|
FTransform & | ComponentToWorldField () |
|
TEnumAsByte< enum EComponentMobility::Type > & | MobilityField () |
|
FBoxSphereBounds & | BoundsField () |
|
USceneComponent * | AttachParentField () |
|
FName & | AttachSocketNameField () |
|
TArray< USceneComponent * > | AttachChildrenField () |
|
FVector & | RelativeLocationField () |
|
FRotator & | RelativeRotationField () |
|
TEnumAsByte< enum EDetailMode > & | DetailModeField () |
|
int & | AttachmentChangedIncrementerField () |
|
bool & | NetUpdateTransformField () |
|
USceneComponent * | NetOldAttachParentField () |
|
FName & | NetOldAttachSocketNameField () |
|
FVector & | RelativeScale3DField () |
|
FVector & | ComponentVelocityField () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresCustomLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowActorUpdateCallback () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteTranslation_DEPRECATED () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteScale () |
|
BitFieldValue< bool, unsigned __int32 > | bVisible () |
|
BitFieldValue< bool, unsigned __int32 > | bHiddenInGame () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachedSoundsForceHighPriority () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldUpdatePhysicsVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bUpdateChildOverlaps () |
|
BitFieldValue< bool, unsigned __int32 > | bBoundsChangeTriggersStreamingDataRebuild () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachParentBound () |
|
BitFieldValue< bool, unsigned __int32 > | bWorldToComponentUpdated () |
|
BitFieldValue< bool, unsigned __int32 > | bClientSyncAlwaysUpdatePhysicsCollision () |
|
FVector * | GetCustomLocation (FVector *result) |
|
void | OnChildAttached (USceneComponent *ChildComponent) |
|
void | AddLocalOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddLocalRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddLocalTransform (FTransform *DeltaTransform, bool bSweep) |
|
void | AddWorldOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddWorldRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddWorldTransform (FTransform *DeltaTransform, bool bSweep) |
|
void | AppendDescendants (TArray< USceneComponent * > *Children) |
|
void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
|
void | AttachTo (USceneComponent *Parent, FName InSocketName, EAttachLocation::Type AttachType, bool bWeldSimulatedBodies) |
|
void | BeginDestroy () |
|
void | CalcBoundingCylinder (float *CylinderRadius, float *CylinderHalfHeight) |
|
FBoxSphereBounds * | CalcBounds (FBoxSphereBounds *result, FTransform *LocalToWorld) |
|
FTransform * | CalcNewComponentToWorld (FTransform *result, FTransform *NewRelativeTransform, USceneComponent *Parent) |
|
bool | CanEverRender () |
|
void | DestroyComponent () |
|
void | DetachFromParent (bool bMaintainWorldPosition) |
|
unsigned __int64 | GetAttachParent () |
|
USceneComponent * | GetAttachmentRoot () |
|
AActor * | GetAttachmentRootActor () |
|
USceneComponent * | GetChildComponent (int ChildIndex) |
|
void | GetChildrenComponents (bool bIncludeAllDescendants, TArray< USceneComponent * > *Children) |
|
FCollisionResponseContainer * | GetCollisionResponseToChannels () |
|
FVector * | GetComponentVelocity (FVector *result) |
|
FVector * | GetForwardVector (FVector *result) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
FVector * | GetMeshScaleMultiplier (FVector *result) |
|
int | GetNumChildrenComponents () |
|
void | GetParentComponents (TArray< USceneComponent * > *Parents) |
|
FBoxSphereBounds * | GetPlacementExtent (FBoxSphereBounds *result) |
|
FTransform * | GetRelativeTransform (FTransform *result) |
|
FVector * | GetRightVector (FVector *result) |
|
FVector * | GetSocketLocation (FVector *result, FName SocketName) |
|
FQuat * | GetSocketQuaternion (FQuat *result, FName SocketName) |
|
FRotator * | GetSocketRotation (FRotator *result, FName SocketName) |
|
FTransform * | GetSocketTransform (FTransform *result, FName SocketName, ERelativeTransformSpace TransformSpace) |
|
void | GetSocketWorldLocationAndRotation (FName InSocketName, FVector *OutLocation, FQuat *OutRotation) |
|
void | GetSocketWorldLocationAndRotation (FName InSocketName, FVector *OutLocation, FRotator *OutRotation) |
|
FVector * | GetUpVector (FVector *result) |
|
FVector * | GetWorldLocation (FVector *result) |
|
bool | InternalSetWorldLocationAndRotation (FVector NewLocation, FQuat *RotationQuat, bool bNoPhysics) |
|
bool | IsAnySimulatingPhysics () |
|
bool | IsAttachedTo (USceneComponent *TestComp) |
|
bool | IsDeferringMovementUpdates () |
|
bool | IsVisible () |
|
bool | IsVisibleInEditor () |
|
void | K2_AttachTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
FRotator * | K2_GetComponentRotation (FRotator *result) |
|
FVector * | K2_GetComponentScale (FVector *result) |
|
FTransform * | K2_GetComponentToWorld (FTransform *result) |
|
bool | MoveComponentImpl (FVector *Delta, FQuat *NewRotation, bool bSweep, FHitResult *OutHit, EMoveComponentFlags MoveFlags, bool bUpdateOverlaps) |
|
void | OnRegister () |
|
void | OnRep_Transform () |
|
void | OnRep_Visibility (bool OldValue) |
|
void | PostInterpChange (UProperty *PropertyThatChanged) |
|
void | PostNetReceive () |
|
void | PreNetReceive () |
|
void | ResetRelativeTransform () |
|
void | SetAbsolute (bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale) |
|
void | SetHiddenInGame (bool NewHiddenGame, bool bPropagateToChildren) |
|
void | SetMobility (EComponentMobility::Type NewMobility) |
|
void | SetRelativeLocationAndRotation (FVector NewLocation, FQuat *NewRotation, bool bSweep) |
|
void | SetRelativeScale3D (FVector NewScale3D) |
|
void | SetRelativeTransform (FTransform *NewTransform, bool bSweep) |
|
void | SetVisibility (bool bNewVisibility, bool bPropagateToChildren) |
|
void | SetWorldLocation (FVector NewLocation, bool bSweep) |
|
void | SetWorldLocationAndRotation (FVector NewLocation, FQuat *NewRotation, bool bSweep) |
|
void | SetWorldLocationAndRotation (FVector NewLocation, FRotator NewRotation, bool bSweep) |
|
void | SetWorldLocationAndRotationNoPhysics (FVector *NewLocation, FRotator *NewRotation) |
|
void | SetWorldRotation (FQuat *NewRotation, bool bSweep) |
|
void | SetWorldScale3D (FVector NewScale) |
|
void | SetWorldTransform (FTransform *NewTransform, bool bSweep) |
|
bool | ShouldComponentAddToScene () |
|
bool | ShouldRender () |
|
void | SnapTo (USceneComponent *Parent, FName InSocketName) |
|
void | StopSound (USoundBase *SoundToStop, float FadeOutTime) |
|
void | ToggleVisibility (bool bPropagateToChildren) |
|
void | UpdateBounds () |
|
void | UpdateChildTransforms () |
|
void | UpdateComponentToWorld (bool bSkipPhysicsMove) |
|
void | UpdateComponentToWorldWithParent (USceneComponent *Parent, bool bSkipPhysicsMove, FQuat *RelativeRotationQuat) |
|
void | UpdateNavigationData () |
|
void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
|
FTransform & | ComponentToWorldField () |
|
TEnumAsByte< enum EComponentMobility::Type > & | MobilityField () |
|
FBoxSphereBounds & | BoundsField () |
|
USceneComponent * | AttachParentField () |
|
FName & | AttachSocketNameField () |
|
TArray< USceneComponent * > | AttachChildrenField () |
|
FVector & | RelativeLocationField () |
|
FRotator & | RelativeRotationField () |
|
TEnumAsByte< enum EDetailMode > & | DetailModeField () |
|
int & | AttachmentChangedIncrementerField () |
|
bool & | NetUpdateTransformField () |
|
USceneComponent * | NetOldAttachParentField () |
|
FName & | NetOldAttachSocketNameField () |
|
FVector & | RelativeScale3DField () |
|
FVector & | ComponentVelocityField () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresCustomLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowActorUpdateCallback () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteTranslation_DEPRECATED () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteScale () |
|
BitFieldValue< bool, unsigned __int32 > | bVisible () |
|
BitFieldValue< bool, unsigned __int32 > | bHiddenInGame () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachedSoundsForceHighPriority () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldUpdatePhysicsVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bUpdateChildOverlaps () |
|
BitFieldValue< bool, unsigned __int32 > | bBoundsChangeTriggersStreamingDataRebuild () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachParentBound () |
|
BitFieldValue< bool, unsigned __int32 > | bWorldToComponentUpdated () |
|
BitFieldValue< bool, unsigned __int32 > | bClientSyncAlwaysUpdatePhysicsCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreParentTransformUpdate () |
|
void | OnChildAttached (USceneComponent *ChildComponent) |
|
FVector * | GetCustomLocation (FVector *result) |
|
bool | IsCollisionEnabled () |
|
TArray< FName > * | GetAllSocketNames (TArray< FName > *result) |
|
FVector * | GetForwardVector (FVector *result) |
|
FTransform * | CalcNewComponentToWorld (FTransform *result, FTransform *NewRelativeTransform, USceneComponent *Parent) |
|
void | UpdateComponentToWorldWithParent (USceneComponent *Parent, bool bSkipPhysicsMove, FQuat *RelativeRotationQuat) |
|
void | OnRegister () |
|
void | UpdateComponentToWorld (bool bSkipPhysicsMove) |
|
void | PropagateTransformUpdate (bool bTransformChanged, bool bSkipPhysicsMove) |
|
void | DestroyComponent () |
|
FBoxSphereBounds * | CalcBounds (FBoxSphereBounds *result, FTransform *LocalToWorld) |
|
void | CalcBoundingCylinder (float *CylinderRadius, float *CylinderHalfHeight) |
|
void | UpdateBounds () |
|
void | SetRelativeLocationAndRotation (FVector NewLocation, FQuat *NewRotation, bool bSweep) |
|
void | AddLocalOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddLocalRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddLocalTransform (FTransform *DeltaTransform, bool bSweep) |
|
void | AddWorldTransform (FTransform *DeltaTransform, bool bSweep) |
|
void | SetRelativeScale3D (FVector NewScale3D) |
|
void | ResetRelativeTransform () |
|
void | SetRelativeTransform (FTransform *NewTransform, bool bSweep) |
|
FTransform * | GetRelativeTransform (FTransform *result) |
|
void | SetWorldLocation (FVector NewLocation, bool bSweep) |
|
void | SetWorldRotation (FQuat *NewRotation, bool bSweep) |
|
void | SetWorldScale3D (FVector NewScale) |
|
void | SetWorldTransform (FTransform *NewTransform, bool bSweep) |
|
void | SetWorldLocationAndRotation (FVector NewLocation, FRotator NewRotation, bool bSweep) |
|
void | SetWorldLocationAndRotation (FVector NewLocation, FQuat *NewRotation, bool bSweep) |
|
void | SetWorldLocationAndRotationNoPhysics (FVector *NewLocation, FRotator *NewRotation) |
|
void | SetAbsolute (bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale) |
|
FVector * | GetRightVector (FVector *result) |
|
FVector * | GetUpVector (FVector *result) |
|
USceneComponent * | GetAttachParent () |
|
void | GetChildrenComponents (bool bIncludeAllDescendants, TArray< USceneComponent * > *Children) |
|
void | AppendDescendants (TArray< USceneComponent * > *Children) |
|
void | AttachTo (USceneComponent *Parent, FName InSocketName, EAttachLocation::Type AttachType, bool bWeldSimulatedBodies) |
|
void | DetachFromParent (bool bMaintainWorldPosition) |
|
FVector * | GetMeshScaleMultiplier (FVector *result) |
|
FTransform * | GetBaseToWorldTransform (FTransform *result) |
|
AActor * | GetAttachmentRootActor () |
|
void | UpdateChildTransforms () |
|
void | Serialize (FArchive *Ar) |
|
void | PostInterpChange (UProperty *PropertyThatChanged) |
|
FTransform * | GetSocketTransform (FTransform *result, FName SocketName, ERelativeTransformSpace TransformSpace) |
|
FVector * | GetSocketLocation (FVector *result, FName SocketName) |
|
FRotator * | GetSocketRotation (FRotator *result, FName SocketName) |
|
FQuat * | GetSocketQuaternion (FQuat *result, FName SocketName) |
|
FVector * | GetComponentVelocity (FVector *result) |
|
void | GetSocketWorldLocationAndRotation (FName InSocketName, FVector *OutLocation, FRotator *OutRotation) |
|
FCollisionResponseContainer * | GetCollisionResponseToChannels () |
|
void | SetMobility (EComponentMobility::Type NewMobility) |
|
bool | IsAnySimulatingPhysics () |
|
void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
|
void | BeginDestroy () |
|
bool | InternalSetWorldLocationAndRotation (FVector NewLocation, FQuat *RotationQuat, bool bNoPhysics) |
|
bool | MoveComponentImpl (FVector *Delta, FQuat *NewRotation, bool bSweep, FHitResult *OutHit, EMoveComponentFlags MoveFlags, bool bUpdateOverlaps) |
|
bool | IsVisibleInEditor () |
|
bool | ShouldRender () |
|
bool | CanEverRender () |
|
bool | IsVisible () |
|
void | SetVisibility (bool bNewVisibility, bool bPropagateToChildren) |
|
void | SetHiddenInGame (bool NewHiddenGame, bool bPropagateToChildren) |
|
void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
|
FBoxSphereBounds * | GetPlacementExtent (FBoxSphereBounds *result) |
|
void | PreNetReceive () |
|
void | PostNetReceive () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | StopSound (USoundBase *SoundToStop, float FadeOutTime) |
|
FVector * | GetWorldLocation (FVector *result) |
|
TArray< FName > & | ComponentTagsField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
AActor * | CachedOwnerField () |
|
UWorld * | WorldField () |
|
BitFieldValue< bool, unsigned __int32 > | bRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
|
BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
|
BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedByConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
|
BitFieldValue< bool, unsigned __int32 > | bIsActive () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisPreventUnregister () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bHasCachedOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
|
bool | AllowRegisterWithWorld (UWorld *InWorld) |
|
void | Activate (bool bReset) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
void | BPTickComponent (float DeltaTime) |
|
void | BeginDestroy () |
|
bool | ComponentHasTag (FName Tag) |
|
void | CreatePhysicsState () |
|
void | CreateRenderState_Concurrent () |
|
void | Deactivate () |
|
void | DestroyComponent () |
|
void | DestroyPhysicsState () |
|
void | DestroyRenderState_Concurrent () |
|
void | DoDeferredRenderUpdates_Concurrent () |
|
void | ExecuteRegisterEvents () |
|
void | ExecuteUnregisterEvents () |
|
ULevel * | GetComponentLevel () |
|
bool | GetIsReplicated () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
AActor * | GetOwner () |
|
FString * | GetReadableName (FString *result) |
|
UWorld * | GetWorld () |
|
void | InitializeComponent () |
|
bool | IsComponentTickEnabled () |
|
bool | IsNameStableForNetworking () |
|
bool | IsNetSimulating () |
|
bool | IsOwnerSelected () |
|
bool | IsActive () |
|
bool | IsSupportedForNetworking () |
|
void | MarkForNeededEndOfFrameRecreate () |
|
void | MarkForNeededEndOfFrameUpdate () |
|
void | MarkRenderDynamicDataDirty () |
|
void | MarkRenderStateDirty () |
|
void | MarkRenderTransformDirty () |
|
bool | NeedsLoadForClient () |
|
bool | NeedsLoadForServer () |
|
void | OnComponentCreated () |
|
void | OnComponentDestroyed () |
|
void | OnRegister () |
|
void | OnRep_IsActive () |
|
void | PostInitProperties () |
|
void | PostRename (UObject *OldOuter, FName OldName) |
|
void | RecreatePhysicsState (bool bRestoreBoneTransforms) |
|
void | RecreateRenderState_Concurrent () |
|
void | RegisterComponent () |
|
void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | RegisterComponentWithWorld (UWorld *InWorld) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | ReregisterComponent () |
|
void | SendRenderDynamicData_Concurrent () |
|
void | SendRenderTransform_Concurrent () |
|
void | SetActive (bool bNewActive, bool bReset) |
|
void | SetComponentTickEnabled (bool bEnabled) |
|
void | SetComponentTickEnabledAsync (bool bEnabled) |
|
void | SetIsReplicated (bool ShouldReplicate) |
|
void | SetNetAddressable () |
|
bool | ShouldActivate () |
|
void | ToggleActive () |
|
void | UninitializeComponent () |
|
void | UnregisterComponent () |
|
void | FailedToRegisterWithWorld (UObject *Object) |
|
TArray< FName > & | ComponentTagsField () |
|
TArray< UAssetUserData * > | AssetUserDataField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
AActor * | CachedOwnerField () |
|
UWorld * | WorldField () |
|
BitFieldValue< bool, unsigned __int32 > | bRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
|
BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
|
BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedByConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
|
BitFieldValue< bool, unsigned __int32 > | bIsActive () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bHasCachedOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
|
void | InvalidateLightingCache () |
|
bool | IsPhysicsStateCreated () |
|
void | PostInitProperties () |
|
void | PostRename (UObject *OldOuter, FName OldName) |
|
AActor * | GetOwner () |
|
UWorld * | GetWorld () |
|
bool | ComponentHasTag (FName Tag) |
|
FString * | GetReadableName (FString *result) |
|
void | BeginDestroy () |
|
bool | NeedsLoadForClient () |
|
bool | NeedsLoadForServer () |
|
void | OnRegister () |
|
void | InitializeComponent () |
|
void | UninitializeComponent () |
|
void | SetComponentTickEnabled (bool bEnabled) |
|
void | SetComponentTickEnabledAsync (bool bEnabled) |
|
void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | RegisterComponentWithWorld (UWorld *InWorld) |
|
void | RegisterComponent () |
|
void | UnregisterComponent () |
|
void | DestroyComponent () |
|
void | OnComponentCreated () |
|
void | OnComponentDestroyed () |
|
void | CreateRenderState_Concurrent () |
|
void | SendRenderTransform_Concurrent () |
|
void | SendRenderDynamicData_Concurrent () |
|
void | DestroyRenderState_Concurrent () |
|
void | CreatePhysicsState () |
|
void | DestroyPhysicsState () |
|
void | ExecuteRegisterEvents () |
|
void | ExecuteUnregisterEvents () |
|
void | ReregisterComponent () |
|
void | RecreateRenderState_Concurrent () |
|
void | RecreatePhysicsState (bool bRestoreBoneTransforms) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | DoDeferredRenderUpdates_Concurrent () |
|
void | MarkRenderDynamicDataDirty () |
|
void | MarkForNeededEndOfFrameUpdate () |
|
void | MarkForNeededEndOfFrameRecreate () |
|
void | Activate (bool bReset) |
|
void | Deactivate () |
|
bool | ShouldActivate () |
|
void | SetActive (bool bNewActive, bool bReset) |
|
void | ToggleActive () |
|
bool | IsActive () |
|
void | AddAssetUserData (UAssetUserData *InUserData) |
|
UAssetUserData * | GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
|
void | RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
|
void | SetNetAddressable () |
|
bool | IsNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
void | SetIsReplicated (bool ShouldReplicate) |
|
bool | GetIsReplicated () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
void | AddedAsPrimalItemAttachment () |
|
void | ExecuteUbergraph (int EntryPoint) |
|
bool | AreAllOuterObjectsValid () |
|
FName * | GetExporterName (FName *result) |
|
FString * | GetDetailedInfoInternal (FString *result) |
|
UObject * | GetArchetype () |
|
bool | IsBasedOnArchetype (UObject *const SomeObject) |
|
bool | IsInBlueprint () |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
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void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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bool | Modify (bool bAlwaysMarkDirty) |
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bool | IsSelected () |
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void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjectsInternal () |
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bool | IsAsset () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
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void | ConditionalShutdownAfterError () |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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UFunction * | FindFunctionChecked (FName InName) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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| __declspec (dllexport) UProperty *FindProperty(FName name) |
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int | GetLinkerUE4Version () |
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int | GetLinkerLicenseeUE4Version () |
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FString * | GetPathName (FString *result, UObject *StopOuter) |
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void | GetPathName (UObject *StopOuter, FString *ResultString) |
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FString * | GetFullName (FString *result, UObject *StopOuter) |
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void | MarkPackageDirty () |
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bool | IsIn (UObject *SomeOuter) |
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bool | IsA (UClass *SomeBase) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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int | GetLinkerIndex () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass * | ClassField () |
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FName & | NameField () |
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UObject * | OuterField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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void | Register (const wchar_t *PackageName, const wchar_t *InName) |
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