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UCharacterMovementComponent Struct Reference

#include <Actor.h>

+ Inheritance diagram for UCharacterMovementComponent:
+ Collaboration diagram for UCharacterMovementComponent:

Public Types

enum  EServerMoveType { DefaultMove = 0x0 , MoveOnlyRotation = 0x1 }
 
enum  EShrinkCapsuleExtent { SHRINK_None = 0x0 , SHRINK_RadiusCustom = 0x1 , SHRINK_HeightCustom = 0x2 , SHRINK_AllCustom = 0x3 }
 

Public Member Functions

ACharacterCharacterOwnerField ()
 
float & MaxStepHeightField ()
 
float & JumpZVelocityField ()
 
float & JumpOffJumpZFactorField ()
 
float & SwimFloorTraceLengthField ()
 
bool & bSlipOffLedgesField ()
 
float & LedgeSlipCapsuleRadiusMultiplierField ()
 
float & LedgeSlipPushVelocityField ()
 
float & LedgeSlipVelocityBuildUpMultiplierField ()
 
float & WalkableFloorAngleField ()
 
float & WalkableFloorZField ()
 
TEnumAsByte< enum EMovementMode > & MovementModeField ()
 
char & CustomMovementModeField ()
 
FVectorOldBaseLocationField ()
 
FQuat & OldBaseQuatField ()
 
long double & LastNonZeroAccelField ()
 
float & CurrentLedgeSlipPushVelocityField ()
 
int & LastFrameDisabledFloorBasingField ()
 
long double & ForceBigPushingTimeField ()
 
float & GravityScaleField ()
 
float & GroundFrictionField ()
 
float & MaxWalkSpeedField ()
 
float & MaxWalkSpeedCrouchedField ()
 
float & MaxWalkSpeedProneField ()
 
float & MaxCustomMovementSpeedField ()
 
float & MaxSwimSpeedField ()
 
float & MaxFlySpeedField ()
 
float & LandedPreventRequestedMoveIntervalField ()
 
float & LandedPreventRequestedMoveMinVelocityMagnitudeField ()
 
float & MinimumImpulseToApplyField ()
 
long double & LastLandedTimeField ()
 
float & MaxAccelerationField ()
 
float & MaxImpulseVelocityMagnitudeField ()
 
float & MaxImpulseVelocityZField ()
 
float & BrakingDecelerationWalkingField ()
 
float & BrakingDecelerationFallingField ()
 
float & BrakingDecelerationSwimmingField ()
 
float & BrakingDecelerationFlyingField ()
 
float & AirControlField ()
 
float & AirControlBoostMultiplierField ()
 
float & AirControlBoostVelocityThresholdField ()
 
float & FallingLateralFrictionField ()
 
float & CrouchedHalfHeightField ()
 
float & ProneHalfHeightField ()
 
float & BuoyancyField ()
 
float & PerchRadiusThresholdField ()
 
float & PerchAdditionalHeightField ()
 
FRotatorRotationRateField ()
 
UPrimitiveComponentDeferredUpdatedMoveComponentField ()
 
float & MaxOutOfWaterStepHeightField ()
 
float & OutofWaterZField ()
 
float & MassField ()
 
float & DinoClientPositionErrorToleranceStoppedField ()
 
float & DinoClientPositionErrorToleranceMovingFlyingField ()
 
float & PlayerClientPositionErrorToleranceOverrideField ()
 
float & SimulatedTickSkipDistanceSQField ()
 
bool & bEnablePhysicsInteractionField ()
 
bool & bTouchForceScaledToMassField ()
 
bool & bPushForceScaledToMassField ()
 
bool & bScalePushForceToVelocityField ()
 
float & StandingDownwardForceScaleField ()
 
float & InitialPushForceFactorField ()
 
float & PushForceFactorField ()
 
float & PushForcePointZOffsetFactorField ()
 
float & TouchForceFactorField ()
 
float & MinTouchForceField ()
 
float & MaxTouchForceField ()
 
float & RepulsionForceField ()
 
FVectorLastUpdateLocationField ()
 
FVectorMoveStartLocationField ()
 
float & AnalogInputModifierField ()
 
float & BackwardsMaxSpeedMultiplierField ()
 
float & BackwardsMovementDotThresholdField ()
 
FVectorPendingForceToApplyField ()
 
FVectorPendingImpulseToApplyField ()
 
FVectorAccelerationField ()
 
float & MaxSimulationTimeStepField ()
 
int & MaxSimulationIterationsField ()
 
float & LedgeCheckThresholdField ()
 
float & JumpOutOfWaterPitchField ()
 
float & UpperImpactNormalScaleField ()
 
TEnumAsByte< enum EMovementMode > & DefaultLandMovementModeField ()
 
TEnumAsByte< enum EMovementMode > & DefaultWaterMovementModeField ()
 
FVectorWantsToDodgeVelocityField ()
 
float & PreventWaterHoppingPlaneOffsetField ()
 
long double & PreventWaterHopping_LastTimeAtSurfaceField ()
 
float & AccelerationFollowsRotationMinDotField ()
 
float & AccelerationFollowsRotationStopDistanceField ()
 
float & RotationAccelerationField ()
 
float & RotationBrakingField ()
 
float & AngleToStartRotationBrakingField ()
 
float & SwimmingAccelZMultiplierField ()
 
float & TamedSwimmingAccelZMultiplierField ()
 
float & WaveLockingMaxZOffsetField ()
 
bool & bHACKTickedField ()
 
bool & bHackTestDisableRotationCodeField ()
 
long double & CharacterInterpolationAndStopsUseHighPrecisionVelocityUntilTimeField ()
 
FVectorLastForcedNetVelocityField ()
 
long double & LastStepUpTimeField ()
 
int & BadFloorPenetrationCountField ()
 
FVectorAvoidanceLockVelocityField ()
 
float & AvoidanceLockTimerField ()
 
long double & LastSkippedMoveTimeField ()
 
long double & LastDodgeStartedTimeField ()
 
long double & LastSwimTimeField ()
 
FRotatorCurrentRotationSpeedField ()
 
FVectorRequestedVelocityField ()
 
long double & DisableMovementPhysicsUntilTimeField ()
 
float & LostDeltaTimeField ()
 
float & LastLostDeltaTimeField ()
 
int & AvoidanceUIDField ()
 
float & AvoidanceWeightField ()
 
FVectorPendingLaunchVelocityField ()
 
FNetworkPredictionData_Client_Character * ClientPredictionDataField ()
 
FNetworkPredictionData_Server_Character * ServerPredictionDataField ()
 
TArray< FTraceHandle > & PendingAsyncTracesField ()
 
float & MinTimeBetweenTimeStampResetsField ()
 
TArray< FStoredMoveData > & ClientMovedDataField ()
 
bool & bWasSimulatingRootMotionField ()
 
FVectorLastCheckedFloorAtRelativeLocField ()
 
float & LastClientWaveHeightField ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateRelativeToAttachedParent ()
 
BitFieldValue< bool, unsigned __int32 > bFindFloorOnce ()
 
BitFieldValue< bool, unsigned __int32 > bPreventExitingWaterForceExtraOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bUseControllerDesiredRotation ()
 
BitFieldValue< bool, unsigned __int32 > bRequireAccelerationForUseControllerDesiredRotation ()
 
BitFieldValue< bool, unsigned __int32 > bForceDontAllowDesiredRotationWhenFalling ()
 
BitFieldValue< bool, unsigned __int32 > bUseCharacterInterpolationAndStops ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyForwardsInputAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyForwardsInputAccelerationWalking ()
 
BitFieldValue< bool, unsigned __int32 > bReduceBackwardsMovement ()
 
BitFieldValue< bool, unsigned __int32 > bUseWeaponSpeedMultiplierByDirection ()
 
BitFieldValue< bool, unsigned __int32 > bUseAsyncWalking ()
 
BitFieldValue< bool, unsigned __int32 > bAllowSimulatedTickDistanceSkip ()
 
BitFieldValue< bool, unsigned __int32 > bAllowImpactDeflection ()
 
BitFieldValue< bool, unsigned __int32 > bDisableSimulatedMovement ()
 
BitFieldValue< bool, unsigned __int32 > bLastAllowSimulate ()
 
BitFieldValue< bool, unsigned __int32 > bZeroPitchWhenNoAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSlidingWhileFalling ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAddingImpulse ()
 
BitFieldValue< bool, unsigned __int32 > bPreventZeroPitchAndRollWhileFalling ()
 
BitFieldValue< bool, unsigned __int32 > bOrientRotationToMovement ()
 
BitFieldValue< bool, unsigned __int32 > bAssumeSymmetricalRotation ()
 
BitFieldValue< bool, unsigned __int32 > bMovementInProgress ()
 
BitFieldValue< bool, unsigned __int32 > bEnableScopedMovementUpdates ()
 
BitFieldValue< bool, unsigned __int32 > bForceMaxAccel ()
 
BitFieldValue< bool, unsigned __int32 > bRunPhysicsWithNoController ()
 
BitFieldValue< bool, unsigned __int32 > bForceNextFloorCheck ()
 
BitFieldValue< bool, unsigned __int32 > bShrinkProxyCapsule ()
 
BitFieldValue< bool, unsigned __int32 > bCanWalkOffLedges ()
 
BitFieldValue< bool, unsigned __int32 > bCanWalkOffLedgesWhenCrouching ()
 
BitFieldValue< bool, unsigned __int32 > bDeferUpdateMoveComponent ()
 
BitFieldValue< bool, unsigned __int32 > bForceBraking_DEPRECATED ()
 
BitFieldValue< bool, unsigned __int32 > bMaintainHorizontalGroundVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bImpartBaseVelocityX ()
 
BitFieldValue< bool, unsigned __int32 > bImpartBaseVelocityY ()
 
BitFieldValue< bool, unsigned __int32 > bImpartBaseVelocityZ ()
 
BitFieldValue< bool, unsigned __int32 > bImpartBaseAngularVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bCanSlide ()
 
BitFieldValue< bool, unsigned __int32 > bJustTeleported ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkUpdateReceived ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkMovementModeChanged ()
 
BitFieldValue< bool, unsigned __int32 > bNotifyApex ()
 
BitFieldValue< bool, unsigned __int32 > bCheatFlying ()
 
BitFieldValue< bool, unsigned __int32 > bWantsToCrouch ()
 
BitFieldValue< bool, unsigned __int32 > bWantsToProne ()
 
BitFieldValue< bool, unsigned __int32 > bWantsToDodge ()
 
BitFieldValue< bool, unsigned __int32 > bCrouchMaintainsBaseLocation ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreBaseRotation ()
 
BitFieldValue< bool, unsigned __int32 > bFastAttachedMove ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCheckFloor ()
 
BitFieldValue< bool, unsigned __int32 > bUseFlatBaseForFloorChecks ()
 
BitFieldValue< bool, unsigned __int32 > bPerformingJumpOff ()
 
BitFieldValue< bool, unsigned __int32 > bRequestedMoveUseAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bAccelerationFollowsRotation ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWaterSurfaceHopping ()
 
BitFieldValue< bool, unsigned __int32 > bCheckFallingAITempIgnoreDinoRiderMesh ()
 
BitFieldValue< bool, unsigned __int32 > bFallingAITempIgnoreDinoRiderMesh ()
 
BitFieldValue< bool, unsigned __int32 > bForceAccelerationFollowsRotationInSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bUseRotationAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreRotationAccelerationWhenSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPhysicsModeChange ()
 
BitFieldValue< bool, unsigned __int32 > bUseWaveLocking ()
 
BitFieldValue< bool, unsigned __int32 > bLastHasRequestedVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bHasRequestedVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bRequestedMoveWithMaxSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bWasAvoidanceUpdated ()
 
BitFieldValue< bool, unsigned __int32 > bUseRVOPostProcess ()
 
BitFieldValue< bool, unsigned __int32 > bDeferUpdateBasedMovement ()
 
BitFieldValue< bool, unsigned __int32 > bPreventExitingWater ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventExitingWater ()
 
BitFieldValue< bool, unsigned __int32 > bPreventEnteringWater ()
 
BitFieldValue< bool, unsigned __int32 > bPendingLaunchNoLowerVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bForceNextTickUpdate ()
 
UObjectGetUObjectInterfaceNetworkPredictionInterface ()
 
bool HasPredictionData_Client ()
 
bool HasPredictionData_Server ()
 
void AddForce (FVector Force)
 
void AddImpulse (FVector Impulse, bool bVelocityChange, float MassScaleImpulseExponent, bool bOverrideMaxImpulseZ)
 
void AddRadialForce (FVector *Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff)
 
void AddRadialImpulse (FVector *Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange)
 
void AdjustFloorHeight ()
 
void AdjustProxyCapsuleSize ()
 
FVectorAdjustUpperHemisphereImpact (FVector *result, FVector *Delta, FHitResult *Hit)
 
void ApplyAccumulatedForces (float DeltaSeconds)
 
void ApplyImpactPhysicsForces (FHitResult *Impact, FVector *ImpactAcceleration, FVector *ImpactVelocity)
 
void ApplyNetworkMovementMode (const char ReceivedMode)
 
void ApplyRepulsionForce (float DeltaSeconds)
 
bool ApplyRequestedMove (float DeltaTime, float MaxAccel, float MaxSpeed, float Friction, float BrakingDeceleration, FVector *OutAcceleration, float *OutRequestedSpeed)
 
void ApplyVelocityBraking (float DeltaTime, float Friction, float BrakingDeceleration)
 
void BeginDestroy ()
 
float BoostAirControl (float DeltaTime, float TickAirControl, FVector *FallAcceleration)
 
void CalcVelocity (float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration)
 
void CallMovementUpdateDelegate (float DeltaTime, FVector *OldLocation, FVector *OldVelocity)
 
bool CanCrouchInCurrentState ()
 
bool CanStepUp (FHitResult *Hit)
 
bool CanStopPathFollowing ()
 
bool CanWalkOffLedges ()
 
void CapsuleTouched (AActor *Other, UPrimitiveComponent *OtherComp, int OtherBodyIndex, bool bFromSweep, FHitResult *SweepResult)
 
bool CheckLedgeDirection (FVector *OldLocation, FVector *SideStep, FVector *GravDir)
 
bool CheckWaterJump (FVector CheckPoint, FVector *WallNormal)
 
void ClientAckGoodMove_Implementation (float TimeStamp)
 
void ClientAdjustPosition_Implementation (float TimeStamp, FVector NewLocation, FVector NewVelocity, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode)
 
void ClientAdjustRootMotionPosition_Implementation (float TimeStamp, float ServerMontageTrackPosition, FVector ServerLoc, FVector_NetQuantizeNormal ServerRotation, float ServerVelZ, UPrimitiveComponent *ServerBase, FName ServerBaseBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode)
 
bool ClientUpdatePositionAfterServerUpdate ()
 
void ClientVeryShortAdjustPosition_Implementation (float TimeStamp, FVector NewLoc, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode)
 
float ComputeAnalogInputModifier ()
 
FVectorComputeGroundMovementDelta (FVector *result, FVector *Delta, FHitResult *RampHit, const bool bHitFromLineTrace)
 
FRotatorComputeOrientToMovementRotation (FRotator *result, FRotator *CurrentRotation, float DeltaTime, FRotator *DeltaRotation)
 
FVectorComputeSlideVector (FVector *result, FVector *InDelta, const float Time, FVector *Normal, FHitResult *Hit)
 
FVectorConstrainInputAcceleration (FVector *result, FVector *InputAcceleration)
 
void Crouch (bool bClientSimulation)
 
void DisableMovement ()
 
bool DoJump (bool bReplayingMoves)
 
void ExecuteStoredMoves ()
 
bool FindAirControlImpact (float DeltaTime, float TickAirControl, FVector *FallAcceleration, FHitResult *OutHitResult)
 
FVectorFindWaterLine (FVector *result, FVector InWater, FVector OutofWater)
 
void ForcePositionUpdate (float DeltaTime)
 
void ForceReplicationUpdate ()
 
float GetAirControl (float DeltaTime, float TickAirControl, FVector *FallAcceleration)
 
float GetAnalogInputModifier ()
 
FVectorGetBestDirectionOffActor (FVector *result, AActor *BaseActor)
 
ACharacterGetCharacterOwner ()
 
FVectorGetCurrentAcceleration (FVector *result)
 
FRotatorGetDeltaRotation (FRotator *result, float DeltaTime)
 
FVectorGetFallingLateralAcceleration (FVector *result, float DeltaTime)
 
FVectorGetFootLocation (FVector *result)
 
float GetGravityZ ()
 
FVectorGetImpartedMovementBaseVelocity (FVector *result)
 
float GetMaxAcceleration ()
 
float GetMaxJumpHeight ()
 
float GetMaxSpeed ()
 
float GetModifiedMaxAcceleration ()
 
UPrimitiveComponentGetMovementBase ()
 
FStringGetMovementName (FString *result)
 
float GetNetworkSafeRandomAngleDegrees ()
 
float GetPerchRadiusThreshold ()
 
FNetworkPredictionData_Client * GetPredictionData_Client ()
 
FNetworkPredictionData_Client_Character * GetPredictionData_Client_Character ()
 
FNetworkPredictionData_Server * GetPredictionData_Server ()
 
FNetworkPredictionData_Server_Character * GetPredictionData_Server_Character ()
 
float GetValidPerchRadius ()
 
void HandleImpact (FHitResult *Impact, float TimeSlice, FVector *MoveDelta)
 
bool HandlePendingLaunch ()
 
FVectorHandleSlopeBoosting (FVector *result, FVector *SlideResult, FVector *Delta, const float Time, FVector *Normal, FHitResult *Hit)
 
bool HasValidData ()
 
float ImmersionDepth (bool bUseLineTrace)
 
bool IsCrouching ()
 
bool IsDodging ()
 
bool IsFalling ()
 
bool IsFlying ()
 
bool IsMovingOnGround ()
 
bool IsOnWalkableFloor ()
 
bool IsProne ()
 
bool IsSwimming ()
 
bool IsValidLandingSpot (FVector *CapsuleLocation, FHitResult *Hit)
 
bool IsWalkable (FHitResult *Hit)
 
bool IsWalking ()
 
bool IsWithinEdgeTolerance (FVector *CapsuleLocation, FVector *TestImpactPoint, const float CapsuleRadius)
 
void JumpOff (AActor *MovementBaseActor)
 
float K2_GetModifiedMaxAcceleration ()
 
float K2_GetWalkableFloorAngle ()
 
float K2_GetWalkableFloorZ ()
 
void Launch (FVector *LaunchVel, bool bNoLowerVelocity)
 
float LimitAirControl (float DeltaTime, float TickAirControl, FVector *FallAcceleration, FHitResult *HitResult)
 
void MaintainHorizontalGroundVelocity ()
 
void MaybeSaveBaseLocation ()
 
void MaybeUpdateBasedMovement (float DeltaSeconds)
 
void MoveAutonomous (float ClientTimeStamp, float DeltaTime, char CompressedFlags, FVector *NewAccel, float *ClientMoveWaveHeight)
 
FVectorNewFallVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, float DeltaTime)
 
void NotifyBumpedPawn (APawn *BumpedPawn)
 
void NotifyJumpApex ()
 
void OnMovementModeChanged (EMovementMode PreviousMovementMode, char PreviousCustomMode)
 
void OnRegister ()
 
void OnTeleported ()
 
void PerformAirControl (FVector Direction, float ZDiff)
 
void PerformAirControlForPathFollowing (FVector Direction, float ZDiff)
 
void PerformMovement (float DeltaSeconds, float *NewMoveWaveHeight)
 
void PhysCustom (float deltaTime, int Iterations)
 
void PhysFalling (float deltaTime, int Iterations)
 
void PhysFlying (float deltaTime, int Iterations, float *NewMoveWaveHeight, float friction, float brakingDeceleration)
 
bool PhysFlyingAsync (float deltaTime, int Iterations, float friction, float brakingDeceleration)
 
void PhysSwimming (float deltaTime, int Iterations, float *NewMoveWaveHeight)
 
void PhysWalking (float deltaTime, int Iterations)
 
bool PhysWalkingAsync (float deltaTime, int Iterations)
 
void PhysicsRotation (float DeltaTime)
 
void PostLoad ()
 
bool ProcessClientTimeStamp (float TimeStamp, FNetworkPredictionData_Server_Character *ServerData)
 
void ProcessLanded (FHitResult *Hit, float remainingTime, int Iterations)
 
void Prone (bool bClientSimulation)
 
void ReadjustClientPositionToCurrent (float TimeStamp, FNetworkPredictionData_Server_Character *ServerData)
 
void RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState)
 
void ReplicateMoveToServer (float DeltaTime, FVector *NewAcceleration)
 
void RequestDirectMove (FVector *MoveVelocity, bool bForceMaxSpeed)
 
void ResetPredictionData_Client ()
 
void ResetPredictionData_Server ()
 
bool ResolvePenetrationImpl (FVector *Adjustment, FHitResult *Hit, FQuat *NewRotation)
 
void SaveBaseLocation (bool bForce)
 
FVectorScaleInputAcceleration (FVector *result, FVector *InputAcceleration)
 
void SendClientAdjustment ()
 
void ServerJumpOutOfWater_Implementation (FVector_NetQuantize100 WallNormal, char JumpFlag)
 
void ServerMoveDualOnlyRotationWWH_Implementation (float TimeStamp0, unsigned int View0, float TimeStamp, char ClientRoll, unsigned int View, float ClientMoveWaveHeight)
 
void ServerMoveDualOnlyRotation_Implementation (float TimeStamp0, unsigned int View0, float TimeStamp, char ClientRoll, unsigned int View)
 
void ServerMoveDualWWH_Implementation (float TimeStamp0, FVector_NetQuantize100 InAccel0, char PendingFlags, unsigned int View0, float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBone, char ClientMovementMode, float ClientMoveWaveHeight)
 
void ServerMoveDualWithRotationWWH_Implementation (float TimeStamp0, FVector_NetQuantize100 InAccel0, char PendingFlags, unsigned int View0, float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBone, char ClientMovementMode, FRotator InRotation0, FRotator InRotation, float ClientMoveWaveHeight)
 
void ServerMoveDualWithRotation_Implementation (float TimeStamp0, FVector_NetQuantize100 InAccel0, char PendingFlags, unsigned int View0, float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBone, char ClientMovementMode, FRotator InRotation0, FRotator InRotation)
 
void ServerMoveDual_Implementation (float TimeStamp0, FVector_NetQuantize100 InAccel0, char PendingFlags, unsigned int View0, float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBone, char ClientMovementMode)
 
void ServerMoveHandleClientError (float TimeStamp, float DeltaTime, FVector *Accel, FVector *RelativeClientLoc, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode)
 
void ServerMoveHandleClientErrorForDinos (float TimeStamp, float DeltaTime, FVector *Accel, FVector *RelativeClientLoc, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode, FRotator *InClientRot)
 
void ServerMoveOldWWH_Implementation (float OldTimeStamp, FVector_NetQuantize100 OldAccel, char OldMoveFlags, float ClientMoveWaveHeight)
 
void ServerMoveOldWithRotationWWH_Implementation (float OldTimeStamp, FVector_NetQuantize100 OldAccel, char OldMoveFlags, FRotator OldRotation, float ClientMoveWaveHeight)
 
void ServerMoveOldWithRotation_Implementation (float OldTimeStamp, FVector_NetQuantize100 OldAccel, char OldMoveFlags, FRotator OldRotation)
 
void ServerMoveOld_Implementation (float OldTimeStamp, FVector_NetQuantize100 OldAccel, char OldMoveFlags)
 
void ServerMoveOnlyRotationWWH_Implementation (float TimeStamp, char ClientRoll, unsigned int View, float ClientMoveWaveHeight)
 
void ServerMoveOnlyRotation_Implementation (float TimeStamp, char ClientRoll, unsigned int View)
 
void ServerMoveWWH_Implementation (float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char MoveFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode, float ClientMoveWaveHeight)
 
void ServerMoveWithRotationWWH_Implementation (float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char MoveFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode, FRotator ClientRotation, float ClientMoveWaveHeight)
 
void ServerMoveWithRotation_Implementation (float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char MoveFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode, FRotator ClientRotation)
 
void ServerMove_Implementation (float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char MoveFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode)
 
void SetBase (UPrimitiveComponent *NewBase, FName BoneName, bool bNotifyActor)
 
void SetDefaultMovementMode ()
 
void SetMovementMode (EMovementMode NewMovementMode, char NewCustomMode)
 
void SetPostLandedPhysics (FHitResult *Hit)
 
void SetUpdatedComponent (UPrimitiveComponent *NewUpdatedComponent)
 
void SetWalkableFloorAngle (float InWalkableFloorAngle)
 
void SetWalkableFloorZ (float InWalkableFloorZ)
 
bool ShouldCheckForValidLandingSpot (float DeltaTime, FVector *Delta, FHitResult *Hit)
 
bool ShouldComputePerchResult (FHitResult *InHit, bool bCheckRadius)
 
bool ShouldJumpOutOfWater (FVector *JumpDir)
 
bool ShouldTreadWater (FVector *InputVector)
 
bool ShouldUseWaveLocking (bool bForceCheck)
 
void SimulateMovement (float DeltaSeconds)
 
void SimulatedTick (float DeltaSeconds)
 
float SlideAlongSurface (FVector *Delta, float Time, FVector *InNormal, FHitResult *Hit, bool bHandleImpact)
 
void StartDodging (FVector *InDodgingVelocity, bool bClientSimulation)
 
void StartFalling (int Iterations, float remainingTime, float timeTick, FVector *Delta, FVector *subLoc)
 
void StartNewPhysics (float deltaTime, int Iterations, float *NewMoveWaveHeight)
 
void StartSwimming (FVector OldLocation, FVector OldVelocity, float timeTick, float remainingTime, int Iterations)
 
void StopActiveMovement ()
 
void StopDodging (bool bClientSimulation, bool bForce)
 
float Swim (FVector Delta, FHitResult *Hit, bool *bClippedToWaterSurface, float *NewMoveWaveHeight)
 
void TwoWallAdjust (FVector *Delta, FHitResult *Hit, FVector *OldHitNormal)
 
void UnCrouch (bool bClientSimulation, bool bForce)
 
void UnProne (bool bClientSimulation, bool bForce)
 
void UpdateBasedMovement (float DeltaSeconds)
 
void UpdateBasedRotation (FRotator *FinalRotation, FRotator *ReducedRotation)
 
void UpdateFloorFromAdjustment ()
 
void UpdateFromCompressedFlags (char Flags)
 
bool VerifyClientTimeStamp (float TimeStamp, FNetworkPredictionData_Server_Character *ServerData)
 
void OnUnregister ()
 
void ClientAckGoodMove (float TimeStamp)
 
void ClientAdjustPosition (float TimeStamp, FVector NewLoc, FVector NewVel, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode)
 
void ClientVeryShortAdjustPosition (float TimeStamp, FVector NewLoc, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode)
 
void ServerJumpOutOfWater (FVector_NetQuantize100 WallNormal, char JumpFlag)
 
void ServerMove (float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char CompressedMoveFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode)
 
void ServerMoveDual (float TimeStamp0, FVector_NetQuantize100 InAccel0, char PendingFlags, unsigned int View0, float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode)
 
void ServerMoveDualOnlyRotation (float TimeStamp0, unsigned int View0, float TimeStamp, char ClientRoll, unsigned int View)
 
void ServerMoveDualOnlyRotationWWH (float TimeStamp0, unsigned int View0, float TimeStamp, char ClientRoll, unsigned int View, float ClientMoveWaveHeight)
 
void ServerMoveDualWWH (float TimeStamp0, FVector_NetQuantize100 InAccel0, char PendingFlags, unsigned int View0, float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode, float ClientMoveWaveHeight)
 
void ServerMoveDualWithRotation (float TimeStamp0, FVector_NetQuantize100 InAccel0, char PendingFlags, unsigned int View0, float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode, FRotator InRotation0, FRotator InRotation)
 
void ServerMoveDualWithRotationWWH (float TimeStamp0, FVector_NetQuantize100 InAccel0, char PendingFlags, unsigned int View0, float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode, FRotator InRotation0, FRotator InRotation, float ClientMoveWaveHeight)
 
void ServerMoveOld (float OldTimeStamp, FVector_NetQuantize100 OldAccel, char OldMoveFlags)
 
void ServerMoveOldWWH (float OldTimeStamp, FVector_NetQuantize100 OldAccel, char OldMoveFlags, float ClientMoveWaveHeight)
 
void ServerMoveOldWithRotation (float OldTimeStamp, FVector_NetQuantize100 OldAccel, char OldMoveFlags, FRotator OldRotation)
 
void ServerMoveOldWithRotationWWH (float OldTimeStamp, FVector_NetQuantize100 OldAccel, char OldMoveFlags, FRotator OldRotation, float ClientMoveWaveHeight)
 
void ServerMoveOnlyRotation (float TimeStamp, char ClientRoll, unsigned int View)
 
void ServerMoveOnlyRotationWWH (float TimeStamp, char ClientRoll, unsigned int View, float ClientMoveWaveHeight)
 
void ServerMoveWWH (float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char CompressedMoveFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode, float ClientMoveWaveHeight)
 
void ServerMoveWithRotation (float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char CompressedMoveFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode, FRotator ClientRotation)
 
void ServerMoveWithRotationWWH (float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char CompressedMoveFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode, FRotator ClientRotation, float ClientMoveWaveHeight)
 
ACharacterCharacterOwnerField ()
 
float & MaxStepHeightField ()
 
float & JumpZVelocityField ()
 
float & JumpOffJumpZFactorField ()
 
bool & bSlipOffLedgesField ()
 
float & LedgeSlipCapsuleRadiusMultiplierField ()
 
float & LedgeSlipPushVelocityField ()
 
float & LedgeSlipVelocityBuildUpMultiplierField ()
 
float & WalkableFloorAngleField ()
 
float & WalkableFloorZField ()
 
long double & TimeLastAppliedImpulseField ()
 
TEnumAsByte< enum EMovementMode > & MovementModeField ()
 
char & CustomMovementModeField ()
 
FVectorOldBaseLocationField ()
 
FQuat & OldBaseQuatField ()
 
long double & LastNonZeroAccelField ()
 
float & CurrentLedgeSlipPushVelocityField ()
 
int & LastFrameDisabledFloorBasingField ()
 
long double & ForceBigPushingTimeField ()
 
long double & LastClientMoveTimeField ()
 
float & GravityScaleField ()
 
float & GroundFrictionField ()
 
float & MaxWalkSpeedField ()
 
float & MaxWalkSpeedCrouchedField ()
 
float & MaxWalkSpeedProneField ()
 
float & MaxCustomMovementSpeedField ()
 
float & MaxSwimSpeedField ()
 
float & MaxFlySpeedField ()
 
float & LandedPreventRequestedMoveIntervalField ()
 
float & LandedPreventRequestedMoveMinVelocityMagnitudeField ()
 
float & MinimumImpulseToApplyField ()
 
long double & LastLandedTimeField ()
 
float & MaxAccelerationField ()
 
float & MaxImpulseVelocityMagnitudeField ()
 
float & MaxImpulseVelocityZField ()
 
float & BrakingDecelerationWalkingField ()
 
float & BrakingDecelerationFallingField ()
 
float & BrakingDecelerationSwimmingField ()
 
float & BrakingDecelerationFlyingField ()
 
float & AirControlField ()
 
float & AirControlBoostMultiplierField ()
 
float & AirControlBoostVelocityThresholdField ()
 
float & FallingLateralFrictionField ()
 
float & CrouchedHalfHeightField ()
 
float & ProneHalfHeightField ()
 
float & BuoyancyField ()
 
float & PerchRadiusThresholdField ()
 
float & PerchAdditionalHeightField ()
 
FRotatorRotationRateField ()
 
UPrimitiveComponentDeferredUpdatedMoveComponentField ()
 
float & MaxOutOfWaterStepHeightField ()
 
float & OutofWaterZField ()
 
float & MassField ()
 
float & DinoClientPositionErrorToleranceStoppedField ()
 
float & DinoClientPositionErrorToleranceMovingFlyingField ()
 
float & PlayerClientPositionErrorToleranceOverrideField ()
 
float & SimulatedTickSkipDistanceSQField ()
 
bool & bEnablePhysicsInteractionField ()
 
bool & bTouchForceScaledToMassField ()
 
bool & bPushForceScaledToMassField ()
 
bool & bScalePushForceToVelocityField ()
 
float & StandingDownwardForceScaleField ()
 
float & InitialPushForceFactorField ()
 
float & PushForceFactorField ()
 
float & PushForcePointZOffsetFactorField ()
 
float & TouchForceFactorField ()
 
float & MinTouchForceField ()
 
float & MaxTouchForceField ()
 
float & RepulsionForceField ()
 
FVectorLastUpdateLocationField ()
 
FVectorMoveStartLocationField ()
 
float & AnalogInputModifierField ()
 
float & BackwardsMaxSpeedMultiplierField ()
 
float & BackwardsMovementDotThresholdField ()
 
FVectorPendingForceToApplyField ()
 
FVectorPendingImpulseToApplyField ()
 
FVectorAccelerationField ()
 
float & MaxSimulationTimeStepField ()
 
int & MaxSimulationIterationsField ()
 
float & LedgeCheckThresholdField ()
 
float & JumpOutOfWaterPitchField ()
 
float & UpperImpactNormalScaleField ()
 
TEnumAsByte< enum EMovementMode > & DefaultLandMovementModeField ()
 
TEnumAsByte< enum EMovementMode > & DefaultWaterMovementModeField ()
 
float & PreventWaterHoppingPlaneOffsetField ()
 
long double & PreventWaterHopping_LastTimeAtSurfaceField ()
 
float & AccelerationFollowsRotationMinDotField ()
 
float & AccelerationFollowsRotationStopDistanceField ()
 
float & RotationAccelerationField ()
 
float & RotationBrakingField ()
 
float & AngleToStartRotationBrakingField ()
 
float & SwimmingAccelZMultiplierField ()
 
float & TamedSwimmingAccelZMultiplierField ()
 
bool & bHACKTickedField ()
 
bool & bHackTestDisableRotationCodeField ()
 
FVectorLastForcedNetVelocityField ()
 
long double & LastStepUpTimeField ()
 
int & BadFloorPenetrationCountField ()
 
FVectorAvoidanceLockVelocityField ()
 
float & AvoidanceLockTimerField ()
 
long double & LastSkippedMoveTimeField ()
 
long double & LastSwimTimeField ()
 
FRotatorCurrentRotationSpeedField ()
 
FVectorRequestedVelocityField ()
 
long double & DisableMovementPhysicsUntilTimeField ()
 
float & LostDeltaTimeField ()
 
float & LastLostDeltaTimeField ()
 
int & AvoidanceUIDField ()
 
float & AvoidanceWeightField ()
 
FVectorPendingLaunchVelocityField ()
 
FNetworkPredictionData_Client_Character * ClientPredictionDataField ()
 
FNetworkPredictionData_Server_Character * ServerPredictionDataField ()
 
TArray< FTraceHandle > & PendingAsyncTracesField ()
 
float & MinTimeBetweenTimeStampResetsField ()
 
TArray< FStoredMoveData > & ClientMovedDataField ()
 
bool & bWasSimulatingRootMotionField ()
 
FVectorLastCheckedFloorAtRelativeLocField ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateRelativeToAttachedParent ()
 
BitFieldValue< bool, unsigned __int32 > bFindFloorOnce ()
 
BitFieldValue< bool, unsigned __int32 > bPreventExitingWaterForceExtraOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bUseControllerDesiredRotation ()
 
BitFieldValue< bool, unsigned __int32 > bRequireAccelerationForUseControllerDesiredRotation ()
 
BitFieldValue< bool, unsigned __int32 > bForceDontAllowDesiredRotationWhenFalling ()
 
BitFieldValue< bool, unsigned __int32 > bUseCharacterInterpolationAndStops ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyForwardsInputAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyForwardsInputAccelerationWalking ()
 
BitFieldValue< bool, unsigned __int32 > bReduceBackwardsMovement ()
 
BitFieldValue< bool, unsigned __int32 > bUseAsyncWalking ()
 
BitFieldValue< bool, unsigned __int32 > bAllowSimulatedTickDistanceSkip ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAcknowledgeServerCorrection ()
 
BitFieldValue< bool, unsigned __int32 > bAllowImpactDeflection ()
 
BitFieldValue< bool, unsigned __int32 > bDisableSimulatedMovement ()
 
BitFieldValue< bool, unsigned __int32 > bLastAllowSimulate ()
 
BitFieldValue< bool, unsigned __int32 > bZeroPitchWhenNoAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSlidingWhileFalling ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAddingImpulse ()
 
BitFieldValue< bool, unsigned __int32 > bPreventZeroPitchAndRollWhileFalling ()
 
BitFieldValue< bool, unsigned __int32 > bOrientRotationToMovement ()
 
BitFieldValue< bool, unsigned __int32 > bAssumeSymmetricalRotation ()
 
BitFieldValue< bool, unsigned __int32 > bMovementInProgress ()
 
BitFieldValue< bool, unsigned __int32 > bEnableScopedMovementUpdates ()
 
BitFieldValue< bool, unsigned __int32 > bForceMaxAccel ()
 
BitFieldValue< bool, unsigned __int32 > bRunPhysicsWithNoController ()
 
BitFieldValue< bool, unsigned __int32 > bForceNextFloorCheck ()
 
BitFieldValue< bool, unsigned __int32 > bShrinkProxyCapsule ()
 
BitFieldValue< bool, unsigned __int32 > bCanWalkOffLedges ()
 
BitFieldValue< bool, unsigned __int32 > bCanWalkOffLedgesWhenCrouching ()
 
BitFieldValue< bool, unsigned __int32 > bDeferUpdateMoveComponent ()
 
BitFieldValue< bool, unsigned __int32 > bUseRootMotionForLocomotion ()
 
BitFieldValue< bool, unsigned __int32 > bForceBraking_DEPRECATED ()
 
BitFieldValue< bool, unsigned __int32 > bMaintainHorizontalGroundVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bImpartBaseVelocityX ()
 
BitFieldValue< bool, unsigned __int32 > bImpartBaseVelocityY ()
 
BitFieldValue< bool, unsigned __int32 > bImpartBaseVelocityZ ()
 
BitFieldValue< bool, unsigned __int32 > bImpartBaseAngularVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bCanSlide ()
 
BitFieldValue< bool, unsigned __int32 > bJustTeleported ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkUpdateReceived ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkMovementModeChanged ()
 
BitFieldValue< bool, unsigned __int32 > bNotifyApex ()
 
BitFieldValue< bool, unsigned __int32 > bCheatFlying ()
 
BitFieldValue< bool, unsigned __int32 > bWantsToCrouch ()
 
BitFieldValue< bool, unsigned __int32 > bWantsToProne ()
 
BitFieldValue< bool, unsigned __int32 > bCrouchMaintainsBaseLocation ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreBaseRotation ()
 
BitFieldValue< bool, unsigned __int32 > bFastAttachedMove ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCheckFloor ()
 
BitFieldValue< bool, unsigned __int32 > bUseFlatBaseForFloorChecks ()
 
BitFieldValue< bool, unsigned __int32 > bPerformingJumpOff ()
 
BitFieldValue< bool, unsigned __int32 > bRequestedMoveUseAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bAccelerationFollowsRotation ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWaterSurfaceHopping ()
 
BitFieldValue< bool, unsigned __int32 > bCheckFallingAITempIgnoreDinoRiderMesh ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCheckForInvallidFloor ()
 
BitFieldValue< bool, unsigned __int32 > bFallingAITempIgnoreDinoRiderMesh ()
 
BitFieldValue< bool, unsigned __int32 > bUseRotationAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreRotationAccelerationWhenSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPhysicsModeChange ()
 
BitFieldValue< bool, unsigned __int32 > bLastHasRequestedVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bHasRequestedVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bRequestedMoveWithMaxSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bWasAvoidanceUpdated ()
 
BitFieldValue< bool, unsigned __int32 > bUseRVOPostProcess ()
 
BitFieldValue< bool, unsigned __int32 > bDeferUpdateBasedMovement ()
 
BitFieldValue< bool, unsigned __int32 > bPreventExitingWater ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventExitingWater ()
 
BitFieldValue< bool, unsigned __int32 > bPreventEnteringWater ()
 
BitFieldValue< bool, unsigned __int32 > bPendingLaunchNoLowerVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bForceNextTickUpdate ()
 
bool HasPredictionData_Server ()
 
bool HasPredictionData_Client ()
 
UObjectGetUObjectInterfaceNetworkPredictionInterface ()
 
float GetJumpZVelocity ()
 
void OnUnregister ()
 
void PostLoad ()
 
void OnRegister ()
 
void BeginDestroy ()
 
void SetUpdatedComponent (UPrimitiveComponent *NewUpdatedComponent)
 
bool HasValidData ()
 
bool DoJump (bool bReplayingMoves)
 
FVectorGetImpartedMovementBaseVelocity (FVector *result)
 
void Launch (FVector *LaunchVel, bool bNoLowerVelocity)
 
bool HandlePendingLaunch ()
 
void JumpOff (AActor *MovementBaseActor)
 
FVectorGetBestDirectionOffActor (FVector *result, AActor *BaseActor)
 
float GetNetworkSafeRandomAngleDegrees ()
 
void SetDefaultMovementMode ()
 
void SetMovementMode (EMovementMode NewMovementMode, char NewCustomMode)
 
void OnMovementModeChanged (EMovementMode PreviousMovementMode, char PreviousCustomMode)
 
bool MoveUpdatedComponentImpl (FVector *Delta, FQuat *NewRotation, bool bSweep, FHitResult *OutHit)
 
char PackNetworkMovementMode ()
 
void ApplyNetworkMovementMode (const char ReceivedMode)
 
void PerformAirControl (FVector Direction, float ZDiff)
 
void PerformAirControlForPathFollowing (FVector Direction, float ZDiff)
 
void ExecuteStoredMoves ()
 
void AdjustProxyCapsuleSize ()
 
void SimulatedTick (float DeltaSeconds)
 
void SimulateMovement (float DeltaSeconds)
 
UPrimitiveComponentGetMovementBase ()
 
void SetBase (UPrimitiveComponent *NewBase, FName BoneName, bool bNotifyActor)
 
void MaybeUpdateBasedMovement (float DeltaSeconds)
 
void MaybeSaveBaseLocation ()
 
void UpdateBasedMovement (float DeltaSeconds)
 
void UpdateBasedRotation (FRotator *FinalRotation, FRotator *ReducedRotation)
 
void DisableMovement ()
 
void PerformMovement (float DeltaSeconds)
 
void CallMovementUpdateDelegate (float DeltaTime, FVector *OldLocation, FVector *OldVelocity)
 
void SaveBaseLocation ()
 
bool CanCrouchInCurrentState ()
 
bool IsWalking ()
 
void Crouch (bool bClientSimulation)
 
void UnCrouch (bool bClientSimulation, bool bForce)
 
void StartNewPhysics (float deltaTime, int Iterations)
 
float GetGravityZ ()
 
float GetMaxSpeed ()
 
bool ResolvePenetrationImpl (FVector *Adjustment, FHitResult *Hit, FQuat *NewRotation)
 
float SlideAlongSurface (FVector *Delta, float Time, FVector *InNormal, FHitResult *Hit, bool bHandleImpact)
 
void TwoWallAdjust (FVector *Delta, FHitResult *Hit, FVector *OldHitNormal)
 
FVectorComputeSlideVector (FVector *result, FVector *InDelta, const float Time, FVector *Normal, FHitResult *Hit)
 
FVectorHandleSlopeBoosting (FVector *result, FVector *SlideResult, FVector *Delta, const float Time, FVector *Normal, FHitResult *Hit)
 
FVectorAdjustUpperHemisphereImpact (FVector *result, FVector *Delta, FHitResult *Hit)
 
FVectorNewFallVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, float DeltaTime)
 
float ImmersionDepth (bool bUseLineTrace)
 
bool IsFlying ()
 
bool IsMovingOnGround ()
 
bool IsFalling ()
 
bool IsSwimming ()
 
bool IsCrouching ()
 
bool IsProne ()
 
void CalcVelocity (float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration)
 
bool ApplyRequestedMove (float DeltaTime, float MaxAccel, float MaxSpeed, float Friction, float BrakingDeceleration, FVector *OutAcceleration, float *OutRequestedSpeed)
 
void RequestDirectMove (FVector *MoveVelocity, bool bForceMaxSpeed)
 
bool CanStopPathFollowing ()
 
void NotifyBumpedPawn (APawn *BumpedPawn)
 
float GetMaxJumpHeight ()
 
float GetModifiedMaxAcceleration ()
 
float K2_GetModifiedMaxAcceleration ()
 
float GetMaxAcceleration ()
 
void ApplyVelocityBraking (float DeltaTime, float Friction, float BrakingDeceleration)
 
bool PhysFlyingAsync (float deltaTime, int Iterations, float friction, float brakingDeceleration)
 
void PhysFlying (float deltaTime, int Iterations, float friction, float brakingDeceleration)
 
void PhysSwimming (float deltaTime, int Iterations)
 
void StartSwimming (FVector OldLocation, FVector OldVelocity, float timeTick, float remainingTime, int Iterations)
 
float Swim (FVector Delta, FHitResult *Hit)
 
FVectorFindWaterLine (FVector *result, FVector InWater, FVector OutofWater)
 
void NotifyJumpApex ()
 
FVectorGetFallingLateralAcceleration (FVector *result, float DeltaTime)
 
float GetAirControl (float DeltaTime, float TickAirControl, FVector *FallAcceleration)
 
float BoostAirControl (float DeltaTime, float TickAirControl, FVector *FallAcceleration)
 
void PhysFalling (float deltaTime, int Iterations)
 
bool FindAirControlImpact (float DeltaTime, float TickAirControl, FVector *FallAcceleration, FHitResult *OutHitResult)
 
float LimitAirControl (float DeltaTime, float TickAirControl, FVector *FallAcceleration, FHitResult *HitResult)
 
bool CheckLedgeDirection (FVector *OldLocation, FVector *SideStep, FVector *GravDir)
 
FVectorGetLedgeMove (FVector *result, FVector *OldLocation, FVector *Delta, FVector *GravDir)
 
bool CanWalkOffLedges ()
 
bool CheckFall (FHitResult *Hit, FVector Delta, FVector subLoc, float remainingTime, float timeTick, int Iterations, bool bMustJump)
 
void StartFalling (int Iterations, float remainingTime, float timeTick, FVector *Delta, FVector *subLoc)
 
FVectorComputeGroundMovementDelta (FVector *result, FVector *Delta, FHitResult *RampHit, const bool bHitFromLineTrace)
 
void MaintainHorizontalGroundVelocity ()
 
bool PhysWalkingAsync (float deltaTime, int Iterations)
 
void PhysWalking (float deltaTime, int Iterations)
 
void PhysCustom (float deltaTime, int Iterations)
 
void AdjustFloorHeight ()
 
void StopActiveMovement ()
 
void ProcessLanded (FHitResult *Hit, float remainingTime, int Iterations)
 
void SetPostLandedPhysics (FHitResult *Hit)
 
void OnTeleported ()
 
FRotatorGetDeltaRotation (FRotator *result, float DeltaTime)
 
FRotatorComputeOrientToMovementRotation (FRotator *result, FRotator *CurrentRotation, float DeltaTime, FRotator *DeltaRotation)
 
void PhysicsRotation (float DeltaTime)
 
bool ShouldJumpOutOfWater (FVector *JumpDir)
 
void ServerJumpOutOfWater_Implementation (FVector_NetQuantize100 WallNormal, char JumpFlag)
 
bool CheckWaterJump (FVector CheckPoint, FVector *WallNormal)
 
void AddImpulse (FVector Impulse, bool bVelocityChange, float MassScaleImpulseExponent, bool bOverrideMaxImpulseZ)
 
void AddForce (FVector Force)
 
bool IsWalkable (FHitResult *Hit)
 
void SetWalkableFloorZ (float InWalkableFloorZ)
 
bool IsWithinEdgeTolerance (FVector *CapsuleLocation, FVector *TestImpactPoint, const float CapsuleRadius)
 
bool IsValidLandingSpot (FVector *CapsuleLocation, FHitResult *Hit)
 
bool ShouldCheckForValidLandingSpot (float DeltaTime, FVector *Delta, FHitResult *Hit)
 
float GetPerchRadiusThreshold ()
 
float GetValidPerchRadius ()
 
bool ShouldComputePerchResult (FHitResult *InHit, bool bCheckRadius)
 
bool CanStepUp (FHitResult *Hit)
 
void HandleImpact (FHitResult *Impact, float TimeSlice, FVector *MoveDelta)
 
void ApplyImpactPhysicsForces (FHitResult *Impact, FVector *ImpactAcceleration, FVector *ImpactVelocity)
 
FStringGetMovementName (FString *result)
 
void ForceReplicationUpdate ()
 
FVectorConstrainInputAcceleration (FVector *result, FVector *InputAcceleration)
 
FVectorScaleInputAcceleration (FVector *result, FVector *InputAcceleration)
 
float ComputeAnalogInputModifier ()
 
bool ClientUpdatePositionAfterServerUpdate ()
 
void ForcePositionUpdate (float DeltaTime)
 
FNetworkPredictionData_Client * GetPredictionData_Client ()
 
FNetworkPredictionData_Server * GetPredictionData_Server ()
 
FNetworkPredictionData_Client_Character * GetPredictionData_Client_Character ()
 
FNetworkPredictionData_Server_Character * GetPredictionData_Server_Character ()
 
void ResetPredictionData_Client ()
 
void ResetPredictionData_Server ()
 
void ReplicateMoveToServer (float DeltaTime, FVector *NewAcceleration)
 
void ServerMoveOld_Implementation (float OldTimeStamp, FVector_NetQuantize100 OldAccel, char OldMoveFlags)
 
void ServerMoveWithRotation_Implementation (float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char MoveFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode, FRotator ClientRotation)
 
void ServerMoveOldWithRotation_Implementation (float OldTimeStamp, FVector_NetQuantize100 OldAccel, char OldMoveFlags, FRotator OldRotation)
 
void ServerMoveDualWithRotation_Implementation (float TimeStamp0, FVector_NetQuantize100 InAccel0, char PendingFlags, unsigned int View0, float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBone, char ClientMovementMode, FRotator InRotation0, FRotator InRotation)
 
void ServerMoveHandleClientErrorForDinos (float TimeStamp, float DeltaTime, FVector *Accel, FVector *RelativeClientLoc, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode, FRotator *InClientRot)
 
void ServerMoveDual_Implementation (float TimeStamp0, FVector_NetQuantize100 InAccel0, char PendingFlags, unsigned int View0, float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBone, char ClientMovementMode)
 
bool VerifyClientTimeStamp (float TimeStamp, FNetworkPredictionData_Server_Character *ServerData)
 
void ReadjustClientPositionToCurrent (float TimeStamp, FNetworkPredictionData_Server_Character *ServerData)
 
bool ProcessClientTimeStamp (float TimeStamp, FNetworkPredictionData_Server_Character *ServerData)
 
void ServerMove_Implementation (float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char MoveFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode)
 
void ServerMoveHandleClientError (float TimeStamp, float DeltaTime, FVector *Accel, FVector *RelativeClientLoc, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode)
 
void ServerMoveOnlyRotation_Implementation (float TimeStamp, char ClientRoll, unsigned int View)
 
void ServerMoveDualOnlyRotation_Implementation (float TimeStamp0, unsigned int View0, float TimeStamp, char ClientRoll, unsigned int View)
 
void MoveAutonomous (float ClientTimeStamp, float DeltaTime, char CompressedFlags, FVector *NewAccel)
 
void UpdateFloorFromAdjustment ()
 
void SendClientAdjustment ()
 
void ClientVeryShortAdjustPosition_Implementation (float TimeStamp, FVector NewLoc, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode)
 
void ClientAdjustPosition_Implementation (float TimeStamp, FVector NewLocation, FVector NewVelocity, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode)
 
void ClientAdjustRootMotionPosition_Implementation (float TimeStamp, float ServerMontageTrackPosition, FVector ServerLoc, FVector_NetQuantizeNormal ServerRotation, float ServerVelZ, UPrimitiveComponent *ServerBase, FName ServerBaseBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode)
 
void ClientAckGoodMove_Implementation (float TimeStamp)
 
void CapsuleTouched (AActor *Other, UPrimitiveComponent *OtherComp, int OtherBodyIndex, bool bFromSweep, FHitResult *SweepResult)
 
void ApplyRepulsionForce (float DeltaSeconds)
 
void ApplyAccumulatedForces (float DeltaSeconds)
 
void AddRadialForce (FVector *Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff)
 
void AddRadialImpulse (FVector *Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange)
 
bool IsFlyingOrControlledFalling ()
 
void RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState)
 
void TickCharacterPose (float DeltaTime)
 
void UpdateFromCompressedFlags (char Flags)
 
void Prone (bool bClientSimulation)
 
void UnProne (bool bClientSimulation, bool bForce)
 
bool IsOnWalkableFloor ()
 
bool ShouldForceDedicatedTickEveryFrame ()
 
void ClientAckGoodMove (float TimeStamp)
 
void ClientAdjustPosition (float TimeStamp, FVector NewLoc, FVector NewVel, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode)
 
void ClientVeryShortAdjustPosition (float TimeStamp, FVector NewLoc, UPrimitiveComponent *NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode)
 
void ServerJumpOutOfWater (FVector_NetQuantize100 WallNormal, char JumpFlag)
 
void ServerMove (float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char CompressedMoveFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode)
 
void ServerMoveDual (float TimeStamp0, FVector_NetQuantize100 InAccel0, char PendingFlags, unsigned int View0, float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode)
 
void ServerMoveDualOnlyRotation (float TimeStamp0, unsigned int View0, float TimeStamp, char ClientRoll, unsigned int View)
 
void ServerMoveDualWithRotation (float TimeStamp0, FVector_NetQuantize100 InAccel0, char PendingFlags, unsigned int View0, float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode, FRotator InRotation0, FRotator InRotation)
 
void ServerMoveOld (float OldTimeStamp, FVector_NetQuantize100 OldAccel, char OldMoveFlags)
 
void ServerMoveOldWithRotation (float OldTimeStamp, FVector_NetQuantize100 OldAccel, char OldMoveFlags, FRotator OldRotation)
 
void ServerMoveOnlyRotation (float TimeStamp, char ClientRoll, unsigned int View)
 
void ServerMoveWithRotation (float TimeStamp, FVector_NetQuantize100 InAccel, FVector_NetQuantize100 ClientLoc, char CompressedMoveFlags, char ClientRoll, unsigned int View, UPrimitiveComponent *ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode, FRotator ClientRotation)
 
- Public Member Functions inherited from UMovementComponent
FVectorVelocityField ()
 
- Public Member Functions inherited from UActorComponent
TArray< FName > & ComponentTagsField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
AActorCachedOwnerField ()
 
UWorldWorldField ()
 
BitFieldValue< bool, unsigned __int32 > bRegistered ()
 
BitFieldValue< bool, unsigned __int32 > bRenderStateDirty ()
 
BitFieldValue< bool, unsigned __int32 > bRenderTransformDirty ()
 
BitFieldValue< bool, unsigned __int32 > bRenderDynamicDataDirty ()
 
BitFieldValue< bool, unsigned __int32 > bAutoRegister ()
 
BitFieldValue< bool, unsigned __int32 > bTickInEditor ()
 
BitFieldValue< bool, unsigned __int32 > bNeverNeedsRenderUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bAllowConcurrentTick ()
 
BitFieldValue< bool, unsigned __int32 > bCreatedByConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bAutoActivate ()
 
BitFieldValue< bool, unsigned __int32 > bIsActive ()
 
BitFieldValue< bool, unsigned __int32 > bWantsInitializeComponent ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenCreated ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysReplicatePropertyConditional ()
 
BitFieldValue< bool, unsigned __int32 > bStasisPreventUnregister ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bHasCachedOwner ()
 
BitFieldValue< bool, unsigned __int32 > bRenderStateCreated ()
 
BitFieldValue< bool, unsigned __int32 > bPhysicsStateCreated ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bNetAddressable ()
 
bool AllowRegisterWithWorld (UWorld *InWorld)
 
void Activate (bool bReset)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
void BPTickComponent (float DeltaTime)
 
void BeginDestroy ()
 
bool ComponentHasTag (FName Tag)
 
void CreatePhysicsState ()
 
void CreateRenderState_Concurrent ()
 
void Deactivate ()
 
void DestroyComponent ()
 
void DestroyPhysicsState ()
 
void DestroyRenderState_Concurrent ()
 
void DoDeferredRenderUpdates_Concurrent ()
 
void ExecuteRegisterEvents ()
 
void ExecuteUnregisterEvents ()
 
ULevelGetComponentLevel ()
 
bool GetIsReplicated ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
AActorGetOwner ()
 
FStringGetReadableName (FString *result)
 
UWorldGetWorld ()
 
void InitializeComponent ()
 
bool IsComponentTickEnabled ()
 
bool IsNameStableForNetworking ()
 
bool IsNetSimulating ()
 
bool IsOwnerSelected ()
 
bool IsActive ()
 
bool IsSupportedForNetworking ()
 
void MarkForNeededEndOfFrameRecreate ()
 
void MarkForNeededEndOfFrameUpdate ()
 
void MarkRenderDynamicDataDirty ()
 
void MarkRenderStateDirty ()
 
void MarkRenderTransformDirty ()
 
bool NeedsLoadForClient ()
 
bool NeedsLoadForServer ()
 
void OnComponentCreated ()
 
void OnComponentDestroyed ()
 
void OnRegister ()
 
void OnRep_IsActive ()
 
void PostInitProperties ()
 
void PostRename (UObject *OldOuter, FName OldName)
 
void RecreatePhysicsState (bool bRestoreBoneTransforms)
 
void RecreateRenderState_Concurrent ()
 
void RegisterComponent ()
 
void RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState)
 
void RegisterComponentWithWorld (UWorld *InWorld)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void ReregisterComponent ()
 
void SendRenderDynamicData_Concurrent ()
 
void SendRenderTransform_Concurrent ()
 
void SetActive (bool bNewActive, bool bReset)
 
void SetComponentTickEnabled (bool bEnabled)
 
void SetComponentTickEnabledAsync (bool bEnabled)
 
void SetIsReplicated (bool ShouldReplicate)
 
void SetNetAddressable ()
 
bool ShouldActivate ()
 
void ToggleActive ()
 
void UninitializeComponent ()
 
void UnregisterComponent ()
 
void FailedToRegisterWithWorld (UObject *Object)
 
TArray< FName > & ComponentTagsField ()
 
TArray< UAssetUserData * > AssetUserDataField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
AActorCachedOwnerField ()
 
UWorldWorldField ()
 
BitFieldValue< bool, unsigned __int32 > bRegistered ()
 
BitFieldValue< bool, unsigned __int32 > bRenderStateDirty ()
 
BitFieldValue< bool, unsigned __int32 > bRenderTransformDirty ()
 
BitFieldValue< bool, unsigned __int32 > bRenderDynamicDataDirty ()
 
BitFieldValue< bool, unsigned __int32 > bAutoRegister ()
 
BitFieldValue< bool, unsigned __int32 > bTickInEditor ()
 
BitFieldValue< bool, unsigned __int32 > bNeverNeedsRenderUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bAllowConcurrentTick ()
 
BitFieldValue< bool, unsigned __int32 > bCreatedByConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bAutoActivate ()
 
BitFieldValue< bool, unsigned __int32 > bIsActive ()
 
BitFieldValue< bool, unsigned __int32 > bWantsInitializeComponent ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenCreated ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysReplicatePropertyConditional ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnComponentTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnComponentDestroyed ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bHasCachedOwner ()
 
BitFieldValue< bool, unsigned __int32 > bRenderStateCreated ()
 
BitFieldValue< bool, unsigned __int32 > bPhysicsStateCreated ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bNetAddressable ()
 
void InvalidateLightingCache ()
 
bool IsPhysicsStateCreated ()
 
void PostInitProperties ()
 
void PostRename (UObject *OldOuter, FName OldName)
 
AActorGetOwner ()
 
UWorldGetWorld ()
 
bool ComponentHasTag (FName Tag)
 
FStringGetReadableName (FString *result)
 
void BeginDestroy ()
 
bool NeedsLoadForClient ()
 
bool NeedsLoadForServer ()
 
void OnRegister ()
 
void InitializeComponent ()
 
void UninitializeComponent ()
 
void SetComponentTickEnabled (bool bEnabled)
 
void SetComponentTickEnabledAsync (bool bEnabled)
 
void RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState)
 
void RegisterComponentWithWorld (UWorld *InWorld)
 
void RegisterComponent ()
 
void UnregisterComponent ()
 
void DestroyComponent ()
 
void OnComponentCreated ()
 
void OnComponentDestroyed ()
 
void CreateRenderState_Concurrent ()
 
void SendRenderTransform_Concurrent ()
 
void SendRenderDynamicData_Concurrent ()
 
void DestroyRenderState_Concurrent ()
 
void CreatePhysicsState ()
 
void DestroyPhysicsState ()
 
void ExecuteRegisterEvents ()
 
void ExecuteUnregisterEvents ()
 
void ReregisterComponent ()
 
void RecreateRenderState_Concurrent ()
 
void RecreatePhysicsState (bool bRestoreBoneTransforms)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void DoDeferredRenderUpdates_Concurrent ()
 
void MarkRenderDynamicDataDirty ()
 
void MarkForNeededEndOfFrameUpdate ()
 
void MarkForNeededEndOfFrameRecreate ()
 
void Activate (bool bReset)
 
void Deactivate ()
 
bool ShouldActivate ()
 
void SetActive (bool bNewActive, bool bReset)
 
void ToggleActive ()
 
bool IsActive ()
 
void AddAssetUserData (UAssetUserData *InUserData)
 
UAssetUserDataGetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass)
 
void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass)
 
void SetNetAddressable ()
 
bool IsNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void SetIsReplicated (bool ShouldReplicate)
 
bool GetIsReplicated ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
void AddedAsPrimalItemAttachment ()
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesUCharacterMovementComponent ()
 
static void StaticRegisterNativesUCharacterMovementComponent ()
 
- Static Public Member Functions inherited from UActorComponent
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesUActorComponent ()
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 9040 of file Actor.h.

Member Enumeration Documentation

◆ EServerMoveType

Enumerator
DefaultMove 
MoveOnlyRotation 

Definition at line 8442 of file Actor.h.

◆ EShrinkCapsuleExtent

Enumerator
SHRINK_None 
SHRINK_RadiusCustom 
SHRINK_HeightCustom 
SHRINK_AllCustom 

Definition at line 8448 of file Actor.h.

Member Function Documentation

◆ AccelerationField() [1/2]

FVector & UCharacterMovementComponent::AccelerationField ( )
inline

Definition at line 8143 of file Actor.h.

◆ AccelerationField() [2/2]

FVector & UCharacterMovementComponent::AccelerationField ( )
inline

Definition at line 9117 of file Actor.h.

◆ AccelerationFollowsRotationMinDotField() [1/2]

float & UCharacterMovementComponent::AccelerationFollowsRotationMinDotField ( )
inline

Definition at line 8153 of file Actor.h.

◆ AccelerationFollowsRotationMinDotField() [2/2]

float & UCharacterMovementComponent::AccelerationFollowsRotationMinDotField ( )
inline

Definition at line 9128 of file Actor.h.

◆ AccelerationFollowsRotationStopDistanceField() [1/2]

float & UCharacterMovementComponent::AccelerationFollowsRotationStopDistanceField ( )
inline

Definition at line 8154 of file Actor.h.

◆ AccelerationFollowsRotationStopDistanceField() [2/2]

float & UCharacterMovementComponent::AccelerationFollowsRotationStopDistanceField ( )
inline

Definition at line 9129 of file Actor.h.

◆ AddForce() [1/2]

void UCharacterMovementComponent::AddForce ( FVector Force)
inline

Definition at line 8367 of file Actor.h.

◆ AddForce() [2/2]

void UCharacterMovementComponent::AddForce ( FVector Force)
inline

Definition at line 9245 of file Actor.h.

◆ AddImpulse() [1/2]

void UCharacterMovementComponent::AddImpulse ( FVector Impulse,
bool bVelocityChange,
float MassScaleImpulseExponent,
bool bOverrideMaxImpulseZ )
inline

Definition at line 8366 of file Actor.h.

◆ AddImpulse() [2/2]

void UCharacterMovementComponent::AddImpulse ( FVector Impulse,
bool bVelocityChange,
float MassScaleImpulseExponent,
bool bOverrideMaxImpulseZ )
inline

Definition at line 9246 of file Actor.h.

◆ AddRadialForce() [1/2]

void UCharacterMovementComponent::AddRadialForce ( FVector * Origin,
float Radius,
float Strength,
ERadialImpulseFalloff Falloff )
inline

Definition at line 8416 of file Actor.h.

◆ AddRadialForce() [2/2]

void UCharacterMovementComponent::AddRadialForce ( FVector * Origin,
float Radius,
float Strength,
ERadialImpulseFalloff Falloff )
inline

Definition at line 9247 of file Actor.h.

◆ AddRadialImpulse() [1/2]

void UCharacterMovementComponent::AddRadialImpulse ( FVector * Origin,
float Radius,
float Strength,
ERadialImpulseFalloff Falloff,
bool bVelChange )
inline

Definition at line 8417 of file Actor.h.

◆ AddRadialImpulse() [2/2]

void UCharacterMovementComponent::AddRadialImpulse ( FVector * Origin,
float Radius,
float Strength,
ERadialImpulseFalloff Falloff,
bool bVelChange )
inline

Definition at line 9248 of file Actor.h.

◆ AdjustFloorHeight() [1/2]

void UCharacterMovementComponent::AdjustFloorHeight ( )
inline

Definition at line 8355 of file Actor.h.

◆ AdjustFloorHeight() [2/2]

void UCharacterMovementComponent::AdjustFloorHeight ( )
inline

Definition at line 9249 of file Actor.h.

◆ AdjustProxyCapsuleSize() [1/2]

void UCharacterMovementComponent::AdjustProxyCapsuleSize ( )
inline

Definition at line 8288 of file Actor.h.

◆ AdjustProxyCapsuleSize() [2/2]

void UCharacterMovementComponent::AdjustProxyCapsuleSize ( )
inline

Definition at line 9250 of file Actor.h.

◆ AdjustUpperHemisphereImpact() [1/2]

FVector * UCharacterMovementComponent::AdjustUpperHemisphereImpact ( FVector * result,
FVector * Delta,
FHitResult * Hit )
inline

Definition at line 8313 of file Actor.h.

◆ AdjustUpperHemisphereImpact() [2/2]

FVector * UCharacterMovementComponent::AdjustUpperHemisphereImpact ( FVector * result,
FVector * Delta,
FHitResult * Hit )
inline

Definition at line 9251 of file Actor.h.

◆ AirControlBoostMultiplierField() [1/2]

float & UCharacterMovementComponent::AirControlBoostMultiplierField ( )
inline

Definition at line 8107 of file Actor.h.

◆ AirControlBoostMultiplierField() [2/2]

float & UCharacterMovementComponent::AirControlBoostMultiplierField ( )
inline

Definition at line 9081 of file Actor.h.

◆ AirControlBoostVelocityThresholdField() [1/2]

float & UCharacterMovementComponent::AirControlBoostVelocityThresholdField ( )
inline

Definition at line 8108 of file Actor.h.

◆ AirControlBoostVelocityThresholdField() [2/2]

float & UCharacterMovementComponent::AirControlBoostVelocityThresholdField ( )
inline

Definition at line 9082 of file Actor.h.

◆ AirControlField() [1/2]

float & UCharacterMovementComponent::AirControlField ( )
inline

Definition at line 8106 of file Actor.h.

◆ AirControlField() [2/2]

float & UCharacterMovementComponent::AirControlField ( )
inline

Definition at line 9080 of file Actor.h.

◆ AnalogInputModifierField() [1/2]

float & UCharacterMovementComponent::AnalogInputModifierField ( )
inline

Definition at line 8138 of file Actor.h.

◆ AnalogInputModifierField() [2/2]

float & UCharacterMovementComponent::AnalogInputModifierField ( )
inline

Definition at line 9112 of file Actor.h.

◆ AngleToStartRotationBrakingField() [1/2]

float & UCharacterMovementComponent::AngleToStartRotationBrakingField ( )
inline

Definition at line 8157 of file Actor.h.

◆ AngleToStartRotationBrakingField() [2/2]

float & UCharacterMovementComponent::AngleToStartRotationBrakingField ( )
inline

Definition at line 9132 of file Actor.h.

◆ ApplyAccumulatedForces() [1/2]

void UCharacterMovementComponent::ApplyAccumulatedForces ( float DeltaSeconds)
inline

Definition at line 8415 of file Actor.h.

◆ ApplyAccumulatedForces() [2/2]

void UCharacterMovementComponent::ApplyAccumulatedForces ( float DeltaSeconds)
inline

Definition at line 9252 of file Actor.h.

◆ ApplyImpactPhysicsForces() [1/2]

void UCharacterMovementComponent::ApplyImpactPhysicsForces ( FHitResult * Impact,
FVector * ImpactAcceleration,
FVector * ImpactVelocity )
inline

Definition at line 8378 of file Actor.h.

◆ ApplyImpactPhysicsForces() [2/2]

void UCharacterMovementComponent::ApplyImpactPhysicsForces ( FHitResult * Impact,
FVector * ImpactAcceleration,
FVector * ImpactVelocity )
inline

Definition at line 9253 of file Actor.h.

◆ ApplyNetworkMovementMode() [1/2]

void UCharacterMovementComponent::ApplyNetworkMovementMode ( const char ReceivedMode)
inline

Definition at line 8284 of file Actor.h.

◆ ApplyNetworkMovementMode() [2/2]

void UCharacterMovementComponent::ApplyNetworkMovementMode ( const char ReceivedMode)
inline

Definition at line 9254 of file Actor.h.

◆ ApplyRepulsionForce() [1/2]

void UCharacterMovementComponent::ApplyRepulsionForce ( float DeltaSeconds)
inline

Definition at line 8414 of file Actor.h.

◆ ApplyRepulsionForce() [2/2]

void UCharacterMovementComponent::ApplyRepulsionForce ( float DeltaSeconds)
inline

Definition at line 9255 of file Actor.h.

◆ ApplyRequestedMove() [1/2]

bool UCharacterMovementComponent::ApplyRequestedMove ( float DeltaTime,
float MaxAccel,
float MaxSpeed,
float Friction,
float BrakingDeceleration,
FVector * OutAcceleration,
float * OutRequestedSpeed )
inline

Definition at line 8323 of file Actor.h.

◆ ApplyRequestedMove() [2/2]

bool UCharacterMovementComponent::ApplyRequestedMove ( float DeltaTime,
float MaxAccel,
float MaxSpeed,
float Friction,
float BrakingDeceleration,
FVector * OutAcceleration,
float * OutRequestedSpeed )
inline

Definition at line 9256 of file Actor.h.

◆ ApplyVelocityBraking() [1/2]

void UCharacterMovementComponent::ApplyVelocityBraking ( float DeltaTime,
float Friction,
float BrakingDeceleration )
inline

Definition at line 8331 of file Actor.h.

◆ ApplyVelocityBraking() [2/2]

void UCharacterMovementComponent::ApplyVelocityBraking ( float DeltaTime,
float Friction,
float BrakingDeceleration )
inline

Definition at line 9257 of file Actor.h.

◆ AvoidanceLockTimerField() [1/2]

float & UCharacterMovementComponent::AvoidanceLockTimerField ( )
inline

Definition at line 8166 of file Actor.h.

◆ AvoidanceLockTimerField() [2/2]

float & UCharacterMovementComponent::AvoidanceLockTimerField ( )
inline

Definition at line 9143 of file Actor.h.

◆ AvoidanceLockVelocityField() [1/2]

FVector & UCharacterMovementComponent::AvoidanceLockVelocityField ( )
inline

Definition at line 8165 of file Actor.h.

◆ AvoidanceLockVelocityField() [2/2]

FVector & UCharacterMovementComponent::AvoidanceLockVelocityField ( )
inline

Definition at line 9142 of file Actor.h.

◆ AvoidanceUIDField() [1/2]

int & UCharacterMovementComponent::AvoidanceUIDField ( )
inline

Definition at line 8174 of file Actor.h.

◆ AvoidanceUIDField() [2/2]

int & UCharacterMovementComponent::AvoidanceUIDField ( )
inline

Definition at line 9152 of file Actor.h.

◆ AvoidanceWeightField() [1/2]

float & UCharacterMovementComponent::AvoidanceWeightField ( )
inline

Definition at line 8175 of file Actor.h.

◆ AvoidanceWeightField() [2/2]

float & UCharacterMovementComponent::AvoidanceWeightField ( )
inline

Definition at line 9153 of file Actor.h.

◆ bAccelerationFollowsRotation() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bAccelerationFollowsRotation ( )
inline

Definition at line 8240 of file Actor.h.

◆ bAccelerationFollowsRotation() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bAccelerationFollowsRotation ( )
inline

Definition at line 9219 of file Actor.h.

◆ BackwardsMaxSpeedMultiplierField() [1/2]

float & UCharacterMovementComponent::BackwardsMaxSpeedMultiplierField ( )
inline

Definition at line 8139 of file Actor.h.

◆ BackwardsMaxSpeedMultiplierField() [2/2]

float & UCharacterMovementComponent::BackwardsMaxSpeedMultiplierField ( )
inline

Definition at line 9113 of file Actor.h.

◆ BackwardsMovementDotThresholdField() [1/2]

float & UCharacterMovementComponent::BackwardsMovementDotThresholdField ( )
inline

Definition at line 8140 of file Actor.h.

◆ BackwardsMovementDotThresholdField() [2/2]

float & UCharacterMovementComponent::BackwardsMovementDotThresholdField ( )
inline

Definition at line 9114 of file Actor.h.

◆ BadFloorPenetrationCountField() [1/2]

int & UCharacterMovementComponent::BadFloorPenetrationCountField ( )
inline

Definition at line 8164 of file Actor.h.

◆ BadFloorPenetrationCountField() [2/2]

int & UCharacterMovementComponent::BadFloorPenetrationCountField ( )
inline

Definition at line 9141 of file Actor.h.

◆ bAllowImpactDeflection() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bAllowImpactDeflection ( )
inline

Definition at line 8200 of file Actor.h.

◆ bAllowImpactDeflection() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bAllowImpactDeflection ( )
inline

Definition at line 9179 of file Actor.h.

◆ bAllowSimulatedTickDistanceSkip() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bAllowSimulatedTickDistanceSkip ( )
inline

Definition at line 8198 of file Actor.h.

◆ bAllowSimulatedTickDistanceSkip() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bAllowSimulatedTickDistanceSkip ( )
inline

Definition at line 9178 of file Actor.h.

◆ bAlwaysCheckFloor() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bAlwaysCheckFloor ( )
inline

Definition at line 8236 of file Actor.h.

◆ bAlwaysCheckFloor() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bAlwaysCheckFloor ( )
inline

Definition at line 9215 of file Actor.h.

◆ bAlwaysCheckForInvallidFloor()

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bAlwaysCheckForInvallidFloor ( )
inline

Definition at line 8243 of file Actor.h.

◆ bAssumeSymmetricalRotation() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bAssumeSymmetricalRotation ( )
inline

Definition at line 8208 of file Actor.h.

◆ bAssumeSymmetricalRotation() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bAssumeSymmetricalRotation ( )
inline

Definition at line 9187 of file Actor.h.

◆ bCanSlide() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bCanSlide ( )
inline

Definition at line 8225 of file Actor.h.

◆ bCanSlide() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bCanSlide ( )
inline

Definition at line 9203 of file Actor.h.

◆ bCanWalkOffLedges() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bCanWalkOffLedges ( )
inline

Definition at line 8215 of file Actor.h.

◆ bCanWalkOffLedges() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bCanWalkOffLedges ( )
inline

Definition at line 9194 of file Actor.h.

◆ bCanWalkOffLedgesWhenCrouching() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bCanWalkOffLedgesWhenCrouching ( )
inline

Definition at line 8216 of file Actor.h.

◆ bCanWalkOffLedgesWhenCrouching() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bCanWalkOffLedgesWhenCrouching ( )
inline

Definition at line 9195 of file Actor.h.

◆ bCheatFlying() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bCheatFlying ( )
inline

Definition at line 8230 of file Actor.h.

◆ bCheatFlying() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bCheatFlying ( )
inline

Definition at line 9208 of file Actor.h.

◆ bCheckFallingAITempIgnoreDinoRiderMesh() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bCheckFallingAITempIgnoreDinoRiderMesh ( )
inline

Definition at line 8242 of file Actor.h.

◆ bCheckFallingAITempIgnoreDinoRiderMesh() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bCheckFallingAITempIgnoreDinoRiderMesh ( )
inline

Definition at line 9221 of file Actor.h.

◆ bCrouchMaintainsBaseLocation() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bCrouchMaintainsBaseLocation ( )
inline

Definition at line 8233 of file Actor.h.

◆ bCrouchMaintainsBaseLocation() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bCrouchMaintainsBaseLocation ( )
inline

Definition at line 9212 of file Actor.h.

◆ bDeferUpdateBasedMovement() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bDeferUpdateBasedMovement ( )
inline

Definition at line 8253 of file Actor.h.

◆ bDeferUpdateBasedMovement() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bDeferUpdateBasedMovement ( )
inline

Definition at line 9233 of file Actor.h.

◆ bDeferUpdateMoveComponent() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bDeferUpdateMoveComponent ( )
inline

Definition at line 8217 of file Actor.h.

◆ bDeferUpdateMoveComponent() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bDeferUpdateMoveComponent ( )
inline

Definition at line 9196 of file Actor.h.

◆ bDisableSimulatedMovement() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bDisableSimulatedMovement ( )
inline

Definition at line 8201 of file Actor.h.

◆ bDisableSimulatedMovement() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bDisableSimulatedMovement ( )
inline

Definition at line 9180 of file Actor.h.

◆ BeginDestroy() [1/2]

void UCharacterMovementComponent::BeginDestroy ( )
inline

Definition at line 8269 of file Actor.h.

◆ BeginDestroy() [2/2]

void UCharacterMovementComponent::BeginDestroy ( )
inline

Definition at line 9258 of file Actor.h.

◆ bEnablePhysicsInteractionField() [1/2]

bool & UCharacterMovementComponent::bEnablePhysicsInteractionField ( )
inline

Definition at line 8124 of file Actor.h.

◆ bEnablePhysicsInteractionField() [2/2]

bool & UCharacterMovementComponent::bEnablePhysicsInteractionField ( )
inline

Definition at line 9098 of file Actor.h.

◆ bEnableScopedMovementUpdates() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bEnableScopedMovementUpdates ( )
inline

Definition at line 8210 of file Actor.h.

◆ bEnableScopedMovementUpdates() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bEnableScopedMovementUpdates ( )
inline

Definition at line 9189 of file Actor.h.

◆ bFallingAITempIgnoreDinoRiderMesh() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bFallingAITempIgnoreDinoRiderMesh ( )
inline

Definition at line 8244 of file Actor.h.

◆ bFallingAITempIgnoreDinoRiderMesh() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bFallingAITempIgnoreDinoRiderMesh ( )
inline

Definition at line 9222 of file Actor.h.

◆ bFastAttachedMove() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bFastAttachedMove ( )
inline

Definition at line 8235 of file Actor.h.

◆ bFastAttachedMove() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bFastAttachedMove ( )
inline

Definition at line 9214 of file Actor.h.

◆ bFindFloorOnce() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bFindFloorOnce ( )
inline

Definition at line 8188 of file Actor.h.

◆ bFindFloorOnce() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bFindFloorOnce ( )
inline

Definition at line 9167 of file Actor.h.

◆ bForceAccelerationFollowsRotationInSwimming()

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bForceAccelerationFollowsRotationInSwimming ( )
inline

Definition at line 9223 of file Actor.h.

◆ bForceBraking_DEPRECATED() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bForceBraking_DEPRECATED ( )
inline

Definition at line 8219 of file Actor.h.

◆ bForceBraking_DEPRECATED() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bForceBraking_DEPRECATED ( )
inline

Definition at line 9197 of file Actor.h.

◆ bForceDontAllowDesiredRotationWhenFalling() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bForceDontAllowDesiredRotationWhenFalling ( )
inline

Definition at line 8192 of file Actor.h.

◆ bForceDontAllowDesiredRotationWhenFalling() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bForceDontAllowDesiredRotationWhenFalling ( )
inline

Definition at line 9171 of file Actor.h.

◆ bForceMaxAccel() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bForceMaxAccel ( )
inline

Definition at line 8211 of file Actor.h.

◆ bForceMaxAccel() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bForceMaxAccel ( )
inline

Definition at line 9190 of file Actor.h.

◆ bForceNextFloorCheck() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bForceNextFloorCheck ( )
inline

Definition at line 8213 of file Actor.h.

◆ bForceNextFloorCheck() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bForceNextFloorCheck ( )
inline

Definition at line 9192 of file Actor.h.

◆ bForceNextTickUpdate() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bForceNextTickUpdate ( )
inline

Definition at line 8258 of file Actor.h.

◆ bForceNextTickUpdate() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bForceNextTickUpdate ( )
inline

Definition at line 9238 of file Actor.h.

◆ bForcePreventExitingWater() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bForcePreventExitingWater ( )
inline

Definition at line 8255 of file Actor.h.

◆ bForcePreventExitingWater() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bForcePreventExitingWater ( )
inline

Definition at line 9235 of file Actor.h.

◆ bHackTestDisableRotationCodeField() [1/2]

bool & UCharacterMovementComponent::bHackTestDisableRotationCodeField ( )
inline

Definition at line 8161 of file Actor.h.

◆ bHackTestDisableRotationCodeField() [2/2]

bool & UCharacterMovementComponent::bHackTestDisableRotationCodeField ( )
inline

Definition at line 9137 of file Actor.h.

◆ bHACKTickedField() [1/2]

bool & UCharacterMovementComponent::bHACKTickedField ( )
inline

Definition at line 8160 of file Actor.h.

◆ bHACKTickedField() [2/2]

bool & UCharacterMovementComponent::bHACKTickedField ( )
inline

Definition at line 9136 of file Actor.h.

◆ bHasRequestedVelocity() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bHasRequestedVelocity ( )
inline

Definition at line 8249 of file Actor.h.

◆ bHasRequestedVelocity() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bHasRequestedVelocity ( )
inline

Definition at line 9229 of file Actor.h.

◆ bIgnoreBaseRotation() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bIgnoreBaseRotation ( )
inline

Definition at line 8234 of file Actor.h.

◆ bIgnoreBaseRotation() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bIgnoreBaseRotation ( )
inline

Definition at line 9213 of file Actor.h.

◆ bIgnoreRotationAccelerationWhenSwimming() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bIgnoreRotationAccelerationWhenSwimming ( )
inline

Definition at line 8246 of file Actor.h.

◆ bIgnoreRotationAccelerationWhenSwimming() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bIgnoreRotationAccelerationWhenSwimming ( )
inline

Definition at line 9225 of file Actor.h.

◆ bImpartBaseAngularVelocity() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bImpartBaseAngularVelocity ( )
inline

Definition at line 8224 of file Actor.h.

◆ bImpartBaseAngularVelocity() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bImpartBaseAngularVelocity ( )
inline

Definition at line 9202 of file Actor.h.

◆ bImpartBaseVelocityX() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bImpartBaseVelocityX ( )
inline

Definition at line 8221 of file Actor.h.

◆ bImpartBaseVelocityX() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bImpartBaseVelocityX ( )
inline

Definition at line 9199 of file Actor.h.

◆ bImpartBaseVelocityY() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bImpartBaseVelocityY ( )
inline

Definition at line 8222 of file Actor.h.

◆ bImpartBaseVelocityY() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bImpartBaseVelocityY ( )
inline

Definition at line 9200 of file Actor.h.

◆ bImpartBaseVelocityZ() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bImpartBaseVelocityZ ( )
inline

Definition at line 8223 of file Actor.h.

◆ bImpartBaseVelocityZ() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bImpartBaseVelocityZ ( )
inline

Definition at line 9201 of file Actor.h.

◆ bJustTeleported() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bJustTeleported ( )
inline

Definition at line 8226 of file Actor.h.

◆ bJustTeleported() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bJustTeleported ( )
inline

Definition at line 9204 of file Actor.h.

◆ bLastAllowSimulate() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bLastAllowSimulate ( )
inline

Definition at line 8202 of file Actor.h.

◆ bLastAllowSimulate() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bLastAllowSimulate ( )
inline

Definition at line 9181 of file Actor.h.

◆ bLastHasRequestedVelocity() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bLastHasRequestedVelocity ( )
inline

Definition at line 8248 of file Actor.h.

◆ bLastHasRequestedVelocity() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bLastHasRequestedVelocity ( )
inline

Definition at line 9228 of file Actor.h.

◆ bMaintainHorizontalGroundVelocity() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bMaintainHorizontalGroundVelocity ( )
inline

Definition at line 8220 of file Actor.h.

◆ bMaintainHorizontalGroundVelocity() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bMaintainHorizontalGroundVelocity ( )
inline

Definition at line 9198 of file Actor.h.

◆ bMovementInProgress() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bMovementInProgress ( )
inline

Definition at line 8209 of file Actor.h.

◆ bMovementInProgress() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bMovementInProgress ( )
inline

Definition at line 9188 of file Actor.h.

◆ bNetworkMovementModeChanged() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bNetworkMovementModeChanged ( )
inline

Definition at line 8228 of file Actor.h.

◆ bNetworkMovementModeChanged() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bNetworkMovementModeChanged ( )
inline

Definition at line 9206 of file Actor.h.

◆ bNetworkUpdateReceived() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bNetworkUpdateReceived ( )
inline

Definition at line 8227 of file Actor.h.

◆ bNetworkUpdateReceived() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bNetworkUpdateReceived ( )
inline

Definition at line 9205 of file Actor.h.

◆ bNotifyApex() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bNotifyApex ( )
inline

Definition at line 8229 of file Actor.h.

◆ bNotifyApex() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bNotifyApex ( )
inline

Definition at line 9207 of file Actor.h.

◆ bOnlyForwardsInputAcceleration() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bOnlyForwardsInputAcceleration ( )
inline

Definition at line 8194 of file Actor.h.

◆ bOnlyForwardsInputAcceleration() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bOnlyForwardsInputAcceleration ( )
inline

Definition at line 9173 of file Actor.h.

◆ bOnlyForwardsInputAccelerationWalking() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bOnlyForwardsInputAccelerationWalking ( )
inline

Definition at line 8195 of file Actor.h.

◆ bOnlyForwardsInputAccelerationWalking() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bOnlyForwardsInputAccelerationWalking ( )
inline

Definition at line 9174 of file Actor.h.

◆ BoostAirControl() [1/2]

float UCharacterMovementComponent::BoostAirControl ( float DeltaTime,
float TickAirControl,
FVector * FallAcceleration )
inline

Definition at line 8341 of file Actor.h.

◆ BoostAirControl() [2/2]

float UCharacterMovementComponent::BoostAirControl ( float DeltaTime,
float TickAirControl,
FVector * FallAcceleration )
inline

Definition at line 9259 of file Actor.h.

◆ bOrientRotationToMovement() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bOrientRotationToMovement ( )
inline

Definition at line 8207 of file Actor.h.

◆ bOrientRotationToMovement() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bOrientRotationToMovement ( )
inline

Definition at line 9186 of file Actor.h.

◆ bPendingLaunchNoLowerVelocity() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPendingLaunchNoLowerVelocity ( )
inline

Definition at line 8257 of file Actor.h.

◆ bPendingLaunchNoLowerVelocity() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPendingLaunchNoLowerVelocity ( )
inline

Definition at line 9237 of file Actor.h.

◆ bPerformingJumpOff() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPerformingJumpOff ( )
inline

Definition at line 8238 of file Actor.h.

◆ bPerformingJumpOff() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPerformingJumpOff ( )
inline

Definition at line 9217 of file Actor.h.

◆ bPreventAddingImpulse() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPreventAddingImpulse ( )
inline

Definition at line 8205 of file Actor.h.

◆ bPreventAddingImpulse() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPreventAddingImpulse ( )
inline

Definition at line 9184 of file Actor.h.

◆ bPreventEnteringWater() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPreventEnteringWater ( )
inline

Definition at line 8256 of file Actor.h.

◆ bPreventEnteringWater() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPreventEnteringWater ( )
inline

Definition at line 9236 of file Actor.h.

◆ bPreventExitingWater() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPreventExitingWater ( )
inline

Definition at line 8254 of file Actor.h.

◆ bPreventExitingWater() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPreventExitingWater ( )
inline

Definition at line 9234 of file Actor.h.

◆ bPreventExitingWaterForceExtraOverlap() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPreventExitingWaterForceExtraOverlap ( )
inline

Definition at line 8189 of file Actor.h.

◆ bPreventExitingWaterForceExtraOverlap() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPreventExitingWaterForceExtraOverlap ( )
inline

Definition at line 9168 of file Actor.h.

◆ bPreventPhysicsModeChange() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPreventPhysicsModeChange ( )
inline

Definition at line 8247 of file Actor.h.

◆ bPreventPhysicsModeChange() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPreventPhysicsModeChange ( )
inline

Definition at line 9226 of file Actor.h.

◆ bPreventSlidingWhileFalling() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPreventSlidingWhileFalling ( )
inline

Definition at line 8204 of file Actor.h.

◆ bPreventSlidingWhileFalling() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPreventSlidingWhileFalling ( )
inline

Definition at line 9183 of file Actor.h.

◆ bPreventWaterSurfaceHopping() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPreventWaterSurfaceHopping ( )
inline

Definition at line 8241 of file Actor.h.

◆ bPreventWaterSurfaceHopping() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPreventWaterSurfaceHopping ( )
inline

Definition at line 9220 of file Actor.h.

◆ bPreventZeroPitchAndRollWhileFalling() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPreventZeroPitchAndRollWhileFalling ( )
inline

Definition at line 8206 of file Actor.h.

◆ bPreventZeroPitchAndRollWhileFalling() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bPreventZeroPitchAndRollWhileFalling ( )
inline

Definition at line 9185 of file Actor.h.

◆ bPushForceScaledToMassField() [1/2]

bool & UCharacterMovementComponent::bPushForceScaledToMassField ( )
inline

Definition at line 8126 of file Actor.h.

◆ bPushForceScaledToMassField() [2/2]

bool & UCharacterMovementComponent::bPushForceScaledToMassField ( )
inline

Definition at line 9100 of file Actor.h.

◆ BrakingDecelerationFallingField() [1/2]

float & UCharacterMovementComponent::BrakingDecelerationFallingField ( )
inline

Definition at line 8103 of file Actor.h.

◆ BrakingDecelerationFallingField() [2/2]

float & UCharacterMovementComponent::BrakingDecelerationFallingField ( )
inline

Definition at line 9077 of file Actor.h.

◆ BrakingDecelerationFlyingField() [1/2]

float & UCharacterMovementComponent::BrakingDecelerationFlyingField ( )
inline

Definition at line 8105 of file Actor.h.

◆ BrakingDecelerationFlyingField() [2/2]

float & UCharacterMovementComponent::BrakingDecelerationFlyingField ( )
inline

Definition at line 9079 of file Actor.h.

◆ BrakingDecelerationSwimmingField() [1/2]

float & UCharacterMovementComponent::BrakingDecelerationSwimmingField ( )
inline

Definition at line 8104 of file Actor.h.

◆ BrakingDecelerationSwimmingField() [2/2]

float & UCharacterMovementComponent::BrakingDecelerationSwimmingField ( )
inline

Definition at line 9078 of file Actor.h.

◆ BrakingDecelerationWalkingField() [1/2]

float & UCharacterMovementComponent::BrakingDecelerationWalkingField ( )
inline

Definition at line 8102 of file Actor.h.

◆ BrakingDecelerationWalkingField() [2/2]

float & UCharacterMovementComponent::BrakingDecelerationWalkingField ( )
inline

Definition at line 9076 of file Actor.h.

◆ bReduceBackwardsMovement() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bReduceBackwardsMovement ( )
inline

Definition at line 8196 of file Actor.h.

◆ bReduceBackwardsMovement() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bReduceBackwardsMovement ( )
inline

Definition at line 9175 of file Actor.h.

◆ bReplicateRelativeToAttachedParent() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bReplicateRelativeToAttachedParent ( )
inline

Definition at line 8187 of file Actor.h.

◆ bReplicateRelativeToAttachedParent() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bReplicateRelativeToAttachedParent ( )
inline

Definition at line 9166 of file Actor.h.

◆ bRequestedMoveUseAcceleration() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bRequestedMoveUseAcceleration ( )
inline

Definition at line 8239 of file Actor.h.

◆ bRequestedMoveUseAcceleration() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bRequestedMoveUseAcceleration ( )
inline

Definition at line 9218 of file Actor.h.

◆ bRequestedMoveWithMaxSpeed() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bRequestedMoveWithMaxSpeed ( )
inline

Definition at line 8250 of file Actor.h.

◆ bRequestedMoveWithMaxSpeed() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bRequestedMoveWithMaxSpeed ( )
inline

Definition at line 9230 of file Actor.h.

◆ bRequireAccelerationForUseControllerDesiredRotation() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bRequireAccelerationForUseControllerDesiredRotation ( )
inline

Definition at line 8191 of file Actor.h.

◆ bRequireAccelerationForUseControllerDesiredRotation() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bRequireAccelerationForUseControllerDesiredRotation ( )
inline

Definition at line 9170 of file Actor.h.

◆ bRunPhysicsWithNoController() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bRunPhysicsWithNoController ( )
inline

Definition at line 8212 of file Actor.h.

◆ bRunPhysicsWithNoController() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bRunPhysicsWithNoController ( )
inline

Definition at line 9191 of file Actor.h.

◆ bScalePushForceToVelocityField() [1/2]

bool & UCharacterMovementComponent::bScalePushForceToVelocityField ( )
inline

Definition at line 8127 of file Actor.h.

◆ bScalePushForceToVelocityField() [2/2]

bool & UCharacterMovementComponent::bScalePushForceToVelocityField ( )
inline

Definition at line 9101 of file Actor.h.

◆ bShrinkProxyCapsule() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bShrinkProxyCapsule ( )
inline

Definition at line 8214 of file Actor.h.

◆ bShrinkProxyCapsule() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bShrinkProxyCapsule ( )
inline

Definition at line 9193 of file Actor.h.

◆ bSlipOffLedgesField() [1/2]

bool & UCharacterMovementComponent::bSlipOffLedgesField ( )
inline

Definition at line 8071 of file Actor.h.

◆ bSlipOffLedgesField() [2/2]

bool & UCharacterMovementComponent::bSlipOffLedgesField ( )
inline

Definition at line 9047 of file Actor.h.

◆ bTouchForceScaledToMassField() [1/2]

bool & UCharacterMovementComponent::bTouchForceScaledToMassField ( )
inline

Definition at line 8125 of file Actor.h.

◆ bTouchForceScaledToMassField() [2/2]

bool & UCharacterMovementComponent::bTouchForceScaledToMassField ( )
inline

Definition at line 9099 of file Actor.h.

◆ BuoyancyField() [1/2]

float & UCharacterMovementComponent::BuoyancyField ( )
inline

Definition at line 8112 of file Actor.h.

◆ BuoyancyField() [2/2]

float & UCharacterMovementComponent::BuoyancyField ( )
inline

Definition at line 9086 of file Actor.h.

◆ bUseAsyncWalking() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bUseAsyncWalking ( )
inline

Definition at line 8197 of file Actor.h.

◆ bUseAsyncWalking() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bUseAsyncWalking ( )
inline

Definition at line 9177 of file Actor.h.

◆ bUseBPAcknowledgeServerCorrection()

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bUseBPAcknowledgeServerCorrection ( )
inline

Definition at line 8199 of file Actor.h.

◆ bUseCharacterInterpolationAndStops() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bUseCharacterInterpolationAndStops ( )
inline

Definition at line 8193 of file Actor.h.

◆ bUseCharacterInterpolationAndStops() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bUseCharacterInterpolationAndStops ( )
inline

Definition at line 9172 of file Actor.h.

◆ bUseControllerDesiredRotation() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bUseControllerDesiredRotation ( )
inline

Definition at line 8190 of file Actor.h.

◆ bUseControllerDesiredRotation() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bUseControllerDesiredRotation ( )
inline

Definition at line 9169 of file Actor.h.

◆ bUseFlatBaseForFloorChecks() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bUseFlatBaseForFloorChecks ( )
inline

Definition at line 8237 of file Actor.h.

◆ bUseFlatBaseForFloorChecks() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bUseFlatBaseForFloorChecks ( )
inline

Definition at line 9216 of file Actor.h.

◆ bUseRootMotionForLocomotion()

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bUseRootMotionForLocomotion ( )
inline

Definition at line 8218 of file Actor.h.

◆ bUseRotationAcceleration() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bUseRotationAcceleration ( )
inline

Definition at line 8245 of file Actor.h.

◆ bUseRotationAcceleration() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bUseRotationAcceleration ( )
inline

Definition at line 9224 of file Actor.h.

◆ bUseRVOPostProcess() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bUseRVOPostProcess ( )
inline

Definition at line 8252 of file Actor.h.

◆ bUseRVOPostProcess() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bUseRVOPostProcess ( )
inline

Definition at line 9232 of file Actor.h.

◆ bUseWaveLocking()

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bUseWaveLocking ( )
inline

Definition at line 9227 of file Actor.h.

◆ bUseWeaponSpeedMultiplierByDirection()

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bUseWeaponSpeedMultiplierByDirection ( )
inline

Definition at line 9176 of file Actor.h.

◆ bWantsToCrouch() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bWantsToCrouch ( )
inline

Definition at line 8231 of file Actor.h.

◆ bWantsToCrouch() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bWantsToCrouch ( )
inline

Definition at line 9209 of file Actor.h.

◆ bWantsToDodge()

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bWantsToDodge ( )
inline

Definition at line 9211 of file Actor.h.

◆ bWantsToProne() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bWantsToProne ( )
inline

Definition at line 8232 of file Actor.h.

◆ bWantsToProne() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bWantsToProne ( )
inline

Definition at line 9210 of file Actor.h.

◆ bWasAvoidanceUpdated() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bWasAvoidanceUpdated ( )
inline

Definition at line 8251 of file Actor.h.

◆ bWasAvoidanceUpdated() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bWasAvoidanceUpdated ( )
inline

Definition at line 9231 of file Actor.h.

◆ bWasSimulatingRootMotionField() [1/2]

bool & UCharacterMovementComponent::bWasSimulatingRootMotionField ( )
inline

Definition at line 8182 of file Actor.h.

◆ bWasSimulatingRootMotionField() [2/2]

bool & UCharacterMovementComponent::bWasSimulatingRootMotionField ( )
inline

Definition at line 9160 of file Actor.h.

◆ bZeroPitchWhenNoAcceleration() [1/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bZeroPitchWhenNoAcceleration ( )
inline

Definition at line 8203 of file Actor.h.

◆ bZeroPitchWhenNoAcceleration() [2/2]

BitFieldValue< bool, unsigned __int32 > UCharacterMovementComponent::bZeroPitchWhenNoAcceleration ( )
inline

Definition at line 9182 of file Actor.h.

◆ CalcVelocity() [1/2]

void UCharacterMovementComponent::CalcVelocity ( float DeltaTime,
float Friction,
bool bFluid,
float BrakingDeceleration )
inline

Definition at line 8322 of file Actor.h.

◆ CalcVelocity() [2/2]

void UCharacterMovementComponent::CalcVelocity ( float DeltaTime,
float Friction,
bool bFluid,
float BrakingDeceleration )
inline

Definition at line 9260 of file Actor.h.

◆ CallMovementUpdateDelegate() [1/2]

void UCharacterMovementComponent::CallMovementUpdateDelegate ( float DeltaTime,
FVector * OldLocation,
FVector * OldVelocity )
inline

Definition at line 8299 of file Actor.h.

◆ CallMovementUpdateDelegate() [2/2]

void UCharacterMovementComponent::CallMovementUpdateDelegate ( float DeltaTime,
FVector * OldLocation,
FVector * OldVelocity )
inline

Definition at line 9261 of file Actor.h.

◆ CanCrouchInCurrentState() [1/2]

bool UCharacterMovementComponent::CanCrouchInCurrentState ( )
inline

Definition at line 8301 of file Actor.h.

◆ CanCrouchInCurrentState() [2/2]

bool UCharacterMovementComponent::CanCrouchInCurrentState ( )
inline

Definition at line 9262 of file Actor.h.

◆ CanStepUp() [1/2]

bool UCharacterMovementComponent::CanStepUp ( FHitResult * Hit)
inline

Definition at line 8376 of file Actor.h.

◆ CanStepUp() [2/2]

bool UCharacterMovementComponent::CanStepUp ( FHitResult * Hit)
inline

Definition at line 9263 of file Actor.h.

◆ CanStopPathFollowing() [1/2]

bool UCharacterMovementComponent::CanStopPathFollowing ( )
inline

Definition at line 8325 of file Actor.h.

◆ CanStopPathFollowing() [2/2]

bool UCharacterMovementComponent::CanStopPathFollowing ( )
inline

Definition at line 9264 of file Actor.h.

◆ CanWalkOffLedges() [1/2]

bool UCharacterMovementComponent::CanWalkOffLedges ( )
inline

Definition at line 8347 of file Actor.h.

◆ CanWalkOffLedges() [2/2]

bool UCharacterMovementComponent::CanWalkOffLedges ( )
inline

Definition at line 9265 of file Actor.h.

◆ CapsuleTouched() [1/2]

void UCharacterMovementComponent::CapsuleTouched ( AActor * Other,
UPrimitiveComponent * OtherComp,
int OtherBodyIndex,
bool bFromSweep,
FHitResult * SweepResult )
inline

Definition at line 8413 of file Actor.h.

◆ CapsuleTouched() [2/2]

void UCharacterMovementComponent::CapsuleTouched ( AActor * Other,
UPrimitiveComponent * OtherComp,
int OtherBodyIndex,
bool bFromSweep,
FHitResult * SweepResult )
inline

Definition at line 9266 of file Actor.h.

◆ CharacterInterpolationAndStopsUseHighPrecisionVelocityUntilTimeField()

long double & UCharacterMovementComponent::CharacterInterpolationAndStopsUseHighPrecisionVelocityUntilTimeField ( )
inline

Definition at line 9138 of file Actor.h.

◆ CharacterOwnerField() [1/2]

ACharacter * UCharacterMovementComponent::CharacterOwnerField ( )
inline

Definition at line 8067 of file Actor.h.

◆ CharacterOwnerField() [2/2]

ACharacter * UCharacterMovementComponent::CharacterOwnerField ( )
inline

Definition at line 9042 of file Actor.h.

◆ CheckFall()

bool UCharacterMovementComponent::CheckFall ( FHitResult * Hit,
FVector Delta,
FVector subLoc,
float remainingTime,
float timeTick,
int Iterations,
bool bMustJump )
inline

Definition at line 8348 of file Actor.h.

◆ CheckLedgeDirection() [1/2]

bool UCharacterMovementComponent::CheckLedgeDirection ( FVector * OldLocation,
FVector * SideStep,
FVector * GravDir )
inline

Definition at line 8345 of file Actor.h.

◆ CheckLedgeDirection() [2/2]

bool UCharacterMovementComponent::CheckLedgeDirection ( FVector * OldLocation,
FVector * SideStep,
FVector * GravDir )
inline

Definition at line 9267 of file Actor.h.

◆ CheckWaterJump() [1/2]

bool UCharacterMovementComponent::CheckWaterJump ( FVector CheckPoint,
FVector * WallNormal )
inline

Definition at line 8365 of file Actor.h.

◆ CheckWaterJump() [2/2]

bool UCharacterMovementComponent::CheckWaterJump ( FVector CheckPoint,
FVector * WallNormal )
inline

Definition at line 9268 of file Actor.h.

◆ ClientAckGoodMove() [1/2]

void UCharacterMovementComponent::ClientAckGoodMove ( float TimeStamp)
inline

Definition at line 8427 of file Actor.h.

◆ ClientAckGoodMove() [2/2]

void UCharacterMovementComponent::ClientAckGoodMove ( float TimeStamp)
inline

Definition at line 9418 of file Actor.h.

◆ ClientAckGoodMove_Implementation() [1/2]

void UCharacterMovementComponent::ClientAckGoodMove_Implementation ( float TimeStamp)
inline

Definition at line 8412 of file Actor.h.

◆ ClientAckGoodMove_Implementation() [2/2]

void UCharacterMovementComponent::ClientAckGoodMove_Implementation ( float TimeStamp)
inline

Definition at line 9269 of file Actor.h.

◆ ClientAdjustPosition() [1/2]

void UCharacterMovementComponent::ClientAdjustPosition ( float TimeStamp,
FVector NewLoc,
FVector NewVel,
UPrimitiveComponent * NewBase,
FName NewBaseBoneName,
bool bHasBase,
bool bBaseRelativePosition,
char ServerMovementMode )
inline

Definition at line 8428 of file Actor.h.

◆ ClientAdjustPosition() [2/2]

void UCharacterMovementComponent::ClientAdjustPosition ( float TimeStamp,
FVector NewLoc,
FVector NewVel,
UPrimitiveComponent * NewBase,
FName NewBaseBoneName,
bool bHasBase,
bool bBaseRelativePosition,
char ServerMovementMode )
inline

Definition at line 9419 of file Actor.h.

◆ ClientAdjustPosition_Implementation() [1/2]

void UCharacterMovementComponent::ClientAdjustPosition_Implementation ( float TimeStamp,
FVector NewLocation,
FVector NewVelocity,
UPrimitiveComponent * NewBase,
FName NewBaseBoneName,
bool bHasBase,
bool bBaseRelativePosition,
char ServerMovementMode )
inline

Definition at line 8410 of file Actor.h.

◆ ClientAdjustPosition_Implementation() [2/2]

void UCharacterMovementComponent::ClientAdjustPosition_Implementation ( float TimeStamp,
FVector NewLocation,
FVector NewVelocity,
UPrimitiveComponent * NewBase,
FName NewBaseBoneName,
bool bHasBase,
bool bBaseRelativePosition,
char ServerMovementMode )
inline

Definition at line 9270 of file Actor.h.

◆ ClientAdjustRootMotionPosition_Implementation() [1/2]

void UCharacterMovementComponent::ClientAdjustRootMotionPosition_Implementation ( float TimeStamp,
float ServerMontageTrackPosition,
FVector ServerLoc,
FVector_NetQuantizeNormal ServerRotation,
float ServerVelZ,
UPrimitiveComponent * ServerBase,
FName ServerBaseBoneName,
bool bHasBase,
bool bBaseRelativePosition,
char ServerMovementMode )
inline

Definition at line 8411 of file Actor.h.

◆ ClientAdjustRootMotionPosition_Implementation() [2/2]

void UCharacterMovementComponent::ClientAdjustRootMotionPosition_Implementation ( float TimeStamp,
float ServerMontageTrackPosition,
FVector ServerLoc,
FVector_NetQuantizeNormal ServerRotation,
float ServerVelZ,
UPrimitiveComponent * ServerBase,
FName ServerBaseBoneName,
bool bHasBase,
bool bBaseRelativePosition,
char ServerMovementMode )
inline

Definition at line 9271 of file Actor.h.

◆ ClientMovedDataField() [1/2]

TArray< FStoredMoveData > & UCharacterMovementComponent::ClientMovedDataField ( )
inline

Definition at line 8181 of file Actor.h.

◆ ClientMovedDataField() [2/2]

TArray< FStoredMoveData > & UCharacterMovementComponent::ClientMovedDataField ( )
inline

Definition at line 9159 of file Actor.h.

◆ ClientPredictionDataField() [1/2]

FNetworkPredictionData_Client_Character * UCharacterMovementComponent::ClientPredictionDataField ( )
inline

Definition at line 8177 of file Actor.h.

◆ ClientPredictionDataField() [2/2]

FNetworkPredictionData_Client_Character * UCharacterMovementComponent::ClientPredictionDataField ( )
inline

Definition at line 9155 of file Actor.h.

◆ ClientUpdatePositionAfterServerUpdate() [1/2]

bool UCharacterMovementComponent::ClientUpdatePositionAfterServerUpdate ( )
inline

Definition at line 8384 of file Actor.h.

◆ ClientUpdatePositionAfterServerUpdate() [2/2]

bool UCharacterMovementComponent::ClientUpdatePositionAfterServerUpdate ( )
inline

Definition at line 9272 of file Actor.h.

◆ ClientVeryShortAdjustPosition() [1/2]

void UCharacterMovementComponent::ClientVeryShortAdjustPosition ( float TimeStamp,
FVector NewLoc,
UPrimitiveComponent * NewBase,
FName NewBaseBoneName,
bool bHasBase,
bool bBaseRelativePosition,
char ServerMovementMode )
inline

Definition at line 8429 of file Actor.h.

◆ ClientVeryShortAdjustPosition() [2/2]

void UCharacterMovementComponent::ClientVeryShortAdjustPosition ( float TimeStamp,
FVector NewLoc,
UPrimitiveComponent * NewBase,
FName NewBaseBoneName,
bool bHasBase,
bool bBaseRelativePosition,
char ServerMovementMode )
inline

Definition at line 9420 of file Actor.h.

◆ ClientVeryShortAdjustPosition_Implementation() [1/2]

void UCharacterMovementComponent::ClientVeryShortAdjustPosition_Implementation ( float TimeStamp,
FVector NewLoc,
UPrimitiveComponent * NewBase,
FName NewBaseBoneName,
bool bHasBase,
bool bBaseRelativePosition,
char ServerMovementMode )
inline

Definition at line 8409 of file Actor.h.

◆ ClientVeryShortAdjustPosition_Implementation() [2/2]

void UCharacterMovementComponent::ClientVeryShortAdjustPosition_Implementation ( float TimeStamp,
FVector NewLoc,
UPrimitiveComponent * NewBase,
FName NewBaseBoneName,
bool bHasBase,
bool bBaseRelativePosition,
char ServerMovementMode )
inline

Definition at line 9273 of file Actor.h.

◆ ComputeAnalogInputModifier() [1/2]

float UCharacterMovementComponent::ComputeAnalogInputModifier ( )
inline

Definition at line 8383 of file Actor.h.

◆ ComputeAnalogInputModifier() [2/2]

float UCharacterMovementComponent::ComputeAnalogInputModifier ( )
inline

Definition at line 9274 of file Actor.h.

◆ ComputeGroundMovementDelta() [1/2]

FVector * UCharacterMovementComponent::ComputeGroundMovementDelta ( FVector * result,
FVector * Delta,
FHitResult * RampHit,
const bool bHitFromLineTrace )
inline

Definition at line 8350 of file Actor.h.

◆ ComputeGroundMovementDelta() [2/2]

FVector * UCharacterMovementComponent::ComputeGroundMovementDelta ( FVector * result,
FVector * Delta,
FHitResult * RampHit,
const bool bHitFromLineTrace )
inline

Definition at line 9275 of file Actor.h.

◆ ComputeOrientToMovementRotation() [1/2]

FRotator * UCharacterMovementComponent::ComputeOrientToMovementRotation ( FRotator * result,
FRotator * CurrentRotation,
float DeltaTime,
FRotator * DeltaRotation )
inline

Definition at line 8361 of file Actor.h.

◆ ComputeOrientToMovementRotation() [2/2]

FRotator * UCharacterMovementComponent::ComputeOrientToMovementRotation ( FRotator * result,
FRotator * CurrentRotation,
float DeltaTime,
FRotator * DeltaRotation )
inline

Definition at line 9276 of file Actor.h.

◆ ComputeSlideVector() [1/2]

FVector * UCharacterMovementComponent::ComputeSlideVector ( FVector * result,
FVector * InDelta,
const float Time,
FVector * Normal,
FHitResult * Hit )
inline

Definition at line 8311 of file Actor.h.

◆ ComputeSlideVector() [2/2]

FVector * UCharacterMovementComponent::ComputeSlideVector ( FVector * result,
FVector * InDelta,
const float Time,
FVector * Normal,
FHitResult * Hit )
inline

Definition at line 9277 of file Actor.h.

◆ ConstrainInputAcceleration() [1/2]

FVector * UCharacterMovementComponent::ConstrainInputAcceleration ( FVector * result,
FVector * InputAcceleration )
inline

Definition at line 8381 of file Actor.h.

◆ ConstrainInputAcceleration() [2/2]

FVector * UCharacterMovementComponent::ConstrainInputAcceleration ( FVector * result,
FVector * InputAcceleration )
inline

Definition at line 9278 of file Actor.h.

◆ Crouch() [1/2]

void UCharacterMovementComponent::Crouch ( bool bClientSimulation)
inline

Definition at line 8303 of file Actor.h.

◆ Crouch() [2/2]

void UCharacterMovementComponent::Crouch ( bool bClientSimulation)
inline

Definition at line 9279 of file Actor.h.

◆ CrouchedHalfHeightField() [1/2]

float & UCharacterMovementComponent::CrouchedHalfHeightField ( )
inline

Definition at line 8110 of file Actor.h.

◆ CrouchedHalfHeightField() [2/2]

float & UCharacterMovementComponent::CrouchedHalfHeightField ( )
inline

Definition at line 9084 of file Actor.h.

◆ CurrentLedgeSlipPushVelocityField() [1/2]

float & UCharacterMovementComponent::CurrentLedgeSlipPushVelocityField ( )
inline

Definition at line 8083 of file Actor.h.

◆ CurrentLedgeSlipPushVelocityField() [2/2]

float & UCharacterMovementComponent::CurrentLedgeSlipPushVelocityField ( )
inline

Definition at line 9058 of file Actor.h.

◆ CurrentRotationSpeedField() [1/2]

FRotator & UCharacterMovementComponent::CurrentRotationSpeedField ( )
inline

Definition at line 8169 of file Actor.h.

◆ CurrentRotationSpeedField() [2/2]

FRotator & UCharacterMovementComponent::CurrentRotationSpeedField ( )
inline

Definition at line 9147 of file Actor.h.

◆ CustomMovementModeField() [1/2]

char & UCharacterMovementComponent::CustomMovementModeField ( )
inline

Definition at line 8079 of file Actor.h.

◆ CustomMovementModeField() [2/2]

char & UCharacterMovementComponent::CustomMovementModeField ( )
inline

Definition at line 9054 of file Actor.h.

◆ DefaultLandMovementModeField() [1/2]

TEnumAsByte< enum EMovementMode > & UCharacterMovementComponent::DefaultLandMovementModeField ( )
inline

Definition at line 8149 of file Actor.h.

◆ DefaultLandMovementModeField() [2/2]

TEnumAsByte< enum EMovementMode > & UCharacterMovementComponent::DefaultLandMovementModeField ( )
inline

Definition at line 9123 of file Actor.h.

◆ DefaultWaterMovementModeField() [1/2]

TEnumAsByte< enum EMovementMode > & UCharacterMovementComponent::DefaultWaterMovementModeField ( )
inline

Definition at line 8150 of file Actor.h.

◆ DefaultWaterMovementModeField() [2/2]

TEnumAsByte< enum EMovementMode > & UCharacterMovementComponent::DefaultWaterMovementModeField ( )
inline

Definition at line 9124 of file Actor.h.

◆ DeferredUpdatedMoveComponentField() [1/2]

UPrimitiveComponent * UCharacterMovementComponent::DeferredUpdatedMoveComponentField ( )
inline

Definition at line 8116 of file Actor.h.

◆ DeferredUpdatedMoveComponentField() [2/2]

UPrimitiveComponent * UCharacterMovementComponent::DeferredUpdatedMoveComponentField ( )
inline

Definition at line 9090 of file Actor.h.

◆ DinoClientPositionErrorToleranceMovingFlyingField() [1/2]

float & UCharacterMovementComponent::DinoClientPositionErrorToleranceMovingFlyingField ( )
inline

Definition at line 8121 of file Actor.h.

◆ DinoClientPositionErrorToleranceMovingFlyingField() [2/2]

float & UCharacterMovementComponent::DinoClientPositionErrorToleranceMovingFlyingField ( )
inline

Definition at line 9095 of file Actor.h.

◆ DinoClientPositionErrorToleranceStoppedField() [1/2]

float & UCharacterMovementComponent::DinoClientPositionErrorToleranceStoppedField ( )
inline

Definition at line 8120 of file Actor.h.

◆ DinoClientPositionErrorToleranceStoppedField() [2/2]

float & UCharacterMovementComponent::DinoClientPositionErrorToleranceStoppedField ( )
inline

Definition at line 9094 of file Actor.h.

◆ DisableMovement() [1/2]

void UCharacterMovementComponent::DisableMovement ( )
inline

Definition at line 8297 of file Actor.h.

◆ DisableMovement() [2/2]

void UCharacterMovementComponent::DisableMovement ( )
inline

Definition at line 9280 of file Actor.h.

◆ DisableMovementPhysicsUntilTimeField() [1/2]

long double & UCharacterMovementComponent::DisableMovementPhysicsUntilTimeField ( )
inline

Definition at line 8171 of file Actor.h.

◆ DisableMovementPhysicsUntilTimeField() [2/2]

long double & UCharacterMovementComponent::DisableMovementPhysicsUntilTimeField ( )
inline

Definition at line 9149 of file Actor.h.

◆ DoJump() [1/2]

bool UCharacterMovementComponent::DoJump ( bool bReplayingMoves)
inline

Definition at line 8272 of file Actor.h.

◆ DoJump() [2/2]

bool UCharacterMovementComponent::DoJump ( bool bReplayingMoves)
inline

Definition at line 9281 of file Actor.h.

◆ ExecuteStoredMoves() [1/2]

void UCharacterMovementComponent::ExecuteStoredMoves ( )
inline

Definition at line 8287 of file Actor.h.

◆ ExecuteStoredMoves() [2/2]

void UCharacterMovementComponent::ExecuteStoredMoves ( )
inline

Definition at line 9282 of file Actor.h.

◆ FallingLateralFrictionField() [1/2]

float & UCharacterMovementComponent::FallingLateralFrictionField ( )
inline

Definition at line 8109 of file Actor.h.

◆ FallingLateralFrictionField() [2/2]

float & UCharacterMovementComponent::FallingLateralFrictionField ( )
inline

Definition at line 9083 of file Actor.h.

◆ FindAirControlImpact() [1/2]

bool UCharacterMovementComponent::FindAirControlImpact ( float DeltaTime,
float TickAirControl,
FVector * FallAcceleration,
FHitResult * OutHitResult )
inline

Definition at line 8343 of file Actor.h.

◆ FindAirControlImpact() [2/2]

bool UCharacterMovementComponent::FindAirControlImpact ( float DeltaTime,
float TickAirControl,
FVector * FallAcceleration,
FHitResult * OutHitResult )
inline

Definition at line 9283 of file Actor.h.

◆ FindWaterLine() [1/2]

FVector * UCharacterMovementComponent::FindWaterLine ( FVector * result,
FVector InWater,
FVector OutofWater )
inline

Definition at line 8337 of file Actor.h.

◆ FindWaterLine() [2/2]

FVector * UCharacterMovementComponent::FindWaterLine ( FVector * result,
FVector InWater,
FVector OutofWater )
inline

Definition at line 9284 of file Actor.h.

◆ ForceBigPushingTimeField() [1/2]

long double & UCharacterMovementComponent::ForceBigPushingTimeField ( )
inline

Definition at line 8085 of file Actor.h.

◆ ForceBigPushingTimeField() [2/2]

long double & UCharacterMovementComponent::ForceBigPushingTimeField ( )
inline

Definition at line 9060 of file Actor.h.

◆ ForcePositionUpdate() [1/2]

void UCharacterMovementComponent::ForcePositionUpdate ( float DeltaTime)
inline

Definition at line 8385 of file Actor.h.

◆ ForcePositionUpdate() [2/2]

void UCharacterMovementComponent::ForcePositionUpdate ( float DeltaTime)
inline

Definition at line 9285 of file Actor.h.

◆ ForceReplicationUpdate() [1/2]

void UCharacterMovementComponent::ForceReplicationUpdate ( )
inline

Definition at line 8380 of file Actor.h.

◆ ForceReplicationUpdate() [2/2]

void UCharacterMovementComponent::ForceReplicationUpdate ( )
inline

Definition at line 9286 of file Actor.h.

◆ GetAirControl() [1/2]

float UCharacterMovementComponent::GetAirControl ( float DeltaTime,
float TickAirControl,
FVector * FallAcceleration )
inline

Definition at line 8340 of file Actor.h.

◆ GetAirControl() [2/2]

float UCharacterMovementComponent::GetAirControl ( float DeltaTime,
float TickAirControl,
FVector * FallAcceleration )
inline

Definition at line 9287 of file Actor.h.

◆ GetAnalogInputModifier()

float UCharacterMovementComponent::GetAnalogInputModifier ( )
inline

Definition at line 9288 of file Actor.h.

◆ GetBestDirectionOffActor() [1/2]

FVector * UCharacterMovementComponent::GetBestDirectionOffActor ( FVector * result,
AActor * BaseActor )
inline

Definition at line 8277 of file Actor.h.

◆ GetBestDirectionOffActor() [2/2]

FVector * UCharacterMovementComponent::GetBestDirectionOffActor ( FVector * result,
AActor * BaseActor )
inline

Definition at line 9289 of file Actor.h.

◆ GetCharacterOwner()

ACharacter * UCharacterMovementComponent::GetCharacterOwner ( )
inline

Definition at line 9290 of file Actor.h.

◆ GetCurrentAcceleration()

FVector * UCharacterMovementComponent::GetCurrentAcceleration ( FVector * result)
inline

Definition at line 9291 of file Actor.h.

◆ GetDeltaRotation() [1/2]

FRotator * UCharacterMovementComponent::GetDeltaRotation ( FRotator * result,
float DeltaTime )
inline

Definition at line 8360 of file Actor.h.

◆ GetDeltaRotation() [2/2]

FRotator * UCharacterMovementComponent::GetDeltaRotation ( FRotator * result,
float DeltaTime )
inline

Definition at line 9292 of file Actor.h.

◆ GetFallingLateralAcceleration() [1/2]

FVector * UCharacterMovementComponent::GetFallingLateralAcceleration ( FVector * result,
float DeltaTime )
inline

Definition at line 8339 of file Actor.h.

◆ GetFallingLateralAcceleration() [2/2]

FVector * UCharacterMovementComponent::GetFallingLateralAcceleration ( FVector * result,
float DeltaTime )
inline

Definition at line 9293 of file Actor.h.

◆ GetFootLocation()

FVector * UCharacterMovementComponent::GetFootLocation ( FVector * result)
inline

Definition at line 9294 of file Actor.h.

◆ GetGravityZ() [1/2]

float UCharacterMovementComponent::GetGravityZ ( )
inline

Definition at line 8306 of file Actor.h.

◆ GetGravityZ() [2/2]

float UCharacterMovementComponent::GetGravityZ ( )
inline

Definition at line 9295 of file Actor.h.

◆ GetImpartedMovementBaseVelocity() [1/2]

FVector * UCharacterMovementComponent::GetImpartedMovementBaseVelocity ( FVector * result)
inline

Definition at line 8273 of file Actor.h.

◆ GetImpartedMovementBaseVelocity() [2/2]

FVector * UCharacterMovementComponent::GetImpartedMovementBaseVelocity ( FVector * result)
inline

Definition at line 9296 of file Actor.h.

◆ GetJumpZVelocity()

float UCharacterMovementComponent::GetJumpZVelocity ( )
inline

Definition at line 8265 of file Actor.h.

◆ GetLedgeMove()

FVector * UCharacterMovementComponent::GetLedgeMove ( FVector * result,
FVector * OldLocation,
FVector * Delta,
FVector * GravDir )
inline

Definition at line 8346 of file Actor.h.

◆ GetMaxAcceleration() [1/2]

float UCharacterMovementComponent::GetMaxAcceleration ( )
inline

Definition at line 8330 of file Actor.h.

◆ GetMaxAcceleration() [2/2]

float UCharacterMovementComponent::GetMaxAcceleration ( )
inline

Definition at line 9297 of file Actor.h.

◆ GetMaxJumpHeight() [1/2]

float UCharacterMovementComponent::GetMaxJumpHeight ( )
inline

Definition at line 8327 of file Actor.h.

◆ GetMaxJumpHeight() [2/2]

float UCharacterMovementComponent::GetMaxJumpHeight ( )
inline

Definition at line 9298 of file Actor.h.

◆ GetMaxSpeed() [1/2]

float UCharacterMovementComponent::GetMaxSpeed ( )
inline

Definition at line 8307 of file Actor.h.

◆ GetMaxSpeed() [2/2]

float UCharacterMovementComponent::GetMaxSpeed ( )
inline

Definition at line 9299 of file Actor.h.

◆ GetModifiedMaxAcceleration() [1/2]

float UCharacterMovementComponent::GetModifiedMaxAcceleration ( )
inline

Definition at line 8328 of file Actor.h.

◆ GetModifiedMaxAcceleration() [2/2]

float UCharacterMovementComponent::GetModifiedMaxAcceleration ( )
inline

Definition at line 9300 of file Actor.h.

◆ GetMovementBase() [1/2]

UPrimitiveComponent * UCharacterMovementComponent::GetMovementBase ( )
inline

Definition at line 8291 of file Actor.h.

◆ GetMovementBase() [2/2]

UPrimitiveComponent * UCharacterMovementComponent::GetMovementBase ( )
inline

Definition at line 9301 of file Actor.h.

◆ GetMovementName() [1/2]

FString * UCharacterMovementComponent::GetMovementName ( FString * result)
inline

Definition at line 8379 of file Actor.h.

◆ GetMovementName() [2/2]

FString * UCharacterMovementComponent::GetMovementName ( FString * result)
inline

Definition at line 9302 of file Actor.h.

◆ GetNetworkSafeRandomAngleDegrees() [1/2]

float UCharacterMovementComponent::GetNetworkSafeRandomAngleDegrees ( )
inline

Definition at line 8278 of file Actor.h.

◆ GetNetworkSafeRandomAngleDegrees() [2/2]

float UCharacterMovementComponent::GetNetworkSafeRandomAngleDegrees ( )
inline

Definition at line 9303 of file Actor.h.

◆ GetPerchRadiusThreshold() [1/2]

float UCharacterMovementComponent::GetPerchRadiusThreshold ( )
inline

Definition at line 8373 of file Actor.h.

◆ GetPerchRadiusThreshold() [2/2]

float UCharacterMovementComponent::GetPerchRadiusThreshold ( )
inline

Definition at line 9304 of file Actor.h.

◆ GetPredictionData_Client() [1/2]

FNetworkPredictionData_Client * UCharacterMovementComponent::GetPredictionData_Client ( )
inline

Definition at line 8386 of file Actor.h.

◆ GetPredictionData_Client() [2/2]

FNetworkPredictionData_Client * UCharacterMovementComponent::GetPredictionData_Client ( )
inline

Definition at line 9305 of file Actor.h.

◆ GetPredictionData_Client_Character() [1/2]

FNetworkPredictionData_Client_Character * UCharacterMovementComponent::GetPredictionData_Client_Character ( )
inline

Definition at line 8388 of file Actor.h.

◆ GetPredictionData_Client_Character() [2/2]

FNetworkPredictionData_Client_Character * UCharacterMovementComponent::GetPredictionData_Client_Character ( )
inline

Definition at line 9306 of file Actor.h.

◆ GetPredictionData_Server() [1/2]

FNetworkPredictionData_Server * UCharacterMovementComponent::GetPredictionData_Server ( )
inline

Definition at line 8387 of file Actor.h.

◆ GetPredictionData_Server() [2/2]

FNetworkPredictionData_Server * UCharacterMovementComponent::GetPredictionData_Server ( )
inline

Definition at line 9307 of file Actor.h.

◆ GetPredictionData_Server_Character() [1/2]

FNetworkPredictionData_Server_Character * UCharacterMovementComponent::GetPredictionData_Server_Character ( )
inline

Definition at line 8389 of file Actor.h.

◆ GetPredictionData_Server_Character() [2/2]

FNetworkPredictionData_Server_Character * UCharacterMovementComponent::GetPredictionData_Server_Character ( )
inline

Definition at line 9308 of file Actor.h.

◆ GetPrivateStaticClass()

static UClass * UCharacterMovementComponent::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 9421 of file Actor.h.

◆ GetUObjectInterfaceNetworkPredictionInterface() [1/2]

UObject * UCharacterMovementComponent::GetUObjectInterfaceNetworkPredictionInterface ( )
inline

Definition at line 8264 of file Actor.h.

◆ GetUObjectInterfaceNetworkPredictionInterface() [2/2]

UObject * UCharacterMovementComponent::GetUObjectInterfaceNetworkPredictionInterface ( )
inline

Definition at line 9242 of file Actor.h.

◆ GetValidPerchRadius() [1/2]

float UCharacterMovementComponent::GetValidPerchRadius ( )
inline

Definition at line 8374 of file Actor.h.

◆ GetValidPerchRadius() [2/2]

float UCharacterMovementComponent::GetValidPerchRadius ( )
inline

Definition at line 9309 of file Actor.h.

◆ GravityScaleField() [1/2]

float & UCharacterMovementComponent::GravityScaleField ( )
inline

Definition at line 8087 of file Actor.h.

◆ GravityScaleField() [2/2]

float & UCharacterMovementComponent::GravityScaleField ( )
inline

Definition at line 9061 of file Actor.h.

◆ GroundFrictionField() [1/2]

float & UCharacterMovementComponent::GroundFrictionField ( )
inline

Definition at line 8088 of file Actor.h.

◆ GroundFrictionField() [2/2]

float & UCharacterMovementComponent::GroundFrictionField ( )
inline

Definition at line 9062 of file Actor.h.

◆ HandleImpact() [1/2]

void UCharacterMovementComponent::HandleImpact ( FHitResult * Impact,
float TimeSlice,
FVector * MoveDelta )
inline

Definition at line 8377 of file Actor.h.

◆ HandleImpact() [2/2]

void UCharacterMovementComponent::HandleImpact ( FHitResult * Impact,
float TimeSlice,
FVector * MoveDelta )
inline

Definition at line 9310 of file Actor.h.

◆ HandlePendingLaunch() [1/2]

bool UCharacterMovementComponent::HandlePendingLaunch ( )
inline

Definition at line 8275 of file Actor.h.

◆ HandlePendingLaunch() [2/2]

bool UCharacterMovementComponent::HandlePendingLaunch ( )
inline

Definition at line 9311 of file Actor.h.

◆ HandleSlopeBoosting() [1/2]

FVector * UCharacterMovementComponent::HandleSlopeBoosting ( FVector * result,
FVector * SlideResult,
FVector * Delta,
const float Time,
FVector * Normal,
FHitResult * Hit )
inline

Definition at line 8312 of file Actor.h.

◆ HandleSlopeBoosting() [2/2]

FVector * UCharacterMovementComponent::HandleSlopeBoosting ( FVector * result,
FVector * SlideResult,
FVector * Delta,
const float Time,
FVector * Normal,
FHitResult * Hit )
inline

Definition at line 9312 of file Actor.h.

◆ HasPredictionData_Client() [1/2]

bool UCharacterMovementComponent::HasPredictionData_Client ( )
inline

Definition at line 8263 of file Actor.h.

◆ HasPredictionData_Client() [2/2]

bool UCharacterMovementComponent::HasPredictionData_Client ( )
inline

Definition at line 9243 of file Actor.h.

◆ HasPredictionData_Server() [1/2]

bool UCharacterMovementComponent::HasPredictionData_Server ( )
inline

Definition at line 8262 of file Actor.h.

◆ HasPredictionData_Server() [2/2]

bool UCharacterMovementComponent::HasPredictionData_Server ( )
inline

Definition at line 9244 of file Actor.h.

◆ HasValidData() [1/2]

bool UCharacterMovementComponent::HasValidData ( )
inline

Definition at line 8271 of file Actor.h.

◆ HasValidData() [2/2]

bool UCharacterMovementComponent::HasValidData ( )
inline

Definition at line 9313 of file Actor.h.

◆ ImmersionDepth() [1/2]

float UCharacterMovementComponent::ImmersionDepth ( bool bUseLineTrace)
inline

Definition at line 8315 of file Actor.h.

◆ ImmersionDepth() [2/2]

float UCharacterMovementComponent::ImmersionDepth ( bool bUseLineTrace)
inline

Definition at line 9314 of file Actor.h.

◆ InitialPushForceFactorField() [1/2]

float & UCharacterMovementComponent::InitialPushForceFactorField ( )
inline

Definition at line 8129 of file Actor.h.

◆ InitialPushForceFactorField() [2/2]

float & UCharacterMovementComponent::InitialPushForceFactorField ( )
inline

Definition at line 9103 of file Actor.h.

◆ IsCrouching() [1/2]

bool UCharacterMovementComponent::IsCrouching ( )
inline

Definition at line 8320 of file Actor.h.

◆ IsCrouching() [2/2]

bool UCharacterMovementComponent::IsCrouching ( )
inline

Definition at line 9315 of file Actor.h.

◆ IsDodging()

bool UCharacterMovementComponent::IsDodging ( )
inline

Definition at line 9316 of file Actor.h.

◆ IsFalling() [1/2]

bool UCharacterMovementComponent::IsFalling ( )
inline

Definition at line 8318 of file Actor.h.

◆ IsFalling() [2/2]

bool UCharacterMovementComponent::IsFalling ( )
inline

Definition at line 9317 of file Actor.h.

◆ IsFlying() [1/2]

bool UCharacterMovementComponent::IsFlying ( )
inline

Definition at line 8316 of file Actor.h.

◆ IsFlying() [2/2]

bool UCharacterMovementComponent::IsFlying ( )
inline

Definition at line 9318 of file Actor.h.

◆ IsFlyingOrControlledFalling()

bool UCharacterMovementComponent::IsFlyingOrControlledFalling ( )
inline

Definition at line 8418 of file Actor.h.

◆ IsMovingOnGround() [1/2]

bool UCharacterMovementComponent::IsMovingOnGround ( )
inline

Definition at line 8317 of file Actor.h.

◆ IsMovingOnGround() [2/2]

bool UCharacterMovementComponent::IsMovingOnGround ( )
inline

Definition at line 9319 of file Actor.h.

◆ IsOnWalkableFloor() [1/2]

bool UCharacterMovementComponent::IsOnWalkableFloor ( )
inline

Definition at line 8424 of file Actor.h.

◆ IsOnWalkableFloor() [2/2]

bool UCharacterMovementComponent::IsOnWalkableFloor ( )
inline

Definition at line 9320 of file Actor.h.

◆ IsProne() [1/2]

bool UCharacterMovementComponent::IsProne ( )
inline

Definition at line 8321 of file Actor.h.

◆ IsProne() [2/2]

bool UCharacterMovementComponent::IsProne ( )
inline

Definition at line 9321 of file Actor.h.

◆ IsSwimming() [1/2]

bool UCharacterMovementComponent::IsSwimming ( )
inline

Definition at line 8319 of file Actor.h.

◆ IsSwimming() [2/2]

bool UCharacterMovementComponent::IsSwimming ( )
inline

Definition at line 9322 of file Actor.h.

◆ IsValidLandingSpot() [1/2]

bool UCharacterMovementComponent::IsValidLandingSpot ( FVector * CapsuleLocation,
FHitResult * Hit )
inline

Definition at line 8371 of file Actor.h.

◆ IsValidLandingSpot() [2/2]

bool UCharacterMovementComponent::IsValidLandingSpot ( FVector * CapsuleLocation,
FHitResult * Hit )
inline

Definition at line 9323 of file Actor.h.

◆ IsWalkable() [1/2]

bool UCharacterMovementComponent::IsWalkable ( FHitResult * Hit)
inline

Definition at line 8368 of file Actor.h.

◆ IsWalkable() [2/2]

bool UCharacterMovementComponent::IsWalkable ( FHitResult * Hit)
inline

Definition at line 9324 of file Actor.h.

◆ IsWalking() [1/2]

bool UCharacterMovementComponent::IsWalking ( )
inline

Definition at line 8302 of file Actor.h.

◆ IsWalking() [2/2]

bool UCharacterMovementComponent::IsWalking ( )
inline

Definition at line 9325 of file Actor.h.

◆ IsWithinEdgeTolerance() [1/2]

bool UCharacterMovementComponent::IsWithinEdgeTolerance ( FVector * CapsuleLocation,
FVector * TestImpactPoint,
const float CapsuleRadius )
inline

Definition at line 8370 of file Actor.h.

◆ IsWithinEdgeTolerance() [2/2]

bool UCharacterMovementComponent::IsWithinEdgeTolerance ( FVector * CapsuleLocation,
FVector * TestImpactPoint,
const float CapsuleRadius )
inline

Definition at line 9326 of file Actor.h.

◆ JumpOff() [1/2]

void UCharacterMovementComponent::JumpOff ( AActor * MovementBaseActor)
inline

Definition at line 8276 of file Actor.h.

◆ JumpOff() [2/2]

void UCharacterMovementComponent::JumpOff ( AActor * MovementBaseActor)
inline

Definition at line 9327 of file Actor.h.

◆ JumpOffJumpZFactorField() [1/2]

float & UCharacterMovementComponent::JumpOffJumpZFactorField ( )
inline

Definition at line 8070 of file Actor.h.

◆ JumpOffJumpZFactorField() [2/2]

float & UCharacterMovementComponent::JumpOffJumpZFactorField ( )
inline

Definition at line 9045 of file Actor.h.

◆ JumpOutOfWaterPitchField() [1/2]

float & UCharacterMovementComponent::JumpOutOfWaterPitchField ( )
inline

Definition at line 8147 of file Actor.h.

◆ JumpOutOfWaterPitchField() [2/2]

float & UCharacterMovementComponent::JumpOutOfWaterPitchField ( )
inline

Definition at line 9121 of file Actor.h.

◆ JumpZVelocityField() [1/2]

float & UCharacterMovementComponent::JumpZVelocityField ( )
inline

Definition at line 8069 of file Actor.h.

◆ JumpZVelocityField() [2/2]

float & UCharacterMovementComponent::JumpZVelocityField ( )
inline

Definition at line 9044 of file Actor.h.

◆ K2_GetModifiedMaxAcceleration() [1/2]

float UCharacterMovementComponent::K2_GetModifiedMaxAcceleration ( )
inline

Definition at line 8329 of file Actor.h.

◆ K2_GetModifiedMaxAcceleration() [2/2]

float UCharacterMovementComponent::K2_GetModifiedMaxAcceleration ( )
inline

Definition at line 9328 of file Actor.h.

◆ K2_GetWalkableFloorAngle()

float UCharacterMovementComponent::K2_GetWalkableFloorAngle ( )
inline

Definition at line 9329 of file Actor.h.

◆ K2_GetWalkableFloorZ()

float UCharacterMovementComponent::K2_GetWalkableFloorZ ( )
inline

Definition at line 9330 of file Actor.h.

◆ LandedPreventRequestedMoveIntervalField() [1/2]

float & UCharacterMovementComponent::LandedPreventRequestedMoveIntervalField ( )
inline

Definition at line 8095 of file Actor.h.

◆ LandedPreventRequestedMoveIntervalField() [2/2]

float & UCharacterMovementComponent::LandedPreventRequestedMoveIntervalField ( )
inline

Definition at line 9069 of file Actor.h.

◆ LandedPreventRequestedMoveMinVelocityMagnitudeField() [1/2]

float & UCharacterMovementComponent::LandedPreventRequestedMoveMinVelocityMagnitudeField ( )
inline

Definition at line 8096 of file Actor.h.

◆ LandedPreventRequestedMoveMinVelocityMagnitudeField() [2/2]

float & UCharacterMovementComponent::LandedPreventRequestedMoveMinVelocityMagnitudeField ( )
inline

Definition at line 9070 of file Actor.h.

◆ LastCheckedFloorAtRelativeLocField() [1/2]

FVector & UCharacterMovementComponent::LastCheckedFloorAtRelativeLocField ( )
inline

Definition at line 8183 of file Actor.h.

◆ LastCheckedFloorAtRelativeLocField() [2/2]

FVector & UCharacterMovementComponent::LastCheckedFloorAtRelativeLocField ( )
inline

Definition at line 9161 of file Actor.h.

◆ LastClientMoveTimeField()

long double & UCharacterMovementComponent::LastClientMoveTimeField ( )
inline

Definition at line 8086 of file Actor.h.

◆ LastClientWaveHeightField()

float & UCharacterMovementComponent::LastClientWaveHeightField ( )
inline

Definition at line 9162 of file Actor.h.

◆ LastDodgeStartedTimeField()

long double & UCharacterMovementComponent::LastDodgeStartedTimeField ( )
inline

Definition at line 9145 of file Actor.h.

◆ LastForcedNetVelocityField() [1/2]

FVector & UCharacterMovementComponent::LastForcedNetVelocityField ( )
inline

Definition at line 8162 of file Actor.h.

◆ LastForcedNetVelocityField() [2/2]

FVector & UCharacterMovementComponent::LastForcedNetVelocityField ( )
inline

Definition at line 9139 of file Actor.h.

◆ LastFrameDisabledFloorBasingField() [1/2]

int & UCharacterMovementComponent::LastFrameDisabledFloorBasingField ( )
inline

Definition at line 8084 of file Actor.h.

◆ LastFrameDisabledFloorBasingField() [2/2]

int & UCharacterMovementComponent::LastFrameDisabledFloorBasingField ( )
inline

Definition at line 9059 of file Actor.h.

◆ LastLandedTimeField() [1/2]

long double & UCharacterMovementComponent::LastLandedTimeField ( )
inline

Definition at line 8098 of file Actor.h.

◆ LastLandedTimeField() [2/2]

long double & UCharacterMovementComponent::LastLandedTimeField ( )
inline

Definition at line 9072 of file Actor.h.

◆ LastLostDeltaTimeField() [1/2]

float & UCharacterMovementComponent::LastLostDeltaTimeField ( )
inline

Definition at line 8173 of file Actor.h.

◆ LastLostDeltaTimeField() [2/2]

float & UCharacterMovementComponent::LastLostDeltaTimeField ( )
inline

Definition at line 9151 of file Actor.h.

◆ LastNonZeroAccelField() [1/2]

long double & UCharacterMovementComponent::LastNonZeroAccelField ( )
inline

Definition at line 8082 of file Actor.h.

◆ LastNonZeroAccelField() [2/2]

long double & UCharacterMovementComponent::LastNonZeroAccelField ( )
inline

Definition at line 9057 of file Actor.h.

◆ LastSkippedMoveTimeField() [1/2]

long double & UCharacterMovementComponent::LastSkippedMoveTimeField ( )
inline

Definition at line 8167 of file Actor.h.

◆ LastSkippedMoveTimeField() [2/2]

long double & UCharacterMovementComponent::LastSkippedMoveTimeField ( )
inline

Definition at line 9144 of file Actor.h.

◆ LastStepUpTimeField() [1/2]

long double & UCharacterMovementComponent::LastStepUpTimeField ( )
inline

Definition at line 8163 of file Actor.h.

◆ LastStepUpTimeField() [2/2]

long double & UCharacterMovementComponent::LastStepUpTimeField ( )
inline

Definition at line 9140 of file Actor.h.

◆ LastSwimTimeField() [1/2]

long double & UCharacterMovementComponent::LastSwimTimeField ( )
inline

Definition at line 8168 of file Actor.h.

◆ LastSwimTimeField() [2/2]

long double & UCharacterMovementComponent::LastSwimTimeField ( )
inline

Definition at line 9146 of file Actor.h.

◆ LastUpdateLocationField() [1/2]

FVector & UCharacterMovementComponent::LastUpdateLocationField ( )
inline

Definition at line 8136 of file Actor.h.

◆ LastUpdateLocationField() [2/2]

FVector & UCharacterMovementComponent::LastUpdateLocationField ( )
inline

Definition at line 9110 of file Actor.h.

◆ Launch() [1/2]

void UCharacterMovementComponent::Launch ( FVector * LaunchVel,
bool bNoLowerVelocity )
inline

Definition at line 8274 of file Actor.h.

◆ Launch() [2/2]

void UCharacterMovementComponent::Launch ( FVector * LaunchVel,
bool bNoLowerVelocity )
inline

Definition at line 9331 of file Actor.h.

◆ LedgeCheckThresholdField() [1/2]

float & UCharacterMovementComponent::LedgeCheckThresholdField ( )
inline

Definition at line 8146 of file Actor.h.

◆ LedgeCheckThresholdField() [2/2]

float & UCharacterMovementComponent::LedgeCheckThresholdField ( )
inline

Definition at line 9120 of file Actor.h.

◆ LedgeSlipCapsuleRadiusMultiplierField() [1/2]

float & UCharacterMovementComponent::LedgeSlipCapsuleRadiusMultiplierField ( )
inline

Definition at line 8072 of file Actor.h.

◆ LedgeSlipCapsuleRadiusMultiplierField() [2/2]

float & UCharacterMovementComponent::LedgeSlipCapsuleRadiusMultiplierField ( )
inline

Definition at line 9048 of file Actor.h.

◆ LedgeSlipPushVelocityField() [1/2]

float & UCharacterMovementComponent::LedgeSlipPushVelocityField ( )
inline

Definition at line 8073 of file Actor.h.

◆ LedgeSlipPushVelocityField() [2/2]

float & UCharacterMovementComponent::LedgeSlipPushVelocityField ( )
inline

Definition at line 9049 of file Actor.h.

◆ LedgeSlipVelocityBuildUpMultiplierField() [1/2]

float & UCharacterMovementComponent::LedgeSlipVelocityBuildUpMultiplierField ( )
inline

Definition at line 8074 of file Actor.h.

◆ LedgeSlipVelocityBuildUpMultiplierField() [2/2]

float & UCharacterMovementComponent::LedgeSlipVelocityBuildUpMultiplierField ( )
inline

Definition at line 9050 of file Actor.h.

◆ LimitAirControl() [1/2]

float UCharacterMovementComponent::LimitAirControl ( float DeltaTime,
float TickAirControl,
FVector * FallAcceleration,
FHitResult * HitResult )
inline

Definition at line 8344 of file Actor.h.

◆ LimitAirControl() [2/2]

float UCharacterMovementComponent::LimitAirControl ( float DeltaTime,
float TickAirControl,
FVector * FallAcceleration,
FHitResult * HitResult )
inline

Definition at line 9332 of file Actor.h.

◆ LostDeltaTimeField() [1/2]

float & UCharacterMovementComponent::LostDeltaTimeField ( )
inline

Definition at line 8172 of file Actor.h.

◆ LostDeltaTimeField() [2/2]

float & UCharacterMovementComponent::LostDeltaTimeField ( )
inline

Definition at line 9150 of file Actor.h.

◆ MaintainHorizontalGroundVelocity() [1/2]

void UCharacterMovementComponent::MaintainHorizontalGroundVelocity ( )
inline

Definition at line 8351 of file Actor.h.

◆ MaintainHorizontalGroundVelocity() [2/2]

void UCharacterMovementComponent::MaintainHorizontalGroundVelocity ( )
inline

Definition at line 9333 of file Actor.h.

◆ MassField() [1/2]

float & UCharacterMovementComponent::MassField ( )
inline

Definition at line 8119 of file Actor.h.

◆ MassField() [2/2]

float & UCharacterMovementComponent::MassField ( )
inline

Definition at line 9093 of file Actor.h.

◆ MaxAccelerationField() [1/2]

float & UCharacterMovementComponent::MaxAccelerationField ( )
inline

Definition at line 8099 of file Actor.h.

◆ MaxAccelerationField() [2/2]

float & UCharacterMovementComponent::MaxAccelerationField ( )
inline

Definition at line 9073 of file Actor.h.

◆ MaxCustomMovementSpeedField() [1/2]

float & UCharacterMovementComponent::MaxCustomMovementSpeedField ( )
inline

Definition at line 8092 of file Actor.h.

◆ MaxCustomMovementSpeedField() [2/2]

float & UCharacterMovementComponent::MaxCustomMovementSpeedField ( )
inline

Definition at line 9066 of file Actor.h.

◆ MaxFlySpeedField() [1/2]

float & UCharacterMovementComponent::MaxFlySpeedField ( )
inline

Definition at line 8094 of file Actor.h.

◆ MaxFlySpeedField() [2/2]

float & UCharacterMovementComponent::MaxFlySpeedField ( )
inline

Definition at line 9068 of file Actor.h.

◆ MaxImpulseVelocityMagnitudeField() [1/2]

float & UCharacterMovementComponent::MaxImpulseVelocityMagnitudeField ( )
inline

Definition at line 8100 of file Actor.h.

◆ MaxImpulseVelocityMagnitudeField() [2/2]

float & UCharacterMovementComponent::MaxImpulseVelocityMagnitudeField ( )
inline

Definition at line 9074 of file Actor.h.

◆ MaxImpulseVelocityZField() [1/2]

float & UCharacterMovementComponent::MaxImpulseVelocityZField ( )
inline

Definition at line 8101 of file Actor.h.

◆ MaxImpulseVelocityZField() [2/2]

float & UCharacterMovementComponent::MaxImpulseVelocityZField ( )
inline

Definition at line 9075 of file Actor.h.

◆ MaxOutOfWaterStepHeightField() [1/2]

float & UCharacterMovementComponent::MaxOutOfWaterStepHeightField ( )
inline

Definition at line 8117 of file Actor.h.

◆ MaxOutOfWaterStepHeightField() [2/2]

float & UCharacterMovementComponent::MaxOutOfWaterStepHeightField ( )
inline

Definition at line 9091 of file Actor.h.

◆ MaxSimulationIterationsField() [1/2]

int & UCharacterMovementComponent::MaxSimulationIterationsField ( )
inline

Definition at line 8145 of file Actor.h.

◆ MaxSimulationIterationsField() [2/2]

int & UCharacterMovementComponent::MaxSimulationIterationsField ( )
inline

Definition at line 9119 of file Actor.h.

◆ MaxSimulationTimeStepField() [1/2]

float & UCharacterMovementComponent::MaxSimulationTimeStepField ( )
inline

Definition at line 8144 of file Actor.h.

◆ MaxSimulationTimeStepField() [2/2]

float & UCharacterMovementComponent::MaxSimulationTimeStepField ( )
inline

Definition at line 9118 of file Actor.h.

◆ MaxStepHeightField() [1/2]

float & UCharacterMovementComponent::MaxStepHeightField ( )
inline

Definition at line 8068 of file Actor.h.

◆ MaxStepHeightField() [2/2]

float & UCharacterMovementComponent::MaxStepHeightField ( )
inline

Definition at line 9043 of file Actor.h.

◆ MaxSwimSpeedField() [1/2]

float & UCharacterMovementComponent::MaxSwimSpeedField ( )
inline

Definition at line 8093 of file Actor.h.

◆ MaxSwimSpeedField() [2/2]

float & UCharacterMovementComponent::MaxSwimSpeedField ( )
inline

Definition at line 9067 of file Actor.h.

◆ MaxTouchForceField() [1/2]

float & UCharacterMovementComponent::MaxTouchForceField ( )
inline

Definition at line 8134 of file Actor.h.

◆ MaxTouchForceField() [2/2]

float & UCharacterMovementComponent::MaxTouchForceField ( )
inline

Definition at line 9108 of file Actor.h.

◆ MaxWalkSpeedCrouchedField() [1/2]

float & UCharacterMovementComponent::MaxWalkSpeedCrouchedField ( )
inline

Definition at line 8090 of file Actor.h.

◆ MaxWalkSpeedCrouchedField() [2/2]

float & UCharacterMovementComponent::MaxWalkSpeedCrouchedField ( )
inline

Definition at line 9064 of file Actor.h.

◆ MaxWalkSpeedField() [1/2]

float & UCharacterMovementComponent::MaxWalkSpeedField ( )
inline

Definition at line 8089 of file Actor.h.

◆ MaxWalkSpeedField() [2/2]

float & UCharacterMovementComponent::MaxWalkSpeedField ( )
inline

Definition at line 9063 of file Actor.h.

◆ MaxWalkSpeedProneField() [1/2]

float & UCharacterMovementComponent::MaxWalkSpeedProneField ( )
inline

Definition at line 8091 of file Actor.h.

◆ MaxWalkSpeedProneField() [2/2]

float & UCharacterMovementComponent::MaxWalkSpeedProneField ( )
inline

Definition at line 9065 of file Actor.h.

◆ MaybeSaveBaseLocation() [1/2]

void UCharacterMovementComponent::MaybeSaveBaseLocation ( )
inline

Definition at line 8294 of file Actor.h.

◆ MaybeSaveBaseLocation() [2/2]

void UCharacterMovementComponent::MaybeSaveBaseLocation ( )
inline

Definition at line 9334 of file Actor.h.

◆ MaybeUpdateBasedMovement() [1/2]

void UCharacterMovementComponent::MaybeUpdateBasedMovement ( float DeltaSeconds)
inline

Definition at line 8293 of file Actor.h.

◆ MaybeUpdateBasedMovement() [2/2]

void UCharacterMovementComponent::MaybeUpdateBasedMovement ( float DeltaSeconds)
inline

Definition at line 9335 of file Actor.h.

◆ MinimumImpulseToApplyField() [1/2]

float & UCharacterMovementComponent::MinimumImpulseToApplyField ( )
inline

Definition at line 8097 of file Actor.h.

◆ MinimumImpulseToApplyField() [2/2]

float & UCharacterMovementComponent::MinimumImpulseToApplyField ( )
inline

Definition at line 9071 of file Actor.h.

◆ MinTimeBetweenTimeStampResetsField() [1/2]

float & UCharacterMovementComponent::MinTimeBetweenTimeStampResetsField ( )
inline

Definition at line 8180 of file Actor.h.

◆ MinTimeBetweenTimeStampResetsField() [2/2]

float & UCharacterMovementComponent::MinTimeBetweenTimeStampResetsField ( )
inline

Definition at line 9158 of file Actor.h.

◆ MinTouchForceField() [1/2]

float & UCharacterMovementComponent::MinTouchForceField ( )
inline

Definition at line 8133 of file Actor.h.

◆ MinTouchForceField() [2/2]

float & UCharacterMovementComponent::MinTouchForceField ( )
inline

Definition at line 9107 of file Actor.h.

◆ MoveAutonomous() [1/2]

void UCharacterMovementComponent::MoveAutonomous ( float ClientTimeStamp,
float DeltaTime,
char CompressedFlags,
FVector * NewAccel )
inline

Definition at line 8406 of file Actor.h.

◆ MoveAutonomous() [2/2]

void UCharacterMovementComponent::MoveAutonomous ( float ClientTimeStamp,
float DeltaTime,
char CompressedFlags,
FVector * NewAccel,
float * ClientMoveWaveHeight )
inline

Definition at line 9336 of file Actor.h.

◆ MovementModeField() [1/2]

TEnumAsByte< enum EMovementMode > & UCharacterMovementComponent::MovementModeField ( )
inline

Definition at line 8078 of file Actor.h.

◆ MovementModeField() [2/2]

TEnumAsByte< enum EMovementMode > & UCharacterMovementComponent::MovementModeField ( )
inline

Definition at line 9053 of file Actor.h.

◆ MoveStartLocationField() [1/2]

FVector & UCharacterMovementComponent::MoveStartLocationField ( )
inline

Definition at line 8137 of file Actor.h.

◆ MoveStartLocationField() [2/2]

FVector & UCharacterMovementComponent::MoveStartLocationField ( )
inline

Definition at line 9111 of file Actor.h.

◆ MoveUpdatedComponentImpl()

bool UCharacterMovementComponent::MoveUpdatedComponentImpl ( FVector * Delta,
FQuat * NewRotation,
bool bSweep,
FHitResult * OutHit )
inline

Definition at line 8282 of file Actor.h.

◆ NewFallVelocity() [1/2]

FVector * UCharacterMovementComponent::NewFallVelocity ( FVector * result,
FVector * InitialVelocity,
FVector * Gravity,
float DeltaTime )
inline

Definition at line 8314 of file Actor.h.

◆ NewFallVelocity() [2/2]

FVector * UCharacterMovementComponent::NewFallVelocity ( FVector * result,
FVector * InitialVelocity,
FVector * Gravity,
float DeltaTime )
inline

Definition at line 9337 of file Actor.h.

◆ NotifyBumpedPawn() [1/2]

void UCharacterMovementComponent::NotifyBumpedPawn ( APawn * BumpedPawn)
inline

Definition at line 8326 of file Actor.h.

◆ NotifyBumpedPawn() [2/2]

void UCharacterMovementComponent::NotifyBumpedPawn ( APawn * BumpedPawn)
inline

Definition at line 9338 of file Actor.h.

◆ NotifyJumpApex() [1/2]

void UCharacterMovementComponent::NotifyJumpApex ( )
inline

Definition at line 8338 of file Actor.h.

◆ NotifyJumpApex() [2/2]

void UCharacterMovementComponent::NotifyJumpApex ( )
inline

Definition at line 9339 of file Actor.h.

◆ OldBaseLocationField() [1/2]

FVector & UCharacterMovementComponent::OldBaseLocationField ( )
inline

Definition at line 8080 of file Actor.h.

◆ OldBaseLocationField() [2/2]

FVector & UCharacterMovementComponent::OldBaseLocationField ( )
inline

Definition at line 9055 of file Actor.h.

◆ OldBaseQuatField() [1/2]

FQuat & UCharacterMovementComponent::OldBaseQuatField ( )
inline

Definition at line 8081 of file Actor.h.

◆ OldBaseQuatField() [2/2]

FQuat & UCharacterMovementComponent::OldBaseQuatField ( )
inline

Definition at line 9056 of file Actor.h.

◆ OnMovementModeChanged() [1/2]

void UCharacterMovementComponent::OnMovementModeChanged ( EMovementMode PreviousMovementMode,
char PreviousCustomMode )
inline

Definition at line 8281 of file Actor.h.

◆ OnMovementModeChanged() [2/2]

void UCharacterMovementComponent::OnMovementModeChanged ( EMovementMode PreviousMovementMode,
char PreviousCustomMode )
inline

Definition at line 9340 of file Actor.h.

◆ OnRegister() [1/2]

void UCharacterMovementComponent::OnRegister ( )
inline

Definition at line 8268 of file Actor.h.

◆ OnRegister() [2/2]

void UCharacterMovementComponent::OnRegister ( )
inline

Definition at line 9341 of file Actor.h.

◆ OnTeleported() [1/2]

void UCharacterMovementComponent::OnTeleported ( )
inline

Definition at line 8359 of file Actor.h.

◆ OnTeleported() [2/2]

void UCharacterMovementComponent::OnTeleported ( )
inline

Definition at line 9342 of file Actor.h.

◆ OnUnregister() [1/2]

void UCharacterMovementComponent::OnUnregister ( )
inline

Definition at line 8266 of file Actor.h.

◆ OnUnregister() [2/2]

void UCharacterMovementComponent::OnUnregister ( )
inline

Definition at line 9417 of file Actor.h.

◆ OutofWaterZField() [1/2]

float & UCharacterMovementComponent::OutofWaterZField ( )
inline

Definition at line 8118 of file Actor.h.

◆ OutofWaterZField() [2/2]

float & UCharacterMovementComponent::OutofWaterZField ( )
inline

Definition at line 9092 of file Actor.h.

◆ PackNetworkMovementMode()

char UCharacterMovementComponent::PackNetworkMovementMode ( )
inline

Definition at line 8283 of file Actor.h.

◆ PendingAsyncTracesField() [1/2]

TArray< FTraceHandle > & UCharacterMovementComponent::PendingAsyncTracesField ( )
inline

Definition at line 8179 of file Actor.h.

◆ PendingAsyncTracesField() [2/2]

TArray< FTraceHandle > & UCharacterMovementComponent::PendingAsyncTracesField ( )
inline

Definition at line 9157 of file Actor.h.

◆ PendingForceToApplyField() [1/2]

FVector & UCharacterMovementComponent::PendingForceToApplyField ( )
inline

Definition at line 8141 of file Actor.h.

◆ PendingForceToApplyField() [2/2]

FVector & UCharacterMovementComponent::PendingForceToApplyField ( )
inline

Definition at line 9115 of file Actor.h.

◆ PendingImpulseToApplyField() [1/2]

FVector & UCharacterMovementComponent::PendingImpulseToApplyField ( )
inline

Definition at line 8142 of file Actor.h.

◆ PendingImpulseToApplyField() [2/2]

FVector & UCharacterMovementComponent::PendingImpulseToApplyField ( )
inline

Definition at line 9116 of file Actor.h.

◆ PendingLaunchVelocityField() [1/2]

FVector & UCharacterMovementComponent::PendingLaunchVelocityField ( )
inline

Definition at line 8176 of file Actor.h.

◆ PendingLaunchVelocityField() [2/2]

FVector & UCharacterMovementComponent::PendingLaunchVelocityField ( )
inline

Definition at line 9154 of file Actor.h.

◆ PerchAdditionalHeightField() [1/2]

float & UCharacterMovementComponent::PerchAdditionalHeightField ( )
inline

Definition at line 8114 of file Actor.h.

◆ PerchAdditionalHeightField() [2/2]

float & UCharacterMovementComponent::PerchAdditionalHeightField ( )
inline

Definition at line 9088 of file Actor.h.

◆ PerchRadiusThresholdField() [1/2]

float & UCharacterMovementComponent::PerchRadiusThresholdField ( )
inline

Definition at line 8113 of file Actor.h.

◆ PerchRadiusThresholdField() [2/2]

float & UCharacterMovementComponent::PerchRadiusThresholdField ( )
inline

Definition at line 9087 of file Actor.h.

◆ PerformAirControl() [1/2]

void UCharacterMovementComponent::PerformAirControl ( FVector Direction,
float ZDiff )
inline

Definition at line 8285 of file Actor.h.

◆ PerformAirControl() [2/2]

void UCharacterMovementComponent::PerformAirControl ( FVector Direction,
float ZDiff )
inline

Definition at line 9343 of file Actor.h.

◆ PerformAirControlForPathFollowing() [1/2]

void UCharacterMovementComponent::PerformAirControlForPathFollowing ( FVector Direction,
float ZDiff )
inline

Definition at line 8286 of file Actor.h.

◆ PerformAirControlForPathFollowing() [2/2]

void UCharacterMovementComponent::PerformAirControlForPathFollowing ( FVector Direction,
float ZDiff )
inline

Definition at line 9344 of file Actor.h.

◆ PerformMovement() [1/2]

void UCharacterMovementComponent::PerformMovement ( float DeltaSeconds)
inline

Definition at line 8298 of file Actor.h.

◆ PerformMovement() [2/2]

void UCharacterMovementComponent::PerformMovement ( float DeltaSeconds,
float * NewMoveWaveHeight )
inline

Definition at line 9345 of file Actor.h.

◆ PhysCustom() [1/2]

void UCharacterMovementComponent::PhysCustom ( float deltaTime,
int Iterations )
inline

Definition at line 8354 of file Actor.h.

◆ PhysCustom() [2/2]

void UCharacterMovementComponent::PhysCustom ( float deltaTime,
int Iterations )
inline

Definition at line 9346 of file Actor.h.

◆ PhysFalling() [1/2]

void UCharacterMovementComponent::PhysFalling ( float deltaTime,
int Iterations )
inline

Definition at line 8342 of file Actor.h.

◆ PhysFalling() [2/2]

void UCharacterMovementComponent::PhysFalling ( float deltaTime,
int Iterations )
inline

Definition at line 9347 of file Actor.h.

◆ PhysFlying() [1/2]

void UCharacterMovementComponent::PhysFlying ( float deltaTime,
int Iterations,
float * NewMoveWaveHeight,
float friction,
float brakingDeceleration )
inline

Definition at line 9348 of file Actor.h.

◆ PhysFlying() [2/2]

void UCharacterMovementComponent::PhysFlying ( float deltaTime,
int Iterations,
float friction,
float brakingDeceleration )
inline

Definition at line 8333 of file Actor.h.

◆ PhysFlyingAsync() [1/2]

bool UCharacterMovementComponent::PhysFlyingAsync ( float deltaTime,
int Iterations,
float friction,
float brakingDeceleration )
inline

Definition at line 8332 of file Actor.h.

◆ PhysFlyingAsync() [2/2]

bool UCharacterMovementComponent::PhysFlyingAsync ( float deltaTime,
int Iterations,
float friction,
float brakingDeceleration )
inline

Definition at line 9349 of file Actor.h.

◆ PhysicsRotation() [1/2]

void UCharacterMovementComponent::PhysicsRotation ( float DeltaTime)
inline

Definition at line 8362 of file Actor.h.

◆ PhysicsRotation() [2/2]

void UCharacterMovementComponent::PhysicsRotation ( float DeltaTime)
inline

Definition at line 9353 of file Actor.h.

◆ PhysSwimming() [1/2]

void UCharacterMovementComponent::PhysSwimming ( float deltaTime,
int Iterations )
inline

Definition at line 8334 of file Actor.h.

◆ PhysSwimming() [2/2]

void UCharacterMovementComponent::PhysSwimming ( float deltaTime,
int Iterations,
float * NewMoveWaveHeight )
inline

Definition at line 9350 of file Actor.h.

◆ PhysWalking() [1/2]

void UCharacterMovementComponent::PhysWalking ( float deltaTime,
int Iterations )
inline

Definition at line 8353 of file Actor.h.

◆ PhysWalking() [2/2]

void UCharacterMovementComponent::PhysWalking ( float deltaTime,
int Iterations )
inline

Definition at line 9351 of file Actor.h.

◆ PhysWalkingAsync() [1/2]

bool UCharacterMovementComponent::PhysWalkingAsync ( float deltaTime,
int Iterations )
inline

Definition at line 8352 of file Actor.h.

◆ PhysWalkingAsync() [2/2]

bool UCharacterMovementComponent::PhysWalkingAsync ( float deltaTime,
int Iterations )
inline

Definition at line 9352 of file Actor.h.

◆ PlayerClientPositionErrorToleranceOverrideField() [1/2]

float & UCharacterMovementComponent::PlayerClientPositionErrorToleranceOverrideField ( )
inline

Definition at line 8122 of file Actor.h.

◆ PlayerClientPositionErrorToleranceOverrideField() [2/2]

float & UCharacterMovementComponent::PlayerClientPositionErrorToleranceOverrideField ( )
inline

Definition at line 9096 of file Actor.h.

◆ PostLoad() [1/2]

void UCharacterMovementComponent::PostLoad ( )
inline

Definition at line 8267 of file Actor.h.

◆ PostLoad() [2/2]

void UCharacterMovementComponent::PostLoad ( )
inline

Definition at line 9354 of file Actor.h.

◆ PreventWaterHopping_LastTimeAtSurfaceField() [1/2]

long double & UCharacterMovementComponent::PreventWaterHopping_LastTimeAtSurfaceField ( )
inline

Definition at line 8152 of file Actor.h.

◆ PreventWaterHopping_LastTimeAtSurfaceField() [2/2]

long double & UCharacterMovementComponent::PreventWaterHopping_LastTimeAtSurfaceField ( )
inline

Definition at line 9127 of file Actor.h.

◆ PreventWaterHoppingPlaneOffsetField() [1/2]

float & UCharacterMovementComponent::PreventWaterHoppingPlaneOffsetField ( )
inline

Definition at line 8151 of file Actor.h.

◆ PreventWaterHoppingPlaneOffsetField() [2/2]

float & UCharacterMovementComponent::PreventWaterHoppingPlaneOffsetField ( )
inline

Definition at line 9126 of file Actor.h.

◆ ProcessClientTimeStamp() [1/2]

bool UCharacterMovementComponent::ProcessClientTimeStamp ( float TimeStamp,
FNetworkPredictionData_Server_Character * ServerData )
inline

Definition at line 8401 of file Actor.h.

◆ ProcessClientTimeStamp() [2/2]

bool UCharacterMovementComponent::ProcessClientTimeStamp ( float TimeStamp,
FNetworkPredictionData_Server_Character * ServerData )
inline

Definition at line 9355 of file Actor.h.

◆ ProcessLanded() [1/2]

void UCharacterMovementComponent::ProcessLanded ( FHitResult * Hit,
float remainingTime,
int Iterations )
inline

Definition at line 8357 of file Actor.h.

◆ ProcessLanded() [2/2]

void UCharacterMovementComponent::ProcessLanded ( FHitResult * Hit,
float remainingTime,
int Iterations )
inline

Definition at line 9356 of file Actor.h.

◆ Prone() [1/2]

void UCharacterMovementComponent::Prone ( bool bClientSimulation)
inline

Definition at line 8422 of file Actor.h.

◆ Prone() [2/2]

void UCharacterMovementComponent::Prone ( bool bClientSimulation)
inline

Definition at line 9357 of file Actor.h.

◆ ProneHalfHeightField() [1/2]

float & UCharacterMovementComponent::ProneHalfHeightField ( )
inline

Definition at line 8111 of file Actor.h.

◆ ProneHalfHeightField() [2/2]

float & UCharacterMovementComponent::ProneHalfHeightField ( )
inline

Definition at line 9085 of file Actor.h.

◆ PushForceFactorField() [1/2]

float & UCharacterMovementComponent::PushForceFactorField ( )
inline

Definition at line 8130 of file Actor.h.

◆ PushForceFactorField() [2/2]

float & UCharacterMovementComponent::PushForceFactorField ( )
inline

Definition at line 9104 of file Actor.h.

◆ PushForcePointZOffsetFactorField() [1/2]

float & UCharacterMovementComponent::PushForcePointZOffsetFactorField ( )
inline

Definition at line 8131 of file Actor.h.

◆ PushForcePointZOffsetFactorField() [2/2]

float & UCharacterMovementComponent::PushForcePointZOffsetFactorField ( )
inline

Definition at line 9105 of file Actor.h.

◆ ReadjustClientPositionToCurrent() [1/2]

void UCharacterMovementComponent::ReadjustClientPositionToCurrent ( float TimeStamp,
FNetworkPredictionData_Server_Character * ServerData )
inline

Definition at line 8400 of file Actor.h.

◆ ReadjustClientPositionToCurrent() [2/2]

void UCharacterMovementComponent::ReadjustClientPositionToCurrent ( float TimeStamp,
FNetworkPredictionData_Server_Character * ServerData )
inline

Definition at line 9358 of file Actor.h.

◆ RegisterComponentTickFunctions() [1/2]

void UCharacterMovementComponent::RegisterComponentTickFunctions ( bool bRegister,
bool bSaveAndRestoreComponentTickState )
inline

Definition at line 8419 of file Actor.h.

◆ RegisterComponentTickFunctions() [2/2]

void UCharacterMovementComponent::RegisterComponentTickFunctions ( bool bRegister,
bool bSaveAndRestoreComponentTickState )
inline

Definition at line 9359 of file Actor.h.

◆ ReplicateMoveToServer() [1/2]

void UCharacterMovementComponent::ReplicateMoveToServer ( float DeltaTime,
FVector * NewAcceleration )
inline

Definition at line 8392 of file Actor.h.

◆ ReplicateMoveToServer() [2/2]

void UCharacterMovementComponent::ReplicateMoveToServer ( float DeltaTime,
FVector * NewAcceleration )
inline

Definition at line 9360 of file Actor.h.

◆ RepulsionForceField() [1/2]

float & UCharacterMovementComponent::RepulsionForceField ( )
inline

Definition at line 8135 of file Actor.h.

◆ RepulsionForceField() [2/2]

float & UCharacterMovementComponent::RepulsionForceField ( )
inline

Definition at line 9109 of file Actor.h.

◆ RequestDirectMove() [1/2]

void UCharacterMovementComponent::RequestDirectMove ( FVector * MoveVelocity,
bool bForceMaxSpeed )
inline

Definition at line 8324 of file Actor.h.

◆ RequestDirectMove() [2/2]

void UCharacterMovementComponent::RequestDirectMove ( FVector * MoveVelocity,
bool bForceMaxSpeed )
inline

Definition at line 9361 of file Actor.h.

◆ RequestedVelocityField() [1/2]

FVector & UCharacterMovementComponent::RequestedVelocityField ( )
inline

Definition at line 8170 of file Actor.h.

◆ RequestedVelocityField() [2/2]

FVector & UCharacterMovementComponent::RequestedVelocityField ( )
inline

Definition at line 9148 of file Actor.h.

◆ ResetPredictionData_Client() [1/2]

void UCharacterMovementComponent::ResetPredictionData_Client ( )
inline

Definition at line 8390 of file Actor.h.

◆ ResetPredictionData_Client() [2/2]

void UCharacterMovementComponent::ResetPredictionData_Client ( )
inline

Definition at line 9362 of file Actor.h.

◆ ResetPredictionData_Server() [1/2]

void UCharacterMovementComponent::ResetPredictionData_Server ( )
inline

Definition at line 8391 of file Actor.h.

◆ ResetPredictionData_Server() [2/2]

void UCharacterMovementComponent::ResetPredictionData_Server ( )
inline

Definition at line 9363 of file Actor.h.

◆ ResolvePenetrationImpl() [1/2]

bool UCharacterMovementComponent::ResolvePenetrationImpl ( FVector * Adjustment,
FHitResult * Hit,
FQuat * NewRotation )
inline

Definition at line 8308 of file Actor.h.

◆ ResolvePenetrationImpl() [2/2]

bool UCharacterMovementComponent::ResolvePenetrationImpl ( FVector * Adjustment,
FHitResult * Hit,
FQuat * NewRotation )
inline

Definition at line 9364 of file Actor.h.

◆ RotationAccelerationField() [1/2]

float & UCharacterMovementComponent::RotationAccelerationField ( )
inline

Definition at line 8155 of file Actor.h.

◆ RotationAccelerationField() [2/2]

float & UCharacterMovementComponent::RotationAccelerationField ( )
inline

Definition at line 9130 of file Actor.h.

◆ RotationBrakingField() [1/2]

float & UCharacterMovementComponent::RotationBrakingField ( )
inline

Definition at line 8156 of file Actor.h.

◆ RotationBrakingField() [2/2]

float & UCharacterMovementComponent::RotationBrakingField ( )
inline

Definition at line 9131 of file Actor.h.

◆ RotationRateField() [1/2]

FRotator & UCharacterMovementComponent::RotationRateField ( )
inline

Definition at line 8115 of file Actor.h.

◆ RotationRateField() [2/2]

FRotator & UCharacterMovementComponent::RotationRateField ( )
inline

Definition at line 9089 of file Actor.h.

◆ SaveBaseLocation() [1/2]

void UCharacterMovementComponent::SaveBaseLocation ( )
inline

Definition at line 8300 of file Actor.h.

◆ SaveBaseLocation() [2/2]

void UCharacterMovementComponent::SaveBaseLocation ( bool bForce)
inline

Definition at line 9365 of file Actor.h.

◆ ScaleInputAcceleration() [1/2]

FVector * UCharacterMovementComponent::ScaleInputAcceleration ( FVector * result,
FVector * InputAcceleration )
inline

Definition at line 8382 of file Actor.h.

◆ ScaleInputAcceleration() [2/2]

FVector * UCharacterMovementComponent::ScaleInputAcceleration ( FVector * result,
FVector * InputAcceleration )
inline

Definition at line 9366 of file Actor.h.

◆ SendClientAdjustment() [1/2]

void UCharacterMovementComponent::SendClientAdjustment ( )
inline

Definition at line 8408 of file Actor.h.

◆ SendClientAdjustment() [2/2]

void UCharacterMovementComponent::SendClientAdjustment ( )
inline

Definition at line 9367 of file Actor.h.

◆ ServerJumpOutOfWater() [1/2]

void UCharacterMovementComponent::ServerJumpOutOfWater ( FVector_NetQuantize100 WallNormal,
char JumpFlag )
inline

Definition at line 8430 of file Actor.h.

◆ ServerJumpOutOfWater() [2/2]

void UCharacterMovementComponent::ServerJumpOutOfWater ( FVector_NetQuantize100 WallNormal,
char JumpFlag )
inline

Definition at line 9422 of file Actor.h.

◆ ServerJumpOutOfWater_Implementation() [1/2]

void UCharacterMovementComponent::ServerJumpOutOfWater_Implementation ( FVector_NetQuantize100 WallNormal,
char JumpFlag )
inline

Definition at line 8364 of file Actor.h.

◆ ServerJumpOutOfWater_Implementation() [2/2]

void UCharacterMovementComponent::ServerJumpOutOfWater_Implementation ( FVector_NetQuantize100 WallNormal,
char JumpFlag )
inline

Definition at line 9368 of file Actor.h.

◆ ServerMove() [1/2]

void UCharacterMovementComponent::ServerMove ( float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char CompressedMoveFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode )
inline

Definition at line 8431 of file Actor.h.

◆ ServerMove() [2/2]

void UCharacterMovementComponent::ServerMove ( float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char CompressedMoveFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode )
inline

Definition at line 9423 of file Actor.h.

◆ ServerMove_Implementation() [1/2]

void UCharacterMovementComponent::ServerMove_Implementation ( float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char MoveFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode )
inline

Definition at line 8402 of file Actor.h.

◆ ServerMove_Implementation() [2/2]

void UCharacterMovementComponent::ServerMove_Implementation ( float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char MoveFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode )
inline

Definition at line 9386 of file Actor.h.

◆ ServerMoveDual() [1/2]

void UCharacterMovementComponent::ServerMoveDual ( float TimeStamp0,
FVector_NetQuantize100 InAccel0,
char PendingFlags,
unsigned int View0,
float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char NewFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode )
inline

Definition at line 8432 of file Actor.h.

◆ ServerMoveDual() [2/2]

void UCharacterMovementComponent::ServerMoveDual ( float TimeStamp0,
FVector_NetQuantize100 InAccel0,
char PendingFlags,
unsigned int View0,
float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char NewFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode )
inline

Definition at line 9424 of file Actor.h.

◆ ServerMoveDual_Implementation() [1/2]

void UCharacterMovementComponent::ServerMoveDual_Implementation ( float TimeStamp0,
FVector_NetQuantize100 InAccel0,
char PendingFlags,
unsigned int View0,
float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char NewFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBone,
char ClientMovementMode )
inline

Definition at line 8398 of file Actor.h.

◆ ServerMoveDual_Implementation() [2/2]

void UCharacterMovementComponent::ServerMoveDual_Implementation ( float TimeStamp0,
FVector_NetQuantize100 InAccel0,
char PendingFlags,
unsigned int View0,
float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char NewFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBone,
char ClientMovementMode )
inline

Definition at line 9374 of file Actor.h.

◆ ServerMoveDualOnlyRotation() [1/2]

void UCharacterMovementComponent::ServerMoveDualOnlyRotation ( float TimeStamp0,
unsigned int View0,
float TimeStamp,
char ClientRoll,
unsigned int View )
inline

Definition at line 8433 of file Actor.h.

◆ ServerMoveDualOnlyRotation() [2/2]

void UCharacterMovementComponent::ServerMoveDualOnlyRotation ( float TimeStamp0,
unsigned int View0,
float TimeStamp,
char ClientRoll,
unsigned int View )
inline

Definition at line 9425 of file Actor.h.

◆ ServerMoveDualOnlyRotation_Implementation() [1/2]

void UCharacterMovementComponent::ServerMoveDualOnlyRotation_Implementation ( float TimeStamp0,
unsigned int View0,
float TimeStamp,
char ClientRoll,
unsigned int View )
inline

Definition at line 8405 of file Actor.h.

◆ ServerMoveDualOnlyRotation_Implementation() [2/2]

void UCharacterMovementComponent::ServerMoveDualOnlyRotation_Implementation ( float TimeStamp0,
unsigned int View0,
float TimeStamp,
char ClientRoll,
unsigned int View )
inline

Definition at line 9370 of file Actor.h.

◆ ServerMoveDualOnlyRotationWWH()

void UCharacterMovementComponent::ServerMoveDualOnlyRotationWWH ( float TimeStamp0,
unsigned int View0,
float TimeStamp,
char ClientRoll,
unsigned int View,
float ClientMoveWaveHeight )
inline

Definition at line 9426 of file Actor.h.

◆ ServerMoveDualOnlyRotationWWH_Implementation()

void UCharacterMovementComponent::ServerMoveDualOnlyRotationWWH_Implementation ( float TimeStamp0,
unsigned int View0,
float TimeStamp,
char ClientRoll,
unsigned int View,
float ClientMoveWaveHeight )
inline

Definition at line 9369 of file Actor.h.

◆ ServerMoveDualWithRotation() [1/2]

void UCharacterMovementComponent::ServerMoveDualWithRotation ( float TimeStamp0,
FVector_NetQuantize100 InAccel0,
char PendingFlags,
unsigned int View0,
float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char NewFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode,
FRotator InRotation0,
FRotator InRotation )
inline

Definition at line 8434 of file Actor.h.

◆ ServerMoveDualWithRotation() [2/2]

void UCharacterMovementComponent::ServerMoveDualWithRotation ( float TimeStamp0,
FVector_NetQuantize100 InAccel0,
char PendingFlags,
unsigned int View0,
float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char NewFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode,
FRotator InRotation0,
FRotator InRotation )
inline

Definition at line 9428 of file Actor.h.

◆ ServerMoveDualWithRotation_Implementation() [1/2]

void UCharacterMovementComponent::ServerMoveDualWithRotation_Implementation ( float TimeStamp0,
FVector_NetQuantize100 InAccel0,
char PendingFlags,
unsigned int View0,
float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char NewFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBone,
char ClientMovementMode,
FRotator InRotation0,
FRotator InRotation )
inline

Definition at line 8396 of file Actor.h.

◆ ServerMoveDualWithRotation_Implementation() [2/2]

void UCharacterMovementComponent::ServerMoveDualWithRotation_Implementation ( float TimeStamp0,
FVector_NetQuantize100 InAccel0,
char PendingFlags,
unsigned int View0,
float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char NewFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBone,
char ClientMovementMode,
FRotator InRotation0,
FRotator InRotation )
inline

Definition at line 9373 of file Actor.h.

◆ ServerMoveDualWithRotationWWH()

void UCharacterMovementComponent::ServerMoveDualWithRotationWWH ( float TimeStamp0,
FVector_NetQuantize100 InAccel0,
char PendingFlags,
unsigned int View0,
float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char NewFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode,
FRotator InRotation0,
FRotator InRotation,
float ClientMoveWaveHeight )
inline

Definition at line 9429 of file Actor.h.

◆ ServerMoveDualWithRotationWWH_Implementation()

void UCharacterMovementComponent::ServerMoveDualWithRotationWWH_Implementation ( float TimeStamp0,
FVector_NetQuantize100 InAccel0,
char PendingFlags,
unsigned int View0,
float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char NewFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBone,
char ClientMovementMode,
FRotator InRotation0,
FRotator InRotation,
float ClientMoveWaveHeight )
inline

Definition at line 9372 of file Actor.h.

◆ ServerMoveDualWWH()

void UCharacterMovementComponent::ServerMoveDualWWH ( float TimeStamp0,
FVector_NetQuantize100 InAccel0,
char PendingFlags,
unsigned int View0,
float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char NewFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode,
float ClientMoveWaveHeight )
inline

Definition at line 9427 of file Actor.h.

◆ ServerMoveDualWWH_Implementation()

void UCharacterMovementComponent::ServerMoveDualWWH_Implementation ( float TimeStamp0,
FVector_NetQuantize100 InAccel0,
char PendingFlags,
unsigned int View0,
float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char NewFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBone,
char ClientMovementMode,
float ClientMoveWaveHeight )
inline

Definition at line 9371 of file Actor.h.

◆ ServerMoveHandleClientError() [1/2]

void UCharacterMovementComponent::ServerMoveHandleClientError ( float TimeStamp,
float DeltaTime,
FVector * Accel,
FVector * RelativeClientLoc,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode )
inline

Definition at line 8403 of file Actor.h.

◆ ServerMoveHandleClientError() [2/2]

void UCharacterMovementComponent::ServerMoveHandleClientError ( float TimeStamp,
float DeltaTime,
FVector * Accel,
FVector * RelativeClientLoc,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode )
inline

Definition at line 9375 of file Actor.h.

◆ ServerMoveHandleClientErrorForDinos() [1/2]

void UCharacterMovementComponent::ServerMoveHandleClientErrorForDinos ( float TimeStamp,
float DeltaTime,
FVector * Accel,
FVector * RelativeClientLoc,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode,
FRotator * InClientRot )
inline

Definition at line 8397 of file Actor.h.

◆ ServerMoveHandleClientErrorForDinos() [2/2]

void UCharacterMovementComponent::ServerMoveHandleClientErrorForDinos ( float TimeStamp,
float DeltaTime,
FVector * Accel,
FVector * RelativeClientLoc,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode,
FRotator * InClientRot )
inline

Definition at line 9376 of file Actor.h.

◆ ServerMoveOld() [1/2]

void UCharacterMovementComponent::ServerMoveOld ( float OldTimeStamp,
FVector_NetQuantize100 OldAccel,
char OldMoveFlags )
inline

Definition at line 8435 of file Actor.h.

◆ ServerMoveOld() [2/2]

void UCharacterMovementComponent::ServerMoveOld ( float OldTimeStamp,
FVector_NetQuantize100 OldAccel,
char OldMoveFlags )
inline

Definition at line 9430 of file Actor.h.

◆ ServerMoveOld_Implementation() [1/2]

void UCharacterMovementComponent::ServerMoveOld_Implementation ( float OldTimeStamp,
FVector_NetQuantize100 OldAccel,
char OldMoveFlags )
inline

Definition at line 8393 of file Actor.h.

◆ ServerMoveOld_Implementation() [2/2]

void UCharacterMovementComponent::ServerMoveOld_Implementation ( float OldTimeStamp,
FVector_NetQuantize100 OldAccel,
char OldMoveFlags )
inline

Definition at line 9380 of file Actor.h.

◆ ServerMoveOldWithRotation() [1/2]

void UCharacterMovementComponent::ServerMoveOldWithRotation ( float OldTimeStamp,
FVector_NetQuantize100 OldAccel,
char OldMoveFlags,
FRotator OldRotation )
inline

Definition at line 8436 of file Actor.h.

◆ ServerMoveOldWithRotation() [2/2]

void UCharacterMovementComponent::ServerMoveOldWithRotation ( float OldTimeStamp,
FVector_NetQuantize100 OldAccel,
char OldMoveFlags,
FRotator OldRotation )
inline

Definition at line 9432 of file Actor.h.

◆ ServerMoveOldWithRotation_Implementation() [1/2]

void UCharacterMovementComponent::ServerMoveOldWithRotation_Implementation ( float OldTimeStamp,
FVector_NetQuantize100 OldAccel,
char OldMoveFlags,
FRotator OldRotation )
inline

Definition at line 8395 of file Actor.h.

◆ ServerMoveOldWithRotation_Implementation() [2/2]

void UCharacterMovementComponent::ServerMoveOldWithRotation_Implementation ( float OldTimeStamp,
FVector_NetQuantize100 OldAccel,
char OldMoveFlags,
FRotator OldRotation )
inline

Definition at line 9379 of file Actor.h.

◆ ServerMoveOldWithRotationWWH()

void UCharacterMovementComponent::ServerMoveOldWithRotationWWH ( float OldTimeStamp,
FVector_NetQuantize100 OldAccel,
char OldMoveFlags,
FRotator OldRotation,
float ClientMoveWaveHeight )
inline

Definition at line 9433 of file Actor.h.

◆ ServerMoveOldWithRotationWWH_Implementation()

void UCharacterMovementComponent::ServerMoveOldWithRotationWWH_Implementation ( float OldTimeStamp,
FVector_NetQuantize100 OldAccel,
char OldMoveFlags,
FRotator OldRotation,
float ClientMoveWaveHeight )
inline

Definition at line 9378 of file Actor.h.

◆ ServerMoveOldWWH()

void UCharacterMovementComponent::ServerMoveOldWWH ( float OldTimeStamp,
FVector_NetQuantize100 OldAccel,
char OldMoveFlags,
float ClientMoveWaveHeight )
inline

Definition at line 9431 of file Actor.h.

◆ ServerMoveOldWWH_Implementation()

void UCharacterMovementComponent::ServerMoveOldWWH_Implementation ( float OldTimeStamp,
FVector_NetQuantize100 OldAccel,
char OldMoveFlags,
float ClientMoveWaveHeight )
inline

Definition at line 9377 of file Actor.h.

◆ ServerMoveOnlyRotation() [1/2]

void UCharacterMovementComponent::ServerMoveOnlyRotation ( float TimeStamp,
char ClientRoll,
unsigned int View )
inline

Definition at line 8437 of file Actor.h.

◆ ServerMoveOnlyRotation() [2/2]

void UCharacterMovementComponent::ServerMoveOnlyRotation ( float TimeStamp,
char ClientRoll,
unsigned int View )
inline

Definition at line 9434 of file Actor.h.

◆ ServerMoveOnlyRotation_Implementation() [1/2]

void UCharacterMovementComponent::ServerMoveOnlyRotation_Implementation ( float TimeStamp,
char ClientRoll,
unsigned int View )
inline

Definition at line 8404 of file Actor.h.

◆ ServerMoveOnlyRotation_Implementation() [2/2]

void UCharacterMovementComponent::ServerMoveOnlyRotation_Implementation ( float TimeStamp,
char ClientRoll,
unsigned int View )
inline

Definition at line 9382 of file Actor.h.

◆ ServerMoveOnlyRotationWWH()

void UCharacterMovementComponent::ServerMoveOnlyRotationWWH ( float TimeStamp,
char ClientRoll,
unsigned int View,
float ClientMoveWaveHeight )
inline

Definition at line 9435 of file Actor.h.

◆ ServerMoveOnlyRotationWWH_Implementation()

void UCharacterMovementComponent::ServerMoveOnlyRotationWWH_Implementation ( float TimeStamp,
char ClientRoll,
unsigned int View,
float ClientMoveWaveHeight )
inline

Definition at line 9381 of file Actor.h.

◆ ServerMoveWithRotation() [1/2]

void UCharacterMovementComponent::ServerMoveWithRotation ( float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char CompressedMoveFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode,
FRotator ClientRotation )
inline

Definition at line 8438 of file Actor.h.

◆ ServerMoveWithRotation() [2/2]

void UCharacterMovementComponent::ServerMoveWithRotation ( float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char CompressedMoveFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode,
FRotator ClientRotation )
inline

Definition at line 9437 of file Actor.h.

◆ ServerMoveWithRotation_Implementation() [1/2]

void UCharacterMovementComponent::ServerMoveWithRotation_Implementation ( float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char MoveFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode,
FRotator ClientRotation )
inline

Definition at line 8394 of file Actor.h.

◆ ServerMoveWithRotation_Implementation() [2/2]

void UCharacterMovementComponent::ServerMoveWithRotation_Implementation ( float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char MoveFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode,
FRotator ClientRotation )
inline

Definition at line 9385 of file Actor.h.

◆ ServerMoveWithRotationWWH()

void UCharacterMovementComponent::ServerMoveWithRotationWWH ( float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char CompressedMoveFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode,
FRotator ClientRotation,
float ClientMoveWaveHeight )
inline

Definition at line 9438 of file Actor.h.

◆ ServerMoveWithRotationWWH_Implementation()

void UCharacterMovementComponent::ServerMoveWithRotationWWH_Implementation ( float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char MoveFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode,
FRotator ClientRotation,
float ClientMoveWaveHeight )
inline

Definition at line 9384 of file Actor.h.

◆ ServerMoveWWH()

void UCharacterMovementComponent::ServerMoveWWH ( float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char CompressedMoveFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode,
float ClientMoveWaveHeight )
inline

Definition at line 9436 of file Actor.h.

◆ ServerMoveWWH_Implementation()

void UCharacterMovementComponent::ServerMoveWWH_Implementation ( float TimeStamp,
FVector_NetQuantize100 InAccel,
FVector_NetQuantize100 ClientLoc,
char MoveFlags,
char ClientRoll,
unsigned int View,
UPrimitiveComponent * ClientMovementBase,
FName ClientBaseBoneName,
char ClientMovementMode,
float ClientMoveWaveHeight )
inline

Definition at line 9383 of file Actor.h.

◆ ServerPredictionDataField() [1/2]

FNetworkPredictionData_Server_Character * UCharacterMovementComponent::ServerPredictionDataField ( )
inline

Definition at line 8178 of file Actor.h.

◆ ServerPredictionDataField() [2/2]

FNetworkPredictionData_Server_Character * UCharacterMovementComponent::ServerPredictionDataField ( )
inline

Definition at line 9156 of file Actor.h.

◆ SetBase() [1/2]

void UCharacterMovementComponent::SetBase ( UPrimitiveComponent * NewBase,
FName BoneName,
bool bNotifyActor )
inline

Definition at line 8292 of file Actor.h.

◆ SetBase() [2/2]

void UCharacterMovementComponent::SetBase ( UPrimitiveComponent * NewBase,
FName BoneName,
bool bNotifyActor )
inline

Definition at line 9387 of file Actor.h.

◆ SetDefaultMovementMode() [1/2]

void UCharacterMovementComponent::SetDefaultMovementMode ( )
inline

Definition at line 8279 of file Actor.h.

◆ SetDefaultMovementMode() [2/2]

void UCharacterMovementComponent::SetDefaultMovementMode ( )
inline

Definition at line 9388 of file Actor.h.

◆ SetMovementMode() [1/2]

void UCharacterMovementComponent::SetMovementMode ( EMovementMode NewMovementMode,
char NewCustomMode )
inline

Definition at line 8280 of file Actor.h.

◆ SetMovementMode() [2/2]

void UCharacterMovementComponent::SetMovementMode ( EMovementMode NewMovementMode,
char NewCustomMode )
inline

Definition at line 9389 of file Actor.h.

◆ SetPostLandedPhysics() [1/2]

void UCharacterMovementComponent::SetPostLandedPhysics ( FHitResult * Hit)
inline

Definition at line 8358 of file Actor.h.

◆ SetPostLandedPhysics() [2/2]

void UCharacterMovementComponent::SetPostLandedPhysics ( FHitResult * Hit)
inline

Definition at line 9390 of file Actor.h.

◆ SetUpdatedComponent() [1/2]

void UCharacterMovementComponent::SetUpdatedComponent ( UPrimitiveComponent * NewUpdatedComponent)
inline

Definition at line 8270 of file Actor.h.

◆ SetUpdatedComponent() [2/2]

void UCharacterMovementComponent::SetUpdatedComponent ( UPrimitiveComponent * NewUpdatedComponent)
inline

Definition at line 9391 of file Actor.h.

◆ SetWalkableFloorAngle()

void UCharacterMovementComponent::SetWalkableFloorAngle ( float InWalkableFloorAngle)
inline

Definition at line 9392 of file Actor.h.

◆ SetWalkableFloorZ() [1/2]

void UCharacterMovementComponent::SetWalkableFloorZ ( float InWalkableFloorZ)
inline

Definition at line 8369 of file Actor.h.

◆ SetWalkableFloorZ() [2/2]

void UCharacterMovementComponent::SetWalkableFloorZ ( float InWalkableFloorZ)
inline

Definition at line 9393 of file Actor.h.

◆ ShouldCheckForValidLandingSpot() [1/2]

bool UCharacterMovementComponent::ShouldCheckForValidLandingSpot ( float DeltaTime,
FVector * Delta,
FHitResult * Hit )
inline

Definition at line 8372 of file Actor.h.

◆ ShouldCheckForValidLandingSpot() [2/2]

bool UCharacterMovementComponent::ShouldCheckForValidLandingSpot ( float DeltaTime,
FVector * Delta,
FHitResult * Hit )
inline

Definition at line 9394 of file Actor.h.

◆ ShouldComputePerchResult() [1/2]

bool UCharacterMovementComponent::ShouldComputePerchResult ( FHitResult * InHit,
bool bCheckRadius )
inline

Definition at line 8375 of file Actor.h.

◆ ShouldComputePerchResult() [2/2]

bool UCharacterMovementComponent::ShouldComputePerchResult ( FHitResult * InHit,
bool bCheckRadius )
inline

Definition at line 9395 of file Actor.h.

◆ ShouldForceDedicatedTickEveryFrame()

bool UCharacterMovementComponent::ShouldForceDedicatedTickEveryFrame ( )
inline

Definition at line 8425 of file Actor.h.

◆ ShouldJumpOutOfWater() [1/2]

bool UCharacterMovementComponent::ShouldJumpOutOfWater ( FVector * JumpDir)
inline

Definition at line 8363 of file Actor.h.

◆ ShouldJumpOutOfWater() [2/2]

bool UCharacterMovementComponent::ShouldJumpOutOfWater ( FVector * JumpDir)
inline

Definition at line 9396 of file Actor.h.

◆ ShouldTreadWater()

bool UCharacterMovementComponent::ShouldTreadWater ( FVector * InputVector)
inline

Definition at line 9397 of file Actor.h.

◆ ShouldUseWaveLocking()

bool UCharacterMovementComponent::ShouldUseWaveLocking ( bool bForceCheck)
inline

Definition at line 9398 of file Actor.h.

◆ SimulatedTick() [1/2]

void UCharacterMovementComponent::SimulatedTick ( float DeltaSeconds)
inline

Definition at line 8289 of file Actor.h.

◆ SimulatedTick() [2/2]

void UCharacterMovementComponent::SimulatedTick ( float DeltaSeconds)
inline

Definition at line 9400 of file Actor.h.

◆ SimulatedTickSkipDistanceSQField() [1/2]

float & UCharacterMovementComponent::SimulatedTickSkipDistanceSQField ( )
inline

Definition at line 8123 of file Actor.h.

◆ SimulatedTickSkipDistanceSQField() [2/2]

float & UCharacterMovementComponent::SimulatedTickSkipDistanceSQField ( )
inline

Definition at line 9097 of file Actor.h.

◆ SimulateMovement() [1/2]

void UCharacterMovementComponent::SimulateMovement ( float DeltaSeconds)
inline

Definition at line 8290 of file Actor.h.

◆ SimulateMovement() [2/2]

void UCharacterMovementComponent::SimulateMovement ( float DeltaSeconds)
inline

Definition at line 9399 of file Actor.h.

◆ SlideAlongSurface() [1/2]

float UCharacterMovementComponent::SlideAlongSurface ( FVector * Delta,
float Time,
FVector * InNormal,
FHitResult * Hit,
bool bHandleImpact )
inline

Definition at line 8309 of file Actor.h.

◆ SlideAlongSurface() [2/2]

float UCharacterMovementComponent::SlideAlongSurface ( FVector * Delta,
float Time,
FVector * InNormal,
FHitResult * Hit,
bool bHandleImpact )
inline

Definition at line 9401 of file Actor.h.

◆ StandingDownwardForceScaleField() [1/2]

float & UCharacterMovementComponent::StandingDownwardForceScaleField ( )
inline

Definition at line 8128 of file Actor.h.

◆ StandingDownwardForceScaleField() [2/2]

float & UCharacterMovementComponent::StandingDownwardForceScaleField ( )
inline

Definition at line 9102 of file Actor.h.

◆ StartDodging()

void UCharacterMovementComponent::StartDodging ( FVector * InDodgingVelocity,
bool bClientSimulation )
inline

Definition at line 9402 of file Actor.h.

◆ StartFalling() [1/2]

void UCharacterMovementComponent::StartFalling ( int Iterations,
float remainingTime,
float timeTick,
FVector * Delta,
FVector * subLoc )
inline

Definition at line 8349 of file Actor.h.

◆ StartFalling() [2/2]

void UCharacterMovementComponent::StartFalling ( int Iterations,
float remainingTime,
float timeTick,
FVector * Delta,
FVector * subLoc )
inline

Definition at line 9403 of file Actor.h.

◆ StartNewPhysics() [1/2]

void UCharacterMovementComponent::StartNewPhysics ( float deltaTime,
int Iterations )
inline

Definition at line 8305 of file Actor.h.

◆ StartNewPhysics() [2/2]

void UCharacterMovementComponent::StartNewPhysics ( float deltaTime,
int Iterations,
float * NewMoveWaveHeight )
inline

Definition at line 9404 of file Actor.h.

◆ StartSwimming() [1/2]

void UCharacterMovementComponent::StartSwimming ( FVector OldLocation,
FVector OldVelocity,
float timeTick,
float remainingTime,
int Iterations )
inline

Definition at line 8335 of file Actor.h.

◆ StartSwimming() [2/2]

void UCharacterMovementComponent::StartSwimming ( FVector OldLocation,
FVector OldVelocity,
float timeTick,
float remainingTime,
int Iterations )
inline

Definition at line 9405 of file Actor.h.

◆ StaticRegisterNativesUCharacterMovementComponent() [1/2]

static void UCharacterMovementComponent::StaticRegisterNativesUCharacterMovementComponent ( )
inlinestatic

Definition at line 8426 of file Actor.h.

◆ StaticRegisterNativesUCharacterMovementComponent() [2/2]

static void UCharacterMovementComponent::StaticRegisterNativesUCharacterMovementComponent ( )
inlinestatic

Definition at line 9439 of file Actor.h.

◆ StopActiveMovement() [1/2]

void UCharacterMovementComponent::StopActiveMovement ( )
inline

Definition at line 8356 of file Actor.h.

◆ StopActiveMovement() [2/2]

void UCharacterMovementComponent::StopActiveMovement ( )
inline

Definition at line 9406 of file Actor.h.

◆ StopDodging()

void UCharacterMovementComponent::StopDodging ( bool bClientSimulation,
bool bForce )
inline

Definition at line 9407 of file Actor.h.

◆ Swim() [1/2]

float UCharacterMovementComponent::Swim ( FVector Delta,
FHitResult * Hit )
inline

Definition at line 8336 of file Actor.h.

◆ Swim() [2/2]

float UCharacterMovementComponent::Swim ( FVector Delta,
FHitResult * Hit,
bool * bClippedToWaterSurface,
float * NewMoveWaveHeight )
inline

Definition at line 9408 of file Actor.h.

◆ SwimFloorTraceLengthField()

float & UCharacterMovementComponent::SwimFloorTraceLengthField ( )
inline

Definition at line 9046 of file Actor.h.

◆ SwimmingAccelZMultiplierField() [1/2]

float & UCharacterMovementComponent::SwimmingAccelZMultiplierField ( )
inline

Definition at line 8158 of file Actor.h.

◆ SwimmingAccelZMultiplierField() [2/2]

float & UCharacterMovementComponent::SwimmingAccelZMultiplierField ( )
inline

Definition at line 9133 of file Actor.h.

◆ TamedSwimmingAccelZMultiplierField() [1/2]

float & UCharacterMovementComponent::TamedSwimmingAccelZMultiplierField ( )
inline

Definition at line 8159 of file Actor.h.

◆ TamedSwimmingAccelZMultiplierField() [2/2]

float & UCharacterMovementComponent::TamedSwimmingAccelZMultiplierField ( )
inline

Definition at line 9134 of file Actor.h.

◆ TickCharacterPose()

void UCharacterMovementComponent::TickCharacterPose ( float DeltaTime)
inline

Definition at line 8420 of file Actor.h.

◆ TimeLastAppliedImpulseField()

long double & UCharacterMovementComponent::TimeLastAppliedImpulseField ( )
inline

Definition at line 8077 of file Actor.h.

◆ TouchForceFactorField() [1/2]

float & UCharacterMovementComponent::TouchForceFactorField ( )
inline

Definition at line 8132 of file Actor.h.

◆ TouchForceFactorField() [2/2]

float & UCharacterMovementComponent::TouchForceFactorField ( )
inline

Definition at line 9106 of file Actor.h.

◆ TwoWallAdjust() [1/2]

void UCharacterMovementComponent::TwoWallAdjust ( FVector * Delta,
FHitResult * Hit,
FVector * OldHitNormal )
inline

Definition at line 8310 of file Actor.h.

◆ TwoWallAdjust() [2/2]

void UCharacterMovementComponent::TwoWallAdjust ( FVector * Delta,
FHitResult * Hit,
FVector * OldHitNormal )
inline

Definition at line 9409 of file Actor.h.

◆ UnCrouch() [1/2]

void UCharacterMovementComponent::UnCrouch ( bool bClientSimulation,
bool bForce )
inline

Definition at line 8304 of file Actor.h.

◆ UnCrouch() [2/2]

void UCharacterMovementComponent::UnCrouch ( bool bClientSimulation,
bool bForce )
inline

Definition at line 9410 of file Actor.h.

◆ UnProne() [1/2]

void UCharacterMovementComponent::UnProne ( bool bClientSimulation,
bool bForce )
inline

Definition at line 8423 of file Actor.h.

◆ UnProne() [2/2]

void UCharacterMovementComponent::UnProne ( bool bClientSimulation,
bool bForce )
inline

Definition at line 9411 of file Actor.h.

◆ UpdateBasedMovement() [1/2]

void UCharacterMovementComponent::UpdateBasedMovement ( float DeltaSeconds)
inline

Definition at line 8295 of file Actor.h.

◆ UpdateBasedMovement() [2/2]

void UCharacterMovementComponent::UpdateBasedMovement ( float DeltaSeconds)
inline

Definition at line 9412 of file Actor.h.

◆ UpdateBasedRotation() [1/2]

void UCharacterMovementComponent::UpdateBasedRotation ( FRotator * FinalRotation,
FRotator * ReducedRotation )
inline

Definition at line 8296 of file Actor.h.

◆ UpdateBasedRotation() [2/2]

void UCharacterMovementComponent::UpdateBasedRotation ( FRotator * FinalRotation,
FRotator * ReducedRotation )
inline

Definition at line 9413 of file Actor.h.

◆ UpdateFloorFromAdjustment() [1/2]

void UCharacterMovementComponent::UpdateFloorFromAdjustment ( )
inline

Definition at line 8407 of file Actor.h.

◆ UpdateFloorFromAdjustment() [2/2]

void UCharacterMovementComponent::UpdateFloorFromAdjustment ( )
inline

Definition at line 9414 of file Actor.h.

◆ UpdateFromCompressedFlags() [1/2]

void UCharacterMovementComponent::UpdateFromCompressedFlags ( char Flags)
inline

Definition at line 8421 of file Actor.h.

◆ UpdateFromCompressedFlags() [2/2]

void UCharacterMovementComponent::UpdateFromCompressedFlags ( char Flags)
inline

Definition at line 9415 of file Actor.h.

◆ UpperImpactNormalScaleField() [1/2]

float & UCharacterMovementComponent::UpperImpactNormalScaleField ( )
inline

Definition at line 8148 of file Actor.h.

◆ UpperImpactNormalScaleField() [2/2]

float & UCharacterMovementComponent::UpperImpactNormalScaleField ( )
inline

Definition at line 9122 of file Actor.h.

◆ VerifyClientTimeStamp() [1/2]

bool UCharacterMovementComponent::VerifyClientTimeStamp ( float TimeStamp,
FNetworkPredictionData_Server_Character * ServerData )
inline

Definition at line 8399 of file Actor.h.

◆ VerifyClientTimeStamp() [2/2]

bool UCharacterMovementComponent::VerifyClientTimeStamp ( float TimeStamp,
FNetworkPredictionData_Server_Character * ServerData )
inline

Definition at line 9416 of file Actor.h.

◆ WalkableFloorAngleField() [1/2]

float & UCharacterMovementComponent::WalkableFloorAngleField ( )
inline

Definition at line 8075 of file Actor.h.

◆ WalkableFloorAngleField() [2/2]

float & UCharacterMovementComponent::WalkableFloorAngleField ( )
inline

Definition at line 9051 of file Actor.h.

◆ WalkableFloorZField() [1/2]

float & UCharacterMovementComponent::WalkableFloorZField ( )
inline

Definition at line 8076 of file Actor.h.

◆ WalkableFloorZField() [2/2]

float & UCharacterMovementComponent::WalkableFloorZField ( )
inline

Definition at line 9052 of file Actor.h.

◆ WantsToDodgeVelocityField()

FVector & UCharacterMovementComponent::WantsToDodgeVelocityField ( )
inline

Definition at line 9125 of file Actor.h.

◆ WaveLockingMaxZOffsetField()

float & UCharacterMovementComponent::WaveLockingMaxZOffsetField ( )
inline

Definition at line 9135 of file Actor.h.


The documentation for this struct was generated from the following files: