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UShooterDamageType Struct Reference

#include <Actor.h>

+ Inheritance diagram for UShooterDamageType:
+ Collaboration diagram for UShooterDamageType:

Public Member Functions

float & DamageTorpidityIncreaseMultiplierField ()
 
TArray< FDamagePrimalCharacterStatusValueModifier > & DamageCharacterStatusValueModifiersField ()
 
float & DamageInstigatorPercentageField ()
 
float & UseSpecialDamageIntervalField ()
 
TSubclassOf< APrimalBuff > & BuffToGiveVictimCharacterField ()
 
float & MassScaleDamageImpulseExponentField ()
 
float & MythicalCreatureDamageMultiplierField ()
 
TArray< TSubclassOf< AActor > > & DamageIgnoreActorClassesField ()
 
TArray< TSubclassOf< AActor > > & DamageOnlyActorClassesField ()
 
TArray< FOverrideDamageHarvestingEntry > & OverrideDamageHarvestEntriesField ()
 
TSubclassOf< UDamageType > & InvalidHarvestOverrideDamageTypeField ()
 
TArray< TSubclassOf< UPrimalItem > > & OverrideDamageForResourceHarvestingItemsField ()
 
TArray< TSubclassOf< UDamageType > > & OverrideDamageForResourceHarvestingDamageTypesField ()
 
float & HitMarkerScaleMultiplierField ()
 
float & PostShieldDefenseBrokenAttackValueField ()
 
float & PostShieldDefenseBrokenDamageScaleMinField ()
 
float & PostShieldDefenseBrokenDamageScaleMaxField ()
 
float & NonAttackDataShieldDefenseBreakingPowerField ()
 
TSubclassOf< APrimalBuff > & NonAttackDataBuffToGiveAgainstShieldField ()
 
TSubclassOf< APrimalBuff > & NonAttackDataBuffToGivePostShieldDefenseBrokenField ()
 
BitFieldValue< bool, unsigned __int32 > bIsMeleeDamage ()
 
BitFieldValue< bool, unsigned __int32 > bDontActuallyDealDamage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMeleeHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bHarvestDamageWithNoResourceGrab ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMomentumWhenFalling ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyGiveBuffToPlayerOrTamed ()
 
BitFieldValue< bool, unsigned __int32 > bDamageProjectiles ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyGiveBuffToPlayer ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyGiveBuffToDino ()
 
BitFieldValue< bool, unsigned __int32 > bHasRiderIgnoreDamage ()
 
BitFieldValue< bool, unsigned __int32 > bAllowShieldBlockAllPointDamage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDefaultTargetHurtEffect ()
 
BitFieldValue< bool, unsigned __int32 > bDamageInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bDontDamageInstigatorIfPawn ()
 
BitFieldValue< bool, unsigned __int32 > bApplyMomentumToBigPawns ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDragDeadDino ()
 
BitFieldValue< bool, unsigned __int32 > bImpulseResetsDinoVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bPreventHitPawnEffectsFromLocalInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bRiderIgnoreDamage ()
 
BitFieldValue< bool, unsigned __int32 > bNoFriendlyDamage ()
 
BitFieldValue< bool, unsigned __int32 > bIsTurretDamage ()
 
BitFieldValue< bool, unsigned __int32 > bForceGeneralArmorUsage ()
 
BitFieldValue< bool, unsigned __int32 > bDamageImpulseOnly ()
 
BitFieldValue< bool, unsigned __int32 > bDamageImpulseOnlyForFriendlies ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDinoFlyers ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustHarvestingDamage ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayHitMarker ()
 
BitFieldValue< bool, unsigned __int32 > bDinoDamageCauserAllowSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyApplyDamageTorpidityToPlayersAndTames ()
 
BitFieldValue< bool, unsigned __int32 > bDinoOnDinoDamageCauserAllowSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bForceRespawnCooldown ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDamageCorpses ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowFriendlyFire ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowPvEDamage ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnKill ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoKillVictimItemCollection ()
 
BitFieldValue< bool, unsigned __int32 > bIsInstantDamage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSameTeamSettingNextRepairTime ()
 
float BPAdjustDamage (AActor *Victim, float IncomingDamage, FDamageEvent *TheDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float BPAdjustHarvestingDamage (AActor *Victim, float IncomingDamage, FDamageEvent *TheDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
TSubclassOf< APrimalBuff > * OverrideBuffToGiveVictimCharacter (TSubclassOf< APrimalBuff > *result, APrimalCharacter *Victim, float IncomingDamage, FDamageEvent *TheDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
- Public Member Functions inherited from UDamageType
float & ImpulseMinimumZPercentField ()
 
float & DestructibleImpulseScaleField ()
 
float & ImpulseRagdollScaleField ()
 
float & DefaultImpulseField ()
 
float & PointDamageArmorEffectivenessField ()
 
float & GeneralDamageArmorEffectivenessField ()
 
float & ArmorDurabilityDegradationMultiplierField ()
 
float & RadialPartiallyObstructedDamagePercentField ()
 
BitFieldValue< bool, unsigned __int32 > bIsPhysicalDamage ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPerBoneDamageAdjustment ()
 
BitFieldValue< bool, unsigned __int32 > bCausedByWorld ()
 
BitFieldValue< bool, unsigned __int32 > bScaleMomentumByMass ()
 
BitFieldValue< bool, unsigned __int32 > bIsPassiveDamage ()
 
BitFieldValue< bool, unsigned __int32 > bRadialDamageVelChange ()
 
BitFieldValue< bool, unsigned __int32 > bImpulseAffectsLivePawns ()
 
float & ImpulseMinimumZPercentField ()
 
float & DestructibleImpulseScaleField ()
 
float & ImpulseRagdollScaleField ()
 
float & DefaultImpulseField ()
 
float & PointDamageArmorEffectivenessField ()
 
float & GeneralDamageArmorEffectivenessField ()
 
float & ArmorDurabilityDegradationMultiplierField ()
 
float & RadialPartiallyObstructedDamagePercentField ()
 
BitFieldValue< bool, unsigned __int32 > bIsPhysicalDamage ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPerBoneDamageAdjustment ()
 
BitFieldValue< bool, unsigned __int32 > bCausedByWorld ()
 
BitFieldValue< bool, unsigned __int32 > bScaleMomentumByMass ()
 
BitFieldValue< bool, unsigned __int32 > bIsPassiveDamage ()
 
BitFieldValue< bool, unsigned __int32 > bRadialDamageVelChange ()
 
BitFieldValue< bool, unsigned __int32 > bImpulseAffectsLivePawns ()
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesUShooterDamageType ()
 
- Static Public Member Functions inherited from UDamageType
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesUDamageType ()
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesUDamageType ()
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 5904 of file Actor.h.

Member Function Documentation

◆ bAllowDamageCorpses()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bAllowDamageCorpses ( )
inline

Definition at line 5963 of file Actor.h.

◆ bAllowShieldBlockAllPointDamage()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bAllowShieldBlockAllPointDamage ( )
inline

Definition at line 5941 of file Actor.h.

◆ bApplyMomentumToBigPawns()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bApplyMomentumToBigPawns ( )
inline

Definition at line 5945 of file Actor.h.

◆ bAutoDragDeadDino()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bAutoDragDeadDino ( )
inline

Definition at line 5946 of file Actor.h.

◆ bDamageImpulseOnly()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bDamageImpulseOnly ( )
inline

Definition at line 5953 of file Actor.h.

◆ bDamageImpulseOnlyForFriendlies()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bDamageImpulseOnlyForFriendlies ( )
inline

Definition at line 5954 of file Actor.h.

◆ bDamageInstigator()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bDamageInstigator ( )
inline

Definition at line 5943 of file Actor.h.

◆ bDamageProjectiles()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bDamageProjectiles ( )
inline

Definition at line 5937 of file Actor.h.

◆ bDestroyOnKill()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bDestroyOnKill ( )
inline

Definition at line 5966 of file Actor.h.

◆ bDinoDamageCauserAllowSameTeam()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bDinoDamageCauserAllowSameTeam ( )
inline

Definition at line 5959 of file Actor.h.

◆ bDinoOnDinoDamageCauserAllowSameTeam()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bDinoOnDinoDamageCauserAllowSameTeam ( )
inline

Definition at line 5961 of file Actor.h.

◆ bDisplayHitMarker()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bDisplayHitMarker ( )
inline

Definition at line 5958 of file Actor.h.

◆ bDontActuallyDealDamage()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bDontActuallyDealDamage ( )
inline

Definition at line 5932 of file Actor.h.

◆ bDontDamageInstigatorIfPawn()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bDontDamageInstigatorIfPawn ( )
inline

Definition at line 5944 of file Actor.h.

◆ bForceAllowFriendlyFire()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bForceAllowFriendlyFire ( )
inline

Definition at line 5964 of file Actor.h.

◆ bForceAllowPvEDamage()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bForceAllowPvEDamage ( )
inline

Definition at line 5965 of file Actor.h.

◆ bForceGeneralArmorUsage()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bForceGeneralArmorUsage ( )
inline

Definition at line 5952 of file Actor.h.

◆ bForceRespawnCooldown()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bForceRespawnCooldown ( )
inline

Definition at line 5962 of file Actor.h.

◆ bHarvestDamageWithNoResourceGrab()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bHarvestDamageWithNoResourceGrab ( )
inline

Definition at line 5934 of file Actor.h.

◆ bHasRiderIgnoreDamage()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bHasRiderIgnoreDamage ( )
inline

Definition at line 5940 of file Actor.h.

◆ bIgnoreDinoFlyers()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bIgnoreDinoFlyers ( )
inline

Definition at line 5955 of file Actor.h.

◆ bImpulseResetsDinoVelocity()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bImpulseResetsDinoVelocity ( )
inline

Definition at line 5947 of file Actor.h.

◆ bIsInstantDamage()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bIsInstantDamage ( )
inline

Definition at line 5968 of file Actor.h.

◆ bIsMeleeDamage()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bIsMeleeDamage ( )
inline

Definition at line 5931 of file Actor.h.

◆ bIsTurretDamage()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bIsTurretDamage ( )
inline

Definition at line 5951 of file Actor.h.

◆ bNoFriendlyDamage()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bNoFriendlyDamage ( )
inline

Definition at line 5950 of file Actor.h.

◆ bOnlyApplyDamageTorpidityToPlayersAndTames()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bOnlyApplyDamageTorpidityToPlayersAndTames ( )
inline

Definition at line 5960 of file Actor.h.

◆ bOnlyGiveBuffToDino()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bOnlyGiveBuffToDino ( )
inline

Definition at line 5939 of file Actor.h.

◆ bOnlyGiveBuffToPlayer()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bOnlyGiveBuffToPlayer ( )
inline

Definition at line 5938 of file Actor.h.

◆ bOnlyGiveBuffToPlayerOrTamed()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bOnlyGiveBuffToPlayerOrTamed ( )
inline

Definition at line 5936 of file Actor.h.

◆ BPAdjustDamage()

float UShooterDamageType::BPAdjustDamage ( AActor * Victim,
float IncomingDamage,
FDamageEvent * TheDamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 5973 of file Actor.h.

◆ BPAdjustHarvestingDamage()

float UShooterDamageType::BPAdjustHarvestingDamage ( AActor * Victim,
float IncomingDamage,
FDamageEvent * TheDamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 5974 of file Actor.h.

◆ bPreventDefaultTargetHurtEffect()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bPreventDefaultTargetHurtEffect ( )
inline

Definition at line 5942 of file Actor.h.

◆ bPreventDinoKillVictimItemCollection()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bPreventDinoKillVictimItemCollection ( )
inline

Definition at line 5967 of file Actor.h.

◆ bPreventHitPawnEffectsFromLocalInstigator()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bPreventHitPawnEffectsFromLocalInstigator ( )
inline

Definition at line 5948 of file Actor.h.

◆ bPreventMeleeHarvesting()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bPreventMeleeHarvesting ( )
inline

Definition at line 5933 of file Actor.h.

◆ bPreventMomentumWhenFalling()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bPreventMomentumWhenFalling ( )
inline

Definition at line 5935 of file Actor.h.

◆ bPreventSameTeamSettingNextRepairTime()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bPreventSameTeamSettingNextRepairTime ( )
inline

Definition at line 5969 of file Actor.h.

◆ bRiderIgnoreDamage()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bRiderIgnoreDamage ( )
inline

Definition at line 5949 of file Actor.h.

◆ BuffToGiveVictimCharacterField()

TSubclassOf< APrimalBuff > & UShooterDamageType::BuffToGiveVictimCharacterField ( )
inline

Definition at line 5911 of file Actor.h.

◆ bUseBPAdjustDamage()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bUseBPAdjustDamage ( )
inline

Definition at line 5956 of file Actor.h.

◆ bUseBPAdjustHarvestingDamage()

BitFieldValue< bool, unsigned __int32 > UShooterDamageType::bUseBPAdjustHarvestingDamage ( )
inline

Definition at line 5957 of file Actor.h.

◆ DamageCharacterStatusValueModifiersField()

TArray< FDamagePrimalCharacterStatusValueModifier > & UShooterDamageType::DamageCharacterStatusValueModifiersField ( )
inline

Definition at line 5908 of file Actor.h.

◆ DamageIgnoreActorClassesField()

TArray< TSubclassOf< AActor > > & UShooterDamageType::DamageIgnoreActorClassesField ( )
inline

Definition at line 5914 of file Actor.h.

◆ DamageInstigatorPercentageField()

float & UShooterDamageType::DamageInstigatorPercentageField ( )
inline

Definition at line 5909 of file Actor.h.

◆ DamageOnlyActorClassesField()

TArray< TSubclassOf< AActor > > & UShooterDamageType::DamageOnlyActorClassesField ( )
inline

Definition at line 5915 of file Actor.h.

◆ DamageTorpidityIncreaseMultiplierField()

float & UShooterDamageType::DamageTorpidityIncreaseMultiplierField ( )
inline

Definition at line 5907 of file Actor.h.

◆ GetPrivateStaticClass()

static UClass * UShooterDamageType::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 5975 of file Actor.h.

◆ HitMarkerScaleMultiplierField()

float & UShooterDamageType::HitMarkerScaleMultiplierField ( )
inline

Definition at line 5921 of file Actor.h.

◆ InvalidHarvestOverrideDamageTypeField()

TSubclassOf< UDamageType > & UShooterDamageType::InvalidHarvestOverrideDamageTypeField ( )
inline

Definition at line 5917 of file Actor.h.

◆ MassScaleDamageImpulseExponentField()

float & UShooterDamageType::MassScaleDamageImpulseExponentField ( )
inline

Definition at line 5912 of file Actor.h.

◆ MythicalCreatureDamageMultiplierField()

float & UShooterDamageType::MythicalCreatureDamageMultiplierField ( )
inline

Definition at line 5913 of file Actor.h.

◆ NonAttackDataBuffToGiveAgainstShieldField()

TSubclassOf< APrimalBuff > & UShooterDamageType::NonAttackDataBuffToGiveAgainstShieldField ( )
inline

Definition at line 5926 of file Actor.h.

◆ NonAttackDataBuffToGivePostShieldDefenseBrokenField()

TSubclassOf< APrimalBuff > & UShooterDamageType::NonAttackDataBuffToGivePostShieldDefenseBrokenField ( )
inline

Definition at line 5927 of file Actor.h.

◆ NonAttackDataShieldDefenseBreakingPowerField()

float & UShooterDamageType::NonAttackDataShieldDefenseBreakingPowerField ( )
inline

Definition at line 5925 of file Actor.h.

◆ OverrideBuffToGiveVictimCharacter()

TSubclassOf< APrimalBuff > * UShooterDamageType::OverrideBuffToGiveVictimCharacter ( TSubclassOf< APrimalBuff > * result,
APrimalCharacter * Victim,
float IncomingDamage,
FDamageEvent * TheDamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 5976 of file Actor.h.

◆ OverrideDamageForResourceHarvestingDamageTypesField()

TArray< TSubclassOf< UDamageType > > & UShooterDamageType::OverrideDamageForResourceHarvestingDamageTypesField ( )
inline

Definition at line 5920 of file Actor.h.

◆ OverrideDamageForResourceHarvestingItemsField()

TArray< TSubclassOf< UPrimalItem > > & UShooterDamageType::OverrideDamageForResourceHarvestingItemsField ( )
inline

Definition at line 5919 of file Actor.h.

◆ OverrideDamageHarvestEntriesField()

TArray< FOverrideDamageHarvestingEntry > & UShooterDamageType::OverrideDamageHarvestEntriesField ( )
inline

Definition at line 5916 of file Actor.h.

◆ PostShieldDefenseBrokenAttackValueField()

float & UShooterDamageType::PostShieldDefenseBrokenAttackValueField ( )
inline

Definition at line 5922 of file Actor.h.

◆ PostShieldDefenseBrokenDamageScaleMaxField()

float & UShooterDamageType::PostShieldDefenseBrokenDamageScaleMaxField ( )
inline

Definition at line 5924 of file Actor.h.

◆ PostShieldDefenseBrokenDamageScaleMinField()

float & UShooterDamageType::PostShieldDefenseBrokenDamageScaleMinField ( )
inline

Definition at line 5923 of file Actor.h.

◆ StaticRegisterNativesUShooterDamageType()

static void UShooterDamageType::StaticRegisterNativesUShooterDamageType ( )
inlinestatic

Definition at line 5977 of file Actor.h.

◆ UseSpecialDamageIntervalField()

float & UShooterDamageType::UseSpecialDamageIntervalField ( )
inline

Definition at line 5910 of file Actor.h.


The documentation for this struct was generated from the following file: