#include <Actor.h>
Definition at line 9827 of file Actor.h.
◆ AdditionalItemSets
◆ AdditionalItemSetsOverride
◆ bRandomizeMinAndMaxQualityMultiplier
| bool FSupplyCrateValuesOverride::bRandomizeMinAndMaxQualityMultiplier |
◆ bSetsRandomWithoutReplacement
| bool FSupplyCrateValuesOverride::bSetsRandomWithoutReplacement |
◆ ItemSetExtraItemClass
◆ ItemSetExtraItemQuantityByQualityMultiplier
| float FSupplyCrateValuesOverride::ItemSetExtraItemQuantityByQualityMultiplier |
◆ ItemSetExtraItemQuantityByQualityPower
| float FSupplyCrateValuesOverride::ItemSetExtraItemQuantityByQualityPower |
◆ ItemSets
◆ ItemSetsOverride
◆ LootTableName
| FName FSupplyCrateValuesOverride::LootTableName |
◆ MaxItemSets
| float FSupplyCrateValuesOverride::MaxItemSets |
◆ MaxLevelToAccess
| int FSupplyCrateValuesOverride::MaxLevelToAccess |
◆ MaxQualityMultiplier
| float FSupplyCrateValuesOverride::MaxQualityMultiplier |
◆ MinItemSets
| float FSupplyCrateValuesOverride::MinItemSets |
◆ MinQualityMultiplier
| float FSupplyCrateValuesOverride::MinQualityMultiplier |
◆ NumItemSetsPower
| float FSupplyCrateValuesOverride::NumItemSetsPower |
◆ RandomQualityMultiplierMax
| float FSupplyCrateValuesOverride::RandomQualityMultiplierMax |
◆ RandomQualityMultiplierMin
| float FSupplyCrateValuesOverride::RandomQualityMultiplierMin |
◆ RandomQualityMultiplierPower
| float FSupplyCrateValuesOverride::RandomQualityMultiplierPower |
◆ RequiredLevelToAccess
| int FSupplyCrateValuesOverride::RequiredLevelToAccess |
The documentation for this struct was generated from the following file:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/Atlas/Actor.h