLocation, FRotator AtRotation, int InitialMySnapIndex, APrimalStructure *InitialParent, TArray< APrimalStructure * > *SnapToParentStructures, APlayerController *PC) |
|
bool | GetPlacingGroundLocation (AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, UPrimitiveComponent **OutComponent) |
|
bool | ClampBuildLocation (FVector FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC) |
|
bool | CheckNotEncroaching (FVector PlacementLocation, FRotator PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale) |
|
APrimalStructure * | GetNearbyFoundation (FPlacementData *PlacementData, APlayerController *ForPC) |
|
void | NetSpawnCoreStructureDeathActor_Implementation () |
|
float | TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
|
void | PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | DestroyStructuresPlacedOnFloor () |
|
void | RemoveLinkedStructure (APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | OnRep_CurrentVariant () |
|
void | OnRep_StructureColors () |
|
void | RefreshStructureColors (UMeshComponent *ForceRefreshComponent) |
|
FLinearColor * | GetStructureColorForID (FLinearColor *result, int SetNum, int ID) |
|
bool | Internal_IsInSnapChain (APrimalStructure *theStructure) |
|
void | GetAllLinkedStructures (TArray< APrimalStructure * > *OutLinkedStructures) |
|
void | BPGetAllLinkedStructures (TArray< APrimalStructure * > *OutLinkedStructures) |
|
long double | GetForceDemolishTime () |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | Demolish (APlayerController *ForPC, AActor *DamageCauser) |
|
void | DrawHUD (AShooterHUD *HUD) |
|
bool | DoAnyTribePermissionsRestrict (AShooterPlayerController *ForPC) |
|
void | DrawStructureTooltip (AShooterHUD *HUD, bool bForMultiUseSelector) |
|
void | ChangeActorTeam (int NewTeam) |
|
void | NetUpdateTeamAndOwnerName_Implementation (int NewTeam, FString *NewOwnerName) |
|
FString * | GetDescriptiveName (FString *result) |
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bool | AllowSnapRotationForStructure (int ThisSnapPointIndex, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex) |
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void | PlacedStructure (AShooterPlayerController *PC) |
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void | UpdatedHealth (bool bDoReplication) |
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void | SetupDynamicMeshMaterials (UMeshComponent *meshComp) |
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void | StartRepair () |
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void | RepairCheckTimer () |
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void | EndPlay (EEndPlayReason::Type EndPlayReason) |
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void | Stasis () |
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void | Destroyed () |
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void | Unstasis () |
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UPrimitiveComponent * | GetPrimaryHitComponent () |
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void | ForceReplicateLinkedStructures () |
|
void | ClientUpdateLinkedStructures_Implementation (TArray< unsigned int > *NewLinkedStructures) |
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bool | AllowColoringBy (APlayerController *ForPC, UObject *anItem) |
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void | ServerRequestUseItemWithActor (APlayerController *ForPC, UObject *anItem, int AdditionalData) |
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void | ApplyColorToRegions (__int16 CustomColorID, bool *ApplyToRegions) |
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bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
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void | NetDoSpawnEffects_Implementation () |
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void | FadeInEffectTick () |
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void | ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool bCheckedBox) |
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float | AddAggroOnBump (APrimalDinoCharacter *BumpedBy) |
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int | GetNumStructuresInRange (FVector AtLocation, float WithinRange) |
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bool | AllowPickupForItem (AShooterPlayerController *ForPC) |
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bool | CanPickupStructureFromRecentPlacement () |
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void | DisableStructurePickup () |
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void | MultiSetPickupAllowedBeforeNetworkTime_Implementation (long double NewTime) |
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bool | AllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC) |
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bool | SetVariant (int VariantIndex, bool bForceSet) |
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void | RefreshVariantSettings (int NewVariantIndex) |
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void | MultiRefreshVariantSettings_Implementation (int NewVariantIndex) |
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FStructureVariant * | GetDefaultVariant (FStructureVariant *result) |
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bool | AllowStructureAccess (APlayerController *ForPC) |
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bool | CanBePainted () |
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UPaintingTexture * | GetPaintingTexture () |
|
APrimalStructureDoor * | GetLinkedDoor () |
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FString * | GetEntryString (FString *result) |
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UTexture2D * | GetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled) |
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UMaterialInterface * | GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled) |
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bool | CanBeBaseForCharacter (APawn *Pawn) |
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UObject * | GetObjectW () |
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FString * | GetEntryDescription (FString *result) |
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bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
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void | ClearCustomColors_Implementation () |
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bool | PreventPlacingOnFloorClass (TSubclassOf< APrimalStructure > FloorClass) |
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void | UpdateTribeGroupStructureRank_Implementation (char NewRank) |
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bool | AllowPlacingOnSaddleParentClass (APrimalDinoCharacter *theDino, bool bForcePrevent) |
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float | GetStructureDemolishTime () |
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bool | IsOnlyLinkedToFastDecayStructures () |
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bool | IsOnlyLinkedToFastDecayStructuresInternal (TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures) |
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bool | CanAutoDemolish () |
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bool | IsValidSnapPointFrom_Implementation (APrimalStructure *ChildStructure, int MySnapPointToIndex) |
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FName * | GetSnapPointName (FName *result, int SnapPointIndex) |
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ADayCycleManager * | GetDayCycleManager () |
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void | DelayedDisableSnapParent () |
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void | SetEnabledPrimarySnappedStructureParent_Implementation (bool bEnabled) |
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void | SetEnabled (bool bEnabled) |
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bool | AllowCreateDynamicMaterials () |
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void | CreateDynamicMaterials (UMeshComponent *ForceCreateForComponent) |
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FLinearColor * | GetStructureColor (FLinearColor *result, int ColorRegionIndex) |
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void | FinalLoadedFromSaveGame () |
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void | UpdateStencilValues () |
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int | GetStructureColorValue (int ColorRegionIndex) |
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void | SetStructureColorValue (int ColorRegionIndex, int SetVal) |
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void | StructureHarvestingDepleted (UPrimalHarvestingComponent *fromComponent) |
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void | SetHarvestingActive (bool bActive, bool bOverrideBaseHealth, float BaseHarvestHealthMult, bool bAssignToTribe, int AssignedToTribeID) |
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FVector * | GetTargetPathfindingLocation (FVector *result, AActor *Attacker) |
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FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) |
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bool | GetClosestTargetOverride (FVector *attackPos, FVector *targetPos) |
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bool | IsDeprecated () |
|
bool | IsActiveEventStructure () |
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void | DeferredDeprecationCheck () |
|
void | BlueprintDrawHUD (AShooterHUD *HUD, float CenterX, float CenterY) |
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void | BlueprintDrawPreviewHUD (AShooterHUD *HUD, float CenterX, float CenterY) |
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bool | BPAllowPickupGiveItem (APlayerController *ForPC) |
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bool | BPAllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC) |
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bool | BPAllowSnapRotationForStructure (int ThisSnapPointIndex, FName ThisSnapPointName, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex, FName OtherStructureSnapPointName) |
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bool | BPAllowSwitchToVariant (int VariantIndex) |
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void | BPApplyCustomDurabilityOnPickup (UPrimalItem *pickedup) |
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void | BPBeginPreview () |
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void | BPDefaultProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox) |
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bool | BPForceConsideredEnemyFoundation (APlayerController *PC, APrimalStructure *ForNewStructure, FVector *TestAtLocation) |
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void | BPGetInfoFromConsumedItemForPlacedStructure (UPrimalItem *ItemToConsumed) |
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bool | BPHandleBedFastTravel (AShooterPlayerController *ForPC, APrimalStructure *ToBed) |
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void | BPHandleStructureEnabled (bool bEnabled) |
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bool | BPImpactEffect (FHitResult *HitRes, FVector *ShootDirection) |
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int | BPIsAllowedToBuild (FPlacementData *OutPlacementData, int CurrentAllowedReason) |
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int | BPIsAllowedToBuildEx (FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement, bool bChoosingRotation) |
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void | BPOnDemolish (APlayerController *ForPC, AActor *DamageCauser) |
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void | BPOnStructurePickup (APlayerController *PlayerController, TSubclassOf< UPrimalItem > ItemType, UPrimalItem *NewlyPickedUpItem, bool bIsQuickPickup) |
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void | BPOnVariantSwitch (int NewVariantIndex) |
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bool | BPOverrideAllowStructureAccess (AShooterPlayerController *ForPC, bool bIsAccessAllowed) |
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FString * | BPOverrideCantBuildReasonString (FString *result, int CantBuildReason) |
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bool | BPOverrideDemolish (AShooterPlayerController *ForPC) |
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FRotator * | BPOverridePlacementRotation (FRotator *result, FVector ViewPos, FRotator ViewRot) |
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bool | BPOverrideSnappedFromTransform (APrimalStructure *parentStructure, int ParentSnapFromIndex, FName ParentSnapFromName, FVector UnsnappedPlacementPos, FRotator UnsnappedPlacementRot, FVector SnappedPlacementPos, FRotator SnappedPlacementRot, int SnapToIndex, FName SnapToName, FVector *OutLocation, FRotator *OutRotation, int *bForceInvalidateSnap) |
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bool | BPOverrideSnappedToTransform (APrimalStructure *childStructure, int ChildSnapFromIndex, FName ChildSnapFromName, FVector UnsnappedPlacementPos, FRotator UnsnappedPlacementRot, FVector SnappedPlacementPos, FRotator SnappedPlacementRot, int SnapToIndex, FName SnapToName, FVector *OutLocation, FRotator *OutRotation, int *bForceInvalidateSnap) |
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FVector * | BPOverrideTargetLocation (FVector *result, FVector *attackPos) |
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void | BPPlacedStructure (APlayerController *ForPC) |
|
void | BPPlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | BPPostLoadedFromSaveGame () |
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void | BPPostSetStructureCollisionChannels () |
|
bool | BPPreventPlacementOnPawn (APlayerController *PC, APrimalCharacter *ForCharacter, FName ForBone) |
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bool | BPPreventPlacingOnFloorStructure (FPlacementData *theOutPlacementData, APrimalStructure *FloorStructure) |
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bool | BPPreventPlacingStructureOntoMe (APlayerController *PC, APrimalStructure *ForNewStructure, FHitResult *ForHitResult) |
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bool | BPPreventSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) |
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bool | BPPreventUsingAsFloorForStructure (FPlacementData *theOutPlacementData, APrimalStructure *StructureToPlaceOnMe) |
|
void | BPRefreshedStructureColors () |
|
void | BPStructurePreGetMultiUseEntries (APlayerController *ForPC) |
|
bool | BPTreatAsFoundationForSnappedStructure (APrimalStructure *OtherStructure, FPlacementData *WithPlacementData) |
|
void | BPTriggerStasisEvent () |
|
void | BPUnstasis () |
|
bool | BPUseCountStructureInRange () |
|
void | ClearCustomColors () |
|
void | ClientUpdateLinkedStructures (TArray< unsigned int > *NewLinkedStructures) |
|
TSubclassOf< APrimalStructure > * | GetBedFilterClass (TSubclassOf< APrimalStructure > *result) |
|
bool | IsValidForSnappingFrom (APrimalStructure *OtherStructure) |
|
bool | IsValidSnapPointFrom (APrimalStructure *ParentStructure, int MySnapPointFromIndex) |
|
bool | IsValidSnapPointTo (APrimalStructure *ChildStructure, int MySnapPointToIndex) |
|
void | MultiAddStructuresPlacedOnFloor (APrimalStructure *structure) |
|
void | MultiRefreshVariantSettings (int NewVariantIndex) |
|
void | MultiSetPickupAllowedBeforeNetworkTime (long double NewTime) |
|
void | NetDoSpawnEffects () |
|
void | NetSpawnCoreStructureDeathActor () |
|
void | NetUpdateOriginalOwnerNameAndID (int NewOriginalOwnerID, FString *NewOriginalOwnerName) |
|
void | NetUpdateTeamAndOwnerName (int NewTeam, FString *NewOwnerName) |
|
void | SetEnabledPrimarySnappedStructureParent (bool bEnabled) |
|
void | UpdateTribeGroupStructureRank (char NewRank) |
|
void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry > *MultiUseEntries) |
|
float & | LowHealthPercentageField () |
|
TSubclassOf< AActor > & | DestructionActorTemplateField () |
|
float & | LifeSpanAfterDeathField () |
|
USoundCue * | DeathSoundField () |
|
float & | PassiveDamageHealthReplicationPercentIntervalField () |
|
float & | PassiveDamageHealthReplicationPercentIntervalMaxField () |
|
float & | DamageNotifyTeamAggroMultiplierField () |
|
float & | DamageNotifyTeamAggroRangeField () |
|
float & | DamageNotifyTeamAggroRangeFalloffField () |
|
FVector & | NewDestructibleMeshLocationOffsetField () |
|
FVector & | NewDestructibleMeshScaleOverrideField () |
|
FRotator & | NewDestructibleMeshRotationOffsetField () |
|
FString & | DescriptiveNameField () |
|
TSubclassOf< ADestroyedMeshActor > & | DestroyedMeshActorClassField () |
|
bool & | bPreventDestructionMeshField () |
|
bool & | bUseSimpleFadingDestructionMeshField () |
|
float & | ReplicatedHealthField () |
|
float & | HealthField () |
|
float & | MaxHealthField () |
|
float & | NewDestructibleMeshDeathImpulseScaleField () |
|
float & | NewMinDestructibleDeathImpulseField () |
|
float & | DestructibleImpulseReplacementForZeroDeathImpulseField () |
|
float & | DestructibleMeshImpulseZOffsetField () |
|
float & | LastReplicatedHealthValueField () |
|
TSubclassOf< UPrimalStructureSettings > & | StructureSettingsClassField () |
|
TSubclassOf< UPrimalStructureSettings > & | ShipStructureSettingsClassOverrideField () |
|
UPrimalStructureSettings * | MyStructureSettingsCDOField () |
|
float & | LastHealthBeforeTakeDamageField () |
|
long double & | NextAllowRepairTimeField () |
|
float & | BaseTargetingDesirabilityField () |
|
float & | LastPreBlueprintAdjustmentActualDamageField () |
|
float & | LastReplicatedHealthField () |
|
long double & | LastTookDamageTimeField () |
|
BitFieldValue< bool, unsigned __int32 > | bDestructionActorTemplateServerOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyedMeshUseSkeletalMeshComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventZeroDamageInstigatorSelfDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bWasDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDead () |
|
BitFieldValue< bool, unsigned __int32 > | bDamageNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bSetWithinPreventionVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bWithinPreventionVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDamageByFriendlyDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bForceZeroDamageProcessing () |
|
BitFieldValue< bool, unsigned __int32 > | bForceFloatingDamageNumbers () |
|
BitFieldValue< bool, unsigned __int32 > | bDoAllowRadialDamageWithoutVisiblityTrace () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreDestructionEffects () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreDamageRepairCooldown () |
|
BitFieldValue< bool, unsigned __int32 > | bUseHarvestingComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bDrawHealthBar () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideHealthBarHealthPercent () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideGetOwningDino () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideGetLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bDestructibleMeshImpulseUseBoundsCenter () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintDrawHUD () |
|
UObject * | GetUObjectInterfaceTargetableInterface () |
|
void | AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | AllowRadialDamageWithoutVisiblityTrace (FHitResult *Hit) |
|
void | BeginPlay () |
|
void | Destroyed () |
|
bool | Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
|
void | DrawHUD (AShooterHUD *HUD) |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
FString * | GetDescriptiveName (FString *result) |
|
float | GetHealth () |
|
float | GetHealthPercentage () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
float | GetMaxHealth () |
|
float | GetStructureRepairCooldownTime () |
|
float | GetTargetingDesirability (ITargetableInterface *Attacker) |
|
bool | IsAlive () |
|
bool | IsDead () |
|
bool | IsInvincible () |
|
bool | IsOfTribe (int ID) |
|
bool | IsTargetableDead () |
|
bool | NetExecCommand (FName CommandName, FNetExecParams *ExecParams) |
|
void | NetUpdatedHealth_Implementation (int NewHealth) |
|
void | OnRep_ReplicatedHealth () |
|
void | PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayDyingGeneric_Implementation (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath) |
|
void | PlayHitEffectPoint_Implementation (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | PostInitializeComponents () |
|
float | SetHealth (float newHealth) |
|
void | SetMaxHealth (float newMaxHealth) |
|
void | Suicide () |
|
float | TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | UpdatedHealth (bool bDoReplication) |
|
long double | BPGetLastDamagedTime () |
|
APrimalDinoCharacter * | BPGetOwningDino () |
|
void | BPHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, UPrimitiveComponent *HitComponent, FVector DamageLoc, FRotator HitNormal) |
|
FVector * | BPOverrideGetLocation (FVector *result) |
|
float | BPOverrideHealthBarHealthPercent () |
|
bool | BPShouldShowHealthBar () |
|
void | BPSpawnedDestroyedMeshActor (AActor *DestroyedMeshActor) |
|
bool | BPSupressImpactEffects (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, UPrimitiveComponent *HitComponent) |
|
void | BlueprintDrawHUD (AShooterHUD *HUD, float CenterX, float CenterY) |
|
void | PlayDyingRadial (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayHitEffectGeneric (float DamageTaken, FDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | PlayHitEffectRadial (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | GetDestructionEffectTransform (FVector *OutEffectLoc, FRotator *OutEffectRot) |
|
FString * | GetShortName (FString *result) |
|
float | GetLowHealthPercentage () |
|
float & | LowHealthPercentageField () |
|
TSubclassOf< AActor > & | DestructionActorTemplateField () |
|
float & | LifeSpanAfterDeathField () |
|
USoundCue * | DeathSoundField () |
|
float & | PassiveDamageHealthReplicationPercentIntervalField () |
|
float & | DamageNotifyTeamAggroMultiplierField () |
|
float & | DamageNotifyTeamAggroRangeField () |
|
float & | DamageNotifyTeamAggroRangeFalloffField () |
|
FVector & | DestructibleMeshLocationOffsetField () |
|
FVector & | DestructibleMeshScaleOverrideField () |
|
FRotator & | DestructibleMeshRotationOffsetField () |
|
FString & | DescriptiveNameField () |
|
TSubclassOf< ADestroyedMeshActor > & | DestroyedMeshActorClassField () |
|
float & | ReplicatedHealthField () |
|
float & | HealthField () |
|
float & | MaxHealthField () |
|
float & | DestructibleMeshDeathImpulseScaleField () |
|
TArray< FBoneDamageAdjuster > & | BoneDamageAdjustersField () |
|
float & | LastReplicatedHealthValueField () |
|
UPrimalHarvestingComponent * | MyHarvestingComponentField () |
|
TEnumAsByte< enum EShooterPhysMaterialType::Type > & | TargetableDamageFXDefaultPhysMaterialField () |
|
TSubclassOf< UPrimalStructureSettings > & | StructureSettingsClassField () |
|
UPrimalStructureSettings * | MyStructureSettingsCDOField () |
|
float & | LastHealthBeforeTakeDamageField () |
|
long double & | NextAllowRepairTimeField () |
|
float & | LastPreBlueprintAdjustmentActualDamageField () |
|
float & | LastReplicatedHealthField () |
|
BitFieldValue< bool, unsigned __int32 > | bDestructionActorTemplateServerOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyedMeshUseSkeletalMeshComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventZeroDamageInstigatorSelfDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDead () |
|
BitFieldValue< bool, unsigned __int32 > | bDamageNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bSetWithinPreventionVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bWithinPreventionVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDamageByFriendlyDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bForceZeroDamageProcessing () |
|
BitFieldValue< bool, unsigned __int32 > | bForceFloatingDamageNumbers () |
|
BitFieldValue< bool, unsigned __int32 > | bDoAllowRadialDamageWithoutVisiblityTrace () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreDestructionEffects () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreDamageRepairCooldown () |
|
BitFieldValue< bool, unsigned __int32 > | bUseHarvestingComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPDied () |
|
BitFieldValue< bool, unsigned __int32 > | BPOverrideDestroyedMeshTextures () |
|
UObject * | GetUObjectInterfaceTargetableInterface () |
|
void | PostInitializeComponents () |
|
void | Destroyed () |
|
void | BeginPlay () |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
bool | IsDead () |
|
void | AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
float | TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
|
void | PlayDyingGeneric_Implementation (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | GetDestructionEffectTransform (FVector *OutEffectLoc, FRotator *OutEffectRot) |
|
void | PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayHitEffectPoint_Implementation (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | PlayHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath) |
|
void | DrawHUD (AShooterHUD *HUD) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
float | GetMaxHealth () |
|
float | GetLowHealthPercentage () |
|
bool | IsAlive () |
|
FString * | GetDescriptiveName (FString *result) |
|
FString * | GetShortName (FString *result) |
|
float | GetHealth () |
|
float | GetHealthPercentage () |
|
float | SetHealth (float newHealth) |
|
void | SetMaxHealth (float newMaxHealth) |
|
bool | IsOfTribe (int ID) |
|
void | NetUpdatedHealth_Implementation (int NewHealth) |
|
bool | IsTargetableDead () |
|
EShooterPhysMaterialType::Type | GetTargetableDamageFXDefaultPhysMaterial () |
|
void | Suicide () |
|
bool | NetExecCommand (FName CommandName, FNetExecParams *ExecParams) |
|
void | UpdatedHealth (bool bDoReplication) |
|
void | OnRep_ReplicatedHealth () |
|
bool | AllowRadialDamageWithoutVisiblityTrace () |
|
bool | IsInvincible () |
|
void | HarvestingDepleted (UPrimalHarvestingComponent *fromComponent) |
|
void | BPDied (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
|
void | BPHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, UPrimitiveComponent *HitComponent, FVector DamageLoc, FRotator HitNormal) |
|
bool | BPSupressImpactEffects (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, UPrimitiveComponent *HitComponent) |
|
void | OverrideDestroyedMeshTextures (UMeshComponent *meshComp) |
|
void | PlayHitEffectGeneric (float DamageTaken, FDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
float & | CustomTimeDilationField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
|
AActor * | OwnerField () |
|
long double & | LastReplicatedMovementField () |
|
int & | LastFrameForceNetUpdateField () |
|
TEnumAsByte< enum ENetRole > & | RoleField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
int & | DefaultStasisedOctreeFlagsField () |
|
int & | DefaultUnstasisedOctreeFlagsField () |
|
UPrimitiveComponent * | StasisCheckComponentField () |
|
TArray< AActor * > | NetworkSpatializationChildrenField () |
|
TArray< AActor * > | NetworkSpatializationChildrenDormantField () |
|
AActor * | NetworkSpatializationParentField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
float & | NetworkRangeMultiplierField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
float & | ReplicationIntervalMultiplierField () |
|
int & | ForceImmediateReplicationFrameField () |
|
char & | StasisSetIndexField () |
|
char & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
|
float & | NetCullDistanceSquaredField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetTagField () |
|
long double & | NetUpdateTimeField () |
|
float & | NetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastNetUpdateTimeField () |
|
FName & | NetDriverNameField () |
|
unsigned int & | UniqueActorIdField () |
|
int & | TargetingTeamField () |
|
float & | OverrideStasisComponentRadiusField () |
|
APawn * | InstigatorField () |
|
long double & | CreationTimeField () |
|
long double & | OriginalCreationTimeField () |
|
int & | CustomActorFlagsField () |
|
TArray< AActor * > | ChildrenField () |
|
unsigned int & | AnimUpdateRateShiftTagField () |
|
unsigned int & | AnimUpdateRateFrameCountField () |
|
USceneComponent * | RootComponentField () |
|
TArray< AMatineeActor * > | ControllingMatineeActorsField () |
|
float & | InitialLifeSpanField () |
|
TArray< FName > & | LayersField () |
|
TWeakObjectPtr< AActor > & | ParentComponentActorField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TArray< FName > & | TagsField () |
|
unsigned __int64 & | HiddenEditorViewsField () |
|
FVector & | DefaultActorLocationField () |
|
float & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
TArray< UActorComponent * > | OwnedComponentsField () |
|
TArray< UActorComponent * > | SerializedComponentsField () |
|
__int64 & | LastActorUnstasisedCycleField () |
|
int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
|
int & | NetworkDormantChildrenOpIdxField () |
|
bool & | bShouldSendPartialBunchesOverThresholdAsReliableField () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventShovel () |
|
BitFieldValue< bool, unsigned __int32 > | bCollisionImpactPreventShipDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLayerGroupedVisibility () |
|
BitFieldValue< bool, unsigned __int32 > | bSkeletalComponentsForceParallelAnims () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPClientIsAboutToSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInitializedSeamlessGridInfo () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUniqueActorId () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsBeginPlayAfterSingleplayerGridTravel () |
|
bool | AllowSeamlessTravel () |
|
FString * | GetDescriptiveName (FString *result) |
|
FVector * | GetTargetingLocation (FVector *result) |
|
bool | IsMarkedForSeamlessTravel () |
|
void | UnmarkAbortedForSeamlessTravel () |
|
bool | IsLevelBoundsRelevant () |
|
bool | HasAuthority () |
|
bool | IsPendingKillPending () |
|
void | MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) |
|
bool | ActorHasTag (FName Tag) |
|
void | AddActorLocalOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddActorLocalRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddActorLocalTransform (FTransform *NewTransform, bool bSweep) |
|
void | AddActorWorldOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddActorWorldRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
|
void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | AllowSaving () |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
|
void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
bool | BPIsA (TSubclassOf< AActor > anActorClass) |
|
bool | BPIsMarkedForSeamlessTravel () |
|
float | BPOverrideServerMultiUseAcceptRange_Implementation () |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | BeginDestroy () |
|
void | BeginPlay () |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
void | ChangeActorTeam (int NewTeam) |
|
bool | CheckActorComponents () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckStillInWorld () |
|
void | ClearCrossLevelReferences () |
|
void | ClearNetworkSpatializationParent () |
|
void | ClientIsAboutToSeamlessTravel () |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
|
void | CreateChildActors () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
void | DestroyChildActors () |
|
void | DestroyConstructedComponents () |
|
void | DestroyInput (APlayerController *PlayerController) |
|
void | DestroyMeNextFrame () |
|
void | Destroyed () |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
|
void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
|
void | DisableComponentsSimulatePhysics () |
|
void | DisableInput (APlayerController *PlayerController) |
|
void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
|
void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | EndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | EndViewTarget (APlayerController *PC) |
|
void | ExchangeNetRoles (bool bRemoteOwned) |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | FinalSeamlessTravelled () |
|
void | FinishAndRegisterComponent (UActorComponent *Component) |
|
void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
|
void | FlushNetDormancy () |
|
bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
void | ForceNetRelevant () |
|
void | ForceReplicateNowWithChannel () |
|
void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
|
bool | GetActorEnableCollision () |
|
FVector * | GetActorForwardVector (FVector *result) |
|
FVector * | GetActorRelativeScale3D (FVector *result) |
|
FVector * | GetActorRightVector (FVector *result) |
|
FVector * | GetActorScale3D (FVector *result) |
|
float | GetActorTimeDilation () |
|
FVector * | GetActorUpVector (FVector *result) |
|
FString * | GetAimedTutorialHintString_Implementation (FString *result) |
|
void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
|
AActor * | GetAttachParentActor () |
|
FName * | GetAttachParentSocketName (FName *result) |
|
void | GetAttachedActors (TArray< AActor * > *OutActors) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
void | GetComponents (TArray< UActorComponent * > *OutComponents) |
|
FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
|
FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
|
TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
float | GetDistanceTo (AActor *OtherActor) |
|
float | GetDotProductTo (AActor *OtherActor) |
|
FString * | GetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
|
float | GetHorizontalDistanceTo (AActor *OtherActor) |
|
float | GetHorizontalDotProductTo (AActor *OtherActor) |
|
FString * | GetHumanReadableName (FString *result) |
|
float | GetInputAxisKeyValue (FKey InputAxisKey) |
|
float | GetInputAxisValue (FName InputAxisName) |
|
FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
|
APawn * | GetInstigator () |
|
AController * | GetInstigatorController () |
|
FVector * | GetTargetPathfindingLocation (FVector *result) |
|
FVector * | GetInterpolatedVelocity (FVector *result) |
|
bool | GetIsMapActor () |
|
long double | GetLastRenderTime (bool ignoreShadow) |
|
float | GetLifeSpan () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
float | GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
|
float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
|
void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
|
APlayerController * | GetOwnerController () |
|
ENetRole | GetRemoteRole () |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
|
FTransform * | GetTransform (FTransform *result) |
|
FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
|
float | GetVerticalDistanceTo (AActor *OtherActor) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UWorld * | GetWorld () |
|
AWorldSettings * | GetWorldSettings () |
|
bool | HasNetOwner () |
|
void | InitializeComponents () |
|
float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
|
void | InventoryItemDropped (UObject *InventoryItemObject) |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
bool | IsAttachedTo (AActor *Other) |
|
bool | IsBasedOnActor (AActor *Other) |
|
bool | IsInGameplayWorld () |
|
bool | IsInOrOwnedBy (UObject *SomeOuter) |
|
bool | IsInPersistentLevel (bool bIncludeLevelStreamingPersistent) |
|
bool | IsMatineeControlled () |
|
bool | IsNameStableForNetworking () |
|
bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
|
bool | IsNetStartupActor () |
|
bool | IsOwnedOrControlledBy (AActor *TestOwner) |
|
bool | IsReadyForFinishDestroy () |
|
bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsRootComponentMovable () |
|
bool | IsRootComponentStatic () |
|
bool | IsRootComponentStationary () |
|
void | K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | K2_DestroyComponent (UActorComponent *Component) |
|
FRotator * | K2_GetActorRotation (FRotator *result) |
|
USceneComponent * | K2_GetRootComponent () |
|
UWorld * | K2_GetWorld () |
|
bool | K2_SetActorLocation (FVector NewLocation, bool bSweep) |
|
bool | K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport) |
|
void | OutsideWorldBounds () |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
|
void | MarkComponentsAsPendingKill () |
|
void | MarkComponentsRenderStateDirty () |
|
void | MatineeUpdated () |
|
bool | Modify (bool bAlwaysMarkDirty) |
|
void | Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | MulticastProperty (FName PropertyName, bool bUnreliable) |
|
void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable) |
|
void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | NetDetachRootComponentFromAny_Implementation () |
|
void | Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | OnRep_AttachmentReplication () |
|
void | OnRep_ReplicatedMovement () |
|
void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
|
void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
|
void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
|
void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
|
void | PostActorConstruction () |
|
void | PostInitProperties () |
|
void | PostInitializeComponents () |
|
void | PostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | PostNetInit () |
|
void | PostNetReceive () |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PostNetReceivePhysicState () |
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void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
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void | PreInitializeComponents () |
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void | PreNetReceive () |
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void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
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bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
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void | ProcessEvent (UFunction *Function, void *Parameters) |
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void | PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC) |
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void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
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void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
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void | RegisterAllComponents () |
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void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
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void | RemoveOwnedComponent (UActorComponent *Component) |
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void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
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void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | ReregisterAllComponents () |
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void | RerunConstructionScripts () |
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void | ResetOwnedComponents () |
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void | ResetPropertiesForConstruction () |
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void | ResetSpatialComponent () |
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void | RouteEndPlay (EEndPlayReason::Type EndPlayReason) |
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void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
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void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
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void | SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState) |
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void | SetActorHiddenInGame (bool bNewHidden) |
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bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
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bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
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void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
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void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
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void | SetActorRelativeScale3D (FVector NewRelativeScale) |
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void | SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep) |
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bool | SetActorRotation (FQuat *NewRotation) |
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bool | SetActorRotation (FRotator NewRotation) |
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void | SetActorScale3D (FVector *NewScale3D) |
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void | SetActorTickEnabled (bool bEnabled) |
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bool | SetActorTransform (FTransform *NewTransform, bool bSweep) |
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void | SetAutonomousProxy (bool bInAutonomousProxy) |
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void | SetLifeSpan (float InLifespan) |
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void | SetNetUpdateTime (long double NewUpdateTime) |
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void | SetNetworkSpatializationParent (AActor *NewParent) |
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void | SetOwner (AActor *NewOwner) |
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void | SetReplicates (bool bInReplicates) |
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bool | SetRootComponent (USceneComponent *NewRootComponent) |
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void | SetTickFunctionEnabled (bool bEnableTick) |
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void | SetTickableWhenPaused (bool bTickableWhenPaused) |
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bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
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void | SnapRootComponentTo (AActor *InParentActor, FName InSocketName) |
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void | Stasis () |
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void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
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float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
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void | Tick (float DeltaSeconds) |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
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void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
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void | UnregisterAllComponents (bool bDetachFromOtherParent) |
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void | Unstasis () |
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void | UpdateOverlaps (bool bDoNotifies) |
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void | GatherCurrentMovement () |
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AActor * | GetOwner () |
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void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
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void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
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void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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bool | AllowGrappling () |
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bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
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bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
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void | BPAttachedRootComponent () |
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void | BPChangedActorTeam () |
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void | BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex) |
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void | BPClientIsAboutToSeamlessTravel () |
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bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
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bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
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bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
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void | BPInventoryItemDropped (UObject *InventoryItemObject) |
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void | BPInventoryItemUsed (UObject *InventoryItemObject) |
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FString * | BPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC) |
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float | BPOverrideServerMultiUseAcceptRange () |
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void | BPPostInitializeComponents () |
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void | BPPostLoadedFromSeamlessTravel () |
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void | BPPreInitializeComponents () |
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bool | BPTryMultiUse (APlayerController *ForPC, int UseIndex) |
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void | ClientPrepareForSeamlessTravel () |
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void | ClientSeamlessTravelled () |
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void | DrawActorFloatingHUD (AHUD *ForHUD) |
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void | DrawBasicFloatingHUD (AHUD *ForHUD) |
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FString * | GetAimedTutorialHintString (FString *result) |
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FString * | GetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
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void | InitializedSeamlessGridInfo () |
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bool | IsValidLockOnTarget (APawn *AttackerPawn) |
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void | K2_OnBecomeViewTarget (APlayerController *PC) |
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void | K2_OnEndViewTarget (APlayerController *PC) |
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void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
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void | Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
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void | Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
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void | Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
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void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
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void | NetSpawnedActor (AActor *SpawnedActor) |
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float | OffsetHUDFromBottomScreenY (AHUD *ForHUD) |
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float | OffsetHUDFromCenterScreenY (AHUD *ForHUD) |
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void | PrepareClientMapActorForSeamlessTravel () |
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void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | ReceiveActorBeginCursorOver () |
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void | ReceiveActorBeginOverlap (AActor *OtherActor) |
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void | ReceiveActorEndCursorOver () |
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void | ReceiveActorEndOverlap (AActor *OtherActor) |
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void | ReceiveActorOnClicked () |
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void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnReleased () |
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void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveBeginPlay () |
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void | ReceiveDestroyed () |
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void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
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void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
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void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
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void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveTick (float DeltaSeconds) |
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void | RecieveMatineeUpdated () |
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void | ServerPrepareForSeamlessTravel () |
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void | ThrottledTick () |
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void | UserConstructionScript () |
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float & | CustomTimeDilationField () |
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float & | ClientReplicationSendNowThresholdField () |
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bool & | bForceAllowNetMulticastField () |
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TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
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AActor * | OwnerField () |
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long double & | LastReplicatedMovementField () |
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int & | LastFrameForceNetUpdateField () |
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TEnumAsByte< enum ENetRole > & | RoleField () |
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TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
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TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
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TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
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int & | DefaultStasisComponentOctreeFlagsField () |
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UPrimitiveComponent * | StasisCheckComponentField () |
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TArray< AActor * > | NetworkSpatializationChildrenField () |
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AActor * | NetworkSpatializationParentField () |
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float & | NetworkAndStasisRangeMultiplierField () |
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long double & | UnstasisLastInRangeTimeField () |
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long double & | LastPreReplicationTimeField () |
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long double & | LastEnterStasisTimeField () |
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long double & | LastExitStasisTimeField () |
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FName & | CustomTagField () |
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int & | CustomDataField () |
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float & | ReplicationIntervalMultiplierField () |
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int & | ForceImmediateReplicationFrameField () |
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char & | StasisSetIndexField () |
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char & | RandomStartByteField () |
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unsigned __int64 & | LastFrameUnStasisField () |
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volatile int & | LastUnstasisFrameCounterField () |
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TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
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float & | NetCullDistanceSquaredField () |
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float & | NetCullDistanceSquaredDormantField () |
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int & | NetTagField () |
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long double & | NetUpdateTimeField () |
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float & | NetUpdateFrequencyField () |
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float & | NetPriorityField () |
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long double & | LastNetUpdateTimeField () |
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FName & | NetDriverNameField () |
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int & | TargetingTeamField () |
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float & | OverrideStasisComponentRadiusField () |
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APawn * | InstigatorField () |
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long double & | CreationTimeField () |
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long double & | OriginalCreationTimeField () |
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TArray< AActor * > | ChildrenField () |
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unsigned int & | AnimUpdateRateShiftTagField () |
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unsigned int & | AnimUpdateRateFrameCountField () |
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USceneComponent * | RootComponentField () |
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TArray< AMatineeActor * > | ControllingMatineeActorsField () |
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float & | InitialLifeSpanField () |
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TArray< FName > & | LayersField () |
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TWeakObjectPtr< AActor > & | ParentComponentActorField () |
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long double & | LastRenderTimeField () |
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long double & | LastRenderTimeIgnoreShadowField () |
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TArray< FName > & | TagsField () |
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unsigned __int64 & | HiddenEditorViewsField () |
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FTargetingTeamChanged & | OnTargetingTeamChangedField () |
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FVector & | DefaultActorLocationField () |
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FGuid & | UniqueGuidIdField () |
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float & | ForceMaximumReplicationRateUntilTimeField () |
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long double & | LastActorForceReplicationTimeField () |
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TArray< UActorComponent * > | OwnedComponentsField () |
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TArray< UActorComponent * > | SerializedComponentsField () |
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int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
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BitFieldValue< bool, unsigned __int32 > | bHidden () |
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BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
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BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
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BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
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BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
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BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
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BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
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BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
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BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
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BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
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BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
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BitFieldValue< bool, unsigned __int32 > | bClimbable () |
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BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
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BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
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BitFieldValue< bool, unsigned __int32 > | bForceBasedActorsOutOfFastTick () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
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BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
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BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
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BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
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BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
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BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
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BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
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BitFieldValue< bool, unsigned __int32 > | bTearOff () |
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BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
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BitFieldValue< bool, unsigned __int32 > | bStasised () |
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BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
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BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
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BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
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BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
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BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
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BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
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BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
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BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
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BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
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BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
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BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
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BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
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BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
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BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
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BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
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BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
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BitFieldValue< bool, unsigned __int32 > | bReplicates () |
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BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
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BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
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BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
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BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
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BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
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BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
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BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
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