|
| float & | EquipTimeField () |
| |
| long double & | LastTimeInReloadingField () |
| |
| TEnumAsByte< enum EWeaponType::Type > & | MyWeaponTypeField () |
| |
| UAnimMontage * | OverrideProneInAnimField () |
| |
| UAnimMontage * | NewOverrideProneOutAnimField () |
| |
| UAnimMontage * | OverrideJumpAnimField () |
| |
| UAnimMontage * | OverrideJumpAnimDualWieldingField () |
| |
| UAnimMontage * | NewOverrideLandedAnimField () |
| |
| UAnimMontage * | NewOverrideLandedAnimDualWieldingField () |
| |
| UAnimMontage * | OverrideJumpAnim_RunningModeField () |
| |
| UAnimMontage * | NewOverrideLandedAnim_RunningModeField () |
| |
| TArray< UAnimSequence * > | OverrideRiderAnimSequenceFromField () |
| |
| TArray< UAnimSequence * > | OverrideRiderAnimSequenceToField () |
| |
| float & | ItemDurabilityToConsumePerMeleeHitField () |
| |
| float & | AmmoIconsCountField () |
| |
| float & | TargetingTooltipCheckRangeField () |
| |
| float & | TargetingForceTraceFloatingHUDRangeField () |
| |
| long double & | LastTimePlayedSwitchAnimField () |
| |
| float & | GlobalAttackAutoAimMultiplierField () |
| |
| float & | AttackAutoAimSliderField () |
| |
| float & | AttackAutoAimSliderMaxMultiplierField () |
| |
| float & | AttackAutoAimSliderMinMultiplierField () |
| |
| long double & | TimeStartedAutoAimField () |
| |
| FVector & | AutoAimViewOffsetField () |
| |
| int & | PrimaryClipIconOffsetField () |
| |
| int & | SecondaryClipIconOffsetField () |
| |
| FVector2D & | TargetingInfoTooltipPaddingField () |
| |
| FVector2D & | TargetingInfoTooltipScaleField () |
| |
| bool & | bOnlyPassiveDurabilityWhenAccessoryActiveField () |
| |
| bool & | bDisableShooterOnElectricStormField () |
| |
| FName & | OverrideAttachPointField () |
| |
| FVector & | FPVRelativeLocationField () |
| |
| FRotator & | FPVRelativeRotationField () |
| |
| FVector & | FPVRelativeLocation_TargetingField () |
| |
| FRotator & | FPVRelativeRotation_TargetingField () |
| |
| float & | FPVEnterTargetingInterpSpeedField () |
| |
| float & | FPVExitTargetingInterpSpeedField () |
| |
| float & | EndDoMeleeSwingTimeField () |
| |
| FRotator & | FPVLookAtMaximumOffsetField () |
| |
| FRotator & | FPVLookAtSpeedBaseField () |
| |
| FRotator & | FPVLookAtInterpSpeedField () |
| |
| FRotator & | FPVLookAtMaximumOffset_TargetingField () |
| |
| FRotator & | FPVLookAtSpeedBase_TargetingField () |
| |
| FRotator & | FPVLookAtInterpSpeed_TargetingField () |
| |
| FVector & | FPVImmobilizedLocationOffsetField () |
| |
| FRotator & | FPVImmobilizedRotationOffsetField () |
| |
| float & | FPVImmobilizedInterpSpeedField () |
| |
| bool & | bUseBlueprintAnimNotificationsField () |
| |
| FTransform & | LastDiscreteMeleeSwingTransformField () |
| |
| TArray< FName > & | MeleeSwingSocketsField () |
| |
| float & | AllowMeleeTimeBeforeAnimationEndField () |
| |
| UPrimalItem * | AssociatedPrimalItemField () |
| |
| bool & | bCanBeUsedAsEquipmentField () |
| |
| FItemNetInfo & | AssociatedItemNetInfoField () |
| |
| FWeaponData & | WeaponConfigField () |
| |
| TSubclassOf< UPrimalItem > & | WeaponAmmoItemTemplateField () |
| |
| long double & | NextAllowedMeleeTimeField () |
| |
| TArray< FVector > & | LastSocketPositionsField () |
| |
| TArray< AActor * > | MeleeSwingHurtListField () |
| |
| long double & | LastFPVRenderTimeField () |
| |
| FRotator & | LastCameraRotationField () |
| |
| FRotator & | FPVAdditionalLookRotOffsetField () |
| |
| FVector & | FPVLastLocOffsetField () |
| |
| FVector & | FPVLastVROffsetField () |
| |
| FVector & | FPVRelativeLocationOffscreenOffsetField () |
| |
| FRotator & | FPVLastRotOffsetField () |
| |
| APrimalCharacter * | MyPawnField () |
| |
| UAudioComponent * | FireACField () |
| |
| FName & | MuzzleAttachPointField () |
| |
| FName & | MuzzleAttachPointSecondaryField () |
| |
| FName & | FastAttackFXSocketField () |
| |
| FName & | FastAttackLeftFXSocketField () |
| |
| FName & | MeleeStunFXSocketField () |
| |
| USoundCue * | FireSoundField () |
| |
| USoundCue * | AltFireSoundField () |
| |
| USoundCue * | FireFinishSoundField () |
| |
| USoundCue * | OutOfAmmoSoundField () |
| |
| int & | MeleeDamageAmountField () |
| |
| float & | TheMeleeSwingRadiusField () |
| |
| float & | MeleeDamageImpulseField () |
| |
| UAnimMontage * | WeaponMesh3PReloadAnimField () |
| |
| USoundCue * | EquipSoundField () |
| |
| USoundCue * | UnequipSoundField () |
| |
| UAnimMontage * | WeaponMesh3PFireAnimField () |
| |
| TSubclassOf< UWeaponAttackData > & | WeaponAttackDataClassField () |
| |
| TSubclassOf< UWeaponAttackData > & | AIWeaponAttackDataClassField () |
| |
| UWeaponAttackData * | CurrentWeaponAttackDataField () |
| |
| UWeaponAttackData * | CurrentShieldAttackDataField () |
| |
| TArray< TEnumAsByte< enum EWeaponAttackType::Type > > & | WeaponAttackTypeOverrideField () |
| |
| TArray< int > & | WeaponAttackIndexOverrideField () |
| |
| float & | FPVMoveOffscreenWhenTurningMaxMoveWeaponSpeedField () |
| |
| float & | FPVMoveOffscreenWhenTurningMinMoveWeaponSpeedField () |
| |
| float & | FPVMoveOffscreenWhenTurningMinViewRotSpeedField () |
| |
| float & | FPVMoveOffscreenWhenTurningMaxViewRotSpeedField () |
| |
| float & | FPVMoveOffscreenIdleRestoreIntervalField () |
| |
| float & | FPVMoveOffscreenIdleInCombatRestoreIntervalField () |
| |
| float & | FPVMoveOffscreenIdleRestoreSpeedField () |
| |
| float & | FPVMoveOffscreenWhenTurningMaxOffsetField () |
| |
| float & | FPVMoveOffscreenWhenTurningInCombatMaxOffsetField () |
| |
| long double & | FPVStoppedTurningTimeField () |
| |
| float & | ItemDestructionUnequipWeaponDelayField () |
| |
| EWeaponState::Type & | CurrentStateField () |
| |
| long double & | LastFireTimeField () |
| |
| int & | CurrentAmmoField () |
| |
| int & | CurrentAmmoInClipField () |
| |
| bool & | bReplicateCurrentAmmoInClipToNonOwnersField () |
| |
| bool & | bUseBPAdjustAmmoPerShotField () |
| |
| FName & | FPVAccessoryToggleComponentField () |
| |
| FName & | TPVAccessoryToggleComponentField () |
| |
| float & | TimeToAutoReloadField () |
| |
| USoundBase * | ToggleAccessorySoundField () |
| |
| float & | AutoAimRangeField () |
| |
| float & | MaxAngleToActivateAutoAimField () |
| |
| float & | LookForAutoAimTargetDurationField () |
| |
| float & | DodgeAutoAimMinSpeedField () |
| |
| float & | DodgeAutoAimMaxSpeedField () |
| |
| float & | DodgeAutoAimDurationField () |
| |
| float & | DodgeAutoAimMaxDistanceForSpeedAdjustementField () |
| |
| float & | DodgeAutoAimMinDistanceForSpeedAdjustementField () |
| |
| float & | DodgeAutoAimRangeField () |
| |
| float & | TimeBeforeDodgingEndsToStartNextAttackField () |
| |
| float & | TimeBeforeDodgingEndsToStoreNextAttackField () |
| |
| float & | TimeBeforeAttackEndsToStoreDodgingField () |
| |
| AActor * | AutoAimTargetField () |
| |
| float & | LockOnAimMinSpeedField () |
| |
| float & | LockOnAimMaxSpeedField () |
| |
| float & | LockOnAimMaxDistanceForSpeedAdjustementField () |
| |
| float & | LockOnAimMinDistanceForSpeedAdjustementField () |
| |
| long double & | LastTimeStartedLookingForAimTargetField () |
| |
| float & | DodgeMeleeDamageMultiplierField () |
| |
| float & | DodgeMeleeImpulseMultiplierField () |
| |
| long double & | LastAttackTimeField () |
| |
| int & | FiredLastNoAmmoShotField () |
| |
| long double & | LastNotifyShotTimeField () |
| |
| TSubclassOf< UDamageType > & | MeleeDamageTypeField () |
| |
| int & | CurrentWeaponAttackIndexField () |
| |
| int & | LastWeaponAttackIndexField () |
| |
| int & | NextWeaponAttackIndexField () |
| |
| FVector & | StoredDodgeDirectionField () |
| |
| FVector & | VRTargetingModelOffsetField () |
| |
| FVector & | VRTargetingAimOriginOffsetField () |
| |
| UMaterialInterface * | ScopeOverlayMIField () |
| |
| UMaterialInterface * | ScopeCrosshairMIField () |
| |
| float & | ScopeCrosshairSizeField () |
| |
| FName & | ScopeCrosshairColorParameterField () |
| |
| float & | MinItemDurabilityPercentageForShotField () |
| |
| float & | OverrideTargetingFOVField () |
| |
| float & | TargetingDelayTimeField () |
| |
| float & | TargetingFOVInterpSpeedField () |
| |
| float & | AimDriftYawAngleField () |
| |
| float & | AimDriftPitchAngleField () |
| |
| float & | AimDriftYawFrequencyField () |
| |
| float & | AimDriftPitchFrequencyField () |
| |
| float & | AttackSpeedMultiplierField () |
| |
| float & | MeleeHitItemDestroyWeightMinField () |
| |
| float & | MeleeHitItemDestroyWeightMaxField () |
| |
| float & | GlobalFireCameraShakeScaleField () |
| |
| float & | DurabilityCostToEquipField () |
| |
| float & | PassiveDurabilityCostPerIntervalField () |
| |
| float & | PassiveDurabilityCostIntervalField () |
| |
| float & | GlobalFireCameraShakeScaleTargetingField () |
| |
| float & | MeleeCameraShakeSpeedScaleField () |
| |
| float & | ReloadCameraShakeSpeedScaleField () |
| |
| float & | MeleeConsumesStaminaField () |
| |
| float & | HypoThermiaInsulationField () |
| |
| float & | HyperThermiaInsulationField () |
| |
| float & | InsulationRangeField () |
| |
| long double & | LastDurabilityConsumptionTimeField () |
| |
| bool & | bLastMeleeHitField () |
| |
| bool & | bLastMeleeHitStationaryField () |
| |
| bool & | bClientAlreadyReloadedField () |
| |
| float & | AutoReloadTimerField () |
| |
| bool & | bConsumedDurabilityForThisMeleeHitField () |
| |
| USoundCue * | TargetingSoundField () |
| |
| USoundCue * | UntargetingSoundField () |
| |
| float & | FPVMeleeTraceFXRangeField () |
| |
| TSubclassOf< UShooterDamageType > & | MeleeAttackUsableHarvestDamageTypeField () |
| |
| float & | MeleeAttackHarvetUsableComponentsRadiusField () |
| |
| float & | MeleeAttackUsableHarvestDamageMultiplierField () |
| |
| FieldArray< bool, 6 > | bColorizeRegionsField () |
| |
| UAnimMontage * | TPVForcePlayAnimField () |
| |
| bool & | bPreventOpeningInventoryField () |
| |
| bool & | bAllowUseOnSeatingStructureField () |
| |
| bool & | bOnlyUseOnSeatingStructureField () |
| |
| bool & | bBPDoClientCheckCanFireField () |
| |
| bool & | bRestrictTPVCameraYawField () |
| |
| bool & | bForceRestrictSeatedTPVCameraYawField () |
| |
| float & | TPVCameraYawRangeField () |
| |
| bool & | bFoceSimulatedTickField () |
| |
| bool & | bWasLastFireFromGamePadField () |
| |
| bool & | bDisableWeaponCrosshairField () |
| |
| UStaticMesh * | DyePreviewMeshOverrideSMField () |
| |
| bool & | bBPOverrideAspectRatioField () |
| |
| bool & | bForceAllowMountedWeaponryField () |
| |
| float & | FireCameraShakeSpreadScaleExponentField () |
| |
| float & | FireCameraShakeSpreadScaleExponentLessThanField () |
| |
| float & | FireCameraShakeSpreadScaleMultiplierLessThanField () |
| |
| float & | FireCameraShakeSpreadScaleMultiplierField () |
| |
| bool & | bUseFireCameraShakeScaleField () |
| |
| bool & | bForceTickWithNoControllerField () |
| |
| float & | CurrentFiringSpreadField () |
| |
| TSubclassOf< APrimalBuff > & | ScopedBuffField () |
| |
| TWeakObjectPtr< APrimalBuff > & | MyScopedBuffField () |
| |
| UAnimSequence * | OverrideTPVShieldHeldAnimationField () |
| |
| UAnimSequence * | OverrideTPVShieldAnimationField () |
| |
| bool & | bAllowTargetingDuringMeleeSwingField () |
| |
| FVector & | FPVMuzzleLocationOffsetField () |
| |
| FVector & | TPVMuzzleLocationOffsetField () |
| |
| bool & | bForceTPV_EquippedWhileRidingField () |
| |
| bool & | bCutsEnemyGrapplingCableField () |
| |
| float & | DraggingOffsetInterpField () |
| |
| bool & | bForceTPVCameraOffsetField () |
| |
| TArray< FMeleeHitInfo > & | CurrentMeleeHitsField () |
| |
| TArray< FMeleeHitInfo > & | CharacterHitsFromClientField () |
| |
| float & | timeToRecoverAfterHittingBlockField () |
| |
| float & | timeToRecoverAfterReceivingBreakAttackField () |
| |
| float & | StandardBlockingMaxAngleField () |
| |
| float & | SideBlockingMaxAngleField () |
| |
| float & | BaseShieldBreakingPowerField () |
| |
| float & | DefaultStaggerTimeWhenBreakingShieldDefenseField () |
| |
| float & | WeaponBlockingAttackPowerField () |
| |
| float & | WeaponBlockingDefensePowerField () |
| |
| float & | NPCBaseBlockDurationField () |
| |
| TArray< FDinoAttackInfo > & | AIAttackInfosField () |
| |
| float & | AIDestinationOffsetOverrideField () |
| |
| float & | AIOrbitTargetRangeMinOverrideField () |
| |
| float & | AIOrbitTargetSpreadOverrideField () |
| |
| float & | AIReloadMinPlayrateField () |
| |
| float & | AIReloadMaxPlayrateField () |
| |
| long double & | LastMoveForwardInputTimeField () |
| |
| long double & | LastMoveRightInputTimeField () |
| |
| long double & | LastMoveForwardInputZeroTimeField () |
| |
| long double & | LastMoveRightInputZeroTimeField () |
| |
| long double & | DodgeStartTimeField () |
| |
| FVector & | DodgeDirectionField () |
| |
| float & | DodgeVelocityField () |
| |
| float & | DoubleTapToDodgeTimeWindowField () |
| |
| float & | DodgeDurationField () |
| |
| float & | DodgeCooldownField () |
| |
| float & | DodgeStaminaCostField () |
| |
| float & | FastAttackWindowField () |
| |
| int & | ControlLimitedBuffCounterField () |
| |
| TSubclassOf< APrimalBuff > & | ControlLimitedBuffField () |
| |
| APrimalBuff * | MyControlLimitedBuffField () |
| |
| long double & | MeleeStepImpulseStartTimeField () |
| |
| FVector & | MeleeStepImpulseDirectionField () |
| |
| int & | DebugMeleeHitsField () |
| |
| float & | MeleeStepImpulseCollisionCheckDistanceField () |
| |
| FieldArray< float, 8 > | DirectionalSpeedMultipliersField () |
| |
| float & | NPCSpeedMultiplierField () |
| |
| float & | WeaponRunSpeedModifierField () |
| |
| FVector & | MeleeStepImpulseStartLocationField () |
| |
| float & | BlockedAttackerRunSpeedModifierField () |
| |
| float & | RecoilRunSpeedModifierField () |
| |
| float & | BaseSpeedModifierField () |
| |
| float & | TimeBeforeRecoilEndsToAllowNormalSpeedField () |
| |
| TArray< bool > & | DirectionalDodgeAllowedField () |
| |
| float & | BackStabDamageMultiplierField () |
| |
| int & | successiveHitsCounterField () |
| |
| float & | SuccessiveHitsDamageMultiplierField () |
| |
| FVector & | RibbonTrailScaleField () |
| |
| long double & | TimeForNextValidAttackField () |
| |
| float & | MeleeHitSphereTraceRadiusMultiplierField () |
| |
| int & | LastAttemptedMeleeAttackField () |
| |
| float & | TimeSinceChargeRunningStartedField () |
| |
| float & | AllowChargeRunInTimeField () |
| |
| long double & | TimeRunningStartedField () |
| |
| float & | ChargeRunningSpeedMinField () |
| |
| float & | ChargeRunningSpeedMaxField () |
| |
| float & | ChargeRunningAccelerationTimeField () |
| |
| float & | ChargeRunningSpeedField () |
| |
| float & | TimeToCancelChargeRunWithoutCancellingRunningField () |
| |
| float & | ChargeRunningRotationSpeedModifierField () |
| |
| float & | InputRotationLimitDeltaTimeMultiplierField () |
| |
| float & | HitStaggerDurationField () |
| |
| TArray< FRecoveryRateOverride > & | RecoveryRateValuesOverrideField () |
| |
| FVector & | Mesh1PSecondaryLocationOffsetField () |
| |
| float & | InCombatFOVIncreaseField () |
| |
| float & | NonStepImpulsingCameraShakeScaleField () |
| |
| long double & | TimeForNextValidAttackLeftField () |
| |
| UPrimalItem * | AssociatedPrimalItemSecondaryField () |
| |
| FName & | OverrideAttachPointSecondaryField () |
| |
| FItemNetInfo & | AssociatedItemNetInfoSecondaryField () |
| |
| int & | CurrentAmmoSecondaryField () |
| |
| int & | CurrentAmmoInClipSecondaryField () |
| |
| int & | BurstAttackIndexField () |
| |
| long double & | LastFireTimeSecondaryField () |
| |
| EWeaponState::Type & | CurrentStateSecondaryField () |
| |
| float & | TimeBeforeEquipEndsToAllowShootingField () |
| |
| long double & | LastTimeSwitchedToNextLoadedWeaponField () |
| |
| long double & | LastTimeStartedCustomFPVOffsetField () |
| |
| FVector & | CurrentCustomFPVOffsetField () |
| |
| FVector & | CustomFPVTargetOffsetField () |
| |
| float & | CustomFPVOffsetInterpDurationField () |
| |
| float & | CustomFPVOffsetInterpSpeedField () |
| |
| FVector & | CanceledReloadFPVOffsetField () |
| |
| FString & | TutorialHintStringField () |
| |
| float & | SwitchToNextLoadedWeaponCooldownField () |
| |
| float & | AIMinLevelProjectileAimErrorField () |
| |
| float & | AIMaxLevelProjectileAimErrorField () |
| |
| float & | NPCBasicAttackAOEDistanceMultiplierField () |
| |
| float & | NPCNonAimingAttackAOEDistanceMultiplierField () |
| |
| float & | NPCStepImpulseLeadingVelocityMultiplierField () |
| |
| float & | NPCStepImpulseLeadingVelocityMaxExtraSpeedField () |
| |
| float & | NPCWeaponAttackRangeMultiplierField () |
| |
| float & | MeleeComboHarvestingDamageMultiplierField () |
| |
| float & | MeleeComboHarvestingDamageMultiplierMaxField () |
| |
| float & | MeleeComboHarvestingDamageMultiplierGainPerHitField () |
| |
| float & | MeleeComboHarvestingDamageMultiplierTimeUntilResetField () |
| |
| APrimalCharacter * | FastAttackCounterTargetField () |
| |
| USoundCue * | MeleeComboHarvestingDamageMultiplierSoundField () |
| |
| TArray< FWeaponAttack > & | StoredExtraAttacksField () |
| |
| TArray< UAnimMontage * > | AnimsOverrideFromField () |
| |
| TArray< UAnimMontage * > | AnimOverrideToField () |
| |
| FName & | LeftHandIkSkeletalMeshSocketNameField () |
| |
| FName & | RightHandIkSkeletalMeshSocketNameField () |
| |
| TArray< TSubclassOf< UDamageType > > & | WeaponDamageTypesWhichThisWeaponBlocksField () |
| |
| float & | LockOnCheckRangeField () |
| |
| float & | LockOnTraceRadiusField () |
| |
| float & | LockOnSwitchSensitivityField () |
| |
| float & | LockOnAttackAutoLockRangeField () |
| |
| UTexture2D * | LockOnIconField () |
| |
| float & | FPVCameraMinPitchField () |
| |
| float & | FPVCameraMaxPitchField () |
| |
| ECombatChangeReason::Type & | CombatChangedForReasonField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseDinoRangeForTooltip () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPerformingAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPerformingAttackSwing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsProcessingInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCanStartAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowAutoAim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAutoAimActive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWeaponUsesAttackData () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWeaponUsesShieldAttackData () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowFastAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowFastAttackForBothSides () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRotationInputDisablesAutoAim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTimeForNextAttackIsAbsolute () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDodgeRequiresWalking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseInterpolatedLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasStartedChargeRunning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowJumpWhileRunning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetAimOffsets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPModifyAimOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingSwitchPrimary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingSwitchSecondary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideCrosshairWhileReloading () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowShipSteering () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowEquippedOnSteeringWheel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFPVUsingImmobilizedTransform () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyUseFirstMeleeAnimWithShield () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceShowCrosshairWhileFiring () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFireActivelyHeld () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCheckCanTargetToStartTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowSubmergedFiring () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInMeleeSwing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoMeleeSwing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayingCameraAnimFPV () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsWeaponBreaking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideFPVMesh () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanAltFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAltFireDoesMeleeAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAltFireDoesNotStopFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideDamageSourceFromLogs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseTargetingFireAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseTargetingReloadAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsePartialReloadAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseEquipNoAmmoClipAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseUnequipNoAmmoClipAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseMeleeNoAmmoClipAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideLeftArmFPV () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoopedMuzzleFX () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMeleeHitUseMuzzleFX () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsePostUpdateTickForFPVParticles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFPVMoveOffscreenWhenTurning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReloadAnimForceTickPoseOnServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoopedFireSound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowTargetingWhileReloading () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMeleeHitColorizesStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoopedFireAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayingFireAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFPVWasTurning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoRefire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bConsumeAmmoOnUseAmmo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTargetUnTargetWithClick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontActuallyConsumeItemAmmo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPUseWeaponCanFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsEquipped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsToFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsToAltFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingEquip () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingEquipSecondary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnequipping () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNotifiedOutOfAmmo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayedTargetingSound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseMeleeRibbonTrailFX () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAmmoOnFiring () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAmmoServerOnly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bListenToAppliedForeces () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideAimOffsets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasToggleableAccessory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bToggleAccessoryUseAltMuzzleFX () |
| |
| BitFieldValue< bool, unsigned __int32 > | bToggleAccessoryUseAltFireSound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCanToggleAccessory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnScoped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDefaultWeapon () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyAllowUseWhenRidingDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPrimaryFireDoesMeleeAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAccessoryActive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanAccessoryBeSetOn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bConsumeAmmoItemOnReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAutoReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsToAutoReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasPlayedReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoopedSimulatingWeaponFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientLoopingSimulateWeaponFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPHandleMeleeAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPShouldDealDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoesntUsePrimalItem () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCanAccessoryBeSetOn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoopingSimulateWeaponFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFiredFirstBurstShot () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowAutoAimOnDodgingTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnequipRestorePreviousWeaponItem () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientTriggersHandleFiring () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowUseHarvesting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventItemColors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetSelectedMeleeAttackAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPWeaponDealDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceOverrideLandedAnimations () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsUsingAltAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnWeaponAnimPlayedNotify () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnBreakingAttackConnects () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLastAttackWasAlt () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNextAttackIsAlt () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNextAttackIsShield () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsToDodgeAfterAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bColorCrosshairBasedOnTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowDropAndPickup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bApplyAimDriftWhenTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseScopeOverlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideFPVMeshWhileTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGamepadRightIsSecondaryAction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGamepadLeftIsPrimaryFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDirectPrimaryFireToAltFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceTargetingOnDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToPrimaryFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToAltFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToSecondaryAction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventEquippingUnderwater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseTPVWeaponMeshMeleeSockets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTargetingForceTraceFloatingHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRunning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowUseWhileRidingDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSupportsOffhandShield () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMeleeAttackHarvetUsableComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowSettingColorizeRegions () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttemptToDyeWithMeleeAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyDamagePawns () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCharacterMeleeDamageModifier () |
| |
| BitFieldValue< bool, unsigned __int32 > | bConsumeZoomInOut () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClipScopeInY () |
| |
| BitFieldValue< bool, unsigned __int32 > | bScopeFullscreen () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileFiring () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileReloading () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileMeleeAttacking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bColorizeMuzzleFX () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceFirstPersonWhileTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPStartEquippedNotify () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDirectPrimaryFireToSecondaryAction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWeaponUsesCombatState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyUseShieldInCombatState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEquipRequiresConscious () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideStandingAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCustomSeatedAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceTPVTargetingAnimation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventUseWhileRidingDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventSwitchingWeapon () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCanEquip () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPRemainEquipped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInDestruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReloadOnDestruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPModifyFOV () |
| |
| BitFieldValue< bool, unsigned __int32 > | bServerIgnoreCheckCanFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventEquippingWhileSwimming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEquippingRequiresWalking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAlwaysPlayEquipAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLastMeleeAttacked () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventReloadingWhileEquipping () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsWeaponBlockingActive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWeaponAllowsBlocking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInRunningMode () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceThirdPerson () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWeaponUsesDodge () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHadMovingForwardInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHadMovingRightInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasLastForwardInputPositive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasLastRightInputPositive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPDodgeNotifies () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowSwitchBlockingSide () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowAttackEarlyOuts () |
| |
| BitFieldValue< bool, unsigned __int32 > | bProcessedBlock () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCancelReloadWhenSwimming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontUseAttackDataForAltFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReloadKeyCancelsReloading () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWeaponUsesMeleeStepImpulse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMeleeStepImpulsing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMeleeFeetPlanted () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseSuccessiveHitsDamageMultiplier () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWeaponUsesChargeRunning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsChargeRunning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWeaponUsesDamageMomentum () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventTargetPrimalCharacterMultiuseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFoundConsciousCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebugDiscreteMeleeHits () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasStartedDiscreteMeleeHitSweep () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMeleeArraysInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWeaponUsesRunningMode () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceFirstPerson () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanDownBlock () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDodgeRequiresShift () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStepImpulsingRequiresTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseInCombatFOV () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowOnLadder () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRestrictFPVCameraPitch () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWeaponUsesMeleeComboHarvesting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWeaponUsesDualWielding () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimaryWeaponEquipped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsSecondaryWeaponEquipped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPlayReloadAnimAndContinueReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAutoReloadOnEquip () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingReloadSecondary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientAlreadyReloadedSecondary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingUnequipSecondary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingSecondaryEquipCheckAfterMap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingSecondaryEquipCheckAfterRiding () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPWeaponAllowJump () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnMovementModeChangedNotify () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPHandleAttackType () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePlayReloadFPV () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBurstUsesAltAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCanReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPWeaponAllowProne () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPWeaponAllowCrouch () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseChainedReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCurrentReloadIsChained () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWeaponUsesSmartSwitching () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSmartSwitchingKeepsWieldingMode () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsToFireSecondary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowCombatStateToggle () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanDoNonImpulsingHarvestAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDidLastAttackHarvest () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyAllowStunningRibbonTrail () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFacingEnemyStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWeaponPreventLockOn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWeaponAllowsLockOn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventLockingOn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPSetFPVRootLocAndRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseHandIk () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInversedIkCurve () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWeaponAllowsUsingRepairBoxResources () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCanSetCombatState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyStepImpulseBasicVsHuman () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNPCResponseShouldDodge () |
| |
| void | ZoomIn () |
| |
| void | ZoomOut () |
| |
| bool | AddToMeleeSwingHurtList (AActor *AnActor) |
| |
| void | AllowFastAttackForTime (float time, bool bWasLeftAttack, bool bShouldAllowBothSides) |
| |
| bool | AllowFiring (bool bIsLeftFire) |
| |
| void | ApplyFPVCustomOffset (FVector TargetOffset, float Duration, float InterpSpeed) |
| |
| void | ApplyPrimalItemSettingsToWeapon (bool bShallowUpdate, bool bIsSecondaryItem, bool bAllowIDZero) |
| |
| void | AttachMeshToPawn () |
| |
| void | AttachMeshToPawnSecondary () |
| |
| EWeaponState::Type | BPGetCurrentState (bool bLeftWeaponState) |
| |
| FWeaponAttack * | BPGetCurrentWeaponAttack (FWeaponAttack *result, bool *bFoundAttack) |
| |
| FWeaponAttack * | BPGetWeaponAttack (FWeaponAttack *result, int AttackIndex, bool *bFoundAttack) |
| |
| void | BeginPlay () |
| |
| bool | CanDodge () |
| |
| bool | CanFire (bool bForceAllowSubmergedFiring, bool bIsLeftFire) |
| |
| bool | CanMeleeAttack () |
| |
| bool | CanRegisterInputForNextAttack (int attackIndex, bool bIsLeftAttack) |
| |
| bool | CanReload () |
| |
| bool | CanReload (bool bLeftReload) |
| |
| bool | CanRun () |
| |
| bool | CanSetCombatState (bool bNewCombatState) |
| |
| bool | CanStartAttack (int attackIndex, bool bCanInterruptCurrentAttack, bool bIsLeftAttack, bool bSkipAttackDataChecks) |
| |
| bool | CanStartBlocking (int attackIndex) |
| |
| bool | CanStartChargeRunning () |
| |
| bool | CanStartRunning () |
| |
| bool | CanStartSideUnequip (bool bIsPrimaryWeapon) |
| |
| bool | CanStartWeaponSwitch (bool bIsPrimaryWeapon) |
| |
| bool | CanSwitchWeaponTo_Implementation (UPrimalItem *ForItem, APrimalCharacter *OwnerCharacter) |
| |
| bool | CanTarget () |
| |
| bool | CanUseAttackData () |
| |
| bool | CanUseItemForDualWielding (UPrimalItem *PrimalItem) |
| |
| void | CancelCurrentWeaponAttack (float NextAttackTime, bool bOverrideCurrentTime, bool bIsAbsoluteTime) |
| |
| void | CancelCurrentWeaponAttack_FromClient (float NextAttackTime, bool bOverrideCurrentTime, bool bIsAbsoluteTime) |
| |
| void | CancelReload () |
| |
| void | CheckForEarlyAttack () |
| |
| void | CheckForMeleeAttack () |
| |
| bool | CheckForMeleeStepImpulseCollision (FVector *MyVec, bool isInitialTrace) |
| |
| void | CheckItemAssocation () |
| |
| void | CheckItemAssociationSecondary () |
| |
| bool | CheckShieldBlocking (APrimalCharacter *DamageCauser, APrimalCharacter *Defender, FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
| |
| bool | CheckWeaponBlocking (APrimalCharacter *DamageCauser, APrimalCharacter *Defender, FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
| |
| void | ClearClientReload () |
| |
| void | ClearClientReloadSecondary () |
| |
| void | ClearControlLimitedBuff () |
| |
| void | ClearStoredDodge () |
| |
| void | ClientBeginMeleeStepImpulsing_Implementation (FVector MyVec) |
| |
| void | ClientEndDodging_Implementation () |
| |
| void | ClientPlayShieldHitAnim_Implementation () |
| |
| void | ClientProcessHitResult (FHitResult *HitInfo, float AttackDamageAmount, float AttackDamageImpulse, TSubclassOf< UDamageType > AttackDamageType) |
| |
| void | ClientSetChargeRunning_Implementation (bool newChargeRunning) |
| |
| void | ClientSetClipAmmo_Implementation (int newClipAmmo, bool bOnlyUpdateItem, bool bIsLeftWeapon) |
| |
| void | ClientSimulateWeaponFire_Implementation (bool bSimulateOnLeftWeapon, int AttackIndex) |
| |
| void | ClientSpawnMeleeComboHarvestingHitEffects_Implementation (FVector ImpactLocation, FVector ImpactNormal) |
| |
| void | ClientStartChargeRunning (bool newChargeRunning) |
| |
| void | ClientStartMuzzleFX_Implementation (bool bLeftWeapon) |
| |
| void | ClientStartReload_Implementation (bool bReloadLeftWeapon) |
| |
| void | ClientStopSimulatingWeaponFire_Implementation () |
| |
| void | ClientYarkTickMeleeSwing (float DeltaTime) |
| |
| float | CompareBlockingPower (AShooterWeapon *AttackerWeapon, int AttackerAttackIndex) |
| |
| void | ConsumeAmmoItem (int Quantity) |
| |
| void | CosumeMeleeHitDurability (float DurabilityConsumptionMultiplier) |
| |
| void | CreateControlLimitedBuff () |
| |
| void | DealDamage (FHitResult *Impact, FVector *ShootDir, float DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse, bool bIsFromSecondaryWeapon) |
| |
| void | Destroyed () |
| |
| void | DetachMeshFromPawn (bool bOnlyDetachSecondaryMesh, bool bOnlyDetachPrimaryMesh) |
| |
| void | DetermineWeaponState (int AttackIndex, bool bUseAltAnim) |
| |
| void | DetermineWeaponState () |
| |
| void | DoHandleFiring () |
| |
| void | DoMeleeAttack () |
| |
| void | DoReregisterAllComponents () |
| |
| void | DodgeAfterTimer () |
| |
| void | Dodge_Implementation (FVector *MoveDir) |
| |
| void | DrawDebugLineClient_Implementation (FVector StartLine, FVector EndLine, FColor lineColor) |
| |
| void | DrawDebugSphereClient_Implementation (FVector StartLine, FVector EndLine, FColor lineColor, float radius) |
| |
| void | DrawHUD (AShooterHUD *HUD) |
| |
| void | EndDoMeleeSwing () |
| |
| void | EndDodging_Implementation () |
| |
| void | EndMeleeFeetPlanted () |
| |
| void | EndMeleeStepImpulse_Implementation () |
| |
| void | EndMeleeSwing () |
| |
| AActor * | FindAutoAimTarget (FVector CurrentViewLocation, float MaxDistance, float MaxAngle) |
| |
| USceneComponent * | FindComponentByName (FName ComponentName) |
| |
| bool | FindHarvestableOrEnemy () |
| |
| AActor * | FindLockOnTarget (bool bFindNewTarget, FRotator rotationDirection, float TraceDistanceOverride, float TraceSphereRadiusOverride, bool bUseActorDistanceSort, bool bConsiderNeutralTargets, bool bConsiderOnlyHumanCharacters) |
| |
| void | FinishSideUnequipSecondary () |
| |
| void | FinishSideWeaponSwitch (bool bIsPrimaryWeapon) |
| |
| void | FinishWeaponSwitchPrimary () |
| |
| void | FinishWeaponSwitchSecondary () |
| |
| void | FireWeapon () |
| |
| bool | ForceFirstPerson_Implementation () |
| |
| void | ForceStopReloadAnimation () |
| |
| bool | ForceTPVTargetingAnimation () |
| |
| bool | ForcesTPVCameraOffset_Implementation () |
| |
| FVector * | GetAdjustedAim (FVector *result) |
| |
| bool | GetAimOffsets (float DeltaTime, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset, FRotator *CurrentAimRot, FVector *CurrentRootLoc, FVector *TargetRootLoc, FRotator *TargetAimRot) |
| |
| TSubclassOf< UDamageType > * | GetAttackDamageType (TSubclassOf< UDamageType > *result, int AttackIndex) |
| |
| int | GetAttackIndex (EWeaponAttackType::Type AttackType) |
| |
| EWeaponAttackType::Type | GetAttackTypeForIndex (int AttackIndex) |
| |
| EWeaponAttackType::Type | GetAttackTypeFromInput (EWeaponAttackInput::Type AttackInput) |
| |
| float | GetAutoAimMultiplier (int AttackIndex) |
| |
| FVector * | GetCameraDamageStartLocation (FVector *result, FVector *AimDir) |
| |
| float | GetChargeRunningSpeedProgress () |
| |
| float | GetConsumeDurabilityPerShot () |
| |
| FColor * | GetCrosshairColor_Implementation (FColor *result) |
| |
| int | GetCurrentAmmoInClip (bool bLeftWeaponAmmo) |
| |
| TSubclassOf< UDamageType > * | GetCurrentAttackDamageType (TSubclassOf< UDamageType > *result, bool bCanUseLastAttack) |
| |
| int | GetCurrentWeaponAttackIndex (bool bGetLastIfNotCurrent) |
| |
| float | GetFireCameraShakeScale () |
| |
| void | GetHandsSocketsTransforms (FTransform *Left, FTransform *Right) |
| |
| FRotator * | GetInputRotationLimits_Implementation (FRotator *result) |
| |
| int | GetLastSocketPositionsNum () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| FVector * | GetMuzzleDirection (FVector *result, bool bFromSecondaryWeapon) |
| |
| FVector * | GetMuzzleLocation (FVector *result, bool bFromSecondaryWeapon) |
| |
| long double | GetNextValidAttackTime (bool bGetTimeForLeftAttack) |
| |
| USceneComponent * | GetParticleBaseComponent () |
| |
| APrimalCharacter * | GetPawnOwner () |
| |
| FVector * | GetProperLocation (FVector *result, AActor *CharacterActor) |
| |
| int | GetShieldAttackIndex (EWeaponAttackType::Type AttackType) |
| |
| FVector * | GetShootingCameraLocation (FVector *result) |
| |
| float | GetSuccessiveHitsDamageMultiplier () |
| |
| FString * | GetTutorialHintString_Implementation (FString *result) |
| |
| FWeaponAttack * | GetWeaponAttack (int attackIndex) |
| |
| float | GetWeaponDamageMultiplier (bool bIsFromSecondaryWeapon) |
| |
| float | GetYarkMeleeSwingRadius () |
| |
| void | GiveSidePrimalItemWeapon (UPrimalItem *aPrimalItem, bool bIsPrimaryWeapon, bool bIsSwitch) |
| |
| void | HandleFiring (bool bSentFromClient, bool bIsLeftFiring, int AttackIndex) |
| |
| bool | HasInfiniteAmmo () |
| |
| bool | HasRightMovementModeForAttack (int AttackIndex) |
| |
| void | IncreaseReloadSpeed (float PlayRateMultiplier) |
| |
| void | InitializeLastSocketPositionsArray () |
| |
| void | InitializeMeleeArrays () |
| |
| bool | IsActivelyBlocking () |
| |
| bool | IsAttackImplemented (EWeaponAttackType::Type AttackType) |
| |
| bool | IsAutoAimActive () |
| |
| bool | IsBlockingAttack (int attackIndex) |
| |
| bool | IsDodgeDirectionAllowed (int DodgeDirection) |
| |
| bool | IsDodgingNotImpulsing () |
| |
| bool | IsDualWielding () |
| |
| bool | IsFiring (bool bLeftWeapon) |
| |
| bool | IsFirstPersonMeshVisible () |
| |
| bool | IsLocallyOwned () |
| |
| bool | IsLockedOn (bool bTestForValidTarget) |
| |
| bool | IsPerformingAttack () |
| |
| bool | IsPrimalDodging () |
| |
| bool | IsRecoveringAfterBlocking () |
| |
| bool | IsRecoveringAfterGettingBlocked () |
| |
| bool | IsReloading (bool bOnlyCheckLeftSide, bool bOnlyCheckRightSide) |
| |
| bool | IsShieldAttack (int attackIndex) |
| |
| bool | IsSimulated () |
| |
| bool | IsUsingBlockingAttack () |
| |
| bool | IsUsingDownBlockingAttack () |
| |
| bool | IsValidAttackIndex (int AttackIndex) |
| |
| bool | IsValidAutoAimTarget (AActor *PotentialTarget) |
| |
| bool | IsValidExtraAttack (int attackIndex, bool bTestIndexOnly) |
| |
| bool | IsValidShieldAttackIndex (int AttackIndex) |
| |
| bool | IsWithinView (float Angle, AActor *OtherActor, FVector CurrentViewPoint) |
| |
| bool | LocalAimUseLocalSpace (FVector *AimOrigin, FVector *AimDir) |
| |
| bool | LocalCheckShieldBlocking (APrimalCharacter *DamageCauser, FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
| |
| bool | LocalCheckWeaponBlocking (APrimalCharacter *DamageCauser, FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
| |
| void | LocalOnAttackBlockedByShield (AShooterWeapon *CauserWeapon, int AttackIndex) |
| |
| void | LocalOnAttackBlockedByWeapon (AShooterWeapon *CauserWeapon, int AttackIndex) |
| |
| void | LocalOnHit () |
| |
| void | LocalOnHitReceived (AShooterWeapon *CauserWeapon, bool bWasDodging) |
| |
| void | LocalPossessed () |
| |
| void | LocalPossessedSecondary () |
| |
| void | MeleeHitAttemptToColorizeStructure (APrimalStructure *aStructure) |
| |
| void | MulticastAssociatedItemNetInfo_Implementation (FItemNetInfo AssociatedNetInfo, bool bIsPrimaryItem) |
| |
| void | ServerCancelCurrentWeaponAttack_Implementation (float NextAttackTime, bool bOverrideCurrentTime, bool bIsAbsoluteTime) |
| |
| void | NetSetAimMagnetism_Implementation (float NewMagnetism) |
| |
| void | NetSetDebugMelee_Implementation (bool Discrete, int DebugMelee) |
| |
| void | NetSetStepImpulsing_Implementation (bool NewImpulsing) |
| |
| void | NetSetUseInterpolatedLocation_Implementation (bool NewValue) |
| |
| void | NetWeaponStartAttack_Implementation (int weaponAttackIndex, bool bUseAltAnim) |
| |
| void | Net_CancelReload_Implementation () |
| |
| void | OnAttackBlockedByShield (AShooterWeapon *CauserWeapon, int AttackIndex) |
| |
| void | Net_OnEquipSecondaryWeapon_Implementation (bool bWeaponHasAmmo, bool bSkipAnimation) |
| |
| void | Net_OnSwitchSideWeapon_Implementation (bool bIsPrimaryWeapon) |
| |
| void | Net_PlayEquipAnimAndFinishSwitch_Implementation (bool bIsPrimary, bool bHasNoAmmo) |
| |
| void | Net_SetCombatState_Implementation (bool bNewCombatState, bool bUseAnimation, float overrideTimeUntilEnd) |
| |
| void | Net_SetExtraWeaponAttack_Implementation (TArray< FWeaponAttack > *newStoredAttacks) |
| |
| void | Net_SetLockOnState_Implementation (bool bNewState) |
| |
| void | Net_SetLockOnTarget_Implementation (AActor *newLockOnTarget) |
| |
| void | Net_StartSideUnequip_Implementation (bool bIsPrimaryWeapon, bool bSkipAnimation, bool bIsSwitch) |
| |
| void | Net_SwitchSideWeapon_Implementation (UPrimalItem *aPrimalItem, bool bIsPrimaryWeapon) |
| |
| void | Net_UpdateWeaponAttackIndex_Implementation (int WeaponAttackIndex) |
| |
| void | OnAttackAnimationPlayed (int AttackIndex, float attackDurationVal, float attackMinDurationVal, bool bOverrideNextAttackTime, bool bIsLeftAttack) |
| |
| void | OnAttackBlocked (AShooterWeapon *CauserWeapon, int AttackIndex, bool bBlockedByShield) |
| |
| void | OnAttackBlockedByWeapon (AShooterWeapon *CauserWeapon, int AttackIndex) |
| |
| void | OnBurstFinished () |
| |
| void | OnBurstStarted (int AttackIndex, bool bIsLeftFiring) |
| |
| void | OnBurstStarted () |
| |
| void | OnCameraUpdate (FVector *CameraLocation, FRotator *CameraRotation, FVector *WeaponBob) |
| |
| void | OnDeserializedByGame (EOnDesrializationType::Type DeserializationType) |
| |
| void | OnEndActivelyBlocking () |
| |
| void | OnEndAttack () |
| |
| void | OnEndAttackSwing () |
| |
| void | OnEndBlockingAttack (int attackIndex, bool bFromGamepad, bool bUseAltAnim) |
| |
| void | OnEndProcessingInput () |
| |
| void | OnEquip () |
| |
| void | OnEquipFinished () |
| |
| void | OnEquipFinishedPrimary () |
| |
| void | OnEquipFinishedSecondary () |
| |
| void | OnEquipSecondaryWeapon (bool bWeaponHasAmmo, bool bSkipAnimation) |
| |
| void | OnMovementModeChanged () |
| |
| void | OnPawnSetRunning (bool NewRunValue, bool bSkipAnim) |
| |
| void | OnRep_AccessoryToggle () |
| |
| void | OnRep_AssociatedItemNetInfo () |
| |
| void | OnRep_AssociatedItemNetInfoSecondary () |
| |
| void | OnRep_CurrentAmmoInClip () |
| |
| void | OnRep_CurrentAmmoInClipSecondary () |
| |
| void | OnRep_MyPawn () |
| |
| void | OnRep_NetLoopedWeaponFire () |
| |
| void | OnStartActivelyBlocking () |
| |
| void | OnStartAttack () |
| |
| void | OnStartAttackSwing () |
| |
| void | OnSwitchSideWeapon (bool bIsPrimaryWeapon) |
| |
| bool | OnWeaponItemUsed (UPrimalItem *anItem) |
| |
| void | OwnerDied () |
| |
| float | PlayEquipAnimation (bool bIsLeftWeapon, bool bHasNoAmmo, bool bPlayBothFirstAndThirdPerson, bool bReplicate, bool bReplicateToInstigator, bool bStopOnFinish) |
| |
| void | PlayFireAnimation () |
| |
| void | PlayReloadAnimAndContinueReload () |
| |
| float | PlayReloadAnimation () |
| |
| void | PlayTargetingAnimation () |
| |
| float | PlayUnequipAnimation (bool bIsLeftWeapon, bool bStopOnFinish, bool bPlayBothFirstAndThirdPerson) |
| |
| void | PlayUseHarvestAnimation_Implementation () |
| |
| void | PlayWeaponBreakAnimation_Implementation () |
| |
| UAudioComponent * | PlayWeaponSound (USoundCue *Sound) |
| |
| void | PostInitializeComponents () |
| |
| bool | PreventSwitchingWeapon (TSubclassOf< AShooterWeapon > WeaponClass) |
| |
| void | ProcessActorAsYarkHit (AActor *InActor) |
| |
| void | ProcessIndexAndStartFire (int weaponAttackIndex, bool bFromGamepad, bool useAltAnim, bool bOverrideCurrentAttack) |
| |
| FRotator * | ProcessRotationInputDuringAttack (FRotator *result, FRotator rotInput) |
| |
| FRotator * | ProcessRotationInputMultipliers_Implementation (FRotator *result, FRotator rotInput) |
| |
| void | ProcessServerHit (FHitResult *HitInfo) |
| |
| void | RefreshAmmoItemQuantity () |
| |
| void | RefreshToggleAccessory () |
| |
| void | ReloadWeapon () |
| |
| void | ReloadWeaponSecondary () |
| |
| void | ResetMeleeComboHarvestingDamage () |
| |
| bool | RespondToMoveInput_Implementation (FVector *MoveDir) |
| |
| bool | RespondToMoveStop_Implementation (bool bIsForwardMovement) |
| |
| void | ServerCancelReload_Implementation () |
| |
| void | ServerCheckNextSecondaryWeapon_Implementation () |
| |
| void | ServerEndMeleeStepImpulse_Implementation () |
| |
| void | ServerOnAttackBlocked_Implementation (AShooterWeapon *CauserWeapon, int AttackIndex, bool bBlockedByShield, bool bCharacterWasDodging) |
| |
| void | ServerOnHitReceived_Implementation (AShooterWeapon *CauserWeapon, bool bWasDodging, float ShieldDefenseBrokenPowerDifference) |
| |
| void | ServerOnPawnSetRunning_Implementation (bool NewRunValue, bool bSkipAnim) |
| |
| void | ServerProcessAllMeleeHits () |
| |
| void | ServerProcessMeleeHit (FHitResult *HitInfo, bool bWasDodging, float ShieldDefenseBrokenPowerDifference) |
| |
| void | ServerSetChargeRunning_Implementation (bool newChargeRunning) |
| |
| void | ServerSetColorizeRegion_Implementation (int theRegion, bool bValToUse) |
| |
| void | ServerStartAltFire_Implementation () |
| |
| void | ServerStartChargeRunning_Implementation (bool newChargeRunning) |
| |
| void | ServerStartDodge_Implementation (int dodgeDirIndex) |
| |
| void | ServerStartFire_Implementation (int attackIndex, bool bUseAltAnim, bool bOverrideCurrentAttack) |
| |
| void | ServerStartMeleeStepImpulse_Implementation (FVector MyVec) |
| |
| void | ServerStartReload_Implementation (bool bReloadLeftWeapon, bool bIsChainedReload) |
| |
| void | ServerStartSecondaryAction_Implementation () |
| |
| void | ServerStopAltFire_Implementation () |
| |
| void | ServerStopFire_Implementation (int attackIndex, bool bUseAltAnim) |
| |
| void | ServerStopSecondaryAction_Implementation () |
| |
| void | ServerSwitchToNextLoadedWeapon_Implementation () |
| |
| void | ServerToggleAccessory_Implementation () |
| |
| void | Server_SetCombatState_Implementation (bool bNewCombatState, bool bUseAnimation, float overrideTimeUntilEnd, ECombatChangeReason::Type Reason) |
| |
| void | Server_SetExtraWeaponAttack_Implementation (APrimalBuff *WeaponAttackBuff, int BuffAttackIndex) |
| |
| void | Server_SetLockOnState_Implementation (bool bNewState) |
| |
| void | Server_SetLockOnTarget_Implementation (AActor *newLockOnTarget) |
| |
| void | SetAccessoryEnabled (bool bEnabled) |
| |
| void | SetAmmoInClip (int newAmmo, bool bSecondaryWeapon) |
| |
| void | SetAutoAim (bool bEnable) |
| |
| void | SetAutoAimSlider (float NewValue) |
| |
| void | SetAutoReload () |
| |
| void | SetCombatState (bool bNewCombatState, bool bUseAnimation, float overrideTimeUntilEnd) |
| |
| void | SetLockOnTarget (AActor *newLockOnTarget) |
| |
| void | SetOwningPawn (APrimalCharacter *theCharacter) |
| |
| void | SetTimeForNextAttack (float TimeAmount, bool OverrideCurrentTime, bool bIsAbsoluteTime, bool bIsLeftAttack, bool bSetTimeForBothSides) |
| |
| void | SetWeaponState (EWeaponState::Type NewState) |
| |
| void | SetWeaponState (EWeaponState::Type NewState, int AttackIndex, bool bUseAltAnim) |
| |
| bool | ShouldActivateAutoAim () |
| |
| bool | ShouldBlockAttack_Implementation (FHitResult *HitInfo, FVector *ShotDirection, bool bBlockAllPointDamage, AActor *DamageCauser, bool bOnlyCheckDirection) |
| |
| bool | ShouldCancelAutoAimOnTarget (AActor *CurrentAutoAimTarget) |
| |
| bool | ShouldDealDamage (AActor *TestActor) |
| |
| bool | ShouldProcessRotationInputMultipliers () |
| |
| bool | ShouldSwitchPrimaryWeapon () |
| |
| bool | ShouldUseStepImpulsing () |
| |
| void | SimulateWeaponFire () |
| |
| void | SimulateWeaponFire (bool bSimulateOnLeftWeapon, int AttackIndex) |
| |
| TArray< AActor * > * | SortActorsByDistanceFromScreenCenter (TArray< AActor * > *result, TArray< AActor * > *actors) |
| |
| void | StaggerCharacter (APrimalCharacter *Character, float StaggerTime, int FromAttackIndex) |
| |
| void | StartAltFire () |
| |
| void | StartChargeRunning () |
| |
| void | StartExtraWeaponAttack (UObject *attackInstigator, APrimalBuff *WeaponAttackBuff, int BuffAttackIndex, bool useAltAnim, bool bOverrideCurrentAttack) |
| |
| void | StartFire (int weaponAttackIndex, bool bFromGamepad, bool useAltAnim, bool bOverrideCurrentAttack) |
| |
| void | StartFire (bool bFromGamepad) |
| |
| void | StartMeleeFeetPlanted () |
| |
| void | StartMeleeStepImpulse_Implementation (FVector *MoveDir) |
| |
| void | StartMeleeSwing () |
| |
| void | StartMuzzleFX (bool bLeftWeapon) |
| |
| void | StartNextAttack () |
| |
| void | StartReload (bool bFromReplication, bool bReloadLeftWeapon, bool bIsChainedReload) |
| |
| void | StartReloadAfterTimer () |
| |
| void | StartReloadAfterTimerSecondary () |
| |
| void | StartRibbonTrailFX () |
| |
| void | StartSecondaryAction () |
| |
| void | StartSideUnequip (bool bIsPrimaryWeapon, bool bSkipAnimation, bool bIsSwitch) |
| |
| void | StartUnequip_Implementation () |
| |
| void | StopAllowFastAttack () |
| |
| void | StopAltFire () |
| |
| void | StopCameraAnimationFPV () |
| |
| void | StopCheckForMeleeAttack () |
| |
| void | StopFire (int weaponAttackIndex) |
| |
| void | StopFire () |
| |
| void | StopMuzzleFX () |
| |
| void | StopReloadAnimation () |
| |
| void | StopReloadAnimation (bool bForceStopFPVAnim) |
| |
| void | StopRibbonTrailFX () |
| |
| void | StopSimulatingWeaponFire () |
| |
| bool | SupportsOffhandShield () |
| |
| void | SwitchSideWeapon (UPrimalItem *aPrimalItem, bool bIsPrimaryWeapon) |
| |
| void | SwitchToNextLoadedWeapon () |
| |
| void | Tick (float DeltaSeconds) |
| |
| void | TickAutoAim () |
| |
| void | TickLockOnAim () |
| |
| void | TickMeleeStepImpulse_Implementation () |
| |
| void | TickMeleeSwing (float DeltaTime) |
| |
| void | ToggleAccessory () |
| |
| void | TryApplyPrimalItemSettingsToPrimaryWeapon () |
| |
| void | TryApplyPrimalItemSettingsToSecondaryWeapon () |
| |
| void | TryApplyPrimalItemSettingsToWeapon (bool bIsPrimaryWeapon) |
| |
| AActor * | TryFindAutoAimTarget (bool bNoTimeLimit, float MaxDistance, float MaxAngle) |
| |
| bool | TryFireWeapon () |
| |
| void | UpdateChargeRunning_Implementation (float DeltaSeconds) |
| |
| void | UpdateFirstPersonMeshes (bool bIsFirstPerson) |
| |
| void | UpdateLastCombatActionTime (float AddititionalTimeOffset) |
| |
| int | UpdateToNextExtraAttack () |
| |
| void | UseAmmo (int UseAmmoAmountOverride, bool bUseAmmoFromLeftWeapon) |
| |
| void | WeaponAdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, APrimalCharacter *Defender) |
| |
| bool | WeaponAllowCrouch () |
| |
| bool | WeaponAllowJump () |
| |
| bool | WeaponAllowProne () |
| |
| bool | WeaponHasBeenBlockedResponse (int WeaponAttackIndex) |
| |
| void | WeaponHasBlockedAttackResponse (AShooterWeapon *CauserWeapon, int AttackIndex, bool bShouldAllowFastAttack) |
| |
| void | WeaponStartAttack (int weaponAttackIndex, bool bUseAltAnim) |
| |
| FHitResult * | WeaponTrace (FHitResult *result, FVector *StartTrace, FVector *EndTrace) |
| |
| void | WeaponTraceHits (TArray< FHitResult > *HitResults, FVector *StartTrace, FVector *EndTrace) |
| |
| void | YarkDiscreteMeleeSwingSweep_Implementation (float DeltaTime, int StartPoint, int EndPoint) |
| |
| void | YarkEndMeleeSwing (bool bProcessMeleeHits) |
| |
| void | YarkTickMeleeSwing (float DeltaTime) |
| |
| bool | AllowTargeting () |
| |
| bool | AllowUnequip () |
| |
| void | AttachedToPawn () |
| |
| int | BPAdjustAmmoPerShot () |
| |
| bool | BPAllowNativeFireWeapon () |
| |
| void | BPAppliedPrimalItemToWeapon () |
| |
| bool | BPCanEquip (APrimalCharacter *ByCharacter) |
| |
| bool | BPCanReload (bool bLeftReload) |
| |
| bool | BPCanSetCombatState (bool bNewCombatState, bool bUseAnimation, float overrideTimeUntilEnd) |
| |
| bool | BPCanStartAttack (int attackIndex, bool bCanInterruptCurrentAttack, bool bIsLeftAttack) |
| |
| bool | BPCanToggleAccessory () |
| |
| bool | BPConstrainAspectRatio (float *OutAspectRatio) |
| |
| void | BPDrawDebugSphereClient (FVector StartLine, FVector EndLine, FColor lineColor, float radius) |
| |
| void | BPDrawHud (AShooterHUD *HUD) |
| |
| void | BPFireWeapon () |
| |
| void | BPFiredWeapon () |
| |
| bool | BPForceTPVTargetingAnimation () |
| |
| bool | BPGetAimOffsets (float DeltaTime, float MaxYawAimClamp, FRotator *RootRotOffsetIn, const float *RootYawSpeedIn, FVector *RootLocOffsetIn, FRotator *CurrentAimRotIn, FVector *CurrentRootLocIn, FVector *TargetRootLocIn, FRotator *TargetAimRotIn, FRotator *RootRotOffset, float *RootYawSpeed, FVector *RootLocOffset, FRotator *CurrentAimRot, FVector *CurrentRootLoc, FVector *TargetRootLoc, FRotator *TargetAimRot) |
| |
| UAnimSequence * | BPGetSeatingAnimation () |
| |
| void | BPGlobalFireWeapon () |
| |
| bool | BPHandleAttackType (EWeaponAttackInput::Type AttackInput, EWeaponAttackType::Type AttackType, bool bIsAltAttack) |
| |
| void | BPHandleMeleeAttack () |
| |
| void | BPLostController () |
| |
| void | BPMeleeTickDebug () |
| |
| void | BPModifyAimOffset (float DeltaTime, FRotator *AimOffsetIn, FRotator *AimOffsetOut) |
| |
| float | BPModifyFOV (float inFOV) |
| |
| bool | BPNPCShouldUseAltAttack (int weaponAttackIndex) |
| |
| void | BPOnAttackBlocked (AShooterWeapon *AttackingWeapon) |
| |
| void | BPOnClientEndDodgeNotify () |
| |
| void | BPOnClientStartDodgeNotify () |
| |
| void | BPOnEndAttack () |
| |
| void | BPOnFinishedReload (bool bWasPrimaryReload, bool bReloadWasSuccessful) |
| |
| void | BPOnScoped () |
| |
| void | BPOnServerEndDodgeNotify () |
| |
| void | BPOnStaggered (float ForTime) |
| |
| bool | BPOnWeaponItemUsedDuringReload (UPrimalItem *anItem) |
| |
| void | BPOnWeaponStartedAttack () |
| |
| float | BPPlayReloadAnimAndContinueReload (bool bIsLeftReload) |
| |
| bool | BPPreventLockingOn () |
| |
| bool | BPRemainEquipped () |
| |
| void | BPSetFPVRootLocAndRotation (FRotator FPVRotation_In, FVector RootLoc_In, FRotator *FPVRotation_Out, FVector *RootLoc_Out) |
| |
| bool | BPShouldDealDamage (AActor *TestActor) |
| |
| bool | BPShouldSkipAttackInput (EWeaponAttackInput::Type AttackInput, bool bIsStopFire) |
| |
| bool | BPSkipAttackPreventedInput (EWeaponAttackInput::Type AttackInput) |
| |
| bool | BPSkipSetCombatStateOnInput (EWeaponAttackInput::Type inputType) |
| |
| void | BPStaggerCharacter (APrimalCharacter *ToCharacter, float StaggerTime, int FromAttackIndex) |
| |
| void | BPStartEquippedNotify () |
| |
| void | BPStopFireWeapon () |
| |
| void | BPStopMeleeAttack () |
| |
| void | BPToggleAccessory () |
| |
| void | BPToggleAccessoryFailed () |
| |
| bool | BPTryFireWeapon () |
| |
| bool | BPWeaponAllowCrouch () |
| |
| bool | BPWeaponAllowJump () |
| |
| bool | BPWeaponAllowProne () |
| |
| bool | BPWeaponCanFire () |
| |
| int | BPWeaponDealDamage (FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
| |
| void | BPWeaponZoom (bool bZoomingIn) |
| |
| void | BP_OnReloadNotify () |
| |
| bool | BlueprintStartFireOverride (int weaponAttackIndex, bool useAltAnim, bool bOverrideCurrentAttack) |
| |
| bool | CanSwitchWeaponTo (UPrimalItem *ForItem, APrimalCharacter *OwnerCharacter) |
| |
| void | ClientEndDodging () |
| |
| void | ClientPlayShieldHitAnim () |
| |
| void | ClientSetChargeRunning (bool newChargeRunning) |
| |
| void | ClientSetClipAmmo (int newClipAmmo, bool bOnlyUpdateItem, bool bIsLeftWeapon) |
| |
| void | ClientSimulateWeaponFire (bool bSimulateOnLeftWeapon, int AttackIndex) |
| |
| void | ClientSpawnMeleeComboHarvestingHitEffects (FVector ImpactLocation, FVector ImpactNormal) |
| |
| void | ClientStartMuzzleFX (bool bLeftWeapon) |
| |
| void | ClientStartReload (bool bReloadLeftWeapon) |
| |
| void | ClientStopSimulatingWeaponFire () |
| |
| void | Dodge (FVector *DodgeDir) |
| |
| void | DrawDebugLineClient (FVector StartLine, FVector EndLine, FColor lineColor) |
| |
| void | DrawDebugSphereClient (FVector StartLine, FVector EndLine, FColor lineColor, float radius) |
| |
| void | EndDodging () |
| |
| void | EndMeleeStepImpulse () |
| |
| bool | ForcesTPVCameraOffset () |
| |
| FColor * | GetCrosshairColor (FColor *result) |
| |
| FRotator * | GetInputRotationLimits (FRotator *result) |
| |
| UAnimSequence * | GetStandingAnimation (float *OutBlendInTime, float *OutBlendOutTime) |
| |
| FString * | GetTutorialHintString (FString *result) |
| |
| void | MulticastAssociatedItemNetInfo (FItemNetInfo AssociatedNetInfo, bool bIsPrimaryItem) |
| |
| void | NetCancelCurrentWeaponAttack (float NextAttackTime, bool bOverrideCurrentTime, bool bIsAbsoluteTime) |
| |
| void | NetSetAimMagnetism (float NewMagnetism) |
| |
| void | NetSetDebugMelee (bool Discrete, int DebugMelee) |
| |
| void | NetSetStepImpulsing (bool NewImpulsing) |
| |
| void | NetSetUseInterpolatedLocation (bool NewValue) |
| |
| void | NetWeaponStartAttack (int weaponAttackIndex, bool bUseAltAnim) |
| |
| void | Net_CancelReload () |
| |
| void | Net_OnAttackBlockedByShield (AShooterWeapon *CauserWeapon, int AttackIndex) |
| |
| void | Net_OnAttackBlockedByWeapon (AShooterWeapon *CauserWeapon, int AttackIndex) |
| |
| void | Net_OnEquipSecondaryWeapon (bool bWeaponHasAmmo, bool bSkipAnimation) |
| |
| void | Net_OnSwitchSideWeapon (bool bIsPrimaryWeapon) |
| |
| void | Net_PlayEquipAnimAndFinishSwitch (bool bIsPrimary, bool bHasNoAmmo) |
| |
| void | Net_SetCombatState (bool bNewCombatState, bool bUseAnimation, float overrideTimeUntilEnd) |
| |
| void | Net_SetExtraWeaponAttack (TArray< FWeaponAttack > *newStoredAttacks) |
| |
| void | Net_SetLockOnState (bool bNewState) |
| |
| void | Net_SetLockOnTarget (AActor *newLockOnTarget) |
| |
| void | Net_StartSideUnequip (bool bIsPrimaryUnequip, bool bSkipAnimation, bool bIsSwitch) |
| |
| void | Net_SwitchSideWeapon (UPrimalItem *aPrimalItem, bool bIsPrimaryWeapon) |
| |
| void | Net_UpdateWeaponAttackIndex (int WeaponAttackIndex) |
| |
| void | OnInstigatorPlayDyingEvent () |
| |
| void | PlayUseHarvestAnimation () |
| |
| void | PlayWeaponBreakAnimation () |
| |
| FRotator * | ProcessRotationInputMultipliers (FRotator *result, FRotator rotInput) |
| |
| bool | RespondToMoveInput (FVector *MoveDir) |
| |
| bool | RespondToMoveStop (bool bIsForwardMovement) |
| |
| void | ServerCancelCurrentWeaponAttack (float NextAttackTime, bool bOverrideCurrentTime, bool bIsAbsoluteTime) |
| |
| void | ServerCancelReload () |
| |
| void | ServerCheckNextSecondaryWeapon () |
| |
| void | ServerEndMeleeStepImpulse () |
| |
| void | ServerOnAttackBlocked (AShooterWeapon *CauserWeapon, int AttackIndex, bool bBlockedByShield, bool bCharacterWasDodging) |
| |
| void | ServerOnHitReceived (AShooterWeapon *CauserWeapon, bool bWasDodging, float ShieldDefenseBrokenPowerDifference) |
| |
| void | ServerOnPawnSetRunning (bool NewRunValue, bool bSkipAnim) |
| |
| void | ServerSetChargeRunning (bool newChargeRunning) |
| |
| void | ServerSetColorizeRegion (int theRegion, bool bValToUse) |
| |
| void | ServerStartAltFire () |
| |
| void | ServerStartChargeRunning (bool newChargeRunning) |
| |
| void | ServerStartDodge (int dodgeDirIndex) |
| |
| void | ServerStartFire (int attackIndex, bool bUseAltAnim, bool bOverrideCurrentAttack) |
| |
| void | ServerStartMeleeStepImpulse (FVector MyVec) |
| |
| void | ServerStartReload (bool bReloadLeftWeapon, bool bIsChainedReload) |
| |
| void | ServerStartSecondaryAction () |
| |
| void | ServerStopAltFire () |
| |
| void | ServerStopFire (int attackIndex, bool bUseAltAnim) |
| |
| void | ServerSwitchToNextLoadedWeapon () |
| |
| void | ServerToggleAccessory () |
| |
| void | Server_SetCombatState (bool bNewCombatState, bool bUseAnimation, float overrideTimeUntilEnd, ECombatChangeReason::Type Reason) |
| |
| void | Server_SetExtraWeaponAttack (APrimalBuff *WeaponAttackBuff, int BuffAttackIndex) |
| |
| void | Server_SetLockOnTarget (AActor *newLockOnTarget) |
| |
| bool | ShouldBlockAttack (FHitResult *HitInfo, FVector *ShotDirection, bool bBlockAllPointDamage, AActor *DamageCauser, bool bOnlyCheckDirection) |
| |
| void | StartMeleeStepImpulse (FVector *DodgeDir) |
| |
| void | StartSecondaryActionEvent () |
| |
| void | StartUnequip () |
| |
| void | StartUnequipEvent () |
| |
| void | TickMeleeStepImpulse () |
| |
| void | UpdateChargeRunning (float DeltaSeconds) |
| |
| void | YarkDiscreteMeleeSwingSweep (float DeltaTime, int StartPoint, int EndPoint) |
| |
| float & | EquipTimeField () |
| |
| UAnimMontage * | OverrideProneInAnimField () |
| |
| UAnimMontage * | OverrideProneOutAnimField () |
| |
| UAnimMontage * | OverrideJumpAnimField () |
| |
| UAnimMontage * | OverrideLandedAnimField () |
| |
| TArray< UAnimSequence * > | OverrideRiderAnimSequenceFromField () |
| |
| TArray< UAnimSequence * > | OverrideRiderAnimSequenceToField () |
| |
| float & | ItemDurabilityToConsumePerMeleeHitField () |
| |
| float & | AmmoIconsCountField () |
| |
| float & | TargetingTooltipCheckRangeField () |
| |
| int & | PrimaryClipIconOffsetField () |
| |
| int & | SecondaryClipIconOffsetField () |
| |
| FVector2D & | TargetingInfoTooltipPaddingField () |
| |
| FVector2D & | TargetingInfoTooltipScaleField () |
| |
| bool & | bOnlyPassiveDurabilityWhenAccessoryActiveField () |
| |
| bool & | bDisableShooterOnElectricStormField () |
| |
| FName & | OverrideAttachPointField () |
| |
| FVector & | FPVRelativeLocationField () |
| |
| FRotator & | FPVRelativeRotationField () |
| |
| FVector & | FPVRelativeLocation_TargetingField () |
| |
| FRotator & | FPVRelativeRotation_TargetingField () |
| |
| float & | FPVEnterTargetingInterpSpeedField () |
| |
| float & | FPVExitTargetingInterpSpeedField () |
| |
| float & | EndDoMeleeSwingTimeField () |
| |
| FRotator & | FPVLookAtMaximumOffsetField () |
| |
| FRotator & | FPVLookAtSpeedBaseField () |
| |
| FRotator & | FPVLookAtInterpSpeedField () |
| |
| FRotator & | FPVLookAtMaximumOffset_TargetingField () |
| |
| FRotator & | FPVLookAtSpeedBase_TargetingField () |
| |
| FRotator & | FPVLookAtInterpSpeed_TargetingField () |
| |
| FVector & | FPVImmobilizedLocationOffsetField () |
| |
| FRotator & | FPVImmobilizedRotationOffsetField () |
| |
| float & | FPVImmobilizedInterpSpeedField () |
| |
| bool & | bUseBlueprintAnimNotificationsField () |
| |
| TArray< FName > & | MeleeSwingSocketsField () |
| |
| float & | AllowMeleeTimeBeforeAnimationEndField () |
| |
| UPrimalItem * | AssociatedPrimalItemField () |
| |
| AMissionType * | AssociatedMissionField () |
| |
| bool & | bCanBeUsedAsEquipmentField () |
| |
| FItemNetInfo & | AssociatedItemNetInfoField () |
| |
| FWeaponData & | WeaponConfigField () |
| |
| TSubclassOf< UPrimalItem > & | WeaponAmmoItemTemplateField () |
| |
| long double & | NextAllowedMeleeTimeField () |
| |
| TArray< FVector > & | LastSocketPositionsField () |
| |
| TArray< AActor * > | MeleeSwingHurtListField () |
| |
| long double & | LastFPVRenderTimeField () |
| |
| FRotator & | LastCameraRotationField () |
| |
| FRotator & | FPVAdditionalLookRotOffsetField () |
| |
| FVector & | FPVLastLocOffsetField () |
| |
| FVector & | FPVLastVROffsetField () |
| |
| FVector & | FPVRelativeLocationOffscreenOffsetField () |
| |
| FRotator & | FPVLastRotOffsetField () |
| |
| AShooterCharacter * | MyPawnField () |
| |
| UAudioComponent * | FireACField () |
| |
| FName & | MuzzleAttachPointField () |
| |
| USoundCue * | FireSoundField () |
| |
| USoundCue * | AltFireSoundField () |
| |
| USoundCue * | FireFinishSoundField () |
| |
| USoundCue * | OutOfAmmoSoundField () |
| |
| int & | MeleeDamageAmountField () |
| |
| float & | TheMeleeSwingRadiusField () |
| |
| float & | MeleeDamageImpulseField () |
| |
| UAnimMontage * | WeaponMesh3PReloadAnimField () |
| |
| USoundCue * | EquipSoundField () |
| |
| UAnimMontage * | WeaponMesh3PFireAnimField () |
| |
| float & | FPVMoveOffscreenWhenTurningMaxMoveWeaponSpeedField () |
| |
| float & | FPVMoveOffscreenWhenTurningMinMoveWeaponSpeedField () |
| |
| float & | FPVMoveOffscreenWhenTurningMinViewRotSpeedField () |
| |
| float & | FPVMoveOffscreenWhenTurningMaxViewRotSpeedField () |
| |
| float & | FPVMoveOffscreenIdleRestoreIntervalField () |
| |
| float & | FPVMoveOffscreenIdleRestoreSpeedField () |
| |
| float & | FPVMoveOffscreenWhenTurningMaxOffsetField () |
| |
| long double & | FPVStoppedTurningTimeField () |
| |
| float & | ItemDestructionUnequipWeaponDelayField () |
| |
| float & | WeaponUnequipDelayField () |
| |
| EWeaponState::Type & | CurrentStateField () |
| |
| long double & | LastFireTimeField () |
| |
| int & | CurrentAmmoField () |
| |
| int & | CurrentAmmoInClipField () |
| |
| bool & | bReplicateCurrentAmmoInClipToNonOwnersField () |
| |
| bool & | bUseBPAdjustAmmoPerShotField () |
| |
| FName & | FPVAccessoryToggleComponentField () |
| |
| FName & | TPVAccessoryToggleComponentField () |
| |
| float & | TimeToAutoReloadField () |
| |
| USoundBase * | ToggleAccessorySoundField () |
| |
| int & | FiredLastNoAmmoShotField () |
| |
| long double & | LastNotifyShotTimeField () |
| |
| TSubclassOf< UDamageType > & | MeleeDamageTypeField () |
| |
| FVector & | VRTargetingModelOffsetField () |
| |
| FVector & | VRTargetingAimOriginOffsetField () |
| |
| UMaterialInterface * | ScopeOverlayMIField () |
| |
| UMaterialInterface * | ScopeCrosshairMIField () |
| |
| float & | ScopeCrosshairSizeField () |
| |
| FName & | ScopeCrosshairColorParameterField () |
| |
| float & | MinItemDurabilityPercentageForShotField () |
| |
| float & | OverrideTargetingFOVField () |
| |
| float & | TargetingDelayTimeField () |
| |
| float & | TargetingFOVInterpSpeedField () |
| |
| float & | AimDriftYawAngleField () |
| |
| float & | AimDriftPitchAngleField () |
| |
| float & | AimDriftYawFrequencyField () |
| |
| float & | AimDriftPitchFrequencyField () |
| |
| UAnimMontage * | AlternateInventoryEquipAnimField () |
| |
| float & | MeleeHitRandomChanceToDestroyItemField () |
| |
| float & | GlobalFireCameraShakeScaleField () |
| |
| float & | DurabilityCostToEquipField () |
| |
| float & | PassiveDurabilityCostPerIntervalField () |
| |
| float & | PassiveDurabilityCostIntervalField () |
| |
| float & | GlobalFireCameraShakeScaleTargetingField () |
| |
| float & | MeleeCameraShakeSpeedScaleField () |
| |
| float & | ReloadCameraShakeSpeedScaleField () |
| |
| float & | MeleeConsumesStaminaField () |
| |
| float & | HypoThermiaInsulationField () |
| |
| float & | HyperThermiaInsulationField () |
| |
| float & | InsulationRangeField () |
| |
| long double & | LastDurabilityConsumptionTimeField () |
| |
| bool & | bLastMeleeHitField () |
| |
| bool & | bLastMeleeHitStationaryField () |
| |
| bool & | bClientAlreadyReloadedField () |
| |
| float & | AutoReloadTimerField () |
| |
| bool & | bConsumedDurabilityForThisMeleeHitField () |
| |
| USoundCue * | TargetingSoundField () |
| |
| USoundCue * | UntargetingSoundField () |
| |
| float & | FPVMeleeTraceFXRangeField () |
| |
| TSubclassOf< UShooterDamageType > & | MeleeAttackUsableHarvestDamageTypeField () |
| |
| float & | MeleeAttackHarvetUsableComponentsRadiusField () |
| |
| float & | MeleeAttackUsableHarvestDamageMultiplierField () |
| |
| FieldArray< bool, 6 > | bColorizeRegionsField () |
| |
| UAnimMontage * | TPVForcePlayAnimField () |
| |
| bool & | bPreventOpeningInventoryField () |
| |
| bool & | bAllowUseOnSeatingStructureField () |
| |
| bool & | bOnlyUseOnSeatingStructureField () |
| |
| bool & | bBPDoClientCheckCanFireField () |
| |
| bool & | bRestrictTPVCameraYawField () |
| |
| float & | TPVCameraYawRangeField () |
| |
| bool & | bFoceSimulatedTickField () |
| |
| bool & | bWasLastFireFromGamePadField () |
| |
| bool & | bDisableWeaponCrosshairField () |
| |
| UStaticMesh * | DyePreviewMeshOverrideSMField () |
| |
| bool & | bBPOverrideAspectRatioField () |
| |
| bool & | bBPOverrideFPVMasterPoseComponentField () |
| |
| bool & | bForceAllowMountedWeaponryField () |
| |
| float & | FireCameraShakeSpreadScaleExponentField () |
| |
| float & | FireCameraShakeSpreadScaleExponentLessThanField () |
| |
| float & | FireCameraShakeSpreadScaleMultiplierLessThanField () |
| |
| float & | FireCameraShakeSpreadScaleMultiplierField () |
| |
| bool & | bUseFireCameraShakeScaleField () |
| |
| bool & | bForceTickWithNoControllerField () |
| |
| FInstantWeaponData & | InstantConfigField () |
| |
| float & | CurrentFiringSpreadField () |
| |
| TSubclassOf< APrimalBuff > & | ScopedBuffField () |
| |
| TWeakObjectPtr< APrimalBuff > & | MyScopedBuffField () |
| |
| UAnimSequence * | OverrideTPVShieldAnimationField () |
| |
| bool & | bAllowTargetingDuringMeleeSwingField () |
| |
| FVector & | FPVMuzzleLocationOffsetField () |
| |
| FVector & | TPVMuzzleLocationOffsetField () |
| |
| bool & | bForceTPV_EquippedWhileRidingField () |
| |
| bool & | bCutsEnemyGrapplingCableField () |
| |
| FVector & | FPVInventoryReequipOffsetField () |
| |
| long double & | LocalInventoryViewingSkippedEquipAnimTimeField () |
| |
| float & | DraggingOffsetInterpField () |
| |
| bool & | bForceTPVCameraOffsetField () |
| |
| bool & | bUseBPSpawnMeleeEffectsField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseDinoRangeForTooltip () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFPVUsingImmobilizedTransform () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyUseFirstMeleeAnimWithShield () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceShowCrosshairWhileFiring () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFireActivelyHeld () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowSubmergedFiring () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInMeleeSwing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoMeleeSwing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayingCameraAnimFPV () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsWeaponBreaking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideFPVMesh () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanAltFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAltFireDoesMeleeAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAltFireDoesNotStopFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideDamageSourceFromLogs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseTargetingFireAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseTargetingReloadAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsePartialReloadAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseEquipNoAmmoClipAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseUnequipNoAmmoClipAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseMeleeNoAmmoClipAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideLeftArmFPV () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoopedMuzzleFX () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMeleeHitUseMuzzleFX () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsePostUpdateTickForFPVParticles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFPVMoveOffscreenWhenTurning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReloadAnimForceTickPoseOnServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoopedFireSound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowTargetingWhileReloading () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMeleeHitColorizesStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoopedFireAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayingFireAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFPVWasTurning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoRefire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bConsumeAmmoOnUseAmmo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTargetUnTargetWithClick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontActuallyConsumeItemAmmo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPUseWeaponCanFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPUseTargetingEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsEquipped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsToFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsToAltFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingEquip () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnequipping () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNotifiedOutOfAmmo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayedTargetingSound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAmmoOnFiring () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAmmoServerOnly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bListenToAppliedForeces () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideAimOffsets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasToggleableAccessory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bToggleAccessoryUseAltMuzzleFX () |
| |
| BitFieldValue< bool, unsigned __int32 > | bToggleAccessoryUseAltFireSound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCanToggleAccessory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnScoped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDefaultWeapon () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceKeepEquippedWhileInInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyAllowUseWhenRidingDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPrimaryFireDoesMeleeAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMeleeHitCaptureDermis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAccessoryActive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanAccessoryBeSetOn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bConsumeAmmoItemOnReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAutoReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsToAutoReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasPlayedReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoopedSimulatingWeaponFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientLoopingSimulateWeaponFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPHandleMeleeAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPShouldDealDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoesntUsePrimalItem () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCanAccessoryBeSetOn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetActorForTargetingTooltip () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideAimDirection () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPIsValidUnstasisActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoopingSimulateWeaponFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFiredFirstBurstShot () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientTriggersHandleFiring () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowUseHarvesting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventItemColors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetSelectedMeleeAttackAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPWeaponDealDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnWeaponAnimPlayedNotify () |
| |
| BitFieldValue< bool, unsigned __int32 > | bColorCrosshairBasedOnTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowDropAndPickup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bApplyAimDriftWhenTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseScopeOverlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideFPVMeshWhileTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGamepadRightIsSecondaryAction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGamepadLeftIsPrimaryFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDirectPrimaryFireToAltFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceTargetingOnDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToPrimaryFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToAltFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToSecondaryAction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventEquippingUnderwater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseTPVWeaponMeshMeleeSockets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTargetingForceTraceFloatingHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRunning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowUseWhileRidingDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSupportsOffhandShield () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMeleeAttackHarvetUsableComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowSettingColorizeRegions () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttemptToDyeWithMeleeAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyDamagePawns () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCharacterMeleeDamageModifier () |
| |
| BitFieldValue< bool, unsigned __int32 > | bConsumeZoomInOut () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClipScopeInY () |
| |
| BitFieldValue< bool, unsigned __int32 > | bScopeFullscreen () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileFiring () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileReloading () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileMeleeAttacking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bColorizeMuzzleFX () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceFirstPersonWhileTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPStartEquippedNotify () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDirectPrimaryFireToSecondaryAction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAlternateAimOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideStandingAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCustomSeatedAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceTPVTargetingAnimation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventUseWhileRidingDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventSwitchingWeapon () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCanEquip () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPRemainEquipped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInDestruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReloadOnDestruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPModifyFOV () |
| |
| BitFieldValue< bool, unsigned __int32 > | bServerIgnoreCheckCanFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetTPVCameraOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideRootRotationOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSpawnedByMission () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAlwaysPlayEquipAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLastMeleeAttacked () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreReloadState () |
| |
| bool | IsPlayingCameraAnimFPV () |
| |
| USceneComponent * | FindComponentByName (FName ComponentName) |
| |
| void | ZoomOut () |
| |
| void | ZoomIn () |
| |
| bool | UseAlternateAimOffsetAnim () |
| |
| void | PostInitializeComponents () |
| |
| void | DrawHUD (AShooterHUD *HUD) |
| |
| void | UpdateFirstPersonMeshes (bool bIsFirstPerson) |
| |
| void | Destroyed () |
| |
| bool | IsValidUnStasisCaster () |
| |
| void | OnEquip () |
| |
| void | OnEquipFinished () |
| |
| void | StartUnequip_Implementation () |
| |
| void | PlayUnequipAnimation () |
| |
| void | AttachMeshToPawn () |
| |
| void | ApplyPrimalItemSettingsToWeapon (bool bShallowUpdate) |
| |
| void | DetachMeshFromPawn () |
| |
| void | ApplyCharacterSnapshot (UPrimalItem *SnapshotItem, AActor *To) |
| |
| bool | AllowedToFire (bool bForceAllowSubmergedFiring) |
| |
| void | StartFire (bool bFromGamepad) |
| |
| void | StopFire () |
| |
| void | StartAltFire () |
| |
| void | StartSecondaryAction () |
| |
| void | StopSecondaryAction () |
| |
| void | OnStartTargeting (bool bFromGamepadLeft) |
| |
| void | OnStopTargeting (bool bFromGamepadLeft) |
| |
| bool | CanToggleAccessory () |
| |
| void | SetAccessoryEnabled (bool bEnabled) |
| |
| void | ToggleAccessory () |
| |
| void | RefreshToggleAccessory () |
| |
| bool | CanMeleeAttack () |
| |
| void | DoMeleeAttack () |
| |
| void | StopAltFire () |
| |
| void | CheckForMeleeAttack () |
| |
| void | StopCheckForMeleeAttack () |
| |
| bool | CanRun () |
| |
| void | StartReload (bool bFromReplication) |
| |
| void | ClearClientReload () |
| |
| float | PlayReloadAnimation () |
| |
| void | StopReloadAnimation () |
| |
| void | ServerStartFire_Implementation () |
| |
| void | ServerStopFire_Implementation () |
| |
| void | ServerStartAltFire_Implementation () |
| |
| void | ServerStopAltFire_Implementation () |
| |
| void | ServerStartSecondaryAction_Implementation () |
| |
| void | ServerStopSecondaryAction_Implementation () |
| |
| void | ServerToggleAccessory_Implementation () |
| |
| void | ServerStartReload_Implementation () |
| |
| void | ClientStartReload_Implementation () |
| |
| bool | CanFire (bool bForceAllowSubmergedFiring) |
| |
| bool | AllowFiring () |
| |
| bool | CanReload () |
| |
| void | UseAmmo (int UseAmmoAmountOverride) |
| |
| float | GetFireCameraShakeScale () |
| |
| void | HandleFiring (bool bSentFromClient) |
| |
| bool | CanTarget () |
| |
| float | GetConsumeDurabilityPerShot () |
| |
| void | ReloadWeapon () |
| |
| void | RefreshAmmoItemQuantity () |
| |
| void | ConsumeAmmoItem (int Quantity) |
| |
| void | SetWeaponState (EWeaponState::Type NewState) |
| |
| void | DetermineWeaponState () |
| |
| void | SetAutoReload () |
| |
| void | OnBurstStarted () |
| |
| void | OnBurstFinished () |
| |
| bool | IsSimulated () |
| |
| void | ClientStopSimulatingWeaponFire_Implementation () |
| |
| void | ClientSimulateWeaponFire_Implementation () |
| |
| UAudioComponent * | PlayWeaponSound (USoundCue *Sound) |
| |
| float | PlayCameraAnimationFPV (UAnimMontage *Animation1P) |
| |
| void | StopCameraAnimationFPV () |
| |
| void | ClientPlayShieldHitAnim_Implementation () |
| |
| FVector * | GetAdjustedAim (FVector *result) |
| |
| FVector * | GetCameraDamageStartLocation (FVector *result, FVector *AimDir) |
| |
| FVector * | GetShootingCameraLocation (FVector *result) |
| |
| FVector * | GetMuzzleLocation (FVector *result) |
| |
| FVector * | GetMuzzleDirection (FVector *result) |
| |
| FHitResult * | WeaponTrace (FHitResult *result, FVector *StartTrace, FVector *EndTrace) |
| |
| void | WeaponTraceHits (TArray< FHitResult > *HitResults, FVector *StartTrace, FVector *EndTrace) |
| |
| void | SetOwningPawn (AShooterCharacter *NewOwner) |
| |
| void | OnCameraUpdate (FVector *CameraLocation, FRotator *CameraRotation, FVector *WeaponBob) |
| |
| void | OnRep_MyPawn () |
| |
| void | OnRep_AccessoryToggle () |
| |
| void | SimulateWeaponFire () |
| |
| void | StartMuzzleFX () |
| |
| void | StopMuzzleFX () |
| |
| void | PlayFireAnimation () |
| |
| void | StopSimulatingWeaponFire () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| AShooterCharacter * | GetPawnOwner () |
| |
| EWeaponState::Type | GetCurrentState () |
| |
| int | GetCurrentAmmo () |
| |
| int | GetCurrentAmmoInClip () |
| |
| bool | UsesAmmo () |
| |
| bool | HasInfiniteAmmo () |
| |
| void | StartMeleeSwing () |
| |
| void | EndMeleeSwing () |
| |
| void | EndDoMeleeSwing () |
| |
| bool | AddToMeleeSwingHurtList (AActor *AnActor) |
| |
| bool | ShouldDealDamage (AActor *TestActor) |
| |
| void | DealDamage (FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
| |
| float | GetWeaponDamageMultiplier () |
| |
| void | TickMeleeSwing (float DeltaTime) |
| |
| void | ClientStartMuzzleFX_Implementation () |
| |
| void | CosumeMeleeHitDurability (float DurabilityConsumptionMultiplier) |
| |
| void | PlayWeaponBreakAnimation_Implementation () |
| |
| void | Tick (float DeltaSeconds) |
| |
| bool | IsFiring () |
| |
| void | BeginPlay () |
| |
| void | LocalPossessed () |
| |
| bool | IsLocallyOwned () |
| |
| void | CheckItemAssocation () |
| |
| bool | IsOwningClient () |
| |
| void | OnRep_CurrentAmmoInClip () |
| |
| void | LoadedFromSaveGame () |
| |
| void | PlayUseHarvestAnimation_Implementation () |
| |
| void | OwnerDied () |
| |
| void | OnRep_NetLoopedWeaponFire () |
| |
| void | ClientSetClipAmmo_Implementation (int newClipAmmo, bool bOnlyUpdateItem) |
| |
| void | DoHandleFiring () |
| |
| bool | IsFirstPersonMeshVisible () |
| |
| void | ServerSetColorizeRegion_Implementation (int theRegion, bool bValToUse) |
| |
| void | DoReregisterAllComponents () |
| |
| bool | ForceTPVTargetingAnimation () |
| |
| void | FireWeapon () |
| |
| bool | PreventSwitchingWeapon () |
| |
| bool | ForceFirstPerson () |
| |
| bool | TryFireWeapon () |
| |
| bool | ForcesTPVCameraOffset_Implementation () |
| |
| void | SetAmmoInClip (int newAmmo) |
| |
| FString * | GetDebugInfoString (FString *result) |
| |
| bool | IsInMeleeAttack () |
| |
| void | ClientSpawnMeleeEffects_Implementation (FVector Impact, FVector ShootDir) |
| |
| FString * | BPGetDebugInfoString (FString *result) |
| |
| float | BPModifyFOV (float inFOV) |
| |
| bool | AllowTargeting () |
| |
| bool | AllowUnequip () |
| |
| void | BP_OnReloadNotify () |
| |
| int | BPAdjustAmmoPerShot () |
| |
| bool | BPAllowNativeFireWeapon () |
| |
| void | BPAppliedPrimalItemToWeapon () |
| |
| bool | BPCanEquip (AShooterCharacter *ByCharacter) |
| |
| bool | BPCanToggleAccessory () |
| |
| bool | BPConstrainAspectRatio (float *OutAspectRatio) |
| |
| void | BPDrawHud (AShooterHUD *HUD) |
| |
| void | BPFiredWeapon () |
| |
| void | BPFireWeapon () |
| |
| bool | BPForceTPVTargetingAnimation () |
| |
| AActor * | BPGetActorForTargetingTooltip () |
| |
| UAnimSequence * | BPGetSeatingAnimation () |
| |
| FText * | BPGetTargetingTooltipInfoLabel (FText *result) |
| |
| FVector * | BPGetTPVCameraOffset (FVector *result) |
| |
| void | BPGlobalFireWeapon () |
| |
| void | BPHandleMeleeAttack () |
| |
| void | BPLostController () |
| |
| void | BPMeleeAttackStarted () |
| |
| void | BPOnScoped () |
| |
| void | BPOnStartTargeting (bool bFromGamepadLeft) |
| |
| void | BPOnStopTargeting (bool bFromGamepadLeft) |
| |
| FVector * | BPOverrideAimDirection (FVector *result, FVector *DesiredAimDirection) |
| |
| FRotator * | BPOverrideRootRotationOffset (FRotator *result, FRotator InRootRotation) |
| |
| bool | BPPreventSwitchingWeapon () |
| |
| bool | BPRemainEquipped () |
| |
| bool | BPShouldDealDamage (AActor *TestActor) |
| |
| void | BPSpawnMeleeEffects (FVector Impact, FVector ShootDir) |
| |
| void | BPStartEquippedNotify () |
| |
| void | BPStopMeleeAttack () |
| |
| void | BPToggleAccessory () |
| |
| void | BPToggleAccessoryFailed () |
| |
| bool | BPTryFireWeapon () |
| |
| bool | BPWeaponCanFire () |
| |
| int | BPWeaponDealDamage (FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
| |
| void | BPWeaponZoom (bool bZoomingIn) |
| |
| void | ClientPlayShieldHitAnim () |
| |
| void | ClientSetClipAmmo (int newClipAmmo, bool bOnlyUpdateItem) |
| |
| void | ClientSimulateWeaponFire () |
| |
| void | ClientSpawnMeleeEffects (FVector Impact, FVector ShootDir) |
| |
| void | ClientStartMuzzleFX () |
| |
| void | ClientStartReload () |
| |
| void | ClientStopSimulatingWeaponFire () |
| |
| bool | ForcesTPVCameraOffset () |
| |
| UAnimSequence * | GetStandingAnimation (float *OutBlendInTime, float *OutBlendOutTime) |
| |
| void | OnInstigatorPlayDyingEvent () |
| |
| void | PlayUseHarvestAnimation () |
| |
| void | PlayWeaponBreakAnimation () |
| |
| void | ServerSetColorizeRegion (int theRegion, bool bValToUse) |
| |
| void | ServerStartAltFire () |
| |
| void | ServerStartFire () |
| |
| void | ServerStartReload () |
| |
| void | ServerStartSecondaryAction () |
| |
| void | ServerStopAltFire () |
| |
| void | ServerStopFire () |
| |
| void | ServerToggleAccessory () |
| |
| void | StartSecondaryActionEvent () |
| |
| void | StartUnequip () |
| |
| void | StartUnequipEvent () |
| |
| void | StopSecondaryActionEvent () |
| |
| float & | CustomTimeDilationField () |
| |
| float & | ClientReplicationSendNowThresholdField () |
| |
| TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
| |
| AActor * | OwnerField () |
| |
| long double & | LastReplicatedMovementField () |
| |
| int & | LastFrameForceNetUpdateField () |
| |
| TEnumAsByte< enum ENetRole > & | RoleField () |
| |
| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
| |
| TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
| |
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
| |
| int & | DefaultStasisComponentOctreeFlagsField () |
| |
| int & | DefaultStasisedOctreeFlagsField () |
| |
| int & | DefaultUnstasisedOctreeFlagsField () |
| |
| UPrimitiveComponent * | StasisCheckComponentField () |
| |
| TArray< AActor * > | NetworkSpatializationChildrenField () |
| |
| TArray< AActor * > | NetworkSpatializationChildrenDormantField () |
| |
| AActor * | NetworkSpatializationParentField () |
| |
| float & | NetworkAndStasisRangeMultiplierField () |
| |
| float & | NetworkRangeMultiplierField () |
| |
| long double & | UnstasisLastInRangeTimeField () |
| |
| long double & | LastPreReplicationTimeField () |
| |
| long double & | LastEnterStasisTimeField () |
| |
| long double & | LastExitStasisTimeField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| float & | ReplicationIntervalMultiplierField () |
| |
| int & | ForceImmediateReplicationFrameField () |
| |
| char & | StasisSetIndexField () |
| |
| char & | RandomStartByteField () |
| |
| unsigned __int64 & | LastFrameUnStasisField () |
| |
| volatile int & | LastUnstasisFrameCounterField () |
| |
| TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
| |
| float & | NetCullDistanceSquaredField () |
| |
| float & | NetCullDistanceSquaredDormantField () |
| |
| int & | NetTagField () |
| |
| long double & | NetUpdateTimeField () |
| |
| float & | NetUpdateFrequencyField () |
| |
| float & | NetPriorityField () |
| |
| long double & | LastNetUpdateTimeField () |
| |
| FName & | NetDriverNameField () |
| |
| unsigned int & | UniqueActorIdField () |
| |
| int & | TargetingTeamField () |
| |
| float & | OverrideStasisComponentRadiusField () |
| |
| APawn * | InstigatorField () |
| |
| long double & | CreationTimeField () |
| |
| long double & | OriginalCreationTimeField () |
| |
| int & | CustomActorFlagsField () |
| |
| TArray< AActor * > | ChildrenField () |
| |
| unsigned int & | AnimUpdateRateShiftTagField () |
| |
| unsigned int & | AnimUpdateRateFrameCountField () |
| |
| USceneComponent * | RootComponentField () |
| |
| TArray< AMatineeActor * > | ControllingMatineeActorsField () |
| |
| float & | InitialLifeSpanField () |
| |
| TArray< FName > & | LayersField () |
| |
| TWeakObjectPtr< AActor > & | ParentComponentActorField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeIgnoreShadowField () |
| |
| TArray< FName > & | TagsField () |
| |
| unsigned __int64 & | HiddenEditorViewsField () |
| |
| FVector & | DefaultActorLocationField () |
| |
| float & | ForceMaximumReplicationRateUntilTimeField () |
| |
| long double & | LastActorForceReplicationTimeField () |
| |
| TArray< UActorComponent * > | OwnedComponentsField () |
| |
| TArray< UActorComponent * > | SerializedComponentsField () |
| |
| __int64 & | LastActorUnstasisedCycleField () |
| |
| int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
| |
| int & | NetworkDormantChildrenOpIdxField () |
| |
| bool & | bShouldSendPartialBunchesOverThresholdAsReliableField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventShovel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollisionImpactPreventShipDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTearOff () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideMultiUseCenterText () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLayerGroupedVisibility () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSkeletalComponentsForceParallelAnims () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPClientIsAboutToSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseInitializedSeamlessGridInfo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateUniqueActorId () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsBeginPlayAfterSingleplayerGridTravel () |
| |
| bool | AllowSeamlessTravel () |
| |
| FString * | GetDescriptiveName (FString *result) |
| |
| FVector * | GetTargetingLocation (FVector *result) |
| |
| bool | IsMarkedForSeamlessTravel () |
| |
| void | UnmarkAbortedForSeamlessTravel () |
| |
| bool | IsLevelBoundsRelevant () |
| |
| bool | HasAuthority () |
| |
| bool | IsPendingKillPending () |
| |
| void | MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) |
| |
| bool | ActorHasTag (FName Tag) |
| |
| void | AddActorLocalOffset (FVector DeltaLocation, bool bSweep) |
| |
| void | AddActorLocalRotation (FRotator DeltaRotation, bool bSweep) |
| |
| void | AddActorLocalTransform (FTransform *NewTransform, bool bSweep) |
| |
| void | AddActorWorldOffset (FVector DeltaLocation, bool bSweep) |
| |
| void | AddActorWorldRotation (FRotator DeltaRotation, bool bSweep) |
| |
| void | AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep) |
| |
| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
| |
| void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| void | AddOwnedComponent (UActorComponent *Component) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| bool | AllowSaving () |
| |
| bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
| |
| void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
| |
| void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| bool | BPIsA (TSubclassOf< AActor > anActorClass) |
| |
| bool | BPIsMarkedForSeamlessTravel () |
| |
| float | BPOverrideServerMultiUseAcceptRange_Implementation () |
| |
| void | BecomeViewTarget (APlayerController *PC) |
| |
| void | BeginDestroy () |
| |
| void | BeginPlay () |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| bool | CheckActorComponents () |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | CheckStillInWorld () |
| |
| void | ClearCrossLevelReferences () |
| |
| void | ClearNetworkSpatializationParent () |
| |
| void | ClientIsAboutToSeamlessTravel () |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
| |
| void | CreateChildActors () |
| |
| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
| |
| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
| |
| void | DestroyChildActors () |
| |
| void | DestroyConstructedComponents () |
| |
| void | DestroyInput (APlayerController *PlayerController) |
| |
| void | DestroyMeNextFrame () |
| |
| void | Destroyed () |
| |
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
| |
| void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
| |
| void | DisableComponentsSimulatePhysics () |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
| |
| void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | EndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | EndViewTarget (APlayerController *PC) |
| |
| void | ExchangeNetRoles (bool bRemoteOwned) |
| |
| void | FellOutOfWorld (UDamageType *dmgType) |
| |
| void | FinalSeamlessTravelled () |
| |
| void | FinishAndRegisterComponent (UActorComponent *Component) |
| |
| void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
| |
| void | FlushNetDormancy () |
| |
| bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
| |
| void | ForceNetRelevant () |
| |
| void | ForceReplicateNowWithChannel () |
| |
| void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
| |
| bool | GetActorEnableCollision () |
| |
| FVector * | GetActorForwardVector (FVector *result) |
| |
| FVector * | GetActorRelativeScale3D (FVector *result) |
| |
| FVector * | GetActorRightVector (FVector *result) |
| |
| FVector * | GetActorScale3D (FVector *result) |
| |
| float | GetActorTimeDilation () |
| |
| FVector * | GetActorUpVector (FVector *result) |
| |
| FString * | GetAimedTutorialHintString_Implementation (FString *result) |
| |
| void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
| |
| AActor * | GetAttachParentActor () |
| |
| FName * | GetAttachParentSocketName (FName *result) |
| |
| void | GetAttachedActors (TArray< AActor * > *OutActors) |
| |
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
| |
| UActorComponent * | GetComponentByCustomTag (FName TheTag) |
| |
| void | GetComponents (TArray< UActorComponent * > *OutComponents) |
| |
| FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
| |
| FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
| |
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
| |
| TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
| |
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| float | GetDistanceTo (AActor *OtherActor) |
| |
| float | GetDotProductTo (AActor *OtherActor) |
| |
| FString * | GetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
| |
| float | GetHorizontalDistanceTo (AActor *OtherActor) |
| |
| float | GetHorizontalDotProductTo (AActor *OtherActor) |
| |
| FString * | GetHumanReadableName (FString *result) |
| |
| float | GetInputAxisKeyValue (FKey InputAxisKey) |
| |
| float | GetInputAxisValue (FName InputAxisName) |
| |
| FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
| |
| APawn * | GetInstigator () |
| |
| AController * | GetInstigatorController () |
| |
| FVector * | GetTargetPathfindingLocation (FVector *result) |
| |
| FVector * | GetInterpolatedVelocity (FVector *result) |
| |
| bool | GetIsMapActor () |
| |
| long double | GetLastRenderTime (bool ignoreShadow) |
| |
| float | GetLifeSpan () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| UNetConnection * | GetNetConnection () |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| float | GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
| |
| float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
| |
| void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
| |
| APlayerController * | GetOwnerController () |
| |
| ENetRole | GetRemoteRole () |
| |
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
| |
| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
| |
| FTransform * | GetTransform (FTransform *result) |
| |
| FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
| |
| float | GetVerticalDistanceTo (AActor *OtherActor) |
| |
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UWorld * | GetWorld () |
| |
| AWorldSettings * | GetWorldSettings () |
| |
| bool | HasNetOwner () |
| |
| void | InitializeComponents () |
| |
| float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
| |
| void | InventoryItemDropped (UObject *InventoryItemObject) |
| |
| void | InventoryItemUsed (UObject *InventoryItemObject) |
| |
| bool | IsAttachedTo (AActor *Other) |
| |
| bool | IsBasedOnActor (AActor *Other) |
| |
| bool | IsInGameplayWorld () |
| |
| bool | IsInOrOwnedBy (UObject *SomeOuter) |
| |
| bool | IsInPersistentLevel (bool bIncludeLevelStreamingPersistent) |
| |
| bool | IsMatineeControlled () |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
| |
| bool | IsNetStartupActor () |
| |
| bool | IsOwnedOrControlledBy (AActor *TestOwner) |
| |
| bool | IsReadyForFinishDestroy () |
| |
| bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
| |
| bool | IsRootComponentCollisionRegistered () |
| |
| bool | IsRootComponentMovable () |
| |
| bool | IsRootComponentStatic () |
| |
| bool | IsRootComponentStationary () |
| |
| void | K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | K2_DestroyComponent (UActorComponent *Component) |
| |
| FRotator * | K2_GetActorRotation (FRotator *result) |
| |
| USceneComponent * | K2_GetRootComponent () |
| |
| UWorld * | K2_GetWorld () |
| |
| bool | K2_SetActorLocation (FVector NewLocation, bool bSweep) |
| |
| bool | K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport) |
| |
| void | OutsideWorldBounds () |
| |
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
| |
| void | MarkComponentsAsPendingKill () |
| |
| void | MarkComponentsRenderStateDirty () |
| |
| void | MatineeUpdated () |
| |
| bool | Modify (bool bAlwaysMarkDirty) |
| |
| void | Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | MulticastProperty (FName PropertyName, bool bUnreliable) |
| |
| void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable) |
| |
| void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
| |
| void | NetDetachRootComponentFromAny_Implementation () |
| |
| void | Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | OnRep_AttachmentReplication () |
| |
| void | OnRep_ReplicatedMovement () |
| |
| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
| |
| void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
| |
| void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | PostActorConstruction () |
| |
| void | PostInitProperties () |
| |
| void | PostInitializeComponents () |
| |
| void | PostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | PostNetInit () |
| |
| void | PostNetReceive () |
| |
| void | PostNetReceiveLocationAndRotation () |
| |
| void | PostNetReceivePhysicState () |
| |
| void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
| |
| void | PreInitializeComponents () |
| |
| void | PreNetReceive () |
| |
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
| |
| void | ProcessEvent (UFunction *Function, void *Parameters) |
| |
| void | PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC) |
| |
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllComponents () |
| |
| void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| void | RemoveOwnedComponent (UActorComponent *Component) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | ReregisterAllComponents () |
| |
| void | RerunConstructionScripts () |
| |
| void | ResetOwnedComponents () |
| |
| void | ResetPropertiesForConstruction () |
| |
| void | ResetSpatialComponent () |
| |
| void | RouteEndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
| |
| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState) |
| |
| void | SetActorHiddenInGame (bool bNewHidden) |
| |
| bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
| |
| bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
| |
| void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
| |
| void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
| |
| void | SetActorRelativeScale3D (FVector NewRelativeScale) |
| |
| void | SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep) |
| |
| bool | SetActorRotation (FQuat *NewRotation) |
| |
| bool | SetActorRotation (FRotator NewRotation) |
| |
| void | SetActorScale3D (FVector *NewScale3D) |
| |
| void | SetActorTickEnabled (bool bEnabled) |
| |
| bool | SetActorTransform (FTransform *NewTransform, bool bSweep) |
| |
| void | SetAutonomousProxy (bool bInAutonomousProxy) |
| |
| void | SetLifeSpan (float InLifespan) |
| |
| void | SetNetUpdateTime (long double NewUpdateTime) |
| |
| void | SetNetworkSpatializationParent (AActor *NewParent) |
| |
| void | SetOwner (AActor *NewOwner) |
| |
| void | SetReplicates (bool bInReplicates) |
| |
| bool | SetRootComponent (USceneComponent *NewRootComponent) |
| |
| void | SetTickFunctionEnabled (bool bEnableTick) |
| |
| void | SetTickableWhenPaused (bool bTickableWhenPaused) |
| |
| bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
| |
| void | SnapRootComponentTo (AActor *InParentActor, FName InSocketName) |
| |
| void | Stasis () |
| |
| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
| |
| float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
| |
| void | Tick (float DeltaSeconds) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
| |
| void | UnregisterAllComponents (bool bDetachFromOtherParent) |
| |
| void | Unstasis () |
| |
| void | UpdateOverlaps (bool bDoNotifies) |
| |
| void | GatherCurrentMovement () |
| |
| AActor * | GetOwner () |
| |
| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
| |
| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
| |
| void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
| |
| void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
| |
| bool | AllowGrappling () |
| |
| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
| |
| bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
| |
| void | BPAttachedRootComponent () |
| |
| void | BPChangedActorTeam () |
| |
| void | BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex) |
| |
| void | BPClientIsAboutToSeamlessTravel () |
| |
| bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
| |
| bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
| |
| bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
| |
| void | BPInventoryItemDropped (UObject *InventoryItemObject) |
| |
| void | BPInventoryItemUsed (UObject *InventoryItemObject) |
| |
| FString * | BPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC) |
| |
| float | BPOverrideServerMultiUseAcceptRange () |
| |
| void | BPPostInitializeComponents () |
| |
| void | BPPostLoadedFromSeamlessTravel () |
| |
| void | BPPreInitializeComponents () |
| |
| bool | BPTryMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | ClientPrepareForSeamlessTravel () |
| |
| void | ClientSeamlessTravelled () |
| |
| void | DrawActorFloatingHUD (AHUD *ForHUD) |
| |
| void | DrawBasicFloatingHUD (AHUD *ForHUD) |
| |
| FString * | GetAimedTutorialHintString (FString *result) |
| |
| FString * | GetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
| |
| void | InitializedSeamlessGridInfo () |
| |
| bool | IsValidLockOnTarget (APawn *AttackerPawn) |
| |
| void | K2_OnBecomeViewTarget (APlayerController *PC) |
| |
| void | K2_OnEndViewTarget (APlayerController *PC) |
| |
| void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
| |
| void | Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
| |
| void | NetSpawnedActor (AActor *SpawnedActor) |
| |
| float | OffsetHUDFromBottomScreenY (AHUD *ForHUD) |
| |
| float | OffsetHUDFromCenterScreenY (AHUD *ForHUD) |
| |
| void | PrepareClientMapActorForSeamlessTravel () |
| |
| void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | ReceiveActorBeginCursorOver () |
| |
| void | ReceiveActorBeginOverlap (AActor *OtherActor) |
| |
| void | ReceiveActorEndCursorOver () |
| |
| void | ReceiveActorEndOverlap (AActor *OtherActor) |
| |
| void | ReceiveActorOnClicked () |
| |
| void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnReleased () |
| |
| void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveBeginPlay () |
| |
| void | ReceiveDestroyed () |
| |
| void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
| |
| void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
| |
| void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveTick (float DeltaSeconds) |
| |
| void | RecieveMatineeUpdated () |
| |
| void | ServerPrepareForSeamlessTravel () |
| |
| void | ThrottledTick () |
| |
| void | UserConstructionScript () |
| |
| float & | CustomTimeDilationField () |
| |
| float & | ClientReplicationSendNowThresholdField () |
| |
| bool & | bForceAllowNetMulticastField () |
| |
| TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
| |
| AActor * | OwnerField () |
| |
| long double & | LastReplicatedMovementField () |
| |
| int & | LastFrameForceNetUpdateField () |
| |
| TEnumAsByte< enum ENetRole > & | RoleField () |
| |
| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
| |
| TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
| |
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
| |
| int & | DefaultStasisComponentOctreeFlagsField () |
| |
| UPrimitiveComponent * | StasisCheckComponentField () |
| |
| TArray< AActor * > | NetworkSpatializationChildrenField () |
| |
| AActor * | NetworkSpatializationParentField () |
| |
| float & | NetworkAndStasisRangeMultiplierField () |
| |
| long double & | UnstasisLastInRangeTimeField () |
| |
| long double & | LastPreReplicationTimeField () |
| |
| long double & | LastEnterStasisTimeField () |
| |
| long double & | LastExitStasisTimeField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| float & | ReplicationIntervalMultiplierField () |
| |
| int & | ForceImmediateReplicationFrameField () |
| |
| char & | StasisSetIndexField () |
| |
| char & | RandomStartByteField () |
| |
| unsigned __int64 & | LastFrameUnStasisField () |
| |
| volatile int & | LastUnstasisFrameCounterField () |
| |
| TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
| |
| float & | NetCullDistanceSquaredField () |
| |
| float & | NetCullDistanceSquaredDormantField () |
| |
| int & | NetTagField () |
| |
| long double & | NetUpdateTimeField () |
| |
| float & | NetUpdateFrequencyField () |
| |
| float & | NetPriorityField () |
| |
| long double & | LastNetUpdateTimeField () |
| |
| FName & | NetDriverNameField () |
| |
| int & | TargetingTeamField () |
| |
| float & | OverrideStasisComponentRadiusField () |
| |
| APawn * | InstigatorField () |
| |
| long double & | CreationTimeField () |
| |
| long double & | OriginalCreationTimeField () |
| |
| TArray< AActor * > | ChildrenField () |
| |
| unsigned int & | AnimUpdateRateShiftTagField () |
| |
| unsigned int & | AnimUpdateRateFrameCountField () |
| |
| USceneComponent * | RootComponentField () |
| |
| TArray< AMatineeActor * > | ControllingMatineeActorsField () |
| |
| float & | InitialLifeSpanField () |
| |
| TArray< FName > & | LayersField () |
| |
| TWeakObjectPtr< AActor > & | ParentComponentActorField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeIgnoreShadowField () |
| |
| TArray< FName > & | TagsField () |
| |
| unsigned __int64 & | HiddenEditorViewsField () |
| |
| FTargetingTeamChanged & | OnTargetingTeamChangedField () |
| |
| FVector & | DefaultActorLocationField () |
| |
| FGuid & | UniqueGuidIdField () |
| |
| float & | ForceMaximumReplicationRateUntilTimeField () |
| |
| long double & | LastActorForceReplicationTimeField () |
| |
| TArray< UActorComponent * > | OwnedComponentsField () |
| |
| TArray< UActorComponent * > | SerializedComponentsField () |
| |
| int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceBasedActorsOutOfFastTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTearOff () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateRotationHighQuality () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
| |
| FVector * | GetTargetPathfindingLocation (FVector *result, AActor *RequestedBy) |
| |
| bool | IsLevelBoundsRelevant () |
| |
| bool | IsPendingKillPending () |
| |
| bool | IsOwnedBy (AActor *TestOwner) |
| |
| void | SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole) |
| |
| FString * | GetHumanReadableName (FString *result) |
| |
| UGameInstance * | GetOwner () |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | CheckActorComponents () |
| |
| void | ResetOwnedComponents () |
| |
| void | PostInitProperties () |
| |
| UWorld * | GetWorld () |
| |
| bool | IsInGameplayWorld () |
| |
| UGameInstance * | GetGameInstance () |
| |
| bool | IsNetStartupActor () |
| |
| void | ClearCrossLevelReferences () |
| |
| bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
| |
| bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | BeginDestroy () |
| |
| bool | IsReadyForFinishDestroy () |
| |
| void | PostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ProcessEvent (UFunction *Function, void *Parameters) |
| |
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
| |
| void | SetActorTickEnabled (bool bEnabled) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| UNetConnection * | GetNetConnection () |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| void | Tick (float DeltaSeconds) |
| |
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
| |
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
| |
| float | GetApproachRadius () |
| |
| bool | IsRootComponentCollisionRegistered () |
| |
| bool | IsAttachedTo (AActor *Other) |
| |
| bool | IsBasedOnActor (AActor *Other) |
| |
| bool | Modify (bool bAlwaysMarkDirty) |
| |
| FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
| |
| FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
| |
| bool | CheckStillInWorld () |
| |
| void | UpdateOverlaps (bool bDoNotifies) |
| |
| void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
| |
| long double | GetLastRenderTime (bool ignoreShadow) |
| |
| void | SetOwner (AActor *NewOwner) |
| |
| bool | HasNetOwner () |
| |
| void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | OnRep_AttachmentReplication () |
| |
| void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
| |
| void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
| |
| AActor * | GetAttachParentActor () |
| |
| FName * | GetAttachParentSocketName (FName *result) |
| |
| void | GetAttachedActors (TArray< AActor * > *OutActors) |
| |
| bool | ActorHasTag (FName Tag) |
| |
| bool | IsMatineeControlled () |
| |
| bool | IsRootComponentStatic () |
| |
| bool | IsRootComponentStationary () |
| |
| bool | IsRootComponentMovable () |
| |
| bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
| |
| void | FlushNetDormancy () |
| |
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| void | EndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| FTransform * | ActorToWorld (FTransform *result) |
| |
| FTransform * | GetTransform (FTransform *result) |
| |
| void | ClearNetworkSpatializationParent () |
| |
| void | SetNetworkSpatializationParent (AActor *NewParent) |
| |
| void | Destroyed () |
| |
| void | FellOutOfWorld (UDamageType *dmgType) |
| |
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
| |
| float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
| |
| void | OutsideWorldBounds () |
| |
| void | BecomeViewTarget (APlayerController *PC) |
| |
| void | EndViewTarget (APlayerController *PC) |
| |
| AController * | GetInstigatorController () |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| void | ForceNetRelevant () |
| |
| void | GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation) |
| |
| FVector * | GetActorViewDirection (FVector *result) |
| |
| void | InventoryItemUsed (UObject *InventoryItemObject) |
| |
| void | InventoryItemDropped (UObject *InventoryItemObject) |
| |
| bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
| |
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| void | AddOwnedComponent (UActorComponent *Component) |
| |
| void | RemoveOwnedComponent (UActorComponent *Component) |
| |
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
| |
| FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) |
| |
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UActorComponent * | GetComponentByCustomTag (FName TheTag) |
| |
| TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
| |
| void | DisableComponentsSimulatePhysics () |
| |
| void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
| |
| void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
| |
| void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
| |
| void | PreSave () |
| |
| void | PostActorConstruction () |
| |
| void | SetReplicates (bool bInReplicates) |
| |
| void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
| |
| void | PostNetInit () |
| |
| void | BeginPlay () |
| |
| void | MatineeUpdated () |
| |
| void | ForceReplicateNowWithChannel () |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| float | GetInputAxisValue (FName InputAxisName) |
| |
| float | GetInputAxisKeyValue (FKey InputAxisKey) |
| |
| FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
| |
| bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
| |
| bool | SetActorRotation (FRotator NewRotation) |
| |
| bool | SetActorRotation (FQuat *NewRotation) |
| |
| bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
| |
| void | SetActorScale3D (FVector *NewScale3D) |
| |
| FVector * | GetActorScale3D (FVector *result) |
| |
| void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
| |
| void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
| |
| void | SetActorRelativeScale3D (FVector NewRelativeScale) |
| |
| void | SetActorHiddenInGame (bool bNewHidden) |
| |
| void | SetActorEnableCollision (bool bNewActorEnableCollision) |
| |
| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
| |
| bool | HasAuthority () |
| |
| bool | SetRootComponent (USceneComponent *NewRootComponent) |
| |
| FVector * | GetActorForwardVector (FVector *result) |
| |
| FVector * | GetActorUpVector (FVector *result) |
| |
| FVector * | GetActorRightVector (FVector *result) |
| |
| void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
| |
| AWorldSettings * | GetWorldSettings () |
| |
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | UnregisterAllComponents (bool bDetachFromOtherParent) |
| |
| void | RegisterAllComponents () |
| |
| void | MarkComponentsAsPendingKill () |
| |
| void | ReregisterAllComponents () |
| |
| void | MarkComponentsRenderStateDirty () |
| |
| void | InitializeComponents () |
| |
| void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
| |
| void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
| |
| bool | ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params) |
| |
| void | SetLifeSpan (float InLifespan) |
| |
| float | GetLifeSpan () |
| |
| void | PostInitializeComponents () |
| |
| void | Stasis () |
| |
| void | Unstasis () |
| |
| void | PreInitializeComponents () |
| |
| UWorld * | K2_GetWorld () |
| |
| float | GetDistanceTo (AActor *OtherActor) |
| |
| float | GetHorizontalDistanceTo (AActor *OtherActor) |
| |
| float | GetVerticalDistanceTo (AActor *OtherActor) |
| |
| float | GetDotProductTo (AActor *OtherActor) |
| |
| float | GetHorizontalDotProductTo (AActor *OtherActor) |
| |
| FTransform * | GetInterpolatedTransform (FTransform *result) |
| |
| APlayerController * | GetOwnerController () |
| |
| bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
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| bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
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| bool | AllowSaving () |
| |
| void | ChangeActorTeam (int NewTeam) |
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| void | TargetingTeamChanged () |
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| void | ForceDestroy () |
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| bool | GetIsMapActor () |
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| void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
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| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
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| bool | IsPrimalCharacterOrStructure () |
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| void | SetTickFunctionEnabled (bool bEnableTick) |
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| bool | IsOwnedOrControlledBy (AActor *TestOwner) |
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| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
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| bool | BPIsA (TSubclassOf< AActor > anActorClass) |
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| void | MulticastProperty (FName PropertyName) |
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| void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC) |
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| void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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| float | GetNetStasisAndRangeMultiplier () |
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| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
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| void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
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| void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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| void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
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| void | NetDetachRootComponentFromAny_Implementation () |
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| FVector * | GetHUDWorldDrawLocation (FVector *result, FName *HUDTag) |
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| void | ResetPropertiesForConstruction () |
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| void | DestroyConstructedComponents () |
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| void | RerunConstructionScripts () |
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| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
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| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
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| void | PreNetReceive () |
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| void | PostNetReceive () |
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| void | OnRep_ReplicatedMovement () |
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| void | PostNetReceiveLocationAndRotation () |
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| void | PostNetReceivePhysicState () |
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| bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
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| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
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| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
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| void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
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| bool | IsNameStableForNetworking () |
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| void | GetComponents (TArray< UActorComponent * > *OutComponents) |
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| void | GatherCurrentMovement () |
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| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
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| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
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| void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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| void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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| bool | AllowGrappling () |
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| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
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| bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
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| FVector * | BP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag) |
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| FVector * | BP_OverrideTargetingLocation (FVector *result, AActor *Attacker) |
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| void | BPAttachedRootComponent () |
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| void | BPChangedActorTeam () |
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| bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
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| bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
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| bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
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| int | BPGetExtraSpecialBlueprintInt () |
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| bool | BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
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| void | BPInventoryItemDropped (UObject *InventoryItemObject) |
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| void | BPInventoryItemUsed (UObject *InventoryItemObject) |
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| FVector * | BPOverrideUILocation (FVector *result, APlayerController *ForPC) |
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| void | DrawBasicFloatingHUD (AHUD *ForHUD) |
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| float | GetUsablePriority () |
| |
| void | K2_OnBecomeViewTarget (APlayerController *PC) |
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| void | K2_OnEndViewTarget (APlayerController *PC) |
| |
| void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
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| void | MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping) |
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| void | MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent) |
| |
| void | MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness) |
| |
| void | MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration) |
| |
| void | MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping) |
| |
| void | MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping) |
| |
| void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
| |
| void | OnInventoryItemGrind () |
| |
| void | PerformanceThrottledTick () |
| |
| void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | ReceiveActorBeginCursorOver () |
| |
| void | ReceiveActorBeginOverlap (AActor *OtherActor) |
| |
| void | ReceiveActorEndCursorOver () |
| |
| void | ReceiveActorEndOverlap (AActor *OtherActor) |
| |
| void | ReceiveActorOnClicked () |
| |
| void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnReleased () |
| |
| void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveBeginPlay () |
| |
| void | ReceiveDestroyed () |
| |
| void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
| |
| void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
| |
| void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveTick (float DeltaSeconds) |
| |
| void | RecieveMatineeUpdated () |
| |
| void | ThrottledTick () |
| |
| void | UserConstructionScript () |
| |
| void | ExecuteUbergraph (int EntryPoint) |
| |
| bool | AreAllOuterObjectsValid () |
| |
| FName * | GetExporterName (FName *result) |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| UObject * | GetArchetype () |
| |
| bool | IsBasedOnArchetype (UObject *const SomeObject) |
| |
| bool | IsInBlueprint () |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
| |
| void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
| |
| void | BeginDestroy () |
| |
| void | FinishDestroy () |
| |
| FString * | GetDetailedInfo (FString *result) |
| |
| bool | ConditionalBeginDestroy () |
| |
| bool | ConditionalFinishDestroy () |
| |
| void | ConditionalPostLoad () |
| |
| bool | Modify (bool bAlwaysMarkDirty) |
| |
| bool | IsSelected () |
| |
| void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | IsAsset () |
| |
| bool | IsSafeForRootSet () |
| |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
| |
| void | ConditionalShutdownAfterError () |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsFullNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| UFunction * | FindFunctionChecked (FName InName) |
| |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| | __declspec (dllexport) UProperty *FindProperty(FName name) |
| |
| int | GetLinkerUE4Version () |
| |
| int | GetLinkerLicenseeUE4Version () |
| |
| FString * | GetPathName (FString *result, UObject *StopOuter) |
| |
| void | GetPathName (UObject *StopOuter, FString *ResultString) |
| |
| FString * | GetFullName (FString *result, UObject *StopOuter) |
| |
| void | MarkPackageDirty () |
| |
| bool | IsIn (UObject *SomeOuter) |
| |
| bool | IsA (UClass *SomeBase) |
| |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| int | GetLinkerIndex () |
| |
| EObjectFlags & | ObjectFlagsField () |
| |
| int & | InternalIndexField () |
| |
| UClass * | ClassField () |
| |
| FName & | NameField () |
| |
| UObject * | OuterField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
| |
| bool | IsValidLowLevel () |
| |
| bool | IsValidLowLevelFast (bool bRecursive) |
| |
| void | Register (const wchar_t *PackageName, const wchar_t *InName) |
| |