12 int&
ElapsedTimeField() {
return *GetNativePointerField<
int*>(
this,
"AGameState.ElapsedTime"); }
22 bool TeleportTo(FVector* DestLocation, FRotator* DestRotation,
bool bIsATest,
bool bNoCheck) {
return NativeCall<
bool, FVector*, FRotator*,
bool,
bool>(
this,
"AGameState.TeleportTo", DestLocation, DestRotation, bIsATest, bNoCheck); }
23 void DefaultTimer() { NativeCall<
void>(
this,
"AGameState.DefaultTimer"); }
33 bool HasMatchStarted() {
return NativeCall<
bool>(
this,
"AGameState.HasMatchStarted"); }
35 bool HasMatchEnded() {
return NativeCall<
bool>(
this,
"AGameState.HasMatchEnded"); }
38 void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>* OutLifetimeProps) { NativeCall<
void, TArray<FLifetimeProperty>*>(
this,
"AGameState.GetLifetimeReplicatedProps", OutLifetimeProps); }
39 void NetSpawnActorAtLocation(TSubclassOf<AActor> AnActorClass, FVector_NetQuantize AtLocation, FRotator_NetQuantize AtRotation,
AActor* EffectOwnerToIgnore,
float MaxRangeToReplicate,
USceneComponent* attachToComponent,
int dataIndex, FName attachSocketName,
bool bOnlySendToEffectOwner) { NativeCall<
void, TSubclassOf<AActor>, FVector_NetQuantize, FRotator_NetQuantize, AActor*,
float, USceneComponent*,
int, FName,
bool>(
this,
"AGameState.NetSpawnActorAtLocation", AnActorClass, AtLocation, AtRotation, EffectOwnerToIgnore, MaxRangeToReplicate, attachToComponent, dataIndex, attachSocketName, bOnlySendToEffectOwner); }
40 bool Semaphore_TryGrab(FName SemaphoreName,
AActor* InObject,
float PriorityWeight,
int MaxToAllocate) {
return NativeCall<
bool, FName, AActor*,
float,
int>(
this,
"AGameState.Semaphore_TryGrab", SemaphoreName, InObject, PriorityWeight, MaxToAllocate); }
41 bool Semaphore_Release(FName SemaphoreName,
AActor* InObject) {
return NativeCall<
bool, FName, AActor*>(
this,
"AGameState.Semaphore_Release", SemaphoreName, InObject); }
46 int&
NumNPCField() {
return *GetNativePointerField<
int*>(
this,
"AShooterGameState.NumNPC"); }
47 int&
NumHibernatedNPCField() {
return *GetNativePointerField<
int*>(
this,
"AShooterGameState.NumHibernatedNPC"); }
48 int&
NumActiveNPCField() {
return *GetNativePointerField<
int*>(
this,
"AShooterGameState.NumActiveNPC"); }
49 int&
NumDeadNPCField() {
return *GetNativePointerField<
int*>(
this,
"AShooterGameState.NumDeadNPC"); }
50 int&
NumPlayerActorsField() {
return *GetNativePointerField<
int*>(
this,
"AShooterGameState.NumPlayerActors"); }
57 unsigned int&
VivoxAttenuationModelField() {
return *GetNativePointerField<
unsigned int*>(
this,
"AShooterGameState.VivoxAttenuationModel"); }
58 float&
VivoxMinDistanceField() {
return *GetNativePointerField<
float*>(
this,
"AShooterGameState.VivoxMinDistance"); }
59 float&
VivoxRolloffField() {
return *GetNativePointerField<
float*>(
this,
"AShooterGameState.VivoxRolloff"); }
60 float&
ServerFramerateField() {
return *GetNativePointerField<
float*>(
this,
"AShooterGameState.ServerFramerate"); }
62 int&
DayNumberField() {
return *GetNativePointerField<
int*>(
this,
"AShooterGameState.DayNumber"); }
63 float&
DayTimeField() {
return *GetNativePointerField<
float*>(
this,
"AShooterGameState.DayTime"); }
64 long double&
NetworkTimeField() {
return *GetNativePointerField<
long double*>(
this,
"AShooterGameState.NetworkTime"); }
65 unsigned int&
TimeUTCField() {
return *GetNativePointerField<
unsigned int*>(
this,
"AShooterGameState.TimeUTC"); }
66 bool&
bIsOfficialServerField() {
return *GetNativePointerField<
bool*>(
this,
"AShooterGameState.bIsOfficialServer"); }
67 bool&
bIsListenServerField() {
return *GetNativePointerField<
bool*>(
this,
"AShooterGameState.bIsListenServer"); }
68 bool&
bIsDediServerField() {
return *GetNativePointerField<
bool*>(
this,
"AShooterGameState.bIsDediServer"); }
72 bool&
bServerHardcoreField() {
return *GetNativePointerField<
bool*>(
this,
"AShooterGameState.bServerHardcore"); }
73 bool&
bServerPVEField() {
return *GetNativePointerField<
bool*>(
this,
"AShooterGameState.bServerPVE"); }
74 bool&
bAutoPvEField() {
return *GetNativePointerField<
bool*>(
this,
"AShooterGameState.bAutoPvE"); }
75 bool&
bServerCrosshairField() {
return *GetNativePointerField<
bool*>(
this,
"AShooterGameState.bServerCrosshair"); }
76 bool&
bServerForceNoHUDField() {
return *GetNativePointerField<
bool*>(
this,
"AShooterGameState.bServerForceNoHUD"); }
80 bool&
bPvEAllowTribeWarField() {
return *GetNativePointerField<
bool*>(
this,
"AShooterGameState.bPvEAllowTribeWar"); }
82 bool&
bEnablePvPGammaField() {
return *GetNativePointerField<
bool*>(
this,
"AShooterGameState.bEnablePvPGamma"); }
83 bool&
bDisablePvEGammaField() {
return *GetNativePointerField<
bool*>(
this,
"AShooterGameState.bDisablePvEGamma"); }
84 int&
NumTamedDinosField() {
return *GetNativePointerField<
int*>(
this,
"AShooterGameState.NumTamedDinos"); }
87 float&
DayTimeSpeedScaleField() {
return *GetNativePointerField<
float*>(
this,
"AShooterGameState.DayTimeSpeedScale"); }
98 bool&
bAdminLoggingField() {
return *GetNativePointerField<
bool*>(
this,
"AShooterGameState.bAdminLogging"); }
109 int&
MaxTamedDinosField() {
return *GetNativePointerField<
int*>(
this,
"AShooterGameState.MaxTamedDinos"); }
123 long double&
LastServerSaveTimeField() {
return *GetNativePointerField<
long double*>(
this,
"AShooterGameState.LastServerSaveTime"); }
137 float&
LastHadMusicTimeField() {
return *GetNativePointerField<
float*>(
this,
"AShooterGameState.LastHadMusicTime"); }
144 UPaintingCache *
PaintingCacheField() {
return *GetNativePointerField<UPaintingCache**>(
this,
"AShooterGameState.PaintingCache"); }
145 USoundBase *
StaticOverrideMusicField() {
return *GetNativePointerField<USoundBase**>(
this,
"AShooterGameState.StaticOverrideMusic"); }
155 USoundBase *
OverrideAreaMusicField() {
return *GetNativePointerField<USoundBase**>(
this,
"AShooterGameState.OverrideAreaMusic"); }
159 float&
FloatingHUDRangeField() {
return *GetNativePointerField<
float*>(
this,
"AShooterGameState.FloatingHUDRange"); }
167 bool&
bPvPDinoDecayField() {
return *GetNativePointerField<
bool*>(
this,
"AShooterGameState.bPvPDinoDecay"); }
175 TMap<
int,
double,
FDefaultSetAllocator,
TDefaultMapKeyFuncs<
int,
double,0> > &
PreventOfflinePvPLiveTimesField() {
return *
GetNativePointerField<
TMap<
int,
double,
FDefaultSetAllocator,
TDefaultMapKeyFuncs<
int,
double,0> >*>(
this,
"AShooterGameState.PreventOfflinePvPLiveTimes"); }
176 TMap<
int,
double,
FDefaultSetAllocator,
TDefaultMapKeyFuncs<
int,
double,0> > &
PreventOfflinePvPFirstLiveTimeField() {
return *
GetNativePointerField<
TMap<
int,
double,
FDefaultSetAllocator,
TDefaultMapKeyFuncs<
int,
double,0> >*>(
this,
"AShooterGameState.PreventOfflinePvPFirstLiveTime"); }
246 static void BaseDrawTileOnCanvas(
AShooterHUD *
HUD,
UTexture *
Tex,
float X,
float Y,
float XL,
float YL,
float U,
float V,
float UL,
float VL,
FColor DrawColor) {
NativeCall<
void,
AShooterHUD*,
UTexture*,
float,
float,
float,
float,
float,
float,
float,
float,
FColor>(
nullptr,
"AShooterGameState.BaseDrawTileOnCanvas",
HUD,
Tex,
X,
Y,
XL,
YL,
U,
V,
UL,
VL,
DrawColor); }
269 void NotifyPlayerDied(
AShooterCharacter *
theShooterChar,
AShooterPlayerController *
prevController,
APawn *
InstigatingPawn,
AActor *
DamageCauser) {
NativeCall<
void,
AShooterCharacter*,
AShooterPlayerController*,
APawn*,
AActor*>(
this,
"AShooterGameState.NotifyPlayerDied",
theShooterChar,
prevController,
InstigatingPawn,
DamageCauser); }
283 void AddFloatingText(
FVector AtLocation,
FString FloatingTextString,
FColor FloatingTextColor,
float ScaleX,
float ScaleY,
float TextLifeSpan,
FVector TextVelocity,
float MinScale,
float FadeInTime,
float FadeOutTime) {
NativeCall<
void,
FVector,
FString,
FColor,
float,
float,
float,
FVector,
float,
float,
float>(
this,
"AShooterGameState.AddFloatingText",
AtLocation,
FloatingTextString,
FloatingTextColor,
ScaleX,
ScaleY,
TextLifeSpan,
TextVelocity,
MinScale,
FadeInTime,
FadeOutTime); }
285 void NetAddFloatingDamageText(
FVector AtLocation,
int DamageAmount,
int FromTeamID,
int OnlySendToTeamID) {
NativeCall<
void,
FVector,
int,
int,
int>(
this,
"AShooterGameState.NetAddFloatingDamageText",
AtLocation,
DamageAmount,
FromTeamID,
OnlySendToTeamID); }
286 void NetAddFloatingText(
FVector AtLocation,
FString FloatingTextString,
FColor FloatingTextColor,
float ScaleX,
float ScaleY,
float TextLifeSpan,
FVector TextVelocity,
float MinScale,
float FadeInTime,
float FadeOutTime,
int OnlySendToTeamID) {
NativeCall<
void,
FVector,
FString,
FColor,
float,
float,
float,
FVector,
float,
float,
float,
int>(
this,
"AShooterGameState.NetAddFloatingText",
AtLocation,
FloatingTextString,
FloatingTextColor,
ScaleX,
ScaleY,
TextLifeSpan,
TextVelocity,
MinScale,
FadeInTime,
FadeOutTime,
OnlySendToTeamID); }
291 void HTTPGetRequestCompleted(
TSharedPtr<
IHttpRequest,0>
HttpRequest,
TSharedPtr<
IHttpResponse,1>
HttpResponse,
bool bSucceeded) {
NativeCall<
void,
TSharedPtr<
IHttpRequest,0>,
TSharedPtr<
IHttpResponse,1>,
bool>(
this,
"AShooterGameState.HTTPGetRequestCompleted",
HttpRequest,
HttpResponse,
bSucceeded); }
293 void HTTPPostRequestCompleted(
TSharedPtr<
IHttpRequest,0>
HttpRequest,
TSharedPtr<
IHttpResponse,1>
HttpResponse,
bool bSucceeded) {
NativeCall<
void,
TSharedPtr<
IHttpRequest,0>,
TSharedPtr<
IHttpResponse,1>,
bool>(
this,
"AShooterGameState.HTTPPostRequestCompleted",
HttpRequest,
HttpResponse,
bSucceeded); }
300 bool StartMassTeleport(
FMassTeleportData *
NewMassTeleportData,
FTeleportDestination *
TeleportDestination,
AActor *
InitiatingActor,
TArray<
AActor*>
TeleportActors,
TSubclassOf<
APrimalBuff>
BuffToApply,
const float TeleportDuration,
const float TeleportRadius,
const bool bTeleportingSnapsToGround,
const bool bMaintainRotation) {
return NativeCall<
bool,
FMassTeleportData*,
FTeleportDestination*,
AActor*,
TArray<
AActor*>,
TSubclassOf<
APrimalBuff>,
const float,
const float,
const bool,
const bool>(
this,
"AShooterGameState.StartMassTeleport",
NewMassTeleportData,
TeleportDestination,
InitiatingActor,
TeleportActors,
BuffToApply,
TeleportDuration,
TeleportRadius,
bTeleportingSnapsToGround,
bMaintainRotation); }
316 int&
MaxSpectatorsField() {
return *GetNativePointerField<
int*>(
this,
"AGameSession.MaxSpectators"); }
317 int&
MaxPlayersField() {
return *GetNativePointerField<
int*>(
this,
"AGameSession.MaxPlayers"); }
325 void InitOptions(FString* Options) { NativeCall<
void, FString*>(
this,
"AGameSession.InitOptions", Options); }
326 bool ProcessAutoLogin() {
return NativeCall<
bool>(
this,
"AGameSession.ProcessAutoLogin"); }
327 void OnLoginComplete(
int LocalUserNum,
bool bWasSuccessful,
FUniqueNetId* UserId, FString* Error) { NativeCall<
void,
int,
bool, FUniqueNetId*, FString*>(
this,
"AGameSession.OnLoginComplete", LocalUserNum, bWasSuccessful, UserId, Error); }
329 void RegisterPlayer(
APlayerController* NewPlayer, TSharedPtr<FUniqueNetId, 0>* UniqueId,
bool bWasFromInvite) { NativeCall<
void, APlayerController*, TSharedPtr<FUniqueNetId, 0>*,
bool>(
this,
"AGameSession.RegisterPlayer", NewPlayer, UniqueId, bWasFromInvite); }
331 bool AtCapacity(
bool bSpectator, FString* AuthToken) {
return NativeCall<
bool,
bool, FString*>(
this,
"AGameSession.AtCapacity", bSpectator, AuthToken); }
333 bool KickPlayer(
APlayerController* KickedPlayer, FText* KickReason) {
return NativeCall<
bool, APlayerController*, FText*>(
this,
"AGameSession.KickPlayer", KickedPlayer, KickReason); }
334 void BanPlayer() { NativeCall<
void>(
this,
"AGameSession.BanPlayer"); }
336 bool TravelToSession(
int ControllerId, FName InSessionName) {
return NativeCall<
bool,
int, FName>(
this,
"AGameSession.TravelToSession", ControllerId, InSessionName); }
337 void UpdateSessionJoinability(FName InSessionName,
bool bPublicSearchable,
bool bAllowInvites,
bool bJoinViaPresence,
bool bJoinViaPresenceFriendsOnly) { NativeCall<
void, FName,
bool,
bool,
bool,
bool>(
this,
"AGameSession.UpdateSessionJoinability", InSessionName, bPublicSearchable, bAllowInvites, bJoinViaPresence, bJoinViaPresenceFriendsOnly); }
346 FShooterGameSessionParams&
CurrentSessionParamsField() {
return *GetNativePointerField<FShooterGameSessionParams*>(
this,
"AShooterGameSession.CurrentSessionParams"); }
349 bool&
bFoundSessionField() {
return *GetNativePointerField<
bool*>(
this,
"AShooterGameSession.bFoundSession"); }
354 void OnStartOnlineGameComplete(FName SessionName,
bool bWasSuccessful) { NativeCall<
void, FName,
bool>(
this,
"AShooterGameSession.OnStartOnlineGameComplete", SessionName, bWasSuccessful); }
358 void OnCreateSessionComplete(FName SessionName,
bool bWasSuccessful) { NativeCall<
void, FName,
bool>(
this,
"AShooterGameSession.OnCreateSessionComplete", SessionName, bWasSuccessful); }
359 void OnDestroySessionComplete(FName SessionName,
bool bWasSuccessful) { NativeCall<
void, FName,
bool>(
this,
"AShooterGameSession.OnDestroySessionComplete", SessionName, bWasSuccessful); }
361 void InitOptions(FString* Options) { NativeCall<
void, FString*>(
this,
"AShooterGameSession.InitOptions", Options); }
362 void RegisterServer() { NativeCall<
void>(
this,
"AShooterGameSession.RegisterServer"); }
366 void OnNumConnectedPlayersChanged(
int NewPlayersCount) { NativeCall<
void,
int>(
this,
"AShooterGameSession.OnNumConnectedPlayersChanged", NewPlayersCount); }
367 void Tick(
float __formal) { NativeCall<
void,
float>(
this,
"AShooterGameSession.Tick", __formal); }
368 void OnFindSessionsComplete(
bool bWasSuccessful) { NativeCall<
void,
bool>(
this,
"AShooterGameSession.OnFindSessionsComplete", bWasSuccessful); }
369 void OnFoundSession() { NativeCall<
void>(
this,
"AShooterGameSession.OnFoundSession"); }
372 bool JoinSession(TSharedPtr<FUniqueNetId, 0> UserId, FName SessionName,
int SessionIndexInSearchResults) {
return NativeCall<
bool, TSharedPtr<FUniqueNetId, 0>, FName,
int>(
this,
"AShooterGameSession.JoinSession", UserId, SessionName, SessionIndexInSearchResults); }
373 bool JoinSession(TSharedPtr<FUniqueNetId, 0> UserId, FName SessionName, FOnlineSessionSearchResult* SearchResult) {
return NativeCall<
bool, TSharedPtr<FUniqueNetId, 0>, FName, FOnlineSessionSearchResult*>(
this,
"AShooterGameSession.JoinSession", UserId, SessionName, SearchResult); }
374 bool TravelToSession(
int ControllerId, FName SessionName) {
return NativeCall<
bool,
int, FName>(
this,
"AShooterGameSession.TravelToSession", ControllerId, SessionName); }
375 void Restart() { NativeCall<
void>(
this,
"AShooterGameSession.Restart"); }
void InitOptions(FString *Options)
FName & SessionNameField()
char & MaxSplitscreensPerConnectionField()
bool AtCapacity(bool bSpectator, FString *AuthToken)
void ReturnToMainMenuHost()
FString * ApproveLogin(FString *result, FString *Options, FString *authToken)
void RegisterPlayer(APlayerController *NewPlayer, TSharedPtr< FUniqueNetId, 0 > *UniqueId, bool bWasFromInvite)
bool & bRequiresPushToTalkField()
void OnLoginComplete(int LocalUserNum, bool bWasSuccessful, FUniqueNetId *UserId, FString *Error)
bool TravelToSession(int ControllerId, FName InSessionName)
int & MaxSpectatorsField()
void UpdateSessionJoinability(FName InSessionName, bool bPublicSearchable, bool bAllowInvites, bool bJoinViaPresence, bool bJoinViaPresenceFriendsOnly)
bool RequiresPushToTalk()
void UnregisterPlayer(APlayerController *ExitingPlayer)
void NotifyLogout(APlayerController *PC)
bool KickPlayer(APlayerController *KickedPlayer, FText *KickReason)
FName & PreviousMatchStateField()
bool TeleportTo(FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
TSubclassOf< ASpectatorPawn > & SpectatorClassField()
void HandleMatchIsWaitingToStart()
AGameMode * AuthorityGameModeField()
void AddPlayerState(APlayerState *PlayerState)
void HandleMatchHasStarted()
void SeamlessTravelTransitionCheckpoint(bool bToTransitionMap)
void RemovePlayerState(APlayerState *PlayerState)
void GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps)
void ReceivedGameModeClass()
FName & MatchStateField()
void NetSpawnActorAtLocation(TSubclassOf< AActor > AnActorClass, FVector_NetQuantize AtLocation, FRotator_NetQuantize AtRotation, AActor *EffectOwnerToIgnore, float MaxRangeToReplicate, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName, bool bOnlySendToEffectOwner)
TArray< APlayerState * > PlayerArrayField()
void PostInitializeComponents()
void ReceivedSpectatorClass()
void InitializedGameState()
bool Semaphore_TryGrab(FName SemaphoreName, AActor *InObject, float PriorityWeight, int MaxToAllocate)
BitFieldValue< bool, unsigned __int32 > bServerAllowsAnsel()
TArray< APlayerState * > InactivePlayerArrayField()
TSubclassOf< AGameMode > & GameModeClassField()
void OnRep_GameModeClass()
bool Semaphore_Release(FName SemaphoreName, AActor *InObject)
void OnNumConnectedPlayersChanged(int NewPlayersCount)
static UClass * GetPrivateStaticClass(const wchar_t *Package)
bool JoinSession(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, int SessionIndexInSearchResults)
bool JoinSession(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, FOnlineSessionSearchResult *SearchResult)
FShooterGameSessionParams & CurrentSessionParamsField()
void InitOptions(FString *Options)
void BroadcastFoundSessionEvent()
void OnStartOnlineGameComplete(FName SessionName, bool bWasSuccessful)
void OnCheckAuthTokenComplete(bool bWasSuccessful, FUniqueNetId *UserId)
void CancelFindSessions()
TSharedPtr< FShooterOnlineSearchSettings, 0 > & SearchSettingsField()
void OnCreateSessionComplete(FName SessionName, bool bWasSuccessful)
void Tick(float __formal)
static UClass * StaticClass()
TSharedPtr< FShooterOnlineSessionSettings, 0 > & HostSettingsField()
bool & bFoundSessionField()
TArray< FOnlineSessionSearchResult > * GetSearchResults()
TArray< FInstalledItemInfo > & CachedModsField()
void DelayedSessionDelete()
TArray< FShooterSessionData > & ThreadSafeSearchResultsField()
void HandleMatchHasStarted()
TArray< UNetConnection * > FailedAuthTokenClientConnectionsField()
bool TravelToSession(int ControllerId, FName SessionName)
void OnFindSessionsComplete(bool bWasSuccessful)
void HandleMatchHasEnded()
void UpdatePublishedSession()
void OnDestroySessionComplete(FName SessionName, bool bWasSuccessful)
TArray< FUniqueNetIdUInt64 > & FailedAuthTokenClientUniqueIDsField()
FString * ApproveLogin(FString *result, FString *Options, FString *authToken)
TArray< double > & PreventOfflinePvPExpiringTimesField()
bool & bEnableDeathTeamSpectatorField()
FString & PlayerListStringField()
int & MaxTamedDinosField()
float & FloatingChatRangeField()
bool & bPreventUploadDinosField()
float & ItemStackSizeMultiplierField()
bool & bPvPStructureDecayField()
TArray< FItemCraftingCostOverride > & OverrideItemCraftingCostsField()
bool & bDisableSpawnAnimationsField()
float & FloatingHUDRangeField()
bool & bAllowCaveBuildingPvEField()
bool & bAllowRaidDinoFeedingField()
bool & bPreventUploadItemsField()
bool & bPlayingDynamicMusic1Field()
bool & bAllowIntegratedSPlusStructuresField()
float & DayTimeSpeedScaleField()
bool & bAllowPaintingWithoutResourcesField()
float & OverrideAreaMusicRangeField()
int & NumPlayerActorsField()
TArray< FInventoryComponentDefaultItemsAppend > & InventoryComponentAppendsField()
bool & bAllowCharacterCreationField()
bool & bPreventUploadSurvivorsField()
bool & bIsArkTributeAvailableField()
float & PlatformSaddleBuildAreaBoundsMultiplierField()
float & VoiceSuperRangeRadiusField()
FVector & OverrideAreaMusicPositionField()
FString & NewStructureDestructionTagField()
bool & bPreventDownloadSurvivorsField()
bool & bPlayingDynamicMusicField()
bool & bAllowUnclaimDinosField()
bool & bPvEAllowTribeWarField()
bool & bPlayingDynamicMusic2Field()
int & ExtinctionEventSecondsRemainingField()
float & DayCycleSpeedScaleField()
bool & bForceAllStructureLockingField()
bool & bAdminLoggingField()
bool & bOverideStructurePlatformPreventionField()
float & TribeNameChangeCooldownField()
float & PerPlatformMaxStructuresMultiplierField()
int & NumTamedDinosField()
float & LocalizedChatRadiusUnconsiousScaleField()
bool & bAllowHideDamageSourceFromLogsField()
bool & bEnableExtraStructurePreventionVolumesField()
float & VivoxMinDistanceField()
TArray< int > & SupportedSpawnRegionsField()
FVector & PlayerFloatingHUDOffsetField()
USoundBase * StaticOverrideMusicField()
bool & bMapPlayerLocationField()
bool & bPreventMateBoostField()
int & MaxStructuresInRangeField()
bool & bDisablePvEGammaField()
float & VivoxRolloffField()
bool & bDisableStructureDecayPvEField()
bool & bAlwaysAllowStructurePickupField()
bool & bServerUseLocalizedChatField()
bool & bPreventDownloadItemsField()
float & LocalizedChatRadiusField()
float & StructureDamageRepairCooldownField()
float & GlobalItemDecompositionTimeMultiplierField()
UAudioComponent * DynamicMusicAudioComponent2Field()
bool & bIsOfficialServerField()
bool & bAllowSpawnPointSelectionField()
float & ExtinctionEventPercentField()
float & VoiceWhisperRangeRadiusField()
bool & bServerHardcoreField()
bool & bServerCrosshairField()
float & LastHadMusicTimeField()
float & TribeSlotReuseCooldownField()
UAudioComponent * DynamicMusicAudioComponentField()
bool & bIsDediServerField()
bool & bFlyerPlatformAllowUnalignedDinoBasingField()
float & NightTimeSpeedScaleField()
bool & bIsListenServerField()
float & ListenServerTetherDistanceMultiplierField()
bool & bServerForceNoHUDField()
bool & bAllowThirdPersonPlayerField()
float & CustomRecipeSkillMultiplierField()
bool & bDoExtinctionEventField()
bool & bIsArkDownloadsAllowedField()
unsigned int & TimeUTCField()
long double & LastServerSaveTimeField()
int & NumPlayerConnectedField()
bool & bPvEDisableFriendlyFireField()
USoundBase * OverrideAreaMusicField()
float & GlobalCorpseDecompositionTimeMultiplierField()
float & CustomRecipeEffectivenessMultiplierField()
bool & bDisableDinoDecayPvEField()
float & StructurePickupHoldDurationField()
long double & NetworkTimeField()
bool & bAllowCaveBuildingPvPField()
TArray< int > & PreventOfflinePvPExpiringTeamsField()
float & PvEDinoDecayPeriodMultiplierField()
bool & bPreventOfflinePvPField()
float & StructurePickupTimeAfterPlacementField()
float & EggHatchSpeedMultiplierField()
UPaintingCache * PaintingCacheField()
int & NumActiveNPCField()
float & PlayerFloatingHUDOffsetScreenYField()
bool & bAllowUnclaimDinosConfigField()
int & ExtinctionEventTimeIntervalField()
TArray< FEngramEntryOverride > & OverrideEngramEntriesField()
int & NumHibernatedNPCField()
TArray< FString > & PreventDinoTameClassNamesField()
unsigned int & VivoxAttenuationModelField()
FString & PGMapNameField()
bool & bEnablePvPGammaField()
TArray< FItemMaxItemQuantityOverride > & OverrideItemMaxQuantityField()
float & GlobalSpoilingTimeMultiplierField()
bool & bReachedPlatformStructureLimitField()
bool & bForceUseInventoryAppendsField()
TArray< FLevelExperienceRamp > & LevelExperienceRampOverridesField()
int & MaxNumberOfPlayersInTribeField()
bool & bAllowCustomRecipesField()
bool & bPreventStructurePaintingField()
float & PvEStructureDecayPeriodMultiplierField()
float & ServerFramerateField()
bool & bPvPDinoDecayField()
bool & bPvEAllowTribeWarCancelField()
bool & bPreventDownloadDinosField()
float & ServerSaveIntervalField()
FName & ActiveEventField()
TArray< int > & PreventOfflinePvPLiveTeamsField()