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Ark Server API (ASE) - Wiki
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This is the complete list of members for UPrimalPlayerData, including all inherited members.
| __declspec(dllexport) UProperty *FindProperty(FName name) | UObject | |
| ApplyPersistentBuffs(AShooterCharacter *NewPawn, AShooterPlayerController *forPC) | UPrimalPlayerData | inline |
| ApplyToPlayerCharacter(AShooterPlayerState *ForPlayerState, AShooterCharacter *NewPawn) | UPrimalPlayerData | inline |
| ApplyToPlayerCharacter(AShooterPlayerState *ForPlayerState, AShooterCharacter *NewPawn) | UPrimalPlayerData | inline |
| ApplyToPlayerState(AShooterPlayerState *aPlayerState) | UPrimalPlayerData | inline |
| ApplyToPlayerState(AShooterPlayerState *aPlayerState) | UPrimalPlayerData | inline |
| AreAllOuterObjectsValid() | UObject | inline |
| BeginDestroy() | UObject | inline |
| bIsLocalPlayerField() | UPrimalPlayerData | inline |
| bIsLocalPlayerField() | UPrimalPlayerData | inline |
| BPAppliedToPlayerState(AShooterPlayerState *ForPlayerState) | UPrimalPlayerData | inline |
| BPAppliedToPlayerState(AShooterPlayerState *ForPlayerState) | UPrimalPlayerData | inline |
| BPApplyToPlayerCharacter(AShooterPlayerState *ForPlayerState, AShooterCharacter *NewPlayerCharacter) | UPrimalPlayerData | inline |
| BPApplyToPlayerCharacter(AShooterPlayerState *ForPlayerState, AShooterCharacter *NewPlayerCharacter) | UPrimalPlayerData | inline |
| BPCreatedNewPlayerData(UWorld *ForWorld) | UPrimalPlayerData | inline |
| BPCreatedNewPlayerData() | UPrimalPlayerData | inline |
| BPForceDefeatedBoss(int DifficultyIndex, FName BossName, AShooterPlayerController *PlayerController) | UPrimalPlayerData | inline |
| bWaitingForTribeDataLoadField() | UPrimalPlayerData | inline |
| CheckDefaultSubobjectsInternal() | UObject | inline |
| ClassField() | UObjectBase | inline |
| CollectDefaultSubobjects(TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
| ConditionalBeginDestroy() | UObject | inline |
| ConditionalFinishDestroy() | UObject | inline |
| ConditionalPostLoad() | UObject | inline |
| ConditionalShutdownAfterError() | UObject | inline |
| CreatedNewPlayerData(UWorld *ForWorld) | UPrimalPlayerData | inline |
| CreatedNewPlayerData() | UPrimalPlayerData | inline |
| DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| EmitBaseReferences(UClass *RootClass) | UObjectBase | inlinestatic |
| ExecuteUbergraph(int EntryPoint) | UObject | inline |
| FindCharacterForPlayer(UWorld *inWorld) | UPrimalPlayerData | inline |
| FindCharacterForPlayer(UWorld *inWorld) | UPrimalPlayerData | inline |
| FindFunctionChecked(FName InName) | UObject | inline |
| FinishDestroy() | UObject | inline |
| GetArchetype() | UObject | inline |
| GetArchetypeFromRequiredInfo(UClass *Class, UObject *Outer, FName Name, bool bIsCDO) | UObject | inlinestatic |
| GetDataForID(unsigned __int64 PlayerDataID) | UPrimalPlayerData | inlinestatic |
| GetDataForID(unsigned __int64 PlayerDataID) | UPrimalPlayerData | inlinestatic |
| GetDetailedInfo(FString *result) | UObject | inline |
| GetDetailedInfoInternal(FString *result) | UObject | inline |
| GetExporterName(FName *result) | UObject | inline |
| GetFullName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
| GetLinkerIndex() | UObjectBaseUtility | inline |
| GetLinkerLicenseeUE4Version() | UObjectBaseUtility | inline |
| GetLinkerUE4Version() | UObjectBaseUtility | inline |
| GetOrCreateLatestMissionScore(FName MissionTag, bool bCreate) | UPrimalPlayerData | inline |
| GetPathName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
| GetPathName(UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
| GetPlayerState(AShooterPlayerState *ignorePlayerState, bool bOnlyCheckExistingPlayers) | UPrimalPlayerData | inline |
| GetPlayerState(AShooterPlayerState *ignorePlayerState, bool bOnlyCheckExistingPlayers) | UPrimalPlayerData | inline |
| GetPrivateStaticClass(const wchar_t *Package) | UPrimalPlayerData | inlinestatic |
| GetPrivateStaticClass(const wchar_t *Package) | UPrimalPlayerData | inlinestatic |
| UObject::GetPrivateStaticClass() | UObject | inlinestatic |
| GetTribeTeamID() | UPrimalPlayerData | inline |
| GetTribeTeamID() | UPrimalPlayerData | inline |
| GetUniqueIdString(FString *result) | UPrimalPlayerData | inline |
| GetUniqueIdString(FString *result) | UPrimalPlayerData | inline |
| GiveInitialItems(int AppID, AShooterPlayerController *ForPC) | UPrimalPlayerData | inline |
| GiveInitialItems(int AppID, AShooterPlayerController *ForPC) | UPrimalPlayerData | inline |
| GrantGeneralizedAchievementTag(FName ObtainedAchievementTag, AShooterPlayerController *ForPC) | UPrimalPlayerData | inline |
| InitForPlayer(AShooterPlayerState *aPlayerState, bool bDontSaveData) | UPrimalPlayerData | inline |
| InitForPlayer(AShooterPlayerState *aPlayerState, bool bDontSaveData) | UPrimalPlayerData | inline |
| InternalIndexField() | UObjectBase | inline |
| IsA(UClass *SomeBase) | UObjectBaseUtility | inline |
| IsAsset() | UObject | inline |
| IsBasedOnArchetype(UObject *const SomeObject) | UObject | inline |
| IsDefaultSubobject() | UObjectBaseUtility | inline |
| IsFullNameStableForNetworking() | UObject | inline |
| IsIn(UObject *SomeOuter) | UObjectBaseUtility | inline |
| IsInBlueprint() | UObject | inline |
| IsNameStableForNetworking() | UObject | inline |
| IsSafeForRootSet() | UObject | inline |
| IsSelected() | UObject | inline |
| IsSupportedForNetworking() | UObject | inline |
| IsValidLowLevel() | UObjectBase | inline |
| IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
| LastXPWritePercentField() | UPrimalPlayerData | inline |
| LastXPWritePercentField() | UPrimalPlayerData | inline |
| LinkedPlayerIDString(FString *result) | UPrimalPlayerData | inline |
| LinkedPlayerIDString(FString *result) | UPrimalPlayerData | inline |
| LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) | UObject | inline |
| LoadFromFile(FObjectReader *Reader) | UPrimalPlayerData | inline |
| LoadLocalized(UObject *LocBase, bool bLoadHierachecally) | UObject | inline |
| LocalizeProperty(UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) | UObject | inline |
| MarkPackageDirty() | UObjectBaseUtility | inline |
| MatchesPlayer(AShooterPlayerState *aPlayerState, bool bCheckForExistingPlayer) | UPrimalPlayerData | inline |
| MatchesPlayer(AShooterPlayerState *aPlayerState, bool bCheckForExistingPlayer) | UPrimalPlayerData | inline |
| MissionTagToLatestMissionScoreField() | UPrimalPlayerData | inline |
| Modify(bool bAlwaysMarkDirty) | UObject | inline |
| MyDataField() | UPrimalPlayerData | inline |
| MyDataField() | UPrimalPlayerData | inline |
| MyPersistentBuffDatasField() | UPrimalPlayerData | inline |
| MyPersistentBuffDatasField() | UPrimalPlayerData | inline |
| NameField() | UObjectBase | inline |
| ObjectFlagsField() | UObjectBase | inline |
| OnTribeDataLoaded(FTribeData *LoadedTribeData) | UPrimalPlayerData | inline |
| OuterField() | UObjectBase | inline |
| ProcessEvent(UFunction *Function, void *Parms) | UObject | inline |
| RefreshPersistentBuffs(AShooterCharacter *theChar) | UPrimalPlayerData | inline |
| RefreshPersistentBuffs(AShooterCharacter *theChar) | UPrimalPlayerData | inline |
| Register(const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | UObject | inline |
| SavePlayerData(UWorld *ForWorld) | UPrimalPlayerData | inline |
| SavePlayerData(UWorld *ForWorld) | UPrimalPlayerData | inline |
| SaveToFile(FObjectWriter *Writer) | UPrimalPlayerData | inline |
| SetCharacterExperiencePoints(float NewXP) | UPrimalPlayerData | inline |
| SetChibiLevels(int newLevels, AShooterPlayerController *ForPC) | UPrimalPlayerData | inline |
| SetSubscribedApp(int AppID, AShooterPlayerController *ForPC) | UPrimalPlayerData | inline |
| SetSubscribedApp(int AppID, AShooterPlayerController *ForPC) | UPrimalPlayerData | inline |
| SetTotalDiscoveryZonePoints(int newPoints) | UPrimalPlayerData | inline |
| StaticClass() | UPrimalPlayerData | inlinestatic |
| StaticRegisterNativesUPrimalPlayerData() | UPrimalPlayerData | inlinestatic |
| StaticRegisterNativesUPrimalPlayerData() | UPrimalPlayerData | inlinestatic |