Ark Server API (ASE) - Wiki
Loading...
Searching...
No Matches
EPrimalCharacterStatusState Namespace Reference

Enumerations

enum  Type {
  Dead = 0x0 , Winded = 0x1 , Starvation = 0x2 , Dehydration = 0x3 ,
  Suffocation = 0x4 , Encumbered = 0x5 , Hypothermia = 0x6 , Hyperthermia = 0x7 ,
  Injured = 0x8 , KnockedOut = 0x9 , Sleeping = 0xA , Cold = 0xB ,
  Hot = 0xC , Crafting = 0xD , VitaminALowest = 0xE , VitaminALow = 0xF ,
  VitaminAHigh = 0x10 , VitaminAHighest = 0x11 , VitaminBLowest = 0x12 , VitaminBLow = 0x13 ,
  VitaminBHigh = 0x14 , VitaminBHighest = 0x15 , VitaminCLowest = 0x16 , VitaminCLow = 0x17 ,
  VitaminCHigh = 0x18 , VitaminCHighest = 0x19 , VitaminDLowest = 0x1A , VitaminDLow = 0x1B ,
  VitaminDHigh = 0x1C , VitaminDHighest = 0x1D , Overeat = 0x1E , Exhausted = 0x1F ,
  LowStamina = 0x20 , CombatState = 0x21 , Crouching = 0x22 , Proning = 0x23 ,
  Overdrink = 0x24 , Yelling = 0x25 , MAX = 0x26 , Dead = 0x0 ,
  Winded = 0x1 , Starvation = 0x2 , Dehydration = 0x3 , Suffocation = 0x4 ,
  Encumbered = 0x5 , Hypothermia = 0x6 , Hyperthermia = 0x7 , Injured = 0x8 ,
  KnockedOut = 0x9 , Sleeping = 0xA , Cold = 0xB , Hot = 0xC ,
  Crafting = 0xD , MAX = 0x26
}
 
enum  Type {
  Dead = 0x0 , Winded = 0x1 , Starvation = 0x2 , Dehydration = 0x3 ,
  Suffocation = 0x4 , Encumbered = 0x5 , Hypothermia = 0x6 , Hyperthermia = 0x7 ,
  Injured = 0x8 , KnockedOut = 0x9 , Sleeping = 0xA , Cold = 0xB ,
  Hot = 0xC , Crafting = 0xD , VitaminALowest = 0xE , VitaminALow = 0xF ,
  VitaminAHigh = 0x10 , VitaminAHighest = 0x11 , VitaminBLowest = 0x12 , VitaminBLow = 0x13 ,
  VitaminBHigh = 0x14 , VitaminBHighest = 0x15 , VitaminCLowest = 0x16 , VitaminCLow = 0x17 ,
  VitaminCHigh = 0x18 , VitaminCHighest = 0x19 , VitaminDLowest = 0x1A , VitaminDLow = 0x1B ,
  VitaminDHigh = 0x1C , VitaminDHighest = 0x1D , Overeat = 0x1E , Exhausted = 0x1F ,
  LowStamina = 0x20 , CombatState = 0x21 , Crouching = 0x22 , Proning = 0x23 ,
  Overdrink = 0x24 , Yelling = 0x25 , MAX = 0x26 , Dead = 0x0 ,
  Winded = 0x1 , Starvation = 0x2 , Dehydration = 0x3 , Suffocation = 0x4 ,
  Encumbered = 0x5 , Hypothermia = 0x6 , Hyperthermia = 0x7 , Injured = 0x8 ,
  KnockedOut = 0x9 , Sleeping = 0xA , Cold = 0xB , Hot = 0xC ,
  Crafting = 0xD , MAX = 0x26
}
 

Enumeration Type Documentation

◆ Type [1/2]

Enumerator
Dead 
Winded 
Starvation 
Dehydration 
Suffocation 
Encumbered 
Hypothermia 
Hyperthermia 
Injured 
KnockedOut 
Sleeping 
Cold 
Hot 
Crafting 
VitaminALowest 
VitaminALow 
VitaminAHigh 
VitaminAHighest 
VitaminBLowest 
VitaminBLow 
VitaminBHigh 
VitaminBHighest 
VitaminCLowest 
VitaminCLow 
VitaminCHigh 
VitaminCHighest 
VitaminDLowest 
VitaminDLow 
VitaminDHigh 
VitaminDHighest 
Overeat 
Exhausted 
LowStamina 
CombatState 
Crouching 
Proning 
Overdrink 
Yelling 
MAX 
Dead 
Winded 
Starvation 
Dehydration 
Suffocation 
Encumbered 
Hypothermia 
Hyperthermia 
Injured 
KnockedOut 
Sleeping 
Cold 
Hot 
Crafting 
MAX 

Definition at line 9662 of file Enums.h.

◆ Type [2/2]

Enumerator
Dead 
Winded 
Starvation 
Dehydration 
Suffocation 
Encumbered 
Hypothermia 
Hyperthermia 
Injured 
KnockedOut 
Sleeping 
Cold 
Hot 
Crafting 
VitaminALowest 
VitaminALow 
VitaminAHigh 
VitaminAHighest 
VitaminBLowest 
VitaminBLow 
VitaminBHigh 
VitaminBHighest 
VitaminCLowest 
VitaminCLow 
VitaminCHigh 
VitaminCHighest 
VitaminDLowest 
VitaminDLow 
VitaminDHigh 
VitaminDHighest 
Overeat 
Exhausted 
LowStamina 
CombatState 
Crouching 
Proning 
Overdrink 
Yelling 
MAX 
Dead 
Winded 
Starvation 
Dehydration 
Suffocation 
Encumbered 
Hypothermia 
Hyperthermia 
Injured 
KnockedOut 
Sleeping 
Cold 
Hot 
Crafting 
MAX 

Definition at line 493 of file Enums.h.