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int & | RequiredCharacterLevelField () |
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int & | RequiredEngramPointsField () |
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TSubclassOf< UPrimalItem > & | BluePrintEntryField () |
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FString & | ExtraEngramDescriptionField () |
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TArray< FEngramEntries > & | EngramRequirementSetsField () |
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int & | MyEngramIndexField () |
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TEnumAsByte< enum EEngramGroup::Type > & | EngramGroupField () |
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BitFieldValue< bool, unsigned __int32 > | bGiveBlueprintToPlayerInventory () |
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BitFieldValue< bool, unsigned __int32 > | bCanBeManuallyUnlocked () |
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UObject * | GetObjectW () |
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FString * | GetEntryString (FString *result) |
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UTexture2D * | GetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled) |
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bool | MeetsEngramRequirements (AShooterPlayerState *aPlayerState, bool bOnlyCheckLevel, bool bDontCheckEngramPreRequirements) |
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bool | MeetsEngramChainRequirements (AShooterPlayerState *aPlayerState) |
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FString * | GetEngramDescription (FString *result, AShooterPlayerState *aPlayerState) |
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FString * | GetEngramName (FString *result) |
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int | GetRequiredEngramPoints () |
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int | GetRequiredLevel () |
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bool | UseEngramRequirementSets () |
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bool | IsEngramClassHidden (TSubclassOf< UPrimalItem > ForItemClass) |
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void | GetAllChainedPreReqs (AShooterPlayerState *aPlayerState, TArray< TSubclassOf< UPrimalEngramEntry > > *TestedEntries) |
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int | GetChainRequiredEngramPoints (TArray< TSubclassOf< UPrimalEngramEntry > > *TestedEntries) |
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void | ClearHiddenEngramRequirements () |
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int & | RequiredCharacterLevelField () |
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int & | RequiredEngramPointsField () |
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TSubclassOf< UPrimalItem > & | BluePrintEntryField () |
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FString & | ExtraEngramDescriptionField () |
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TArray< FEngramEntries > & | EngramRequirementSetsField () |
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int & | MyEngramIndexField () |
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TEnumAsByte< enum EEngramGroup::Type > & | EngramGroupField () |
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BitFieldValue< bool, unsigned __int32 > | bGiveBlueprintToPlayerInventory () |
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BitFieldValue< bool, unsigned __int32 > | bCanBeManuallyUnlocked () |
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BitFieldValue< bool, unsigned __int32 > | bIsSPlusEngram () |
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UObject * | GetObjectW () |
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FString * | GetEntryString (FString *result) |
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UTexture2D * | GetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled) |
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bool | MeetsEngramRequirements (AShooterPlayerState *aPlayerState, bool bOnlyCheckLevel, bool bDontCheckEngramPreRequirements) |
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bool | MeetsEngramChainRequirements (AShooterPlayerState *aPlayerState) |
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FString * | GetEngramDescription (FString *result, AShooterPlayerState *aPlayerState) |
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FString * | GetEngramName (FString *result) |
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int | GetRequiredEngramPoints () |
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int | GetRequiredLevel () |
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bool | UseEngramRequirementSets () |
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bool | IsEngramClassHidden (TSubclassOf< UPrimalItem > ForItemClass) |
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void | GetAllChainedPreReqs (AShooterPlayerState *aPlayerState, TArray< TSubclassOf< UPrimalEngramEntry > > *TestedEntries) |
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int | GetChainRequiredEngramPoints (TArray< TSubclassOf< UPrimalEngramEntry > > *TestedEntries) |
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void | ClearHiddenEngramRequirements () |
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void | ExecuteUbergraph (int EntryPoint) |
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bool | AreAllOuterObjectsValid () |
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FName * | GetExporterName (FName *result) |
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FString * | GetDetailedInfoInternal (FString *result) |
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UObject * | GetArchetype () |
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bool | IsBasedOnArchetype (UObject *const SomeObject) |
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bool | IsInBlueprint () |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
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void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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bool | Modify (bool bAlwaysMarkDirty) |
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bool | IsSelected () |
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void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjectsInternal () |
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bool | IsAsset () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
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void | ConditionalShutdownAfterError () |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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UFunction * | FindFunctionChecked (FName InName) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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| __declspec (dllexport) UProperty *FindProperty(FName name) |
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int | GetLinkerUE4Version () |
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int | GetLinkerLicenseeUE4Version () |
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FString * | GetPathName (FString *result, UObject *StopOuter) |
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void | GetPathName (UObject *StopOuter, FString *ResultString) |
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FString * | GetFullName (FString *result, UObject *StopOuter) |
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void | MarkPackageDirty () |
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bool | IsIn (UObject *SomeOuter) |
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bool | IsA (UClass *SomeBase) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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int | GetLinkerIndex () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass * | ClassField () |
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FName & | NameField () |
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UObject * | OuterField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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void | Register (const wchar_t *PackageName, const wchar_t *InName) |
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Definition at line 210 of file Other.h.