|
| FTransform & | ComponentToWorldField () |
| |
| TEnumAsByte< enum EComponentMobility::Type > & | MobilityField () |
| |
| FBoxSphereBounds & | BoundsField () |
| |
| USceneComponent * | AttachParentField () |
| |
| FName & | AttachSocketNameField () |
| |
| TArray< USceneComponent * > | AttachChildrenField () |
| |
| FVector & | RelativeLocationField () |
| |
| FRotator & | RelativeRotationField () |
| |
| TEnumAsByte< enum EDetailMode > & | DetailModeField () |
| |
| int & | AttachmentChangedIncrementerField () |
| |
| bool & | NetUpdateTransformField () |
| |
| USceneComponent * | NetOldAttachParentField () |
| |
| FName & | NetOldAttachSocketNameField () |
| |
| FVector & | RelativeScale3DField () |
| |
| FVector & | ComponentVelocityField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresCustomLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowActorUpdateCallback () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteTranslation_DEPRECATED () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteScale () |
| |
| BitFieldValue< bool, unsigned __int32 > | bVisible () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHiddenInGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachedSoundsForceHighPriority () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldUpdatePhysicsVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUpdateChildOverlaps () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBoundsChangeTriggersStreamingDataRebuild () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachParentBound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWorldToComponentUpdated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientSyncAlwaysUpdatePhysicsCollision () |
| |
| FVector * | GetCustomLocation (FVector *result) |
| |
| void | OnChildAttached (USceneComponent *ChildComponent) |
| |
| void | AddLocalOffset (FVector DeltaLocation, bool bSweep) |
| |
| void | AddLocalRotation (FRotator DeltaRotation, bool bSweep) |
| |
| void | AddLocalTransform (FTransform *DeltaTransform, bool bSweep) |
| |
| void | AddWorldOffset (FVector DeltaLocation, bool bSweep) |
| |
| void | AddWorldRotation (FRotator DeltaRotation, bool bSweep) |
| |
| void | AddWorldTransform (FTransform *DeltaTransform, bool bSweep) |
| |
| void | AppendDescendants (TArray< USceneComponent * > *Children) |
| |
| void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
| |
| void | AttachTo (USceneComponent *Parent, FName InSocketName, EAttachLocation::Type AttachType, bool bWeldSimulatedBodies) |
| |
| void | BeginDestroy () |
| |
| void | CalcBoundingCylinder (float *CylinderRadius, float *CylinderHalfHeight) |
| |
| FBoxSphereBounds * | CalcBounds (FBoxSphereBounds *result, FTransform *LocalToWorld) |
| |
| FTransform * | CalcNewComponentToWorld (FTransform *result, FTransform *NewRelativeTransform, USceneComponent *Parent) |
| |
| bool | CanEverRender () |
| |
| void | DestroyComponent () |
| |
| void | DetachFromParent (bool bMaintainWorldPosition) |
| |
| unsigned __int64 | GetAttachParent () |
| |
| USceneComponent * | GetAttachmentRoot () |
| |
| AActor * | GetAttachmentRootActor () |
| |
| USceneComponent * | GetChildComponent (int ChildIndex) |
| |
| void | GetChildrenComponents (bool bIncludeAllDescendants, TArray< USceneComponent * > *Children) |
| |
| FCollisionResponseContainer * | GetCollisionResponseToChannels () |
| |
| FVector * | GetComponentVelocity (FVector *result) |
| |
| FVector * | GetForwardVector (FVector *result) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| FVector * | GetMeshScaleMultiplier (FVector *result) |
| |
| int | GetNumChildrenComponents () |
| |
| void | GetParentComponents (TArray< USceneComponent * > *Parents) |
| |
| FBoxSphereBounds * | GetPlacementExtent (FBoxSphereBounds *result) |
| |
| FTransform * | GetRelativeTransform (FTransform *result) |
| |
| FVector * | GetRightVector (FVector *result) |
| |
| FVector * | GetSocketLocation (FVector *result, FName SocketName) |
| |
| FQuat * | GetSocketQuaternion (FQuat *result, FName SocketName) |
| |
| FRotator * | GetSocketRotation (FRotator *result, FName SocketName) |
| |
| FTransform * | GetSocketTransform (FTransform *result, FName SocketName, ERelativeTransformSpace TransformSpace) |
| |
| void | GetSocketWorldLocationAndRotation (FName InSocketName, FVector *OutLocation, FQuat *OutRotation) |
| |
| void | GetSocketWorldLocationAndRotation (FName InSocketName, FVector *OutLocation, FRotator *OutRotation) |
| |
| FVector * | GetUpVector (FVector *result) |
| |
| FVector * | GetWorldLocation (FVector *result) |
| |
| bool | InternalSetWorldLocationAndRotation (FVector NewLocation, FQuat *RotationQuat, bool bNoPhysics) |
| |
| bool | IsAnySimulatingPhysics () |
| |
| bool | IsAttachedTo (USceneComponent *TestComp) |
| |
| bool | IsDeferringMovementUpdates () |
| |
| bool | IsVisible () |
| |
| bool | IsVisibleInEditor () |
| |
| void | K2_AttachTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| FRotator * | K2_GetComponentRotation (FRotator *result) |
| |
| FVector * | K2_GetComponentScale (FVector *result) |
| |
| FTransform * | K2_GetComponentToWorld (FTransform *result) |
| |
| bool | MoveComponentImpl (FVector *Delta, FQuat *NewRotation, bool bSweep, FHitResult *OutHit, EMoveComponentFlags MoveFlags, bool bUpdateOverlaps) |
| |
| void | OnRegister () |
| |
| void | OnRep_Transform () |
| |
| void | OnRep_Visibility (bool OldValue) |
| |
| void | PostInterpChange (UProperty *PropertyThatChanged) |
| |
| void | PostNetReceive () |
| |
| void | PreNetReceive () |
| |
| void | ResetRelativeTransform () |
| |
| void | SetAbsolute (bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale) |
| |
| void | SetHiddenInGame (bool NewHiddenGame, bool bPropagateToChildren) |
| |
| void | SetMobility (EComponentMobility::Type NewMobility) |
| |
| void | SetRelativeLocationAndRotation (FVector NewLocation, FQuat *NewRotation, bool bSweep) |
| |
| void | SetRelativeScale3D (FVector NewScale3D) |
| |
| void | SetRelativeTransform (FTransform *NewTransform, bool bSweep) |
| |
| void | SetVisibility (bool bNewVisibility, bool bPropagateToChildren) |
| |
| void | SetWorldLocation (FVector NewLocation, bool bSweep) |
| |
| void | SetWorldLocationAndRotation (FVector NewLocation, FQuat *NewRotation, bool bSweep) |
| |
| void | SetWorldLocationAndRotation (FVector NewLocation, FRotator NewRotation, bool bSweep) |
| |
| void | SetWorldLocationAndRotationNoPhysics (FVector *NewLocation, FRotator *NewRotation) |
| |
| void | SetWorldRotation (FQuat *NewRotation, bool bSweep) |
| |
| void | SetWorldScale3D (FVector NewScale) |
| |
| void | SetWorldTransform (FTransform *NewTransform, bool bSweep) |
| |
| bool | ShouldComponentAddToScene () |
| |
| bool | ShouldRender () |
| |
| void | SnapTo (USceneComponent *Parent, FName InSocketName) |
| |
| void | StopSound (USoundBase *SoundToStop, float FadeOutTime) |
| |
| void | ToggleVisibility (bool bPropagateToChildren) |
| |
| void | UpdateBounds () |
| |
| void | UpdateChildTransforms () |
| |
| void | UpdateComponentToWorld (bool bSkipPhysicsMove) |
| |
| void | UpdateComponentToWorldWithParent (USceneComponent *Parent, bool bSkipPhysicsMove, FQuat *RelativeRotationQuat) |
| |
| void | UpdateNavigationData () |
| |
| void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
| |
| FTransform & | ComponentToWorldField () |
| |
| TEnumAsByte< enum EComponentMobility::Type > & | MobilityField () |
| |
| FBoxSphereBounds & | BoundsField () |
| |
| USceneComponent * | AttachParentField () |
| |
| FName & | AttachSocketNameField () |
| |
| TArray< USceneComponent * > | AttachChildrenField () |
| |
| FVector & | RelativeLocationField () |
| |
| FRotator & | RelativeRotationField () |
| |
| TEnumAsByte< enum EDetailMode > & | DetailModeField () |
| |
| int & | AttachmentChangedIncrementerField () |
| |
| bool & | NetUpdateTransformField () |
| |
| USceneComponent * | NetOldAttachParentField () |
| |
| FName & | NetOldAttachSocketNameField () |
| |
| FVector & | RelativeScale3DField () |
| |
| FVector & | ComponentVelocityField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresCustomLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowActorUpdateCallback () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteTranslation_DEPRECATED () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteScale () |
| |
| BitFieldValue< bool, unsigned __int32 > | bVisible () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHiddenInGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachedSoundsForceHighPriority () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldUpdatePhysicsVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUpdateChildOverlaps () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBoundsChangeTriggersStreamingDataRebuild () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachParentBound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWorldToComponentUpdated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientSyncAlwaysUpdatePhysicsCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreParentTransformUpdate () |
| |
| void | OnChildAttached (USceneComponent *ChildComponent) |
| |
| FVector * | GetCustomLocation (FVector *result) |
| |
| bool | IsCollisionEnabled () |
| |
| TArray< FName > * | GetAllSocketNames (TArray< FName > *result) |
| |
| FVector * | GetForwardVector (FVector *result) |
| |
| FTransform * | CalcNewComponentToWorld (FTransform *result, FTransform *NewRelativeTransform, USceneComponent *Parent) |
| |
| void | UpdateComponentToWorldWithParent (USceneComponent *Parent, bool bSkipPhysicsMove, FQuat *RelativeRotationQuat) |
| |
| void | OnRegister () |
| |
| void | UpdateComponentToWorld (bool bSkipPhysicsMove) |
| |
| void | PropagateTransformUpdate (bool bTransformChanged, bool bSkipPhysicsMove) |
| |
| void | DestroyComponent () |
| |
| FBoxSphereBounds * | CalcBounds (FBoxSphereBounds *result, FTransform *LocalToWorld) |
| |
| void | CalcBoundingCylinder (float *CylinderRadius, float *CylinderHalfHeight) |
| |
| void | UpdateBounds () |
| |
| void | SetRelativeLocationAndRotation (FVector NewLocation, FQuat *NewRotation, bool bSweep) |
| |
| void | AddLocalOffset (FVector DeltaLocation, bool bSweep) |
| |
| void | AddLocalRotation (FRotator DeltaRotation, bool bSweep) |
| |
| void | AddLocalTransform (FTransform *DeltaTransform, bool bSweep) |
| |
| void | AddWorldTransform (FTransform *DeltaTransform, bool bSweep) |
| |
| void | SetRelativeScale3D (FVector NewScale3D) |
| |
| void | ResetRelativeTransform () |
| |
| void | SetRelativeTransform (FTransform *NewTransform, bool bSweep) |
| |
| FTransform * | GetRelativeTransform (FTransform *result) |
| |
| void | SetWorldLocation (FVector NewLocation, bool bSweep) |
| |
| void | SetWorldRotation (FQuat *NewRotation, bool bSweep) |
| |
| void | SetWorldScale3D (FVector NewScale) |
| |
| void | SetWorldTransform (FTransform *NewTransform, bool bSweep) |
| |
| void | SetWorldLocationAndRotation (FVector NewLocation, FRotator NewRotation, bool bSweep) |
| |
| void | SetWorldLocationAndRotation (FVector NewLocation, FQuat *NewRotation, bool bSweep) |
| |
| void | SetWorldLocationAndRotationNoPhysics (FVector *NewLocation, FRotator *NewRotation) |
| |
| void | SetAbsolute (bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale) |
| |
| FVector * | GetRightVector (FVector *result) |
| |
| FVector * | GetUpVector (FVector *result) |
| |
| USceneComponent * | GetAttachParent () |
| |
| void | GetChildrenComponents (bool bIncludeAllDescendants, TArray< USceneComponent * > *Children) |
| |
| void | AppendDescendants (TArray< USceneComponent * > *Children) |
| |
| void | AttachTo (USceneComponent *Parent, FName InSocketName, EAttachLocation::Type AttachType, bool bWeldSimulatedBodies) |
| |
| void | DetachFromParent (bool bMaintainWorldPosition) |
| |
| FVector * | GetMeshScaleMultiplier (FVector *result) |
| |
| FTransform * | GetBaseToWorldTransform (FTransform *result) |
| |
| AActor * | GetAttachmentRootActor () |
| |
| void | UpdateChildTransforms () |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | PostInterpChange (UProperty *PropertyThatChanged) |
| |
| FTransform * | GetSocketTransform (FTransform *result, FName SocketName, ERelativeTransformSpace TransformSpace) |
| |
| FVector * | GetSocketLocation (FVector *result, FName SocketName) |
| |
| FRotator * | GetSocketRotation (FRotator *result, FName SocketName) |
| |
| FQuat * | GetSocketQuaternion (FQuat *result, FName SocketName) |
| |
| FVector * | GetComponentVelocity (FVector *result) |
| |
| void | GetSocketWorldLocationAndRotation (FName InSocketName, FVector *OutLocation, FRotator *OutRotation) |
| |
| FCollisionResponseContainer * | GetCollisionResponseToChannels () |
| |
| void | SetMobility (EComponentMobility::Type NewMobility) |
| |
| bool | IsAnySimulatingPhysics () |
| |
| void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
| |
| void | BeginDestroy () |
| |
| bool | InternalSetWorldLocationAndRotation (FVector NewLocation, FQuat *RotationQuat, bool bNoPhysics) |
| |
| bool | MoveComponentImpl (FVector *Delta, FQuat *NewRotation, bool bSweep, FHitResult *OutHit, EMoveComponentFlags MoveFlags, bool bUpdateOverlaps) |
| |
| bool | IsVisibleInEditor () |
| |
| bool | ShouldRender () |
| |
| bool | CanEverRender () |
| |
| bool | IsVisible () |
| |
| void | SetVisibility (bool bNewVisibility, bool bPropagateToChildren) |
| |
| void | SetHiddenInGame (bool NewHiddenGame, bool bPropagateToChildren) |
| |
| void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
| |
| FBoxSphereBounds * | GetPlacementExtent (FBoxSphereBounds *result) |
| |
| void | PreNetReceive () |
| |
| void | PostNetReceive () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| void | StopSound (USoundBase *SoundToStop, float FadeOutTime) |
| |
| FVector * | GetWorldLocation (FVector *result) |
| |
| TArray< FName > & | ComponentTagsField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| AActor * | CachedOwnerField () |
| |
| UWorld * | WorldField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRegistered () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCreatedByConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsActive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisPreventUnregister () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasCachedOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
| |
| bool | AllowRegisterWithWorld (UWorld *InWorld) |
| |
| void | Activate (bool bReset) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
| |
| void | BPTickComponent (float DeltaTime) |
| |
| void | BeginDestroy () |
| |
| bool | ComponentHasTag (FName Tag) |
| |
| void | CreatePhysicsState () |
| |
| void | CreateRenderState_Concurrent () |
| |
| void | Deactivate () |
| |
| void | DestroyComponent () |
| |
| void | DestroyPhysicsState () |
| |
| void | DestroyRenderState_Concurrent () |
| |
| void | DoDeferredRenderUpdates_Concurrent () |
| |
| void | ExecuteRegisterEvents () |
| |
| void | ExecuteUnregisterEvents () |
| |
| ULevel * | GetComponentLevel () |
| |
| bool | GetIsReplicated () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| AActor * | GetOwner () |
| |
| FString * | GetReadableName (FString *result) |
| |
| UWorld * | GetWorld () |
| |
| void | InitializeComponent () |
| |
| bool | IsComponentTickEnabled () |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsNetSimulating () |
| |
| bool | IsOwnerSelected () |
| |
| bool | IsActive () |
| |
| bool | IsSupportedForNetworking () |
| |
| void | MarkForNeededEndOfFrameRecreate () |
| |
| void | MarkForNeededEndOfFrameUpdate () |
| |
| void | MarkRenderDynamicDataDirty () |
| |
| void | MarkRenderStateDirty () |
| |
| void | MarkRenderTransformDirty () |
| |
| bool | NeedsLoadForClient () |
| |
| bool | NeedsLoadForServer () |
| |
| void | OnComponentCreated () |
| |
| void | OnComponentDestroyed () |
| |
| void | OnRegister () |
| |
| void | OnRep_IsActive () |
| |
| void | PostInitProperties () |
| |
| void | PostRename (UObject *OldOuter, FName OldName) |
| |
| void | RecreatePhysicsState (bool bRestoreBoneTransforms) |
| |
| void | RecreateRenderState_Concurrent () |
| |
| void | RegisterComponent () |
| |
| void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
| |
| void | RegisterComponentWithWorld (UWorld *InWorld) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | ReregisterComponent () |
| |
| void | SendRenderDynamicData_Concurrent () |
| |
| void | SendRenderTransform_Concurrent () |
| |
| void | SetActive (bool bNewActive, bool bReset) |
| |
| void | SetComponentTickEnabled (bool bEnabled) |
| |
| void | SetComponentTickEnabledAsync (bool bEnabled) |
| |
| void | SetIsReplicated (bool ShouldReplicate) |
| |
| void | SetNetAddressable () |
| |
| bool | ShouldActivate () |
| |
| void | ToggleActive () |
| |
| void | UninitializeComponent () |
| |
| void | UnregisterComponent () |
| |
| void | FailedToRegisterWithWorld (UObject *Object) |
| |
| TArray< FName > & | ComponentTagsField () |
| |
| TArray< UAssetUserData * > | AssetUserDataField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| AActor * | CachedOwnerField () |
| |
| UWorld * | WorldField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRegistered () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCreatedByConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsActive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentDestroyed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasCachedOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
| |
| void | InvalidateLightingCache () |
| |
| bool | IsPhysicsStateCreated () |
| |
| void | PostInitProperties () |
| |
| void | PostRename (UObject *OldOuter, FName OldName) |
| |
| AActor * | GetOwner () |
| |
| UWorld * | GetWorld () |
| |
| bool | ComponentHasTag (FName Tag) |
| |
| FString * | GetReadableName (FString *result) |
| |
| void | BeginDestroy () |
| |
| bool | NeedsLoadForClient () |
| |
| bool | NeedsLoadForServer () |
| |
| void | OnRegister () |
| |
| void | InitializeComponent () |
| |
| void | UninitializeComponent () |
| |
| void | SetComponentTickEnabled (bool bEnabled) |
| |
| void | SetComponentTickEnabledAsync (bool bEnabled) |
| |
| void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
| |
| void | RegisterComponentWithWorld (UWorld *InWorld) |
| |
| void | RegisterComponent () |
| |
| void | UnregisterComponent () |
| |
| void | DestroyComponent () |
| |
| void | OnComponentCreated () |
| |
| void | OnComponentDestroyed () |
| |
| void | CreateRenderState_Concurrent () |
| |
| void | SendRenderTransform_Concurrent () |
| |
| void | SendRenderDynamicData_Concurrent () |
| |
| void | DestroyRenderState_Concurrent () |
| |
| void | CreatePhysicsState () |
| |
| void | DestroyPhysicsState () |
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| void | ExecuteRegisterEvents () |
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| void | ExecuteUnregisterEvents () |
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| void | ReregisterComponent () |
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| void | RecreateRenderState_Concurrent () |
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| void | RecreatePhysicsState (bool bRestoreBoneTransforms) |
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| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
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| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
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| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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| void | DoDeferredRenderUpdates_Concurrent () |
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| void | MarkRenderDynamicDataDirty () |
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| void | MarkForNeededEndOfFrameUpdate () |
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| void | MarkForNeededEndOfFrameRecreate () |
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| void | Activate (bool bReset) |
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| void | Deactivate () |
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| bool | ShouldActivate () |
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| void | SetActive (bool bNewActive, bool bReset) |
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| void | ToggleActive () |
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| bool | IsActive () |
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| void | AddAssetUserData (UAssetUserData *InUserData) |
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| UAssetUserData * | GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
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| void | RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
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| void | SetNetAddressable () |
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| bool | IsNameStableForNetworking () |
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| bool | IsSupportedForNetworking () |
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| void | SetIsReplicated (bool ShouldReplicate) |
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| bool | GetIsReplicated () |
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| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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| bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
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| void | AddedAsPrimalItemAttachment () |
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| void | ExecuteUbergraph (int EntryPoint) |
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| bool | AreAllOuterObjectsValid () |
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| FName * | GetExporterName (FName *result) |
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| FString * | GetDetailedInfoInternal (FString *result) |
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| UObject * | GetArchetype () |
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| bool | IsBasedOnArchetype (UObject *const SomeObject) |
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| bool | IsInBlueprint () |
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| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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| void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
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| void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
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| void | BeginDestroy () |
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| void | FinishDestroy () |
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| FString * | GetDetailedInfo (FString *result) |
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| bool | ConditionalBeginDestroy () |
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| bool | ConditionalFinishDestroy () |
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| void | ConditionalPostLoad () |
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| bool | Modify (bool bAlwaysMarkDirty) |
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| bool | IsSelected () |
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| void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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| bool | CheckDefaultSubobjectsInternal () |
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| bool | IsAsset () |
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| bool | IsSafeForRootSet () |
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| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
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| void | ConditionalShutdownAfterError () |
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| bool | IsNameStableForNetworking () |
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| bool | IsFullNameStableForNetworking () |
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| bool | IsSupportedForNetworking () |
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| UFunction * | FindFunctionChecked (FName InName) |
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| void | ProcessEvent (UFunction *Function, void *Parms) |
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| | __declspec (dllexport) UProperty *FindProperty(FName name) |
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| int | GetLinkerUE4Version () |
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| int | GetLinkerLicenseeUE4Version () |
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| FString * | GetPathName (FString *result, UObject *StopOuter) |
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| void | GetPathName (UObject *StopOuter, FString *ResultString) |
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| FString * | GetFullName (FString *result, UObject *StopOuter) |
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| void | MarkPackageDirty () |
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| bool | IsIn (UObject *SomeOuter) |
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| bool | IsA (UClass *SomeBase) |
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| void * | GetInterfaceAddress (UClass *InterfaceClass) |
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| bool | IsDefaultSubobject () |
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| int | GetLinkerIndex () |
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| EObjectFlags & | ObjectFlagsField () |
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| int & | InternalIndexField () |
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| UClass * | ClassField () |
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| FName & | NameField () |
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| UObject * | OuterField () |
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| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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| bool | IsValidLowLevel () |
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| bool | IsValidLowLevelFast (bool bRecursive) |
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| void | Register (const wchar_t *PackageName, const wchar_t *InName) |
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