#include <Actor.h>
Definition at line 202 of file Actor.h.
◆ FPrimalPlayerCharacterConfigStructReplicated() [1/2]
FPrimalPlayerCharacterConfigStructReplicated::FPrimalPlayerCharacterConfigStructReplicated |
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◆ FPrimalPlayerCharacterConfigStructReplicated() [2/2]
◆ GetPlayerCharacterConfig()
◆ bIsFemale
uint8 FPrimalPlayerCharacterConfigStructReplicated::bIsFemale |
◆ BodyColors
FLinearColor FPrimalPlayerCharacterConfigStructReplicated::BodyColors[4] |
◆ PlayerCharacterName
FString FPrimalPlayerCharacterConfigStructReplicated::PlayerCharacterName |
◆ PlayerSpawnRegionIndex
int32 FPrimalPlayerCharacterConfigStructReplicated::PlayerSpawnRegionIndex |
◆ RawBoneModifiers
float FPrimalPlayerCharacterConfigStructReplicated::RawBoneModifiers[22] |
The documentation for this struct was generated from the following files:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/Atlas/Actor.h
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/ARK/Actor.h