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APrimalStructure Struct Reference

#include <PrimalStructure.h>

+ Inheritance diagram for APrimalStructure:
+ Collaboration diagram for APrimalStructure:

Public Member Functions

FVector2DOverlayTooltipPaddingField ()
 
FVector2DOverlayTooltipScaleField ()
 
FStringStatsPanelStructureTitleField ()
 
FStringRemoteInventoryTitleField ()
 
bool & bHideStatusBarsField ()
 
TSubclassOf< UPrimalStructureSnapSettings > & StructureSnapSettingsClassField ()
 
TSubclassOf< UPrimalItem > & ConsumesPrimalItemField ()
 
float & ScaleFactorField ()
 
int & StructureSnapTypeFlagsField ()
 
TArray< FPrimalStructureSnapPoint > & SnapPointsField ()
 
float & PlacementOffsetForVerticalGroundField ()
 
float & PlacementInitialTracePointOffsetForVerticalGroundField ()
 
TArray< TSubclassOf< APrimalStructure > > & StructuresAllowedToBeVerticalGroundField ()
 
float & TraceDistanceFromActorToWallVerticalGroundField ()
 
FVectorPlacementHitLocOffsetField ()
 
FVectorPlacementEncroachmentCheckOffsetField ()
 
FVectorPlacementEncroachmentBoxExtentField ()
 
FVectorPlacementTraceScaleField ()
 
FVectorSnapAlternatePlacementTraceScaleField ()
 
FRotatorPlacementRotOffsetField ()
 
FRotatorPlacementTraceRotOffsetField ()
 
FRotatorSnappingRotationOffsetField ()
 
float & RepairAmountRemainingField ()
 
float & RepairCheckIntervalField ()
 
float & PlacementFloorCheckZExtentUpField ()
 
float & RepairPercentPerIntervalField ()
 
float & DecayDestructionPeriodField ()
 
TArray< TSubclassOf< APrimalStructure > > & PreventPlacingOnFloorClassesField ()
 
TArray< FName > & PreventPlacingOnFloorTagsField ()
 
TArray< TSubclassOf< APrimalStructure > > & AllowPlacingOnFloorClassesField ()
 
TSubobjectPtr< USceneComponent > & MyRootTransformField ()
 
int & TraceIgnoreStructuresWithTypeFlagsField ()
 
int & bTraceCheckOnlyUseStructuresWithTypeFlagsField ()
 
FieldArray< char, 6 > AllowStructureColorSetsField ()
 
FieldArray< char, 6 > AlternateStructureColorSetsField ()
 
FVectorWaterVolumeCheckPointOffsetField ()
 
float & WaterPlacementMinimumWaterHeightField ()
 
float & PlacementMaxZDeltaField ()
 
float & PlacementChooseRotationMaxRangeOverrideField ()
 
float & PlacementMaxRangeField ()
 
float & MaxSnapLocRangeField ()
 
float & SnapOverlapCheckRadiusField ()
 
float & MaximumFoundationSupport2DBuildDistanceField ()
 
float & AdditionalFoundationSupportDistanceForLinkedStructuresField ()
 
float & PlacementFloorCheckZExtentField ()
 
FVector2DPlacementFloorCheckXYExtentField ()
 
float & LastHealthPercentageField ()
 
FRotatorTakeGroundNormalRotationOffsetField ()
 
FVectorForceSnappedStructureToGroundCheckExtentField ()
 
float & BarrierPlacementPreventionDistanceField ()
 
FVectorOverrideCheckStructurePlacementOverlapForceEncroachmentExtentField ()
 
float & DemolishGiveItemCraftingResourcePercentageField ()
 
TSubclassOf< APrimalStructure > & AllowReplacementByStructureClassTypeField ()
 
TSubclassOf< APrimalStructure > & PreventReplacementOfStructureClassTypeField ()
 
TArray< TSubclassOf< APrimalStructure > > & PreventReplacementOfStructureClassTypesField ()
 
TArray< TSubclassOf< APrimalStructure > > & PreventReplacementByStructureClassTypesField ()
 
TArray< TSubclassOf< APrimalStructure > > & AllowReplacementByStructureClassTypesField ()
 
TArray< TSubclassOf< APrimalStructure > > & AllowReplacementOfStructureClassTypesField ()
 
FVectorReplacementCheckOffsetField ()
 
float & MaximumHeightAboveWorldGroundField ()
 
float & MaximumHeightUnderWorldMaxKillZField ()
 
FRotatorPreviewCameraRotationField ()
 
FVectorPreviewCameraPivotOffsetField ()
 
float & PreviewCameraDistanceScaleFactorField ()
 
float & PreviewCameraDefaultZoomMultiplierField ()
 
float & PreviewCameraMaxZoomMultiplierField ()
 
float & ReturnDamageAmountField ()
 
int & StructureRangeTypeFlagField ()
 
int & LimitMaxStructuresInRangeTypeFlagField ()
 
float & ReturnDamageImpulseField ()
 
TSubclassOf< UDamageType > & ReturnDamageTypeField ()
 
TArray< TSubclassOf< UDamageType > > & ReturnDamageExcludeIncomingTypesField ()
 
TArray< TSubclassOf< UDamageType > > & ReturnDamageOnlyForIncomingTypesField ()
 
int & OwningPlayerIDField ()
 
FStringOwningPlayerNameField ()
 
long double & LastInAllyRangeTimeField ()
 
int & LastInAllyRangeTimeSerializedField ()
 
float & DecayDestructionPeriodMultiplierField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & SaddleDinoField ()
 
TArray< APrimalDinoCharacter * > LatchedDinosField ()
 
UMaterialInterface * PreviewMaterialField ()
 
FVectorPreviewGizmoMeshOffsetField ()
 
float & PreviewGizmoMeshScaleField ()
 
TArray< APrimalStructure * > LinkedStructuresField ()
 
TArray< unsigned int > & LinkedStructuresIDField ()
 
TArray< APrimalStructure * > StructuresPlacedOnFloorField ()
 
TArray< TSubclassOf< APrimalStructure > > & SnapToStructureTypesToExcludeField ()
 
TArray< TSubclassOf< APrimalStructure > > & SnapFromStructureTypesToExcludeField ()
 
APrimalStructurePlacedOnFloorStructureField ()
 
APrimalStructurePrimarySnappedStructureChildField ()
 
APrimalStructurePrimarySnappedStructureParentField ()
 
FStringOwnerNameField ()
 
FieldArray< __int16, 6 > StructureColorsField ()
 
APawnAttachedToField ()
 
APrimalStructureExplosiveTransGPS * AttachedTransponderField ()
 
unsigned int & StructureIDField ()
 
unsigned int & AttachedToDinoID1Field ()
 
TArray< TSubclassOf< APrimalStructure > > & OnlyAllowStructureClassesToAttachField ()
 
TArray< TSubclassOf< APrimalStructure > > & OnlyAllowStructureClassesFromAttachField ()
 
unsigned int & TaggedIndexField ()
 
unsigned int & TaggedIndexTwoField ()
 
unsigned int & ProcessTreeTagField ()
 
long double & LastStructureStasisTimeField ()
 
long double & LastColorizationTimeField ()
 
UMaterialInterface * StructureIconMaterialField ()
 
UPhysicalMaterialForceComponentsPhysMaterialField ()
 
float & ColorizationRangeMultiplierField ()
 
FVectorAdvancedRotationPlacementOffsetField ()
 
FVectorSpawnEmitterLocationOffsetField ()
 
FRotatorSpawnEmitterRotationOffsetField ()
 
USoundBase * PlacementSoundField ()
 
TSubclassOf< UPrimalItem > & PickupGivesItemField ()
 
float & ExcludeInStructuresRadiusField ()
 
TArray< TSubclassOf< APrimalStructure > > & ExcludeInStructuresRadiusClassesField ()
 
float & LastFadeOpacityField ()
 
bool & bClientAddedToStructuresArrayField ()
 
long double & LastFailedPinTimeField ()
 
TWeakObjectPtr< UMeshComponent > & PrimaryMeshComponentField ()
 
FVectorWorldGeometryObstructionCheckOffsetField ()
 
TArray< FString > & PreventBuildStructureReasonStringOverridesField ()
 
FVectorFloatingHudLocTextOffsetField ()
 
float & LastBumpedDamageTimeField ()
 
int & ForceLimitStructuresInRangeField ()
 
int & PlacementMaterialForwardDirIndexField ()
 
float & ForcePreventPlacingInOfflineRaidStructuresRadiusField ()
 
FNameAttachToStaticMeshSocketNameBaseField ()
 
TSubclassOf< AActor > & ItemsUseAlternateActorClassAttachmentField ()
 
float & UnstasisAutoDestroyAfterTimeField ()
 
char & TribeGroupStructureRankField ()
 
char & TribeRankHUDYOffsetField ()
 
TArray< TSubclassOf< APrimalDinoCharacter > > & PreventSaddleDinoClassesField ()
 
TArray< FName > & PreventSaddleDinoTagsField ()
 
TArray< TSubclassOf< APrimalDinoCharacter > > & AllowSaddleDinoClassesField ()
 
FNamePlaceOnWallUseStaticMeshTagField ()
 
TSubclassOf< APrimalStructure > & SnapStructureClassField ()
 
float & DemolishActivationTimeField ()
 
FVectorGroundEncroachmentCheckLocationOffsetField ()
 
TWeakObjectPtr< APrimalCharacter > & TempBasedPawnWaitingForAttachmentParentReplicationField ()
 
int & StructureMinAllowedVersionField ()
 
int & SavedStructureMinAllowedVersionField ()
 
float & OverrideEnemyFoundationPreventionRadiusField ()
 
TArray< TSubclassOf< APrimalStructure > > & ForceAllowWallAttachmentClassesField ()
 
float & LimitMaxStructuresInRangeRadiusField ()
 
float & BaseStructureWeightField ()
 
TArray< TSubclassOf< APrimalStructure > > & FastDecayLinkedStructureClassesField ()
 
float & PlacementMaxZAbovePlayerHeightField ()
 
float & LandClaimPlacementRadiusField ()
 
TWeakObjectPtr< APrimalRaft > & LastAttachedShipField ()
 
float & SnapToWaterSurface_ZOffsetField ()
 
float & NoClaimFlagDecayDestructionPeriodField ()
 
float & NoClaimFlagDecayDestructionPeriodMultiplierField ()
 
TWeakObjectPtr< APrimalStructureClaimFlag > & LinkedToClaimFlagField ()
 
float & MyExtraShipStructureHealthMultiplierField ()
 
TEnumAsByte< enum EShipSize::Type > & StructureShipSizeClass_MaxField ()
 
TEnumAsByte< enum EShipSize::Type > & StructureShipSizeClass_MinField ()
 
int & RequirePlacementOnShipDeckIndexField ()
 
int & SnapToShipDeckIndexField ()
 
UStaticMeshMyStaticMeshOverrideField ()
 
TArray< FName > & EncroachmentCheckIgnoreStructureTypeTagsField ()
 
FNameStructureTypeTagField ()
 
long double & CheckUntilAttachedToShipStartTimeField ()
 
float & ShipPlacementRotationOffsetField ()
 
TArray< FPrimalStructureSnapPointOverride > & SnapToModelOverridesField ()
 
TArray< FPrimalStructureSnapPointOverride > & SnapFromModelOverridesField ()
 
TArray< APrimalStructure * > AlternateSnapPreviewsField ()
 
UStaticMeshPreviewDefaultStaticMeshField ()
 
float & SnapCheckIntervalDistanceField ()
 
float & TimeToAllowFreePickupField ()
 
float & FreePickupTextYOffsetField ()
 
float & AdditionalRepairPercentNextIntervalField ()
 
float & MaxAdditionalRepairPercentField ()
 
float & FlatAdditionalRepairPercentField ()
 
UMeshComponentPreviewGizmoComponentField ()
 
UPrimalItemCraftedFromStatItemField ()
 
FNamePaintingFileNameOverrideField ()
 
float & NPC_AdditionalUseRadiusField ()
 
FStringTutorialHintStringField ()
 
int & PreviewLastPlacementResultField ()
 
TArray< TSubclassOf< APrimalStructure > > & PreventParentStructureClassesField ()
 
TArray< TSubclassOf< APrimalStructure > > & AllowParentStructureClassesField ()
 
TArray< TSubclassOf< APrimalStructure > > & PreventChildStructureClassesField ()
 
TArray< TSubclassOf< APrimalStructure > > & AllowChildStructureClassesField ()
 
float & ShipStructureOffsetFromHUDBottomYField ()
 
float & PlacementFloorCheckStartOffsetZField ()
 
float & PlacementFloorCheckEndOffsetZField ()
 
float & ShipPlacementMaxBelowZOffsetField ()
 
float & TraceDistanceFromActorToCeilingField ()
 
float & PlacementInitialTracePointOffsetForCeilingField ()
 
float & PlacementOffsetForCeilingField ()
 
TArray< TSubclassOf< APrimalStructure > > & StructuresAllowedToBeCeilingField ()
 
float & PreventPlacingNearEnemyRadiusField ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlippable ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlipped ()
 
BitFieldValue< bool, unsigned __int32 > bShowInPlaceableList ()
 
BitFieldValue< bool, unsigned __int32 > bIsRepairing ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowWallAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPRefreshedStructureColors ()
 
BitFieldValue< bool, unsigned __int32 > bClientAddPlacedOnFloorStructures ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnStasis ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPostLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementUsesWeaponClipAmmo ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDyingWhenDemolished ()
 
BitFieldValue< bool, unsigned __int32 > bAbsoluteTakeAnythingAsGround ()
 
BitFieldValue< bool, unsigned __int32 > bUseAdvancedRotationPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bDisablePlacementOnDynamicsFoliageAndDoors ()
 
BitFieldValue< bool, unsigned __int32 > bSeatedDisableCollisionCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPIsAllowedToBuildEx ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPHandleStructureEnabled ()
 
BitFieldValue< bool, unsigned __int32 > bForcePlacingOnVerticalGround ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementShouldNotBeHorizontal ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresGroundedPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPlacingOnOtherTeamStructuresPvPOnly ()
 
BitFieldValue< bool, unsigned __int32 > bForceUseSkeletalMeshComponent ()
 
BitFieldValue< bool, unsigned __int32 > bForceDisableFootSound ()
 
BitFieldValue< bool, unsigned __int32 > bTraceThruEncroachmentPoints ()
 
BitFieldValue< bool, unsigned __int32 > bDidSpawnEffects ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoPlacementDistanceIncrease ()
 
BitFieldValue< bool, unsigned __int32 > bPendingRemoval ()
 
BitFieldValue< bool, unsigned __int32 > bDontOverrideCollisionProfile ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAttachToPawn ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAttachToSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementTraceIgnorePawns ()
 
BitFieldValue< bool, unsigned __int32 > bRequireFreePrimarySnappedStructure ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyAllowPlacementInWater ()
 
BitFieldValue< bool, unsigned __int32 > bForcePlacingOnGround ()
 
BitFieldValue< bool, unsigned __int32 > bTakeAnythingAsGround ()
 
BitFieldValue< bool, unsigned __int32 > bIsFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bForceCheckNearbyEnemyFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bIsFloor ()
 
BitFieldValue< bool, unsigned __int32 > bForceFloorCollisionGroup ()
 
BitFieldValue< bool, unsigned __int32 > bIsWall ()
 
BitFieldValue< bool, unsigned __int32 > bDisallowPreventCropsBiomes ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeRepaired ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeRepairedByAnyTeam ()
 
BitFieldValue< bool, unsigned __int32 > bReturnDamageOnHitFromPawn ()
 
BitFieldValue< bool, unsigned __int32 > bPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAllowUseFromRidingDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsFenceFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bUseFenceFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyBlockSelfTraceChannel ()
 
BitFieldValue< bool, unsigned __int32 > bWasPlacementSnapped ()
 
BitFieldValue< bool, unsigned __int32 > bIsCoreStructure ()
 
BitFieldValue< bool, unsigned __int32 > bDeprecateStructure ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresToBeInsideZoneVolume ()
 
BitFieldValue< bool, unsigned __int32 > bAllowLoadBearing ()
 
BitFieldValue< bool, unsigned __int32 > bIsEnvironmentStructure ()
 
BitFieldValue< bool, unsigned __int32 > bDemolished ()
 
BitFieldValue< bool, unsigned __int32 > bSetStaticMobility ()
 
BitFieldValue< bool, unsigned __int32 > bIsPvE ()
 
BitFieldValue< bool, unsigned __int32 > bBeginPlayIgnoreApplyScale ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresPlacementOnStructureFloors ()
 
BitFieldValue< bool, unsigned __int32 > bDisablePlacementOnStructureFloors ()
 
BitFieldValue< bool, unsigned __int32 > bUsePlacementCollisionCheck ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresSnapping ()
 
BitFieldValue< bool, unsigned __int32 > bSnappingRequiresNearbyFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bAllowSnapRotation ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementChooseRotation ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyWhenLostFoundationAndPlacementChooseRotation ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresPlacingOnWall ()
 
BitFieldValue< bool, unsigned __int32 > bSnapRequiresPlacementOnGround ()
 
BitFieldValue< bool, unsigned __int32 > bAllowSnapOntoSameLocation ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyFoundationIfSnappedToFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bFoundationRequiresGroundTrace ()
 
BitFieldValue< bool, unsigned __int32 > bPlacingOnGroundRequiresNoStructure ()
 
BitFieldValue< bool, unsigned __int32 > bTakeGroundNormal ()
 
BitFieldValue< bool, unsigned __int32 > bTakeGroundNormalDirectly ()
 
BitFieldValue< bool, unsigned __int32 > bFinalPlacementDontAdjustForMaxRange ()
 
BitFieldValue< bool, unsigned __int32 > bCheckForOverlappingStructuresOnPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bBlockOverlappingStructuresOnPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bAllowStructureColors ()
 
BitFieldValue< bool, unsigned __int32 > bDebug ()
 
BitFieldValue< bool, unsigned __int32 > bUseFadeInEffect ()
 
BitFieldValue< bool, unsigned __int32 > bUsingStructureColors ()
 
BitFieldValue< bool, unsigned __int32 > bUsesHealth ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreSnappedToOtherFloorStructures ()
 
BitFieldValue< bool, unsigned __int32 > bEnforceStructureLinkExactRotation ()
 
BitFieldValue< bool, unsigned __int32 > bForceSnappedStructureToGround ()
 
BitFieldValue< bool, unsigned __int32 > bForceBlockIK ()
 
BitFieldValue< bool, unsigned __int32 > bStationaryStructure ()
 
BitFieldValue< bool, unsigned __int32 > bIgnorePawns ()
 
BitFieldValue< bool, unsigned __int32 > bCanDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPlacingOnOtherTeamStructures ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPlacementInWater ()
 
BitFieldValue< bool, unsigned __int32 > bAllowInRegularStructurePreventionZones ()
 
BitFieldValue< bool, unsigned __int32 > bDontSetStructureCollisionChannels ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventEnemyStructuresNearby ()
 
BitFieldValue< bool, unsigned __int32 > bAllowEnemyDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bDontActuallySnapJustPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreMaxStructuresInRange ()
 
BitFieldValue< bool, unsigned __int32 > bPaintingUseSkeletalMesh ()
 
BitFieldValue< bool, unsigned __int32 > bUsesPaintingComponent ()
 
BitFieldValue< bool, unsigned __int32 > bCanBuildUpon ()
 
BitFieldValue< bool, unsigned __int32 > bHasResetDecayTime ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowInPreventionVolumes ()
 
BitFieldValue< bool, unsigned __int32 > bForceCreateDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetInfoFromConsumedItemForPlacedStructure ()
 
BitFieldValue< bool, unsigned __int32 > bImmuneToAutoDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreMaxStructuresInSmallRadius ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAttachToSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bForcePersonalStructureOwnership ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideAllowStructureAccess ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverideDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideAllowSnappingWith ()
 
BitFieldValue< bool, unsigned __int32 > bUseTribeGroupStructureRank ()
 
BitFieldValue< bool, unsigned __int32 > bForceBlockStationaryTraces ()
 
BitFieldValue< bool, unsigned __int32 > bAttachToStaticMeshSocket ()
 
BitFieldValue< bool, unsigned __int32 > bAttachToStaticMeshSocketRotation ()
 
BitFieldValue< bool, unsigned __int32 > bForceGroundForFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideSnappedToTransform ()
 
BitFieldValue< bool, unsigned __int32 > bDisableStructureOnElectricStorm ()
 
BitFieldValue< bool, unsigned __int32 > bNoCollision ()
 
BitFieldValue< bool, unsigned __int32 > bCreatedDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bIsPreviewStructure ()
 
BitFieldValue< bool, unsigned __int32 > bStructureUseAltCollisionChannel ()
 
BitFieldValue< bool, unsigned __int32 > bDemolishJustDestroy ()
 
BitFieldValue< bool, unsigned __int32 > bHighPriorityDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bDisableSnapStructure ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bUsesWorldSpaceMaterial ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreStationaryObjectTrace ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowNearSupplyCrateSpawns ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostSetStructureCollisionChannels ()
 
BitFieldValue< bool, unsigned __int32 > bPickupGiveItemRequiresAccess ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAllowPickupGiveItem ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAttachedChildStructures ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPreviewIfWeaponPlaced ()
 
BitFieldValue< bool, unsigned __int32 > bShowHullTooltip ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanPlaceOnStructureSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bUseStructureClassForParentActorClassAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bSetAttachmentTimer ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetStructureWeight ()
 
BitFieldValue< bool, unsigned __int32 > bPostSpawnInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bBeganPlay ()
 
BitFieldValue< bool, unsigned __int32 > bResetSnapCycle ()
 
BitFieldValue< bool, unsigned __int32 > bStructurePlacedNotifyParentStructure ()
 
BitFieldValue< bool, unsigned __int32 > bPaintingUseTaggedMeshComponent ()
 
BitFieldValue< bool, unsigned __int32 > bCheckStructurePlacementOverlapForceEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDamageByShipImpact ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPlacementOutsideShipBounds ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideAttachedTurretYawLimits ()
 
BitFieldValue< bool, unsigned __int32 > bCraftedFromStatItem ()
 
BitFieldValue< bool, unsigned __int32 > bClientRequestedStatItem ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPlacementOnOtherTeamDinos ()
 
BitFieldValue< bool, unsigned __int32 > bDontSetStructureCollisionChannelsCreateDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bLandPlacementRequiresLandClaim ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreMaxSaddleStructuresNum ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreParentStructureDestruction ()
 
BitFieldValue< bool, unsigned __int32 > bGroundTraceAllowCollisionWithWater ()
 
BitFieldValue< bool, unsigned __int32 > bUseSnapFromPlacementOverrideEvenWhenNotSnapped ()
 
BitFieldValue< bool, unsigned __int32 > bClientMobileStructure ()
 
BitFieldValue< bool, unsigned __int32 > bSnapToWaterSurface ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDurabilityHealthScaling ()
 
BitFieldValue< bool, unsigned __int32 > bSnappedSeatStructuresIgnoreGroundForStandingLocation ()
 
BitFieldValue< bool, unsigned __int32 > bFlippedIgnoreComponentOffsets ()
 
BitFieldValue< bool, unsigned __int32 > bFlipOnlyMyStaticMesh ()
 
BitFieldValue< bool, unsigned __int32 > bSetFlippedComponentOffsets ()
 
BitFieldValue< bool, unsigned __int32 > bForcePlacingOnCeiling ()
 
BitFieldValue< bool, unsigned __int32 > bTryPlacingOnCeiling ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSpawingStructureDeathActor ()
 
BitFieldValue< bool, unsigned __int32 > bForceSpawningStructureDeathActor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPSetDynamicMaterialParams ()
 
BitFieldValue< bool, unsigned __int32 > bUseAlternateStructureColorSetOnShips ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresPlacementOnShip ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPlacementOnShip ()
 
BitFieldValue< bool, unsigned __int32 > bAlignWithShipRotation ()
 
BitFieldValue< bool, unsigned __int32 > bIsCriticalShipStructure ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_TickCriticalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideAttachedTurretCameraSocketName ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPlacementWhileSeated ()
 
BitFieldValue< bool, unsigned __int32 > bUseSkeletalMeshForSocketSnapPoints ()
 
BitFieldValue< bool, unsigned __int32 > bShowAttachedToShipMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bPreventEnemyTeamPainting ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowPlacementWhenUsingClimbingPickOrFalling ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementWantsToBeFlipped ()
 
BitFieldValue< bool, unsigned __int32 > bTryVerticalGround ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowSaddleStructureBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPlayerPlacementRequiresBeingOnStructurePlacerArray ()
 
BitFieldValue< bool, unsigned __int32 > bSeatedForceDisableCollisionCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseShipStructureHealthMultiplier ()
 
BitFieldValue< bool, unsigned __int32 > bForceOnChildStructurePlacedNotify ()
 
BitFieldValue< bool, unsigned __int32 > bMobileStructureForceAllowAsGround ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCreationOfDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bAllowSkipPartialWorldSave ()
 
BitFieldValue< bool, unsigned __int32 > bStructureSaveDirty ()
 
BitFieldValue< bool, unsigned __int32 > bPreventGivingDemolishResources ()
 
BitFieldValue< bool, unsigned __int32 > bServerIsTestingForPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bServerDestroyedFailedPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bPlacedOnShip ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDestructionFoundationCheck ()
 
float AddAggroOnBump (APrimalDinoCharacter *BumpedBy)
 
bool AddRepairPercentForNextInterval (float Multiplier)
 
bool AllowBeginPlacementBy_Implementation (AShooterPlayerController *ByPC)
 
bool AllowColoringBy (APlayerController *ForPC, UObject *anItem)
 
bool AllowCreateDynamicMaterials ()
 
bool AllowJumpOutOfWaterOnto (AActor *Jumper)
 
bool AllowPickupForItem (AShooterPlayerController *ForPC)
 
bool AllowPlacingMeOnStructure_Implementation (APrimalStructure *ParentStructure, FPlacementData *ThePlacementData)
 
bool AllowPlacingOnSaddleParentClass (APrimalDinoCharacter *theDino, bool bForcePrevent)
 
bool AllowPlacingStructureOnMe_Implementation (APrimalStructure *ChildStructure, FPlacementData *ThePlacementData)
 
bool AllowSaving ()
 
bool AllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC)
 
bool AllowSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure)
 
bool AllowStructureAccess (APlayerController *ForPC)
 
void ApplyColorToRegions (__int16 CustomColorID, bool *ApplyToRegions)
 
void ApplyLinkedIDs (bool bRelinkParents)
 
void ApplyPrimalItemSettingsToStructure (UMeshComponent *meshToColorize, UPrimalItem *AssociatedPrimalItem)
 
void ApplyScale (bool bOnlyInitPhysics)
 
void BPGetAllLinkedStructures (TArray< APrimalStructure * > *OutLinkedStructures)
 
void BPGetInfoFromConsumedItemForPlacedStructure_Implementation (UPrimalItem *ItemToConsumed)
 
TArray< int > * BPGetLinkedStructureIDs (TArray< int > *result)
 
TArray< FPrimalStructureSnapPoint > * BPGetSnappingPoints ()
 
FPlacementData * BPPlacingWallAttachmentOnMe_Implementation (FPlacementData *result, APrimalStructure *AttachedStructure, FPlacementData *OutPlacementData)
 
void BeginPlay ()
 
bool CanAutoDemolish (bool bCanImmediatelyAutoDemolish, bool bForceCheckClaimFlagOverlap)
 
bool CanBePainted ()
 
bool CanBeRepaired (AShooterPlayerController *ByPC, bool bCurrentlyRepairing)
 
int CanPlaceCriticalShipStructure (APrimalRaft *OnShip)
 
void ChangeActorTeam (int NewTeam)
 
bool CheckNotEncroaching (FVector PlacementLocation, FRotator PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale)
 
void CheckUntilAttachedToValidShip ()
 
bool ClampBuildLocation (FVector FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC)
 
void ClearCustomColors_Implementation ()
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientUpdateLinkedStructures_Implementation (TArray< unsigned int > *NewLinkedStructures)
 
void ClientUpdatedStructureColors_Implementation ()
 
void CreateDynamicMaterials ()
 
void DelayedClientAttachParentReplicationFixupCheck (APrimalCharacter *PawnToCheck, float Timeout)
 
void DelayedDisableSnapParent ()
 
void Demolish (APlayerController *ForPC)
 
void Destroyed ()
 
bool Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
bool DoAnyTribePermissionsRestrict (AShooterPlayerController *ForPC)
 
void DrawHUD (AShooterHUD *HUD)
 
void DrawStructureTooltip (AShooterHUD *HUD, bool bForMultiUseSelector)
 
void FadeInEffectTick ()
 
void FinalLoadedFromSaveGame ()
 
bool FinalStructurePlacement (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bIsFlipped, UClass **ClassOverride)
 
void GetAllLinkedStructures (TArray< APrimalStructure * > *OutLinkedStructures)
 
APrimalRaftGetAttachedToShip ()
 
FNameGetAttachedTurretCameraSocketNameOverride_Implementation (FName *result, APrimalStructure *ForStructure)
 
TSubclassOf< APrimalStructure > * GetBedFilterClass_Implementation (TSubclassOf< APrimalStructure > *result)
 
ADayCycleManager * GetDayCycleManager ()
 
float GetDemolishGivesResourcesMultiplier (APlayerController *ForPC)
 
FStringGetDescriptiveName (FString *result)
 
FStringGetEntryDescription (FString *result)
 
UTexture2DGetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled)
 
UMaterialInterface * GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled)
 
FStringGetEntryString (FString *result)
 
int GetHitPawnCollisionGroup ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
APrimalStructureDoorGetLinkedDoor ()
 
APrimalStructureGetNearbyFoundation (FPlacementData *PlacementData, APlayerController *ForPC)
 
float GetNoClaimFlagDecayPeriod ()
 
int GetNumStructuresInRange (FVector AtLocation, float WithinRange)
 
UPaintingTexture * GetPaintingTexture ()
 
USceneComponentGetParticleBaseComponent ()
 
FVectorGetParticleSystemClampingVelocity (FVector *result)
 
int GetPinCode ()
 
bool GetPlacingGroundLocation (AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, TArray< FLocRot > *AlternateSnapTransforms, bool bIgnoreSnapCheckDistanceInterval)
 
UPrimitiveComponentGetPrimaryHitComponent ()
 
bool GetSnapPlacementMeshOverride (FPlacementData *PlacementData, UStaticMesh **OutStaticMesh, UClass **OutReplacementClass, FVector *PreviewLocOffset, FRotator *PreviewRotOffset)
 
FVectorGetSnapPointLocation (FVector *result, int SnapPointIndex, bool bOverrideTransform, FVector OverrideLoc, FRotator OverrideRot)
 
UMeshComponentGetSnapSocketMeshComponent ()
 
bool GetSnapToLocation (FVector *AtLoc, FRotator *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, TArray< FLocRot > *AlternateSnapTransforms)
 
void GetSnapToParentStructures (FVector AtLocation, FRotator AtRotation, int InitialMySnapIndex, APrimalStructure *InitialParent, TArray< APrimalStructure * > *SnapToParentStructures, APlayerController *PC)
 
FSpawnPointInfoGetSpawnPointInfo (FSpawnPointInfo *result)
 
float GetSpoilingTimeMultiplier (UPrimalItem *anItem)
 
FLinearColorGetStructureColor (FLinearColor *result, int ColorRegionIndex)
 
FLinearColorGetStructureColorForID (FLinearColor *result, int SetNum, int ID)
 
int GetStructureColorValue (int ColorRegionIndex)
 
TArray< short > * GetStructureColorsArray (TArray< short > *result)
 
float GetStructureDamageMultiplier ()
 
float GetStructureDemolishTime ()
 
float GetStructureRepairCooldownTime ()
 
TEnumAsByte< enum EShipSize::Type > * GetStructureShipMaxSizeClass (TEnumAsByte< enum EShipSize::Type > *result)
 
TEnumAsByte< enum EShipSize::Type > * GetStructureShipMinSizeClass (TEnumAsByte< enum EShipSize::Type > *result)
 
float GetStructureWeight ()
 
float GetTargetingDesirability (ITargetableInterface *Attacker)
 
FStringGetAimedTutorialHintString_Implementation (FString *result)
 
UObjectGetUObjectInterfaceDataListEntryInterface ()
 
bool IncludeTransformInHeaderData ()
 
void InitDynamicMaterials (UMeshComponent *Component)
 
bool Internal_IsInSnapChain (APrimalStructure *theStructure)
 
int IsAllowedToBuild (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, FRotator PlayerViewRotation, bool bFinalPlacement, TArray< FLocRot > *AlternateSnapTransforms, FVector *SnapCheckStartLoc)
 
bool IsAttachedToShipInDryDock ()
 
bool IsAttachedToShipInWetDock ()
 
bool IsAttachedToSunkenShip ()
 
bool IsCheckingForAttachedToValidShip ()
 
bool IsFullValidWorldStructure ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
bool IsOnlyLinkedToFastDecayStructures ()
 
bool IsOnlyLinkedToFastDecayStructuresInternal (TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures)
 
bool IsShipStructure ()
 
void ModifyClientSideMoveToLocation (FVector *MoveToLoc)
 
bool ModifyMoveToOrderedActorsArray (TArray< UPrimitiveComponent * > *MoveToArray, APrimalCharacter *FromPlayer)
 
void NPC_OnArrivedAtStructure (APrimalCharacter *ForChar)
 
void NetDoSpawnEffects_Implementation ()
 
void NetSpawnCoreStructureDeathActor_Implementation (float BuffTimeReductionMultiplier)
 
void NetUpdateOriginalOwnerNameAndID_Implementation (int NewOriginalOwnerID, FString *NewOriginalOwnerName)
 
void NetUpdateTeamAndOwnerName_Implementation (int NewTeam, FString *NewOwnerName)
 
void NonPlayerFinalStructurePlacement (int PlacementTargetingTeam, int PlacementOwningPlayerID, FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent, bool bLinkToParent)
 
float OffsetHUDFromBottomScreenY_Implementation (AHUD *ForHUD)
 
void OnAttachedShipDeath ()
 
void OnAttachedToRaft ()
 
void OnAttachedToValidShip ()
 
void OnDeserializedByGame (EOnDesrializationType::Type DeserializationType)
 
void OnFailedToAttachToValidShip ()
 
void OnRep_AttachmentReplication ()
 
void OnStructurePlacedNotify (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped)
 
void PlacedStructureLocation (APlayerController *ByPC)
 
void PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PostInitializeComponents ()
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
void PostSpawnInitialize ()
 
void PreInitializeComponents ()
 
void PrepareAsPlacementPreview ()
 
void PrepareForSaving ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
bool PreventChoosingRotation (APrimalStructurePlacer *ForPlacer)
 
bool PreventPlacingOnFloorClass (TSubclassOf< APrimalStructure > FloorClass)
 
void ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox, int ExtraID1, int ExtraID2)
 
void RefreshStructureColors ()
 
void RemoveLinkedStructure (APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser)
 
void RepairCheckTimer ()
 
void SaddleDinoDied ()
 
void ServerRequestUseItemWithActor (APlayerController *ForPC, UObject *anItem, int AdditionalData)
 
void SetAllowStructureColorSet (TArray< int > newColorSet)
 
void SetDinoSaddleAttachment (APrimalDinoCharacter *myDino, FName BoneName, FVector RelLoc, FRotator RelRot, bool bMaintainWorldPosition)
 
void SetEnabled (bool bEnabled)
 
void SetEnabledPrimarySnappedStructureParent_Implementation (bool bEnabled)
 
void SetLinkedIDs ()
 
void SetStaticMobility ()
 
void SetStructureCollisionChannels ()
 
void SetStructureColorValue (int ColorRegionIndex, int SetVal)
 
void SetStructureColors (TArray< short > InStructureColors)
 
void SetupComponentCollisionChannels (UPrimitiveComponent *PrimitiveComponent, bool bSetupDestructionMesh, bool bSetupMeshMaterials)
 
void SetupDynamicMeshMaterials (UMeshComponent *meshComp, bool bDisableWorldSpaceEffects)
 
bool SkipDuringPartialWorldSave ()
 
void StartRepair ()
 
void Stasis ()
 
float TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool TickCriticalShipStructure (float DeltaTime)
 
void TickPlacingShipStructure (APrimalRaft *OnShip, FVector LastPlacementHitLoc)
 
bool TickPlacingStructure (APrimalStructurePlacer *PlacerActor, float DeltaTime)
 
void TimeoutFor_DelayedClientAttachParentReplicationFixupCheck ()
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void Unstasis ()
 
void UpdateStencilValues ()
 
void UpdateTribeGroupStructureRank_Implementation (char NewRank)
 
void UpdatedHealth (bool bDoReplication)
 
bool UseDynamicMobility ()
 
bool AllowBeginPlacementBy (AShooterPlayerController *ByPC)
 
bool AllowPlacingMeOnStructure (APrimalStructure *ParentStructure, FPlacementData *ThePlacementData)
 
bool AllowPlacingStructureOnMe (APrimalStructure *ChildStructure, FPlacementData *ThePlacementData)
 
bool BPAllowJumpOutOfWaterOnto (AActor *Jumper)
 
bool BPAllowPickupGiveItem (APlayerController *ForPC)
 
bool BPAllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC)
 
void BPApplyCustomDurabilityOnPickup (UPrimalItem *pickedup)
 
bool BPCanFinalPlaceOnStructureSaddle (FPlacementData *data, APawn *AttachToPawn)
 
bool BPForceConsideredEnemyFoundation (APlayerController *PC, APrimalStructure *ForNewStructure, FVector *TestAtLocation)
 
void BPGetInfoFromConsumedItemForPlacedStructure (UPrimalItem *ItemToConsumed)
 
void BPGetSnapFromPlacementMeshOverride (APrimalStructure *ParentStructure, FPlacementData *OutPlacementData, UStaticMesh **OutMeshOverride, TSubclassOf< APrimalStructure > *OutClassOverride, FVector *PreviewLocOffset, FRotator *PreviewRotOffset)
 
void BPGetSnapToPlacementMeshOverride (APrimalStructure *ChildStructure, FPlacementData *OutPlacementData, UStaticMesh **OutMeshOverride, TSubclassOf< APrimalStructure > *OutClassOverride, FVector *PreviewLocOffset, FRotator *PreviewRotOffset)
 
float BPGetStructureWeight ()
 
bool BPHandleBedFastTravel (AShooterPlayerController *ForPC, APrimalStructure *ToBed)
 
void BPHandleStructureEnabled (bool bEnabled)
 
bool BPImpactEffect (FHitResult *HitRes, FVector *ShootDirection)
 
int BPIsAllowedToBuild (FPlacementData *OutPlacementData, int CurrentAllowedReason)
 
int BPIsAllowedToBuildEx (FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement)
 
bool BPOverrideAllowStructureAccess (AShooterPlayerController *ForPC, bool bIsAccessAllowed)
 
FStringBPOverrideCantBuildReasonString (FString *result, int CantBuildReason)
 
bool BPOverrideDemolish (AShooterPlayerController *ForPC)
 
FVectorBPOverridePlacementLocation (FVector *result, FVector PlacementLocation)
 
bool BPOverrideSnappedToTransform (APrimalStructure *childStructure, int ChildSnapFromIndex, FVector UnsnappedPlacementPos, FRotator UnsnappedPlacementRot, FVector SnappedPlacementPos, FRotator SnappedPlacementRot, int SnapToIndex, FVector *OutLocation, FRotator *OutRotation, int *bForceInvalidateSnap)
 
void BPPlacedStructureLocation (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped)
 
FPlacementData * BPPlacingWallAttachmentOnMe (FPlacementData *result, APrimalStructure *AttachedStructure, FPlacementData *OutPlacementData)
 
void BPPlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void BPPostLoadedFromSaveGame ()
 
void BPPostSetStructureCollisionChannels ()
 
bool BPPreventPlacementOnPawn (APlayerController *PC, APrimalCharacter *ForCharacter, FName ForBone)
 
bool BPPreventPlacingOnFloorStructure (FPlacementData *theOutPlacementData, APrimalStructure *FloorStructure)
 
bool BPPreventPlacingStructureOntoMe (APlayerController *PC, APrimalStructure *ForNewStructure, FHitResult *ForHitResult)
 
bool BPPreventReplacementBy (APrimalStructure *theStructure)
 
bool BPPreventReplacementOf (APrimalStructure *theStructure)
 
bool BPPreventSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure)
 
bool BPPreventUsingAsFloorForStructure (FPlacementData *theOutPlacementData, APrimalStructure *StructureToPlaceOnMe)
 
void BPProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox, int ExtraID1, int ExtraID2)
 
void BPRefreshedStructureColors ()
 
void BPSaddleDinoDied ()
 
void BPStructurePreGetMultiUseEntries (APlayerController *ForPC)
 
void BPTriggerStasisEvent ()
 
void BPUnstasis ()
 
bool BPUseCountStructureInRange ()
 
int BP_CanPlaceCriticalShipStructure (APrimalRaft *OnShip)
 
bool BP_ModifyClientSideMoveToLocation (FVector *MoveToLoc)
 
bool BP_ModifyMoveToOrderedActorsArray (TArray< UPrimitiveComponent * > *MoveToArray, APrimalCharacter *FromPlayer)
 
void BP_OnAttachedShipDeath ()
 
void BP_OnAttachedToValidShip ()
 
void BP_OnDemolished (APlayerController *ForPC)
 
void BP_OnFailedToAttachToValidShip ()
 
void BP_OnRepair (float RepairAmount)
 
void BP_OnStructurePlacedNotify (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped)
 
bool BP_PreventChoosingRotation (APrimalStructurePlacer *ForPlacer)
 
void BP_TickCriticalShipStructure (float DeltaTime)
 
void ClearCustomColors ()
 
void ClientUpdateLinkedStructures (TArray< unsigned int > *NewLinkedStructures)
 
void ClientUpdatedStructureColors ()
 
void DrawPlacementHUD (AHUD *HUD)
 
FNameGetAttachedTurretCameraSocketNameOverride (FName *result, APrimalStructure *ForStructure)
 
FVectorGetAttachedTurretYawLimitsOverride (FVector *result, APrimalStructure *ForStructure)
 
TSubclassOf< APrimalStructure > * GetBedFilterClass (TSubclassOf< APrimalStructure > *result)
 
FStringGetTutorialHintString (FString *result)
 
bool IsValidForSnappingFrom (APrimalStructure *OtherStructure)
 
bool IsValidSnapPointFrom (APrimalStructure *ParentStructure, int MySnapPointFromIndex)
 
bool IsValidSnapPointTo (APrimalStructure *ChildStructure, int MySnapPointToIndex)
 
void MultiAddStructuresPlacedOnFloor (APrimalStructure *structure)
 
void NetDoSpawnEffects ()
 
void NetSpawnCoreStructureDeathActor (float BuffTimeReductionMultiplier)
 
void NetUpdateOriginalOwnerNameAndID (int NewOriginalOwnerID, FString *NewOriginalOwnerName)
 
void NetUpdateTeamAndOwnerName (int NewTeam, FString *NewOwnerName)
 
void OnChildStructurePlacedNotify (APrimalStructure *ChildStructure)
 
void OnShipImpactedStructure (APrimalRaft *Ship, UPrimitiveComponent *OtherComp, FVector NormalImpulse, FHitResult *Hit)
 
void PlacedOnDino (APrimalDinoCharacter *OnChar)
 
void SetEnabledPrimarySnappedStructureParent (bool bEnabled)
 
bool StructurePlacementOverlapForceEncroachment (APrimalStructure *PlacingStructure, AActor *OnDinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, FVector *PlacementLocation, FVector *EncroachmentCheckLocation, FVector *EncroachmentCheckExtent)
 
void UpdateTribeGroupStructureRank (char NewRank)
 
FVector2DOverlayTooltipPaddingField ()
 
FVector2DOverlayTooltipScaleField ()
 
FNameStructureTagField ()
 
TSubclassOf< UPrimalItem > & ConsumesPrimalItemField ()
 
float & ScaleFactorField ()
 
int & StructureSnapTypeFlagsField ()
 
TArray< FPrimalStructureSnapPoint > & SnapPointsField ()
 
TArray< FStructureVariant > & VariantsField ()
 
int & CurrentVariantField ()
 
float & PlacementOffsetForVerticalGroundField ()
 
float & PlacementInitialTracePointOffsetForVerticalGroundField ()
 
TArray< TSubclassOf< APrimalStructure > > & StructuresAllowedToBeVerticalGroundField ()
 
float & TraceDistanceFromActorToWallVerticalGroundField ()
 
FVectorPlacementHitLocOffsetField ()
 
FVectorPlacementEncroachmentCheckOffsetField ()
 
FVectorPlacementEncroachmentBoxExtentField ()
 
FVectorPlacementTraceScaleField ()
 
FVectorSnapAlternatePlacementTraceScaleField ()
 
FRotatorPlacementRotOffsetField ()
 
FRotatorPlacementTraceRotOffsetField ()
 
FRotatorSnappingRotationOffsetField ()
 
float & RepairAmountRemainingField ()
 
float & RepairCheckIntervalField ()
 
float & PlacementFloorCheckZExtentUpField ()
 
float & RepairPercentPerIntervalField ()
 
float & DecayDestructionPeriodField ()
 
TArray< TSubclassOf< APrimalStructure > > & PreventPlacingOnFloorClassesField ()
 
TArray< TSubclassOf< APrimalStructure > > & AllowPlacingOnFloorClassesField ()
 
TSubobjectPtr< USceneComponent > & MyRootTransformField ()
 
int & TraceIgnoreStructuresWithTypeFlagsField ()
 
int & bTraceCheckOnlyUseStructuresWithTypeFlagsField ()
 
FieldArray< char, 6 > AllowStructureColorSetsField ()
 
FVectorWaterVolumeCheckPointOffsetField ()
 
float & WaterPlacementMinimumWaterHeightField ()
 
float & PlacementMaxZDeltaField ()
 
float & PlacementChooseRotationMaxRangeOverrideField ()
 
float & PlacementMaxRangeField ()
 
float & MaxSnapLocRangeField ()
 
float & SnapOverlapCheckRadiusField ()
 
float & MaximumFoundationSupport2DBuildDistanceField ()
 
float & PlacementFloorCheckZExtentField ()
 
float & LastHealthPercentageField ()
 
FRotatorTakeGroundNormalRotationOffsetField ()
 
float & DemolishGiveItemCraftingResourcePercentageField ()
 
TSubclassOf< APrimalStructure > & AllowReplacementByStructureClassTypeField ()
 
TSubclassOf< APrimalStructure > & PreventReplacementOfStructureClassTypeField ()
 
float & MaximumHeightAboveWorldGroundField ()
 
float & MaximumHeightUnderWorldMaxKillZField ()
 
FRotatorPreviewCameraRotationField ()
 
FVectorPreviewCameraPivotOffsetField ()
 
float & PreviewCameraDistanceScaleFactorField ()
 
float & PreviewCameraDefaultZoomMultiplierField ()
 
float & PreviewCameraMaxZoomMultiplierField ()
 
float & ReturnDamageAmountField ()
 
int & StructureRangeTypeFlagField ()
 
int & LimitMaxStructuresInRangeTypeFlagField ()
 
float & ReturnDamageImpulseField ()
 
TSubclassOf< UDamageType > & ReturnDamageTypeField ()
 
TArray< TSubclassOf< UDamageType > > & ReturnDamageExcludeIncomingTypesField ()
 
TArray< TSubclassOf< UDamageType > > & ReturnDamageOnlyForIncomingTypesField ()
 
int & OwningPlayerIDField ()
 
FStringOwningPlayerNameField ()
 
long double & LastInAllyRangeTimeField ()
 
long double & PickupAllowedBeforeNetworkTimeField ()
 
float & DecayDestructionPeriodMultiplierField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & SaddleDinoField ()
 
TArray< APrimalDinoCharacter * > LatchedDinosField ()
 
UMaterialInterface * PreviewMaterialField ()
 
FNamePreviewMaterialColorParamNameField ()
 
TArray< FVector > & PlacementTraceDirectionsField ()
 
TArray< APrimalStructure * > LinkedStructuresField ()
 
TArray< unsigned int > & LinkedStructuresIDField ()
 
TArray< APrimalStructure * > & StructuresPlacedOnFloorField ()
 
TArray< TSubclassOf< APrimalStructure > > & SnapToStructureTypesToExcludeField ()
 
TArray< TSubclassOf< APrimalStructure > > & SnapFromStructureTypesToExcludeField ()
 
TArray< FName > & SnapToStructureTagsToExcludeField ()
 
TArray< FName > & SnapFromStructureTagsToExcludeField ()
 
APrimalStructure *& PlacedOnFloorStructureField ()
 
APrimalStructurePrimarySnappedStructureChildField ()
 
APrimalStructurePrimarySnappedStructureParentField ()
 
FStringOwnerNameField ()
 
FieldArray< __int16, 6 > StructureColorsField ()
 
APawnAttachedToField ()
 
APrimalStructureExplosiveTransGPS * AttachedTransponderField ()
 
unsigned int & StructureIDField ()
 
unsigned int & AttachedToDinoID1Field ()
 
TArray< TSubclassOf< APrimalStructure > > & OnlyAllowStructureClassesToAttachField ()
 
TArray< TSubclassOf< APrimalStructure > > & OnlyAllowStructureClassesFromAttachField ()
 
unsigned int & TaggedIndexField ()
 
unsigned int & TaggedIndexTwoField ()
 
unsigned int & ProcessTreeTagField ()
 
long double & LastStructureStasisTimeField ()
 
long double & LastColorizationTimeField ()
 
UMaterialInterface * StructureIconMaterialField ()
 
FVectorAdvancedRotationPlacementOffsetField ()
 
TSubclassOf< APrimalEmitterSpawnable > & SpawnEmitterField ()
 
FVectorSpawnEmitterLocationOffsetField ()
 
FRotatorSpawnEmitterRotationOffsetField ()
 
TSubclassOf< UPrimalItem > & PickupGivesItemField ()
 
float & ExcludeInStructuresRadiusField ()
 
TArray< TSubclassOf< APrimalStructure > > & ExcludeInStructuresRadiusClassesField ()
 
float & LastFadeOpacityField ()
 
bool & bClientAddedToStructuresArrayField ()
 
long double & LastFailedPinTimeField ()
 
TWeakObjectPtr< UMeshComponent > & PrimaryMeshComponentField ()
 
UStructurePaintingComponentPaintingComponentField ()
 
TArray< FString > & PreventBuildStructureReasonStringOverridesField ()
 
FVectorFloatingHudLocTextOffsetField ()
 
float & LastBumpedDamageTimeField ()
 
int & ForceLimitStructuresInRangeField ()
 
int & PlacementMaterialForwardDirIndexField ()
 
float & ForcePreventPlacingInOfflineRaidStructuresRadiusField ()
 
FNameAttachToStaticMeshSocketNameBaseField ()
 
TSubclassOf< UPrimalHarvestingComponent > & StructureHarvestingComponentField ()
 
UPrimalHarvestingComponentMyStructureHarvestingComponentField ()
 
TSubclassOf< AActor > & ItemsUseAlternateActorClassAttachmentField ()
 
float & UnstasisAutoDestroyAfterTimeField ()
 
char & TribeGroupStructureRankField ()
 
char & TribeRankHUDYOffsetField ()
 
TArray< TSubclassOf< APrimalDinoCharacter > > & PreventSaddleDinoClassesField ()
 
TArray< TSubclassOf< APrimalDinoCharacter > > & AllowSaddleDinoClassesField ()
 
FNamePlaceOnWallUseStaticMeshTagField ()
 
TSubclassOf< APrimalStructure > & SnapStructureClassField ()
 
float & DemolishActivationTimeField ()
 
FVectorGroundEncroachmentCheckLocationOffsetField ()
 
int & StructureMinAllowedVersionField ()
 
int & SavedStructureMinAllowedVersionField ()
 
float & OverrideEnemyFoundationPreventionRadiusField ()
 
float & ExpandEnemyFoundationPreventionRadiusField ()
 
int & BedIDField ()
 
TArray< TSubclassOf< APrimalStructure > > & ForceAllowWallAttachmentClassesField ()
 
float & LimitMaxStructuresInRangeRadiusField ()
 
TArray< TSubclassOf< APrimalStructure > > & FastDecayLinkedStructureClassesField ()
 
float & PlacementMaxZAbovePlayerHeightField ()
 
TArray< USceneComponent * > OverrideTargetComponentsField ()
 
float & OverrideApproachRadiusField ()
 
AMissionTypeOwnerMissionField ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlippable ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlipped ()
 
BitFieldValue< bool, unsigned __int32 > bShowInPlaceableList ()
 
BitFieldValue< bool, unsigned __int32 > bIsRepairing ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowWallAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPRefreshedStructureColors ()
 
BitFieldValue< bool, unsigned __int32 > bIsBed ()
 
BitFieldValue< bool, unsigned __int32 > bClientAddPlacedOnFloorStructures ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnStasis ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPostLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementUsesWeaponClipAmmo ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDyingWhenDemolished ()
 
BitFieldValue< bool, unsigned __int32 > bAbsoluteTakeAnythingAsGround ()
 
BitFieldValue< bool, unsigned __int32 > bDisablePlacementOnDynamicsFoliageAndDoors ()
 
BitFieldValue< bool, unsigned __int32 > bSeatedDisableCollisionCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPIsAllowedToBuildEx ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPHandleStructureEnabled ()
 
BitFieldValue< bool, unsigned __int32 > bForcePlacingOnVerticalGround ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementShouldNotBeHorizontal ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresGroundedPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPlacingOnOtherTeamStructuresPvPOnly ()
 
BitFieldValue< bool, unsigned __int32 > bForceUseSkeletalMeshComponent ()
 
BitFieldValue< bool, unsigned __int32 > UseBPOverrideTargetLocation ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideFoundationSupportDistance ()
 
BitFieldValue< bool, unsigned __int32 > bForceDisableFootSound ()
 
BitFieldValue< bool, unsigned __int32 > bTraceThruEncroachmentPoints ()
 
BitFieldValue< bool, unsigned __int32 > bDidSpawnEffects ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoPlacementDistanceIncrease ()
 
BitFieldValue< bool, unsigned __int32 > bPendingRemoval ()
 
BitFieldValue< bool, unsigned __int32 > bDontOverrideCollisionProfile ()
 
BitFieldValue< bool, unsigned __int32 > bUseAdvancedRotationPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bIsPlacingPlayerStructure ()
 
BitFieldValue< bool, unsigned __int32 > bRootFoundationLimitBuildArea ()
 
BitFieldValue< bool, unsigned __int32 > bCenterOffscreenFloatingHUDWidgets ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAttachToPawn ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAttachToSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementTraceIgnorePawns ()
 
BitFieldValue< bool, unsigned __int32 > bRequireFreePrimarySnappedStructure ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyAllowPlacementInWater ()
 
BitFieldValue< bool, unsigned __int32 > bForcePlacingOnGround ()
 
BitFieldValue< bool, unsigned __int32 > bTakeAnythingAsGround ()
 
BitFieldValue< bool, unsigned __int32 > bIsFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bForceCheckNearbyEnemyFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bIsFloor ()
 
BitFieldValue< bool, unsigned __int32 > bForceFloorCollisionGroup ()
 
BitFieldValue< bool, unsigned __int32 > bIsWall ()
 
BitFieldValue< bool, unsigned __int32 > bDisallowPreventCropsBiomes ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeRepaired ()
 
BitFieldValue< bool, unsigned __int32 > bReturnDamageOnHitFromPawn ()
 
BitFieldValue< bool, unsigned __int32 > bPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAllowUseFromRidingDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsFenceFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bUseFenceFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyBlockSelfTraceChannel ()
 
BitFieldValue< bool, unsigned __int32 > bWasPlacementSnapped ()
 
BitFieldValue< bool, unsigned __int32 > bIsCoreStructure ()
 
BitFieldValue< bool, unsigned __int32 > bDeprecateStructure ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresToBeInsideZoneVolume ()
 
BitFieldValue< bool, unsigned __int32 > bAllowLoadBearing ()
 
BitFieldValue< bool, unsigned __int32 > bIsEnvironmentStructure ()
 
BitFieldValue< bool, unsigned __int32 > bDemolished ()
 
BitFieldValue< bool, unsigned __int32 > bSetStaticMobility ()
 
BitFieldValue< bool, unsigned __int32 > bIsPvE ()
 
BitFieldValue< bool, unsigned __int32 > bBeginPlayIgnoreApplyScale ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnVariantSwitch ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresPlacementOnStructureFloors ()
 
BitFieldValue< bool, unsigned __int32 > bDisablePlacementOnStructureFloors ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyStructureIfFloorDestroyed ()
 
BitFieldValue< bool, unsigned __int32 > bUsePlacementCollisionCheck ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresSnapping ()
 
BitFieldValue< bool, unsigned __int32 > bSnappingRequiresNearbyFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bAllowSnapRotation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAllowSnapRotationForStructure ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementChooseRotation ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresPlacingOnWall ()
 
BitFieldValue< bool, unsigned __int32 > bSnapRequiresPlacementOnGround ()
 
BitFieldValue< bool, unsigned __int32 > bAllowSnapOntoSameLocation ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyFoundationIfSnappedToFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bFoundationRequiresGroundTrace ()
 
BitFieldValue< bool, unsigned __int32 > bPlacingOnGroundRequiresNoStructure ()
 
BitFieldValue< bool, unsigned __int32 > bTakeGroundNormal ()
 
BitFieldValue< bool, unsigned __int32 > bTakeGroundNormalDirectly ()
 
BitFieldValue< bool, unsigned __int32 > bFinalPlacementDontAdjustForMaxRange ()
 
BitFieldValue< bool, unsigned __int32 > bAllowStructureColors ()
 
BitFieldValue< bool, unsigned __int32 > bDebug ()
 
BitFieldValue< bool, unsigned __int32 > bUseFadeInEffect ()
 
BitFieldValue< bool, unsigned __int32 > bUsingStructureColors ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDefaultVariant ()
 
BitFieldValue< bool, unsigned __int32 > bIsSPlusStructure ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPickingUpStructureAfterPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bDisablePickingUpStructureAfterPlacementOnTryMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bUsesHealth ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreSnappedToOtherFloorStructures ()
 
BitFieldValue< bool, unsigned __int32 > bEnforceStructureLinkExactRotation ()
 
BitFieldValue< bool, unsigned __int32 > bForceSnappedStructureToGround ()
 
BitFieldValue< bool, unsigned __int32 > bForceBlockIK ()
 
BitFieldValue< bool, unsigned __int32 > bStationaryStructure ()
 
BitFieldValue< bool, unsigned __int32 > bIgnorePawns ()
 
BitFieldValue< bool, unsigned __int32 > bCanDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPlacingOnOtherTeamStructures ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPlacementInWater ()
 
BitFieldValue< bool, unsigned __int32 > bAllowInRegularStructurePreventionZones ()
 
BitFieldValue< bool, unsigned __int32 > bDontSetStructureCollisionChannels ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventEnemyStructuresNearby ()
 
BitFieldValue< bool, unsigned __int32 > bAllowEnemyDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bDontActuallySnapJustPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreMaxStructuresInRange ()
 
BitFieldValue< bool, unsigned __int32 > bPaintingUseSkeletalMesh ()
 
BitFieldValue< bool, unsigned __int32 > bUsesPaintingComponent ()
 
BitFieldValue< bool, unsigned __int32 > bCanBuildUpon ()
 
BitFieldValue< bool, unsigned __int32 > bHasResetDecayTime ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowInPreventionVolumes ()
 
BitFieldValue< bool, unsigned __int32 > bForceCreateDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetInfoFromConsumedItemForPlacedStructure ()
 
BitFieldValue< bool, unsigned __int32 > bImmuneToAutoDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreMaxStructuresInSmallRadius ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTargetingByCorruptDinos ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPTreatAsFoundationForSnappedStructure ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnStructurePickup ()
 
BitFieldValue< bool, unsigned __int32 > bPerInstanceSnapPoints ()
 
BitFieldValue< bool, unsigned __int32 > bSnapToWaterSurface ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnStasisUnlessPrevented ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAttachToSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bForcePersonalStructureOwnership ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideAllowStructureAccess ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverideDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideAllowSnappingWith ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideAllowSnappingWithButAlsoCallSuper ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnLinkedStructureDestroyed ()
 
BitFieldValue< bool, unsigned __int32 > bUseTribeGroupStructureRank ()
 
BitFieldValue< bool, unsigned __int32 > bForceBlockStationaryTraces ()
 
BitFieldValue< bool, unsigned __int32 > bAttachToStaticMeshSocket ()
 
BitFieldValue< bool, unsigned __int32 > bAttachToStaticMeshSocketRotation ()
 
BitFieldValue< bool, unsigned __int32 > bForceGroundForFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideSnappedToTransform ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideSnappedFromTransform ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverridePlacementRotation ()
 
BitFieldValue< bool, unsigned __int32 > bDisableStructureOnElectricStorm ()
 
BitFieldValue< bool, unsigned __int32 > bNoCollision ()
 
BitFieldValue< bool, unsigned __int32 > bCreatedDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bIsPreviewStructure ()
 
BitFieldValue< bool, unsigned __int32 > bStructureUseAltCollisionChannel ()
 
BitFieldValue< bool, unsigned __int32 > bDemolishJustDestroy ()
 
BitFieldValue< bool, unsigned __int32 > bHighPriorityDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bDisableSnapStructure ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintDrawHUD ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintDrawPreviewHUD ()
 
BitFieldValue< bool, unsigned __int32 > bUsesWorldSpaceMaterial ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreStationaryObjectTrace ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowNearSupplyCrateSpawns ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostSetStructureCollisionChannels ()
 
BitFieldValue< bool, unsigned __int32 > bPickupGiveItemRequiresAccess ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAllowPickupGiveItem ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAttachedChildStructures ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPreviewIfWeaponPlaced ()
 
BitFieldValue< bool, unsigned __int32 > bStructuresInRangeTypeFlagUseAltCollisionChannel ()
 
BitFieldValue< bool, unsigned __int32 > bIsDrawingHUDPickupTimer ()
 
UObjectGetUObjectInterfaceDataListEntryInterface ()
 
FRotatorGetPlayerSpawnRotation (FRotator *result)
 
void SetBoundsScale (float NewScale)
 
void SetContainerActive (bool reset)
 
int GetHitPawnCollisionGroup ()
 
void PreInitializeComponents ()
 
void BeginPlay ()
 
void DestroyByMeshing ()
 
void ApplyPrimalItemSettingsToStructure (UMeshComponent *meshToColorize, UPrimalItem *AssociatedPrimalItem)
 
void SetLinkedIDs ()
 
void ApplyLinkedIDs (bool bRelinkParents)
 
void OnRep_AttachmentReplication ()
 
void SetDinoSaddleAttachment (APrimalDinoCharacter *myDino, FName BoneName, FVector RelLoc, FRotator RelRot, bool bMaintainWorldPosition)
 
void PostSpawnInitialize ()
 
void LoadedFromSaveGame ()
 
void SetStructureCollisionChannels ()
 
void ApplyScale (bool bOnlyInitPhysics)
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
bool UseDynamicMobility ()
 
void SetStaticMobility ()
 
bool IsLinkedToWaterOrPowerSource ()
 
void PrepareAsPlacementPreview ()
 
bool TickPlacingStructure (APrimalStructurePlacer *PlacerActor, float DeltaTime)
 
FStringGetDebugInfoString (FString *result)
 
bool ShouldInstance (UProperty *Property)
 
int IsAllowedToBuild (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, FRotator PlayerViewRotation, bool bFinalPlacement)
 
TSubclassOf< APrimalStructure > * GetBedFilterClass_Implementation (TSubclassOf< APrimalStructure > *result)
 
FSpawnPointInfoGetSpawnPointInfo (FSpawnPointInfo *result)
 
void PostInitializeComponents ()
 
bool AllowSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure)
 
void NetUpdateOriginalOwnerNameAndID_Implementation (int NewOriginalOwnerID, FString *NewOriginalOwnerName)
 
void LinkStructure (APrimalStructure *NewLinkedStructure)
 
void NonPlayerFinalStructurePlacement (int PlacementTargetingTeam, int PlacementOwningPlayerID, FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent)
 
bool FinalStructurePlacement (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bIsFlipped)
 
FVectorGetSnapPointLocation (FVector *result, int SnapPointIndex, bool bOverrideTransform, FVector OverrideLoc, FRotator OverrideRot)
 
bool GetSnapToLocation (FVector *AtLoc, FRotator *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle)
 
void GetSnapToParentStructures (FVector AtLocation, FRotator AtRotation, int InitialMySnapIndex, APrimalStructure *InitialParent, TArray< APrimalStructure * > *SnapToParentStructures, APlayerController *PC)
 
bool GetPlacingGroundLocation (AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, UPrimitiveComponent **OutComponent)
 
bool ClampBuildLocation (FVector FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC)
 
bool CheckNotEncroaching (FVector PlacementLocation, FRotator PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale)
 
APrimalStructureGetNearbyFoundation (FPlacementData *PlacementData, APlayerController *ForPC)
 
void NetSpawnCoreStructureDeathActor_Implementation ()
 
float TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void DestroyStructuresPlacedOnFloor ()
 
void RemoveLinkedStructure (APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void OnRep_CurrentVariant ()
 
void OnRep_StructureColors ()
 
void RefreshStructureColors (UMeshComponent *ForceRefreshComponent)
 
FLinearColorGetStructureColorForID (FLinearColor *result, int SetNum, int ID)
 
bool Internal_IsInSnapChain (APrimalStructure *theStructure)
 
void GetAllLinkedStructures (TArray< APrimalStructure * > *OutLinkedStructures)
 
void BPGetAllLinkedStructures (TArray< APrimalStructure * > *OutLinkedStructures)
 
long double GetForceDemolishTime ()
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void Demolish (APlayerController *ForPC, AActor *DamageCauser)
 
void DrawHUD (AShooterHUD *HUD)
 
bool DoAnyTribePermissionsRestrict (AShooterPlayerController *ForPC)
 
void DrawStructureTooltip (AShooterHUD *HUD, bool bForMultiUseSelector)
 
void ChangeActorTeam (int NewTeam)
 
void NetUpdateTeamAndOwnerName_Implementation (int NewTeam, FString *NewOwnerName)
 
FStringGetDescriptiveName (FString *result)
 
bool AllowSnapRotationForStructure (int ThisSnapPointIndex, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex)
 
void PlacedStructure (AShooterPlayerController *PC)
 
void UpdatedHealth (bool bDoReplication)
 
void SetupDynamicMeshMaterials (UMeshComponent *meshComp)
 
void StartRepair ()
 
void RepairCheckTimer ()
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
void Stasis ()
 
void Destroyed ()
 
void Unstasis ()
 
UPrimitiveComponentGetPrimaryHitComponent ()
 
void ForceReplicateLinkedStructures ()
 
void ClientUpdateLinkedStructures_Implementation (TArray< unsigned int > *NewLinkedStructures)
 
bool AllowColoringBy (APlayerController *ForPC, UObject *anItem)
 
void ServerRequestUseItemWithActor (APlayerController *ForPC, UObject *anItem, int AdditionalData)
 
void ApplyColorToRegions (__int16 CustomColorID, bool *ApplyToRegions)
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
void NetDoSpawnEffects_Implementation ()
 
void FadeInEffectTick ()
 
void ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool bCheckedBox)
 
float AddAggroOnBump (APrimalDinoCharacter *BumpedBy)
 
int GetNumStructuresInRange (FVector AtLocation, float WithinRange)
 
bool AllowPickupForItem (AShooterPlayerController *ForPC)
 
bool CanPickupStructureFromRecentPlacement ()
 
void DisableStructurePickup ()
 
void MultiSetPickupAllowedBeforeNetworkTime_Implementation (long double NewTime)
 
bool AllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC)
 
bool SetVariant (int VariantIndex, bool bForceSet)
 
void RefreshVariantSettings (int NewVariantIndex)
 
void MultiRefreshVariantSettings_Implementation (int NewVariantIndex)
 
FStructureVariantGetDefaultVariant (FStructureVariant *result)
 
bool AllowStructureAccess (APlayerController *ForPC)
 
bool CanBePainted ()
 
UPaintingTexture * GetPaintingTexture ()
 
APrimalStructureDoorGetLinkedDoor ()
 
FStringGetEntryString (FString *result)
 
UTexture2DGetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled)
 
UMaterialInterface * GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled)
 
bool CanBeBaseForCharacter (APawn *Pawn)
 
UObjectGetObjectW ()
 
FStringGetEntryDescription (FString *result)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
void ClearCustomColors_Implementation ()
 
bool PreventPlacingOnFloorClass (TSubclassOf< APrimalStructure > FloorClass)
 
void UpdateTribeGroupStructureRank_Implementation (char NewRank)
 
bool AllowPlacingOnSaddleParentClass (APrimalDinoCharacter *theDino, bool bForcePrevent)
 
float GetStructureDemolishTime ()
 
bool IsOnlyLinkedToFastDecayStructures ()
 
bool IsOnlyLinkedToFastDecayStructuresInternal (TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures)
 
bool CanAutoDemolish ()
 
bool IsValidSnapPointFrom_Implementation (APrimalStructure *ChildStructure, int MySnapPointToIndex)
 
FNameGetSnapPointName (FName *result, int SnapPointIndex)
 
ADayCycleManager * GetDayCycleManager ()
 
void DelayedDisableSnapParent ()
 
void SetEnabledPrimarySnappedStructureParent_Implementation (bool bEnabled)
 
void SetEnabled (bool bEnabled)
 
bool AllowCreateDynamicMaterials ()
 
void CreateDynamicMaterials (UMeshComponent *ForceCreateForComponent)
 
FLinearColorGetStructureColor (FLinearColor *result, int ColorRegionIndex)
 
void FinalLoadedFromSaveGame ()
 
void UpdateStencilValues ()
 
int GetStructureColorValue (int ColorRegionIndex)
 
void SetStructureColorValue (int ColorRegionIndex, int SetVal)
 
void StructureHarvestingDepleted (UPrimalHarvestingComponent *fromComponent)
 
void SetHarvestingActive (bool bActive, bool bOverrideBaseHealth, float BaseHarvestHealthMult, bool bAssignToTribe, int AssignedToTribeID)
 
FVectorGetTargetPathfindingLocation (FVector *result, AActor *Attacker)
 
FVectorGetTargetingLocation (FVector *result, AActor *Attacker)
 
bool GetClosestTargetOverride (FVector *attackPos, FVector *targetPos)
 
bool IsDeprecated ()
 
bool IsActiveEventStructure ()
 
void DeferredDeprecationCheck ()
 
void BlueprintDrawHUD (AShooterHUD *HUD, float CenterX, float CenterY)
 
void BlueprintDrawPreviewHUD (AShooterHUD *HUD, float CenterX, float CenterY)
 
bool BPAllowPickupGiveItem (APlayerController *ForPC)
 
bool BPAllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC)
 
bool BPAllowSnapRotationForStructure (int ThisSnapPointIndex, FName ThisSnapPointName, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex, FName OtherStructureSnapPointName)
 
bool BPAllowSwitchToVariant (int VariantIndex)
 
void BPApplyCustomDurabilityOnPickup (UPrimalItem *pickedup)
 
void BPBeginPreview ()
 
void BPDefaultProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox)
 
bool BPForceConsideredEnemyFoundation (APlayerController *PC, APrimalStructure *ForNewStructure, FVector *TestAtLocation)
 
void BPGetInfoFromConsumedItemForPlacedStructure (UPrimalItem *ItemToConsumed)
 
bool BPHandleBedFastTravel (AShooterPlayerController *ForPC, APrimalStructure *ToBed)
 
void BPHandleStructureEnabled (bool bEnabled)
 
bool BPImpactEffect (FHitResult *HitRes, FVector *ShootDirection)
 
int BPIsAllowedToBuild (FPlacementData *OutPlacementData, int CurrentAllowedReason)
 
int BPIsAllowedToBuildEx (FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement, bool bChoosingRotation)
 
void BPOnDemolish (APlayerController *ForPC, AActor *DamageCauser)
 
void BPOnStructurePickup (APlayerController *PlayerController, TSubclassOf< UPrimalItem > ItemType, UPrimalItem *NewlyPickedUpItem, bool bIsQuickPickup)
 
void BPOnVariantSwitch (int NewVariantIndex)
 
bool BPOverrideAllowStructureAccess (AShooterPlayerController *ForPC, bool bIsAccessAllowed)
 
FStringBPOverrideCantBuildReasonString (FString *result, int CantBuildReason)
 
bool BPOverrideDemolish (AShooterPlayerController *ForPC)
 
FRotatorBPOverridePlacementRotation (FRotator *result, FVector ViewPos, FRotator ViewRot)
 
bool BPOverrideSnappedFromTransform (APrimalStructure *parentStructure, int ParentSnapFromIndex, FName ParentSnapFromName, FVector UnsnappedPlacementPos, FRotator UnsnappedPlacementRot, FVector SnappedPlacementPos, FRotator SnappedPlacementRot, int SnapToIndex, FName SnapToName, FVector *OutLocation, FRotator *OutRotation, int *bForceInvalidateSnap)
 
bool BPOverrideSnappedToTransform (APrimalStructure *childStructure, int ChildSnapFromIndex, FName ChildSnapFromName, FVector UnsnappedPlacementPos, FRotator UnsnappedPlacementRot, FVector SnappedPlacementPos, FRotator SnappedPlacementRot, int SnapToIndex, FName SnapToName, FVector *OutLocation, FRotator *OutRotation, int *bForceInvalidateSnap)
 
FVectorBPOverrideTargetLocation (FVector *result, FVector *attackPos)
 
void BPPlacedStructure (APlayerController *ForPC)
 
void BPPlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void BPPostLoadedFromSaveGame ()
 
void BPPostSetStructureCollisionChannels ()
 
bool BPPreventPlacementOnPawn (APlayerController *PC, APrimalCharacter *ForCharacter, FName ForBone)
 
bool BPPreventPlacingOnFloorStructure (FPlacementData *theOutPlacementData, APrimalStructure *FloorStructure)
 
bool BPPreventPlacingStructureOntoMe (APlayerController *PC, APrimalStructure *ForNewStructure, FHitResult *ForHitResult)
 
bool BPPreventSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure)
 
bool BPPreventUsingAsFloorForStructure (FPlacementData *theOutPlacementData, APrimalStructure *StructureToPlaceOnMe)
 
void BPRefreshedStructureColors ()
 
void BPStructurePreGetMultiUseEntries (APlayerController *ForPC)
 
bool BPTreatAsFoundationForSnappedStructure (APrimalStructure *OtherStructure, FPlacementData *WithPlacementData)
 
void BPTriggerStasisEvent ()
 
void BPUnstasis ()
 
bool BPUseCountStructureInRange ()
 
void ClearCustomColors ()
 
void ClientUpdateLinkedStructures (TArray< unsigned int > *NewLinkedStructures)
 
TSubclassOf< APrimalStructure > * GetBedFilterClass (TSubclassOf< APrimalStructure > *result)
 
bool IsValidForSnappingFrom (APrimalStructure *OtherStructure)
 
bool IsValidSnapPointFrom (APrimalStructure *ParentStructure, int MySnapPointFromIndex)
 
bool IsValidSnapPointTo (APrimalStructure *ChildStructure, int MySnapPointToIndex)
 
void MultiAddStructuresPlacedOnFloor (APrimalStructure *structure)
 
void MultiRefreshVariantSettings (int NewVariantIndex)
 
void MultiSetPickupAllowedBeforeNetworkTime (long double NewTime)
 
void NetDoSpawnEffects ()
 
void NetSpawnCoreStructureDeathActor ()
 
void NetUpdateOriginalOwnerNameAndID (int NewOriginalOwnerID, FString *NewOriginalOwnerName)
 
void NetUpdateTeamAndOwnerName (int NewTeam, FString *NewOwnerName)
 
void SetEnabledPrimarySnappedStructureParent (bool bEnabled)
 
void UpdateTribeGroupStructureRank (char NewRank)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry > *MultiUseEntries)
 
- Public Member Functions inherited from APrimalTargetableActor
float & LowHealthPercentageField ()
 
TSubclassOf< AActor > & DestructionActorTemplateField ()
 
float & LifeSpanAfterDeathField ()
 
USoundCue * DeathSoundField ()
 
float & PassiveDamageHealthReplicationPercentIntervalField ()
 
float & PassiveDamageHealthReplicationPercentIntervalMaxField ()
 
float & DamageNotifyTeamAggroMultiplierField ()
 
float & DamageNotifyTeamAggroRangeField ()
 
float & DamageNotifyTeamAggroRangeFalloffField ()
 
FVectorNewDestructibleMeshLocationOffsetField ()
 
FVectorNewDestructibleMeshScaleOverrideField ()
 
FRotatorNewDestructibleMeshRotationOffsetField ()
 
FStringDescriptiveNameField ()
 
TSubclassOf< ADestroyedMeshActor > & DestroyedMeshActorClassField ()
 
bool & bPreventDestructionMeshField ()
 
bool & bUseSimpleFadingDestructionMeshField ()
 
float & ReplicatedHealthField ()
 
float & HealthField ()
 
float & MaxHealthField ()
 
float & NewDestructibleMeshDeathImpulseScaleField ()
 
float & NewMinDestructibleDeathImpulseField ()
 
float & DestructibleImpulseReplacementForZeroDeathImpulseField ()
 
float & DestructibleMeshImpulseZOffsetField ()
 
float & LastReplicatedHealthValueField ()
 
TSubclassOf< UPrimalStructureSettings > & StructureSettingsClassField ()
 
TSubclassOf< UPrimalStructureSettings > & ShipStructureSettingsClassOverrideField ()
 
UPrimalStructureSettingsMyStructureSettingsCDOField ()
 
float & LastHealthBeforeTakeDamageField ()
 
long double & NextAllowRepairTimeField ()
 
float & BaseTargetingDesirabilityField ()
 
float & LastPreBlueprintAdjustmentActualDamageField ()
 
float & LastReplicatedHealthField ()
 
long double & LastTookDamageTimeField ()
 
BitFieldValue< bool, unsigned __int32 > bDestructionActorTemplateServerOnly ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyedMeshUseSkeletalMeshComponent ()
 
BitFieldValue< bool, unsigned __int32 > bPreventZeroDamageInstigatorSelfDamage ()
 
BitFieldValue< bool, unsigned __int32 > bWasDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bIsDead ()
 
BitFieldValue< bool, unsigned __int32 > bDamageNotifyTeamAggroAI ()
 
BitFieldValue< bool, unsigned __int32 > bSetWithinPreventionVolume ()
 
BitFieldValue< bool, unsigned __int32 > bWithinPreventionVolume ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDamageByFriendlyDinos ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32 > bForceZeroDamageProcessing ()
 
BitFieldValue< bool, unsigned __int32 > bForceFloatingDamageNumbers ()
 
BitFieldValue< bool, unsigned __int32 > bDoAllowRadialDamageWithoutVisiblityTrace ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDestructionEffects ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDamageRepairCooldown ()
 
BitFieldValue< bool, unsigned __int32 > bUseHarvestingComponent ()
 
BitFieldValue< bool, unsigned __int32 > bPreventHUD ()
 
BitFieldValue< bool, unsigned __int32 > bDrawHealthBar ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideHealthBarHealthPercent ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideGetOwningDino ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideGetLocation ()
 
BitFieldValue< bool, unsigned __int32 > bDestructibleMeshImpulseUseBoundsCenter ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintDrawHUD ()
 
UObjectGetUObjectInterfaceTargetableInterface ()
 
void AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool AllowRadialDamageWithoutVisiblityTrace (FHitResult *Hit)
 
void BeginPlay ()
 
void Destroyed ()
 
bool Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void DrawHUD (AShooterHUD *HUD)
 
void FellOutOfWorld (UDamageType *dmgType)
 
FStringGetDescriptiveName (FString *result)
 
float GetHealth ()
 
float GetHealthPercentage ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
float GetMaxHealth ()
 
float GetStructureRepairCooldownTime ()
 
float GetTargetingDesirability (ITargetableInterface *Attacker)
 
bool IsAlive ()
 
bool IsDead ()
 
bool IsInvincible ()
 
bool IsOfTribe (int ID)
 
bool IsTargetableDead ()
 
bool NetExecCommand (FName CommandName, FNetExecParams *ExecParams)
 
void NetUpdatedHealth_Implementation (int NewHealth)
 
void OnRep_ReplicatedHealth ()
 
void PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayDyingGeneric_Implementation (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath)
 
void PlayHitEffectPoint_Implementation (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PostInitializeComponents ()
 
float SetHealth (float newHealth)
 
void SetMaxHealth (float newMaxHealth)
 
void Suicide ()
 
float TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void UpdatedHealth (bool bDoReplication)
 
long double BPGetLastDamagedTime ()
 
APrimalDinoCharacterBPGetOwningDino ()
 
void BPHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, UPrimitiveComponent *HitComponent, FVector DamageLoc, FRotator HitNormal)
 
FVectorBPOverrideGetLocation (FVector *result)
 
float BPOverrideHealthBarHealthPercent ()
 
bool BPShouldShowHealthBar ()
 
void BPSpawnedDestroyedMeshActor (AActor *DestroyedMeshActor)
 
bool BPSupressImpactEffects (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, UPrimitiveComponent *HitComponent)
 
void BlueprintDrawHUD (AShooterHUD *HUD, float CenterX, float CenterY)
 
void PlayDyingRadial (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayHitEffectGeneric (float DamageTaken, FDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffectRadial (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void GetDestructionEffectTransform (FVector *OutEffectLoc, FRotator *OutEffectRot)
 
FStringGetShortName (FString *result)
 
float GetLowHealthPercentage ()
 
float & LowHealthPercentageField ()
 
TSubclassOf< AActor > & DestructionActorTemplateField ()
 
float & LifeSpanAfterDeathField ()
 
USoundCue * DeathSoundField ()
 
float & PassiveDamageHealthReplicationPercentIntervalField ()
 
float & DamageNotifyTeamAggroMultiplierField ()
 
float & DamageNotifyTeamAggroRangeField ()
 
float & DamageNotifyTeamAggroRangeFalloffField ()
 
FVectorDestructibleMeshLocationOffsetField ()
 
FVectorDestructibleMeshScaleOverrideField ()
 
FRotatorDestructibleMeshRotationOffsetField ()
 
FStringDescriptiveNameField ()
 
TSubclassOf< ADestroyedMeshActor > & DestroyedMeshActorClassField ()
 
float & ReplicatedHealthField ()
 
float & HealthField ()
 
float & MaxHealthField ()
 
float & DestructibleMeshDeathImpulseScaleField ()
 
TArray< FBoneDamageAdjuster > & BoneDamageAdjustersField ()
 
float & LastReplicatedHealthValueField ()
 
UPrimalHarvestingComponentMyHarvestingComponentField ()
 
TEnumAsByte< enum EShooterPhysMaterialType::Type > & TargetableDamageFXDefaultPhysMaterialField ()
 
TSubclassOf< UPrimalStructureSettings > & StructureSettingsClassField ()
 
UPrimalStructureSettingsMyStructureSettingsCDOField ()
 
float & LastHealthBeforeTakeDamageField ()
 
long double & NextAllowRepairTimeField ()
 
float & LastPreBlueprintAdjustmentActualDamageField ()
 
float & LastReplicatedHealthField ()
 
BitFieldValue< bool, unsigned __int32 > bDestructionActorTemplateServerOnly ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyedMeshUseSkeletalMeshComponent ()
 
BitFieldValue< bool, unsigned __int32 > bPreventZeroDamageInstigatorSelfDamage ()
 
BitFieldValue< bool, unsigned __int32 > bIsDead ()
 
BitFieldValue< bool, unsigned __int32 > bDamageNotifyTeamAggroAI ()
 
BitFieldValue< bool, unsigned __int32 > bSetWithinPreventionVolume ()
 
BitFieldValue< bool, unsigned __int32 > bWithinPreventionVolume ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDamageByFriendlyDinos ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32 > bForceZeroDamageProcessing ()
 
BitFieldValue< bool, unsigned __int32 > bForceFloatingDamageNumbers ()
 
BitFieldValue< bool, unsigned __int32 > bDoAllowRadialDamageWithoutVisiblityTrace ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDestructionEffects ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDamageRepairCooldown ()
 
BitFieldValue< bool, unsigned __int32 > bUseHarvestingComponent ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDied ()
 
BitFieldValue< bool, unsigned __int32 > BPOverrideDestroyedMeshTextures ()
 
UObjectGetUObjectInterfaceTargetableInterface ()
 
void PostInitializeComponents ()
 
void Destroyed ()
 
void BeginPlay ()
 
void FellOutOfWorld (UDamageType *dmgType)
 
bool IsDead ()
 
void AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void PlayDyingGeneric_Implementation (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void GetDestructionEffectTransform (FVector *OutEffectLoc, FRotator *OutEffectRot)
 
void PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayHitEffectPoint_Implementation (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath)
 
void DrawHUD (AShooterHUD *HUD)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
float GetMaxHealth ()
 
float GetLowHealthPercentage ()
 
bool IsAlive ()
 
FStringGetDescriptiveName (FString *result)
 
FStringGetShortName (FString *result)
 
float GetHealth ()
 
float GetHealthPercentage ()
 
float SetHealth (float newHealth)
 
void SetMaxHealth (float newMaxHealth)
 
bool IsOfTribe (int ID)
 
void NetUpdatedHealth_Implementation (int NewHealth)
 
bool IsTargetableDead ()
 
EShooterPhysMaterialType::Type GetTargetableDamageFXDefaultPhysMaterial ()
 
void Suicide ()
 
bool NetExecCommand (FName CommandName, FNetExecParams *ExecParams)
 
void UpdatedHealth (bool bDoReplication)
 
void OnRep_ReplicatedHealth ()
 
bool AllowRadialDamageWithoutVisiblityTrace ()
 
bool IsInvincible ()
 
void HarvestingDepleted (UPrimalHarvestingComponent *fromComponent)
 
void BPDied (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void BPHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, UPrimitiveComponent *HitComponent, FVector DamageLoc, FRotator HitNormal)
 
bool BPSupressImpactEffects (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, UPrimitiveComponent *HitComponent)
 
void OverrideDestroyedMeshTextures (UMeshComponent *meshComp)
 
void PlayHitEffectGeneric (float DamageTaken, FDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
- Public Member Functions inherited from AActor
float & CustomTimeDilationField ()
 
float & ClientReplicationSendNowThresholdField ()
 
TEnumAsByte< enum ENetRole > & RemoteRoleField ()
 
AActorOwnerField ()
 
long double & LastReplicatedMovementField ()
 
int & LastFrameForceNetUpdateField ()
 
TEnumAsByte< enum ENetRole > & RoleField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & ReplicatedComponentsField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
int & DefaultStasisedOctreeFlagsField ()
 
int & DefaultUnstasisedOctreeFlagsField ()
 
UPrimitiveComponentStasisCheckComponentField ()
 
TArray< AActor * > NetworkSpatializationChildrenField ()
 
TArray< AActor * > NetworkSpatializationChildrenDormantField ()
 
AActorNetworkSpatializationParentField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
float & NetworkRangeMultiplierField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
float & ReplicationIntervalMultiplierField ()
 
int & ForceImmediateReplicationFrameField ()
 
char & StasisSetIndexField ()
 
char & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & StasisUnRegisteredComponentsField ()
 
float & NetCullDistanceSquaredField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetTagField ()
 
long double & NetUpdateTimeField ()
 
float & NetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastNetUpdateTimeField ()
 
FNameNetDriverNameField ()
 
unsigned int & UniqueActorIdField ()
 
int & TargetingTeamField ()
 
float & OverrideStasisComponentRadiusField ()
 
APawnInstigatorField ()
 
long double & CreationTimeField ()
 
long double & OriginalCreationTimeField ()
 
int & CustomActorFlagsField ()
 
TArray< AActor * > ChildrenField ()
 
unsigned int & AnimUpdateRateShiftTagField ()
 
unsigned int & AnimUpdateRateFrameCountField ()
 
USceneComponentRootComponentField ()
 
TArray< AMatineeActor * > ControllingMatineeActorsField ()
 
float & InitialLifeSpanField ()
 
TArray< FName > & LayersField ()
 
TWeakObjectPtr< AActor > & ParentComponentActorField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TArray< FName > & TagsField ()
 
unsigned __int64 & HiddenEditorViewsField ()
 
FVectorDefaultActorLocationField ()
 
float & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
TArray< UActorComponent * > OwnedComponentsField ()
 
TArray< UActorComponent * > SerializedComponentsField ()
 
__int64 & LastActorUnstasisedCycleField ()
 
int & LastFrameCalculcatedNetworkRangeMultiplierField ()
 
int & NetworkDormantChildrenOpIdxField ()
 
bool & bShouldSendPartialBunchesOverThresholdAsReliableField ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bHasExecutedActorConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bEverSetTimer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32 > bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPreventShovel ()
 
BitFieldValue< bool, unsigned __int32 > bCollisionImpactPreventShipDamage ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDestroyedEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bPendingNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotCook ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bHasReplicatedProperties ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bPendingKillPending ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bNetConnectionDidInitialSort ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bDoOverrideHiddenShadow ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideHiddenShadowValue ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateVelocityHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPostLoadedFromSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLayerGroupedVisibility ()
 
BitFieldValue< bool, unsigned __int32 > bSkeletalComponentsForceParallelAnims ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPClientIsAboutToSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseInitializedSeamlessGridInfo ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateUniqueActorId ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bWantsBeginPlayAfterSingleplayerGridTravel ()
 
bool AllowSeamlessTravel ()
 
FStringGetDescriptiveName (FString *result)
 
FVectorGetTargetingLocation (FVector *result)
 
bool IsMarkedForSeamlessTravel ()
 
void UnmarkAbortedForSeamlessTravel ()
 
bool IsLevelBoundsRelevant ()
 
bool HasAuthority ()
 
bool IsPendingKillPending ()
 
void MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide)
 
bool ActorHasTag (FName Tag)
 
void AddActorLocalOffset (FVector DeltaLocation, bool bSweep)
 
void AddActorLocalRotation (FRotator DeltaRotation, bool bSweep)
 
void AddActorLocalTransform (FTransform *NewTransform, bool bSweep)
 
void AddActorWorldOffset (FVector DeltaLocation, bool bSweep)
 
void AddActorWorldRotation (FRotator DeltaRotation, bool bSweep)
 
void AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void AddOwnedComponent (UActorComponent *Component)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool AllowSaving ()
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
void ApplyWorldOffset (FVector *InOffset, bool bWorldShift)
 
void AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
bool BPIsA (TSubclassOf< AActor > anActorClass)
 
bool BPIsMarkedForSeamlessTravel ()
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void BecomeViewTarget (APlayerController *PC)
 
void BeginDestroy ()
 
void BeginPlay ()
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
void ChangeActorTeam (int NewTeam)
 
bool CheckActorComponents ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckStillInWorld ()
 
void ClearCrossLevelReferences ()
 
void ClearNetworkSpatializationParent ()
 
void ClientIsAboutToSeamlessTravel ()
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void CopyRemoteRoleFrom (AActor *CopyFromActor)
 
void CreateChildActors ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, FString *InName)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
void DestroyChildActors ()
 
void DestroyConstructedComponents ()
 
void DestroyInput (APlayerController *PlayerController)
 
void DestroyMeNextFrame ()
 
void Destroyed ()
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
void DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition)
 
void DisableComponentsSimulatePhysics ()
 
void DisableInput (APlayerController *PlayerController)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit)
 
void DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform)
 
void EnableInput (APlayerController *PlayerController)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
void EndViewTarget (APlayerController *PC)
 
void ExchangeNetRoles (bool bRemoteOwned)
 
void FellOutOfWorld (UDamageType *dmgType)
 
void FinalSeamlessTravelled ()
 
void FinishAndRegisterComponent (UActorComponent *Component)
 
void FinishSpawning (FTransform *Transform, bool bIsDefaultTransform)
 
void FlushNetDormancy ()
 
bool ForceAllowsInventoryUse (UObject *InventoryItemObject)
 
void ForceNetRelevant ()
 
void ForceReplicateNowWithChannel ()
 
void GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent)
 
bool GetActorEnableCollision ()
 
FVectorGetActorForwardVector (FVector *result)
 
FVectorGetActorRelativeScale3D (FVector *result)
 
FVectorGetActorRightVector (FVector *result)
 
FVectorGetActorScale3D (FVector *result)
 
float GetActorTimeDilation ()
 
FVectorGetActorUpVector (FVector *result)
 
FStringGetAimedTutorialHintString_Implementation (FString *result)
 
void GetAllSceneComponents (TArray< USceneComponent * > *OutComponents)
 
AActorGetAttachParentActor ()
 
FNameGetAttachParentSocketName (FName *result)
 
void GetAttachedActors (TArray< AActor * > *OutActors)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
void GetComponents (TArray< UActorComponent * > *OutComponents)
 
FBoxGetComponentsBoundingBox (FBox *result, bool bNonColliding)
 
FBoxGetComponentsBoundingBoxForLevelBounds (FBox *result)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding)
 
TArray< UActorComponent * > * GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent * > * GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag)
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
float GetDistanceTo (AActor *OtherActor)
 
float GetDotProductTo (AActor *OtherActor)
 
FStringGetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2)
 
float GetHorizontalDistanceTo (AActor *OtherActor)
 
float GetHorizontalDotProductTo (AActor *OtherActor)
 
FStringGetHumanReadableName (FString *result)
 
float GetInputAxisKeyValue (FKey InputAxisKey)
 
float GetInputAxisValue (FName InputAxisName)
 
FVectorGetInputVectorAxisValue (FVector *result, FKey InputAxisKey)
 
APawnGetInstigator ()
 
AControllerGetInstigatorController ()
 
FVectorGetTargetPathfindingLocation (FVector *result)
 
FVectorGetInterpolatedVelocity (FVector *result)
 
bool GetIsMapActor ()
 
long double GetLastRenderTime (bool ignoreShadow)
 
float GetLifeSpan ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
float GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents)
 
APlayerControllerGetOwnerController ()
 
ENetRole GetRemoteRole ()
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList)
 
FTransformGetTransform (FTransform *result)
 
FVectorGetVelocity (FVector *result, bool bIsForRagdoll)
 
float GetVerticalDistanceTo (AActor *OtherActor)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UWorldGetWorld ()
 
AWorldSettingsGetWorldSettings ()
 
bool HasNetOwner ()
 
void InitializeComponents ()
 
float InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void InvalidateLightingCacheDetailed (bool bTranslationOnly)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
bool IsAttachedTo (AActor *Other)
 
bool IsBasedOnActor (AActor *Other)
 
bool IsInGameplayWorld ()
 
bool IsInOrOwnedBy (UObject *SomeOuter)
 
bool IsInPersistentLevel (bool bIncludeLevelStreamingPersistent)
 
bool IsMatineeControlled ()
 
bool IsNameStableForNetworking ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
bool IsNetStartupActor ()
 
bool IsOwnedOrControlledBy (AActor *TestOwner)
 
bool IsReadyForFinishDestroy ()
 
bool IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsRootComponentMovable ()
 
bool IsRootComponentStatic ()
 
bool IsRootComponentStationary ()
 
void K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void K2_DestroyComponent (UActorComponent *Component)
 
FRotatorK2_GetActorRotation (FRotator *result)
 
USceneComponentK2_GetRootComponent ()
 
UWorldK2_GetWorld ()
 
bool K2_SetActorLocation (FVector NewLocation, bool bSweep)
 
bool K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport)
 
void OutsideWorldBounds ()
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation)
 
void MarkComponentsAsPendingKill ()
 
void MarkComponentsRenderStateDirty ()
 
void MatineeUpdated ()
 
bool Modify (bool bAlwaysMarkDirty)
 
void Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetDetachRootComponentFromAny_Implementation ()
 
void Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void OnRep_AttachmentReplication ()
 
void OnRep_ReplicatedMovement ()
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *NewSubobject)
 
void PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void PostActorConstruction ()
 
void PostInitProperties ()
 
void PostInitializeComponents ()
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void PostNetInit ()
 
void PostNetReceive ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
void PreInitializeComponents ()
 
void PreNetReceive ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
void RegisterAllComponents ()
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void ReregisterAllComponents ()
 
void RerunConstructionScripts ()
 
void ResetOwnedComponents ()
 
void ResetPropertiesForConstruction ()
 
void ResetSpatialComponent ()
 
void RouteEndPlay (EEndPlayReason::Type EndPlayReason)
 
void SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState)
 
void SetActorHiddenInGame (bool bNewHidden)
 
bool SetActorLocation (FVector *NewLocation, bool bSweep)
 
bool SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep)
 
void SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep)
 
void SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep)
 
void SetActorRelativeScale3D (FVector NewRelativeScale)
 
void SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep)
 
bool SetActorRotation (FQuat *NewRotation)
 
bool SetActorRotation (FRotator NewRotation)
 
void SetActorScale3D (FVector *NewScale3D)
 
void SetActorTickEnabled (bool bEnabled)
 
bool SetActorTransform (FTransform *NewTransform, bool bSweep)
 
void SetAutonomousProxy (bool bInAutonomousProxy)
 
void SetLifeSpan (float InLifespan)
 
void SetNetUpdateTime (long double NewUpdateTime)
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void SetOwner (AActor *NewOwner)
 
void SetReplicates (bool bInReplicates)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void SetTickFunctionEnabled (bool bEnableTick)
 
void SetTickableWhenPaused (bool bTickableWhenPaused)
 
bool SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation)
 
void SnapRootComponentTo (AActor *InParentActor, FName InSocketName)
 
void Stasis ()
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
float TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
void Tick (float DeltaSeconds)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void UninitializeComponents (EEndPlayReason::Type EndPlayReason)
 
void UnregisterAllComponents (bool bDetachFromOtherParent)
 
void Unstasis ()
 
void UpdateOverlaps (bool bDoNotifies)
 
void GatherCurrentMovement ()
 
AActorGetOwner ()
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant)
 
void ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
bool AllowGrappling ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void BPChangedActorTeam ()
 
void BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex)
 
void BPClientIsAboutToSeamlessTravel ()
 
bool BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating)
 
bool BPForceAllowsInventoryUse (UObject *InventoryItemObject)
 
void BPInventoryItemDropped (UObject *InventoryItemObject)
 
void BPInventoryItemUsed (UObject *InventoryItemObject)
 
FStringBPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC)
 
float BPOverrideServerMultiUseAcceptRange ()
 
void BPPostInitializeComponents ()
 
void BPPostLoadedFromSeamlessTravel ()
 
void BPPreInitializeComponents ()
 
bool BPTryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientPrepareForSeamlessTravel ()
 
void ClientSeamlessTravelled ()
 
void DrawActorFloatingHUD (AHUD *ForHUD)
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
FStringGetAimedTutorialHintString (FString *result)
 
FStringGetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2)
 
void InitializedSeamlessGridInfo ()
 
bool IsValidLockOnTarget (APawn *AttackerPawn)
 
void K2_OnBecomeViewTarget (APlayerController *PC)
 
void K2_OnEndViewTarget (APlayerController *PC)
 
void ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index)
 
void Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetSpawnedActor (AActor *SpawnedActor)
 
float OffsetHUDFromBottomScreenY (AHUD *ForHUD)
 
float OffsetHUDFromCenterScreenY (AHUD *ForHUD)
 
void PrepareClientMapActorForSeamlessTravel ()
 
void PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void ReceiveActorBeginCursorOver ()
 
void ReceiveActorBeginOverlap (AActor *OtherActor)
 
void ReceiveActorEndCursorOver ()
 
void ReceiveActorEndOverlap (AActor *OtherActor)
 
void ReceiveActorOnClicked ()
 
void ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnReleased ()
 
void ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveBeginPlay ()
 
void ReceiveDestroyed ()
 
void ReceiveEndPlay (EEndPlayReason::Type EndPlayReason)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit)
 
void ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded)
 
void ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveTick (float DeltaSeconds)
 
void RecieveMatineeUpdated ()
 
void ServerPrepareForSeamlessTravel ()
 
void ThrottledTick ()
 
void UserConstructionScript ()
 
float & CustomTimeDilationField ()
 
float & ClientReplicationSendNowThresholdField ()
 
bool & bForceAllowNetMulticastField ()
 
TEnumAsByte< enum ENetRole > & RemoteRoleField ()
 
AActorOwnerField ()
 
long double & LastReplicatedMovementField ()
 
int & LastFrameForceNetUpdateField ()
 
TEnumAsByte< enum ENetRole > & RoleField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & ReplicatedComponentsField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
UPrimitiveComponentStasisCheckComponentField ()
 
TArray< AActor * > NetworkSpatializationChildrenField ()
 
AActorNetworkSpatializationParentField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
float & ReplicationIntervalMultiplierField ()
 
int & ForceImmediateReplicationFrameField ()
 
char & StasisSetIndexField ()
 
char & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & StasisUnRegisteredComponentsField ()
 
float & NetCullDistanceSquaredField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetTagField ()
 
long double & NetUpdateTimeField ()
 
float & NetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastNetUpdateTimeField ()
 
FNameNetDriverNameField ()
 
int & TargetingTeamField ()
 
float & OverrideStasisComponentRadiusField ()
 
APawnInstigatorField ()
 
long double & CreationTimeField ()
 
long double & OriginalCreationTimeField ()
 
TArray< AActor * > ChildrenField ()
 
unsigned int & AnimUpdateRateShiftTagField ()
 
unsigned int & AnimUpdateRateFrameCountField ()
 
USceneComponentRootComponentField ()
 
TArray< AMatineeActor * > ControllingMatineeActorsField ()
 
float & InitialLifeSpanField ()
 
TArray< FName > & LayersField ()
 
TWeakObjectPtr< AActor > & ParentComponentActorField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TArray< FName > & TagsField ()
 
unsigned __int64 & HiddenEditorViewsField ()
 
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
FVectorDefaultActorLocationField ()
 
FGuidUniqueGuidIdField ()
 
float & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
TArray< UActorComponent * > OwnedComponentsField ()
 
TArray< UActorComponent * > SerializedComponentsField ()
 
int & LastFrameCalculcatedNetworkRangeMultiplierField ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bHasExecutedActorConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bEverSetTimer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32 > bForceBasedActorsOutOfFastTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDestroyedEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bPendingNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotCook ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bHasReplicatedProperties ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bPendingKillPending ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bNetConnectionDidInitialSort ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bDoOverrideHiddenShadow ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideHiddenShadowValue ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateRotationHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateVelocityHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
FVectorGetTargetPathfindingLocation (FVector *result, AActor *RequestedBy)
 
bool IsLevelBoundsRelevant ()
 
bool IsPendingKillPending ()
 
bool IsOwnedBy (AActor *TestOwner)
 
void SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole)
 
FStringGetHumanReadableName (FString *result)
 
UGameInstanceGetOwner ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
UWorldGetWorld ()
 
bool IsInGameplayWorld ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
bool SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
bool IsReadyForFinishDestroy ()
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
void SetActorTickEnabled (bool bEnabled)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void Tick (float DeltaSeconds)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
float GetApproachRadius ()
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (AActor *Other)
 
bool IsBasedOnActor (AActor *Other)
 
bool Modify (bool bAlwaysMarkDirty)
 
FBoxGetComponentsBoundingBox (FBox *result, bool bNonColliding)
 
FBoxGetComponentsBoundingBoxForLevelBounds (FBox *result)
 
bool CheckStillInWorld ()
 
void UpdateOverlaps (bool bDoNotifies)
 
void GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents)
 
long double GetLastRenderTime (bool ignoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasNetOwner ()
 
void AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void OnRep_AttachmentReplication ()
 
void AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
void DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
FNameGetAttachParentSocketName (FName *result)
 
void GetAttachedActors (TArray< AActor * > *OutActors)
 
bool ActorHasTag (FName Tag)
 
bool IsMatineeControlled ()
 
bool IsRootComponentStatic ()
 
bool IsRootComponentStationary ()
 
bool IsRootComponentMovable ()
 
bool IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor)
 
void FlushNetDormancy ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
FTransformActorToWorld (FTransform *result)
 
FTransformGetTransform (FTransform *result)
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void Destroyed ()
 
void FellOutOfWorld (UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation)
 
float TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit)
 
void OutsideWorldBounds ()
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
AControllerGetInstigatorController ()
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
void ForceNetRelevant ()
 
void GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation)
 
FVectorGetActorViewDirection (FVector *result)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (UObject *InventoryItemObject)
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
FVectorGetTargetingLocation (FVector *result, AActor *Attacker)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
TArray< UActorComponent * > * GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent * > * GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
void FinishSpawning (FTransform *Transform, bool bIsDefaultTransform)
 
void DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform)
 
void PreSave ()
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void CopyRemoteRoleFrom (AActor *CopyFromActor)
 
void PostNetInit ()
 
void BeginPlay ()
 
void MatineeUpdated ()
 
void ForceReplicateNowWithChannel ()
 
void EnableInput (APlayerController *PlayerController)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (FName InputAxisName)
 
float GetInputAxisKeyValue (FKey InputAxisKey)
 
FVectorGetInputVectorAxisValue (FVector *result, FKey InputAxisKey)
 
bool SetActorLocation (FVector *NewLocation, bool bSweep)
 
bool SetActorRotation (FRotator NewRotation)
 
bool SetActorRotation (FQuat *NewRotation)
 
bool SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep)
 
void SetActorScale3D (FVector *NewScale3D)
 
FVectorGetActorScale3D (FVector *result)
 
void SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep)
 
void SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep)
 
void SetActorRelativeScale3D (FVector NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool HasAuthority ()
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
FVectorGetActorForwardVector (FVector *result)
 
FVectorGetActorUpVector (FVector *result)
 
FVectorGetActorRightVector (FVector *result)
 
void GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent)
 
AWorldSettingsGetWorldSettings ()
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier)
 
void UnregisterAllComponents (bool bDetachFromOtherParent)
 
void RegisterAllComponents ()
 
void MarkComponentsAsPendingKill ()
 
void ReregisterAllComponents ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (EEndPlayReason::Type EndPlayReason)
 
void InvalidateLightingCacheDetailed (bool bTranslationOnly)
 
bool ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PostInitializeComponents ()
 
void Stasis ()
 
void Unstasis ()
 
void PreInitializeComponents ()
 
UWorldK2_GetWorld ()
 
float GetDistanceTo (AActor *OtherActor)
 
float GetHorizontalDistanceTo (AActor *OtherActor)
 
float GetVerticalDistanceTo (AActor *OtherActor)
 
float GetDotProductTo (AActor *OtherActor)
 
float GetHorizontalDotProductTo (AActor *OtherActor)
 
FTransformGetInterpolatedTransform (FTransform *result)
 
APlayerControllerGetOwnerController ()
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
bool AllowSaving ()
 
void ChangeActorTeam (int NewTeam)
 
void TargetingTeamChanged ()
 
void ForceDestroy ()
 
bool GetIsMapActor ()
 
void SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
bool IsPrimalCharacterOrStructure ()
 
void SetTickFunctionEnabled (bool bEnableTick)
 
bool IsOwnedOrControlledBy (AActor *TestOwner)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
bool BPIsA (TSubclassOf< AActor > anActorClass)
 
void MulticastProperty (FName PropertyName)
 
void MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC)
 
void PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
float GetNetStasisAndRangeMultiplier ()
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
void GetAllSceneComponents (TArray< USceneComponent * > *OutComponents)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetDetachRootComponentFromAny_Implementation ()
 
FVectorGetHUDWorldDrawLocation (FVector *result, FName *HUDTag)
 
void ResetPropertiesForConstruction ()
 
void DestroyConstructedComponents ()
 
void RerunConstructionScripts ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, FString *InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *NewSubobject)
 
bool IsNameStableForNetworking ()
 
void GetComponents (TArray< UActorComponent * > *OutComponents)
 
void GatherCurrentMovement ()
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
bool AllowGrappling ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
FVectorBP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag)
 
FVectorBP_OverrideTargetingLocation (FVector *result, AActor *Attacker)
 
void BPAttachedRootComponent ()
 
void BPChangedActorTeam ()
 
bool BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating)
 
bool BPForceAllowsInventoryUse (UObject *InventoryItemObject)
 
int BPGetExtraSpecialBlueprintInt ()
 
bool BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
void BPInventoryItemDropped (UObject *InventoryItemObject)
 
void BPInventoryItemUsed (UObject *InventoryItemObject)
 
FVectorBPOverrideUILocation (FVector *result, APlayerController *ForPC)
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
void K2_OnBecomeViewTarget (APlayerController *PC)
 
void K2_OnEndViewTarget (APlayerController *PC)
 
void ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index)
 
void MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping)
 
void MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent)
 
void MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness)
 
void MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration)
 
void MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping)
 
void NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void OnInventoryItemGrind ()
 
void PerformanceThrottledTick ()
 
void PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void ReceiveActorBeginCursorOver ()
 
void ReceiveActorBeginOverlap (AActor *OtherActor)
 
void ReceiveActorEndCursorOver ()
 
void ReceiveActorEndOverlap (AActor *OtherActor)
 
void ReceiveActorOnClicked ()
 
void ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnReleased ()
 
void ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveBeginPlay ()
 
void ReceiveDestroyed ()
 
void ReceiveEndPlay (EEndPlayReason::Type EndPlayReason)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit)
 
void ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded)
 
void ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveTick (float DeltaSeconds)
 
void RecieveMatineeUpdated ()
 
void ThrottledTick ()
 
void UserConstructionScript ()
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static APrimalStructureBPGetFromID (UWorld *World, int TheStructureID)
 
static int BPGetStructureID (APrimalStructure *PrimalStructure)
 
static void CleanUpTree (TArray< APrimalStructure * > *StartingStructures, AController *InstigatorController, AActor *DamageCauser)
 
static void CleanUpTree (APrimalStructure *StartingStructure, AController *InstigatorController, AActor *DamageCauser)
 
static void CullAgainstFoundations (TArray< APrimalStructure * > *StartingStructures, TArray< APrimalStructure * > *Foundations)
 
static bool CullAgainstFoundations (APrimalStructure **StartingStructure, TArray< APrimalStructure * > *Foundations)
 
static void FindFoundations (APrimalStructure *StartingStructure, TArray< APrimalStructure * > *Foundations)
 
static void FlagReachable (APrimalStructure *StartingStructure)
 
static APrimalStructureGetClosestStructureToPoint (UWorld *ForWorld, FVector AtPoint, float OverlapRadius)
 
static APrimalStructureGetFromID (UWorld *World, unsigned int TheStructureID)
 
static void GetNearbyStructuresOfClass (UWorld *World, TSubclassOf< APrimalStructure > StructureClass, FVector *Location, float Range, TArray< APrimalStructure * > *Structures)
 
static int GetNumStructuresInRangeStructureTypeFlag (UWorld *theWorld, FVector AtLocation, int TypeFlag, float WithinRange, bool bCheckBPCountStructureInRange, bool bUseInternalOctree, APrimalStructure *IgnoreStructure)
 
static void GetStructuresInRange (UWorld *theWorld, FVector AtLocation, float WithinRange, TSubclassOf< APrimalStructure > StructureClass, TArray< APrimalStructure * > *StructuresOut, bool bUseInternalOctree, APrimalStructure *IgnoreStructure)
 
static bool IsPointNearSupplyCrateSpawn (UWorld *theWorld, FVector AtPoint)
 
static bool IsPointObstructedByWorldGeometry (UWorld *ForWorld, FVector ThePoint, bool bIgnoreTerrain, bool bOnlyCheckTerrain, bool bIgnoreFoliage, float OBSTRUCTION_CHECK_DIST)
 
static void ReprocessTree (TArray< APrimalStructure * > *StartingStructures, AController *InstigatorController, AActor *DamageCauser)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAPrimalStructure ()
 
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static APrimalStructureGetFromID (UWorld *World, unsigned int TheStructureID)
 
static APrimalStructureBPGetFromID (UWorld *World, int TheStructureID)
 
static int BPGetStructureID (APrimalStructure *PrimalStructure)
 
static bool IsPointNearSupplyCrateSpawn (UWorld *theWorld, FVector AtPoint)
 
static void ReprocessTree (TArray< APrimalStructure * > *StartingStructures, AController *InstigatorController, AActor *DamageCauser)
 
static void FindFoundations (TArray< APrimalStructure * > *StartingStructures, TArray< APrimalStructure * > *Foundations)
 
static void FindFoundations (APrimalStructure *StartingStructure, TArray< APrimalStructure * > *Foundations)
 
static void CullAgainstFoundations (TArray< APrimalStructure * > *StartingStructures, TArray< APrimalStructure * > *Foundations)
 
static bool CullAgainstFoundations (APrimalStructure **StartingStructure, TArray< APrimalStructure * > *Foundations)
 
static void FlagConnectionsLessThan (TArray< APrimalStructure * > *Structures, int Connections, TArray< APrimalStructure * > *StructuresToDestroy)
 
static void FlagConnectionsLessThan (APrimalStructure **StartingStructure, int Connections, TArray< APrimalStructure * > *StructuresToDestroy)
 
static void FlagReachable (TArray< APrimalStructure * > *Foundations)
 
static void FlagReachable (APrimalStructure *StartingStructure)
 
static void CleanUpTree (TArray< APrimalStructure * > *StartingStructures, AController *InstigatorController, AActor *DamageCauser)
 
static void CleanUpTree (APrimalStructure *StartingStructure, AController *InstigatorController, AActor *DamageCauser)
 
static void GetNearbyStructuresOfClass (UWorld *World, TSubclassOf< APrimalStructure > StructureClass, FVector *Location, float Range, TArray< APrimalStructure * > *Structures)
 
static void GetStructuresInRange (UWorld *theWorld, FVector AtLocation, float WithinRange, TSubclassOf< APrimalStructure > StructureClass, TArray< APrimalStructure * > *StructuresOut, bool bUseInternalOctree, APrimalStructure *IgnoreStructure)
 
static int GetNumStructuresInRangeStructureTypeFlag (UWorld *theWorld, FVector AtLocation, int TypeFlag, float WithinRange, bool bCheckBPCountStructureInRange, bool bUseInternalOctree, APrimalStructure *IgnoreStructure, bool bCheckWithAltCollisionChannel)
 
static bool IsPointObstructedByWorldGeometry (UWorld *ForWorld, FVector ThePoint, bool bIgnoreTerrain, bool bOnlyCheckTerrain, bool bIgnoreFoliage, float OBSTRUCTION_CHECK_DIST)
 
static APrimalStructureGetClosestStructureToPoint (UWorld *ForWorld, FVector AtPoint, float OverlapRadius)
 
static void StaticRegisterNativesAPrimalStructure ()
 
- Static Public Member Functions inherited from APrimalTargetableActor
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAPrimalTargetableActor ()
 
static UClassStaticClass ()
 
static void StaticRegisterNativesAPrimalTargetableActor ()
 
static UClassGetPrivateStaticClass ()
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, FVector *NoiseLocation)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAActor ()
 
static UClassGetPrivateStaticClass ()
 
static const wchar_t * StaticConfigName ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, FVector *NoiseLocation)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 121 of file PrimalStructure.h.

Member Function Documentation

◆ AddAggroOnBump() [1/2]

float APrimalStructure::AddAggroOnBump ( APrimalDinoCharacter * BumpedBy)
inline

Definition at line 513 of file PrimalStructure.h.

◆ AddAggroOnBump() [2/2]

float APrimalStructure::AddAggroOnBump ( APrimalDinoCharacter * BumpedBy)
inline

Definition at line 524 of file PrimalStructure.h.

◆ AdditionalFoundationSupportDistanceForLinkedStructuresField()

float & APrimalStructure::AdditionalFoundationSupportDistanceForLinkedStructuresField ( )
inline

Definition at line 166 of file PrimalStructure.h.

◆ AdditionalRepairPercentNextIntervalField()

float & APrimalStructure::AdditionalRepairPercentNextIntervalField ( )
inline

Definition at line 292 of file PrimalStructure.h.

◆ AddRepairPercentForNextInterval()

bool APrimalStructure::AddRepairPercentForNextInterval ( float Multiplier)
inline

Definition at line 525 of file PrimalStructure.h.

◆ AdvancedRotationPlacementOffsetField() [1/2]

FVector & APrimalStructure::AdvancedRotationPlacementOffsetField ( )
inline

Definition at line 199 of file PrimalStructure.h.

◆ AdvancedRotationPlacementOffsetField() [2/2]

FVector & APrimalStructure::AdvancedRotationPlacementOffsetField ( )
inline

Definition at line 230 of file PrimalStructure.h.

◆ AllowBeginPlacementBy()

bool APrimalStructure::AllowBeginPlacementBy ( AShooterPlayerController * ByPC)
inline

Definition at line 702 of file PrimalStructure.h.

◆ AllowBeginPlacementBy_Implementation()

bool APrimalStructure::AllowBeginPlacementBy_Implementation ( AShooterPlayerController * ByPC)
inline

Definition at line 526 of file PrimalStructure.h.

◆ AllowChildStructureClassesField()

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::AllowChildStructureClassesField ( )
inline

Definition at line 304 of file PrimalStructure.h.

◆ AllowColoringBy() [1/2]

bool APrimalStructure::AllowColoringBy ( APlayerController * ForPC,
UObject * anItem )
inline

Definition at line 506 of file PrimalStructure.h.

◆ AllowColoringBy() [2/2]

bool APrimalStructure::AllowColoringBy ( APlayerController * ForPC,
UObject * anItem )
inline

Definition at line 527 of file PrimalStructure.h.

◆ AllowCreateDynamicMaterials() [1/2]

bool APrimalStructure::AllowCreateDynamicMaterials ( )
inline

Definition at line 553 of file PrimalStructure.h.

◆ AllowCreateDynamicMaterials() [2/2]

bool APrimalStructure::AllowCreateDynamicMaterials ( )
inline

Definition at line 528 of file PrimalStructure.h.

◆ AllowJumpOutOfWaterOnto()

bool APrimalStructure::AllowJumpOutOfWaterOnto ( AActor * Jumper)
inline

Definition at line 529 of file PrimalStructure.h.

◆ AllowParentStructureClassesField()

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::AllowParentStructureClassesField ( )
inline

Definition at line 302 of file PrimalStructure.h.

◆ AllowPickupForItem() [1/2]

bool APrimalStructure::AllowPickupForItem ( AShooterPlayerController * ForPC)
inline

Definition at line 517 of file PrimalStructure.h.

◆ AllowPickupForItem() [2/2]

bool APrimalStructure::AllowPickupForItem ( AShooterPlayerController * ForPC)
inline

Definition at line 530 of file PrimalStructure.h.

◆ AllowPlacingMeOnStructure()

bool APrimalStructure::AllowPlacingMeOnStructure ( APrimalStructure * ParentStructure,
FPlacementData * ThePlacementData )
inline

Definition at line 703 of file PrimalStructure.h.

◆ AllowPlacingMeOnStructure_Implementation()

bool APrimalStructure::AllowPlacingMeOnStructure_Implementation ( APrimalStructure * ParentStructure,
FPlacementData * ThePlacementData )
inline

Definition at line 531 of file PrimalStructure.h.

◆ AllowPlacingOnFloorClassesField() [1/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::AllowPlacingOnFloorClassesField ( )
inline

Definition at line 132 of file PrimalStructure.h.

◆ AllowPlacingOnFloorClassesField() [2/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::AllowPlacingOnFloorClassesField ( )
inline

Definition at line 152 of file PrimalStructure.h.

◆ AllowPlacingOnSaddleParentClass() [1/2]

bool APrimalStructure::AllowPlacingOnSaddleParentClass ( APrimalDinoCharacter * theDino,
bool bForcePrevent )
inline

Definition at line 541 of file PrimalStructure.h.

◆ AllowPlacingOnSaddleParentClass() [2/2]

bool APrimalStructure::AllowPlacingOnSaddleParentClass ( APrimalDinoCharacter * theDino,
bool bForcePrevent )
inline

Definition at line 532 of file PrimalStructure.h.

◆ AllowPlacingStructureOnMe()

bool APrimalStructure::AllowPlacingStructureOnMe ( APrimalStructure * ChildStructure,
FPlacementData * ThePlacementData )
inline

Definition at line 704 of file PrimalStructure.h.

◆ AllowPlacingStructureOnMe_Implementation()

bool APrimalStructure::AllowPlacingStructureOnMe_Implementation ( APrimalStructure * ChildStructure,
FPlacementData * ThePlacementData )
inline

Definition at line 533 of file PrimalStructure.h.

◆ AllowReplacementByStructureClassTypeField() [1/2]

TSubclassOf< APrimalStructure > & APrimalStructure::AllowReplacementByStructureClassTypeField ( )
inline

Definition at line 149 of file PrimalStructure.h.

◆ AllowReplacementByStructureClassTypeField() [2/2]

TSubclassOf< APrimalStructure > & APrimalStructure::AllowReplacementByStructureClassTypeField ( )
inline

Definition at line 175 of file PrimalStructure.h.

◆ AllowReplacementByStructureClassTypesField()

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::AllowReplacementByStructureClassTypesField ( )
inline

Definition at line 179 of file PrimalStructure.h.

◆ AllowReplacementOfStructureClassTypesField()

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::AllowReplacementOfStructureClassTypesField ( )
inline

Definition at line 180 of file PrimalStructure.h.

◆ AllowSaddleDinoClassesField() [1/2]

TArray< TSubclassOf< APrimalDinoCharacter > > & APrimalStructure::AllowSaddleDinoClassesField ( )
inline

Definition at line 225 of file PrimalStructure.h.

◆ AllowSaddleDinoClassesField() [2/2]

TArray< TSubclassOf< APrimalDinoCharacter > > & APrimalStructure::AllowSaddleDinoClassesField ( )
inline

Definition at line 255 of file PrimalStructure.h.

◆ AllowSaving()

bool APrimalStructure::AllowSaving ( )
inline

Definition at line 534 of file PrimalStructure.h.

◆ AllowSnappingWith() [1/2]

bool APrimalStructure::AllowSnappingWith ( APrimalStructure * OtherStructure,
APlayerController * ForPC )
inline

Definition at line 521 of file PrimalStructure.h.

◆ AllowSnappingWith() [2/2]

bool APrimalStructure::AllowSnappingWith ( APrimalStructure * OtherStructure,
APlayerController * ForPC )
inline

Definition at line 535 of file PrimalStructure.h.

◆ AllowSnapRotationForStructure()

bool APrimalStructure::AllowSnapRotationForStructure ( int ThisSnapPointIndex,
APrimalStructure * OtherStructure,
int OtherStructureSnapPointIndex )
inline

Definition at line 492 of file PrimalStructure.h.

◆ AllowSpawnForPlayer() [1/2]

bool APrimalStructure::AllowSpawnForPlayer ( AShooterPlayerController * PC,
bool bCheckCooldownTime,
APrimalStructure * FromStructure )
inline

Definition at line 445 of file PrimalStructure.h.

◆ AllowSpawnForPlayer() [2/2]

bool APrimalStructure::AllowSpawnForPlayer ( AShooterPlayerController * PC,
bool bCheckCooldownTime,
APrimalStructure * FromStructure )
inline

Definition at line 536 of file PrimalStructure.h.

◆ AllowStructureAccess() [1/2]

bool APrimalStructure::AllowStructureAccess ( APlayerController * ForPC)
inline

Definition at line 526 of file PrimalStructure.h.

◆ AllowStructureAccess() [2/2]

bool APrimalStructure::AllowStructureAccess ( APlayerController * ForPC)
inline

Definition at line 537 of file PrimalStructure.h.

◆ AllowStructureColorSetsField() [1/2]

FieldArray< char, 6 > APrimalStructure::AllowStructureColorSetsField ( )
inline

Definition at line 136 of file PrimalStructure.h.

◆ AllowStructureColorSetsField() [2/2]

FieldArray< char, 6 > APrimalStructure::AllowStructureColorSetsField ( )
inline

Definition at line 156 of file PrimalStructure.h.

◆ AlternateSnapPreviewsField()

TArray< APrimalStructure * > APrimalStructure::AlternateSnapPreviewsField ( )
inline

Definition at line 287 of file PrimalStructure.h.

◆ AlternateStructureColorSetsField()

FieldArray< char, 6 > APrimalStructure::AlternateStructureColorSetsField ( )
inline

Definition at line 157 of file PrimalStructure.h.

◆ ApplyColorToRegions() [1/2]

void APrimalStructure::ApplyColorToRegions ( __int16 CustomColorID,
bool * ApplyToRegions )
inline

Definition at line 508 of file PrimalStructure.h.

◆ ApplyColorToRegions() [2/2]

void APrimalStructure::ApplyColorToRegions ( __int16 CustomColorID,
bool * ApplyToRegions )
inline

Definition at line 538 of file PrimalStructure.h.

◆ ApplyLinkedIDs() [1/2]

void APrimalStructure::ApplyLinkedIDs ( bool bRelinkParents)
inline

Definition at line 422 of file PrimalStructure.h.

◆ ApplyLinkedIDs() [2/2]

void APrimalStructure::ApplyLinkedIDs ( bool bRelinkParents)
inline

Definition at line 539 of file PrimalStructure.h.

◆ ApplyPrimalItemSettingsToStructure() [1/2]

void APrimalStructure::ApplyPrimalItemSettingsToStructure ( UMeshComponent * meshToColorize,
UPrimalItem * AssociatedPrimalItem )
inline

Definition at line 420 of file PrimalStructure.h.

◆ ApplyPrimalItemSettingsToStructure() [2/2]

void APrimalStructure::ApplyPrimalItemSettingsToStructure ( UMeshComponent * meshToColorize,
UPrimalItem * AssociatedPrimalItem )
inline

Definition at line 540 of file PrimalStructure.h.

◆ ApplyScale() [1/2]

void APrimalStructure::ApplyScale ( bool bOnlyInitPhysics)
inline

Definition at line 431 of file PrimalStructure.h.

◆ ApplyScale() [2/2]

void APrimalStructure::ApplyScale ( bool bOnlyInitPhysics)
inline

Definition at line 541 of file PrimalStructure.h.

◆ AttachedToDinoID1Field() [1/2]

unsigned int & APrimalStructure::AttachedToDinoID1Field ( )
inline

Definition at line 190 of file PrimalStructure.h.

◆ AttachedToDinoID1Field() [2/2]

unsigned int & APrimalStructure::AttachedToDinoID1Field ( )
inline

Definition at line 219 of file PrimalStructure.h.

◆ AttachedToField() [1/2]

APawn * APrimalStructure::AttachedToField ( )
inline

Definition at line 187 of file PrimalStructure.h.

◆ AttachedToField() [2/2]

APawn * APrimalStructure::AttachedToField ( )
inline

Definition at line 216 of file PrimalStructure.h.

◆ AttachedTransponderField() [1/2]

APrimalStructureExplosiveTransGPS * APrimalStructure::AttachedTransponderField ( )
inline

Definition at line 188 of file PrimalStructure.h.

◆ AttachedTransponderField() [2/2]

APrimalStructureExplosiveTransGPS * APrimalStructure::AttachedTransponderField ( )
inline

Definition at line 217 of file PrimalStructure.h.

◆ AttachToStaticMeshSocketNameBaseField() [1/2]

FName & APrimalStructure::AttachToStaticMeshSocketNameBaseField ( )
inline

Definition at line 217 of file PrimalStructure.h.

◆ AttachToStaticMeshSocketNameBaseField() [2/2]

FName & APrimalStructure::AttachToStaticMeshSocketNameBaseField ( )
inline

Definition at line 248 of file PrimalStructure.h.

◆ bAbsoluteTakeAnythingAsGround() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAbsoluteTakeAnythingAsGround ( )
inline

Definition at line 260 of file PrimalStructure.h.

◆ bAbsoluteTakeAnythingAsGround() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAbsoluteTakeAnythingAsGround ( )
inline

Definition at line 332 of file PrimalStructure.h.

◆ bAlignWithShipRotation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAlignWithShipRotation ( )
inline

Definition at line 494 of file PrimalStructure.h.

◆ bAllowAttachToPawn() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowAttachToPawn ( )
inline

Definition at line 282 of file PrimalStructure.h.

◆ bAllowAttachToPawn() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowAttachToPawn ( )
inline

Definition at line 349 of file PrimalStructure.h.

◆ bAllowAttachToSaddle() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowAttachToSaddle ( )
inline

Definition at line 283 of file PrimalStructure.h.

◆ bAllowAttachToSaddle() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowAttachToSaddle ( )
inline

Definition at line 350 of file PrimalStructure.h.

◆ bAllowDamageByShipImpact()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowDamageByShipImpact ( )
inline

Definition at line 467 of file PrimalStructure.h.

◆ bAllowEnemyDemolish() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowEnemyDemolish ( )
inline

Definition at line 352 of file PrimalStructure.h.

◆ bAllowEnemyDemolish() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowEnemyDemolish ( )
inline

Definition at line 416 of file PrimalStructure.h.

◆ bAllowInRegularStructurePreventionZones() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowInRegularStructurePreventionZones ( )
inline

Definition at line 349 of file PrimalStructure.h.

◆ bAllowInRegularStructurePreventionZones() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowInRegularStructurePreventionZones ( )
inline

Definition at line 413 of file PrimalStructure.h.

◆ bAllowLoadBearing() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowLoadBearing ( )
inline

Definition at line 306 of file PrimalStructure.h.

◆ bAllowLoadBearing() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowLoadBearing ( )
inline

Definition at line 374 of file PrimalStructure.h.

◆ bAllowPickingUpStructureAfterPlacement()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowPickingUpStructureAfterPlacement ( )
inline

Definition at line 337 of file PrimalStructure.h.

◆ bAllowPlacementOnOtherTeamDinos()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowPlacementOnOtherTeamDinos ( )
inline

Definition at line 472 of file PrimalStructure.h.

◆ bAllowPlacementOutsideShipBounds()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowPlacementOutsideShipBounds ( )
inline

Definition at line 468 of file PrimalStructure.h.

◆ bAllowPlacementWhileSeated()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowPlacementWhileSeated ( )
inline

Definition at line 498 of file PrimalStructure.h.

◆ bAllowPlacingOnOtherTeamStructures() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowPlacingOnOtherTeamStructures ( )
inline

Definition at line 347 of file PrimalStructure.h.

◆ bAllowPlacingOnOtherTeamStructures() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowPlacingOnOtherTeamStructures ( )
inline

Definition at line 411 of file PrimalStructure.h.

◆ bAllowPlacingOnOtherTeamStructuresPvPOnly() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowPlacingOnOtherTeamStructuresPvPOnly ( )
inline

Definition at line 268 of file PrimalStructure.h.

◆ bAllowPlacingOnOtherTeamStructuresPvPOnly() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowPlacingOnOtherTeamStructuresPvPOnly ( )
inline

Definition at line 341 of file PrimalStructure.h.

◆ bAllowSkipPartialWorldSave()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowSkipPartialWorldSave ( )
inline

Definition at line 512 of file PrimalStructure.h.

◆ bAllowSnapOntoSameLocation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowSnapOntoSameLocation ( )
inline

Definition at line 324 of file PrimalStructure.h.

◆ bAllowSnapOntoSameLocation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowSnapOntoSameLocation ( )
inline

Definition at line 390 of file PrimalStructure.h.

◆ bAllowSnapRotation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowSnapRotation ( )
inline

Definition at line 319 of file PrimalStructure.h.

◆ bAllowSnapRotation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowSnapRotation ( )
inline

Definition at line 385 of file PrimalStructure.h.

◆ bAllowStructureColors() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowStructureColors ( )
inline

Definition at line 331 of file PrimalStructure.h.

◆ bAllowStructureColors() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowStructureColors ( )
inline

Definition at line 399 of file PrimalStructure.h.

◆ bAllowTargetingByCorruptDinos()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowTargetingByCorruptDinos ( )
inline

Definition at line 364 of file PrimalStructure.h.

◆ bAllowUseFromRidingDino() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowUseFromRidingDino ( )
inline

Definition at line 298 of file PrimalStructure.h.

◆ bAllowUseFromRidingDino() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAllowUseFromRidingDino ( )
inline

Definition at line 366 of file PrimalStructure.h.

◆ BarrierPlacementPreventionDistanceField()

float & APrimalStructure::BarrierPlacementPreventionDistanceField ( )
inline

Definition at line 172 of file PrimalStructure.h.

◆ BaseStructureWeightField()

float & APrimalStructure::BaseStructureWeightField ( )
inline

Definition at line 266 of file PrimalStructure.h.

◆ bAttachToStaticMeshSocket() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAttachToStaticMeshSocket ( )
inline

Definition at line 380 of file PrimalStructure.h.

◆ bAttachToStaticMeshSocket() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAttachToStaticMeshSocket ( )
inline

Definition at line 435 of file PrimalStructure.h.

◆ bAttachToStaticMeshSocketRotation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAttachToStaticMeshSocketRotation ( )
inline

Definition at line 381 of file PrimalStructure.h.

◆ bAttachToStaticMeshSocketRotation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bAttachToStaticMeshSocketRotation ( )
inline

Definition at line 436 of file PrimalStructure.h.

◆ bBeganPlay()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBeganPlay ( )
inline

Definition at line 462 of file PrimalStructure.h.

◆ bBeginPlayIgnoreApplyScale() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBeginPlayIgnoreApplyScale ( )
inline

Definition at line 311 of file PrimalStructure.h.

◆ bBeginPlayIgnoreApplyScale() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBeginPlayIgnoreApplyScale ( )
inline

Definition at line 379 of file PrimalStructure.h.

◆ bBlockOverlappingStructuresOnPlacement()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBlockOverlappingStructuresOnPlacement ( )
inline

Definition at line 398 of file PrimalStructure.h.

◆ bBlueprintDrawHUD()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBlueprintDrawHUD ( )
inline

Definition at line 395 of file PrimalStructure.h.

◆ bBlueprintDrawPreviewHUD()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBlueprintDrawPreviewHUD ( )
inline

Definition at line 396 of file PrimalStructure.h.

◆ bBPOverideDemolish() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverideDemolish ( )
inline

Definition at line 373 of file PrimalStructure.h.

◆ bBPOverideDemolish() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverideDemolish ( )
inline

Definition at line 431 of file PrimalStructure.h.

◆ bBPOverrideAllowSnappingWith() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverrideAllowSnappingWith ( )
inline

Definition at line 375 of file PrimalStructure.h.

◆ bBPOverrideAllowSnappingWith() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverrideAllowSnappingWith ( )
inline

Definition at line 432 of file PrimalStructure.h.

◆ bBPOverrideAllowSnappingWithButAlsoCallSuper()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverrideAllowSnappingWithButAlsoCallSuper ( )
inline

Definition at line 376 of file PrimalStructure.h.

◆ bBPOverrideAllowStructureAccess() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverrideAllowStructureAccess ( )
inline

Definition at line 372 of file PrimalStructure.h.

◆ bBPOverrideAllowStructureAccess() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverrideAllowStructureAccess ( )
inline

Definition at line 430 of file PrimalStructure.h.

◆ bBPOverridePlacementRotation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverridePlacementRotation ( )
inline

Definition at line 385 of file PrimalStructure.h.

◆ bBPOverrideSnappedFromTransform()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverrideSnappedFromTransform ( )
inline

Definition at line 384 of file PrimalStructure.h.

◆ bBPOverrideSnappedToTransform() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverrideSnappedToTransform ( )
inline

Definition at line 383 of file PrimalStructure.h.

◆ bBPOverrideSnappedToTransform() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPOverrideSnappedToTransform ( )
inline

Definition at line 438 of file PrimalStructure.h.

◆ bBPPostSetStructureCollisionChannels() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPPostSetStructureCollisionChannels ( )
inline

Definition at line 400 of file PrimalStructure.h.

◆ bBPPostSetStructureCollisionChannels() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bBPPostSetStructureCollisionChannels ( )
inline

Definition at line 451 of file PrimalStructure.h.

◆ bCanBeRepaired() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCanBeRepaired ( )
inline

Definition at line 295 of file PrimalStructure.h.

◆ bCanBeRepaired() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCanBeRepaired ( )
inline

Definition at line 362 of file PrimalStructure.h.

◆ bCanBeRepairedByAnyTeam()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCanBeRepairedByAnyTeam ( )
inline

Definition at line 363 of file PrimalStructure.h.

◆ bCanBuildUpon() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCanBuildUpon ( )
inline

Definition at line 357 of file PrimalStructure.h.

◆ bCanBuildUpon() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCanBuildUpon ( )
inline

Definition at line 421 of file PrimalStructure.h.

◆ bCanDemolish() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCanDemolish ( )
inline

Definition at line 346 of file PrimalStructure.h.

◆ bCanDemolish() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCanDemolish ( )
inline

Definition at line 410 of file PrimalStructure.h.

◆ bCenterOffscreenFloatingHUDWidgets()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCenterOffscreenFloatingHUDWidgets ( )
inline

Definition at line 281 of file PrimalStructure.h.

◆ bCheckForOverlappingStructuresOnPlacement()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCheckForOverlappingStructuresOnPlacement ( )
inline

Definition at line 397 of file PrimalStructure.h.

◆ bCheckStructurePlacementOverlapForceEncroachment()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCheckStructurePlacementOverlapForceEncroachment ( )
inline

Definition at line 466 of file PrimalStructure.h.

◆ bClientAddedToStructuresArrayField() [1/2]

bool & APrimalStructure::bClientAddedToStructuresArrayField ( )
inline

Definition at line 207 of file PrimalStructure.h.

◆ bClientAddedToStructuresArrayField() [2/2]

bool & APrimalStructure::bClientAddedToStructuresArrayField ( )
inline

Definition at line 238 of file PrimalStructure.h.

◆ bClientAddPlacedOnFloorStructures() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bClientAddPlacedOnFloorStructures ( )
inline

Definition at line 253 of file PrimalStructure.h.

◆ bClientAddPlacedOnFloorStructures() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bClientAddPlacedOnFloorStructures ( )
inline

Definition at line 325 of file PrimalStructure.h.

◆ bClientMobileStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bClientMobileStructure ( )
inline

Definition at line 479 of file PrimalStructure.h.

◆ bClientRequestedStatItem()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bClientRequestedStatItem ( )
inline

Definition at line 471 of file PrimalStructure.h.

◆ bCraftedFromStatItem()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCraftedFromStatItem ( )
inline

Definition at line 470 of file PrimalStructure.h.

◆ bCreatedDynamicMaterials() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCreatedDynamicMaterials ( )
inline

Definition at line 388 of file PrimalStructure.h.

◆ bCreatedDynamicMaterials() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bCreatedDynamicMaterials ( )
inline

Definition at line 441 of file PrimalStructure.h.

◆ bDebug() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDebug ( )
inline

Definition at line 332 of file PrimalStructure.h.

◆ bDebug() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDebug ( )
inline

Definition at line 400 of file PrimalStructure.h.

◆ bDemolished() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDemolished ( )
inline

Definition at line 308 of file PrimalStructure.h.

◆ bDemolished() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDemolished ( )
inline

Definition at line 376 of file PrimalStructure.h.

◆ bDemolishJustDestroy() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDemolishJustDestroy ( )
inline

Definition at line 391 of file PrimalStructure.h.

◆ bDemolishJustDestroy() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDemolishJustDestroy ( )
inline

Definition at line 444 of file PrimalStructure.h.

◆ bDeprecateStructure() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDeprecateStructure ( )
inline

Definition at line 304 of file PrimalStructure.h.

◆ bDeprecateStructure() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDeprecateStructure ( )
inline

Definition at line 372 of file PrimalStructure.h.

◆ bDestroyOnStasis() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDestroyOnStasis ( )
inline

Definition at line 255 of file PrimalStructure.h.

◆ bDestroyOnStasis() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDestroyOnStasis ( )
inline

Definition at line 327 of file PrimalStructure.h.

◆ bDestroyOnStasisUnlessPrevented()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDestroyOnStasisUnlessPrevented ( )
inline

Definition at line 369 of file PrimalStructure.h.

◆ bDestroyStructureIfFloorDestroyed()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDestroyStructureIfFloorDestroyed ( )
inline

Definition at line 315 of file PrimalStructure.h.

◆ bDestroyWhenLostFoundationAndPlacementChooseRotation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDestroyWhenLostFoundationAndPlacementChooseRotation ( )
inline

Definition at line 387 of file PrimalStructure.h.

◆ bDidSpawnEffects() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDidSpawnEffects ( )
inline

Definition at line 274 of file PrimalStructure.h.

◆ bDidSpawnEffects() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDidSpawnEffects ( )
inline

Definition at line 345 of file PrimalStructure.h.

◆ bDisablePickingUpStructureAfterPlacementOnTryMultiUse()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisablePickingUpStructureAfterPlacementOnTryMultiUse ( )
inline

Definition at line 338 of file PrimalStructure.h.

◆ bDisablePlacementOnDynamicsFoliageAndDoors() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisablePlacementOnDynamicsFoliageAndDoors ( )
inline

Definition at line 261 of file PrimalStructure.h.

◆ bDisablePlacementOnDynamicsFoliageAndDoors() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisablePlacementOnDynamicsFoliageAndDoors ( )
inline

Definition at line 334 of file PrimalStructure.h.

◆ bDisablePlacementOnStructureFloors() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisablePlacementOnStructureFloors ( )
inline

Definition at line 314 of file PrimalStructure.h.

◆ bDisablePlacementOnStructureFloors() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisablePlacementOnStructureFloors ( )
inline

Definition at line 381 of file PrimalStructure.h.

◆ bDisableSnapStructure() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisableSnapStructure ( )
inline

Definition at line 393 of file PrimalStructure.h.

◆ bDisableSnapStructure() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisableSnapStructure ( )
inline

Definition at line 446 of file PrimalStructure.h.

◆ bDisableStructureOnElectricStorm() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisableStructureOnElectricStorm ( )
inline

Definition at line 386 of file PrimalStructure.h.

◆ bDisableStructureOnElectricStorm() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisableStructureOnElectricStorm ( )
inline

Definition at line 439 of file PrimalStructure.h.

◆ bDisallowPreventCropsBiomes() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisallowPreventCropsBiomes ( )
inline

Definition at line 294 of file PrimalStructure.h.

◆ bDisallowPreventCropsBiomes() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDisallowPreventCropsBiomes ( )
inline

Definition at line 361 of file PrimalStructure.h.

◆ bDontActuallySnapJustPlacement() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDontActuallySnapJustPlacement ( )
inline

Definition at line 353 of file PrimalStructure.h.

◆ bDontActuallySnapJustPlacement() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDontActuallySnapJustPlacement ( )
inline

Definition at line 417 of file PrimalStructure.h.

◆ bDontOverrideCollisionProfile() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDontOverrideCollisionProfile ( )
inline

Definition at line 277 of file PrimalStructure.h.

◆ bDontOverrideCollisionProfile() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDontOverrideCollisionProfile ( )
inline

Definition at line 348 of file PrimalStructure.h.

◆ bDontSetStructureCollisionChannels() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDontSetStructureCollisionChannels ( )
inline

Definition at line 350 of file PrimalStructure.h.

◆ bDontSetStructureCollisionChannels() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDontSetStructureCollisionChannels ( )
inline

Definition at line 414 of file PrimalStructure.h.

◆ bDontSetStructureCollisionChannelsCreateDynamicMaterials()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bDontSetStructureCollisionChannelsCreateDynamicMaterials ( )
inline

Definition at line 473 of file PrimalStructure.h.

◆ BedIDField()

int & APrimalStructure::BedIDField ( )
inline

Definition at line 234 of file PrimalStructure.h.

◆ BeginPlay() [1/2]

void APrimalStructure::BeginPlay ( )
inline

Definition at line 418 of file PrimalStructure.h.

◆ BeginPlay() [2/2]

void APrimalStructure::BeginPlay ( )
inline

Definition at line 549 of file PrimalStructure.h.

◆ bEnforceStructureLinkExactRotation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bEnforceStructureLinkExactRotation ( )
inline

Definition at line 341 of file PrimalStructure.h.

◆ bEnforceStructureLinkExactRotation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bEnforceStructureLinkExactRotation ( )
inline

Definition at line 405 of file PrimalStructure.h.

◆ bFinalPlacementDontAdjustForMaxRange() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bFinalPlacementDontAdjustForMaxRange ( )
inline

Definition at line 330 of file PrimalStructure.h.

◆ bFinalPlacementDontAdjustForMaxRange() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bFinalPlacementDontAdjustForMaxRange ( )
inline

Definition at line 396 of file PrimalStructure.h.

◆ bFlipOnlyMyStaticMesh()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bFlipOnlyMyStaticMesh ( )
inline

Definition at line 484 of file PrimalStructure.h.

◆ bFlippedIgnoreComponentOffsets()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bFlippedIgnoreComponentOffsets ( )
inline

Definition at line 483 of file PrimalStructure.h.

◆ bForceAllowInPreventionVolumes() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceAllowInPreventionVolumes ( )
inline

Definition at line 359 of file PrimalStructure.h.

◆ bForceAllowInPreventionVolumes() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceAllowInPreventionVolumes ( )
inline

Definition at line 423 of file PrimalStructure.h.

◆ bForceAllowNearSupplyCrateSpawns() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceAllowNearSupplyCrateSpawns ( )
inline

Definition at line 399 of file PrimalStructure.h.

◆ bForceAllowNearSupplyCrateSpawns() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceAllowNearSupplyCrateSpawns ( )
inline

Definition at line 450 of file PrimalStructure.h.

◆ bForceAllowPlacementWhenUsingClimbingPickOrFalling()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceAllowPlacementWhenUsingClimbingPickOrFalling ( )
inline

Definition at line 502 of file PrimalStructure.h.

◆ bForceAllowSaddleStructureBasing()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceAllowSaddleStructureBasing ( )
inline

Definition at line 505 of file PrimalStructure.h.

◆ bForceAllowWallAttachments() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceAllowWallAttachments ( )
inline

Definition at line 250 of file PrimalStructure.h.

◆ bForceAllowWallAttachments() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceAllowWallAttachments ( )
inline

Definition at line 323 of file PrimalStructure.h.

◆ bForceBlockIK() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceBlockIK ( )
inline

Definition at line 343 of file PrimalStructure.h.

◆ bForceBlockIK() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceBlockIK ( )
inline

Definition at line 407 of file PrimalStructure.h.

◆ bForceBlockStationaryTraces() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceBlockStationaryTraces ( )
inline

Definition at line 379 of file PrimalStructure.h.

◆ bForceBlockStationaryTraces() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceBlockStationaryTraces ( )
inline

Definition at line 434 of file PrimalStructure.h.

◆ bForceCheckNearbyEnemyFoundation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceCheckNearbyEnemyFoundation ( )
inline

Definition at line 290 of file PrimalStructure.h.

◆ bForceCheckNearbyEnemyFoundation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceCheckNearbyEnemyFoundation ( )
inline

Definition at line 357 of file PrimalStructure.h.

◆ bForceCreateDynamicMaterials() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceCreateDynamicMaterials ( )
inline

Definition at line 360 of file PrimalStructure.h.

◆ bForceCreateDynamicMaterials() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceCreateDynamicMaterials ( )
inline

Definition at line 424 of file PrimalStructure.h.

◆ bForceDisableFootSound() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceDisableFootSound ( )
inline

Definition at line 272 of file PrimalStructure.h.

◆ bForceDisableFootSound() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceDisableFootSound ( )
inline

Definition at line 343 of file PrimalStructure.h.

◆ bForceFloorCollisionGroup() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceFloorCollisionGroup ( )
inline

Definition at line 292 of file PrimalStructure.h.

◆ bForceFloorCollisionGroup() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceFloorCollisionGroup ( )
inline

Definition at line 359 of file PrimalStructure.h.

◆ bForceGroundForFoundation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceGroundForFoundation ( )
inline

Definition at line 382 of file PrimalStructure.h.

◆ bForceGroundForFoundation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceGroundForFoundation ( )
inline

Definition at line 437 of file PrimalStructure.h.

◆ bForceIgnoreStationaryObjectTrace() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceIgnoreStationaryObjectTrace ( )
inline

Definition at line 398 of file PrimalStructure.h.

◆ bForceIgnoreStationaryObjectTrace() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceIgnoreStationaryObjectTrace ( )
inline

Definition at line 449 of file PrimalStructure.h.

◆ bForceOnChildStructurePlacedNotify()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceOnChildStructurePlacedNotify ( )
inline

Definition at line 509 of file PrimalStructure.h.

◆ bForcePersonalStructureOwnership() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForcePersonalStructureOwnership ( )
inline

Definition at line 371 of file PrimalStructure.h.

◆ bForcePersonalStructureOwnership() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForcePersonalStructureOwnership ( )
inline

Definition at line 429 of file PrimalStructure.h.

◆ bForcePlacingOnCeiling()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForcePlacingOnCeiling ( )
inline

Definition at line 486 of file PrimalStructure.h.

◆ bForcePlacingOnGround() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForcePlacingOnGround ( )
inline

Definition at line 287 of file PrimalStructure.h.

◆ bForcePlacingOnGround() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForcePlacingOnGround ( )
inline

Definition at line 354 of file PrimalStructure.h.

◆ bForcePlacingOnVerticalGround() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForcePlacingOnVerticalGround ( )
inline

Definition at line 265 of file PrimalStructure.h.

◆ bForcePlacingOnVerticalGround() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForcePlacingOnVerticalGround ( )
inline

Definition at line 338 of file PrimalStructure.h.

◆ bForcePreventEnemyStructuresNearby() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForcePreventEnemyStructuresNearby ( )
inline

Definition at line 351 of file PrimalStructure.h.

◆ bForcePreventEnemyStructuresNearby() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForcePreventEnemyStructuresNearby ( )
inline

Definition at line 415 of file PrimalStructure.h.

◆ bForceSnappedStructureToGround() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceSnappedStructureToGround ( )
inline

Definition at line 342 of file PrimalStructure.h.

◆ bForceSnappedStructureToGround() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceSnappedStructureToGround ( )
inline

Definition at line 406 of file PrimalStructure.h.

◆ bForceSpawningStructureDeathActor()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceSpawningStructureDeathActor ( )
inline

Definition at line 489 of file PrimalStructure.h.

◆ bForceUseSkeletalMeshComponent() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceUseSkeletalMeshComponent ( )
inline

Definition at line 269 of file PrimalStructure.h.

◆ bForceUseSkeletalMeshComponent() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bForceUseSkeletalMeshComponent ( )
inline

Definition at line 342 of file PrimalStructure.h.

◆ bFoundationRequiresGroundTrace() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bFoundationRequiresGroundTrace ( )
inline

Definition at line 326 of file PrimalStructure.h.

◆ bFoundationRequiresGroundTrace() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bFoundationRequiresGroundTrace ( )
inline

Definition at line 392 of file PrimalStructure.h.

◆ bGroundTraceAllowCollisionWithWater()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bGroundTraceAllowCollisionWithWater ( )
inline

Definition at line 477 of file PrimalStructure.h.

◆ bHasResetDecayTime() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bHasResetDecayTime ( )
inline

Definition at line 358 of file PrimalStructure.h.

◆ bHasResetDecayTime() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bHasResetDecayTime ( )
inline

Definition at line 422 of file PrimalStructure.h.

◆ bHideStatusBarsField()

bool & APrimalStructure::bHideStatusBarsField ( )
inline

Definition at line 127 of file PrimalStructure.h.

◆ bHighPriorityDemolish() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bHighPriorityDemolish ( )
inline

Definition at line 392 of file PrimalStructure.h.

◆ bHighPriorityDemolish() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bHighPriorityDemolish ( )
inline

Definition at line 445 of file PrimalStructure.h.

◆ bIgnoreDestructionFoundationCheck()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnoreDestructionFoundationCheck ( )
inline

Definition at line 518 of file PrimalStructure.h.

◆ bIgnoreDyingWhenDemolished() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnoreDyingWhenDemolished ( )
inline

Definition at line 259 of file PrimalStructure.h.

◆ bIgnoreDyingWhenDemolished() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnoreDyingWhenDemolished ( )
inline

Definition at line 331 of file PrimalStructure.h.

◆ bIgnoreMaxSaddleStructuresNum()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnoreMaxSaddleStructuresNum ( )
inline

Definition at line 475 of file PrimalStructure.h.

◆ bIgnoreMaxStructuresInRange() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnoreMaxStructuresInRange ( )
inline

Definition at line 354 of file PrimalStructure.h.

◆ bIgnoreMaxStructuresInRange() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnoreMaxStructuresInRange ( )
inline

Definition at line 418 of file PrimalStructure.h.

◆ bIgnoreMaxStructuresInSmallRadius() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnoreMaxStructuresInSmallRadius ( )
inline

Definition at line 363 of file PrimalStructure.h.

◆ bIgnoreMaxStructuresInSmallRadius() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnoreMaxStructuresInSmallRadius ( )
inline

Definition at line 427 of file PrimalStructure.h.

◆ bIgnoreParentStructureDestruction()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnoreParentStructureDestruction ( )
inline

Definition at line 476 of file PrimalStructure.h.

◆ bIgnorePawns() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnorePawns ( )
inline

Definition at line 345 of file PrimalStructure.h.

◆ bIgnorePawns() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnorePawns ( )
inline

Definition at line 409 of file PrimalStructure.h.

◆ bIgnoreSnappedToOtherFloorStructures() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnoreSnappedToOtherFloorStructures ( )
inline

Definition at line 340 of file PrimalStructure.h.

◆ bIgnoreSnappedToOtherFloorStructures() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIgnoreSnappedToOtherFloorStructures ( )
inline

Definition at line 404 of file PrimalStructure.h.

◆ bImmuneToAutoDemolish() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bImmuneToAutoDemolish ( )
inline

Definition at line 362 of file PrimalStructure.h.

◆ bImmuneToAutoDemolish() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bImmuneToAutoDemolish ( )
inline

Definition at line 426 of file PrimalStructure.h.

◆ bInitializedMaterials() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bInitializedMaterials ( )
inline

Definition at line 249 of file PrimalStructure.h.

◆ bInitializedMaterials() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bInitializedMaterials ( )
inline

Definition at line 322 of file PrimalStructure.h.

◆ bIsBed()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsBed ( )
inline

Definition at line 252 of file PrimalStructure.h.

◆ bIsCoreStructure() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsCoreStructure ( )
inline

Definition at line 303 of file PrimalStructure.h.

◆ bIsCoreStructure() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsCoreStructure ( )
inline

Definition at line 371 of file PrimalStructure.h.

◆ bIsCriticalShipStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsCriticalShipStructure ( )
inline

Definition at line 495 of file PrimalStructure.h.

◆ bIsDrawingHUDPickupTimer()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsDrawingHUDPickupTimer ( )
inline

Definition at line 406 of file PrimalStructure.h.

◆ bIsEnvironmentStructure() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsEnvironmentStructure ( )
inline

Definition at line 307 of file PrimalStructure.h.

◆ bIsEnvironmentStructure() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsEnvironmentStructure ( )
inline

Definition at line 375 of file PrimalStructure.h.

◆ bIsFenceFoundation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsFenceFoundation ( )
inline

Definition at line 299 of file PrimalStructure.h.

◆ bIsFenceFoundation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsFenceFoundation ( )
inline

Definition at line 367 of file PrimalStructure.h.

◆ bIsFlippable() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsFlippable ( )
inline

Definition at line 245 of file PrimalStructure.h.

◆ bIsFlippable() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsFlippable ( )
inline

Definition at line 318 of file PrimalStructure.h.

◆ bIsFlipped() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsFlipped ( )
inline

Definition at line 246 of file PrimalStructure.h.

◆ bIsFlipped() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsFlipped ( )
inline

Definition at line 319 of file PrimalStructure.h.

◆ bIsFloor() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsFloor ( )
inline

Definition at line 291 of file PrimalStructure.h.

◆ bIsFloor() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsFloor ( )
inline

Definition at line 358 of file PrimalStructure.h.

◆ bIsFoundation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsFoundation ( )
inline

Definition at line 289 of file PrimalStructure.h.

◆ bIsFoundation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsFoundation ( )
inline

Definition at line 356 of file PrimalStructure.h.

◆ bIsPlacingPlayerStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsPlacingPlayerStructure ( )
inline

Definition at line 279 of file PrimalStructure.h.

◆ bIsPreviewStructure() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsPreviewStructure ( )
inline

Definition at line 389 of file PrimalStructure.h.

◆ bIsPreviewStructure() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsPreviewStructure ( )
inline

Definition at line 442 of file PrimalStructure.h.

◆ bIsPvE() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsPvE ( )
inline

Definition at line 310 of file PrimalStructure.h.

◆ bIsPvE() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsPvE ( )
inline

Definition at line 378 of file PrimalStructure.h.

◆ bIsRepairing() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsRepairing ( )
inline

Definition at line 248 of file PrimalStructure.h.

◆ bIsRepairing() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsRepairing ( )
inline

Definition at line 321 of file PrimalStructure.h.

◆ bIsSPlusStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsSPlusStructure ( )
inline

Definition at line 336 of file PrimalStructure.h.

◆ bIsWall() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsWall ( )
inline

Definition at line 293 of file PrimalStructure.h.

◆ bIsWall() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bIsWall ( )
inline

Definition at line 360 of file PrimalStructure.h.

◆ bLandPlacementRequiresLandClaim()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bLandPlacementRequiresLandClaim ( )
inline

Definition at line 474 of file PrimalStructure.h.

◆ BlueprintDrawHUD()

void APrimalStructure::BlueprintDrawHUD ( AShooterHUD * HUD,
float CenterX,
float CenterY )
inline

Definition at line 569 of file PrimalStructure.h.

◆ BlueprintDrawPreviewHUD()

void APrimalStructure::BlueprintDrawPreviewHUD ( AShooterHUD * HUD,
float CenterX,
float CenterY )
inline

Definition at line 570 of file PrimalStructure.h.

◆ bMobileStructureForceAllowAsGround()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bMobileStructureForceAllowAsGround ( )
inline

Definition at line 510 of file PrimalStructure.h.

◆ bNoCollision() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bNoCollision ( )
inline

Definition at line 387 of file PrimalStructure.h.

◆ bNoCollision() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bNoCollision ( )
inline

Definition at line 440 of file PrimalStructure.h.

◆ bOnlyAllowPlacementInWater() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bOnlyAllowPlacementInWater ( )
inline

Definition at line 286 of file PrimalStructure.h.

◆ bOnlyAllowPlacementInWater() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bOnlyAllowPlacementInWater ( )
inline

Definition at line 353 of file PrimalStructure.h.

◆ bOnlyFoundationIfSnappedToFoundation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bOnlyFoundationIfSnappedToFoundation ( )
inline

Definition at line 325 of file PrimalStructure.h.

◆ bOnlyFoundationIfSnappedToFoundation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bOnlyFoundationIfSnappedToFoundation ( )
inline

Definition at line 391 of file PrimalStructure.h.

◆ bOverrideAttachedTurretCameraSocketName()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bOverrideAttachedTurretCameraSocketName ( )
inline

Definition at line 497 of file PrimalStructure.h.

◆ bOverrideAttachedTurretYawLimits()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bOverrideAttachedTurretYawLimits ( )
inline

Definition at line 469 of file PrimalStructure.h.

◆ bOverrideFoundationSupportDistance()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bOverrideFoundationSupportDistance ( )
inline

Definition at line 271 of file PrimalStructure.h.

◆ BP_CanPlaceCriticalShipStructure()

int APrimalStructure::BP_CanPlaceCriticalShipStructure ( APrimalRaft * OnShip)
inline

Definition at line 744 of file PrimalStructure.h.

◆ BP_ModifyClientSideMoveToLocation()

bool APrimalStructure::BP_ModifyClientSideMoveToLocation ( FVector * MoveToLoc)
inline

Definition at line 745 of file PrimalStructure.h.

◆ BP_ModifyMoveToOrderedActorsArray()

bool APrimalStructure::BP_ModifyMoveToOrderedActorsArray ( TArray< UPrimitiveComponent * > * MoveToArray,
APrimalCharacter * FromPlayer )
inline

Definition at line 746 of file PrimalStructure.h.

◆ BP_OnAttachedShipDeath()

void APrimalStructure::BP_OnAttachedShipDeath ( )
inline

Definition at line 747 of file PrimalStructure.h.

◆ BP_OnAttachedToValidShip()

void APrimalStructure::BP_OnAttachedToValidShip ( )
inline

Definition at line 748 of file PrimalStructure.h.

◆ BP_OnDemolished()

void APrimalStructure::BP_OnDemolished ( APlayerController * ForPC)
inline

Definition at line 749 of file PrimalStructure.h.

◆ BP_OnFailedToAttachToValidShip()

void APrimalStructure::BP_OnFailedToAttachToValidShip ( )
inline

Definition at line 750 of file PrimalStructure.h.

◆ BP_OnRepair()

void APrimalStructure::BP_OnRepair ( float RepairAmount)
inline

Definition at line 751 of file PrimalStructure.h.

◆ BP_OnStructurePlacedNotify()

void APrimalStructure::BP_OnStructurePlacedNotify ( APlayerController * PC,
FVector AtLocation,
FRotator AtRotation,
FRotator PlayerViewRotation,
APawn * AttachToPawn,
FName BoneName,
bool bFlipped )
inline

Definition at line 752 of file PrimalStructure.h.

◆ BP_PreventChoosingRotation()

bool APrimalStructure::BP_PreventChoosingRotation ( APrimalStructurePlacer * ForPlacer)
inline

Definition at line 753 of file PrimalStructure.h.

◆ BP_TickCriticalShipStructure()

void APrimalStructure::BP_TickCriticalShipStructure ( float DeltaTime)
inline

Definition at line 754 of file PrimalStructure.h.

◆ bPaintingUseSkeletalMesh() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPaintingUseSkeletalMesh ( )
inline

Definition at line 355 of file PrimalStructure.h.

◆ bPaintingUseSkeletalMesh() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPaintingUseSkeletalMesh ( )
inline

Definition at line 419 of file PrimalStructure.h.

◆ bPaintingUseTaggedMeshComponent()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPaintingUseTaggedMeshComponent ( )
inline

Definition at line 465 of file PrimalStructure.h.

◆ BPAllowJumpOutOfWaterOnto()

bool APrimalStructure::BPAllowJumpOutOfWaterOnto ( AActor * Jumper)
inline

Definition at line 705 of file PrimalStructure.h.

◆ BPAllowPickupGiveItem() [1/2]

bool APrimalStructure::BPAllowPickupGiveItem ( APlayerController * ForPC)
inline

Definition at line 571 of file PrimalStructure.h.

◆ BPAllowPickupGiveItem() [2/2]

bool APrimalStructure::BPAllowPickupGiveItem ( APlayerController * ForPC)
inline

Definition at line 706 of file PrimalStructure.h.

◆ BPAllowSnappingWith() [1/2]

bool APrimalStructure::BPAllowSnappingWith ( APrimalStructure * OtherStructure,
APlayerController * ForPC )
inline

Definition at line 572 of file PrimalStructure.h.

◆ BPAllowSnappingWith() [2/2]

bool APrimalStructure::BPAllowSnappingWith ( APrimalStructure * OtherStructure,
APlayerController * ForPC )
inline

Definition at line 707 of file PrimalStructure.h.

◆ BPAllowSnapRotationForStructure()

bool APrimalStructure::BPAllowSnapRotationForStructure ( int ThisSnapPointIndex,
FName ThisSnapPointName,
APrimalStructure * OtherStructure,
int OtherStructureSnapPointIndex,
FName OtherStructureSnapPointName )
inline

Definition at line 573 of file PrimalStructure.h.

◆ BPAllowSwitchToVariant()

bool APrimalStructure::BPAllowSwitchToVariant ( int VariantIndex)
inline

Definition at line 574 of file PrimalStructure.h.

◆ BPApplyCustomDurabilityOnPickup() [1/2]

void APrimalStructure::BPApplyCustomDurabilityOnPickup ( UPrimalItem * pickedup)
inline

Definition at line 575 of file PrimalStructure.h.

◆ BPApplyCustomDurabilityOnPickup() [2/2]

void APrimalStructure::BPApplyCustomDurabilityOnPickup ( UPrimalItem * pickedup)
inline

Definition at line 708 of file PrimalStructure.h.

◆ BPBeginPreview()

void APrimalStructure::BPBeginPreview ( )
inline

Definition at line 576 of file PrimalStructure.h.

◆ BPCanFinalPlaceOnStructureSaddle()

bool APrimalStructure::BPCanFinalPlaceOnStructureSaddle ( FPlacementData * data,
APawn * AttachToPawn )
inline

Definition at line 709 of file PrimalStructure.h.

◆ BPDefaultProcessEditText()

void APrimalStructure::BPDefaultProcessEditText ( AShooterPlayerController * ForPC,
FString * TextToUse,
bool checkedBox )
inline

Definition at line 577 of file PrimalStructure.h.

◆ bPendingRemoval() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPendingRemoval ( )
inline

Definition at line 276 of file PrimalStructure.h.

◆ bPendingRemoval() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPendingRemoval ( )
inline

Definition at line 347 of file PrimalStructure.h.

◆ bPerInstanceSnapPoints()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPerInstanceSnapPoints ( )
inline

Definition at line 367 of file PrimalStructure.h.

◆ BPForceConsideredEnemyFoundation() [1/2]

bool APrimalStructure::BPForceConsideredEnemyFoundation ( APlayerController * PC,
APrimalStructure * ForNewStructure,
FVector * TestAtLocation )
inline

Definition at line 578 of file PrimalStructure.h.

◆ BPForceConsideredEnemyFoundation() [2/2]

bool APrimalStructure::BPForceConsideredEnemyFoundation ( APlayerController * PC,
APrimalStructure * ForNewStructure,
FVector * TestAtLocation )
inline

Definition at line 710 of file PrimalStructure.h.

◆ BPGetAllLinkedStructures() [1/2]

void APrimalStructure::BPGetAllLinkedStructures ( TArray< APrimalStructure * > * OutLinkedStructures)
inline

Definition at line 481 of file PrimalStructure.h.

◆ BPGetAllLinkedStructures() [2/2]

void APrimalStructure::BPGetAllLinkedStructures ( TArray< APrimalStructure * > * OutLinkedStructures)
inline

Definition at line 542 of file PrimalStructure.h.

◆ BPGetFromID() [1/2]

static APrimalStructure * APrimalStructure::BPGetFromID ( UWorld * World,
int TheStructureID )
inlinestatic

Definition at line 424 of file PrimalStructure.h.

◆ BPGetFromID() [2/2]

static APrimalStructure * APrimalStructure::BPGetFromID ( UWorld * World,
int TheStructureID )
inlinestatic

Definition at line 543 of file PrimalStructure.h.

◆ BPGetInfoFromConsumedItemForPlacedStructure() [1/2]

void APrimalStructure::BPGetInfoFromConsumedItemForPlacedStructure ( UPrimalItem * ItemToConsumed)
inline

Definition at line 579 of file PrimalStructure.h.

◆ BPGetInfoFromConsumedItemForPlacedStructure() [2/2]

void APrimalStructure::BPGetInfoFromConsumedItemForPlacedStructure ( UPrimalItem * ItemToConsumed)
inline

Definition at line 711 of file PrimalStructure.h.

◆ BPGetInfoFromConsumedItemForPlacedStructure_Implementation()

void APrimalStructure::BPGetInfoFromConsumedItemForPlacedStructure_Implementation ( UPrimalItem * ItemToConsumed)
inline

Definition at line 544 of file PrimalStructure.h.

◆ BPGetLinkedStructureIDs()

TArray< int > * APrimalStructure::BPGetLinkedStructureIDs ( TArray< int > * result)
inline

Definition at line 545 of file PrimalStructure.h.

◆ BPGetSnapFromPlacementMeshOverride()

void APrimalStructure::BPGetSnapFromPlacementMeshOverride ( APrimalStructure * ParentStructure,
FPlacementData * OutPlacementData,
UStaticMesh ** OutMeshOverride,
TSubclassOf< APrimalStructure > * OutClassOverride,
FVector * PreviewLocOffset,
FRotator * PreviewRotOffset )
inline

Definition at line 712 of file PrimalStructure.h.

◆ BPGetSnappingPoints()

TArray< FPrimalStructureSnapPoint > * APrimalStructure::BPGetSnappingPoints ( )
inline

Definition at line 546 of file PrimalStructure.h.

◆ BPGetSnapToPlacementMeshOverride()

void APrimalStructure::BPGetSnapToPlacementMeshOverride ( APrimalStructure * ChildStructure,
FPlacementData * OutPlacementData,
UStaticMesh ** OutMeshOverride,
TSubclassOf< APrimalStructure > * OutClassOverride,
FVector * PreviewLocOffset,
FRotator * PreviewRotOffset )
inline

Definition at line 713 of file PrimalStructure.h.

◆ BPGetStructureID() [1/2]

static int APrimalStructure::BPGetStructureID ( APrimalStructure * PrimalStructure)
inlinestatic

Definition at line 425 of file PrimalStructure.h.

◆ BPGetStructureID() [2/2]

static int APrimalStructure::BPGetStructureID ( APrimalStructure * PrimalStructure)
inlinestatic

Definition at line 547 of file PrimalStructure.h.

◆ BPGetStructureWeight()

float APrimalStructure::BPGetStructureWeight ( )
inline

Definition at line 714 of file PrimalStructure.h.

◆ BPHandleBedFastTravel() [1/2]

bool APrimalStructure::BPHandleBedFastTravel ( AShooterPlayerController * ForPC,
APrimalStructure * ToBed )
inline

Definition at line 580 of file PrimalStructure.h.

◆ BPHandleBedFastTravel() [2/2]

bool APrimalStructure::BPHandleBedFastTravel ( AShooterPlayerController * ForPC,
APrimalStructure * ToBed )
inline

Definition at line 715 of file PrimalStructure.h.

◆ BPHandleStructureEnabled() [1/2]

void APrimalStructure::BPHandleStructureEnabled ( bool bEnabled)
inline

Definition at line 581 of file PrimalStructure.h.

◆ BPHandleStructureEnabled() [2/2]

void APrimalStructure::BPHandleStructureEnabled ( bool bEnabled)
inline

Definition at line 716 of file PrimalStructure.h.

◆ bPickupGiveItemRequiresAccess() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPickupGiveItemRequiresAccess ( )
inline

Definition at line 401 of file PrimalStructure.h.

◆ bPickupGiveItemRequiresAccess() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPickupGiveItemRequiresAccess ( )
inline

Definition at line 452 of file PrimalStructure.h.

◆ BPImpactEffect() [1/2]

bool APrimalStructure::BPImpactEffect ( FHitResult * HitRes,
FVector * ShootDirection )
inline

Definition at line 582 of file PrimalStructure.h.

◆ BPImpactEffect() [2/2]

bool APrimalStructure::BPImpactEffect ( FHitResult * HitRes,
FVector * ShootDirection )
inline

Definition at line 717 of file PrimalStructure.h.

◆ BPIsAllowedToBuild() [1/2]

int APrimalStructure::BPIsAllowedToBuild ( FPlacementData * OutPlacementData,
int CurrentAllowedReason )
inline

Definition at line 583 of file PrimalStructure.h.

◆ BPIsAllowedToBuild() [2/2]

int APrimalStructure::BPIsAllowedToBuild ( FPlacementData * OutPlacementData,
int CurrentAllowedReason )
inline

Definition at line 718 of file PrimalStructure.h.

◆ BPIsAllowedToBuildEx() [1/2]

int APrimalStructure::BPIsAllowedToBuildEx ( FPlacementData * OutPlacementData,
int CurrentAllowedReason,
APlayerController * PC,
bool bFinalPlacement )
inline

Definition at line 719 of file PrimalStructure.h.

◆ BPIsAllowedToBuildEx() [2/2]

int APrimalStructure::BPIsAllowedToBuildEx ( FPlacementData * OutPlacementData,
int CurrentAllowedReason,
APlayerController * PC,
bool bFinalPlacement,
bool bChoosingRotation )
inline

Definition at line 584 of file PrimalStructure.h.

◆ bPlacedOnShip()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacedOnShip ( )
inline

Definition at line 517 of file PrimalStructure.h.

◆ bPlacementChooseRotation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacementChooseRotation ( )
inline

Definition at line 321 of file PrimalStructure.h.

◆ bPlacementChooseRotation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacementChooseRotation ( )
inline

Definition at line 386 of file PrimalStructure.h.

◆ bPlacementShouldNotBeHorizontal() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacementShouldNotBeHorizontal ( )
inline

Definition at line 266 of file PrimalStructure.h.

◆ bPlacementShouldNotBeHorizontal() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacementShouldNotBeHorizontal ( )
inline

Definition at line 339 of file PrimalStructure.h.

◆ bPlacementTraceIgnorePawns() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacementTraceIgnorePawns ( )
inline

Definition at line 284 of file PrimalStructure.h.

◆ bPlacementTraceIgnorePawns() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacementTraceIgnorePawns ( )
inline

Definition at line 351 of file PrimalStructure.h.

◆ bPlacementUsesWeaponClipAmmo() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacementUsesWeaponClipAmmo ( )
inline

Definition at line 258 of file PrimalStructure.h.

◆ bPlacementUsesWeaponClipAmmo() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacementUsesWeaponClipAmmo ( )
inline

Definition at line 330 of file PrimalStructure.h.

◆ bPlacementWantsToBeFlipped()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacementWantsToBeFlipped ( )
inline

Definition at line 503 of file PrimalStructure.h.

◆ bPlacingOnGroundRequiresNoStructure() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacingOnGroundRequiresNoStructure ( )
inline

Definition at line 327 of file PrimalStructure.h.

◆ bPlacingOnGroundRequiresNoStructure() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlacingOnGroundRequiresNoStructure ( )
inline

Definition at line 393 of file PrimalStructure.h.

◆ bPlayerPlacementRequiresBeingOnStructurePlacerArray()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPlayerPlacementRequiresBeingOnStructurePlacerArray ( )
inline

Definition at line 506 of file PrimalStructure.h.

◆ BPOnDemolish()

void APrimalStructure::BPOnDemolish ( APlayerController * ForPC,
AActor * DamageCauser )
inline

Definition at line 585 of file PrimalStructure.h.

◆ BPOnStructurePickup()

void APrimalStructure::BPOnStructurePickup ( APlayerController * PlayerController,
TSubclassOf< UPrimalItem > ItemType,
UPrimalItem * NewlyPickedUpItem,
bool bIsQuickPickup )
inline

Definition at line 586 of file PrimalStructure.h.

◆ BPOnVariantSwitch()

void APrimalStructure::BPOnVariantSwitch ( int NewVariantIndex)
inline

Definition at line 587 of file PrimalStructure.h.

◆ bPostSpawnInitialized()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPostSpawnInitialized ( )
inline

Definition at line 461 of file PrimalStructure.h.

◆ BPOverrideAllowStructureAccess() [1/2]

bool APrimalStructure::BPOverrideAllowStructureAccess ( AShooterPlayerController * ForPC,
bool bIsAccessAllowed )
inline

Definition at line 588 of file PrimalStructure.h.

◆ BPOverrideAllowStructureAccess() [2/2]

bool APrimalStructure::BPOverrideAllowStructureAccess ( AShooterPlayerController * ForPC,
bool bIsAccessAllowed )
inline

Definition at line 720 of file PrimalStructure.h.

◆ BPOverrideCantBuildReasonString() [1/2]

FString * APrimalStructure::BPOverrideCantBuildReasonString ( FString * result,
int CantBuildReason )
inline

Definition at line 589 of file PrimalStructure.h.

◆ BPOverrideCantBuildReasonString() [2/2]

FString * APrimalStructure::BPOverrideCantBuildReasonString ( FString * result,
int CantBuildReason )
inline

Definition at line 721 of file PrimalStructure.h.

◆ BPOverrideDemolish() [1/2]

bool APrimalStructure::BPOverrideDemolish ( AShooterPlayerController * ForPC)
inline

Definition at line 590 of file PrimalStructure.h.

◆ BPOverrideDemolish() [2/2]

bool APrimalStructure::BPOverrideDemolish ( AShooterPlayerController * ForPC)
inline

Definition at line 722 of file PrimalStructure.h.

◆ BPOverridePlacementLocation()

FVector * APrimalStructure::BPOverridePlacementLocation ( FVector * result,
FVector PlacementLocation )
inline

Definition at line 723 of file PrimalStructure.h.

◆ BPOverridePlacementRotation()

FRotator * APrimalStructure::BPOverridePlacementRotation ( FRotator * result,
FVector ViewPos,
FRotator ViewRot )
inline

Definition at line 591 of file PrimalStructure.h.

◆ BPOverrideSnappedFromTransform()

bool APrimalStructure::BPOverrideSnappedFromTransform ( APrimalStructure * parentStructure,
int ParentSnapFromIndex,
FName ParentSnapFromName,
FVector UnsnappedPlacementPos,
FRotator UnsnappedPlacementRot,
FVector SnappedPlacementPos,
FRotator SnappedPlacementRot,
int SnapToIndex,
FName SnapToName,
FVector * OutLocation,
FRotator * OutRotation,
int * bForceInvalidateSnap )
inline

Definition at line 592 of file PrimalStructure.h.

◆ BPOverrideSnappedToTransform() [1/2]

bool APrimalStructure::BPOverrideSnappedToTransform ( APrimalStructure * childStructure,
int ChildSnapFromIndex,
FName ChildSnapFromName,
FVector UnsnappedPlacementPos,
FRotator UnsnappedPlacementRot,
FVector SnappedPlacementPos,
FRotator SnappedPlacementRot,
int SnapToIndex,
FName SnapToName,
FVector * OutLocation,
FRotator * OutRotation,
int * bForceInvalidateSnap )
inline

Definition at line 593 of file PrimalStructure.h.

◆ BPOverrideSnappedToTransform() [2/2]

bool APrimalStructure::BPOverrideSnappedToTransform ( APrimalStructure * childStructure,
int ChildSnapFromIndex,
FVector UnsnappedPlacementPos,
FRotator UnsnappedPlacementRot,
FVector SnappedPlacementPos,
FRotator SnappedPlacementRot,
int SnapToIndex,
FVector * OutLocation,
FRotator * OutRotation,
int * bForceInvalidateSnap )
inline

Definition at line 724 of file PrimalStructure.h.

◆ BPOverrideTargetLocation()

FVector * APrimalStructure::BPOverrideTargetLocation ( FVector * result,
FVector * attackPos )
inline

Definition at line 594 of file PrimalStructure.h.

◆ BPPlacedStructure()

void APrimalStructure::BPPlacedStructure ( APlayerController * ForPC)
inline

Definition at line 595 of file PrimalStructure.h.

◆ BPPlacedStructureLocation()

void APrimalStructure::BPPlacedStructureLocation ( APlayerController * PC,
FVector AtLocation,
FRotator AtRotation,
FRotator PlayerViewRotation,
APawn * AttachToPawn,
FName BoneName,
bool bFlipped )
inline

Definition at line 725 of file PrimalStructure.h.

◆ BPPlacingWallAttachmentOnMe()

FPlacementData * APrimalStructure::BPPlacingWallAttachmentOnMe ( FPlacementData * result,
APrimalStructure * AttachedStructure,
FPlacementData * OutPlacementData )
inline

Definition at line 726 of file PrimalStructure.h.

◆ BPPlacingWallAttachmentOnMe_Implementation()

FPlacementData * APrimalStructure::BPPlacingWallAttachmentOnMe_Implementation ( FPlacementData * result,
APrimalStructure * AttachedStructure,
FPlacementData * OutPlacementData )
inline

Definition at line 548 of file PrimalStructure.h.

◆ BPPlayDying() [1/2]

void APrimalStructure::BPPlayDying ( float KillingDamage,
FDamageEvent * DamageEvent,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 596 of file PrimalStructure.h.

◆ BPPlayDying() [2/2]

void APrimalStructure::BPPlayDying ( float KillingDamage,
FDamageEvent * DamageEvent,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 727 of file PrimalStructure.h.

◆ BPPostLoadedFromSaveGame() [1/2]

void APrimalStructure::BPPostLoadedFromSaveGame ( )
inline

Definition at line 597 of file PrimalStructure.h.

◆ BPPostLoadedFromSaveGame() [2/2]

void APrimalStructure::BPPostLoadedFromSaveGame ( )
inline

Definition at line 728 of file PrimalStructure.h.

◆ BPPostSetStructureCollisionChannels() [1/2]

void APrimalStructure::BPPostSetStructureCollisionChannels ( )
inline

Definition at line 598 of file PrimalStructure.h.

◆ BPPostSetStructureCollisionChannels() [2/2]

void APrimalStructure::BPPostSetStructureCollisionChannels ( )
inline

Definition at line 729 of file PrimalStructure.h.

◆ BPPreventPlacementOnPawn() [1/2]

bool APrimalStructure::BPPreventPlacementOnPawn ( APlayerController * PC,
APrimalCharacter * ForCharacter,
FName ForBone )
inline

Definition at line 599 of file PrimalStructure.h.

◆ BPPreventPlacementOnPawn() [2/2]

bool APrimalStructure::BPPreventPlacementOnPawn ( APlayerController * PC,
APrimalCharacter * ForCharacter,
FName ForBone )
inline

Definition at line 730 of file PrimalStructure.h.

◆ BPPreventPlacingOnFloorStructure() [1/2]

bool APrimalStructure::BPPreventPlacingOnFloorStructure ( FPlacementData * theOutPlacementData,
APrimalStructure * FloorStructure )
inline

Definition at line 600 of file PrimalStructure.h.

◆ BPPreventPlacingOnFloorStructure() [2/2]

bool APrimalStructure::BPPreventPlacingOnFloorStructure ( FPlacementData * theOutPlacementData,
APrimalStructure * FloorStructure )
inline

Definition at line 731 of file PrimalStructure.h.

◆ BPPreventPlacingStructureOntoMe() [1/2]

bool APrimalStructure::BPPreventPlacingStructureOntoMe ( APlayerController * PC,
APrimalStructure * ForNewStructure,
FHitResult * ForHitResult )
inline

Definition at line 601 of file PrimalStructure.h.

◆ BPPreventPlacingStructureOntoMe() [2/2]

bool APrimalStructure::BPPreventPlacingStructureOntoMe ( APlayerController * PC,
APrimalStructure * ForNewStructure,
FHitResult * ForHitResult )
inline

Definition at line 732 of file PrimalStructure.h.

◆ BPPreventReplacementBy()

bool APrimalStructure::BPPreventReplacementBy ( APrimalStructure * theStructure)
inline

Definition at line 733 of file PrimalStructure.h.

◆ BPPreventReplacementOf()

bool APrimalStructure::BPPreventReplacementOf ( APrimalStructure * theStructure)
inline

Definition at line 734 of file PrimalStructure.h.

◆ BPPreventSpawnForPlayer() [1/2]

bool APrimalStructure::BPPreventSpawnForPlayer ( AShooterPlayerController * PC,
bool bCheckCooldownTime,
APrimalStructure * FromStructure )
inline

Definition at line 602 of file PrimalStructure.h.

◆ BPPreventSpawnForPlayer() [2/2]

bool APrimalStructure::BPPreventSpawnForPlayer ( AShooterPlayerController * PC,
bool bCheckCooldownTime,
APrimalStructure * FromStructure )
inline

Definition at line 735 of file PrimalStructure.h.

◆ BPPreventUsingAsFloorForStructure() [1/2]

bool APrimalStructure::BPPreventUsingAsFloorForStructure ( FPlacementData * theOutPlacementData,
APrimalStructure * StructureToPlaceOnMe )
inline

Definition at line 603 of file PrimalStructure.h.

◆ BPPreventUsingAsFloorForStructure() [2/2]

bool APrimalStructure::BPPreventUsingAsFloorForStructure ( FPlacementData * theOutPlacementData,
APrimalStructure * StructureToPlaceOnMe )
inline

Definition at line 736 of file PrimalStructure.h.

◆ BPProcessEditText()

void APrimalStructure::BPProcessEditText ( AShooterPlayerController * ForPC,
FString * TextToUse,
bool checkedBox,
int ExtraID1,
int ExtraID2 )
inline

Definition at line 737 of file PrimalStructure.h.

◆ BPRefreshedStructureColors() [1/2]

void APrimalStructure::BPRefreshedStructureColors ( )
inline

Definition at line 604 of file PrimalStructure.h.

◆ BPRefreshedStructureColors() [2/2]

void APrimalStructure::BPRefreshedStructureColors ( )
inline

Definition at line 738 of file PrimalStructure.h.

◆ bPreventAttachedChildStructures() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventAttachedChildStructures ( )
inline

Definition at line 403 of file PrimalStructure.h.

◆ bPreventAttachedChildStructures() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventAttachedChildStructures ( )
inline

Definition at line 454 of file PrimalStructure.h.

◆ bPreventAttachToSaddle() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventAttachToSaddle ( )
inline

Definition at line 370 of file PrimalStructure.h.

◆ bPreventAttachToSaddle() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventAttachToSaddle ( )
inline

Definition at line 428 of file PrimalStructure.h.

◆ bPreventCreationOfDynamicMaterials()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventCreationOfDynamicMaterials ( )
inline

Definition at line 511 of file PrimalStructure.h.

◆ bPreventDefaultVariant()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventDefaultVariant ( )
inline

Definition at line 335 of file PrimalStructure.h.

◆ bPreventDinoPlacementDistanceIncrease() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventDinoPlacementDistanceIncrease ( )
inline

Definition at line 275 of file PrimalStructure.h.

◆ bPreventDinoPlacementDistanceIncrease() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventDinoPlacementDistanceIncrease ( )
inline

Definition at line 346 of file PrimalStructure.h.

◆ bPreventDurabilityHealthScaling()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventDurabilityHealthScaling ( )
inline

Definition at line 481 of file PrimalStructure.h.

◆ bPreventEnemyTeamPainting()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventEnemyTeamPainting ( )
inline

Definition at line 501 of file PrimalStructure.h.

◆ bPreventGivingDemolishResources()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventGivingDemolishResources ( )
inline

Definition at line 514 of file PrimalStructure.h.

◆ bPreventPlacementInWater() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventPlacementInWater ( )
inline

Definition at line 348 of file PrimalStructure.h.

◆ bPreventPlacementInWater() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventPlacementInWater ( )
inline

Definition at line 412 of file PrimalStructure.h.

◆ bPreventPlacementOnShip()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventPlacementOnShip ( )
inline

Definition at line 493 of file PrimalStructure.h.

◆ bPreventPreviewIfWeaponPlaced() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventPreviewIfWeaponPlaced ( )
inline

Definition at line 404 of file PrimalStructure.h.

◆ bPreventPreviewIfWeaponPlaced() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventPreviewIfWeaponPlaced ( )
inline

Definition at line 455 of file PrimalStructure.h.

◆ bPreventSpawingStructureDeathActor()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventSpawingStructureDeathActor ( )
inline

Definition at line 488 of file PrimalStructure.h.

◆ bPreventStasis() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventStasis ( )
inline

Definition at line 297 of file PrimalStructure.h.

◆ bPreventStasis() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bPreventStasis ( )
inline

Definition at line 365 of file PrimalStructure.h.

◆ BPSaddleDinoDied()

void APrimalStructure::BPSaddleDinoDied ( )
inline

Definition at line 739 of file PrimalStructure.h.

◆ BPStructurePreGetMultiUseEntries() [1/2]

void APrimalStructure::BPStructurePreGetMultiUseEntries ( APlayerController * ForPC)
inline

Definition at line 605 of file PrimalStructure.h.

◆ BPStructurePreGetMultiUseEntries() [2/2]

void APrimalStructure::BPStructurePreGetMultiUseEntries ( APlayerController * ForPC)
inline

Definition at line 740 of file PrimalStructure.h.

◆ BPTreatAsFoundationForSnappedStructure()

bool APrimalStructure::BPTreatAsFoundationForSnappedStructure ( APrimalStructure * OtherStructure,
FPlacementData * WithPlacementData )
inline

Definition at line 606 of file PrimalStructure.h.

◆ BPTriggerStasisEvent() [1/2]

void APrimalStructure::BPTriggerStasisEvent ( )
inline

Definition at line 607 of file PrimalStructure.h.

◆ BPTriggerStasisEvent() [2/2]

void APrimalStructure::BPTriggerStasisEvent ( )
inline

Definition at line 741 of file PrimalStructure.h.

◆ BPUnstasis() [1/2]

void APrimalStructure::BPUnstasis ( )
inline

Definition at line 608 of file PrimalStructure.h.

◆ BPUnstasis() [2/2]

void APrimalStructure::BPUnstasis ( )
inline

Definition at line 742 of file PrimalStructure.h.

◆ BPUseCountStructureInRange() [1/2]

bool APrimalStructure::BPUseCountStructureInRange ( )
inline

Definition at line 609 of file PrimalStructure.h.

◆ BPUseCountStructureInRange() [2/2]

bool APrimalStructure::BPUseCountStructureInRange ( )
inline

Definition at line 743 of file PrimalStructure.h.

◆ bRequireFreePrimarySnappedStructure() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequireFreePrimarySnappedStructure ( )
inline

Definition at line 285 of file PrimalStructure.h.

◆ bRequireFreePrimarySnappedStructure() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequireFreePrimarySnappedStructure ( )
inline

Definition at line 352 of file PrimalStructure.h.

◆ bRequiresGroundedPlacement() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequiresGroundedPlacement ( )
inline

Definition at line 267 of file PrimalStructure.h.

◆ bRequiresGroundedPlacement() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequiresGroundedPlacement ( )
inline

Definition at line 340 of file PrimalStructure.h.

◆ bRequiresPlacementOnShip()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequiresPlacementOnShip ( )
inline

Definition at line 492 of file PrimalStructure.h.

◆ bRequiresPlacementOnStructureFloors() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequiresPlacementOnStructureFloors ( )
inline

Definition at line 313 of file PrimalStructure.h.

◆ bRequiresPlacementOnStructureFloors() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequiresPlacementOnStructureFloors ( )
inline

Definition at line 380 of file PrimalStructure.h.

◆ bRequiresPlacingOnWall() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequiresPlacingOnWall ( )
inline

Definition at line 322 of file PrimalStructure.h.

◆ bRequiresPlacingOnWall() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequiresPlacingOnWall ( )
inline

Definition at line 388 of file PrimalStructure.h.

◆ bRequiresSnapping() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequiresSnapping ( )
inline

Definition at line 317 of file PrimalStructure.h.

◆ bRequiresSnapping() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequiresSnapping ( )
inline

Definition at line 383 of file PrimalStructure.h.

◆ bRequiresToBeInsideZoneVolume() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequiresToBeInsideZoneVolume ( )
inline

Definition at line 305 of file PrimalStructure.h.

◆ bRequiresToBeInsideZoneVolume() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRequiresToBeInsideZoneVolume ( )
inline

Definition at line 373 of file PrimalStructure.h.

◆ bResetSnapCycle()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bResetSnapCycle ( )
inline

Definition at line 463 of file PrimalStructure.h.

◆ bReturnDamageOnHitFromPawn() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bReturnDamageOnHitFromPawn ( )
inline

Definition at line 296 of file PrimalStructure.h.

◆ bReturnDamageOnHitFromPawn() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bReturnDamageOnHitFromPawn ( )
inline

Definition at line 364 of file PrimalStructure.h.

◆ bRootFoundationLimitBuildArea()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bRootFoundationLimitBuildArea ( )
inline

Definition at line 280 of file PrimalStructure.h.

◆ bSeatedDisableCollisionCheck() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSeatedDisableCollisionCheck ( )
inline

Definition at line 262 of file PrimalStructure.h.

◆ bSeatedDisableCollisionCheck() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSeatedDisableCollisionCheck ( )
inline

Definition at line 335 of file PrimalStructure.h.

◆ bSeatedForceDisableCollisionCheck()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSeatedForceDisableCollisionCheck ( )
inline

Definition at line 507 of file PrimalStructure.h.

◆ bServerDestroyedFailedPlacement()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bServerDestroyedFailedPlacement ( )
inline

Definition at line 516 of file PrimalStructure.h.

◆ bServerIsTestingForPlacement()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bServerIsTestingForPlacement ( )
inline

Definition at line 515 of file PrimalStructure.h.

◆ bSetAttachmentTimer()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSetAttachmentTimer ( )
inline

Definition at line 459 of file PrimalStructure.h.

◆ bSetFlippedComponentOffsets()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSetFlippedComponentOffsets ( )
inline

Definition at line 485 of file PrimalStructure.h.

◆ bSetStaticMobility() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSetStaticMobility ( )
inline

Definition at line 309 of file PrimalStructure.h.

◆ bSetStaticMobility() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSetStaticMobility ( )
inline

Definition at line 377 of file PrimalStructure.h.

◆ bShowAttachedToShipMultiUse()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bShowAttachedToShipMultiUse ( )
inline

Definition at line 500 of file PrimalStructure.h.

◆ bShowHullTooltip()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bShowHullTooltip ( )
inline

Definition at line 456 of file PrimalStructure.h.

◆ bShowInPlaceableList() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bShowInPlaceableList ( )
inline

Definition at line 247 of file PrimalStructure.h.

◆ bShowInPlaceableList() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bShowInPlaceableList ( )
inline

Definition at line 320 of file PrimalStructure.h.

◆ bSnappedSeatStructuresIgnoreGroundForStandingLocation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSnappedSeatStructuresIgnoreGroundForStandingLocation ( )
inline

Definition at line 482 of file PrimalStructure.h.

◆ bSnappingRequiresNearbyFoundation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSnappingRequiresNearbyFoundation ( )
inline

Definition at line 318 of file PrimalStructure.h.

◆ bSnappingRequiresNearbyFoundation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSnappingRequiresNearbyFoundation ( )
inline

Definition at line 384 of file PrimalStructure.h.

◆ bSnapRequiresPlacementOnGround() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSnapRequiresPlacementOnGround ( )
inline

Definition at line 323 of file PrimalStructure.h.

◆ bSnapRequiresPlacementOnGround() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSnapRequiresPlacementOnGround ( )
inline

Definition at line 389 of file PrimalStructure.h.

◆ bSnapToWaterSurface() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSnapToWaterSurface ( )
inline

Definition at line 368 of file PrimalStructure.h.

◆ bSnapToWaterSurface() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bSnapToWaterSurface ( )
inline

Definition at line 480 of file PrimalStructure.h.

◆ bStationaryStructure() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bStationaryStructure ( )
inline

Definition at line 344 of file PrimalStructure.h.

◆ bStationaryStructure() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bStationaryStructure ( )
inline

Definition at line 408 of file PrimalStructure.h.

◆ bStructurePlacedNotifyParentStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bStructurePlacedNotifyParentStructure ( )
inline

Definition at line 464 of file PrimalStructure.h.

◆ bStructureSaveDirty()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bStructureSaveDirty ( )
inline

Definition at line 513 of file PrimalStructure.h.

◆ bStructuresInRangeTypeFlagUseAltCollisionChannel()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bStructuresInRangeTypeFlagUseAltCollisionChannel ( )
inline

Definition at line 405 of file PrimalStructure.h.

◆ bStructureUseAltCollisionChannel() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bStructureUseAltCollisionChannel ( )
inline

Definition at line 390 of file PrimalStructure.h.

◆ bStructureUseAltCollisionChannel() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bStructureUseAltCollisionChannel ( )
inline

Definition at line 443 of file PrimalStructure.h.

◆ bTakeAnythingAsGround() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTakeAnythingAsGround ( )
inline

Definition at line 288 of file PrimalStructure.h.

◆ bTakeAnythingAsGround() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTakeAnythingAsGround ( )
inline

Definition at line 355 of file PrimalStructure.h.

◆ bTakeGroundNormal() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTakeGroundNormal ( )
inline

Definition at line 328 of file PrimalStructure.h.

◆ bTakeGroundNormal() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTakeGroundNormal ( )
inline

Definition at line 394 of file PrimalStructure.h.

◆ bTakeGroundNormalDirectly() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTakeGroundNormalDirectly ( )
inline

Definition at line 329 of file PrimalStructure.h.

◆ bTakeGroundNormalDirectly() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTakeGroundNormalDirectly ( )
inline

Definition at line 395 of file PrimalStructure.h.

◆ bTraceCheckOnlyUseStructuresWithTypeFlagsField() [1/2]

int & APrimalStructure::bTraceCheckOnlyUseStructuresWithTypeFlagsField ( )
inline

Definition at line 135 of file PrimalStructure.h.

◆ bTraceCheckOnlyUseStructuresWithTypeFlagsField() [2/2]

int & APrimalStructure::bTraceCheckOnlyUseStructuresWithTypeFlagsField ( )
inline

Definition at line 155 of file PrimalStructure.h.

◆ bTraceThruEncroachmentPoints() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTraceThruEncroachmentPoints ( )
inline

Definition at line 273 of file PrimalStructure.h.

◆ bTraceThruEncroachmentPoints() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTraceThruEncroachmentPoints ( )
inline

Definition at line 344 of file PrimalStructure.h.

◆ bTriggerBPStasis() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTriggerBPStasis ( )
inline

Definition at line 256 of file PrimalStructure.h.

◆ bTriggerBPStasis() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTriggerBPStasis ( )
inline

Definition at line 328 of file PrimalStructure.h.

◆ bTriggerBPUnstasis() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTriggerBPUnstasis ( )
inline

Definition at line 394 of file PrimalStructure.h.

◆ bTriggerBPUnstasis() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTriggerBPUnstasis ( )
inline

Definition at line 447 of file PrimalStructure.h.

◆ bTryPlacingOnCeiling()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTryPlacingOnCeiling ( )
inline

Definition at line 487 of file PrimalStructure.h.

◆ bTryVerticalGround()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bTryVerticalGround ( )
inline

Definition at line 504 of file PrimalStructure.h.

◆ bUseAdvancedRotationPlacement() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseAdvancedRotationPlacement ( )
inline

Definition at line 278 of file PrimalStructure.h.

◆ bUseAdvancedRotationPlacement() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseAdvancedRotationPlacement ( )
inline

Definition at line 333 of file PrimalStructure.h.

◆ bUseAlternateStructureColorSetOnShips()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseAlternateStructureColorSetOnShips ( )
inline

Definition at line 491 of file PrimalStructure.h.

◆ bUseBP_TickCriticalStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBP_TickCriticalStructure ( )
inline

Definition at line 496 of file PrimalStructure.h.

◆ bUseBPAllowPickupGiveItem() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPAllowPickupGiveItem ( )
inline

Definition at line 402 of file PrimalStructure.h.

◆ bUseBPAllowPickupGiveItem() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPAllowPickupGiveItem ( )
inline

Definition at line 453 of file PrimalStructure.h.

◆ bUseBPAllowSnapRotationForStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPAllowSnapRotationForStructure ( )
inline

Definition at line 320 of file PrimalStructure.h.

◆ bUseBPCanPlaceOnStructureSaddle()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPCanPlaceOnStructureSaddle ( )
inline

Definition at line 457 of file PrimalStructure.h.

◆ bUseBPGetInfoFromConsumedItemForPlacedStructure() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPGetInfoFromConsumedItemForPlacedStructure ( )
inline

Definition at line 361 of file PrimalStructure.h.

◆ bUseBPGetInfoFromConsumedItemForPlacedStructure() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPGetInfoFromConsumedItemForPlacedStructure ( )
inline

Definition at line 425 of file PrimalStructure.h.

◆ bUseBPGetStructureWeight()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPGetStructureWeight ( )
inline

Definition at line 460 of file PrimalStructure.h.

◆ bUseBPHandleStructureEnabled() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPHandleStructureEnabled ( )
inline

Definition at line 264 of file PrimalStructure.h.

◆ bUseBPHandleStructureEnabled() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPHandleStructureEnabled ( )
inline

Definition at line 337 of file PrimalStructure.h.

◆ bUseBPIsAllowedToBuildEx() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPIsAllowedToBuildEx ( )
inline

Definition at line 263 of file PrimalStructure.h.

◆ bUseBPIsAllowedToBuildEx() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPIsAllowedToBuildEx ( )
inline

Definition at line 336 of file PrimalStructure.h.

◆ bUseBPOnDemolish()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPOnDemolish ( )
inline

Definition at line 374 of file PrimalStructure.h.

◆ bUseBPOnLinkedStructureDestroyed()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPOnLinkedStructureDestroyed ( )
inline

Definition at line 377 of file PrimalStructure.h.

◆ bUseBPOnStructurePickup()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPOnStructurePickup ( )
inline

Definition at line 366 of file PrimalStructure.h.

◆ bUseBPOnVariantSwitch()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPOnVariantSwitch ( )
inline

Definition at line 312 of file PrimalStructure.h.

◆ bUseBPPostLoadedFromSaveGame() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPPostLoadedFromSaveGame ( )
inline

Definition at line 257 of file PrimalStructure.h.

◆ bUseBPPostLoadedFromSaveGame() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPPostLoadedFromSaveGame ( )
inline

Definition at line 329 of file PrimalStructure.h.

◆ bUseBPPreventStasis() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPPreventStasis ( )
inline

Definition at line 254 of file PrimalStructure.h.

◆ bUseBPPreventStasis() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPPreventStasis ( )
inline

Definition at line 326 of file PrimalStructure.h.

◆ bUseBPRefreshedStructureColors() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPRefreshedStructureColors ( )
inline

Definition at line 251 of file PrimalStructure.h.

◆ bUseBPRefreshedStructureColors() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPRefreshedStructureColors ( )
inline

Definition at line 324 of file PrimalStructure.h.

◆ bUseBPSetDynamicMaterialParams()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPSetDynamicMaterialParams ( )
inline

Definition at line 490 of file PrimalStructure.h.

◆ bUseBPTreatAsFoundationForSnappedStructure()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseBPTreatAsFoundationForSnappedStructure ( )
inline

Definition at line 365 of file PrimalStructure.h.

◆ bUseFadeInEffect() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseFadeInEffect ( )
inline

Definition at line 333 of file PrimalStructure.h.

◆ bUseFadeInEffect() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseFadeInEffect ( )
inline

Definition at line 401 of file PrimalStructure.h.

◆ bUseFenceFoundation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseFenceFoundation ( )
inline

Definition at line 300 of file PrimalStructure.h.

◆ bUseFenceFoundation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseFenceFoundation ( )
inline

Definition at line 368 of file PrimalStructure.h.

◆ bUseOnlyBlockSelfTraceChannel() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseOnlyBlockSelfTraceChannel ( )
inline

Definition at line 301 of file PrimalStructure.h.

◆ bUseOnlyBlockSelfTraceChannel() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseOnlyBlockSelfTraceChannel ( )
inline

Definition at line 369 of file PrimalStructure.h.

◆ bUsePlacementCollisionCheck() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUsePlacementCollisionCheck ( )
inline

Definition at line 316 of file PrimalStructure.h.

◆ bUsePlacementCollisionCheck() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUsePlacementCollisionCheck ( )
inline

Definition at line 382 of file PrimalStructure.h.

◆ bUsesHealth() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUsesHealth ( )
inline

Definition at line 339 of file PrimalStructure.h.

◆ bUsesHealth() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUsesHealth ( )
inline

Definition at line 403 of file PrimalStructure.h.

◆ bUseShipStructureHealthMultiplier()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseShipStructureHealthMultiplier ( )
inline

Definition at line 508 of file PrimalStructure.h.

◆ bUseSkeletalMeshForSocketSnapPoints()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseSkeletalMeshForSocketSnapPoints ( )
inline

Definition at line 499 of file PrimalStructure.h.

◆ bUseSnapFromPlacementOverrideEvenWhenNotSnapped()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseSnapFromPlacementOverrideEvenWhenNotSnapped ( )
inline

Definition at line 478 of file PrimalStructure.h.

◆ bUsesPaintingComponent() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUsesPaintingComponent ( )
inline

Definition at line 356 of file PrimalStructure.h.

◆ bUsesPaintingComponent() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUsesPaintingComponent ( )
inline

Definition at line 420 of file PrimalStructure.h.

◆ bUseStructureClassForParentActorClassAttachments()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseStructureClassForParentActorClassAttachments ( )
inline

Definition at line 458 of file PrimalStructure.h.

◆ bUsesWorldSpaceMaterial() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUsesWorldSpaceMaterial ( )
inline

Definition at line 397 of file PrimalStructure.h.

◆ bUsesWorldSpaceMaterial() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUsesWorldSpaceMaterial ( )
inline

Definition at line 448 of file PrimalStructure.h.

◆ bUseTribeGroupStructureRank() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseTribeGroupStructureRank ( )
inline

Definition at line 378 of file PrimalStructure.h.

◆ bUseTribeGroupStructureRank() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUseTribeGroupStructureRank ( )
inline

Definition at line 433 of file PrimalStructure.h.

◆ bUsingStructureColors() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUsingStructureColors ( )
inline

Definition at line 334 of file PrimalStructure.h.

◆ bUsingStructureColors() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bUsingStructureColors ( )
inline

Definition at line 402 of file PrimalStructure.h.

◆ bWasPlacementSnapped() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bWasPlacementSnapped ( )
inline

Definition at line 302 of file PrimalStructure.h.

◆ bWasPlacementSnapped() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalStructure::bWasPlacementSnapped ( )
inline

Definition at line 370 of file PrimalStructure.h.

◆ CanAutoDemolish() [1/2]

bool APrimalStructure::CanAutoDemolish ( )
inline

Definition at line 546 of file PrimalStructure.h.

◆ CanAutoDemolish() [2/2]

bool APrimalStructure::CanAutoDemolish ( bool bCanImmediatelyAutoDemolish,
bool bForceCheckClaimFlagOverlap )
inline

Definition at line 550 of file PrimalStructure.h.

◆ CanBeBaseForCharacter()

bool APrimalStructure::CanBeBaseForCharacter ( APawn * Pawn)
inline

Definition at line 534 of file PrimalStructure.h.

◆ CanBePainted() [1/2]

bool APrimalStructure::CanBePainted ( )
inline

Definition at line 528 of file PrimalStructure.h.

◆ CanBePainted() [2/2]

bool APrimalStructure::CanBePainted ( )
inline

Definition at line 551 of file PrimalStructure.h.

◆ CanBeRepaired()

bool APrimalStructure::CanBeRepaired ( AShooterPlayerController * ByPC,
bool bCurrentlyRepairing )
inline

Definition at line 552 of file PrimalStructure.h.

◆ CanPickupStructureFromRecentPlacement()

bool APrimalStructure::CanPickupStructureFromRecentPlacement ( )
inline

Definition at line 518 of file PrimalStructure.h.

◆ CanPlaceCriticalShipStructure()

int APrimalStructure::CanPlaceCriticalShipStructure ( APrimalRaft * OnShip)
inline

Definition at line 553 of file PrimalStructure.h.

◆ ChangeActorTeam() [1/2]

void APrimalStructure::ChangeActorTeam ( int NewTeam)
inline

Definition at line 489 of file PrimalStructure.h.

◆ ChangeActorTeam() [2/2]

void APrimalStructure::ChangeActorTeam ( int NewTeam)
inline

Definition at line 554 of file PrimalStructure.h.

◆ CheckNotEncroaching() [1/2]

bool APrimalStructure::CheckNotEncroaching ( FVector PlacementLocation,
FRotator PlacementRotation,
AActor * DinoCharacter,
APrimalStructure * SnappedToParentStructure,
APrimalStructure * ReplacesStructure,
bool bUseAlternatePlacementTraceScale )
inline

Definition at line 455 of file PrimalStructure.h.

◆ CheckNotEncroaching() [2/2]

bool APrimalStructure::CheckNotEncroaching ( FVector PlacementLocation,
FRotator PlacementRotation,
AActor * DinoCharacter,
APrimalStructure * SnappedToParentStructure,
APrimalStructure * ReplacesStructure,
bool bUseAlternatePlacementTraceScale )
inline

Definition at line 555 of file PrimalStructure.h.

◆ CheckUntilAttachedToShipStartTimeField()

long double & APrimalStructure::CheckUntilAttachedToShipStartTimeField ( )
inline

Definition at line 283 of file PrimalStructure.h.

◆ CheckUntilAttachedToValidShip()

void APrimalStructure::CheckUntilAttachedToValidShip ( )
inline

Definition at line 556 of file PrimalStructure.h.

◆ ClampBuildLocation() [1/2]

bool APrimalStructure::ClampBuildLocation ( FVector FromLocation,
AActor ** OutHitActor,
FPlacementData * OutPlacementData,
bool bDontAdjustForMaxRange,
APlayerController * PC )
inline

Definition at line 454 of file PrimalStructure.h.

◆ ClampBuildLocation() [2/2]

bool APrimalStructure::ClampBuildLocation ( FVector FromLocation,
AActor ** OutHitActor,
FPlacementData * OutPlacementData,
bool bDontAdjustForMaxRange,
APlayerController * PC )
inline

Definition at line 557 of file PrimalStructure.h.

◆ CleanUpTree() [1/4]

static void APrimalStructure::CleanUpTree ( APrimalStructure * StartingStructure,
AController * InstigatorController,
AActor * DamageCauser )
inlinestatic

Definition at line 472 of file PrimalStructure.h.

◆ CleanUpTree() [2/4]

static void APrimalStructure::CleanUpTree ( APrimalStructure * StartingStructure,
AController * InstigatorController,
AActor * DamageCauser )
inlinestatic

Definition at line 559 of file PrimalStructure.h.

◆ CleanUpTree() [3/4]

static void APrimalStructure::CleanUpTree ( TArray< APrimalStructure * > * StartingStructures,
AController * InstigatorController,
AActor * DamageCauser )
inlinestatic

Definition at line 471 of file PrimalStructure.h.

◆ CleanUpTree() [4/4]

static void APrimalStructure::CleanUpTree ( TArray< APrimalStructure * > * StartingStructures,
AController * InstigatorController,
AActor * DamageCauser )
inlinestatic

Definition at line 558 of file PrimalStructure.h.

◆ ClearCustomColors() [1/2]

void APrimalStructure::ClearCustomColors ( )
inline

Definition at line 610 of file PrimalStructure.h.

◆ ClearCustomColors() [2/2]

void APrimalStructure::ClearCustomColors ( )
inline

Definition at line 755 of file PrimalStructure.h.

◆ ClearCustomColors_Implementation() [1/2]

void APrimalStructure::ClearCustomColors_Implementation ( )
inline

Definition at line 538 of file PrimalStructure.h.

◆ ClearCustomColors_Implementation() [2/2]

void APrimalStructure::ClearCustomColors_Implementation ( )
inline

Definition at line 560 of file PrimalStructure.h.

◆ ClientMultiUse() [1/2]

void APrimalStructure::ClientMultiUse ( APlayerController * ForPC,
int UseIndex )
inline

Definition at line 484 of file PrimalStructure.h.

◆ ClientMultiUse() [2/2]

void APrimalStructure::ClientMultiUse ( APlayerController * ForPC,
int UseIndex )
inline

Definition at line 561 of file PrimalStructure.h.

◆ ClientUpdatedStructureColors()

void APrimalStructure::ClientUpdatedStructureColors ( )
inline

Definition at line 757 of file PrimalStructure.h.

◆ ClientUpdatedStructureColors_Implementation()

void APrimalStructure::ClientUpdatedStructureColors_Implementation ( )
inline

Definition at line 563 of file PrimalStructure.h.

◆ ClientUpdateLinkedStructures() [1/2]

void APrimalStructure::ClientUpdateLinkedStructures ( TArray< unsigned int > * NewLinkedStructures)
inline

Definition at line 611 of file PrimalStructure.h.

◆ ClientUpdateLinkedStructures() [2/2]

void APrimalStructure::ClientUpdateLinkedStructures ( TArray< unsigned int > * NewLinkedStructures)
inline

Definition at line 756 of file PrimalStructure.h.

◆ ClientUpdateLinkedStructures_Implementation() [1/2]

void APrimalStructure::ClientUpdateLinkedStructures_Implementation ( TArray< unsigned int > * NewLinkedStructures)
inline

Definition at line 505 of file PrimalStructure.h.

◆ ClientUpdateLinkedStructures_Implementation() [2/2]

void APrimalStructure::ClientUpdateLinkedStructures_Implementation ( TArray< unsigned int > * NewLinkedStructures)
inline

Definition at line 562 of file PrimalStructure.h.

◆ ColorizationRangeMultiplierField()

float & APrimalStructure::ColorizationRangeMultiplierField ( )
inline

Definition at line 229 of file PrimalStructure.h.

◆ ConsumesPrimalItemField() [1/2]

TSubclassOf< UPrimalItem > & APrimalStructure::ConsumesPrimalItemField ( )
inline

Definition at line 108 of file PrimalStructure.h.

◆ ConsumesPrimalItemField() [2/2]

TSubclassOf< UPrimalItem > & APrimalStructure::ConsumesPrimalItemField ( )
inline

Definition at line 129 of file PrimalStructure.h.

◆ CraftedFromStatItemField()

UPrimalItem * APrimalStructure::CraftedFromStatItemField ( )
inline

Definition at line 296 of file PrimalStructure.h.

◆ CreateDynamicMaterials() [1/2]

void APrimalStructure::CreateDynamicMaterials ( )
inline

Definition at line 564 of file PrimalStructure.h.

◆ CreateDynamicMaterials() [2/2]

void APrimalStructure::CreateDynamicMaterials ( UMeshComponent * ForceCreateForComponent)
inline

Definition at line 554 of file PrimalStructure.h.

◆ CullAgainstFoundations() [1/4]

static bool APrimalStructure::CullAgainstFoundations ( APrimalStructure ** StartingStructure,
TArray< APrimalStructure * > * Foundations )
inlinestatic

Definition at line 466 of file PrimalStructure.h.

◆ CullAgainstFoundations() [2/4]

static bool APrimalStructure::CullAgainstFoundations ( APrimalStructure ** StartingStructure,
TArray< APrimalStructure * > * Foundations )
inlinestatic

Definition at line 566 of file PrimalStructure.h.

◆ CullAgainstFoundations() [3/4]

static void APrimalStructure::CullAgainstFoundations ( TArray< APrimalStructure * > * StartingStructures,
TArray< APrimalStructure * > * Foundations )
inlinestatic

Definition at line 465 of file PrimalStructure.h.

◆ CullAgainstFoundations() [4/4]

static void APrimalStructure::CullAgainstFoundations ( TArray< APrimalStructure * > * StartingStructures,
TArray< APrimalStructure * > * Foundations )
inlinestatic

Definition at line 565 of file PrimalStructure.h.

◆ CurrentVariantField()

int & APrimalStructure::CurrentVariantField ( )
inline

Definition at line 113 of file PrimalStructure.h.

◆ DecayDestructionPeriodField() [1/2]

float & APrimalStructure::DecayDestructionPeriodField ( )
inline

Definition at line 130 of file PrimalStructure.h.

◆ DecayDestructionPeriodField() [2/2]

float & APrimalStructure::DecayDestructionPeriodField ( )
inline

Definition at line 149 of file PrimalStructure.h.

◆ DecayDestructionPeriodMultiplierField() [1/2]

float & APrimalStructure::DecayDestructionPeriodMultiplierField ( )
inline

Definition at line 169 of file PrimalStructure.h.

◆ DecayDestructionPeriodMultiplierField() [2/2]

float & APrimalStructure::DecayDestructionPeriodMultiplierField ( )
inline

Definition at line 200 of file PrimalStructure.h.

◆ DeferredDeprecationCheck()

void APrimalStructure::DeferredDeprecationCheck ( )
inline

Definition at line 567 of file PrimalStructure.h.

◆ DelayedClientAttachParentReplicationFixupCheck()

void APrimalStructure::DelayedClientAttachParentReplicationFixupCheck ( APrimalCharacter * PawnToCheck,
float Timeout )
inline

Definition at line 567 of file PrimalStructure.h.

◆ DelayedDisableSnapParent() [1/2]

void APrimalStructure::DelayedDisableSnapParent ( )
inline

Definition at line 550 of file PrimalStructure.h.

◆ DelayedDisableSnapParent() [2/2]

void APrimalStructure::DelayedDisableSnapParent ( )
inline

Definition at line 568 of file PrimalStructure.h.

◆ Demolish() [1/2]

void APrimalStructure::Demolish ( APlayerController * ForPC)
inline

Definition at line 569 of file PrimalStructure.h.

◆ Demolish() [2/2]

void APrimalStructure::Demolish ( APlayerController * ForPC,
AActor * DamageCauser )
inline

Definition at line 485 of file PrimalStructure.h.

◆ DemolishActivationTimeField() [1/2]

float & APrimalStructure::DemolishActivationTimeField ( )
inline

Definition at line 228 of file PrimalStructure.h.

◆ DemolishActivationTimeField() [2/2]

float & APrimalStructure::DemolishActivationTimeField ( )
inline

Definition at line 258 of file PrimalStructure.h.

◆ DemolishGiveItemCraftingResourcePercentageField() [1/2]

float & APrimalStructure::DemolishGiveItemCraftingResourcePercentageField ( )
inline

Definition at line 148 of file PrimalStructure.h.

◆ DemolishGiveItemCraftingResourcePercentageField() [2/2]

float & APrimalStructure::DemolishGiveItemCraftingResourcePercentageField ( )
inline

Definition at line 174 of file PrimalStructure.h.

◆ DestroyByMeshing()

void APrimalStructure::DestroyByMeshing ( )
inline

Definition at line 419 of file PrimalStructure.h.

◆ Destroyed() [1/2]

void APrimalStructure::Destroyed ( )
inline

Definition at line 500 of file PrimalStructure.h.

◆ Destroyed() [2/2]

void APrimalStructure::Destroyed ( )
inline

Definition at line 570 of file PrimalStructure.h.

◆ DestroyStructuresPlacedOnFloor()

void APrimalStructure::DestroyStructuresPlacedOnFloor ( )
inline

Definition at line 461 of file PrimalStructure.h.

◆ Die() [1/2]

bool APrimalStructure::Die ( float KillingDamage,
FDamageEvent * DamageEvent,
AController * Killer,
AActor * DamageCauser )
inline

Definition at line 459 of file PrimalStructure.h.

◆ Die() [2/2]

bool APrimalStructure::Die ( float KillingDamage,
FDamageEvent * DamageEvent,
AController * Killer,
AActor * DamageCauser )
inline

Definition at line 571 of file PrimalStructure.h.

◆ DisableStructurePickup()

void APrimalStructure::DisableStructurePickup ( )
inline

Definition at line 519 of file PrimalStructure.h.

◆ DoAnyTribePermissionsRestrict() [1/2]

bool APrimalStructure::DoAnyTribePermissionsRestrict ( AShooterPlayerController * ForPC)
inline

Definition at line 487 of file PrimalStructure.h.

◆ DoAnyTribePermissionsRestrict() [2/2]

bool APrimalStructure::DoAnyTribePermissionsRestrict ( AShooterPlayerController * ForPC)
inline

Definition at line 572 of file PrimalStructure.h.

◆ DrawHUD() [1/2]

void APrimalStructure::DrawHUD ( AShooterHUD * HUD)
inline

Definition at line 486 of file PrimalStructure.h.

◆ DrawHUD() [2/2]

void APrimalStructure::DrawHUD ( AShooterHUD * HUD)
inline

Definition at line 573 of file PrimalStructure.h.

◆ DrawPlacementHUD()

void APrimalStructure::DrawPlacementHUD ( AHUD * HUD)
inline

Definition at line 758 of file PrimalStructure.h.

◆ DrawStructureTooltip() [1/2]

void APrimalStructure::DrawStructureTooltip ( AShooterHUD * HUD,
bool bForMultiUseSelector )
inline

Definition at line 488 of file PrimalStructure.h.

◆ DrawStructureTooltip() [2/2]

void APrimalStructure::DrawStructureTooltip ( AShooterHUD * HUD,
bool bForMultiUseSelector )
inline

Definition at line 574 of file PrimalStructure.h.

◆ EncroachmentCheckIgnoreStructureTypeTagsField()

TArray< FName > & APrimalStructure::EncroachmentCheckIgnoreStructureTypeTagsField ( )
inline

Definition at line 281 of file PrimalStructure.h.

◆ EndPlay()

void APrimalStructure::EndPlay ( EEndPlayReason::Type EndPlayReason)
inline

Definition at line 498 of file PrimalStructure.h.

◆ ExcludeInStructuresRadiusClassesField() [1/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::ExcludeInStructuresRadiusClassesField ( )
inline

Definition at line 205 of file PrimalStructure.h.

◆ ExcludeInStructuresRadiusClassesField() [2/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::ExcludeInStructuresRadiusClassesField ( )
inline

Definition at line 236 of file PrimalStructure.h.

◆ ExcludeInStructuresRadiusField() [1/2]

float & APrimalStructure::ExcludeInStructuresRadiusField ( )
inline

Definition at line 204 of file PrimalStructure.h.

◆ ExcludeInStructuresRadiusField() [2/2]

float & APrimalStructure::ExcludeInStructuresRadiusField ( )
inline

Definition at line 235 of file PrimalStructure.h.

◆ ExpandEnemyFoundationPreventionRadiusField()

float & APrimalStructure::ExpandEnemyFoundationPreventionRadiusField ( )
inline

Definition at line 233 of file PrimalStructure.h.

◆ FadeInEffectTick() [1/2]

void APrimalStructure::FadeInEffectTick ( )
inline

Definition at line 511 of file PrimalStructure.h.

◆ FadeInEffectTick() [2/2]

void APrimalStructure::FadeInEffectTick ( )
inline

Definition at line 575 of file PrimalStructure.h.

◆ FastDecayLinkedStructureClassesField() [1/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::FastDecayLinkedStructureClassesField ( )
inline

Definition at line 237 of file PrimalStructure.h.

◆ FastDecayLinkedStructureClassesField() [2/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::FastDecayLinkedStructureClassesField ( )
inline

Definition at line 267 of file PrimalStructure.h.

◆ FinalLoadedFromSaveGame() [1/2]

void APrimalStructure::FinalLoadedFromSaveGame ( )
inline

Definition at line 556 of file PrimalStructure.h.

◆ FinalLoadedFromSaveGame() [2/2]

void APrimalStructure::FinalLoadedFromSaveGame ( )
inline

Definition at line 576 of file PrimalStructure.h.

◆ FinalStructurePlacement() [1/2]

bool APrimalStructure::FinalStructurePlacement ( APlayerController * PC,
FVector AtLocation,
FRotator AtRotation,
FRotator PlayerViewRotation,
APawn * AttachToPawn,
FName BoneName,
bool bIsFlipped )
inline

Definition at line 449 of file PrimalStructure.h.

◆ FinalStructurePlacement() [2/2]

bool APrimalStructure::FinalStructurePlacement ( APlayerController * PC,
FVector AtLocation,
FRotator AtRotation,
FRotator PlayerViewRotation,
APawn * AttachToPawn,
FName BoneName,
bool bIsFlipped,
UClass ** ClassOverride )
inline

Definition at line 577 of file PrimalStructure.h.

◆ FindFoundations() [1/3]

static void APrimalStructure::FindFoundations ( APrimalStructure * StartingStructure,
TArray< APrimalStructure * > * Foundations )
inlinestatic

Definition at line 464 of file PrimalStructure.h.

◆ FindFoundations() [2/3]

static void APrimalStructure::FindFoundations ( APrimalStructure * StartingStructure,
TArray< APrimalStructure * > * Foundations )
inlinestatic

Definition at line 578 of file PrimalStructure.h.

◆ FindFoundations() [3/3]

static void APrimalStructure::FindFoundations ( TArray< APrimalStructure * > * StartingStructures,
TArray< APrimalStructure * > * Foundations )
inlinestatic

Definition at line 463 of file PrimalStructure.h.

◆ FlagConnectionsLessThan() [1/2]

static void APrimalStructure::FlagConnectionsLessThan ( APrimalStructure ** StartingStructure,
int Connections,
TArray< APrimalStructure * > * StructuresToDestroy )
inlinestatic

Definition at line 468 of file PrimalStructure.h.

◆ FlagConnectionsLessThan() [2/2]

static void APrimalStructure::FlagConnectionsLessThan ( TArray< APrimalStructure * > * Structures,
int Connections,
TArray< APrimalStructure * > * StructuresToDestroy )
inlinestatic

Definition at line 467 of file PrimalStructure.h.

◆ FlagReachable() [1/3]

static void APrimalStructure::FlagReachable ( APrimalStructure * StartingStructure)
inlinestatic

Definition at line 470 of file PrimalStructure.h.

◆ FlagReachable() [2/3]

static void APrimalStructure::FlagReachable ( APrimalStructure * StartingStructure)
inlinestatic

Definition at line 579 of file PrimalStructure.h.

◆ FlagReachable() [3/3]

static void APrimalStructure::FlagReachable ( TArray< APrimalStructure * > * Foundations)
inlinestatic

Definition at line 469 of file PrimalStructure.h.

◆ FlatAdditionalRepairPercentField()

float & APrimalStructure::FlatAdditionalRepairPercentField ( )
inline

Definition at line 294 of file PrimalStructure.h.

◆ FloatingHudLocTextOffsetField() [1/2]

FVector & APrimalStructure::FloatingHudLocTextOffsetField ( )
inline

Definition at line 212 of file PrimalStructure.h.

◆ FloatingHudLocTextOffsetField() [2/2]

FVector & APrimalStructure::FloatingHudLocTextOffsetField ( )
inline

Definition at line 243 of file PrimalStructure.h.

◆ ForceAllowWallAttachmentClassesField() [1/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::ForceAllowWallAttachmentClassesField ( )
inline

Definition at line 235 of file PrimalStructure.h.

◆ ForceAllowWallAttachmentClassesField() [2/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::ForceAllowWallAttachmentClassesField ( )
inline

Definition at line 264 of file PrimalStructure.h.

◆ ForceComponentsPhysMaterialField()

UPhysicalMaterial * APrimalStructure::ForceComponentsPhysMaterialField ( )
inline

Definition at line 228 of file PrimalStructure.h.

◆ ForceLimitStructuresInRangeField() [1/2]

int & APrimalStructure::ForceLimitStructuresInRangeField ( )
inline

Definition at line 214 of file PrimalStructure.h.

◆ ForceLimitStructuresInRangeField() [2/2]

int & APrimalStructure::ForceLimitStructuresInRangeField ( )
inline

Definition at line 245 of file PrimalStructure.h.

◆ ForcePreventPlacingInOfflineRaidStructuresRadiusField() [1/2]

float & APrimalStructure::ForcePreventPlacingInOfflineRaidStructuresRadiusField ( )
inline

Definition at line 216 of file PrimalStructure.h.

◆ ForcePreventPlacingInOfflineRaidStructuresRadiusField() [2/2]

float & APrimalStructure::ForcePreventPlacingInOfflineRaidStructuresRadiusField ( )
inline

Definition at line 247 of file PrimalStructure.h.

◆ ForceReplicateLinkedStructures()

void APrimalStructure::ForceReplicateLinkedStructures ( )
inline

Definition at line 504 of file PrimalStructure.h.

◆ ForceSnappedStructureToGroundCheckExtentField()

FVector & APrimalStructure::ForceSnappedStructureToGroundCheckExtentField ( )
inline

Definition at line 171 of file PrimalStructure.h.

◆ FreePickupTextYOffsetField()

float & APrimalStructure::FreePickupTextYOffsetField ( )
inline

Definition at line 291 of file PrimalStructure.h.

◆ GetAimedTutorialHintString_Implementation()

FString * APrimalStructure::GetAimedTutorialHintString_Implementation ( FString * result)
inline

Definition at line 626 of file PrimalStructure.h.

◆ GetAllLinkedStructures() [1/2]

void APrimalStructure::GetAllLinkedStructures ( TArray< APrimalStructure * > * OutLinkedStructures)
inline

Definition at line 480 of file PrimalStructure.h.

◆ GetAllLinkedStructures() [2/2]

void APrimalStructure::GetAllLinkedStructures ( TArray< APrimalStructure * > * OutLinkedStructures)
inline

Definition at line 580 of file PrimalStructure.h.

◆ GetAttachedToShip()

APrimalRaft * APrimalStructure::GetAttachedToShip ( )
inline

Definition at line 581 of file PrimalStructure.h.

◆ GetAttachedTurretCameraSocketNameOverride()

FName * APrimalStructure::GetAttachedTurretCameraSocketNameOverride ( FName * result,
APrimalStructure * ForStructure )
inline

Definition at line 759 of file PrimalStructure.h.

◆ GetAttachedTurretCameraSocketNameOverride_Implementation()

FName * APrimalStructure::GetAttachedTurretCameraSocketNameOverride_Implementation ( FName * result,
APrimalStructure * ForStructure )
inline

Definition at line 582 of file PrimalStructure.h.

◆ GetAttachedTurretYawLimitsOverride()

FVector * APrimalStructure::GetAttachedTurretYawLimitsOverride ( FVector * result,
APrimalStructure * ForStructure )
inline

Definition at line 760 of file PrimalStructure.h.

◆ GetBedFilterClass() [1/2]

TSubclassOf< APrimalStructure > * APrimalStructure::GetBedFilterClass ( TSubclassOf< APrimalStructure > * result)
inline

Definition at line 612 of file PrimalStructure.h.

◆ GetBedFilterClass() [2/2]

TSubclassOf< APrimalStructure > * APrimalStructure::GetBedFilterClass ( TSubclassOf< APrimalStructure > * result)
inline

Definition at line 761 of file PrimalStructure.h.

◆ GetBedFilterClass_Implementation() [1/2]

TSubclassOf< APrimalStructure > * APrimalStructure::GetBedFilterClass_Implementation ( TSubclassOf< APrimalStructure > * result)
inline

Definition at line 442 of file PrimalStructure.h.

◆ GetBedFilterClass_Implementation() [2/2]

TSubclassOf< APrimalStructure > * APrimalStructure::GetBedFilterClass_Implementation ( TSubclassOf< APrimalStructure > * result)
inline

Definition at line 583 of file PrimalStructure.h.

◆ GetClosestStructureToPoint() [1/2]

static APrimalStructure * APrimalStructure::GetClosestStructureToPoint ( UWorld * ForWorld,
FVector AtPoint,
float OverlapRadius )
inlinestatic

Definition at line 542 of file PrimalStructure.h.

◆ GetClosestStructureToPoint() [2/2]

static APrimalStructure * APrimalStructure::GetClosestStructureToPoint ( UWorld * ForWorld,
FVector AtPoint,
float OverlapRadius )
inlinestatic

Definition at line 584 of file PrimalStructure.h.

◆ GetClosestTargetOverride()

bool APrimalStructure::GetClosestTargetOverride ( FVector * attackPos,
FVector * targetPos )
inline

Definition at line 564 of file PrimalStructure.h.

◆ GetDayCycleManager() [1/2]

ADayCycleManager * APrimalStructure::GetDayCycleManager ( )
inline

Definition at line 549 of file PrimalStructure.h.

◆ GetDayCycleManager() [2/2]

ADayCycleManager * APrimalStructure::GetDayCycleManager ( )
inline

Definition at line 585 of file PrimalStructure.h.

◆ GetDebugInfoString()

FString * APrimalStructure::GetDebugInfoString ( FString * result)
inline

Definition at line 438 of file PrimalStructure.h.

◆ GetDefaultVariant()

FStructureVariant * APrimalStructure::GetDefaultVariant ( FStructureVariant * result)
inline

Definition at line 525 of file PrimalStructure.h.

◆ GetDemolishGivesResourcesMultiplier()

float APrimalStructure::GetDemolishGivesResourcesMultiplier ( APlayerController * ForPC)
inline

Definition at line 586 of file PrimalStructure.h.

◆ GetDescriptiveName() [1/2]

FString * APrimalStructure::GetDescriptiveName ( FString * result)
inline

Definition at line 491 of file PrimalStructure.h.

◆ GetDescriptiveName() [2/2]

FString * APrimalStructure::GetDescriptiveName ( FString * result)
inline

Definition at line 587 of file PrimalStructure.h.

◆ GetEntryDescription() [1/2]

FString * APrimalStructure::GetEntryDescription ( FString * result)
inline

Definition at line 536 of file PrimalStructure.h.

◆ GetEntryDescription() [2/2]

FString * APrimalStructure::GetEntryDescription ( FString * result)
inline

Definition at line 588 of file PrimalStructure.h.

◆ GetEntryIcon() [1/2]

UTexture2D * APrimalStructure::GetEntryIcon ( UObject * AssociatedDataObject,
bool bIsEnabled )
inline

Definition at line 532 of file PrimalStructure.h.

◆ GetEntryIcon() [2/2]

UTexture2D * APrimalStructure::GetEntryIcon ( UObject * AssociatedDataObject,
bool bIsEnabled )
inline

Definition at line 589 of file PrimalStructure.h.

◆ GetEntryIconMaterial() [1/2]

UMaterialInterface * APrimalStructure::GetEntryIconMaterial ( UObject * AssociatedDataObject,
bool bIsEnabled )
inline

Definition at line 533 of file PrimalStructure.h.

◆ GetEntryIconMaterial() [2/2]

UMaterialInterface * APrimalStructure::GetEntryIconMaterial ( UObject * AssociatedDataObject,
bool bIsEnabled )
inline

Definition at line 590 of file PrimalStructure.h.

◆ GetEntryString() [1/2]

FString * APrimalStructure::GetEntryString ( FString * result)
inline

Definition at line 531 of file PrimalStructure.h.

◆ GetEntryString() [2/2]

FString * APrimalStructure::GetEntryString ( FString * result)
inline

Definition at line 591 of file PrimalStructure.h.

◆ GetForceDemolishTime()

long double APrimalStructure::GetForceDemolishTime ( )
inline

Definition at line 482 of file PrimalStructure.h.

◆ GetFromID() [1/2]

static APrimalStructure * APrimalStructure::GetFromID ( UWorld * World,
unsigned int TheStructureID )
inlinestatic

Definition at line 423 of file PrimalStructure.h.

◆ GetFromID() [2/2]

static APrimalStructure * APrimalStructure::GetFromID ( UWorld * World,
unsigned int TheStructureID )
inlinestatic

Definition at line 592 of file PrimalStructure.h.

◆ GetHitPawnCollisionGroup() [1/2]

int APrimalStructure::GetHitPawnCollisionGroup ( )
inline

Definition at line 416 of file PrimalStructure.h.

◆ GetHitPawnCollisionGroup() [2/2]

int APrimalStructure::GetHitPawnCollisionGroup ( )
inline

Definition at line 593 of file PrimalStructure.h.

◆ GetLifetimeReplicatedProps() [1/2]

void APrimalStructure::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > * OutLifetimeProps)
inline

Definition at line 474 of file PrimalStructure.h.

◆ GetLifetimeReplicatedProps() [2/2]

void APrimalStructure::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > * OutLifetimeProps)
inline

Definition at line 594 of file PrimalStructure.h.

◆ GetLinkedDoor() [1/2]

APrimalStructureDoor * APrimalStructure::GetLinkedDoor ( )
inline

Definition at line 530 of file PrimalStructure.h.

◆ GetLinkedDoor() [2/2]

APrimalStructureDoor * APrimalStructure::GetLinkedDoor ( )
inline

Definition at line 595 of file PrimalStructure.h.

◆ GetMultiUseEntries()

void APrimalStructure::GetMultiUseEntries ( APlayerController * ForPC,
TArray< FMultiUseEntry > * MultiUseEntries )
inline

Definition at line 626 of file PrimalStructure.h.

◆ GetNearbyFoundation() [1/2]

APrimalStructure * APrimalStructure::GetNearbyFoundation ( FPlacementData * PlacementData,
APlayerController * ForPC )
inline

Definition at line 456 of file PrimalStructure.h.

◆ GetNearbyFoundation() [2/2]

APrimalStructure * APrimalStructure::GetNearbyFoundation ( FPlacementData * PlacementData,
APlayerController * ForPC )
inline

Definition at line 596 of file PrimalStructure.h.

◆ GetNearbyStructuresOfClass() [1/2]

static void APrimalStructure::GetNearbyStructuresOfClass ( UWorld * World,
TSubclassOf< APrimalStructure > StructureClass,
FVector * Location,
float Range,
TArray< APrimalStructure * > * Structures )
inlinestatic

Definition at line 503 of file PrimalStructure.h.

◆ GetNearbyStructuresOfClass() [2/2]

static void APrimalStructure::GetNearbyStructuresOfClass ( UWorld * World,
TSubclassOf< APrimalStructure > StructureClass,
FVector * Location,
float Range,
TArray< APrimalStructure * > * Structures )
inlinestatic

Definition at line 597 of file PrimalStructure.h.

◆ GetNoClaimFlagDecayPeriod()

float APrimalStructure::GetNoClaimFlagDecayPeriod ( )
inline

Definition at line 598 of file PrimalStructure.h.

◆ GetNumStructuresInRange() [1/2]

int APrimalStructure::GetNumStructuresInRange ( FVector AtLocation,
float WithinRange )
inline

Definition at line 514 of file PrimalStructure.h.

◆ GetNumStructuresInRange() [2/2]

int APrimalStructure::GetNumStructuresInRange ( FVector AtLocation,
float WithinRange )
inline

Definition at line 599 of file PrimalStructure.h.

◆ GetNumStructuresInRangeStructureTypeFlag() [1/2]

static int APrimalStructure::GetNumStructuresInRangeStructureTypeFlag ( UWorld * theWorld,
FVector AtLocation,
int TypeFlag,
float WithinRange,
bool bCheckBPCountStructureInRange,
bool bUseInternalOctree,
APrimalStructure * IgnoreStructure )
inlinestatic

Definition at line 600 of file PrimalStructure.h.

◆ GetNumStructuresInRangeStructureTypeFlag() [2/2]

static int APrimalStructure::GetNumStructuresInRangeStructureTypeFlag ( UWorld * theWorld,
FVector AtLocation,
int TypeFlag,
float WithinRange,
bool bCheckBPCountStructureInRange,
bool bUseInternalOctree,
APrimalStructure * IgnoreStructure,
bool bCheckWithAltCollisionChannel )
inlinestatic

Definition at line 516 of file PrimalStructure.h.

◆ GetObjectW()

UObject * APrimalStructure::GetObjectW ( )
inline

Definition at line 535 of file PrimalStructure.h.

◆ GetPaintingTexture() [1/2]

UPaintingTexture * APrimalStructure::GetPaintingTexture ( )
inline

Definition at line 529 of file PrimalStructure.h.

◆ GetPaintingTexture() [2/2]

UPaintingTexture * APrimalStructure::GetPaintingTexture ( )
inline

Definition at line 601 of file PrimalStructure.h.

◆ GetParticleBaseComponent()

USceneComponent * APrimalStructure::GetParticleBaseComponent ( )
inline

Definition at line 602 of file PrimalStructure.h.

◆ GetParticleSystemClampingVelocity()

FVector * APrimalStructure::GetParticleSystemClampingVelocity ( FVector * result)
inline

Definition at line 603 of file PrimalStructure.h.

◆ GetPinCode()

int APrimalStructure::GetPinCode ( )
inline

Definition at line 604 of file PrimalStructure.h.

◆ GetPlacingGroundLocation() [1/2]

bool APrimalStructure::GetPlacingGroundLocation ( AActor ** OutHitActor,
FPlacementData * OutPlacementData,
APlayerController * PC,
bool bFinalPlacement,
int SnapPointCycle,
TArray< FLocRot > * AlternateSnapTransforms,
bool bIgnoreSnapCheckDistanceInterval )
inline

Definition at line 605 of file PrimalStructure.h.

◆ GetPlacingGroundLocation() [2/2]

bool APrimalStructure::GetPlacingGroundLocation ( AActor ** OutHitActor,
FPlacementData * OutPlacementData,
APlayerController * PC,
bool bFinalPlacement,
int SnapPointCycle,
UPrimitiveComponent ** OutComponent )
inline

Definition at line 453 of file PrimalStructure.h.

◆ GetPlayerSpawnRotation()

FRotator * APrimalStructure::GetPlayerSpawnRotation ( FRotator * result)
inline

Definition at line 413 of file PrimalStructure.h.

◆ GetPrimaryHitComponent() [1/2]

UPrimitiveComponent * APrimalStructure::GetPrimaryHitComponent ( )
inline

Definition at line 502 of file PrimalStructure.h.

◆ GetPrimaryHitComponent() [2/2]

UPrimitiveComponent * APrimalStructure::GetPrimaryHitComponent ( )
inline

Definition at line 606 of file PrimalStructure.h.

◆ GetPrivateStaticClass() [1/3]

static UClass * APrimalStructure::GetPrivateStaticClass ( )
inlinestatic

Definition at line 410 of file PrimalStructure.h.

◆ GetPrivateStaticClass() [2/3]

static UClass * APrimalStructure::GetPrivateStaticClass ( )
inlinestatic

Definition at line 522 of file PrimalStructure.h.

◆ GetPrivateStaticClass() [3/3]

static UClass * APrimalStructure::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 762 of file PrimalStructure.h.

◆ GetSnapPlacementMeshOverride()

bool APrimalStructure::GetSnapPlacementMeshOverride ( FPlacementData * PlacementData,
UStaticMesh ** OutStaticMesh,
UClass ** OutReplacementClass,
FVector * PreviewLocOffset,
FRotator * PreviewRotOffset )
inline

Definition at line 607 of file PrimalStructure.h.

◆ GetSnapPointLocation() [1/2]

FVector * APrimalStructure::GetSnapPointLocation ( FVector * result,
int SnapPointIndex,
bool bOverrideTransform,
FVector OverrideLoc,
FRotator OverrideRot )
inline

Definition at line 450 of file PrimalStructure.h.

◆ GetSnapPointLocation() [2/2]

FVector * APrimalStructure::GetSnapPointLocation ( FVector * result,
int SnapPointIndex,
bool bOverrideTransform,
FVector OverrideLoc,
FRotator OverrideRot )
inline

Definition at line 608 of file PrimalStructure.h.

◆ GetSnapPointName()

FName * APrimalStructure::GetSnapPointName ( FName * result,
int SnapPointIndex )
inline

Definition at line 548 of file PrimalStructure.h.

◆ GetSnapSocketMeshComponent()

UMeshComponent * APrimalStructure::GetSnapSocketMeshComponent ( )
inline

Definition at line 609 of file PrimalStructure.h.

◆ GetSnapToLocation() [1/2]

bool APrimalStructure::GetSnapToLocation ( FVector * AtLoc,
FRotator * AtRotation,
FPlacementData * OutPlacementData,
APrimalStructure ** OutParentStructure,
int * OutSnapToIndex,
APlayerController * PC,
bool bFinalPlacement,
int SnapPointCycle )
inline

Definition at line 451 of file PrimalStructure.h.

◆ GetSnapToLocation() [2/2]

bool APrimalStructure::GetSnapToLocation ( FVector * AtLoc,
FRotator * AtRotation,
FPlacementData * OutPlacementData,
APrimalStructure ** OutParentStructure,
int * OutSnapToIndex,
APlayerController * PC,
bool bFinalPlacement,
int SnapPointCycle,
TArray< FLocRot > * AlternateSnapTransforms )
inline

Definition at line 610 of file PrimalStructure.h.

◆ GetSnapToParentStructures() [1/2]

void APrimalStructure::GetSnapToParentStructures ( FVector AtLocation,
FRotator AtRotation,
int InitialMySnapIndex,
APrimalStructure * InitialParent,
TArray< APrimalStructure * > * SnapToParentStructures,
APlayerController * PC )
inline

Definition at line 452 of file PrimalStructure.h.

◆ GetSnapToParentStructures() [2/2]

void APrimalStructure::GetSnapToParentStructures ( FVector AtLocation,
FRotator AtRotation,
int InitialMySnapIndex,
APrimalStructure * InitialParent,
TArray< APrimalStructure * > * SnapToParentStructures,
APlayerController * PC )
inline

Definition at line 611 of file PrimalStructure.h.

◆ GetSpawnPointInfo() [1/2]

FSpawnPointInfo * APrimalStructure::GetSpawnPointInfo ( FSpawnPointInfo * result)
inline

Definition at line 443 of file PrimalStructure.h.

◆ GetSpawnPointInfo() [2/2]

FSpawnPointInfo * APrimalStructure::GetSpawnPointInfo ( FSpawnPointInfo * result)
inline

Definition at line 612 of file PrimalStructure.h.

◆ GetSpoilingTimeMultiplier()

float APrimalStructure::GetSpoilingTimeMultiplier ( UPrimalItem * anItem)
inline

Definition at line 613 of file PrimalStructure.h.

◆ GetStructureColor() [1/2]

FLinearColor * APrimalStructure::GetStructureColor ( FLinearColor * result,
int ColorRegionIndex )
inline

Definition at line 555 of file PrimalStructure.h.

◆ GetStructureColor() [2/2]

FLinearColor * APrimalStructure::GetStructureColor ( FLinearColor * result,
int ColorRegionIndex )
inline

Definition at line 614 of file PrimalStructure.h.

◆ GetStructureColorForID() [1/2]

FLinearColor * APrimalStructure::GetStructureColorForID ( FLinearColor * result,
int SetNum,
int ID )
inline

Definition at line 478 of file PrimalStructure.h.

◆ GetStructureColorForID() [2/2]

FLinearColor * APrimalStructure::GetStructureColorForID ( FLinearColor * result,
int SetNum,
int ID )
inline

Definition at line 615 of file PrimalStructure.h.

◆ GetStructureColorsArray()

TArray< short > * APrimalStructure::GetStructureColorsArray ( TArray< short > * result)
inline

Definition at line 617 of file PrimalStructure.h.

◆ GetStructureColorValue() [1/2]

int APrimalStructure::GetStructureColorValue ( int ColorRegionIndex)
inline

Definition at line 558 of file PrimalStructure.h.

◆ GetStructureColorValue() [2/2]

int APrimalStructure::GetStructureColorValue ( int ColorRegionIndex)
inline

Definition at line 616 of file PrimalStructure.h.

◆ GetStructureDamageMultiplier()

float APrimalStructure::GetStructureDamageMultiplier ( )
inline

Definition at line 618 of file PrimalStructure.h.

◆ GetStructureDemolishTime() [1/2]

float APrimalStructure::GetStructureDemolishTime ( )
inline

Definition at line 543 of file PrimalStructure.h.

◆ GetStructureDemolishTime() [2/2]

float APrimalStructure::GetStructureDemolishTime ( )
inline

Definition at line 619 of file PrimalStructure.h.

◆ GetStructureRepairCooldownTime()

float APrimalStructure::GetStructureRepairCooldownTime ( )
inline

Definition at line 620 of file PrimalStructure.h.

◆ GetStructureShipMaxSizeClass()

TEnumAsByte< enum EShipSize::Type > * APrimalStructure::GetStructureShipMaxSizeClass ( TEnumAsByte< enum EShipSize::Type > * result)
inline

Definition at line 621 of file PrimalStructure.h.

◆ GetStructureShipMinSizeClass()

TEnumAsByte< enum EShipSize::Type > * APrimalStructure::GetStructureShipMinSizeClass ( TEnumAsByte< enum EShipSize::Type > * result)
inline

Definition at line 622 of file PrimalStructure.h.

◆ GetStructuresInRange() [1/2]

static void APrimalStructure::GetStructuresInRange ( UWorld * theWorld,
FVector AtLocation,
float WithinRange,
TSubclassOf< APrimalStructure > StructureClass,
TArray< APrimalStructure * > * StructuresOut,
bool bUseInternalOctree,
APrimalStructure * IgnoreStructure )
inlinestatic

Definition at line 515 of file PrimalStructure.h.

◆ GetStructuresInRange() [2/2]

static void APrimalStructure::GetStructuresInRange ( UWorld * theWorld,
FVector AtLocation,
float WithinRange,
TSubclassOf< APrimalStructure > StructureClass,
TArray< APrimalStructure * > * StructuresOut,
bool bUseInternalOctree,
APrimalStructure * IgnoreStructure )
inlinestatic

Definition at line 624 of file PrimalStructure.h.

◆ GetStructureWeight()

float APrimalStructure::GetStructureWeight ( )
inline

Definition at line 623 of file PrimalStructure.h.

◆ GetTargetingDesirability()

float APrimalStructure::GetTargetingDesirability ( ITargetableInterface * Attacker)
inline

Definition at line 625 of file PrimalStructure.h.

◆ GetTargetingLocation()

FVector * APrimalStructure::GetTargetingLocation ( FVector * result,
AActor * Attacker )
inline

Definition at line 563 of file PrimalStructure.h.

◆ GetTargetPathfindingLocation()

FVector * APrimalStructure::GetTargetPathfindingLocation ( FVector * result,
AActor * Attacker )
inline

Definition at line 562 of file PrimalStructure.h.

◆ GetTutorialHintString()

FString * APrimalStructure::GetTutorialHintString ( FString * result)
inline

Definition at line 763 of file PrimalStructure.h.

◆ GetUObjectInterfaceDataListEntryInterface() [1/2]

UObject * APrimalStructure::GetUObjectInterfaceDataListEntryInterface ( )
inline

Definition at line 412 of file PrimalStructure.h.

◆ GetUObjectInterfaceDataListEntryInterface() [2/2]

UObject * APrimalStructure::GetUObjectInterfaceDataListEntryInterface ( )
inline

Definition at line 627 of file PrimalStructure.h.

◆ GroundEncroachmentCheckLocationOffsetField() [1/2]

FVector & APrimalStructure::GroundEncroachmentCheckLocationOffsetField ( )
inline

Definition at line 229 of file PrimalStructure.h.

◆ GroundEncroachmentCheckLocationOffsetField() [2/2]

FVector & APrimalStructure::GroundEncroachmentCheckLocationOffsetField ( )
inline

Definition at line 259 of file PrimalStructure.h.

◆ IncludeTransformInHeaderData()

bool APrimalStructure::IncludeTransformInHeaderData ( )
inline

Definition at line 628 of file PrimalStructure.h.

◆ InitDynamicMaterials()

void APrimalStructure::InitDynamicMaterials ( UMeshComponent * Component)
inline

Definition at line 629 of file PrimalStructure.h.

◆ Internal_IsInSnapChain() [1/2]

bool APrimalStructure::Internal_IsInSnapChain ( APrimalStructure * theStructure)
inline

Definition at line 479 of file PrimalStructure.h.

◆ Internal_IsInSnapChain() [2/2]

bool APrimalStructure::Internal_IsInSnapChain ( APrimalStructure * theStructure)
inline

Definition at line 630 of file PrimalStructure.h.

◆ IsActiveEventStructure()

bool APrimalStructure::IsActiveEventStructure ( )
inline

Definition at line 566 of file PrimalStructure.h.

◆ IsAllowedToBuild() [1/2]

int APrimalStructure::IsAllowedToBuild ( APlayerController * PC,
FVector AtLocation,
FRotator AtRotation,
FPlacementData * OutPlacementData,
bool bDontAdjustForMaxRange,
FRotator PlayerViewRotation,
bool bFinalPlacement )
inline

Definition at line 440 of file PrimalStructure.h.

◆ IsAllowedToBuild() [2/2]

int APrimalStructure::IsAllowedToBuild ( APlayerController * PC,
FVector AtLocation,
FRotator AtRotation,
FPlacementData * OutPlacementData,
bool bDontAdjustForMaxRange,
FRotator PlayerViewRotation,
bool bFinalPlacement,
TArray< FLocRot > * AlternateSnapTransforms,
FVector * SnapCheckStartLoc )
inline

Definition at line 631 of file PrimalStructure.h.

◆ IsAttachedToShipInDryDock()

bool APrimalStructure::IsAttachedToShipInDryDock ( )
inline

Definition at line 632 of file PrimalStructure.h.

◆ IsAttachedToShipInWetDock()

bool APrimalStructure::IsAttachedToShipInWetDock ( )
inline

Definition at line 633 of file PrimalStructure.h.

◆ IsAttachedToSunkenShip()

bool APrimalStructure::IsAttachedToSunkenShip ( )
inline

Definition at line 634 of file PrimalStructure.h.

◆ IsCheckingForAttachedToValidShip()

bool APrimalStructure::IsCheckingForAttachedToValidShip ( )
inline

Definition at line 635 of file PrimalStructure.h.

◆ IsDeprecated()

bool APrimalStructure::IsDeprecated ( )
inline

Definition at line 565 of file PrimalStructure.h.

◆ IsFullValidWorldStructure()

bool APrimalStructure::IsFullValidWorldStructure ( )
inline

Definition at line 636 of file PrimalStructure.h.

◆ IsLinkedToWaterOrPowerSource()

bool APrimalStructure::IsLinkedToWaterOrPowerSource ( )
inline

Definition at line 435 of file PrimalStructure.h.

◆ IsNetRelevantFor() [1/2]

bool APrimalStructure::IsNetRelevantFor ( APlayerController * RealViewer,
AActor * Viewer,
FVector * SrcLocation )
inline

Definition at line 509 of file PrimalStructure.h.

◆ IsNetRelevantFor() [2/2]

bool APrimalStructure::IsNetRelevantFor ( APlayerController * RealViewer,
AActor * Viewer,
FVector * SrcLocation )
inline

Definition at line 637 of file PrimalStructure.h.

◆ IsOnlyLinkedToFastDecayStructures() [1/2]

bool APrimalStructure::IsOnlyLinkedToFastDecayStructures ( )
inline

Definition at line 544 of file PrimalStructure.h.

◆ IsOnlyLinkedToFastDecayStructures() [2/2]

bool APrimalStructure::IsOnlyLinkedToFastDecayStructures ( )
inline

Definition at line 638 of file PrimalStructure.h.

◆ IsOnlyLinkedToFastDecayStructuresInternal() [1/2]

bool APrimalStructure::IsOnlyLinkedToFastDecayStructuresInternal ( TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > * TestedStructures)
inline

Definition at line 545 of file PrimalStructure.h.

◆ IsOnlyLinkedToFastDecayStructuresInternal() [2/2]

bool APrimalStructure::IsOnlyLinkedToFastDecayStructuresInternal ( TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > * TestedStructures)
inline

Definition at line 639 of file PrimalStructure.h.

◆ IsPointNearSupplyCrateSpawn() [1/2]

static bool APrimalStructure::IsPointNearSupplyCrateSpawn ( UWorld * theWorld,
FVector AtPoint )
inlinestatic

Definition at line 441 of file PrimalStructure.h.

◆ IsPointNearSupplyCrateSpawn() [2/2]

static bool APrimalStructure::IsPointNearSupplyCrateSpawn ( UWorld * theWorld,
FVector AtPoint )
inlinestatic

Definition at line 640 of file PrimalStructure.h.

◆ IsPointObstructedByWorldGeometry() [1/2]

static bool APrimalStructure::IsPointObstructedByWorldGeometry ( UWorld * ForWorld,
FVector ThePoint,
bool bIgnoreTerrain,
bool bOnlyCheckTerrain,
bool bIgnoreFoliage,
float OBSTRUCTION_CHECK_DIST )
inlinestatic

Definition at line 527 of file PrimalStructure.h.

◆ IsPointObstructedByWorldGeometry() [2/2]

static bool APrimalStructure::IsPointObstructedByWorldGeometry ( UWorld * ForWorld,
FVector ThePoint,
bool bIgnoreTerrain,
bool bOnlyCheckTerrain,
bool bIgnoreFoliage,
float OBSTRUCTION_CHECK_DIST )
inlinestatic

Definition at line 641 of file PrimalStructure.h.

◆ IsShipStructure()

bool APrimalStructure::IsShipStructure ( )
inline

Definition at line 642 of file PrimalStructure.h.

◆ IsValidForSnappingFrom() [1/2]

bool APrimalStructure::IsValidForSnappingFrom ( APrimalStructure * OtherStructure)
inline

Definition at line 613 of file PrimalStructure.h.

◆ IsValidForSnappingFrom() [2/2]

bool APrimalStructure::IsValidForSnappingFrom ( APrimalStructure * OtherStructure)
inline

Definition at line 764 of file PrimalStructure.h.

◆ IsValidSnapPointFrom() [1/2]

bool APrimalStructure::IsValidSnapPointFrom ( APrimalStructure * ParentStructure,
int MySnapPointFromIndex )
inline

Definition at line 614 of file PrimalStructure.h.

◆ IsValidSnapPointFrom() [2/2]

bool APrimalStructure::IsValidSnapPointFrom ( APrimalStructure * ParentStructure,
int MySnapPointFromIndex )
inline

Definition at line 765 of file PrimalStructure.h.

◆ IsValidSnapPointFrom_Implementation()

bool APrimalStructure::IsValidSnapPointFrom_Implementation ( APrimalStructure * ChildStructure,
int MySnapPointToIndex )
inline

Definition at line 547 of file PrimalStructure.h.

◆ IsValidSnapPointTo() [1/2]

bool APrimalStructure::IsValidSnapPointTo ( APrimalStructure * ChildStructure,
int MySnapPointToIndex )
inline

Definition at line 615 of file PrimalStructure.h.

◆ IsValidSnapPointTo() [2/2]

bool APrimalStructure::IsValidSnapPointTo ( APrimalStructure * ChildStructure,
int MySnapPointToIndex )
inline

Definition at line 766 of file PrimalStructure.h.

◆ ItemsUseAlternateActorClassAttachmentField() [1/2]

TSubclassOf< AActor > & APrimalStructure::ItemsUseAlternateActorClassAttachmentField ( )
inline

Definition at line 220 of file PrimalStructure.h.

◆ ItemsUseAlternateActorClassAttachmentField() [2/2]

TSubclassOf< AActor > & APrimalStructure::ItemsUseAlternateActorClassAttachmentField ( )
inline

Definition at line 249 of file PrimalStructure.h.

◆ LandClaimPlacementRadiusField()

float & APrimalStructure::LandClaimPlacementRadiusField ( )
inline

Definition at line 269 of file PrimalStructure.h.

◆ LastAttachedShipField()

TWeakObjectPtr< APrimalRaft > & APrimalStructure::LastAttachedShipField ( )
inline

Definition at line 270 of file PrimalStructure.h.

◆ LastBumpedDamageTimeField() [1/2]

float & APrimalStructure::LastBumpedDamageTimeField ( )
inline

Definition at line 213 of file PrimalStructure.h.

◆ LastBumpedDamageTimeField() [2/2]

float & APrimalStructure::LastBumpedDamageTimeField ( )
inline

Definition at line 244 of file PrimalStructure.h.

◆ LastColorizationTimeField() [1/2]

long double & APrimalStructure::LastColorizationTimeField ( )
inline

Definition at line 197 of file PrimalStructure.h.

◆ LastColorizationTimeField() [2/2]

long double & APrimalStructure::LastColorizationTimeField ( )
inline

Definition at line 226 of file PrimalStructure.h.

◆ LastFadeOpacityField() [1/2]

float & APrimalStructure::LastFadeOpacityField ( )
inline

Definition at line 206 of file PrimalStructure.h.

◆ LastFadeOpacityField() [2/2]

float & APrimalStructure::LastFadeOpacityField ( )
inline

Definition at line 237 of file PrimalStructure.h.

◆ LastFailedPinTimeField() [1/2]

long double & APrimalStructure::LastFailedPinTimeField ( )
inline

Definition at line 208 of file PrimalStructure.h.

◆ LastFailedPinTimeField() [2/2]

long double & APrimalStructure::LastFailedPinTimeField ( )
inline

Definition at line 239 of file PrimalStructure.h.

◆ LastHealthPercentageField() [1/2]

float & APrimalStructure::LastHealthPercentageField ( )
inline

Definition at line 146 of file PrimalStructure.h.

◆ LastHealthPercentageField() [2/2]

float & APrimalStructure::LastHealthPercentageField ( )
inline

Definition at line 169 of file PrimalStructure.h.

◆ LastInAllyRangeTimeField() [1/2]

long double & APrimalStructure::LastInAllyRangeTimeField ( )
inline

Definition at line 167 of file PrimalStructure.h.

◆ LastInAllyRangeTimeField() [2/2]

long double & APrimalStructure::LastInAllyRangeTimeField ( )
inline

Definition at line 198 of file PrimalStructure.h.

◆ LastInAllyRangeTimeSerializedField()

int & APrimalStructure::LastInAllyRangeTimeSerializedField ( )
inline

Definition at line 199 of file PrimalStructure.h.

◆ LastStructureStasisTimeField() [1/2]

long double & APrimalStructure::LastStructureStasisTimeField ( )
inline

Definition at line 196 of file PrimalStructure.h.

◆ LastStructureStasisTimeField() [2/2]

long double & APrimalStructure::LastStructureStasisTimeField ( )
inline

Definition at line 225 of file PrimalStructure.h.

◆ LatchedDinosField() [1/2]

TArray< APrimalDinoCharacter * > APrimalStructure::LatchedDinosField ( )
inline

Definition at line 171 of file PrimalStructure.h.

◆ LatchedDinosField() [2/2]

TArray< APrimalDinoCharacter * > APrimalStructure::LatchedDinosField ( )
inline

Definition at line 202 of file PrimalStructure.h.

◆ LimitMaxStructuresInRangeRadiusField() [1/2]

float & APrimalStructure::LimitMaxStructuresInRangeRadiusField ( )
inline

Definition at line 236 of file PrimalStructure.h.

◆ LimitMaxStructuresInRangeRadiusField() [2/2]

float & APrimalStructure::LimitMaxStructuresInRangeRadiusField ( )
inline

Definition at line 265 of file PrimalStructure.h.

◆ LimitMaxStructuresInRangeTypeFlagField() [1/2]

int & APrimalStructure::LimitMaxStructuresInRangeTypeFlagField ( )
inline

Definition at line 160 of file PrimalStructure.h.

◆ LimitMaxStructuresInRangeTypeFlagField() [2/2]

int & APrimalStructure::LimitMaxStructuresInRangeTypeFlagField ( )
inline

Definition at line 191 of file PrimalStructure.h.

◆ LinkedStructuresField() [1/2]

TArray< APrimalStructure * > APrimalStructure::LinkedStructuresField ( )
inline

Definition at line 175 of file PrimalStructure.h.

◆ LinkedStructuresField() [2/2]

TArray< APrimalStructure * > APrimalStructure::LinkedStructuresField ( )
inline

Definition at line 206 of file PrimalStructure.h.

◆ LinkedStructuresIDField() [1/2]

TArray< unsigned int > & APrimalStructure::LinkedStructuresIDField ( )
inline

Definition at line 176 of file PrimalStructure.h.

◆ LinkedStructuresIDField() [2/2]

TArray< unsigned int > & APrimalStructure::LinkedStructuresIDField ( )
inline

Definition at line 207 of file PrimalStructure.h.

◆ LinkedToClaimFlagField()

TWeakObjectPtr< APrimalStructureClaimFlag > & APrimalStructure::LinkedToClaimFlagField ( )
inline

Definition at line 274 of file PrimalStructure.h.

◆ LinkStructure()

void APrimalStructure::LinkStructure ( APrimalStructure * NewLinkedStructure)
inline

Definition at line 447 of file PrimalStructure.h.

◆ LoadedFromSaveGame()

void APrimalStructure::LoadedFromSaveGame ( )
inline

Definition at line 429 of file PrimalStructure.h.

◆ MaxAdditionalRepairPercentField()

float & APrimalStructure::MaxAdditionalRepairPercentField ( )
inline

Definition at line 293 of file PrimalStructure.h.

◆ MaximumFoundationSupport2DBuildDistanceField() [1/2]

float & APrimalStructure::MaximumFoundationSupport2DBuildDistanceField ( )
inline

Definition at line 144 of file PrimalStructure.h.

◆ MaximumFoundationSupport2DBuildDistanceField() [2/2]

float & APrimalStructure::MaximumFoundationSupport2DBuildDistanceField ( )
inline

Definition at line 165 of file PrimalStructure.h.

◆ MaximumHeightAboveWorldGroundField() [1/2]

float & APrimalStructure::MaximumHeightAboveWorldGroundField ( )
inline

Definition at line 151 of file PrimalStructure.h.

◆ MaximumHeightAboveWorldGroundField() [2/2]

float & APrimalStructure::MaximumHeightAboveWorldGroundField ( )
inline

Definition at line 182 of file PrimalStructure.h.

◆ MaximumHeightUnderWorldMaxKillZField() [1/2]

float & APrimalStructure::MaximumHeightUnderWorldMaxKillZField ( )
inline

Definition at line 152 of file PrimalStructure.h.

◆ MaximumHeightUnderWorldMaxKillZField() [2/2]

float & APrimalStructure::MaximumHeightUnderWorldMaxKillZField ( )
inline

Definition at line 183 of file PrimalStructure.h.

◆ MaxSnapLocRangeField() [1/2]

float & APrimalStructure::MaxSnapLocRangeField ( )
inline

Definition at line 142 of file PrimalStructure.h.

◆ MaxSnapLocRangeField() [2/2]

float & APrimalStructure::MaxSnapLocRangeField ( )
inline

Definition at line 163 of file PrimalStructure.h.

◆ ModifyClientSideMoveToLocation()

void APrimalStructure::ModifyClientSideMoveToLocation ( FVector * MoveToLoc)
inline

Definition at line 643 of file PrimalStructure.h.

◆ ModifyMoveToOrderedActorsArray()

bool APrimalStructure::ModifyMoveToOrderedActorsArray ( TArray< UPrimitiveComponent * > * MoveToArray,
APrimalCharacter * FromPlayer )
inline

Definition at line 644 of file PrimalStructure.h.

◆ MultiAddStructuresPlacedOnFloor() [1/2]

void APrimalStructure::MultiAddStructuresPlacedOnFloor ( APrimalStructure * structure)
inline

Definition at line 616 of file PrimalStructure.h.

◆ MultiAddStructuresPlacedOnFloor() [2/2]

void APrimalStructure::MultiAddStructuresPlacedOnFloor ( APrimalStructure * structure)
inline

Definition at line 767 of file PrimalStructure.h.

◆ MultiRefreshVariantSettings()

void APrimalStructure::MultiRefreshVariantSettings ( int NewVariantIndex)
inline

Definition at line 617 of file PrimalStructure.h.

◆ MultiRefreshVariantSettings_Implementation()

void APrimalStructure::MultiRefreshVariantSettings_Implementation ( int NewVariantIndex)
inline

Definition at line 524 of file PrimalStructure.h.

◆ MultiSetPickupAllowedBeforeNetworkTime()

void APrimalStructure::MultiSetPickupAllowedBeforeNetworkTime ( long double NewTime)
inline

Definition at line 618 of file PrimalStructure.h.

◆ MultiSetPickupAllowedBeforeNetworkTime_Implementation()

void APrimalStructure::MultiSetPickupAllowedBeforeNetworkTime_Implementation ( long double NewTime)
inline

Definition at line 520 of file PrimalStructure.h.

◆ MyExtraShipStructureHealthMultiplierField()

float & APrimalStructure::MyExtraShipStructureHealthMultiplierField ( )
inline

Definition at line 275 of file PrimalStructure.h.

◆ MyRootTransformField() [1/2]

TSubobjectPtr< USceneComponent > & APrimalStructure::MyRootTransformField ( )
inline

Definition at line 133 of file PrimalStructure.h.

◆ MyRootTransformField() [2/2]

TSubobjectPtr< USceneComponent > & APrimalStructure::MyRootTransformField ( )
inline

Definition at line 153 of file PrimalStructure.h.

◆ MyStaticMeshOverrideField()

UStaticMesh * APrimalStructure::MyStaticMeshOverrideField ( )
inline

Definition at line 280 of file PrimalStructure.h.

◆ MyStructureHarvestingComponentField()

UPrimalHarvestingComponent * APrimalStructure::MyStructureHarvestingComponentField ( )
inline

Definition at line 219 of file PrimalStructure.h.

◆ NetDoSpawnEffects() [1/2]

void APrimalStructure::NetDoSpawnEffects ( )
inline

Definition at line 619 of file PrimalStructure.h.

◆ NetDoSpawnEffects() [2/2]

void APrimalStructure::NetDoSpawnEffects ( )
inline

Definition at line 768 of file PrimalStructure.h.

◆ NetDoSpawnEffects_Implementation() [1/2]

void APrimalStructure::NetDoSpawnEffects_Implementation ( )
inline

Definition at line 510 of file PrimalStructure.h.

◆ NetDoSpawnEffects_Implementation() [2/2]

void APrimalStructure::NetDoSpawnEffects_Implementation ( )
inline

Definition at line 646 of file PrimalStructure.h.

◆ NetSpawnCoreStructureDeathActor() [1/2]

void APrimalStructure::NetSpawnCoreStructureDeathActor ( )
inline

Definition at line 620 of file PrimalStructure.h.

◆ NetSpawnCoreStructureDeathActor() [2/2]

void APrimalStructure::NetSpawnCoreStructureDeathActor ( float BuffTimeReductionMultiplier)
inline

Definition at line 769 of file PrimalStructure.h.

◆ NetSpawnCoreStructureDeathActor_Implementation() [1/2]

void APrimalStructure::NetSpawnCoreStructureDeathActor_Implementation ( )
inline

Definition at line 457 of file PrimalStructure.h.

◆ NetSpawnCoreStructureDeathActor_Implementation() [2/2]

void APrimalStructure::NetSpawnCoreStructureDeathActor_Implementation ( float BuffTimeReductionMultiplier)
inline

Definition at line 647 of file PrimalStructure.h.

◆ NetUpdateOriginalOwnerNameAndID() [1/2]

void APrimalStructure::NetUpdateOriginalOwnerNameAndID ( int NewOriginalOwnerID,
FString * NewOriginalOwnerName )
inline

Definition at line 621 of file PrimalStructure.h.

◆ NetUpdateOriginalOwnerNameAndID() [2/2]

void APrimalStructure::NetUpdateOriginalOwnerNameAndID ( int NewOriginalOwnerID,
FString * NewOriginalOwnerName )
inline

Definition at line 770 of file PrimalStructure.h.

◆ NetUpdateOriginalOwnerNameAndID_Implementation() [1/2]

void APrimalStructure::NetUpdateOriginalOwnerNameAndID_Implementation ( int NewOriginalOwnerID,
FString * NewOriginalOwnerName )
inline

Definition at line 446 of file PrimalStructure.h.

◆ NetUpdateOriginalOwnerNameAndID_Implementation() [2/2]

void APrimalStructure::NetUpdateOriginalOwnerNameAndID_Implementation ( int NewOriginalOwnerID,
FString * NewOriginalOwnerName )
inline

Definition at line 648 of file PrimalStructure.h.

◆ NetUpdateTeamAndOwnerName() [1/2]

void APrimalStructure::NetUpdateTeamAndOwnerName ( int NewTeam,
FString * NewOwnerName )
inline

Definition at line 622 of file PrimalStructure.h.

◆ NetUpdateTeamAndOwnerName() [2/2]

void APrimalStructure::NetUpdateTeamAndOwnerName ( int NewTeam,
FString * NewOwnerName )
inline

Definition at line 771 of file PrimalStructure.h.

◆ NetUpdateTeamAndOwnerName_Implementation() [1/2]

void APrimalStructure::NetUpdateTeamAndOwnerName_Implementation ( int NewTeam,
FString * NewOwnerName )
inline

Definition at line 490 of file PrimalStructure.h.

◆ NetUpdateTeamAndOwnerName_Implementation() [2/2]

void APrimalStructure::NetUpdateTeamAndOwnerName_Implementation ( int NewTeam,
FString * NewOwnerName )
inline

Definition at line 649 of file PrimalStructure.h.

◆ NoClaimFlagDecayDestructionPeriodField()

float & APrimalStructure::NoClaimFlagDecayDestructionPeriodField ( )
inline

Definition at line 272 of file PrimalStructure.h.

◆ NoClaimFlagDecayDestructionPeriodMultiplierField()

float & APrimalStructure::NoClaimFlagDecayDestructionPeriodMultiplierField ( )
inline

Definition at line 273 of file PrimalStructure.h.

◆ NonPlayerFinalStructurePlacement() [1/2]

void APrimalStructure::NonPlayerFinalStructurePlacement ( int PlacementTargetingTeam,
int PlacementOwningPlayerID,
FString * PlacementOwningPlayerName,
APrimalStructure * ForcePrimaryParent )
inline

Definition at line 448 of file PrimalStructure.h.

◆ NonPlayerFinalStructurePlacement() [2/2]

void APrimalStructure::NonPlayerFinalStructurePlacement ( int PlacementTargetingTeam,
int PlacementOwningPlayerID,
FString * PlacementOwningPlayerName,
APrimalStructure * ForcePrimaryParent,
bool bLinkToParent )
inline

Definition at line 650 of file PrimalStructure.h.

◆ NPC_AdditionalUseRadiusField()

float & APrimalStructure::NPC_AdditionalUseRadiusField ( )
inline

Definition at line 298 of file PrimalStructure.h.

◆ NPC_OnArrivedAtStructure()

void APrimalStructure::NPC_OnArrivedAtStructure ( APrimalCharacter * ForChar)
inline

Definition at line 645 of file PrimalStructure.h.

◆ OffsetHUDFromBottomScreenY_Implementation()

float APrimalStructure::OffsetHUDFromBottomScreenY_Implementation ( AHUD * ForHUD)
inline

Definition at line 651 of file PrimalStructure.h.

◆ OnAttachedShipDeath()

void APrimalStructure::OnAttachedShipDeath ( )
inline

Definition at line 652 of file PrimalStructure.h.

◆ OnAttachedToRaft()

void APrimalStructure::OnAttachedToRaft ( )
inline

Definition at line 653 of file PrimalStructure.h.

◆ OnAttachedToValidShip()

void APrimalStructure::OnAttachedToValidShip ( )
inline

Definition at line 654 of file PrimalStructure.h.

◆ OnChildStructurePlacedNotify()

void APrimalStructure::OnChildStructurePlacedNotify ( APrimalStructure * ChildStructure)
inline

Definition at line 772 of file PrimalStructure.h.

◆ OnDeserializedByGame()

void APrimalStructure::OnDeserializedByGame ( EOnDesrializationType::Type DeserializationType)
inline

Definition at line 655 of file PrimalStructure.h.

◆ OnFailedToAttachToValidShip()

void APrimalStructure::OnFailedToAttachToValidShip ( )
inline

Definition at line 656 of file PrimalStructure.h.

◆ OnlyAllowStructureClassesFromAttachField() [1/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::OnlyAllowStructureClassesFromAttachField ( )
inline

Definition at line 192 of file PrimalStructure.h.

◆ OnlyAllowStructureClassesFromAttachField() [2/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::OnlyAllowStructureClassesFromAttachField ( )
inline

Definition at line 221 of file PrimalStructure.h.

◆ OnlyAllowStructureClassesToAttachField() [1/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::OnlyAllowStructureClassesToAttachField ( )
inline

Definition at line 191 of file PrimalStructure.h.

◆ OnlyAllowStructureClassesToAttachField() [2/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::OnlyAllowStructureClassesToAttachField ( )
inline

Definition at line 220 of file PrimalStructure.h.

◆ OnRep_AttachmentReplication() [1/2]

void APrimalStructure::OnRep_AttachmentReplication ( )
inline

Definition at line 426 of file PrimalStructure.h.

◆ OnRep_AttachmentReplication() [2/2]

void APrimalStructure::OnRep_AttachmentReplication ( )
inline

Definition at line 657 of file PrimalStructure.h.

◆ OnRep_CurrentVariant()

void APrimalStructure::OnRep_CurrentVariant ( )
inline

Definition at line 475 of file PrimalStructure.h.

◆ OnRep_StructureColors()

void APrimalStructure::OnRep_StructureColors ( )
inline

Definition at line 476 of file PrimalStructure.h.

◆ OnShipImpactedStructure()

void APrimalStructure::OnShipImpactedStructure ( APrimalRaft * Ship,
UPrimitiveComponent * OtherComp,
FVector NormalImpulse,
FHitResult * Hit )
inline

Definition at line 773 of file PrimalStructure.h.

◆ OnStructurePlacedNotify()

void APrimalStructure::OnStructurePlacedNotify ( APlayerController * PC,
FVector AtLocation,
FRotator AtRotation,
FRotator PlayerViewRotation,
APawn * AttachToPawn,
FName BoneName,
bool bFlipped )
inline

Definition at line 658 of file PrimalStructure.h.

◆ OverlayTooltipPaddingField() [1/2]

FVector2D & APrimalStructure::OverlayTooltipPaddingField ( )
inline

Definition at line 105 of file PrimalStructure.h.

◆ OverlayTooltipPaddingField() [2/2]

FVector2D & APrimalStructure::OverlayTooltipPaddingField ( )
inline

Definition at line 123 of file PrimalStructure.h.

◆ OverlayTooltipScaleField() [1/2]

FVector2D & APrimalStructure::OverlayTooltipScaleField ( )
inline

Definition at line 106 of file PrimalStructure.h.

◆ OverlayTooltipScaleField() [2/2]

FVector2D & APrimalStructure::OverlayTooltipScaleField ( )
inline

Definition at line 124 of file PrimalStructure.h.

◆ OverrideApproachRadiusField()

float & APrimalStructure::OverrideApproachRadiusField ( )
inline

Definition at line 240 of file PrimalStructure.h.

◆ OverrideCheckStructurePlacementOverlapForceEncroachmentExtentField()

FVector & APrimalStructure::OverrideCheckStructurePlacementOverlapForceEncroachmentExtentField ( )
inline

Definition at line 173 of file PrimalStructure.h.

◆ OverrideEnemyFoundationPreventionRadiusField() [1/2]

float & APrimalStructure::OverrideEnemyFoundationPreventionRadiusField ( )
inline

Definition at line 232 of file PrimalStructure.h.

◆ OverrideEnemyFoundationPreventionRadiusField() [2/2]

float & APrimalStructure::OverrideEnemyFoundationPreventionRadiusField ( )
inline

Definition at line 263 of file PrimalStructure.h.

◆ OverrideTargetComponentsField()

TArray< USceneComponent * > APrimalStructure::OverrideTargetComponentsField ( )
inline

Definition at line 239 of file PrimalStructure.h.

◆ OwnerMissionField()

AMissionType * APrimalStructure::OwnerMissionField ( )
inline

Definition at line 241 of file PrimalStructure.h.

◆ OwnerNameField() [1/2]

FString & APrimalStructure::OwnerNameField ( )
inline

Definition at line 185 of file PrimalStructure.h.

◆ OwnerNameField() [2/2]

FString & APrimalStructure::OwnerNameField ( )
inline

Definition at line 214 of file PrimalStructure.h.

◆ OwningPlayerIDField() [1/2]

int & APrimalStructure::OwningPlayerIDField ( )
inline

Definition at line 165 of file PrimalStructure.h.

◆ OwningPlayerIDField() [2/2]

int & APrimalStructure::OwningPlayerIDField ( )
inline

Definition at line 196 of file PrimalStructure.h.

◆ OwningPlayerNameField() [1/2]

FString & APrimalStructure::OwningPlayerNameField ( )
inline

Definition at line 166 of file PrimalStructure.h.

◆ OwningPlayerNameField() [2/2]

FString & APrimalStructure::OwningPlayerNameField ( )
inline

Definition at line 197 of file PrimalStructure.h.

◆ PaintingComponentField()

UStructurePaintingComponent * APrimalStructure::PaintingComponentField ( )
inline

Definition at line 210 of file PrimalStructure.h.

◆ PaintingFileNameOverrideField()

FName & APrimalStructure::PaintingFileNameOverrideField ( )
inline

Definition at line 297 of file PrimalStructure.h.

◆ PickupAllowedBeforeNetworkTimeField()

long double & APrimalStructure::PickupAllowedBeforeNetworkTimeField ( )
inline

Definition at line 168 of file PrimalStructure.h.

◆ PickupGivesItemField() [1/2]

TSubclassOf< UPrimalItem > & APrimalStructure::PickupGivesItemField ( )
inline

Definition at line 203 of file PrimalStructure.h.

◆ PickupGivesItemField() [2/2]

TSubclassOf< UPrimalItem > & APrimalStructure::PickupGivesItemField ( )
inline

Definition at line 234 of file PrimalStructure.h.

◆ PlacedOnDino()

void APrimalStructure::PlacedOnDino ( APrimalDinoCharacter * OnChar)
inline

Definition at line 774 of file PrimalStructure.h.

◆ PlacedOnFloorStructureField() [1/2]

APrimalStructure *& APrimalStructure::PlacedOnFloorStructureField ( )
inline

Definition at line 182 of file PrimalStructure.h.

◆ PlacedOnFloorStructureField() [2/2]

APrimalStructure * APrimalStructure::PlacedOnFloorStructureField ( )
inline

Definition at line 211 of file PrimalStructure.h.

◆ PlacedStructure()

void APrimalStructure::PlacedStructure ( AShooterPlayerController * PC)
inline

Definition at line 493 of file PrimalStructure.h.

◆ PlacedStructureLocation()

void APrimalStructure::PlacedStructureLocation ( APlayerController * ByPC)
inline

Definition at line 659 of file PrimalStructure.h.

◆ PlacementChooseRotationMaxRangeOverrideField() [1/2]

float & APrimalStructure::PlacementChooseRotationMaxRangeOverrideField ( )
inline

Definition at line 140 of file PrimalStructure.h.

◆ PlacementChooseRotationMaxRangeOverrideField() [2/2]

float & APrimalStructure::PlacementChooseRotationMaxRangeOverrideField ( )
inline

Definition at line 161 of file PrimalStructure.h.

◆ PlacementEncroachmentBoxExtentField() [1/2]

FVector & APrimalStructure::PlacementEncroachmentBoxExtentField ( )
inline

Definition at line 120 of file PrimalStructure.h.

◆ PlacementEncroachmentBoxExtentField() [2/2]

FVector & APrimalStructure::PlacementEncroachmentBoxExtentField ( )
inline

Definition at line 139 of file PrimalStructure.h.

◆ PlacementEncroachmentCheckOffsetField() [1/2]

FVector & APrimalStructure::PlacementEncroachmentCheckOffsetField ( )
inline

Definition at line 119 of file PrimalStructure.h.

◆ PlacementEncroachmentCheckOffsetField() [2/2]

FVector & APrimalStructure::PlacementEncroachmentCheckOffsetField ( )
inline

Definition at line 138 of file PrimalStructure.h.

◆ PlacementFloorCheckEndOffsetZField()

float & APrimalStructure::PlacementFloorCheckEndOffsetZField ( )
inline

Definition at line 307 of file PrimalStructure.h.

◆ PlacementFloorCheckStartOffsetZField()

float & APrimalStructure::PlacementFloorCheckStartOffsetZField ( )
inline

Definition at line 306 of file PrimalStructure.h.

◆ PlacementFloorCheckXYExtentField()

FVector2D & APrimalStructure::PlacementFloorCheckXYExtentField ( )
inline

Definition at line 168 of file PrimalStructure.h.

◆ PlacementFloorCheckZExtentField() [1/2]

float & APrimalStructure::PlacementFloorCheckZExtentField ( )
inline

Definition at line 145 of file PrimalStructure.h.

◆ PlacementFloorCheckZExtentField() [2/2]

float & APrimalStructure::PlacementFloorCheckZExtentField ( )
inline

Definition at line 167 of file PrimalStructure.h.

◆ PlacementFloorCheckZExtentUpField() [1/2]

float & APrimalStructure::PlacementFloorCheckZExtentUpField ( )
inline

Definition at line 128 of file PrimalStructure.h.

◆ PlacementFloorCheckZExtentUpField() [2/2]

float & APrimalStructure::PlacementFloorCheckZExtentUpField ( )
inline

Definition at line 147 of file PrimalStructure.h.

◆ PlacementHitLocOffsetField() [1/2]

FVector & APrimalStructure::PlacementHitLocOffsetField ( )
inline

Definition at line 118 of file PrimalStructure.h.

◆ PlacementHitLocOffsetField() [2/2]

FVector & APrimalStructure::PlacementHitLocOffsetField ( )
inline

Definition at line 137 of file PrimalStructure.h.

◆ PlacementInitialTracePointOffsetForCeilingField()

float & APrimalStructure::PlacementInitialTracePointOffsetForCeilingField ( )
inline

Definition at line 310 of file PrimalStructure.h.

◆ PlacementInitialTracePointOffsetForVerticalGroundField() [1/2]

float & APrimalStructure::PlacementInitialTracePointOffsetForVerticalGroundField ( )
inline

Definition at line 115 of file PrimalStructure.h.

◆ PlacementInitialTracePointOffsetForVerticalGroundField() [2/2]

float & APrimalStructure::PlacementInitialTracePointOffsetForVerticalGroundField ( )
inline

Definition at line 134 of file PrimalStructure.h.

◆ PlacementMaterialForwardDirIndexField() [1/2]

int & APrimalStructure::PlacementMaterialForwardDirIndexField ( )
inline

Definition at line 215 of file PrimalStructure.h.

◆ PlacementMaterialForwardDirIndexField() [2/2]

int & APrimalStructure::PlacementMaterialForwardDirIndexField ( )
inline

Definition at line 246 of file PrimalStructure.h.

◆ PlacementMaxRangeField() [1/2]

float & APrimalStructure::PlacementMaxRangeField ( )
inline

Definition at line 141 of file PrimalStructure.h.

◆ PlacementMaxRangeField() [2/2]

float & APrimalStructure::PlacementMaxRangeField ( )
inline

Definition at line 162 of file PrimalStructure.h.

◆ PlacementMaxZAbovePlayerHeightField() [1/2]

float & APrimalStructure::PlacementMaxZAbovePlayerHeightField ( )
inline

Definition at line 238 of file PrimalStructure.h.

◆ PlacementMaxZAbovePlayerHeightField() [2/2]

float & APrimalStructure::PlacementMaxZAbovePlayerHeightField ( )
inline

Definition at line 268 of file PrimalStructure.h.

◆ PlacementMaxZDeltaField() [1/2]

float & APrimalStructure::PlacementMaxZDeltaField ( )
inline

Definition at line 139 of file PrimalStructure.h.

◆ PlacementMaxZDeltaField() [2/2]

float & APrimalStructure::PlacementMaxZDeltaField ( )
inline

Definition at line 160 of file PrimalStructure.h.

◆ PlacementOffsetForCeilingField()

float & APrimalStructure::PlacementOffsetForCeilingField ( )
inline

Definition at line 311 of file PrimalStructure.h.

◆ PlacementOffsetForVerticalGroundField() [1/2]

float & APrimalStructure::PlacementOffsetForVerticalGroundField ( )
inline

Definition at line 114 of file PrimalStructure.h.

◆ PlacementOffsetForVerticalGroundField() [2/2]

float & APrimalStructure::PlacementOffsetForVerticalGroundField ( )
inline

Definition at line 133 of file PrimalStructure.h.

◆ PlacementRotOffsetField() [1/2]

FRotator & APrimalStructure::PlacementRotOffsetField ( )
inline

Definition at line 123 of file PrimalStructure.h.

◆ PlacementRotOffsetField() [2/2]

FRotator & APrimalStructure::PlacementRotOffsetField ( )
inline

Definition at line 142 of file PrimalStructure.h.

◆ PlacementSoundField()

USoundBase * APrimalStructure::PlacementSoundField ( )
inline

Definition at line 233 of file PrimalStructure.h.

◆ PlacementTraceDirectionsField()

TArray< FVector > & APrimalStructure::PlacementTraceDirectionsField ( )
inline

Definition at line 174 of file PrimalStructure.h.

◆ PlacementTraceRotOffsetField() [1/2]

FRotator & APrimalStructure::PlacementTraceRotOffsetField ( )
inline

Definition at line 124 of file PrimalStructure.h.

◆ PlacementTraceRotOffsetField() [2/2]

FRotator & APrimalStructure::PlacementTraceRotOffsetField ( )
inline

Definition at line 143 of file PrimalStructure.h.

◆ PlacementTraceScaleField() [1/2]

FVector & APrimalStructure::PlacementTraceScaleField ( )
inline

Definition at line 121 of file PrimalStructure.h.

◆ PlacementTraceScaleField() [2/2]

FVector & APrimalStructure::PlacementTraceScaleField ( )
inline

Definition at line 140 of file PrimalStructure.h.

◆ PlaceOnWallUseStaticMeshTagField() [1/2]

FName & APrimalStructure::PlaceOnWallUseStaticMeshTagField ( )
inline

Definition at line 226 of file PrimalStructure.h.

◆ PlaceOnWallUseStaticMeshTagField() [2/2]

FName & APrimalStructure::PlaceOnWallUseStaticMeshTagField ( )
inline

Definition at line 256 of file PrimalStructure.h.

◆ PlayDying() [1/2]

void APrimalStructure::PlayDying ( float KillingDamage,
FDamageEvent * DamageEvent,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 460 of file PrimalStructure.h.

◆ PlayDying() [2/2]

void APrimalStructure::PlayDying ( float KillingDamage,
FDamageEvent * DamageEvent,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 660 of file PrimalStructure.h.

◆ PostInitializeComponents() [1/2]

void APrimalStructure::PostInitializeComponents ( )
inline

Definition at line 444 of file PrimalStructure.h.

◆ PostInitializeComponents() [2/2]

void APrimalStructure::PostInitializeComponents ( )
inline

Definition at line 661 of file PrimalStructure.h.

◆ PostSpawnInitialize() [1/4]

void APrimalStructure::PostSpawnInitialize ( )
inline

Definition at line 428 of file PrimalStructure.h.

◆ PostSpawnInitialize() [2/4]

void APrimalStructure::PostSpawnInitialize ( )
inline

Definition at line 663 of file PrimalStructure.h.

◆ PostSpawnInitialize() [3/4]

void APrimalStructure::PostSpawnInitialize ( FVector * SpawnLocation,
FRotator * SpawnRotation,
AActor * InOwner,
APawn * InInstigator,
bool bRemoteOwned,
bool bNoFail,
bool bDeferConstruction,
bool bDeferBeginPlay )
inline

Definition at line 432 of file PrimalStructure.h.

◆ PostSpawnInitialize() [4/4]

void APrimalStructure::PostSpawnInitialize ( FVector * SpawnLocation,
FRotator * SpawnRotation,
AActor * InOwner,
APawn * InInstigator,
bool bRemoteOwned,
bool bNoFail,
bool bDeferConstruction,
bool bDeferBeginPlay )
inline

Definition at line 662 of file PrimalStructure.h.

◆ PreInitializeComponents() [1/2]

void APrimalStructure::PreInitializeComponents ( )
inline

Definition at line 417 of file PrimalStructure.h.

◆ PreInitializeComponents() [2/2]

void APrimalStructure::PreInitializeComponents ( )
inline

Definition at line 664 of file PrimalStructure.h.

◆ PrepareAsPlacementPreview() [1/2]

void APrimalStructure::PrepareAsPlacementPreview ( )
inline

Definition at line 436 of file PrimalStructure.h.

◆ PrepareAsPlacementPreview() [2/2]

void APrimalStructure::PrepareAsPlacementPreview ( )
inline

Definition at line 665 of file PrimalStructure.h.

◆ PrepareForSaving()

void APrimalStructure::PrepareForSaving ( )
inline

Definition at line 666 of file PrimalStructure.h.

◆ PreventBuildStructureReasonStringOverridesField() [1/2]

TArray< FString > & APrimalStructure::PreventBuildStructureReasonStringOverridesField ( )
inline

Definition at line 211 of file PrimalStructure.h.

◆ PreventBuildStructureReasonStringOverridesField() [2/2]

TArray< FString > & APrimalStructure::PreventBuildStructureReasonStringOverridesField ( )
inline

Definition at line 242 of file PrimalStructure.h.

◆ PreventCharacterBasing() [1/2]

bool APrimalStructure::PreventCharacterBasing ( AActor * OtherActor,
UPrimitiveComponent * BasedOnComponent )
inline

Definition at line 537 of file PrimalStructure.h.

◆ PreventCharacterBasing() [2/2]

bool APrimalStructure::PreventCharacterBasing ( AActor * OtherActor,
UPrimitiveComponent * BasedOnComponent )
inline

Definition at line 667 of file PrimalStructure.h.

◆ PreventChildStructureClassesField()

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::PreventChildStructureClassesField ( )
inline

Definition at line 303 of file PrimalStructure.h.

◆ PreventChoosingRotation()

bool APrimalStructure::PreventChoosingRotation ( APrimalStructurePlacer * ForPlacer)
inline

Definition at line 668 of file PrimalStructure.h.

◆ PreventParentStructureClassesField()

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::PreventParentStructureClassesField ( )
inline

Definition at line 301 of file PrimalStructure.h.

◆ PreventPlacingNearEnemyRadiusField()

float & APrimalStructure::PreventPlacingNearEnemyRadiusField ( )
inline

Definition at line 313 of file PrimalStructure.h.

◆ PreventPlacingOnFloorClass() [1/2]

bool APrimalStructure::PreventPlacingOnFloorClass ( TSubclassOf< APrimalStructure > FloorClass)
inline

Definition at line 539 of file PrimalStructure.h.

◆ PreventPlacingOnFloorClass() [2/2]

bool APrimalStructure::PreventPlacingOnFloorClass ( TSubclassOf< APrimalStructure > FloorClass)
inline

Definition at line 669 of file PrimalStructure.h.

◆ PreventPlacingOnFloorClassesField() [1/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::PreventPlacingOnFloorClassesField ( )
inline

Definition at line 131 of file PrimalStructure.h.

◆ PreventPlacingOnFloorClassesField() [2/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::PreventPlacingOnFloorClassesField ( )
inline

Definition at line 150 of file PrimalStructure.h.

◆ PreventPlacingOnFloorTagsField()

TArray< FName > & APrimalStructure::PreventPlacingOnFloorTagsField ( )
inline

Definition at line 151 of file PrimalStructure.h.

◆ PreventReplacementByStructureClassTypesField()

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::PreventReplacementByStructureClassTypesField ( )
inline

Definition at line 178 of file PrimalStructure.h.

◆ PreventReplacementOfStructureClassTypeField() [1/2]

TSubclassOf< APrimalStructure > & APrimalStructure::PreventReplacementOfStructureClassTypeField ( )
inline

Definition at line 150 of file PrimalStructure.h.

◆ PreventReplacementOfStructureClassTypeField() [2/2]

TSubclassOf< APrimalStructure > & APrimalStructure::PreventReplacementOfStructureClassTypeField ( )
inline

Definition at line 176 of file PrimalStructure.h.

◆ PreventReplacementOfStructureClassTypesField()

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::PreventReplacementOfStructureClassTypesField ( )
inline

Definition at line 177 of file PrimalStructure.h.

◆ PreventSaddleDinoClassesField() [1/2]

TArray< TSubclassOf< APrimalDinoCharacter > > & APrimalStructure::PreventSaddleDinoClassesField ( )
inline

Definition at line 224 of file PrimalStructure.h.

◆ PreventSaddleDinoClassesField() [2/2]

TArray< TSubclassOf< APrimalDinoCharacter > > & APrimalStructure::PreventSaddleDinoClassesField ( )
inline

Definition at line 253 of file PrimalStructure.h.

◆ PreventSaddleDinoTagsField()

TArray< FName > & APrimalStructure::PreventSaddleDinoTagsField ( )
inline

Definition at line 254 of file PrimalStructure.h.

◆ PreviewCameraDefaultZoomMultiplierField() [1/2]

float & APrimalStructure::PreviewCameraDefaultZoomMultiplierField ( )
inline

Definition at line 156 of file PrimalStructure.h.

◆ PreviewCameraDefaultZoomMultiplierField() [2/2]

float & APrimalStructure::PreviewCameraDefaultZoomMultiplierField ( )
inline

Definition at line 187 of file PrimalStructure.h.

◆ PreviewCameraDistanceScaleFactorField() [1/2]

float & APrimalStructure::PreviewCameraDistanceScaleFactorField ( )
inline

Definition at line 155 of file PrimalStructure.h.

◆ PreviewCameraDistanceScaleFactorField() [2/2]

float & APrimalStructure::PreviewCameraDistanceScaleFactorField ( )
inline

Definition at line 186 of file PrimalStructure.h.

◆ PreviewCameraMaxZoomMultiplierField() [1/2]

float & APrimalStructure::PreviewCameraMaxZoomMultiplierField ( )
inline

Definition at line 157 of file PrimalStructure.h.

◆ PreviewCameraMaxZoomMultiplierField() [2/2]

float & APrimalStructure::PreviewCameraMaxZoomMultiplierField ( )
inline

Definition at line 188 of file PrimalStructure.h.

◆ PreviewCameraPivotOffsetField() [1/2]

FVector & APrimalStructure::PreviewCameraPivotOffsetField ( )
inline

Definition at line 154 of file PrimalStructure.h.

◆ PreviewCameraPivotOffsetField() [2/2]

FVector & APrimalStructure::PreviewCameraPivotOffsetField ( )
inline

Definition at line 185 of file PrimalStructure.h.

◆ PreviewCameraRotationField() [1/2]

FRotator & APrimalStructure::PreviewCameraRotationField ( )
inline

Definition at line 153 of file PrimalStructure.h.

◆ PreviewCameraRotationField() [2/2]

FRotator & APrimalStructure::PreviewCameraRotationField ( )
inline

Definition at line 184 of file PrimalStructure.h.

◆ PreviewDefaultStaticMeshField()

UStaticMesh * APrimalStructure::PreviewDefaultStaticMeshField ( )
inline

Definition at line 288 of file PrimalStructure.h.

◆ PreviewGizmoComponentField()

UMeshComponent * APrimalStructure::PreviewGizmoComponentField ( )
inline

Definition at line 295 of file PrimalStructure.h.

◆ PreviewGizmoMeshOffsetField()

FVector & APrimalStructure::PreviewGizmoMeshOffsetField ( )
inline

Definition at line 204 of file PrimalStructure.h.

◆ PreviewGizmoMeshScaleField()

float & APrimalStructure::PreviewGizmoMeshScaleField ( )
inline

Definition at line 205 of file PrimalStructure.h.

◆ PreviewLastPlacementResultField()

int & APrimalStructure::PreviewLastPlacementResultField ( )
inline

Definition at line 300 of file PrimalStructure.h.

◆ PreviewMaterialColorParamNameField()

FName & APrimalStructure::PreviewMaterialColorParamNameField ( )
inline

Definition at line 173 of file PrimalStructure.h.

◆ PreviewMaterialField() [1/2]

UMaterialInterface * APrimalStructure::PreviewMaterialField ( )
inline

Definition at line 172 of file PrimalStructure.h.

◆ PreviewMaterialField() [2/2]

UMaterialInterface * APrimalStructure::PreviewMaterialField ( )
inline

Definition at line 203 of file PrimalStructure.h.

◆ PrimaryMeshComponentField() [1/2]

TWeakObjectPtr< UMeshComponent > & APrimalStructure::PrimaryMeshComponentField ( )
inline

Definition at line 209 of file PrimalStructure.h.

◆ PrimaryMeshComponentField() [2/2]

TWeakObjectPtr< UMeshComponent > & APrimalStructure::PrimaryMeshComponentField ( )
inline

Definition at line 240 of file PrimalStructure.h.

◆ PrimarySnappedStructureChildField() [1/2]

APrimalStructure * APrimalStructure::PrimarySnappedStructureChildField ( )
inline

Definition at line 183 of file PrimalStructure.h.

◆ PrimarySnappedStructureChildField() [2/2]

APrimalStructure * APrimalStructure::PrimarySnappedStructureChildField ( )
inline

Definition at line 212 of file PrimalStructure.h.

◆ PrimarySnappedStructureParentField() [1/2]

APrimalStructure * APrimalStructure::PrimarySnappedStructureParentField ( )
inline

Definition at line 184 of file PrimalStructure.h.

◆ PrimarySnappedStructureParentField() [2/2]

APrimalStructure * APrimalStructure::PrimarySnappedStructureParentField ( )
inline

Definition at line 213 of file PrimalStructure.h.

◆ ProcessEditText() [1/2]

void APrimalStructure::ProcessEditText ( AShooterPlayerController * ForPC,
FString * TextToUse,
bool bCheckedBox )
inline

Definition at line 512 of file PrimalStructure.h.

◆ ProcessEditText() [2/2]

void APrimalStructure::ProcessEditText ( AShooterPlayerController * ForPC,
FString * TextToUse,
bool checkedBox,
int ExtraID1,
int ExtraID2 )
inline

Definition at line 670 of file PrimalStructure.h.

◆ ProcessTreeTagField() [1/2]

unsigned int & APrimalStructure::ProcessTreeTagField ( )
inline

Definition at line 195 of file PrimalStructure.h.

◆ ProcessTreeTagField() [2/2]

unsigned int & APrimalStructure::ProcessTreeTagField ( )
inline

Definition at line 224 of file PrimalStructure.h.

◆ RefreshStructureColors() [1/2]

void APrimalStructure::RefreshStructureColors ( )
inline

Definition at line 671 of file PrimalStructure.h.

◆ RefreshStructureColors() [2/2]

void APrimalStructure::RefreshStructureColors ( UMeshComponent * ForceRefreshComponent)
inline

Definition at line 477 of file PrimalStructure.h.

◆ RefreshVariantSettings()

void APrimalStructure::RefreshVariantSettings ( int NewVariantIndex)
inline

Definition at line 523 of file PrimalStructure.h.

◆ RemoteInventoryTitleField()

FString & APrimalStructure::RemoteInventoryTitleField ( )
inline

Definition at line 126 of file PrimalStructure.h.

◆ RemoveLinkedStructure() [1/2]

void APrimalStructure::RemoveLinkedStructure ( APrimalStructure * Structure,
AController * InstigatorController,
AActor * DamageCauser )
inline

Definition at line 473 of file PrimalStructure.h.

◆ RemoveLinkedStructure() [2/2]

void APrimalStructure::RemoveLinkedStructure ( APrimalStructure * Structure,
AController * InstigatorController,
AActor * DamageCauser )
inline

Definition at line 672 of file PrimalStructure.h.

◆ RepairAmountRemainingField() [1/2]

float & APrimalStructure::RepairAmountRemainingField ( )
inline

Definition at line 126 of file PrimalStructure.h.

◆ RepairAmountRemainingField() [2/2]

float & APrimalStructure::RepairAmountRemainingField ( )
inline

Definition at line 145 of file PrimalStructure.h.

◆ RepairCheckIntervalField() [1/2]

float & APrimalStructure::RepairCheckIntervalField ( )
inline

Definition at line 127 of file PrimalStructure.h.

◆ RepairCheckIntervalField() [2/2]

float & APrimalStructure::RepairCheckIntervalField ( )
inline

Definition at line 146 of file PrimalStructure.h.

◆ RepairCheckTimer() [1/2]

void APrimalStructure::RepairCheckTimer ( )
inline

Definition at line 497 of file PrimalStructure.h.

◆ RepairCheckTimer() [2/2]

void APrimalStructure::RepairCheckTimer ( )
inline

Definition at line 673 of file PrimalStructure.h.

◆ RepairPercentPerIntervalField() [1/2]

float & APrimalStructure::RepairPercentPerIntervalField ( )
inline

Definition at line 129 of file PrimalStructure.h.

◆ RepairPercentPerIntervalField() [2/2]

float & APrimalStructure::RepairPercentPerIntervalField ( )
inline

Definition at line 148 of file PrimalStructure.h.

◆ ReplacementCheckOffsetField()

FVector & APrimalStructure::ReplacementCheckOffsetField ( )
inline

Definition at line 181 of file PrimalStructure.h.

◆ ReprocessTree() [1/2]

static void APrimalStructure::ReprocessTree ( TArray< APrimalStructure * > * StartingStructures,
AController * InstigatorController,
AActor * DamageCauser )
inlinestatic

Definition at line 462 of file PrimalStructure.h.

◆ ReprocessTree() [2/2]

static void APrimalStructure::ReprocessTree ( TArray< APrimalStructure * > * StartingStructures,
AController * InstigatorController,
AActor * DamageCauser )
inlinestatic

Definition at line 674 of file PrimalStructure.h.

◆ RequirePlacementOnShipDeckIndexField()

int & APrimalStructure::RequirePlacementOnShipDeckIndexField ( )
inline

Definition at line 278 of file PrimalStructure.h.

◆ ReturnDamageAmountField() [1/2]

float & APrimalStructure::ReturnDamageAmountField ( )
inline

Definition at line 158 of file PrimalStructure.h.

◆ ReturnDamageAmountField() [2/2]

float & APrimalStructure::ReturnDamageAmountField ( )
inline

Definition at line 189 of file PrimalStructure.h.

◆ ReturnDamageExcludeIncomingTypesField() [1/2]

TArray< TSubclassOf< UDamageType > > & APrimalStructure::ReturnDamageExcludeIncomingTypesField ( )
inline

Definition at line 163 of file PrimalStructure.h.

◆ ReturnDamageExcludeIncomingTypesField() [2/2]

TArray< TSubclassOf< UDamageType > > & APrimalStructure::ReturnDamageExcludeIncomingTypesField ( )
inline

Definition at line 194 of file PrimalStructure.h.

◆ ReturnDamageImpulseField() [1/2]

float & APrimalStructure::ReturnDamageImpulseField ( )
inline

Definition at line 161 of file PrimalStructure.h.

◆ ReturnDamageImpulseField() [2/2]

float & APrimalStructure::ReturnDamageImpulseField ( )
inline

Definition at line 192 of file PrimalStructure.h.

◆ ReturnDamageOnlyForIncomingTypesField() [1/2]

TArray< TSubclassOf< UDamageType > > & APrimalStructure::ReturnDamageOnlyForIncomingTypesField ( )
inline

Definition at line 164 of file PrimalStructure.h.

◆ ReturnDamageOnlyForIncomingTypesField() [2/2]

TArray< TSubclassOf< UDamageType > > & APrimalStructure::ReturnDamageOnlyForIncomingTypesField ( )
inline

Definition at line 195 of file PrimalStructure.h.

◆ ReturnDamageTypeField() [1/2]

TSubclassOf< UDamageType > & APrimalStructure::ReturnDamageTypeField ( )
inline

Definition at line 162 of file PrimalStructure.h.

◆ ReturnDamageTypeField() [2/2]

TSubclassOf< UDamageType > & APrimalStructure::ReturnDamageTypeField ( )
inline

Definition at line 193 of file PrimalStructure.h.

◆ SaddleDinoDied()

void APrimalStructure::SaddleDinoDied ( )
inline

Definition at line 675 of file PrimalStructure.h.

◆ SaddleDinoField() [1/2]

TWeakObjectPtr< APrimalDinoCharacter > & APrimalStructure::SaddleDinoField ( )
inline

Definition at line 170 of file PrimalStructure.h.

◆ SaddleDinoField() [2/2]

TWeakObjectPtr< APrimalDinoCharacter > & APrimalStructure::SaddleDinoField ( )
inline

Definition at line 201 of file PrimalStructure.h.

◆ SavedStructureMinAllowedVersionField() [1/2]

int & APrimalStructure::SavedStructureMinAllowedVersionField ( )
inline

Definition at line 231 of file PrimalStructure.h.

◆ SavedStructureMinAllowedVersionField() [2/2]

int & APrimalStructure::SavedStructureMinAllowedVersionField ( )
inline

Definition at line 262 of file PrimalStructure.h.

◆ ScaleFactorField() [1/2]

float & APrimalStructure::ScaleFactorField ( )
inline

Definition at line 109 of file PrimalStructure.h.

◆ ScaleFactorField() [2/2]

float & APrimalStructure::ScaleFactorField ( )
inline

Definition at line 130 of file PrimalStructure.h.

◆ ServerRequestUseItemWithActor() [1/2]

void APrimalStructure::ServerRequestUseItemWithActor ( APlayerController * ForPC,
UObject * anItem,
int AdditionalData )
inline

Definition at line 507 of file PrimalStructure.h.

◆ ServerRequestUseItemWithActor() [2/2]

void APrimalStructure::ServerRequestUseItemWithActor ( APlayerController * ForPC,
UObject * anItem,
int AdditionalData )
inline

Definition at line 676 of file PrimalStructure.h.

◆ SetAllowStructureColorSet()

void APrimalStructure::SetAllowStructureColorSet ( TArray< int > newColorSet)
inline

Definition at line 677 of file PrimalStructure.h.

◆ SetBoundsScale()

void APrimalStructure::SetBoundsScale ( float NewScale)
inline

Definition at line 414 of file PrimalStructure.h.

◆ SetContainerActive()

void APrimalStructure::SetContainerActive ( bool reset)
inline

Definition at line 415 of file PrimalStructure.h.

◆ SetDinoSaddleAttachment() [1/2]

void APrimalStructure::SetDinoSaddleAttachment ( APrimalDinoCharacter * myDino,
FName BoneName,
FVector RelLoc,
FRotator RelRot,
bool bMaintainWorldPosition )
inline

Definition at line 427 of file PrimalStructure.h.

◆ SetDinoSaddleAttachment() [2/2]

void APrimalStructure::SetDinoSaddleAttachment ( APrimalDinoCharacter * myDino,
FName BoneName,
FVector RelLoc,
FRotator RelRot,
bool bMaintainWorldPosition )
inline

Definition at line 678 of file PrimalStructure.h.

◆ SetEnabled() [1/2]

void APrimalStructure::SetEnabled ( bool bEnabled)
inline

Definition at line 552 of file PrimalStructure.h.

◆ SetEnabled() [2/2]

void APrimalStructure::SetEnabled ( bool bEnabled)
inline

Definition at line 679 of file PrimalStructure.h.

◆ SetEnabledPrimarySnappedStructureParent() [1/2]

void APrimalStructure::SetEnabledPrimarySnappedStructureParent ( bool bEnabled)
inline

Definition at line 623 of file PrimalStructure.h.

◆ SetEnabledPrimarySnappedStructureParent() [2/2]

void APrimalStructure::SetEnabledPrimarySnappedStructureParent ( bool bEnabled)
inline

Definition at line 775 of file PrimalStructure.h.

◆ SetEnabledPrimarySnappedStructureParent_Implementation() [1/2]

void APrimalStructure::SetEnabledPrimarySnappedStructureParent_Implementation ( bool bEnabled)
inline

Definition at line 551 of file PrimalStructure.h.

◆ SetEnabledPrimarySnappedStructureParent_Implementation() [2/2]

void APrimalStructure::SetEnabledPrimarySnappedStructureParent_Implementation ( bool bEnabled)
inline

Definition at line 680 of file PrimalStructure.h.

◆ SetHarvestingActive()

void APrimalStructure::SetHarvestingActive ( bool bActive,
bool bOverrideBaseHealth,
float BaseHarvestHealthMult,
bool bAssignToTribe,
int AssignedToTribeID )
inline

Definition at line 561 of file PrimalStructure.h.

◆ SetLinkedIDs() [1/2]

void APrimalStructure::SetLinkedIDs ( )
inline

Definition at line 421 of file PrimalStructure.h.

◆ SetLinkedIDs() [2/2]

void APrimalStructure::SetLinkedIDs ( )
inline

Definition at line 681 of file PrimalStructure.h.

◆ SetStaticMobility() [1/2]

void APrimalStructure::SetStaticMobility ( )
inline

Definition at line 434 of file PrimalStructure.h.

◆ SetStaticMobility() [2/2]

void APrimalStructure::SetStaticMobility ( )
inline

Definition at line 682 of file PrimalStructure.h.

◆ SetStructureCollisionChannels() [1/2]

void APrimalStructure::SetStructureCollisionChannels ( )
inline

Definition at line 430 of file PrimalStructure.h.

◆ SetStructureCollisionChannels() [2/2]

void APrimalStructure::SetStructureCollisionChannels ( )
inline

Definition at line 683 of file PrimalStructure.h.

◆ SetStructureColors()

void APrimalStructure::SetStructureColors ( TArray< short > InStructureColors)
inline

Definition at line 685 of file PrimalStructure.h.

◆ SetStructureColorValue() [1/2]

void APrimalStructure::SetStructureColorValue ( int ColorRegionIndex,
int SetVal )
inline

Definition at line 559 of file PrimalStructure.h.

◆ SetStructureColorValue() [2/2]

void APrimalStructure::SetStructureColorValue ( int ColorRegionIndex,
int SetVal )
inline

Definition at line 684 of file PrimalStructure.h.

◆ SetupComponentCollisionChannels()

void APrimalStructure::SetupComponentCollisionChannels ( UPrimitiveComponent * PrimitiveComponent,
bool bSetupDestructionMesh,
bool bSetupMeshMaterials )
inline

Definition at line 686 of file PrimalStructure.h.

◆ SetupDynamicMeshMaterials() [1/2]

void APrimalStructure::SetupDynamicMeshMaterials ( UMeshComponent * meshComp)
inline

Definition at line 495 of file PrimalStructure.h.

◆ SetupDynamicMeshMaterials() [2/2]

void APrimalStructure::SetupDynamicMeshMaterials ( UMeshComponent * meshComp,
bool bDisableWorldSpaceEffects )
inline

Definition at line 687 of file PrimalStructure.h.

◆ SetVariant()

bool APrimalStructure::SetVariant ( int VariantIndex,
bool bForceSet )
inline

Definition at line 522 of file PrimalStructure.h.

◆ ShipPlacementMaxBelowZOffsetField()

float & APrimalStructure::ShipPlacementMaxBelowZOffsetField ( )
inline

Definition at line 308 of file PrimalStructure.h.

◆ ShipPlacementRotationOffsetField()

float & APrimalStructure::ShipPlacementRotationOffsetField ( )
inline

Definition at line 284 of file PrimalStructure.h.

◆ ShipStructureOffsetFromHUDBottomYField()

float & APrimalStructure::ShipStructureOffsetFromHUDBottomYField ( )
inline

Definition at line 305 of file PrimalStructure.h.

◆ ShouldInstance()

bool APrimalStructure::ShouldInstance ( UProperty * Property)
inline

Definition at line 439 of file PrimalStructure.h.

◆ SkipDuringPartialWorldSave()

bool APrimalStructure::SkipDuringPartialWorldSave ( )
inline

Definition at line 688 of file PrimalStructure.h.

◆ SnapAlternatePlacementTraceScaleField() [1/2]

FVector & APrimalStructure::SnapAlternatePlacementTraceScaleField ( )
inline

Definition at line 122 of file PrimalStructure.h.

◆ SnapAlternatePlacementTraceScaleField() [2/2]

FVector & APrimalStructure::SnapAlternatePlacementTraceScaleField ( )
inline

Definition at line 141 of file PrimalStructure.h.

◆ SnapCheckIntervalDistanceField()

float & APrimalStructure::SnapCheckIntervalDistanceField ( )
inline

Definition at line 289 of file PrimalStructure.h.

◆ SnapFromModelOverridesField()

TArray< FPrimalStructureSnapPointOverride > & APrimalStructure::SnapFromModelOverridesField ( )
inline

Definition at line 286 of file PrimalStructure.h.

◆ SnapFromStructureTagsToExcludeField()

TArray< FName > & APrimalStructure::SnapFromStructureTagsToExcludeField ( )
inline

Definition at line 181 of file PrimalStructure.h.

◆ SnapFromStructureTypesToExcludeField() [1/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::SnapFromStructureTypesToExcludeField ( )
inline

Definition at line 179 of file PrimalStructure.h.

◆ SnapFromStructureTypesToExcludeField() [2/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::SnapFromStructureTypesToExcludeField ( )
inline

Definition at line 210 of file PrimalStructure.h.

◆ SnapOverlapCheckRadiusField() [1/2]

float & APrimalStructure::SnapOverlapCheckRadiusField ( )
inline

Definition at line 143 of file PrimalStructure.h.

◆ SnapOverlapCheckRadiusField() [2/2]

float & APrimalStructure::SnapOverlapCheckRadiusField ( )
inline

Definition at line 164 of file PrimalStructure.h.

◆ SnappingRotationOffsetField() [1/2]

FRotator & APrimalStructure::SnappingRotationOffsetField ( )
inline

Definition at line 125 of file PrimalStructure.h.

◆ SnappingRotationOffsetField() [2/2]

FRotator & APrimalStructure::SnappingRotationOffsetField ( )
inline

Definition at line 144 of file PrimalStructure.h.

◆ SnapPointsField() [1/2]

TArray< FPrimalStructureSnapPoint > & APrimalStructure::SnapPointsField ( )
inline

Definition at line 111 of file PrimalStructure.h.

◆ SnapPointsField() [2/2]

TArray< FPrimalStructureSnapPoint > & APrimalStructure::SnapPointsField ( )
inline

Definition at line 132 of file PrimalStructure.h.

◆ SnapStructureClassField() [1/2]

TSubclassOf< APrimalStructure > & APrimalStructure::SnapStructureClassField ( )
inline

Definition at line 227 of file PrimalStructure.h.

◆ SnapStructureClassField() [2/2]

TSubclassOf< APrimalStructure > & APrimalStructure::SnapStructureClassField ( )
inline

Definition at line 257 of file PrimalStructure.h.

◆ SnapToModelOverridesField()

TArray< FPrimalStructureSnapPointOverride > & APrimalStructure::SnapToModelOverridesField ( )
inline

Definition at line 285 of file PrimalStructure.h.

◆ SnapToShipDeckIndexField()

int & APrimalStructure::SnapToShipDeckIndexField ( )
inline

Definition at line 279 of file PrimalStructure.h.

◆ SnapToStructureTagsToExcludeField()

TArray< FName > & APrimalStructure::SnapToStructureTagsToExcludeField ( )
inline

Definition at line 180 of file PrimalStructure.h.

◆ SnapToStructureTypesToExcludeField() [1/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::SnapToStructureTypesToExcludeField ( )
inline

Definition at line 178 of file PrimalStructure.h.

◆ SnapToStructureTypesToExcludeField() [2/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::SnapToStructureTypesToExcludeField ( )
inline

Definition at line 209 of file PrimalStructure.h.

◆ SnapToWaterSurface_ZOffsetField()

float & APrimalStructure::SnapToWaterSurface_ZOffsetField ( )
inline

Definition at line 271 of file PrimalStructure.h.

◆ SpawnEmitterField()

TSubclassOf< APrimalEmitterSpawnable > & APrimalStructure::SpawnEmitterField ( )
inline

Definition at line 200 of file PrimalStructure.h.

◆ SpawnEmitterLocationOffsetField() [1/2]

FVector & APrimalStructure::SpawnEmitterLocationOffsetField ( )
inline

Definition at line 201 of file PrimalStructure.h.

◆ SpawnEmitterLocationOffsetField() [2/2]

FVector & APrimalStructure::SpawnEmitterLocationOffsetField ( )
inline

Definition at line 231 of file PrimalStructure.h.

◆ SpawnEmitterRotationOffsetField() [1/2]

FRotator & APrimalStructure::SpawnEmitterRotationOffsetField ( )
inline

Definition at line 202 of file PrimalStructure.h.

◆ SpawnEmitterRotationOffsetField() [2/2]

FRotator & APrimalStructure::SpawnEmitterRotationOffsetField ( )
inline

Definition at line 232 of file PrimalStructure.h.

◆ StartRepair() [1/2]

void APrimalStructure::StartRepair ( )
inline

Definition at line 496 of file PrimalStructure.h.

◆ StartRepair() [2/2]

void APrimalStructure::StartRepair ( )
inline

Definition at line 689 of file PrimalStructure.h.

◆ Stasis() [1/2]

void APrimalStructure::Stasis ( )
inline

Definition at line 499 of file PrimalStructure.h.

◆ Stasis() [2/2]

void APrimalStructure::Stasis ( )
inline

Definition at line 690 of file PrimalStructure.h.

◆ StaticClass() [1/2]

static UClass * APrimalStructure::StaticClass ( )
inlinestatic

Definition at line 411 of file PrimalStructure.h.

◆ StaticClass() [2/2]

static UClass * APrimalStructure::StaticClass ( )
inlinestatic

Definition at line 523 of file PrimalStructure.h.

◆ StaticRegisterNativesAPrimalStructure() [1/2]

static void APrimalStructure::StaticRegisterNativesAPrimalStructure ( )
inlinestatic

Definition at line 568 of file PrimalStructure.h.

◆ StaticRegisterNativesAPrimalStructure() [2/2]

static void APrimalStructure::StaticRegisterNativesAPrimalStructure ( )
inlinestatic

Definition at line 776 of file PrimalStructure.h.

◆ StatsPanelStructureTitleField()

FString & APrimalStructure::StatsPanelStructureTitleField ( )
inline

Definition at line 125 of file PrimalStructure.h.

◆ StructureColorsField() [1/2]

FieldArray< __int16, 6 > APrimalStructure::StructureColorsField ( )
inline

Definition at line 186 of file PrimalStructure.h.

◆ StructureColorsField() [2/2]

FieldArray< __int16, 6 > APrimalStructure::StructureColorsField ( )
inline

Definition at line 215 of file PrimalStructure.h.

◆ StructureHarvestingComponentField()

TSubclassOf< UPrimalHarvestingComponent > & APrimalStructure::StructureHarvestingComponentField ( )
inline

Definition at line 218 of file PrimalStructure.h.

◆ StructureHarvestingDepleted()

void APrimalStructure::StructureHarvestingDepleted ( UPrimalHarvestingComponent * fromComponent)
inline

Definition at line 560 of file PrimalStructure.h.

◆ StructureIconMaterialField() [1/2]

UMaterialInterface * APrimalStructure::StructureIconMaterialField ( )
inline

Definition at line 198 of file PrimalStructure.h.

◆ StructureIconMaterialField() [2/2]

UMaterialInterface * APrimalStructure::StructureIconMaterialField ( )
inline

Definition at line 227 of file PrimalStructure.h.

◆ StructureIDField() [1/2]

unsigned int & APrimalStructure::StructureIDField ( )
inline

Definition at line 189 of file PrimalStructure.h.

◆ StructureIDField() [2/2]

unsigned int & APrimalStructure::StructureIDField ( )
inline

Definition at line 218 of file PrimalStructure.h.

◆ StructureMinAllowedVersionField() [1/2]

int & APrimalStructure::StructureMinAllowedVersionField ( )
inline

Definition at line 230 of file PrimalStructure.h.

◆ StructureMinAllowedVersionField() [2/2]

int & APrimalStructure::StructureMinAllowedVersionField ( )
inline

Definition at line 261 of file PrimalStructure.h.

◆ StructurePlacementOverlapForceEncroachment()

bool APrimalStructure::StructurePlacementOverlapForceEncroachment ( APrimalStructure * PlacingStructure,
AActor * OnDinoCharacter,
APrimalStructure * SnappedToParentStructure,
APrimalStructure * ReplacesStructure,
FVector * PlacementLocation,
FVector * EncroachmentCheckLocation,
FVector * EncroachmentCheckExtent )
inline

Definition at line 777 of file PrimalStructure.h.

◆ StructureRangeTypeFlagField() [1/2]

int & APrimalStructure::StructureRangeTypeFlagField ( )
inline

Definition at line 159 of file PrimalStructure.h.

◆ StructureRangeTypeFlagField() [2/2]

int & APrimalStructure::StructureRangeTypeFlagField ( )
inline

Definition at line 190 of file PrimalStructure.h.

◆ StructuresAllowedToBeCeilingField()

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::StructuresAllowedToBeCeilingField ( )
inline

Definition at line 312 of file PrimalStructure.h.

◆ StructuresAllowedToBeVerticalGroundField() [1/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::StructuresAllowedToBeVerticalGroundField ( )
inline

Definition at line 116 of file PrimalStructure.h.

◆ StructuresAllowedToBeVerticalGroundField() [2/2]

TArray< TSubclassOf< APrimalStructure > > & APrimalStructure::StructuresAllowedToBeVerticalGroundField ( )
inline

Definition at line 135 of file PrimalStructure.h.

◆ StructureShipSizeClass_MaxField()

TEnumAsByte< enum EShipSize::Type > & APrimalStructure::StructureShipSizeClass_MaxField ( )
inline

Definition at line 276 of file PrimalStructure.h.

◆ StructureShipSizeClass_MinField()

TEnumAsByte< enum EShipSize::Type > & APrimalStructure::StructureShipSizeClass_MinField ( )
inline

Definition at line 277 of file PrimalStructure.h.

◆ StructureSnapSettingsClassField()

TSubclassOf< UPrimalStructureSnapSettings > & APrimalStructure::StructureSnapSettingsClassField ( )
inline

Definition at line 128 of file PrimalStructure.h.

◆ StructureSnapTypeFlagsField() [1/2]

int & APrimalStructure::StructureSnapTypeFlagsField ( )
inline

Definition at line 110 of file PrimalStructure.h.

◆ StructureSnapTypeFlagsField() [2/2]

int & APrimalStructure::StructureSnapTypeFlagsField ( )
inline

Definition at line 131 of file PrimalStructure.h.

◆ StructuresPlacedOnFloorField() [1/2]

TArray< APrimalStructure * > & APrimalStructure::StructuresPlacedOnFloorField ( )
inline

Definition at line 177 of file PrimalStructure.h.

◆ StructuresPlacedOnFloorField() [2/2]

TArray< APrimalStructure * > APrimalStructure::StructuresPlacedOnFloorField ( )
inline

Definition at line 208 of file PrimalStructure.h.

◆ StructureTagField()

FName & APrimalStructure::StructureTagField ( )
inline

Definition at line 107 of file PrimalStructure.h.

◆ StructureTypeTagField()

FName & APrimalStructure::StructureTypeTagField ( )
inline

Definition at line 282 of file PrimalStructure.h.

◆ TaggedIndexField() [1/2]

unsigned int & APrimalStructure::TaggedIndexField ( )
inline

Definition at line 193 of file PrimalStructure.h.

◆ TaggedIndexField() [2/2]

unsigned int & APrimalStructure::TaggedIndexField ( )
inline

Definition at line 222 of file PrimalStructure.h.

◆ TaggedIndexTwoField() [1/2]

unsigned int & APrimalStructure::TaggedIndexTwoField ( )
inline

Definition at line 194 of file PrimalStructure.h.

◆ TaggedIndexTwoField() [2/2]

unsigned int & APrimalStructure::TaggedIndexTwoField ( )
inline

Definition at line 223 of file PrimalStructure.h.

◆ TakeDamage() [1/2]

float APrimalStructure::TakeDamage ( float Damage,
FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 458 of file PrimalStructure.h.

◆ TakeDamage() [2/2]

float APrimalStructure::TakeDamage ( float Damage,
FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 691 of file PrimalStructure.h.

◆ TakeGroundNormalRotationOffsetField() [1/2]

FRotator & APrimalStructure::TakeGroundNormalRotationOffsetField ( )
inline

Definition at line 147 of file PrimalStructure.h.

◆ TakeGroundNormalRotationOffsetField() [2/2]

FRotator & APrimalStructure::TakeGroundNormalRotationOffsetField ( )
inline

Definition at line 170 of file PrimalStructure.h.

◆ TempBasedPawnWaitingForAttachmentParentReplicationField()

TWeakObjectPtr< APrimalCharacter > & APrimalStructure::TempBasedPawnWaitingForAttachmentParentReplicationField ( )
inline

Definition at line 260 of file PrimalStructure.h.

◆ TickCriticalShipStructure()

bool APrimalStructure::TickCriticalShipStructure ( float DeltaTime)
inline

Definition at line 692 of file PrimalStructure.h.

◆ TickPlacingShipStructure()

void APrimalStructure::TickPlacingShipStructure ( APrimalRaft * OnShip,
FVector LastPlacementHitLoc )
inline

Definition at line 693 of file PrimalStructure.h.

◆ TickPlacingStructure() [1/2]

bool APrimalStructure::TickPlacingStructure ( APrimalStructurePlacer * PlacerActor,
float DeltaTime )
inline

Definition at line 437 of file PrimalStructure.h.

◆ TickPlacingStructure() [2/2]

bool APrimalStructure::TickPlacingStructure ( APrimalStructurePlacer * PlacerActor,
float DeltaTime )
inline

Definition at line 694 of file PrimalStructure.h.

◆ TimeoutFor_DelayedClientAttachParentReplicationFixupCheck()

void APrimalStructure::TimeoutFor_DelayedClientAttachParentReplicationFixupCheck ( )
inline

Definition at line 695 of file PrimalStructure.h.

◆ TimeToAllowFreePickupField()

float & APrimalStructure::TimeToAllowFreePickupField ( )
inline

Definition at line 290 of file PrimalStructure.h.

◆ TraceDistanceFromActorToCeilingField()

float & APrimalStructure::TraceDistanceFromActorToCeilingField ( )
inline

Definition at line 309 of file PrimalStructure.h.

◆ TraceDistanceFromActorToWallVerticalGroundField() [1/2]

float & APrimalStructure::TraceDistanceFromActorToWallVerticalGroundField ( )
inline

Definition at line 117 of file PrimalStructure.h.

◆ TraceDistanceFromActorToWallVerticalGroundField() [2/2]

float & APrimalStructure::TraceDistanceFromActorToWallVerticalGroundField ( )
inline

Definition at line 136 of file PrimalStructure.h.

◆ TraceIgnoreStructuresWithTypeFlagsField() [1/2]

int & APrimalStructure::TraceIgnoreStructuresWithTypeFlagsField ( )
inline

Definition at line 134 of file PrimalStructure.h.

◆ TraceIgnoreStructuresWithTypeFlagsField() [2/2]

int & APrimalStructure::TraceIgnoreStructuresWithTypeFlagsField ( )
inline

Definition at line 154 of file PrimalStructure.h.

◆ TribeGroupStructureRankField() [1/2]

char & APrimalStructure::TribeGroupStructureRankField ( )
inline

Definition at line 222 of file PrimalStructure.h.

◆ TribeGroupStructureRankField() [2/2]

char & APrimalStructure::TribeGroupStructureRankField ( )
inline

Definition at line 251 of file PrimalStructure.h.

◆ TribeRankHUDYOffsetField() [1/2]

char & APrimalStructure::TribeRankHUDYOffsetField ( )
inline

Definition at line 223 of file PrimalStructure.h.

◆ TribeRankHUDYOffsetField() [2/2]

char & APrimalStructure::TribeRankHUDYOffsetField ( )
inline

Definition at line 252 of file PrimalStructure.h.

◆ TryMultiUse() [1/2]

bool APrimalStructure::TryMultiUse ( APlayerController * ForPC,
int UseIndex )
inline

Definition at line 483 of file PrimalStructure.h.

◆ TryMultiUse() [2/2]

bool APrimalStructure::TryMultiUse ( APlayerController * ForPC,
int UseIndex )
inline

Definition at line 696 of file PrimalStructure.h.

◆ TutorialHintStringField()

FString & APrimalStructure::TutorialHintStringField ( )
inline

Definition at line 299 of file PrimalStructure.h.

◆ Unstasis() [1/2]

void APrimalStructure::Unstasis ( )
inline

Definition at line 501 of file PrimalStructure.h.

◆ Unstasis() [2/2]

void APrimalStructure::Unstasis ( )
inline

Definition at line 697 of file PrimalStructure.h.

◆ UnstasisAutoDestroyAfterTimeField() [1/2]

float & APrimalStructure::UnstasisAutoDestroyAfterTimeField ( )
inline

Definition at line 221 of file PrimalStructure.h.

◆ UnstasisAutoDestroyAfterTimeField() [2/2]

float & APrimalStructure::UnstasisAutoDestroyAfterTimeField ( )
inline

Definition at line 250 of file PrimalStructure.h.

◆ UpdatedHealth() [1/2]

void APrimalStructure::UpdatedHealth ( bool bDoReplication)
inline

Definition at line 494 of file PrimalStructure.h.

◆ UpdatedHealth() [2/2]

void APrimalStructure::UpdatedHealth ( bool bDoReplication)
inline

Definition at line 700 of file PrimalStructure.h.

◆ UpdateStencilValues() [1/2]

void APrimalStructure::UpdateStencilValues ( )
inline

Definition at line 557 of file PrimalStructure.h.

◆ UpdateStencilValues() [2/2]

void APrimalStructure::UpdateStencilValues ( )
inline

Definition at line 698 of file PrimalStructure.h.

◆ UpdateTribeGroupStructureRank() [1/2]

void APrimalStructure::UpdateTribeGroupStructureRank ( char NewRank)
inline

Definition at line 624 of file PrimalStructure.h.

◆ UpdateTribeGroupStructureRank() [2/2]

void APrimalStructure::UpdateTribeGroupStructureRank ( char NewRank)
inline

Definition at line 778 of file PrimalStructure.h.

◆ UpdateTribeGroupStructureRank_Implementation() [1/2]

void APrimalStructure::UpdateTribeGroupStructureRank_Implementation ( char NewRank)
inline

Definition at line 540 of file PrimalStructure.h.

◆ UpdateTribeGroupStructureRank_Implementation() [2/2]

void APrimalStructure::UpdateTribeGroupStructureRank_Implementation ( char NewRank)
inline

Definition at line 699 of file PrimalStructure.h.

◆ UseBPOverrideTargetLocation()

BitFieldValue< bool, unsigned __int32 > APrimalStructure::UseBPOverrideTargetLocation ( )
inline

Definition at line 270 of file PrimalStructure.h.

◆ UseDynamicMobility() [1/2]

bool APrimalStructure::UseDynamicMobility ( )
inline

Definition at line 433 of file PrimalStructure.h.

◆ UseDynamicMobility() [2/2]

bool APrimalStructure::UseDynamicMobility ( )
inline

Definition at line 701 of file PrimalStructure.h.

◆ VariantsField()

TArray< FStructureVariant > & APrimalStructure::VariantsField ( )
inline

Definition at line 112 of file PrimalStructure.h.

◆ WaterPlacementMinimumWaterHeightField() [1/2]

float & APrimalStructure::WaterPlacementMinimumWaterHeightField ( )
inline

Definition at line 138 of file PrimalStructure.h.

◆ WaterPlacementMinimumWaterHeightField() [2/2]

float & APrimalStructure::WaterPlacementMinimumWaterHeightField ( )
inline

Definition at line 159 of file PrimalStructure.h.

◆ WaterVolumeCheckPointOffsetField() [1/2]

FVector & APrimalStructure::WaterVolumeCheckPointOffsetField ( )
inline

Definition at line 137 of file PrimalStructure.h.

◆ WaterVolumeCheckPointOffsetField() [2/2]

FVector & APrimalStructure::WaterVolumeCheckPointOffsetField ( )
inline

Definition at line 158 of file PrimalStructure.h.

◆ WorldGeometryObstructionCheckOffsetField()

FVector & APrimalStructure::WorldGeometryObstructionCheckOffsetField ( )
inline

Definition at line 241 of file PrimalStructure.h.


The documentation for this struct was generated from the following files: