Ark Server API (ASE) - Wiki
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AShooterGameState Struct Reference

#include <GameState.h>

+ Inheritance diagram for AShooterGameState:
+ Collaboration diagram for AShooterGameState:

Public Member Functions

int & NumNPCField ()
 
int & NumHibernatedNPCField ()
 
int & NumActiveNPCField ()
 
int & NumDeadNPCField ()
 
int & NumPlayerActorsField ()
 
int & NumPlayerConnectedField ()
 
bool & bServerUseLocalizedChatField ()
 
float & LocalizedChatRadiusField ()
 
float & VoiceSuperRangeRadiusField ()
 
float & LocalizedChatRadiusUnconsiousScaleField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_PlayerField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_DinoTamedField ()
 
float & ServerFramerateField ()
 
bool & bAllowStructureDecayInLandClaimField ()
 
FStringNewStructureDestructionTagField ()
 
int & DayNumberField ()
 
float & DayTimeField ()
 
long double & NetworkTimeField ()
 
int & NetUTCField ()
 
bool & bIsOfficialServerField ()
 
bool & bIsListenServerField ()
 
bool & bIsDediServerField ()
 
bool & bIsArkTributeAvailableField ()
 
bool & bIsArkDownloadsAllowedField ()
 
bool & bAllowThirdPersonPlayerField ()
 
bool & bServerHardcoreField ()
 
bool & bServerPVEField ()
 
bool & bAutoPvEField ()
 
bool & bServerCrosshairField ()
 
bool & bEnableHealthbarsField ()
 
bool & bServerForceNoHUDField ()
 
bool & bFlyerPlatformAllowUnalignedDinoBasingField ()
 
bool & bMapPlayerLocationField ()
 
bool & bPvEDisableFriendlyFireField ()
 
bool & bPvEAllowTribeWarField ()
 
bool & bPvEAllowTribeWarCancelField ()
 
bool & bEnablePvPGammaField ()
 
bool & bDisablePvEGammaField ()
 
int & NumTamedDinosField ()
 
int & MaxStructuresInRangeField ()
 
float & DayCycleSpeedScaleField ()
 
float & DayTimeSpeedScaleField ()
 
float & NightTimeSpeedScaleField ()
 
float & PvEStructureDecayPeriodMultiplierField ()
 
float & PvEDinoDecayPeriodMultiplierField ()
 
float & PerPlatformMaxStructuresMultiplierField ()
 
bool & bDisableStructureDecayPvEField ()
 
bool & bDisableDinoDecayPvEField ()
 
bool & bAllowCaveBuildingPvEField ()
 
bool & bPreventDownloadSurvivorsField ()
 
bool & bReachedPlatformStructureLimitField ()
 
bool & bAdminLoggingField ()
 
bool & bPvPStructureDecayField ()
 
bool & bPreventDownloadDinosField ()
 
bool & bPreventDownloadItemsField ()
 
bool & bPreventUploadDinosField ()
 
bool & bPreventUploadItemsField ()
 
bool & bPreventUploadSurvivorsField ()
 
bool & bPreventMateBoostField ()
 
bool & bPreventStructurePaintingField ()
 
float & OverridenOceanWindSpeedField ()
 
float & OceanWindSpeedField ()
 
bool & bAllowCharacterCreationField ()
 
bool & bAllowSpawnPointSelectionField ()
 
int & MaxTamedDinosField ()
 
bool & bDisableSpawnAnimationsField ()
 
FStringPlayerListStringField ()
 
float & GlobalSpoilingTimeMultiplierField ()
 
float & GlobalItemDecompositionTimeMultiplierField ()
 
int & MaxNumberOfPlayersInTribeField ()
 
float & GlobalCorpseDecompositionTimeMultiplierField ()
 
float & EggHatchSpeedMultiplierField ()
 
bool & bAllowPaintingWithoutResourcesField ()
 
bool & bEnableExtraStructurePreventionVolumesField ()
 
TArray< FItemCraftingCostOverride > & OverrideItemCraftingCostsField ()
 
long double & LastServerSaveTimeField ()
 
float & ServerSaveIntervalField ()
 
FNameLastLoadedSubLevelField ()
 
float & TribeNameChangeCooldownField ()
 
TArray< FTransformedSubLevel > & CurrentSubLevelsField ()
 
FStringMetaWorldURLField ()
 
FStringGridIPField ()
 
int & GridGamePortField ()
 
unsigned int & ServerIdField ()
 
FVector2DMapGridCellStartField ()
 
FVector2DMapGridCellScaleField ()
 
FAsyncUpdatableTexture2D & TerritoryOverlayWorldTextureField ()
 
FAsyncUpdatableTexture2D & TerritoryOverlayCurrentServerTextureField ()
 
bool & bAllowHideDamageSourceFromLogsField ()
 
FieldArray< ExpensiveFunctionRegister, 1 > ExpensiveFunctionsField ()
 
UAudioComponent * DynamicMusicAudioComponentField ()
 
UAudioComponent * DynamicMusicAudioComponent2Field ()
 
bool & bPlayingDynamicMusicField ()
 
bool & bPlayingDynamicMusic1Field ()
 
bool & bPlayingDynamicMusic2Field ()
 
float & LastHadMusicTimeField ()
 
TArray< FLevelExperienceRamp > & LevelExperienceRampOverridesField ()
 
TArray< FEngramEntryOverride > & OverrideEngramEntriesField ()
 
TArray< FString > & PreventDinoTameClassNamesField ()
 
float & ListenServerTetherDistanceMultiplierField ()
 
FStringPGMapNameField ()
 
TArray< int > & SupportedSpawnRegionsField ()
 
UPaintingCache * PaintingCacheField ()
 
USoundBase * StaticOverrideMusicField ()
 
bool & bEnableDeathTeamSpectatorField ()
 
FVectorPlayerFloatingHUDOffsetField ()
 
float & PlayerFloatingHUDOffsetScreenYField ()
 
float & StructureDamageRepairCooldownField ()
 
bool & bFirstTickedField ()
 
bool & bForceAllStructureLockingField ()
 
bool & bAllowCustomRecipesField ()
 
bool & bAllowRaidDinoFeedingField ()
 
float & CustomRecipeEffectivenessMultiplierField ()
 
float & CustomRecipeSkillMultiplierField ()
 
ATreasureMapManagerTreasureMapManagerField ()
 
USoundBase * OverrideAreaMusicField ()
 
FVectorOverrideAreaMusicPositionField ()
 
float & OverrideAreaMusicRangeField ()
 
bool & bAllowUnclaimDinosField ()
 
float & FloatingHUDRangeField ()
 
float & FloatingChatRangeField ()
 
int & ExtinctionEventTimeIntervalField ()
 
float & ExtinctionEventPercentField ()
 
int & ExtinctionEventSecondsRemainingField ()
 
bool & bDoExtinctionEventField ()
 
TArray< FInventoryComponentDefaultItemsAppend > & InventoryComponentAppendsField ()
 
bool & bPreventOfflinePvPField ()
 
bool & bPvPDinoDecayField ()
 
bool & bForceUseInventoryAppendsField ()
 
bool & bOverideStructurePlatformPreventionField ()
 
TArray< int > & PreventOfflinePvPLiveTeamsField ()
 
TArray< int > & PreventOfflinePvPExpiringTeamsField ()
 
TArray< double > & PreventOfflinePvPExpiringTimesField ()
 
TMap< int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, double, 0 > > & PreventOfflinePvPLiveTimesField ()
 
TMap< int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, double, 0 > > & PreventOfflinePvPFirstLiveTimeField ()
 
FStringTerritoryOverlayFullWorldUrlField ()
 
FStringTerritoryOverlayCurrentServerUrlField ()
 
bool & bAllowAnyoneBabyImprintCuddleField ()
 
bool & bDisableImprintDinoBuffField ()
 
TArray< FFloatingTextEntry > & FloatingTextEntriesField ()
 
bool & bIsCustomMapField ()
 
bool & bIsClientField ()
 
bool & bIsDedicatedServerField ()
 
bool & bInitializedGridInfoField ()
 
FStringClusterIdField ()
 
FStringServerSessionNameField ()
 
int & ServerMajorVersionField ()
 
int & ServerMinorVersionField ()
 
bool & bPreventTribeAlliancesField ()
 
FStringLoadForceRespawnDinosTagField ()
 
bool & bOnlyDecayUnsnappedCoreStructuresField ()
 
bool & bFastDecayUnsnappedCoreStructuresField ()
 
bool & bServerUseDinoListField ()
 
bool & bPvEAllowStructuresAtSupplyDropsField ()
 
bool & bAllowForceNetUpdateField ()
 
float & MinimumDinoReuploadIntervalField ()
 
float & HairGrowthSpeedMultiplierField ()
 
float & FastDecayIntervalField ()
 
float & OxygenSwimSpeedStatMultiplierField ()
 
FOnHTTPGetProcessed & OnHTTPGetResponseField ()
 
FOnHTTPPostResponse & OnHTTPPostResponseField ()
 
bool & bAllowMultipleAttachedC4Field ()
 
bool & bCrossARKAllowForeignDinoDownloadsField ()
 
long double & LastPlayedDynamicMusic1Field ()
 
long double & LastPlayedDynamicMusic2Field ()
 
bool & bUseCorpseLocatorField ()
 
bool & bDisableStructurePlacementCollisionField ()
 
bool & bUseSingleplayerSettingsField ()
 
bool & bAllowPlatformSaddleMultiFloorsField ()
 
bool & bPreventSpawnAnimationsField ()
 
int & MaxAlliancesPerTribeField ()
 
int & MaxTribesPerAllianceField ()
 
bool & bIsLegacyServerField ()
 
bool & bDisableDinoDecayClaimingField ()
 
FNameUseStructurePreventionVolumeTagField ()
 
int & MaxStructuresInSmallRadiusField ()
 
float & RadiusStructuresInSmallRadiusField ()
 
bool & bUseTameLimitForStructuresOnlyField ()
 
bool & bLimitTurretsInRangeField ()
 
float & LimitTurretsRangeField ()
 
int & LimitTurretsNumField ()
 
bool & bForceAllowAllStructuresField ()
 
bool & bShowCreativeModeField ()
 
TArray< FPlayerLocatorEffectMap > & PlayerLocatorEffectMapsField ()
 
int & AmbientSoundCheckIncrementField ()
 
int & STASISAUTODESTROY_CheckIncrementField ()
 
bool & bLoadingLastLoadedSubLevelsField ()
 
bool & bOverrideWindSpeedField ()
 
float & PreventOfflinePvPConnectionInvincibleIntervalField ()
 
float & PassiveTameIntervalMultiplierField ()
 
float & OverrideWindDirectionField ()
 
float & BedBaseCooldownTimeField ()
 
bool & bUseStaticCharacterAgeField ()
 
int & OverrideMaxExperiencePointsPlayerField ()
 
int & OverrideMaxExperiencePointsDinoField ()
 
float & BedAdditionalCoolDownSecondsForEveryKilometerField ()
 
TArray< unsigned char > & CompressedGridInfoField ()
 
TArray< unsigned int > & MapChecksumsField ()
 
bool & bDownloadGridInfoField ()
 
long double & LocalGameplayTimeSecondsField ()
 
FieldArray< int, 3 > MaxTameUnitsField ()
 
float & TamingSpeedMultiplierField ()
 
FStringGridURLField ()
 
float & LastGridDownloadAttemptField ()
 
float & RetryDownloadingGridIntervalField ()
 
bool & bSuccessfullyDownloadedGridInfoField ()
 
long double & GlobalOverSubscriptionTimeLimitAtField ()
 
FGlobalGameplaySetup & ReplicatedGlobalGameplaySetupField ()
 
bool & bDisableBedsOnThisServerField ()
 
bool & bRequestingMetaWorldField ()
 
TEnumAsByte< enum AShooterGameState::EMapImagesSource > & MapImagesSourceField ()
 
TArray< unsigned char > & CompressedMiniMapBytesField ()
 
TArray< F2DByteArray > & CompressedCellImagesBytesField ()
 
FRegionGeneralOverrides & ReplicatedRegionOverridesField ()
 
FSocketSeamlessDataSocketField ()
 
bool & bIsHomeServerField ()
 
bool & bIsLawlessHomeServerField ()
 
bool & bNoDinoTamingField ()
 
bool & bNoAnchoringField ()
 
bool & bDontUseClaimFlagsField ()
 
float & NoClaimFlagDecayPeriodMultiplierField ()
 
int & PlayerDefaultNoDiscoveriesMaxLevelUpsField ()
 
bool & bClampHomeServerXPField ()
 
int & ClampHomeServerXPLevelField ()
 
TArray< unsigned char > & ReceivedUnProcessedBytesField ()
 
UObjectGetUObjectInterfaceHUDInterface ()
 
void AddFloatingDamageText (FVector AtLocation, int DamageAmount, int FromTeamID)
 
void AddFloatingText (FVector AtLocation, FString FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, FVector TextVelocity, float MinScale, float FadeInTime, float FadeOutTime)
 
bool AllowDaytimeTransitionSounds ()
 
bool AllowDinoClassTame (TSubclassOf< APrimalDinoCharacter > DinoCharClass, AShooterPlayerController *ForPC)
 
bool AllowDinoTame (APrimalDinoCharacter *DinoChar, AShooterPlayerController *ForPC)
 
bool AllowDownloadDino_Implementation (TSubclassOf< APrimalDinoCharacter > TheDinoClass)
 
bool AttemptLoadMapImages (__int16 MinX, __int16 MaxX, __int16 MinY, __int16 MaxY)
 
TArray< APrimalDinoCharacter * > * BaseGetAllDinoCharactersOfTeam (TArray< APrimalDinoCharacter * > *result, int Team)
 
TArray< AShooterCharacter * > * BaseGetAllShooterCharacters (TArray< AShooterCharacter * > *result)
 
TArray< AShooterCharacter * > * BaseGetAllShooterCharactersOfTeam (TArray< AShooterCharacter * > *result, int Team)
 
TArray< AShooterPlayerController * > * BaseGetAllShooterControllers (TArray< AShooterPlayerController * > *result)
 
void BeginPlay ()
 
void ClientOnStartSeamlessTravel_Implementation ()
 
void ConvertMapFileToTexture (TArray< unsigned char > *InBytes, FAsyncUpdatableTexture2D *DestTexture)
 
void CreateCustomGameUI (AShooterPlayerController *SceneOwner)
 
void Destroyed ()
 
void DrawHUD (AShooterHUD *HUD)
 
void FirstTick_Implementation ()
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate)
 
void ForceUpdateTerritoryMap ()
 
unsigned int GetBedCoolDownTimeForTravelingFrom (unsigned int OriginServerId, FVector2D *RelativeLocInOriginServer, unsigned int DestServerId, FVector2D *RelativeLocInDestServer)
 
FStringGetCleanServerSessionName (FString *result)
 
float GetClientReplicationRateFor (UNetConnection *InConnection, AActor *InActor)
 
FStringGetDayTimeString (FString *result)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
FVectorGetLocalPlayerLocation (FVector *result)
 
float GetMatineePlayRate (AActor *forMatineeActor)
 
long double GetNetworkTime ()
 
long double GetOfflineDamagePreventionTime (int TargetingTeamID)
 
float GetRealTimeTotalDayLengthSeconds ()
 
FStringGetSaveDirectoryName (FString *result, ESaveType::Type SaveType)
 
float GetServerFramerate ()
 
void GridGetRequestCompleted (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void HTTPGetRequest (FString InURL)
 
void HTTPGetRequestCompleted (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void HTTPPostRequest (FString InURL, FString Content)
 
void HTTPPostRequestCompleted (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void HttpGetTerritoryOverlayFullMap_RequestComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void HttpRequestMetaWorldURL ()
 
void InitSeamlessDataSocket ()
 
void InitializedGameState ()
 
void InitiateClientMapImagesCache ()
 
bool IsAtTameUnitLimit (int ForTeam, ETameUnitType::Type TheTameUnitType, AShooterPlayerController *ForPC, int TameLimitOffset, bool bIgnoreGlobalCheck)
 
bool IsClusterServer ()
 
bool IsTeamIDInvincible (int TargetingTeamID, bool bInvincibleOnlyWhenOffline)
 
void LevelAddedToWorld (ULevel *addedLevel)
 
void NetAddFloatingDamageText (FVector AtLocation, int DamageAmount, int FromTeamID, int OnlySendToTeamID, bool bForceText)
 
void NetAddFloatingText (FVector AtLocation, FString FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, FVector TextVelocity, float MinScale, float FadeInTime, float FadeOutTime, int OnlySendToTeamID, bool bForce)
 
void NetUpdateOfflinePvPExpiringTeams_Implementation (TArray< int > *NewPreventOfflinePvPExpiringTeams, TArray< double > *NewPreventOfflinePvPExpiringTimes)
 
void NetUpdateOfflinePvPLiveTeams_Implementation (TArray< int > *NewPreventOfflinePvPLiveTeams)
 
void NotifyPlayerDied (AShooterCharacter *theShooterChar, AShooterPlayerController *prevController, APawn *InstigatingPawn, AActor *DamageCauser)
 
void OnDeserializedByGame (EOnDesrializationType::Type DeserializationType)
 
void OnGetGridCellMapFromURLDone (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded, unsigned int CellServerId)
 
void OnGetWorldMapFromURLDone (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void OnRep_CompressedGridInfo ()
 
void OnRep_GlobalGameplaySetup ()
 
void OnRep_MapChecksums ()
 
void OnRep_MapImagesSource ()
 
void OnRep_NetworkTime ()
 
void OnRep_ReplicateCurrentSubLevels ()
 
void OnRep_ReplicateLocalizedChatRadius ()
 
void OnRep_ReplicateMetaWorldURL ()
 
void OnRep_ReplicateServerId ()
 
void OnRep_SupportedSpawnRegions ()
 
void OnRep_TerritoryGameUrl ()
 
void PostInitializeComponents ()
 
void ReconnectSeamlessDataSocket ()
 
void RequestFinishAndExitToMainMenu ()
 
void RequestGridCellMapFromServer (unsigned int RequestedCellServerId)
 
void RequestGridCellMapFromURL (unsigned int CellServerId, FString *URL)
 
void RequestWorldMapFromURL (FString *URL)
 
void ServerSetWind (float newWind)
 
void SetBedsDisabledOnThisServer (bool bDisabled)
 
void SetCompressedGridInfo ()
 
void SetMetaWorldURL (FString *Url)
 
void StartDownloadingGridInfo ()
 
void Tick (float DeltaSeconds)
 
void TickSeamlessDataSocket ()
 
void UpdateDynamicMusic (float DeltaSeconds)
 
void UpdateFunctionExpense (int FunctionType)
 
void UpdatePreventOfflinePvPStatus ()
 
void ClientOnStartSeamlessTravel ()
 
void FirstTick ()
 
void NetUpdateOfflinePvPExpiringTeams (TArray< int > *NewPreventOfflinePvPExpiringTeams, TArray< double > *NewPreventOfflinePvPExpiringTimes)
 
void NetUpdateOfflinePvPLiveTeams (TArray< int > *NewPreventOfflinePvPLiveTeams)
 
int & NumNPCField ()
 
int & NumHibernatedNPCField ()
 
int & NumActiveNPCField ()
 
int & NumDeadNPCField ()
 
int & NumPlayerActorsField ()
 
int & NumPlayerConnectedField ()
 
bool & bServerUseLocalizedChatField ()
 
float & LocalizedChatRadiusField ()
 
float & VoiceSuperRangeRadiusField ()
 
float & VoiceWhisperRangeRadiusField ()
 
float & LocalizedChatRadiusUnconsiousScaleField ()
 
unsigned int & VivoxAttenuationModelField ()
 
float & VivoxMinDistanceField ()
 
float & VivoxRolloffField ()
 
float & ServerFramerateField ()
 
FStringNewStructureDestructionTagField ()
 
int & DayNumberField ()
 
float & DayTimeField ()
 
long double & NetworkTimeField ()
 
unsigned int & TimeUTCField ()
 
bool & bIsOfficialServerField ()
 
bool & bIsListenServerField ()
 
bool & bIsDediServerField ()
 
bool & bIsArkTributeAvailableField ()
 
bool & bIsArkDownloadsAllowedField ()
 
bool & bAllowThirdPersonPlayerField ()
 
bool & bServerHardcoreField ()
 
bool & bServerPVEField ()
 
bool & bAutoPvEField ()
 
bool & bServerCrosshairField ()
 
bool & bServerForceNoHUDField ()
 
bool & bFlyerPlatformAllowUnalignedDinoBasingField ()
 
bool & bMapPlayerLocationField ()
 
bool & bPvEDisableFriendlyFireField ()
 
bool & bPvEAllowTribeWarField ()
 
bool & bPvEAllowTribeWarCancelField ()
 
bool & bEnablePvPGammaField ()
 
bool & bDisablePvEGammaField ()
 
int & NumTamedDinosField ()
 
int & MaxStructuresInRangeField ()
 
float & DayCycleSpeedScaleField ()
 
float & DayTimeSpeedScaleField ()
 
float & NightTimeSpeedScaleField ()
 
float & PvEStructureDecayPeriodMultiplierField ()
 
float & PvEDinoDecayPeriodMultiplierField ()
 
float & PerPlatformMaxStructuresMultiplierField ()
 
bool & bDisableStructureDecayPvEField ()
 
bool & bDisableDinoDecayPvEField ()
 
bool & bAllowCaveBuildingPvEField ()
 
bool & bAllowCaveBuildingPvPField ()
 
bool & bPreventDownloadSurvivorsField ()
 
bool & bReachedPlatformStructureLimitField ()
 
bool & bAdminLoggingField ()
 
bool & bPvPStructureDecayField ()
 
bool & bPreventDownloadDinosField ()
 
bool & bPreventDownloadItemsField ()
 
bool & bPreventUploadDinosField ()
 
bool & bPreventUploadItemsField ()
 
bool & bPreventUploadSurvivorsField ()
 
bool & bPreventMateBoostField ()
 
bool & bPreventStructurePaintingField ()
 
bool & bAllowCharacterCreationField ()
 
bool & bAllowSpawnPointSelectionField ()
 
int & MaxTamedDinosField ()
 
bool & bDisableSpawnAnimationsField ()
 
FStringPlayerListStringField ()
 
float & GlobalSpoilingTimeMultiplierField ()
 
float & GlobalItemDecompositionTimeMultiplierField ()
 
int & MaxNumberOfPlayersInTribeField ()
 
float & TribeSlotReuseCooldownField ()
 
float & GlobalCorpseDecompositionTimeMultiplierField ()
 
float & EggHatchSpeedMultiplierField ()
 
FNameActiveEventField ()
 
bool & bAllowPaintingWithoutResourcesField ()
 
bool & bEnableExtraStructurePreventionVolumesField ()
 
TArray< FItemCraftingCostOverride > & OverrideItemCraftingCostsField ()
 
TArray< FItemMaxItemQuantityOverride > & OverrideItemMaxQuantityField ()
 
long double & LastServerSaveTimeField ()
 
float & ServerSaveIntervalField ()
 
float & TribeNameChangeCooldownField ()
 
float & PlatformSaddleBuildAreaBoundsMultiplierField ()
 
bool & bAlwaysAllowStructurePickupField ()
 
float & StructurePickupTimeAfterPlacementField ()
 
float & StructurePickupHoldDurationField ()
 
bool & bAllowIntegratedSPlusStructuresField ()
 
bool & bAllowHideDamageSourceFromLogsField ()
 
UAudioComponent * DynamicMusicAudioComponentField ()
 
UAudioComponent * DynamicMusicAudioComponent2Field ()
 
bool & bPlayingDynamicMusicField ()
 
bool & bPlayingDynamicMusic1Field ()
 
bool & bPlayingDynamicMusic2Field ()
 
float & LastHadMusicTimeField ()
 
TArray< FLevelExperienceRamp > & LevelExperienceRampOverridesField ()
 
TArray< FEngramEntryOverride > & OverrideEngramEntriesField ()
 
TArray< FString > & PreventDinoTameClassNamesField ()
 
float & ListenServerTetherDistanceMultiplierField ()
 
FStringPGMapNameField ()
 
TArray< int > & SupportedSpawnRegionsField ()
 
UPaintingCache * PaintingCacheField ()
 
USoundBase * StaticOverrideMusicField ()
 
bool & bEnableDeathTeamSpectatorField ()
 
FVectorPlayerFloatingHUDOffsetField ()
 
float & PlayerFloatingHUDOffsetScreenYField ()
 
float & StructureDamageRepairCooldownField ()
 
bool & bForceAllStructureLockingField ()
 
bool & bAllowCustomRecipesField ()
 
bool & bAllowRaidDinoFeedingField ()
 
float & CustomRecipeEffectivenessMultiplierField ()
 
float & CustomRecipeSkillMultiplierField ()
 
USoundBase * OverrideAreaMusicField ()
 
FVectorOverrideAreaMusicPositionField ()
 
float & OverrideAreaMusicRangeField ()
 
bool & bAllowUnclaimDinosField ()
 
float & FloatingHUDRangeField ()
 
float & FloatingChatRangeField ()
 
int & ExtinctionEventTimeIntervalField ()
 
float & ExtinctionEventPercentField ()
 
int & ExtinctionEventSecondsRemainingField ()
 
bool & bDoExtinctionEventField ()
 
TArray< FInventoryComponentDefaultItemsAppend > & InventoryComponentAppendsField ()
 
bool & bPreventOfflinePvPField ()
 
bool & bPvPDinoDecayField ()
 
bool & bAllowUnclaimDinosConfigField ()
 
bool & bForceUseInventoryAppendsField ()
 
bool & bOverideStructurePlatformPreventionField ()
 
float & ItemStackSizeMultiplierField ()
 
TArray< int > & PreventOfflinePvPLiveTeamsField ()
 
TArray< int > & PreventOfflinePvPExpiringTeamsField ()
 
TArray< double > & PreventOfflinePvPExpiringTimesField ()
 
TMap< int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, double, 0 > > & PreventOfflinePvPLiveTimesField ()
 
TMap< int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, double, 0 > > & PreventOfflinePvPFirstLiveTimeField ()
 
bool & bAllowAnyoneBabyImprintCuddleField ()
 
bool & bDisableImprintDinoBuffField ()
 
int & MaxPersonalTamedDinosField ()
 
TArray< FFloatingTextEntry > & FloatingTextEntriesField ()
 
bool & bIsCustomMapField ()
 
bool & bIsClientField ()
 
bool & bIsDedicatedServerField ()
 
FStringClusterIdField ()
 
FStringAmazonS3AccessKeyIDField ()
 
FStringAmazonS3SecretAccessKeyField ()
 
FStringAmazonS3BucketNameField ()
 
FStringServerSessionNameField ()
 
bool & bPreventTribeAlliancesField ()
 
FStringLoadForceRespawnDinosTagField ()
 
bool & bOnlyDecayUnsnappedCoreStructuresField ()
 
bool & bFastDecayUnsnappedCoreStructuresField ()
 
bool & bServerUseDinoListField ()
 
bool & bPvEAllowStructuresAtSupplyDropsField ()
 
bool & bAllowForceNetUpdateField ()
 
float & MinimumDinoReuploadIntervalField ()
 
float & HairGrowthSpeedMultiplierField ()
 
float & FastDecayIntervalField ()
 
float & OxygenSwimSpeedStatMultiplierField ()
 
FOnHTTPGetProcessed & OnHTTPGetResponseField ()
 
FOnHTTPPostResponse & OnHTTPPostResponseField ()
 
bool & bAllowMultipleAttachedC4Field ()
 
bool & bCrossARKAllowForeignDinoDownloadsField ()
 
long double & LastPlayedDynamicMusic1Field ()
 
long double & LastPlayedDynamicMusic2Field ()
 
bool & bUseCorpseLocatorField ()
 
bool & bDisableStructurePlacementCollisionField ()
 
bool & bUseSingleplayerSettingsField ()
 
bool & bAllowPlatformSaddleMultiFloorsField ()
 
bool & bPreventSpawnAnimationsField ()
 
int & MaxAlliancesPerTribeField ()
 
int & MaxTribesPerAllianceField ()
 
bool & bIsLegacyServerField ()
 
bool & bDisableDinoDecayClaimingField ()
 
FNameUseStructurePreventionVolumeTagField ()
 
int & MaxStructuresInSmallRadiusField ()
 
float & RadiusStructuresInSmallRadiusField ()
 
bool & bUseTameLimitForStructuresOnlyField ()
 
bool & bLimitTurretsInRangeField ()
 
float & LimitTurretsRangeField ()
 
int & LimitTurretsNumField ()
 
bool & bForceAllowAllStructuresField ()
 
bool & bShowCreativeModeField ()
 
TArray< FPlayerLocatorEffectMap > & PlayerLocatorEffectMapsField ()
 
int & AmbientSoundCheckIncrementField ()
 
int & ThrottledTicksModField ()
 
int & PerformanceThrottledTicksModField ()
 
float & PreventOfflinePvPConnectionInvincibleIntervalField ()
 
float & PassiveTameIntervalMultiplierField ()
 
TArray< TSubclassOf< APrimalDinoCharacter > > & UniqueDinosField ()
 
unsigned int & MinimumUniqueDownloadIntervalField ()
 
unsigned int & MaximumUniqueDownloadIntervalField ()
 
bool & bIgnoreStructuresPreventionVolumesField ()
 
UPrimalWorldSettingsEventOverridesActiveEventOverridesField ()
 
bool & bIgnoreLimitMaxStructuresInRangeTypeFlagField ()
 
TArray< FMassTeleportData > & MassTeleportQueueField ()
 
TArray< AActor * > MassTeleportQueueToRemoveField ()
 
TArray< FMassTeleportData > & MassTeleportQueueToAddField ()
 
bool & bAllowLowGravitySpinField ()
 
TArray< FName > & BiomeBuffTagsField ()
 
UObjectGetUObjectInterfaceHUDInterface ()
 
void Destroyed ()
 
bool IsClusterServer ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
bool GetItemMaxQuantityOverride (TSubclassOf< UPrimalItem > ForClass, FMaxItemQuantityOverride *OutMaxQuantity)
 
void OnRep_SupportedSpawnRegions ()
 
void OnRep_ReplicateLocalizedChatRadius ()
 
void RequestFinishAndExitToMainMenu ()
 
void Tick (float DeltaSeconds)
 
FVectorGetLocalPlayerLocation (FVector *result)
 
float GetServerFramerate ()
 
void UpdateDynamicMusic (float DeltaSeconds)
 
void CreateCustomGameUI (AShooterPlayerController *SceneOwner)
 
void DrawHUD (AShooterHUD *HUD)
 
void PostInitializeComponents ()
 
void UpdateFunctionExpense (int FunctionType)
 
float GetClientReplicationRateFor (UNetConnection *InConnection, AActor *InActor)
 
void LoadedFromSaveGame ()
 
void Serialize (FArchive *Ar)
 
void BeginPlay ()
 
float GetMatineePlayRate (AActor *forMatineeActor)
 
void NotifyPlayerDied (AShooterCharacter *theShooterChar, AShooterPlayerController *prevController, APawn *InstigatingPawn, AActor *DamageCauser)
 
bool AllowDinoTame (APrimalDinoCharacter *DinoChar, AShooterPlayerController *ForPC)
 
bool AllowDinoClassTame (TSubclassOf< APrimalDinoCharacter > DinoCharClass, AShooterPlayerController *ForPC)
 
FStringGetDayTimeString (FString *result)
 
TArray< AShooterPlayerController * > * BaseGetAllShooterControllers (TArray< AShooterPlayerController * > *result)
 
TArray< AShooterCharacter * > * BaseGetAllShooterCharactersOfTeam (TArray< AShooterCharacter * > *result, int Team)
 
TArray< AShooterCharacter * > * BaseGetAllShooterCharacters (TArray< AShooterCharacter * > *result)
 
TArray< APrimalDinoCharacter * > * BaseGetAllDinoCharactersOfTeam (TArray< APrimalDinoCharacter * > *result, int Team)
 
void InitializedGameState ()
 
bool IsTeamIDInvincible (int TargetingTeamID, bool bInvincibleOnlyWhenOffline)
 
long double GetOfflineDamagePreventionTime (int TargetingTeamID)
 
void NetUpdateOfflinePvPLiveTeams_Implementation (TArray< int > *NewPreventOfflinePvPLiveTeams)
 
void NetUpdateOfflinePvPExpiringTeams_Implementation (TArray< int > *NewPreventOfflinePvPExpiringTeams, TArray< double > *NewPreventOfflinePvPExpiringTimes)
 
void UpdatePreventOfflinePvPStatus ()
 
void AddFloatingText (FVector AtLocation, FString FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, FVector TextVelocity, float MinScale, float FadeInTime, float FadeOutTime)
 
void AddFloatingDamageText (FVector AtLocation, int DamageAmount, int FromTeamID)
 
void NetAddFloatingDamageText (FVector AtLocation, int DamageAmount, int FromTeamID, int OnlySendToTeamID)
 
void NetAddFloatingText (FVector AtLocation, FString FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, FVector TextVelocity, float MinScale, float FadeInTime, float FadeOutTime, int OnlySendToTeamID)
 
FStringGetCleanServerSessionName (FString *result)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void WorldCompositionRescan ()
 
void HTTPGetRequest (FString InURL)
 
void HTTPGetRequestCompleted (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void HTTPPostRequest (FString InURL, FString Content)
 
void HTTPPostRequestCompleted (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void LevelAddedToWorld (ULevel *addedLevel)
 
TArray< FGameIniData > * GetIniArray (TArray< FGameIniData > *result, FString SectionName)
 
bool AllowDownloadDino_Implementation (TSubclassOf< APrimalDinoCharacter > TheDinoClass)
 
void DinoDownloaded (TSubclassOf< APrimalDinoCharacter > TheDinoClass)
 
bool IsEngramClassHidden (TSubclassOf< UPrimalItem > ForItemClass)
 
void Multi_SpawnCosmeticActor_Implementation (TSubclassOf< AActor > SpawnActorOfClass, FVector SpawnAtLocation, FRotator SpawnWithRotation)
 
bool StartMassTeleport (FMassTeleportData *NewMassTeleportData, FTeleportDestination *TeleportDestination, AActor *InitiatingActor, TArray< AActor * > TeleportActors, TSubclassOf< APrimalBuff > BuffToApply, const float TeleportDuration, const float TeleportRadius, const bool bTeleportingSnapsToGround, const bool bMaintainRotation)
 
bool CancelMassTeleport (AActor *WithInitiatingActor)
 
bool ShouldMassTeleportMoveActor (AActor *ForActor, FMassTeleportData *WithMassTeleportData)
 
void Tick_MassTeleport (float DeltaTime)
 
void RemoveIrrelevantBiomeBuffs (APrimalCharacter *PrimalChar)
 
void PrepareActorForMassTeleport (AActor *PrepareActor, FMassTeleportData *WithMassTeleportData)
 
bool AllowDownloadDino (TSubclassOf< APrimalDinoCharacter > TheDinoClass)
 
void NetUpdateOfflinePvPExpiringTeams (TArray< int > *NewPreventOfflinePvPExpiringTeams, TArray< double > *NewPreventOfflinePvPExpiringTimes)
 
void NetUpdateOfflinePvPLiveTeams (TArray< int > *NewPreventOfflinePvPLiveTeams)
 
- Public Member Functions inherited from AGameState
TSubclassOf< AGameMode > & GameModeClassField ()
 
AGameModeAuthorityGameModeField ()
 
bool & bUnloadingLastLoadedSubLevelsField ()
 
FNameMatchStateField ()
 
FNamePreviousMatchStateField ()
 
int & ElapsedTimeField ()
 
TArray< APlayerState * > PlayerArrayField ()
 
TArray< APlayerState * > InactivePlayerArrayField ()
 
TArray< FReplicatedFoliageOverride > & ReplicatedFoliageOverridesField ()
 
BitFieldValue< bool, unsigned __int32 > bServerAllowsAnsel ()
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
void AddPlayerState (APlayerState *PlayerState)
 
void BPNetSpawnActorAtLocation (TSubclassOf< AActor > AnActorClass, FVector AtLocation, FRotator AtRotation, AActor *EffectOwnerToIgnore, float MaxRangeToReplicate, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName, bool bOnlySendToEffectOwner)
 
void BeginPlay ()
 
void DefaultTimer ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void HandleMatchHasStarted ()
 
void HandleMatchIsWaitingToStart ()
 
bool HasMatchEnded ()
 
bool HasMatchStarted ()
 
bool IsMatchInProgress ()
 
void NetSpawnActorAtLocation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize AtLocation, FRotator_NetQuantize AtRotation, AActor *EffectOwnerToIgnore, float MaxRangeToReplicate, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName, bool bOnlySendToEffectOwner)
 
void OnRep_GameModeClass ()
 
void OnRep_MatchState ()
 
void OnRep_SpectatorClass ()
 
void PostInitializeComponents ()
 
void ReceivedGameModeClass ()
 
void ReceivedSpectatorClass ()
 
void RemovePlayerState (APlayerState *PlayerState)
 
void SeamlessTravelTransitionCheckpoint (bool bToTransitionMap)
 
bool Semaphore_Release (FName SemaphoreName, AActor *InObject)
 
bool Semaphore_TryGrab (FName SemaphoreName, AActor *InObject, float PriorityWeight, int MaxToAllocate)
 
TSubclassOf< AGameMode > & GameModeClassField ()
 
AGameModeAuthorityGameModeField ()
 
TSubclassOf< ASpectatorPawn > & SpectatorClassField ()
 
FNameMatchStateField ()
 
FNamePreviousMatchStateField ()
 
int & ElapsedTimeField ()
 
TArray< APlayerState * > PlayerArrayField ()
 
TArray< APlayerState * > InactivePlayerArrayField ()
 
BitFieldValue< bool, unsigned __int32 > bServerAllowsAnsel ()
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
void DefaultTimer ()
 
void PostInitializeComponents ()
 
void OnRep_GameModeClass ()
 
void ReceivedGameModeClass ()
 
void ReceivedSpectatorClass ()
 
void SeamlessTravelTransitionCheckpoint (bool bToTransitionMap)
 
void AddPlayerState (APlayerState *PlayerState)
 
void RemovePlayerState (APlayerState *PlayerState)
 
void HandleMatchIsWaitingToStart ()
 
void HandleMatchHasStarted ()
 
bool HasMatchStarted ()
 
bool IsMatchInProgress ()
 
bool HasMatchEnded ()
 
void InitializedGameState ()
 
void OnRep_MatchState ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void NetSpawnActorAtLocation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize AtLocation, FRotator_NetQuantize AtRotation, AActor *EffectOwnerToIgnore, float MaxRangeToReplicate, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName, bool bOnlySendToEffectOwner)
 
bool Semaphore_TryGrab (FName SemaphoreName, AActor *InObject, float PriorityWeight, int MaxToAllocate)
 
bool Semaphore_Release (FName SemaphoreName, AActor *InObject)
 
- Public Member Functions inherited from AActor
float & CustomTimeDilationField ()
 
float & ClientReplicationSendNowThresholdField ()
 
TEnumAsByte< enum ENetRole > & RemoteRoleField ()
 
AActorOwnerField ()
 
long double & LastReplicatedMovementField ()
 
int & LastFrameForceNetUpdateField ()
 
TEnumAsByte< enum ENetRole > & RoleField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & ReplicatedComponentsField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
int & DefaultStasisedOctreeFlagsField ()
 
int & DefaultUnstasisedOctreeFlagsField ()
 
UPrimitiveComponentStasisCheckComponentField ()
 
TArray< AActor * > NetworkSpatializationChildrenField ()
 
TArray< AActor * > NetworkSpatializationChildrenDormantField ()
 
AActorNetworkSpatializationParentField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
float & NetworkRangeMultiplierField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
float & ReplicationIntervalMultiplierField ()
 
int & ForceImmediateReplicationFrameField ()
 
char & StasisSetIndexField ()
 
char & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & StasisUnRegisteredComponentsField ()
 
float & NetCullDistanceSquaredField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetTagField ()
 
long double & NetUpdateTimeField ()
 
float & NetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastNetUpdateTimeField ()
 
FNameNetDriverNameField ()
 
unsigned int & UniqueActorIdField ()
 
int & TargetingTeamField ()
 
float & OverrideStasisComponentRadiusField ()
 
APawnInstigatorField ()
 
long double & CreationTimeField ()
 
long double & OriginalCreationTimeField ()
 
int & CustomActorFlagsField ()
 
TArray< AActor * > ChildrenField ()
 
unsigned int & AnimUpdateRateShiftTagField ()
 
unsigned int & AnimUpdateRateFrameCountField ()
 
USceneComponentRootComponentField ()
 
TArray< AMatineeActor * > ControllingMatineeActorsField ()
 
float & InitialLifeSpanField ()
 
TArray< FName > & LayersField ()
 
TWeakObjectPtr< AActor > & ParentComponentActorField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TArray< FName > & TagsField ()
 
unsigned __int64 & HiddenEditorViewsField ()
 
FVectorDefaultActorLocationField ()
 
float & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
TArray< UActorComponent * > OwnedComponentsField ()
 
TArray< UActorComponent * > SerializedComponentsField ()
 
__int64 & LastActorUnstasisedCycleField ()
 
int & LastFrameCalculcatedNetworkRangeMultiplierField ()
 
int & NetworkDormantChildrenOpIdxField ()
 
bool & bShouldSendPartialBunchesOverThresholdAsReliableField ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bHasExecutedActorConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bEverSetTimer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32 > bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPreventShovel ()
 
BitFieldValue< bool, unsigned __int32 > bCollisionImpactPreventShipDamage ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDestroyedEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bPendingNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotCook ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bHasReplicatedProperties ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bPendingKillPending ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bNetConnectionDidInitialSort ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bDoOverrideHiddenShadow ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideHiddenShadowValue ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateVelocityHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPostLoadedFromSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLayerGroupedVisibility ()
 
BitFieldValue< bool, unsigned __int32 > bSkeletalComponentsForceParallelAnims ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPClientIsAboutToSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseInitializedSeamlessGridInfo ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateUniqueActorId ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bWantsBeginPlayAfterSingleplayerGridTravel ()
 
bool AllowSeamlessTravel ()
 
FStringGetDescriptiveName (FString *result)
 
FVectorGetTargetingLocation (FVector *result)
 
bool IsMarkedForSeamlessTravel ()
 
void UnmarkAbortedForSeamlessTravel ()
 
bool IsLevelBoundsRelevant ()
 
bool HasAuthority ()
 
bool IsPendingKillPending ()
 
void MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide)
 
bool ActorHasTag (FName Tag)
 
void AddActorLocalOffset (FVector DeltaLocation, bool bSweep)
 
void AddActorLocalRotation (FRotator DeltaRotation, bool bSweep)
 
void AddActorLocalTransform (FTransform *NewTransform, bool bSweep)
 
void AddActorWorldOffset (FVector DeltaLocation, bool bSweep)
 
void AddActorWorldRotation (FRotator DeltaRotation, bool bSweep)
 
void AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void AddOwnedComponent (UActorComponent *Component)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool AllowSaving ()
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
void ApplyWorldOffset (FVector *InOffset, bool bWorldShift)
 
void AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
bool BPIsA (TSubclassOf< AActor > anActorClass)
 
bool BPIsMarkedForSeamlessTravel ()
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void BecomeViewTarget (APlayerController *PC)
 
void BeginDestroy ()
 
void BeginPlay ()
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
void ChangeActorTeam (int NewTeam)
 
bool CheckActorComponents ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckStillInWorld ()
 
void ClearCrossLevelReferences ()
 
void ClearNetworkSpatializationParent ()
 
void ClientIsAboutToSeamlessTravel ()
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void CopyRemoteRoleFrom (AActor *CopyFromActor)
 
void CreateChildActors ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, FString *InName)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
void DestroyChildActors ()
 
void DestroyConstructedComponents ()
 
void DestroyInput (APlayerController *PlayerController)
 
void DestroyMeNextFrame ()
 
void Destroyed ()
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
void DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition)
 
void DisableComponentsSimulatePhysics ()
 
void DisableInput (APlayerController *PlayerController)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit)
 
void DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform)
 
void EnableInput (APlayerController *PlayerController)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
void EndViewTarget (APlayerController *PC)
 
void ExchangeNetRoles (bool bRemoteOwned)
 
void FellOutOfWorld (UDamageType *dmgType)
 
void FinalSeamlessTravelled ()
 
void FinishAndRegisterComponent (UActorComponent *Component)
 
void FinishSpawning (FTransform *Transform, bool bIsDefaultTransform)
 
void FlushNetDormancy ()
 
bool ForceAllowsInventoryUse (UObject *InventoryItemObject)
 
void ForceNetRelevant ()
 
void ForceReplicateNowWithChannel ()
 
void GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent)
 
bool GetActorEnableCollision ()
 
FVectorGetActorForwardVector (FVector *result)
 
FVectorGetActorRelativeScale3D (FVector *result)
 
FVectorGetActorRightVector (FVector *result)
 
FVectorGetActorScale3D (FVector *result)
 
float GetActorTimeDilation ()
 
FVectorGetActorUpVector (FVector *result)
 
FStringGetAimedTutorialHintString_Implementation (FString *result)
 
void GetAllSceneComponents (TArray< USceneComponent * > *OutComponents)
 
AActorGetAttachParentActor ()
 
FNameGetAttachParentSocketName (FName *result)
 
void GetAttachedActors (TArray< AActor * > *OutActors)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
void GetComponents (TArray< UActorComponent * > *OutComponents)
 
FBoxGetComponentsBoundingBox (FBox *result, bool bNonColliding)
 
FBoxGetComponentsBoundingBoxForLevelBounds (FBox *result)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding)
 
TArray< UActorComponent * > * GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent * > * GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag)
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
float GetDistanceTo (AActor *OtherActor)
 
float GetDotProductTo (AActor *OtherActor)
 
FStringGetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2)
 
float GetHorizontalDistanceTo (AActor *OtherActor)
 
float GetHorizontalDotProductTo (AActor *OtherActor)
 
FStringGetHumanReadableName (FString *result)
 
float GetInputAxisKeyValue (FKey InputAxisKey)
 
float GetInputAxisValue (FName InputAxisName)
 
FVectorGetInputVectorAxisValue (FVector *result, FKey InputAxisKey)
 
APawnGetInstigator ()
 
AControllerGetInstigatorController ()
 
FVectorGetTargetPathfindingLocation (FVector *result)
 
FVectorGetInterpolatedVelocity (FVector *result)
 
bool GetIsMapActor ()
 
long double GetLastRenderTime (bool ignoreShadow)
 
float GetLifeSpan ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
float GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents)
 
APlayerControllerGetOwnerController ()
 
ENetRole GetRemoteRole ()
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList)
 
FTransformGetTransform (FTransform *result)
 
FVectorGetVelocity (FVector *result, bool bIsForRagdoll)
 
float GetVerticalDistanceTo (AActor *OtherActor)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UWorldGetWorld ()
 
AWorldSettingsGetWorldSettings ()
 
bool HasNetOwner ()
 
void InitializeComponents ()
 
float InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void InvalidateLightingCacheDetailed (bool bTranslationOnly)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
bool IsAttachedTo (AActor *Other)
 
bool IsBasedOnActor (AActor *Other)
 
bool IsInGameplayWorld ()
 
bool IsInOrOwnedBy (UObject *SomeOuter)
 
bool IsInPersistentLevel (bool bIncludeLevelStreamingPersistent)
 
bool IsMatineeControlled ()
 
bool IsNameStableForNetworking ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
bool IsNetStartupActor ()
 
bool IsOwnedOrControlledBy (AActor *TestOwner)
 
bool IsReadyForFinishDestroy ()
 
bool IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsRootComponentMovable ()
 
bool IsRootComponentStatic ()
 
bool IsRootComponentStationary ()
 
void K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void K2_DestroyComponent (UActorComponent *Component)
 
FRotatorK2_GetActorRotation (FRotator *result)
 
USceneComponentK2_GetRootComponent ()
 
UWorldK2_GetWorld ()
 
bool K2_SetActorLocation (FVector NewLocation, bool bSweep)
 
bool K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport)
 
void OutsideWorldBounds ()
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation)
 
void MarkComponentsAsPendingKill ()
 
void MarkComponentsRenderStateDirty ()
 
void MatineeUpdated ()
 
bool Modify (bool bAlwaysMarkDirty)
 
void Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetDetachRootComponentFromAny_Implementation ()
 
void Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void OnRep_AttachmentReplication ()
 
void OnRep_ReplicatedMovement ()
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *NewSubobject)
 
void PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void PostActorConstruction ()
 
void PostInitProperties ()
 
void PostInitializeComponents ()
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void PostNetInit ()
 
void PostNetReceive ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
void PreInitializeComponents ()
 
void PreNetReceive ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
void RegisterAllComponents ()
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void ReregisterAllComponents ()
 
void RerunConstructionScripts ()
 
void ResetOwnedComponents ()
 
void ResetPropertiesForConstruction ()
 
void ResetSpatialComponent ()
 
void RouteEndPlay (EEndPlayReason::Type EndPlayReason)
 
void SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState)
 
void SetActorHiddenInGame (bool bNewHidden)
 
bool SetActorLocation (FVector *NewLocation, bool bSweep)
 
bool SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep)
 
void SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep)
 
void SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep)
 
void SetActorRelativeScale3D (FVector NewRelativeScale)
 
void SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep)
 
bool SetActorRotation (FQuat *NewRotation)
 
bool SetActorRotation (FRotator NewRotation)
 
void SetActorScale3D (FVector *NewScale3D)
 
void SetActorTickEnabled (bool bEnabled)
 
bool SetActorTransform (FTransform *NewTransform, bool bSweep)
 
void SetAutonomousProxy (bool bInAutonomousProxy)
 
void SetLifeSpan (float InLifespan)
 
void SetNetUpdateTime (long double NewUpdateTime)
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void SetOwner (AActor *NewOwner)
 
void SetReplicates (bool bInReplicates)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void SetTickFunctionEnabled (bool bEnableTick)
 
void SetTickableWhenPaused (bool bTickableWhenPaused)
 
bool SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation)
 
void SnapRootComponentTo (AActor *InParentActor, FName InSocketName)
 
void Stasis ()
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
float TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
void Tick (float DeltaSeconds)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void UninitializeComponents (EEndPlayReason::Type EndPlayReason)
 
void UnregisterAllComponents (bool bDetachFromOtherParent)
 
void Unstasis ()
 
void UpdateOverlaps (bool bDoNotifies)
 
void GatherCurrentMovement ()
 
AActorGetOwner ()
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant)
 
void ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
bool AllowGrappling ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void BPChangedActorTeam ()
 
void BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex)
 
void BPClientIsAboutToSeamlessTravel ()
 
bool BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating)
 
bool BPForceAllowsInventoryUse (UObject *InventoryItemObject)
 
void BPInventoryItemDropped (UObject *InventoryItemObject)
 
void BPInventoryItemUsed (UObject *InventoryItemObject)
 
FStringBPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC)
 
float BPOverrideServerMultiUseAcceptRange ()
 
void BPPostInitializeComponents ()
 
void BPPostLoadedFromSeamlessTravel ()
 
void BPPreInitializeComponents ()
 
bool BPTryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientPrepareForSeamlessTravel ()
 
void ClientSeamlessTravelled ()
 
void DrawActorFloatingHUD (AHUD *ForHUD)
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
FStringGetAimedTutorialHintString (FString *result)
 
FStringGetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2)
 
void InitializedSeamlessGridInfo ()
 
bool IsValidLockOnTarget (APawn *AttackerPawn)
 
void K2_OnBecomeViewTarget (APlayerController *PC)
 
void K2_OnEndViewTarget (APlayerController *PC)
 
void ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index)
 
void Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetSpawnedActor (AActor *SpawnedActor)
 
float OffsetHUDFromBottomScreenY (AHUD *ForHUD)
 
float OffsetHUDFromCenterScreenY (AHUD *ForHUD)
 
void PrepareClientMapActorForSeamlessTravel ()
 
void PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void ReceiveActorBeginCursorOver ()
 
void ReceiveActorBeginOverlap (AActor *OtherActor)
 
void ReceiveActorEndCursorOver ()
 
void ReceiveActorEndOverlap (AActor *OtherActor)
 
void ReceiveActorOnClicked ()
 
void ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnReleased ()
 
void ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveBeginPlay ()
 
void ReceiveDestroyed ()
 
void ReceiveEndPlay (EEndPlayReason::Type EndPlayReason)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit)
 
void ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded)
 
void ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveTick (float DeltaSeconds)
 
void RecieveMatineeUpdated ()
 
void ServerPrepareForSeamlessTravel ()
 
void ThrottledTick ()
 
void UserConstructionScript ()
 
float & CustomTimeDilationField ()
 
float & ClientReplicationSendNowThresholdField ()
 
bool & bForceAllowNetMulticastField ()
 
TEnumAsByte< enum ENetRole > & RemoteRoleField ()
 
AActorOwnerField ()
 
long double & LastReplicatedMovementField ()
 
int & LastFrameForceNetUpdateField ()
 
TEnumAsByte< enum ENetRole > & RoleField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & ReplicatedComponentsField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
UPrimitiveComponentStasisCheckComponentField ()
 
TArray< AActor * > NetworkSpatializationChildrenField ()
 
AActorNetworkSpatializationParentField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
float & ReplicationIntervalMultiplierField ()
 
int & ForceImmediateReplicationFrameField ()
 
char & StasisSetIndexField ()
 
char & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & StasisUnRegisteredComponentsField ()
 
float & NetCullDistanceSquaredField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetTagField ()
 
long double & NetUpdateTimeField ()
 
float & NetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastNetUpdateTimeField ()
 
FNameNetDriverNameField ()
 
int & TargetingTeamField ()
 
float & OverrideStasisComponentRadiusField ()
 
APawnInstigatorField ()
 
long double & CreationTimeField ()
 
long double & OriginalCreationTimeField ()
 
TArray< AActor * > ChildrenField ()
 
unsigned int & AnimUpdateRateShiftTagField ()
 
unsigned int & AnimUpdateRateFrameCountField ()
 
USceneComponentRootComponentField ()
 
TArray< AMatineeActor * > ControllingMatineeActorsField ()
 
float & InitialLifeSpanField ()
 
TArray< FName > & LayersField ()
 
TWeakObjectPtr< AActor > & ParentComponentActorField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TArray< FName > & TagsField ()
 
unsigned __int64 & HiddenEditorViewsField ()
 
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
FVectorDefaultActorLocationField ()
 
FGuidUniqueGuidIdField ()
 
float & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
TArray< UActorComponent * > OwnedComponentsField ()
 
TArray< UActorComponent * > SerializedComponentsField ()
 
int & LastFrameCalculcatedNetworkRangeMultiplierField ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bHasExecutedActorConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bEverSetTimer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32 > bForceBasedActorsOutOfFastTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDestroyedEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bPendingNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotCook ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bHasReplicatedProperties ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bPendingKillPending ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bNetConnectionDidInitialSort ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bDoOverrideHiddenShadow ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideHiddenShadowValue ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateRotationHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateVelocityHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
FVectorGetTargetPathfindingLocation (FVector *result, AActor *RequestedBy)
 
bool IsLevelBoundsRelevant ()
 
bool IsPendingKillPending ()
 
bool IsOwnedBy (AActor *TestOwner)
 
void SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole)
 
FStringGetHumanReadableName (FString *result)
 
UGameInstanceGetOwner ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
UWorldGetWorld ()
 
bool IsInGameplayWorld ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
bool SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
bool IsReadyForFinishDestroy ()
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
void SetActorTickEnabled (bool bEnabled)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void Tick (float DeltaSeconds)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
float GetApproachRadius ()
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (AActor *Other)
 
bool IsBasedOnActor (AActor *Other)
 
bool Modify (bool bAlwaysMarkDirty)
 
FBoxGetComponentsBoundingBox (FBox *result, bool bNonColliding)
 
FBoxGetComponentsBoundingBoxForLevelBounds (FBox *result)
 
bool CheckStillInWorld ()
 
void UpdateOverlaps (bool bDoNotifies)
 
void GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents)
 
long double GetLastRenderTime (bool ignoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasNetOwner ()
 
void AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void OnRep_AttachmentReplication ()
 
void AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
void DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
FNameGetAttachParentSocketName (FName *result)
 
void GetAttachedActors (TArray< AActor * > *OutActors)
 
bool ActorHasTag (FName Tag)
 
bool IsMatineeControlled ()
 
bool IsRootComponentStatic ()
 
bool IsRootComponentStationary ()
 
bool IsRootComponentMovable ()
 
bool IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor)
 
void FlushNetDormancy ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
FTransformActorToWorld (FTransform *result)
 
FTransformGetTransform (FTransform *result)
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void Destroyed ()
 
void FellOutOfWorld (UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation)
 
float TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit)
 
void OutsideWorldBounds ()
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
AControllerGetInstigatorController ()
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
void ForceNetRelevant ()
 
void GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation)
 
FVectorGetActorViewDirection (FVector *result)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (UObject *InventoryItemObject)
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
FVectorGetTargetingLocation (FVector *result, AActor *Attacker)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
TArray< UActorComponent * > * GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent * > * GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
void FinishSpawning (FTransform *Transform, bool bIsDefaultTransform)
 
void DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform)
 
void PreSave ()
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void CopyRemoteRoleFrom (AActor *CopyFromActor)
 
void PostNetInit ()
 
void BeginPlay ()
 
void MatineeUpdated ()
 
void ForceReplicateNowWithChannel ()
 
void EnableInput (APlayerController *PlayerController)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (FName InputAxisName)
 
float GetInputAxisKeyValue (FKey InputAxisKey)
 
FVectorGetInputVectorAxisValue (FVector *result, FKey InputAxisKey)
 
bool SetActorLocation (FVector *NewLocation, bool bSweep)
 
bool SetActorRotation (FRotator NewRotation)
 
bool SetActorRotation (FQuat *NewRotation)
 
bool SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep)
 
void SetActorScale3D (FVector *NewScale3D)
 
FVectorGetActorScale3D (FVector *result)
 
void SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep)
 
void SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep)
 
void SetActorRelativeScale3D (FVector NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool HasAuthority ()
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
FVectorGetActorForwardVector (FVector *result)
 
FVectorGetActorUpVector (FVector *result)
 
FVectorGetActorRightVector (FVector *result)
 
void GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent)
 
AWorldSettingsGetWorldSettings ()
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier)
 
void UnregisterAllComponents (bool bDetachFromOtherParent)
 
void RegisterAllComponents ()
 
void MarkComponentsAsPendingKill ()
 
void ReregisterAllComponents ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (EEndPlayReason::Type EndPlayReason)
 
void InvalidateLightingCacheDetailed (bool bTranslationOnly)
 
bool ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PostInitializeComponents ()
 
void Stasis ()
 
void Unstasis ()
 
void PreInitializeComponents ()
 
UWorldK2_GetWorld ()
 
float GetDistanceTo (AActor *OtherActor)
 
float GetHorizontalDistanceTo (AActor *OtherActor)
 
float GetVerticalDistanceTo (AActor *OtherActor)
 
float GetDotProductTo (AActor *OtherActor)
 
float GetHorizontalDotProductTo (AActor *OtherActor)
 
FTransformGetInterpolatedTransform (FTransform *result)
 
APlayerControllerGetOwnerController ()
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
bool AllowSaving ()
 
void ChangeActorTeam (int NewTeam)
 
void TargetingTeamChanged ()
 
void ForceDestroy ()
 
bool GetIsMapActor ()
 
void SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
bool IsPrimalCharacterOrStructure ()
 
void SetTickFunctionEnabled (bool bEnableTick)
 
bool IsOwnedOrControlledBy (AActor *TestOwner)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
bool BPIsA (TSubclassOf< AActor > anActorClass)
 
void MulticastProperty (FName PropertyName)
 
void MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC)
 
void PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
float GetNetStasisAndRangeMultiplier ()
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
void GetAllSceneComponents (TArray< USceneComponent * > *OutComponents)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetDetachRootComponentFromAny_Implementation ()
 
FVectorGetHUDWorldDrawLocation (FVector *result, FName *HUDTag)
 
void ResetPropertiesForConstruction ()
 
void DestroyConstructedComponents ()
 
void RerunConstructionScripts ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, FString *InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *NewSubobject)
 
bool IsNameStableForNetworking ()
 
void GetComponents (TArray< UActorComponent * > *OutComponents)
 
void GatherCurrentMovement ()
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
bool AllowGrappling ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
FVectorBP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag)
 
FVectorBP_OverrideTargetingLocation (FVector *result, AActor *Attacker)
 
void BPAttachedRootComponent ()
 
void BPChangedActorTeam ()
 
bool BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating)
 
bool BPForceAllowsInventoryUse (UObject *InventoryItemObject)
 
int BPGetExtraSpecialBlueprintInt ()
 
bool BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
void BPInventoryItemDropped (UObject *InventoryItemObject)
 
void BPInventoryItemUsed (UObject *InventoryItemObject)
 
FVectorBPOverrideUILocation (FVector *result, APlayerController *ForPC)
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
void K2_OnBecomeViewTarget (APlayerController *PC)
 
void K2_OnEndViewTarget (APlayerController *PC)
 
void ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index)
 
void MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping)
 
void MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent)
 
void MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness)
 
void MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration)
 
void MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping)
 
void NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void OnInventoryItemGrind ()
 
void PerformanceThrottledTick ()
 
void PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void ReceiveActorBeginCursorOver ()
 
void ReceiveActorBeginOverlap (AActor *OtherActor)
 
void ReceiveActorEndCursorOver ()
 
void ReceiveActorEndOverlap (AActor *OtherActor)
 
void ReceiveActorOnClicked ()
 
void ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnReleased ()
 
void ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveBeginPlay ()
 
void ReceiveDestroyed ()
 
void ReceiveEndPlay (EEndPlayReason::Type EndPlayReason)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit)
 
void ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded)
 
void ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveTick (float DeltaSeconds)
 
void RecieveMatineeUpdated ()
 
void ThrottledTick ()
 
void UserConstructionScript ()
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static void BaseDrawTileOnCanvas (AShooterHUD *HUD, UTexture *Tex, float X, float Y, float XL, float YL, float U, float V, float UL, float VL, FColor DrawColor)
 
static APrimalBuffBaseSpawnBuffAndAttachToCharacter (UClass *Buff, APrimalCharacter *PrimalCharacter, float ExperiencePoints)
 
static int GetNetUTC (UWorld *ForWorld)
 
static long double GetNetworkTimeDelta (AShooterGameState *gameState, long double netTime, bool bTimeUntil)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAShooterGameState ()
 
static UClassStaticClass ()
 
static void BaseDrawTileOnCanvas (AShooterHUD *HUD, UTexture *Tex, float X, float Y, float XL, float YL, float U, float V, float UL, float VL, FColor DrawColor)
 
static APrimalBuffBaseSpawnBuffAndAttachToCharacter (UClass *Buff, APrimalCharacter *PrimalCharacter, float ExperiencePoints)
 
static long double GetNetworkTimeDelta (AShooterGameState *gameState, long double netTime, bool bTimeUntil)
 
static bool IsValidMassTeleportData (FMassTeleportData *CheckData)
 
static void StaticRegisterNativesAShooterGameState ()
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
- Static Public Member Functions inherited from AGameState
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
- Static Public Member Functions inherited from AInfo
static UClassStaticClass ()
 
static UClassStaticClass ()
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, FVector *NoiseLocation)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAActor ()
 
static UClassGetPrivateStaticClass ()
 
static const wchar_t * StaticConfigName ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, FVector *NoiseLocation)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 47 of file GameState.h.

Member Function Documentation

◆ ActiveEventField()

FName & AShooterGameState::ActiveEventField ( )
inline

Definition at line 118 of file GameState.h.

◆ ActiveEventOverridesField()

UPrimalWorldSettingsEventOverrides * AShooterGameState::ActiveEventOverridesField ( )
inline

Definition at line 234 of file GameState.h.

◆ AddFloatingDamageText() [1/2]

void AShooterGameState::AddFloatingDamageText ( FVector AtLocation,
int DamageAmount,
int FromTeamID )
inline

Definition at line 284 of file GameState.h.

◆ AddFloatingDamageText() [2/2]

void AShooterGameState::AddFloatingDamageText ( FVector AtLocation,
int DamageAmount,
int FromTeamID )
inline

Definition at line 280 of file GameState.h.

◆ AddFloatingText() [1/2]

void AShooterGameState::AddFloatingText ( FVector AtLocation,
FString FloatingTextString,
FColor FloatingTextColor,
float ScaleX,
float ScaleY,
float TextLifeSpan,
FVector TextVelocity,
float MinScale,
float FadeInTime,
float FadeOutTime )
inline

Definition at line 283 of file GameState.h.

◆ AddFloatingText() [2/2]

void AShooterGameState::AddFloatingText ( FVector AtLocation,
FString FloatingTextString,
FColor FloatingTextColor,
float ScaleX,
float ScaleY,
float TextLifeSpan,
FVector TextVelocity,
float MinScale,
float FadeInTime,
float FadeOutTime )
inline

Definition at line 281 of file GameState.h.

◆ AllowDaytimeTransitionSounds()

bool AShooterGameState::AllowDaytimeTransitionSounds ( )
inline

Definition at line 282 of file GameState.h.

◆ AllowDinoClassTame() [1/2]

bool AShooterGameState::AllowDinoClassTame ( TSubclassOf< APrimalDinoCharacter > DinoCharClass,
AShooterPlayerController * ForPC )
inline

Definition at line 271 of file GameState.h.

◆ AllowDinoClassTame() [2/2]

bool AShooterGameState::AllowDinoClassTame ( TSubclassOf< APrimalDinoCharacter > DinoCharClass,
AShooterPlayerController * ForPC )
inline

Definition at line 283 of file GameState.h.

◆ AllowDinoTame() [1/2]

bool AShooterGameState::AllowDinoTame ( APrimalDinoCharacter * DinoChar,
AShooterPlayerController * ForPC )
inline

Definition at line 270 of file GameState.h.

◆ AllowDinoTame() [2/2]

bool AShooterGameState::AllowDinoTame ( APrimalDinoCharacter * DinoChar,
AShooterPlayerController * ForPC )
inline

Definition at line 284 of file GameState.h.

◆ AllowDownloadDino()

bool AShooterGameState::AllowDownloadDino ( TSubclassOf< APrimalDinoCharacter > TheDinoClass)
inline

Definition at line 309 of file GameState.h.

◆ AllowDownloadDino_Implementation() [1/2]

bool AShooterGameState::AllowDownloadDino_Implementation ( TSubclassOf< APrimalDinoCharacter > TheDinoClass)
inline

Definition at line 296 of file GameState.h.

◆ AllowDownloadDino_Implementation() [2/2]

bool AShooterGameState::AllowDownloadDino_Implementation ( TSubclassOf< APrimalDinoCharacter > TheDinoClass)
inline

Definition at line 285 of file GameState.h.

◆ AmazonS3AccessKeyIDField()

FString & AShooterGameState::AmazonS3AccessKeyIDField ( )
inline

Definition at line 185 of file GameState.h.

◆ AmazonS3BucketNameField()

FString & AShooterGameState::AmazonS3BucketNameField ( )
inline

Definition at line 187 of file GameState.h.

◆ AmazonS3SecretAccessKeyField()

FString & AShooterGameState::AmazonS3SecretAccessKeyField ( )
inline

Definition at line 186 of file GameState.h.

◆ AmbientSoundCheckIncrementField() [1/2]

int & AShooterGameState::AmbientSoundCheckIncrementField ( )
inline

Definition at line 225 of file GameState.h.

◆ AmbientSoundCheckIncrementField() [2/2]

int & AShooterGameState::AmbientSoundCheckIncrementField ( )
inline

Definition at line 234 of file GameState.h.

◆ AttemptLoadMapImages()

bool AShooterGameState::AttemptLoadMapImages ( __int16 MinX,
__int16 MaxX,
__int16 MinY,
__int16 MaxY )
inline

Definition at line 286 of file GameState.h.

◆ bAdminLoggingField() [1/2]

bool & AShooterGameState::bAdminLoggingField ( )
inline

Definition at line 98 of file GameState.h.

◆ bAdminLoggingField() [2/2]

bool & AShooterGameState::bAdminLoggingField ( )
inline

Definition at line 101 of file GameState.h.

◆ bAllowAnyoneBabyImprintCuddleField() [1/2]

bool & AShooterGameState::bAllowAnyoneBabyImprintCuddleField ( )
inline

Definition at line 177 of file GameState.h.

◆ bAllowAnyoneBabyImprintCuddleField() [2/2]

bool & AShooterGameState::bAllowAnyoneBabyImprintCuddleField ( )
inline

Definition at line 187 of file GameState.h.

◆ bAllowCaveBuildingPvEField() [1/2]

bool & AShooterGameState::bAllowCaveBuildingPvEField ( )
inline

Definition at line 94 of file GameState.h.

◆ bAllowCaveBuildingPvEField() [2/2]

bool & AShooterGameState::bAllowCaveBuildingPvEField ( )
inline

Definition at line 98 of file GameState.h.

◆ bAllowCaveBuildingPvPField()

bool & AShooterGameState::bAllowCaveBuildingPvPField ( )
inline

Definition at line 95 of file GameState.h.

◆ bAllowCharacterCreationField() [1/2]

bool & AShooterGameState::bAllowCharacterCreationField ( )
inline

Definition at line 107 of file GameState.h.

◆ bAllowCharacterCreationField() [2/2]

bool & AShooterGameState::bAllowCharacterCreationField ( )
inline

Definition at line 112 of file GameState.h.

◆ bAllowCustomRecipesField() [1/2]

bool & AShooterGameState::bAllowCustomRecipesField ( )
inline

Definition at line 151 of file GameState.h.

◆ bAllowCustomRecipesField() [2/2]

bool & AShooterGameState::bAllowCustomRecipesField ( )
inline

Definition at line 160 of file GameState.h.

◆ bAllowForceNetUpdateField() [1/2]

bool & AShooterGameState::bAllowForceNetUpdateField ( )
inline

Definition at line 195 of file GameState.h.

◆ bAllowForceNetUpdateField() [2/2]

bool & AShooterGameState::bAllowForceNetUpdateField ( )
inline

Definition at line 204 of file GameState.h.

◆ bAllowHideDamageSourceFromLogsField() [1/2]

bool & AShooterGameState::bAllowHideDamageSourceFromLogsField ( )
inline

Definition at line 131 of file GameState.h.

◆ bAllowHideDamageSourceFromLogsField() [2/2]

bool & AShooterGameState::bAllowHideDamageSourceFromLogsField ( )
inline

Definition at line 138 of file GameState.h.

◆ bAllowIntegratedSPlusStructuresField()

bool & AShooterGameState::bAllowIntegratedSPlusStructuresField ( )
inline

Definition at line 130 of file GameState.h.

◆ bAllowLowGravitySpinField()

bool & AShooterGameState::bAllowLowGravitySpinField ( )
inline

Definition at line 239 of file GameState.h.

◆ bAllowMultipleAttachedC4Field() [1/2]

bool & AShooterGameState::bAllowMultipleAttachedC4Field ( )
inline

Definition at line 202 of file GameState.h.

◆ bAllowMultipleAttachedC4Field() [2/2]

bool & AShooterGameState::bAllowMultipleAttachedC4Field ( )
inline

Definition at line 211 of file GameState.h.

◆ bAllowPaintingWithoutResourcesField() [1/2]

bool & AShooterGameState::bAllowPaintingWithoutResourcesField ( )
inline

Definition at line 119 of file GameState.h.

◆ bAllowPaintingWithoutResourcesField() [2/2]

bool & AShooterGameState::bAllowPaintingWithoutResourcesField ( )
inline

Definition at line 122 of file GameState.h.

◆ bAllowPlatformSaddleMultiFloorsField() [1/2]

bool & AShooterGameState::bAllowPlatformSaddleMultiFloorsField ( )
inline

Definition at line 209 of file GameState.h.

◆ bAllowPlatformSaddleMultiFloorsField() [2/2]

bool & AShooterGameState::bAllowPlatformSaddleMultiFloorsField ( )
inline

Definition at line 218 of file GameState.h.

◆ bAllowRaidDinoFeedingField() [1/2]

bool & AShooterGameState::bAllowRaidDinoFeedingField ( )
inline

Definition at line 152 of file GameState.h.

◆ bAllowRaidDinoFeedingField() [2/2]

bool & AShooterGameState::bAllowRaidDinoFeedingField ( )
inline

Definition at line 161 of file GameState.h.

◆ bAllowSpawnPointSelectionField() [1/2]

bool & AShooterGameState::bAllowSpawnPointSelectionField ( )
inline

Definition at line 108 of file GameState.h.

◆ bAllowSpawnPointSelectionField() [2/2]

bool & AShooterGameState::bAllowSpawnPointSelectionField ( )
inline

Definition at line 113 of file GameState.h.

◆ bAllowStructureDecayInLandClaimField()

bool & AShooterGameState::bAllowStructureDecayInLandClaimField ( )
inline

Definition at line 63 of file GameState.h.

◆ bAllowThirdPersonPlayerField() [1/2]

bool & AShooterGameState::bAllowThirdPersonPlayerField ( )
inline

Definition at line 71 of file GameState.h.

◆ bAllowThirdPersonPlayerField() [2/2]

bool & AShooterGameState::bAllowThirdPersonPlayerField ( )
inline

Definition at line 74 of file GameState.h.

◆ bAllowUnclaimDinosConfigField()

bool & AShooterGameState::bAllowUnclaimDinosConfigField ( )
inline

Definition at line 168 of file GameState.h.

◆ bAllowUnclaimDinosField() [1/2]

bool & AShooterGameState::bAllowUnclaimDinosField ( )
inline

Definition at line 158 of file GameState.h.

◆ bAllowUnclaimDinosField() [2/2]

bool & AShooterGameState::bAllowUnclaimDinosField ( )
inline

Definition at line 168 of file GameState.h.

◆ bAlwaysAllowStructurePickupField()

bool & AShooterGameState::bAlwaysAllowStructurePickupField ( )
inline

Definition at line 127 of file GameState.h.

◆ BaseDrawTileOnCanvas() [1/2]

static void AShooterGameState::BaseDrawTileOnCanvas ( AShooterHUD * HUD,
UTexture * Tex,
float X,
float Y,
float XL,
float YL,
float U,
float V,
float UL,
float VL,
FColor DrawColor )
inlinestatic

Definition at line 246 of file GameState.h.

◆ BaseDrawTileOnCanvas() [2/2]

static void AShooterGameState::BaseDrawTileOnCanvas ( AShooterHUD * HUD,
UTexture * Tex,
float X,
float Y,
float XL,
float YL,
float U,
float V,
float UL,
float VL,
FColor DrawColor )
inlinestatic

Definition at line 279 of file GameState.h.

◆ BaseGetAllDinoCharactersOfTeam() [1/2]

TArray< APrimalDinoCharacter * > * AShooterGameState::BaseGetAllDinoCharactersOfTeam ( TArray< APrimalDinoCharacter * > * result,
int Team )
inline

Definition at line 276 of file GameState.h.

◆ BaseGetAllDinoCharactersOfTeam() [2/2]

TArray< APrimalDinoCharacter * > * AShooterGameState::BaseGetAllDinoCharactersOfTeam ( TArray< APrimalDinoCharacter * > * result,
int Team )
inline

Definition at line 287 of file GameState.h.

◆ BaseGetAllShooterCharacters() [1/2]

TArray< AShooterCharacter * > * AShooterGameState::BaseGetAllShooterCharacters ( TArray< AShooterCharacter * > * result)
inline

Definition at line 275 of file GameState.h.

◆ BaseGetAllShooterCharacters() [2/2]

TArray< AShooterCharacter * > * AShooterGameState::BaseGetAllShooterCharacters ( TArray< AShooterCharacter * > * result)
inline

Definition at line 288 of file GameState.h.

◆ BaseGetAllShooterCharactersOfTeam() [1/2]

TArray< AShooterCharacter * > * AShooterGameState::BaseGetAllShooterCharactersOfTeam ( TArray< AShooterCharacter * > * result,
int Team )
inline

Definition at line 274 of file GameState.h.

◆ BaseGetAllShooterCharactersOfTeam() [2/2]

TArray< AShooterCharacter * > * AShooterGameState::BaseGetAllShooterCharactersOfTeam ( TArray< AShooterCharacter * > * result,
int Team )
inline

Definition at line 289 of file GameState.h.

◆ BaseGetAllShooterControllers() [1/2]

TArray< AShooterPlayerController * > * AShooterGameState::BaseGetAllShooterControllers ( TArray< AShooterPlayerController * > * result)
inline

Definition at line 273 of file GameState.h.

◆ BaseGetAllShooterControllers() [2/2]

TArray< AShooterPlayerController * > * AShooterGameState::BaseGetAllShooterControllers ( TArray< AShooterPlayerController * > * result)
inline

Definition at line 290 of file GameState.h.

◆ BaseSpawnBuffAndAttachToCharacter() [1/2]

static APrimalBuff * AShooterGameState::BaseSpawnBuffAndAttachToCharacter ( UClass * Buff,
APrimalCharacter * PrimalCharacter,
float ExperiencePoints )
inlinestatic

Definition at line 247 of file GameState.h.

◆ BaseSpawnBuffAndAttachToCharacter() [2/2]

static APrimalBuff * AShooterGameState::BaseSpawnBuffAndAttachToCharacter ( UClass * Buff,
APrimalCharacter * PrimalCharacter,
float ExperiencePoints )
inlinestatic

Definition at line 291 of file GameState.h.

◆ bAutoPvEField() [1/2]

bool & AShooterGameState::bAutoPvEField ( )
inline

Definition at line 74 of file GameState.h.

◆ bAutoPvEField() [2/2]

bool & AShooterGameState::bAutoPvEField ( )
inline

Definition at line 77 of file GameState.h.

◆ bClampHomeServerXPField()

bool & AShooterGameState::bClampHomeServerXPField ( )
inline

Definition at line 272 of file GameState.h.

◆ bCrossARKAllowForeignDinoDownloadsField() [1/2]

bool & AShooterGameState::bCrossARKAllowForeignDinoDownloadsField ( )
inline

Definition at line 203 of file GameState.h.

◆ bCrossARKAllowForeignDinoDownloadsField() [2/2]

bool & AShooterGameState::bCrossARKAllowForeignDinoDownloadsField ( )
inline

Definition at line 212 of file GameState.h.

◆ bDisableBedsOnThisServerField()

bool & AShooterGameState::bDisableBedsOnThisServerField ( )
inline

Definition at line 258 of file GameState.h.

◆ bDisableDinoDecayClaimingField() [1/2]

bool & AShooterGameState::bDisableDinoDecayClaimingField ( )
inline

Definition at line 214 of file GameState.h.

◆ bDisableDinoDecayClaimingField() [2/2]

bool & AShooterGameState::bDisableDinoDecayClaimingField ( )
inline

Definition at line 223 of file GameState.h.

◆ bDisableDinoDecayPvEField() [1/2]

bool & AShooterGameState::bDisableDinoDecayPvEField ( )
inline

Definition at line 93 of file GameState.h.

◆ bDisableDinoDecayPvEField() [2/2]

bool & AShooterGameState::bDisableDinoDecayPvEField ( )
inline

Definition at line 97 of file GameState.h.

◆ bDisableImprintDinoBuffField() [1/2]

bool & AShooterGameState::bDisableImprintDinoBuffField ( )
inline

Definition at line 178 of file GameState.h.

◆ bDisableImprintDinoBuffField() [2/2]

bool & AShooterGameState::bDisableImprintDinoBuffField ( )
inline

Definition at line 188 of file GameState.h.

◆ bDisablePvEGammaField() [1/2]

bool & AShooterGameState::bDisablePvEGammaField ( )
inline

Definition at line 83 of file GameState.h.

◆ bDisablePvEGammaField() [2/2]

bool & AShooterGameState::bDisablePvEGammaField ( )
inline

Definition at line 87 of file GameState.h.

◆ bDisableSpawnAnimationsField() [1/2]

bool & AShooterGameState::bDisableSpawnAnimationsField ( )
inline

Definition at line 110 of file GameState.h.

◆ bDisableSpawnAnimationsField() [2/2]

bool & AShooterGameState::bDisableSpawnAnimationsField ( )
inline

Definition at line 115 of file GameState.h.

◆ bDisableStructureDecayPvEField() [1/2]

bool & AShooterGameState::bDisableStructureDecayPvEField ( )
inline

Definition at line 92 of file GameState.h.

◆ bDisableStructureDecayPvEField() [2/2]

bool & AShooterGameState::bDisableStructureDecayPvEField ( )
inline

Definition at line 96 of file GameState.h.

◆ bDisableStructurePlacementCollisionField() [1/2]

bool & AShooterGameState::bDisableStructurePlacementCollisionField ( )
inline

Definition at line 207 of file GameState.h.

◆ bDisableStructurePlacementCollisionField() [2/2]

bool & AShooterGameState::bDisableStructurePlacementCollisionField ( )
inline

Definition at line 216 of file GameState.h.

◆ bDoExtinctionEventField() [1/2]

bool & AShooterGameState::bDoExtinctionEventField ( )
inline

Definition at line 164 of file GameState.h.

◆ bDoExtinctionEventField() [2/2]

bool & AShooterGameState::bDoExtinctionEventField ( )
inline

Definition at line 174 of file GameState.h.

◆ bDontUseClaimFlagsField()

bool & AShooterGameState::bDontUseClaimFlagsField ( )
inline

Definition at line 269 of file GameState.h.

◆ bDownloadGridInfoField()

bool & AShooterGameState::bDownloadGridInfoField ( )
inline

Definition at line 248 of file GameState.h.

◆ BedAdditionalCoolDownSecondsForEveryKilometerField()

float & AShooterGameState::BedAdditionalCoolDownSecondsForEveryKilometerField ( )
inline

Definition at line 245 of file GameState.h.

◆ BedBaseCooldownTimeField()

float & AShooterGameState::BedBaseCooldownTimeField ( )
inline

Definition at line 241 of file GameState.h.

◆ BeginPlay() [1/2]

void AShooterGameState::BeginPlay ( )
inline

Definition at line 267 of file GameState.h.

◆ BeginPlay() [2/2]

void AShooterGameState::BeginPlay ( )
inline

Definition at line 292 of file GameState.h.

◆ bEnableDeathTeamSpectatorField() [1/2]

bool & AShooterGameState::bEnableDeathTeamSpectatorField ( )
inline

Definition at line 146 of file GameState.h.

◆ bEnableDeathTeamSpectatorField() [2/2]

bool & AShooterGameState::bEnableDeathTeamSpectatorField ( )
inline

Definition at line 154 of file GameState.h.

◆ bEnableExtraStructurePreventionVolumesField() [1/2]

bool & AShooterGameState::bEnableExtraStructurePreventionVolumesField ( )
inline

Definition at line 120 of file GameState.h.

◆ bEnableExtraStructurePreventionVolumesField() [2/2]

bool & AShooterGameState::bEnableExtraStructurePreventionVolumesField ( )
inline

Definition at line 123 of file GameState.h.

◆ bEnableHealthbarsField()

bool & AShooterGameState::bEnableHealthbarsField ( )
inline

Definition at line 79 of file GameState.h.

◆ bEnablePvPGammaField() [1/2]

bool & AShooterGameState::bEnablePvPGammaField ( )
inline

Definition at line 82 of file GameState.h.

◆ bEnablePvPGammaField() [2/2]

bool & AShooterGameState::bEnablePvPGammaField ( )
inline

Definition at line 86 of file GameState.h.

◆ bFastDecayUnsnappedCoreStructuresField() [1/2]

bool & AShooterGameState::bFastDecayUnsnappedCoreStructuresField ( )
inline

Definition at line 192 of file GameState.h.

◆ bFastDecayUnsnappedCoreStructuresField() [2/2]

bool & AShooterGameState::bFastDecayUnsnappedCoreStructuresField ( )
inline

Definition at line 201 of file GameState.h.

◆ bFirstTickedField()

bool & AShooterGameState::bFirstTickedField ( )
inline

Definition at line 158 of file GameState.h.

◆ bFlyerPlatformAllowUnalignedDinoBasingField() [1/2]

bool & AShooterGameState::bFlyerPlatformAllowUnalignedDinoBasingField ( )
inline

Definition at line 77 of file GameState.h.

◆ bFlyerPlatformAllowUnalignedDinoBasingField() [2/2]

bool & AShooterGameState::bFlyerPlatformAllowUnalignedDinoBasingField ( )
inline

Definition at line 81 of file GameState.h.

◆ bForceAllowAllStructuresField() [1/2]

bool & AShooterGameState::bForceAllowAllStructuresField ( )
inline

Definition at line 222 of file GameState.h.

◆ bForceAllowAllStructuresField() [2/2]

bool & AShooterGameState::bForceAllowAllStructuresField ( )
inline

Definition at line 231 of file GameState.h.

◆ bForceAllStructureLockingField() [1/2]

bool & AShooterGameState::bForceAllStructureLockingField ( )
inline

Definition at line 150 of file GameState.h.

◆ bForceAllStructureLockingField() [2/2]

bool & AShooterGameState::bForceAllStructureLockingField ( )
inline

Definition at line 159 of file GameState.h.

◆ bForceUseInventoryAppendsField() [1/2]

bool & AShooterGameState::bForceUseInventoryAppendsField ( )
inline

Definition at line 169 of file GameState.h.

◆ bForceUseInventoryAppendsField() [2/2]

bool & AShooterGameState::bForceUseInventoryAppendsField ( )
inline

Definition at line 178 of file GameState.h.

◆ bIgnoreLimitMaxStructuresInRangeTypeFlagField()

bool & AShooterGameState::bIgnoreLimitMaxStructuresInRangeTypeFlagField ( )
inline

Definition at line 235 of file GameState.h.

◆ bIgnoreStructuresPreventionVolumesField()

bool & AShooterGameState::bIgnoreStructuresPreventionVolumesField ( )
inline

Definition at line 233 of file GameState.h.

◆ bInitializedGridInfoField()

bool & AShooterGameState::bInitializedGridInfoField ( )
inline

Definition at line 193 of file GameState.h.

◆ BiomeBuffTagsField()

TArray< FName > & AShooterGameState::BiomeBuffTagsField ( )
inline

Definition at line 240 of file GameState.h.

◆ bIsArkDownloadsAllowedField() [1/2]

bool & AShooterGameState::bIsArkDownloadsAllowedField ( )
inline

Definition at line 70 of file GameState.h.

◆ bIsArkDownloadsAllowedField() [2/2]

bool & AShooterGameState::bIsArkDownloadsAllowedField ( )
inline

Definition at line 73 of file GameState.h.

◆ bIsArkTributeAvailableField() [1/2]

bool & AShooterGameState::bIsArkTributeAvailableField ( )
inline

Definition at line 69 of file GameState.h.

◆ bIsArkTributeAvailableField() [2/2]

bool & AShooterGameState::bIsArkTributeAvailableField ( )
inline

Definition at line 72 of file GameState.h.

◆ bIsClientField() [1/2]

bool & AShooterGameState::bIsClientField ( )
inline

Definition at line 182 of file GameState.h.

◆ bIsClientField() [2/2]

bool & AShooterGameState::bIsClientField ( )
inline

Definition at line 191 of file GameState.h.

◆ bIsCustomMapField() [1/2]

bool & AShooterGameState::bIsCustomMapField ( )
inline

Definition at line 181 of file GameState.h.

◆ bIsCustomMapField() [2/2]

bool & AShooterGameState::bIsCustomMapField ( )
inline

Definition at line 190 of file GameState.h.

◆ bIsDedicatedServerField() [1/2]

bool & AShooterGameState::bIsDedicatedServerField ( )
inline

Definition at line 183 of file GameState.h.

◆ bIsDedicatedServerField() [2/2]

bool & AShooterGameState::bIsDedicatedServerField ( )
inline

Definition at line 192 of file GameState.h.

◆ bIsDediServerField() [1/2]

bool & AShooterGameState::bIsDediServerField ( )
inline

Definition at line 68 of file GameState.h.

◆ bIsDediServerField() [2/2]

bool & AShooterGameState::bIsDediServerField ( )
inline

Definition at line 71 of file GameState.h.

◆ bIsHomeServerField()

bool & AShooterGameState::bIsHomeServerField ( )
inline

Definition at line 265 of file GameState.h.

◆ bIsLawlessHomeServerField()

bool & AShooterGameState::bIsLawlessHomeServerField ( )
inline

Definition at line 266 of file GameState.h.

◆ bIsLegacyServerField() [1/2]

bool & AShooterGameState::bIsLegacyServerField ( )
inline

Definition at line 213 of file GameState.h.

◆ bIsLegacyServerField() [2/2]

bool & AShooterGameState::bIsLegacyServerField ( )
inline

Definition at line 222 of file GameState.h.

◆ bIsListenServerField() [1/2]

bool & AShooterGameState::bIsListenServerField ( )
inline

Definition at line 67 of file GameState.h.

◆ bIsListenServerField() [2/2]

bool & AShooterGameState::bIsListenServerField ( )
inline

Definition at line 70 of file GameState.h.

◆ bIsOfficialServerField() [1/2]

bool & AShooterGameState::bIsOfficialServerField ( )
inline

Definition at line 66 of file GameState.h.

◆ bIsOfficialServerField() [2/2]

bool & AShooterGameState::bIsOfficialServerField ( )
inline

Definition at line 69 of file GameState.h.

◆ bLimitTurretsInRangeField() [1/2]

bool & AShooterGameState::bLimitTurretsInRangeField ( )
inline

Definition at line 219 of file GameState.h.

◆ bLimitTurretsInRangeField() [2/2]

bool & AShooterGameState::bLimitTurretsInRangeField ( )
inline

Definition at line 228 of file GameState.h.

◆ bLoadingLastLoadedSubLevelsField()

bool & AShooterGameState::bLoadingLastLoadedSubLevelsField ( )
inline

Definition at line 236 of file GameState.h.

◆ bMapPlayerLocationField() [1/2]

bool & AShooterGameState::bMapPlayerLocationField ( )
inline

Definition at line 78 of file GameState.h.

◆ bMapPlayerLocationField() [2/2]

bool & AShooterGameState::bMapPlayerLocationField ( )
inline

Definition at line 82 of file GameState.h.

◆ bNoAnchoringField()

bool & AShooterGameState::bNoAnchoringField ( )
inline

Definition at line 268 of file GameState.h.

◆ bNoDinoTamingField()

bool & AShooterGameState::bNoDinoTamingField ( )
inline

Definition at line 267 of file GameState.h.

◆ bOnlyDecayUnsnappedCoreStructuresField() [1/2]

bool & AShooterGameState::bOnlyDecayUnsnappedCoreStructuresField ( )
inline

Definition at line 191 of file GameState.h.

◆ bOnlyDecayUnsnappedCoreStructuresField() [2/2]

bool & AShooterGameState::bOnlyDecayUnsnappedCoreStructuresField ( )
inline

Definition at line 200 of file GameState.h.

◆ bOverideStructurePlatformPreventionField() [1/2]

bool & AShooterGameState::bOverideStructurePlatformPreventionField ( )
inline

Definition at line 170 of file GameState.h.

◆ bOverideStructurePlatformPreventionField() [2/2]

bool & AShooterGameState::bOverideStructurePlatformPreventionField ( )
inline

Definition at line 179 of file GameState.h.

◆ bOverrideWindSpeedField()

bool & AShooterGameState::bOverrideWindSpeedField ( )
inline

Definition at line 237 of file GameState.h.

◆ bPlayingDynamicMusic1Field() [1/2]

bool & AShooterGameState::bPlayingDynamicMusic1Field ( )
inline

Definition at line 135 of file GameState.h.

◆ bPlayingDynamicMusic1Field() [2/2]

bool & AShooterGameState::bPlayingDynamicMusic1Field ( )
inline

Definition at line 143 of file GameState.h.

◆ bPlayingDynamicMusic2Field() [1/2]

bool & AShooterGameState::bPlayingDynamicMusic2Field ( )
inline

Definition at line 136 of file GameState.h.

◆ bPlayingDynamicMusic2Field() [2/2]

bool & AShooterGameState::bPlayingDynamicMusic2Field ( )
inline

Definition at line 144 of file GameState.h.

◆ bPlayingDynamicMusicField() [1/2]

bool & AShooterGameState::bPlayingDynamicMusicField ( )
inline

Definition at line 134 of file GameState.h.

◆ bPlayingDynamicMusicField() [2/2]

bool & AShooterGameState::bPlayingDynamicMusicField ( )
inline

Definition at line 142 of file GameState.h.

◆ bPreventDownloadDinosField() [1/2]

bool & AShooterGameState::bPreventDownloadDinosField ( )
inline

Definition at line 100 of file GameState.h.

◆ bPreventDownloadDinosField() [2/2]

bool & AShooterGameState::bPreventDownloadDinosField ( )
inline

Definition at line 103 of file GameState.h.

◆ bPreventDownloadItemsField() [1/2]

bool & AShooterGameState::bPreventDownloadItemsField ( )
inline

Definition at line 101 of file GameState.h.

◆ bPreventDownloadItemsField() [2/2]

bool & AShooterGameState::bPreventDownloadItemsField ( )
inline

Definition at line 104 of file GameState.h.

◆ bPreventDownloadSurvivorsField() [1/2]

bool & AShooterGameState::bPreventDownloadSurvivorsField ( )
inline

Definition at line 96 of file GameState.h.

◆ bPreventDownloadSurvivorsField() [2/2]

bool & AShooterGameState::bPreventDownloadSurvivorsField ( )
inline

Definition at line 99 of file GameState.h.

◆ bPreventMateBoostField() [1/2]

bool & AShooterGameState::bPreventMateBoostField ( )
inline

Definition at line 105 of file GameState.h.

◆ bPreventMateBoostField() [2/2]

bool & AShooterGameState::bPreventMateBoostField ( )
inline

Definition at line 108 of file GameState.h.

◆ bPreventOfflinePvPField() [1/2]

bool & AShooterGameState::bPreventOfflinePvPField ( )
inline

Definition at line 166 of file GameState.h.

◆ bPreventOfflinePvPField() [2/2]

bool & AShooterGameState::bPreventOfflinePvPField ( )
inline

Definition at line 176 of file GameState.h.

◆ bPreventSpawnAnimationsField() [1/2]

bool & AShooterGameState::bPreventSpawnAnimationsField ( )
inline

Definition at line 210 of file GameState.h.

◆ bPreventSpawnAnimationsField() [2/2]

bool & AShooterGameState::bPreventSpawnAnimationsField ( )
inline

Definition at line 219 of file GameState.h.

◆ bPreventStructurePaintingField() [1/2]

bool & AShooterGameState::bPreventStructurePaintingField ( )
inline

Definition at line 106 of file GameState.h.

◆ bPreventStructurePaintingField() [2/2]

bool & AShooterGameState::bPreventStructurePaintingField ( )
inline

Definition at line 109 of file GameState.h.

◆ bPreventTribeAlliancesField() [1/2]

bool & AShooterGameState::bPreventTribeAlliancesField ( )
inline

Definition at line 189 of file GameState.h.

◆ bPreventTribeAlliancesField() [2/2]

bool & AShooterGameState::bPreventTribeAlliancesField ( )
inline

Definition at line 198 of file GameState.h.

◆ bPreventUploadDinosField() [1/2]

bool & AShooterGameState::bPreventUploadDinosField ( )
inline

Definition at line 102 of file GameState.h.

◆ bPreventUploadDinosField() [2/2]

bool & AShooterGameState::bPreventUploadDinosField ( )
inline

Definition at line 105 of file GameState.h.

◆ bPreventUploadItemsField() [1/2]

bool & AShooterGameState::bPreventUploadItemsField ( )
inline

Definition at line 103 of file GameState.h.

◆ bPreventUploadItemsField() [2/2]

bool & AShooterGameState::bPreventUploadItemsField ( )
inline

Definition at line 106 of file GameState.h.

◆ bPreventUploadSurvivorsField() [1/2]

bool & AShooterGameState::bPreventUploadSurvivorsField ( )
inline

Definition at line 104 of file GameState.h.

◆ bPreventUploadSurvivorsField() [2/2]

bool & AShooterGameState::bPreventUploadSurvivorsField ( )
inline

Definition at line 107 of file GameState.h.

◆ bPvEAllowStructuresAtSupplyDropsField() [1/2]

bool & AShooterGameState::bPvEAllowStructuresAtSupplyDropsField ( )
inline

Definition at line 194 of file GameState.h.

◆ bPvEAllowStructuresAtSupplyDropsField() [2/2]

bool & AShooterGameState::bPvEAllowStructuresAtSupplyDropsField ( )
inline

Definition at line 203 of file GameState.h.

◆ bPvEAllowTribeWarCancelField() [1/2]

bool & AShooterGameState::bPvEAllowTribeWarCancelField ( )
inline

Definition at line 81 of file GameState.h.

◆ bPvEAllowTribeWarCancelField() [2/2]

bool & AShooterGameState::bPvEAllowTribeWarCancelField ( )
inline

Definition at line 85 of file GameState.h.

◆ bPvEAllowTribeWarField() [1/2]

bool & AShooterGameState::bPvEAllowTribeWarField ( )
inline

Definition at line 80 of file GameState.h.

◆ bPvEAllowTribeWarField() [2/2]

bool & AShooterGameState::bPvEAllowTribeWarField ( )
inline

Definition at line 84 of file GameState.h.

◆ bPvEDisableFriendlyFireField() [1/2]

bool & AShooterGameState::bPvEDisableFriendlyFireField ( )
inline

Definition at line 79 of file GameState.h.

◆ bPvEDisableFriendlyFireField() [2/2]

bool & AShooterGameState::bPvEDisableFriendlyFireField ( )
inline

Definition at line 83 of file GameState.h.

◆ bPvPDinoDecayField() [1/2]

bool & AShooterGameState::bPvPDinoDecayField ( )
inline

Definition at line 167 of file GameState.h.

◆ bPvPDinoDecayField() [2/2]

bool & AShooterGameState::bPvPDinoDecayField ( )
inline

Definition at line 177 of file GameState.h.

◆ bPvPStructureDecayField() [1/2]

bool & AShooterGameState::bPvPStructureDecayField ( )
inline

Definition at line 99 of file GameState.h.

◆ bPvPStructureDecayField() [2/2]

bool & AShooterGameState::bPvPStructureDecayField ( )
inline

Definition at line 102 of file GameState.h.

◆ bReachedPlatformStructureLimitField() [1/2]

bool & AShooterGameState::bReachedPlatformStructureLimitField ( )
inline

Definition at line 97 of file GameState.h.

◆ bReachedPlatformStructureLimitField() [2/2]

bool & AShooterGameState::bReachedPlatformStructureLimitField ( )
inline

Definition at line 100 of file GameState.h.

◆ bRequestingMetaWorldField()

bool & AShooterGameState::bRequestingMetaWorldField ( )
inline

Definition at line 259 of file GameState.h.

◆ bServerCrosshairField() [1/2]

bool & AShooterGameState::bServerCrosshairField ( )
inline

Definition at line 75 of file GameState.h.

◆ bServerCrosshairField() [2/2]

bool & AShooterGameState::bServerCrosshairField ( )
inline

Definition at line 78 of file GameState.h.

◆ bServerForceNoHUDField() [1/2]

bool & AShooterGameState::bServerForceNoHUDField ( )
inline

Definition at line 76 of file GameState.h.

◆ bServerForceNoHUDField() [2/2]

bool & AShooterGameState::bServerForceNoHUDField ( )
inline

Definition at line 80 of file GameState.h.

◆ bServerHardcoreField() [1/2]

bool & AShooterGameState::bServerHardcoreField ( )
inline

Definition at line 72 of file GameState.h.

◆ bServerHardcoreField() [2/2]

bool & AShooterGameState::bServerHardcoreField ( )
inline

Definition at line 75 of file GameState.h.

◆ bServerPVEField() [1/2]

bool & AShooterGameState::bServerPVEField ( )
inline

Definition at line 73 of file GameState.h.

◆ bServerPVEField() [2/2]

bool & AShooterGameState::bServerPVEField ( )
inline

Definition at line 76 of file GameState.h.

◆ bServerUseDinoListField() [1/2]

bool & AShooterGameState::bServerUseDinoListField ( )
inline

Definition at line 193 of file GameState.h.

◆ bServerUseDinoListField() [2/2]

bool & AShooterGameState::bServerUseDinoListField ( )
inline

Definition at line 202 of file GameState.h.

◆ bServerUseLocalizedChatField() [1/2]

bool & AShooterGameState::bServerUseLocalizedChatField ( )
inline

Definition at line 52 of file GameState.h.

◆ bServerUseLocalizedChatField() [2/2]

bool & AShooterGameState::bServerUseLocalizedChatField ( )
inline

Definition at line 56 of file GameState.h.

◆ bShowCreativeModeField() [1/2]

bool & AShooterGameState::bShowCreativeModeField ( )
inline

Definition at line 223 of file GameState.h.

◆ bShowCreativeModeField() [2/2]

bool & AShooterGameState::bShowCreativeModeField ( )
inline

Definition at line 232 of file GameState.h.

◆ bSuccessfullyDownloadedGridInfoField()

bool & AShooterGameState::bSuccessfullyDownloadedGridInfoField ( )
inline

Definition at line 255 of file GameState.h.

◆ bUseCorpseLocatorField() [1/2]

bool & AShooterGameState::bUseCorpseLocatorField ( )
inline

Definition at line 206 of file GameState.h.

◆ bUseCorpseLocatorField() [2/2]

bool & AShooterGameState::bUseCorpseLocatorField ( )
inline

Definition at line 215 of file GameState.h.

◆ bUseSingleplayerSettingsField() [1/2]

bool & AShooterGameState::bUseSingleplayerSettingsField ( )
inline

Definition at line 208 of file GameState.h.

◆ bUseSingleplayerSettingsField() [2/2]

bool & AShooterGameState::bUseSingleplayerSettingsField ( )
inline

Definition at line 217 of file GameState.h.

◆ bUseStaticCharacterAgeField()

bool & AShooterGameState::bUseStaticCharacterAgeField ( )
inline

Definition at line 242 of file GameState.h.

◆ bUseTameLimitForStructuresOnlyField() [1/2]

bool & AShooterGameState::bUseTameLimitForStructuresOnlyField ( )
inline

Definition at line 218 of file GameState.h.

◆ bUseTameLimitForStructuresOnlyField() [2/2]

bool & AShooterGameState::bUseTameLimitForStructuresOnlyField ( )
inline

Definition at line 227 of file GameState.h.

◆ CancelMassTeleport()

bool AShooterGameState::CancelMassTeleport ( AActor * WithInitiatingActor)
inline

Definition at line 301 of file GameState.h.

◆ ClampHomeServerXPLevelField()

int & AShooterGameState::ClampHomeServerXPLevelField ( )
inline

Definition at line 273 of file GameState.h.

◆ ClientOnStartSeamlessTravel()

void AShooterGameState::ClientOnStartSeamlessTravel ( )
inline

Definition at line 364 of file GameState.h.

◆ ClientOnStartSeamlessTravel_Implementation()

void AShooterGameState::ClientOnStartSeamlessTravel_Implementation ( )
inline

Definition at line 293 of file GameState.h.

◆ ClusterIdField() [1/2]

FString & AShooterGameState::ClusterIdField ( )
inline

Definition at line 184 of file GameState.h.

◆ ClusterIdField() [2/2]

FString & AShooterGameState::ClusterIdField ( )
inline

Definition at line 194 of file GameState.h.

◆ CompressedCellImagesBytesField()

TArray< F2DByteArray > & AShooterGameState::CompressedCellImagesBytesField ( )
inline

Definition at line 262 of file GameState.h.

◆ CompressedGridInfoField()

TArray< unsigned char > & AShooterGameState::CompressedGridInfoField ( )
inline

Definition at line 246 of file GameState.h.

◆ CompressedMiniMapBytesField()

TArray< unsigned char > & AShooterGameState::CompressedMiniMapBytesField ( )
inline

Definition at line 261 of file GameState.h.

◆ ConvertMapFileToTexture()

void AShooterGameState::ConvertMapFileToTexture ( TArray< unsigned char > * InBytes,
FAsyncUpdatableTexture2D * DestTexture )
inline

Definition at line 294 of file GameState.h.

◆ CreateCustomGameUI() [1/2]

void AShooterGameState::CreateCustomGameUI ( AShooterPlayerController * SceneOwner)
inline

Definition at line 259 of file GameState.h.

◆ CreateCustomGameUI() [2/2]

void AShooterGameState::CreateCustomGameUI ( AShooterPlayerController * SceneOwner)
inline

Definition at line 295 of file GameState.h.

◆ CurrentSubLevelsField()

TArray< FTransformedSubLevel > & AShooterGameState::CurrentSubLevelsField ( )
inline

Definition at line 129 of file GameState.h.

◆ CustomRecipeEffectivenessMultiplierField() [1/2]

float & AShooterGameState::CustomRecipeEffectivenessMultiplierField ( )
inline

Definition at line 153 of file GameState.h.

◆ CustomRecipeEffectivenessMultiplierField() [2/2]

float & AShooterGameState::CustomRecipeEffectivenessMultiplierField ( )
inline

Definition at line 162 of file GameState.h.

◆ CustomRecipeSkillMultiplierField() [1/2]

float & AShooterGameState::CustomRecipeSkillMultiplierField ( )
inline

Definition at line 154 of file GameState.h.

◆ CustomRecipeSkillMultiplierField() [2/2]

float & AShooterGameState::CustomRecipeSkillMultiplierField ( )
inline

Definition at line 163 of file GameState.h.

◆ DayCycleSpeedScaleField() [1/2]

float & AShooterGameState::DayCycleSpeedScaleField ( )
inline

Definition at line 86 of file GameState.h.

◆ DayCycleSpeedScaleField() [2/2]

float & AShooterGameState::DayCycleSpeedScaleField ( )
inline

Definition at line 90 of file GameState.h.

◆ DayNumberField() [1/2]

int & AShooterGameState::DayNumberField ( )
inline

Definition at line 62 of file GameState.h.

◆ DayNumberField() [2/2]

int & AShooterGameState::DayNumberField ( )
inline

Definition at line 65 of file GameState.h.

◆ DayTimeField() [1/2]

float & AShooterGameState::DayTimeField ( )
inline

Definition at line 63 of file GameState.h.

◆ DayTimeField() [2/2]

float & AShooterGameState::DayTimeField ( )
inline

Definition at line 66 of file GameState.h.

◆ DayTimeSpeedScaleField() [1/2]

float & AShooterGameState::DayTimeSpeedScaleField ( )
inline

Definition at line 87 of file GameState.h.

◆ DayTimeSpeedScaleField() [2/2]

float & AShooterGameState::DayTimeSpeedScaleField ( )
inline

Definition at line 91 of file GameState.h.

◆ Destroyed() [1/2]

void AShooterGameState::Destroyed ( )
inline

Definition at line 248 of file GameState.h.

◆ Destroyed() [2/2]

void AShooterGameState::Destroyed ( )
inline

Definition at line 296 of file GameState.h.

◆ DinoDownloaded()

void AShooterGameState::DinoDownloaded ( TSubclassOf< APrimalDinoCharacter > TheDinoClass)
inline

Definition at line 297 of file GameState.h.

◆ DrawHUD() [1/2]

void AShooterGameState::DrawHUD ( AShooterHUD * HUD)
inline

Definition at line 260 of file GameState.h.

◆ DrawHUD() [2/2]

void AShooterGameState::DrawHUD ( AShooterHUD * HUD)
inline

Definition at line 297 of file GameState.h.

◆ DynamicMusicAudioComponent2Field() [1/2]

UAudioComponent * AShooterGameState::DynamicMusicAudioComponent2Field ( )
inline

Definition at line 133 of file GameState.h.

◆ DynamicMusicAudioComponent2Field() [2/2]

UAudioComponent * AShooterGameState::DynamicMusicAudioComponent2Field ( )
inline

Definition at line 141 of file GameState.h.

◆ DynamicMusicAudioComponentField() [1/2]

UAudioComponent * AShooterGameState::DynamicMusicAudioComponentField ( )
inline

Definition at line 132 of file GameState.h.

◆ DynamicMusicAudioComponentField() [2/2]

UAudioComponent * AShooterGameState::DynamicMusicAudioComponentField ( )
inline

Definition at line 140 of file GameState.h.

◆ EggHatchSpeedMultiplierField() [1/2]

float & AShooterGameState::EggHatchSpeedMultiplierField ( )
inline

Definition at line 117 of file GameState.h.

◆ EggHatchSpeedMultiplierField() [2/2]

float & AShooterGameState::EggHatchSpeedMultiplierField ( )
inline

Definition at line 121 of file GameState.h.

◆ ExpensiveFunctionsField()

FieldArray< ExpensiveFunctionRegister, 1 > AShooterGameState::ExpensiveFunctionsField ( )
inline

Definition at line 139 of file GameState.h.

◆ ExtinctionEventPercentField() [1/2]

float & AShooterGameState::ExtinctionEventPercentField ( )
inline

Definition at line 162 of file GameState.h.

◆ ExtinctionEventPercentField() [2/2]

float & AShooterGameState::ExtinctionEventPercentField ( )
inline

Definition at line 172 of file GameState.h.

◆ ExtinctionEventSecondsRemainingField() [1/2]

int & AShooterGameState::ExtinctionEventSecondsRemainingField ( )
inline

Definition at line 163 of file GameState.h.

◆ ExtinctionEventSecondsRemainingField() [2/2]

int & AShooterGameState::ExtinctionEventSecondsRemainingField ( )
inline

Definition at line 173 of file GameState.h.

◆ ExtinctionEventTimeIntervalField() [1/2]

int & AShooterGameState::ExtinctionEventTimeIntervalField ( )
inline

Definition at line 161 of file GameState.h.

◆ ExtinctionEventTimeIntervalField() [2/2]

int & AShooterGameState::ExtinctionEventTimeIntervalField ( )
inline

Definition at line 171 of file GameState.h.

◆ FastDecayIntervalField() [1/2]

float & AShooterGameState::FastDecayIntervalField ( )
inline

Definition at line 198 of file GameState.h.

◆ FastDecayIntervalField() [2/2]

float & AShooterGameState::FastDecayIntervalField ( )
inline

Definition at line 207 of file GameState.h.

◆ FirstTick()

void AShooterGameState::FirstTick ( )
inline

Definition at line 365 of file GameState.h.

◆ FirstTick_Implementation()

void AShooterGameState::FirstTick_Implementation ( )
inline

Definition at line 298 of file GameState.h.

◆ FloatingChatRangeField() [1/2]

float & AShooterGameState::FloatingChatRangeField ( )
inline

Definition at line 160 of file GameState.h.

◆ FloatingChatRangeField() [2/2]

float & AShooterGameState::FloatingChatRangeField ( )
inline

Definition at line 170 of file GameState.h.

◆ FloatingHUDRangeField() [1/2]

float & AShooterGameState::FloatingHUDRangeField ( )
inline

Definition at line 159 of file GameState.h.

◆ FloatingHUDRangeField() [2/2]

float & AShooterGameState::FloatingHUDRangeField ( )
inline

Definition at line 169 of file GameState.h.

◆ FloatingTextEntriesField() [1/2]

TArray< FFloatingTextEntry > & AShooterGameState::FloatingTextEntriesField ( )
inline

Definition at line 180 of file GameState.h.

◆ FloatingTextEntriesField() [2/2]

TArray< FFloatingTextEntry > & AShooterGameState::FloatingTextEntriesField ( )
inline

Definition at line 189 of file GameState.h.

◆ ForceNetUpdate() [1/2]

void AShooterGameState::ForceNetUpdate ( bool bDormantDontReplicateProperties,
bool bAbsoluteForceNetUpdate )
inline

Definition at line 299 of file GameState.h.

◆ ForceNetUpdate() [2/2]

void AShooterGameState::ForceNetUpdate ( bool bDormantDontReplicateProperties,
bool bAbsoluteForceNetUpdate,
bool bDontUpdateChannel )
inline

Definition at line 288 of file GameState.h.

◆ ForceUpdateTerritoryMap()

void AShooterGameState::ForceUpdateTerritoryMap ( )
inline

Definition at line 300 of file GameState.h.

◆ GetBedCoolDownTimeForTravelingFrom()

unsigned int AShooterGameState::GetBedCoolDownTimeForTravelingFrom ( unsigned int OriginServerId,
FVector2D * RelativeLocInOriginServer,
unsigned int DestServerId,
FVector2D * RelativeLocInDestServer )
inline

Definition at line 301 of file GameState.h.

◆ GetCleanServerSessionName() [1/2]

FString * AShooterGameState::GetCleanServerSessionName ( FString * result)
inline

Definition at line 287 of file GameState.h.

◆ GetCleanServerSessionName() [2/2]

FString * AShooterGameState::GetCleanServerSessionName ( FString * result)
inline

Definition at line 302 of file GameState.h.

◆ GetClientReplicationRateFor() [1/2]

float AShooterGameState::GetClientReplicationRateFor ( UNetConnection * InConnection,
AActor * InActor )
inline

Definition at line 263 of file GameState.h.

◆ GetClientReplicationRateFor() [2/2]

float AShooterGameState::GetClientReplicationRateFor ( UNetConnection * InConnection,
AActor * InActor )
inline

Definition at line 303 of file GameState.h.

◆ GetDayTimeString() [1/2]

FString * AShooterGameState::GetDayTimeString ( FString * result)
inline

Definition at line 272 of file GameState.h.

◆ GetDayTimeString() [2/2]

FString * AShooterGameState::GetDayTimeString ( FString * result)
inline

Definition at line 304 of file GameState.h.

◆ GetIniArray()

TArray< FGameIniData > * AShooterGameState::GetIniArray ( TArray< FGameIniData > * result,
FString SectionName )
inline

Definition at line 295 of file GameState.h.

◆ GetItemMaxQuantityOverride()

bool AShooterGameState::GetItemMaxQuantityOverride ( TSubclassOf< UPrimalItem > ForClass,
FMaxItemQuantityOverride * OutMaxQuantity )
inline

Definition at line 251 of file GameState.h.

◆ GetLifetimeReplicatedProps() [1/2]

void AShooterGameState::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > * OutLifetimeProps)
inline

Definition at line 250 of file GameState.h.

◆ GetLifetimeReplicatedProps() [2/2]

void AShooterGameState::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > * OutLifetimeProps)
inline

Definition at line 305 of file GameState.h.

◆ GetLocalPlayerLocation() [1/2]

FVector * AShooterGameState::GetLocalPlayerLocation ( FVector * result)
inline

Definition at line 256 of file GameState.h.

◆ GetLocalPlayerLocation() [2/2]

FVector * AShooterGameState::GetLocalPlayerLocation ( FVector * result)
inline

Definition at line 306 of file GameState.h.

◆ GetMatineePlayRate() [1/2]

float AShooterGameState::GetMatineePlayRate ( AActor * forMatineeActor)
inline

Definition at line 268 of file GameState.h.

◆ GetMatineePlayRate() [2/2]

float AShooterGameState::GetMatineePlayRate ( AActor * forMatineeActor)
inline

Definition at line 307 of file GameState.h.

◆ GetNetUTC()

static int AShooterGameState::GetNetUTC ( UWorld * ForWorld)
inlinestatic

Definition at line 308 of file GameState.h.

◆ GetNetworkTime()

long double AShooterGameState::GetNetworkTime ( )
inline

Definition at line 309 of file GameState.h.

◆ GetNetworkTimeDelta() [1/2]

static long double AShooterGameState::GetNetworkTimeDelta ( AShooterGameState * gameState,
long double netTime,
bool bTimeUntil )
inlinestatic

Definition at line 264 of file GameState.h.

◆ GetNetworkTimeDelta() [2/2]

static long double AShooterGameState::GetNetworkTimeDelta ( AShooterGameState * gameState,
long double netTime,
bool bTimeUntil )
inlinestatic

Definition at line 310 of file GameState.h.

◆ GetOfflineDamagePreventionTime() [1/2]

long double AShooterGameState::GetOfflineDamagePreventionTime ( int TargetingTeamID)
inline

Definition at line 279 of file GameState.h.

◆ GetOfflineDamagePreventionTime() [2/2]

long double AShooterGameState::GetOfflineDamagePreventionTime ( int TargetingTeamID)
inline

Definition at line 311 of file GameState.h.

◆ GetPrivateStaticClass() [1/2]

static UClass * AShooterGameState::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 308 of file GameState.h.

◆ GetPrivateStaticClass() [2/2]

static UClass * AShooterGameState::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 366 of file GameState.h.

◆ GetRealTimeTotalDayLengthSeconds()

float AShooterGameState::GetRealTimeTotalDayLengthSeconds ( )
inline

Definition at line 312 of file GameState.h.

◆ GetSaveDirectoryName()

FString * AShooterGameState::GetSaveDirectoryName ( FString * result,
ESaveType::Type SaveType )
inline

Definition at line 313 of file GameState.h.

◆ GetServerFramerate() [1/2]

float AShooterGameState::GetServerFramerate ( )
inline

Definition at line 257 of file GameState.h.

◆ GetServerFramerate() [2/2]

float AShooterGameState::GetServerFramerate ( )
inline

Definition at line 314 of file GameState.h.

◆ GetUObjectInterfaceHUDInterface() [1/2]

UObject * AShooterGameState::GetUObjectInterfaceHUDInterface ( )
inline

Definition at line 245 of file GameState.h.

◆ GetUObjectInterfaceHUDInterface() [2/2]

UObject * AShooterGameState::GetUObjectInterfaceHUDInterface ( )
inline

Definition at line 278 of file GameState.h.

◆ GlobalCorpseDecompositionTimeMultiplierField() [1/2]

float & AShooterGameState::GlobalCorpseDecompositionTimeMultiplierField ( )
inline

Definition at line 116 of file GameState.h.

◆ GlobalCorpseDecompositionTimeMultiplierField() [2/2]

float & AShooterGameState::GlobalCorpseDecompositionTimeMultiplierField ( )
inline

Definition at line 120 of file GameState.h.

◆ GlobalItemDecompositionTimeMultiplierField() [1/2]

float & AShooterGameState::GlobalItemDecompositionTimeMultiplierField ( )
inline

Definition at line 113 of file GameState.h.

◆ GlobalItemDecompositionTimeMultiplierField() [2/2]

float & AShooterGameState::GlobalItemDecompositionTimeMultiplierField ( )
inline

Definition at line 118 of file GameState.h.

◆ GlobalOverSubscriptionTimeLimitAtField()

long double & AShooterGameState::GlobalOverSubscriptionTimeLimitAtField ( )
inline

Definition at line 256 of file GameState.h.

◆ GlobalSpoilingTimeMultiplierField() [1/2]

float & AShooterGameState::GlobalSpoilingTimeMultiplierField ( )
inline

Definition at line 112 of file GameState.h.

◆ GlobalSpoilingTimeMultiplierField() [2/2]

float & AShooterGameState::GlobalSpoilingTimeMultiplierField ( )
inline

Definition at line 117 of file GameState.h.

◆ GridGamePortField()

int & AShooterGameState::GridGamePortField ( )
inline

Definition at line 132 of file GameState.h.

◆ GridGetRequestCompleted()

void AShooterGameState::GridGetRequestCompleted ( TSharedPtr< IHttpRequest, 0 > HttpRequest,
TSharedPtr< IHttpResponse, 1 > HttpResponse,
bool bSucceeded )
inline

Definition at line 315 of file GameState.h.

◆ GridIPField()

FString & AShooterGameState::GridIPField ( )
inline

Definition at line 131 of file GameState.h.

◆ GridURLField()

FString & AShooterGameState::GridURLField ( )
inline

Definition at line 252 of file GameState.h.

◆ HairGrowthSpeedMultiplierField() [1/2]

float & AShooterGameState::HairGrowthSpeedMultiplierField ( )
inline

Definition at line 197 of file GameState.h.

◆ HairGrowthSpeedMultiplierField() [2/2]

float & AShooterGameState::HairGrowthSpeedMultiplierField ( )
inline

Definition at line 206 of file GameState.h.

◆ HTTPGetRequest() [1/2]

void AShooterGameState::HTTPGetRequest ( FString InURL)
inline

Definition at line 290 of file GameState.h.

◆ HTTPGetRequest() [2/2]

void AShooterGameState::HTTPGetRequest ( FString InURL)
inline

Definition at line 316 of file GameState.h.

◆ HTTPGetRequestCompleted() [1/2]

void AShooterGameState::HTTPGetRequestCompleted ( TSharedPtr< IHttpRequest, 0 > HttpRequest,
TSharedPtr< IHttpResponse, 1 > HttpResponse,
bool bSucceeded )
inline

Definition at line 291 of file GameState.h.

◆ HTTPGetRequestCompleted() [2/2]

void AShooterGameState::HTTPGetRequestCompleted ( TSharedPtr< IHttpRequest, 0 > HttpRequest,
TSharedPtr< IHttpResponse, 1 > HttpResponse,
bool bSucceeded )
inline

Definition at line 317 of file GameState.h.

◆ HttpGetTerritoryOverlayFullMap_RequestComplete()

void AShooterGameState::HttpGetTerritoryOverlayFullMap_RequestComplete ( TSharedPtr< IHttpRequest, 0 > HttpRequest,
TSharedPtr< IHttpResponse, 1 > HttpResponse,
bool bSucceeded )
inline

Definition at line 320 of file GameState.h.

◆ HTTPPostRequest() [1/2]

void AShooterGameState::HTTPPostRequest ( FString InURL,
FString Content )
inline

Definition at line 292 of file GameState.h.

◆ HTTPPostRequest() [2/2]

void AShooterGameState::HTTPPostRequest ( FString InURL,
FString Content )
inline

Definition at line 318 of file GameState.h.

◆ HTTPPostRequestCompleted() [1/2]

void AShooterGameState::HTTPPostRequestCompleted ( TSharedPtr< IHttpRequest, 0 > HttpRequest,
TSharedPtr< IHttpResponse, 1 > HttpResponse,
bool bSucceeded )
inline

Definition at line 293 of file GameState.h.

◆ HTTPPostRequestCompleted() [2/2]

void AShooterGameState::HTTPPostRequestCompleted ( TSharedPtr< IHttpRequest, 0 > HttpRequest,
TSharedPtr< IHttpResponse, 1 > HttpResponse,
bool bSucceeded )
inline

Definition at line 319 of file GameState.h.

◆ HttpRequestMetaWorldURL()

void AShooterGameState::HttpRequestMetaWorldURL ( )
inline

Definition at line 321 of file GameState.h.

◆ InitializedGameState() [1/2]

void AShooterGameState::InitializedGameState ( )
inline

Definition at line 277 of file GameState.h.

◆ InitializedGameState() [2/2]

void AShooterGameState::InitializedGameState ( )
inline

Definition at line 323 of file GameState.h.

◆ InitiateClientMapImagesCache()

void AShooterGameState::InitiateClientMapImagesCache ( )
inline

Definition at line 324 of file GameState.h.

◆ InitSeamlessDataSocket()

void AShooterGameState::InitSeamlessDataSocket ( )
inline

Definition at line 322 of file GameState.h.

◆ InventoryComponentAppendsField() [1/2]

TArray< FInventoryComponentDefaultItemsAppend > & AShooterGameState::InventoryComponentAppendsField ( )
inline

Definition at line 165 of file GameState.h.

◆ InventoryComponentAppendsField() [2/2]

TArray< FInventoryComponentDefaultItemsAppend > & AShooterGameState::InventoryComponentAppendsField ( )
inline

Definition at line 175 of file GameState.h.

◆ IsAtTameUnitLimit()

bool AShooterGameState::IsAtTameUnitLimit ( int ForTeam,
ETameUnitType::Type TheTameUnitType,
AShooterPlayerController * ForPC,
int TameLimitOffset,
bool bIgnoreGlobalCheck )
inline

Definition at line 325 of file GameState.h.

◆ IsClusterServer() [1/2]

bool AShooterGameState::IsClusterServer ( )
inline

Definition at line 249 of file GameState.h.

◆ IsClusterServer() [2/2]

bool AShooterGameState::IsClusterServer ( )
inline

Definition at line 326 of file GameState.h.

◆ IsEngramClassHidden()

bool AShooterGameState::IsEngramClassHidden ( TSubclassOf< UPrimalItem > ForItemClass)
inline

Definition at line 298 of file GameState.h.

◆ IsTeamIDInvincible() [1/2]

bool AShooterGameState::IsTeamIDInvincible ( int TargetingTeamID,
bool bInvincibleOnlyWhenOffline )
inline

Definition at line 278 of file GameState.h.

◆ IsTeamIDInvincible() [2/2]

bool AShooterGameState::IsTeamIDInvincible ( int TargetingTeamID,
bool bInvincibleOnlyWhenOffline )
inline

Definition at line 327 of file GameState.h.

◆ IsValidMassTeleportData()

static bool AShooterGameState::IsValidMassTeleportData ( FMassTeleportData * CheckData)
inlinestatic

Definition at line 305 of file GameState.h.

◆ ItemStackSizeMultiplierField()

float & AShooterGameState::ItemStackSizeMultiplierField ( )
inline

Definition at line 171 of file GameState.h.

◆ LastGridDownloadAttemptField()

float & AShooterGameState::LastGridDownloadAttemptField ( )
inline

Definition at line 253 of file GameState.h.

◆ LastHadMusicTimeField() [1/2]

float & AShooterGameState::LastHadMusicTimeField ( )
inline

Definition at line 137 of file GameState.h.

◆ LastHadMusicTimeField() [2/2]

float & AShooterGameState::LastHadMusicTimeField ( )
inline

Definition at line 145 of file GameState.h.

◆ LastLoadedSubLevelField()

FName & AShooterGameState::LastLoadedSubLevelField ( )
inline

Definition at line 127 of file GameState.h.

◆ LastPlayedDynamicMusic1Field() [1/2]

long double & AShooterGameState::LastPlayedDynamicMusic1Field ( )
inline

Definition at line 204 of file GameState.h.

◆ LastPlayedDynamicMusic1Field() [2/2]

long double & AShooterGameState::LastPlayedDynamicMusic1Field ( )
inline

Definition at line 213 of file GameState.h.

◆ LastPlayedDynamicMusic2Field() [1/2]

long double & AShooterGameState::LastPlayedDynamicMusic2Field ( )
inline

Definition at line 205 of file GameState.h.

◆ LastPlayedDynamicMusic2Field() [2/2]

long double & AShooterGameState::LastPlayedDynamicMusic2Field ( )
inline

Definition at line 214 of file GameState.h.

◆ LastServerSaveTimeField() [1/2]

long double & AShooterGameState::LastServerSaveTimeField ( )
inline

Definition at line 123 of file GameState.h.

◆ LastServerSaveTimeField() [2/2]

long double & AShooterGameState::LastServerSaveTimeField ( )
inline

Definition at line 125 of file GameState.h.

◆ LevelAddedToWorld() [1/2]

void AShooterGameState::LevelAddedToWorld ( ULevel * addedLevel)
inline

Definition at line 294 of file GameState.h.

◆ LevelAddedToWorld() [2/2]

void AShooterGameState::LevelAddedToWorld ( ULevel * addedLevel)
inline

Definition at line 328 of file GameState.h.

◆ LevelExperienceRampOverridesField() [1/2]

TArray< FLevelExperienceRamp > & AShooterGameState::LevelExperienceRampOverridesField ( )
inline

Definition at line 138 of file GameState.h.

◆ LevelExperienceRampOverridesField() [2/2]

TArray< FLevelExperienceRamp > & AShooterGameState::LevelExperienceRampOverridesField ( )
inline

Definition at line 146 of file GameState.h.

◆ LimitTurretsNumField() [1/2]

int & AShooterGameState::LimitTurretsNumField ( )
inline

Definition at line 221 of file GameState.h.

◆ LimitTurretsNumField() [2/2]

int & AShooterGameState::LimitTurretsNumField ( )
inline

Definition at line 230 of file GameState.h.

◆ LimitTurretsRangeField() [1/2]

float & AShooterGameState::LimitTurretsRangeField ( )
inline

Definition at line 220 of file GameState.h.

◆ LimitTurretsRangeField() [2/2]

float & AShooterGameState::LimitTurretsRangeField ( )
inline

Definition at line 229 of file GameState.h.

◆ ListenServerTetherDistanceMultiplierField() [1/2]

float & AShooterGameState::ListenServerTetherDistanceMultiplierField ( )
inline

Definition at line 141 of file GameState.h.

◆ ListenServerTetherDistanceMultiplierField() [2/2]

float & AShooterGameState::ListenServerTetherDistanceMultiplierField ( )
inline

Definition at line 149 of file GameState.h.

◆ LoadedFromSaveGame()

void AShooterGameState::LoadedFromSaveGame ( )
inline

Definition at line 265 of file GameState.h.

◆ LoadForceRespawnDinosTagField() [1/2]

FString & AShooterGameState::LoadForceRespawnDinosTagField ( )
inline

Definition at line 190 of file GameState.h.

◆ LoadForceRespawnDinosTagField() [2/2]

FString & AShooterGameState::LoadForceRespawnDinosTagField ( )
inline

Definition at line 199 of file GameState.h.

◆ LocalGameplayTimeSecondsField()

long double & AShooterGameState::LocalGameplayTimeSecondsField ( )
inline

Definition at line 249 of file GameState.h.

◆ LocalizedChatRadiusField() [1/2]

float & AShooterGameState::LocalizedChatRadiusField ( )
inline

Definition at line 53 of file GameState.h.

◆ LocalizedChatRadiusField() [2/2]

float & AShooterGameState::LocalizedChatRadiusField ( )
inline

Definition at line 57 of file GameState.h.

◆ LocalizedChatRadiusUnconsiousScaleField() [1/2]

float & AShooterGameState::LocalizedChatRadiusUnconsiousScaleField ( )
inline

Definition at line 56 of file GameState.h.

◆ LocalizedChatRadiusUnconsiousScaleField() [2/2]

float & AShooterGameState::LocalizedChatRadiusUnconsiousScaleField ( )
inline

Definition at line 59 of file GameState.h.

◆ MapChecksumsField()

TArray< unsigned int > & AShooterGameState::MapChecksumsField ( )
inline

Definition at line 247 of file GameState.h.

◆ MapGridCellScaleField()

FVector2D & AShooterGameState::MapGridCellScaleField ( )
inline

Definition at line 135 of file GameState.h.

◆ MapGridCellStartField()

FVector2D & AShooterGameState::MapGridCellStartField ( )
inline

Definition at line 134 of file GameState.h.

◆ MapImagesSourceField()

TEnumAsByte< enum AShooterGameState::EMapImagesSource > & AShooterGameState::MapImagesSourceField ( )
inline

Definition at line 260 of file GameState.h.

◆ MassTeleportQueueField()

TArray< FMassTeleportData > & AShooterGameState::MassTeleportQueueField ( )
inline

Definition at line 236 of file GameState.h.

◆ MassTeleportQueueToAddField()

TArray< FMassTeleportData > & AShooterGameState::MassTeleportQueueToAddField ( )
inline

Definition at line 238 of file GameState.h.

◆ MassTeleportQueueToRemoveField()

TArray< AActor * > AShooterGameState::MassTeleportQueueToRemoveField ( )
inline

Definition at line 237 of file GameState.h.

◆ MaxAlliancesPerTribeField() [1/2]

int & AShooterGameState::MaxAlliancesPerTribeField ( )
inline

Definition at line 211 of file GameState.h.

◆ MaxAlliancesPerTribeField() [2/2]

int & AShooterGameState::MaxAlliancesPerTribeField ( )
inline

Definition at line 220 of file GameState.h.

◆ MaximumUniqueDownloadIntervalField()

unsigned int & AShooterGameState::MaximumUniqueDownloadIntervalField ( )
inline

Definition at line 232 of file GameState.h.

◆ MaxNumberOfPlayersInTribeField() [1/2]

int & AShooterGameState::MaxNumberOfPlayersInTribeField ( )
inline

Definition at line 114 of file GameState.h.

◆ MaxNumberOfPlayersInTribeField() [2/2]

int & AShooterGameState::MaxNumberOfPlayersInTribeField ( )
inline

Definition at line 119 of file GameState.h.

◆ MaxPersonalTamedDinosField()

int & AShooterGameState::MaxPersonalTamedDinosField ( )
inline

Definition at line 179 of file GameState.h.

◆ MaxStructuresInRangeField() [1/2]

int & AShooterGameState::MaxStructuresInRangeField ( )
inline

Definition at line 85 of file GameState.h.

◆ MaxStructuresInRangeField() [2/2]

int & AShooterGameState::MaxStructuresInRangeField ( )
inline

Definition at line 89 of file GameState.h.

◆ MaxStructuresInSmallRadiusField() [1/2]

int & AShooterGameState::MaxStructuresInSmallRadiusField ( )
inline

Definition at line 216 of file GameState.h.

◆ MaxStructuresInSmallRadiusField() [2/2]

int & AShooterGameState::MaxStructuresInSmallRadiusField ( )
inline

Definition at line 225 of file GameState.h.

◆ MaxTamedDinosField() [1/2]

int & AShooterGameState::MaxTamedDinosField ( )
inline

Definition at line 109 of file GameState.h.

◆ MaxTamedDinosField() [2/2]

int & AShooterGameState::MaxTamedDinosField ( )
inline

Definition at line 114 of file GameState.h.

◆ MaxTameUnitsField()

FieldArray< int, 3 > AShooterGameState::MaxTameUnitsField ( )
inline

Definition at line 250 of file GameState.h.

◆ MaxTribesPerAllianceField() [1/2]

int & AShooterGameState::MaxTribesPerAllianceField ( )
inline

Definition at line 212 of file GameState.h.

◆ MaxTribesPerAllianceField() [2/2]

int & AShooterGameState::MaxTribesPerAllianceField ( )
inline

Definition at line 221 of file GameState.h.

◆ MetaWorldURLField()

FString & AShooterGameState::MetaWorldURLField ( )
inline

Definition at line 130 of file GameState.h.

◆ MinimumDinoReuploadIntervalField() [1/2]

float & AShooterGameState::MinimumDinoReuploadIntervalField ( )
inline

Definition at line 196 of file GameState.h.

◆ MinimumDinoReuploadIntervalField() [2/2]

float & AShooterGameState::MinimumDinoReuploadIntervalField ( )
inline

Definition at line 205 of file GameState.h.

◆ MinimumUniqueDownloadIntervalField()

unsigned int & AShooterGameState::MinimumUniqueDownloadIntervalField ( )
inline

Definition at line 231 of file GameState.h.

◆ Multi_SpawnCosmeticActor_Implementation()

void AShooterGameState::Multi_SpawnCosmeticActor_Implementation ( TSubclassOf< AActor > SpawnActorOfClass,
FVector SpawnAtLocation,
FRotator SpawnWithRotation )
inline

Definition at line 299 of file GameState.h.

◆ NetAddFloatingDamageText() [1/2]

void AShooterGameState::NetAddFloatingDamageText ( FVector AtLocation,
int DamageAmount,
int FromTeamID,
int OnlySendToTeamID )
inline

Definition at line 285 of file GameState.h.

◆ NetAddFloatingDamageText() [2/2]

void AShooterGameState::NetAddFloatingDamageText ( FVector AtLocation,
int DamageAmount,
int FromTeamID,
int OnlySendToTeamID,
bool bForceText )
inline

Definition at line 329 of file GameState.h.

◆ NetAddFloatingText() [1/2]

void AShooterGameState::NetAddFloatingText ( FVector AtLocation,
FString FloatingTextString,
FColor FloatingTextColor,
float ScaleX,
float ScaleY,
float TextLifeSpan,
FVector TextVelocity,
float MinScale,
float FadeInTime,
float FadeOutTime,
int OnlySendToTeamID )
inline

Definition at line 286 of file GameState.h.

◆ NetAddFloatingText() [2/2]

void AShooterGameState::NetAddFloatingText ( FVector AtLocation,
FString FloatingTextString,
FColor FloatingTextColor,
float ScaleX,
float ScaleY,
float TextLifeSpan,
FVector TextVelocity,
float MinScale,
float FadeInTime,
float FadeOutTime,
int OnlySendToTeamID,
bool bForce )
inline

Definition at line 330 of file GameState.h.

◆ NetUpdateOfflinePvPExpiringTeams() [1/2]

void AShooterGameState::NetUpdateOfflinePvPExpiringTeams ( TArray< int > * NewPreventOfflinePvPExpiringTeams,
TArray< double > * NewPreventOfflinePvPExpiringTimes )
inline

Definition at line 310 of file GameState.h.

◆ NetUpdateOfflinePvPExpiringTeams() [2/2]

void AShooterGameState::NetUpdateOfflinePvPExpiringTeams ( TArray< int > * NewPreventOfflinePvPExpiringTeams,
TArray< double > * NewPreventOfflinePvPExpiringTimes )
inline

Definition at line 367 of file GameState.h.

◆ NetUpdateOfflinePvPExpiringTeams_Implementation() [1/2]

void AShooterGameState::NetUpdateOfflinePvPExpiringTeams_Implementation ( TArray< int > * NewPreventOfflinePvPExpiringTeams,
TArray< double > * NewPreventOfflinePvPExpiringTimes )
inline

Definition at line 281 of file GameState.h.

◆ NetUpdateOfflinePvPExpiringTeams_Implementation() [2/2]

void AShooterGameState::NetUpdateOfflinePvPExpiringTeams_Implementation ( TArray< int > * NewPreventOfflinePvPExpiringTeams,
TArray< double > * NewPreventOfflinePvPExpiringTimes )
inline

Definition at line 331 of file GameState.h.

◆ NetUpdateOfflinePvPLiveTeams() [1/2]

void AShooterGameState::NetUpdateOfflinePvPLiveTeams ( TArray< int > * NewPreventOfflinePvPLiveTeams)
inline

Definition at line 311 of file GameState.h.

◆ NetUpdateOfflinePvPLiveTeams() [2/2]

void AShooterGameState::NetUpdateOfflinePvPLiveTeams ( TArray< int > * NewPreventOfflinePvPLiveTeams)
inline

Definition at line 368 of file GameState.h.

◆ NetUpdateOfflinePvPLiveTeams_Implementation() [1/2]

void AShooterGameState::NetUpdateOfflinePvPLiveTeams_Implementation ( TArray< int > * NewPreventOfflinePvPLiveTeams)
inline

Definition at line 280 of file GameState.h.

◆ NetUpdateOfflinePvPLiveTeams_Implementation() [2/2]

void AShooterGameState::NetUpdateOfflinePvPLiveTeams_Implementation ( TArray< int > * NewPreventOfflinePvPLiveTeams)
inline

Definition at line 332 of file GameState.h.

◆ NetUTCField()

int & AShooterGameState::NetUTCField ( )
inline

Definition at line 68 of file GameState.h.

◆ NetworkTimeField() [1/2]

long double & AShooterGameState::NetworkTimeField ( )
inline

Definition at line 64 of file GameState.h.

◆ NetworkTimeField() [2/2]

long double & AShooterGameState::NetworkTimeField ( )
inline

Definition at line 67 of file GameState.h.

◆ NewStructureDestructionTagField() [1/2]

FString & AShooterGameState::NewStructureDestructionTagField ( )
inline

Definition at line 61 of file GameState.h.

◆ NewStructureDestructionTagField() [2/2]

FString & AShooterGameState::NewStructureDestructionTagField ( )
inline

Definition at line 64 of file GameState.h.

◆ NightTimeSpeedScaleField() [1/2]

float & AShooterGameState::NightTimeSpeedScaleField ( )
inline

Definition at line 88 of file GameState.h.

◆ NightTimeSpeedScaleField() [2/2]

float & AShooterGameState::NightTimeSpeedScaleField ( )
inline

Definition at line 92 of file GameState.h.

◆ NoClaimFlagDecayPeriodMultiplierField()

float & AShooterGameState::NoClaimFlagDecayPeriodMultiplierField ( )
inline

Definition at line 270 of file GameState.h.

◆ NotifyPlayerDied() [1/2]

void AShooterGameState::NotifyPlayerDied ( AShooterCharacter * theShooterChar,
AShooterPlayerController * prevController,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 269 of file GameState.h.

◆ NotifyPlayerDied() [2/2]

void AShooterGameState::NotifyPlayerDied ( AShooterCharacter * theShooterChar,
AShooterPlayerController * prevController,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 333 of file GameState.h.

◆ NumActiveNPCField() [1/2]

int & AShooterGameState::NumActiveNPCField ( )
inline

Definition at line 48 of file GameState.h.

◆ NumActiveNPCField() [2/2]

int & AShooterGameState::NumActiveNPCField ( )
inline

Definition at line 52 of file GameState.h.

◆ NumDeadNPCField() [1/2]

int & AShooterGameState::NumDeadNPCField ( )
inline

Definition at line 49 of file GameState.h.

◆ NumDeadNPCField() [2/2]

int & AShooterGameState::NumDeadNPCField ( )
inline

Definition at line 53 of file GameState.h.

◆ NumHibernatedNPCField() [1/2]

int & AShooterGameState::NumHibernatedNPCField ( )
inline

Definition at line 47 of file GameState.h.

◆ NumHibernatedNPCField() [2/2]

int & AShooterGameState::NumHibernatedNPCField ( )
inline

Definition at line 51 of file GameState.h.

◆ NumNPCField() [1/2]

int & AShooterGameState::NumNPCField ( )
inline

Definition at line 46 of file GameState.h.

◆ NumNPCField() [2/2]

int & AShooterGameState::NumNPCField ( )
inline

Definition at line 50 of file GameState.h.

◆ NumPlayerActorsField() [1/2]

int & AShooterGameState::NumPlayerActorsField ( )
inline

Definition at line 50 of file GameState.h.

◆ NumPlayerActorsField() [2/2]

int & AShooterGameState::NumPlayerActorsField ( )
inline

Definition at line 54 of file GameState.h.

◆ NumPlayerConnectedField() [1/2]

int & AShooterGameState::NumPlayerConnectedField ( )
inline

Definition at line 51 of file GameState.h.

◆ NumPlayerConnectedField() [2/2]

int & AShooterGameState::NumPlayerConnectedField ( )
inline

Definition at line 55 of file GameState.h.

◆ NumTamedDinosField() [1/2]

int & AShooterGameState::NumTamedDinosField ( )
inline

Definition at line 84 of file GameState.h.

◆ NumTamedDinosField() [2/2]

int & AShooterGameState::NumTamedDinosField ( )
inline

Definition at line 88 of file GameState.h.

◆ OceanWindSpeedField()

float & AShooterGameState::OceanWindSpeedField ( )
inline

Definition at line 111 of file GameState.h.

◆ OnDeserializedByGame()

void AShooterGameState::OnDeserializedByGame ( EOnDesrializationType::Type DeserializationType)
inline

Definition at line 334 of file GameState.h.

◆ OnGetGridCellMapFromURLDone()

void AShooterGameState::OnGetGridCellMapFromURLDone ( TSharedPtr< IHttpRequest, 0 > HttpRequest,
TSharedPtr< IHttpResponse, 1 > HttpResponse,
bool bSucceeded,
unsigned int CellServerId )
inline

Definition at line 335 of file GameState.h.

◆ OnGetWorldMapFromURLDone()

void AShooterGameState::OnGetWorldMapFromURLDone ( TSharedPtr< IHttpRequest, 0 > HttpRequest,
TSharedPtr< IHttpResponse, 1 > HttpResponse,
bool bSucceeded )
inline

Definition at line 336 of file GameState.h.

◆ OnHTTPGetResponseField() [1/2]

FOnHTTPGetProcessed & AShooterGameState::OnHTTPGetResponseField ( )
inline

Definition at line 200 of file GameState.h.

◆ OnHTTPGetResponseField() [2/2]

FOnHTTPGetProcessed & AShooterGameState::OnHTTPGetResponseField ( )
inline

Definition at line 209 of file GameState.h.

◆ OnHTTPPostResponseField() [1/2]

FOnHTTPPostResponse & AShooterGameState::OnHTTPPostResponseField ( )
inline

Definition at line 201 of file GameState.h.

◆ OnHTTPPostResponseField() [2/2]

FOnHTTPPostResponse & AShooterGameState::OnHTTPPostResponseField ( )
inline

Definition at line 210 of file GameState.h.

◆ OnRep_CompressedGridInfo()

void AShooterGameState::OnRep_CompressedGridInfo ( )
inline

Definition at line 337 of file GameState.h.

◆ OnRep_GlobalGameplaySetup()

void AShooterGameState::OnRep_GlobalGameplaySetup ( )
inline

Definition at line 338 of file GameState.h.

◆ OnRep_MapChecksums()

void AShooterGameState::OnRep_MapChecksums ( )
inline

Definition at line 339 of file GameState.h.

◆ OnRep_MapImagesSource()

void AShooterGameState::OnRep_MapImagesSource ( )
inline

Definition at line 340 of file GameState.h.

◆ OnRep_NetworkTime()

void AShooterGameState::OnRep_NetworkTime ( )
inline

Definition at line 341 of file GameState.h.

◆ OnRep_ReplicateCurrentSubLevels()

void AShooterGameState::OnRep_ReplicateCurrentSubLevels ( )
inline

Definition at line 342 of file GameState.h.

◆ OnRep_ReplicateLocalizedChatRadius() [1/2]

void AShooterGameState::OnRep_ReplicateLocalizedChatRadius ( )
inline

Definition at line 253 of file GameState.h.

◆ OnRep_ReplicateLocalizedChatRadius() [2/2]

void AShooterGameState::OnRep_ReplicateLocalizedChatRadius ( )
inline

Definition at line 343 of file GameState.h.

◆ OnRep_ReplicateMetaWorldURL()

void AShooterGameState::OnRep_ReplicateMetaWorldURL ( )
inline

Definition at line 344 of file GameState.h.

◆ OnRep_ReplicateServerId()

void AShooterGameState::OnRep_ReplicateServerId ( )
inline

Definition at line 345 of file GameState.h.

◆ OnRep_SupportedSpawnRegions() [1/2]

void AShooterGameState::OnRep_SupportedSpawnRegions ( )
inline

Definition at line 252 of file GameState.h.

◆ OnRep_SupportedSpawnRegions() [2/2]

void AShooterGameState::OnRep_SupportedSpawnRegions ( )
inline

Definition at line 346 of file GameState.h.

◆ OnRep_TerritoryGameUrl()

void AShooterGameState::OnRep_TerritoryGameUrl ( )
inline

Definition at line 347 of file GameState.h.

◆ OverrideAreaMusicField() [1/2]

USoundBase * AShooterGameState::OverrideAreaMusicField ( )
inline

Definition at line 155 of file GameState.h.

◆ OverrideAreaMusicField() [2/2]

USoundBase * AShooterGameState::OverrideAreaMusicField ( )
inline

Definition at line 165 of file GameState.h.

◆ OverrideAreaMusicPositionField() [1/2]

FVector & AShooterGameState::OverrideAreaMusicPositionField ( )
inline

Definition at line 156 of file GameState.h.

◆ OverrideAreaMusicPositionField() [2/2]

FVector & AShooterGameState::OverrideAreaMusicPositionField ( )
inline

Definition at line 166 of file GameState.h.

◆ OverrideAreaMusicRangeField() [1/2]

float & AShooterGameState::OverrideAreaMusicRangeField ( )
inline

Definition at line 157 of file GameState.h.

◆ OverrideAreaMusicRangeField() [2/2]

float & AShooterGameState::OverrideAreaMusicRangeField ( )
inline

Definition at line 167 of file GameState.h.

◆ OverrideEngramEntriesField() [1/2]

TArray< FEngramEntryOverride > & AShooterGameState::OverrideEngramEntriesField ( )
inline

Definition at line 139 of file GameState.h.

◆ OverrideEngramEntriesField() [2/2]

TArray< FEngramEntryOverride > & AShooterGameState::OverrideEngramEntriesField ( )
inline

Definition at line 147 of file GameState.h.

◆ OverrideItemCraftingCostsField() [1/2]

TArray< FItemCraftingCostOverride > & AShooterGameState::OverrideItemCraftingCostsField ( )
inline

Definition at line 121 of file GameState.h.

◆ OverrideItemCraftingCostsField() [2/2]

TArray< FItemCraftingCostOverride > & AShooterGameState::OverrideItemCraftingCostsField ( )
inline

Definition at line 124 of file GameState.h.

◆ OverrideItemMaxQuantityField()

TArray< FItemMaxItemQuantityOverride > & AShooterGameState::OverrideItemMaxQuantityField ( )
inline

Definition at line 122 of file GameState.h.

◆ OverrideMaxExperiencePointsDinoField()

int & AShooterGameState::OverrideMaxExperiencePointsDinoField ( )
inline

Definition at line 244 of file GameState.h.

◆ OverrideMaxExperiencePointsPlayerField()

int & AShooterGameState::OverrideMaxExperiencePointsPlayerField ( )
inline

Definition at line 243 of file GameState.h.

◆ OverridenOceanWindSpeedField()

float & AShooterGameState::OverridenOceanWindSpeedField ( )
inline

Definition at line 110 of file GameState.h.

◆ OverrideWindDirectionField()

float & AShooterGameState::OverrideWindDirectionField ( )
inline

Definition at line 240 of file GameState.h.

◆ OxygenSwimSpeedStatMultiplierField() [1/2]

float & AShooterGameState::OxygenSwimSpeedStatMultiplierField ( )
inline

Definition at line 199 of file GameState.h.

◆ OxygenSwimSpeedStatMultiplierField() [2/2]

float & AShooterGameState::OxygenSwimSpeedStatMultiplierField ( )
inline

Definition at line 208 of file GameState.h.

◆ PaintingCacheField() [1/2]

UPaintingCache * AShooterGameState::PaintingCacheField ( )
inline

Definition at line 144 of file GameState.h.

◆ PaintingCacheField() [2/2]

UPaintingCache * AShooterGameState::PaintingCacheField ( )
inline

Definition at line 152 of file GameState.h.

◆ PassiveTameIntervalMultiplierField() [1/2]

float & AShooterGameState::PassiveTameIntervalMultiplierField ( )
inline

Definition at line 229 of file GameState.h.

◆ PassiveTameIntervalMultiplierField() [2/2]

float & AShooterGameState::PassiveTameIntervalMultiplierField ( )
inline

Definition at line 239 of file GameState.h.

◆ PerformanceThrottledTicksModField()

int & AShooterGameState::PerformanceThrottledTicksModField ( )
inline

Definition at line 227 of file GameState.h.

◆ PerLevelStatsMultiplier_DinoTamedField()

FieldArray< float, 16 > AShooterGameState::PerLevelStatsMultiplier_DinoTamedField ( )
inline

Definition at line 61 of file GameState.h.

◆ PerLevelStatsMultiplier_PlayerField()

FieldArray< float, 16 > AShooterGameState::PerLevelStatsMultiplier_PlayerField ( )
inline

Definition at line 60 of file GameState.h.

◆ PerPlatformMaxStructuresMultiplierField() [1/2]

float & AShooterGameState::PerPlatformMaxStructuresMultiplierField ( )
inline

Definition at line 91 of file GameState.h.

◆ PerPlatformMaxStructuresMultiplierField() [2/2]

float & AShooterGameState::PerPlatformMaxStructuresMultiplierField ( )
inline

Definition at line 95 of file GameState.h.

◆ PGMapNameField() [1/2]

FString & AShooterGameState::PGMapNameField ( )
inline

Definition at line 142 of file GameState.h.

◆ PGMapNameField() [2/2]

FString & AShooterGameState::PGMapNameField ( )
inline

Definition at line 150 of file GameState.h.

◆ PlatformSaddleBuildAreaBoundsMultiplierField()

float & AShooterGameState::PlatformSaddleBuildAreaBoundsMultiplierField ( )
inline

Definition at line 126 of file GameState.h.

◆ PlayerDefaultNoDiscoveriesMaxLevelUpsField()

int & AShooterGameState::PlayerDefaultNoDiscoveriesMaxLevelUpsField ( )
inline

Definition at line 271 of file GameState.h.

◆ PlayerFloatingHUDOffsetField() [1/2]

FVector & AShooterGameState::PlayerFloatingHUDOffsetField ( )
inline

Definition at line 147 of file GameState.h.

◆ PlayerFloatingHUDOffsetField() [2/2]

FVector & AShooterGameState::PlayerFloatingHUDOffsetField ( )
inline

Definition at line 155 of file GameState.h.

◆ PlayerFloatingHUDOffsetScreenYField() [1/2]

float & AShooterGameState::PlayerFloatingHUDOffsetScreenYField ( )
inline

Definition at line 148 of file GameState.h.

◆ PlayerFloatingHUDOffsetScreenYField() [2/2]

float & AShooterGameState::PlayerFloatingHUDOffsetScreenYField ( )
inline

Definition at line 156 of file GameState.h.

◆ PlayerListStringField() [1/2]

FString & AShooterGameState::PlayerListStringField ( )
inline

Definition at line 111 of file GameState.h.

◆ PlayerListStringField() [2/2]

FString & AShooterGameState::PlayerListStringField ( )
inline

Definition at line 116 of file GameState.h.

◆ PlayerLocatorEffectMapsField() [1/2]

TArray< FPlayerLocatorEffectMap > & AShooterGameState::PlayerLocatorEffectMapsField ( )
inline

Definition at line 224 of file GameState.h.

◆ PlayerLocatorEffectMapsField() [2/2]

TArray< FPlayerLocatorEffectMap > & AShooterGameState::PlayerLocatorEffectMapsField ( )
inline

Definition at line 233 of file GameState.h.

◆ PostInitializeComponents() [1/2]

void AShooterGameState::PostInitializeComponents ( )
inline

Definition at line 261 of file GameState.h.

◆ PostInitializeComponents() [2/2]

void AShooterGameState::PostInitializeComponents ( )
inline

Definition at line 348 of file GameState.h.

◆ PrepareActorForMassTeleport()

void AShooterGameState::PrepareActorForMassTeleport ( AActor * PrepareActor,
FMassTeleportData * WithMassTeleportData )
inline

Definition at line 306 of file GameState.h.

◆ PreventDinoTameClassNamesField() [1/2]

TArray< FString > & AShooterGameState::PreventDinoTameClassNamesField ( )
inline

Definition at line 140 of file GameState.h.

◆ PreventDinoTameClassNamesField() [2/2]

TArray< FString > & AShooterGameState::PreventDinoTameClassNamesField ( )
inline

Definition at line 148 of file GameState.h.

◆ PreventOfflinePvPConnectionInvincibleIntervalField() [1/2]

float & AShooterGameState::PreventOfflinePvPConnectionInvincibleIntervalField ( )
inline

Definition at line 228 of file GameState.h.

◆ PreventOfflinePvPConnectionInvincibleIntervalField() [2/2]

float & AShooterGameState::PreventOfflinePvPConnectionInvincibleIntervalField ( )
inline

Definition at line 238 of file GameState.h.

◆ PreventOfflinePvPExpiringTeamsField() [1/2]

TArray< int > & AShooterGameState::PreventOfflinePvPExpiringTeamsField ( )
inline

Definition at line 173 of file GameState.h.

◆ PreventOfflinePvPExpiringTeamsField() [2/2]

TArray< int > & AShooterGameState::PreventOfflinePvPExpiringTeamsField ( )
inline

Definition at line 181 of file GameState.h.

◆ PreventOfflinePvPExpiringTimesField() [1/2]

TArray< double > & AShooterGameState::PreventOfflinePvPExpiringTimesField ( )
inline

Definition at line 174 of file GameState.h.

◆ PreventOfflinePvPExpiringTimesField() [2/2]

TArray< double > & AShooterGameState::PreventOfflinePvPExpiringTimesField ( )
inline

Definition at line 182 of file GameState.h.

◆ PreventOfflinePvPFirstLiveTimeField() [1/2]

TMap< int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, double, 0 > > & AShooterGameState::PreventOfflinePvPFirstLiveTimeField ( )
inline

Definition at line 176 of file GameState.h.

◆ PreventOfflinePvPFirstLiveTimeField() [2/2]

TMap< int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, double, 0 > > & AShooterGameState::PreventOfflinePvPFirstLiveTimeField ( )
inline

Definition at line 184 of file GameState.h.

◆ PreventOfflinePvPLiveTeamsField() [1/2]

TArray< int > & AShooterGameState::PreventOfflinePvPLiveTeamsField ( )
inline

Definition at line 172 of file GameState.h.

◆ PreventOfflinePvPLiveTeamsField() [2/2]

TArray< int > & AShooterGameState::PreventOfflinePvPLiveTeamsField ( )
inline

Definition at line 180 of file GameState.h.

◆ PreventOfflinePvPLiveTimesField() [1/2]

TMap< int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, double, 0 > > & AShooterGameState::PreventOfflinePvPLiveTimesField ( )
inline

Definition at line 175 of file GameState.h.

◆ PreventOfflinePvPLiveTimesField() [2/2]

TMap< int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, double, 0 > > & AShooterGameState::PreventOfflinePvPLiveTimesField ( )
inline

Definition at line 183 of file GameState.h.

◆ PvEDinoDecayPeriodMultiplierField() [1/2]

float & AShooterGameState::PvEDinoDecayPeriodMultiplierField ( )
inline

Definition at line 90 of file GameState.h.

◆ PvEDinoDecayPeriodMultiplierField() [2/2]

float & AShooterGameState::PvEDinoDecayPeriodMultiplierField ( )
inline

Definition at line 94 of file GameState.h.

◆ PvEStructureDecayPeriodMultiplierField() [1/2]

float & AShooterGameState::PvEStructureDecayPeriodMultiplierField ( )
inline

Definition at line 89 of file GameState.h.

◆ PvEStructureDecayPeriodMultiplierField() [2/2]

float & AShooterGameState::PvEStructureDecayPeriodMultiplierField ( )
inline

Definition at line 93 of file GameState.h.

◆ RadiusStructuresInSmallRadiusField() [1/2]

float & AShooterGameState::RadiusStructuresInSmallRadiusField ( )
inline

Definition at line 217 of file GameState.h.

◆ RadiusStructuresInSmallRadiusField() [2/2]

float & AShooterGameState::RadiusStructuresInSmallRadiusField ( )
inline

Definition at line 226 of file GameState.h.

◆ ReceivedUnProcessedBytesField()

TArray< unsigned char > & AShooterGameState::ReceivedUnProcessedBytesField ( )
inline

Definition at line 274 of file GameState.h.

◆ ReconnectSeamlessDataSocket()

void AShooterGameState::ReconnectSeamlessDataSocket ( )
inline

Definition at line 349 of file GameState.h.

◆ RemoveIrrelevantBiomeBuffs()

void AShooterGameState::RemoveIrrelevantBiomeBuffs ( APrimalCharacter * PrimalChar)
inline

Definition at line 304 of file GameState.h.

◆ ReplicatedGlobalGameplaySetupField()

FGlobalGameplaySetup & AShooterGameState::ReplicatedGlobalGameplaySetupField ( )
inline

Definition at line 257 of file GameState.h.

◆ ReplicatedRegionOverridesField()

FRegionGeneralOverrides & AShooterGameState::ReplicatedRegionOverridesField ( )
inline

Definition at line 263 of file GameState.h.

◆ RequestFinishAndExitToMainMenu() [1/2]

void AShooterGameState::RequestFinishAndExitToMainMenu ( )
inline

Definition at line 254 of file GameState.h.

◆ RequestFinishAndExitToMainMenu() [2/2]

void AShooterGameState::RequestFinishAndExitToMainMenu ( )
inline

Definition at line 350 of file GameState.h.

◆ RequestGridCellMapFromServer()

void AShooterGameState::RequestGridCellMapFromServer ( unsigned int RequestedCellServerId)
inline

Definition at line 351 of file GameState.h.

◆ RequestGridCellMapFromURL()

void AShooterGameState::RequestGridCellMapFromURL ( unsigned int CellServerId,
FString * URL )
inline

Definition at line 352 of file GameState.h.

◆ RequestWorldMapFromURL()

void AShooterGameState::RequestWorldMapFromURL ( FString * URL)
inline

Definition at line 353 of file GameState.h.

◆ RetryDownloadingGridIntervalField()

float & AShooterGameState::RetryDownloadingGridIntervalField ( )
inline

Definition at line 254 of file GameState.h.

◆ SeamlessDataSocketField()

FSocket * AShooterGameState::SeamlessDataSocketField ( )
inline

Definition at line 264 of file GameState.h.

◆ Serialize()

void AShooterGameState::Serialize ( FArchive * Ar)
inline

Definition at line 266 of file GameState.h.

◆ ServerFramerateField() [1/2]

float & AShooterGameState::ServerFramerateField ( )
inline

Definition at line 60 of file GameState.h.

◆ ServerFramerateField() [2/2]

float & AShooterGameState::ServerFramerateField ( )
inline

Definition at line 62 of file GameState.h.

◆ ServerIdField()

unsigned int & AShooterGameState::ServerIdField ( )
inline

Definition at line 133 of file GameState.h.

◆ ServerMajorVersionField()

int & AShooterGameState::ServerMajorVersionField ( )
inline

Definition at line 196 of file GameState.h.

◆ ServerMinorVersionField()

int & AShooterGameState::ServerMinorVersionField ( )
inline

Definition at line 197 of file GameState.h.

◆ ServerSaveIntervalField() [1/2]

float & AShooterGameState::ServerSaveIntervalField ( )
inline

Definition at line 124 of file GameState.h.

◆ ServerSaveIntervalField() [2/2]

float & AShooterGameState::ServerSaveIntervalField ( )
inline

Definition at line 126 of file GameState.h.

◆ ServerSessionNameField() [1/2]

FString & AShooterGameState::ServerSessionNameField ( )
inline

Definition at line 188 of file GameState.h.

◆ ServerSessionNameField() [2/2]

FString & AShooterGameState::ServerSessionNameField ( )
inline

Definition at line 195 of file GameState.h.

◆ ServerSetWind()

void AShooterGameState::ServerSetWind ( float newWind)
inline

Definition at line 354 of file GameState.h.

◆ SetBedsDisabledOnThisServer()

void AShooterGameState::SetBedsDisabledOnThisServer ( bool bDisabled)
inline

Definition at line 355 of file GameState.h.

◆ SetCompressedGridInfo()

void AShooterGameState::SetCompressedGridInfo ( )
inline

Definition at line 356 of file GameState.h.

◆ SetMetaWorldURL()

void AShooterGameState::SetMetaWorldURL ( FString * Url)
inline

Definition at line 357 of file GameState.h.

◆ ShouldMassTeleportMoveActor()

bool AShooterGameState::ShouldMassTeleportMoveActor ( AActor * ForActor,
FMassTeleportData * WithMassTeleportData )
inline

Definition at line 302 of file GameState.h.

◆ StartDownloadingGridInfo()

void AShooterGameState::StartDownloadingGridInfo ( )
inline

Definition at line 358 of file GameState.h.

◆ StartMassTeleport()

bool AShooterGameState::StartMassTeleport ( FMassTeleportData * NewMassTeleportData,
FTeleportDestination * TeleportDestination,
AActor * InitiatingActor,
TArray< AActor * > TeleportActors,
TSubclassOf< APrimalBuff > BuffToApply,
const float TeleportDuration,
const float TeleportRadius,
const bool bTeleportingSnapsToGround,
const bool bMaintainRotation )
inline

Definition at line 300 of file GameState.h.

◆ STASISAUTODESTROY_CheckIncrementField()

int & AShooterGameState::STASISAUTODESTROY_CheckIncrementField ( )
inline

Definition at line 235 of file GameState.h.

◆ StaticClass()

static UClass * AShooterGameState::StaticClass ( )
inlinestatic

Definition at line 244 of file GameState.h.

◆ StaticOverrideMusicField() [1/2]

USoundBase * AShooterGameState::StaticOverrideMusicField ( )
inline

Definition at line 145 of file GameState.h.

◆ StaticOverrideMusicField() [2/2]

USoundBase * AShooterGameState::StaticOverrideMusicField ( )
inline

Definition at line 153 of file GameState.h.

◆ StaticRegisterNativesAShooterGameState() [1/2]

static void AShooterGameState::StaticRegisterNativesAShooterGameState ( )
inlinestatic

Definition at line 307 of file GameState.h.

◆ StaticRegisterNativesAShooterGameState() [2/2]

static void AShooterGameState::StaticRegisterNativesAShooterGameState ( )
inlinestatic

Definition at line 369 of file GameState.h.

◆ StructureDamageRepairCooldownField() [1/2]

float & AShooterGameState::StructureDamageRepairCooldownField ( )
inline

Definition at line 149 of file GameState.h.

◆ StructureDamageRepairCooldownField() [2/2]

float & AShooterGameState::StructureDamageRepairCooldownField ( )
inline

Definition at line 157 of file GameState.h.

◆ StructurePickupHoldDurationField()

float & AShooterGameState::StructurePickupHoldDurationField ( )
inline

Definition at line 129 of file GameState.h.

◆ StructurePickupTimeAfterPlacementField()

float & AShooterGameState::StructurePickupTimeAfterPlacementField ( )
inline

Definition at line 128 of file GameState.h.

◆ SupportedSpawnRegionsField() [1/2]

TArray< int > & AShooterGameState::SupportedSpawnRegionsField ( )
inline

Definition at line 143 of file GameState.h.

◆ SupportedSpawnRegionsField() [2/2]

TArray< int > & AShooterGameState::SupportedSpawnRegionsField ( )
inline

Definition at line 151 of file GameState.h.

◆ TamingSpeedMultiplierField()

float & AShooterGameState::TamingSpeedMultiplierField ( )
inline

Definition at line 251 of file GameState.h.

◆ TerritoryOverlayCurrentServerTextureField()

FAsyncUpdatableTexture2D & AShooterGameState::TerritoryOverlayCurrentServerTextureField ( )
inline

Definition at line 137 of file GameState.h.

◆ TerritoryOverlayCurrentServerUrlField()

FString & AShooterGameState::TerritoryOverlayCurrentServerUrlField ( )
inline

Definition at line 186 of file GameState.h.

◆ TerritoryOverlayFullWorldUrlField()

FString & AShooterGameState::TerritoryOverlayFullWorldUrlField ( )
inline

Definition at line 185 of file GameState.h.

◆ TerritoryOverlayWorldTextureField()

FAsyncUpdatableTexture2D & AShooterGameState::TerritoryOverlayWorldTextureField ( )
inline

Definition at line 136 of file GameState.h.

◆ ThrottledTicksModField()

int & AShooterGameState::ThrottledTicksModField ( )
inline

Definition at line 226 of file GameState.h.

◆ Tick() [1/2]

void AShooterGameState::Tick ( float DeltaSeconds)
inline

Definition at line 255 of file GameState.h.

◆ Tick() [2/2]

void AShooterGameState::Tick ( float DeltaSeconds)
inline

Definition at line 359 of file GameState.h.

◆ Tick_MassTeleport()

void AShooterGameState::Tick_MassTeleport ( float DeltaTime)
inline

Definition at line 303 of file GameState.h.

◆ TickSeamlessDataSocket()

void AShooterGameState::TickSeamlessDataSocket ( )
inline

Definition at line 360 of file GameState.h.

◆ TimeUTCField()

unsigned int & AShooterGameState::TimeUTCField ( )
inline

Definition at line 65 of file GameState.h.

◆ TreasureMapManagerField()

ATreasureMapManager * AShooterGameState::TreasureMapManagerField ( )
inline

Definition at line 164 of file GameState.h.

◆ TribeNameChangeCooldownField() [1/2]

float & AShooterGameState::TribeNameChangeCooldownField ( )
inline

Definition at line 125 of file GameState.h.

◆ TribeNameChangeCooldownField() [2/2]

float & AShooterGameState::TribeNameChangeCooldownField ( )
inline

Definition at line 128 of file GameState.h.

◆ TribeSlotReuseCooldownField()

float & AShooterGameState::TribeSlotReuseCooldownField ( )
inline

Definition at line 115 of file GameState.h.

◆ UniqueDinosField()

TArray< TSubclassOf< APrimalDinoCharacter > > & AShooterGameState::UniqueDinosField ( )
inline

Definition at line 230 of file GameState.h.

◆ UpdateDynamicMusic() [1/2]

void AShooterGameState::UpdateDynamicMusic ( float DeltaSeconds)
inline

Definition at line 258 of file GameState.h.

◆ UpdateDynamicMusic() [2/2]

void AShooterGameState::UpdateDynamicMusic ( float DeltaSeconds)
inline

Definition at line 361 of file GameState.h.

◆ UpdateFunctionExpense() [1/2]

void AShooterGameState::UpdateFunctionExpense ( int FunctionType)
inline

Definition at line 262 of file GameState.h.

◆ UpdateFunctionExpense() [2/2]

void AShooterGameState::UpdateFunctionExpense ( int FunctionType)
inline

Definition at line 362 of file GameState.h.

◆ UpdatePreventOfflinePvPStatus() [1/2]

void AShooterGameState::UpdatePreventOfflinePvPStatus ( )
inline

Definition at line 282 of file GameState.h.

◆ UpdatePreventOfflinePvPStatus() [2/2]

void AShooterGameState::UpdatePreventOfflinePvPStatus ( )
inline

Definition at line 363 of file GameState.h.

◆ UseStructurePreventionVolumeTagField() [1/2]

FName & AShooterGameState::UseStructurePreventionVolumeTagField ( )
inline

Definition at line 215 of file GameState.h.

◆ UseStructurePreventionVolumeTagField() [2/2]

FName & AShooterGameState::UseStructurePreventionVolumeTagField ( )
inline

Definition at line 224 of file GameState.h.

◆ VivoxAttenuationModelField()

unsigned int & AShooterGameState::VivoxAttenuationModelField ( )
inline

Definition at line 57 of file GameState.h.

◆ VivoxMinDistanceField()

float & AShooterGameState::VivoxMinDistanceField ( )
inline

Definition at line 58 of file GameState.h.

◆ VivoxRolloffField()

float & AShooterGameState::VivoxRolloffField ( )
inline

Definition at line 59 of file GameState.h.

◆ VoiceSuperRangeRadiusField() [1/2]

float & AShooterGameState::VoiceSuperRangeRadiusField ( )
inline

Definition at line 54 of file GameState.h.

◆ VoiceSuperRangeRadiusField() [2/2]

float & AShooterGameState::VoiceSuperRangeRadiusField ( )
inline

Definition at line 58 of file GameState.h.

◆ VoiceWhisperRangeRadiusField()

float & AShooterGameState::VoiceWhisperRangeRadiusField ( )
inline

Definition at line 55 of file GameState.h.

◆ WorldCompositionRescan()

void AShooterGameState::WorldCompositionRescan ( )
inline

Definition at line 289 of file GameState.h.


The documentation for this struct was generated from the following files: