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APrimalStructureSeating Struct Reference

#include <PrimalStructure.h>

+ Inheritance diagram for APrimalStructureSeating:
+ Collaboration diagram for APrimalStructureSeating:

Additional Inherited Members

- Public Member Functions inherited from APrimalStructureItemContainer
UPrimalInventoryComponentMyInventoryComponentField ()
 
FStringHasPowerStringOverrideField ()
 
FStringNoPowerStringOverrideField ()
 
TSubclassOf< UPrimalItem > & BatteryClassOverrideField ()
 
int & PoweredOverrideCounterField ()
 
float & NotifyNearbyPowerGeneratorDistanceField ()
 
int & NotifyNearbyPowerGeneratorOctreeGroupField ()
 
TArray< UMaterialInterface * > ActivateMaterialsField ()
 
TArray< UMaterialInterface * > InActivateMaterialsField ()
 
UChildActorComponent * MyChildEmitterSpawnableField ()
 
FStringBoxNameField ()
 
float & InsulationRangeField ()
 
float & HyperThermiaInsulationField ()
 
float & HypoThermiaInsulationField ()
 
float & ContainerActiveDecreaseHealthSpeedField ()
 
float & FuelConsumptionIntervalsMultiplierField ()
 
float & DropInventoryOnDestructionLifespanField ()
 
FStringActivateContainerStringField ()
 
FStringDeactivateContainerStringField ()
 
TSubclassOf< UDamageType > & ContainerActiveHealthDecreaseDamageTypePassiveField ()
 
TArray< TSubclassOf< UPrimalItem > > & ActiveRequiresFuelItemsField ()
 
TArray< float > & FuelItemsConsumeIntervalField ()
 
TArray< TSubclassOf< UPrimalItem > > & FuelItemsConsumedGiveItemsField ()
 
long double & NetDestructionTimeField ()
 
unsigned int & CurrentPinCodeField ()
 
long double & CurrentFuelTimeCacheField ()
 
long double & LastCheckedFuelTimeField ()
 
int & LinkedPowerJunctionStructureIDField ()
 
int & CurrentItemCountField ()
 
int & MaxItemCountField ()
 
TWeakObjectPtr< APrimalStructure > & LinkedPowerJunctionStructureField ()
 
TSubclassOf< UPrimalItem > & NextConsumeFuelGiveItemTypeField ()
 
long double & LastLockStateChangeTimeField ()
 
long double & LastActiveStateChangeTimeField ()
 
int & LastPowerJunctionLinkIDField ()
 
float & BasedCharacterDamageIntervalField ()
 
float & BasedCharacterDamageAmountField ()
 
TSubclassOf< UDamageType > & BasedCharacterDamageTypeField ()
 
TSubclassOf< UPrimalItem > & EngramRequirementClassOverrideField ()
 
AActorLinkedBlueprintSpawnActorPointField ()
 
TSubclassOf< APrimalStructureItemContainer > & PoweredNearbyStructureTemplateField ()
 
float & PoweredNearbyStructureRangeField ()
 
FStringOpenSceneActionNameField ()
 
FStringDisabledOpenSceneActionNameField ()
 
TSubclassOf< UPrimalItem > & RequiresItemForOpenSceneActionField ()
 
long double & DeathCacheCreationTimeField ()
 
long double & LastBasedCharacterDamageTimeField ()
 
int & LastBasedCharacterDamageFrameField ()
 
long double & LastSignNamingTimeField ()
 
FVectorJunctionCableBeamOffsetStartField ()
 
FVectorJunctionCableBeamOffsetEndField ()
 
USoundBase * ContainerActivatedSoundField ()
 
USoundBase * ContainerDeactivatedSoundField ()
 
TSubclassOf< APrimalStructureItemContainer > & DemolishInventoryDepositClassField ()
 
TSubclassOf< UPrimalItem > & FuelItemTrueClassField ()
 
TSubclassOf< UPrimalItem > & ReplicatedFuelItemClassField ()
 
__int16 & ReplicatedFuelItemColorIndexField ()
 
USoundBase * DefaultAudioTemplateField ()
 
TArray< TSubclassOf< UPrimalItem > > & OverrideParticleTemplateItemClassesField ()
 
TArray< USoundBase * > OverrideAudioTemplatesField ()
 
float & MaxActivationDistanceField ()
 
FStringBoxNamePrefaceStringField ()
 
char & TribeGroupInventoryRankField ()
 
TArray< float > & FuelConsumeDecreaseDurabilityAmountsField ()
 
float & RandomFuelUpdateTimeMinField ()
 
float & RandomFuelUpdateTimeMaxField ()
 
long double & LastDeactivatedTimeField ()
 
long double & LastActivatedTimeField ()
 
float & ValidCraftingResourceMaxDurabilityField ()
 
float & ActivationCooldownTimeField ()
 
float & UsablePriorityField ()
 
unsigned __int64 & DeathCacheCharacterIDField ()
 
float & SinglePlayerFuelConsumptionIntervalsMultiplierField ()
 
float & PoweredBatteryDurabilityToDecreasePerSecondField ()
 
float & DropInventoryDepositTraceDistanceField ()
 
TEnumAsByte< enum ECaptainOtherActions::Type > & CaptainOrdersActivationGroupField ()
 
BitFieldValue< bool, unsigned __int32 > bAutoActivateContainer ()
 
BitFieldValue< bool, unsigned __int32 > bCanToggleActivation ()
 
BitFieldValue< bool, unsigned __int32 > bAutoActivateWhenFueled ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCustomName ()
 
BitFieldValue< bool, unsigned __int32 > bContainerActivated ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyUseSpoilingMultipliersIfActivated ()
 
BitFieldValue< bool, unsigned __int32 > bCraftingSubstractConnectedWater ()
 
BitFieldValue< bool, unsigned __int32 > bForceNoPinLocking ()
 
BitFieldValue< bool, unsigned __int32 > bServerBPNotifyInventoryItemChanges ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayActivationOnInventoryUI ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetFuelConsumptionMultiplier ()
 
BitFieldValue< bool, unsigned __int32 > bPreventToggleActivation ()
 
BitFieldValue< bool, unsigned __int32 > bServerBPNotifyInventoryItemChangesUseQuantity ()
 
BitFieldValue< bool, unsigned __int32 > bStartedUnderwater ()
 
BitFieldValue< bool, unsigned __int32 > bCheckStartedUnderwater ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayActivationOnInventoryUISecondary ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayActivationOnInventoryUITertiary ()
 
BitFieldValue< bool, unsigned __int32 > bFuelAllowActivationWhenNoPower ()
 
BitFieldValue< bool, unsigned __int32 > bPoweredAllowBattery ()
 
BitFieldValue< bool, unsigned __int32 > bPoweredUsingBattery ()
 
BitFieldValue< bool, unsigned __int32 > bPoweredHasBattery ()
 
BitFieldValue< bool, unsigned __int32 > bPoweredAllowNPC ()
 
BitFieldValue< bool, unsigned __int32 > bPoweredUsingNPC ()
 
BitFieldValue< bool, unsigned __int32 > bPoweredHasNPC ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideHasPowerString ()
 
BitFieldValue< bool, unsigned __int32 > bIsLocked ()
 
BitFieldValue< bool, unsigned __int32 > bIsPinLocked ()
 
BitFieldValue< bool, unsigned __int32 > bHasFuel ()
 
BitFieldValue< bool, unsigned __int32 > bIsUnderwater ()
 
BitFieldValue< bool, unsigned __int32 > bDisableActivationUnderwater ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsLocking ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsPinLocking ()
 
BitFieldValue< bool, unsigned __int32 > bDropInventoryOnDestruction ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyWhenAllItemsRemoved ()
 
BitFieldValue< bool, unsigned __int32 > bDrinkingWater ()
 
BitFieldValue< bool, unsigned __int32 > bPoweredWaterSourceWhenActive ()
 
BitFieldValue< bool, unsigned __int32 > bActiveRequiresPower ()
 
BitFieldValue< bool, unsigned __int32 > bIsPowerJunction ()
 
BitFieldValue< bool, unsigned __int32 > bAutoActivateIfPowered ()
 
BitFieldValue< bool, unsigned __int32 > bLastToggleActivated ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsPinActivation ()
 
BitFieldValue< bool, unsigned __int32 > bIsPowered ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyAllowTeamActivation ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateItemFuelClass ()
 
BitFieldValue< bool, unsigned __int32 > bUseOpenSceneAction ()
 
BitFieldValue< bool, unsigned __int32 > bHandledDestruction ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPActivated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanBeActivated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanBeActivatedByPlayer ()
 
BitFieldValue< bool, unsigned __int32 > bBPOnContainerActiveHealthDecrease ()
 
BitFieldValue< bool, unsigned __int32 > bBPIsValidWaterSourceForPipe ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAutoActivateWhenNoPower ()
 
BitFieldValue< bool, unsigned __int32 > bAutoActivateWhenNoPower ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresItemExactClass ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyWhenAllItemsRemovedExceptDefaults ()
 
BitFieldValue< bool, unsigned __int32 > bInventoryForcePreventRemoteAddItems ()
 
BitFieldValue< bool, unsigned __int32 > bInventoryForcePreventItemAppends ()
 
BitFieldValue< bool, unsigned __int32 > bDidSetContainerActive ()
 
BitFieldValue< bool, unsigned __int32 > bUseDeathCacheCharacterID ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetQuantityOfItemWithoutCheckingInventory ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPSetPlayerConstructor ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateLastActivatedTime ()
 
BitFieldValue< bool, unsigned __int32 > bIsAmmoContainer ()
 
BitFieldValue< bool, unsigned __int32 > bForceDropInventoryOnDeath ()
 
BitFieldValue< bool, unsigned __int32 > bStructureEnableActorTickWhenActivated ()
 
BitFieldValue< bool, unsigned __int32 > bCraftingSubstractOwnWater ()
 
BitFieldValue< bool, unsigned __int32 > bForceNoStructureLocking ()
 
bool IsPowered ()
 
bool AllowSaving ()
 
bool AllowToggleActivation (AShooterPlayerController *ForPC)
 
bool ApplyPinCode (AShooterPlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
void BeginPlay ()
 
bool CanBeActivated ()
 
bool CanOpen (APlayerController *ForPC)
 
void CharacterBasedOnUpdate (AActor *characterBasedOnMe, float DeltaSeconds)
 
void CheckAutoReactivate ()
 
void CheckForDeathCacheEmitter ()
 
void CheckFuelSetActive ()
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void ConsumeFuel (bool bGiveItem)
 
void ContainerActivated ()
 
void ContainerDeactivated ()
 
void CopyStructureValuesFrom (APrimalStructureItemContainer *otherItemContainer)
 
void DrawHUD (AShooterHUD *HUD)
 
void EnableActive ()
 
void GetBlueprintSpawnActorTransform (FVector *spawnLoc, FRotator *spawnRot)
 
FStringGetDescriptiveName (FString *result)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
USoundBase * GetOverrideAudioTemplate ()
 
FSpawnPointInfoGetSpawnPointInfo (FSpawnPointInfo *result)
 
float GetStructureWeight ()
 
float GetUsablePriority ()
 
bool IsValidWaterSourceForPipe (APrimalStructureWaterPipe *ForWaterPipe)
 
void MovePowerJunctionLink ()
 
void NetSetContainerActive_Implementation (bool bSetActive, TSubclassOf< UPrimalItem > NetReplicatedFuelItemClass, __int16 NetReplicatedFuelItemColorIndex)
 
void NetUpdateBoxName_Implementation (FString *NewName)
 
void NetUpdateLocation_Implementation (FVector NewLocation)
 
void NotifyCraftedItem (UPrimalItem *anItem)
 
void NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem)
 
void NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount)
 
void NotifyItemRemoved (UPrimalItem *anItem)
 
void OnDeserializedByGame (EOnDesrializationType::Type DeserializationType)
 
bool OverrideHasWaterSource ()
 
void PlacedStructureLocation (APlayerController *ByPC)
 
void PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PostSpawnInitialize ()
 
void PreInitializeComponents ()
 
void ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool bCheckedBox, int ExtraID1, int ExtraID2)
 
void RefreshFuelState ()
 
void RefreshInventoryItemCounts ()
 
void RefreshPowerJunctionLink ()
 
void RefreshPowered (APrimalStructureItemContainer *InDirectPower)
 
bool RemoteInventoryAllowActivation (AShooterPlayerController *ForPC)
 
void SetContainerActive (bool bNewActive)
 
void SetDelayedActivation ()
 
void SetDisabledTimer (float DisabledTime)
 
void SetPlayerConstructor (APlayerController *PC)
 
void SetPoweredOverrideCounter (int NewPoweredOverrideCounter)
 
void Stasis ()
 
float SubtractWaterFromConnections (float Amount, bool bAllowNetworking)
 
void TargetingTeamChanged ()
 
void TryActivation ()
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void Unstasis ()
 
void UpdateContainerActiveHealthDecrease ()
 
bool UseItemSpoilingTimeMultipliers ()
 
bool BPCanBeActivated ()
 
bool BPCanBeActivatedByPlayer (AShooterPlayerController *PC)
 
void BPClientRequestInventoryUpdate (AShooterPlayerController *FromPC)
 
void BPContainerActivated ()
 
void BPContainerDeactivated ()
 
float BPGetFuelConsumptionMultiplier ()
 
int BPGetQuantityOfItemWithoutCheckingInventory (TSubclassOf< UPrimalItem > ItemToCheckFor)
 
bool BPIsValidWaterSourceForPipe (APrimalStructureWaterPipe *ForWaterPipe)
 
void BPNotifyInventoryItemChange (bool bIsItemAdd, UPrimalItem *theItem, bool bEquipItem)
 
void BPOnContainerActiveHealthDecrease ()
 
void BPPreGetMultiUseEntries (APlayerController *ForPC)
 
void BPSetPlayerConstructor (APlayerController *PC)
 
float GetReloadRateMultiplier ()
 
bool IsValidForDinoFeedingContainer (APrimalDinoCharacter *ForDino)
 
void NetSetContainerActive (bool bSetActive, TSubclassOf< UPrimalItem > NetReplicatedFuelItemClass, __int16 NetReplicatedFuelItemColorIndex)
 
void NetUpdateBoxName (FString *NewName)
 
void PowerGeneratorBuiltNearbyPoweredStructure (APrimalStructureItemContainer *PoweredStructure)
 
UPrimalInventoryComponentMyInventoryComponentField ()
 
float & SolarRefreshIntervalMinField ()
 
float & SolarRefreshIntervalMaxField ()
 
float & SolarRefreshIntervalField ()
 
long double & LastSolarRefreshTimeField ()
 
TSubclassOf< UPrimalItem > & BatteryClassOverrideField ()
 
int & PoweredOverrideCounterField ()
 
float & NotifyNearbyPowerGeneratorDistanceField ()
 
int & NotifyNearbyPowerGeneratorOctreeGroupField ()
 
TArray< UMaterialInterface * > ActivateMaterialsField ()
 
TArray< UMaterialInterface * > InActivateMaterialsField ()
 
UChildActorComponent * MyChildEmitterSpawnableField ()
 
FStringBoxNameField ()
 
float & InsulationRangeField ()
 
float & HyperThermiaInsulationField ()
 
float & HypoThermiaInsulationField ()
 
float & ContainerActiveDecreaseHealthSpeedField ()
 
float & FuelConsumptionIntervalsMultiplierField ()
 
float & DropInventoryOnDestructionLifespanField ()
 
FStringActivateContainerStringField ()
 
FStringDeactivateContainerStringField ()
 
TSubclassOf< UDamageType > & ContainerActiveHealthDecreaseDamageTypePassiveField ()
 
TArray< TSubclassOf< UPrimalItem > > & ActiveRequiresFuelItemsField ()
 
TArray< float > & FuelItemsConsumeIntervalField ()
 
TArray< TSubclassOf< UPrimalItem > > & FuelItemsConsumedGiveItemsField ()
 
long double & NetDestructionTimeField ()
 
unsigned int & CurrentPinCodeField ()
 
long double & CurrentFuelTimeCacheField ()
 
long double & LastCheckedFuelTimeField ()
 
int & LinkedPowerJunctionStructureIDField ()
 
int & CurrentItemCountField ()
 
int & MaxItemCountField ()
 
TWeakObjectPtr< APrimalStructure > & LinkedPowerJunctionStructureField ()
 
TSubclassOf< UPrimalItem > & NextConsumeFuelGiveItemTypeField ()
 
long double & LastLockStateChangeTimeField ()
 
long double & LastActiveStateChangeTimeField ()
 
int & LastPowerJunctionLinkIDField ()
 
FPrimalMapMarkerEntryDataMapMarkerLocationInfoField ()
 
float & BasedCharacterDamageIntervalField ()
 
float & BasedCharacterDamageAmountField ()
 
TSubclassOf< UDamageType > & BasedCharacterDamageTypeField ()
 
TSubclassOf< UPrimalItem > & EngramRequirementClassOverrideField ()
 
AActorLinkedBlueprintSpawnActorPointField ()
 
TSubclassOf< APrimalStructureItemContainer > & PoweredNearbyStructureTemplateField ()
 
float & PoweredNearbyStructureRangeField ()
 
FStringOpenSceneActionNameField ()
 
FStringDisabledOpenSceneActionNameField ()
 
TSubclassOf< UPrimalItem > & RequiresItemForOpenSceneActionField ()
 
long double & DeathCacheCreationTimeField ()
 
long double & LastBasedCharacterDamageTimeField ()
 
int & LastBasedCharacterDamageFrameField ()
 
long double & LastSignNamingTimeField ()
 
FVectorJunctionCableBeamOffsetStartField ()
 
FVectorJunctionCableBeamOffsetEndField ()
 
USoundBase * ContainerActivatedSoundField ()
 
USoundBase * ContainerDeactivatedSoundField ()
 
TSubclassOf< APrimalStructureItemContainer > & DemolishInventoryDepositClassField ()
 
TSubclassOf< UPrimalItem > & FuelItemTrueClassField ()
 
TSubclassOf< UPrimalItem > & ReplicatedFuelItemClassField ()
 
__int16 & ReplicatedFuelItemColorIndexField ()
 
USoundBase * DefaultAudioTemplateField ()
 
TArray< TSubclassOf< UPrimalItem > > & OverrideParticleTemplateItemClassesField ()
 
TArray< USoundBase * > OverrideAudioTemplatesField ()
 
float & MaxActivationDistanceField ()
 
FStringBoxNamePrefaceStringField ()
 
char & TribeGroupInventoryRankField ()
 
TArray< float > & FuelConsumeDecreaseDurabilityAmountsField ()
 
float & RandomFuelUpdateTimeMinField ()
 
float & RandomFuelUpdateTimeMaxField ()
 
long double & LastDeactivatedTimeField ()
 
long double & LastActivatedTimeField ()
 
float & ValidCraftingResourceMaxDurabilityField ()
 
float & ActivationCooldownTimeField ()
 
float & UsablePriorityField ()
 
unsigned __int64 & DeathCacheCharacterIDField ()
 
float & SinglePlayerFuelConsumptionIntervalsMultiplierField ()
 
float & PoweredBatteryDurabilityToDecreasePerSecondField ()
 
float & DropInventoryDepositTraceDistanceField ()
 
TArray< TWeakObjectPtr< AShooterPlayerController > > & ValidatedByPinCodePlayerControllersField ()
 
BitFieldValue< bool, unsigned __int32 > bAutoActivateContainer ()
 
BitFieldValue< bool, unsigned __int32 > bCanToggleActivation ()
 
BitFieldValue< bool, unsigned __int32 > bAutoActivateWhenFueled ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCustomName ()
 
BitFieldValue< bool, unsigned __int32 > bContainerActivated ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyUseSpoilingMultipliersIfActivated ()
 
BitFieldValue< bool, unsigned __int32 > bCraftingSubstractConnectedWater ()
 
BitFieldValue< bool, unsigned __int32 > bForceNoPinLocking ()
 
BitFieldValue< bool, unsigned __int32 > bServerBPNotifyInventoryItemChanges ()
 
BitFieldValue< bool, unsigned __int32 > bClientBPNotifyInventoryItemChanges ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayActivationOnInventoryUI ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetFuelConsumptionMultiplier ()
 
BitFieldValue< bool, unsigned __int32 > bPreventToggleActivation ()
 
BitFieldValue< bool, unsigned __int32 > bServerBPNotifyInventoryItemChangesUseQuantity ()
 
BitFieldValue< bool, unsigned __int32 > bStartedUnderwater ()
 
BitFieldValue< bool, unsigned __int32 > bCheckStartedUnderwater ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayActivationOnInventoryUISecondary ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayActivationOnInventoryUITertiary ()
 
BitFieldValue< bool, unsigned __int32 > bFuelAllowActivationWhenNoPower ()
 
BitFieldValue< bool, unsigned __int32 > bPoweredAllowBattery ()
 
BitFieldValue< bool, unsigned __int32 > bPoweredUsingBattery ()
 
BitFieldValue< bool, unsigned __int32 > bPoweredHasBattery ()
 
BitFieldValue< bool, unsigned __int32 > bPoweredAllowSolar ()
 
BitFieldValue< bool, unsigned __int32 > bPoweredUsingSolar ()
 
BitFieldValue< bool, unsigned __int32 > UseBPApplyPinCode ()
 
BitFieldValue< bool, unsigned __int32 > bIsLocked ()
 
BitFieldValue< bool, unsigned __int32 > bIsPinLocked ()
 
BitFieldValue< bool, unsigned __int32 > bHasFuel ()
 
BitFieldValue< bool, unsigned __int32 > bIsUnderwater ()
 
BitFieldValue< bool, unsigned __int32 > bDisableActivationUnderwater ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventAutoActivateWhenConnectedToWater ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsLocking ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsPinLocking ()
 
BitFieldValue< bool, unsigned __int32 > bDropInventoryOnDestruction ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyWhenAllItemsRemoved ()
 
BitFieldValue< bool, unsigned __int32 > bDrinkingWater ()
 
BitFieldValue< bool, unsigned __int32 > bPoweredWaterSourceWhenActive ()
 
BitFieldValue< bool, unsigned __int32 > bActiveRequiresPower ()
 
BitFieldValue< bool, unsigned __int32 > bIsPowerJunction ()
 
BitFieldValue< bool, unsigned __int32 > bAutoActivateIfPowered ()
 
BitFieldValue< bool, unsigned __int32 > bLastToggleActivated ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsPinActivation ()
 
BitFieldValue< bool, unsigned __int32 > bIsPowered ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyAllowTeamActivation ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateItemFuelClass ()
 
BitFieldValue< bool, unsigned __int32 > bUseOpenSceneAction ()
 
BitFieldValue< bool, unsigned __int32 > bHandledDestruction ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPActivated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanBeActivated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanBeActivatedByPlayer ()
 
BitFieldValue< bool, unsigned __int32 > bBPOnContainerActiveHealthDecrease ()
 
BitFieldValue< bool, unsigned __int32 > bBPIsValidWaterSourceForPipe ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAutoActivateWhenNoPower ()
 
BitFieldValue< bool, unsigned __int32 > bAutoActivateWhenNoPower ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresItemExactClass ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyWhenAllItemsRemovedExceptDefaults ()
 
BitFieldValue< bool, unsigned __int32 > bInventoryForcePreventRemoteAddItems ()
 
BitFieldValue< bool, unsigned __int32 > bInventoryForcePreventItemAppends ()
 
BitFieldValue< bool, unsigned __int32 > bDidSetContainerActive ()
 
BitFieldValue< bool, unsigned __int32 > bUseDeathCacheCharacterID ()
 
BitFieldValue< bool, unsigned __int32 > bHideAutoActivateToggle ()
 
BitFieldValue< bool, unsigned __int32 > bUseCooldownOnTransferAll ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPSetPlayerConstructor ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateLastActivatedTime ()
 
bool IsPowered ()
 
bool CanBeActivated ()
 
bool AllowToggleActivation (AShooterPlayerController *ForPC)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
float SubtractWaterFromConnections (float Amount, bool bAllowNetworking)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void PreInitializeComponents ()
 
void BeginPlay ()
 
void CheckForDeathCacheEmitter ()
 
void PlacedStructureLocation ()
 
void Stasis ()
 
void Unstasis ()
 
void PlacedStructure (AShooterPlayerController *PC)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
USoundBase * GetOverrideAudioTemplate ()
 
bool IsValidWaterSourceForPipe (APrimalStructureWaterPipe *ForWaterPipe)
 
void SetDelayedActivation ()
 
void TryActivation ()
 
void SetContainerActive (bool bNewActive)
 
FStringGetDebugInfoString (FString *result)
 
bool CanOpen (APlayerController *ForPC)
 
void ServerCloseRemoteInventory (AShooterPlayerController *ByPC)
 
bool VerifyPinCode (int pinCode)
 
bool HasSamePinCode (APrimalStructureItemContainer *otherContainer)
 
bool IsPinLocked ()
 
int GetPinCode ()
 
int AddToValidatedByPinCodePlayerControllers (AShooterPlayerController *ForPC)
 
bool IsValidatedPinCodePlayerController (APlayerController *ForPC)
 
FStringGetDescriptiveName (FString *result)
 
bool ApplyPinCode (AShooterPlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool RemoteInventoryAllowViewing (APlayerController *ForPC)
 
bool RemoteInventoryAllowActivation (AShooterPlayerController *ForPC)
 
void UpdateContainerActiveHealthDecrease ()
 
void CheckAutoReactivate ()
 
void ConsumeFuel (bool bGiveItem)
 
void NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount)
 
void NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem)
 
void DeferredNotifyItemAdded ()
 
void CheckFuelSetActive ()
 
void NotifyItemRemoved (UPrimalItem *anItem)
 
void ClientNotifyInventoryItemChange (bool bIsItemAdd, UPrimalItem *theItem, bool bEquipItem)
 
void RefreshFuelState ()
 
bool UseItemSpoilingTimeMultipliers ()
 
void UpdateSolarPower ()
 
void CharacterBasedOnUpdate (AActor *characterBasedOnMe, float DeltaSeconds)
 
bool AllowSaving ()
 
void DrawHUD (AShooterHUD *HUD)
 
void ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool bCheckedBox)
 
void NetUpdateLocation_Implementation (FVector NewLocation)
 
void NetSetContainerActive_Implementation (bool bSetActive, TSubclassOf< UPrimalItem > NetReplicatedFuelItemClass, __int16 NetReplicatedFuelItemColorIndex)
 
void NetUpdateBoxName_Implementation (FString *NewName)
 
void PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void SetDisabledTimer (float DisabledTime)
 
void EnableActive ()
 
void GetBlueprintSpawnActorTransform (FVector *spawnLoc, FRotator *spawnRot)
 
bool OverrideHasWaterSource ()
 
void RefreshPowered (APrimalStructureItemContainer *InDirectPower)
 
void MovePowerJunctionLink ()
 
void RefreshPowerJunctionLink ()
 
void NotifyCraftedItem (UPrimalItem *anItem)
 
void LoadedFromSaveGame ()
 
void CopyStructureValuesFrom (APrimalStructureItemContainer *otherItemContainer)
 
void PostSpawnInitialize ()
 
void SetPoweredOverrideCounter (int NewPoweredOverrideCounter)
 
void TargetingTeamChanged ()
 
FSpawnPointInfoGetSpawnPointInfo (FSpawnPointInfo *result)
 
void SetPlayerConstructor (APlayerController *PC)
 
float GetUsablePriority_Implementation ()
 
void RefreshInventoryItemCounts ()
 
bool IsPlayerControllerInPinCodeValidationList (APlayerController *PlayerController)
 
int GetDeathCacheCharacterID ()
 
bool BPApplyPinCode (AShooterPlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool BPCanBeActivated ()
 
bool BPCanBeActivatedByPlayer (AShooterPlayerController *PC)
 
void BPContainerActivated ()
 
void BPContainerDeactivated ()
 
float BPGetFuelConsumptionMultiplier ()
 
bool BPIsValidWaterSourceForPipe (APrimalStructureWaterPipe *ForWaterPipe)
 
void BPNotifyInventoryItemChange (bool bIsItemAdd, UPrimalItem *theItem, bool bEquipItem)
 
void BPOnContainerActiveHealthDecrease ()
 
void BPPreGetMultiUseEntries (APlayerController *ForPC)
 
void BPSetPlayerConstructor (APlayerController *PC)
 
bool IsValidForDinoFeedingContainer (APrimalDinoCharacter *ForDino)
 
void NetSetContainerActive (bool bSetActive, TSubclassOf< UPrimalItem > NetReplicatedFuelItemClass, __int16 NetReplicatedFuelItemColorIndex)
 
void NetUpdateBoxName (FString *NewName)
 
void PowerGeneratorBuiltNearbyPoweredStructure (APrimalStructureItemContainer *PoweredStructure)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry > *MultiUseEntries)
 
- Public Member Functions inherited from APrimalStructure
FVector2DOverlayTooltipPaddingField ()
 
FVector2DOverlayTooltipScaleField ()
 
FStringStatsPanelStructureTitleField ()
 
FStringRemoteInventoryTitleField ()
 
bool & bHideStatusBarsField ()
 
TSubclassOf< UPrimalStructureSnapSettings > & StructureSnapSettingsClassField ()
 
TSubclassOf< UPrimalItem > & ConsumesPrimalItemField ()
 
float & ScaleFactorField ()
 
int & StructureSnapTypeFlagsField ()
 
TArray< FPrimalStructureSnapPoint > & SnapPointsField ()
 
float & PlacementOffsetForVerticalGroundField ()
 
float & PlacementInitialTracePointOffsetForVerticalGroundField ()
 
TArray< TSubclassOf< APrimalStructure > > & StructuresAllowedToBeVerticalGroundField ()
 
float & TraceDistanceFromActorToWallVerticalGroundField ()
 
FVectorPlacementHitLocOffsetField ()
 
FVectorPlacementEncroachmentCheckOffsetField ()
 
FVectorPlacementEncroachmentBoxExtentField ()
 
FVectorPlacementTraceScaleField ()
 
FVectorSnapAlternatePlacementTraceScaleField ()
 
FRotatorPlacementRotOffsetField ()
 
FRotatorPlacementTraceRotOffsetField ()
 
FRotatorSnappingRotationOffsetField ()
 
float & RepairAmountRemainingField ()
 
float & RepairCheckIntervalField ()
 
float & PlacementFloorCheckZExtentUpField ()
 
float & RepairPercentPerIntervalField ()
 
float & DecayDestructionPeriodField ()
 
TArray< TSubclassOf< APrimalStructure > > & PreventPlacingOnFloorClassesField ()
 
TArray< FName > & PreventPlacingOnFloorTagsField ()
 
TArray< TSubclassOf< APrimalStructure > > & AllowPlacingOnFloorClassesField ()
 
TSubobjectPtr< USceneComponent > & MyRootTransformField ()
 
int & TraceIgnoreStructuresWithTypeFlagsField ()
 
int & bTraceCheckOnlyUseStructuresWithTypeFlagsField ()
 
FieldArray< char, 6 > AllowStructureColorSetsField ()
 
FieldArray< char, 6 > AlternateStructureColorSetsField ()
 
FVectorWaterVolumeCheckPointOffsetField ()
 
float & WaterPlacementMinimumWaterHeightField ()
 
float & PlacementMaxZDeltaField ()
 
float & PlacementChooseRotationMaxRangeOverrideField ()
 
float & PlacementMaxRangeField ()
 
float & MaxSnapLocRangeField ()
 
float & SnapOverlapCheckRadiusField ()
 
float & MaximumFoundationSupport2DBuildDistanceField ()
 
float & AdditionalFoundationSupportDistanceForLinkedStructuresField ()
 
float & PlacementFloorCheckZExtentField ()
 
FVector2DPlacementFloorCheckXYExtentField ()
 
float & LastHealthPercentageField ()
 
FRotatorTakeGroundNormalRotationOffsetField ()
 
FVectorForceSnappedStructureToGroundCheckExtentField ()
 
float & BarrierPlacementPreventionDistanceField ()
 
FVectorOverrideCheckStructurePlacementOverlapForceEncroachmentExtentField ()
 
float & DemolishGiveItemCraftingResourcePercentageField ()
 
TSubclassOf< APrimalStructure > & AllowReplacementByStructureClassTypeField ()
 
TSubclassOf< APrimalStructure > & PreventReplacementOfStructureClassTypeField ()
 
TArray< TSubclassOf< APrimalStructure > > & PreventReplacementOfStructureClassTypesField ()
 
TArray< TSubclassOf< APrimalStructure > > & PreventReplacementByStructureClassTypesField ()
 
TArray< TSubclassOf< APrimalStructure > > & AllowReplacementByStructureClassTypesField ()
 
TArray< TSubclassOf< APrimalStructure > > & AllowReplacementOfStructureClassTypesField ()
 
FVectorReplacementCheckOffsetField ()
 
float & MaximumHeightAboveWorldGroundField ()
 
float & MaximumHeightUnderWorldMaxKillZField ()
 
FRotatorPreviewCameraRotationField ()
 
FVectorPreviewCameraPivotOffsetField ()
 
float & PreviewCameraDistanceScaleFactorField ()
 
float & PreviewCameraDefaultZoomMultiplierField ()
 
float & PreviewCameraMaxZoomMultiplierField ()
 
float & ReturnDamageAmountField ()
 
int & StructureRangeTypeFlagField ()
 
int & LimitMaxStructuresInRangeTypeFlagField ()
 
float & ReturnDamageImpulseField ()
 
TSubclassOf< UDamageType > & ReturnDamageTypeField ()
 
TArray< TSubclassOf< UDamageType > > & ReturnDamageExcludeIncomingTypesField ()
 
TArray< TSubclassOf< UDamageType > > & ReturnDamageOnlyForIncomingTypesField ()
 
int & OwningPlayerIDField ()
 
FStringOwningPlayerNameField ()
 
long double & LastInAllyRangeTimeField ()
 
int & LastInAllyRangeTimeSerializedField ()
 
float & DecayDestructionPeriodMultiplierField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & SaddleDinoField ()
 
TArray< APrimalDinoCharacter * > LatchedDinosField ()
 
UMaterialInterface * PreviewMaterialField ()
 
FVectorPreviewGizmoMeshOffsetField ()
 
float & PreviewGizmoMeshScaleField ()
 
TArray< APrimalStructure * > LinkedStructuresField ()
 
TArray< unsigned int > & LinkedStructuresIDField ()
 
TArray< APrimalStructure * > StructuresPlacedOnFloorField ()
 
TArray< TSubclassOf< APrimalStructure > > & SnapToStructureTypesToExcludeField ()
 
TArray< TSubclassOf< APrimalStructure > > & SnapFromStructureTypesToExcludeField ()
 
APrimalStructurePlacedOnFloorStructureField ()
 
APrimalStructurePrimarySnappedStructureChildField ()
 
APrimalStructurePrimarySnappedStructureParentField ()
 
FStringOwnerNameField ()
 
FieldArray< __int16, 6 > StructureColorsField ()
 
APawnAttachedToField ()
 
APrimalStructureExplosiveTransGPS * AttachedTransponderField ()
 
unsigned int & StructureIDField ()
 
unsigned int & AttachedToDinoID1Field ()
 
TArray< TSubclassOf< APrimalStructure > > & OnlyAllowStructureClassesToAttachField ()
 
TArray< TSubclassOf< APrimalStructure > > & OnlyAllowStructureClassesFromAttachField ()
 
unsigned int & TaggedIndexField ()
 
unsigned int & TaggedIndexTwoField ()
 
unsigned int & ProcessTreeTagField ()
 
long double & LastStructureStasisTimeField ()
 
long double & LastColorizationTimeField ()
 
UMaterialInterface * StructureIconMaterialField ()
 
UPhysicalMaterialForceComponentsPhysMaterialField ()
 
float & ColorizationRangeMultiplierField ()
 
FVectorAdvancedRotationPlacementOffsetField ()
 
FVectorSpawnEmitterLocationOffsetField ()
 
FRotatorSpawnEmitterRotationOffsetField ()
 
USoundBase * PlacementSoundField ()
 
TSubclassOf< UPrimalItem > & PickupGivesItemField ()
 
float & ExcludeInStructuresRadiusField ()
 
TArray< TSubclassOf< APrimalStructure > > & ExcludeInStructuresRadiusClassesField ()
 
float & LastFadeOpacityField ()
 
bool & bClientAddedToStructuresArrayField ()
 
long double & LastFailedPinTimeField ()
 
TWeakObjectPtr< UMeshComponent > & PrimaryMeshComponentField ()
 
FVectorWorldGeometryObstructionCheckOffsetField ()
 
TArray< FString > & PreventBuildStructureReasonStringOverridesField ()
 
FVectorFloatingHudLocTextOffsetField ()
 
float & LastBumpedDamageTimeField ()
 
int & ForceLimitStructuresInRangeField ()
 
int & PlacementMaterialForwardDirIndexField ()
 
float & ForcePreventPlacingInOfflineRaidStructuresRadiusField ()
 
FNameAttachToStaticMeshSocketNameBaseField ()
 
TSubclassOf< AActor > & ItemsUseAlternateActorClassAttachmentField ()
 
float & UnstasisAutoDestroyAfterTimeField ()
 
char & TribeGroupStructureRankField ()
 
char & TribeRankHUDYOffsetField ()
 
TArray< TSubclassOf< APrimalDinoCharacter > > & PreventSaddleDinoClassesField ()
 
TArray< FName > & PreventSaddleDinoTagsField ()
 
TArray< TSubclassOf< APrimalDinoCharacter > > & AllowSaddleDinoClassesField ()
 
FNamePlaceOnWallUseStaticMeshTagField ()
 
TSubclassOf< APrimalStructure > & SnapStructureClassField ()
 
float & DemolishActivationTimeField ()
 
FVectorGroundEncroachmentCheckLocationOffsetField ()
 
TWeakObjectPtr< APrimalCharacter > & TempBasedPawnWaitingForAttachmentParentReplicationField ()
 
int & StructureMinAllowedVersionField ()
 
int & SavedStructureMinAllowedVersionField ()
 
float & OverrideEnemyFoundationPreventionRadiusField ()
 
TArray< TSubclassOf< APrimalStructure > > & ForceAllowWallAttachmentClassesField ()
 
float & LimitMaxStructuresInRangeRadiusField ()
 
float & BaseStructureWeightField ()
 
TArray< TSubclassOf< APrimalStructure > > & FastDecayLinkedStructureClassesField ()
 
float & PlacementMaxZAbovePlayerHeightField ()
 
float & LandClaimPlacementRadiusField ()
 
TWeakObjectPtr< APrimalRaft > & LastAttachedShipField ()
 
float & SnapToWaterSurface_ZOffsetField ()
 
float & NoClaimFlagDecayDestructionPeriodField ()
 
float & NoClaimFlagDecayDestructionPeriodMultiplierField ()
 
TWeakObjectPtr< APrimalStructureClaimFlag > & LinkedToClaimFlagField ()
 
float & MyExtraShipStructureHealthMultiplierField ()
 
TEnumAsByte< enum EShipSize::Type > & StructureShipSizeClass_MaxField ()
 
TEnumAsByte< enum EShipSize::Type > & StructureShipSizeClass_MinField ()
 
int & RequirePlacementOnShipDeckIndexField ()
 
int & SnapToShipDeckIndexField ()
 
UStaticMeshMyStaticMeshOverrideField ()
 
TArray< FName > & EncroachmentCheckIgnoreStructureTypeTagsField ()
 
FNameStructureTypeTagField ()
 
long double & CheckUntilAttachedToShipStartTimeField ()
 
float & ShipPlacementRotationOffsetField ()
 
TArray< FPrimalStructureSnapPointOverride > & SnapToModelOverridesField ()
 
TArray< FPrimalStructureSnapPointOverride > & SnapFromModelOverridesField ()
 
TArray< APrimalStructure * > AlternateSnapPreviewsField ()
 
UStaticMeshPreviewDefaultStaticMeshField ()
 
float & SnapCheckIntervalDistanceField ()
 
float & TimeToAllowFreePickupField ()
 
float & FreePickupTextYOffsetField ()
 
float & AdditionalRepairPercentNextIntervalField ()
 
float & MaxAdditionalRepairPercentField ()
 
float & FlatAdditionalRepairPercentField ()
 
UMeshComponentPreviewGizmoComponentField ()
 
UPrimalItemCraftedFromStatItemField ()
 
FNamePaintingFileNameOverrideField ()
 
float & NPC_AdditionalUseRadiusField ()
 
FStringTutorialHintStringField ()
 
int & PreviewLastPlacementResultField ()
 
TArray< TSubclassOf< APrimalStructure > > & PreventParentStructureClassesField ()
 
TArray< TSubclassOf< APrimalStructure > > & AllowParentStructureClassesField ()
 
TArray< TSubclassOf< APrimalStructure > > & PreventChildStructureClassesField ()
 
TArray< TSubclassOf< APrimalStructure > > & AllowChildStructureClassesField ()
 
float & ShipStructureOffsetFromHUDBottomYField ()
 
float & PlacementFloorCheckStartOffsetZField ()
 
float & PlacementFloorCheckEndOffsetZField ()
 
float & ShipPlacementMaxBelowZOffsetField ()
 
float & TraceDistanceFromActorToCeilingField ()
 
float & PlacementInitialTracePointOffsetForCeilingField ()
 
float & PlacementOffsetForCeilingField ()
 
TArray< TSubclassOf< APrimalStructure > > & StructuresAllowedToBeCeilingField ()
 
float & PreventPlacingNearEnemyRadiusField ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlippable ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlipped ()
 
BitFieldValue< bool, unsigned __int32 > bShowInPlaceableList ()
 
BitFieldValue< bool, unsigned __int32 > bIsRepairing ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowWallAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPRefreshedStructureColors ()
 
BitFieldValue< bool, unsigned __int32 > bClientAddPlacedOnFloorStructures ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnStasis ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPostLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementUsesWeaponClipAmmo ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDyingWhenDemolished ()
 
BitFieldValue< bool, unsigned __int32 > bAbsoluteTakeAnythingAsGround ()
 
BitFieldValue< bool, unsigned __int32 > bUseAdvancedRotationPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bDisablePlacementOnDynamicsFoliageAndDoors ()
 
BitFieldValue< bool, unsigned __int32 > bSeatedDisableCollisionCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPIsAllowedToBuildEx ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPHandleStructureEnabled ()
 
BitFieldValue< bool, unsigned __int32 > bForcePlacingOnVerticalGround ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementShouldNotBeHorizontal ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresGroundedPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPlacingOnOtherTeamStructuresPvPOnly ()
 
BitFieldValue< bool, unsigned __int32 > bForceUseSkeletalMeshComponent ()
 
BitFieldValue< bool, unsigned __int32 > bForceDisableFootSound ()
 
BitFieldValue< bool, unsigned __int32 > bTraceThruEncroachmentPoints ()
 
BitFieldValue< bool, unsigned __int32 > bDidSpawnEffects ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoPlacementDistanceIncrease ()
 
BitFieldValue< bool, unsigned __int32 > bPendingRemoval ()
 
BitFieldValue< bool, unsigned __int32 > bDontOverrideCollisionProfile ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAttachToPawn ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAttachToSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementTraceIgnorePawns ()
 
BitFieldValue< bool, unsigned __int32 > bRequireFreePrimarySnappedStructure ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyAllowPlacementInWater ()
 
BitFieldValue< bool, unsigned __int32 > bForcePlacingOnGround ()
 
BitFieldValue< bool, unsigned __int32 > bTakeAnythingAsGround ()
 
BitFieldValue< bool, unsigned __int32 > bIsFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bForceCheckNearbyEnemyFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bIsFloor ()
 
BitFieldValue< bool, unsigned __int32 > bForceFloorCollisionGroup ()
 
BitFieldValue< bool, unsigned __int32 > bIsWall ()
 
BitFieldValue< bool, unsigned __int32 > bDisallowPreventCropsBiomes ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeRepaired ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeRepairedByAnyTeam ()
 
BitFieldValue< bool, unsigned __int32 > bReturnDamageOnHitFromPawn ()
 
BitFieldValue< bool, unsigned __int32 > bPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAllowUseFromRidingDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsFenceFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bUseFenceFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyBlockSelfTraceChannel ()
 
BitFieldValue< bool, unsigned __int32 > bWasPlacementSnapped ()
 
BitFieldValue< bool, unsigned __int32 > bIsCoreStructure ()
 
BitFieldValue< bool, unsigned __int32 > bDeprecateStructure ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresToBeInsideZoneVolume ()
 
BitFieldValue< bool, unsigned __int32 > bAllowLoadBearing ()
 
BitFieldValue< bool, unsigned __int32 > bIsEnvironmentStructure ()
 
BitFieldValue< bool, unsigned __int32 > bDemolished ()
 
BitFieldValue< bool, unsigned __int32 > bSetStaticMobility ()
 
BitFieldValue< bool, unsigned __int32 > bIsPvE ()
 
BitFieldValue< bool, unsigned __int32 > bBeginPlayIgnoreApplyScale ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresPlacementOnStructureFloors ()
 
BitFieldValue< bool, unsigned __int32 > bDisablePlacementOnStructureFloors ()
 
BitFieldValue< bool, unsigned __int32 > bUsePlacementCollisionCheck ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresSnapping ()
 
BitFieldValue< bool, unsigned __int32 > bSnappingRequiresNearbyFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bAllowSnapRotation ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementChooseRotation ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyWhenLostFoundationAndPlacementChooseRotation ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresPlacingOnWall ()
 
BitFieldValue< bool, unsigned __int32 > bSnapRequiresPlacementOnGround ()
 
BitFieldValue< bool, unsigned __int32 > bAllowSnapOntoSameLocation ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyFoundationIfSnappedToFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bFoundationRequiresGroundTrace ()
 
BitFieldValue< bool, unsigned __int32 > bPlacingOnGroundRequiresNoStructure ()
 
BitFieldValue< bool, unsigned __int32 > bTakeGroundNormal ()
 
BitFieldValue< bool, unsigned __int32 > bTakeGroundNormalDirectly ()
 
BitFieldValue< bool, unsigned __int32 > bFinalPlacementDontAdjustForMaxRange ()
 
BitFieldValue< bool, unsigned __int32 > bCheckForOverlappingStructuresOnPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bBlockOverlappingStructuresOnPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bAllowStructureColors ()
 
BitFieldValue< bool, unsigned __int32 > bDebug ()
 
BitFieldValue< bool, unsigned __int32 > bUseFadeInEffect ()
 
BitFieldValue< bool, unsigned __int32 > bUsingStructureColors ()
 
BitFieldValue< bool, unsigned __int32 > bUsesHealth ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreSnappedToOtherFloorStructures ()
 
BitFieldValue< bool, unsigned __int32 > bEnforceStructureLinkExactRotation ()
 
BitFieldValue< bool, unsigned __int32 > bForceSnappedStructureToGround ()
 
BitFieldValue< bool, unsigned __int32 > bForceBlockIK ()
 
BitFieldValue< bool, unsigned __int32 > bStationaryStructure ()
 
BitFieldValue< bool, unsigned __int32 > bIgnorePawns ()
 
BitFieldValue< bool, unsigned __int32 > bCanDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPlacingOnOtherTeamStructures ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPlacementInWater ()
 
BitFieldValue< bool, unsigned __int32 > bAllowInRegularStructurePreventionZones ()
 
BitFieldValue< bool, unsigned __int32 > bDontSetStructureCollisionChannels ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventEnemyStructuresNearby ()
 
BitFieldValue< bool, unsigned __int32 > bAllowEnemyDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bDontActuallySnapJustPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreMaxStructuresInRange ()
 
BitFieldValue< bool, unsigned __int32 > bPaintingUseSkeletalMesh ()
 
BitFieldValue< bool, unsigned __int32 > bUsesPaintingComponent ()
 
BitFieldValue< bool, unsigned __int32 > bCanBuildUpon ()
 
BitFieldValue< bool, unsigned __int32 > bHasResetDecayTime ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowInPreventionVolumes ()
 
BitFieldValue< bool, unsigned __int32 > bForceCreateDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetInfoFromConsumedItemForPlacedStructure ()
 
BitFieldValue< bool, unsigned __int32 > bImmuneToAutoDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreMaxStructuresInSmallRadius ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAttachToSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bForcePersonalStructureOwnership ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideAllowStructureAccess ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverideDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideAllowSnappingWith ()
 
BitFieldValue< bool, unsigned __int32 > bUseTribeGroupStructureRank ()
 
BitFieldValue< bool, unsigned __int32 > bForceBlockStationaryTraces ()
 
BitFieldValue< bool, unsigned __int32 > bAttachToStaticMeshSocket ()
 
BitFieldValue< bool, unsigned __int32 > bAttachToStaticMeshSocketRotation ()
 
BitFieldValue< bool, unsigned __int32 > bForceGroundForFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideSnappedToTransform ()
 
BitFieldValue< bool, unsigned __int32 > bDisableStructureOnElectricStorm ()
 
BitFieldValue< bool, unsigned __int32 > bNoCollision ()
 
BitFieldValue< bool, unsigned __int32 > bCreatedDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bIsPreviewStructure ()
 
BitFieldValue< bool, unsigned __int32 > bStructureUseAltCollisionChannel ()
 
BitFieldValue< bool, unsigned __int32 > bDemolishJustDestroy ()
 
BitFieldValue< bool, unsigned __int32 > bHighPriorityDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bDisableSnapStructure ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bUsesWorldSpaceMaterial ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreStationaryObjectTrace ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowNearSupplyCrateSpawns ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostSetStructureCollisionChannels ()
 
BitFieldValue< bool, unsigned __int32 > bPickupGiveItemRequiresAccess ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAllowPickupGiveItem ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAttachedChildStructures ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPreviewIfWeaponPlaced ()
 
BitFieldValue< bool, unsigned __int32 > bShowHullTooltip ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanPlaceOnStructureSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bUseStructureClassForParentActorClassAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bSetAttachmentTimer ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetStructureWeight ()
 
BitFieldValue< bool, unsigned __int32 > bPostSpawnInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bBeganPlay ()
 
BitFieldValue< bool, unsigned __int32 > bResetSnapCycle ()
 
BitFieldValue< bool, unsigned __int32 > bStructurePlacedNotifyParentStructure ()
 
BitFieldValue< bool, unsigned __int32 > bPaintingUseTaggedMeshComponent ()
 
BitFieldValue< bool, unsigned __int32 > bCheckStructurePlacementOverlapForceEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDamageByShipImpact ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPlacementOutsideShipBounds ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideAttachedTurretYawLimits ()
 
BitFieldValue< bool, unsigned __int32 > bCraftedFromStatItem ()
 
BitFieldValue< bool, unsigned __int32 > bClientRequestedStatItem ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPlacementOnOtherTeamDinos ()
 
BitFieldValue< bool, unsigned __int32 > bDontSetStructureCollisionChannelsCreateDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bLandPlacementRequiresLandClaim ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreMaxSaddleStructuresNum ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreParentStructureDestruction ()
 
BitFieldValue< bool, unsigned __int32 > bGroundTraceAllowCollisionWithWater ()
 
BitFieldValue< bool, unsigned __int32 > bUseSnapFromPlacementOverrideEvenWhenNotSnapped ()
 
BitFieldValue< bool, unsigned __int32 > bClientMobileStructure ()
 
BitFieldValue< bool, unsigned __int32 > bSnapToWaterSurface ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDurabilityHealthScaling ()
 
BitFieldValue< bool, unsigned __int32 > bSnappedSeatStructuresIgnoreGroundForStandingLocation ()
 
BitFieldValue< bool, unsigned __int32 > bFlippedIgnoreComponentOffsets ()
 
BitFieldValue< bool, unsigned __int32 > bFlipOnlyMyStaticMesh ()
 
BitFieldValue< bool, unsigned __int32 > bSetFlippedComponentOffsets ()
 
BitFieldValue< bool, unsigned __int32 > bForcePlacingOnCeiling ()
 
BitFieldValue< bool, unsigned __int32 > bTryPlacingOnCeiling ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSpawingStructureDeathActor ()
 
BitFieldValue< bool, unsigned __int32 > bForceSpawningStructureDeathActor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPSetDynamicMaterialParams ()
 
BitFieldValue< bool, unsigned __int32 > bUseAlternateStructureColorSetOnShips ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresPlacementOnShip ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPlacementOnShip ()
 
BitFieldValue< bool, unsigned __int32 > bAlignWithShipRotation ()
 
BitFieldValue< bool, unsigned __int32 > bIsCriticalShipStructure ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_TickCriticalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideAttachedTurretCameraSocketName ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPlacementWhileSeated ()
 
BitFieldValue< bool, unsigned __int32 > bUseSkeletalMeshForSocketSnapPoints ()
 
BitFieldValue< bool, unsigned __int32 > bShowAttachedToShipMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bPreventEnemyTeamPainting ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowPlacementWhenUsingClimbingPickOrFalling ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementWantsToBeFlipped ()
 
BitFieldValue< bool, unsigned __int32 > bTryVerticalGround ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowSaddleStructureBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPlayerPlacementRequiresBeingOnStructurePlacerArray ()
 
BitFieldValue< bool, unsigned __int32 > bSeatedForceDisableCollisionCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseShipStructureHealthMultiplier ()
 
BitFieldValue< bool, unsigned __int32 > bForceOnChildStructurePlacedNotify ()
 
BitFieldValue< bool, unsigned __int32 > bMobileStructureForceAllowAsGround ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCreationOfDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bAllowSkipPartialWorldSave ()
 
BitFieldValue< bool, unsigned __int32 > bStructureSaveDirty ()
 
BitFieldValue< bool, unsigned __int32 > bPreventGivingDemolishResources ()
 
BitFieldValue< bool, unsigned __int32 > bServerIsTestingForPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bServerDestroyedFailedPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bPlacedOnShip ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDestructionFoundationCheck ()
 
float AddAggroOnBump (APrimalDinoCharacter *BumpedBy)
 
bool AddRepairPercentForNextInterval (float Multiplier)
 
bool AllowBeginPlacementBy_Implementation (AShooterPlayerController *ByPC)
 
bool AllowColoringBy (APlayerController *ForPC, UObject *anItem)
 
bool AllowCreateDynamicMaterials ()
 
bool AllowJumpOutOfWaterOnto (AActor *Jumper)
 
bool AllowPickupForItem (AShooterPlayerController *ForPC)
 
bool AllowPlacingMeOnStructure_Implementation (APrimalStructure *ParentStructure, FPlacementData *ThePlacementData)
 
bool AllowPlacingOnSaddleParentClass (APrimalDinoCharacter *theDino, bool bForcePrevent)
 
bool AllowPlacingStructureOnMe_Implementation (APrimalStructure *ChildStructure, FPlacementData *ThePlacementData)
 
bool AllowSaving ()
 
bool AllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC)
 
bool AllowSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure)
 
bool AllowStructureAccess (APlayerController *ForPC)
 
void ApplyColorToRegions (__int16 CustomColorID, bool *ApplyToRegions)
 
void ApplyLinkedIDs (bool bRelinkParents)
 
void ApplyPrimalItemSettingsToStructure (UMeshComponent *meshToColorize, UPrimalItem *AssociatedPrimalItem)
 
void ApplyScale (bool bOnlyInitPhysics)
 
void BPGetAllLinkedStructures (TArray< APrimalStructure * > *OutLinkedStructures)
 
void BPGetInfoFromConsumedItemForPlacedStructure_Implementation (UPrimalItem *ItemToConsumed)
 
TArray< int > * BPGetLinkedStructureIDs (TArray< int > *result)
 
TArray< FPrimalStructureSnapPoint > * BPGetSnappingPoints ()
 
FPlacementData * BPPlacingWallAttachmentOnMe_Implementation (FPlacementData *result, APrimalStructure *AttachedStructure, FPlacementData *OutPlacementData)
 
void BeginPlay ()
 
bool CanAutoDemolish (bool bCanImmediatelyAutoDemolish, bool bForceCheckClaimFlagOverlap)
 
bool CanBePainted ()
 
bool CanBeRepaired (AShooterPlayerController *ByPC, bool bCurrentlyRepairing)
 
int CanPlaceCriticalShipStructure (APrimalRaft *OnShip)
 
void ChangeActorTeam (int NewTeam)
 
bool CheckNotEncroaching (FVector PlacementLocation, FRotator PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale)
 
void CheckUntilAttachedToValidShip ()
 
bool ClampBuildLocation (FVector FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC)
 
void ClearCustomColors_Implementation ()
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientUpdateLinkedStructures_Implementation (TArray< unsigned int > *NewLinkedStructures)
 
void ClientUpdatedStructureColors_Implementation ()
 
void CreateDynamicMaterials ()
 
void DelayedClientAttachParentReplicationFixupCheck (APrimalCharacter *PawnToCheck, float Timeout)
 
void DelayedDisableSnapParent ()
 
void Demolish (APlayerController *ForPC)
 
void Destroyed ()
 
bool Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
bool DoAnyTribePermissionsRestrict (AShooterPlayerController *ForPC)
 
void DrawHUD (AShooterHUD *HUD)
 
void DrawStructureTooltip (AShooterHUD *HUD, bool bForMultiUseSelector)
 
void FadeInEffectTick ()
 
void FinalLoadedFromSaveGame ()
 
bool FinalStructurePlacement (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bIsFlipped, UClass **ClassOverride)
 
void GetAllLinkedStructures (TArray< APrimalStructure * > *OutLinkedStructures)
 
APrimalRaftGetAttachedToShip ()
 
FNameGetAttachedTurretCameraSocketNameOverride_Implementation (FName *result, APrimalStructure *ForStructure)
 
TSubclassOf< APrimalStructure > * GetBedFilterClass_Implementation (TSubclassOf< APrimalStructure > *result)
 
ADayCycleManager * GetDayCycleManager ()
 
float GetDemolishGivesResourcesMultiplier (APlayerController *ForPC)
 
FStringGetDescriptiveName (FString *result)
 
FStringGetEntryDescription (FString *result)
 
UTexture2DGetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled)
 
UMaterialInterface * GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled)
 
FStringGetEntryString (FString *result)
 
int GetHitPawnCollisionGroup ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
APrimalStructureDoorGetLinkedDoor ()
 
APrimalStructureGetNearbyFoundation (FPlacementData *PlacementData, APlayerController *ForPC)
 
float GetNoClaimFlagDecayPeriod ()
 
int GetNumStructuresInRange (FVector AtLocation, float WithinRange)
 
UPaintingTexture * GetPaintingTexture ()
 
USceneComponentGetParticleBaseComponent ()
 
FVectorGetParticleSystemClampingVelocity (FVector *result)
 
int GetPinCode ()
 
bool GetPlacingGroundLocation (AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, TArray< FLocRot > *AlternateSnapTransforms, bool bIgnoreSnapCheckDistanceInterval)
 
UPrimitiveComponentGetPrimaryHitComponent ()
 
bool GetSnapPlacementMeshOverride (FPlacementData *PlacementData, UStaticMesh **OutStaticMesh, UClass **OutReplacementClass, FVector *PreviewLocOffset, FRotator *PreviewRotOffset)
 
FVectorGetSnapPointLocation (FVector *result, int SnapPointIndex, bool bOverrideTransform, FVector OverrideLoc, FRotator OverrideRot)
 
UMeshComponentGetSnapSocketMeshComponent ()
 
bool GetSnapToLocation (FVector *AtLoc, FRotator *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, TArray< FLocRot > *AlternateSnapTransforms)
 
void GetSnapToParentStructures (FVector AtLocation, FRotator AtRotation, int InitialMySnapIndex, APrimalStructure *InitialParent, TArray< APrimalStructure * > *SnapToParentStructures, APlayerController *PC)
 
FSpawnPointInfoGetSpawnPointInfo (FSpawnPointInfo *result)
 
float GetSpoilingTimeMultiplier (UPrimalItem *anItem)
 
FLinearColorGetStructureColor (FLinearColor *result, int ColorRegionIndex)
 
FLinearColorGetStructureColorForID (FLinearColor *result, int SetNum, int ID)
 
int GetStructureColorValue (int ColorRegionIndex)
 
TArray< short > * GetStructureColorsArray (TArray< short > *result)
 
float GetStructureDamageMultiplier ()
 
float GetStructureDemolishTime ()
 
float GetStructureRepairCooldownTime ()
 
TEnumAsByte< enum EShipSize::Type > * GetStructureShipMaxSizeClass (TEnumAsByte< enum EShipSize::Type > *result)
 
TEnumAsByte< enum EShipSize::Type > * GetStructureShipMinSizeClass (TEnumAsByte< enum EShipSize::Type > *result)
 
float GetStructureWeight ()
 
float GetTargetingDesirability (ITargetableInterface *Attacker)
 
FStringGetAimedTutorialHintString_Implementation (FString *result)
 
UObjectGetUObjectInterfaceDataListEntryInterface ()
 
bool IncludeTransformInHeaderData ()
 
void InitDynamicMaterials (UMeshComponent *Component)
 
bool Internal_IsInSnapChain (APrimalStructure *theStructure)
 
int IsAllowedToBuild (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, FRotator PlayerViewRotation, bool bFinalPlacement, TArray< FLocRot > *AlternateSnapTransforms, FVector *SnapCheckStartLoc)
 
bool IsAttachedToShipInDryDock ()
 
bool IsAttachedToShipInWetDock ()
 
bool IsAttachedToSunkenShip ()
 
bool IsCheckingForAttachedToValidShip ()
 
bool IsFullValidWorldStructure ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
bool IsOnlyLinkedToFastDecayStructures ()
 
bool IsOnlyLinkedToFastDecayStructuresInternal (TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures)
 
bool IsShipStructure ()
 
void ModifyClientSideMoveToLocation (FVector *MoveToLoc)
 
bool ModifyMoveToOrderedActorsArray (TArray< UPrimitiveComponent * > *MoveToArray, APrimalCharacter *FromPlayer)
 
void NPC_OnArrivedAtStructure (APrimalCharacter *ForChar)
 
void NetDoSpawnEffects_Implementation ()
 
void NetSpawnCoreStructureDeathActor_Implementation (float BuffTimeReductionMultiplier)
 
void NetUpdateOriginalOwnerNameAndID_Implementation (int NewOriginalOwnerID, FString *NewOriginalOwnerName)
 
void NetUpdateTeamAndOwnerName_Implementation (int NewTeam, FString *NewOwnerName)
 
void NonPlayerFinalStructurePlacement (int PlacementTargetingTeam, int PlacementOwningPlayerID, FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent, bool bLinkToParent)
 
float OffsetHUDFromBottomScreenY_Implementation (AHUD *ForHUD)
 
void OnAttachedShipDeath ()
 
void OnAttachedToRaft ()
 
void OnAttachedToValidShip ()
 
void OnDeserializedByGame (EOnDesrializationType::Type DeserializationType)
 
void OnFailedToAttachToValidShip ()
 
void OnRep_AttachmentReplication ()
 
void OnStructurePlacedNotify (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped)
 
void PlacedStructureLocation (APlayerController *ByPC)
 
void PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PostInitializeComponents ()
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
void PostSpawnInitialize ()
 
void PreInitializeComponents ()
 
void PrepareAsPlacementPreview ()
 
void PrepareForSaving ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
bool PreventChoosingRotation (APrimalStructurePlacer *ForPlacer)
 
bool PreventPlacingOnFloorClass (TSubclassOf< APrimalStructure > FloorClass)
 
void ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox, int ExtraID1, int ExtraID2)
 
void RefreshStructureColors ()
 
void RemoveLinkedStructure (APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser)
 
void RepairCheckTimer ()
 
void SaddleDinoDied ()
 
void ServerRequestUseItemWithActor (APlayerController *ForPC, UObject *anItem, int AdditionalData)
 
void SetAllowStructureColorSet (TArray< int > newColorSet)
 
void SetDinoSaddleAttachment (APrimalDinoCharacter *myDino, FName BoneName, FVector RelLoc, FRotator RelRot, bool bMaintainWorldPosition)
 
void SetEnabled (bool bEnabled)
 
void SetEnabledPrimarySnappedStructureParent_Implementation (bool bEnabled)
 
void SetLinkedIDs ()
 
void SetStaticMobility ()
 
void SetStructureCollisionChannels ()
 
void SetStructureColorValue (int ColorRegionIndex, int SetVal)
 
void SetStructureColors (TArray< short > InStructureColors)
 
void SetupComponentCollisionChannels (UPrimitiveComponent *PrimitiveComponent, bool bSetupDestructionMesh, bool bSetupMeshMaterials)
 
void SetupDynamicMeshMaterials (UMeshComponent *meshComp, bool bDisableWorldSpaceEffects)
 
bool SkipDuringPartialWorldSave ()
 
void StartRepair ()
 
void Stasis ()
 
float TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool TickCriticalShipStructure (float DeltaTime)
 
void TickPlacingShipStructure (APrimalRaft *OnShip, FVector LastPlacementHitLoc)
 
bool TickPlacingStructure (APrimalStructurePlacer *PlacerActor, float DeltaTime)
 
void TimeoutFor_DelayedClientAttachParentReplicationFixupCheck ()
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void Unstasis ()
 
void UpdateStencilValues ()
 
void UpdateTribeGroupStructureRank_Implementation (char NewRank)
 
void UpdatedHealth (bool bDoReplication)
 
bool UseDynamicMobility ()
 
bool AllowBeginPlacementBy (AShooterPlayerController *ByPC)
 
bool AllowPlacingMeOnStructure (APrimalStructure *ParentStructure, FPlacementData *ThePlacementData)
 
bool AllowPlacingStructureOnMe (APrimalStructure *ChildStructure, FPlacementData *ThePlacementData)
 
bool BPAllowJumpOutOfWaterOnto (AActor *Jumper)
 
bool BPAllowPickupGiveItem (APlayerController *ForPC)
 
bool BPAllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC)
 
void BPApplyCustomDurabilityOnPickup (UPrimalItem *pickedup)
 
bool BPCanFinalPlaceOnStructureSaddle (FPlacementData *data, APawn *AttachToPawn)
 
bool BPForceConsideredEnemyFoundation (APlayerController *PC, APrimalStructure *ForNewStructure, FVector *TestAtLocation)
 
void BPGetInfoFromConsumedItemForPlacedStructure (UPrimalItem *ItemToConsumed)
 
void BPGetSnapFromPlacementMeshOverride (APrimalStructure *ParentStructure, FPlacementData *OutPlacementData, UStaticMesh **OutMeshOverride, TSubclassOf< APrimalStructure > *OutClassOverride, FVector *PreviewLocOffset, FRotator *PreviewRotOffset)
 
void BPGetSnapToPlacementMeshOverride (APrimalStructure *ChildStructure, FPlacementData *OutPlacementData, UStaticMesh **OutMeshOverride, TSubclassOf< APrimalStructure > *OutClassOverride, FVector *PreviewLocOffset, FRotator *PreviewRotOffset)
 
float BPGetStructureWeight ()
 
bool BPHandleBedFastTravel (AShooterPlayerController *ForPC, APrimalStructure *ToBed)
 
void BPHandleStructureEnabled (bool bEnabled)
 
bool BPImpactEffect (FHitResult *HitRes, FVector *ShootDirection)
 
int BPIsAllowedToBuild (FPlacementData *OutPlacementData, int CurrentAllowedReason)
 
int BPIsAllowedToBuildEx (FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement)
 
bool BPOverrideAllowStructureAccess (AShooterPlayerController *ForPC, bool bIsAccessAllowed)
 
FStringBPOverrideCantBuildReasonString (FString *result, int CantBuildReason)
 
bool BPOverrideDemolish (AShooterPlayerController *ForPC)
 
FVectorBPOverridePlacementLocation (FVector *result, FVector PlacementLocation)
 
bool BPOverrideSnappedToTransform (APrimalStructure *childStructure, int ChildSnapFromIndex, FVector UnsnappedPlacementPos, FRotator UnsnappedPlacementRot, FVector SnappedPlacementPos, FRotator SnappedPlacementRot, int SnapToIndex, FVector *OutLocation, FRotator *OutRotation, int *bForceInvalidateSnap)
 
void BPPlacedStructureLocation (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped)
 
FPlacementData * BPPlacingWallAttachmentOnMe (FPlacementData *result, APrimalStructure *AttachedStructure, FPlacementData *OutPlacementData)
 
void BPPlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void BPPostLoadedFromSaveGame ()
 
void BPPostSetStructureCollisionChannels ()
 
bool BPPreventPlacementOnPawn (APlayerController *PC, APrimalCharacter *ForCharacter, FName ForBone)
 
bool BPPreventPlacingOnFloorStructure (FPlacementData *theOutPlacementData, APrimalStructure *FloorStructure)
 
bool BPPreventPlacingStructureOntoMe (APlayerController *PC, APrimalStructure *ForNewStructure, FHitResult *ForHitResult)
 
bool BPPreventReplacementBy (APrimalStructure *theStructure)
 
bool BPPreventReplacementOf (APrimalStructure *theStructure)
 
bool BPPreventSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure)
 
bool BPPreventUsingAsFloorForStructure (FPlacementData *theOutPlacementData, APrimalStructure *StructureToPlaceOnMe)
 
void BPProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox, int ExtraID1, int ExtraID2)
 
void BPRefreshedStructureColors ()
 
void BPSaddleDinoDied ()
 
void BPStructurePreGetMultiUseEntries (APlayerController *ForPC)
 
void BPTriggerStasisEvent ()
 
void BPUnstasis ()
 
bool BPUseCountStructureInRange ()
 
int BP_CanPlaceCriticalShipStructure (APrimalRaft *OnShip)
 
bool BP_ModifyClientSideMoveToLocation (FVector *MoveToLoc)
 
bool BP_ModifyMoveToOrderedActorsArray (TArray< UPrimitiveComponent * > *MoveToArray, APrimalCharacter *FromPlayer)
 
void BP_OnAttachedShipDeath ()
 
void BP_OnAttachedToValidShip ()
 
void BP_OnDemolished (APlayerController *ForPC)
 
void BP_OnFailedToAttachToValidShip ()
 
void BP_OnRepair (float RepairAmount)
 
void BP_OnStructurePlacedNotify (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped)
 
bool BP_PreventChoosingRotation (APrimalStructurePlacer *ForPlacer)
 
void BP_TickCriticalShipStructure (float DeltaTime)
 
void ClearCustomColors ()
 
void ClientUpdateLinkedStructures (TArray< unsigned int > *NewLinkedStructures)
 
void ClientUpdatedStructureColors ()
 
void DrawPlacementHUD (AHUD *HUD)
 
FNameGetAttachedTurretCameraSocketNameOverride (FName *result, APrimalStructure *ForStructure)
 
FVectorGetAttachedTurretYawLimitsOverride (FVector *result, APrimalStructure *ForStructure)
 
TSubclassOf< APrimalStructure > * GetBedFilterClass (TSubclassOf< APrimalStructure > *result)
 
FStringGetTutorialHintString (FString *result)
 
bool IsValidForSnappingFrom (APrimalStructure *OtherStructure)
 
bool IsValidSnapPointFrom (APrimalStructure *ParentStructure, int MySnapPointFromIndex)
 
bool IsValidSnapPointTo (APrimalStructure *ChildStructure, int MySnapPointToIndex)
 
void MultiAddStructuresPlacedOnFloor (APrimalStructure *structure)
 
void NetDoSpawnEffects ()
 
void NetSpawnCoreStructureDeathActor (float BuffTimeReductionMultiplier)
 
void NetUpdateOriginalOwnerNameAndID (int NewOriginalOwnerID, FString *NewOriginalOwnerName)
 
void NetUpdateTeamAndOwnerName (int NewTeam, FString *NewOwnerName)
 
void OnChildStructurePlacedNotify (APrimalStructure *ChildStructure)
 
void OnShipImpactedStructure (APrimalRaft *Ship, UPrimitiveComponent *OtherComp, FVector NormalImpulse, FHitResult *Hit)
 
void PlacedOnDino (APrimalDinoCharacter *OnChar)
 
void SetEnabledPrimarySnappedStructureParent (bool bEnabled)
 
bool StructurePlacementOverlapForceEncroachment (APrimalStructure *PlacingStructure, AActor *OnDinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, FVector *PlacementLocation, FVector *EncroachmentCheckLocation, FVector *EncroachmentCheckExtent)
 
void UpdateTribeGroupStructureRank (char NewRank)
 
FVector2DOverlayTooltipPaddingField ()
 
FVector2DOverlayTooltipScaleField ()
 
FNameStructureTagField ()
 
TSubclassOf< UPrimalItem > & ConsumesPrimalItemField ()
 
float & ScaleFactorField ()
 
int & StructureSnapTypeFlagsField ()
 
TArray< FPrimalStructureSnapPoint > & SnapPointsField ()
 
TArray< FStructureVariant > & VariantsField ()
 
int & CurrentVariantField ()
 
float & PlacementOffsetForVerticalGroundField ()
 
float & PlacementInitialTracePointOffsetForVerticalGroundField ()
 
TArray< TSubclassOf< APrimalStructure > > & StructuresAllowedToBeVerticalGroundField ()
 
float & TraceDistanceFromActorToWallVerticalGroundField ()
 
FVectorPlacementHitLocOffsetField ()
 
FVectorPlacementEncroachmentCheckOffsetField ()
 
FVectorPlacementEncroachmentBoxExtentField ()
 
FVectorPlacementTraceScaleField ()
 
FVectorSnapAlternatePlacementTraceScaleField ()
 
FRotatorPlacementRotOffsetField ()
 
FRotatorPlacementTraceRotOffsetField ()
 
FRotatorSnappingRotationOffsetField ()
 
float & RepairAmountRemainingField ()
 
float & RepairCheckIntervalField ()
 
float & PlacementFloorCheckZExtentUpField ()
 
float & RepairPercentPerIntervalField ()
 
float & DecayDestructionPeriodField ()
 
TArray< TSubclassOf< APrimalStructure > > & PreventPlacingOnFloorClassesField ()
 
TArray< TSubclassOf< APrimalStructure > > & AllowPlacingOnFloorClassesField ()
 
TSubobjectPtr< USceneComponent > & MyRootTransformField ()
 
int & TraceIgnoreStructuresWithTypeFlagsField ()
 
int & bTraceCheckOnlyUseStructuresWithTypeFlagsField ()
 
FieldArray< char, 6 > AllowStructureColorSetsField ()
 
FVectorWaterVolumeCheckPointOffsetField ()
 
float & WaterPlacementMinimumWaterHeightField ()
 
float & PlacementMaxZDeltaField ()
 
float & PlacementChooseRotationMaxRangeOverrideField ()
 
float & PlacementMaxRangeField ()
 
float & MaxSnapLocRangeField ()
 
float & SnapOverlapCheckRadiusField ()
 
float & MaximumFoundationSupport2DBuildDistanceField ()
 
float & PlacementFloorCheckZExtentField ()
 
float & LastHealthPercentageField ()
 
FRotatorTakeGroundNormalRotationOffsetField ()
 
float & DemolishGiveItemCraftingResourcePercentageField ()
 
TSubclassOf< APrimalStructure > & AllowReplacementByStructureClassTypeField ()
 
TSubclassOf< APrimalStructure > & PreventReplacementOfStructureClassTypeField ()
 
float & MaximumHeightAboveWorldGroundField ()
 
float & MaximumHeightUnderWorldMaxKillZField ()
 
FRotatorPreviewCameraRotationField ()
 
FVectorPreviewCameraPivotOffsetField ()
 
float & PreviewCameraDistanceScaleFactorField ()
 
float & PreviewCameraDefaultZoomMultiplierField ()
 
float & PreviewCameraMaxZoomMultiplierField ()
 
float & ReturnDamageAmountField ()
 
int & StructureRangeTypeFlagField ()
 
int & LimitMaxStructuresInRangeTypeFlagField ()
 
float & ReturnDamageImpulseField ()
 
TSubclassOf< UDamageType > & ReturnDamageTypeField ()
 
TArray< TSubclassOf< UDamageType > > & ReturnDamageExcludeIncomingTypesField ()
 
TArray< TSubclassOf< UDamageType > > & ReturnDamageOnlyForIncomingTypesField ()
 
int & OwningPlayerIDField ()
 
FStringOwningPlayerNameField ()
 
long double & LastInAllyRangeTimeField ()
 
long double & PickupAllowedBeforeNetworkTimeField ()
 
float & DecayDestructionPeriodMultiplierField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & SaddleDinoField ()
 
TArray< APrimalDinoCharacter * > LatchedDinosField ()
 
UMaterialInterface * PreviewMaterialField ()
 
FNamePreviewMaterialColorParamNameField ()
 
TArray< FVector > & PlacementTraceDirectionsField ()
 
TArray< APrimalStructure * > LinkedStructuresField ()
 
TArray< unsigned int > & LinkedStructuresIDField ()
 
TArray< APrimalStructure * > & StructuresPlacedOnFloorField ()
 
TArray< TSubclassOf< APrimalStructure > > & SnapToStructureTypesToExcludeField ()
 
TArray< TSubclassOf< APrimalStructure > > & SnapFromStructureTypesToExcludeField ()
 
TArray< FName > & SnapToStructureTagsToExcludeField ()
 
TArray< FName > & SnapFromStructureTagsToExcludeField ()
 
APrimalStructure *& PlacedOnFloorStructureField ()
 
APrimalStructurePrimarySnappedStructureChildField ()
 
APrimalStructurePrimarySnappedStructureParentField ()
 
FStringOwnerNameField ()
 
FieldArray< __int16, 6 > StructureColorsField ()
 
APawnAttachedToField ()
 
APrimalStructureExplosiveTransGPS * AttachedTransponderField ()
 
unsigned int & StructureIDField ()
 
unsigned int & AttachedToDinoID1Field ()
 
TArray< TSubclassOf< APrimalStructure > > & OnlyAllowStructureClassesToAttachField ()
 
TArray< TSubclassOf< APrimalStructure > > & OnlyAllowStructureClassesFromAttachField ()
 
unsigned int & TaggedIndexField ()
 
unsigned int & TaggedIndexTwoField ()
 
unsigned int & ProcessTreeTagField ()
 
long double & LastStructureStasisTimeField ()
 
long double & LastColorizationTimeField ()
 
UMaterialInterface * StructureIconMaterialField ()
 
FVectorAdvancedRotationPlacementOffsetField ()
 
TSubclassOf< APrimalEmitterSpawnable > & SpawnEmitterField ()
 
FVectorSpawnEmitterLocationOffsetField ()
 
FRotatorSpawnEmitterRotationOffsetField ()
 
TSubclassOf< UPrimalItem > & PickupGivesItemField ()
 
float & ExcludeInStructuresRadiusField ()
 
TArray< TSubclassOf< APrimalStructure > > & ExcludeInStructuresRadiusClassesField ()
 
float & LastFadeOpacityField ()
 
bool & bClientAddedToStructuresArrayField ()
 
long double & LastFailedPinTimeField ()
 
TWeakObjectPtr< UMeshComponent > & PrimaryMeshComponentField ()
 
UStructurePaintingComponentPaintingComponentField ()
 
TArray< FString > & PreventBuildStructureReasonStringOverridesField ()
 
FVectorFloatingHudLocTextOffsetField ()
 
float & LastBumpedDamageTimeField ()
 
int & ForceLimitStructuresInRangeField ()
 
int & PlacementMaterialForwardDirIndexField ()
 
float & ForcePreventPlacingInOfflineRaidStructuresRadiusField ()
 
FNameAttachToStaticMeshSocketNameBaseField ()
 
TSubclassOf< UPrimalHarvestingComponent > & StructureHarvestingComponentField ()
 
UPrimalHarvestingComponentMyStructureHarvestingComponentField ()
 
TSubclassOf< AActor > & ItemsUseAlternateActorClassAttachmentField ()
 
float & UnstasisAutoDestroyAfterTimeField ()
 
char & TribeGroupStructureRankField ()
 
char & TribeRankHUDYOffsetField ()
 
TArray< TSubclassOf< APrimalDinoCharacter > > & PreventSaddleDinoClassesField ()
 
TArray< TSubclassOf< APrimalDinoCharacter > > & AllowSaddleDinoClassesField ()
 
FNamePlaceOnWallUseStaticMeshTagField ()
 
TSubclassOf< APrimalStructure > & SnapStructureClassField ()
 
float & DemolishActivationTimeField ()
 
FVectorGroundEncroachmentCheckLocationOffsetField ()
 
int & StructureMinAllowedVersionField ()
 
int & SavedStructureMinAllowedVersionField ()
 
float & OverrideEnemyFoundationPreventionRadiusField ()
 
float & ExpandEnemyFoundationPreventionRadiusField ()
 
int & BedIDField ()
 
TArray< TSubclassOf< APrimalStructure > > & ForceAllowWallAttachmentClassesField ()
 
float & LimitMaxStructuresInRangeRadiusField ()
 
TArray< TSubclassOf< APrimalStructure > > & FastDecayLinkedStructureClassesField ()
 
float & PlacementMaxZAbovePlayerHeightField ()
 
TArray< USceneComponent * > OverrideTargetComponentsField ()
 
float & OverrideApproachRadiusField ()
 
AMissionTypeOwnerMissionField ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlippable ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlipped ()
 
BitFieldValue< bool, unsigned __int32 > bShowInPlaceableList ()
 
BitFieldValue< bool, unsigned __int32 > bIsRepairing ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowWallAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPRefreshedStructureColors ()
 
BitFieldValue< bool, unsigned __int32 > bIsBed ()
 
BitFieldValue< bool, unsigned __int32 > bClientAddPlacedOnFloorStructures ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnStasis ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPostLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementUsesWeaponClipAmmo ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDyingWhenDemolished ()
 
BitFieldValue< bool, unsigned __int32 > bAbsoluteTakeAnythingAsGround ()
 
BitFieldValue< bool, unsigned __int32 > bDisablePlacementOnDynamicsFoliageAndDoors ()
 
BitFieldValue< bool, unsigned __int32 > bSeatedDisableCollisionCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPIsAllowedToBuildEx ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPHandleStructureEnabled ()
 
BitFieldValue< bool, unsigned __int32 > bForcePlacingOnVerticalGround ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementShouldNotBeHorizontal ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresGroundedPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPlacingOnOtherTeamStructuresPvPOnly ()
 
BitFieldValue< bool, unsigned __int32 > bForceUseSkeletalMeshComponent ()
 
BitFieldValue< bool, unsigned __int32 > UseBPOverrideTargetLocation ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideFoundationSupportDistance ()
 
BitFieldValue< bool, unsigned __int32 > bForceDisableFootSound ()
 
BitFieldValue< bool, unsigned __int32 > bTraceThruEncroachmentPoints ()
 
BitFieldValue< bool, unsigned __int32 > bDidSpawnEffects ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoPlacementDistanceIncrease ()
 
BitFieldValue< bool, unsigned __int32 > bPendingRemoval ()
 
BitFieldValue< bool, unsigned __int32 > bDontOverrideCollisionProfile ()
 
BitFieldValue< bool, unsigned __int32 > bUseAdvancedRotationPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bIsPlacingPlayerStructure ()
 
BitFieldValue< bool, unsigned __int32 > bRootFoundationLimitBuildArea ()
 
BitFieldValue< bool, unsigned __int32 > bCenterOffscreenFloatingHUDWidgets ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAttachToPawn ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAttachToSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementTraceIgnorePawns ()
 
BitFieldValue< bool, unsigned __int32 > bRequireFreePrimarySnappedStructure ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyAllowPlacementInWater ()
 
BitFieldValue< bool, unsigned __int32 > bForcePlacingOnGround ()
 
BitFieldValue< bool, unsigned __int32 > bTakeAnythingAsGround ()
 
BitFieldValue< bool, unsigned __int32 > bIsFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bForceCheckNearbyEnemyFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bIsFloor ()
 
BitFieldValue< bool, unsigned __int32 > bForceFloorCollisionGroup ()
 
BitFieldValue< bool, unsigned __int32 > bIsWall ()
 
BitFieldValue< bool, unsigned __int32 > bDisallowPreventCropsBiomes ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeRepaired ()
 
BitFieldValue< bool, unsigned __int32 > bReturnDamageOnHitFromPawn ()
 
BitFieldValue< bool, unsigned __int32 > bPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAllowUseFromRidingDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsFenceFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bUseFenceFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyBlockSelfTraceChannel ()
 
BitFieldValue< bool, unsigned __int32 > bWasPlacementSnapped ()
 
BitFieldValue< bool, unsigned __int32 > bIsCoreStructure ()
 
BitFieldValue< bool, unsigned __int32 > bDeprecateStructure ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresToBeInsideZoneVolume ()
 
BitFieldValue< bool, unsigned __int32 > bAllowLoadBearing ()
 
BitFieldValue< bool, unsigned __int32 > bIsEnvironmentStructure ()
 
BitFieldValue< bool, unsigned __int32 > bDemolished ()
 
BitFieldValue< bool, unsigned __int32 > bSetStaticMobility ()
 
BitFieldValue< bool, unsigned __int32 > bIsPvE ()
 
BitFieldValue< bool, unsigned __int32 > bBeginPlayIgnoreApplyScale ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnVariantSwitch ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresPlacementOnStructureFloors ()
 
BitFieldValue< bool, unsigned __int32 > bDisablePlacementOnStructureFloors ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyStructureIfFloorDestroyed ()
 
BitFieldValue< bool, unsigned __int32 > bUsePlacementCollisionCheck ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresSnapping ()
 
BitFieldValue< bool, unsigned __int32 > bSnappingRequiresNearbyFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bAllowSnapRotation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAllowSnapRotationForStructure ()
 
BitFieldValue< bool, unsigned __int32 > bPlacementChooseRotation ()
 
BitFieldValue< bool, unsigned __int32 > bRequiresPlacingOnWall ()
 
BitFieldValue< bool, unsigned __int32 > bSnapRequiresPlacementOnGround ()
 
BitFieldValue< bool, unsigned __int32 > bAllowSnapOntoSameLocation ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyFoundationIfSnappedToFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bFoundationRequiresGroundTrace ()
 
BitFieldValue< bool, unsigned __int32 > bPlacingOnGroundRequiresNoStructure ()
 
BitFieldValue< bool, unsigned __int32 > bTakeGroundNormal ()
 
BitFieldValue< bool, unsigned __int32 > bTakeGroundNormalDirectly ()
 
BitFieldValue< bool, unsigned __int32 > bFinalPlacementDontAdjustForMaxRange ()
 
BitFieldValue< bool, unsigned __int32 > bAllowStructureColors ()
 
BitFieldValue< bool, unsigned __int32 > bDebug ()
 
BitFieldValue< bool, unsigned __int32 > bUseFadeInEffect ()
 
BitFieldValue< bool, unsigned __int32 > bUsingStructureColors ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDefaultVariant ()
 
BitFieldValue< bool, unsigned __int32 > bIsSPlusStructure ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPickingUpStructureAfterPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bDisablePickingUpStructureAfterPlacementOnTryMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bUsesHealth ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreSnappedToOtherFloorStructures ()
 
BitFieldValue< bool, unsigned __int32 > bEnforceStructureLinkExactRotation ()
 
BitFieldValue< bool, unsigned __int32 > bForceSnappedStructureToGround ()
 
BitFieldValue< bool, unsigned __int32 > bForceBlockIK ()
 
BitFieldValue< bool, unsigned __int32 > bStationaryStructure ()
 
BitFieldValue< bool, unsigned __int32 > bIgnorePawns ()
 
BitFieldValue< bool, unsigned __int32 > bCanDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPlacingOnOtherTeamStructures ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPlacementInWater ()
 
BitFieldValue< bool, unsigned __int32 > bAllowInRegularStructurePreventionZones ()
 
BitFieldValue< bool, unsigned __int32 > bDontSetStructureCollisionChannels ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventEnemyStructuresNearby ()
 
BitFieldValue< bool, unsigned __int32 > bAllowEnemyDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bDontActuallySnapJustPlacement ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreMaxStructuresInRange ()
 
BitFieldValue< bool, unsigned __int32 > bPaintingUseSkeletalMesh ()
 
BitFieldValue< bool, unsigned __int32 > bUsesPaintingComponent ()
 
BitFieldValue< bool, unsigned __int32 > bCanBuildUpon ()
 
BitFieldValue< bool, unsigned __int32 > bHasResetDecayTime ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowInPreventionVolumes ()
 
BitFieldValue< bool, unsigned __int32 > bForceCreateDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetInfoFromConsumedItemForPlacedStructure ()
 
BitFieldValue< bool, unsigned __int32 > bImmuneToAutoDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreMaxStructuresInSmallRadius ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTargetingByCorruptDinos ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPTreatAsFoundationForSnappedStructure ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnStructurePickup ()
 
BitFieldValue< bool, unsigned __int32 > bPerInstanceSnapPoints ()
 
BitFieldValue< bool, unsigned __int32 > bSnapToWaterSurface ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnStasisUnlessPrevented ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAttachToSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bForcePersonalStructureOwnership ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideAllowStructureAccess ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverideDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideAllowSnappingWith ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideAllowSnappingWithButAlsoCallSuper ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnLinkedStructureDestroyed ()
 
BitFieldValue< bool, unsigned __int32 > bUseTribeGroupStructureRank ()
 
BitFieldValue< bool, unsigned __int32 > bForceBlockStationaryTraces ()
 
BitFieldValue< bool, unsigned __int32 > bAttachToStaticMeshSocket ()
 
BitFieldValue< bool, unsigned __int32 > bAttachToStaticMeshSocketRotation ()
 
BitFieldValue< bool, unsigned __int32 > bForceGroundForFoundation ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideSnappedToTransform ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideSnappedFromTransform ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverridePlacementRotation ()
 
BitFieldValue< bool, unsigned __int32 > bDisableStructureOnElectricStorm ()
 
BitFieldValue< bool, unsigned __int32 > bNoCollision ()
 
BitFieldValue< bool, unsigned __int32 > bCreatedDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bIsPreviewStructure ()
 
BitFieldValue< bool, unsigned __int32 > bStructureUseAltCollisionChannel ()
 
BitFieldValue< bool, unsigned __int32 > bDemolishJustDestroy ()
 
BitFieldValue< bool, unsigned __int32 > bHighPriorityDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bDisableSnapStructure ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintDrawHUD ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintDrawPreviewHUD ()
 
BitFieldValue< bool, unsigned __int32 > bUsesWorldSpaceMaterial ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreStationaryObjectTrace ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowNearSupplyCrateSpawns ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostSetStructureCollisionChannels ()
 
BitFieldValue< bool, unsigned __int32 > bPickupGiveItemRequiresAccess ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAllowPickupGiveItem ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAttachedChildStructures ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPreviewIfWeaponPlaced ()
 
BitFieldValue< bool, unsigned __int32 > bStructuresInRangeTypeFlagUseAltCollisionChannel ()
 
BitFieldValue< bool, unsigned __int32 > bIsDrawingHUDPickupTimer ()
 
UObjectGetUObjectInterfaceDataListEntryInterface ()
 
FRotatorGetPlayerSpawnRotation (FRotator *result)
 
void SetBoundsScale (float NewScale)
 
void SetContainerActive (bool reset)
 
int GetHitPawnCollisionGroup ()
 
void PreInitializeComponents ()
 
void BeginPlay ()
 
void DestroyByMeshing ()
 
void ApplyPrimalItemSettingsToStructure (UMeshComponent *meshToColorize, UPrimalItem *AssociatedPrimalItem)
 
void SetLinkedIDs ()
 
void ApplyLinkedIDs (bool bRelinkParents)
 
void OnRep_AttachmentReplication ()
 
void SetDinoSaddleAttachment (APrimalDinoCharacter *myDino, FName BoneName, FVector RelLoc, FRotator RelRot, bool bMaintainWorldPosition)
 
void PostSpawnInitialize ()
 
void LoadedFromSaveGame ()
 
void SetStructureCollisionChannels ()
 
void ApplyScale (bool bOnlyInitPhysics)
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
bool UseDynamicMobility ()
 
void SetStaticMobility ()
 
bool IsLinkedToWaterOrPowerSource ()
 
void PrepareAsPlacementPreview ()
 
bool TickPlacingStructure (APrimalStructurePlacer *PlacerActor, float DeltaTime)
 
FStringGetDebugInfoString (FString *result)
 
bool ShouldInstance (UProperty *Property)
 
int IsAllowedToBuild (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, FRotator PlayerViewRotation, bool bFinalPlacement)
 
TSubclassOf< APrimalStructure > * GetBedFilterClass_Implementation (TSubclassOf< APrimalStructure > *result)
 
FSpawnPointInfoGetSpawnPointInfo (FSpawnPointInfo *result)
 
void PostInitializeComponents ()
 
bool AllowSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure)
 
void NetUpdateOriginalOwnerNameAndID_Implementation (int NewOriginalOwnerID, FString *NewOriginalOwnerName)
 
void LinkStructure (APrimalStructure *NewLinkedStructure)
 
void NonPlayerFinalStructurePlacement (int PlacementTargetingTeam, int PlacementOwningPlayerID, FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent)
 
bool FinalStructurePlacement (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bIsFlipped)
 
FVectorGetSnapPointLocation (FVector *result, int SnapPointIndex, bool bOverrideTransform, FVector OverrideLoc, FRotator OverrideRot)
 
bool GetSnapToLocation (FVector *AtLoc, FRotator *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle)
 
void GetSnapToParentStructures (FVector AtLocation, FRotator AtRotation, int InitialMySnapIndex, APrimalStructure *InitialParent, TArray< APrimalStructure * > *SnapToParentStructures, APlayerController *PC)
 
bool GetPlacingGroundLocation (AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, UPrimitiveComponent **OutComponent)
 
bool ClampBuildLocation (FVector FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC)
 
bool CheckNotEncroaching (FVector PlacementLocation, FRotator PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale)
 
APrimalStructureGetNearbyFoundation (FPlacementData *PlacementData, APlayerController *ForPC)
 
void NetSpawnCoreStructureDeathActor_Implementation ()
 
float TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void DestroyStructuresPlacedOnFloor ()
 
void RemoveLinkedStructure (APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void OnRep_CurrentVariant ()
 
void OnRep_StructureColors ()
 
void RefreshStructureColors (UMeshComponent *ForceRefreshComponent)
 
FLinearColorGetStructureColorForID (FLinearColor *result, int SetNum, int ID)
 
bool Internal_IsInSnapChain (APrimalStructure *theStructure)
 
void GetAllLinkedStructures (TArray< APrimalStructure * > *OutLinkedStructures)
 
void BPGetAllLinkedStructures (TArray< APrimalStructure * > *OutLinkedStructures)
 
long double GetForceDemolishTime ()
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void Demolish (APlayerController *ForPC, AActor *DamageCauser)
 
void DrawHUD (AShooterHUD *HUD)
 
bool DoAnyTribePermissionsRestrict (AShooterPlayerController *ForPC)
 
void DrawStructureTooltip (AShooterHUD *HUD, bool bForMultiUseSelector)
 
void ChangeActorTeam (int NewTeam)
 
void NetUpdateTeamAndOwnerName_Implementation (int NewTeam, FString *NewOwnerName)
 
FStringGetDescriptiveName (FString *result)
 
bool AllowSnapRotationForStructure (int ThisSnapPointIndex, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex)
 
void PlacedStructure (AShooterPlayerController *PC)
 
void UpdatedHealth (bool bDoReplication)
 
void SetupDynamicMeshMaterials (UMeshComponent *meshComp)
 
void StartRepair ()
 
void RepairCheckTimer ()
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
void Stasis ()
 
void Destroyed ()
 
void Unstasis ()
 
UPrimitiveComponentGetPrimaryHitComponent ()
 
void ForceReplicateLinkedStructures ()
 
void ClientUpdateLinkedStructures_Implementation (TArray< unsigned int > *NewLinkedStructures)
 
bool AllowColoringBy (APlayerController *ForPC, UObject *anItem)
 
void ServerRequestUseItemWithActor (APlayerController *ForPC, UObject *anItem, int AdditionalData)
 
void ApplyColorToRegions (__int16 CustomColorID, bool *ApplyToRegions)
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
void NetDoSpawnEffects_Implementation ()
 
void FadeInEffectTick ()
 
void ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool bCheckedBox)
 
float AddAggroOnBump (APrimalDinoCharacter *BumpedBy)
 
int GetNumStructuresInRange (FVector AtLocation, float WithinRange)
 
bool AllowPickupForItem (AShooterPlayerController *ForPC)
 
bool CanPickupStructureFromRecentPlacement ()
 
void DisableStructurePickup ()
 
void MultiSetPickupAllowedBeforeNetworkTime_Implementation (long double NewTime)
 
bool AllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC)
 
bool SetVariant (int VariantIndex, bool bForceSet)
 
void RefreshVariantSettings (int NewVariantIndex)
 
void MultiRefreshVariantSettings_Implementation (int NewVariantIndex)
 
FStructureVariantGetDefaultVariant (FStructureVariant *result)
 
bool AllowStructureAccess (APlayerController *ForPC)
 
bool CanBePainted ()
 
UPaintingTexture * GetPaintingTexture ()
 
APrimalStructureDoorGetLinkedDoor ()
 
FStringGetEntryString (FString *result)
 
UTexture2DGetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled)
 
UMaterialInterface * GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled)
 
bool CanBeBaseForCharacter (APawn *Pawn)
 
UObjectGetObjectW ()
 
FStringGetEntryDescription (FString *result)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
void ClearCustomColors_Implementation ()
 
bool PreventPlacingOnFloorClass (TSubclassOf< APrimalStructure > FloorClass)
 
void UpdateTribeGroupStructureRank_Implementation (char NewRank)
 
bool AllowPlacingOnSaddleParentClass (APrimalDinoCharacter *theDino, bool bForcePrevent)
 
float GetStructureDemolishTime ()
 
bool IsOnlyLinkedToFastDecayStructures ()
 
bool IsOnlyLinkedToFastDecayStructuresInternal (TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures)
 
bool CanAutoDemolish ()
 
bool IsValidSnapPointFrom_Implementation (APrimalStructure *ChildStructure, int MySnapPointToIndex)
 
FNameGetSnapPointName (FName *result, int SnapPointIndex)
 
ADayCycleManager * GetDayCycleManager ()
 
void DelayedDisableSnapParent ()
 
void SetEnabledPrimarySnappedStructureParent_Implementation (bool bEnabled)
 
void SetEnabled (bool bEnabled)
 
bool AllowCreateDynamicMaterials ()
 
void CreateDynamicMaterials (UMeshComponent *ForceCreateForComponent)
 
FLinearColorGetStructureColor (FLinearColor *result, int ColorRegionIndex)
 
void FinalLoadedFromSaveGame ()
 
void UpdateStencilValues ()
 
int GetStructureColorValue (int ColorRegionIndex)
 
void SetStructureColorValue (int ColorRegionIndex, int SetVal)
 
void StructureHarvestingDepleted (UPrimalHarvestingComponent *fromComponent)
 
void SetHarvestingActive (bool bActive, bool bOverrideBaseHealth, float BaseHarvestHealthMult, bool bAssignToTribe, int AssignedToTribeID)
 
FVectorGetTargetPathfindingLocation (FVector *result, AActor *Attacker)
 
FVectorGetTargetingLocation (FVector *result, AActor *Attacker)
 
bool GetClosestTargetOverride (FVector *attackPos, FVector *targetPos)
 
bool IsDeprecated ()
 
bool IsActiveEventStructure ()
 
void DeferredDeprecationCheck ()
 
void BlueprintDrawHUD (AShooterHUD *HUD, float CenterX, float CenterY)
 
void BlueprintDrawPreviewHUD (AShooterHUD *HUD, float CenterX, float CenterY)
 
bool BPAllowPickupGiveItem (APlayerController *ForPC)
 
bool BPAllowSnappingWith (APrimalStructure *OtherStructure, APlayerController *ForPC)
 
bool BPAllowSnapRotationForStructure (int ThisSnapPointIndex, FName ThisSnapPointName, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex, FName OtherStructureSnapPointName)
 
bool BPAllowSwitchToVariant (int VariantIndex)
 
void BPApplyCustomDurabilityOnPickup (UPrimalItem *pickedup)
 
void BPBeginPreview ()
 
void BPDefaultProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox)
 
bool BPForceConsideredEnemyFoundation (APlayerController *PC, APrimalStructure *ForNewStructure, FVector *TestAtLocation)
 
void BPGetInfoFromConsumedItemForPlacedStructure (UPrimalItem *ItemToConsumed)
 
bool BPHandleBedFastTravel (AShooterPlayerController *ForPC, APrimalStructure *ToBed)
 
void BPHandleStructureEnabled (bool bEnabled)
 
bool BPImpactEffect (FHitResult *HitRes, FVector *ShootDirection)
 
int BPIsAllowedToBuild (FPlacementData *OutPlacementData, int CurrentAllowedReason)
 
int BPIsAllowedToBuildEx (FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement, bool bChoosingRotation)
 
void BPOnDemolish (APlayerController *ForPC, AActor *DamageCauser)
 
void BPOnStructurePickup (APlayerController *PlayerController, TSubclassOf< UPrimalItem > ItemType, UPrimalItem *NewlyPickedUpItem, bool bIsQuickPickup)
 
void BPOnVariantSwitch (int NewVariantIndex)
 
bool BPOverrideAllowStructureAccess (AShooterPlayerController *ForPC, bool bIsAccessAllowed)
 
FStringBPOverrideCantBuildReasonString (FString *result, int CantBuildReason)
 
bool BPOverrideDemolish (AShooterPlayerController *ForPC)
 
FRotatorBPOverridePlacementRotation (FRotator *result, FVector ViewPos, FRotator ViewRot)
 
bool BPOverrideSnappedFromTransform (APrimalStructure *parentStructure, int ParentSnapFromIndex, FName ParentSnapFromName, FVector UnsnappedPlacementPos, FRotator UnsnappedPlacementRot, FVector SnappedPlacementPos, FRotator SnappedPlacementRot, int SnapToIndex, FName SnapToName, FVector *OutLocation, FRotator *OutRotation, int *bForceInvalidateSnap)
 
bool BPOverrideSnappedToTransform (APrimalStructure *childStructure, int ChildSnapFromIndex, FName ChildSnapFromName, FVector UnsnappedPlacementPos, FRotator UnsnappedPlacementRot, FVector SnappedPlacementPos, FRotator SnappedPlacementRot, int SnapToIndex, FName SnapToName, FVector *OutLocation, FRotator *OutRotation, int *bForceInvalidateSnap)
 
FVectorBPOverrideTargetLocation (FVector *result, FVector *attackPos)
 
void BPPlacedStructure (APlayerController *ForPC)
 
void BPPlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void BPPostLoadedFromSaveGame ()
 
void BPPostSetStructureCollisionChannels ()
 
bool BPPreventPlacementOnPawn (APlayerController *PC, APrimalCharacter *ForCharacter, FName ForBone)
 
bool BPPreventPlacingOnFloorStructure (FPlacementData *theOutPlacementData, APrimalStructure *FloorStructure)
 
bool BPPreventPlacingStructureOntoMe (APlayerController *PC, APrimalStructure *ForNewStructure, FHitResult *ForHitResult)
 
bool BPPreventSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure)
 
bool BPPreventUsingAsFloorForStructure (FPlacementData *theOutPlacementData, APrimalStructure *StructureToPlaceOnMe)
 
void BPRefreshedStructureColors ()
 
void BPStructurePreGetMultiUseEntries (APlayerController *ForPC)
 
bool BPTreatAsFoundationForSnappedStructure (APrimalStructure *OtherStructure, FPlacementData *WithPlacementData)
 
void BPTriggerStasisEvent ()
 
void BPUnstasis ()
 
bool BPUseCountStructureInRange ()
 
void ClearCustomColors ()
 
void ClientUpdateLinkedStructures (TArray< unsigned int > *NewLinkedStructures)
 
TSubclassOf< APrimalStructure > * GetBedFilterClass (TSubclassOf< APrimalStructure > *result)
 
bool IsValidForSnappingFrom (APrimalStructure *OtherStructure)
 
bool IsValidSnapPointFrom (APrimalStructure *ParentStructure, int MySnapPointFromIndex)
 
bool IsValidSnapPointTo (APrimalStructure *ChildStructure, int MySnapPointToIndex)
 
void MultiAddStructuresPlacedOnFloor (APrimalStructure *structure)
 
void MultiRefreshVariantSettings (int NewVariantIndex)
 
void MultiSetPickupAllowedBeforeNetworkTime (long double NewTime)
 
void NetDoSpawnEffects ()
 
void NetSpawnCoreStructureDeathActor ()
 
void NetUpdateOriginalOwnerNameAndID (int NewOriginalOwnerID, FString *NewOriginalOwnerName)
 
void NetUpdateTeamAndOwnerName (int NewTeam, FString *NewOwnerName)
 
void SetEnabledPrimarySnappedStructureParent (bool bEnabled)
 
void UpdateTribeGroupStructureRank (char NewRank)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry > *MultiUseEntries)
 
- Public Member Functions inherited from APrimalTargetableActor
float & LowHealthPercentageField ()
 
TSubclassOf< AActor > & DestructionActorTemplateField ()
 
float & LifeSpanAfterDeathField ()
 
USoundCue * DeathSoundField ()
 
float & PassiveDamageHealthReplicationPercentIntervalField ()
 
float & PassiveDamageHealthReplicationPercentIntervalMaxField ()
 
float & DamageNotifyTeamAggroMultiplierField ()
 
float & DamageNotifyTeamAggroRangeField ()
 
float & DamageNotifyTeamAggroRangeFalloffField ()
 
FVectorNewDestructibleMeshLocationOffsetField ()
 
FVectorNewDestructibleMeshScaleOverrideField ()
 
FRotatorNewDestructibleMeshRotationOffsetField ()
 
FStringDescriptiveNameField ()
 
TSubclassOf< ADestroyedMeshActor > & DestroyedMeshActorClassField ()
 
bool & bPreventDestructionMeshField ()
 
bool & bUseSimpleFadingDestructionMeshField ()
 
float & ReplicatedHealthField ()
 
float & HealthField ()
 
float & MaxHealthField ()
 
float & NewDestructibleMeshDeathImpulseScaleField ()
 
float & NewMinDestructibleDeathImpulseField ()
 
float & DestructibleImpulseReplacementForZeroDeathImpulseField ()
 
float & DestructibleMeshImpulseZOffsetField ()
 
float & LastReplicatedHealthValueField ()
 
TSubclassOf< UPrimalStructureSettings > & StructureSettingsClassField ()
 
TSubclassOf< UPrimalStructureSettings > & ShipStructureSettingsClassOverrideField ()
 
UPrimalStructureSettingsMyStructureSettingsCDOField ()
 
float & LastHealthBeforeTakeDamageField ()
 
long double & NextAllowRepairTimeField ()
 
float & BaseTargetingDesirabilityField ()
 
float & LastPreBlueprintAdjustmentActualDamageField ()
 
float & LastReplicatedHealthField ()
 
long double & LastTookDamageTimeField ()
 
BitFieldValue< bool, unsigned __int32 > bDestructionActorTemplateServerOnly ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyedMeshUseSkeletalMeshComponent ()
 
BitFieldValue< bool, unsigned __int32 > bPreventZeroDamageInstigatorSelfDamage ()
 
BitFieldValue< bool, unsigned __int32 > bWasDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bIsDead ()
 
BitFieldValue< bool, unsigned __int32 > bDamageNotifyTeamAggroAI ()
 
BitFieldValue< bool, unsigned __int32 > bSetWithinPreventionVolume ()
 
BitFieldValue< bool, unsigned __int32 > bWithinPreventionVolume ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDamageByFriendlyDinos ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32 > bForceZeroDamageProcessing ()
 
BitFieldValue< bool, unsigned __int32 > bForceFloatingDamageNumbers ()
 
BitFieldValue< bool, unsigned __int32 > bDoAllowRadialDamageWithoutVisiblityTrace ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDestructionEffects ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDamageRepairCooldown ()
 
BitFieldValue< bool, unsigned __int32 > bUseHarvestingComponent ()
 
BitFieldValue< bool, unsigned __int32 > bPreventHUD ()
 
BitFieldValue< bool, unsigned __int32 > bDrawHealthBar ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideHealthBarHealthPercent ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideGetOwningDino ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideGetLocation ()
 
BitFieldValue< bool, unsigned __int32 > bDestructibleMeshImpulseUseBoundsCenter ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintDrawHUD ()
 
UObjectGetUObjectInterfaceTargetableInterface ()
 
void AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool AllowRadialDamageWithoutVisiblityTrace (FHitResult *Hit)
 
void BeginPlay ()
 
void Destroyed ()
 
bool Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void DrawHUD (AShooterHUD *HUD)
 
void FellOutOfWorld (UDamageType *dmgType)
 
FStringGetDescriptiveName (FString *result)
 
float GetHealth ()
 
float GetHealthPercentage ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
float GetMaxHealth ()
 
float GetStructureRepairCooldownTime ()
 
float GetTargetingDesirability (ITargetableInterface *Attacker)
 
bool IsAlive ()
 
bool IsDead ()
 
bool IsInvincible ()
 
bool IsOfTribe (int ID)
 
bool IsTargetableDead ()
 
bool NetExecCommand (FName CommandName, FNetExecParams *ExecParams)
 
void NetUpdatedHealth_Implementation (int NewHealth)
 
void OnRep_ReplicatedHealth ()
 
void PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayDyingGeneric_Implementation (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath)
 
void PlayHitEffectPoint_Implementation (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PostInitializeComponents ()
 
float SetHealth (float newHealth)
 
void SetMaxHealth (float newMaxHealth)