Ark Server API (ASE) - Wiki
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This is the complete list of members for UPrimalPlayerData, including all inherited members.
__declspec(dllexport) UProperty *FindProperty(FName name) | UObject | |
ApplyPersistentBuffs(AShooterCharacter *NewPawn, AShooterPlayerController *forPC) | UPrimalPlayerData | inline |
ApplyToPlayerCharacter(AShooterPlayerState *ForPlayerState, AShooterCharacter *NewPawn) | UPrimalPlayerData | inline |
ApplyToPlayerCharacter(AShooterPlayerState *ForPlayerState, AShooterCharacter *NewPawn) | UPrimalPlayerData | inline |
ApplyToPlayerState(AShooterPlayerState *aPlayerState) | UPrimalPlayerData | inline |
ApplyToPlayerState(AShooterPlayerState *aPlayerState) | UPrimalPlayerData | inline |
AreAllOuterObjectsValid() | UObject | inline |
BeginDestroy() | UObject | inline |
bIsLocalPlayerField() | UPrimalPlayerData | inline |
bIsLocalPlayerField() | UPrimalPlayerData | inline |
BPAppliedToPlayerState(AShooterPlayerState *ForPlayerState) | UPrimalPlayerData | inline |
BPAppliedToPlayerState(AShooterPlayerState *ForPlayerState) | UPrimalPlayerData | inline |
BPApplyToPlayerCharacter(AShooterPlayerState *ForPlayerState, AShooterCharacter *NewPlayerCharacter) | UPrimalPlayerData | inline |
BPApplyToPlayerCharacter(AShooterPlayerState *ForPlayerState, AShooterCharacter *NewPlayerCharacter) | UPrimalPlayerData | inline |
BPCreatedNewPlayerData(UWorld *ForWorld) | UPrimalPlayerData | inline |
BPCreatedNewPlayerData() | UPrimalPlayerData | inline |
BPForceDefeatedBoss(int DifficultyIndex, FName BossName, AShooterPlayerController *PlayerController) | UPrimalPlayerData | inline |
bWaitingForTribeDataLoadField() | UPrimalPlayerData | inline |
CheckDefaultSubobjectsInternal() | UObject | inline |
ClassField() | UObjectBase | inline |
CollectDefaultSubobjects(TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
ConditionalBeginDestroy() | UObject | inline |
ConditionalFinishDestroy() | UObject | inline |
ConditionalPostLoad() | UObject | inline |
ConditionalShutdownAfterError() | UObject | inline |
CreatedNewPlayerData(UWorld *ForWorld) | UPrimalPlayerData | inline |
CreatedNewPlayerData() | UPrimalPlayerData | inline |
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
EmitBaseReferences(UClass *RootClass) | UObjectBase | inlinestatic |
ExecuteUbergraph(int EntryPoint) | UObject | inline |
FindCharacterForPlayer(UWorld *inWorld) | UPrimalPlayerData | inline |
FindCharacterForPlayer(UWorld *inWorld) | UPrimalPlayerData | inline |
FindFunctionChecked(FName InName) | UObject | inline |
FinishDestroy() | UObject | inline |
GetArchetype() | UObject | inline |
GetArchetypeFromRequiredInfo(UClass *Class, UObject *Outer, FName Name, bool bIsCDO) | UObject | inlinestatic |
GetDataForID(unsigned __int64 PlayerDataID) | UPrimalPlayerData | inlinestatic |
GetDataForID(unsigned __int64 PlayerDataID) | UPrimalPlayerData | inlinestatic |
GetDetailedInfo(FString *result) | UObject | inline |
GetDetailedInfoInternal(FString *result) | UObject | inline |
GetExporterName(FName *result) | UObject | inline |
GetFullName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
GetLinkerIndex() | UObjectBaseUtility | inline |
GetLinkerLicenseeUE4Version() | UObjectBaseUtility | inline |
GetLinkerUE4Version() | UObjectBaseUtility | inline |
GetOrCreateLatestMissionScore(FName MissionTag, bool bCreate) | UPrimalPlayerData | inline |
GetPathName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
GetPathName(UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
GetPlayerState(AShooterPlayerState *ignorePlayerState, bool bOnlyCheckExistingPlayers) | UPrimalPlayerData | inline |
GetPlayerState(AShooterPlayerState *ignorePlayerState, bool bOnlyCheckExistingPlayers) | UPrimalPlayerData | inline |
GetPrivateStaticClass(const wchar_t *Package) | UPrimalPlayerData | inlinestatic |
GetPrivateStaticClass(const wchar_t *Package) | UPrimalPlayerData | inlinestatic |
UObject::GetPrivateStaticClass() | UObject | inlinestatic |
GetTribeTeamID() | UPrimalPlayerData | inline |
GetTribeTeamID() | UPrimalPlayerData | inline |
GetUniqueIdString(FString *result) | UPrimalPlayerData | inline |
GetUniqueIdString(FString *result) | UPrimalPlayerData | inline |
GiveInitialItems(int AppID, AShooterPlayerController *ForPC) | UPrimalPlayerData | inline |
GiveInitialItems(int AppID, AShooterPlayerController *ForPC) | UPrimalPlayerData | inline |
GrantGeneralizedAchievementTag(FName ObtainedAchievementTag, AShooterPlayerController *ForPC) | UPrimalPlayerData | inline |
InitForPlayer(AShooterPlayerState *aPlayerState, bool bDontSaveData) | UPrimalPlayerData | inline |
InitForPlayer(AShooterPlayerState *aPlayerState, bool bDontSaveData) | UPrimalPlayerData | inline |
InternalIndexField() | UObjectBase | inline |
IsA(UClass *SomeBase) | UObjectBaseUtility | inline |
IsAsset() | UObject | inline |
IsBasedOnArchetype(UObject *const SomeObject) | UObject | inline |
IsDefaultSubobject() | UObjectBaseUtility | inline |
IsFullNameStableForNetworking() | UObject | inline |
IsIn(UObject *SomeOuter) | UObjectBaseUtility | inline |
IsInBlueprint() | UObject | inline |
IsNameStableForNetworking() | UObject | inline |
IsSafeForRootSet() | UObject | inline |
IsSelected() | UObject | inline |
IsSupportedForNetworking() | UObject | inline |
IsValidLowLevel() | UObjectBase | inline |
IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
LastXPWritePercentField() | UPrimalPlayerData | inline |
LastXPWritePercentField() | UPrimalPlayerData | inline |
LinkedPlayerIDString(FString *result) | UPrimalPlayerData | inline |
LinkedPlayerIDString(FString *result) | UPrimalPlayerData | inline |
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) | UObject | inline |
LoadFromFile(FObjectReader *Reader) | UPrimalPlayerData | inline |
LoadLocalized(UObject *LocBase, bool bLoadHierachecally) | UObject | inline |
LocalizeProperty(UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) | UObject | inline |
MarkPackageDirty() | UObjectBaseUtility | inline |
MatchesPlayer(AShooterPlayerState *aPlayerState, bool bCheckForExistingPlayer) | UPrimalPlayerData | inline |
MatchesPlayer(AShooterPlayerState *aPlayerState, bool bCheckForExistingPlayer) | UPrimalPlayerData | inline |
MissionTagToLatestMissionScoreField() | UPrimalPlayerData | inline |
Modify(bool bAlwaysMarkDirty) | UObject | inline |
MyDataField() | UPrimalPlayerData | inline |
MyDataField() | UPrimalPlayerData | inline |
MyPersistentBuffDatasField() | UPrimalPlayerData | inline |
MyPersistentBuffDatasField() | UPrimalPlayerData | inline |
NameField() | UObjectBase | inline |
ObjectFlagsField() | UObjectBase | inline |
OnTribeDataLoaded(FTribeData *LoadedTribeData) | UPrimalPlayerData | inline |
OuterField() | UObjectBase | inline |
ProcessEvent(UFunction *Function, void *Parms) | UObject | inline |
RefreshPersistentBuffs(AShooterCharacter *theChar) | UPrimalPlayerData | inline |
RefreshPersistentBuffs(AShooterCharacter *theChar) | UPrimalPlayerData | inline |
Register(const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | UObject | inline |
SavePlayerData(UWorld *ForWorld) | UPrimalPlayerData | inline |
SavePlayerData(UWorld *ForWorld) | UPrimalPlayerData | inline |
SaveToFile(FObjectWriter *Writer) | UPrimalPlayerData | inline |
SetCharacterExperiencePoints(float NewXP) | UPrimalPlayerData | inline |
SetChibiLevels(int newLevels, AShooterPlayerController *ForPC) | UPrimalPlayerData | inline |
SetSubscribedApp(int AppID, AShooterPlayerController *ForPC) | UPrimalPlayerData | inline |
SetSubscribedApp(int AppID, AShooterPlayerController *ForPC) | UPrimalPlayerData | inline |
SetTotalDiscoveryZonePoints(int newPoints) | UPrimalPlayerData | inline |
StaticClass() | UPrimalPlayerData | inlinestatic |
StaticRegisterNativesUPrimalPlayerData() | UPrimalPlayerData | inlinestatic |
StaticRegisterNativesUPrimalPlayerData() | UPrimalPlayerData | inlinestatic |