|
int & | NumNPCField () |
|
int & | NumHibernatedNPCField () |
|
int & | NumActiveNPCField () |
|
int & | NumDeadNPCField () |
|
int & | NumPlayerActorsField () |
|
int & | NumPlayerConnectedField () |
|
bool & | bServerUseLocalizedChatField () |
|
float & | LocalizedChatRadiusField () |
|
float & | VoiceSuperRangeRadiusField () |
|
float & | LocalizedChatRadiusUnconsiousScaleField () |
|
FieldArray< float, 16 > | PerLevelStatsMultiplier_PlayerField () |
|
FieldArray< float, 16 > | PerLevelStatsMultiplier_DinoTamedField () |
|
float & | ServerFramerateField () |
|
bool & | bAllowStructureDecayInLandClaimField () |
|
FString & | NewStructureDestructionTagField () |
|
int & | DayNumberField () |
|
float & | DayTimeField () |
|
long double & | NetworkTimeField () |
|
int & | NetUTCField () |
|
bool & | bIsOfficialServerField () |
|
bool & | bIsListenServerField () |
|
bool & | bIsDediServerField () |
|
bool & | bIsArkTributeAvailableField () |
|
bool & | bIsArkDownloadsAllowedField () |
|
bool & | bAllowThirdPersonPlayerField () |
|
bool & | bServerHardcoreField () |
|
bool & | bServerPVEField () |
|
bool & | bAutoPvEField () |
|
bool & | bServerCrosshairField () |
|
bool & | bEnableHealthbarsField () |
|
bool & | bServerForceNoHUDField () |
|
bool & | bFlyerPlatformAllowUnalignedDinoBasingField () |
|
bool & | bMapPlayerLocationField () |
|
bool & | bPvEDisableFriendlyFireField () |
|
bool & | bPvEAllowTribeWarField () |
|
bool & | bPvEAllowTribeWarCancelField () |
|
bool & | bEnablePvPGammaField () |
|
bool & | bDisablePvEGammaField () |
|
int & | NumTamedDinosField () |
|
int & | MaxStructuresInRangeField () |
|
float & | DayCycleSpeedScaleField () |
|
float & | DayTimeSpeedScaleField () |
|
float & | NightTimeSpeedScaleField () |
|
float & | PvEStructureDecayPeriodMultiplierField () |
|
float & | PvEDinoDecayPeriodMultiplierField () |
|
float & | PerPlatformMaxStructuresMultiplierField () |
|
bool & | bDisableStructureDecayPvEField () |
|
bool & | bDisableDinoDecayPvEField () |
|
bool & | bAllowCaveBuildingPvEField () |
|
bool & | bPreventDownloadSurvivorsField () |
|
bool & | bReachedPlatformStructureLimitField () |
|
bool & | bAdminLoggingField () |
|
bool & | bPvPStructureDecayField () |
|
bool & | bPreventDownloadDinosField () |
|
bool & | bPreventDownloadItemsField () |
|
bool & | bPreventUploadDinosField () |
|
bool & | bPreventUploadItemsField () |
|
bool & | bPreventUploadSurvivorsField () |
|
bool & | bPreventMateBoostField () |
|
bool & | bPreventStructurePaintingField () |
|
float & | OverridenOceanWindSpeedField () |
|
float & | OceanWindSpeedField () |
|
bool & | bAllowCharacterCreationField () |
|
bool & | bAllowSpawnPointSelectionField () |
|
int & | MaxTamedDinosField () |
|
bool & | bDisableSpawnAnimationsField () |
|
FString & | PlayerListStringField () |
|
float & | GlobalSpoilingTimeMultiplierField () |
|
float & | GlobalItemDecompositionTimeMultiplierField () |
|
int & | MaxNumberOfPlayersInTribeField () |
|
float & | GlobalCorpseDecompositionTimeMultiplierField () |
|
float & | EggHatchSpeedMultiplierField () |
|
bool & | bAllowPaintingWithoutResourcesField () |
|
bool & | bEnableExtraStructurePreventionVolumesField () |
|
TArray< FItemCraftingCostOverride > & | OverrideItemCraftingCostsField () |
|
long double & | LastServerSaveTimeField () |
|
float & | ServerSaveIntervalField () |
|
FName & | LastLoadedSubLevelField () |
|
float & | TribeNameChangeCooldownField () |
|
TArray< FTransformedSubLevel > & | CurrentSubLevelsField () |
|
FString & | MetaWorldURLField () |
|
FString & | GridIPField () |
|
int & | GridGamePortField () |
|
unsigned int & | ServerIdField () |
|
FVector2D & | MapGridCellStartField () |
|
FVector2D & | MapGridCellScaleField () |
|
FAsyncUpdatableTexture2D & | TerritoryOverlayWorldTextureField () |
|
FAsyncUpdatableTexture2D & | TerritoryOverlayCurrentServerTextureField () |
|
bool & | bAllowHideDamageSourceFromLogsField () |
|
FieldArray< ExpensiveFunctionRegister, 1 > | ExpensiveFunctionsField () |
|
UAudioComponent * | DynamicMusicAudioComponentField () |
|
UAudioComponent * | DynamicMusicAudioComponent2Field () |
|
bool & | bPlayingDynamicMusicField () |
|
bool & | bPlayingDynamicMusic1Field () |
|
bool & | bPlayingDynamicMusic2Field () |
|
float & | LastHadMusicTimeField () |
|
TArray< FLevelExperienceRamp > & | LevelExperienceRampOverridesField () |
|
TArray< FEngramEntryOverride > & | OverrideEngramEntriesField () |
|
TArray< FString > & | PreventDinoTameClassNamesField () |
|
float & | ListenServerTetherDistanceMultiplierField () |
|
FString & | PGMapNameField () |
|
TArray< int > & | SupportedSpawnRegionsField () |
|
UPaintingCache * | PaintingCacheField () |
|
USoundBase * | StaticOverrideMusicField () |
|
bool & | bEnableDeathTeamSpectatorField () |
|
FVector & | PlayerFloatingHUDOffsetField () |
|
float & | PlayerFloatingHUDOffsetScreenYField () |
|
float & | StructureDamageRepairCooldownField () |
|
bool & | bFirstTickedField () |
|
bool & | bForceAllStructureLockingField () |
|
bool & | bAllowCustomRecipesField () |
|
bool & | bAllowRaidDinoFeedingField () |
|
float & | CustomRecipeEffectivenessMultiplierField () |
|
float & | CustomRecipeSkillMultiplierField () |
|
ATreasureMapManager * | TreasureMapManagerField () |
|
USoundBase * | OverrideAreaMusicField () |
|
FVector & | OverrideAreaMusicPositionField () |
|
float & | OverrideAreaMusicRangeField () |
|
bool & | bAllowUnclaimDinosField () |
|
float & | FloatingHUDRangeField () |
|
float & | FloatingChatRangeField () |
|
int & | ExtinctionEventTimeIntervalField () |
|
float & | ExtinctionEventPercentField () |
|
int & | ExtinctionEventSecondsRemainingField () |
|
bool & | bDoExtinctionEventField () |
|
TArray< FInventoryComponentDefaultItemsAppend > & | InventoryComponentAppendsField () |
|
bool & | bPreventOfflinePvPField () |
|
bool & | bPvPDinoDecayField () |
|
bool & | bForceUseInventoryAppendsField () |
|
bool & | bOverideStructurePlatformPreventionField () |
|
TArray< int > & | PreventOfflinePvPLiveTeamsField () |
|
TArray< int > & | PreventOfflinePvPExpiringTeamsField () |
|
TArray< double > & | PreventOfflinePvPExpiringTimesField () |
|
TMap< int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, double, 0 > > & | PreventOfflinePvPLiveTimesField () |
|
TMap< int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, double, 0 > > & | PreventOfflinePvPFirstLiveTimeField () |
|
FString & | TerritoryOverlayFullWorldUrlField () |
|
FString & | TerritoryOverlayCurrentServerUrlField () |
|
bool & | bAllowAnyoneBabyImprintCuddleField () |
|
bool & | bDisableImprintDinoBuffField () |
|
TArray< FFloatingTextEntry > & | FloatingTextEntriesField () |
|
bool & | bIsCustomMapField () |
|
bool & | bIsClientField () |
|
bool & | bIsDedicatedServerField () |
|
bool & | bInitializedGridInfoField () |
|
FString & | ClusterIdField () |
|
FString & | ServerSessionNameField () |
|
int & | ServerMajorVersionField () |
|
int & | ServerMinorVersionField () |
|
bool & | bPreventTribeAlliancesField () |
|
FString & | LoadForceRespawnDinosTagField () |
|
bool & | bOnlyDecayUnsnappedCoreStructuresField () |
|
bool & | bFastDecayUnsnappedCoreStructuresField () |
|
bool & | bServerUseDinoListField () |
|
bool & | bPvEAllowStructuresAtSupplyDropsField () |
|
bool & | bAllowForceNetUpdateField () |
|
float & | MinimumDinoReuploadIntervalField () |
|
float & | HairGrowthSpeedMultiplierField () |
|
float & | FastDecayIntervalField () |
|
float & | OxygenSwimSpeedStatMultiplierField () |
|
FOnHTTPGetProcessed & | OnHTTPGetResponseField () |
|
FOnHTTPPostResponse & | OnHTTPPostResponseField () |
|
bool & | bAllowMultipleAttachedC4Field () |
|
bool & | bCrossARKAllowForeignDinoDownloadsField () |
|
long double & | LastPlayedDynamicMusic1Field () |
|
long double & | LastPlayedDynamicMusic2Field () |
|
bool & | bUseCorpseLocatorField () |
|
bool & | bDisableStructurePlacementCollisionField () |
|
bool & | bUseSingleplayerSettingsField () |
|
bool & | bAllowPlatformSaddleMultiFloorsField () |
|
bool & | bPreventSpawnAnimationsField () |
|
int & | MaxAlliancesPerTribeField () |
|
int & | MaxTribesPerAllianceField () |
|
bool & | bIsLegacyServerField () |
|
bool & | bDisableDinoDecayClaimingField () |
|
FName & | UseStructurePreventionVolumeTagField () |
|
int & | MaxStructuresInSmallRadiusField () |
|
float & | RadiusStructuresInSmallRadiusField () |
|
bool & | bUseTameLimitForStructuresOnlyField () |
|
bool & | bLimitTurretsInRangeField () |
|
float & | LimitTurretsRangeField () |
|
int & | LimitTurretsNumField () |
|
bool & | bForceAllowAllStructuresField () |
|
bool & | bShowCreativeModeField () |
|
TArray< FPlayerLocatorEffectMap > & | PlayerLocatorEffectMapsField () |
|
int & | AmbientSoundCheckIncrementField () |
|
int & | STASISAUTODESTROY_CheckIncrementField () |
|
bool & | bLoadingLastLoadedSubLevelsField () |
|
bool & | bOverrideWindSpeedField () |
|
float & | PreventOfflinePvPConnectionInvincibleIntervalField () |
|
float & | PassiveTameIntervalMultiplierField () |
|
float & | OverrideWindDirectionField () |
|
float & | BedBaseCooldownTimeField () |
|
bool & | bUseStaticCharacterAgeField () |
|
int & | OverrideMaxExperiencePointsPlayerField () |
|
int & | OverrideMaxExperiencePointsDinoField () |
|
float & | BedAdditionalCoolDownSecondsForEveryKilometerField () |
|
TArray< unsigned char > & | CompressedGridInfoField () |
|
TArray< unsigned int > & | MapChecksumsField () |
|
bool & | bDownloadGridInfoField () |
|
long double & | LocalGameplayTimeSecondsField () |
|
FieldArray< int, 3 > | MaxTameUnitsField () |
|
float & | TamingSpeedMultiplierField () |
|
FString & | GridURLField () |
|
float & | LastGridDownloadAttemptField () |
|
float & | RetryDownloadingGridIntervalField () |
|
bool & | bSuccessfullyDownloadedGridInfoField () |
|
long double & | GlobalOverSubscriptionTimeLimitAtField () |
|
FGlobalGameplaySetup & | ReplicatedGlobalGameplaySetupField () |
|
bool & | bDisableBedsOnThisServerField () |
|
bool & | bRequestingMetaWorldField () |
|
TEnumAsByte< enum AShooterGameState::EMapImagesSource > & | MapImagesSourceField () |
|
TArray< unsigned char > & | CompressedMiniMapBytesField () |
|
TArray< F2DByteArray > & | CompressedCellImagesBytesField () |
|
FRegionGeneralOverrides & | ReplicatedRegionOverridesField () |
|
FSocket * | SeamlessDataSocketField () |
|
bool & | bIsHomeServerField () |
|
bool & | bIsLawlessHomeServerField () |
|
bool & | bNoDinoTamingField () |
|
bool & | bNoAnchoringField () |
|
bool & | bDontUseClaimFlagsField () |
|
float & | NoClaimFlagDecayPeriodMultiplierField () |
|
int & | PlayerDefaultNoDiscoveriesMaxLevelUpsField () |
|
bool & | bClampHomeServerXPField () |
|
int & | ClampHomeServerXPLevelField () |
|
TArray< unsigned char > & | ReceivedUnProcessedBytesField () |
|
UObject * | GetUObjectInterfaceHUDInterface () |
|
void | AddFloatingDamageText (FVector AtLocation, int DamageAmount, int FromTeamID) |
|
void | AddFloatingText (FVector AtLocation, FString FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, FVector TextVelocity, float MinScale, float FadeInTime, float FadeOutTime) |
|
bool | AllowDaytimeTransitionSounds () |
|
bool | AllowDinoClassTame (TSubclassOf< APrimalDinoCharacter > DinoCharClass, AShooterPlayerController *ForPC) |
|
bool | AllowDinoTame (APrimalDinoCharacter *DinoChar, AShooterPlayerController *ForPC) |
|
bool | AllowDownloadDino_Implementation (TSubclassOf< APrimalDinoCharacter > TheDinoClass) |
|
bool | AttemptLoadMapImages (__int16 MinX, __int16 MaxX, __int16 MinY, __int16 MaxY) |
|
TArray< APrimalDinoCharacter * > * | BaseGetAllDinoCharactersOfTeam (TArray< APrimalDinoCharacter * > *result, int Team) |
|
TArray< AShooterCharacter * > * | BaseGetAllShooterCharacters (TArray< AShooterCharacter * > *result) |
|
TArray< AShooterCharacter * > * | BaseGetAllShooterCharactersOfTeam (TArray< AShooterCharacter * > *result, int Team) |
|
TArray< AShooterPlayerController * > * | BaseGetAllShooterControllers (TArray< AShooterPlayerController * > *result) |
|
void | BeginPlay () |
|
void | ClientOnStartSeamlessTravel_Implementation () |
|
void | ConvertMapFileToTexture (TArray< unsigned char > *InBytes, FAsyncUpdatableTexture2D *DestTexture) |
|
void | CreateCustomGameUI (AShooterPlayerController *SceneOwner) |
|
void | Destroyed () |
|
void | DrawHUD (AShooterHUD *HUD) |
|
void | FirstTick_Implementation () |
|
void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate) |
|
void | ForceUpdateTerritoryMap () |
|
unsigned int | GetBedCoolDownTimeForTravelingFrom (unsigned int OriginServerId, FVector2D *RelativeLocInOriginServer, unsigned int DestServerId, FVector2D *RelativeLocInDestServer) |
|
FString * | GetCleanServerSessionName (FString *result) |
|
float | GetClientReplicationRateFor (UNetConnection *InConnection, AActor *InActor) |
|
FString * | GetDayTimeString (FString *result) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
FVector * | GetLocalPlayerLocation (FVector *result) |
|
float | GetMatineePlayRate (AActor *forMatineeActor) |
|
long double | GetNetworkTime () |
|
long double | GetOfflineDamagePreventionTime (int TargetingTeamID) |
|
float | GetRealTimeTotalDayLengthSeconds () |
|
FString * | GetSaveDirectoryName (FString *result, ESaveType::Type SaveType) |
|
float | GetServerFramerate () |
|
void | GridGetRequestCompleted (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded) |
|
void | HTTPGetRequest (FString InURL) |
|
void | HTTPGetRequestCompleted (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded) |
|
void | HTTPPostRequest (FString InURL, FString Content) |
|
void | HTTPPostRequestCompleted (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded) |
|
void | HttpGetTerritoryOverlayFullMap_RequestComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded) |
|
void | HttpRequestMetaWorldURL () |
|
void | InitSeamlessDataSocket () |
|
void | InitializedGameState () |
|
void | InitiateClientMapImagesCache () |
|
bool | IsAtTameUnitLimit (int ForTeam, ETameUnitType::Type TheTameUnitType, AShooterPlayerController *ForPC, int TameLimitOffset, bool bIgnoreGlobalCheck) |
|
bool | IsClusterServer () |
|
bool | IsTeamIDInvincible (int TargetingTeamID, bool bInvincibleOnlyWhenOffline) |
|
void | LevelAddedToWorld (ULevel *addedLevel) |
|
void | NetAddFloatingDamageText (FVector AtLocation, int DamageAmount, int FromTeamID, int OnlySendToTeamID, bool bForceText) |
|
void | NetAddFloatingText (FVector AtLocation, FString FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, FVector TextVelocity, float MinScale, float FadeInTime, float FadeOutTime, int OnlySendToTeamID, bool bForce) |
|
void | NetUpdateOfflinePvPExpiringTeams_Implementation (TArray< int > *NewPreventOfflinePvPExpiringTeams, TArray< double > *NewPreventOfflinePvPExpiringTimes) |
|
void | NetUpdateOfflinePvPLiveTeams_Implementation (TArray< int > *NewPreventOfflinePvPLiveTeams) |
|
void | NotifyPlayerDied (AShooterCharacter *theShooterChar, AShooterPlayerController *prevController, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | OnDeserializedByGame (EOnDesrializationType::Type DeserializationType) |
|
void | OnGetGridCellMapFromURLDone (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded, unsigned int CellServerId) |
|
void | OnGetWorldMapFromURLDone (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded) |
|
void | OnRep_CompressedGridInfo () |
|
void | OnRep_GlobalGameplaySetup () |
|
void | OnRep_MapChecksums () |
|
void | OnRep_MapImagesSource () |
|
void | OnRep_NetworkTime () |
|
void | OnRep_ReplicateCurrentSubLevels () |
|
void | OnRep_ReplicateLocalizedChatRadius () |
|
void | OnRep_ReplicateMetaWorldURL () |
|
void | OnRep_ReplicateServerId () |
|
void | OnRep_SupportedSpawnRegions () |
|
void | OnRep_TerritoryGameUrl () |
|
void | PostInitializeComponents () |
|
void | ReconnectSeamlessDataSocket () |
|
void | RequestFinishAndExitToMainMenu () |
|
void | RequestGridCellMapFromServer (unsigned int RequestedCellServerId) |
|
void | RequestGridCellMapFromURL (unsigned int CellServerId, FString *URL) |
|
void | RequestWorldMapFromURL (FString *URL) |
|
void | ServerSetWind (float newWind) |
|
void | SetBedsDisabledOnThisServer (bool bDisabled) |
|
void | SetCompressedGridInfo () |
|
void | SetMetaWorldURL (FString *Url) |
|
void | StartDownloadingGridInfo () |
|
void | Tick (float DeltaSeconds) |
|
void | TickSeamlessDataSocket () |
|
void | UpdateDynamicMusic (float DeltaSeconds) |
|
void | UpdateFunctionExpense (int FunctionType) |
|
void | UpdatePreventOfflinePvPStatus () |
|
void | ClientOnStartSeamlessTravel () |
|
void | FirstTick () |
|
void | NetUpdateOfflinePvPExpiringTeams (TArray< int > *NewPreventOfflinePvPExpiringTeams, TArray< double > *NewPreventOfflinePvPExpiringTimes) |
|
void | NetUpdateOfflinePvPLiveTeams (TArray< int > *NewPreventOfflinePvPLiveTeams) |
|
int & | NumNPCField () |
|
int & | NumHibernatedNPCField () |
|
int & | NumActiveNPCField () |
|
int & | NumDeadNPCField () |
|
int & | NumPlayerActorsField () |
|
int & | NumPlayerConnectedField () |
|
bool & | bServerUseLocalizedChatField () |
|
float & | LocalizedChatRadiusField () |
|
float & | VoiceSuperRangeRadiusField () |
|
float & | VoiceWhisperRangeRadiusField () |
|
float & | LocalizedChatRadiusUnconsiousScaleField () |
|
unsigned int & | VivoxAttenuationModelField () |
|
float & | VivoxMinDistanceField () |
|
float & | VivoxRolloffField () |
|
float & | ServerFramerateField () |
|
FString & | NewStructureDestructionTagField () |
|
int & | DayNumberField () |
|
float & | DayTimeField () |
|
long double & | NetworkTimeField () |
|
unsigned int & | TimeUTCField () |
|
bool & | bIsOfficialServerField () |
|
bool & | bIsListenServerField () |
|
bool & | bIsDediServerField () |
|
bool & | bIsArkTributeAvailableField () |
|
bool & | bIsArkDownloadsAllowedField () |
|
bool & | bAllowThirdPersonPlayerField () |
|
bool & | bServerHardcoreField () |
|
bool & | bServerPVEField () |
|
bool & | bAutoPvEField () |
|
bool & | bServerCrosshairField () |
|
bool & | bServerForceNoHUDField () |
|
bool & | bFlyerPlatformAllowUnalignedDinoBasingField () |
|
bool & | bMapPlayerLocationField () |
|
bool & | bPvEDisableFriendlyFireField () |
|
bool & | bPvEAllowTribeWarField () |
|
bool & | bPvEAllowTribeWarCancelField () |
|
bool & | bEnablePvPGammaField () |
|
bool & | bDisablePvEGammaField () |
|
int & | NumTamedDinosField () |
|
int & | MaxStructuresInRangeField () |
|
float & | DayCycleSpeedScaleField () |
|
float & | DayTimeSpeedScaleField () |
|
float & | NightTimeSpeedScaleField () |
|
float & | PvEStructureDecayPeriodMultiplierField () |
|
float & | PvEDinoDecayPeriodMultiplierField () |
|
float & | PerPlatformMaxStructuresMultiplierField () |
|
bool & | bDisableStructureDecayPvEField () |
|
bool & | bDisableDinoDecayPvEField () |
|
bool & | bAllowCaveBuildingPvEField () |
|
bool & | bAllowCaveBuildingPvPField () |
|
bool & | bPreventDownloadSurvivorsField () |
|
bool & | bReachedPlatformStructureLimitField () |
|
bool & | bAdminLoggingField () |
|
bool & | bPvPStructureDecayField () |
|
bool & | bPreventDownloadDinosField () |
|
bool & | bPreventDownloadItemsField () |
|
bool & | bPreventUploadDinosField () |
|
bool & | bPreventUploadItemsField () |
|
bool & | bPreventUploadSurvivorsField () |
|
bool & | bPreventMateBoostField () |
|
bool & | bPreventStructurePaintingField () |
|
bool & | bAllowCharacterCreationField () |
|
bool & | bAllowSpawnPointSelectionField () |
|
int & | MaxTamedDinosField () |
|
bool & | bDisableSpawnAnimationsField () |
|
FString & | PlayerListStringField () |
|
float & | GlobalSpoilingTimeMultiplierField () |
|
float & | GlobalItemDecompositionTimeMultiplierField () |
|
int & | MaxNumberOfPlayersInTribeField () |
|
float & | TribeSlotReuseCooldownField () |
|
float & | GlobalCorpseDecompositionTimeMultiplierField () |
|
float & | EggHatchSpeedMultiplierField () |
|
FName & | ActiveEventField () |
|
bool & | bAllowPaintingWithoutResourcesField () |
|
bool & | bEnableExtraStructurePreventionVolumesField () |
|
TArray< FItemCraftingCostOverride > & | OverrideItemCraftingCostsField () |
|
TArray< FItemMaxItemQuantityOverride > & | OverrideItemMaxQuantityField () |
|
long double & | LastServerSaveTimeField () |
|
float & | ServerSaveIntervalField () |
|
float & | TribeNameChangeCooldownField () |
|
float & | PlatformSaddleBuildAreaBoundsMultiplierField () |
|
bool & | bAlwaysAllowStructurePickupField () |
|
float & | StructurePickupTimeAfterPlacementField () |
|
float & | StructurePickupHoldDurationField () |
|
bool & | bAllowIntegratedSPlusStructuresField () |
|
bool & | bAllowHideDamageSourceFromLogsField () |
|
UAudioComponent * | DynamicMusicAudioComponentField () |
|
UAudioComponent * | DynamicMusicAudioComponent2Field () |
|
bool & | bPlayingDynamicMusicField () |
|
bool & | bPlayingDynamicMusic1Field () |
|
bool & | bPlayingDynamicMusic2Field () |
|
float & | LastHadMusicTimeField () |
|
TArray< FLevelExperienceRamp > & | LevelExperienceRampOverridesField () |
|
TArray< FEngramEntryOverride > & | OverrideEngramEntriesField () |
|
TArray< FString > & | PreventDinoTameClassNamesField () |
|
float & | ListenServerTetherDistanceMultiplierField () |
|
FString & | PGMapNameField () |
|
TArray< int > & | SupportedSpawnRegionsField () |
|
UPaintingCache * | PaintingCacheField () |
|
USoundBase * | StaticOverrideMusicField () |
|
bool & | bEnableDeathTeamSpectatorField () |
|
FVector & | PlayerFloatingHUDOffsetField () |
|
float & | PlayerFloatingHUDOffsetScreenYField () |
|
float & | StructureDamageRepairCooldownField () |
|
bool & | bForceAllStructureLockingField () |
|
bool & | bAllowCustomRecipesField () |
|
bool & | bAllowRaidDinoFeedingField () |
|
float & | CustomRecipeEffectivenessMultiplierField () |
|
float & | CustomRecipeSkillMultiplierField () |
|
USoundBase * | OverrideAreaMusicField () |
|
FVector & | OverrideAreaMusicPositionField () |
|
float & | OverrideAreaMusicRangeField () |
|
bool & | bAllowUnclaimDinosField () |
|
float & | FloatingHUDRangeField () |
|
float & | FloatingChatRangeField () |
|
int & | ExtinctionEventTimeIntervalField () |
|
float & | ExtinctionEventPercentField () |
|
int & | ExtinctionEventSecondsRemainingField () |
|
bool & | bDoExtinctionEventField () |
|
TArray< FInventoryComponentDefaultItemsAppend > & | InventoryComponentAppendsField () |
|
bool & | bPreventOfflinePvPField () |
|
bool & | bPvPDinoDecayField () |
|
bool & | bAllowUnclaimDinosConfigField () |
|
bool & | bForceUseInventoryAppendsField () |
|
bool & | bOverideStructurePlatformPreventionField () |
|
float & | ItemStackSizeMultiplierField () |
|
TArray< int > & | PreventOfflinePvPLiveTeamsField () |
|
TArray< int > & | PreventOfflinePvPExpiringTeamsField () |
|
TArray< double > & | PreventOfflinePvPExpiringTimesField () |
|
TMap< int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, double, 0 > > & | PreventOfflinePvPLiveTimesField () |
|
TMap< int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, double, 0 > > & | PreventOfflinePvPFirstLiveTimeField () |
|
bool & | bAllowAnyoneBabyImprintCuddleField () |
|
bool & | bDisableImprintDinoBuffField () |
|
int & | MaxPersonalTamedDinosField () |
|
TArray< FFloatingTextEntry > & | FloatingTextEntriesField () |
|
bool & | bIsCustomMapField () |
|
bool & | bIsClientField () |
|
bool & | bIsDedicatedServerField () |
|
FString & | ClusterIdField () |
|
FString & | AmazonS3AccessKeyIDField () |
|
FString & | AmazonS3SecretAccessKeyField () |
|
FString & | AmazonS3BucketNameField () |
|
FString & | ServerSessionNameField () |
|
bool & | bPreventTribeAlliancesField () |
|
FString & | LoadForceRespawnDinosTagField () |
|
bool & | bOnlyDecayUnsnappedCoreStructuresField () |
|
bool & | bFastDecayUnsnappedCoreStructuresField () |
|
bool & | bServerUseDinoListField () |
|
bool & | bPvEAllowStructuresAtSupplyDropsField () |
|
bool & | bAllowForceNetUpdateField () |
|
float & | MinimumDinoReuploadIntervalField () |
|
float & | HairGrowthSpeedMultiplierField () |
|
float & | FastDecayIntervalField () |
|
float & | OxygenSwimSpeedStatMultiplierField () |
|
FOnHTTPGetProcessed & | OnHTTPGetResponseField () |
|
FOnHTTPPostResponse & | OnHTTPPostResponseField () |
|
bool & | bAllowMultipleAttachedC4Field () |
|
bool & | bCrossARKAllowForeignDinoDownloadsField () |
|
long double & | LastPlayedDynamicMusic1Field () |
|
long double & | LastPlayedDynamicMusic2Field () |
|
bool & | bUseCorpseLocatorField () |
|
bool & | bDisableStructurePlacementCollisionField () |
|
bool & | bUseSingleplayerSettingsField () |
|
bool & | bAllowPlatformSaddleMultiFloorsField () |
|
bool & | bPreventSpawnAnimationsField () |
|
int & | MaxAlliancesPerTribeField () |
|
int & | MaxTribesPerAllianceField () |
|
bool & | bIsLegacyServerField () |
|
bool & | bDisableDinoDecayClaimingField () |
|
FName & | UseStructurePreventionVolumeTagField () |
|
int & | MaxStructuresInSmallRadiusField () |
|
float & | RadiusStructuresInSmallRadiusField () |
|
bool & | bUseTameLimitForStructuresOnlyField () |
|
bool & | bLimitTurretsInRangeField () |
|
float & | LimitTurretsRangeField () |
|
int & | LimitTurretsNumField () |
|
bool & | bForceAllowAllStructuresField () |
|
bool & | bShowCreativeModeField () |
|
TArray< FPlayerLocatorEffectMap > & | PlayerLocatorEffectMapsField () |
|
int & | AmbientSoundCheckIncrementField () |
|
int & | ThrottledTicksModField () |
|
int & | PerformanceThrottledTicksModField () |
|
float & | PreventOfflinePvPConnectionInvincibleIntervalField () |
|
float & | PassiveTameIntervalMultiplierField () |
|
TArray< TSubclassOf< APrimalDinoCharacter > > & | UniqueDinosField () |
|
unsigned int & | MinimumUniqueDownloadIntervalField () |
|
unsigned int & | MaximumUniqueDownloadIntervalField () |
|
bool & | bIgnoreStructuresPreventionVolumesField () |
|
UPrimalWorldSettingsEventOverrides * | ActiveEventOverridesField () |
|
bool & | bIgnoreLimitMaxStructuresInRangeTypeFlagField () |
|
TArray< FMassTeleportData > & | MassTeleportQueueField () |
|
TArray< AActor * > | MassTeleportQueueToRemoveField () |
|
TArray< FMassTeleportData > & | MassTeleportQueueToAddField () |
|
bool & | bAllowLowGravitySpinField () |
|
TArray< FName > & | BiomeBuffTagsField () |
|
UObject * | GetUObjectInterfaceHUDInterface () |
|
void | Destroyed () |
|
bool | IsClusterServer () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
bool | GetItemMaxQuantityOverride (TSubclassOf< UPrimalItem > ForClass, FMaxItemQuantityOverride *OutMaxQuantity) |
|
void | OnRep_SupportedSpawnRegions () |
|
void | OnRep_ReplicateLocalizedChatRadius () |
|
void | RequestFinishAndExitToMainMenu () |
|
void | Tick (float DeltaSeconds) |
|
FVector * | GetLocalPlayerLocation (FVector *result) |
|
float | GetServerFramerate () |
|
void | UpdateDynamicMusic (float DeltaSeconds) |
|
void | CreateCustomGameUI (AShooterPlayerController *SceneOwner) |
|
void | DrawHUD (AShooterHUD *HUD) |
|
void | PostInitializeComponents () |
|
void | UpdateFunctionExpense (int FunctionType) |
|
float | GetClientReplicationRateFor (UNetConnection *InConnection, AActor *InActor) |
|
void | LoadedFromSaveGame () |
|
void | Serialize (FArchive *Ar) |
|
void | BeginPlay () |
|
float | GetMatineePlayRate (AActor *forMatineeActor) |
|
void | NotifyPlayerDied (AShooterCharacter *theShooterChar, AShooterPlayerController *prevController, APawn *InstigatingPawn, AActor *DamageCauser) |
|
bool | AllowDinoTame (APrimalDinoCharacter *DinoChar, AShooterPlayerController *ForPC) |
|
bool | AllowDinoClassTame (TSubclassOf< APrimalDinoCharacter > DinoCharClass, AShooterPlayerController *ForPC) |
|
FString * | GetDayTimeString (FString *result) |
|
TArray< AShooterPlayerController * > * | BaseGetAllShooterControllers (TArray< AShooterPlayerController * > *result) |
|
TArray< AShooterCharacter * > * | BaseGetAllShooterCharactersOfTeam (TArray< AShooterCharacter * > *result, int Team) |
|
TArray< AShooterCharacter * > * | BaseGetAllShooterCharacters (TArray< AShooterCharacter * > *result) |
|
TArray< APrimalDinoCharacter * > * | BaseGetAllDinoCharactersOfTeam (TArray< APrimalDinoCharacter * > *result, int Team) |
|
void | InitializedGameState () |
|
bool | IsTeamIDInvincible (int TargetingTeamID, bool bInvincibleOnlyWhenOffline) |
|
long double | GetOfflineDamagePreventionTime (int TargetingTeamID) |
|
void | NetUpdateOfflinePvPLiveTeams_Implementation (TArray< int > *NewPreventOfflinePvPLiveTeams) |
|
void | NetUpdateOfflinePvPExpiringTeams_Implementation (TArray< int > *NewPreventOfflinePvPExpiringTeams, TArray< double > *NewPreventOfflinePvPExpiringTimes) |
|
void | UpdatePreventOfflinePvPStatus () |
|
void | AddFloatingText (FVector AtLocation, FString FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, FVector TextVelocity, float MinScale, float FadeInTime, float FadeOutTime) |
|
void | AddFloatingDamageText (FVector AtLocation, int DamageAmount, int FromTeamID) |
|
void | NetAddFloatingDamageText (FVector AtLocation, int DamageAmount, int FromTeamID, int OnlySendToTeamID) |
|
void | NetAddFloatingText (FVector AtLocation, FString FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, FVector TextVelocity, float MinScale, float FadeInTime, float FadeOutTime, int OnlySendToTeamID) |
|
FString * | GetCleanServerSessionName (FString *result) |
|
void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
|
void | WorldCompositionRescan () |
|
void | HTTPGetRequest (FString InURL) |
|
void | HTTPGetRequestCompleted (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded) |
|
void | HTTPPostRequest (FString InURL, FString Content) |
|
void | HTTPPostRequestCompleted (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded) |
|
void | LevelAddedToWorld (ULevel *addedLevel) |
|
TArray< FGameIniData > * | GetIniArray (TArray< FGameIniData > *result, FString SectionName) |
|
bool | AllowDownloadDino_Implementation (TSubclassOf< APrimalDinoCharacter > TheDinoClass) |
|
void | DinoDownloaded (TSubclassOf< APrimalDinoCharacter > TheDinoClass) |
|
bool | IsEngramClassHidden (TSubclassOf< UPrimalItem > ForItemClass) |
|
void | Multi_SpawnCosmeticActor_Implementation (TSubclassOf< AActor > SpawnActorOfClass, FVector SpawnAtLocation, FRotator SpawnWithRotation) |
|
bool | StartMassTeleport (FMassTeleportData *NewMassTeleportData, FTeleportDestination *TeleportDestination, AActor *InitiatingActor, TArray< AActor * > TeleportActors, TSubclassOf< APrimalBuff > BuffToApply, const float TeleportDuration, const float TeleportRadius, const bool bTeleportingSnapsToGround, const bool bMaintainRotation) |
|
bool | CancelMassTeleport (AActor *WithInitiatingActor) |
|
bool | ShouldMassTeleportMoveActor (AActor *ForActor, FMassTeleportData *WithMassTeleportData) |
|
void | Tick_MassTeleport (float DeltaTime) |
|
void | RemoveIrrelevantBiomeBuffs (APrimalCharacter *PrimalChar) |
|
void | PrepareActorForMassTeleport (AActor *PrepareActor, FMassTeleportData *WithMassTeleportData) |
|
bool | AllowDownloadDino (TSubclassOf< APrimalDinoCharacter > TheDinoClass) |
|
void | NetUpdateOfflinePvPExpiringTeams (TArray< int > *NewPreventOfflinePvPExpiringTeams, TArray< double > *NewPreventOfflinePvPExpiringTimes) |
|
void | NetUpdateOfflinePvPLiveTeams (TArray< int > *NewPreventOfflinePvPLiveTeams) |
|
TSubclassOf< AGameMode > & | GameModeClassField () |
|
AGameMode * | AuthorityGameModeField () |
|
bool & | bUnloadingLastLoadedSubLevelsField () |
|
FName & | MatchStateField () |
|
FName & | PreviousMatchStateField () |
|
int & | ElapsedTimeField () |
|
TArray< APlayerState * > | PlayerArrayField () |
|
TArray< APlayerState * > | InactivePlayerArrayField () |
|
TArray< FReplicatedFoliageOverride > & | ReplicatedFoliageOverridesField () |
|
BitFieldValue< bool, unsigned __int32 > | bServerAllowsAnsel () |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
void | AddPlayerState (APlayerState *PlayerState) |
|
void | BPNetSpawnActorAtLocation (TSubclassOf< AActor > AnActorClass, FVector AtLocation, FRotator AtRotation, AActor *EffectOwnerToIgnore, float MaxRangeToReplicate, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName, bool bOnlySendToEffectOwner) |
|
void | BeginPlay () |
|
void | DefaultTimer () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | HandleMatchHasStarted () |
|
void | HandleMatchIsWaitingToStart () |
|
bool | HasMatchEnded () |
|
bool | HasMatchStarted () |
|
bool | IsMatchInProgress () |
|
void | NetSpawnActorAtLocation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize AtLocation, FRotator_NetQuantize AtRotation, AActor *EffectOwnerToIgnore, float MaxRangeToReplicate, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName, bool bOnlySendToEffectOwner) |
|
void | OnRep_GameModeClass () |
|
void | OnRep_MatchState () |
|
void | OnRep_SpectatorClass () |
|
void | PostInitializeComponents () |
|
void | ReceivedGameModeClass () |
|
void | ReceivedSpectatorClass () |
|
void | RemovePlayerState (APlayerState *PlayerState) |
|
void | SeamlessTravelTransitionCheckpoint (bool bToTransitionMap) |
|
bool | Semaphore_Release (FName SemaphoreName, AActor *InObject) |
|
bool | Semaphore_TryGrab (FName SemaphoreName, AActor *InObject, float PriorityWeight, int MaxToAllocate) |
|
TSubclassOf< AGameMode > & | GameModeClassField () |
|
AGameMode * | AuthorityGameModeField () |
|
TSubclassOf< ASpectatorPawn > & | SpectatorClassField () |
|
FName & | MatchStateField () |
|
FName & | PreviousMatchStateField () |
|
int & | ElapsedTimeField () |
|
TArray< APlayerState * > | PlayerArrayField () |
|
TArray< APlayerState * > | InactivePlayerArrayField () |
|
BitFieldValue< bool, unsigned __int32 > | bServerAllowsAnsel () |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
void | DefaultTimer () |
|
void | PostInitializeComponents () |
|
void | OnRep_GameModeClass () |
|
void | ReceivedGameModeClass () |
|
void | ReceivedSpectatorClass () |
|
void | SeamlessTravelTransitionCheckpoint (bool bToTransitionMap) |
|
void | AddPlayerState (APlayerState *PlayerState) |
|
void | RemovePlayerState (APlayerState *PlayerState) |
|
void | HandleMatchIsWaitingToStart () |
|
void | HandleMatchHasStarted () |
|
bool | HasMatchStarted () |
|
bool | IsMatchInProgress () |
|
bool | HasMatchEnded () |
|
void | InitializedGameState () |
|
void | OnRep_MatchState () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | NetSpawnActorAtLocation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize AtLocation, FRotator_NetQuantize AtRotation, AActor *EffectOwnerToIgnore, float MaxRangeToReplicate, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName, bool bOnlySendToEffectOwner) |
|
bool | Semaphore_TryGrab (FName SemaphoreName, AActor *InObject, float PriorityWeight, int MaxToAllocate) |
|
bool | Semaphore_Release (FName SemaphoreName, AActor *InObject) |
|
float & | CustomTimeDilationField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
|
AActor * | OwnerField () |
|
long double & | LastReplicatedMovementField () |
|
int & | LastFrameForceNetUpdateField () |
|
TEnumAsByte< enum ENetRole > & | RoleField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
int & | DefaultStasisedOctreeFlagsField () |
|
int & | DefaultUnstasisedOctreeFlagsField () |
|
UPrimitiveComponent * | StasisCheckComponentField () |
|
TArray< AActor * > | NetworkSpatializationChildrenField () |
|
TArray< AActor * > | NetworkSpatializationChildrenDormantField () |
|
AActor * | NetworkSpatializationParentField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
float & | NetworkRangeMultiplierField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
float & | ReplicationIntervalMultiplierField () |
|
int & | ForceImmediateReplicationFrameField () |
|
char & | StasisSetIndexField () |
|
char & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
|
float & | NetCullDistanceSquaredField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetTagField () |
|
long double & | NetUpdateTimeField () |
|
float & | NetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastNetUpdateTimeField () |
|
FName & | NetDriverNameField () |
|
unsigned int & | UniqueActorIdField () |
|
int & | TargetingTeamField () |
|
float & | OverrideStasisComponentRadiusField () |
|
APawn * | InstigatorField () |
|
long double & | CreationTimeField () |
|
long double & | OriginalCreationTimeField () |
|
int & | CustomActorFlagsField () |
|
TArray< AActor * > | ChildrenField () |
|
unsigned int & | AnimUpdateRateShiftTagField () |
|
unsigned int & | AnimUpdateRateFrameCountField () |
|
USceneComponent * | RootComponentField () |
|
TArray< AMatineeActor * > | ControllingMatineeActorsField () |
|
float & | InitialLifeSpanField () |
|
TArray< FName > & | LayersField () |
|
TWeakObjectPtr< AActor > & | ParentComponentActorField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TArray< FName > & | TagsField () |
|
unsigned __int64 & | HiddenEditorViewsField () |
|
FVector & | DefaultActorLocationField () |
|
float & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
TArray< UActorComponent * > | OwnedComponentsField () |
|
TArray< UActorComponent * > | SerializedComponentsField () |
|
__int64 & | LastActorUnstasisedCycleField () |
|
int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
|
int & | NetworkDormantChildrenOpIdxField () |
|
bool & | bShouldSendPartialBunchesOverThresholdAsReliableField () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventShovel () |
|
BitFieldValue< bool, unsigned __int32 > | bCollisionImpactPreventShipDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLayerGroupedVisibility () |
|
BitFieldValue< bool, unsigned __int32 > | bSkeletalComponentsForceParallelAnims () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPClientIsAboutToSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInitializedSeamlessGridInfo () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUniqueActorId () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsBeginPlayAfterSingleplayerGridTravel () |
|
bool | AllowSeamlessTravel () |
|
FString * | GetDescriptiveName (FString *result) |
|
FVector * | GetTargetingLocation (FVector *result) |
|
bool | IsMarkedForSeamlessTravel () |
|
void | UnmarkAbortedForSeamlessTravel () |
|
bool | IsLevelBoundsRelevant () |
|
bool | HasAuthority () |
|
bool | IsPendingKillPending () |
|
void | MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) |
|
bool | ActorHasTag (FName Tag) |
|
void | AddActorLocalOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddActorLocalRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddActorLocalTransform (FTransform *NewTransform, bool bSweep) |
|
void | AddActorWorldOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddActorWorldRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
|
void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | AllowSaving () |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
|
void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
bool | BPIsA (TSubclassOf< AActor > anActorClass) |
|
bool | BPIsMarkedForSeamlessTravel () |
|
float | BPOverrideServerMultiUseAcceptRange_Implementation () |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | BeginDestroy () |
|
void | BeginPlay () |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
void | ChangeActorTeam (int NewTeam) |
|
bool | CheckActorComponents () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckStillInWorld () |
|
void | ClearCrossLevelReferences () |
|
void | ClearNetworkSpatializationParent () |
|
void | ClientIsAboutToSeamlessTravel () |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
|
void | CreateChildActors () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
void | DestroyChildActors () |
|
void | DestroyConstructedComponents () |
|
void | DestroyInput (APlayerController *PlayerController) |
|
void | DestroyMeNextFrame () |
|
void | Destroyed () |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
|
void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
|
void | DisableComponentsSimulatePhysics () |
|
void | DisableInput (APlayerController *PlayerController) |
|
void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
|
void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | EndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | EndViewTarget (APlayerController *PC) |
|
void | ExchangeNetRoles (bool bRemoteOwned) |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | FinalSeamlessTravelled () |
|
void | FinishAndRegisterComponent (UActorComponent *Component) |
|
void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
|
void | FlushNetDormancy () |
|
bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
void | ForceNetRelevant () |
|
void | ForceReplicateNowWithChannel () |
|
void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
|
bool | GetActorEnableCollision () |
|
FVector * | GetActorForwardVector (FVector *result) |
|
FVector * | GetActorRelativeScale3D (FVector *result) |
|
FVector * | GetActorRightVector (FVector *result) |
|
FVector * | GetActorScale3D (FVector *result) |
|
float | GetActorTimeDilation () |
|
FVector * | GetActorUpVector (FVector *result) |
|
FString * | GetAimedTutorialHintString_Implementation (FString *result) |
|
void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
|
AActor * | GetAttachParentActor () |
|
FName * | GetAttachParentSocketName (FName *result) |
|
void | GetAttachedActors (TArray< AActor * > *OutActors) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
void | GetComponents (TArray< UActorComponent * > *OutComponents) |
|
FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
|
FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
|
TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
float | GetDistanceTo (AActor *OtherActor) |
|
float | GetDotProductTo (AActor *OtherActor) |
|
FString * | GetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
|
float | GetHorizontalDistanceTo (AActor *OtherActor) |
|
float | GetHorizontalDotProductTo (AActor *OtherActor) |
|
FString * | GetHumanReadableName (FString *result) |
|
float | GetInputAxisKeyValue (FKey InputAxisKey) |
|
float | GetInputAxisValue (FName InputAxisName) |
|
FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
|
APawn * | GetInstigator () |
|
AController * | GetInstigatorController () |
|
FVector * | GetTargetPathfindingLocation (FVector *result) |
|
FVector * | GetInterpolatedVelocity (FVector *result) |
|
bool | GetIsMapActor () |
|
long double | GetLastRenderTime (bool ignoreShadow) |
|
float | GetLifeSpan () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
float | GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
|
float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
|
void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
|
APlayerController * | GetOwnerController () |
|
ENetRole | GetRemoteRole () |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
|
FTransform * | GetTransform (FTransform *result) |
|
FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
|
float | GetVerticalDistanceTo (AActor *OtherActor) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UWorld * | GetWorld () |
|
AWorldSettings * | GetWorldSettings () |
|
bool | HasNetOwner () |
|
void | InitializeComponents () |
|
float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
|
void | InventoryItemDropped (UObject *InventoryItemObject) |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
bool | IsAttachedTo (AActor *Other) |
|
bool | IsBasedOnActor (AActor *Other) |
|
bool | IsInGameplayWorld () |
|
bool | IsInOrOwnedBy (UObject *SomeOuter) |
|
bool | IsInPersistentLevel (bool bIncludeLevelStreamingPersistent) |
|
bool | IsMatineeControlled () |
|
bool | IsNameStableForNetworking () |
|
bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
|
bool | IsNetStartupActor () |
|
bool | IsOwnedOrControlledBy (AActor *TestOwner) |
|
bool | IsReadyForFinishDestroy () |
|
bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsRootComponentMovable () |
|
bool | IsRootComponentStatic () |
|
bool | IsRootComponentStationary () |
|
void | K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | K2_DestroyComponent (UActorComponent *Component) |
|
FRotator * | K2_GetActorRotation (FRotator *result) |
|
USceneComponent * | K2_GetRootComponent () |
|
UWorld * | K2_GetWorld () |
|
bool | K2_SetActorLocation (FVector NewLocation, bool bSweep) |
|
bool | K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport) |
|
void | OutsideWorldBounds () |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
|
void | MarkComponentsAsPendingKill () |
|
void | MarkComponentsRenderStateDirty () |
|
void | MatineeUpdated () |
|
bool | Modify (bool bAlwaysMarkDirty) |
|
void | Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | MulticastProperty (FName PropertyName, bool bUnreliable) |
|
void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable) |
|
void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | NetDetachRootComponentFromAny_Implementation () |
|
void | Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | OnRep_AttachmentReplication () |
|
void | OnRep_ReplicatedMovement () |
|
void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
|
void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
|
void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
|
void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
|
void | PostActorConstruction () |
|
void | PostInitProperties () |
|
void | PostInitializeComponents () |
|
void | PostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | PostNetInit () |
|
void | PostNetReceive () |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PostNetReceivePhysicState () |
|
void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
|
void | PreInitializeComponents () |
|
void | PreNetReceive () |
|
void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
|
bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
|
void | ProcessEvent (UFunction *Function, void *Parameters) |
|
void | PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC) |
|
void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
|
void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
|
void | RegisterAllComponents () |
|
void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
void | RemoveOwnedComponent (UActorComponent *Component) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | ReregisterAllComponents () |
|
void | RerunConstructionScripts () |
|
void | ResetOwnedComponents () |
|
void | ResetPropertiesForConstruction () |
|
void | ResetSpatialComponent () |
|
void | RouteEndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
|
void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState) |
|
void | SetActorHiddenInGame (bool bNewHidden) |
|
bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
|
bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
|
void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
|
void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
|
void | SetActorRelativeScale3D (FVector NewRelativeScale) |
|
void | SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep) |
|
bool | SetActorRotation (FQuat *NewRotation) |
|
bool | SetActorRotation (FRotator NewRotation) |
|
void | SetActorScale3D (FVector *NewScale3D) |
|
void | SetActorTickEnabled (bool bEnabled) |
|
bool | SetActorTransform (FTransform *NewTransform, bool bSweep) |
|
void | SetAutonomousProxy (bool bInAutonomousProxy) |
|
void | SetLifeSpan (float InLifespan) |
|
void | SetNetUpdateTime (long double NewUpdateTime) |
|
void | SetNetworkSpatializationParent (AActor *NewParent) |
|
void | SetOwner (AActor *NewOwner) |
|
void | SetReplicates (bool bInReplicates) |
|
bool | SetRootComponent (USceneComponent *NewRootComponent) |
|
void | SetTickFunctionEnabled (bool bEnableTick) |
|
void | SetTickableWhenPaused (bool bTickableWhenPaused) |
|
bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
|
void | SnapRootComponentTo (AActor *InParentActor, FName InSocketName) |
|
void | Stasis () |
|
void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
|
float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
void | Tick (float DeltaSeconds) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
|
void | UnregisterAllComponents (bool bDetachFromOtherParent) |
|
void | Unstasis () |
|
void | UpdateOverlaps (bool bDoNotifies) |
|
void | GatherCurrentMovement () |
|
AActor * | GetOwner () |
|
void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
|
void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
|
void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
bool | AllowGrappling () |
|
bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
|
bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
|
void | BPAttachedRootComponent () |
|
void | BPChangedActorTeam () |
|
void | BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex) |
|
void | BPClientIsAboutToSeamlessTravel () |
|
bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
|
bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
|
bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
void | BPInventoryItemDropped (UObject *InventoryItemObject) |
|
void | BPInventoryItemUsed (UObject *InventoryItemObject) |
|
FString * | BPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC) |
|
float | BPOverrideServerMultiUseAcceptRange () |
|
void | BPPostInitializeComponents () |
|
void | BPPostLoadedFromSeamlessTravel () |
|
void | BPPreInitializeComponents () |
|
bool | BPTryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientPrepareForSeamlessTravel () |
|
void | ClientSeamlessTravelled () |
|
void | DrawActorFloatingHUD (AHUD *ForHUD) |
|
void | DrawBasicFloatingHUD (AHUD *ForHUD) |
|
FString * | GetAimedTutorialHintString (FString *result) |
|
FString * | GetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
|
void | InitializedSeamlessGridInfo () |
|
bool | IsValidLockOnTarget (APawn *AttackerPawn) |
|
void | K2_OnBecomeViewTarget (APlayerController *PC) |
|
void | K2_OnEndViewTarget (APlayerController *PC) |
|
void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
|
void | Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | NetSpawnedActor (AActor *SpawnedActor) |
|
float | OffsetHUDFromBottomScreenY (AHUD *ForHUD) |
|
float | OffsetHUDFromCenterScreenY (AHUD *ForHUD) |
|
void | PrepareClientMapActorForSeamlessTravel () |
|
void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | ReceiveActorBeginCursorOver () |
|
void | ReceiveActorBeginOverlap (AActor *OtherActor) |
|
void | ReceiveActorEndCursorOver () |
|
void | ReceiveActorEndOverlap (AActor *OtherActor) |
|
void | ReceiveActorOnClicked () |
|
void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnReleased () |
|
void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveBeginPlay () |
|
void | ReceiveDestroyed () |
|
void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
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void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
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void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveTick (float DeltaSeconds) |
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void | RecieveMatineeUpdated () |
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void | ServerPrepareForSeamlessTravel () |
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void | ThrottledTick () |
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void | UserConstructionScript () |
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float & | CustomTimeDilationField () |
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float & | ClientReplicationSendNowThresholdField () |
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bool & | bForceAllowNetMulticastField () |
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TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
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AActor * | OwnerField () |
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long double & | LastReplicatedMovementField () |
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int & | LastFrameForceNetUpdateField () |
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TEnumAsByte< enum ENetRole > & | RoleField () |
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TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
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TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
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TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
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int & | DefaultStasisComponentOctreeFlagsField () |
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UPrimitiveComponent * | StasisCheckComponentField () |
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TArray< AActor * > | NetworkSpatializationChildrenField () |
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AActor * | NetworkSpatializationParentField () |
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float & | NetworkAndStasisRangeMultiplierField () |
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long double & | UnstasisLastInRangeTimeField () |
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long double & | LastPreReplicationTimeField () |
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long double & | LastEnterStasisTimeField () |
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long double & | LastExitStasisTimeField () |
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FName & | CustomTagField () |
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int & | CustomDataField () |
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float & | ReplicationIntervalMultiplierField () |
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int & | ForceImmediateReplicationFrameField () |
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char & | StasisSetIndexField () |
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char & | RandomStartByteField () |
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unsigned __int64 & | LastFrameUnStasisField () |
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volatile int & | LastUnstasisFrameCounterField () |
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TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
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float & | NetCullDistanceSquaredField () |
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float & | NetCullDistanceSquaredDormantField () |
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int & | NetTagField () |
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long double & | NetUpdateTimeField () |
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float & | NetUpdateFrequencyField () |
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float & | NetPriorityField () |
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long double & | LastNetUpdateTimeField () |
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FName & | NetDriverNameField () |
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int & | TargetingTeamField () |
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float & | OverrideStasisComponentRadiusField () |
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APawn * | InstigatorField () |
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long double & | CreationTimeField () |
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long double & | OriginalCreationTimeField () |
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TArray< AActor * > | ChildrenField () |
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unsigned int & | AnimUpdateRateShiftTagField () |
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unsigned int & | AnimUpdateRateFrameCountField () |
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USceneComponent * | RootComponentField () |
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TArray< AMatineeActor * > | ControllingMatineeActorsField () |
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float & | InitialLifeSpanField () |
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TArray< FName > & | LayersField () |
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TWeakObjectPtr< AActor > & | ParentComponentActorField () |
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long double & | LastRenderTimeField () |
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long double & | LastRenderTimeIgnoreShadowField () |
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TArray< FName > & | TagsField () |
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unsigned __int64 & | HiddenEditorViewsField () |
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FTargetingTeamChanged & | OnTargetingTeamChangedField () |
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FVector & | DefaultActorLocationField () |
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FGuid & | UniqueGuidIdField () |
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float & | ForceMaximumReplicationRateUntilTimeField () |
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long double & | LastActorForceReplicationTimeField () |
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TArray< UActorComponent * > | OwnedComponentsField () |
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TArray< UActorComponent * > | SerializedComponentsField () |
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int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
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BitFieldValue< bool, unsigned __int32 > | bHidden () |
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BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
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BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
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BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
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BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
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BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
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BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
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BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
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BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
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BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
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BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
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BitFieldValue< bool, unsigned __int32 > | bClimbable () |
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BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
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BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
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BitFieldValue< bool, unsigned __int32 > | bForceBasedActorsOutOfFastTick () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
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BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
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BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
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BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
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BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
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BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
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BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
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BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
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BitFieldValue< bool, unsigned __int32 > | bTearOff () |
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BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
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BitFieldValue< bool, unsigned __int32 > | bStasised () |
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BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
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BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
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BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
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BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
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BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
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BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
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BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
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BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
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BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
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BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
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BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
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BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
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BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
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BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
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BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
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BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
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BitFieldValue< bool, unsigned __int32 > | bReplicates () |
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BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
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BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
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BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
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BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
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BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
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BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
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BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
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BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
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BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
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BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
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BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
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BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
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BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
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BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
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BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
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BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
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BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
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BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
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BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
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BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
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BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
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BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
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BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
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BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
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BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateRotationHighQuality () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
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BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
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BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
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FVector * | GetTargetPathfindingLocation (FVector *result, AActor *RequestedBy) |
|
bool | IsLevelBoundsRelevant () |
|
bool | IsPendingKillPending () |
|
bool | IsOwnedBy (AActor *TestOwner) |
|
void | SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole) |
|
FString * | GetHumanReadableName (FString *result) |
|
UGameInstance * | GetOwner () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckActorComponents () |
|
void | ResetOwnedComponents () |
|
void | PostInitProperties () |
|
UWorld * | GetWorld () |
|
bool | IsInGameplayWorld () |
|
UGameInstance * | GetGameInstance () |
|
bool | IsNetStartupActor () |
|
void | ClearCrossLevelReferences () |
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bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
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bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
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void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
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void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
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void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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void | BeginDestroy () |
|
bool | IsReadyForFinishDestroy () |
|
void | PostLoad () |
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void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | ProcessEvent (UFunction *Function, void *Parameters) |
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void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
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void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
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void | SetActorTickEnabled (bool bEnabled) |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
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void | Tick (float DeltaSeconds) |
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void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
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void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
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float | GetApproachRadius () |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsAttachedTo (AActor *Other) |
|
bool | IsBasedOnActor (AActor *Other) |
|
bool | Modify (bool bAlwaysMarkDirty) |
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FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
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FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
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bool | CheckStillInWorld () |
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void | UpdateOverlaps (bool bDoNotifies) |
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void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
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void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
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long double | GetLastRenderTime (bool ignoreShadow) |
|
void | SetOwner (AActor *NewOwner) |
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bool | HasNetOwner () |
|
void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | OnRep_AttachmentReplication () |
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void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
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void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
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AActor * | GetAttachParentActor () |
|
FName * | GetAttachParentSocketName (FName *result) |
|
void | GetAttachedActors (TArray< AActor * > *OutActors) |
|
bool | ActorHasTag (FName Tag) |
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bool | IsMatineeControlled () |
|
bool | IsRootComponentStatic () |
|
bool | IsRootComponentStationary () |
|
bool | IsRootComponentMovable () |
|
bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
|
void | FlushNetDormancy () |
|
void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
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void | EndPlay (EEndPlayReason::Type EndPlayReason) |
|
FTransform * | ActorToWorld (FTransform *result) |
|
FTransform * | GetTransform (FTransform *result) |
|
void | ClearNetworkSpatializationParent () |
|
void | SetNetworkSpatializationParent (AActor *NewParent) |
|
void | Destroyed () |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
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float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
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void | OutsideWorldBounds () |
|
void | BecomeViewTarget (APlayerController *PC) |
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void | EndViewTarget (APlayerController *PC) |
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AController * | GetInstigatorController () |
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void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
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void | ForceNetRelevant () |
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void | GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation) |
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FVector * | GetActorViewDirection (FVector *result) |
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void | InventoryItemUsed (UObject *InventoryItemObject) |
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void | InventoryItemDropped (UObject *InventoryItemObject) |
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bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
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ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | RemoveOwnedComponent (UActorComponent *Component) |
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UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
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FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
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void | DisableComponentsSimulatePhysics () |
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void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
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void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
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void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
void | PreSave () |
|
void | PostActorConstruction () |
|
void | SetReplicates (bool bInReplicates) |
|
void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
|
void | PostNetInit () |
|
void | BeginPlay () |
|
void | MatineeUpdated () |
|
void | ForceReplicateNowWithChannel () |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | DisableInput (APlayerController *PlayerController) |
|
float | GetInputAxisValue (FName InputAxisName) |
|
float | GetInputAxisKeyValue (FKey InputAxisKey) |
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FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
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bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
|
bool | SetActorRotation (FRotator NewRotation) |
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bool | SetActorRotation (FQuat *NewRotation) |
|
bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
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void | SetActorScale3D (FVector *NewScale3D) |
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FVector * | GetActorScale3D (FVector *result) |
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void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
|
void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
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void | SetActorRelativeScale3D (FVector NewRelativeScale) |
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void | SetActorHiddenInGame (bool bNewHidden) |
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void | SetActorEnableCollision (bool bNewActorEnableCollision) |
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bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
bool | HasAuthority () |
|
bool | SetRootComponent (USceneComponent *NewRootComponent) |
|
FVector * | GetActorForwardVector (FVector *result) |
|
FVector * | GetActorUpVector (FVector *result) |
|
FVector * | GetActorRightVector (FVector *result) |
|
void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
|
AWorldSettings * | GetWorldSettings () |
|
void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
|
void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
|
void | UnregisterAllComponents (bool bDetachFromOtherParent) |
|
void | RegisterAllComponents () |
|
void | MarkComponentsAsPendingKill () |
|
void | ReregisterAllComponents () |
|
void | MarkComponentsRenderStateDirty () |
|
void | InitializeComponents () |
|
void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
|
void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
|
bool | ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params) |
|
void | SetLifeSpan (float InLifespan) |
|
float | GetLifeSpan () |
|
void | PostInitializeComponents () |
|
void | Stasis () |
|
void | Unstasis () |
|
void | PreInitializeComponents () |
|
UWorld * | K2_GetWorld () |
|
float | GetDistanceTo (AActor *OtherActor) |
|
float | GetHorizontalDistanceTo (AActor *OtherActor) |
|
float | GetVerticalDistanceTo (AActor *OtherActor) |
|
float | GetDotProductTo (AActor *OtherActor) |
|
float | GetHorizontalDotProductTo (AActor *OtherActor) |
|
FTransform * | GetInterpolatedTransform (FTransform *result) |
|
APlayerController * | GetOwnerController () |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
|
bool | AllowSaving () |
|
void | ChangeActorTeam (int NewTeam) |
|
void | TargetingTeamChanged () |
|
void | ForceDestroy () |
|
bool | GetIsMapActor () |
|
void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
|
void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
bool | IsPrimalCharacterOrStructure () |
|
void | SetTickFunctionEnabled (bool bEnableTick) |
|
bool | IsOwnedOrControlledBy (AActor *TestOwner) |
|
bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
|
bool | BPIsA (TSubclassOf< AActor > anActorClass) |
|
void | MulticastProperty (FName PropertyName) |
|
void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC) |
|
void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
float | GetNetStasisAndRangeMultiplier () |
|
void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
|
void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
|
void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | NetDetachRootComponentFromAny_Implementation () |
|
FVector * | GetHUDWorldDrawLocation (FVector *result, FName *HUDTag) |
|
void | ResetPropertiesForConstruction () |
|
void | DestroyConstructedComponents () |
|
void | RerunConstructionScripts () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
|
void | PreNetReceive () |
|
void | PostNetReceive () |
|
void | OnRep_ReplicatedMovement () |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PostNetReceivePhysicState () |
|
bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
|
void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
|
void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
|
bool | IsNameStableForNetworking () |
|
void | GetComponents (TArray< UActorComponent * > *OutComponents) |
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void | GatherCurrentMovement () |
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void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
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void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
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void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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bool | AllowGrappling () |
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bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
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bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
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FVector * | BP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag) |
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FVector * | BP_OverrideTargetingLocation (FVector *result, AActor *Attacker) |
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void | BPAttachedRootComponent () |
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void | BPChangedActorTeam () |
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bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
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bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
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bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
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int | BPGetExtraSpecialBlueprintInt () |
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bool | BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
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void | BPInventoryItemDropped (UObject *InventoryItemObject) |
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void | BPInventoryItemUsed (UObject *InventoryItemObject) |
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FVector * | BPOverrideUILocation (FVector *result, APlayerController *ForPC) |
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void | DrawBasicFloatingHUD (AHUD *ForHUD) |
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float | GetUsablePriority () |
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void | K2_OnBecomeViewTarget (APlayerController *PC) |
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void | K2_OnEndViewTarget (APlayerController *PC) |
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void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
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void | MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent) |
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void | MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness) |
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void | MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration) |
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void | MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping) |
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void | MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping) |
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void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
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void | OnInventoryItemGrind () |
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void | PerformanceThrottledTick () |
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void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | ReceiveActorBeginCursorOver () |
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void | ReceiveActorBeginOverlap (AActor *OtherActor) |
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void | ReceiveActorEndCursorOver () |
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void | ReceiveActorEndOverlap (AActor *OtherActor) |
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void | ReceiveActorOnClicked () |
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void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnReleased () |
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void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveBeginPlay () |
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void | ReceiveDestroyed () |
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void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
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void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
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void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
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void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveTick (float DeltaSeconds) |
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void | RecieveMatineeUpdated () |
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void | ThrottledTick () |
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void | UserConstructionScript () |
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void | ExecuteUbergraph (int EntryPoint) |
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bool | AreAllOuterObjectsValid () |
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FName * | GetExporterName (FName *result) |
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FString * | GetDetailedInfoInternal (FString *result) |
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UObject * | GetArchetype () |
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bool | IsBasedOnArchetype (UObject *const SomeObject) |
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bool | IsInBlueprint () |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
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void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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bool | Modify (bool bAlwaysMarkDirty) |
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bool | IsSelected () |
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void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjectsInternal () |
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bool | IsAsset () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
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void | ConditionalShutdownAfterError () |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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UFunction * | FindFunctionChecked (FName InName) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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| __declspec (dllexport) UProperty *FindProperty(FName name) |
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int | GetLinkerUE4Version () |
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int | GetLinkerLicenseeUE4Version () |
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FString * | GetPathName (FString *result, UObject *StopOuter) |
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void | GetPathName (UObject *StopOuter, FString *ResultString) |
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FString * | GetFullName (FString *result, UObject *StopOuter) |
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void | MarkPackageDirty () |
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bool | IsIn (UObject *SomeOuter) |
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bool | IsA (UClass *SomeBase) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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int | GetLinkerIndex () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass * | ClassField () |
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FName & | NameField () |
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UObject * | OuterField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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void | Register (const wchar_t *PackageName, const wchar_t *InName) |
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