|
float & | EquipTimeField () |
|
long double & | LastTimeInReloadingField () |
|
TEnumAsByte< enum EWeaponType::Type > & | MyWeaponTypeField () |
|
UAnimMontage * | OverrideProneInAnimField () |
|
UAnimMontage * | NewOverrideProneOutAnimField () |
|
UAnimMontage * | OverrideJumpAnimField () |
|
UAnimMontage * | OverrideJumpAnimDualWieldingField () |
|
UAnimMontage * | NewOverrideLandedAnimField () |
|
UAnimMontage * | NewOverrideLandedAnimDualWieldingField () |
|
UAnimMontage * | OverrideJumpAnim_RunningModeField () |
|
UAnimMontage * | NewOverrideLandedAnim_RunningModeField () |
|
TArray< UAnimSequence * > | OverrideRiderAnimSequenceFromField () |
|
TArray< UAnimSequence * > | OverrideRiderAnimSequenceToField () |
|
float & | ItemDurabilityToConsumePerMeleeHitField () |
|
float & | AmmoIconsCountField () |
|
float & | TargetingTooltipCheckRangeField () |
|
float & | TargetingForceTraceFloatingHUDRangeField () |
|
long double & | LastTimePlayedSwitchAnimField () |
|
float & | GlobalAttackAutoAimMultiplierField () |
|
float & | AttackAutoAimSliderField () |
|
float & | AttackAutoAimSliderMaxMultiplierField () |
|
float & | AttackAutoAimSliderMinMultiplierField () |
|
long double & | TimeStartedAutoAimField () |
|
FVector & | AutoAimViewOffsetField () |
|
int & | PrimaryClipIconOffsetField () |
|
int & | SecondaryClipIconOffsetField () |
|
FVector2D & | TargetingInfoTooltipPaddingField () |
|
FVector2D & | TargetingInfoTooltipScaleField () |
|
bool & | bOnlyPassiveDurabilityWhenAccessoryActiveField () |
|
bool & | bDisableShooterOnElectricStormField () |
|
FName & | OverrideAttachPointField () |
|
FVector & | FPVRelativeLocationField () |
|
FRotator & | FPVRelativeRotationField () |
|
FVector & | FPVRelativeLocation_TargetingField () |
|
FRotator & | FPVRelativeRotation_TargetingField () |
|
float & | FPVEnterTargetingInterpSpeedField () |
|
float & | FPVExitTargetingInterpSpeedField () |
|
float & | EndDoMeleeSwingTimeField () |
|
FRotator & | FPVLookAtMaximumOffsetField () |
|
FRotator & | FPVLookAtSpeedBaseField () |
|
FRotator & | FPVLookAtInterpSpeedField () |
|
FRotator & | FPVLookAtMaximumOffset_TargetingField () |
|
FRotator & | FPVLookAtSpeedBase_TargetingField () |
|
FRotator & | FPVLookAtInterpSpeed_TargetingField () |
|
FVector & | FPVImmobilizedLocationOffsetField () |
|
FRotator & | FPVImmobilizedRotationOffsetField () |
|
float & | FPVImmobilizedInterpSpeedField () |
|
bool & | bUseBlueprintAnimNotificationsField () |
|
FTransform & | LastDiscreteMeleeSwingTransformField () |
|
TArray< FName > & | MeleeSwingSocketsField () |
|
float & | AllowMeleeTimeBeforeAnimationEndField () |
|
UPrimalItem * | AssociatedPrimalItemField () |
|
bool & | bCanBeUsedAsEquipmentField () |
|
FItemNetInfo & | AssociatedItemNetInfoField () |
|
FWeaponData & | WeaponConfigField () |
|
TSubclassOf< UPrimalItem > & | WeaponAmmoItemTemplateField () |
|
long double & | NextAllowedMeleeTimeField () |
|
TArray< FVector > & | LastSocketPositionsField () |
|
TArray< AActor * > | MeleeSwingHurtListField () |
|
long double & | LastFPVRenderTimeField () |
|
FRotator & | LastCameraRotationField () |
|
FRotator & | FPVAdditionalLookRotOffsetField () |
|
FVector & | FPVLastLocOffsetField () |
|
FVector & | FPVLastVROffsetField () |
|
FVector & | FPVRelativeLocationOffscreenOffsetField () |
|
FRotator & | FPVLastRotOffsetField () |
|
APrimalCharacter * | MyPawnField () |
|
UAudioComponent * | FireACField () |
|
FName & | MuzzleAttachPointField () |
|
FName & | MuzzleAttachPointSecondaryField () |
|
FName & | FastAttackFXSocketField () |
|
FName & | FastAttackLeftFXSocketField () |
|
FName & | MeleeStunFXSocketField () |
|
USoundCue * | FireSoundField () |
|
USoundCue * | AltFireSoundField () |
|
USoundCue * | FireFinishSoundField () |
|
USoundCue * | OutOfAmmoSoundField () |
|
int & | MeleeDamageAmountField () |
|
float & | TheMeleeSwingRadiusField () |
|
float & | MeleeDamageImpulseField () |
|
UAnimMontage * | WeaponMesh3PReloadAnimField () |
|
USoundCue * | EquipSoundField () |
|
USoundCue * | UnequipSoundField () |
|
UAnimMontage * | WeaponMesh3PFireAnimField () |
|
TSubclassOf< UWeaponAttackData > & | WeaponAttackDataClassField () |
|
TSubclassOf< UWeaponAttackData > & | AIWeaponAttackDataClassField () |
|
UWeaponAttackData * | CurrentWeaponAttackDataField () |
|
UWeaponAttackData * | CurrentShieldAttackDataField () |
|
TArray< TEnumAsByte< enum EWeaponAttackType::Type > > & | WeaponAttackTypeOverrideField () |
|
TArray< int > & | WeaponAttackIndexOverrideField () |
|
float & | FPVMoveOffscreenWhenTurningMaxMoveWeaponSpeedField () |
|
float & | FPVMoveOffscreenWhenTurningMinMoveWeaponSpeedField () |
|
float & | FPVMoveOffscreenWhenTurningMinViewRotSpeedField () |
|
float & | FPVMoveOffscreenWhenTurningMaxViewRotSpeedField () |
|
float & | FPVMoveOffscreenIdleRestoreIntervalField () |
|
float & | FPVMoveOffscreenIdleInCombatRestoreIntervalField () |
|
float & | FPVMoveOffscreenIdleRestoreSpeedField () |
|
float & | FPVMoveOffscreenWhenTurningMaxOffsetField () |
|
float & | FPVMoveOffscreenWhenTurningInCombatMaxOffsetField () |
|
long double & | FPVStoppedTurningTimeField () |
|
float & | ItemDestructionUnequipWeaponDelayField () |
|
EWeaponState::Type & | CurrentStateField () |
|
long double & | LastFireTimeField () |
|
int & | CurrentAmmoField () |
|
int & | CurrentAmmoInClipField () |
|
bool & | bReplicateCurrentAmmoInClipToNonOwnersField () |
|
bool & | bUseBPAdjustAmmoPerShotField () |
|
FName & | FPVAccessoryToggleComponentField () |
|
FName & | TPVAccessoryToggleComponentField () |
|
float & | TimeToAutoReloadField () |
|
USoundBase * | ToggleAccessorySoundField () |
|
float & | AutoAimRangeField () |
|
float & | MaxAngleToActivateAutoAimField () |
|
float & | LookForAutoAimTargetDurationField () |
|
float & | DodgeAutoAimMinSpeedField () |
|
float & | DodgeAutoAimMaxSpeedField () |
|
float & | DodgeAutoAimDurationField () |
|
float & | DodgeAutoAimMaxDistanceForSpeedAdjustementField () |
|
float & | DodgeAutoAimMinDistanceForSpeedAdjustementField () |
|
float & | DodgeAutoAimRangeField () |
|
float & | TimeBeforeDodgingEndsToStartNextAttackField () |
|
float & | TimeBeforeDodgingEndsToStoreNextAttackField () |
|
float & | TimeBeforeAttackEndsToStoreDodgingField () |
|
AActor * | AutoAimTargetField () |
|
float & | LockOnAimMinSpeedField () |
|
float & | LockOnAimMaxSpeedField () |
|
float & | LockOnAimMaxDistanceForSpeedAdjustementField () |
|
float & | LockOnAimMinDistanceForSpeedAdjustementField () |
|
long double & | LastTimeStartedLookingForAimTargetField () |
|
float & | DodgeMeleeDamageMultiplierField () |
|
float & | DodgeMeleeImpulseMultiplierField () |
|
long double & | LastAttackTimeField () |
|
int & | FiredLastNoAmmoShotField () |
|
long double & | LastNotifyShotTimeField () |
|
TSubclassOf< UDamageType > & | MeleeDamageTypeField () |
|
int & | CurrentWeaponAttackIndexField () |
|
int & | LastWeaponAttackIndexField () |
|
int & | NextWeaponAttackIndexField () |
|
FVector & | StoredDodgeDirectionField () |
|
FVector & | VRTargetingModelOffsetField () |
|
FVector & | VRTargetingAimOriginOffsetField () |
|
UMaterialInterface * | ScopeOverlayMIField () |
|
UMaterialInterface * | ScopeCrosshairMIField () |
|
float & | ScopeCrosshairSizeField () |
|
FName & | ScopeCrosshairColorParameterField () |
|
float & | MinItemDurabilityPercentageForShotField () |
|
float & | OverrideTargetingFOVField () |
|
float & | TargetingDelayTimeField () |
|
float & | TargetingFOVInterpSpeedField () |
|
float & | AimDriftYawAngleField () |
|
float & | AimDriftPitchAngleField () |
|
float & | AimDriftYawFrequencyField () |
|
float & | AimDriftPitchFrequencyField () |
|
float & | AttackSpeedMultiplierField () |
|
float & | MeleeHitItemDestroyWeightMinField () |
|
float & | MeleeHitItemDestroyWeightMaxField () |
|
float & | GlobalFireCameraShakeScaleField () |
|
float & | DurabilityCostToEquipField () |
|
float & | PassiveDurabilityCostPerIntervalField () |
|
float & | PassiveDurabilityCostIntervalField () |
|
float & | GlobalFireCameraShakeScaleTargetingField () |
|
float & | MeleeCameraShakeSpeedScaleField () |
|
float & | ReloadCameraShakeSpeedScaleField () |
|
float & | MeleeConsumesStaminaField () |
|
float & | HypoThermiaInsulationField () |
|
float & | HyperThermiaInsulationField () |
|
float & | InsulationRangeField () |
|
long double & | LastDurabilityConsumptionTimeField () |
|
bool & | bLastMeleeHitField () |
|
bool & | bLastMeleeHitStationaryField () |
|
bool & | bClientAlreadyReloadedField () |
|
float & | AutoReloadTimerField () |
|
bool & | bConsumedDurabilityForThisMeleeHitField () |
|
USoundCue * | TargetingSoundField () |
|
USoundCue * | UntargetingSoundField () |
|
float & | FPVMeleeTraceFXRangeField () |
|
TSubclassOf< UShooterDamageType > & | MeleeAttackUsableHarvestDamageTypeField () |
|
float & | MeleeAttackHarvetUsableComponentsRadiusField () |
|
float & | MeleeAttackUsableHarvestDamageMultiplierField () |
|
FieldArray< bool, 6 > | bColorizeRegionsField () |
|
UAnimMontage * | TPVForcePlayAnimField () |
|
bool & | bPreventOpeningInventoryField () |
|
bool & | bAllowUseOnSeatingStructureField () |
|
bool & | bOnlyUseOnSeatingStructureField () |
|
bool & | bBPDoClientCheckCanFireField () |
|
bool & | bRestrictTPVCameraYawField () |
|
bool & | bForceRestrictSeatedTPVCameraYawField () |
|
float & | TPVCameraYawRangeField () |
|
bool & | bFoceSimulatedTickField () |
|
bool & | bWasLastFireFromGamePadField () |
|
bool & | bDisableWeaponCrosshairField () |
|
UStaticMesh * | DyePreviewMeshOverrideSMField () |
|
bool & | bBPOverrideAspectRatioField () |
|
bool & | bForceAllowMountedWeaponryField () |
|
float & | FireCameraShakeSpreadScaleExponentField () |
|
float & | FireCameraShakeSpreadScaleExponentLessThanField () |
|
float & | FireCameraShakeSpreadScaleMultiplierLessThanField () |
|
float & | FireCameraShakeSpreadScaleMultiplierField () |
|
bool & | bUseFireCameraShakeScaleField () |
|
bool & | bForceTickWithNoControllerField () |
|
float & | CurrentFiringSpreadField () |
|
TSubclassOf< APrimalBuff > & | ScopedBuffField () |
|
TWeakObjectPtr< APrimalBuff > & | MyScopedBuffField () |
|
UAnimSequence * | OverrideTPVShieldHeldAnimationField () |
|
UAnimSequence * | OverrideTPVShieldAnimationField () |
|
bool & | bAllowTargetingDuringMeleeSwingField () |
|
FVector & | FPVMuzzleLocationOffsetField () |
|
FVector & | TPVMuzzleLocationOffsetField () |
|
bool & | bForceTPV_EquippedWhileRidingField () |
|
bool & | bCutsEnemyGrapplingCableField () |
|
float & | DraggingOffsetInterpField () |
|
bool & | bForceTPVCameraOffsetField () |
|
TArray< FMeleeHitInfo > & | CurrentMeleeHitsField () |
|
TArray< FMeleeHitInfo > & | CharacterHitsFromClientField () |
|
float & | timeToRecoverAfterHittingBlockField () |
|
float & | timeToRecoverAfterReceivingBreakAttackField () |
|
float & | StandardBlockingMaxAngleField () |
|
float & | SideBlockingMaxAngleField () |
|
float & | BaseShieldBreakingPowerField () |
|
float & | DefaultStaggerTimeWhenBreakingShieldDefenseField () |
|
float & | WeaponBlockingAttackPowerField () |
|
float & | WeaponBlockingDefensePowerField () |
|
float & | NPCBaseBlockDurationField () |
|
TArray< FDinoAttackInfo > & | AIAttackInfosField () |
|
float & | AIDestinationOffsetOverrideField () |
|
float & | AIOrbitTargetRangeMinOverrideField () |
|
float & | AIOrbitTargetSpreadOverrideField () |
|
float & | AIReloadMinPlayrateField () |
|
float & | AIReloadMaxPlayrateField () |
|
long double & | LastMoveForwardInputTimeField () |
|
long double & | LastMoveRightInputTimeField () |
|
long double & | LastMoveForwardInputZeroTimeField () |
|
long double & | LastMoveRightInputZeroTimeField () |
|
long double & | DodgeStartTimeField () |
|
FVector & | DodgeDirectionField () |
|
float & | DodgeVelocityField () |
|
float & | DoubleTapToDodgeTimeWindowField () |
|
float & | DodgeDurationField () |
|
float & | DodgeCooldownField () |
|
float & | DodgeStaminaCostField () |
|
float & | FastAttackWindowField () |
|
int & | ControlLimitedBuffCounterField () |
|
TSubclassOf< APrimalBuff > & | ControlLimitedBuffField () |
|
APrimalBuff * | MyControlLimitedBuffField () |
|
long double & | MeleeStepImpulseStartTimeField () |
|
FVector & | MeleeStepImpulseDirectionField () |
|
int & | DebugMeleeHitsField () |
|
float & | MeleeStepImpulseCollisionCheckDistanceField () |
|
FieldArray< float, 8 > | DirectionalSpeedMultipliersField () |
|
float & | NPCSpeedMultiplierField () |
|
float & | WeaponRunSpeedModifierField () |
|
FVector & | MeleeStepImpulseStartLocationField () |
|
float & | BlockedAttackerRunSpeedModifierField () |
|
float & | RecoilRunSpeedModifierField () |
|
float & | BaseSpeedModifierField () |
|
float & | TimeBeforeRecoilEndsToAllowNormalSpeedField () |
|
TArray< bool > & | DirectionalDodgeAllowedField () |
|
float & | BackStabDamageMultiplierField () |
|
int & | successiveHitsCounterField () |
|
float & | SuccessiveHitsDamageMultiplierField () |
|
FVector & | RibbonTrailScaleField () |
|
long double & | TimeForNextValidAttackField () |
|
float & | MeleeHitSphereTraceRadiusMultiplierField () |
|
int & | LastAttemptedMeleeAttackField () |
|
float & | TimeSinceChargeRunningStartedField () |
|
float & | AllowChargeRunInTimeField () |
|
long double & | TimeRunningStartedField () |
|
float & | ChargeRunningSpeedMinField () |
|
float & | ChargeRunningSpeedMaxField () |
|
float & | ChargeRunningAccelerationTimeField () |
|
float & | ChargeRunningSpeedField () |
|
float & | TimeToCancelChargeRunWithoutCancellingRunningField () |
|
float & | ChargeRunningRotationSpeedModifierField () |
|
float & | InputRotationLimitDeltaTimeMultiplierField () |
|
float & | HitStaggerDurationField () |
|
TArray< FRecoveryRateOverride > & | RecoveryRateValuesOverrideField () |
|
FVector & | Mesh1PSecondaryLocationOffsetField () |
|
float & | InCombatFOVIncreaseField () |
|
float & | NonStepImpulsingCameraShakeScaleField () |
|
long double & | TimeForNextValidAttackLeftField () |
|
UPrimalItem * | AssociatedPrimalItemSecondaryField () |
|
FName & | OverrideAttachPointSecondaryField () |
|
FItemNetInfo & | AssociatedItemNetInfoSecondaryField () |
|
int & | CurrentAmmoSecondaryField () |
|
int & | CurrentAmmoInClipSecondaryField () |
|
int & | BurstAttackIndexField () |
|
long double & | LastFireTimeSecondaryField () |
|
EWeaponState::Type & | CurrentStateSecondaryField () |
|
float & | TimeBeforeEquipEndsToAllowShootingField () |
|
long double & | LastTimeSwitchedToNextLoadedWeaponField () |
|
long double & | LastTimeStartedCustomFPVOffsetField () |
|
FVector & | CurrentCustomFPVOffsetField () |
|
FVector & | CustomFPVTargetOffsetField () |
|
float & | CustomFPVOffsetInterpDurationField () |
|
float & | CustomFPVOffsetInterpSpeedField () |
|
FVector & | CanceledReloadFPVOffsetField () |
|
FString & | TutorialHintStringField () |
|
float & | SwitchToNextLoadedWeaponCooldownField () |
|
float & | AIMinLevelProjectileAimErrorField () |
|
float & | AIMaxLevelProjectileAimErrorField () |
|
float & | NPCBasicAttackAOEDistanceMultiplierField () |
|
float & | NPCNonAimingAttackAOEDistanceMultiplierField () |
|
float & | NPCStepImpulseLeadingVelocityMultiplierField () |
|
float & | NPCStepImpulseLeadingVelocityMaxExtraSpeedField () |
|
float & | NPCWeaponAttackRangeMultiplierField () |
|
float & | MeleeComboHarvestingDamageMultiplierField () |
|
float & | MeleeComboHarvestingDamageMultiplierMaxField () |
|
float & | MeleeComboHarvestingDamageMultiplierGainPerHitField () |
|
float & | MeleeComboHarvestingDamageMultiplierTimeUntilResetField () |
|
APrimalCharacter * | FastAttackCounterTargetField () |
|
USoundCue * | MeleeComboHarvestingDamageMultiplierSoundField () |
|
TArray< FWeaponAttack > & | StoredExtraAttacksField () |
|
TArray< UAnimMontage * > | AnimsOverrideFromField () |
|
TArray< UAnimMontage * > | AnimOverrideToField () |
|
FName & | LeftHandIkSkeletalMeshSocketNameField () |
|
FName & | RightHandIkSkeletalMeshSocketNameField () |
|
TArray< TSubclassOf< UDamageType > > & | WeaponDamageTypesWhichThisWeaponBlocksField () |
|
float & | LockOnCheckRangeField () |
|
float & | LockOnTraceRadiusField () |
|
float & | LockOnSwitchSensitivityField () |
|
float & | LockOnAttackAutoLockRangeField () |
|
UTexture2D * | LockOnIconField () |
|
float & | FPVCameraMinPitchField () |
|
float & | FPVCameraMaxPitchField () |
|
ECombatChangeReason::Type & | CombatChangedForReasonField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseDinoRangeForTooltip () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPerformingAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPerformingAttackSwing () |
|
BitFieldValue< bool, unsigned __int32 > | bIsProcessingInput () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanStartAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAutoAim () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAutoAimActive () |
|
BitFieldValue< bool, unsigned __int32 > | bWeaponUsesAttackData () |
|
BitFieldValue< bool, unsigned __int32 > | bWeaponUsesShieldAttackData () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowFastAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowFastAttackForBothSides () |
|
BitFieldValue< bool, unsigned __int32 > | bRotationInputDisablesAutoAim () |
|
BitFieldValue< bool, unsigned __int32 > | bTimeForNextAttackIsAbsolute () |
|
BitFieldValue< bool, unsigned __int32 > | bDodgeRequiresWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInterpolatedLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bHasStartedChargeRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowJumpWhileRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetAimOffsets () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPModifyAimOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingSwitchPrimary () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingSwitchSecondary () |
|
BitFieldValue< bool, unsigned __int32 > | bHideCrosshairWhileReloading () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowShipSteering () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowEquippedOnSteeringWheel () |
|
BitFieldValue< bool, unsigned __int32 > | bFPVUsingImmobilizedTransform () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyUseFirstMeleeAnimWithShield () |
|
BitFieldValue< bool, unsigned __int32 > | bForceShowCrosshairWhileFiring () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFireActivelyHeld () |
|
BitFieldValue< bool, unsigned __int32 > | bCheckCanTargetToStartTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowSubmergedFiring () |
|
BitFieldValue< bool, unsigned __int32 > | bIsInMeleeSwing () |
|
BitFieldValue< bool, unsigned __int32 > | bDoMeleeSwing () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingCameraAnimFPV () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWeaponBreaking () |
|
BitFieldValue< bool, unsigned __int32 > | bHideFPVMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bCanAltFire () |
|
BitFieldValue< bool, unsigned __int32 > | bAltFireDoesMeleeAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bAltFireDoesNotStopFire () |
|
BitFieldValue< bool, unsigned __int32 > | bHideDamageSourceFromLogs () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTargetingFireAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTargetingReloadAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePartialReloadAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseEquipNoAmmoClipAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseUnequipNoAmmoClipAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseMeleeNoAmmoClipAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bHideLeftArmFPV () |
|
BitFieldValue< bool, unsigned __int32 > | bLoopedMuzzleFX () |
|
BitFieldValue< bool, unsigned __int32 > | bMeleeHitUseMuzzleFX () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePostUpdateTickForFPVParticles () |
|
BitFieldValue< bool, unsigned __int32 > | bFPVMoveOffscreenWhenTurning () |
|
BitFieldValue< bool, unsigned __int32 > | bReloadAnimForceTickPoseOnServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoopedFireSound () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTargetingWhileReloading () |
|
BitFieldValue< bool, unsigned __int32 > | bMeleeHitColorizesStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bLoopedFireAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingFireAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bFPVWasTurning () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRefire () |
|
BitFieldValue< bool, unsigned __int32 > | bConsumeAmmoOnUseAmmo () |
|
BitFieldValue< bool, unsigned __int32 > | bTargetUnTargetWithClick () |
|
BitFieldValue< bool, unsigned __int32 > | bDontActuallyConsumeItemAmmo () |
|
BitFieldValue< bool, unsigned __int32 > | bBPUseWeaponCanFire () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEquipped () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToFire () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToAltFire () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingReload () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingEquip () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingEquipSecondary () |
|
BitFieldValue< bool, unsigned __int32 > | bUnequipping () |
|
BitFieldValue< bool, unsigned __int32 > | bNotifiedOutOfAmmo () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayedTargetingSound () |
|
BitFieldValue< bool, unsigned __int32 > | bUseMeleeRibbonTrailFX () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAmmoOnFiring () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAmmoServerOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bListenToAppliedForeces () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideAimOffsets () |
|
BitFieldValue< bool, unsigned __int32 > | bHasToggleableAccessory () |
|
BitFieldValue< bool, unsigned __int32 > | bToggleAccessoryUseAltMuzzleFX () |
|
BitFieldValue< bool, unsigned __int32 > | bToggleAccessoryUseAltFireSound () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanToggleAccessory () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnScoped () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDefaultWeapon () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyAllowUseWhenRidingDino () |
|
BitFieldValue< bool, unsigned __int32 > | bPrimaryFireDoesMeleeAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAccessoryActive () |
|
BitFieldValue< bool, unsigned __int32 > | bCanAccessoryBeSetOn () |
|
BitFieldValue< bool, unsigned __int32 > | bConsumeAmmoItemOnReload () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAutoReload () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToAutoReload () |
|
BitFieldValue< bool, unsigned __int32 > | bHasPlayedReload () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoopedSimulatingWeaponFire () |
|
BitFieldValue< bool, unsigned __int32 > | bClientLoopingSimulateWeaponFire () |
|
BitFieldValue< bool, unsigned __int32 > | bBPHandleMeleeAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPShouldDealDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bDoesntUsePrimalItem () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCanAccessoryBeSetOn () |
|
BitFieldValue< bool, unsigned __int32 > | bLoopingSimulateWeaponFire () |
|
BitFieldValue< bool, unsigned __int32 > | bFiredFirstBurstShot () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAutoAimOnDodgingTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bUnequipRestorePreviousWeaponItem () |
|
BitFieldValue< bool, unsigned __int32 > | bClientTriggersHandleFiring () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowUseHarvesting () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventItemColors () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetSelectedMeleeAttackAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPWeaponDealDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bForceOverrideLandedAnimations () |
|
BitFieldValue< bool, unsigned __int32 > | bIsUsingAltAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnWeaponAnimPlayedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnBreakingAttackConnects () |
|
BitFieldValue< bool, unsigned __int32 > | bLastAttackWasAlt () |
|
BitFieldValue< bool, unsigned __int32 > | bNextAttackIsAlt () |
|
BitFieldValue< bool, unsigned __int32 > | bNextAttackIsShield () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToDodgeAfterAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bColorCrosshairBasedOnTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDropAndPickup () |
|
BitFieldValue< bool, unsigned __int32 > | bApplyAimDriftWhenTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bUseScopeOverlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHideFPVMeshWhileTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bGamepadRightIsSecondaryAction () |
|
BitFieldValue< bool, unsigned __int32 > | bGamepadLeftIsPrimaryFire () |
|
BitFieldValue< bool, unsigned __int32 > | bDirectPrimaryFireToAltFire () |
|
BitFieldValue< bool, unsigned __int32 > | bCanFire () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTargetingOnDino () |
|
BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToPrimaryFire () |
|
BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToAltFire () |
|
BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToSecondaryAction () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventEquippingUnderwater () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTPVWeaponMeshMeleeSockets () |
|
BitFieldValue< bool, unsigned __int32 > | bTargetingForceTraceFloatingHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowUseWhileRidingDino () |
|
BitFieldValue< bool, unsigned __int32 > | bSupportsOffhandShield () |
|
BitFieldValue< bool, unsigned __int32 > | bMeleeAttackHarvetUsableComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowSettingColorizeRegions () |
|
BitFieldValue< bool, unsigned __int32 > | bAttemptToDyeWithMeleeAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyDamagePawns () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCharacterMeleeDamageModifier () |
|
BitFieldValue< bool, unsigned __int32 > | bConsumeZoomInOut () |
|
BitFieldValue< bool, unsigned __int32 > | bClipScopeInY () |
|
BitFieldValue< bool, unsigned __int32 > | bScopeFullscreen () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileFiring () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileReloading () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileMeleeAttacking () |
|
BitFieldValue< bool, unsigned __int32 > | bColorizeMuzzleFX () |
|
BitFieldValue< bool, unsigned __int32 > | bForceFirstPersonWhileTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPStartEquippedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bDirectPrimaryFireToSecondaryAction () |
|
BitFieldValue< bool, unsigned __int32 > | bWeaponUsesCombatState () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyUseShieldInCombatState () |
|
BitFieldValue< bool, unsigned __int32 > | bEquipRequiresConscious () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideStandingAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCustomSeatedAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceTPVTargetingAnimation () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventUseWhileRidingDino () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventSwitchingWeapon () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanEquip () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPRemainEquipped () |
|
BitFieldValue< bool, unsigned __int32 > | bIsInDestruction () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReloadOnDestruction () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPModifyFOV () |
|
BitFieldValue< bool, unsigned __int32 > | bServerIgnoreCheckCanFire () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventEquippingWhileSwimming () |
|
BitFieldValue< bool, unsigned __int32 > | bEquippingRequiresWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysPlayEquipAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bLastMeleeAttacked () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventReloadingWhileEquipping () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWeaponBlockingActive () |
|
BitFieldValue< bool, unsigned __int32 > | bWeaponAllowsBlocking () |
|
BitFieldValue< bool, unsigned __int32 > | bIsInRunningMode () |
|
BitFieldValue< bool, unsigned __int32 > | bForceThirdPerson () |
|
BitFieldValue< bool, unsigned __int32 > | bWeaponUsesDodge () |
|
BitFieldValue< bool, unsigned __int32 > | bHadMovingForwardInput () |
|
BitFieldValue< bool, unsigned __int32 > | bHadMovingRightInput () |
|
BitFieldValue< bool, unsigned __int32 > | bWasLastForwardInputPositive () |
|
BitFieldValue< bool, unsigned __int32 > | bWasLastRightInputPositive () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPDodgeNotifies () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowSwitchBlockingSide () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAttackEarlyOuts () |
|
BitFieldValue< bool, unsigned __int32 > | bProcessedBlock () |
|
BitFieldValue< bool, unsigned __int32 > | bCancelReloadWhenSwimming () |
|
BitFieldValue< bool, unsigned __int32 > | bDontUseAttackDataForAltFire () |
|
BitFieldValue< bool, unsigned __int32 > | bReloadKeyCancelsReloading () |
|
BitFieldValue< bool, unsigned __int32 > | bWeaponUsesMeleeStepImpulse () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMeleeStepImpulsing () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMeleeFeetPlanted () |
|
BitFieldValue< bool, unsigned __int32 > | bUseSuccessiveHitsDamageMultiplier () |
|
BitFieldValue< bool, unsigned __int32 > | bWeaponUsesChargeRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bIsChargeRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bWeaponUsesDamageMomentum () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventTargetPrimalCharacterMultiuseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bFoundConsciousCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugDiscreteMeleeHits () |
|
BitFieldValue< bool, unsigned __int32 > | bHasStartedDiscreteMeleeHitSweep () |
|
BitFieldValue< bool, unsigned __int32 > | bMeleeArraysInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bWeaponUsesRunningMode () |
|
BitFieldValue< bool, unsigned __int32 > | bForceFirstPerson () |
|
BitFieldValue< bool, unsigned __int32 > | bCanDownBlock () |
|
BitFieldValue< bool, unsigned __int32 > | bDodgeRequiresShift () |
|
BitFieldValue< bool, unsigned __int32 > | bStepImpulsingRequiresTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInCombatFOV () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowOnLadder () |
|
BitFieldValue< bool, unsigned __int32 > | bRestrictFPVCameraPitch () |
|
BitFieldValue< bool, unsigned __int32 > | bWeaponUsesMeleeComboHarvesting () |
|
BitFieldValue< bool, unsigned __int32 > | bWeaponUsesDualWielding () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimaryWeaponEquipped () |
|
BitFieldValue< bool, unsigned __int32 > | bIsSecondaryWeaponEquipped () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPlayReloadAnimAndContinueReload () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAutoReloadOnEquip () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingReloadSecondary () |
|
BitFieldValue< bool, unsigned __int32 > | bClientAlreadyReloadedSecondary () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnequipSecondary () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingSecondaryEquipCheckAfterMap () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingSecondaryEquipCheckAfterRiding () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPWeaponAllowJump () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnMovementModeChangedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPHandleAttackType () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePlayReloadFPV () |
|
BitFieldValue< bool, unsigned __int32 > | bBurstUsesAltAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanReload () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPWeaponAllowProne () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPWeaponAllowCrouch () |
|
BitFieldValue< bool, unsigned __int32 > | bUseChainedReload () |
|
BitFieldValue< bool, unsigned __int32 > | bCurrentReloadIsChained () |
|
BitFieldValue< bool, unsigned __int32 > | bWeaponUsesSmartSwitching () |
|
BitFieldValue< bool, unsigned __int32 > | bSmartSwitchingKeepsWieldingMode () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToFireSecondary () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCombatStateToggle () |
|
BitFieldValue< bool, unsigned __int32 > | bCanDoNonImpulsingHarvestAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bDidLastAttackHarvest () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyAllowStunningRibbonTrail () |
|
BitFieldValue< bool, unsigned __int32 > | bFacingEnemyStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bWeaponPreventLockOn () |
|
BitFieldValue< bool, unsigned __int32 > | bWeaponAllowsLockOn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventLockingOn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPSetFPVRootLocAndRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseHandIk () |
|
BitFieldValue< bool, unsigned __int32 > | bInversedIkCurve () |
|
BitFieldValue< bool, unsigned __int32 > | bWeaponAllowsUsingRepairBoxResources () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanSetCombatState () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyStepImpulseBasicVsHuman () |
|
BitFieldValue< bool, unsigned __int32 > | bNPCResponseShouldDodge () |
|
void | ZoomIn () |
|
void | ZoomOut () |
|
bool | AddToMeleeSwingHurtList (AActor *AnActor) |
|
void | AllowFastAttackForTime (float time, bool bWasLeftAttack, bool bShouldAllowBothSides) |
|
bool | AllowFiring (bool bIsLeftFire) |
|
void | ApplyFPVCustomOffset (FVector TargetOffset, float Duration, float InterpSpeed) |
|
void | ApplyPrimalItemSettingsToWeapon (bool bShallowUpdate, bool bIsSecondaryItem, bool bAllowIDZero) |
|
void | AttachMeshToPawn () |
|
void | AttachMeshToPawnSecondary () |
|
EWeaponState::Type | BPGetCurrentState (bool bLeftWeaponState) |
|
FWeaponAttack * | BPGetCurrentWeaponAttack (FWeaponAttack *result, bool *bFoundAttack) |
|
FWeaponAttack * | BPGetWeaponAttack (FWeaponAttack *result, int AttackIndex, bool *bFoundAttack) |
|
void | BeginPlay () |
|
bool | CanDodge () |
|
bool | CanFire (bool bForceAllowSubmergedFiring, bool bIsLeftFire) |
|
bool | CanMeleeAttack () |
|
bool | CanRegisterInputForNextAttack (int attackIndex, bool bIsLeftAttack) |
|
bool | CanReload () |
|
bool | CanReload (bool bLeftReload) |
|
bool | CanRun () |
|
bool | CanSetCombatState (bool bNewCombatState) |
|
bool | CanStartAttack (int attackIndex, bool bCanInterruptCurrentAttack, bool bIsLeftAttack, bool bSkipAttackDataChecks) |
|
bool | CanStartBlocking (int attackIndex) |
|
bool | CanStartChargeRunning () |
|
bool | CanStartRunning () |
|
bool | CanStartSideUnequip (bool bIsPrimaryWeapon) |
|
bool | CanStartWeaponSwitch (bool bIsPrimaryWeapon) |
|
bool | CanSwitchWeaponTo_Implementation (UPrimalItem *ForItem, APrimalCharacter *OwnerCharacter) |
|
bool | CanTarget () |
|
bool | CanUseAttackData () |
|
bool | CanUseItemForDualWielding (UPrimalItem *PrimalItem) |
|
void | CancelCurrentWeaponAttack (float NextAttackTime, bool bOverrideCurrentTime, bool bIsAbsoluteTime) |
|
void | CancelCurrentWeaponAttack_FromClient (float NextAttackTime, bool bOverrideCurrentTime, bool bIsAbsoluteTime) |
|
void | CancelReload () |
|
void | CheckForEarlyAttack () |
|
void | CheckForMeleeAttack () |
|
bool | CheckForMeleeStepImpulseCollision (FVector *MyVec, bool isInitialTrace) |
|
void | CheckItemAssocation () |
|
void | CheckItemAssociationSecondary () |
|
bool | CheckShieldBlocking (APrimalCharacter *DamageCauser, APrimalCharacter *Defender, FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
|
bool | CheckWeaponBlocking (APrimalCharacter *DamageCauser, APrimalCharacter *Defender, FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
|
void | ClearClientReload () |
|
void | ClearClientReloadSecondary () |
|
void | ClearControlLimitedBuff () |
|
void | ClearStoredDodge () |
|
void | ClientBeginMeleeStepImpulsing_Implementation (FVector MyVec) |
|
void | ClientEndDodging_Implementation () |
|
void | ClientPlayShieldHitAnim_Implementation () |
|
void | ClientProcessHitResult (FHitResult *HitInfo, float AttackDamageAmount, float AttackDamageImpulse, TSubclassOf< UDamageType > AttackDamageType) |
|
void | ClientSetChargeRunning_Implementation (bool newChargeRunning) |
|
void | ClientSetClipAmmo_Implementation (int newClipAmmo, bool bOnlyUpdateItem, bool bIsLeftWeapon) |
|
void | ClientSimulateWeaponFire_Implementation (bool bSimulateOnLeftWeapon, int AttackIndex) |
|
void | ClientSpawnMeleeComboHarvestingHitEffects_Implementation (FVector ImpactLocation, FVector ImpactNormal) |
|
void | ClientStartChargeRunning (bool newChargeRunning) |
|
void | ClientStartMuzzleFX_Implementation (bool bLeftWeapon) |
|
void | ClientStartReload_Implementation (bool bReloadLeftWeapon) |
|
void | ClientStopSimulatingWeaponFire_Implementation () |
|
void | ClientYarkTickMeleeSwing (float DeltaTime) |
|
float | CompareBlockingPower (AShooterWeapon *AttackerWeapon, int AttackerAttackIndex) |
|
void | ConsumeAmmoItem (int Quantity) |
|
void | CosumeMeleeHitDurability (float DurabilityConsumptionMultiplier) |
|
void | CreateControlLimitedBuff () |
|
void | DealDamage (FHitResult *Impact, FVector *ShootDir, float DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse, bool bIsFromSecondaryWeapon) |
|
void | Destroyed () |
|
void | DetachMeshFromPawn (bool bOnlyDetachSecondaryMesh, bool bOnlyDetachPrimaryMesh) |
|
void | DetermineWeaponState (int AttackIndex, bool bUseAltAnim) |
|
void | DetermineWeaponState () |
|
void | DoHandleFiring () |
|
void | DoMeleeAttack () |
|
void | DoReregisterAllComponents () |
|
void | DodgeAfterTimer () |
|
void | Dodge_Implementation (FVector *MoveDir) |
|
void | DrawDebugLineClient_Implementation (FVector StartLine, FVector EndLine, FColor lineColor) |
|
void | DrawDebugSphereClient_Implementation (FVector StartLine, FVector EndLine, FColor lineColor, float radius) |
|
void | DrawHUD (AShooterHUD *HUD) |
|
void | EndDoMeleeSwing () |
|
void | EndDodging_Implementation () |
|
void | EndMeleeFeetPlanted () |
|
void | EndMeleeStepImpulse_Implementation () |
|
void | EndMeleeSwing () |
|
AActor * | FindAutoAimTarget (FVector CurrentViewLocation, float MaxDistance, float MaxAngle) |
|
USceneComponent * | FindComponentByName (FName ComponentName) |
|
bool | FindHarvestableOrEnemy () |
|
AActor * | FindLockOnTarget (bool bFindNewTarget, FRotator rotationDirection, float TraceDistanceOverride, float TraceSphereRadiusOverride, bool bUseActorDistanceSort, bool bConsiderNeutralTargets, bool bConsiderOnlyHumanCharacters) |
|
void | FinishSideUnequipSecondary () |
|
void | FinishSideWeaponSwitch (bool bIsPrimaryWeapon) |
|
void | FinishWeaponSwitchPrimary () |
|
void | FinishWeaponSwitchSecondary () |
|
void | FireWeapon () |
|
bool | ForceFirstPerson_Implementation () |
|
void | ForceStopReloadAnimation () |
|
bool | ForceTPVTargetingAnimation () |
|
bool | ForcesTPVCameraOffset_Implementation () |
|
FVector * | GetAdjustedAim (FVector *result) |
|
bool | GetAimOffsets (float DeltaTime, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset, FRotator *CurrentAimRot, FVector *CurrentRootLoc, FVector *TargetRootLoc, FRotator *TargetAimRot) |
|
TSubclassOf< UDamageType > * | GetAttackDamageType (TSubclassOf< UDamageType > *result, int AttackIndex) |
|
int | GetAttackIndex (EWeaponAttackType::Type AttackType) |
|
EWeaponAttackType::Type | GetAttackTypeForIndex (int AttackIndex) |
|
EWeaponAttackType::Type | GetAttackTypeFromInput (EWeaponAttackInput::Type AttackInput) |
|
float | GetAutoAimMultiplier (int AttackIndex) |
|
FVector * | GetCameraDamageStartLocation (FVector *result, FVector *AimDir) |
|
float | GetChargeRunningSpeedProgress () |
|
float | GetConsumeDurabilityPerShot () |
|
FColor * | GetCrosshairColor_Implementation (FColor *result) |
|
int | GetCurrentAmmoInClip (bool bLeftWeaponAmmo) |
|
TSubclassOf< UDamageType > * | GetCurrentAttackDamageType (TSubclassOf< UDamageType > *result, bool bCanUseLastAttack) |
|
int | GetCurrentWeaponAttackIndex (bool bGetLastIfNotCurrent) |
|
float | GetFireCameraShakeScale () |
|
void | GetHandsSocketsTransforms (FTransform *Left, FTransform *Right) |
|
FRotator * | GetInputRotationLimits_Implementation (FRotator *result) |
|
int | GetLastSocketPositionsNum () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
FVector * | GetMuzzleDirection (FVector *result, bool bFromSecondaryWeapon) |
|
FVector * | GetMuzzleLocation (FVector *result, bool bFromSecondaryWeapon) |
|
long double | GetNextValidAttackTime (bool bGetTimeForLeftAttack) |
|
USceneComponent * | GetParticleBaseComponent () |
|
APrimalCharacter * | GetPawnOwner () |
|
FVector * | GetProperLocation (FVector *result, AActor *CharacterActor) |
|
int | GetShieldAttackIndex (EWeaponAttackType::Type AttackType) |
|
FVector * | GetShootingCameraLocation (FVector *result) |
|
float | GetSuccessiveHitsDamageMultiplier () |
|
FString * | GetTutorialHintString_Implementation (FString *result) |
|
FWeaponAttack * | GetWeaponAttack (int attackIndex) |
|
float | GetWeaponDamageMultiplier (bool bIsFromSecondaryWeapon) |
|
float | GetYarkMeleeSwingRadius () |
|
void | GiveSidePrimalItemWeapon (UPrimalItem *aPrimalItem, bool bIsPrimaryWeapon, bool bIsSwitch) |
|
void | HandleFiring (bool bSentFromClient, bool bIsLeftFiring, int AttackIndex) |
|
bool | HasInfiniteAmmo () |
|
bool | HasRightMovementModeForAttack (int AttackIndex) |
|
void | IncreaseReloadSpeed (float PlayRateMultiplier) |
|
void | InitializeLastSocketPositionsArray () |
|
void | InitializeMeleeArrays () |
|
bool | IsActivelyBlocking () |
|
bool | IsAttackImplemented (EWeaponAttackType::Type AttackType) |
|
bool | IsAutoAimActive () |
|
bool | IsBlockingAttack (int attackIndex) |
|
bool | IsDodgeDirectionAllowed (int DodgeDirection) |
|
bool | IsDodgingNotImpulsing () |
|
bool | IsDualWielding () |
|
bool | IsFiring (bool bLeftWeapon) |
|
bool | IsFirstPersonMeshVisible () |
|
bool | IsLocallyOwned () |
|
bool | IsLockedOn (bool bTestForValidTarget) |
|
bool | IsPerformingAttack () |
|
bool | IsPrimalDodging () |
|
bool | IsRecoveringAfterBlocking () |
|
bool | IsRecoveringAfterGettingBlocked () |
|
bool | IsReloading (bool bOnlyCheckLeftSide, bool bOnlyCheckRightSide) |
|
bool | IsShieldAttack (int attackIndex) |
|
bool | IsSimulated () |
|
bool | IsUsingBlockingAttack () |
|
bool | IsUsingDownBlockingAttack () |
|
bool | IsValidAttackIndex (int AttackIndex) |
|
bool | IsValidAutoAimTarget (AActor *PotentialTarget) |
|
bool | IsValidExtraAttack (int attackIndex, bool bTestIndexOnly) |
|
bool | IsValidShieldAttackIndex (int AttackIndex) |
|
bool | IsWithinView (float Angle, AActor *OtherActor, FVector CurrentViewPoint) |
|
bool | LocalAimUseLocalSpace (FVector *AimOrigin, FVector *AimDir) |
|
bool | LocalCheckShieldBlocking (APrimalCharacter *DamageCauser, FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
|
bool | LocalCheckWeaponBlocking (APrimalCharacter *DamageCauser, FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
|
void | LocalOnAttackBlockedByShield (AShooterWeapon *CauserWeapon, int AttackIndex) |
|
void | LocalOnAttackBlockedByWeapon (AShooterWeapon *CauserWeapon, int AttackIndex) |
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void | LocalOnHit () |
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void | LocalOnHitReceived (AShooterWeapon *CauserWeapon, bool bWasDodging) |
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void | LocalPossessed () |
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void | LocalPossessedSecondary () |
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void | MeleeHitAttemptToColorizeStructure (APrimalStructure *aStructure) |
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void | MulticastAssociatedItemNetInfo_Implementation (FItemNetInfo AssociatedNetInfo, bool bIsPrimaryItem) |
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void | ServerCancelCurrentWeaponAttack_Implementation (float NextAttackTime, bool bOverrideCurrentTime, bool bIsAbsoluteTime) |
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void | NetSetAimMagnetism_Implementation (float NewMagnetism) |
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void | NetSetDebugMelee_Implementation (bool Discrete, int DebugMelee) |
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void | NetSetStepImpulsing_Implementation (bool NewImpulsing) |
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void | NetSetUseInterpolatedLocation_Implementation (bool NewValue) |
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void | NetWeaponStartAttack_Implementation (int weaponAttackIndex, bool bUseAltAnim) |
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void | Net_CancelReload_Implementation () |
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void | OnAttackBlockedByShield (AShooterWeapon *CauserWeapon, int AttackIndex) |
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void | Net_OnEquipSecondaryWeapon_Implementation (bool bWeaponHasAmmo, bool bSkipAnimation) |
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void | Net_OnSwitchSideWeapon_Implementation (bool bIsPrimaryWeapon) |
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void | Net_PlayEquipAnimAndFinishSwitch_Implementation (bool bIsPrimary, bool bHasNoAmmo) |
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void | Net_SetCombatState_Implementation (bool bNewCombatState, bool bUseAnimation, float overrideTimeUntilEnd) |
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void | Net_SetExtraWeaponAttack_Implementation (TArray< FWeaponAttack > *newStoredAttacks) |
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void | Net_SetLockOnState_Implementation (bool bNewState) |
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void | Net_SetLockOnTarget_Implementation (AActor *newLockOnTarget) |
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void | Net_StartSideUnequip_Implementation (bool bIsPrimaryWeapon, bool bSkipAnimation, bool bIsSwitch) |
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void | Net_SwitchSideWeapon_Implementation (UPrimalItem *aPrimalItem, bool bIsPrimaryWeapon) |
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void | Net_UpdateWeaponAttackIndex_Implementation (int WeaponAttackIndex) |
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void | OnAttackAnimationPlayed (int AttackIndex, float attackDurationVal, float attackMinDurationVal, bool bOverrideNextAttackTime, bool bIsLeftAttack) |
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void | OnAttackBlocked (AShooterWeapon *CauserWeapon, int AttackIndex, bool bBlockedByShield) |
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void | OnAttackBlockedByWeapon (AShooterWeapon *CauserWeapon, int AttackIndex) |
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void | OnBurstFinished () |
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void | OnBurstStarted (int AttackIndex, bool bIsLeftFiring) |
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void | OnBurstStarted () |
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void | OnCameraUpdate (FVector *CameraLocation, FRotator *CameraRotation, FVector *WeaponBob) |
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void | OnDeserializedByGame (EOnDesrializationType::Type DeserializationType) |
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void | OnEndActivelyBlocking () |
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void | OnEndAttack () |
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void | OnEndAttackSwing () |
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void | OnEndBlockingAttack (int attackIndex, bool bFromGamepad, bool bUseAltAnim) |
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void | OnEndProcessingInput () |
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void | OnEquip () |
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void | OnEquipFinished () |
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void | OnEquipFinishedPrimary () |
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void | OnEquipFinishedSecondary () |
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void | OnEquipSecondaryWeapon (bool bWeaponHasAmmo, bool bSkipAnimation) |
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void | OnMovementModeChanged () |
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void | OnPawnSetRunning (bool NewRunValue, bool bSkipAnim) |
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void | OnRep_AccessoryToggle () |
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void | OnRep_AssociatedItemNetInfo () |
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void | OnRep_AssociatedItemNetInfoSecondary () |
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void | OnRep_CurrentAmmoInClip () |
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void | OnRep_CurrentAmmoInClipSecondary () |
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void | OnRep_MyPawn () |
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void | OnRep_NetLoopedWeaponFire () |
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void | OnStartActivelyBlocking () |
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void | OnStartAttack () |
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void | OnStartAttackSwing () |
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void | OnSwitchSideWeapon (bool bIsPrimaryWeapon) |
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bool | OnWeaponItemUsed (UPrimalItem *anItem) |
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void | OwnerDied () |
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float | PlayEquipAnimation (bool bIsLeftWeapon, bool bHasNoAmmo, bool bPlayBothFirstAndThirdPerson, bool bReplicate, bool bReplicateToInstigator, bool bStopOnFinish) |
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void | PlayFireAnimation () |
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void | PlayReloadAnimAndContinueReload () |
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float | PlayReloadAnimation () |
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void | PlayTargetingAnimation () |
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float | PlayUnequipAnimation (bool bIsLeftWeapon, bool bStopOnFinish, bool bPlayBothFirstAndThirdPerson) |
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void | PlayUseHarvestAnimation_Implementation () |
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void | PlayWeaponBreakAnimation_Implementation () |
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UAudioComponent * | PlayWeaponSound (USoundCue *Sound) |
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void | PostInitializeComponents () |
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bool | PreventSwitchingWeapon (TSubclassOf< AShooterWeapon > WeaponClass) |
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void | ProcessActorAsYarkHit (AActor *InActor) |
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void | ProcessIndexAndStartFire (int weaponAttackIndex, bool bFromGamepad, bool useAltAnim, bool bOverrideCurrentAttack) |
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FRotator * | ProcessRotationInputDuringAttack (FRotator *result, FRotator rotInput) |
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FRotator * | ProcessRotationInputMultipliers_Implementation (FRotator *result, FRotator rotInput) |
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void | ProcessServerHit (FHitResult *HitInfo) |
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void | RefreshAmmoItemQuantity () |
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void | RefreshToggleAccessory () |
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void | ReloadWeapon () |
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void | ReloadWeaponSecondary () |
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void | ResetMeleeComboHarvestingDamage () |
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bool | RespondToMoveInput_Implementation (FVector *MoveDir) |
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bool | RespondToMoveStop_Implementation (bool bIsForwardMovement) |
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void | ServerCancelReload_Implementation () |
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void | ServerCheckNextSecondaryWeapon_Implementation () |
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void | ServerEndMeleeStepImpulse_Implementation () |
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void | ServerOnAttackBlocked_Implementation (AShooterWeapon *CauserWeapon, int AttackIndex, bool bBlockedByShield, bool bCharacterWasDodging) |
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void | ServerOnHitReceived_Implementation (AShooterWeapon *CauserWeapon, bool bWasDodging, float ShieldDefenseBrokenPowerDifference) |
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void | ServerOnPawnSetRunning_Implementation (bool NewRunValue, bool bSkipAnim) |
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void | ServerProcessAllMeleeHits () |
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void | ServerProcessMeleeHit (FHitResult *HitInfo, bool bWasDodging, float ShieldDefenseBrokenPowerDifference) |
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void | ServerSetChargeRunning_Implementation (bool newChargeRunning) |
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void | ServerSetColorizeRegion_Implementation (int theRegion, bool bValToUse) |
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void | ServerStartAltFire_Implementation () |
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void | ServerStartChargeRunning_Implementation (bool newChargeRunning) |
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void | ServerStartDodge_Implementation (int dodgeDirIndex) |
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void | ServerStartFire_Implementation (int attackIndex, bool bUseAltAnim, bool bOverrideCurrentAttack) |
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void | ServerStartMeleeStepImpulse_Implementation (FVector MyVec) |
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void | ServerStartReload_Implementation (bool bReloadLeftWeapon, bool bIsChainedReload) |
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void | ServerStartSecondaryAction_Implementation () |
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void | ServerStopAltFire_Implementation () |
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void | ServerStopFire_Implementation (int attackIndex, bool bUseAltAnim) |
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void | ServerStopSecondaryAction_Implementation () |
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void | ServerSwitchToNextLoadedWeapon_Implementation () |
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void | ServerToggleAccessory_Implementation () |
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void | Server_SetCombatState_Implementation (bool bNewCombatState, bool bUseAnimation, float overrideTimeUntilEnd, ECombatChangeReason::Type Reason) |
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void | Server_SetExtraWeaponAttack_Implementation (APrimalBuff *WeaponAttackBuff, int BuffAttackIndex) |
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void | Server_SetLockOnState_Implementation (bool bNewState) |
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void | Server_SetLockOnTarget_Implementation (AActor *newLockOnTarget) |
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void | SetAccessoryEnabled (bool bEnabled) |
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void | SetAmmoInClip (int newAmmo, bool bSecondaryWeapon) |
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void | SetAutoAim (bool bEnable) |
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void | SetAutoAimSlider (float NewValue) |
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void | SetAutoReload () |
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void | SetCombatState (bool bNewCombatState, bool bUseAnimation, float overrideTimeUntilEnd) |
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void | SetLockOnTarget (AActor *newLockOnTarget) |
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void | SetOwningPawn (APrimalCharacter *theCharacter) |
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void | SetTimeForNextAttack (float TimeAmount, bool OverrideCurrentTime, bool bIsAbsoluteTime, bool bIsLeftAttack, bool bSetTimeForBothSides) |
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void | SetWeaponState (EWeaponState::Type NewState) |
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void | SetWeaponState (EWeaponState::Type NewState, int AttackIndex, bool bUseAltAnim) |
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bool | ShouldActivateAutoAim () |
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bool | ShouldBlockAttack_Implementation (FHitResult *HitInfo, FVector *ShotDirection, bool bBlockAllPointDamage, AActor *DamageCauser, bool bOnlyCheckDirection) |
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bool | ShouldCancelAutoAimOnTarget (AActor *CurrentAutoAimTarget) |
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bool | ShouldDealDamage (AActor *TestActor) |
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bool | ShouldProcessRotationInputMultipliers () |
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bool | ShouldSwitchPrimaryWeapon () |
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bool | ShouldUseStepImpulsing () |
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void | SimulateWeaponFire () |
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void | SimulateWeaponFire (bool bSimulateOnLeftWeapon, int AttackIndex) |
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TArray< AActor * > * | SortActorsByDistanceFromScreenCenter (TArray< AActor * > *result, TArray< AActor * > *actors) |
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void | StaggerCharacter (APrimalCharacter *Character, float StaggerTime, int FromAttackIndex) |
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void | StartAltFire () |
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void | StartChargeRunning () |
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void | StartExtraWeaponAttack (UObject *attackInstigator, APrimalBuff *WeaponAttackBuff, int BuffAttackIndex, bool useAltAnim, bool bOverrideCurrentAttack) |
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void | StartFire (int weaponAttackIndex, bool bFromGamepad, bool useAltAnim, bool bOverrideCurrentAttack) |
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void | StartFire (bool bFromGamepad) |
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void | StartMeleeFeetPlanted () |
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void | StartMeleeStepImpulse_Implementation (FVector *MoveDir) |
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void | StartMeleeSwing () |
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void | StartMuzzleFX (bool bLeftWeapon) |
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void | StartNextAttack () |
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void | StartReload (bool bFromReplication, bool bReloadLeftWeapon, bool bIsChainedReload) |
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void | StartReloadAfterTimer () |
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void | StartReloadAfterTimerSecondary () |
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void | StartRibbonTrailFX () |
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void | StartSecondaryAction () |
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void | StartSideUnequip (bool bIsPrimaryWeapon, bool bSkipAnimation, bool bIsSwitch) |
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void | StartUnequip_Implementation () |
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void | StopAllowFastAttack () |
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void | StopAltFire () |
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void | StopCameraAnimationFPV () |
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void | StopCheckForMeleeAttack () |
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void | StopFire (int weaponAttackIndex) |
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void | StopFire () |
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void | StopMuzzleFX () |
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void | StopReloadAnimation () |
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void | StopReloadAnimation (bool bForceStopFPVAnim) |
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void | StopRibbonTrailFX () |
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void | StopSimulatingWeaponFire () |
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bool | SupportsOffhandShield () |
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void | SwitchSideWeapon (UPrimalItem *aPrimalItem, bool bIsPrimaryWeapon) |
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void | SwitchToNextLoadedWeapon () |
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void | Tick (float DeltaSeconds) |
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void | TickAutoAim () |
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void | TickLockOnAim () |
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void | TickMeleeStepImpulse_Implementation () |
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void | TickMeleeSwing (float DeltaTime) |
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void | ToggleAccessory () |
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void | TryApplyPrimalItemSettingsToPrimaryWeapon () |
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void | TryApplyPrimalItemSettingsToSecondaryWeapon () |
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void | TryApplyPrimalItemSettingsToWeapon (bool bIsPrimaryWeapon) |
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AActor * | TryFindAutoAimTarget (bool bNoTimeLimit, float MaxDistance, float MaxAngle) |
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bool | TryFireWeapon () |
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void | UpdateChargeRunning_Implementation (float DeltaSeconds) |
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void | UpdateFirstPersonMeshes (bool bIsFirstPerson) |
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void | UpdateLastCombatActionTime (float AddititionalTimeOffset) |
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int | UpdateToNextExtraAttack () |
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void | UseAmmo (int UseAmmoAmountOverride, bool bUseAmmoFromLeftWeapon) |
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void | WeaponAdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, APrimalCharacter *Defender) |
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bool | WeaponAllowCrouch () |
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bool | WeaponAllowJump () |
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bool | WeaponAllowProne () |
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bool | WeaponHasBeenBlockedResponse (int WeaponAttackIndex) |
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void | WeaponHasBlockedAttackResponse (AShooterWeapon *CauserWeapon, int AttackIndex, bool bShouldAllowFastAttack) |
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void | WeaponStartAttack (int weaponAttackIndex, bool bUseAltAnim) |
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FHitResult * | WeaponTrace (FHitResult *result, FVector *StartTrace, FVector *EndTrace) |
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void | WeaponTraceHits (TArray< FHitResult > *HitResults, FVector *StartTrace, FVector *EndTrace) |
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void | YarkDiscreteMeleeSwingSweep_Implementation (float DeltaTime, int StartPoint, int EndPoint) |
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void | YarkEndMeleeSwing (bool bProcessMeleeHits) |
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void | YarkTickMeleeSwing (float DeltaTime) |
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bool | AllowTargeting () |
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bool | AllowUnequip () |
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void | AttachedToPawn () |
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int | BPAdjustAmmoPerShot () |
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bool | BPAllowNativeFireWeapon () |
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void | BPAppliedPrimalItemToWeapon () |
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bool | BPCanEquip (APrimalCharacter *ByCharacter) |
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bool | BPCanReload (bool bLeftReload) |
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bool | BPCanSetCombatState (bool bNewCombatState, bool bUseAnimation, float overrideTimeUntilEnd) |
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bool | BPCanStartAttack (int attackIndex, bool bCanInterruptCurrentAttack, bool bIsLeftAttack) |
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bool | BPCanToggleAccessory () |
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bool | BPConstrainAspectRatio (float *OutAspectRatio) |
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void | BPDrawDebugSphereClient (FVector StartLine, FVector EndLine, FColor lineColor, float radius) |
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void | BPDrawHud (AShooterHUD *HUD) |
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void | BPFireWeapon () |
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void | BPFiredWeapon () |
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bool | BPForceTPVTargetingAnimation () |
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bool | BPGetAimOffsets (float DeltaTime, float MaxYawAimClamp, FRotator *RootRotOffsetIn, const float *RootYawSpeedIn, FVector *RootLocOffsetIn, FRotator *CurrentAimRotIn, FVector *CurrentRootLocIn, FVector *TargetRootLocIn, FRotator *TargetAimRotIn, FRotator *RootRotOffset, float *RootYawSpeed, FVector *RootLocOffset, FRotator *CurrentAimRot, FVector *CurrentRootLoc, FVector *TargetRootLoc, FRotator *TargetAimRot) |
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UAnimSequence * | BPGetSeatingAnimation () |
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void | BPGlobalFireWeapon () |
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bool | BPHandleAttackType (EWeaponAttackInput::Type AttackInput, EWeaponAttackType::Type AttackType, bool bIsAltAttack) |
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void | BPHandleMeleeAttack () |
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void | BPLostController () |
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void | BPMeleeTickDebug () |
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void | BPModifyAimOffset (float DeltaTime, FRotator *AimOffsetIn, FRotator *AimOffsetOut) |
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float | BPModifyFOV (float inFOV) |
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bool | BPNPCShouldUseAltAttack (int weaponAttackIndex) |
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void | BPOnAttackBlocked (AShooterWeapon *AttackingWeapon) |
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void | BPOnClientEndDodgeNotify () |
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void | BPOnClientStartDodgeNotify () |
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void | BPOnEndAttack () |
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void | BPOnFinishedReload (bool bWasPrimaryReload, bool bReloadWasSuccessful) |
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void | BPOnScoped () |
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void | BPOnServerEndDodgeNotify () |
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void | BPOnStaggered (float ForTime) |
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bool | BPOnWeaponItemUsedDuringReload (UPrimalItem *anItem) |
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void | BPOnWeaponStartedAttack () |
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float | BPPlayReloadAnimAndContinueReload (bool bIsLeftReload) |
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bool | BPPreventLockingOn () |
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bool | BPRemainEquipped () |
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void | BPSetFPVRootLocAndRotation (FRotator FPVRotation_In, FVector RootLoc_In, FRotator *FPVRotation_Out, FVector *RootLoc_Out) |
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bool | BPShouldDealDamage (AActor *TestActor) |
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bool | BPShouldSkipAttackInput (EWeaponAttackInput::Type AttackInput, bool bIsStopFire) |
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bool | BPSkipAttackPreventedInput (EWeaponAttackInput::Type AttackInput) |
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bool | BPSkipSetCombatStateOnInput (EWeaponAttackInput::Type inputType) |
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void | BPStaggerCharacter (APrimalCharacter *ToCharacter, float StaggerTime, int FromAttackIndex) |
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void | BPStartEquippedNotify () |
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void | BPStopFireWeapon () |
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void | BPStopMeleeAttack () |
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void | BPToggleAccessory () |
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void | BPToggleAccessoryFailed () |
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bool | BPTryFireWeapon () |
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bool | BPWeaponAllowCrouch () |
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bool | BPWeaponAllowJump () |
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bool | BPWeaponAllowProne () |
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bool | BPWeaponCanFire () |
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int | BPWeaponDealDamage (FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
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void | BPWeaponZoom (bool bZoomingIn) |
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void | BP_OnReloadNotify () |
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bool | BlueprintStartFireOverride (int weaponAttackIndex, bool useAltAnim, bool bOverrideCurrentAttack) |
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bool | CanSwitchWeaponTo (UPrimalItem *ForItem, APrimalCharacter *OwnerCharacter) |
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void | ClientEndDodging () |
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void | ClientPlayShieldHitAnim () |
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void | ClientSetChargeRunning (bool newChargeRunning) |
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void | ClientSetClipAmmo (int newClipAmmo, bool bOnlyUpdateItem, bool bIsLeftWeapon) |
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void | ClientSimulateWeaponFire (bool bSimulateOnLeftWeapon, int AttackIndex) |
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void | ClientSpawnMeleeComboHarvestingHitEffects (FVector ImpactLocation, FVector ImpactNormal) |
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void | ClientStartMuzzleFX (bool bLeftWeapon) |
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void | ClientStartReload (bool bReloadLeftWeapon) |
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void | ClientStopSimulatingWeaponFire () |
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void | Dodge (FVector *DodgeDir) |
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void | DrawDebugLineClient (FVector StartLine, FVector EndLine, FColor lineColor) |
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void | DrawDebugSphereClient (FVector StartLine, FVector EndLine, FColor lineColor, float radius) |
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void | EndDodging () |
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void | EndMeleeStepImpulse () |
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bool | ForcesTPVCameraOffset () |
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FColor * | GetCrosshairColor (FColor *result) |
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FRotator * | GetInputRotationLimits (FRotator *result) |
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UAnimSequence * | GetStandingAnimation (float *OutBlendInTime, float *OutBlendOutTime) |
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FString * | GetTutorialHintString (FString *result) |
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void | MulticastAssociatedItemNetInfo (FItemNetInfo AssociatedNetInfo, bool bIsPrimaryItem) |
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void | NetCancelCurrentWeaponAttack (float NextAttackTime, bool bOverrideCurrentTime, bool bIsAbsoluteTime) |
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void | NetSetAimMagnetism (float NewMagnetism) |
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void | NetSetDebugMelee (bool Discrete, int DebugMelee) |
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void | NetSetStepImpulsing (bool NewImpulsing) |
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void | NetSetUseInterpolatedLocation (bool NewValue) |
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void | NetWeaponStartAttack (int weaponAttackIndex, bool bUseAltAnim) |
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void | Net_CancelReload () |
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void | Net_OnAttackBlockedByShield (AShooterWeapon *CauserWeapon, int AttackIndex) |
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void | Net_OnAttackBlockedByWeapon (AShooterWeapon *CauserWeapon, int AttackIndex) |
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void | Net_OnEquipSecondaryWeapon (bool bWeaponHasAmmo, bool bSkipAnimation) |
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void | Net_OnSwitchSideWeapon (bool bIsPrimaryWeapon) |
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void | Net_PlayEquipAnimAndFinishSwitch (bool bIsPrimary, bool bHasNoAmmo) |
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void | Net_SetCombatState (bool bNewCombatState, bool bUseAnimation, float overrideTimeUntilEnd) |
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void | Net_SetExtraWeaponAttack (TArray< FWeaponAttack > *newStoredAttacks) |
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void | Net_SetLockOnState (bool bNewState) |
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void | Net_SetLockOnTarget (AActor *newLockOnTarget) |
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void | Net_StartSideUnequip (bool bIsPrimaryUnequip, bool bSkipAnimation, bool bIsSwitch) |
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void | Net_SwitchSideWeapon (UPrimalItem *aPrimalItem, bool bIsPrimaryWeapon) |
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void | Net_UpdateWeaponAttackIndex (int WeaponAttackIndex) |
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void | OnInstigatorPlayDyingEvent () |
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void | PlayUseHarvestAnimation () |
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void | PlayWeaponBreakAnimation () |
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FRotator * | ProcessRotationInputMultipliers (FRotator *result, FRotator rotInput) |
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bool | RespondToMoveInput (FVector *MoveDir) |
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bool | RespondToMoveStop (bool bIsForwardMovement) |
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void | ServerCancelCurrentWeaponAttack (float NextAttackTime, bool bOverrideCurrentTime, bool bIsAbsoluteTime) |
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void | ServerCancelReload () |
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void | ServerCheckNextSecondaryWeapon () |
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void | ServerEndMeleeStepImpulse () |
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void | ServerOnAttackBlocked (AShooterWeapon *CauserWeapon, int AttackIndex, bool bBlockedByShield, bool bCharacterWasDodging) |
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void | ServerOnHitReceived (AShooterWeapon *CauserWeapon, bool bWasDodging, float ShieldDefenseBrokenPowerDifference) |
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void | ServerOnPawnSetRunning (bool NewRunValue, bool bSkipAnim) |
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void | ServerSetChargeRunning (bool newChargeRunning) |
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void | ServerSetColorizeRegion (int theRegion, bool bValToUse) |
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void | ServerStartAltFire () |
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void | ServerStartChargeRunning (bool newChargeRunning) |
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void | ServerStartDodge (int dodgeDirIndex) |
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void | ServerStartFire (int attackIndex, bool bUseAltAnim, bool bOverrideCurrentAttack) |
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void | ServerStartMeleeStepImpulse (FVector MyVec) |
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void | ServerStartReload (bool bReloadLeftWeapon, bool bIsChainedReload) |
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void | ServerStartSecondaryAction () |
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void | ServerStopAltFire () |
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void | ServerStopFire (int attackIndex, bool bUseAltAnim) |
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void | ServerSwitchToNextLoadedWeapon () |
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void | ServerToggleAccessory () |
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void | Server_SetCombatState (bool bNewCombatState, bool bUseAnimation, float overrideTimeUntilEnd, ECombatChangeReason::Type Reason) |
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void | Server_SetExtraWeaponAttack (APrimalBuff *WeaponAttackBuff, int BuffAttackIndex) |
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void | Server_SetLockOnTarget (AActor *newLockOnTarget) |
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bool | ShouldBlockAttack (FHitResult *HitInfo, FVector *ShotDirection, bool bBlockAllPointDamage, AActor *DamageCauser, bool bOnlyCheckDirection) |
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void | StartMeleeStepImpulse (FVector *DodgeDir) |
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void | StartSecondaryActionEvent () |
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void | StartUnequip () |
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void | StartUnequipEvent () |
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void | TickMeleeStepImpulse () |
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void | UpdateChargeRunning (float DeltaSeconds) |
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void | YarkDiscreteMeleeSwingSweep (float DeltaTime, int StartPoint, int EndPoint) |
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float & | EquipTimeField () |
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UAnimMontage * | OverrideProneInAnimField () |
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UAnimMontage * | OverrideProneOutAnimField () |
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UAnimMontage * | OverrideJumpAnimField () |
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UAnimMontage * | OverrideLandedAnimField () |
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TArray< UAnimSequence * > | OverrideRiderAnimSequenceFromField () |
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TArray< UAnimSequence * > | OverrideRiderAnimSequenceToField () |
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float & | ItemDurabilityToConsumePerMeleeHitField () |
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float & | AmmoIconsCountField () |
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float & | TargetingTooltipCheckRangeField () |
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int & | PrimaryClipIconOffsetField () |
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int & | SecondaryClipIconOffsetField () |
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FVector2D & | TargetingInfoTooltipPaddingField () |
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FVector2D & | TargetingInfoTooltipScaleField () |
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bool & | bOnlyPassiveDurabilityWhenAccessoryActiveField () |
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bool & | bDisableShooterOnElectricStormField () |
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FName & | OverrideAttachPointField () |
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FVector & | FPVRelativeLocationField () |
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FRotator & | FPVRelativeRotationField () |
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FVector & | FPVRelativeLocation_TargetingField () |
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FRotator & | FPVRelativeRotation_TargetingField () |
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float & | FPVEnterTargetingInterpSpeedField () |
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float & | FPVExitTargetingInterpSpeedField () |
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float & | EndDoMeleeSwingTimeField () |
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FRotator & | FPVLookAtMaximumOffsetField () |
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FRotator & | FPVLookAtSpeedBaseField () |
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FRotator & | FPVLookAtInterpSpeedField () |
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FRotator & | FPVLookAtMaximumOffset_TargetingField () |
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FRotator & | FPVLookAtSpeedBase_TargetingField () |
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FRotator & | FPVLookAtInterpSpeed_TargetingField () |
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FVector & | FPVImmobilizedLocationOffsetField () |
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FRotator & | FPVImmobilizedRotationOffsetField () |
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float & | FPVImmobilizedInterpSpeedField () |
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bool & | bUseBlueprintAnimNotificationsField () |
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TArray< FName > & | MeleeSwingSocketsField () |
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float & | AllowMeleeTimeBeforeAnimationEndField () |
|
UPrimalItem * | AssociatedPrimalItemField () |
|
AMissionType * | AssociatedMissionField () |
|
bool & | bCanBeUsedAsEquipmentField () |
|
FItemNetInfo & | AssociatedItemNetInfoField () |
|
FWeaponData & | WeaponConfigField () |
|
TSubclassOf< UPrimalItem > & | WeaponAmmoItemTemplateField () |
|
long double & | NextAllowedMeleeTimeField () |
|
TArray< FVector > & | LastSocketPositionsField () |
|
TArray< AActor * > | MeleeSwingHurtListField () |
|
long double & | LastFPVRenderTimeField () |
|
FRotator & | LastCameraRotationField () |
|
FRotator & | FPVAdditionalLookRotOffsetField () |
|
FVector & | FPVLastLocOffsetField () |
|
FVector & | FPVLastVROffsetField () |
|
FVector & | FPVRelativeLocationOffscreenOffsetField () |
|
FRotator & | FPVLastRotOffsetField () |
|
AShooterCharacter * | MyPawnField () |
|
UAudioComponent * | FireACField () |
|
FName & | MuzzleAttachPointField () |
|
USoundCue * | FireSoundField () |
|
USoundCue * | AltFireSoundField () |
|
USoundCue * | FireFinishSoundField () |
|
USoundCue * | OutOfAmmoSoundField () |
|
int & | MeleeDamageAmountField () |
|
float & | TheMeleeSwingRadiusField () |
|
float & | MeleeDamageImpulseField () |
|
UAnimMontage * | WeaponMesh3PReloadAnimField () |
|
USoundCue * | EquipSoundField () |
|
UAnimMontage * | WeaponMesh3PFireAnimField () |
|
float & | FPVMoveOffscreenWhenTurningMaxMoveWeaponSpeedField () |
|
float & | FPVMoveOffscreenWhenTurningMinMoveWeaponSpeedField () |
|
float & | FPVMoveOffscreenWhenTurningMinViewRotSpeedField () |
|
float & | FPVMoveOffscreenWhenTurningMaxViewRotSpeedField () |
|
float & | FPVMoveOffscreenIdleRestoreIntervalField () |
|
float & | FPVMoveOffscreenIdleRestoreSpeedField () |
|
float & | FPVMoveOffscreenWhenTurningMaxOffsetField () |
|
long double & | FPVStoppedTurningTimeField () |
|
float & | ItemDestructionUnequipWeaponDelayField () |
|
float & | WeaponUnequipDelayField () |
|
EWeaponState::Type & | CurrentStateField () |
|
long double & | LastFireTimeField () |
|
int & | CurrentAmmoField () |
|
int & | CurrentAmmoInClipField () |
|
bool & | bReplicateCurrentAmmoInClipToNonOwnersField () |
|
bool & | bUseBPAdjustAmmoPerShotField () |
|
FName & | FPVAccessoryToggleComponentField () |
|
FName & | TPVAccessoryToggleComponentField () |
|
float & | TimeToAutoReloadField () |
|
USoundBase * | ToggleAccessorySoundField () |
|
int & | FiredLastNoAmmoShotField () |
|
long double & | LastNotifyShotTimeField () |
|
TSubclassOf< UDamageType > & | MeleeDamageTypeField () |
|
FVector & | VRTargetingModelOffsetField () |
|
FVector & | VRTargetingAimOriginOffsetField () |
|
UMaterialInterface * | ScopeOverlayMIField () |
|
UMaterialInterface * | ScopeCrosshairMIField () |
|
float & | ScopeCrosshairSizeField () |
|
FName & | ScopeCrosshairColorParameterField () |
|
float & | MinItemDurabilityPercentageForShotField () |
|
float & | OverrideTargetingFOVField () |
|
float & | TargetingDelayTimeField () |
|
float & | TargetingFOVInterpSpeedField () |
|
float & | AimDriftYawAngleField () |
|
float & | AimDriftPitchAngleField () |
|
float & | AimDriftYawFrequencyField () |
|
float & | AimDriftPitchFrequencyField () |
|
UAnimMontage * | AlternateInventoryEquipAnimField () |
|
float & | MeleeHitRandomChanceToDestroyItemField () |
|
float & | GlobalFireCameraShakeScaleField () |
|
float & | DurabilityCostToEquipField () |
|
float & | PassiveDurabilityCostPerIntervalField () |
|
float & | PassiveDurabilityCostIntervalField () |
|
float & | GlobalFireCameraShakeScaleTargetingField () |
|
float & | MeleeCameraShakeSpeedScaleField () |
|
float & | ReloadCameraShakeSpeedScaleField () |
|
float & | MeleeConsumesStaminaField () |
|
float & | HypoThermiaInsulationField () |
|
float & | HyperThermiaInsulationField () |
|
float & | InsulationRangeField () |
|
long double & | LastDurabilityConsumptionTimeField () |
|
bool & | bLastMeleeHitField () |
|
bool & | bLastMeleeHitStationaryField () |
|
bool & | bClientAlreadyReloadedField () |
|
float & | AutoReloadTimerField () |
|
bool & | bConsumedDurabilityForThisMeleeHitField () |
|
USoundCue * | TargetingSoundField () |
|
USoundCue * | UntargetingSoundField () |
|
float & | FPVMeleeTraceFXRangeField () |
|
TSubclassOf< UShooterDamageType > & | MeleeAttackUsableHarvestDamageTypeField () |
|
float & | MeleeAttackHarvetUsableComponentsRadiusField () |
|
float & | MeleeAttackUsableHarvestDamageMultiplierField () |
|
FieldArray< bool, 6 > | bColorizeRegionsField () |
|
UAnimMontage * | TPVForcePlayAnimField () |
|
bool & | bPreventOpeningInventoryField () |
|
bool & | bAllowUseOnSeatingStructureField () |
|
bool & | bOnlyUseOnSeatingStructureField () |
|
bool & | bBPDoClientCheckCanFireField () |
|
bool & | bRestrictTPVCameraYawField () |
|
float & | TPVCameraYawRangeField () |
|
bool & | bFoceSimulatedTickField () |
|
bool & | bWasLastFireFromGamePadField () |
|
bool & | bDisableWeaponCrosshairField () |
|
UStaticMesh * | DyePreviewMeshOverrideSMField () |
|
bool & | bBPOverrideAspectRatioField () |
|
bool & | bBPOverrideFPVMasterPoseComponentField () |
|
bool & | bForceAllowMountedWeaponryField () |
|
float & | FireCameraShakeSpreadScaleExponentField () |
|
float & | FireCameraShakeSpreadScaleExponentLessThanField () |
|
float & | FireCameraShakeSpreadScaleMultiplierLessThanField () |
|
float & | FireCameraShakeSpreadScaleMultiplierField () |
|
bool & | bUseFireCameraShakeScaleField () |
|
bool & | bForceTickWithNoControllerField () |
|
FInstantWeaponData & | InstantConfigField () |
|
float & | CurrentFiringSpreadField () |
|
TSubclassOf< APrimalBuff > & | ScopedBuffField () |
|
TWeakObjectPtr< APrimalBuff > & | MyScopedBuffField () |
|
UAnimSequence * | OverrideTPVShieldAnimationField () |
|
bool & | bAllowTargetingDuringMeleeSwingField () |
|
FVector & | FPVMuzzleLocationOffsetField () |
|
FVector & | TPVMuzzleLocationOffsetField () |
|
bool & | bForceTPV_EquippedWhileRidingField () |
|
bool & | bCutsEnemyGrapplingCableField () |
|
FVector & | FPVInventoryReequipOffsetField () |
|
long double & | LocalInventoryViewingSkippedEquipAnimTimeField () |
|
float & | DraggingOffsetInterpField () |
|
bool & | bForceTPVCameraOffsetField () |
|
bool & | bUseBPSpawnMeleeEffectsField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseDinoRangeForTooltip () |
|
BitFieldValue< bool, unsigned __int32 > | bFPVUsingImmobilizedTransform () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyUseFirstMeleeAnimWithShield () |
|
BitFieldValue< bool, unsigned __int32 > | bForceShowCrosshairWhileFiring () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFireActivelyHeld () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowSubmergedFiring () |
|
BitFieldValue< bool, unsigned __int32 > | bIsInMeleeSwing () |
|
BitFieldValue< bool, unsigned __int32 > | bDoMeleeSwing () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingCameraAnimFPV () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWeaponBreaking () |
|
BitFieldValue< bool, unsigned __int32 > | bHideFPVMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bCanAltFire () |
|
BitFieldValue< bool, unsigned __int32 > | bAltFireDoesMeleeAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bAltFireDoesNotStopFire () |
|
BitFieldValue< bool, unsigned __int32 > | bHideDamageSourceFromLogs () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTargetingFireAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTargetingReloadAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePartialReloadAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseEquipNoAmmoClipAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseUnequipNoAmmoClipAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseMeleeNoAmmoClipAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bHideLeftArmFPV () |
|
BitFieldValue< bool, unsigned __int32 > | bLoopedMuzzleFX () |
|
BitFieldValue< bool, unsigned __int32 > | bMeleeHitUseMuzzleFX () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePostUpdateTickForFPVParticles () |
|
BitFieldValue< bool, unsigned __int32 > | bFPVMoveOffscreenWhenTurning () |
|
BitFieldValue< bool, unsigned __int32 > | bReloadAnimForceTickPoseOnServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoopedFireSound () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTargetingWhileReloading () |
|
BitFieldValue< bool, unsigned __int32 > | bMeleeHitColorizesStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bLoopedFireAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingFireAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bFPVWasTurning () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRefire () |
|
BitFieldValue< bool, unsigned __int32 > | bConsumeAmmoOnUseAmmo () |
|
BitFieldValue< bool, unsigned __int32 > | bTargetUnTargetWithClick () |
|
BitFieldValue< bool, unsigned __int32 > | bDontActuallyConsumeItemAmmo () |
|
BitFieldValue< bool, unsigned __int32 > | bBPUseWeaponCanFire () |
|
BitFieldValue< bool, unsigned __int32 > | bBPUseTargetingEvents () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEquipped () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToFire () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToAltFire () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingReload () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingEquip () |
|
BitFieldValue< bool, unsigned __int32 > | bUnequipping () |
|
BitFieldValue< bool, unsigned __int32 > | bNotifiedOutOfAmmo () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayedTargetingSound () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAmmoOnFiring () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAmmoServerOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bListenToAppliedForeces () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideAimOffsets () |
|
BitFieldValue< bool, unsigned __int32 > | bHasToggleableAccessory () |
|
BitFieldValue< bool, unsigned __int32 > | bToggleAccessoryUseAltMuzzleFX () |
|
BitFieldValue< bool, unsigned __int32 > | bToggleAccessoryUseAltFireSound () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanToggleAccessory () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnScoped () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDefaultWeapon () |
|
BitFieldValue< bool, unsigned __int32 > | bForceKeepEquippedWhileInInventory () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyAllowUseWhenRidingDino () |
|
BitFieldValue< bool, unsigned __int32 > | bPrimaryFireDoesMeleeAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bMeleeHitCaptureDermis () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAccessoryActive () |
|
BitFieldValue< bool, unsigned __int32 > | bCanAccessoryBeSetOn () |
|
BitFieldValue< bool, unsigned __int32 > | bConsumeAmmoItemOnReload () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAutoReload () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToAutoReload () |
|
BitFieldValue< bool, unsigned __int32 > | bHasPlayedReload () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoopedSimulatingWeaponFire () |
|
BitFieldValue< bool, unsigned __int32 > | bClientLoopingSimulateWeaponFire () |
|
BitFieldValue< bool, unsigned __int32 > | bBPHandleMeleeAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPShouldDealDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bDoesntUsePrimalItem () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCanAccessoryBeSetOn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetActorForTargetingTooltip () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideAimDirection () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPIsValidUnstasisActor () |
|
BitFieldValue< bool, unsigned __int32 > | bLoopingSimulateWeaponFire () |
|
BitFieldValue< bool, unsigned __int32 > | bFiredFirstBurstShot () |
|
BitFieldValue< bool, unsigned __int32 > | bClientTriggersHandleFiring () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowUseHarvesting () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventItemColors () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetSelectedMeleeAttackAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPWeaponDealDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnWeaponAnimPlayedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bColorCrosshairBasedOnTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDropAndPickup () |
|
BitFieldValue< bool, unsigned __int32 > | bApplyAimDriftWhenTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bUseScopeOverlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHideFPVMeshWhileTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bGamepadRightIsSecondaryAction () |
|
BitFieldValue< bool, unsigned __int32 > | bGamepadLeftIsPrimaryFire () |
|
BitFieldValue< bool, unsigned __int32 > | bDirectPrimaryFireToAltFire () |
|
BitFieldValue< bool, unsigned __int32 > | bCanFire () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTargetingOnDino () |
|
BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToPrimaryFire () |
|
BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToAltFire () |
|
BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToSecondaryAction () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventEquippingUnderwater () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTPVWeaponMeshMeleeSockets () |
|
BitFieldValue< bool, unsigned __int32 > | bTargetingForceTraceFloatingHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowUseWhileRidingDino () |
|
BitFieldValue< bool, unsigned __int32 > | bSupportsOffhandShield () |
|
BitFieldValue< bool, unsigned __int32 > | bMeleeAttackHarvetUsableComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowSettingColorizeRegions () |
|
BitFieldValue< bool, unsigned __int32 > | bAttemptToDyeWithMeleeAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyDamagePawns () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCharacterMeleeDamageModifier () |
|
BitFieldValue< bool, unsigned __int32 > | bConsumeZoomInOut () |
|
BitFieldValue< bool, unsigned __int32 > | bClipScopeInY () |
|
BitFieldValue< bool, unsigned __int32 > | bScopeFullscreen () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileFiring () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileReloading () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileMeleeAttacking () |
|
BitFieldValue< bool, unsigned __int32 > | bColorizeMuzzleFX () |
|
BitFieldValue< bool, unsigned __int32 > | bForceFirstPersonWhileTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPStartEquippedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bDirectPrimaryFireToSecondaryAction () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAlternateAimOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideStandingAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCustomSeatedAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceTPVTargetingAnimation () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventUseWhileRidingDino () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventSwitchingWeapon () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanEquip () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPRemainEquipped () |
|
BitFieldValue< bool, unsigned __int32 > | bIsInDestruction () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReloadOnDestruction () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPModifyFOV () |
|
BitFieldValue< bool, unsigned __int32 > | bServerIgnoreCheckCanFire () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetTPVCameraOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideRootRotationOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bSpawnedByMission () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysPlayEquipAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bLastMeleeAttacked () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreReloadState () |
|
bool | IsPlayingCameraAnimFPV () |
|
USceneComponent * | FindComponentByName (FName ComponentName) |
|
void | ZoomOut () |
|
void | ZoomIn () |
|
bool | UseAlternateAimOffsetAnim () |
|
void | PostInitializeComponents () |
|
void | DrawHUD (AShooterHUD *HUD) |
|
void | UpdateFirstPersonMeshes (bool bIsFirstPerson) |
|
void | Destroyed () |
|
bool | IsValidUnStasisCaster () |
|
void | OnEquip () |
|
void | OnEquipFinished () |
|
void | StartUnequip_Implementation () |
|
void | PlayUnequipAnimation () |
|
void | AttachMeshToPawn () |
|
void | ApplyPrimalItemSettingsToWeapon (bool bShallowUpdate) |
|
void | DetachMeshFromPawn () |
|
void | ApplyCharacterSnapshot (UPrimalItem *SnapshotItem, AActor *To) |
|
bool | AllowedToFire (bool bForceAllowSubmergedFiring) |
|
void | StartFire (bool bFromGamepad) |
|
void | StopFire () |
|
void | StartAltFire () |
|
void | StartSecondaryAction () |
|
void | StopSecondaryAction () |
|
void | OnStartTargeting (bool bFromGamepadLeft) |
|
void | OnStopTargeting (bool bFromGamepadLeft) |
|
bool | CanToggleAccessory () |
|
void | SetAccessoryEnabled (bool bEnabled) |
|
void | ToggleAccessory () |
|
void | RefreshToggleAccessory () |
|
bool | CanMeleeAttack () |
|
void | DoMeleeAttack () |
|
void | StopAltFire () |
|
void | CheckForMeleeAttack () |
|
void | StopCheckForMeleeAttack () |
|
bool | CanRun () |
|
void | StartReload (bool bFromReplication) |
|
void | ClearClientReload () |
|
float | PlayReloadAnimation () |
|
void | StopReloadAnimation () |
|
void | ServerStartFire_Implementation () |
|
void | ServerStopFire_Implementation () |
|
void | ServerStartAltFire_Implementation () |
|
void | ServerStopAltFire_Implementation () |
|
void | ServerStartSecondaryAction_Implementation () |
|
void | ServerStopSecondaryAction_Implementation () |
|
void | ServerToggleAccessory_Implementation () |
|
void | ServerStartReload_Implementation () |
|
void | ClientStartReload_Implementation () |
|
bool | CanFire (bool bForceAllowSubmergedFiring) |
|
bool | AllowFiring () |
|
bool | CanReload () |
|
void | UseAmmo (int UseAmmoAmountOverride) |
|
float | GetFireCameraShakeScale () |
|
void | HandleFiring (bool bSentFromClient) |
|
bool | CanTarget () |
|
float | GetConsumeDurabilityPerShot () |
|
void | ReloadWeapon () |
|
void | RefreshAmmoItemQuantity () |
|
void | ConsumeAmmoItem (int Quantity) |
|
void | SetWeaponState (EWeaponState::Type NewState) |
|
void | DetermineWeaponState () |
|
void | SetAutoReload () |
|
void | OnBurstStarted () |
|
void | OnBurstFinished () |
|
bool | IsSimulated () |
|
void | ClientStopSimulatingWeaponFire_Implementation () |
|
void | ClientSimulateWeaponFire_Implementation () |
|
UAudioComponent * | PlayWeaponSound (USoundCue *Sound) |
|
float | PlayCameraAnimationFPV (UAnimMontage *Animation1P) |
|
void | StopCameraAnimationFPV () |
|
void | ClientPlayShieldHitAnim_Implementation () |
|
FVector * | GetAdjustedAim (FVector *result) |
|
FVector * | GetCameraDamageStartLocation (FVector *result, FVector *AimDir) |
|
FVector * | GetShootingCameraLocation (FVector *result) |
|
FVector * | GetMuzzleLocation (FVector *result) |
|
FVector * | GetMuzzleDirection (FVector *result) |
|
FHitResult * | WeaponTrace (FHitResult *result, FVector *StartTrace, FVector *EndTrace) |
|
void | WeaponTraceHits (TArray< FHitResult > *HitResults, FVector *StartTrace, FVector *EndTrace) |
|
void | SetOwningPawn (AShooterCharacter *NewOwner) |
|
void | OnCameraUpdate (FVector *CameraLocation, FRotator *CameraRotation, FVector *WeaponBob) |
|
void | OnRep_MyPawn () |
|
void | OnRep_AccessoryToggle () |
|
void | SimulateWeaponFire () |
|
void | StartMuzzleFX () |
|
void | StopMuzzleFX () |
|
void | PlayFireAnimation () |
|
void | StopSimulatingWeaponFire () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
AShooterCharacter * | GetPawnOwner () |
|
EWeaponState::Type | GetCurrentState () |
|
int | GetCurrentAmmo () |
|
int | GetCurrentAmmoInClip () |
|
bool | UsesAmmo () |
|
bool | HasInfiniteAmmo () |
|
void | StartMeleeSwing () |
|
void | EndMeleeSwing () |
|
void | EndDoMeleeSwing () |
|
bool | AddToMeleeSwingHurtList (AActor *AnActor) |
|
bool | ShouldDealDamage (AActor *TestActor) |
|
void | DealDamage (FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
|
float | GetWeaponDamageMultiplier () |
|
void | TickMeleeSwing (float DeltaTime) |
|
void | ClientStartMuzzleFX_Implementation () |
|
void | CosumeMeleeHitDurability (float DurabilityConsumptionMultiplier) |
|
void | PlayWeaponBreakAnimation_Implementation () |
|
void | Tick (float DeltaSeconds) |
|
bool | IsFiring () |
|
void | BeginPlay () |
|
void | LocalPossessed () |
|
bool | IsLocallyOwned () |
|
void | CheckItemAssocation () |
|
bool | IsOwningClient () |
|
void | OnRep_CurrentAmmoInClip () |
|
void | LoadedFromSaveGame () |
|
void | PlayUseHarvestAnimation_Implementation () |
|
void | OwnerDied () |
|
void | OnRep_NetLoopedWeaponFire () |
|
void | ClientSetClipAmmo_Implementation (int newClipAmmo, bool bOnlyUpdateItem) |
|
void | DoHandleFiring () |
|
bool | IsFirstPersonMeshVisible () |
|
void | ServerSetColorizeRegion_Implementation (int theRegion, bool bValToUse) |
|
void | DoReregisterAllComponents () |
|
bool | ForceTPVTargetingAnimation () |
|
void | FireWeapon () |
|
bool | PreventSwitchingWeapon () |
|
bool | ForceFirstPerson () |
|
bool | TryFireWeapon () |
|
bool | ForcesTPVCameraOffset_Implementation () |
|
void | SetAmmoInClip (int newAmmo) |
|
FString * | GetDebugInfoString (FString *result) |
|
bool | IsInMeleeAttack () |
|
void | ClientSpawnMeleeEffects_Implementation (FVector Impact, FVector ShootDir) |
|
FString * | BPGetDebugInfoString (FString *result) |
|
float | BPModifyFOV (float inFOV) |
|
bool | AllowTargeting () |
|
bool | AllowUnequip () |
|
void | BP_OnReloadNotify () |
|
int | BPAdjustAmmoPerShot () |
|
bool | BPAllowNativeFireWeapon () |
|
void | BPAppliedPrimalItemToWeapon () |
|
bool | BPCanEquip (AShooterCharacter *ByCharacter) |
|
bool | BPCanToggleAccessory () |
|
bool | BPConstrainAspectRatio (float *OutAspectRatio) |
|
void | BPDrawHud (AShooterHUD *HUD) |
|
void | BPFiredWeapon () |
|
void | BPFireWeapon () |
|
bool | BPForceTPVTargetingAnimation () |
|
AActor * | BPGetActorForTargetingTooltip () |
|
UAnimSequence * | BPGetSeatingAnimation () |
|
FText * | BPGetTargetingTooltipInfoLabel (FText *result) |
|
FVector * | BPGetTPVCameraOffset (FVector *result) |
|
void | BPGlobalFireWeapon () |
|
void | BPHandleMeleeAttack () |
|
void | BPLostController () |
|
void | BPMeleeAttackStarted () |
|
void | BPOnScoped () |
|
void | BPOnStartTargeting (bool bFromGamepadLeft) |
|
void | BPOnStopTargeting (bool bFromGamepadLeft) |
|
FVector * | BPOverrideAimDirection (FVector *result, FVector *DesiredAimDirection) |
|
FRotator * | BPOverrideRootRotationOffset (FRotator *result, FRotator InRootRotation) |
|
bool | BPPreventSwitchingWeapon () |
|
bool | BPRemainEquipped () |
|
bool | BPShouldDealDamage (AActor *TestActor) |
|
void | BPSpawnMeleeEffects (FVector Impact, FVector ShootDir) |
|
void | BPStartEquippedNotify () |
|
void | BPStopMeleeAttack () |
|
void | BPToggleAccessory () |
|
void | BPToggleAccessoryFailed () |
|
bool | BPTryFireWeapon () |
|
bool | BPWeaponCanFire () |
|
int | BPWeaponDealDamage (FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
|
void | BPWeaponZoom (bool bZoomingIn) |
|
void | ClientPlayShieldHitAnim () |
|
void | ClientSetClipAmmo (int newClipAmmo, bool bOnlyUpdateItem) |
|
void | ClientSimulateWeaponFire () |
|
void | ClientSpawnMeleeEffects (FVector Impact, FVector ShootDir) |
|
void | ClientStartMuzzleFX () |
|
void | ClientStartReload () |
|
void | ClientStopSimulatingWeaponFire () |
|
bool | ForcesTPVCameraOffset () |
|
UAnimSequence * | GetStandingAnimation (float *OutBlendInTime, float *OutBlendOutTime) |
|
void | OnInstigatorPlayDyingEvent () |
|
void | PlayUseHarvestAnimation () |
|
void | PlayWeaponBreakAnimation () |
|
void | ServerSetColorizeRegion (int theRegion, bool bValToUse) |
|
void | ServerStartAltFire () |
|
void | ServerStartFire () |
|
void | ServerStartReload () |
|
void | ServerStartSecondaryAction () |
|
void | ServerStopAltFire () |
|
void | ServerStopFire () |
|
void | ServerToggleAccessory () |
|
void | StartSecondaryActionEvent () |
|
void | StartUnequip () |
|
void | StartUnequipEvent () |
|
void | StopSecondaryActionEvent () |
|
float & | CustomTimeDilationField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
|
AActor * | OwnerField () |
|
long double & | LastReplicatedMovementField () |
|
int & | LastFrameForceNetUpdateField () |
|
TEnumAsByte< enum ENetRole > & | RoleField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
int & | DefaultStasisedOctreeFlagsField () |
|
int & | DefaultUnstasisedOctreeFlagsField () |
|
UPrimitiveComponent * | StasisCheckComponentField () |
|
TArray< AActor * > | NetworkSpatializationChildrenField () |
|
TArray< AActor * > | NetworkSpatializationChildrenDormantField () |
|
AActor * | NetworkSpatializationParentField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
float & | NetworkRangeMultiplierField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
float & | ReplicationIntervalMultiplierField () |
|
int & | ForceImmediateReplicationFrameField () |
|
char & | StasisSetIndexField () |
|
char & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
|
float & | NetCullDistanceSquaredField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetTagField () |
|
long double & | NetUpdateTimeField () |
|
float & | NetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastNetUpdateTimeField () |
|
FName & | NetDriverNameField () |
|
unsigned int & | UniqueActorIdField () |
|
int & | TargetingTeamField () |
|
float & | OverrideStasisComponentRadiusField () |
|
APawn * | InstigatorField () |
|
long double & | CreationTimeField () |
|
long double & | OriginalCreationTimeField () |
|
int & | CustomActorFlagsField () |
|
TArray< AActor * > | ChildrenField () |
|
unsigned int & | AnimUpdateRateShiftTagField () |
|
unsigned int & | AnimUpdateRateFrameCountField () |
|
USceneComponent * | RootComponentField () |
|
TArray< AMatineeActor * > | ControllingMatineeActorsField () |
|
float & | InitialLifeSpanField () |
|
TArray< FName > & | LayersField () |
|
TWeakObjectPtr< AActor > & | ParentComponentActorField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TArray< FName > & | TagsField () |
|
unsigned __int64 & | HiddenEditorViewsField () |
|
FVector & | DefaultActorLocationField () |
|
float & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
TArray< UActorComponent * > | OwnedComponentsField () |
|
TArray< UActorComponent * > | SerializedComponentsField () |
|
__int64 & | LastActorUnstasisedCycleField () |
|
int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
|
int & | NetworkDormantChildrenOpIdxField () |
|
bool & | bShouldSendPartialBunchesOverThresholdAsReliableField () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventShovel () |
|
BitFieldValue< bool, unsigned __int32 > | bCollisionImpactPreventShipDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLayerGroupedVisibility () |
|
BitFieldValue< bool, unsigned __int32 > | bSkeletalComponentsForceParallelAnims () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPClientIsAboutToSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInitializedSeamlessGridInfo () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUniqueActorId () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsBeginPlayAfterSingleplayerGridTravel () |
|
bool | AllowSeamlessTravel () |
|
FString * | GetDescriptiveName (FString *result) |
|
FVector * | GetTargetingLocation (FVector *result) |
|
bool | IsMarkedForSeamlessTravel () |
|
void | UnmarkAbortedForSeamlessTravel () |
|
bool | IsLevelBoundsRelevant () |
|
bool | HasAuthority () |
|
bool | IsPendingKillPending () |
|
void | MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) |
|
bool | ActorHasTag (FName Tag) |
|
void | AddActorLocalOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddActorLocalRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddActorLocalTransform (FTransform *NewTransform, bool bSweep) |
|
void | AddActorWorldOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddActorWorldRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
|
void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | AllowSaving () |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
|
void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
bool | BPIsA (TSubclassOf< AActor > anActorClass) |
|
bool | BPIsMarkedForSeamlessTravel () |
|
float | BPOverrideServerMultiUseAcceptRange_Implementation () |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | BeginDestroy () |
|
void | BeginPlay () |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
void | ChangeActorTeam (int NewTeam) |
|
bool | CheckActorComponents () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckStillInWorld () |
|
void | ClearCrossLevelReferences () |
|
void | ClearNetworkSpatializationParent () |
|
void | ClientIsAboutToSeamlessTravel () |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
|
void | CreateChildActors () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
void | DestroyChildActors () |
|
void | DestroyConstructedComponents () |
|
void | DestroyInput (APlayerController *PlayerController) |
|
void | DestroyMeNextFrame () |
|
void | Destroyed () |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
|
void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
|
void | DisableComponentsSimulatePhysics () |
|
void | DisableInput (APlayerController *PlayerController) |
|
void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
|
void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | EndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | EndViewTarget (APlayerController *PC) |
|
void | ExchangeNetRoles (bool bRemoteOwned) |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | FinalSeamlessTravelled () |
|
void | FinishAndRegisterComponent (UActorComponent *Component) |
|
void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
|
void | FlushNetDormancy () |
|
bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
void | ForceNetRelevant () |
|
void | ForceReplicateNowWithChannel () |
|
void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
|
bool | GetActorEnableCollision () |
|
FVector * | GetActorForwardVector (FVector *result) |
|
FVector * | GetActorRelativeScale3D (FVector *result) |
|
FVector * | GetActorRightVector (FVector *result) |
|
FVector * | GetActorScale3D (FVector *result) |
|
float | GetActorTimeDilation () |
|
FVector * | GetActorUpVector (FVector *result) |
|
FString * | GetAimedTutorialHintString_Implementation (FString *result) |
|
void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
|
AActor * | GetAttachParentActor () |
|
FName * | GetAttachParentSocketName (FName *result) |
|
void | GetAttachedActors (TArray< AActor * > *OutActors) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
void | GetComponents (TArray< UActorComponent * > *OutComponents) |
|
FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
|
FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
|
TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
float | GetDistanceTo (AActor *OtherActor) |
|
float | GetDotProductTo (AActor *OtherActor) |
|
FString * | GetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
|
float | GetHorizontalDistanceTo (AActor *OtherActor) |
|
float | GetHorizontalDotProductTo (AActor *OtherActor) |
|
FString * | GetHumanReadableName (FString *result) |
|
float | GetInputAxisKeyValue (FKey InputAxisKey) |
|
float | GetInputAxisValue (FName InputAxisName) |
|
FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
|
APawn * | GetInstigator () |
|
AController * | GetInstigatorController () |
|
FVector * | GetTargetPathfindingLocation (FVector *result) |
|
FVector * | GetInterpolatedVelocity (FVector *result) |
|
bool | GetIsMapActor () |
|
long double | GetLastRenderTime (bool ignoreShadow) |
|
float | GetLifeSpan () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
float | GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
|
float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
|
void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
|
APlayerController * | GetOwnerController () |
|
ENetRole | GetRemoteRole () |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
|
FTransform * | GetTransform (FTransform *result) |
|
FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
|
float | GetVerticalDistanceTo (AActor *OtherActor) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UWorld * | GetWorld () |
|
AWorldSettings * | GetWorldSettings () |
|
bool | HasNetOwner () |
|
void | InitializeComponents () |
|
float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
|
void | InventoryItemDropped (UObject *InventoryItemObject) |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
bool | IsAttachedTo (AActor *Other) |
|
bool | IsBasedOnActor (AActor *Other) |
|
bool | IsInGameplayWorld () |
|
bool | IsInOrOwnedBy (UObject *SomeOuter) |
|
bool | IsInPersistentLevel (bool bIncludeLevelStreamingPersistent) |
|
bool | IsMatineeControlled () |
|
bool | IsNameStableForNetworking () |
|
bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
|
bool | IsNetStartupActor () |
|
bool | IsOwnedOrControlledBy (AActor *TestOwner) |
|
bool | IsReadyForFinishDestroy () |
|
bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsRootComponentMovable () |
|
bool | IsRootComponentStatic () |
|
bool | IsRootComponentStationary () |
|
void | K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
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void | K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
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void | K2_DestroyComponent (UActorComponent *Component) |
|
FRotator * | K2_GetActorRotation (FRotator *result) |
|
USceneComponent * | K2_GetRootComponent () |
|
UWorld * | K2_GetWorld () |
|
bool | K2_SetActorLocation (FVector NewLocation, bool bSweep) |
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bool | K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport) |
|
void | OutsideWorldBounds () |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
|
void | MarkComponentsAsPendingKill () |
|
void | MarkComponentsRenderStateDirty () |
|
void | MatineeUpdated () |
|
bool | Modify (bool bAlwaysMarkDirty) |
|
void | Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
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void | Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | MulticastProperty (FName PropertyName, bool bUnreliable) |
|
void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable) |
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void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
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void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
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void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
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void | NetDetachRootComponentFromAny_Implementation () |
|
void | Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
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void | Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
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void | Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | OnRep_AttachmentReplication () |
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void | OnRep_ReplicatedMovement () |
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void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
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void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
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void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
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void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
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void | PostActorConstruction () |
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void | PostInitProperties () |
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void | PostInitializeComponents () |
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void | PostLoad () |
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void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | PostNetInit () |
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void | PostNetReceive () |
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void | PostNetReceiveLocationAndRotation () |
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void | PostNetReceivePhysicState () |
|
void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
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void | PreInitializeComponents () |
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void | PreNetReceive () |
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void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
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bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
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void | ProcessEvent (UFunction *Function, void *Parameters) |
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void | PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC) |
|
void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
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void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
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void | RegisterAllComponents () |
|
void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
void | RemoveOwnedComponent (UActorComponent *Component) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | ReregisterAllComponents () |
|
void | RerunConstructionScripts () |
|
void | ResetOwnedComponents () |
|
void | ResetPropertiesForConstruction () |
|
void | ResetSpatialComponent () |
|
void | RouteEndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
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void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState) |
|
void | SetActorHiddenInGame (bool bNewHidden) |
|
bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
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bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
|
void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
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void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
|
void | SetActorRelativeScale3D (FVector NewRelativeScale) |
|
void | SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep) |
|
bool | SetActorRotation (FQuat *NewRotation) |
|
bool | SetActorRotation (FRotator NewRotation) |
|
void | SetActorScale3D (FVector *NewScale3D) |
|
void | SetActorTickEnabled (bool bEnabled) |
|
bool | SetActorTransform (FTransform *NewTransform, bool bSweep) |
|
void | SetAutonomousProxy (bool bInAutonomousProxy) |
|
void | SetLifeSpan (float InLifespan) |
|
void | SetNetUpdateTime (long double NewUpdateTime) |
|
void | SetNetworkSpatializationParent (AActor *NewParent) |
|
void | SetOwner (AActor *NewOwner) |
|
void | SetReplicates (bool bInReplicates) |
|
bool | SetRootComponent (USceneComponent *NewRootComponent) |
|
void | SetTickFunctionEnabled (bool bEnableTick) |
|
void | SetTickableWhenPaused (bool bTickableWhenPaused) |
|
bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
|
void | SnapRootComponentTo (AActor *InParentActor, FName InSocketName) |
|
void | Stasis () |
|
void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
|
float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
void | Tick (float DeltaSeconds) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
|
void | UnregisterAllComponents (bool bDetachFromOtherParent) |
|
void | Unstasis () |
|
void | UpdateOverlaps (bool bDoNotifies) |
|
void | GatherCurrentMovement () |
|
AActor * | GetOwner () |
|
void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
|
void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
|
void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
bool | AllowGrappling () |
|
bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
|
bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
|
void | BPAttachedRootComponent () |
|
void | BPChangedActorTeam () |
|
void | BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex) |
|
void | BPClientIsAboutToSeamlessTravel () |
|
bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
|
bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
|
bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
void | BPInventoryItemDropped (UObject *InventoryItemObject) |
|
void | BPInventoryItemUsed (UObject *InventoryItemObject) |
|
FString * | BPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC) |
|
float | BPOverrideServerMultiUseAcceptRange () |
|
void | BPPostInitializeComponents () |
|
void | BPPostLoadedFromSeamlessTravel () |
|
void | BPPreInitializeComponents () |
|
bool | BPTryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientPrepareForSeamlessTravel () |
|
void | ClientSeamlessTravelled () |
|
void | DrawActorFloatingHUD (AHUD *ForHUD) |
|
void | DrawBasicFloatingHUD (AHUD *ForHUD) |
|
FString * | GetAimedTutorialHintString (FString *result) |
|
FString * | GetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
|
void | InitializedSeamlessGridInfo () |
|
bool | IsValidLockOnTarget (APawn *AttackerPawn) |
|
void | K2_OnBecomeViewTarget (APlayerController *PC) |
|
void | K2_OnEndViewTarget (APlayerController *PC) |
|
void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
|
void | Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | NetSpawnedActor (AActor *SpawnedActor) |
|
float | OffsetHUDFromBottomScreenY (AHUD *ForHUD) |
|
float | OffsetHUDFromCenterScreenY (AHUD *ForHUD) |
|
void | PrepareClientMapActorForSeamlessTravel () |
|
void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | ReceiveActorBeginCursorOver () |
|
void | ReceiveActorBeginOverlap (AActor *OtherActor) |
|
void | ReceiveActorEndCursorOver () |
|
void | ReceiveActorEndOverlap (AActor *OtherActor) |
|
void | ReceiveActorOnClicked () |
|
void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnReleased () |
|
void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveBeginPlay () |
|
void | ReceiveDestroyed () |
|
void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
|
void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
|
void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveTick (float DeltaSeconds) |
|
void | RecieveMatineeUpdated () |
|
void | ServerPrepareForSeamlessTravel () |
|
void | ThrottledTick () |
|
void | UserConstructionScript () |
|
float & | CustomTimeDilationField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
bool & | bForceAllowNetMulticastField () |
|
TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
|
AActor * | OwnerField () |
|
long double & | LastReplicatedMovementField () |
|
int & | LastFrameForceNetUpdateField () |
|
TEnumAsByte< enum ENetRole > & | RoleField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
UPrimitiveComponent * | StasisCheckComponentField () |
|
TArray< AActor * > | NetworkSpatializationChildrenField () |
|
AActor * | NetworkSpatializationParentField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
float & | ReplicationIntervalMultiplierField () |
|
int & | ForceImmediateReplicationFrameField () |
|
char & | StasisSetIndexField () |
|
char & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
|
float & | NetCullDistanceSquaredField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetTagField () |
|
long double & | NetUpdateTimeField () |
|
float & | NetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastNetUpdateTimeField () |
|
FName & | NetDriverNameField () |
|
int & | TargetingTeamField () |
|
float & | OverrideStasisComponentRadiusField () |
|
APawn * | InstigatorField () |
|
long double & | CreationTimeField () |
|
long double & | OriginalCreationTimeField () |
|
TArray< AActor * > | ChildrenField () |
|
unsigned int & | AnimUpdateRateShiftTagField () |
|
unsigned int & | AnimUpdateRateFrameCountField () |
|
USceneComponent * | RootComponentField () |
|
TArray< AMatineeActor * > | ControllingMatineeActorsField () |
|
float & | InitialLifeSpanField () |
|
TArray< FName > & | LayersField () |
|
TWeakObjectPtr< AActor > & | ParentComponentActorField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TArray< FName > & | TagsField () |
|
unsigned __int64 & | HiddenEditorViewsField () |
|
FTargetingTeamChanged & | OnTargetingTeamChangedField () |
|
FVector & | DefaultActorLocationField () |
|
FGuid & | UniqueGuidIdField () |
|
float & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
TArray< UActorComponent * > | OwnedComponentsField () |
|
TArray< UActorComponent * > | SerializedComponentsField () |
|
int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceBasedActorsOutOfFastTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateRotationHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
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BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
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FVector * | GetTargetPathfindingLocation (FVector *result, AActor *RequestedBy) |
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bool | IsLevelBoundsRelevant () |
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bool | IsPendingKillPending () |
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bool | IsOwnedBy (AActor *TestOwner) |
|
void | SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole) |
|
FString * | GetHumanReadableName (FString *result) |
|
UGameInstance * | GetOwner () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckActorComponents () |
|
void | ResetOwnedComponents () |
|
void | PostInitProperties () |
|
UWorld * | GetWorld () |
|
bool | IsInGameplayWorld () |
|
UGameInstance * | GetGameInstance () |
|
bool | IsNetStartupActor () |
|
void | ClearCrossLevelReferences () |
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bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
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bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
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void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
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void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
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void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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void | BeginDestroy () |
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bool | IsReadyForFinishDestroy () |
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void | PostLoad () |
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void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | ProcessEvent (UFunction *Function, void *Parameters) |
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void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
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void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
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void | SetActorTickEnabled (bool bEnabled) |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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UNetConnection * | GetNetConnection () |
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UPlayer * | GetNetOwningPlayer () |
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void | Tick (float DeltaSeconds) |
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void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
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void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
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float | GetApproachRadius () |
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bool | IsRootComponentCollisionRegistered () |
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bool | IsAttachedTo (AActor *Other) |
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bool | IsBasedOnActor (AActor *Other) |
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bool | Modify (bool bAlwaysMarkDirty) |
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FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
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FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
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bool | CheckStillInWorld () |
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void | UpdateOverlaps (bool bDoNotifies) |
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void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
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void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
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long double | GetLastRenderTime (bool ignoreShadow) |
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void | SetOwner (AActor *NewOwner) |
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bool | HasNetOwner () |
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void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
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void | OnRep_AttachmentReplication () |
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void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
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void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
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void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
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AActor * | GetAttachParentActor () |
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FName * | GetAttachParentSocketName (FName *result) |
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void | GetAttachedActors (TArray< AActor * > *OutActors) |
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bool | ActorHasTag (FName Tag) |
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bool | IsMatineeControlled () |
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bool | IsRootComponentStatic () |
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bool | IsRootComponentStationary () |
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bool | IsRootComponentMovable () |
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bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
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void | FlushNetDormancy () |
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void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
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void | EndPlay (EEndPlayReason::Type EndPlayReason) |
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FTransform * | ActorToWorld (FTransform *result) |
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FTransform * | GetTransform (FTransform *result) |
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void | ClearNetworkSpatializationParent () |
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void | SetNetworkSpatializationParent (AActor *NewParent) |
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void | Destroyed () |
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void | FellOutOfWorld (UDamageType *dmgType) |
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void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
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float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
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void | OutsideWorldBounds () |
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void | BecomeViewTarget (APlayerController *PC) |
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void | EndViewTarget (APlayerController *PC) |
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AController * | GetInstigatorController () |
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void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
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void | ForceNetRelevant () |
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void | GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation) |
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FVector * | GetActorViewDirection (FVector *result) |
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void | InventoryItemUsed (UObject *InventoryItemObject) |
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void | InventoryItemDropped (UObject *InventoryItemObject) |
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bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
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ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
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void | AddOwnedComponent (UActorComponent *Component) |
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void | RemoveOwnedComponent (UActorComponent *Component) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
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TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
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void | DisableComponentsSimulatePhysics () |
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void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
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void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
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void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
void | PreSave () |
|
void | PostActorConstruction () |
|
void | SetReplicates (bool bInReplicates) |
|
void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
|
void | PostNetInit () |
|
void | BeginPlay () |
|
void | MatineeUpdated () |
|
void | ForceReplicateNowWithChannel () |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | DisableInput (APlayerController *PlayerController) |
|
float | GetInputAxisValue (FName InputAxisName) |
|
float | GetInputAxisKeyValue (FKey InputAxisKey) |
|
FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
|
bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
|
bool | SetActorRotation (FRotator NewRotation) |
|
bool | SetActorRotation (FQuat *NewRotation) |
|
bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
|
void | SetActorScale3D (FVector *NewScale3D) |
|
FVector * | GetActorScale3D (FVector *result) |
|
void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
|
void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
|
void | SetActorRelativeScale3D (FVector NewRelativeScale) |
|
void | SetActorHiddenInGame (bool bNewHidden) |
|
void | SetActorEnableCollision (bool bNewActorEnableCollision) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
bool | HasAuthority () |
|
bool | SetRootComponent (USceneComponent *NewRootComponent) |
|
FVector * | GetActorForwardVector (FVector *result) |
|
FVector * | GetActorUpVector (FVector *result) |
|
FVector * | GetActorRightVector (FVector *result) |
|
void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
|
AWorldSettings * | GetWorldSettings () |
|
void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
|
void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
|
void | UnregisterAllComponents (bool bDetachFromOtherParent) |
|
void | RegisterAllComponents () |
|
void | MarkComponentsAsPendingKill () |
|
void | ReregisterAllComponents () |
|
void | MarkComponentsRenderStateDirty () |
|
void | InitializeComponents () |
|
void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
|
void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
|
bool | ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params) |
|
void | SetLifeSpan (float InLifespan) |
|
float | GetLifeSpan () |
|
void | PostInitializeComponents () |
|
void | Stasis () |
|
void | Unstasis () |
|
void | PreInitializeComponents () |
|
UWorld * | K2_GetWorld () |
|
float | GetDistanceTo (AActor *OtherActor) |
|
float | GetHorizontalDistanceTo (AActor *OtherActor) |
|
float | GetVerticalDistanceTo (AActor *OtherActor) |
|
float | GetDotProductTo (AActor *OtherActor) |
|
float | GetHorizontalDotProductTo (AActor *OtherActor) |
|
FTransform * | GetInterpolatedTransform (FTransform *result) |
|
APlayerController * | GetOwnerController () |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
|
bool | AllowSaving () |
|
void | ChangeActorTeam (int NewTeam) |
|
void | TargetingTeamChanged () |
|
void | ForceDestroy () |
|
bool | GetIsMapActor () |
|
void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
|
void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
bool | IsPrimalCharacterOrStructure () |
|
void | SetTickFunctionEnabled (bool bEnableTick) |
|
bool | IsOwnedOrControlledBy (AActor *TestOwner) |
|
bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
|
bool | BPIsA (TSubclassOf< AActor > anActorClass) |
|
void | MulticastProperty (FName PropertyName) |
|
void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC) |
|
void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
float | GetNetStasisAndRangeMultiplier () |
|
void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
|
void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
|
void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | NetDetachRootComponentFromAny_Implementation () |
|
FVector * | GetHUDWorldDrawLocation (FVector *result, FName *HUDTag) |
|
void | ResetPropertiesForConstruction () |
|
void | DestroyConstructedComponents () |
|
void | RerunConstructionScripts () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
|
void | PreNetReceive () |
|
void | PostNetReceive () |
|
void | OnRep_ReplicatedMovement () |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PostNetReceivePhysicState () |
|
bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
|
void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
|
void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
|
bool | IsNameStableForNetworking () |
|
void | GetComponents (TArray< UActorComponent * > *OutComponents) |
|
void | GatherCurrentMovement () |
|
void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
|
void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
|
void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
bool | AllowGrappling () |
|
bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
|
bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
|
FVector * | BP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag) |
|
FVector * | BP_OverrideTargetingLocation (FVector *result, AActor *Attacker) |
|
void | BPAttachedRootComponent () |
|
void | BPChangedActorTeam () |
|
bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
|
bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
|
bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
int | BPGetExtraSpecialBlueprintInt () |
|
bool | BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
|
void | BPInventoryItemDropped (UObject *InventoryItemObject) |
|
void | BPInventoryItemUsed (UObject *InventoryItemObject) |
|
FVector * | BPOverrideUILocation (FVector *result, APlayerController *ForPC) |
|
void | DrawBasicFloatingHUD (AHUD *ForHUD) |
|
float | GetUsablePriority () |
|
void | K2_OnBecomeViewTarget (APlayerController *PC) |
|
void | K2_OnEndViewTarget (APlayerController *PC) |
|
void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
|
void | MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent) |
|
void | MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness) |
|
void | MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration) |
|
void | MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping) |
|
void | MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping) |
|
void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | OnInventoryItemGrind () |
|
void | PerformanceThrottledTick () |
|
void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | ReceiveActorBeginCursorOver () |
|
void | ReceiveActorBeginOverlap (AActor *OtherActor) |
|
void | ReceiveActorEndCursorOver () |
|
void | ReceiveActorEndOverlap (AActor *OtherActor) |
|
void | ReceiveActorOnClicked () |
|
void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnReleased () |
|
void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveBeginPlay () |
|
void | ReceiveDestroyed () |
|
void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
|
void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
|
void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveTick (float DeltaSeconds) |
|
void | RecieveMatineeUpdated () |
|
void | ThrottledTick () |
|
void | UserConstructionScript () |
|
void | ExecuteUbergraph (int EntryPoint) |
|
bool | AreAllOuterObjectsValid () |
|
FName * | GetExporterName (FName *result) |
|
FString * | GetDetailedInfoInternal (FString *result) |
|
UObject * | GetArchetype () |
|
bool | IsBasedOnArchetype (UObject *const SomeObject) |
|
bool | IsInBlueprint () |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
|
void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
|
void | BeginDestroy () |
|
void | FinishDestroy () |
|
FString * | GetDetailedInfo (FString *result) |
|
bool | ConditionalBeginDestroy () |
|
bool | ConditionalFinishDestroy () |
|
void | ConditionalPostLoad () |
|
bool | Modify (bool bAlwaysMarkDirty) |
|
bool | IsSelected () |
|
void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | IsAsset () |
|
bool | IsSafeForRootSet () |
|
void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
|
void | ConditionalShutdownAfterError () |
|
bool | IsNameStableForNetworking () |
|
bool | IsFullNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
UFunction * | FindFunctionChecked (FName InName) |
|
void | ProcessEvent (UFunction *Function, void *Parms) |
|
| __declspec (dllexport) UProperty *FindProperty(FName name) |
|
int | GetLinkerUE4Version () |
|
int | GetLinkerLicenseeUE4Version () |
|
FString * | GetPathName (FString *result, UObject *StopOuter) |
|
void | GetPathName (UObject *StopOuter, FString *ResultString) |
|
FString * | GetFullName (FString *result, UObject *StopOuter) |
|
void | MarkPackageDirty () |
|
bool | IsIn (UObject *SomeOuter) |
|
bool | IsA (UClass *SomeBase) |
|
void * | GetInterfaceAddress (UClass *InterfaceClass) |
|
bool | IsDefaultSubobject () |
|
int | GetLinkerIndex () |
|
EObjectFlags & | ObjectFlagsField () |
|
int & | InternalIndexField () |
|
UClass * | ClassField () |
|
FName & | NameField () |
|
UObject * | OuterField () |
|
void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
|
bool | IsValidLowLevel () |
|
bool | IsValidLowLevelFast (bool bRecursive) |
|
void | Register (const wchar_t *PackageName, const wchar_t *InName) |
|