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AShooterGameMode Struct Reference

#include <GameMode.h>

+ Inheritance diagram for AShooterGameMode:
+ Collaboration diagram for AShooterGameMode:

Public Member Functions

TMap< int, FSeamlessIslandInfo * > & AtlasIslandInfoField ()
 
int & LastRepopulationIndexToCheckField ()
 
FStringAlarmNotificationKeyField ()
 
FStringAlarmNotificationURLField ()
 
FStringBanFileNameField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & BannedMapField ()
 
long double & LastTimeCheckedForSaveBackupField ()
 
int & LastDayOfYearBackedUpField ()
 
long double & TimeLastStartedDoingRemoteBackupField ()
 
ATreasureMapManagerTreasureMapManagerField ()
 
AShipPathManager * ShipPathManagerField ()
 
unsigned int & MetricLoginRedirectsField ()
 
TArray< AShooterGameMode::SeamlessTravelLogEntry > & SeamlessTravelLogField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & PlayersCorrectCurrentServersField ()
 
bool & InitialLogProcessingDoneField ()
 
FEvent * PendingSharedLogEntriesReadyField ()
 
int & PendingFetchOperationsField ()
 
TArray< TFunction< void __cdecl(void)> > & LogSentinelCallbacksActiveField ()
 
TArray< TFunction< void __cdecl(void)> > & LogSentinelCallbacksQueuedField ()
 
FStringPendingSharedLogEntries_Debug_CurrentEntryInfoField ()
 
long double & PendingSharedLogEntries_StartedProcessingTimeField ()
 
TMap< unsigned __int64, TSharedPtr< TArray< unsigned char >, 0 >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, TSharedPtr< TArray< unsigned char >, 0 >, 0 > > & TravelDataCacheField ()
 
unsigned int & SharedLogReplayFailsField ()
 
URCONServerRCONSocketField ()
 
FStringPlayersJoinNoCheckFilenameField ()
 
FStringPlayersExclusiveCheckFilenameField ()
 
AOceanDinoManager * TheOceanDinoManagerField ()
 
AOceanVolume * TheOceanVolumeField ()
 
bool & bCheckedForOceanDinoManagerField ()
 
bool & bCheckedForOceanVolumeField ()
 
int & TerrainGeneratorVersionField ()
 
TArray< FUniqueNetIdUInt64 > & PlayersJoinNoCheckField ()
 
TArray< FUniqueNetIdUInt64 > & PlayersExclusiveListField ()
 
UDatabase_TribeDataManager * Database_TribeDataManagerRefField ()
 
UDatabase_TerritoryMap * Database_TerritoryMapRefField ()
 
UPubSub_TribeNotifications * PubSub_TribeNotificationsRefField ()
 
UPubSub_GeneralNotificationsPubSub_GeneralNotificationsRefField ()
 
UDatabase_SharedLog * Database_SharedLogRefField ()
 
unsigned __int64 & LastSharedLogLineProcessedField ()
 
UDatabase_TravelData * Database_TravelDataRefField ()
 
UDatabase_RemoteFileManager * Database_RemoteFileManagerRefField ()
 
UShooterCheatManagerGlobalCommandsCheatManagerField ()
 
void * GameBackupPipeReadField ()
 
void * GameBackupPipeWriteField ()
 
TMap< unsigned __int64, TArray< FTribeNotification >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, TArray< FTribeNotification >, 0 > > & PendingTribeNotificationsField ()
 
TMap< unsigned __int64, TArray< FTribeNotification >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, TArray< FTribeNotification >, 0 > > & PendingAllianceNotificationsField ()
 
bool & bFirstTickedField ()
 
TSet< unsigned int, DefaultKeyFuncs< unsigned int, 0 >, FDefaultSetAllocator > & TribesIdsField ()
 
TMap< int, unsigned __int64, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, unsigned __int64, 0 > > & PlayersIdsField ()
 
TMap< unsigned __int64, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, int, 0 > > & SteamIdsField ()
 
FStringLaunchOptionsField ()
 
TMap< unsigned __int64, FTribeData, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, FTribeData, 0 > > & TribesDataField ()
 
FQueuedThreadPool * FullPoolField ()
 
FStringPGMapNameField ()
 
FStringPGTerrainPropertiesStringField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & PGTerrainPropertiesField ()
 
bool & bAutoCreateNewPlayerDataField ()
 
bool & bUseNewStructureFoundationSupportChecksField ()
 
bool & bDisableFogOfWarField ()
 
float & MaximumCraftingSkillBonusField ()
 
bool & bIsRestartingField ()
 
bool & bProximityVoiceChatField ()
 
bool & bProximityChatField ()
 
bool & bAutoRestoreBackupsField ()
 
float & DifficultyValueField ()
 
float & DifficultyValueMinField ()
 
float & DifficultyValueMaxField ()
 
float & ProximityRadiusField ()
 
float & ProximityRadiusUnconsiousScaleField ()
 
float & YellingRadiusField ()
 
TSubclassOf< UCheatManager > & CheatClassField ()
 
bool & bIsOfficialServerField ()
 
bool & bIsCurrentlySavingWorldField ()
 
bool & bServerAllowArkDownloadField ()
 
bool & bServerAllowThirdPersonPlayerField ()
 
bool & bUseExclusiveListField ()
 
bool & bAlwaysNotifyPlayerLeftField ()
 
bool & bAlwaysNotifyPlayerJoinedField ()
 
bool & bServerHardcoreField ()
 
bool & bServerPVEField ()
 
bool & bServerCrosshairField ()
 
bool & bEnableHealthbarsField ()
 
bool & bServerForceNoHUDField ()
 
bool & bMapPlayerLocationField ()
 
bool & bAllowFlyerCarryPvEField ()
 
bool & bDisableStructureDecayPvEField ()
 
bool & bDisableDinoDecayPvEField ()
 
bool & bEnablePvPGammaField ()
 
bool & bDisablePvEGammaField ()
 
bool & bClampResourceHarvestDamageField ()
 
bool & bPreventStructurePaintingField ()
 
bool & bAllowCaveBuildingPvEField ()
 
bool & bAdminLoggingField ()
 
bool & bPvPStructureDecayField ()
 
bool & bAutoDestroyStructuresField ()
 
bool & bForceAllStructureLockingField ()
 
bool & bAllowDeprecatedStructuresField ()
 
bool & bPreventTribeAlliancesField ()
 
bool & bAllowHitMarkersField ()
 
bool & bOnlyAutoDestroyCoreStructuresField ()
 
bool & bPreventMateBoostField ()
 
bool & bTribeLogDestroyedEnemyStructuresField ()
 
bool & bPvEAllowStructuresAtSupplyDropsField ()
 
bool & bServerGameLogIncludeTribeLogsField ()
 
bool & bServerRCONOutputTribeLogsField ()
 
bool & bUseOptimizedHarvestingHealthField ()
 
bool & bClampItemSpoilingTimesField ()
 
bool & bClampItemStatsField ()
 
bool & bAutoDestroyDecayedDinosField ()
 
bool & bAllowMultipleAttachedC4Field ()
 
bool & bAllowFlyingStaminaRecoveryField ()
 
bool & bCrossARKAllowForeignDinoDownloadsField ()
 
bool & bPreventSpawnAnimationsField ()
 
bool & bIsLegacyServerField ()
 
bool & bIdlePlayerKickAllowedField ()
 
bool & bAllowStructureDecayInLandClaimField ()
 
bool & bOfficialAtlasServerPvPField ()
 
int & TheMaxStructuresInRangeField ()
 
int & MaxStructuresInSmallRadiusField ()
 
int & RCONPortField ()
 
float & DayCycleSpeedScaleField ()
 
float & NightTimeSpeedScaleField ()
 
float & DayTimeSpeedScaleField ()
 
float & PvEStructureDecayPeriodMultiplierField ()
 
float & StructurePreventResourceRadiusMultiplierField ()
 
float & PvEDinoDecayPeriodMultiplierField ()
 
float & ResourcesRespawnPeriodMultiplierField ()
 
float & MaxTamedDinosField ()
 
float & ListenServerTetherDistanceMultiplierField ()
 
float & PerPlatformMaxStructuresMultiplierField ()
 
float & AutoDestroyOldStructuresMultiplierField ()
 
float & RCONServerGameLogBufferField ()
 
float & OxygenSwimSpeedStatMultiplierField ()
 
float & ServerAutoForceRespawnWildDinosIntervalField ()
 
float & RadiusStructuresInSmallRadiusField ()
 
float & EnableAFKKickPlayerCountPercentField ()
 
float & KickIdlePlayersPeriodField ()
 
float & MateBoostEffectMultiplierField ()
 
float & AutoSavePeriodMinutesField ()
 
float & XPMultiplierField ()
 
float & TribeNameChangeCooldownField ()
 
bool & bAllowHideDamageSourceFromLogsField ()
 
float & KillXPMultiplierField ()
 
float & HarvestXPMultiplierField ()
 
float & CraftXPMultiplierField ()
 
float & GenericXPMultiplierField ()
 
float & SpecialXPMultiplierField ()
 
float & ShipKillXPMultiplierField ()
 
float & SafeSpawnPointMaxDistanceFromShoreField ()
 
long double & LastSeamlessSocketTickTimeField ()
 
long double & SeamlessSocketTickIntervalField ()
 
TWeakObjectPtr< ASeamlessVolumeManager > & SeamlessVolumeManagerField ()
 
float & RandomAutoSaveSpreadField ()
 
FStringSteamAPIKeyField ()
 
FStringLastServerNotificationMessageField ()
 
long double & LastServerNotificationRecievedAtField ()
 
long double & LastExecSaveTimeField ()
 
long double & LastTimeSavedWorldField ()
 
FStringSaveDirectoryNameField ()
 
TArray< UPrimalPlayerData * > PlayerDatasField ()
 
int & NPCZoneManagerModField ()
 
bool & bPopulatingSpawnZonesField ()
 
bool & bRestartedAPlayerField ()
 
bool & bForceRespawnDinosField ()
 
bool & bFirstSaveWorldField ()
 
bool & bAllowRaidDinoFeedingField ()
 
FDateTimeLastBackupTimeField ()
 
FDateTimeLastSaveWorldTimeField ()
 
float & TamedDinoDamageMultiplierField ()
 
float & DinoDamageMultiplierField ()
 
float & PlayerDamageMultiplierField ()
 
float & StructureDamageMultiplierField ()
 
float & PlayerResistanceMultiplierField ()
 
float & DinoResistanceMultiplierField ()
 
float & TamedDinoResistanceMultiplierField ()
 
float & StructureResistanceMultiplierField ()
 
bool & bJoinInProgressGamesAsSpectatorField ()
 
float & TamingSpeedMultiplierField ()
 
float & HarvestAmountMultiplierField ()
 
float & HarvestHealthMultiplierField ()
 
float & PlayerCharacterWaterDrainMultiplierField ()
 
float & PlayerCharacterFoodDrainMultiplierField ()
 
float & DinoCharacterFoodDrainMultiplierField ()
 
float & RaidDinoCharacterFoodDrainMultiplierField ()
 
float & PlayerCharacterStaminaDrainMultiplierField ()
 
float & DinoCharacterStaminaDrainMultiplierField ()
 
float & PlayerCharacterHealthRecoveryMultiplierField ()
 
float & DinoCharacterHealthRecoveryMultiplierField ()
 
float & CarnivoreNaturalTargetingRangeMultiplierField ()
 
float & CarnivorePlayerAggroMultiplierField ()
 
float & HerbivoreNaturalTargetingRangeMultiplierField ()
 
float & HerbivorePlayerAggroMultiplierField ()
 
bool & AIForceTargetPlayersField ()
 
bool & AIForceOverlapCheckField ()
 
float & DinoCountMultiplierField ()
 
bool & bDisableSaveLoadField ()
 
bool & bDisableXPField ()
 
bool & bDisableDynamicMusicField ()
 
TArray< FPlayerDeathReason > & PlayerDeathReasonsField ()
 
TArray< FLevelExperienceRamp > & LevelExperienceRampOverridesField ()
 
TArray< int > & OverridePlayerLevelEngramPointsField ()
 
TArray< int > & ExcludeItemIndicesField ()
 
TArray< FEngramEntryOverride > & OverrideEngramEntriesField ()
 
TArray< FEngramEntryOverride > & OverrideNamedEngramEntriesField ()
 
TArray< FEngramEntryAutoUnlock > & EngramEntryAutoUnlocksField ()
 
TArray< FString > & PreventDinoTameClassNamesField ()
 
TArray< FDinoSpawnWeightMultiplier > & DinoSpawnWeightMultipliersField ()
 
TArray< FClassMultiplier > & DinoClassResistanceMultipliersField ()
 
TArray< FClassMultiplier > & TamedDinoClassResistanceMultipliersField ()
 
TArray< FClassMultiplier > & DinoClassDamageMultipliersField ()
 
TArray< FClassMultiplier > & TamedDinoClassDamageMultipliersField ()
 
TArray< FClassMultiplier > & HarvestResourceItemAmountClassMultipliersField ()
 
TArray< FClassNameReplacement > & NPCReplacementsField ()
 
float & PvPZoneStructureDamageMultiplierField ()
 
bool & bOnlyAllowSpecifiedEngramsField ()
 
int & OverrideMaxExperiencePointsPlayerField ()
 
int & OverrideMaxExperiencePointsDinoField ()
 
float & GlobalSpoilingTimeMultiplierField ()
 
float & GlobalItemDecompositionTimeMultiplierField ()
 
float & GlobalCorpseDecompositionTimeMultiplierField ()
 
float & MaxFallSpeedMultiplierField ()
 
bool & bAutoPvETimerField ()
 
bool & bAutoPvEUseSystemTimeField ()
 
bool & bUsingStructureDestructionTagField ()
 
FNameStructureDestructionTagField ()
 
float & AutoPvEStartTimeSecondsField ()
 
float & AutoPvEStopTimeSecondsField ()
 
int & TributeItemExpirationSecondsField ()
 
int & TributeDinoExpirationSecondsField ()
 
int & TributeCharacterExpirationSecondsField ()
 
bool & PreventDownloadSurvivorsField ()
 
bool & PreventDownloadItemsField ()
 
bool & PreventDownloadDinosField ()
 
bool & bPreventUploadSurvivorsField ()
 
bool & bPreventUploadItemsField ()
 
bool & bPreventUploadDinosField ()
 
int & MaxTributeItemsField ()
 
int & MaxTributeDinosField ()
 
int & MaxTributeCharactersField ()
 
bool & bIncreasePvPRespawnIntervalField ()
 
float & IncreasePvPRespawnIntervalCheckPeriodField ()
 
float & IncreasePvPRespawnIntervalMultiplierField ()
 
float & IncreasePvPRespawnIntervalBaseAmountField ()
 
float & ResourceNoReplenishRadiusStructuresField ()
 
float & ResourceNoReplenishRadiusPlayersField ()
 
float & CropGrowthSpeedMultiplierField ()
 
float & LayEggIntervalMultiplierField ()
 
float & PoopIntervalMultiplierField ()
 
float & CropDecaySpeedMultiplierField ()
 
bool & bAllowChatFromDeadNonAdminsField ()
 
bool & bAllowDisablingSpectatorField ()
 
bool & bPvEDisableFriendlyFireField ()
 
bool & bFlyerPlatformAllowUnalignedDinoBasingField ()
 
int & MaxPerTribePlatformSaddleStructureLimitField ()
 
int & MaxPlatformSaddleStructureLimitField ()
 
int & MaxDinoBaseLevelField ()
 
int & MaxNumberOfPlayersInTribeField ()
 
float & MatingIntervalMultiplierField ()
 
float & EggHatchSpeedMultiplierField ()
 
float & BabyMatureSpeedMultiplierField ()
 
float & BabyFoodConsumptionSpeedMultiplierField ()
 
int & CurrentPlatformSaddleStructuresField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_PlayerField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_DinoTamedField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_DinoTamed_AddField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_DinoTamed_AffinityField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_DinoWildField ()
 
FieldArray< int, 8 > ItemStatClampsField ()
 
bool & bCustomGameModeAllowSpectatorJoinAfterMatchStartField ()
 
bool & bGameplayLogEnabledField ()
 
bool & bServerGameLogEnabledField ()
 
TSubclassOf< UPrimalItem > & BonusSupplyCrateItemClassField ()
 
float & BonusSupplyCrateItemGiveIntervalField ()
 
float & StructureDamageRepairCooldownField ()
 
float & CustomRecipeEffectivenessMultiplierField ()
 
float & CustomRecipeSkillMultiplierField ()
 
FStringBonusSupplyCrateItemStringField ()
 
bool & bPvEAllowTribeWarField ()
 
bool & bPvEAllowTribeWarCancelField ()
 
bool & bAllowCustomRecipesField ()
 
bool & bPassiveDefensesDamageRiderlessDinosField ()
 
long double & LastBonusSupplyCrateItemGiveTimeField ()
 
bool & bEnableDeathTeamSpectatorField ()
 
bool & bTribeStoreCharacterConfigurationField ()
 
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & PvEActiveTribeWarsField ()
 
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & TribeAlliesField ()
 
TMap< unsigned __int64, UPrimalPlayerData *, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, UPrimalPlayerData *, 0 > > IDtoPlayerDatasField ()
 
TMap< int, TArray< FTribeEntity >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TArray< FTribeEntity >, 0 > > & PlayersEntitiesField ()
 
TMap< unsigned __int64, FDatabase_TribeWrapper, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, FDatabase_TribeWrapper, 0 > > & PendingTribeLoadsField ()
 
TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & PendingAllianceLoadsField ()
 
TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & PendingAllianceDeletesField ()
 
TMap< unsigned __int64, FTribeAlliance, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, FTribeAlliance, 0 > > & AlliancesField ()
 
int & MaxTribeLogsField ()
 
TArray< FString > & CachedGameLogField ()
 
int & PersonalTamedDinosSaddleStructureCostField ()
 
bool & bDisableFriendlyFireField ()
 
bool & bAllowInactiveTribesField ()
 
bool & bForceMapPlayerLocationField ()
 
float & DinoHarvestingDamageMultiplierField ()
 
float & PlayerHarvestingDamageMultiplierField ()
 
float & DinoTurretDamageMultiplierField ()
 
bool & bDisableLootCratesField ()
 
float & ExtinctionEventTimeIntervalField ()
 
bool & bEnableExtraStructurePreventionVolumesField ()
 
unsigned int & NextExtinctionEventUTCField ()
 
bool & bForceAllowCaveFlyersField ()
 
bool & bDoExtinctionEventField ()
 
bool & bPreventOfflinePvPField ()
 
bool & bPvPDinoDecayField ()
 
bool & bOverideStructurePlatformPreventionField ()
 
bool & bAllowAnyoneBabyImprintCuddleField ()
 
bool & bDisableImprintDinoBuffField ()
 
bool & bShowFloatingDamageTextField ()
 
bool & bOnlyDecayUnsnappedCoreStructuresField ()
 
bool & bFastDecayUnsnappedCoreStructuresField ()
 
bool & bDestroyUnconnectedWaterPipesField ()
 
bool & bAllowCrateSpawnsOnTopOfStructuresField ()
 
bool & bNotifyAdminCommandsInChatField ()
 
bool & bRandomSupplyCratePointsField ()
 
float & PreventOfflinePvPIntervalField ()
 
FStringCurrentMerticsURLField ()
 
FStringCurrentMetricEventsURLField ()
 
FStringCurrentMetricCharacterLocationsURLField ()
 
TArray< FItemCraftingCostOverride > & OverrideItemCraftingCostsField ()
 
TArray< FConfigItemCraftingCostOverride > & ConfigOverrideItemCraftingCostsField ()
 
TArray< FConfigSupplyCrateItemsOverride > & ConfigOverrideSupplyCrateItemsField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigOverrideNPCSpawnEntriesContainerField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigAddNPCSpawnEntriesContainerField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigSubtractNPCSpawnEntriesContainerField ()
 
float & BabyImprintingStatScaleMultiplierField ()
 
float & BabyCuddleIntervalMultiplierField ()
 
float & BabyCuddleGracePeriodMultiplierField ()
 
float & BabyCuddleLoseImprintQualitySpeedMultiplierField ()
 
float & HairGrowthSpeedMultiplierField ()
 
bool & bPreventDiseasesField ()
 
bool & bNonPermanentDiseasesField ()
 
int & SaveForceRespawnDinosVersionField ()
 
unsigned __int64 & ServerIDField ()
 
int & LoadForceRespawnDinosVersionField ()
 
bool & bIsLoadedServerField ()
 
TMap< FString, FTributePlayerTribeInfo, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FTributePlayerTribeInfo, 0 > > & TributePlayerTribeInfosField ()
 
TArray< int > & SupportedSpawnRegionsField ()
 
bool & bServerUseDinoListField ()
 
float & MaxAllowedRespawnIntervalField ()
 
float & TribeJoinIntervalField ()
 
bool & bUseDinoLevelUpAnimationsField ()
 
bool & bDisableDinoTamingField ()
 
bool & bDisableDinoRidingField ()
 
float & MinimumDinoReuploadIntervalField ()
 
int & SaveGameCustomVersionField ()
 
float & OverrideOfficialDifficultyField ()
 
FieldArray< float, 16 > PlayerBaseStatMultipliersField ()
 
int & NPCActiveCountTamedField ()
 
int & NPCActiveCountField ()
 
int & NPCCountField ()
 
float & MatingSpeedMultiplierField ()
 
float & FastDecayIntervalField ()
 
bool & bUseSingleplayerSettingsField ()
 
bool & bUseCorpseLocatorField ()
 
bool & bDisableStructurePlacementCollisionField ()
 
bool & bForceUseInventoryAppendsField ()
 
float & SupplyCrateLootQualityMultiplierField ()
 
float & FishingLootQualityMultiplierField ()
 
float & CraftingSkillBonusMultiplierField ()
 
bool & bAllowPlatformSaddleMultiFloorsField ()
 
bool & bAllowUnlimitedRespecsField ()
 
float & FuelConsumptionIntervalMultiplierField ()
 
int & DestroyTamesOverLevelClampField ()
 
int & MaxAlliancesPerTribeField ()
 
int & MaxTribesPerAllianceField ()
 
bool & bDisableDinoDecayClaimingField ()
 
bool & bUseTameLimitForStructuresOnlyField ()
 
bool & bLimitTurretsInRangeField ()
 
float & LimitTurretsRangeField ()
 
int & LimitTurretsNumField ()
 
bool & bHardLimitTurretsInRangeField ()
 
bool & bAutoUnlockAllEngramsField ()
 
long double & ServerLastForceRespawnWildDinosTimeField ()
 
FStringUseStructurePreventionVolumeTagStringField ()
 
float & BaseTemperatureMultiplierField ()
 
bool & bForceAllowAllStructuresField ()
 
bool & bForceAllowAscensionItemDownloadsField ()
 
bool & bShowCreativeModeField ()
 
float & GlobalPoweredBatteryDurabilityDecreasePerSecondField ()
 
float & SingleplayerSettingsCorpseLifespanMultiplierField ()
 
bool & bUseStaticCharacterAgeField ()
 
float & UseCorpseLifeSpanMultiplierField ()
 
bool & bUseBPPreSpawnedDinoField ()
 
float & PreventOfflinePvPConnectionInvincibleIntervalField ()
 
float & TamedDinoCharacterFoodDrainMultiplierField ()
 
float & WildDinoCharacterFoodDrainMultiplierField ()
 
float & WildDinoTorporDrainMultiplierField ()
 
float & PassiveTameIntervalMultiplierField ()
 
float & TamedDinoTorporDrainMultiplierField ()
 
float & DinoCreatureDamageMultiplierField ()
 
float & DinoCreatureResistanceMultiplierField ()
 
FieldArray< int, 3 > MaxTameUnitsField ()
 
int & MaxGlobalShipsField ()
 
bool & bDontUseClaimFlagsField ()
 
float & NoClaimFlagDecayPeriodMultiplierField ()
 
bool & bDisableWeatherFogField ()
 
int & PlayerDefaultNoDiscoveriesMaxLevelUpsField ()
 
bool & bClampHomeServerXPField ()
 
int & ClampHomeServerXPLevelField ()
 
TMap< int, FTameUnitCounts, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, FTameUnitCounts, 0 > > & TeamTameUnitCountsField ()
 
FTameUnitCountsEmptyTameUnitsField ()
 
FNameUseStructurePreventionVolumeTagField ()
 
bool & bHasCovertedToStoreField ()
 
bool & bAllowStoredDatasField ()
 
TArray< FSeamlessTravelPlayerData > & SeamlessTravelPlayersDataField ()
 
TArray< unsigned int > & PlayerDataIDsWaitingForTribeDataField ()
 
long double & LastUpdatedTribeOnlinePresenceField ()
 
bool & bHasLoadedSaveGameField ()
 
long double & StartedBeingOverSubscribedAtField ()
 
FTickCallbacks & TickCallbacksField ()
 
TMap< unsigned int, FGridCellServerInfo, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, FGridCellServerInfo, 0 > > & GridServersInfosField ()
 
USeamlessDataServer * SeamlessDataServerField ()
 
bool & bIsHomeServerField ()
 
bool & bNoDinoTamingField ()
 
bool & bNoAnchoringField ()
 
bool & bIsLawlessHomeServerField ()
 
bool & bHomeServerDontReplicateLoggedOutPlayersField ()
 
float & ShipDecayRateField ()
 
TArray< FPlayerFlagData > & PlayerFlagDatasField ()
 
TMap< unsigned int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, double, 0 > > & PendingTribesClaimFlagNotifsField ()
 
TArray< FTribeTravelCount > & TribesTravelCountField ()
 
TMap< unsigned int, FServerTribeAtMax, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, FServerTribeAtMax, 0 > > & MapServerAtMaxField ()
 
int & NextTribeTravelResetTimeUTCField ()
 
float & LastTribeTravelResetTimeField ()
 
float & LastTribeTravelFailsafeCheckField ()
 
float & MaxTribeTravelResetIntervalField ()
 
unsigned int & MaxTribeTravelCountField ()
 
FRegionGeneralOverrides & RegionOverridesField ()
 
TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & SeenPlayerAndTribeIdsField ()
 
bool & bOutGoingTransfersEnabledField ()
 
TArray< FAttachedInstancedHarvestingElement *, FDefaultAllocator > & HiddenHarvestingComponentsField ()
 
bool AllowAddXP (UPrimalCharacterStatusComponent *forComp)
 
void AddPendingTribeToLoad (unsigned int TribeID)
 
void TickOverSubscription ()
 
void AddAndSaveTribeEntity (unsigned int TribeID, TArray< FTribeEntity > *Entities, FTribeEntity *TribeEntity)
 
void AddClaimFlag (APrimalStructureClaimFlag *Flag, unsigned __int64 TribeOrOwnerId)
 
unsigned __int64 AddNewTribe (AShooterPlayerState *PlayerOwner, FString *TribeName, FTribeGovernment *TribeGovernment)
 
void AddPlayerID (int playerDataID, unsigned __int64 netUniqueID)
 
void AddTameUnits (int ToTeam, int AddUnits, ETameUnitType::Type TheTameUnitType, bool bIgnoreNetworking)
 
void AddToTribeLog (int TribeId, FString *NewLog)
 
bool AddTribeEntity (unsigned int TribeID, FTribeEntity *TribeEntity)
 
bool AddTribeEntity (AActor *Entity)
 
bool AddTribeShip (APrimalRaft *Ship)
 
void AddTribeTravelCount (unsigned int TribeId)
 
void AddTribeWar (int MyTribeID, int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime, bool bForceApprove)
 
void AdjustDamage (AActor *Victim, float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void AllowPlayerToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
bool AllowRenameTribe (AShooterPlayerState *ForPlayerState, FString *TribeName)
 
bool AllowTaming (int ForTeam)
 
bool AreTribesAllied (int TribeID1, int TribeID2)
 
void AsyncSetAndUpdateClaimFlagBytesForTribe (unsigned int TribeId, int PaintingId, int PaintingRevision, TArray< unsigned char > *CompressedBytes, TArray< short > *StructureColors)
 
void AtlasGlobalCommand (FString Command)
 
bool BanPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
void BeginPlay ()
 
void BeginUnloadingWorld ()
 
void ChangeClaimFlag (APrimalStructureClaimFlag *Flag, unsigned __int64 OLDTribeOrOwnerId, unsigned __int64 NEWTribeOrOwnerId)
 
bool ChangeTribeGovernment (unsigned int TribeID, FTribeGovernment *TribeGovernment)
 
bool ChangeTribeName (unsigned int TribeID, FString *NewTribeName)
 
void CheckForRepopulation ()
 
void CheckIsOfficialServer ()
 
void CheckTribeTravelFailsafe ()
 
AActorChoosePlayerStart_Implementation (AController *Player)
 
void ClearSavesAndRestart ()
 
float ConvertTribeResetUTCToLastGameTime (int ResetUTC)
 
int CountOverlappingDinoCharactersOfTeamAndClass (FVector *AtLocation, float OverlapRange, TSubclassOf< APrimalDinoCharacter > DinoClass, int DinoTeam, bool bExactClassMatch, bool bIgnoreClass)
 
void CreateAlliance (unsigned __int64 TribeId, FString *AllianceName)
 
void DDoSDetected ()
 
void DeletePlayerData (FString *UniqueNetId)
 
void DeletePlayerData (AShooterPlayerState *PlayerState)
 
bool DemoteFromTribeAdmin (unsigned int TribeID, unsigned int PlayerDataID)
 
void DisallowPlayerToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
FStringDoGameCommand (FString *result, FString *TheCommand)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
void FinishTribeClaimFlagPainting (unsigned int TribeId, int PaintingUniqueId, int PaintingRevision, TArray< short > *StructureColors)
 
bool FinshProcessingEntry (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry)
 
void FlushPrimalStats (AShooterPlayerController *ForPC)
 
int ForceAddPlayerToTribe (AShooterPlayerState *ForPlayerState, FString *TribeName)
 
int ForceCreateTribe (FString *TribeName, int TeamOverride)
 
void ForceRotateTribeLog (unsigned __int64 TribeId)
 
unsigned int GeneratePlayerDataId (unsigned __int64 NetUniqueID)
 
FStringGenerateProfileFileName (FString *result, FString *UniqueId, FString *NetworkAddresss, FString *PlayerName)
 
unsigned int GenerateTribeId ()
 
void GenerateTribePNG (unsigned __int64 TribeId)
 
void GetActorSaveGameTypes (TArray< TSubclassOf< AActor > > *saveGameTypes)
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > * GetBannedMap (TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > *result)
 
bool GetBoolOption (FString *Options, FString *ParseString, bool CurrentValue)
 
bool GetBoolOptionIni (FString Section, FString OptionName)
 
TArray< unsigned char > * GetClaimFlagBytes (TArray< unsigned char > *result, int PaintingId)
 
bool GetClaimFlagBytes (int PaintingId, TArray< unsigned char > *ClaimFlagBytes)
 
FStringGetCurrentServerConnectionString (FString *result)
 
unsigned int GetCurrentServerId ()
 
TSubclassOf< UObject > * GetDefaultPawnClassForController_Implementation (TSubclassOf< UObject > *result, AController *InController)
 
float GetDinoDamageMultiplier (APrimalDinoCharacter *ForDino)
 
float GetDinoResistanceMultiplier (APrimalDinoCharacter *ForDino)
 
float GetExtraDinoSpawnWeight (FName DinoNameTag)
 
float GetFloatOption (FString *Options, FString *ParseString, float CurrentValue)
 
float GetFloatOptionIni (FString Section, FString OptionName)
 
TSubclassOf< AGameSession > * GetGameSessionClass (TSubclassOf< AGameSession > *result)
 
int GetGlobalNumOfShipsForTribe (int TribeId)
 
float GetHarvestResourceItemAmountMultiplier (TSubclassOf< UPrimalItem > HarvestItemClass)
 
int GetIntOptionIni (FString Section, FString OptionName)
 
bool GetLaunchOptionFloat (FString *LaunchOptionKey, float *ReturnVal)
 
FStringGetMapName (FString *result)
 
int GetNumDeaths (FString *PlayerDataID)
 
int GetNumberOfLivePlayersOnTribe (FString *TribeName)
 
AOceanDinoManager * GetOceanDinoManager ()
 
AOceanVolume * GetOceanVolume ()
 
bool GetOrLoadTribeData (int TribeID, FTribeData *LoadedTribeData)
 
TArray< APrimalDinoCharacter * > * GetOverlappingDinoCharactersOfTeamAndClass (TArray< APrimalDinoCharacter * > *result, FVector *AtLocation, float OverlapRange, TSubclassOf< APrimalDinoCharacter > DinoClass, int DinoTeam, bool bExactClassMatch, bool bIgnoreClass)
 
UPrimalPlayerDataGetPlayerData (FString *PlayerDataID)
 
UPrimalPlayerDataGetPlayerData (unsigned int PlayerDataID)
 
UPrimalPlayerDataGetPlayerDataFor (AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData)
 
UPrimalPlayerDataGetPlayerDataForInternal (AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData)
 
UPrimalPlayerDataGetPlayerDataForUniqueNetId (FString *UniqueNetId, FString *PlayerName)
 
int GetPlayerIDForSteamID (unsigned __int64 steamID)
 
FStringGetSaveDirectoryName (FString *result, ESaveType::Type SaveType)
 
FNetworkGUIDGetSeamlessObjectOldGuidForPlayer (FNetworkGUID *result, FString *PlayerId, UObject *Object)
 
TArray< FTransform > * GetSeamlessSublevelsAdditionalTransforms (TArray< FTransform > *result)
 
TArray< FString > * GetSeamlessSublevelsNames (TArray< FString > *result)
 
TArray< unsigned int > * GetSeamlessSublevelsUniqueIds (TArray< unsigned int > *result)
 
bool GetServerSettingsFloat (FString *Keyvalue, float *OutFloat)
 
FStringGetSessionTimeString_Implementation (FString *result)
 
unsigned __int64 GetSteamIDForPlayerID (int playerDataID)
 
FStringGetStringOption (FString *result, FString Section, FString OptionName)
 
int GetTameUnitCount (int ToTeam, ETameUnitType::Type TheTameUnitType)
 
FTameUnitCountsGetTameUnitCounts (FTameUnitCounts *result, int ForTeam)
 
FVectorGetTracedSpawnLocation (FVector *result, FVector *SpawnLoc, float CharHalfHeight)
 
int GetTribeClaimFlagPaintingIdAndRevision (unsigned int TribeId, int *PaintingRevision, TArray< short > *OutStructureColors)
 
FTribeDataGetTribeData (unsigned __int64 TribeID)
 
FTribeDataGetTribeDataBlueprint (FTribeData *result, int TribeID)
 
bool GetTribeEntityFromDBResultAndUpdateIfNeeded (unsigned __int64 TribeId, FDatabase_TribeEntities *DBResult, FTribeEntity *OutTribeEntity)
 
int GetTribeIDOfPlayerID (unsigned __int64 PlayerDataID)
 
TArray< FString > * GetWhiteListedMap (TArray< FString > *result)
 
void GiveNewTreasureMapToCharacter (AShooterCharacter *ShooterChar, float Quality)
 
void HandleLeavingMap ()
 
void HandleMatchHasStarted ()
 
bool HandleNewPlayer_Implementation (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)
 
bool HasSeenPlayerOrTribeID (unsigned __int64 id)
 
void IncrementNumDeaths (FString *PlayerDataID)
 
void IncrementNumDinos (int ForTeam, int ByAmount)
 
void InitGame (FString *MapName, FString *Options, FString *ErrorMessage)
 
void InitGameState ()
 
FStringInitNewPlayer (FString *result, APlayerController *NewPlayerController, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *Options, FString *Portal)
 
void InitOptionBool (FString Commandline, FString Section, FString Option, bool bDefaultValue)
 
void InitOptionFloat (FString Commandline, FString Section, FString Option, float CurrentValue)
 
void InitOptionInteger (FString Commandline, FString Section, FString Option, int CurrentValue)
 
void InitOptionString (FString Commandline, FString Section, FString Option)
 
void InitOptions (FString Options)
 
void InitSeamlessDataServer ()
 
void InitSeamlessSocket ()
 
void InitSpawnPoints ()
 
void InitStartSpot (AActor *StartSpot, AController *NewPlayer)
 
void InitTameUnitCounts ()
 
void InitializeDatabaseRefs ()
 
bool IsAtTameUnitLimit (int ToTeam, ETameUnitType::Type TheTameUnitType, int TameLimitOffset, bool bIgnoreGlobalCheck)
 
bool IsFirstPlayerSpawn (APlayerController *NewPlayer)
 
bool IsPlayerAllowedToCheat (AShooterPlayerController *ForPlayer)
 
bool IsPlayerAllowedToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
bool IsPlayerControllerAllowedToExclusiveJoin (AShooterPlayerController *ForPlayer)
 
bool IsPlayerControllerAllowedToJoinNoCheck (AShooterPlayerController *ForPlayer)
 
bool IsSpawnpointPreferred (APlayerStart *SpawnPoint, AController *Player)
 
bool IsTribeAtMax (unsigned int ServerId, unsigned __int64 TribeID)
 
bool IsTribeWar (int TribeID1, int TribeID2)
 
void JoinAlliance (unsigned __int64 AdminTribeId, unsigned __int64 AddTribeId, FString *AddTribeName, unsigned __int64 AllianceId, bool bAuthority)
 
void KickAllPlayersAndReload ()
 
bool KickPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
void KickPlayerController (APlayerController *thePC, FString *KickMessage)
 
void Killed (AController *Killer, AController *KilledPlayer, APawn *KilledPawn, UDamageType *DamageType)
 
void LeaveAlliance (unsigned __int64 AdminTribeId, unsigned __int64 RemoveTribeId, unsigned __int64 AllianceId, bool bAuthority)
 
void ListenServerClampPlayerLocations ()
 
void LoadBannedList ()
 
void LoadPendingTribesToLoad ()
 
UPrimalPlayerDataLoadPlayerData (FString *UniqueNetId, FString *PlayerName, FString *SavedNetworkAddress, bool IsLocalController, bool bIsLoadingBackup)
 
UPrimalPlayerDataLoadPlayerData (AShooterPlayerState *PlayerState, bool bIsLoadingBackup)
 
void LoadPlayerDataIds ()
 
void LoadPlayerIds_Process (unsigned __int64 InPlayerID, TArray< unsigned char > *ReadBytes)
 
void LoadPlayersJoinNoCheckList ()
 
bool LoadTribeData (int TribeID, FTribeData *LoadedTribeData, bool bIsLoadingBackup, bool bDontCheckDirtyTribeWar)
 
void LoadTribeIds ()
 
void LoadTribeIds_Process (unsigned int theTribeID)
 
void LoadTributePlayerDatas (FString UniqueID)
 
bool LoadWorld ()
 
void Logout (AController *Exiting)
 
void MarkTribeEntitiesAtMaxForServer (unsigned int ServerId, unsigned __int64 TribeID, unsigned int NextResetUTC)
 
float ModifyNPCSpawnLimits (FName DinoNameTag, float CurrentLimit)
 
void MoveInChractersOutOfBounds ()
 
void NetUpdateTameUnits (int ToTeam, FTameUnitCounts *NewTameUnits)
 
void NotifyTribeMembersInSameServerOfTribeChange (unsigned int TribeID)
 
void OnAddPlayerToTribe (FDatabase_PlayerJoinedTribe *pAddPlayer)
 
void OnAllianceLoaded (bool bFullTribeAndAllianceLoad, bool bSuccess, unsigned __int64 AllianceId, FDatabase_AllianceWrapper *InResult)
 
void OnCompleteTribeLoadedFromCache (unsigned int TribeID)
 
void OnDeserializedByGame (EOnDesrializationType::Type DeserializationType)
 
void OnGridServerChanged (unsigned int ServerId, bool bAlive, FDatabase_ClusterInfo_Server *ServerInfo)
 
void OnReceivedAllianceNotifcation (FTribeAlliance *Alliance, TArray< FTribeNotification > *Notifications)
 
void OnReceivedTribeNotifcation (FTribeData *TribeData, TArray< FTribeNotification > *Notifications)
 
void OnRemovePlayerFromTribe (FDatabase_PlayerRemovedFromTribe *pRemovePlayer)
 
void OnTribeEntityJoinedServer (AActor *Entity)
 
void OnTribeEntityJoinedServerHelper (AActor *Entity, FTribeData *CachedTribeData)
 
void OnTribeEntityLeftServer (AActor *Entity, unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide)
 
void OnTribeLoaded (bool bSuccess, unsigned __int64 TribeId, FDatabase_TribeWrapper *InResult)
 
void OnTribeSettingsChanged (unsigned int TribeID)
 
void PlayEnded ()
 
bool PlayerCanRestart (APlayerController *Player)
 
void PostAlarmNotification (FUniqueNetId *SteamID, FString *Title, FString *Message)
 
void PostAlarmNotification (FString SteamID, FString *Title, FString *Message)
 
void PostAlarmNotificationPlayerID (int PlayerID, FString *Title, FString *Message)
 
void PostAlarmNotificationTribe (int TribeID, FString Title, FString Message)
 
void PostLogFailEvent (unsigned __int64 FailedLogLine)
 
void PostLogin (APlayerController *NewPlayer)
 
void PreInitializeComponents ()
 
void PreLogin (FString *Options, FString *Address, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *authToken, FString *ErrorMessage, unsigned int *NewHomeServerId)
 
void PrintToGameplayLog (FString *InString)
 
void PrintToServerGameLog (FString *InString, bool bSendChatToAllAdmins)
 
void ProcessChat (bool bFromTribeNotification, FPubSub_TribeNotification_Chat *InChat)
 
bool ProcessCreateCheckpointEntry (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry, FDatabase_CreateShapshot *pCreateCheckpoint)
 
bool ProcessPlayerJoinedTribe (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry, FDatabase_PlayerJoinedTribe *pPlayerJoinedTribe)
 
bool ProcessPlayerRemovedFromTribe (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry, FDatabase_PlayerRemovedFromTribe *pPlayerRemovedFromTribe)
 
bool ProcessTravelEntry (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry, FDatabase_TravelEntry *Travel)
 
void ProcessTribeAndAllianceLoadResults (unsigned __int64 TribeId)
 
void PromoteToAdminAlliance (unsigned __int64 AdminTribeId, unsigned __int64 AddTribeId, unsigned __int64 AllianceId, bool bAuthority)
 
bool PromoteToTribeAdmin (unsigned int TribeID, unsigned int PlayerDataID, APlayerController *PromoterPC)
 
void RefreshLandBedsClaimFlagCheck ()
 
void RefreshTerrityoryUrls ()
 
void RemoveActorPlayerAwaitingSeamlessTravelController (FString *PlayerUniqueId)
 
void RemoveClaimFlag (APrimalStructureClaimFlag *Flag)
 
void RemoveInactivePlayersAndTribes ()
 
void RemovePlayerData (AShooterPlayerState *PlayerState, bool bDeleteStored, bool bDontClearTribe)
 
void RemovePlayerStructuresFromTribe (FString *PlayerName, bool bChangeDinos, bool bChangeStructures, unsigned int NewPlayerId)
 
void RemoveTameUnits (int ToTeam, int RemoveUnits, ETameUnitType::Type TheTameUnitType, bool bIgnoreNetworking)
 
void RemoveTribe (unsigned __int64 TribeID)
 
bool RemoveTribeEntity (unsigned int TribeID, FTribeEntity *TribeEntity)
 
bool RemoveTribeEntity (AActor *Entity)
 
void RequestFinishAndExitToMainMenu ()
 
void ResetTribeEntitiesAtMaxForServer (unsigned int ServerId, unsigned int NextResetUTC)
 
void ResetTribeEntityToAnotherServer (unsigned int TribeID, unsigned int EntityID, TArray< FTribeEntity > *TribeEntities, unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide)
 
void ResetTribeTravelCounts ()
 
void RestartServer ()
 
void SaveBannedList ()
 
void SavePlayersJoinNoCheckList ()
 
void SaveWorld (ESaveWorldType::Type SaveType, bool bDoPartialSave)
 
void SendAllianceChat (unsigned __int64 AllianceID, FPubSub_TribeNotification_Chat *Chat)
 
void SendDatadogMetricEvent (FString *Title, FString *Message)
 
void SendServerChatMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, bool bSendToAllServers)
 
void SendServerDirectMessage (FString *PlayerSteamID, FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString *PlayerName)
 
void SendServerNotification (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard, bool bSaveToTribeLog, bool bSendToAllServers)
 
bool SendServerNotificationInternal (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard, bool bSaveToTribeLog)
 
void SendServerNotificationTypeParam (int MessageType, int ReceiverTeamId, int ReceiverPlayerID, bool bSendToAllServers, int MessageType1, int MessageParam2, UObject *ObjectParam1, FString *StringParam1)
 
void SendTribeChat (unsigned int TribeID, FPubSub_TribeNotification_Chat *Chat)
 
void SetClaimFlagBytesForTribe (int PaintingId, TArray< unsigned char > *CompressedBytes)
 
void SetMessageOfTheDay (FString *Message)
 
void SetTimeOfDay (FString *timeString)
 
void SetTribeClaimFlagPainting (unsigned int TribeId, int PaintingUniqueId, int PaintingRevision, TArray< short > *StructureColors)
 
void SharedLogRollback (unsigned __int64 RollbackTarget)
 
void SharedLogTravelNotification (unsigned __int64 LogLine, TSharedPtr< TArray< unsigned char > > *TravelData)
 
void ShowMessageOfTheDay ()
 
void SingleplayerSetupValues ()
 
APawnSpawnDefaultPawnFor (AController *NewPlayer, AActor *StartSpot)
 
void SpawnedPawnFor (AController *PC, APawn *SpawnedPawn)
 
void StartAddPlayerToTribe (unsigned int PlayerId, unsigned __int64 FromTribeId, unsigned __int64 ToTribeId, bool bMergeTribes, FString *PlayerRequesting)
 
void StartLoadingPlayerEntities (unsigned int PlayerDataID, unsigned int IgnoreBedId)
 
void StartLoadingTribeData (unsigned int TribeID)
 
void StartLoadingTribeIDForPlayerDataID (unsigned int PlayerDataID)
 
void StartNewPlayer (APlayerController *NewPlayer)
 
void StartNewShooterPlayer (APlayerController *NewPlayer, bool bForceCreateNewPlayerData, bool bIsFromLogin, FPrimalPlayerCharacterConfigStruct *charConfig, UPrimalPlayerData *ArkPlayerData)
 
void StartRemovePlayerFromTribe (unsigned int PlayerId, unsigned __int64 TribeId, FString *PlayerRequesting)
 
bool StartSaveBackup ()
 
void StartSavingTribeData (unsigned int TribeID, bool bIncludeClaimData)
 
void StartSavingTribeEntity (unsigned int TribeID, FTribeEntity *TribeEntity)
 
void StartSavingTribeMember (unsigned int PlayerDataID)
 
void StartSubscribingToAllianceTopic (unsigned __int64 AllianceID)
 
void StartSubscribingToTribeTopic (unsigned int TribeID)
 
void StressTestTravelStartLoop (float IntervalSec)
 
void SyncToUTCTime ()
 
void Tick (float DeltaSeconds)
 
void TickPendingSharedLog ()
 
void TickPendingTribeFlagNotifs ()
 
void TickSaveBackup ()
 
void TickSeamlessSocket ()
 
void TickTribeCloudNotifications ()
 
void TransferTribalObjects (unsigned int FromTeam, unsigned int ToTeam, bool bDontIncludePlayers)
 
bool TransferTribeOwnershipTo (unsigned int TribeID, unsigned int PlayerDataID)
 
void TryUpdateTribesEntitiesServerAndLocation ()
 
bool UnbanPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
void UnloadAllianceData (unsigned __int64 AllianceID)
 
void UnloadTribeData (unsigned int TribeID)
 
void UnloadTribeDataIfNoLongerNeeded (unsigned int TribeID, AController *Exiting)
 
void UpdateAlliancesTribes (FTribeAlliance *Alliance)
 
void UpdateClaimFlagPaintingsForTribe (unsigned int TribeId, int PaintingUniqueId, int PaintingRevision, TArray< short > *StructureColors)
 
void UpdateGridCellServer ()
 
void UpdateSaveBackupFiles ()
 
void UpdateTerritoryUrlsInPlayerState ()
 
void UpdateTribeData (FTribeData *NewTribeData)
 
bool UpdateTribeEntity (AActor *Entity)
 
bool UpdateTribeMemberPresence (unsigned int TribeID, AShooterPlayerState *PlayerState)
 
void UpdateTribeNameInAlliances (FTribeData *TribeData)
 
void UpdateTribeWars ()
 
FPrimalPlayerCharacterConfigStructValidateCharacterConfig (FPrimalPlayerCharacterConfigStruct *result, FPrimalPlayerCharacterConfigStruct *charConfig, AShooterPlayerController *ForPC)
 
FStringValidateTribeName (FString *result, FString theTribeName)
 
void BPPreSpawnedDino (APrimalDinoCharacter *theDino)
 
bool CheckJoinInProgress (bool bIsFromLogin, APlayerController *NewPlayer)
 
bool HandleNewPlayer (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)
 
void OnLogout (AController *Exiting)
 
int & LastRepopulationIndexToCheckField ()
 
FStringAlarmNotificationKeyField ()
 
FStringAlarmNotificationURLField ()
 
TArray< TWeakObjectPtr< APrimalStructure > > & PendingStructureDestroysField ()
 
TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & AllowedAdminIPsField ()
 
FStringBanFileNameField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & BannedMapField ()
 
long double & LastTimeCheckedForSaveBackupField ()
 
int & LastDayOfYearBackedUpField ()
 
long double & TimeLastStartedDoingRemoteBackupField ()
 
bool & InitiatedArkTributeAvailabilityCheckField ()
 
URCONServerRCONSocketField ()
 
FStringPlayersJoinNoCheckFilenameField ()
 
FStringPlayersExclusiveCheckFilenameField ()
 
UShooterCheatManagerGlobalCommandsCheatManagerField ()
 
long double & LastUpdatedLoginLocksTimeField ()
 
long double & LastLoginLocksConnectedTimeField ()
 
FStringCheckGlobalEnablesURLField ()
 
int & TerrainGeneratorVersionField ()
 
TArray< FUniqueNetIdUInt64 > & PlayersJoinNoCheckField ()
 
TArray< FUniqueNetIdUInt64 > & PlayersExclusiveListField ()
 
void * GameBackupPipeReadField ()
 
void * GameBackupPipeWriteField ()
 
TSet< unsigned int, DefaultKeyFuncs< unsigned int, 0 >, FDefaultSetAllocator > & TribesIdsField ()
 
TMap< int, unsigned __int64, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, unsigned __int64, 0 > > & PlayersIdsField ()
 
TMap< unsigned __int64, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, int, 0 > > & SteamIdsField ()
 
bool & bGlobalDisableLoginLockCheckField ()
 
bool & bTempDisableLoginLockCheckField ()
 
FStringMyServerIdField ()
 
TArray< FString > & PendingLoginLockReleasesField ()
 
TMap< FString, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, double, 0 > > & ActiveProfilesSavingField ()
 
FStringLaunchOptionsField ()
 
TArray< FTribeData > & TribesDataField ()
 
FStringPGMapNameField ()
 
FStringPGTerrainPropertiesStringField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & PGTerrainPropertiesField ()
 
bool & bAutoCreateNewPlayerDataField ()
 
bool & bIsRestartingField ()
 
bool & bProximityVoiceChatField ()
 
bool & bProximityChatField ()
 
bool & bAutoRestoreBackupsField ()
 
float & DifficultyValueField ()
 
float & DifficultyValueMinField ()
 
float & DifficultyValueMaxField ()
 
float & ProximityRadiusField ()
 
float & ProximityRadiusUnconsiousScaleField ()
 
float & YellingRadiusField ()
 
float & WhisperRadiusField ()
 
unsigned int & VivoxAttenuationModelField ()
 
float & VivoxMinDistanceField ()
 
float & VivoxRolloffField ()
 
TSubclassOf< UCheatManager > & CheatClassField ()
 
bool & bIsOfficialServerField ()
 
bool & bIsConsoleUnOfficialPCServerField ()
 
bool & bServerAllowArkDownloadField ()
 
bool & bServerAllowThirdPersonPlayerField ()
 
bool & bUseExclusiveListField ()
 
bool & bAlwaysNotifyPlayerLeftField ()
 
bool & bAlwaysNotifyPlayerJoinedField ()
 
bool & bServerHardcoreField ()
 
bool & bServerPVEField ()
 
bool & bServerCrosshairField ()
 
bool & bServerForceNoHUDField ()
 
bool & bMapPlayerLocationField ()
 
bool & bAllowFlyerCarryPvEField ()
 
bool & bDisableStructureDecayPvEField ()
 
bool & bDisableDinoDecayPvEField ()
 
bool & bEnablePvPGammaField ()
 
bool & bDisablePvEGammaField ()
 
bool & bClampResourceHarvestDamageField ()
 
bool & bPreventStructurePaintingField ()
 
bool & bAllowCaveBuildingPvEField ()
 
bool & bAllowCaveBuildingPvPField ()
 
bool & bAdminLoggingField ()
 
bool & bPvPStructureDecayField ()
 
bool & bAutoDestroyStructuresField ()
 
bool & bForceAllStructureLockingField ()
 
bool & bAllowDeprecatedStructuresField ()
 
bool & bPreventTribeAlliancesField ()
 
bool & bAllowHitMarkersField ()
 
bool & bOnlyAutoDestroyCoreStructuresField ()
 
bool & bPreventMateBoostField ()
 
bool & bTribeLogDestroyedEnemyStructuresField ()
 
bool & bPvEAllowStructuresAtSupplyDropsField ()
 
bool & bServerGameLogIncludeTribeLogsField ()
 
bool & bServerRCONOutputTribeLogsField ()
 
bool & bUseOptimizedHarvestingHealthField ()
 
bool & bClampItemSpoilingTimesField ()
 
bool & bClampItemStatsField ()
 
bool & bAutoDestroyDecayedDinosField ()
 
bool & bAllowMultipleAttachedC4Field ()
 
bool & bAllowFlyingStaminaRecoveryField ()
 
bool & bCrossARKAllowForeignDinoDownloadsField ()
 
bool & bPreventSpawnAnimationsField ()
 
bool & bIsLegacyServerField ()
 
bool & bIdlePlayerKickAllowedField ()
 
bool & bEnableVictoryCoreDupeCheckField ()
 
bool & bIgnoreLimitMaxStructuresInRangeTypeFlagField ()
 
bool & bEnableOfficialOnlyVersioningCodeField ()
 
bool & bEnableCryopodNerfField ()
 
int & TheMaxStructuresInRangeField ()
 
int & MaxStructuresInSmallRadiusField ()
 
bool & bEnableCryoSicknessPVEField ()
 
float & CryopodNerfDamageMultField ()
 
float & CryopodNerfDurationField ()
 
bool & bEnableMeshBitingProtectionField ()
 
float & CryopodNerfIncomingDamageMultPercentField ()
 
int & RCONPortField ()
 
float & DayCycleSpeedScaleField ()
 
float & NightTimeSpeedScaleField ()
 
float & DayTimeSpeedScaleField ()
 
float & PvEStructureDecayPeriodMultiplierField ()
 
float & StructurePreventResourceRadiusMultiplierField ()
 
float & PvEDinoDecayPeriodMultiplierField ()
 
float & ResourcesRespawnPeriodMultiplierField ()
 
float & MaxTamedDinosField ()
 
float & ListenServerTetherDistanceMultiplierField ()
 
float & PerPlatformMaxStructuresMultiplierField ()
 
float & AutoDestroyOldStructuresMultiplierField ()
 
float & RCONServerGameLogBufferField ()
 
float & OxygenSwimSpeedStatMultiplierField ()
 
float & ServerAutoForceRespawnWildDinosIntervalField ()
 
float & RadiusStructuresInSmallRadiusField ()
 
float & EnableAFKKickPlayerCountPercentField ()
 
float & KickIdlePlayersPeriodField ()
 
float & MateBoostEffectMultiplierField ()
 
float & AutoSavePeriodMinutesField ()
 
float & XPMultiplierField ()
 
FNameActiveEventField ()
 
float & TribeNameChangeCooldownField ()
 
float & PlatformSaddleBuildAreaBoundsMultiplierField ()
 
bool & bAlwaysAllowStructurePickupField ()
 
float & StructurePickupTimeAfterPlacementField ()
 
float & StructurePickupHoldDurationField ()
 
bool & bAllowIntegratedSPlusStructuresField ()
 
bool & bAllowHideDamageSourceFromLogsField ()
 
float & KillXPMultiplierField ()
 
float & HarvestXPMultiplierField ()
 
float & CraftXPMultiplierField ()
 
float & GenericXPMultiplierField ()
 
float & SpecialXPMultiplierField ()
 
float & RandomAutoSaveSpreadField ()
 
FStringSteamAPIKeyField ()
 
FStringLastServerNotificationMessageField ()
 
long double & LastServerNotificationRecievedAtField ()
 
long double & LastExecSaveTimeField ()
 
long double & LastTimeSavedWorldField ()
 
FStringLastClaimedGameCodeField ()
 
TArray< FString > & ArkGameCodesField ()
 
bool & bIsCurrentlyRequestingKeyField ()
 
FStringSaveDirectoryNameField ()
 
TArray< UPrimalPlayerData * > PlayerDatasField ()
 
int & NPCZoneManagerModField ()
 
bool & bPopulatingSpawnZonesField ()
 
bool & bRestartedAPlayerField ()
 
bool & bForceRespawnDinosField ()
 
bool & bFirstSaveWorldField ()
 
bool & bAllowRaidDinoFeedingField ()
 
FDateTimeLastBackupTimeField ()
 
FDateTimeLastSaveWorldTimeField ()
 
float & TamedDinoDamageMultiplierField ()
 
float & DinoDamageMultiplierField ()
 
float & PlayerDamageMultiplierField ()
 
float & StructureDamageMultiplierField ()
 
float & PlayerResistanceMultiplierField ()
 
float & DinoResistanceMultiplierField ()
 
float & TamedDinoResistanceMultiplierField ()
 
float & StructureResistanceMultiplierField ()
 
bool & bJoinInProgressGamesAsSpectatorField ()
 
float & TamingSpeedMultiplierField ()
 
float & HarvestAmountMultiplierField ()
 
float & HarvestHealthMultiplierField ()
 
float & PlayerCharacterWaterDrainMultiplierField ()
 
float & PlayerCharacterFoodDrainMultiplierField ()
 
float & DinoCharacterFoodDrainMultiplierField ()
 
float & RaidDinoCharacterFoodDrainMultiplierField ()
 
float & PlayerCharacterStaminaDrainMultiplierField ()
 
float & DinoCharacterStaminaDrainMultiplierField ()
 
float & PlayerCharacterHealthRecoveryMultiplierField ()
 
float & DinoCharacterHealthRecoveryMultiplierField ()
 
float & CarnivoreNaturalTargetingRangeMultiplierField ()
 
float & CarnivorePlayerAggroMultiplierField ()
 
float & HerbivoreNaturalTargetingRangeMultiplierField ()
 
float & HerbivorePlayerAggroMultiplierField ()
 
bool & AIForceTargetPlayersField ()
 
bool & AIForceOverlapCheckField ()
 
float & DinoCountMultiplierField ()
 
bool & bDisableSaveLoadField ()
 
bool & bDisableXPField ()
 
bool & bDisableDynamicMusicField ()
 
TArray< FPlayerDeathReason > & PlayerDeathReasonsField ()
 
TArray< FLevelExperienceRamp > & LevelExperienceRampOverridesField ()
 
TArray< int > & OverridePlayerLevelEngramPointsField ()
 
TArray< int > & ExcludeItemIndicesField ()
 
TArray< FEngramEntryOverride > & OverrideEngramEntriesField ()
 
TArray< FEngramEntryOverride > & OverrideNamedEngramEntriesField ()
 
TArray< FEngramEntryAutoUnlock > & EngramEntryAutoUnlocksField ()
 
TArray< FString > & PreventDinoTameClassNamesField ()
 
TArray< FDinoSpawnWeightMultiplier > & DinoSpawnWeightMultipliersField ()
 
TArray< FClassMultiplier > & DinoClassResistanceMultipliersField ()
 
TArray< FClassMultiplier > & TamedDinoClassResistanceMultipliersField ()
 
TArray< FClassMultiplier > & DinoClassDamageMultipliersField ()
 
TArray< FClassMultiplier > & TamedDinoClassDamageMultipliersField ()
 
TArray< FClassMultiplier > & HarvestResourceItemAmountClassMultipliersField ()
 
TArray< FClassNameReplacement > & NPCReplacementsField ()
 
float & PvPZoneStructureDamageMultiplierField ()
 
bool & bOnlyAllowSpecifiedEngramsField ()
 
int & OverrideMaxExperiencePointsPlayerField ()
 
int & OverrideMaxExperiencePointsDinoField ()
 
float & GlobalSpoilingTimeMultiplierField ()
 
float & GlobalItemDecompositionTimeMultiplierField ()
 
float & GlobalCorpseDecompositionTimeMultiplierField ()
 
float & MaxFallSpeedMultiplierField ()
 
bool & bAutoPvETimerField ()
 
bool & bAutoPvEUseSystemTimeField ()
 
bool & bUsingStructureDestructionTagField ()
 
FNameStructureDestructionTagField ()
 
float & AutoPvEStartTimeSecondsField ()
 
float & AutoPvEStopTimeSecondsField ()
 
int & TributeItemExpirationSecondsField ()
 
int & TributeDinoExpirationSecondsField ()
 
int & TributeCharacterExpirationSecondsField ()
 
bool & PreventDownloadSurvivorsField ()
 
bool & PreventDownloadItemsField ()
 
bool & PreventDownloadDinosField ()
 
bool & bPreventUploadSurvivorsField ()
 
bool & bPreventUploadItemsField ()
 
bool & bPreventUploadDinosField ()
 
int & MaxTributeItemsField ()
 
int & MaxTributeDinosField ()
 
int & MaxTributeCharactersField ()
 
bool & bIncreasePvPRespawnIntervalField ()
 
float & IncreasePvPRespawnIntervalCheckPeriodField ()
 
float & IncreasePvPRespawnIntervalMultiplierField ()
 
float & IncreasePvPRespawnIntervalBaseAmountField ()
 
float & ResourceNoReplenishRadiusStructuresField ()
 
float & ResourceNoReplenishRadiusPlayersField ()
 
float & CropGrowthSpeedMultiplierField ()
 
float & LayEggIntervalMultiplierField ()
 
float & PoopIntervalMultiplierField ()
 
float & CropDecaySpeedMultiplierField ()
 
bool & bAllowChatFromDeadNonAdminsField ()
 
bool & bAllowDisablingSpectatorField ()
 
bool & bPvEDisableFriendlyFireField ()
 
bool & bFlyerPlatformAllowUnalignedDinoBasingField ()
 
bool & bAllowUnclaimDinosField ()
 
int & MaxPerTribePlatformSaddleStructureLimitField ()
 
int & MaxPlatformSaddleStructureLimitField ()
 
int & MaxDinoBaseLevelField ()
 
int & MaxNumberOfPlayersInTribeField ()
 
float & TribeSlotReuseCooldownField ()
 
float & MatingIntervalMultiplierField ()
 
float & EggHatchSpeedMultiplierField ()
 
float & BabyMatureSpeedMultiplierField ()
 
float & BabyFoodConsumptionSpeedMultiplierField ()
 
int & CurrentPlatformSaddleStructuresField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_PlayerField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoTamedField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoTamed_AddField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoTamed_AffinityField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoWildField ()
 
FieldArray< int, 8 > ItemStatClampsField ()
 
bool & bCustomGameModeAllowSpectatorJoinAfterMatchStartField ()
 
bool & bGameplayLogEnabledField ()
 
bool & bServerGameLogEnabledField ()
 
TSubclassOf< UPrimalItem > & BonusSupplyCrateItemClassField ()
 
float & BonusSupplyCrateItemGiveIntervalField ()
 
float & StructureDamageRepairCooldownField ()
 
float & CustomRecipeEffectivenessMultiplierField ()
 
float & CustomRecipeSkillMultiplierField ()
 
FStringBonusSupplyCrateItemStringField ()
 
bool & bPvEAllowTribeWarField ()
 
bool & bPvEAllowTribeWarCancelField ()
 
bool & bAllowCustomRecipesField ()
 
bool & bPassiveDefensesDamageRiderlessDinosField ()
 
long double & LastBonusSupplyCrateItemGiveTimeField ()
 
bool & bEnableDeathTeamSpectatorField ()
 
bool & bTribeStoreCharacterConfigurationField ()
 
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & PvEActiveTribeWarsField ()
 
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & TribeAlliesField ()
 
TMap< unsigned __int64, UPrimalPlayerData *, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, UPrimalPlayerData *, 0 > > IDtoPlayerDatasField ()
 
int & MaxTribeLogsField ()
 
int & MaxPersonalTamedDinosField ()
 
int & PersonalTamedDinosSaddleStructureCostField ()
 
TArray< FString > & CachedGameLogField ()
 
bool & bDisableFriendlyFireField ()
 
bool & bAllowInactiveTribesField ()
 
bool & bForceMapPlayerLocationField ()
 
float & DinoHarvestingDamageMultiplierField ()
 
float & PlayerHarvestingDamageMultiplierField ()
 
float & DinoTurretDamageMultiplierField ()
 
bool & bDisableLootCratesField ()
 
float & ExtinctionEventTimeIntervalField ()
 
bool & bEnableExtraStructurePreventionVolumesField ()
 
unsigned int & NextExtinctionEventUTCField ()
 
bool & bForceAllowCaveFlyersField ()
 
bool & bDoExtinctionEventField ()
 
bool & bPreventOfflinePvPField ()
 
bool & bPvPDinoDecayField ()
 
bool & bOverideStructurePlatformPreventionField ()
 
bool & bAllowAnyoneBabyImprintCuddleField ()
 
bool & bDisableImprintDinoBuffField ()
 
bool & bOnlyDecayUnsnappedCoreStructuresField ()
 
bool & bFastDecayUnsnappedCoreStructuresField ()
 
bool & bDestroyUnconnectedWaterPipesField ()
 
bool & bAllowCrateSpawnsOnTopOfStructuresField ()
 
bool & bNotifyAdminCommandsInChatField ()
 
bool & bRandomSupplyCratePointsField ()
 
bool & bOfficialDisableGenesisMissionsField ()
 
float & PreventOfflinePvPIntervalField ()
 
bool & bShowFloatingDamageTextField ()
 
bool & bAllowTekSuitPowersInGenesisField ()
 
FStringCurrentMerticsURLField ()
 
FStringCurrentNotificationURLField ()
 
FStringCurrentAdminCommandTrackingAPIKeyField ()
 
FStringCurrentAdminCommandTrackingURLField ()
 
TArray< FItemCraftingCostOverride > & OverrideItemCraftingCostsField ()
 
TArray< FConfigItemCraftingCostOverride > & ConfigOverrideItemCraftingCostsField ()
 
TArray< FConfigMaxItemQuantityOverride > & ConfigOverrideItemMaxQuantityField ()
 
TArray< FConfigSupplyCrateItemsOverride > & ConfigOverrideSupplyCrateItemsField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigOverrideNPCSpawnEntriesContainerField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigAddNPCSpawnEntriesContainerField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigSubtractNPCSpawnEntriesContainerField ()
 
float & BabyImprintingStatScaleMultiplierField ()
 
float & BabyCuddleIntervalMultiplierField ()
 
float & BabyCuddleGracePeriodMultiplierField ()
 
float & BabyCuddleLoseImprintQualitySpeedMultiplierField ()
 
float & HairGrowthSpeedMultiplierField ()
 
bool & bPreventDiseasesField ()
 
bool & bNonPermanentDiseasesField ()
 
UAllClustersInventoryAllClustersInventoryField ()
 
int & SaveForceRespawnDinosVersionField ()
 
unsigned __int64 & ServerIDField ()
 
int & LoadForceRespawnDinosVersionField ()
 
bool & bIsLoadedServerField ()
 
TMap< FString, FTributePlayerTribeInfo, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FTributePlayerTribeInfo, 0 > > & TributePlayerTribeInfosField ()
 
TArray< int > & SupportedSpawnRegionsField ()
 
bool & bServerUseDinoListField ()
 
float & MaxAllowedRespawnIntervalField ()
 
bool & bUseDinoLevelUpAnimationsField ()
 
bool & bDisableDinoTamingField ()
 
bool & bDisableDinoRidingField ()
 
float & MinimumDinoReuploadIntervalField ()
 
int & SaveGameCustomVersionField ()
 
float & OverrideOfficialDifficultyField ()
 
FieldArray< float, 12 > PlayerBaseStatMultipliersField ()
 
int & NPCActiveCountTamedField ()
 
int & NPCActiveCountField ()
 
int & NPCCountField ()
 
float & MatingSpeedMultiplierField ()
 
float & FastDecayIntervalField ()
 
bool & bUseSingleplayerSettingsField ()
 
bool & bUseCorpseLocatorField ()
 
bool & bDisableGenesisMissionsField ()
 
bool & bDisableStructurePlacementCollisionField ()
 
bool & bForceUseInventoryAppendsField ()
 
float & SupplyCrateLootQualityMultiplierField ()
 
float & FishingLootQualityMultiplierField ()
 
float & ItemStackSizeMultiplierField ()
 
float & CraftingSkillBonusMultiplierField ()
 
bool & bAllowPlatformSaddleMultiFloorsField ()
 
bool & bAllowUnlimitedRespecsField ()
 
float & FuelConsumptionIntervalMultiplierField ()
 
int & DestroyTamesOverLevelClampField ()
 
int & MaxAlliancesPerTribeField ()
 
int & MaxTribesPerAllianceField ()
 
bool & bDisableDinoDecayClaimingField ()
 
bool & bDisableNonTribePinAccessField ()
 
bool & bUseTameLimitForStructuresOnlyField ()
 
bool & bLimitTurretsInRangeField ()
 
float & LimitTurretsRangeField ()
 
int & LimitTurretsNumField ()
 
bool & bHardLimitTurretsInRangeField ()
 
bool & bAutoUnlockAllEngramsField ()
 
long double & ServerLastForceRespawnWildDinosTimeField ()
 
FStringUseStructurePreventionVolumeTagStringField ()
 
float & BaseTemperatureMultiplierField ()
 
bool & bForceAllowAllStructuresField ()
 
bool & bForceAllowAscensionItemDownloadsField ()
 
bool & bShowCreativeModeField ()
 
float & LimitNonPlayerDroppedItemsRangeField ()
 
int & LimitNonPlayerDroppedItemsCountField ()
 
float & GlobalPoweredBatteryDurabilityDecreasePerSecondField ()
 
float & SingleplayerSettingsCorpseLifespanMultiplierField ()
 
float & UseCorpseLifeSpanMultiplierField ()
 
float & TimePeriodToHideDisconnectedPlayersField ()
 
bool & bUseBPPreSpawnedDinoField ()
 
float & PreventOfflinePvPConnectionInvincibleIntervalField ()
 
float & TamedDinoCharacterFoodDrainMultiplierField ()
 
float & WildDinoCharacterFoodDrainMultiplierField ()
 
float & WildDinoTorporDrainMultiplierField ()
 
float & PassiveTameIntervalMultiplierField ()
 
float & TamedDinoTorporDrainMultiplierField ()
 
bool & bDisableWeatherFogField ()
 
float & MeshCheckingRayDistanceField ()
 
float & MeshCheckingSubdivisonsField ()
 
float & MeshCheckingPercentageToFailField ()
 
bool & bIgnoreStructuresPreventionVolumesField ()
 
bool & bGenesisUseStructuresPreventionVolumesField ()
 
bool & bServerEnableMeshCheckingField ()
 
FStringArkServerMetricsKeyField ()
 
FStringArkServerMetricsURLField ()
 
TArray< FString > & CachedArkMetricsPayloadsField ()
 
bool & bCollectArkMetricsField ()
 
bool & bLogChatMessagesField ()
 
int & ChatLogFlushIntervalSecondsField ()
 
int & ChatLogFileSplitIntervalSecondsField ()
 
int & ChatLogMaxAgeInDaysField ()
 
TArray< TSharedPtr< FJsonObject, 0 > > & ChatMessageBufferField ()
 
FStringCurrentChatLogFilenameField ()
 
FDateTimeLastChatLogFlushTimeField ()
 
FDateTimeLastChatLogFileCreateTimeField ()
 
bool & bDamageEventLoggingEnabledField ()
 
bool & bIsGenesisMapField ()
 
TArray< TSharedPtr< FJsonObject, 0 > > & DamageEventBufferField ()
 
FStringCurrentDamageEventLogFilenameField ()
 
TMap< FName, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, int, 0 > > & MissionTagToLeaderboardEntryField ()
 
FNameUseStructurePreventionVolumeTagField ()
 
bool & bHasCovertedToStoreField ()
 
bool & bAllowStoredDatasField ()
 
FDataStore< unsigned int > & TribeDataStoreField ()
 
FDataStore< unsigned __int64 > & PlayerDataStoreField ()
 
AOceanDinoManager * TheOceanDinoManagerField ()
 
bool & bCheckedForOceanDinoManagerField ()
 
bool & bParseServerToJsonField ()
 
bool & bAllowFlyerSpeedLevelingField ()
 
bool AllowAddXP (UPrimalCharacterStatusComponent *forComp)
 
void CheckArkTributeAvailability ()
 
void ArkTributeAvailabilityRequestComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void AddToPendingStructureDestroys (APrimalStructure *theStructure)
 
void IncrementPreLoginMetric ()
 
void InitGame (FString *MapName, FString *Options, FString *ErrorMessage)
 
void InitOptionBool (FString Commandline, FString Section, FString Option, bool bDefaultValue)
 
void InitOptionString (FString Commandline, FString Section, FString Option)
 
void InitOptionFloat (FString Commandline, FString Section, FString Option, float CurrentValue)
 
bool GetServerSettingsFloat (FString *Keyvalue, float *OutFloat)
 
void SingleplayerSetupValues ()
 
void InitOptionInteger (FString Commandline, FString Section, FString Option, int CurrentValue)
 
bool GetBoolOption (FString *Options, FString *ParseString, bool CurrentValue)
 
float GetFloatOption (FString *Options, FString *ParseString, float CurrentValue)
 
int GetIntOption (FString *Options, FString *ParseString, int CurrentValue)
 
void InitOptions (FString Options)
 
bool GetBoolOptionIni (FString Section, FString OptionName, bool bDefaultValue)
 
float GetFloatOptionIni (FString Section, FString OptionName)
 
int GetIntOptionIni (FString Section, FString OptionName)
 
FStringGetStringOption (FString *result, FString Section, FString OptionName)
 
void SaveWorld (bool bForceWaitOnSaveToComplete)
 
void ClearSavesAndRestart ()
 
bool LoadWorld ()
 
TSubclassOf< AGameSession > * GetGameSessionClass (TSubclassOf< AGameSession > *result)
 
bool ReadyToStartMatch ()
 
void HandleMatchHasStarted ()
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
void HandleLeavingMap ()
 
void RequestFinishAndExitToMainMenu ()
 
void PreLogin (FString *Options, FString *Address, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *authToken, FString *ErrorMessage)
 
bool ExtraPreLoginChecksBeforeWelcomePlayer (UNetConnection *Connection)
 
void PostLogin (APlayerController *NewPlayer)
 
void RemoveLoginLock (TSharedPtr< FUniqueNetId, 0 > *UniqueNetId)
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > * GetBannedMap (TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > *result)
 
TArray< FString > * GetWhiteListedMap (TArray< FString > *result)
 
void Killed (AController *Killer, AController *KilledPlayer, APawn *KilledPawn, UDamageType *DamageType)
 
float ModifyDamage (float Damage, AActor *DamagedActor, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool CanDealDamage (APlayerStart *SpawnPoint, AController *Player)
 
TSubclassOf< UObject > * GetDefaultPawnClassForController_Implementation (TSubclassOf< UObject > *result, AController *InController)
 
AActorChoosePlayerStart_Implementation (AController *Player)
 
bool CheckJoinInProgress_Implementation (bool bIsFromLogin, APlayerController *NewPlayer)
 
bool IsSpawnpointPreferred (APlayerStart *SpawnPoint, AController *Player)
 
bool IsFirstPlayerSpawn (APlayerController *NewPlayer)
 
void IncrementNumDeaths (FString *PlayerDataID)
 
int GetNumDeaths (FString *PlayerDataID)
 
UPrimalPlayerDataGetPlayerData (FString *PlayerDataID)
 
void StartNewPlayer (APlayerController *NewPlayer)
 
void StartNewShooterPlayer (APlayerController *NewPlayer, bool bForceCreateNewPlayerData, bool bIsFromLogin, FPrimalPlayerCharacterConfigStruct *charConfig, UPrimalPlayerData *ArkPlayerData)
 
void HandleTransferCharacterDialogResult (bool bAccept, AShooterPlayerController *NewPlayer)
 
void Logout (AController *Exiting)
 
FVectorGetTracedSpawnLocation (FVector *result, FVector *SpawnLoc, float CharHalfHeight)
 
void SetMessageOfTheDay (FString *Message)
 
void ShowMessageOfTheDay ()
 
APawnSpawnDefaultPawnFor (AController *NewPlayer, AActor *StartSpot)
 
FPrimalPlayerCharacterConfigStructValidateCharacterConfig (FPrimalPlayerCharacterConfigStruct *result, FPrimalPlayerCharacterConfigStruct *charConfig)
 
FStringGenerateProfileFileName (FString *result, FUniqueNetIdRepl *UniqueId, FString *NetworkAddresss, FString *PlayerName)
 
UPrimalPlayerDataLoadPlayerData (AShooterPlayerState *PlayerState, bool bIsLoadingBackup)
 
void DeletePlayerData (AShooterPlayerState *PlayerState)
 
bool GetOrLoadTribeData (int TribeID, FTribeData *LoadedTribeData)
 
bool LoadTribeData (int TribeID, FTribeData *LoadedTribeData, bool bIsLoadingBackup, bool bDontCheckDirtyTribeWar)
 
UPrimalPlayerDataGetPlayerDataFor (AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData)
 
void CheckForRepopulation ()
 
void ForceRepopulateFoliageAtPoint (FVector AtPoint, float MaxRangeFromPoint, int MaxNumFoliages, TSubclassOf< APrimalEmitterSpawnable > RepopulatedEmitter, FVector *StructureDownTraceVector, FVector *StructureUpTraceVector, bool bDontCheckForOverlaps, int TriggeredByTeamID, bool bForce)
 
void TickLoginLocks ()
 
bool IsLoginLockDisabled ()
 
void CheckGlobalEnables ()
 
void HttpCheckGlobalEnablesComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void Tick (float DeltaSeconds)
 
bool StartSaveBackup ()
 
void SendDatadogMetricEvent (FString *Title, FString *Message)
 
void TickSaveBackup ()
 
float TimeSinceMissionDeactivated (TSubclassOf< AMissionType > MissionType)
 
bool IsTimeSinceMissionDeactivated (TSubclassOf< AMissionType > MissionType, float CheckTimeSince, bool bForceTrueAtZeroTime)
 
void ClearLastMissionDeactivatedTime (TSubclassOf< AMissionType > MissionType)
 
long double GetLastMissionDeactivatedUtcTime (TSubclassOf< AMissionType > MissionType)
 
void SetLastMissionDeactivatedUtcTime (TSubclassOf< AMissionType > MissionType, long double UtcTime)
 
unsigned __int64 AddNewTribe (AShooterPlayerState *PlayerOwner, FString *TribeName, FTribeGovernment *TribeGovernment)
 
void RemoveTribe (unsigned __int64 TribeID)
 
void UpdateTribeData (FTribeData *NewTribeData)
 
void RemovePlayerFromTribe (unsigned __int64 TribeID, unsigned __int64 PlayerDataID, bool bDontUpdatePlayerState)
 
int GetTribeIDOfPlayerID (unsigned __int64 PlayerDataID)
 
FTribeDataGetTribeDataBlueprint (FTribeData *result, int TribeID)
 
FTribeDataGetTribeData (FTribeData *result, unsigned __int64 TribeID)
 
void ArkGlobalCommand (FString Command)
 
void InitializeDatabaseRefs ()
 
void BeginPlay ()
 
void Serialize (FArchive *Ar)
 
FLeaderboardEntryGetOrCreateLeaderboardEntry (FName MissionTag)
 
void GetActorSaveGameTypes (TArray< TSubclassOf< AActor > > *saveGameTypes)
 
FStringInitNewPlayer (FString *result, APlayerController *NewPlayerController, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *Options, FString *Portal)
 
void SendServerDirectMessage (FString *PlayerSteamID, FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString *PlayerName)
 
void SendServerChatMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID)
 
void SendServerNotification (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard)
 
void RemovePlayerData (AShooterPlayerState *PlayerState)
 
void InitGameState ()
 
void PreInitializeComponents ()
 
void CheckIsOfficialServer ()
 
void BeginUnloadingWorld ()
 
void ApplyLiveTuningOverloads (TSharedPtr< FJsonObject, 0 > Overloads)
 
void ResetLiveTuningOverloads ()
 
bool DumpAssetProperties (FString *Asset, FString *OutFilename)
 
void GetServerNotification ()
 
void HttpServerNotificationRequestComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void GetDynamicConfig ()
 
void HttpGetDynamicConfigComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void HttpGetLiveTuningOverloadsComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void PostAlarmNotification (FUniqueNetId *SteamID, FString *Title, FString *Message)
 
void PostAlarmNotification (unsigned __int64 SteamID, FString *Title, FString *Message)
 
void PostAlarmNotification (FString SteamID, FString *Title, FString *Message)
 
void PostServerMetrics ()
 
void AddTrackedAdminCommand (APlayerController *Controller, FString *CommandType, FString *Command)
 
void PostAdminTrackedCommands ()
 
void AllowPlayerToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
void DisallowPlayerToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
void SavePlayersJoinNoCheckList ()
 
void LoadPlayersJoinNoCheckList ()
 
bool IsPlayerAllowedToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
bool IsPlayerControllerAllowedToJoinNoCheck (AShooterPlayerController *ForPlayer)
 
bool IsPlayerControllerAllowedToExclusiveJoin (AShooterPlayerController *ForPlayer)
 
bool KickPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
void KickPlayerController (APlayerController *thePC, FString *KickMessage)
 
bool BanPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
bool UnbanPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
void SaveBannedList ()
 
void LoadBannedList ()
 
FStringGetMapName (FString *result)
 
void UpdateSaveBackupFiles ()
 
void LoadTribeIds_Process (unsigned int theTribeID)
 
void LoadTribeIds ()
 
void LoadPlayerIds_Process (unsigned __int64 InPlayerID, TArray< unsigned char > *ReadBytes)
 
void LoadPlayerDataIds ()
 
void AddPlayerID (int playerDataID, unsigned __int64 netUniqueID)
 
unsigned __int64 GetSteamIDForPlayerID (int playerDataID)
 
int GetPlayerIDForSteamID (unsigned __int64 steamID)
 
unsigned int GenerateTribeId ()
 
unsigned int GeneratePlayerDataId (unsigned __int64 NetUniqueID)
 
float ModifyNPCSpawnLimits (FName DinoNameTag, float CurrentLimit)
 
float GetExtraDinoSpawnWeight (FName DinoNameTag)
 
float GetHarvestResourceItemAmountMultiplier (TSubclassOf< UPrimalItem > HarvestItemClass)
 
float GetDinoDamageMultiplier (APrimalDinoCharacter *ForDino)
 
float GetDinoResistanceMultiplier (APrimalDinoCharacter *ForDino)
 
bool IsEngramClassHidden (TSubclassOf< UPrimalItem > ForItemClass)
 
bool IsEngramClassGiveToPlayer (TSubclassOf< UPrimalItem > ForItemClass)
 
void ListenServerClampPlayerLocations ()
 
FStringValidateTribeName (FString *result, FString theTribeName)
 
void AdjustDamage (AActor *Victim, float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void NotifyDamage (AActor *Victim, float DamageAmount, FDamageEvent *Event, AController *EventInstigator, AActor *DamageCauser)
 
void DamageEventLogFlush ()
 
void SetDamageEventLoggingEnabled (bool bEnabled)
 
bool AllowRenameTribe (AShooterPlayerState *ForPlayerState, FString *TribeName)
 
void SetTimeOfDay (FString *timeString)
 
void KickAllPlayersAndReload ()
 
void RestartServer ()
 
void SerializeForSaveFile (int SaveVersion, FArchive *InArchive)
 
bool PlayerCanRestart (APlayerController *Player)
 
bool HandleNewPlayer_Implementation (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)
 
bool IsPlayerAllowedToCheat (AShooterPlayerController *ForPlayer)
 
void PrintToGameplayLog (FString *InString)
 
void PrintToServerGameLog (FString *InString, bool bSendChatToAllAdmins)
 
void LoadedFromSaveGame ()
 
void RemoveInactivePlayersAndTribes ()
 
void DDoSDetected ()
 
FStringGetSessionTimeString_Implementation (FString *result)
 
bool GetLaunchOptionFloat (FString *LaunchOptionKey, float *ReturnVal)
 
bool IsTribeWar (int TribeID1, int TribeID2)
 
void UpdateTribeWars ()
 
void AddToTribeLog (int TribeId, FString *NewLog)
 
TArray< APrimalDinoCharacter * > * GetOverlappingDinoCharactersOfTeamAndClass (TArray< APrimalDinoCharacter * > *result, FVector *AtLocation, float OverlapRange, TSubclassOf< APrimalDinoCharacter > DinoClass, int DinoTeam, bool bExactClassMatch, bool bIgnoreClass)
 
int CountOverlappingDinoCharactersOfTeamAndClass (FVector *AtLocation, float OverlapRange, TSubclassOf< APrimalDinoCharacter > DinoClass, int DinoTeam, bool bExactClassMatch, bool bIgnoreClass)
 
void IncrementNumDinos (int ForTeam, int ByAmount)
 
int GetNumDinosOnTeam (int OnTeam)
 
bool AllowTaming (int ForTeam)
 
int ForceAddPlayerToTribe (AShooterPlayerState *ForPlayerState, FString *TribeName)
 
int ForceCreateTribe (FString *TribeName, int TeamOverride)
 
int GetNumberOfLivePlayersOnTribe (FString *TribeName)
 
void UpdateTribeAllianceData (FTribeAlliance *TribeAllianceData, TArray< unsigned int > *OldMembersArray, bool bIsAdd)
 
bool AreTribesAllied (int TribeID1, int TribeID2)
 
void AddTribeWar (int MyTribeID, int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime, bool bForceApprove)
 
void PostAlarmNotificationPlayerID (int PlayerID, FString *Title, FString *Message)
 
void PostAlarmNotificationTribe (int TribeID, FString Title, FString Message)
 
void SpawnedPawnFor (AController *PC, APawn *SpawnedPawn)
 
void SaveTributePlayerDatas (FString UniqueID)
 
void LoadTributePlayerDatas (FString UniqueID)
 
void DownloadTransferredPlayer (AShooterPlayerController *NewPlayer)
 
void CheckForDupedDinos ()
 
void ArkMetricsAppend (FString *Type, TSharedPtr< FJsonObject, 0 > Payload)
 
void FlushPrimalStats (AShooterPlayerController *ForPC)
 
void ReassertColorization ()
 
void SendAllCachedArkMetrics ()
 
void HttpSendAllCachedArkMetricsRequestComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
FStringGetServerName (FString *result, bool bNumbersAndLettersOnly)
 
void ChatLogAppend (AShooterPlayerController *SenderController, FChatMessage *Msg)
 
void ChatLogFlush (bool bFinalize)
 
bool BPIsSpawnpointAllowed_Implementation (APlayerStart *SpawnPoint, AController *Player)
 
bool BPIsSpawnpointPreferred_Implementation (APlayerStart *SpawnPoint, AController *Player)
 
AOceanDinoManager * GetOceanDinoManager ()
 
void ReloadAdminIPs ()
 
void ChatLogFlushOnTick ()
 
void BPPreSpawnedDino (APrimalDinoCharacter *theDino)
 
bool CheckJoinInProgress (bool bIsFromLogin, APlayerController *NewPlayer)
 
bool HandleNewPlayer (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)
 
void OnLogout (AController *Exiting)
 
FStringGetSaveDirectoryName (FString *result, ESaveType::Type SaveType)
 
- Public Member Functions inherited from AGameMode
FNameMatchStateField ()
 
FStringOptionsStringField ()
 
TSubclassOf< APawn > & DefaultPawnClassField ()
 
TSubclassOf< AHUD > & HUDClassField ()
 
int & NumSpectatorsField ()
 
int & NumPlayersField ()
 
int & NumBotsField ()
 
float & MinRespawnDelayField ()
 
AGameSessionGameSessionField ()
 
int & NumTravellingPlayersField ()
 
int & CurrentIDField ()
 
FStringDefaultPlayerNameField ()
 
TArray< APlayerStart * > PlayerStartsField ()
 
TSubclassOf< APlayerController > & PlayerControllerClassField ()
 
TSubclassOf< APlayerState > & PlayerStateClassField ()
 
TSubclassOf< AGameState > & GameStateClassField ()
 
AGameStateGameStateField ()
 
TArray< APlayerState * > InactivePlayerArrayField ()
 
float & InactivePlayerStateLifeSpanField ()
 
TArray< APlayerStart * > UsedPlayerStartsField ()
 
BitFieldValue< bool, unsigned __int32 > bUseSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPauseable ()
 
BitFieldValue< bool, unsigned __int32 > bStartPlayersAsSpectators ()
 
BitFieldValue< bool, unsigned __int32 > bDelayedStart ()
 
void AbortMatch ()
 
void AddInactivePlayer (APlayerState *PlayerState, APlayerController *PC)
 
void AddPlayerStart (APlayerStart *NewPlayerStart)
 
bool AllowCheats (APlayerController *P)
 
bool AllowPausing (APlayerController *PC)
 
void Broadcast (AActor *Sender, FString *Msg, FName Type)
 
void ChangeName (AController *Other, FString *S, bool bNameChange)
 
AActorChoosePlayerStart_Implementation (AController *Player)
 
void ClearPause ()
 
void EndMatch ()
 
bool FindInactivePlayer (APlayerController *PC)
 
AActorFindPlayerStart (AController *Player, FString *IncomingName)
 
void ForceClearUnpauseDelegates (AActor *PauseActor)
 
void GenericPlayerInitialization (AController *C)
 
FStringGetDefaultGameClassPath (FString *result, FString *MapName, FString *Options, FString *Portal)
 
TSubclassOf< UObject > * GetDefaultPawnClassForController_Implementation (TSubclassOf< UObject > *result, AController *InController)
 
TSubclassOf< AGameSession > * GetGameSessionClass (TSubclassOf< AGameSession > *result)
 
int GetIntOption (FString *Options, FString *ParseString, int CurrentValue)
 
void GetKeyValue (FString *Pair, FString *Key, FString *Value)
 
FStringGetNetworkNumber (FString *result)
 
int GetNumPlayers ()
 
void GetSeamlessTravelActorList (bool bToEntry, TArray< AActor * > *ActorList)
 
bool GrabOption (FString *Options, FString *Result)
 
void HandleMatchHasEnded ()
 
void HandleMatchHasStarted ()
 
void HandleMatchIsWaitingToStart ()
 
void HandleSeamlessTravelPlayer (AController **C)
 
bool HasMatchEnded ()
 
bool HasMatchStarted ()
 
bool HasOption (FString *Options, FString *InKey)
 
void InitGame (FString *MapName, FString *Options, FString *ErrorMessage)
 
void InitGameState ()
 
FStringInitNewPlayer (FString *result, APlayerController *NewPlayerController, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *Options, FString *Portal)
 
bool IsMatchInProgress ()
 
APlayerControllerLogin (UPlayer *NewPlayer, FString *Portal, FString *Options, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *ErrorMessage)
 
void Logout (AController *Exiting)
 
bool MustSpectate (APlayerController *NewPlayerController)
 
void OverridePlayerState (APlayerController *PC, APlayerState *OldPlayerState)
 
FStringParseOption (FString *result, FString *Options, FString *InKey)
 
bool PlayerCanRestart (APlayerController *Player)
 
void PostLogin (APlayerController *NewPlayer)
 
void PostSeamlessTravel ()
 
void PreInitializeComponents ()
 
void PreLogin (FString *Options, FString *Address, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *authToken, FString *ErrorMessage, unsigned int *NewHomeServerId)
 
APlayerControllerProcessClientTravel (FString *FURL, FGuid NextMapGuid, bool bSeamless, bool bAbsolute)
 
void ProcessServerTravel (FString *URL, bool bAbsolute)
 
bool ReadyToStartMatch ()
 
void RemoveConnectedPlayer (TSharedPtr< FUniqueNetId, 0 > *UniqueNetId)
 
void RemovePlayerControllerFromPlayerCount (APlayerController *PC)
 
void RemovePlayerStart (APlayerStart *RemovedPlayerStart)
 
void Reset ()
 
void ResetLevel ()
 
void RestartGame ()
 
void RestartPlayer (AController *NewPlayer)
 
void ReturnToMainMenuHost ()
 
void SendPlayer (APlayerController *aPlayer, FString *FURL)
 
void SetBandwidthLimit (float AsyncIOBandwidthLimit)
 
void SetMatchState (FName NewState)
 
void SetPlayerDefaults (APawn *PlayerPawn)
 
void SetSeamlessTravelViewTarget (APlayerController *PC)
 
bool ShouldSpawnAtStartSpot_Implementation (AController *Player)
 
APawnSpawnDefaultPawnFor (AController *NewPlayer, AActor *StartSpot)
 
APlayerControllerSpawnPlayerController (FVector *SpawnLocation, FRotator *SpawnRotation)
 
void StartMatch ()
 
void StartNewPlayer (APlayerController *NewPlayer)
 
void StartPlay ()
 
void StartToLeaveMap ()
 
void SwapPlayerControllers (APlayerController *OldPC, APlayerController *NewPC)
 
void Tick (float DeltaSeconds)
 
void UpdateGameplayMuteList (APlayerController *aPlayer)
 
AActorChoosePlayerStart (AController *Player)
 
TSubclassOf< UObject > * GetDefaultPawnClassForController (TSubclassOf< UObject > *result, AController *InController)
 
void K2_PostLogin (APlayerController *NewPlayer)
 
bool ShouldSpawnAtStartSpot (AController *Player)
 
FNameMatchStateField ()
 
FStringOptionsStringField ()
 
TSubclassOf< APawn > & DefaultPawnClassField ()
 
TSubclassOf< AHUD > & HUDClassField ()
 
int & NumSpectatorsField ()
 
int & NumPlayersField ()
 
int & NumBotsField ()
 
float & MinRespawnDelayField ()
 
AGameSessionGameSessionField ()
 
int & NumTravellingPlayersField ()
 
int & CurrentIDField ()
 
FStringDefaultPlayerNameField ()
 
TArray< APlayerStart * > PlayerStartsField ()
 
TSubclassOf< APlayerController > & PlayerControllerClassField ()
 
TSubclassOf< ASpectatorPawn > & SpectatorClassField ()
 
TSubclassOf< APlayerState > & PlayerStateClassField ()
 
TSubclassOf< AGameState > & GameStateClassField ()
 
AGameStateGameStateField ()
 
TArray< APlayerState * > InactivePlayerArrayField ()
 
UAntiDupeTransactionLog * AntiDupeTransactionLogField ()
 
float & InactivePlayerStateLifeSpanField ()
 
TArray< APlayerStart * > UsedPlayerStartsField ()
 
BitFieldValue< bool, unsigned __int32 > bUseSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPauseable ()
 
BitFieldValue< bool, unsigned __int32 > bStartPlayersAsSpectators ()
 
BitFieldValue< bool, unsigned __int32 > bDelayedStart ()
 
FNameGetMatchState (FName *result)
 
FStringGetNetworkNumber (FString *result)
 
void SwapPlayerControllers (APlayerController *OldPC, APlayerController *NewPC)
 
void ForceClearUnpauseDelegates (AActor *PauseActor)
 
void InitGame (FString *MapName, FString *Options, FString *ErrorMessage)
 
void RestartGame ()
 
void ReturnToMainMenuHost ()
 
void PostLogin (APlayerController *NewPlayer)
 
bool ShouldStartInCinematicMode (bool *OutHidePlayer, bool *OutHideHUD, bool *OutDisableMovement, bool *OutDisableTurning)
 
void SetPlayerDefaults (APawn *PlayerPawn)
 
void Logout (AController *Exiting)
 
void InitGameState ()
 
AActorFindPlayerStart (AController *Player, FString *IncomingName)
 
void PreInitializeComponents ()
 
void RestartPlayer (AController *NewPlayer)
 
void StartPlay ()
 
void HandleMatchIsWaitingToStart ()
 
bool ReadyToStartMatch ()
 
void StartMatch ()
 
void HandleMatchHasStarted ()
 
void EndMatch ()
 
void HandleMatchHasEnded ()
 
void StartToLeaveMap ()
 
void AbortMatch ()
 
bool HasMatchStarted ()
 
bool IsMatchInProgress ()
 
bool HasMatchEnded ()
 
void SetMatchState (FName NewState)
 
void Tick (float DeltaSeconds)
 
void ResetLevel ()
 
void HandleSeamlessTravelPlayer (AController **C)
 
void SetSeamlessTravelViewTarget (APlayerController *PC)
 
void ProcessServerTravel (FString *URL, bool bAbsolute)
 
void GetSeamlessTravelActorList (bool bToEntry, TArray< AActor * > *ActorList)
 
void SetBandwidthLimit (float AsyncIOBandwidthLimit)
 
FStringInitNewPlayer (FString *result, APlayerController *NewPlayerController, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *Options, FString *Portal)
 
bool MustSpectate (APlayerController *NewPlayerController)
 
APlayerControllerLogin (UPlayer *NewPlayer, FString *Portal, FString *Options, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *ErrorMessage)
 
void Reset ()
 
void RemovePlayerControllerFromPlayerCount (APlayerController *PC)
 
int GetNumPlayers ()
 
void ClearPause ()
 
bool GrabOption (FString *Options, FString *Result)
 
void GetKeyValue (FString *Pair, FString *Key, FString *Value)
 
FStringParseOption (FString *result, FString *Options, FString *InKey)
 
bool HasOption (FString *Options, FString *InKey)
 
int GetIntOption (FString *Options, FString *ParseString, int CurrentValue)
 
FStringGetDefaultGameClassPath (FString *result, FString *MapName, FString *Options, FString *Portal)
 
TSubclassOf< AGameSession > * GetGameSessionClass (TSubclassOf< AGameSession > *result)
 
APlayerControllerProcessClientTravel (FString *FURL, FGuid NextMapGuid, bool bSeamless, bool bAbsolute)
 
void PreLogin (FString *Options, FString *Address, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *authToken, FString *ErrorMessage)
 
void RemoveConnectedPlayer (TSharedPtr< FUniqueNetId, 0 > *UniqueNetId)
 
APlayerControllerSpawnPlayerController (FVector *SpawnLocation, FRotator *SpawnRotation)
 
TSubclassOf< UObject > * GetDefaultPawnClassForController_Implementation (TSubclassOf< UObject > *result, AController *InController)
 
APawnSpawnDefaultPawnFor (AController *NewPlayer, AActor *StartSpot)
 
void GenericPlayerInitialization (AController *C)
 
void StartNewPlayer (APlayerController *NewPlayer)
 
void ChangeName (AController *Other, FString *S, bool bNameChange)
 
void SendPlayer (APlayerController *aPlayer, FString *FURL)
 
void Broadcast (AActor *Sender, FString *Msg, FName Type)
 
bool ShouldSpawnAtStartSpot_Implementation (AController *Player)
 
void AddPlayerStart (APlayerStart *NewPlayerStart)
 
void RemovePlayerStart (APlayerStart *RemovedPlayerStart)
 
AActorChoosePlayerStart_Implementation (AController *Player)
 
bool PlayerCanRestart (APlayerController *Player)
 
void UpdateGameplayMuteList (APlayerController *aPlayer)
 
bool AllowPausing (APlayerController *PC)
 
void AddInactivePlayer (APlayerState *PlayerState, APlayerController *PC)
 
bool FindInactivePlayer (APlayerController *PC)
 
void OverridePlayerState (APlayerController *PC, APlayerState *OldPlayerState)
 
void PostSeamlessTravel ()
 
AActorChoosePlayerStart (AController *Player)
 
TSubclassOf< UObject > * GetDefaultPawnClassForController (TSubclassOf< UObject > *result, AController *InController)
 
void K2_PostLogin (APlayerController *NewPlayer)
 
- Public Member Functions inherited from AActor
float & CustomTimeDilationField ()
 
float & ClientReplicationSendNowThresholdField ()
 
TEnumAsByte< enum ENetRole > & RemoteRoleField ()
 
AActorOwnerField ()
 
long double & LastReplicatedMovementField ()
 
int & LastFrameForceNetUpdateField ()
 
TEnumAsByte< enum ENetRole > & RoleField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & ReplicatedComponentsField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
int & DefaultStasisedOctreeFlagsField ()
 
int & DefaultUnstasisedOctreeFlagsField ()
 
UPrimitiveComponentStasisCheckComponentField ()
 
TArray< AActor * > NetworkSpatializationChildrenField ()
 
TArray< AActor * > NetworkSpatializationChildrenDormantField ()
 
AActorNetworkSpatializationParentField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
float & NetworkRangeMultiplierField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
float & ReplicationIntervalMultiplierField ()
 
int & ForceImmediateReplicationFrameField ()
 
char & StasisSetIndexField ()
 
char & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & StasisUnRegisteredComponentsField ()
 
float & NetCullDistanceSquaredField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetTagField ()
 
long double & NetUpdateTimeField ()
 
float & NetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastNetUpdateTimeField ()
 
FNameNetDriverNameField ()
 
unsigned int & UniqueActorIdField ()
 
int & TargetingTeamField ()
 
float & OverrideStasisComponentRadiusField ()
 
APawnInstigatorField ()
 
long double & CreationTimeField ()
 
long double & OriginalCreationTimeField ()
 
int & CustomActorFlagsField ()
 
TArray< AActor * > ChildrenField ()
 
unsigned int & AnimUpdateRateShiftTagField ()
 
unsigned int & AnimUpdateRateFrameCountField ()
 
USceneComponentRootComponentField ()
 
TArray< AMatineeActor * > ControllingMatineeActorsField ()
 
float & InitialLifeSpanField ()
 
TArray< FName > & LayersField ()
 
TWeakObjectPtr< AActor > & ParentComponentActorField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TArray< FName > & TagsField ()
 
unsigned __int64 & HiddenEditorViewsField ()
 
FVectorDefaultActorLocationField ()
 
float & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
TArray< UActorComponent * > OwnedComponentsField ()
 
TArray< UActorComponent * > SerializedComponentsField ()
 
__int64 & LastActorUnstasisedCycleField ()
 
int & LastFrameCalculcatedNetworkRangeMultiplierField ()
 
int & NetworkDormantChildrenOpIdxField ()
 
bool & bShouldSendPartialBunchesOverThresholdAsReliableField ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bHasExecutedActorConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bEverSetTimer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32 > bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPreventShovel ()
 
BitFieldValue< bool, unsigned __int32 > bCollisionImpactPreventShipDamage ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDestroyedEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bPendingNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotCook ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bHasReplicatedProperties ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bPendingKillPending ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bNetConnectionDidInitialSort ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bDoOverrideHiddenShadow ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideHiddenShadowValue ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateVelocityHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPostLoadedFromSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLayerGroupedVisibility ()
 
BitFieldValue< bool, unsigned __int32 > bSkeletalComponentsForceParallelAnims ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPClientIsAboutToSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseInitializedSeamlessGridInfo ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateUniqueActorId ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bWantsBeginPlayAfterSingleplayerGridTravel ()
 
bool AllowSeamlessTravel ()
 
FStringGetDescriptiveName (FString *result)
 
FVectorGetTargetingLocation (FVector *result)
 
bool IsMarkedForSeamlessTravel ()
 
void UnmarkAbortedForSeamlessTravel ()
 
bool IsLevelBoundsRelevant ()
 
bool HasAuthority ()
 
bool IsPendingKillPending ()
 
void MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide)
 
bool ActorHasTag (FName Tag)
 
void AddActorLocalOffset (FVector DeltaLocation, bool bSweep)
 
void AddActorLocalRotation (FRotator DeltaRotation, bool bSweep)
 
void AddActorLocalTransform (FTransform *NewTransform, bool bSweep)
 
void AddActorWorldOffset (FVector DeltaLocation, bool bSweep)
 
void AddActorWorldRotation (FRotator DeltaRotation, bool bSweep)
 
void AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void AddOwnedComponent (UActorComponent *Component)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool AllowSaving ()
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
void ApplyWorldOffset (FVector *InOffset, bool bWorldShift)
 
void AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
bool BPIsA (TSubclassOf< AActor > anActorClass)
 
bool BPIsMarkedForSeamlessTravel ()
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void BecomeViewTarget (APlayerController *PC)
 
void BeginDestroy ()
 
void BeginPlay ()
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
void ChangeActorTeam (int NewTeam)
 
bool CheckActorComponents ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckStillInWorld ()
 
void ClearCrossLevelReferences ()
 
void ClearNetworkSpatializationParent ()
 
void ClientIsAboutToSeamlessTravel ()
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void CopyRemoteRoleFrom (AActor *CopyFromActor)
 
void CreateChildActors ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, FString *InName)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
void DestroyChildActors ()
 
void DestroyConstructedComponents ()
 
void DestroyInput (APlayerController *PlayerController)
 
void DestroyMeNextFrame ()
 
void Destroyed ()
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
void DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition)
 
void DisableComponentsSimulatePhysics ()
 
void DisableInput (APlayerController *PlayerController)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit)
 
void DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform)
 
void EnableInput (APlayerController *PlayerController)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
void EndViewTarget (APlayerController *PC)
 
void ExchangeNetRoles (bool bRemoteOwned)
 
void FellOutOfWorld (UDamageType *dmgType)
 
void FinalSeamlessTravelled ()
 
void FinishAndRegisterComponent (UActorComponent *Component)
 
void FinishSpawning (FTransform *Transform, bool bIsDefaultTransform)
 
void FlushNetDormancy ()
 
bool ForceAllowsInventoryUse (UObject *InventoryItemObject)
 
void ForceNetRelevant ()
 
void ForceReplicateNowWithChannel ()
 
void GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent)
 
bool GetActorEnableCollision ()
 
FVectorGetActorForwardVector (FVector *result)
 
FVectorGetActorRelativeScale3D (FVector *result)
 
FVectorGetActorRightVector (FVector *result)
 
FVectorGetActorScale3D (FVector *result)
 
float GetActorTimeDilation ()
 
FVectorGetActorUpVector (FVector *result)
 
FStringGetAimedTutorialHintString_Implementation (FString *result)
 
void GetAllSceneComponents (TArray< USceneComponent * > *OutComponents)
 
AActorGetAttachParentActor ()
 
FNameGetAttachParentSocketName (FName *result)
 
void GetAttachedActors (TArray< AActor * > *OutActors)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
void GetComponents (TArray< UActorComponent * > *OutComponents)
 
FBoxGetComponentsBoundingBox (FBox *result, bool bNonColliding)
 
FBoxGetComponentsBoundingBoxForLevelBounds (FBox *result)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding)
 
TArray< UActorComponent * > * GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent * > * GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag)
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
float GetDistanceTo (AActor *OtherActor)
 
float GetDotProductTo (AActor *OtherActor)
 
FStringGetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2)
 
float GetHorizontalDistanceTo (AActor *OtherActor)
 
float GetHorizontalDotProductTo (AActor *OtherActor)
 
FStringGetHumanReadableName (FString *result)
 
float GetInputAxisKeyValue (FKey InputAxisKey)
 
float GetInputAxisValue (FName InputAxisName)
 
FVectorGetInputVectorAxisValue (FVector *result, FKey InputAxisKey)
 
APawnGetInstigator ()
 
AControllerGetInstigatorController ()
 
FVectorGetTargetPathfindingLocation (FVector *result)
 
FVectorGetInterpolatedVelocity (FVector *result)
 
bool GetIsMapActor ()
 
long double GetLastRenderTime (bool ignoreShadow)
 
float GetLifeSpan ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
float GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents)
 
APlayerControllerGetOwnerController ()
 
ENetRole GetRemoteRole ()
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList)
 
FTransformGetTransform (FTransform *result)
 
FVectorGetVelocity (FVector *result, bool bIsForRagdoll)
 
float GetVerticalDistanceTo (AActor *OtherActor)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UWorldGetWorld ()
 
AWorldSettingsGetWorldSettings ()
 
bool HasNetOwner ()
 
void InitializeComponents ()
 
float InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void InvalidateLightingCacheDetailed (bool bTranslationOnly)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
bool IsAttachedTo (AActor *Other)
 
bool IsBasedOnActor (AActor *Other)
 
bool IsInGameplayWorld ()
 
bool IsInOrOwnedBy (UObject *SomeOuter)
 
bool IsInPersistentLevel (bool bIncludeLevelStreamingPersistent)
 
bool IsMatineeControlled ()
 
bool IsNameStableForNetworking ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
bool IsNetStartupActor ()
 
bool IsOwnedOrControlledBy (AActor *TestOwner)
 
bool IsReadyForFinishDestroy ()
 
bool IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsRootComponentMovable ()
 
bool IsRootComponentStatic ()
 
bool IsRootComponentStationary ()
 
void K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void K2_DestroyComponent (UActorComponent *Component)
 
FRotatorK2_GetActorRotation (FRotator *result)
 
USceneComponentK2_GetRootComponent ()
 
UWorldK2_GetWorld ()
 
bool K2_SetActorLocation (FVector NewLocation, bool bSweep)
 
bool K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport)
 
void OutsideWorldBounds ()
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation)
 
void MarkComponentsAsPendingKill ()
 
void MarkComponentsRenderStateDirty ()
 
void MatineeUpdated ()
 
bool Modify (bool bAlwaysMarkDirty)
 
void Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetDetachRootComponentFromAny_Implementation ()
 
void Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void OnRep_AttachmentReplication ()
 
void OnRep_ReplicatedMovement ()
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *NewSubobject)
 
void PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void PostActorConstruction ()
 
void PostInitProperties ()
 
void PostInitializeComponents ()
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void PostNetInit ()
 
void PostNetReceive ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
void PreInitializeComponents ()
 
void PreNetReceive ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
void RegisterAllComponents ()
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void ReregisterAllComponents ()
 
void RerunConstructionScripts ()
 
void ResetOwnedComponents ()
 
void ResetPropertiesForConstruction ()
 
void ResetSpatialComponent ()
 
void RouteEndPlay (EEndPlayReason::Type EndPlayReason)
 
void SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState)
 
void SetActorHiddenInGame (bool bNewHidden)
 
bool SetActorLocation (FVector *NewLocation, bool bSweep)
 
bool SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep)
 
void SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep)
 
void SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep)
 
void SetActorRelativeScale3D (FVector NewRelativeScale)
 
void SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep)
 
bool SetActorRotation (FQuat *NewRotation)
 
bool SetActorRotation (FRotator NewRotation)
 
void SetActorScale3D (FVector *NewScale3D)
 
void SetActorTickEnabled (bool bEnabled)
 
bool SetActorTransform (FTransform *NewTransform, bool bSweep)
 
void SetAutonomousProxy (bool bInAutonomousProxy)
 
void SetLifeSpan (float InLifespan)
 
void SetNetUpdateTime (long double NewUpdateTime)
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void SetOwner (AActor *NewOwner)
 
void SetReplicates (bool bInReplicates)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void SetTickFunctionEnabled (bool bEnableTick)
 
void SetTickableWhenPaused (bool bTickableWhenPaused)
 
bool SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation)
 
void SnapRootComponentTo (AActor *InParentActor, FName InSocketName)
 
void Stasis ()
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
float TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
void Tick (float DeltaSeconds)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void UninitializeComponents (EEndPlayReason::Type EndPlayReason)
 
void UnregisterAllComponents (bool bDetachFromOtherParent)
 
void Unstasis ()
 
void UpdateOverlaps (bool bDoNotifies)
 
void GatherCurrentMovement ()
 
AActorGetOwner ()
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant)
 
void ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
bool AllowGrappling ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void BPChangedActorTeam ()
 
void BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex)
 
void BPClientIsAboutToSeamlessTravel ()
 
bool BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating)
 
bool BPForceAllowsInventoryUse (UObject *InventoryItemObject)
 
void BPInventoryItemDropped (UObject *InventoryItemObject)
 
void BPInventoryItemUsed (UObject *InventoryItemObject)
 
FStringBPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC)
 
float BPOverrideServerMultiUseAcceptRange ()
 
void BPPostInitializeComponents ()
 
void BPPostLoadedFromSeamlessTravel ()
 
void BPPreInitializeComponents ()
 
bool BPTryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientPrepareForSeamlessTravel ()
 
void ClientSeamlessTravelled ()
 
void DrawActorFloatingHUD (AHUD *ForHUD)
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
FStringGetAimedTutorialHintString (FString *result)
 
FStringGetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2)
 
void InitializedSeamlessGridInfo ()
 
bool IsValidLockOnTarget (APawn *AttackerPawn)
 
void K2_OnBecomeViewTarget (APlayerController *PC)
 
void K2_OnEndViewTarget (APlayerController *PC)
 
void ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index)
 
void Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetSpawnedActor (AActor *SpawnedActor)
 
float OffsetHUDFromBottomScreenY (AHUD *ForHUD)
 
float OffsetHUDFromCenterScreenY (AHUD *ForHUD)
 
void PrepareClientMapActorForSeamlessTravel ()
 
void PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void ReceiveActorBeginCursorOver ()
 
void ReceiveActorBeginOverlap (AActor *OtherActor)
 
void ReceiveActorEndCursorOver ()
 
void ReceiveActorEndOverlap (AActor *OtherActor)
 
void ReceiveActorOnClicked ()
 
void ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnReleased ()
 
void ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveBeginPlay ()
 
void ReceiveDestroyed ()
 
void ReceiveEndPlay (EEndPlayReason::Type EndPlayReason)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit)
 
void ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded)
 
void ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveTick (float DeltaSeconds)
 
void RecieveMatineeUpdated ()
 
void ServerPrepareForSeamlessTravel ()
 
void ThrottledTick ()
 
void UserConstructionScript ()
 
float & CustomTimeDilationField ()
 
float & ClientReplicationSendNowThresholdField ()
 
bool & bForceAllowNetMulticastField ()
 
TEnumAsByte< enum ENetRole > & RemoteRoleField ()
 
AActorOwnerField ()
 
long double & LastReplicatedMovementField ()
 
int & LastFrameForceNetUpdateField ()
 
TEnumAsByte< enum ENetRole > & RoleField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & ReplicatedComponentsField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
UPrimitiveComponentStasisCheckComponentField ()
 
TArray< AActor * > NetworkSpatializationChildrenField ()
 
AActorNetworkSpatializationParentField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
float & ReplicationIntervalMultiplierField ()
 
int & ForceImmediateReplicationFrameField ()
 
char & StasisSetIndexField ()
 
char & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & StasisUnRegisteredComponentsField ()
 
float & NetCullDistanceSquaredField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetTagField ()
 
long double & NetUpdateTimeField ()
 
float & NetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastNetUpdateTimeField ()
 
FNameNetDriverNameField ()
 
int & TargetingTeamField ()
 
float & OverrideStasisComponentRadiusField ()
 
APawnInstigatorField ()
 
long double & CreationTimeField ()
 
long double & OriginalCreationTimeField ()
 
TArray< AActor * > ChildrenField ()
 
unsigned int & AnimUpdateRateShiftTagField ()
 
unsigned int & AnimUpdateRateFrameCountField ()
 
USceneComponentRootComponentField ()
 
TArray< AMatineeActor * > ControllingMatineeActorsField ()
 
float & InitialLifeSpanField ()
 
TArray< FName > & LayersField ()
 
TWeakObjectPtr< AActor > & ParentComponentActorField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TArray< FName > & TagsField ()
 
unsigned __int64 & HiddenEditorViewsField ()
 
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
FVectorDefaultActorLocationField ()
 
FGuidUniqueGuidIdField ()
 
float & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
TArray< UActorComponent * > OwnedComponentsField ()
 
TArray< UActorComponent * > SerializedComponentsField ()
 
int & LastFrameCalculcatedNetworkRangeMultiplierField ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bHasExecutedActorConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bEverSetTimer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32 > bForceBasedActorsOutOfFastTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDestroyedEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bPendingNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotCook ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bHasReplicatedProperties ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bPendingKillPending ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bNetConnectionDidInitialSort ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bDoOverrideHiddenShadow ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideHiddenShadowValue ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateRotationHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateVelocityHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
FVectorGetTargetPathfindingLocation (FVector *result, AActor *RequestedBy)
 
bool IsLevelBoundsRelevant ()
 
bool IsPendingKillPending ()
 
bool IsOwnedBy (AActor *TestOwner)
 
void SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole)
 
FStringGetHumanReadableName (FString *result)
 
UGameInstanceGetOwner ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
UWorldGetWorld ()
 
bool IsInGameplayWorld ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
bool SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
bool IsReadyForFinishDestroy ()
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
void SetActorTickEnabled (bool bEnabled)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void Tick (float DeltaSeconds)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
float GetApproachRadius ()
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (AActor *Other)
 
bool IsBasedOnActor (AActor *Other)
 
bool Modify (bool bAlwaysMarkDirty)
 
FBoxGetComponentsBoundingBox (FBox *result, bool bNonColliding)
 
FBoxGetComponentsBoundingBoxForLevelBounds (FBox *result)
 
bool CheckStillInWorld ()
 
void UpdateOverlaps (bool bDoNotifies)
 
void GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents)
 
long double GetLastRenderTime (bool ignoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasNetOwner ()
 
void AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void OnRep_AttachmentReplication ()
 
void AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
void DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
FNameGetAttachParentSocketName (FName *result)
 
void GetAttachedActors (TArray< AActor * > *OutActors)
 
bool ActorHasTag (FName Tag)
 
bool IsMatineeControlled ()
 
bool IsRootComponentStatic ()
 
bool IsRootComponentStationary ()
 
bool IsRootComponentMovable ()
 
bool IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor)
 
void FlushNetDormancy ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
FTransformActorToWorld (FTransform *result)
 
FTransformGetTransform (FTransform *result)
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void Destroyed ()
 
void FellOutOfWorld (UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation)
 
float TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit)
 
void OutsideWorldBounds ()
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
AControllerGetInstigatorController ()
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
void ForceNetRelevant ()
 
void GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation)
 
FVectorGetActorViewDirection (FVector *result)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (UObject *InventoryItemObject)
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
FVectorGetTargetingLocation (FVector *result, AActor *Attacker)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
TArray< UActorComponent * > * GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent * > * GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
void FinishSpawning (FTransform *Transform, bool bIsDefaultTransform)
 
void DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform)
 
void PreSave ()
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void CopyRemoteRoleFrom (AActor *CopyFromActor)
 
void PostNetInit ()
 
void BeginPlay ()
 
void MatineeUpdated ()
 
void ForceReplicateNowWithChannel ()
 
void EnableInput (APlayerController *PlayerController)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (FName InputAxisName)
 
float GetInputAxisKeyValue (FKey InputAxisKey)
 
FVectorGetInputVectorAxisValue (FVector *result, FKey InputAxisKey)
 
bool SetActorLocation (FVector *NewLocation, bool bSweep)
 
bool SetActorRotation (FRotator NewRotation)
 
bool SetActorRotation (FQuat *NewRotation)
 
bool SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep)
 
void SetActorScale3D (FVector *NewScale3D)
 
FVectorGetActorScale3D (FVector *result)
 
void SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep)
 
void SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep)
 
void SetActorRelativeScale3D (FVector NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool HasAuthority ()
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
FVectorGetActorForwardVector (FVector *result)
 
FVectorGetActorUpVector (FVector *result)
 
FVectorGetActorRightVector (FVector *result)
 
void GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent)
 
AWorldSettingsGetWorldSettings ()
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier)
 
void UnregisterAllComponents (bool bDetachFromOtherParent)
 
void RegisterAllComponents ()
 
void MarkComponentsAsPendingKill ()
 
void ReregisterAllComponents ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (EEndPlayReason::Type EndPlayReason)
 
void InvalidateLightingCacheDetailed (bool bTranslationOnly)
 
bool ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PostInitializeComponents ()
 
void Stasis ()
 
void Unstasis ()
 
void PreInitializeComponents ()
 
UWorldK2_GetWorld ()
 
float GetDistanceTo (AActor *OtherActor)
 
float GetHorizontalDistanceTo (AActor *OtherActor)
 
float GetVerticalDistanceTo (AActor *OtherActor)
 
float GetDotProductTo (AActor *OtherActor)
 
float GetHorizontalDotProductTo (AActor *OtherActor)
 
FTransformGetInterpolatedTransform (FTransform *result)
 
APlayerControllerGetOwnerController ()
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
bool AllowSaving ()
 
void ChangeActorTeam (int NewTeam)
 
void TargetingTeamChanged ()
 
void ForceDestroy ()
 
bool GetIsMapActor ()
 
void SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
bool IsPrimalCharacterOrStructure ()
 
void SetTickFunctionEnabled (bool bEnableTick)
 
bool IsOwnedOrControlledBy (AActor *TestOwner)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
bool BPIsA (TSubclassOf< AActor > anActorClass)
 
void MulticastProperty (FName PropertyName)
 
void MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC)
 
void PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
float GetNetStasisAndRangeMultiplier ()
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
void GetAllSceneComponents (TArray< USceneComponent * > *OutComponents)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetDetachRootComponentFromAny_Implementation ()
 
FVectorGetHUDWorldDrawLocation (FVector *result, FName *HUDTag)
 
void ResetPropertiesForConstruction ()
 
void DestroyConstructedComponents ()
 
void RerunConstructionScripts ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, FString *InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *NewSubobject)
 
bool IsNameStableForNetworking ()
 
void GetComponents (TArray< UActorComponent * > *OutComponents)
 
void GatherCurrentMovement ()
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
bool AllowGrappling ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
FVectorBP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag)
 
FVectorBP_OverrideTargetingLocation (FVector *result, AActor *Attacker)
 
void BPAttachedRootComponent ()
 
void BPChangedActorTeam ()
 
bool BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating)
 
bool BPForceAllowsInventoryUse (UObject *InventoryItemObject)
 
int BPGetExtraSpecialBlueprintInt ()
 
bool BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
void BPInventoryItemDropped (UObject *InventoryItemObject)
 
void BPInventoryItemUsed (UObject *InventoryItemObject)
 
FVectorBPOverrideUILocation (FVector *result, APlayerController *ForPC)
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
void K2_OnBecomeViewTarget (APlayerController *PC)
 
void K2_OnEndViewTarget (APlayerController *PC)
 
void ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index)
 
void MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping)
 
void MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent)
 
void MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness)
 
void MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration)
 
void MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping)
 
void NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void OnInventoryItemGrind ()
 
void PerformanceThrottledTick ()
 
void PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void ReceiveActorBeginCursorOver ()
 
void ReceiveActorBeginOverlap (AActor *OtherActor)
 
void ReceiveActorEndCursorOver ()
 
void ReceiveActorEndOverlap (AActor *OtherActor)
 
void ReceiveActorOnClicked ()
 
void ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnReleased ()
 
void ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveBeginPlay ()
 
void ReceiveDestroyed ()
 
void ReceiveEndPlay (EEndPlayReason::Type EndPlayReason)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit)
 
void ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded)
 
void ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveTick (float DeltaSeconds)
 
void RecieveMatineeUpdated ()
 
void ThrottledTick ()
 
void UserConstructionScript ()
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static AShooterGameMode SharedLogFetchPending ()
 
static bool AllowDamage (UWorld *ForWorld, int TargetingTeam1, int TargetingTeam2, bool bIgnoreDamageIfAllied)
 
static AShooterGameMode InitDiscoveryZones ()
 
static AShooterGameMode PeriodicMoveOutofBoundsActorsInCheck ()
 
static AShooterGameMode PostCharacterLocationMetrics ()
 
static AShooterGameMode PostServerMetrics ()
 
static AShooterGameMode ProcessActorPlayersAwaitingSeamlessTravelController ()
 
static AShooterGameMode SharedLogBackgroundCleanup ()
 
static AShooterGameMode SharedLogCreateSnapshot ()
 
static AShooterGameMode StressTestTravelTimer ()
 
static bool TriggerLevelCustomEvents (UWorld *InWorld, FString *EventName)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAShooterGameMode ()
 
static UClassStaticClass ()
 
static FStringGetLiveTuningOverloadsDirectory (FString *result, bool bEnsureDirectoryExists)
 
static bool IsSupportedLiveTuningProperty (UProperty *Property, bool bIgnoreLiveTuningFlag)
 
static bool AllowDamage (UWorld *ForWorld, int TargetingTeam1, int TargetingTeam2, bool bIgnoreDamageIfAllied)
 
static bool TriggerLevelCustomEvents (UWorld *InWorld, FString *EventName)
 
static void StaticRegisterNativesAShooterGameMode ()
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
- Static Public Member Functions inherited from AGameMode
static FStringStaticGetFullGameClassName (FString *result, FString *Str)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static UClassStaticClass ()
 
static const wchar_t * StaticConfigName ()
 
static FStringStaticGetFullGameClassName (FString *result, FString *Str)
 
static void StaticRegisterNativesAGameMode ()
 
- Static Public Member Functions inherited from AInfo
static UClassStaticClass ()
 
static UClassStaticClass ()
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, FVector *NoiseLocation)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAActor ()
 
static UClassGetPrivateStaticClass ()
 
static const wchar_t * StaticConfigName ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, FVector *NoiseLocation)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 1069 of file GameMode.h.

Member Function Documentation

◆ ActiveEventField()

FName & AShooterGameMode::ActiveEventField ( )
inline

Definition at line 800 of file GameMode.h.

◆ ActiveProfilesSavingField()

TMap< FString, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, double, 0 > > & AShooterGameMode::ActiveProfilesSavingField ( )
inline

Definition at line 702 of file GameMode.h.

◆ AddAndSaveTribeEntity()

void AShooterGameMode::AddAndSaveTribeEntity ( unsigned int TribeID,
TArray< FTribeEntity > * Entities,
FTribeEntity * TribeEntity )
inline

Definition at line 1531 of file GameMode.h.

◆ AddClaimFlag()

void AShooterGameMode::AddClaimFlag ( APrimalStructureClaimFlag * Flag,
unsigned __int64 TribeOrOwnerId )
inline

Definition at line 1532 of file GameMode.h.

◆ AddNewTribe() [1/2]

unsigned __int64 AShooterGameMode::AddNewTribe ( AShooterPlayerState * PlayerOwner,
FString * TribeName,
FTribeGovernment * TribeGovernment )
inline

Definition at line 1178 of file GameMode.h.

◆ AddNewTribe() [2/2]

unsigned __int64 AShooterGameMode::AddNewTribe ( AShooterPlayerState * PlayerOwner,
FString * TribeName,
FTribeGovernment * TribeGovernment )
inline

Definition at line 1533 of file GameMode.h.

◆ AddPendingTribeToLoad()

void AShooterGameMode::AddPendingTribeToLoad ( unsigned int TribeID)
inline

Definition at line 1527 of file GameMode.h.

◆ AddPlayerID() [1/2]

void AShooterGameMode::AddPlayerID ( int playerDataID,
unsigned __int64 netUniqueID )
inline

Definition at line 1235 of file GameMode.h.

◆ AddPlayerID() [2/2]

void AShooterGameMode::AddPlayerID ( int playerDataID,
unsigned __int64 netUniqueID )
inline

Definition at line 1534 of file GameMode.h.

+ Here is the caller graph for this function:

◆ AddTameUnits()

void AShooterGameMode::AddTameUnits ( int ToTeam,
int AddUnits,
ETameUnitType::Type TheTameUnitType,
bool bIgnoreNetworking )
inline

Definition at line 1535 of file GameMode.h.

◆ AddToPendingStructureDestroys()

void AShooterGameMode::AddToPendingStructureDestroys ( APrimalStructure * theStructure)
inline

Definition at line 1105 of file GameMode.h.

◆ AddToTribeLog() [1/2]

void AShooterGameMode::AddToTribeLog ( int TribeId,
FString * NewLog )
inline

Definition at line 1271 of file GameMode.h.

◆ AddToTribeLog() [2/2]

void AShooterGameMode::AddToTribeLog ( int TribeId,
FString * NewLog )
inline

Definition at line 1536 of file GameMode.h.

◆ AddTrackedAdminCommand()

void AShooterGameMode::AddTrackedAdminCommand ( APlayerController * Controller,
FString * CommandType,
FString * Command )
inline

Definition at line 1214 of file GameMode.h.

◆ AddTribeEntity() [1/2]

bool AShooterGameMode::AddTribeEntity ( AActor * Entity)
inline

Definition at line 1538 of file GameMode.h.

◆ AddTribeEntity() [2/2]

bool AShooterGameMode::AddTribeEntity ( unsigned int TribeID,
FTribeEntity * TribeEntity )
inline

Definition at line 1537 of file GameMode.h.

◆ AddTribeShip()

bool AShooterGameMode::AddTribeShip ( APrimalRaft * Ship)
inline

Definition at line 1539 of file GameMode.h.

◆ AddTribeTravelCount()

void AShooterGameMode::AddTribeTravelCount ( unsigned int TribeId)
inline

Definition at line 1540 of file GameMode.h.

◆ AddTribeWar() [1/2]

void AShooterGameMode::AddTribeWar ( int MyTribeID,
int EnemyTeamID,
int StartDayNum,
int EndDayNumber,
float WarStartTime,
float WarEndTime,
bool bForceApprove )
inline

Definition at line 1283 of file GameMode.h.

◆ AddTribeWar() [2/2]

void AShooterGameMode::AddTribeWar ( int MyTribeID,
int EnemyTeamID,
int StartDayNum,
int EndDayNumber,
float WarStartTime,
float WarEndTime,
bool bForceApprove )
inline

Definition at line 1541 of file GameMode.h.

◆ AdjustDamage() [1/2]

void AShooterGameMode::AdjustDamage ( AActor * Victim,
float * Damage,
FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 1249 of file GameMode.h.

◆ AdjustDamage() [2/2]

void AShooterGameMode::AdjustDamage ( AActor * Victim,
float * Damage,
FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 1542 of file GameMode.h.

◆ AIForceOverlapCheckField() [1/2]

bool & AShooterGameMode::AIForceOverlapCheckField ( )
inline

Definition at line 857 of file GameMode.h.

◆ AIForceOverlapCheckField() [2/2]

bool & AShooterGameMode::AIForceOverlapCheckField ( )
inline

Definition at line 1269 of file GameMode.h.

◆ AIForceTargetPlayersField() [1/2]

bool & AShooterGameMode::AIForceTargetPlayersField ( )
inline

Definition at line 856 of file GameMode.h.

◆ AIForceTargetPlayersField() [2/2]

bool & AShooterGameMode::AIForceTargetPlayersField ( )
inline

Definition at line 1268 of file GameMode.h.

◆ AlarmNotificationKeyField() [1/2]

FString & AShooterGameMode::AlarmNotificationKeyField ( )
inline

Definition at line 673 of file GameMode.h.

◆ AlarmNotificationKeyField() [2/2]

FString & AShooterGameMode::AlarmNotificationKeyField ( )
inline

Definition at line 1074 of file GameMode.h.

◆ AlarmNotificationURLField() [1/2]

FString & AShooterGameMode::AlarmNotificationURLField ( )
inline

Definition at line 674 of file GameMode.h.

◆ AlarmNotificationURLField() [2/2]

FString & AShooterGameMode::AlarmNotificationURLField ( )
inline

Definition at line 1075 of file GameMode.h.

◆ AllClustersInventoryField()

UAllClustersInventory * AShooterGameMode::AllClustersInventoryField ( )
inline

Definition at line 1002 of file GameMode.h.

◆ AlliancesField()

TMap< unsigned __int64, FTribeAlliance, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, FTribeAlliance, 0 > > & AShooterGameMode::AlliancesField ( )
inline

Definition at line 1367 of file GameMode.h.

◆ AllowAddXP() [1/2]

bool AShooterGameMode::AllowAddXP ( UPrimalCharacterStatusComponent * forComp)
inline

Definition at line 1102 of file GameMode.h.

◆ AllowAddXP() [2/2]

bool AShooterGameMode::AllowAddXP ( UPrimalCharacterStatusComponent * forComp)
inline

Definition at line 1526 of file GameMode.h.

◆ AllowDamage() [1/2]

static bool AShooterGameMode::AllowDamage ( UWorld * ForWorld,
int TargetingTeam1,
int TargetingTeam2,
bool bIgnoreDamageIfAllied )
inlinestatic

Definition at line 1268 of file GameMode.h.

◆ AllowDamage() [2/2]

static bool AShooterGameMode::AllowDamage ( UWorld * ForWorld,
int TargetingTeam1,
int TargetingTeam2,
bool bIgnoreDamageIfAllied )
inlinestatic

Definition at line 1543 of file GameMode.h.

◆ AllowedAdminIPsField()

TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & AShooterGameMode::AllowedAdminIPsField ( )
inline

Definition at line 676 of file GameMode.h.

◆ AllowPlayerToJoinNoCheck() [1/2]

void AShooterGameMode::AllowPlayerToJoinNoCheck ( FUniqueNetIdUInt64 * PlayerId)
inline

Definition at line 1216 of file GameMode.h.

◆ AllowPlayerToJoinNoCheck() [2/2]

void AShooterGameMode::AllowPlayerToJoinNoCheck ( FUniqueNetIdUInt64 * PlayerId)
inline

Definition at line 1544 of file GameMode.h.

◆ AllowRenameTribe() [1/2]

bool AShooterGameMode::AllowRenameTribe ( AShooterPlayerState * ForPlayerState,
FString * TribeName )
inline

Definition at line 1253 of file GameMode.h.

◆ AllowRenameTribe() [2/2]

bool AShooterGameMode::AllowRenameTribe ( AShooterPlayerState * ForPlayerState,
FString * TribeName )
inline

Definition at line 1545 of file GameMode.h.

◆ AllowTaming() [1/2]

bool AShooterGameMode::AllowTaming ( int ForTeam)
inline

Definition at line 1276 of file GameMode.h.

◆ AllowTaming() [2/2]

bool AShooterGameMode::AllowTaming ( int ForTeam)
inline

Definition at line 1546 of file GameMode.h.

◆ ApplyLiveTuningOverloads()

void AShooterGameMode::ApplyLiveTuningOverloads ( TSharedPtr< FJsonObject, 0 > Overloads)
inline

Definition at line 1200 of file GameMode.h.

◆ AreTribesAllied() [1/2]

bool AShooterGameMode::AreTribesAllied ( int TribeID1,
int TribeID2 )
inline

Definition at line 1282 of file GameMode.h.

◆ AreTribesAllied() [2/2]

bool AShooterGameMode::AreTribesAllied ( int TribeID1,
int TribeID2 )
inline

Definition at line 1547 of file GameMode.h.

◆ ArkGameCodesField()

TArray< FString > & AShooterGameMode::ArkGameCodesField ( )
inline

Definition at line 820 of file GameMode.h.

◆ ArkGlobalCommand()

void AShooterGameMode::ArkGlobalCommand ( FString Command)
inline

Definition at line 1185 of file GameMode.h.

◆ ArkMetricsAppend()

void AShooterGameMode::ArkMetricsAppend ( FString * Type,
TSharedPtr< FJsonObject, 0 > Payload )
inline

Definition at line 1291 of file GameMode.h.

◆ ArkServerMetricsKeyField()

FString & AShooterGameMode::ArkServerMetricsKeyField ( )
inline

Definition at line 1072 of file GameMode.h.

◆ ArkServerMetricsURLField()

FString & AShooterGameMode::ArkServerMetricsURLField ( )
inline

Definition at line 1073 of file GameMode.h.

◆ ArkTributeAvailabilityRequestComplete()

void AShooterGameMode::ArkTributeAvailabilityRequestComplete ( TSharedPtr< IHttpRequest, 0 > HttpRequest,
TSharedPtr< IHttpResponse, 1 > HttpResponse,
bool bSucceeded )
inline

Definition at line 1104 of file GameMode.h.

◆ AsyncSetAndUpdateClaimFlagBytesForTribe()

void AShooterGameMode::AsyncSetAndUpdateClaimFlagBytesForTribe ( unsigned int TribeId,
int PaintingId,
int PaintingRevision,
TArray< unsigned char > * CompressedBytes,
TArray< short > * StructureColors )
inline

Definition at line 1548 of file GameMode.h.

◆ AtlasGlobalCommand()

void AShooterGameMode::AtlasGlobalCommand ( FString Command)
inline

Definition at line 1549 of file GameMode.h.

◆ AtlasIslandInfoField()

TMap< int, FSeamlessIslandInfo * > & AShooterGameMode::AtlasIslandInfoField ( )
inline

Definition at line 1072 of file GameMode.h.

◆ AutoDestroyOldStructuresMultiplierField() [1/2]

float & AShooterGameMode::AutoDestroyOldStructuresMultiplierField ( )
inline

Definition at line 790 of file GameMode.h.

◆ AutoDestroyOldStructuresMultiplierField() [2/2]

float & AShooterGameMode::AutoDestroyOldStructuresMultiplierField ( )
inline

Definition at line 1206 of file GameMode.h.

◆ AutoPvEStartTimeSecondsField() [1/2]

float & AShooterGameMode::AutoPvEStartTimeSecondsField ( )
inline

Definition at line 889 of file GameMode.h.

◆ AutoPvEStartTimeSecondsField() [2/2]

float & AShooterGameMode::AutoPvEStartTimeSecondsField ( )
inline

Definition at line 1301 of file GameMode.h.

◆ AutoPvEStopTimeSecondsField() [1/2]

float & AShooterGameMode::AutoPvEStopTimeSecondsField ( )
inline

Definition at line 890 of file GameMode.h.

◆ AutoPvEStopTimeSecondsField() [2/2]

float & AShooterGameMode::AutoPvEStopTimeSecondsField ( )
inline

Definition at line 1302 of file GameMode.h.

◆ AutoSavePeriodMinutesField() [1/2]

float & AShooterGameMode::AutoSavePeriodMinutesField ( )
inline

Definition at line 798 of file GameMode.h.

◆ AutoSavePeriodMinutesField() [2/2]

float & AShooterGameMode::AutoSavePeriodMinutesField ( )
inline

Definition at line 1214 of file GameMode.h.

◆ BabyCuddleGracePeriodMultiplierField() [1/2]

float & AShooterGameMode::BabyCuddleGracePeriodMultiplierField ( )
inline

Definition at line 997 of file GameMode.h.

◆ BabyCuddleGracePeriodMultiplierField() [2/2]

float & AShooterGameMode::BabyCuddleGracePeriodMultiplierField ( )
inline

Definition at line 1407 of file GameMode.h.

◆ BabyCuddleIntervalMultiplierField() [1/2]

float & AShooterGameMode::BabyCuddleIntervalMultiplierField ( )
inline

Definition at line 996 of file GameMode.h.

◆ BabyCuddleIntervalMultiplierField() [2/2]

float & AShooterGameMode::BabyCuddleIntervalMultiplierField ( )
inline

Definition at line 1406 of file GameMode.h.

◆ BabyCuddleLoseImprintQualitySpeedMultiplierField() [1/2]

float & AShooterGameMode::BabyCuddleLoseImprintQualitySpeedMultiplierField ( )
inline

Definition at line 998 of file GameMode.h.

◆ BabyCuddleLoseImprintQualitySpeedMultiplierField() [2/2]

float & AShooterGameMode::BabyCuddleLoseImprintQualitySpeedMultiplierField ( )
inline

Definition at line 1408 of file GameMode.h.

◆ BabyFoodConsumptionSpeedMultiplierField() [1/2]

float & AShooterGameMode::BabyFoodConsumptionSpeedMultiplierField ( )
inline

Definition at line 926 of file GameMode.h.

◆ BabyFoodConsumptionSpeedMultiplierField() [2/2]

float & AShooterGameMode::BabyFoodConsumptionSpeedMultiplierField ( )
inline

Definition at line 1336 of file GameMode.h.

◆ BabyImprintingStatScaleMultiplierField() [1/2]

float & AShooterGameMode::BabyImprintingStatScaleMultiplierField ( )
inline

Definition at line 995 of file GameMode.h.

◆ BabyImprintingStatScaleMultiplierField() [2/2]

float & AShooterGameMode::BabyImprintingStatScaleMultiplierField ( )
inline

Definition at line 1405 of file GameMode.h.

◆ BabyMatureSpeedMultiplierField() [1/2]

float & AShooterGameMode::BabyMatureSpeedMultiplierField ( )
inline

Definition at line 925 of file GameMode.h.

◆ BabyMatureSpeedMultiplierField() [2/2]

float & AShooterGameMode::BabyMatureSpeedMultiplierField ( )
inline

Definition at line 1335 of file GameMode.h.

◆ bAdminLoggingField() [1/2]

bool & AShooterGameMode::bAdminLoggingField ( )
inline

Definition at line 745 of file GameMode.h.

◆ bAdminLoggingField() [2/2]

bool & AShooterGameMode::bAdminLoggingField ( )
inline

Definition at line 1168 of file GameMode.h.

◆ bAllowAnyoneBabyImprintCuddleField() [1/2]

bool & AShooterGameMode::bAllowAnyoneBabyImprintCuddleField ( )
inline

Definition at line 972 of file GameMode.h.

◆ bAllowAnyoneBabyImprintCuddleField() [2/2]

bool & AShooterGameMode::bAllowAnyoneBabyImprintCuddleField ( )
inline

Definition at line 1386 of file GameMode.h.

◆ bAllowCaveBuildingPvEField() [1/2]

bool & AShooterGameMode::bAllowCaveBuildingPvEField ( )
inline

Definition at line 743 of file GameMode.h.

◆ bAllowCaveBuildingPvEField() [2/2]

bool & AShooterGameMode::bAllowCaveBuildingPvEField ( )
inline

Definition at line 1167 of file GameMode.h.

◆ bAllowCaveBuildingPvPField()

bool & AShooterGameMode::bAllowCaveBuildingPvPField ( )
inline

Definition at line 744 of file GameMode.h.

◆ bAllowChatFromDeadNonAdminsField() [1/2]

bool & AShooterGameMode::bAllowChatFromDeadNonAdminsField ( )
inline

Definition at line 913 of file GameMode.h.

◆ bAllowChatFromDeadNonAdminsField() [2/2]

bool & AShooterGameMode::bAllowChatFromDeadNonAdminsField ( )
inline

Definition at line 1325 of file GameMode.h.

◆ bAllowCrateSpawnsOnTopOfStructuresField() [1/2]

bool & AShooterGameMode::bAllowCrateSpawnsOnTopOfStructuresField ( )
inline

Definition at line 977 of file GameMode.h.

◆ bAllowCrateSpawnsOnTopOfStructuresField() [2/2]

bool & AShooterGameMode::bAllowCrateSpawnsOnTopOfStructuresField ( )
inline

Definition at line 1392 of file GameMode.h.

◆ bAllowCustomRecipesField() [1/2]

bool & AShooterGameMode::bAllowCustomRecipesField ( )
inline

Definition at line 945 of file GameMode.h.

◆ bAllowCustomRecipesField() [2/2]

bool & AShooterGameMode::bAllowCustomRecipesField ( )
inline

Definition at line 1355 of file GameMode.h.

◆ bAllowDeprecatedStructuresField() [1/2]

bool & AShooterGameMode::bAllowDeprecatedStructuresField ( )
inline

Definition at line 749 of file GameMode.h.

◆ bAllowDeprecatedStructuresField() [2/2]

bool & AShooterGameMode::bAllowDeprecatedStructuresField ( )
inline

Definition at line 1172 of file GameMode.h.

◆ bAllowDisablingSpectatorField() [1/2]

bool & AShooterGameMode::bAllowDisablingSpectatorField ( )
inline

Definition at line 914 of file GameMode.h.

◆ bAllowDisablingSpectatorField() [2/2]

bool & AShooterGameMode::bAllowDisablingSpectatorField ( )
inline

Definition at line 1326 of file GameMode.h.

◆ bAllowFlyerCarryPvEField() [1/2]

bool & AShooterGameMode::bAllowFlyerCarryPvEField ( )
inline

Definition at line 736 of file GameMode.h.

◆ bAllowFlyerCarryPvEField() [2/2]

bool & AShooterGameMode::bAllowFlyerCarryPvEField ( )
inline

Definition at line 1160 of file GameMode.h.

◆ bAllowFlyerSpeedLevelingField()

bool & AShooterGameMode::bAllowFlyerSpeedLevelingField ( )
inline

Definition at line 1097 of file GameMode.h.

◆ bAllowFlyingStaminaRecoveryField() [1/2]

bool & AShooterGameMode::bAllowFlyingStaminaRecoveryField ( )
inline

Definition at line 763 of file GameMode.h.

◆ bAllowFlyingStaminaRecoveryField() [2/2]

bool & AShooterGameMode::bAllowFlyingStaminaRecoveryField ( )
inline

Definition at line 1186 of file GameMode.h.

◆ bAllowHideDamageSourceFromLogsField() [1/2]

bool & AShooterGameMode::bAllowHideDamageSourceFromLogsField ( )
inline

Definition at line 807 of file GameMode.h.

◆ bAllowHideDamageSourceFromLogsField() [2/2]

bool & AShooterGameMode::bAllowHideDamageSourceFromLogsField ( )
inline

Definition at line 1217 of file GameMode.h.

◆ bAllowHitMarkersField() [1/2]

bool & AShooterGameMode::bAllowHitMarkersField ( )
inline

Definition at line 751 of file GameMode.h.

◆ bAllowHitMarkersField() [2/2]

bool & AShooterGameMode::bAllowHitMarkersField ( )
inline

Definition at line 1174 of file GameMode.h.

◆ bAllowInactiveTribesField() [1/2]

bool & AShooterGameMode::bAllowInactiveTribesField ( )
inline

Definition at line 958 of file GameMode.h.

◆ bAllowInactiveTribesField() [2/2]

bool & AShooterGameMode::bAllowInactiveTribesField ( )
inline

Definition at line 1372 of file GameMode.h.

◆ bAllowIntegratedSPlusStructuresField()

bool & AShooterGameMode::bAllowIntegratedSPlusStructuresField ( )
inline

Definition at line 806 of file GameMode.h.

◆ bAllowMultipleAttachedC4Field() [1/2]

bool & AShooterGameMode::bAllowMultipleAttachedC4Field ( )
inline

Definition at line 762 of file GameMode.h.

◆ bAllowMultipleAttachedC4Field() [2/2]

bool & AShooterGameMode::bAllowMultipleAttachedC4Field ( )
inline

Definition at line 1185 of file GameMode.h.

◆ bAllowPlatformSaddleMultiFloorsField() [1/2]

bool & AShooterGameMode::bAllowPlatformSaddleMultiFloorsField ( )
inline

Definition at line 1032 of file GameMode.h.

◆ bAllowPlatformSaddleMultiFloorsField() [2/2]

bool & AShooterGameMode::bAllowPlatformSaddleMultiFloorsField ( )
inline

Definition at line 1440 of file GameMode.h.

◆ bAllowRaidDinoFeedingField() [1/2]

bool & AShooterGameMode::bAllowRaidDinoFeedingField ( )
inline

Definition at line 829 of file GameMode.h.

◆ bAllowRaidDinoFeedingField() [2/2]

bool & AShooterGameMode::bAllowRaidDinoFeedingField ( )
inline

Definition at line 1241 of file GameMode.h.

◆ bAllowStoredDatasField() [1/2]

bool & AShooterGameMode::bAllowStoredDatasField ( )
inline

Definition at line 1091 of file GameMode.h.

◆ bAllowStoredDatasField() [2/2]

bool & AShooterGameMode::bAllowStoredDatasField ( )
inline

Definition at line 1484 of file GameMode.h.

◆ bAllowStructureDecayInLandClaimField()

bool & AShooterGameMode::bAllowStructureDecayInLandClaimField ( )
inline

Definition at line 1191 of file GameMode.h.

◆ bAllowTekSuitPowersInGenesisField()

bool & AShooterGameMode::bAllowTekSuitPowersInGenesisField ( )
inline

Definition at line 983 of file GameMode.h.

◆ bAllowUnclaimDinosField()

bool & AShooterGameMode::bAllowUnclaimDinosField ( )
inline

Definition at line 917 of file GameMode.h.

◆ bAllowUnlimitedRespecsField() [1/2]

bool & AShooterGameMode::bAllowUnlimitedRespecsField ( )
inline

Definition at line 1033 of file GameMode.h.

◆ bAllowUnlimitedRespecsField() [2/2]

bool & AShooterGameMode::bAllowUnlimitedRespecsField ( )
inline

Definition at line 1441 of file GameMode.h.

◆ bAlwaysAllowStructurePickupField()

bool & AShooterGameMode::bAlwaysAllowStructurePickupField ( )
inline

Definition at line 803 of file GameMode.h.

◆ bAlwaysNotifyPlayerJoinedField() [1/2]

bool & AShooterGameMode::bAlwaysNotifyPlayerJoinedField ( )
inline

Definition at line 730 of file GameMode.h.

◆ bAlwaysNotifyPlayerJoinedField() [2/2]

bool & AShooterGameMode::bAlwaysNotifyPlayerJoinedField ( )
inline

Definition at line 1153 of file GameMode.h.

◆ bAlwaysNotifyPlayerLeftField() [1/2]

bool & AShooterGameMode::bAlwaysNotifyPlayerLeftField ( )
inline

Definition at line 729 of file GameMode.h.

◆ bAlwaysNotifyPlayerLeftField() [2/2]

bool & AShooterGameMode::bAlwaysNotifyPlayerLeftField ( )
inline

Definition at line 1152 of file GameMode.h.

◆ BanFileNameField() [1/2]

FString & AShooterGameMode::BanFileNameField ( )
inline

Definition at line 677 of file GameMode.h.

◆ BanFileNameField() [2/2]

FString & AShooterGameMode::BanFileNameField ( )
inline

Definition at line 1076 of file GameMode.h.

◆ BannedMapField() [1/2]

TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & AShooterGameMode::BannedMapField ( )
inline

Definition at line 678 of file GameMode.h.

◆ BannedMapField() [2/2]

TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & AShooterGameMode::BannedMapField ( )
inline

Definition at line 1077 of file GameMode.h.

◆ BanPlayer() [1/2]

bool AShooterGameMode::BanPlayer ( FString PlayerSteamName,
FString PlayerSteamID )
inline

Definition at line 1225 of file GameMode.h.

◆ BanPlayer() [2/2]

bool AShooterGameMode::BanPlayer ( FString PlayerSteamName,
FString PlayerSteamID )
inline

Definition at line 1550 of file GameMode.h.

◆ BaseTemperatureMultiplierField() [1/2]

float & AShooterGameMode::BaseTemperatureMultiplierField ( )
inline

Definition at line 1048 of file GameMode.h.

◆ BaseTemperatureMultiplierField() [2/2]

float & AShooterGameMode::BaseTemperatureMultiplierField ( )
inline

Definition at line 1455 of file GameMode.h.

◆ bAutoCreateNewPlayerDataField() [1/2]

bool & AShooterGameMode::bAutoCreateNewPlayerDataField ( )
inline

Definition at line 708 of file GameMode.h.

◆ bAutoCreateNewPlayerDataField() [2/2]

bool & AShooterGameMode::bAutoCreateNewPlayerDataField ( )
inline

Definition at line 1131 of file GameMode.h.

◆ bAutoDestroyDecayedDinosField() [1/2]

bool & AShooterGameMode::bAutoDestroyDecayedDinosField ( )
inline

Definition at line 761 of file GameMode.h.

◆ bAutoDestroyDecayedDinosField() [2/2]

bool & AShooterGameMode::bAutoDestroyDecayedDinosField ( )
inline

Definition at line 1184 of file GameMode.h.

◆ bAutoDestroyStructuresField() [1/2]

bool & AShooterGameMode::bAutoDestroyStructuresField ( )
inline

Definition at line 747 of file GameMode.h.

◆ bAutoDestroyStructuresField() [2/2]

bool & AShooterGameMode::bAutoDestroyStructuresField ( )
inline

Definition at line 1170 of file GameMode.h.

◆ bAutoPvETimerField() [1/2]

bool & AShooterGameMode::bAutoPvETimerField ( )
inline

Definition at line 885 of file GameMode.h.

◆ bAutoPvETimerField() [2/2]

bool & AShooterGameMode::bAutoPvETimerField ( )
inline

Definition at line 1297 of file GameMode.h.

◆ bAutoPvEUseSystemTimeField() [1/2]

bool & AShooterGameMode::bAutoPvEUseSystemTimeField ( )
inline

Definition at line 886 of file GameMode.h.

◆ bAutoPvEUseSystemTimeField() [2/2]

bool & AShooterGameMode::bAutoPvEUseSystemTimeField ( )
inline

Definition at line 1298 of file GameMode.h.

◆ bAutoRestoreBackupsField() [1/2]

bool & AShooterGameMode::bAutoRestoreBackupsField ( )
inline

Definition at line 712 of file GameMode.h.

◆ bAutoRestoreBackupsField() [2/2]

bool & AShooterGameMode::bAutoRestoreBackupsField ( )
inline

Definition at line 1139 of file GameMode.h.

◆ bAutoUnlockAllEngramsField() [1/2]

bool & AShooterGameMode::bAutoUnlockAllEngramsField ( )
inline

Definition at line 1045 of file GameMode.h.

◆ bAutoUnlockAllEngramsField() [2/2]

bool & AShooterGameMode::bAutoUnlockAllEngramsField ( )
inline

Definition at line 1452 of file GameMode.h.

◆ bCheckedForOceanDinoManagerField() [1/2]

bool & AShooterGameMode::bCheckedForOceanDinoManagerField ( )
inline

Definition at line 1095 of file GameMode.h.

◆ bCheckedForOceanDinoManagerField() [2/2]

bool & AShooterGameMode::bCheckedForOceanDinoManagerField ( )
inline

Definition at line 1102 of file GameMode.h.

◆ bCheckedForOceanVolumeField()

bool & AShooterGameMode::bCheckedForOceanVolumeField ( )
inline

Definition at line 1103 of file GameMode.h.

◆ bClampHomeServerXPField()

bool & AShooterGameMode::bClampHomeServerXPField ( )
inline

Definition at line 1478 of file GameMode.h.

◆ bClampItemSpoilingTimesField() [1/2]

bool & AShooterGameMode::bClampItemSpoilingTimesField ( )
inline

Definition at line 759 of file GameMode.h.

◆ bClampItemSpoilingTimesField() [2/2]

bool & AShooterGameMode::bClampItemSpoilingTimesField ( )
inline

Definition at line 1182 of file GameMode.h.

◆ bClampItemStatsField() [1/2]

bool & AShooterGameMode::bClampItemStatsField ( )
inline

Definition at line 760 of file GameMode.h.

◆ bClampItemStatsField() [2/2]

bool & AShooterGameMode::bClampItemStatsField ( )
inline

Definition at line 1183 of file GameMode.h.

◆ bClampResourceHarvestDamageField() [1/2]

bool & AShooterGameMode::bClampResourceHarvestDamageField ( )
inline

Definition at line 741 of file GameMode.h.

◆ bClampResourceHarvestDamageField() [2/2]

bool & AShooterGameMode::bClampResourceHarvestDamageField ( )
inline

Definition at line 1165 of file GameMode.h.

◆ bCollectArkMetricsField()

bool & AShooterGameMode::bCollectArkMetricsField ( )
inline

Definition at line 1075 of file GameMode.h.

◆ bCrossARKAllowForeignDinoDownloadsField() [1/2]

bool & AShooterGameMode::bCrossARKAllowForeignDinoDownloadsField ( )
inline

Definition at line 764 of file GameMode.h.

◆ bCrossARKAllowForeignDinoDownloadsField() [2/2]

bool & AShooterGameMode::bCrossARKAllowForeignDinoDownloadsField ( )
inline

Definition at line 1187 of file GameMode.h.

◆ bCustomGameModeAllowSpectatorJoinAfterMatchStartField() [1/2]

bool & AShooterGameMode::bCustomGameModeAllowSpectatorJoinAfterMatchStartField ( )
inline

Definition at line 934 of file GameMode.h.

◆ bCustomGameModeAllowSpectatorJoinAfterMatchStartField() [2/2]

bool & AShooterGameMode::bCustomGameModeAllowSpectatorJoinAfterMatchStartField ( )
inline

Definition at line 1344 of file GameMode.h.

◆ bDamageEventLoggingEnabledField()

bool & AShooterGameMode::bDamageEventLoggingEnabledField ( )
inline

Definition at line 1084 of file GameMode.h.

◆ bDestroyUnconnectedWaterPipesField() [1/2]

bool & AShooterGameMode::bDestroyUnconnectedWaterPipesField ( )
inline

Definition at line 976 of file GameMode.h.

◆ bDestroyUnconnectedWaterPipesField() [2/2]

bool & AShooterGameMode::bDestroyUnconnectedWaterPipesField ( )
inline

Definition at line 1391 of file GameMode.h.

◆ bDisableDinoDecayClaimingField() [1/2]

bool & AShooterGameMode::bDisableDinoDecayClaimingField ( )
inline

Definition at line 1038 of file GameMode.h.

◆ bDisableDinoDecayClaimingField() [2/2]

bool & AShooterGameMode::bDisableDinoDecayClaimingField ( )
inline

Definition at line 1446 of file GameMode.h.

◆ bDisableDinoDecayPvEField() [1/2]

bool & AShooterGameMode::bDisableDinoDecayPvEField ( )
inline

Definition at line 738 of file GameMode.h.

◆ bDisableDinoDecayPvEField() [2/2]

bool & AShooterGameMode::bDisableDinoDecayPvEField ( )
inline

Definition at line 1162 of file GameMode.h.

◆ bDisableDinoRidingField() [1/2]

bool & AShooterGameMode::bDisableDinoRidingField ( )
inline

Definition at line 1013 of file GameMode.h.

◆ bDisableDinoRidingField() [2/2]

bool & AShooterGameMode::bDisableDinoRidingField ( )
inline

Definition at line 1423 of file GameMode.h.

◆ bDisableDinoTamingField() [1/2]

bool & AShooterGameMode::bDisableDinoTamingField ( )
inline

Definition at line 1012 of file GameMode.h.

◆ bDisableDinoTamingField() [2/2]

bool & AShooterGameMode::bDisableDinoTamingField ( )
inline

Definition at line 1422 of file GameMode.h.

◆ bDisableDynamicMusicField() [1/2]

bool & AShooterGameMode::bDisableDynamicMusicField ( )
inline

Definition at line 861 of file GameMode.h.

◆ bDisableDynamicMusicField() [2/2]

bool & AShooterGameMode::bDisableDynamicMusicField ( )
inline

Definition at line 1273 of file GameMode.h.

◆ bDisableFogOfWarField()

bool & AShooterGameMode::bDisableFogOfWarField ( )
inline

Definition at line 1133 of file GameMode.h.

◆ bDisableFriendlyFireField() [1/2]

bool & AShooterGameMode::bDisableFriendlyFireField ( )
inline

Definition at line 957 of file GameMode.h.

◆ bDisableFriendlyFireField() [2/2]

bool & AShooterGameMode::bDisableFriendlyFireField ( )
inline

Definition at line 1371 of file GameMode.h.

◆ bDisableGenesisMissionsField()

bool & AShooterGameMode::bDisableGenesisMissionsField ( )
inline

Definition at line 1025 of file GameMode.h.

◆ bDisableImprintDinoBuffField() [1/2]

bool & AShooterGameMode::bDisableImprintDinoBuffField ( )
inline

Definition at line 973 of file GameMode.h.

◆ bDisableImprintDinoBuffField() [2/2]

bool & AShooterGameMode::bDisableImprintDinoBuffField ( )
inline

Definition at line 1387 of file GameMode.h.

◆ bDisableLootCratesField() [1/2]

bool & AShooterGameMode::bDisableLootCratesField ( )
inline

Definition at line 963 of file GameMode.h.

◆ bDisableLootCratesField() [2/2]

bool & AShooterGameMode::bDisableLootCratesField ( )
inline

Definition at line 1377 of file GameMode.h.

◆ bDisableNonTribePinAccessField()

bool & AShooterGameMode::bDisableNonTribePinAccessField ( )
inline

Definition at line 1039 of file GameMode.h.

◆ bDisablePvEGammaField() [1/2]

bool & AShooterGameMode::bDisablePvEGammaField ( )
inline

Definition at line 740 of file GameMode.h.

◆ bDisablePvEGammaField() [2/2]

bool & AShooterGameMode::bDisablePvEGammaField ( )
inline

Definition at line 1164 of file GameMode.h.

◆ bDisableSaveLoadField() [1/2]

bool & AShooterGameMode::bDisableSaveLoadField ( )
inline

Definition at line 859 of file GameMode.h.

◆ bDisableSaveLoadField() [2/2]

bool & AShooterGameMode::bDisableSaveLoadField ( )
inline

Definition at line 1271 of file GameMode.h.

◆ bDisableStructureDecayPvEField() [1/2]

bool & AShooterGameMode::bDisableStructureDecayPvEField ( )
inline

Definition at line 737 of file GameMode.h.

◆ bDisableStructureDecayPvEField() [2/2]

bool & AShooterGameMode::bDisableStructureDecayPvEField ( )
inline

Definition at line 1161 of file GameMode.h.

◆ bDisableStructurePlacementCollisionField() [1/2]

bool & AShooterGameMode::bDisableStructurePlacementCollisionField ( )
inline

Definition at line 1026 of file GameMode.h.

◆ bDisableStructurePlacementCollisionField() [2/2]

bool & AShooterGameMode::bDisableStructurePlacementCollisionField ( )
inline

Definition at line 1435 of file GameMode.h.

◆ bDisableWeatherFogField() [1/2]

bool & AShooterGameMode::bDisableWeatherFogField ( )
inline

Definition at line 1065 of file GameMode.h.

◆ bDisableWeatherFogField() [2/2]

bool & AShooterGameMode::bDisableWeatherFogField ( )
inline

Definition at line 1476 of file GameMode.h.

◆ bDisableXPField() [1/2]

bool & AShooterGameMode::bDisableXPField ( )
inline

Definition at line 860 of file GameMode.h.

◆ bDisableXPField() [2/2]

bool & AShooterGameMode::bDisableXPField ( )
inline

Definition at line 1272 of file GameMode.h.

◆ bDoExtinctionEventField() [1/2]

bool & AShooterGameMode::bDoExtinctionEventField ( )
inline

Definition at line 968 of file GameMode.h.

◆ bDoExtinctionEventField() [2/2]

bool & AShooterGameMode::bDoExtinctionEventField ( )
inline

Definition at line 1382 of file GameMode.h.

◆ bDontUseClaimFlagsField()

bool & AShooterGameMode::bDontUseClaimFlagsField ( )
inline

Definition at line 1474 of file GameMode.h.

◆ BeginPlay() [1/2]

void AShooterGameMode::BeginPlay ( )
inline

Definition at line 1187 of file GameMode.h.

◆ BeginPlay() [2/2]

void AShooterGameMode::BeginPlay ( )
inline

Definition at line 1551 of file GameMode.h.

◆ BeginUnloadingWorld() [1/2]

void AShooterGameMode::BeginUnloadingWorld ( )
inline

Definition at line 1199 of file GameMode.h.

◆ BeginUnloadingWorld() [2/2]

void AShooterGameMode::BeginUnloadingWorld ( )
inline

Definition at line 1552 of file GameMode.h.

◆ bEnableCryopodNerfField()

bool & AShooterGameMode::bEnableCryopodNerfField ( )
inline

Definition at line 771 of file GameMode.h.

◆ bEnableCryoSicknessPVEField()

bool & AShooterGameMode::bEnableCryoSicknessPVEField ( )
inline

Definition at line 774 of file GameMode.h.

◆ bEnableDeathTeamSpectatorField() [1/2]

bool & AShooterGameMode::bEnableDeathTeamSpectatorField ( )
inline

Definition at line 948 of file GameMode.h.

◆ bEnableDeathTeamSpectatorField() [2/2]

bool & AShooterGameMode::bEnableDeathTeamSpectatorField ( )
inline

Definition at line 1358 of file GameMode.h.

◆ bEnableExtraStructurePreventionVolumesField() [1/2]

bool & AShooterGameMode::bEnableExtraStructurePreventionVolumesField ( )
inline

Definition at line 965 of file GameMode.h.

◆ bEnableExtraStructurePreventionVolumesField() [2/2]

bool & AShooterGameMode::bEnableExtraStructurePreventionVolumesField ( )
inline

Definition at line 1379 of file GameMode.h.

◆ bEnableHealthbarsField()

bool & AShooterGameMode::bEnableHealthbarsField ( )
inline

Definition at line 1157 of file GameMode.h.

◆ bEnableMeshBitingProtectionField()

bool & AShooterGameMode::bEnableMeshBitingProtectionField ( )
inline

Definition at line 777 of file GameMode.h.

◆ bEnableOfficialOnlyVersioningCodeField()

bool & AShooterGameMode::bEnableOfficialOnlyVersioningCodeField ( )
inline

Definition at line 770 of file GameMode.h.

◆ bEnablePvPGammaField() [1/2]

bool & AShooterGameMode::bEnablePvPGammaField ( )
inline

Definition at line 739 of file GameMode.h.

◆ bEnablePvPGammaField() [2/2]

bool & AShooterGameMode::bEnablePvPGammaField ( )
inline

Definition at line 1163 of file GameMode.h.

◆ bEnableVictoryCoreDupeCheckField()

bool & AShooterGameMode::bEnableVictoryCoreDupeCheckField ( )
inline

Definition at line 768 of file GameMode.h.

◆ bFastDecayUnsnappedCoreStructuresField() [1/2]

bool & AShooterGameMode::bFastDecayUnsnappedCoreStructuresField ( )
inline

Definition at line 975 of file GameMode.h.

◆ bFastDecayUnsnappedCoreStructuresField() [2/2]

bool & AShooterGameMode::bFastDecayUnsnappedCoreStructuresField ( )
inline

Definition at line 1390 of file GameMode.h.

◆ bFirstSaveWorldField() [1/2]

bool & AShooterGameMode::bFirstSaveWorldField ( )
inline

Definition at line 828 of file GameMode.h.

◆ bFirstSaveWorldField() [2/2]

bool & AShooterGameMode::bFirstSaveWorldField ( )
inline

Definition at line 1240 of file GameMode.h.

◆ bFirstTickedField()

bool & AShooterGameMode::bFirstTickedField ( )
inline

Definition at line 1120 of file GameMode.h.

◆ bFlyerPlatformAllowUnalignedDinoBasingField() [1/2]

bool & AShooterGameMode::bFlyerPlatformAllowUnalignedDinoBasingField ( )
inline

Definition at line 916 of file GameMode.h.

◆ bFlyerPlatformAllowUnalignedDinoBasingField() [2/2]

bool & AShooterGameMode::bFlyerPlatformAllowUnalignedDinoBasingField ( )
inline

Definition at line 1328 of file GameMode.h.

◆ bForceAllowAllStructuresField() [1/2]

bool & AShooterGameMode::bForceAllowAllStructuresField ( )
inline

Definition at line 1049 of file GameMode.h.

◆ bForceAllowAllStructuresField() [2/2]

bool & AShooterGameMode::bForceAllowAllStructuresField ( )
inline

Definition at line 1456 of file GameMode.h.

◆ bForceAllowAscensionItemDownloadsField() [1/2]

bool & AShooterGameMode::bForceAllowAscensionItemDownloadsField ( )
inline

Definition at line 1050 of file GameMode.h.

◆ bForceAllowAscensionItemDownloadsField() [2/2]

bool & AShooterGameMode::bForceAllowAscensionItemDownloadsField ( )
inline

Definition at line 1457 of file GameMode.h.

◆ bForceAllowCaveFlyersField() [1/2]

bool & AShooterGameMode::bForceAllowCaveFlyersField ( )
inline

Definition at line 967 of file GameMode.h.

◆ bForceAllowCaveFlyersField() [2/2]

bool & AShooterGameMode::bForceAllowCaveFlyersField ( )
inline

Definition at line 1381 of file GameMode.h.

◆ bForceAllStructureLockingField() [1/2]

bool & AShooterGameMode::bForceAllStructureLockingField ( )
inline

Definition at line 748 of file GameMode.h.

◆ bForceAllStructureLockingField() [2/2]

bool & AShooterGameMode::bForceAllStructureLockingField ( )
inline

Definition at line 1171 of file GameMode.h.

◆ bForceMapPlayerLocationField() [1/2]

bool & AShooterGameMode::bForceMapPlayerLocationField ( )
inline

Definition at line 959 of file GameMode.h.

◆ bForceMapPlayerLocationField() [2/2]

bool & AShooterGameMode::bForceMapPlayerLocationField ( )
inline

Definition at line 1373 of file GameMode.h.

◆ bForceRespawnDinosField() [1/2]

bool & AShooterGameMode::bForceRespawnDinosField ( )
inline

Definition at line 827 of file GameMode.h.

◆ bForceRespawnDinosField() [2/2]

bool & AShooterGameMode::bForceRespawnDinosField ( )
inline

Definition at line 1239 of file GameMode.h.

◆ bForceUseInventoryAppendsField() [1/2]

bool & AShooterGameMode::bForceUseInventoryAppendsField ( )
inline

Definition at line 1027 of file GameMode.h.

◆ bForceUseInventoryAppendsField() [2/2]

bool & AShooterGameMode::bForceUseInventoryAppendsField ( )
inline

Definition at line 1436 of file GameMode.h.

◆ bGameplayLogEnabledField() [1/2]

bool & AShooterGameMode::bGameplayLogEnabledField ( )
inline

Definition at line 935 of file GameMode.h.

◆ bGameplayLogEnabledField() [2/2]

bool & AShooterGameMode::bGameplayLogEnabledField ( )
inline

Definition at line 1345 of file GameMode.h.

◆ bGenesisUseStructuresPreventionVolumesField()

bool & AShooterGameMode::bGenesisUseStructuresPreventionVolumesField ( )
inline

Definition at line 1070 of file GameMode.h.

◆ bGlobalDisableLoginLockCheckField()

bool & AShooterGameMode::bGlobalDisableLoginLockCheckField ( )
inline

Definition at line 698 of file GameMode.h.

◆ bHardLimitTurretsInRangeField() [1/2]

bool & AShooterGameMode::bHardLimitTurretsInRangeField ( )
inline

Definition at line 1044 of file GameMode.h.

◆ bHardLimitTurretsInRangeField() [2/2]

bool & AShooterGameMode::bHardLimitTurretsInRangeField ( )
inline

Definition at line 1451 of file GameMode.h.

◆ bHasCovertedToStoreField() [1/2]

bool & AShooterGameMode::bHasCovertedToStoreField ( )
inline

Definition at line 1090 of file GameMode.h.

◆ bHasCovertedToStoreField() [2/2]

bool & AShooterGameMode::bHasCovertedToStoreField ( )
inline

Definition at line 1483 of file GameMode.h.

◆ bHasLoadedSaveGameField()

bool & AShooterGameMode::bHasLoadedSaveGameField ( )
inline

Definition at line 1497 of file GameMode.h.

◆ bHomeServerDontReplicateLoggedOutPlayersField()

bool & AShooterGameMode::bHomeServerDontReplicateLoggedOutPlayersField ( )
inline

Definition at line 1506 of file GameMode.h.

◆ bIdlePlayerKickAllowedField() [1/2]

bool & AShooterGameMode::bIdlePlayerKickAllowedField ( )
inline

Definition at line 767 of file GameMode.h.

◆ bIdlePlayerKickAllowedField() [2/2]

bool & AShooterGameMode::bIdlePlayerKickAllowedField ( )
inline

Definition at line 1190 of file GameMode.h.

◆ bIgnoreLimitMaxStructuresInRangeTypeFlagField()

bool & AShooterGameMode::bIgnoreLimitMaxStructuresInRangeTypeFlagField ( )
inline

Definition at line 769 of file GameMode.h.

◆ bIgnoreStructuresPreventionVolumesField()

bool & AShooterGameMode::bIgnoreStructuresPreventionVolumesField ( )
inline

Definition at line 1069 of file GameMode.h.

◆ bIncreasePvPRespawnIntervalField() [1/2]

bool & AShooterGameMode::bIncreasePvPRespawnIntervalField ( )
inline

Definition at line 903 of file GameMode.h.

◆ bIncreasePvPRespawnIntervalField() [2/2]

bool & AShooterGameMode::bIncreasePvPRespawnIntervalField ( )
inline

Definition at line 1315 of file GameMode.h.

◆ bIsConsoleUnOfficialPCServerField()

bool & AShooterGameMode::bIsConsoleUnOfficialPCServerField ( )
inline

Definition at line 725 of file GameMode.h.

◆ bIsCurrentlyRequestingKeyField()

bool & AShooterGameMode::bIsCurrentlyRequestingKeyField ( )
inline

Definition at line 821 of file GameMode.h.

◆ bIsCurrentlySavingWorldField()

bool & AShooterGameMode::bIsCurrentlySavingWorldField ( )
inline

Definition at line 1148 of file GameMode.h.

◆ bIsGenesisMapField()

bool & AShooterGameMode::bIsGenesisMapField ( )
inline

Definition at line 1085 of file GameMode.h.

◆ bIsHomeServerField()

bool & AShooterGameMode::bIsHomeServerField ( )
inline

Definition at line 1502 of file GameMode.h.

◆ bIsLawlessHomeServerField()

bool & AShooterGameMode::bIsLawlessHomeServerField ( )
inline

Definition at line 1505 of file GameMode.h.

◆ bIsLegacyServerField() [1/2]

bool & AShooterGameMode::bIsLegacyServerField ( )
inline

Definition at line 766 of file GameMode.h.

◆ bIsLegacyServerField() [2/2]

bool & AShooterGameMode::bIsLegacyServerField ( )
inline

Definition at line 1189 of file GameMode.h.

◆ bIsLoadedServerField() [1/2]

bool & AShooterGameMode::bIsLoadedServerField ( )
inline

Definition at line 1006 of file GameMode.h.

◆ bIsLoadedServerField() [2/2]

bool & AShooterGameMode::bIsLoadedServerField ( )
inline

Definition at line 1415 of file GameMode.h.

◆ bIsOfficialServerField() [1/2]

bool & AShooterGameMode::bIsOfficialServerField ( )
inline

Definition at line 724 of file GameMode.h.

◆ bIsOfficialServerField() [2/2]

bool & AShooterGameMode::bIsOfficialServerField ( )
inline

Definition at line 1147 of file GameMode.h.

◆ bIsRestartingField() [1/2]

bool & AShooterGameMode::bIsRestartingField ( )
inline

Definition at line 709 of file GameMode.h.

◆ bIsRestartingField() [2/2]

bool & AShooterGameMode::bIsRestartingField ( )
inline

Definition at line 1136 of file GameMode.h.

◆ bJoinInProgressGamesAsSpectatorField() [1/2]

bool & AShooterGameMode::bJoinInProgressGamesAsSpectatorField ( )
inline

Definition at line 840 of file GameMode.h.

◆ bJoinInProgressGamesAsSpectatorField() [2/2]

bool & AShooterGameMode::bJoinInProgressGamesAsSpectatorField ( )
inline

Definition at line 1252 of file GameMode.h.

◆ bLimitTurretsInRangeField() [1/2]

bool & AShooterGameMode::bLimitTurretsInRangeField ( )
inline

Definition at line 1041 of file GameMode.h.

◆ bLimitTurretsInRangeField() [2/2]

bool & AShooterGameMode::bLimitTurretsInRangeField ( )
inline

Definition at line 1448 of file GameMode.h.

◆ bLogChatMessagesField()

bool & AShooterGameMode::bLogChatMessagesField ( )
inline

Definition at line 1076 of file GameMode.h.

◆ bMapPlayerLocationField() [1/2]

bool & AShooterGameMode::bMapPlayerLocationField ( )
inline

Definition at line 735 of file GameMode.h.

◆ bMapPlayerLocationField() [2/2]

bool & AShooterGameMode::bMapPlayerLocationField ( )
inline

Definition at line 1159 of file GameMode.h.

◆ bNoAnchoringField()

bool & AShooterGameMode::bNoAnchoringField ( )
inline

Definition at line 1504 of file GameMode.h.

◆ bNoDinoTamingField()

bool & AShooterGameMode::bNoDinoTamingField ( )
inline

Definition at line 1503 of file GameMode.h.

◆ bNonPermanentDiseasesField() [1/2]

bool & AShooterGameMode::bNonPermanentDiseasesField ( )
inline

Definition at line 1001 of file GameMode.h.

◆ bNonPermanentDiseasesField() [2/2]

bool & AShooterGameMode::bNonPermanentDiseasesField ( )
inline

Definition at line 1411 of file GameMode.h.

◆ bNotifyAdminCommandsInChatField() [1/2]

bool & AShooterGameMode::bNotifyAdminCommandsInChatField ( )
inline

Definition at line 978 of file GameMode.h.

◆ bNotifyAdminCommandsInChatField() [2/2]

bool & AShooterGameMode::bNotifyAdminCommandsInChatField ( )
inline

Definition at line 1393 of file GameMode.h.

◆ bOfficialAtlasServerPvPField()

bool & AShooterGameMode::bOfficialAtlasServerPvPField ( )
inline

Definition at line 1192 of file GameMode.h.

◆ bOfficialDisableGenesisMissionsField()

bool & AShooterGameMode::bOfficialDisableGenesisMissionsField ( )
inline

Definition at line 980 of file GameMode.h.

◆ bOnlyAllowSpecifiedEngramsField() [1/2]

bool & AShooterGameMode::bOnlyAllowSpecifiedEngramsField ( )
inline

Definition at line 878 of file GameMode.h.

◆ bOnlyAllowSpecifiedEngramsField() [2/2]

bool & AShooterGameMode::bOnlyAllowSpecifiedEngramsField ( )
inline

Definition at line 1290 of file GameMode.h.

◆ bOnlyAutoDestroyCoreStructuresField() [1/2]

bool & AShooterGameMode::bOnlyAutoDestroyCoreStructuresField ( )
inline

Definition at line 752 of file GameMode.h.

◆ bOnlyAutoDestroyCoreStructuresField() [2/2]

bool & AShooterGameMode::bOnlyAutoDestroyCoreStructuresField ( )
inline

Definition at line 1175 of file GameMode.h.

◆ bOnlyDecayUnsnappedCoreStructuresField() [1/2]

bool & AShooterGameMode::bOnlyDecayUnsnappedCoreStructuresField ( )
inline

Definition at line 974 of file GameMode.h.

◆ bOnlyDecayUnsnappedCoreStructuresField() [2/2]

bool & AShooterGameMode::bOnlyDecayUnsnappedCoreStructuresField ( )
inline

Definition at line 1389 of file GameMode.h.

◆ BonusSupplyCrateItemClassField() [1/2]

TSubclassOf< UPrimalItem > & AShooterGameMode::BonusSupplyCrateItemClassField ( )
inline

Definition at line 937 of file GameMode.h.

◆ BonusSupplyCrateItemClassField() [2/2]

TSubclassOf< UPrimalItem > & AShooterGameMode::BonusSupplyCrateItemClassField ( )
inline

Definition at line 1347 of file GameMode.h.

◆ BonusSupplyCrateItemGiveIntervalField() [1/2]

float & AShooterGameMode::BonusSupplyCrateItemGiveIntervalField ( )
inline

Definition at line 938 of file GameMode.h.

◆ BonusSupplyCrateItemGiveIntervalField() [2/2]

float & AShooterGameMode::BonusSupplyCrateItemGiveIntervalField ( )
inline

Definition at line 1348 of file GameMode.h.

◆ BonusSupplyCrateItemStringField() [1/2]

FString & AShooterGameMode::BonusSupplyCrateItemStringField ( )
inline

Definition at line 942 of file GameMode.h.

◆ BonusSupplyCrateItemStringField() [2/2]

FString & AShooterGameMode::BonusSupplyCrateItemStringField ( )
inline

Definition at line 1352 of file GameMode.h.

◆ bOutGoingTransfersEnabledField()

bool & AShooterGameMode::bOutGoingTransfersEnabledField ( )
inline

Definition at line 1519 of file GameMode.h.

◆ bOverideStructurePlatformPreventionField() [1/2]

bool & AShooterGameMode::bOverideStructurePlatformPreventionField ( )
inline

Definition at line 971 of file GameMode.h.

◆ bOverideStructurePlatformPreventionField() [2/2]

bool & AShooterGameMode::bOverideStructurePlatformPreventionField ( )
inline

Definition at line 1385 of file GameMode.h.

◆ bParseServerToJsonField()

bool & AShooterGameMode::bParseServerToJsonField ( )
inline

Definition at line 1096 of file GameMode.h.

◆ bPassiveDefensesDamageRiderlessDinosField() [1/2]

bool & AShooterGameMode::bPassiveDefensesDamageRiderlessDinosField ( )
inline

Definition at line 946 of file GameMode.h.

◆ bPassiveDefensesDamageRiderlessDinosField() [2/2]

bool & AShooterGameMode::bPassiveDefensesDamageRiderlessDinosField ( )
inline

Definition at line 1356 of file GameMode.h.

◆ BPIsSpawnpointAllowed_Implementation()

bool AShooterGameMode::BPIsSpawnpointAllowed_Implementation ( APlayerStart * SpawnPoint,
AController * Player )
inline

Definition at line 1299 of file GameMode.h.

◆ BPIsSpawnpointPreferred_Implementation()

bool AShooterGameMode::BPIsSpawnpointPreferred_Implementation ( APlayerStart * SpawnPoint,
AController * Player )
inline

Definition at line 1300 of file GameMode.h.

◆ bPopulatingSpawnZonesField() [1/2]

bool & AShooterGameMode::bPopulatingSpawnZonesField ( )
inline

Definition at line 825 of file GameMode.h.

◆ bPopulatingSpawnZonesField() [2/2]

bool & AShooterGameMode::bPopulatingSpawnZonesField ( )
inline

Definition at line 1237 of file GameMode.h.

◆ BPPreSpawnedDino() [1/2]

void AShooterGameMode::BPPreSpawnedDino ( APrimalDinoCharacter * theDino)
inline

Definition at line 1306 of file GameMode.h.

◆ BPPreSpawnedDino() [2/2]

void AShooterGameMode::BPPreSpawnedDino ( APrimalDinoCharacter * theDino)
inline

Definition at line 1807 of file GameMode.h.

◆ bPreventDiseasesField() [1/2]

bool & AShooterGameMode::bPreventDiseasesField ( )
inline

Definition at line 1000 of file GameMode.h.

◆ bPreventDiseasesField() [2/2]

bool & AShooterGameMode::bPreventDiseasesField ( )
inline

Definition at line 1410 of file GameMode.h.

◆ bPreventMateBoostField() [1/2]

bool & AShooterGameMode::bPreventMateBoostField ( )
inline

Definition at line 753 of file GameMode.h.

◆ bPreventMateBoostField() [2/2]

bool & AShooterGameMode::bPreventMateBoostField ( )
inline

Definition at line 1176 of file GameMode.h.

◆ bPreventOfflinePvPField() [1/2]

bool & AShooterGameMode::bPreventOfflinePvPField ( )
inline

Definition at line 969 of file GameMode.h.

◆ bPreventOfflinePvPField() [2/2]

bool & AShooterGameMode::bPreventOfflinePvPField ( )
inline

Definition at line 1383 of file GameMode.h.

◆ bPreventSpawnAnimationsField() [1/2]

bool & AShooterGameMode::bPreventSpawnAnimationsField ( )
inline

Definition at line 765 of file GameMode.h.

◆ bPreventSpawnAnimationsField() [2/2]

bool & AShooterGameMode::bPreventSpawnAnimationsField ( )
inline

Definition at line 1188 of file GameMode.h.

◆ bPreventStructurePaintingField() [1/2]

bool & AShooterGameMode::bPreventStructurePaintingField ( )
inline

Definition at line 742 of file GameMode.h.

◆ bPreventStructurePaintingField() [2/2]

bool & AShooterGameMode::bPreventStructurePaintingField ( )
inline

Definition at line 1166 of file GameMode.h.

◆ bPreventTribeAlliancesField() [1/2]

bool & AShooterGameMode::bPreventTribeAlliancesField ( )
inline

Definition at line 750 of file GameMode.h.

◆ bPreventTribeAlliancesField() [2/2]

bool & AShooterGameMode::bPreventTribeAlliancesField ( )
inline

Definition at line 1173 of file GameMode.h.

◆ bPreventUploadDinosField() [1/2]

bool & AShooterGameMode::bPreventUploadDinosField ( )
inline

Definition at line 899 of file GameMode.h.

◆ bPreventUploadDinosField() [2/2]

bool & AShooterGameMode::bPreventUploadDinosField ( )
inline

Definition at line 1311 of file GameMode.h.

◆ bPreventUploadItemsField() [1/2]

bool & AShooterGameMode::bPreventUploadItemsField ( )
inline

Definition at line 898 of file GameMode.h.

◆ bPreventUploadItemsField() [2/2]

bool & AShooterGameMode::bPreventUploadItemsField ( )
inline

Definition at line 1310 of file GameMode.h.

◆ bPreventUploadSurvivorsField() [1/2]

bool & AShooterGameMode::bPreventUploadSurvivorsField ( )
inline

Definition at line 897 of file GameMode.h.

◆ bPreventUploadSurvivorsField() [2/2]

bool & AShooterGameMode::bPreventUploadSurvivorsField ( )
inline

Definition at line 1309 of file GameMode.h.

◆ bProximityChatField() [1/2]

bool & AShooterGameMode::bProximityChatField ( )
inline

Definition at line 711 of file GameMode.h.

◆ bProximityChatField() [2/2]

bool & AShooterGameMode::bProximityChatField ( )
inline

Definition at line 1138 of file GameMode.h.

◆ bProximityVoiceChatField() [1/2]

bool & AShooterGameMode::bProximityVoiceChatField ( )
inline

Definition at line 710 of file GameMode.h.

◆ bProximityVoiceChatField() [2/2]

bool & AShooterGameMode::bProximityVoiceChatField ( )
inline

Definition at line 1137 of file GameMode.h.

◆ bPvEAllowStructuresAtSupplyDropsField() [1/2]

bool & AShooterGameMode::bPvEAllowStructuresAtSupplyDropsField ( )
inline

Definition at line 755 of file GameMode.h.

◆ bPvEAllowStructuresAtSupplyDropsField() [2/2]

bool & AShooterGameMode::bPvEAllowStructuresAtSupplyDropsField ( )
inline

Definition at line 1178 of file GameMode.h.

◆ bPvEAllowTribeWarCancelField() [1/2]

bool & AShooterGameMode::bPvEAllowTribeWarCancelField ( )
inline

Definition at line 944 of file GameMode.h.

◆ bPvEAllowTribeWarCancelField() [2/2]

bool & AShooterGameMode::bPvEAllowTribeWarCancelField ( )
inline

Definition at line 1354 of file GameMode.h.

◆ bPvEAllowTribeWarField() [1/2]

bool & AShooterGameMode::bPvEAllowTribeWarField ( )
inline

Definition at line 943 of file GameMode.h.

◆ bPvEAllowTribeWarField() [2/2]

bool & AShooterGameMode::bPvEAllowTribeWarField ( )
inline

Definition at line 1353 of file GameMode.h.

◆ bPvEDisableFriendlyFireField() [1/2]

bool & AShooterGameMode::bPvEDisableFriendlyFireField ( )
inline

Definition at line 915 of file GameMode.h.

◆ bPvEDisableFriendlyFireField() [2/2]

bool & AShooterGameMode::bPvEDisableFriendlyFireField ( )
inline

Definition at line 1327 of file GameMode.h.

◆ bPvPDinoDecayField() [1/2]

bool & AShooterGameMode::bPvPDinoDecayField ( )
inline

Definition at line 970 of file GameMode.h.

◆ bPvPDinoDecayField() [2/2]

bool & AShooterGameMode::bPvPDinoDecayField ( )
inline

Definition at line 1384 of file GameMode.h.

◆ bPvPStructureDecayField() [1/2]

bool & AShooterGameMode::bPvPStructureDecayField ( )
inline

Definition at line 746 of file GameMode.h.

◆ bPvPStructureDecayField() [2/2]

bool & AShooterGameMode::bPvPStructureDecayField ( )
inline

Definition at line 1169 of file GameMode.h.

◆ bRandomSupplyCratePointsField() [1/2]

bool & AShooterGameMode::bRandomSupplyCratePointsField ( )
inline

Definition at line 979 of file GameMode.h.

◆ bRandomSupplyCratePointsField() [2/2]

bool & AShooterGameMode::bRandomSupplyCratePointsField ( )
inline

Definition at line 1394 of file GameMode.h.

◆ bRestartedAPlayerField() [1/2]

bool & AShooterGameMode::bRestartedAPlayerField ( )
inline

Definition at line 826 of file GameMode.h.

◆ bRestartedAPlayerField() [2/2]

bool & AShooterGameMode::bRestartedAPlayerField ( )
inline

Definition at line 1238 of file GameMode.h.

◆ bServerAllowArkDownloadField() [1/2]

bool & AShooterGameMode::bServerAllowArkDownloadField ( )
inline

Definition at line 726 of file GameMode.h.

◆ bServerAllowArkDownloadField() [2/2]

bool & AShooterGameMode::bServerAllowArkDownloadField ( )
inline

Definition at line 1149 of file GameMode.h.

◆ bServerAllowThirdPersonPlayerField() [1/2]

bool & AShooterGameMode::bServerAllowThirdPersonPlayerField ( )
inline

Definition at line 727 of file GameMode.h.

◆ bServerAllowThirdPersonPlayerField() [2/2]

bool & AShooterGameMode::bServerAllowThirdPersonPlayerField ( )
inline

Definition at line 1150 of file GameMode.h.

◆ bServerCrosshairField() [1/2]

bool & AShooterGameMode::bServerCrosshairField ( )
inline

Definition at line 733 of file GameMode.h.

◆ bServerCrosshairField() [2/2]

bool & AShooterGameMode::bServerCrosshairField ( )
inline

Definition at line 1156 of file GameMode.h.

◆ bServerEnableMeshCheckingField()

bool & AShooterGameMode::bServerEnableMeshCheckingField ( )
inline

Definition at line 1071 of file GameMode.h.

◆ bServerForceNoHUDField() [1/2]

bool & AShooterGameMode::bServerForceNoHUDField ( )
inline

Definition at line 734 of file GameMode.h.

◆ bServerForceNoHUDField() [2/2]

bool & AShooterGameMode::bServerForceNoHUDField ( )
inline

Definition at line 1158 of file GameMode.h.

◆ bServerGameLogEnabledField() [1/2]

bool & AShooterGameMode::bServerGameLogEnabledField ( )
inline

Definition at line 936 of file GameMode.h.

◆ bServerGameLogEnabledField() [2/2]

bool & AShooterGameMode::bServerGameLogEnabledField ( )
inline

Definition at line 1346 of file GameMode.h.

◆ bServerGameLogIncludeTribeLogsField() [1/2]

bool & AShooterGameMode::bServerGameLogIncludeTribeLogsField ( )
inline

Definition at line 756 of file GameMode.h.

◆ bServerGameLogIncludeTribeLogsField() [2/2]

bool & AShooterGameMode::bServerGameLogIncludeTribeLogsField ( )
inline

Definition at line 1179 of file GameMode.h.

◆ bServerHardcoreField() [1/2]

bool & AShooterGameMode::bServerHardcoreField ( )
inline

Definition at line 731 of file GameMode.h.

◆ bServerHardcoreField() [2/2]

bool & AShooterGameMode::bServerHardcoreField ( )
inline

Definition at line 1154 of file GameMode.h.

◆ bServerPVEField() [1/2]

bool & AShooterGameMode::bServerPVEField ( )
inline

Definition at line 732 of file GameMode.h.

◆ bServerPVEField() [2/2]

bool & AShooterGameMode::bServerPVEField ( )
inline

Definition at line 1155 of file GameMode.h.

◆ bServerRCONOutputTribeLogsField() [1/2]

bool & AShooterGameMode::bServerRCONOutputTribeLogsField ( )
inline

Definition at line 757 of file GameMode.h.

◆ bServerRCONOutputTribeLogsField() [2/2]

bool & AShooterGameMode::bServerRCONOutputTribeLogsField ( )
inline

Definition at line 1180 of file GameMode.h.

◆ bServerUseDinoListField() [1/2]

bool & AShooterGameMode::bServerUseDinoListField ( )
inline

Definition at line 1009 of file GameMode.h.

◆ bServerUseDinoListField() [2/2]

bool & AShooterGameMode::bServerUseDinoListField ( )
inline

Definition at line 1418 of file GameMode.h.

◆ bShowCreativeModeField() [1/2]

bool & AShooterGameMode::bShowCreativeModeField ( )
inline

Definition at line 1051 of file GameMode.h.

◆ bShowCreativeModeField() [2/2]

bool & AShooterGameMode::bShowCreativeModeField ( )
inline

Definition at line 1458 of file GameMode.h.

◆ bShowFloatingDamageTextField() [1/2]

bool & AShooterGameMode::bShowFloatingDamageTextField ( )
inline

Definition at line 982 of file GameMode.h.

◆ bShowFloatingDamageTextField() [2/2]

bool & AShooterGameMode::bShowFloatingDamageTextField ( )
inline

Definition at line 1388 of file GameMode.h.

◆ bTempDisableLoginLockCheckField()

bool & AShooterGameMode::bTempDisableLoginLockCheckField ( )
inline

Definition at line 699 of file GameMode.h.

◆ bTribeLogDestroyedEnemyStructuresField() [1/2]

bool & AShooterGameMode::bTribeLogDestroyedEnemyStructuresField ( )
inline

Definition at line 754 of file GameMode.h.

◆ bTribeLogDestroyedEnemyStructuresField() [2/2]

bool & AShooterGameMode::bTribeLogDestroyedEnemyStructuresField ( )
inline

Definition at line 1177 of file GameMode.h.

◆ bTribeStoreCharacterConfigurationField() [1/2]

bool & AShooterGameMode::bTribeStoreCharacterConfigurationField ( )
inline

Definition at line 949 of file GameMode.h.

◆ bTribeStoreCharacterConfigurationField() [2/2]

bool & AShooterGameMode::bTribeStoreCharacterConfigurationField ( )
inline

Definition at line 1359 of file GameMode.h.

◆ bUseBPPreSpawnedDinoField() [1/2]

bool & AShooterGameMode::bUseBPPreSpawnedDinoField ( )
inline

Definition at line 1058 of file GameMode.h.

◆ bUseBPPreSpawnedDinoField() [2/2]

bool & AShooterGameMode::bUseBPPreSpawnedDinoField ( )
inline

Definition at line 1463 of file GameMode.h.

◆ bUseCorpseLocatorField() [1/2]

bool & AShooterGameMode::bUseCorpseLocatorField ( )
inline

Definition at line 1024 of file GameMode.h.

◆ bUseCorpseLocatorField() [2/2]

bool & AShooterGameMode::bUseCorpseLocatorField ( )
inline

Definition at line 1434 of file GameMode.h.

◆ bUseDinoLevelUpAnimationsField() [1/2]

bool & AShooterGameMode::bUseDinoLevelUpAnimationsField ( )
inline

Definition at line 1011 of file GameMode.h.

◆ bUseDinoLevelUpAnimationsField() [2/2]

bool & AShooterGameMode::bUseDinoLevelUpAnimationsField ( )
inline

Definition at line 1421 of file GameMode.h.

◆ bUseExclusiveListField() [1/2]

bool & AShooterGameMode::bUseExclusiveListField ( )
inline

Definition at line 728 of file GameMode.h.

◆ bUseExclusiveListField() [2/2]

bool & AShooterGameMode::bUseExclusiveListField ( )
inline

Definition at line 1151 of file GameMode.h.

◆ bUseNewStructureFoundationSupportChecksField()

bool & AShooterGameMode::bUseNewStructureFoundationSupportChecksField ( )
inline

Definition at line 1132 of file GameMode.h.

◆ bUseOptimizedHarvestingHealthField() [1/2]

bool & AShooterGameMode::bUseOptimizedHarvestingHealthField ( )
inline

Definition at line 758 of file GameMode.h.

◆ bUseOptimizedHarvestingHealthField() [2/2]

bool & AShooterGameMode::bUseOptimizedHarvestingHealthField ( )
inline

Definition at line 1181 of file GameMode.h.

◆ bUseSingleplayerSettingsField() [1/2]

bool & AShooterGameMode::bUseSingleplayerSettingsField ( )
inline

Definition at line 1023 of file GameMode.h.

◆ bUseSingleplayerSettingsField() [2/2]

bool & AShooterGameMode::bUseSingleplayerSettingsField ( )
inline

Definition at line 1433 of file GameMode.h.

◆ bUseStaticCharacterAgeField()

bool & AShooterGameMode::bUseStaticCharacterAgeField ( )
inline

Definition at line 1461 of file GameMode.h.

◆ bUseTameLimitForStructuresOnlyField() [1/2]

bool & AShooterGameMode::bUseTameLimitForStructuresOnlyField ( )
inline

Definition at line 1040 of file GameMode.h.

◆ bUseTameLimitForStructuresOnlyField() [2/2]

bool & AShooterGameMode::bUseTameLimitForStructuresOnlyField ( )
inline

Definition at line 1447 of file GameMode.h.

◆ bUsingStructureDestructionTagField() [1/2]

bool & AShooterGameMode::bUsingStructureDestructionTagField ( )
inline

Definition at line 887 of file GameMode.h.

◆ bUsingStructureDestructionTagField() [2/2]

bool & AShooterGameMode::bUsingStructureDestructionTagField ( )
inline

Definition at line 1299 of file GameMode.h.

◆ CachedArkMetricsPayloadsField()

TArray< FString > & AShooterGameMode::CachedArkMetricsPayloadsField ( )
inline

Definition at line 1074 of file GameMode.h.

◆ CachedGameLogField() [1/2]

TArray< FString > & AShooterGameMode::CachedGameLogField ( )
inline

Definition at line 956 of file GameMode.h.

◆ CachedGameLogField() [2/2]

TArray< FString > & AShooterGameMode::CachedGameLogField ( )
inline

Definition at line 1369 of file GameMode.h.

◆ CanDealDamage()

bool AShooterGameMode::CanDealDamage ( APlayerStart * SpawnPoint,
AController * Player )
inline

Definition at line 1139 of file GameMode.h.

◆ CarnivoreNaturalTargetingRangeMultiplierField() [1/2]

float & AShooterGameMode::CarnivoreNaturalTargetingRangeMultiplierField ( )
inline

Definition at line 852 of file GameMode.h.

◆ CarnivoreNaturalTargetingRangeMultiplierField() [2/2]

float & AShooterGameMode::CarnivoreNaturalTargetingRangeMultiplierField ( )
inline

Definition at line 1264 of file GameMode.h.

◆ CarnivorePlayerAggroMultiplierField() [1/2]

float & AShooterGameMode::CarnivorePlayerAggroMultiplierField ( )
inline

Definition at line 853 of file GameMode.h.

◆ CarnivorePlayerAggroMultiplierField() [2/2]

float & AShooterGameMode::CarnivorePlayerAggroMultiplierField ( )
inline

Definition at line 1265 of file GameMode.h.

◆ ChangeClaimFlag()

void AShooterGameMode::ChangeClaimFlag ( APrimalStructureClaimFlag * Flag,
unsigned __int64 OLDTribeOrOwnerId,
unsigned __int64 NEWTribeOrOwnerId )
inline

Definition at line 1553 of file GameMode.h.

◆ ChangeTribeGovernment()

bool AShooterGameMode::ChangeTribeGovernment ( unsigned int TribeID,
FTribeGovernment * TribeGovernment )
inline

Definition at line 1554 of file GameMode.h.

◆ ChangeTribeName()

bool AShooterGameMode::ChangeTribeName ( unsigned int TribeID,
FString * NewTribeName )
inline

Definition at line 1555 of file GameMode.h.

◆ ChatLogAppend()

void AShooterGameMode::ChatLogAppend ( AShooterPlayerController * SenderController,
FChatMessage * Msg )
inline

Definition at line 1297 of file GameMode.h.

◆ ChatLogFileSplitIntervalSecondsField()

int & AShooterGameMode::ChatLogFileSplitIntervalSecondsField ( )
inline

Definition at line 1078 of file GameMode.h.

◆ ChatLogFlush()

void AShooterGameMode::ChatLogFlush ( bool bFinalize)
inline

Definition at line 1298 of file GameMode.h.

◆ ChatLogFlushIntervalSecondsField()

int & AShooterGameMode::ChatLogFlushIntervalSecondsField ( )
inline

Definition at line 1077 of file GameMode.h.

◆ ChatLogFlushOnTick()

void AShooterGameMode::ChatLogFlushOnTick ( )
inline

Definition at line 1303 of file GameMode.h.

◆ ChatLogMaxAgeInDaysField()

int & AShooterGameMode::ChatLogMaxAgeInDaysField ( )
inline

Definition at line 1079 of file GameMode.h.

◆ ChatMessageBufferField()

TArray< TSharedPtr< FJsonObject, 0 > > & AShooterGameMode::ChatMessageBufferField ( )
inline

Definition at line 1080 of file GameMode.h.

◆ CheatClassField() [1/2]

TSubclassOf< UCheatManager > & AShooterGameMode::CheatClassField ( )
inline

Definition at line 723 of file GameMode.h.

◆ CheatClassField() [2/2]

TSubclassOf< UCheatManager > & AShooterGameMode::CheatClassField ( )
inline

Definition at line 1146 of file GameMode.h.

◆ CheckArkTributeAvailability()

void AShooterGameMode::CheckArkTributeAvailability ( )
inline

Definition at line 1103 of file GameMode.h.

◆ CheckForDupedDinos()

void AShooterGameMode::CheckForDupedDinos ( )
inline

Definition at line 1290 of file GameMode.h.

◆ CheckForRepopulation() [1/2]

void AShooterGameMode::CheckForRepopulation ( )
inline

Definition at line 1163 of file GameMode.h.

◆ CheckForRepopulation() [2/2]

void AShooterGameMode::CheckForRepopulation ( )
inline

Definition at line 1556 of file GameMode.h.

◆ CheckGlobalEnables()

void AShooterGameMode::CheckGlobalEnables ( )
inline

Definition at line 1167 of file GameMode.h.

◆ CheckGlobalEnablesURLField()

FString & AShooterGameMode::CheckGlobalEnablesURLField ( )
inline

Definition at line 689 of file GameMode.h.

◆ CheckIsOfficialServer() [1/2]

void AShooterGameMode::CheckIsOfficialServer ( )
inline

Definition at line 1198 of file GameMode.h.

◆ CheckIsOfficialServer() [2/2]

void AShooterGameMode::CheckIsOfficialServer ( )
inline

Definition at line 1557 of file GameMode.h.

◆ CheckJoinInProgress() [1/2]

bool AShooterGameMode::CheckJoinInProgress ( bool bIsFromLogin,
APlayerController * NewPlayer )
inline

Definition at line 1307 of file GameMode.h.

◆ CheckJoinInProgress() [2/2]

bool AShooterGameMode::CheckJoinInProgress ( bool bIsFromLogin,
APlayerController * NewPlayer )
inline

Definition at line 1808 of file GameMode.h.

◆ CheckJoinInProgress_Implementation()

bool AShooterGameMode::CheckJoinInProgress_Implementation ( bool bIsFromLogin,
APlayerController * NewPlayer )
inline

Definition at line 1142 of file GameMode.h.

◆ CheckTribeTravelFailsafe()

void AShooterGameMode::CheckTribeTravelFailsafe ( )
inline

Definition at line 1558 of file GameMode.h.

◆ ChoosePlayerStart_Implementation() [1/2]

AActor * AShooterGameMode::ChoosePlayerStart_Implementation ( AController * Player)
inline

Definition at line 1141 of file GameMode.h.

◆ ChoosePlayerStart_Implementation() [2/2]

AActor * AShooterGameMode::ChoosePlayerStart_Implementation ( AController * Player)
inline

Definition at line 1559 of file GameMode.h.

◆ ClampHomeServerXPLevelField()

int & AShooterGameMode::ClampHomeServerXPLevelField ( )
inline

Definition at line 1479 of file GameMode.h.

◆ ClearLastMissionDeactivatedTime()

void AShooterGameMode::ClearLastMissionDeactivatedTime ( TSubclassOf< AMissionType > MissionType)
inline

Definition at line 1175 of file GameMode.h.

◆ ClearSavesAndRestart() [1/2]

void AShooterGameMode::ClearSavesAndRestart ( )
inline

Definition at line 1123 of file GameMode.h.

◆ ClearSavesAndRestart() [2/2]

void AShooterGameMode::ClearSavesAndRestart ( )
inline

Definition at line 1560 of file GameMode.h.

◆ ConfigAddNPCSpawnEntriesContainerField() [1/2]

TArray< FConfigNPCSpawnEntriesContainer > & AShooterGameMode::ConfigAddNPCSpawnEntriesContainerField ( )
inline

Definition at line 993 of file GameMode.h.

◆ ConfigAddNPCSpawnEntriesContainerField() [2/2]

TArray< FConfigNPCSpawnEntriesContainer > & AShooterGameMode::ConfigAddNPCSpawnEntriesContainerField ( )
inline

Definition at line 1403 of file GameMode.h.

◆ ConfigOverrideItemCraftingCostsField() [1/2]

TArray< FConfigItemCraftingCostOverride > & AShooterGameMode::ConfigOverrideItemCraftingCostsField ( )
inline

Definition at line 989 of file GameMode.h.

◆ ConfigOverrideItemCraftingCostsField() [2/2]

TArray< FConfigItemCraftingCostOverride > & AShooterGameMode::ConfigOverrideItemCraftingCostsField ( )
inline

Definition at line 1400 of file GameMode.h.

◆ ConfigOverrideItemMaxQuantityField()

TArray< FConfigMaxItemQuantityOverride > & AShooterGameMode::ConfigOverrideItemMaxQuantityField ( )
inline

Definition at line 990 of file GameMode.h.

◆ ConfigOverrideNPCSpawnEntriesContainerField() [1/2]

TArray< FConfigNPCSpawnEntriesContainer > & AShooterGameMode::ConfigOverrideNPCSpawnEntriesContainerField ( )
inline

Definition at line 992 of file GameMode.h.

◆ ConfigOverrideNPCSpawnEntriesContainerField() [2/2]

TArray< FConfigNPCSpawnEntriesContainer > & AShooterGameMode::ConfigOverrideNPCSpawnEntriesContainerField ( )
inline

Definition at line 1402 of file GameMode.h.

◆ ConfigOverrideSupplyCrateItemsField() [1/2]

TArray< FConfigSupplyCrateItemsOverride > & AShooterGameMode::ConfigOverrideSupplyCrateItemsField ( )
inline

Definition at line 991 of file GameMode.h.

◆ ConfigOverrideSupplyCrateItemsField() [2/2]

TArray< FConfigSupplyCrateItemsOverride > & AShooterGameMode::ConfigOverrideSupplyCrateItemsField ( )
inline

Definition at line 1401 of file GameMode.h.

◆ ConfigSubtractNPCSpawnEntriesContainerField() [1/2]

TArray< FConfigNPCSpawnEntriesContainer > & AShooterGameMode::ConfigSubtractNPCSpawnEntriesContainerField ( )
inline

Definition at line 994 of file GameMode.h.

◆ ConfigSubtractNPCSpawnEntriesContainerField() [2/2]

TArray< FConfigNPCSpawnEntriesContainer > & AShooterGameMode::ConfigSubtractNPCSpawnEntriesContainerField ( )
inline

Definition at line 1404 of file GameMode.h.

◆ ConvertTribeResetUTCToLastGameTime()

float AShooterGameMode::ConvertTribeResetUTCToLastGameTime ( int ResetUTC)
inline

Definition at line 1561 of file GameMode.h.

◆ CountOverlappingDinoCharactersOfTeamAndClass() [1/2]

int AShooterGameMode::CountOverlappingDinoCharactersOfTeamAndClass ( FVector * AtLocation,
float OverlapRange,
TSubclassOf< APrimalDinoCharacter > DinoClass,
int DinoTeam,
bool bExactClassMatch,
bool bIgnoreClass )
inline

Definition at line 1273 of file GameMode.h.

◆ CountOverlappingDinoCharactersOfTeamAndClass() [2/2]

int AShooterGameMode::CountOverlappingDinoCharactersOfTeamAndClass ( FVector * AtLocation,
float OverlapRange,
TSubclassOf< APrimalDinoCharacter > DinoClass,
int DinoTeam,
bool bExactClassMatch,
bool bIgnoreClass )
inline

Definition at line 1562 of file GameMode.h.

◆ CraftingSkillBonusMultiplierField() [1/2]

float & AShooterGameMode::CraftingSkillBonusMultiplierField ( )
inline

Definition at line 1031 of file GameMode.h.

◆ CraftingSkillBonusMultiplierField() [2/2]

float & AShooterGameMode::CraftingSkillBonusMultiplierField ( )
inline

Definition at line 1439 of file GameMode.h.

◆ CraftXPMultiplierField() [1/2]

float & AShooterGameMode::CraftXPMultiplierField ( )
inline

Definition at line 810 of file GameMode.h.

◆ CraftXPMultiplierField() [2/2]

float & AShooterGameMode::CraftXPMultiplierField ( )
inline

Definition at line 1220 of file GameMode.h.

◆ CreateAlliance()

void AShooterGameMode::CreateAlliance ( unsigned __int64 TribeId,
FString * AllianceName )
inline

Definition at line 1563 of file GameMode.h.

◆ CropDecaySpeedMultiplierField() [1/2]

float & AShooterGameMode::CropDecaySpeedMultiplierField ( )
inline

Definition at line 912 of file GameMode.h.

◆ CropDecaySpeedMultiplierField() [2/2]

float & AShooterGameMode::CropDecaySpeedMultiplierField ( )
inline

Definition at line 1324 of file GameMode.h.

◆ CropGrowthSpeedMultiplierField() [1/2]

float & AShooterGameMode::CropGrowthSpeedMultiplierField ( )
inline

Definition at line 909 of file GameMode.h.

◆ CropGrowthSpeedMultiplierField() [2/2]

float & AShooterGameMode::CropGrowthSpeedMultiplierField ( )
inline

Definition at line 1321 of file GameMode.h.

◆ CryopodNerfDamageMultField()

float & AShooterGameMode::CryopodNerfDamageMultField ( )
inline

Definition at line 775 of file GameMode.h.

◆ CryopodNerfDurationField()

float & AShooterGameMode::CryopodNerfDurationField ( )
inline

Definition at line 776 of file GameMode.h.

◆ CryopodNerfIncomingDamageMultPercentField()

float & AShooterGameMode::CryopodNerfIncomingDamageMultPercentField ( )
inline

Definition at line 778 of file GameMode.h.

◆ CurrentAdminCommandTrackingAPIKeyField()

FString & AShooterGameMode::CurrentAdminCommandTrackingAPIKeyField ( )
inline

Definition at line 986 of file GameMode.h.

◆ CurrentAdminCommandTrackingURLField()

FString & AShooterGameMode::CurrentAdminCommandTrackingURLField ( )
inline

Definition at line 987 of file GameMode.h.

◆ CurrentChatLogFilenameField()

FString & AShooterGameMode::CurrentChatLogFilenameField ( )
inline

Definition at line 1081 of file GameMode.h.

◆ CurrentDamageEventLogFilenameField()

FString & AShooterGameMode::CurrentDamageEventLogFilenameField ( )
inline

Definition at line 1087 of file GameMode.h.

◆ CurrentMerticsURLField() [1/2]

FString & AShooterGameMode::CurrentMerticsURLField ( )
inline

Definition at line 984 of file GameMode.h.

◆ CurrentMerticsURLField() [2/2]

FString & AShooterGameMode::CurrentMerticsURLField ( )
inline

Definition at line 1396 of file GameMode.h.

◆ CurrentMetricCharacterLocationsURLField()

FString & AShooterGameMode::CurrentMetricCharacterLocationsURLField ( )
inline

Definition at line 1398 of file GameMode.h.

◆ CurrentMetricEventsURLField()

FString & AShooterGameMode::CurrentMetricEventsURLField ( )
inline

Definition at line 1397 of file GameMode.h.

◆ CurrentNotificationURLField()

FString & AShooterGameMode::CurrentNotificationURLField ( )
inline

Definition at line 985 of file GameMode.h.

◆ CurrentPlatformSaddleStructuresField() [1/2]

int & AShooterGameMode::CurrentPlatformSaddleStructuresField ( )
inline

Definition at line 927 of file GameMode.h.

◆ CurrentPlatformSaddleStructuresField() [2/2]

int & AShooterGameMode::CurrentPlatformSaddleStructuresField ( )
inline

Definition at line 1337 of file GameMode.h.

◆ CustomRecipeEffectivenessMultiplierField() [1/2]

float & AShooterGameMode::CustomRecipeEffectivenessMultiplierField ( )
inline

Definition at line 940 of file GameMode.h.

◆ CustomRecipeEffectivenessMultiplierField() [2/2]

float & AShooterGameMode::CustomRecipeEffectivenessMultiplierField ( )
inline

Definition at line 1350 of file GameMode.h.

◆ CustomRecipeSkillMultiplierField() [1/2]

float & AShooterGameMode::CustomRecipeSkillMultiplierField ( )
inline

Definition at line 941 of file GameMode.h.

◆ CustomRecipeSkillMultiplierField() [2/2]

float & AShooterGameMode::CustomRecipeSkillMultiplierField ( )
inline

Definition at line 1351 of file GameMode.h.

◆ DamageEventBufferField()

TArray< TSharedPtr< FJsonObject, 0 > > & AShooterGameMode::DamageEventBufferField ( )
inline

Definition at line 1086 of file GameMode.h.

◆ DamageEventLogFlush()

void AShooterGameMode::DamageEventLogFlush ( )
inline

Definition at line 1251 of file GameMode.h.

◆ Database_RemoteFileManagerRefField()

UDatabase_RemoteFileManager * AShooterGameMode::Database_RemoteFileManagerRefField ( )
inline

Definition at line 1114 of file GameMode.h.

◆ Database_SharedLogRefField()

UDatabase_SharedLog * AShooterGameMode::Database_SharedLogRefField ( )
inline

Definition at line 1111 of file GameMode.h.

◆ Database_TerritoryMapRefField()

UDatabase_TerritoryMap * AShooterGameMode::Database_TerritoryMapRefField ( )
inline

Definition at line 1108 of file GameMode.h.

◆ Database_TravelDataRefField()

UDatabase_TravelData * AShooterGameMode::Database_TravelDataRefField ( )
inline

Definition at line 1113 of file GameMode.h.

◆ Database_TribeDataManagerRefField()

UDatabase_TribeDataManager * AShooterGameMode::Database_TribeDataManagerRefField ( )
inline

Definition at line 1107 of file GameMode.h.

◆ DayCycleSpeedScaleField() [1/2]

float & AShooterGameMode::DayCycleSpeedScaleField ( )
inline

Definition at line 780 of file GameMode.h.

◆ DayCycleSpeedScaleField() [2/2]

float & AShooterGameMode::DayCycleSpeedScaleField ( )
inline

Definition at line 1196 of file GameMode.h.

◆ DayTimeSpeedScaleField() [1/2]

float & AShooterGameMode::DayTimeSpeedScaleField ( )
inline

Definition at line 782 of file GameMode.h.

◆ DayTimeSpeedScaleField() [2/2]

float & AShooterGameMode::DayTimeSpeedScaleField ( )
inline

Definition at line 1198 of file GameMode.h.

◆ DDoSDetected() [1/2]

void AShooterGameMode::DDoSDetected ( )
inline

Definition at line 1265 of file GameMode.h.

◆ DDoSDetected() [2/2]

void AShooterGameMode::DDoSDetected ( )
inline

Definition at line 1564 of file GameMode.h.

◆ DeletePlayerData() [1/3]

void AShooterGameMode::DeletePlayerData ( AShooterPlayerState * PlayerState)
inline

Definition at line 1159 of file GameMode.h.

◆ DeletePlayerData() [2/3]

void AShooterGameMode::DeletePlayerData ( AShooterPlayerState * PlayerState)
inline

Definition at line 1566 of file GameMode.h.

◆ DeletePlayerData() [3/3]

void AShooterGameMode::DeletePlayerData ( FString * UniqueNetId)
inline

Definition at line 1565 of file GameMode.h.

◆ DemoteFromTribeAdmin()

bool AShooterGameMode::DemoteFromTribeAdmin ( unsigned int TribeID,
unsigned int PlayerDataID )
inline

Definition at line 1567 of file GameMode.h.

◆ DestroyTamesOverLevelClampField() [1/2]

int & AShooterGameMode::DestroyTamesOverLevelClampField ( )
inline

Definition at line 1035 of file GameMode.h.

◆ DestroyTamesOverLevelClampField() [2/2]

int & AShooterGameMode::DestroyTamesOverLevelClampField ( )
inline

Definition at line 1443 of file GameMode.h.

◆ DifficultyValueField() [1/2]

float & AShooterGameMode::DifficultyValueField ( )
inline

Definition at line 713 of file GameMode.h.

◆ DifficultyValueField() [2/2]

float & AShooterGameMode::DifficultyValueField ( )
inline

Definition at line 1140 of file GameMode.h.

◆ DifficultyValueMaxField() [1/2]

float & AShooterGameMode::DifficultyValueMaxField ( )
inline

Definition at line 715 of file GameMode.h.

◆ DifficultyValueMaxField() [2/2]

float & AShooterGameMode::DifficultyValueMaxField ( )
inline

Definition at line 1142 of file GameMode.h.

◆ DifficultyValueMinField() [1/2]

float & AShooterGameMode::DifficultyValueMinField ( )
inline

Definition at line 714 of file GameMode.h.

◆ DifficultyValueMinField() [2/2]

float & AShooterGameMode::DifficultyValueMinField ( )
inline

Definition at line 1141 of file GameMode.h.

◆ DinoCharacterFoodDrainMultiplierField() [1/2]

float & AShooterGameMode::DinoCharacterFoodDrainMultiplierField ( )
inline

Definition at line 846 of file GameMode.h.

◆ DinoCharacterFoodDrainMultiplierField() [2/2]

float & AShooterGameMode::DinoCharacterFoodDrainMultiplierField ( )
inline

Definition at line 1258 of file GameMode.h.

◆ DinoCharacterHealthRecoveryMultiplierField() [1/2]

float & AShooterGameMode::DinoCharacterHealthRecoveryMultiplierField ( )
inline

Definition at line 851 of file GameMode.h.

◆ DinoCharacterHealthRecoveryMultiplierField() [2/2]

float & AShooterGameMode::DinoCharacterHealthRecoveryMultiplierField ( )
inline

Definition at line 1263 of file GameMode.h.

◆ DinoCharacterStaminaDrainMultiplierField() [1/2]

float & AShooterGameMode::DinoCharacterStaminaDrainMultiplierField ( )
inline

Definition at line 849 of file GameMode.h.

◆ DinoCharacterStaminaDrainMultiplierField() [2/2]

float & AShooterGameMode::DinoCharacterStaminaDrainMultiplierField ( )
inline

Definition at line 1261 of file GameMode.h.

◆ DinoClassDamageMultipliersField() [1/2]

TArray< FClassMultiplier > & AShooterGameMode::DinoClassDamageMultipliersField ( )
inline

Definition at line 873 of file GameMode.h.

◆ DinoClassDamageMultipliersField() [2/2]

TArray< FClassMultiplier > & AShooterGameMode::DinoClassDamageMultipliersField ( )
inline

Definition at line 1285 of file GameMode.h.

◆ DinoClassResistanceMultipliersField() [1/2]

TArray< FClassMultiplier > & AShooterGameMode::DinoClassResistanceMultipliersField ( )
inline

Definition at line 871 of file GameMode.h.

◆ DinoClassResistanceMultipliersField() [2/2]

TArray< FClassMultiplier > & AShooterGameMode::DinoClassResistanceMultipliersField ( )
inline

Definition at line 1283 of file GameMode.h.

◆ DinoCountMultiplierField() [1/2]

float & AShooterGameMode::DinoCountMultiplierField ( )
inline

Definition at line 858 of file GameMode.h.

◆ DinoCountMultiplierField() [2/2]

float & AShooterGameMode::DinoCountMultiplierField ( )
inline

Definition at line 1270 of file GameMode.h.

◆ DinoCreatureDamageMultiplierField()

float & AShooterGameMode::DinoCreatureDamageMultiplierField ( )
inline

Definition at line 1470 of file GameMode.h.

◆ DinoCreatureResistanceMultiplierField()

float & AShooterGameMode::DinoCreatureResistanceMultiplierField ( )
inline

Definition at line 1471 of file GameMode.h.

◆ DinoDamageMultiplierField() [1/2]

float & AShooterGameMode::DinoDamageMultiplierField ( )
inline

Definition at line 833 of file GameMode.h.

◆ DinoDamageMultiplierField() [2/2]

float & AShooterGameMode::DinoDamageMultiplierField ( )
inline

Definition at line 1245 of file GameMode.h.

◆ DinoHarvestingDamageMultiplierField() [1/2]

float & AShooterGameMode::DinoHarvestingDamageMultiplierField ( )
inline

Definition at line 960 of file GameMode.h.

◆ DinoHarvestingDamageMultiplierField() [2/2]

float & AShooterGameMode::DinoHarvestingDamageMultiplierField ( )
inline

Definition at line 1374 of file GameMode.h.

◆ DinoResistanceMultiplierField() [1/2]

float & AShooterGameMode::DinoResistanceMultiplierField ( )
inline

Definition at line 837 of file GameMode.h.

◆ DinoResistanceMultiplierField() [2/2]

float & AShooterGameMode::DinoResistanceMultiplierField ( )
inline

Definition at line 1249 of file GameMode.h.

◆ DinoSpawnWeightMultipliersField() [1/2]

TArray< FDinoSpawnWeightMultiplier > & AShooterGameMode::DinoSpawnWeightMultipliersField ( )
inline

Definition at line 870 of file GameMode.h.

◆ DinoSpawnWeightMultipliersField() [2/2]

TArray< FDinoSpawnWeightMultiplier > & AShooterGameMode::DinoSpawnWeightMultipliersField ( )
inline

Definition at line 1282 of file GameMode.h.

◆ DinoTurretDamageMultiplierField() [1/2]

float & AShooterGameMode::DinoTurretDamageMultiplierField ( )
inline

Definition at line 962 of file GameMode.h.

◆ DinoTurretDamageMultiplierField() [2/2]

float & AShooterGameMode::DinoTurretDamageMultiplierField ( )
inline

Definition at line 1376 of file GameMode.h.

◆ DisallowPlayerToJoinNoCheck() [1/2]

void AShooterGameMode::DisallowPlayerToJoinNoCheck ( FUniqueNetIdUInt64 * PlayerId)
inline

Definition at line 1217 of file GameMode.h.

◆ DisallowPlayerToJoinNoCheck() [2/2]

void AShooterGameMode::DisallowPlayerToJoinNoCheck ( FUniqueNetIdUInt64 * PlayerId)
inline

Definition at line 1568 of file GameMode.h.

◆ DoGameCommand()

FString * AShooterGameMode::DoGameCommand ( FString * result,
FString * TheCommand )
inline

Definition at line 1569 of file GameMode.h.

◆ DownloadTransferredPlayer()

void AShooterGameMode::DownloadTransferredPlayer ( AShooterPlayerController * NewPlayer)
inline

Definition at line 1289 of file GameMode.h.

◆ DumpAssetProperties()

bool AShooterGameMode::DumpAssetProperties ( FString * Asset,
FString * OutFilename )
inline

Definition at line 1204 of file GameMode.h.

◆ EggHatchSpeedMultiplierField() [1/2]

float & AShooterGameMode::EggHatchSpeedMultiplierField ( )
inline

Definition at line 924 of file GameMode.h.

◆ EggHatchSpeedMultiplierField() [2/2]

float & AShooterGameMode::EggHatchSpeedMultiplierField ( )
inline

Definition at line 1334 of file GameMode.h.

◆ EmptyTameUnitsField()

FTameUnitCounts & AShooterGameMode::EmptyTameUnitsField ( )
inline

Definition at line 1481 of file GameMode.h.

◆ EnableAFKKickPlayerCountPercentField() [1/2]

float & AShooterGameMode::EnableAFKKickPlayerCountPercentField ( )
inline

Definition at line 795 of file GameMode.h.

◆ EnableAFKKickPlayerCountPercentField() [2/2]

float & AShooterGameMode::EnableAFKKickPlayerCountPercentField ( )
inline

Definition at line 1211 of file GameMode.h.

◆ EndPlay() [1/2]

void AShooterGameMode::EndPlay ( EEndPlayReason::Type EndPlayReason)
inline

Definition at line 1128 of file GameMode.h.

◆ EndPlay() [2/2]

void AShooterGameMode::EndPlay ( EEndPlayReason::Type EndPlayReason)
inline

Definition at line 1570 of file GameMode.h.

◆ EngramEntryAutoUnlocksField() [1/2]

TArray< FEngramEntryAutoUnlock > & AShooterGameMode::EngramEntryAutoUnlocksField ( )
inline

Definition at line 868 of file GameMode.h.

◆ EngramEntryAutoUnlocksField() [2/2]

TArray< FEngramEntryAutoUnlock > & AShooterGameMode::EngramEntryAutoUnlocksField ( )
inline

Definition at line 1280 of file GameMode.h.

◆ ExcludeItemIndicesField() [1/2]

TArray< int > & AShooterGameMode::ExcludeItemIndicesField ( )
inline

Definition at line 865 of file GameMode.h.

◆ ExcludeItemIndicesField() [2/2]

TArray< int > & AShooterGameMode::ExcludeItemIndicesField ( )
inline

Definition at line 1277 of file GameMode.h.

◆ ExtinctionEventTimeIntervalField() [1/2]

float & AShooterGameMode::ExtinctionEventTimeIntervalField ( )
inline

Definition at line 964 of file GameMode.h.

◆ ExtinctionEventTimeIntervalField() [2/2]

float & AShooterGameMode::ExtinctionEventTimeIntervalField ( )
inline

Definition at line 1378 of file GameMode.h.

◆ ExtraPreLoginChecksBeforeWelcomePlayer()

bool AShooterGameMode::ExtraPreLoginChecksBeforeWelcomePlayer ( UNetConnection * Connection)
inline

Definition at line 1132 of file GameMode.h.

◆ FastDecayIntervalField() [1/2]

float & AShooterGameMode::FastDecayIntervalField ( )
inline

Definition at line 1022 of file GameMode.h.

◆ FastDecayIntervalField() [2/2]

float & AShooterGameMode::FastDecayIntervalField ( )
inline

Definition at line 1432 of file GameMode.h.

◆ FinishTribeClaimFlagPainting()

void AShooterGameMode::FinishTribeClaimFlagPainting ( unsigned int TribeId,
int PaintingUniqueId,
int PaintingRevision,
TArray< short > * StructureColors )
inline

Definition at line 1571 of file GameMode.h.

◆ FinshProcessingEntry()

bool AShooterGameMode::FinshProcessingEntry ( TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry)
inline

Definition at line 1572 of file GameMode.h.

◆ FishingLootQualityMultiplierField() [1/2]

float & AShooterGameMode::FishingLootQualityMultiplierField ( )
inline

Definition at line 1029 of file GameMode.h.

◆ FishingLootQualityMultiplierField() [2/2]

float & AShooterGameMode::FishingLootQualityMultiplierField ( )
inline

Definition at line 1438 of file GameMode.h.

◆ FlushPrimalStats() [1/2]

void AShooterGameMode::FlushPrimalStats ( AShooterPlayerController * ForPC)
inline

Definition at line 1292 of file GameMode.h.

◆ FlushPrimalStats() [2/2]

void AShooterGameMode::FlushPrimalStats ( AShooterPlayerController * ForPC)
inline

Definition at line 1573 of file GameMode.h.

◆ ForceAddPlayerToTribe() [1/2]

int AShooterGameMode::ForceAddPlayerToTribe ( AShooterPlayerState * ForPlayerState,
FString * TribeName )
inline

Definition at line 1277 of file GameMode.h.

◆ ForceAddPlayerToTribe() [2/2]

int AShooterGameMode::ForceAddPlayerToTribe ( AShooterPlayerState * ForPlayerState,
FString * TribeName )
inline

Definition at line 1574 of file GameMode.h.

◆ ForceCreateTribe() [1/2]

int AShooterGameMode::ForceCreateTribe ( FString * TribeName,
int TeamOverride )
inline

Definition at line 1278 of file GameMode.h.

◆ ForceCreateTribe() [2/2]

int AShooterGameMode::ForceCreateTribe ( FString * TribeName,
int TeamOverride )
inline

Definition at line 1575 of file GameMode.h.

◆ ForceRepopulateFoliageAtPoint()

void AShooterGameMode::ForceRepopulateFoliageAtPoint ( FVector AtPoint,
float MaxRangeFromPoint,
int MaxNumFoliages,
TSubclassOf< APrimalEmitterSpawnable > RepopulatedEmitter,
FVector * StructureDownTraceVector,
FVector * StructureUpTraceVector,
bool bDontCheckForOverlaps,
int TriggeredByTeamID,
bool bForce )
inline

Definition at line 1164 of file GameMode.h.

◆ ForceRotateTribeLog()

void AShooterGameMode::ForceRotateTribeLog ( unsigned __int64 TribeId)
inline

Definition at line 1576 of file GameMode.h.

◆ FuelConsumptionIntervalMultiplierField() [1/2]

float & AShooterGameMode::FuelConsumptionIntervalMultiplierField ( )
inline

Definition at line 1034 of file GameMode.h.

◆ FuelConsumptionIntervalMultiplierField() [2/2]

float & AShooterGameMode::FuelConsumptionIntervalMultiplierField ( )
inline

Definition at line 1442 of file GameMode.h.

◆ FullPoolField()

FQueuedThreadPool * AShooterGameMode::FullPoolField ( )
inline

Definition at line 1126 of file GameMode.h.

◆ GameBackupPipeReadField() [1/2]

void * AShooterGameMode::GameBackupPipeReadField ( )
inline

Definition at line 693 of file GameMode.h.

◆ GameBackupPipeReadField() [2/2]

void * AShooterGameMode::GameBackupPipeReadField ( )
inline

Definition at line 1116 of file GameMode.h.

◆ GameBackupPipeWriteField() [1/2]

void * AShooterGameMode::GameBackupPipeWriteField ( )
inline

Definition at line 694 of file GameMode.h.

◆ GameBackupPipeWriteField() [2/2]

void * AShooterGameMode::GameBackupPipeWriteField ( )
inline

Definition at line 1117 of file GameMode.h.

◆ GeneratePlayerDataId() [1/2]

unsigned int AShooterGameMode::GeneratePlayerDataId ( unsigned __int64 NetUniqueID)
inline

Definition at line 1239 of file GameMode.h.

◆ GeneratePlayerDataId() [2/2]

unsigned int AShooterGameMode::GeneratePlayerDataId ( unsigned __int64 NetUniqueID)
inline

Definition at line 1577 of file GameMode.h.

◆ GenerateProfileFileName() [1/2]

FString * AShooterGameMode::GenerateProfileFileName ( FString * result,
FString * UniqueId,
FString * NetworkAddresss,
FString * PlayerName )
inline

Definition at line 1578 of file GameMode.h.

◆ GenerateProfileFileName() [2/2]

FString * AShooterGameMode::GenerateProfileFileName ( FString * result,
FUniqueNetIdRepl * UniqueId,
FString * NetworkAddresss,
FString * PlayerName )
inline

Definition at line 1157 of file GameMode.h.

◆ GenerateTribeId() [1/2]

unsigned int AShooterGameMode::GenerateTribeId ( )
inline

Definition at line 1238 of file GameMode.h.

◆ GenerateTribeId() [2/2]

unsigned int AShooterGameMode::GenerateTribeId ( )
inline

Definition at line 1579 of file GameMode.h.

◆ GenerateTribePNG()

void AShooterGameMode::GenerateTribePNG ( unsigned __int64 TribeId)
inline

Definition at line 1580 of file GameMode.h.

◆ GenericXPMultiplierField() [1/2]

float & AShooterGameMode::GenericXPMultiplierField ( )
inline

Definition at line 811 of file GameMode.h.

◆ GenericXPMultiplierField() [2/2]

float & AShooterGameMode::GenericXPMultiplierField ( )
inline

Definition at line 1221 of file GameMode.h.

◆ GetActorSaveGameTypes() [1/2]

void AShooterGameMode::GetActorSaveGameTypes ( TArray< TSubclassOf< AActor > > * saveGameTypes)
inline

Definition at line 1190 of file GameMode.h.

◆ GetActorSaveGameTypes() [2/2]

void AShooterGameMode::GetActorSaveGameTypes ( TArray< TSubclassOf< AActor > > * saveGameTypes)
inline

Definition at line 1581 of file GameMode.h.

◆ GetBannedMap() [1/2]

Definition at line 1135 of file GameMode.h.

◆ GetBannedMap() [2/2]

Definition at line 1582 of file GameMode.h.

◆ GetBoolOption() [1/2]

bool AShooterGameMode::GetBoolOption ( FString * Options,
FString * ParseString,
bool CurrentValue )
inline

Definition at line 1114 of file GameMode.h.

◆ GetBoolOption() [2/2]

bool AShooterGameMode::GetBoolOption ( FString * Options,
FString * ParseString,
bool CurrentValue )
inline

Definition at line 1583 of file GameMode.h.

◆ GetBoolOptionIni() [1/2]

bool AShooterGameMode::GetBoolOptionIni ( FString Section,
FString OptionName )
inline

Definition at line 1584 of file GameMode.h.

◆ GetBoolOptionIni() [2/2]

bool AShooterGameMode::GetBoolOptionIni ( FString Section,
FString OptionName,
bool bDefaultValue )
inline

Definition at line 1118 of file GameMode.h.

◆ GetClaimFlagBytes() [1/2]

bool AShooterGameMode::GetClaimFlagBytes ( int PaintingId,
TArray< unsigned char > * ClaimFlagBytes )
inline

Definition at line 1586 of file GameMode.h.

◆ GetClaimFlagBytes() [2/2]

TArray< unsigned char > * AShooterGameMode::GetClaimFlagBytes ( TArray< unsigned char > * result,
int PaintingId )
inline

Definition at line 1585 of file GameMode.h.

◆ GetCurrentServerConnectionString()

FString * AShooterGameMode::GetCurrentServerConnectionString ( FString * result)
inline

Definition at line 1587 of file GameMode.h.

◆ GetCurrentServerId()

unsigned int AShooterGameMode::GetCurrentServerId ( )
inline

Definition at line 1588 of file GameMode.h.

◆ GetDefaultPawnClassForController_Implementation() [1/2]

TSubclassOf< UObject > * AShooterGameMode::GetDefaultPawnClassForController_Implementation ( TSubclassOf< UObject > * result,
AController * InController )
inline

Definition at line 1140 of file GameMode.h.

◆ GetDefaultPawnClassForController_Implementation() [2/2]

TSubclassOf< UObject > * AShooterGameMode::GetDefaultPawnClassForController_Implementation ( TSubclassOf< UObject > * result,
AController * InController )
inline

Definition at line 1589 of file GameMode.h.

◆ GetDinoDamageMultiplier() [1/2]

float AShooterGameMode::GetDinoDamageMultiplier ( APrimalDinoCharacter * ForDino)
inline

Definition at line 1243 of file GameMode.h.

◆ GetDinoDamageMultiplier() [2/2]

float AShooterGameMode::GetDinoDamageMultiplier ( APrimalDinoCharacter * ForDino)
inline

Definition at line 1590 of file GameMode.h.

◆ GetDinoResistanceMultiplier() [1/2]

float AShooterGameMode::GetDinoResistanceMultiplier ( APrimalDinoCharacter * ForDino)
inline

Definition at line 1244 of file GameMode.h.

◆ GetDinoResistanceMultiplier() [2/2]

float AShooterGameMode::GetDinoResistanceMultiplier ( APrimalDinoCharacter * ForDino)
inline

Definition at line 1591 of file GameMode.h.

◆ GetDynamicConfig()

void AShooterGameMode::GetDynamicConfig ( )
inline

Definition at line 1207 of file GameMode.h.

◆ GetExtraDinoSpawnWeight() [1/2]

float AShooterGameMode::GetExtraDinoSpawnWeight ( FName DinoNameTag)
inline

Definition at line 1241 of file GameMode.h.

◆ GetExtraDinoSpawnWeight() [2/2]

float AShooterGameMode::GetExtraDinoSpawnWeight ( FName DinoNameTag)
inline

Definition at line 1592 of file GameMode.h.

◆ GetFloatOption() [1/2]

float AShooterGameMode::GetFloatOption ( FString * Options,
FString * ParseString,
float CurrentValue )
inline

Definition at line 1115 of file GameMode.h.

◆ GetFloatOption() [2/2]

float AShooterGameMode::GetFloatOption ( FString * Options,
FString * ParseString,
float CurrentValue )
inline

Definition at line 1593 of file GameMode.h.

◆ GetFloatOptionIni() [1/2]

float AShooterGameMode::GetFloatOptionIni ( FString Section,
FString OptionName )
inline

Definition at line 1119 of file GameMode.h.

◆ GetFloatOptionIni() [2/2]

float AShooterGameMode::GetFloatOptionIni ( FString Section,
FString OptionName )
inline

Definition at line 1594 of file GameMode.h.

◆ GetGameSessionClass() [1/2]

TSubclassOf< AGameSession > * AShooterGameMode::GetGameSessionClass ( TSubclassOf< AGameSession > * result)
inline

Definition at line 1125 of file GameMode.h.

◆ GetGameSessionClass() [2/2]

TSubclassOf< AGameSession > * AShooterGameMode::GetGameSessionClass ( TSubclassOf< AGameSession > * result)
inline

Definition at line 1595 of file GameMode.h.

◆ GetGlobalNumOfShipsForTribe()

int AShooterGameMode::GetGlobalNumOfShipsForTribe ( int TribeId)
inline

Definition at line 1596 of file GameMode.h.

◆ GetHarvestResourceItemAmountMultiplier() [1/2]

float AShooterGameMode::GetHarvestResourceItemAmountMultiplier ( TSubclassOf< UPrimalItem > HarvestItemClass)
inline

Definition at line 1242 of file GameMode.h.

◆ GetHarvestResourceItemAmountMultiplier() [2/2]

float AShooterGameMode::GetHarvestResourceItemAmountMultiplier ( TSubclassOf< UPrimalItem > HarvestItemClass)
inline

Definition at line 1597 of file GameMode.h.

◆ GetIntOption()

int AShooterGameMode::GetIntOption ( FString * Options,
FString * ParseString,
int CurrentValue )
inline

Definition at line 1116 of file GameMode.h.

◆ GetIntOptionIni() [1/2]

int AShooterGameMode::GetIntOptionIni ( FString Section,
FString OptionName )
inline

Definition at line 1120 of file GameMode.h.

◆ GetIntOptionIni() [2/2]

int AShooterGameMode::GetIntOptionIni ( FString Section,
FString OptionName )
inline

Definition at line 1598 of file GameMode.h.

◆ GetLastMissionDeactivatedUtcTime()

long double AShooterGameMode::GetLastMissionDeactivatedUtcTime ( TSubclassOf< AMissionType > MissionType)
inline

Definition at line 1176 of file GameMode.h.

◆ GetLaunchOptionFloat() [1/2]

bool AShooterGameMode::GetLaunchOptionFloat ( FString * LaunchOptionKey,
float * ReturnVal )
inline

Definition at line 1267 of file GameMode.h.

◆ GetLaunchOptionFloat() [2/2]

bool AShooterGameMode::GetLaunchOptionFloat ( FString * LaunchOptionKey,
float * ReturnVal )
inline

Definition at line 1599 of file GameMode.h.

◆ GetLiveTuningOverloadsDirectory()

static FString * AShooterGameMode::GetLiveTuningOverloadsDirectory ( FString * result,
bool bEnsureDirectoryExists )
inlinestatic

Definition at line 1201 of file GameMode.h.

◆ GetMapName() [1/2]

FString * AShooterGameMode::GetMapName ( FString * result)
inline

Definition at line 1229 of file GameMode.h.

◆ GetMapName() [2/2]

FString * AShooterGameMode::GetMapName ( FString * result)
inline

Definition at line 1600 of file GameMode.h.

◆ GetNumberOfLivePlayersOnTribe() [1/2]

int AShooterGameMode::GetNumberOfLivePlayersOnTribe ( FString * TribeName)
inline

Definition at line 1279 of file GameMode.h.

◆ GetNumberOfLivePlayersOnTribe() [2/2]

int AShooterGameMode::GetNumberOfLivePlayersOnTribe ( FString * TribeName)
inline

Definition at line 1602 of file GameMode.h.

◆ GetNumDeaths() [1/2]

int AShooterGameMode::GetNumDeaths ( FString * PlayerDataID)
inline

Definition at line 1146 of file GameMode.h.

◆ GetNumDeaths() [2/2]

int AShooterGameMode::GetNumDeaths ( FString * PlayerDataID)
inline

Definition at line 1601 of file GameMode.h.

◆ GetNumDinosOnTeam()

int AShooterGameMode::GetNumDinosOnTeam ( int OnTeam)
inline

Definition at line 1275 of file GameMode.h.

◆ GetOceanDinoManager() [1/2]

AOceanDinoManager * AShooterGameMode::GetOceanDinoManager ( )
inline

Definition at line 1301 of file GameMode.h.

◆ GetOceanDinoManager() [2/2]

AOceanDinoManager * AShooterGameMode::GetOceanDinoManager ( )
inline

Definition at line 1603 of file GameMode.h.

◆ GetOceanVolume()

AOceanVolume * AShooterGameMode::GetOceanVolume ( )
inline

Definition at line 1604 of file GameMode.h.

◆ GetOrCreateLeaderboardEntry()

FLeaderboardEntry * AShooterGameMode::GetOrCreateLeaderboardEntry ( FName MissionTag)
inline

Definition at line 1189 of file GameMode.h.

◆ GetOrLoadTribeData() [1/2]

bool AShooterGameMode::GetOrLoadTribeData ( int TribeID,
FTribeData * LoadedTribeData )
inline

Definition at line 1160 of file GameMode.h.

◆ GetOrLoadTribeData() [2/2]

bool AShooterGameMode::GetOrLoadTribeData ( int TribeID,
FTribeData * LoadedTribeData )
inline

Definition at line 1605 of file GameMode.h.

◆ GetOverlappingDinoCharactersOfTeamAndClass() [1/2]

TArray< APrimalDinoCharacter * > * AShooterGameMode::GetOverlappingDinoCharactersOfTeamAndClass ( TArray< APrimalDinoCharacter * > * result,
FVector * AtLocation,
float OverlapRange,
TSubclassOf< APrimalDinoCharacter > DinoClass,
int DinoTeam,
bool bExactClassMatch,
bool bIgnoreClass )
inline

Definition at line 1272 of file GameMode.h.

◆ GetOverlappingDinoCharactersOfTeamAndClass() [2/2]

TArray< APrimalDinoCharacter * > * AShooterGameMode::GetOverlappingDinoCharactersOfTeamAndClass ( TArray< APrimalDinoCharacter * > * result,
FVector * AtLocation,
float OverlapRange,
TSubclassOf< APrimalDinoCharacter > DinoClass,
int DinoTeam,
bool bExactClassMatch,
bool bIgnoreClass )
inline

Definition at line 1606 of file GameMode.h.

◆ GetPlayerData() [1/3]

UPrimalPlayerData * AShooterGameMode::GetPlayerData ( FString * PlayerDataID)
inline

Definition at line 1147 of file GameMode.h.

◆ GetPlayerData() [2/3]

UPrimalPlayerData * AShooterGameMode::GetPlayerData ( FString * PlayerDataID)
inline

Definition at line 1607 of file GameMode.h.

◆ GetPlayerData() [3/3]

UPrimalPlayerData * AShooterGameMode::GetPlayerData ( unsigned int PlayerDataID)
inline

Definition at line 1608 of file GameMode.h.

◆ GetPlayerDataFor() [1/2]

UPrimalPlayerData * AShooterGameMode::GetPlayerDataFor ( AShooterPlayerController * PC,
bool * bCreatedNewPlayerData,
bool bForceCreateNewPlayerData,
FPrimalPlayerCharacterConfigStruct * charConfig,
bool bAutoCreateNewData,
bool bDontSaveNewData )
inline

Definition at line 1162 of file GameMode.h.

◆ GetPlayerDataFor() [2/2]

UPrimalPlayerData * AShooterGameMode::GetPlayerDataFor ( AShooterPlayerController * PC,
bool * bCreatedNewPlayerData,
bool bForceCreateNewPlayerData,
FPrimalPlayerCharacterConfigStruct * charConfig,
bool bAutoCreateNewData,
bool bDontSaveNewData )
inline

Definition at line 1609 of file GameMode.h.

◆ GetPlayerDataForInternal()

UPrimalPlayerData * AShooterGameMode::GetPlayerDataForInternal ( AShooterPlayerController * PC,
bool * bCreatedNewPlayerData,
bool bForceCreateNewPlayerData,
FPrimalPlayerCharacterConfigStruct * charConfig,
bool bAutoCreateNewData,
bool bDontSaveNewData )
inline

Definition at line 1610 of file GameMode.h.

◆ GetPlayerDataForUniqueNetId()

UPrimalPlayerData * AShooterGameMode::GetPlayerDataForUniqueNetId ( FString * UniqueNetId,
FString * PlayerName )
inline

Definition at line 1611 of file GameMode.h.

◆ GetPlayerIDForSteamID() [1/2]

int AShooterGameMode::GetPlayerIDForSteamID ( unsigned __int64 steamID)
inline

Definition at line 1237 of file GameMode.h.

◆ GetPlayerIDForSteamID() [2/2]

int AShooterGameMode::GetPlayerIDForSteamID ( unsigned __int64 steamID)
inline

Definition at line 1612 of file GameMode.h.

◆ GetPrivateStaticClass() [1/2]

static UClass * AShooterGameMode::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 1305 of file GameMode.h.

◆ GetPrivateStaticClass() [2/2]

static UClass * AShooterGameMode::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 1809 of file GameMode.h.

◆ GetSaveDirectoryName() [1/2]

FString * AShooterGameMode::GetSaveDirectoryName ( FString * result,
ESaveType::Type SaveType )
inline

Definition at line 1310 of file GameMode.h.

◆ GetSaveDirectoryName() [2/2]

FString * AShooterGameMode::GetSaveDirectoryName ( FString * result,
ESaveType::Type SaveType )
inline

Definition at line 1613 of file GameMode.h.

◆ GetSeamlessObjectOldGuidForPlayer()

FNetworkGUID * AShooterGameMode::GetSeamlessObjectOldGuidForPlayer ( FNetworkGUID * result,
FString * PlayerId,
UObject * Object )
inline

Definition at line 1614 of file GameMode.h.

◆ GetSeamlessSublevelsAdditionalTransforms()

TArray< FTransform > * AShooterGameMode::GetSeamlessSublevelsAdditionalTransforms ( TArray< FTransform > * result)
inline

Definition at line 1615 of file GameMode.h.

◆ GetSeamlessSublevelsNames()

TArray< FString > * AShooterGameMode::GetSeamlessSublevelsNames ( TArray< FString > * result)
inline

Definition at line 1616 of file GameMode.h.

◆ GetSeamlessSublevelsUniqueIds()

TArray< unsigned int > * AShooterGameMode::GetSeamlessSublevelsUniqueIds ( TArray< unsigned int > * result)
inline

Definition at line 1617 of file GameMode.h.

◆ GetServerName()

FString * AShooterGameMode::GetServerName ( FString * result,
bool bNumbersAndLettersOnly )
inline

Definition at line 1296 of file GameMode.h.

◆ GetServerNotification()

void AShooterGameMode::GetServerNotification ( )
inline

Definition at line 1205 of file GameMode.h.

◆ GetServerSettingsFloat() [1/2]

bool AShooterGameMode::GetServerSettingsFloat ( FString * Keyvalue,
float * OutFloat )
inline

Definition at line 1111 of file GameMode.h.

◆ GetServerSettingsFloat() [2/2]

bool AShooterGameMode::GetServerSettingsFloat ( FString * Keyvalue,
float * OutFloat )
inline

Definition at line 1618 of file GameMode.h.

◆ GetSessionTimeString_Implementation() [1/2]

FString * AShooterGameMode::GetSessionTimeString_Implementation ( FString * result)
inline

Definition at line 1266 of file GameMode.h.

◆ GetSessionTimeString_Implementation() [2/2]

FString * AShooterGameMode::GetSessionTimeString_Implementation ( FString * result)
inline

Definition at line 1619 of file GameMode.h.

◆ GetSteamIDForPlayerID() [1/2]

unsigned __int64 AShooterGameMode::GetSteamIDForPlayerID ( int playerDataID)
inline

Definition at line 1236 of file GameMode.h.

◆ GetSteamIDForPlayerID() [2/2]

unsigned __int64 AShooterGameMode::GetSteamIDForPlayerID ( int playerDataID)
inline

Definition at line 1620 of file GameMode.h.

+ Here is the caller graph for this function:

◆ GetStringOption() [1/2]

FString * AShooterGameMode::GetStringOption ( FString * result,
FString Section,
FString OptionName )
inline

Definition at line 1121 of file GameMode.h.

◆ GetStringOption() [2/2]

FString * AShooterGameMode::GetStringOption ( FString * result,
FString Section,
FString OptionName )
inline

Definition at line 1621 of file GameMode.h.

◆ GetTameUnitCount()

int AShooterGameMode::GetTameUnitCount ( int ToTeam,
ETameUnitType::Type TheTameUnitType )
inline

Definition at line 1622 of file GameMode.h.

◆ GetTameUnitCounts()

FTameUnitCounts * AShooterGameMode::GetTameUnitCounts ( FTameUnitCounts * result,
int ForTeam )
inline

Definition at line 1623 of file GameMode.h.

◆ GetTracedSpawnLocation() [1/2]

FVector * AShooterGameMode::GetTracedSpawnLocation ( FVector * result,
FVector * SpawnLoc,
float CharHalfHeight )
inline

Definition at line 1152 of file GameMode.h.

◆ GetTracedSpawnLocation() [2/2]

FVector * AShooterGameMode::GetTracedSpawnLocation ( FVector * result,
FVector * SpawnLoc,
float CharHalfHeight )
inline

Definition at line 1624 of file GameMode.h.

◆ GetTribeClaimFlagPaintingIdAndRevision()

int AShooterGameMode::GetTribeClaimFlagPaintingIdAndRevision ( unsigned int TribeId,
int * PaintingRevision,
TArray< short > * OutStructureColors )
inline

Definition at line 1625 of file GameMode.h.

◆ GetTribeData() [1/2]

FTribeData * AShooterGameMode::GetTribeData ( FTribeData * result,
unsigned __int64 TribeID )
inline

Definition at line 1184 of file GameMode.h.

◆ GetTribeData() [2/2]

FTribeData * AShooterGameMode::GetTribeData ( unsigned __int64 TribeID)
inline

Definition at line 1626 of file GameMode.h.

◆ GetTribeDataBlueprint() [1/2]

FTribeData * AShooterGameMode::GetTribeDataBlueprint ( FTribeData * result,
int TribeID )
inline

Definition at line 1183 of file GameMode.h.

◆ GetTribeDataBlueprint() [2/2]

FTribeData * AShooterGameMode::GetTribeDataBlueprint ( FTribeData * result,
int TribeID )
inline

Definition at line 1627 of file GameMode.h.

◆ GetTribeEntityFromDBResultAndUpdateIfNeeded()

bool AShooterGameMode::GetTribeEntityFromDBResultAndUpdateIfNeeded ( unsigned __int64 TribeId,
FDatabase_TribeEntities * DBResult,
FTribeEntity * OutTribeEntity )
inline

Definition at line 1628 of file GameMode.h.

◆ GetTribeIDOfPlayerID() [1/2]

int AShooterGameMode::GetTribeIDOfPlayerID ( unsigned __int64 PlayerDataID)
inline

Definition at line 1182 of file GameMode.h.

◆ GetTribeIDOfPlayerID() [2/2]

int AShooterGameMode::GetTribeIDOfPlayerID ( unsigned __int64 PlayerDataID)
inline

Definition at line 1629 of file GameMode.h.

◆ GetWhiteListedMap() [1/2]

TArray< FString > * AShooterGameMode::GetWhiteListedMap ( TArray< FString > * result)
inline

Definition at line 1136 of file GameMode.h.

◆ GetWhiteListedMap() [2/2]

TArray< FString > * AShooterGameMode::GetWhiteListedMap ( TArray< FString > * result)
inline

Definition at line 1630 of file GameMode.h.

◆ GiveNewTreasureMapToCharacter()

void AShooterGameMode::GiveNewTreasureMapToCharacter ( AShooterCharacter * ShooterChar,
float Quality )
inline

Definition at line 1631 of file GameMode.h.

◆ GlobalCommandsCheatManagerField() [1/2]

UShooterCheatManager * AShooterGameMode::GlobalCommandsCheatManagerField ( )
inline

Definition at line 686 of file GameMode.h.

◆ GlobalCommandsCheatManagerField() [2/2]

UShooterCheatManager * AShooterGameMode::GlobalCommandsCheatManagerField ( )
inline

Definition at line 1115 of file GameMode.h.

◆ GlobalCorpseDecompositionTimeMultiplierField() [1/2]

float & AShooterGameMode::GlobalCorpseDecompositionTimeMultiplierField ( )
inline

Definition at line 883 of file GameMode.h.

◆ GlobalCorpseDecompositionTimeMultiplierField() [2/2]

float & AShooterGameMode::GlobalCorpseDecompositionTimeMultiplierField ( )
inline

Definition at line 1295 of file GameMode.h.

◆ GlobalItemDecompositionTimeMultiplierField() [1/2]

float & AShooterGameMode::GlobalItemDecompositionTimeMultiplierField ( )
inline

Definition at line 882 of file GameMode.h.

◆ GlobalItemDecompositionTimeMultiplierField() [2/2]

float & AShooterGameMode::GlobalItemDecompositionTimeMultiplierField ( )
inline

Definition at line 1294 of file GameMode.h.

◆ GlobalPoweredBatteryDurabilityDecreasePerSecondField() [1/2]

float & AShooterGameMode::GlobalPoweredBatteryDurabilityDecreasePerSecondField ( )
inline

Definition at line 1054 of file GameMode.h.

◆ GlobalPoweredBatteryDurabilityDecreasePerSecondField() [2/2]

float & AShooterGameMode::GlobalPoweredBatteryDurabilityDecreasePerSecondField ( )
inline

Definition at line 1459 of file GameMode.h.

◆ GlobalSpoilingTimeMultiplierField() [1/2]

float & AShooterGameMode::GlobalSpoilingTimeMultiplierField ( )
inline

Definition at line 881 of file GameMode.h.

◆ GlobalSpoilingTimeMultiplierField() [2/2]

float & AShooterGameMode::GlobalSpoilingTimeMultiplierField ( )
inline

Definition at line 1293 of file GameMode.h.

◆ GridServersInfosField()

TMap< unsigned int, FGridCellServerInfo, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, FGridCellServerInfo, 0 > > & AShooterGameMode::GridServersInfosField ( )
inline

Definition at line 1500 of file GameMode.h.

◆ HairGrowthSpeedMultiplierField() [1/2]

float & AShooterGameMode::HairGrowthSpeedMultiplierField ( )
inline

Definition at line 999 of file GameMode.h.

◆ HairGrowthSpeedMultiplierField() [2/2]

float & AShooterGameMode::HairGrowthSpeedMultiplierField ( )
inline

Definition at line 1409 of file GameMode.h.

◆ HandleLeavingMap() [1/2]

void AShooterGameMode::HandleLeavingMap ( )
inline

Definition at line 1129 of file GameMode.h.

◆ HandleLeavingMap() [2/2]

void AShooterGameMode::HandleLeavingMap ( )
inline

Definition at line 1632 of file GameMode.h.

◆ HandleMatchHasStarted() [1/2]

void AShooterGameMode::HandleMatchHasStarted ( )
inline

Definition at line 1127 of file GameMode.h.

◆ HandleMatchHasStarted() [2/2]

void AShooterGameMode::HandleMatchHasStarted ( )
inline

Definition at line 1633 of file GameMode.h.

◆ HandleNewPlayer() [1/2]

bool AShooterGameMode::HandleNewPlayer ( AShooterPlayerController * NewPlayer,
UPrimalPlayerData * PlayerData,
AShooterCharacter * PlayerCharacter,
bool bIsFromLogin )
inline

Definition at line 1308 of file GameMode.h.

◆ HandleNewPlayer() [2/2]

bool AShooterGameMode::HandleNewPlayer ( AShooterPlayerController * NewPlayer,
UPrimalPlayerData * PlayerData,
AShooterCharacter * PlayerCharacter,
bool bIsFromLogin )
inline

Definition at line 1810 of file GameMode.h.

◆ HandleNewPlayer_Implementation() [1/2]

bool AShooterGameMode::HandleNewPlayer_Implementation ( AShooterPlayerController * NewPlayer,
UPrimalPlayerData * PlayerData,
AShooterCharacter * PlayerCharacter,
bool bIsFromLogin )
inline

Definition at line 1259 of file GameMode.h.

◆ HandleNewPlayer_Implementation() [2/2]

bool AShooterGameMode::HandleNewPlayer_Implementation ( AShooterPlayerController * NewPlayer,
UPrimalPlayerData * PlayerData,
AShooterCharacter * PlayerCharacter,
bool bIsFromLogin )
inline

Definition at line 1634 of file GameMode.h.

◆ HandleTransferCharacterDialogResult()

void AShooterGameMode::HandleTransferCharacterDialogResult ( bool bAccept,
AShooterPlayerController * NewPlayer )
inline

Definition at line 1150 of file GameMode.h.

◆ HarvestAmountMultiplierField() [1/2]

float & AShooterGameMode::HarvestAmountMultiplierField ( )
inline

Definition at line 842 of file GameMode.h.

◆ HarvestAmountMultiplierField() [2/2]

float & AShooterGameMode::HarvestAmountMultiplierField ( )
inline

Definition at line 1254 of file GameMode.h.

◆ HarvestHealthMultiplierField() [1/2]

float & AShooterGameMode::HarvestHealthMultiplierField ( )
inline

Definition at line 843 of file GameMode.h.

◆ HarvestHealthMultiplierField() [2/2]

float & AShooterGameMode::HarvestHealthMultiplierField ( )
inline

Definition at line 1255 of file GameMode.h.

◆ HarvestResourceItemAmountClassMultipliersField() [1/2]

TArray< FClassMultiplier > & AShooterGameMode::HarvestResourceItemAmountClassMultipliersField ( )
inline

Definition at line 875 of file GameMode.h.

◆ HarvestResourceItemAmountClassMultipliersField() [2/2]

TArray< FClassMultiplier > & AShooterGameMode::HarvestResourceItemAmountClassMultipliersField ( )
inline

Definition at line 1287 of file GameMode.h.

◆ HarvestXPMultiplierField() [1/2]

float & AShooterGameMode::HarvestXPMultiplierField ( )
inline

Definition at line 809 of file GameMode.h.

◆ HarvestXPMultiplierField() [2/2]

float & AShooterGameMode::HarvestXPMultiplierField ( )
inline

Definition at line 1219 of file GameMode.h.

◆ HasSeenPlayerOrTribeID()

bool AShooterGameMode::HasSeenPlayerOrTribeID ( unsigned __int64 id)
inline

Definition at line 1635 of file GameMode.h.

◆ HerbivoreNaturalTargetingRangeMultiplierField() [1/2]

float & AShooterGameMode::HerbivoreNaturalTargetingRangeMultiplierField ( )
inline

Definition at line 854 of file GameMode.h.

◆ HerbivoreNaturalTargetingRangeMultiplierField() [2/2]

float & AShooterGameMode::HerbivoreNaturalTargetingRangeMultiplierField ( )
inline

Definition at line 1266 of file GameMode.h.

◆ HerbivorePlayerAggroMultiplierField() [1/2]

float & AShooterGameMode::HerbivorePlayerAggroMultiplierField ( )
inline

Definition at line 855 of file GameMode.h.

◆ HerbivorePlayerAggroMultiplierField() [2/2]

float & AShooterGameMode::HerbivorePlayerAggroMultiplierField ( )
inline

Definition at line 1267 of file GameMode.h.

◆ HiddenHarvestingComponentsField()

TArray< FAttachedInstancedHarvestingElement *, FDefaultAllocator > & AShooterGameMode::HiddenHarvestingComponentsField ( )
inline

Definition at line 1520 of file GameMode.h.

◆ HttpCheckGlobalEnablesComplete()

void AShooterGameMode::HttpCheckGlobalEnablesComplete ( TSharedPtr< IHttpRequest, 0 > HttpRequest,
TSharedPtr< IHttpResponse, 1 > HttpResponse,
bool bSucceeded )
inline

Definition at line 1168 of file GameMode.h.

◆ HttpGetDynamicConfigComplete()

void AShooterGameMode::HttpGetDynamicConfigComplete ( TSharedPtr< IHttpRequest, 0 > HttpRequest,
TSharedPtr< IHttpResponse, 1 > HttpResponse,
bool bSucceeded )
inline

Definition at line 1208 of file GameMode.h.

◆ HttpGetLiveTuningOverloadsComplete()

void AShooterGameMode::HttpGetLiveTuningOverloadsComplete ( TSharedPtr< IHttpRequest, 0 > HttpRequest,
TSharedPtr< IHttpResponse, 1 > HttpResponse,
bool bSucceeded )
inline

Definition at line 1209 of file GameMode.h.

◆ HttpSendAllCachedArkMetricsRequestComplete()

void AShooterGameMode::HttpSendAllCachedArkMetricsRequestComplete ( TSharedPtr< IHttpRequest, 0 > HttpRequest,
TSharedPtr< IHttpResponse, 1 > HttpResponse,
bool bSucceeded )
inline

Definition at line 1295 of file GameMode.h.

◆ HttpServerNotificationRequestComplete()

void AShooterGameMode::HttpServerNotificationRequestComplete ( TSharedPtr< IHttpRequest, 0 > HttpRequest,
TSharedPtr< IHttpResponse, 1 > HttpResponse,
bool bSucceeded )
inline

Definition at line 1206 of file GameMode.h.

◆ IDtoPlayerDatasField() [1/2]

TMap< unsigned __int64, UPrimalPlayerData *, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, UPrimalPlayerData *, 0 > > AShooterGameMode::IDtoPlayerDatasField ( )
inline

Definition at line 952 of file GameMode.h.

◆ IDtoPlayerDatasField() [2/2]

TMap< unsigned __int64, UPrimalPlayerData *, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, UPrimalPlayerData *, 0 > > AShooterGameMode::IDtoPlayerDatasField ( )
inline

Definition at line 1362 of file GameMode.h.

◆ IncreasePvPRespawnIntervalBaseAmountField() [1/2]

float & AShooterGameMode::IncreasePvPRespawnIntervalBaseAmountField ( )
inline

Definition at line 906 of file GameMode.h.

◆ IncreasePvPRespawnIntervalBaseAmountField() [2/2]

float & AShooterGameMode::IncreasePvPRespawnIntervalBaseAmountField ( )
inline

Definition at line 1318 of file GameMode.h.

◆ IncreasePvPRespawnIntervalCheckPeriodField() [1/2]

float & AShooterGameMode::IncreasePvPRespawnIntervalCheckPeriodField ( )
inline

Definition at line 904 of file GameMode.h.

◆ IncreasePvPRespawnIntervalCheckPeriodField() [2/2]

float & AShooterGameMode::IncreasePvPRespawnIntervalCheckPeriodField ( )
inline

Definition at line 1316 of file GameMode.h.

◆ IncreasePvPRespawnIntervalMultiplierField() [1/2]

float & AShooterGameMode::IncreasePvPRespawnIntervalMultiplierField ( )
inline

Definition at line 905 of file GameMode.h.

◆ IncreasePvPRespawnIntervalMultiplierField() [2/2]

float & AShooterGameMode::IncreasePvPRespawnIntervalMultiplierField ( )
inline

Definition at line 1317 of file GameMode.h.

◆ IncrementNumDeaths() [1/2]

void AShooterGameMode::IncrementNumDeaths ( FString * PlayerDataID)
inline

Definition at line 1145 of file GameMode.h.

◆ IncrementNumDeaths() [2/2]

void AShooterGameMode::IncrementNumDeaths ( FString * PlayerDataID)
inline

Definition at line 1636 of file GameMode.h.

◆ IncrementNumDinos() [1/2]

void AShooterGameMode::IncrementNumDinos ( int ForTeam,
int ByAmount )
inline

Definition at line 1274 of file GameMode.h.

◆ IncrementNumDinos() [2/2]

void AShooterGameMode::IncrementNumDinos ( int ForTeam,
int ByAmount )
inline

Definition at line 1637 of file GameMode.h.

◆ IncrementPreLoginMetric()

void AShooterGameMode::IncrementPreLoginMetric ( )
inline

Definition at line 1106 of file GameMode.h.

◆ InitDiscoveryZones()

static AShooterGameMode AShooterGameMode::InitDiscoveryZones ( )
inlinestatic

Definition at line 1638 of file GameMode.h.

◆ InitGame() [1/2]

void AShooterGameMode::InitGame ( FString * MapName,
FString * Options,
FString * ErrorMessage )
inline

Definition at line 1107 of file GameMode.h.

◆ InitGame() [2/2]

void AShooterGameMode::InitGame ( FString * MapName,
FString * Options,
FString * ErrorMessage )
inline

Definition at line 1639 of file GameMode.h.

◆ InitGameState() [1/2]

void AShooterGameMode::InitGameState ( )
inline

Definition at line 1196 of file GameMode.h.

◆ InitGameState() [2/2]

void AShooterGameMode::InitGameState ( )
inline

Definition at line 1640 of file GameMode.h.

◆ InitializeDatabaseRefs() [1/2]

void AShooterGameMode::InitializeDatabaseRefs ( )
inline

Definition at line 1186 of file GameMode.h.

◆ InitializeDatabaseRefs() [2/2]

void AShooterGameMode::InitializeDatabaseRefs ( )
inline

Definition at line 1652 of file GameMode.h.

◆ InitialLogProcessingDoneField()

bool & AShooterGameMode::InitialLogProcessingDoneField ( )
inline

Definition at line 1086 of file GameMode.h.

◆ InitiatedArkTributeAvailabilityCheckField()

bool & AShooterGameMode::InitiatedArkTributeAvailabilityCheckField ( )
inline

Definition at line 682 of file GameMode.h.

◆ InitNewPlayer() [1/2]

FString * AShooterGameMode::InitNewPlayer ( FString * result,
APlayerController * NewPlayerController,
TSharedPtr< FUniqueNetId, 0 > * UniqueId,
FString * Options,
FString * Portal )
inline

Definition at line 1191 of file GameMode.h.

◆ InitNewPlayer() [2/2]

FString * AShooterGameMode::InitNewPlayer ( FString * result,
APlayerController * NewPlayerController,
TSharedPtr< FUniqueNetId, 0 > * UniqueId,
FString * Options,
FString * Portal )
inline

Definition at line 1641 of file GameMode.h.

◆ InitOptionBool() [1/2]

void AShooterGameMode::InitOptionBool ( FString Commandline,
FString Section,
FString Option,
bool bDefaultValue )
inline

Definition at line 1108 of file GameMode.h.

◆ InitOptionBool() [2/2]

void AShooterGameMode::InitOptionBool ( FString Commandline,
FString Section,
FString Option,
bool bDefaultValue )
inline

Definition at line 1642 of file GameMode.h.

◆ InitOptionFloat() [1/2]

void AShooterGameMode::InitOptionFloat ( FString Commandline,
FString Section,
FString Option,
float CurrentValue )
inline

Definition at line 1110 of file GameMode.h.

◆ InitOptionFloat() [2/2]

void AShooterGameMode::InitOptionFloat ( FString Commandline,
FString Section,
FString Option,
float CurrentValue )
inline

Definition at line 1643 of file GameMode.h.

◆ InitOptionInteger() [1/2]

void AShooterGameMode::InitOptionInteger ( FString Commandline,
FString Section,
FString Option,
int CurrentValue )
inline

Definition at line 1113 of file GameMode.h.

◆ InitOptionInteger() [2/2]

void AShooterGameMode::InitOptionInteger ( FString Commandline,
FString Section,
FString Option,
int CurrentValue )
inline

Definition at line 1644 of file GameMode.h.

◆ InitOptions() [1/2]

void AShooterGameMode::InitOptions ( FString Options)
inline

Definition at line 1117 of file GameMode.h.

◆ InitOptions() [2/2]

void AShooterGameMode::InitOptions ( FString Options)
inline

Definition at line 1646 of file GameMode.h.

◆ InitOptionString() [1/2]

void AShooterGameMode::InitOptionString ( FString Commandline,
FString Section,
FString Option )
inline

Definition at line 1109 of file GameMode.h.

◆ InitOptionString() [2/2]

void AShooterGameMode::InitOptionString ( FString Commandline,
FString Section,
FString Option )
inline

Definition at line 1645 of file GameMode.h.

◆ InitSeamlessDataServer()

void AShooterGameMode::InitSeamlessDataServer ( )
inline

Definition at line 1647 of file GameMode.h.

◆ InitSeamlessSocket()

void AShooterGameMode::InitSeamlessSocket ( )
inline

Definition at line 1648 of file GameMode.h.

◆ InitSpawnPoints()

void AShooterGameMode::InitSpawnPoints ( )
inline

Definition at line 1649 of file GameMode.h.

◆ InitStartSpot()

void AShooterGameMode::InitStartSpot ( AActor * StartSpot,
AController * NewPlayer )
inline

Definition at line 1650 of file GameMode.h.

◆ InitTameUnitCounts()

void AShooterGameMode::InitTameUnitCounts ( )
inline

Definition at line 1651 of file GameMode.h.

◆ IsAtTameUnitLimit()

bool AShooterGameMode::IsAtTameUnitLimit ( int ToTeam,
ETameUnitType::Type TheTameUnitType,
int TameLimitOffset,
bool bIgnoreGlobalCheck )
inline

Definition at line 1653 of file GameMode.h.

◆ IsEngramClassGiveToPlayer()

bool AShooterGameMode::IsEngramClassGiveToPlayer ( TSubclassOf< UPrimalItem > ForItemClass)
inline

Definition at line 1246 of file GameMode.h.

◆ IsEngramClassHidden()

bool AShooterGameMode::IsEngramClassHidden ( TSubclassOf< UPrimalItem > ForItemClass)
inline

Definition at line 1245 of file GameMode.h.

◆ IsFirstPlayerSpawn() [1/2]

bool AShooterGameMode::IsFirstPlayerSpawn ( APlayerController * NewPlayer)
inline

Definition at line 1144 of file GameMode.h.

◆ IsFirstPlayerSpawn() [2/2]

bool AShooterGameMode::IsFirstPlayerSpawn ( APlayerController * NewPlayer)
inline

Definition at line 1654 of file GameMode.h.

◆ IsLoginLockDisabled()

bool AShooterGameMode::IsLoginLockDisabled ( )
inline

Definition at line 1166 of file GameMode.h.

◆ IsPlayerAllowedToCheat() [1/2]

bool AShooterGameMode::IsPlayerAllowedToCheat ( AShooterPlayerController * ForPlayer)
inline

Definition at line 1260 of file GameMode.h.

◆ IsPlayerAllowedToCheat() [2/2]

bool AShooterGameMode::IsPlayerAllowedToCheat ( AShooterPlayerController * ForPlayer)
inline

Definition at line 1655 of file GameMode.h.

◆ IsPlayerAllowedToJoinNoCheck() [1/2]

bool AShooterGameMode::IsPlayerAllowedToJoinNoCheck ( FUniqueNetIdUInt64 * PlayerId)
inline

Definition at line 1220 of file GameMode.h.

◆ IsPlayerAllowedToJoinNoCheck() [2/2]

bool AShooterGameMode::IsPlayerAllowedToJoinNoCheck ( FUniqueNetIdUInt64 * PlayerId)
inline

Definition at line 1656 of file GameMode.h.

◆ IsPlayerControllerAllowedToExclusiveJoin() [1/2]

bool AShooterGameMode::IsPlayerControllerAllowedToExclusiveJoin ( AShooterPlayerController * ForPlayer)
inline

Definition at line 1222 of file GameMode.h.

◆ IsPlayerControllerAllowedToExclusiveJoin() [2/2]

bool AShooterGameMode::IsPlayerControllerAllowedToExclusiveJoin ( AShooterPlayerController * ForPlayer)
inline

Definition at line 1657 of file GameMode.h.

◆ IsPlayerControllerAllowedToJoinNoCheck() [1/2]

bool AShooterGameMode::IsPlayerControllerAllowedToJoinNoCheck ( AShooterPlayerController * ForPlayer)
inline

Definition at line 1221 of file GameMode.h.

◆ IsPlayerControllerAllowedToJoinNoCheck() [2/2]

bool AShooterGameMode::IsPlayerControllerAllowedToJoinNoCheck ( AShooterPlayerController * ForPlayer)
inline

Definition at line 1658 of file GameMode.h.

◆ IsSpawnpointPreferred() [1/2]

bool AShooterGameMode::IsSpawnpointPreferred ( APlayerStart * SpawnPoint,
AController * Player )
inline

Definition at line 1143 of file GameMode.h.

◆ IsSpawnpointPreferred() [2/2]

bool AShooterGameMode::IsSpawnpointPreferred ( APlayerStart * SpawnPoint,
AController * Player )
inline

Definition at line 1659 of file GameMode.h.

◆ IsSupportedLiveTuningProperty()

static bool AShooterGameMode::IsSupportedLiveTuningProperty ( UProperty * Property,
bool bIgnoreLiveTuningFlag )
inlinestatic

Definition at line 1202 of file GameMode.h.

◆ IsTimeSinceMissionDeactivated()

bool AShooterGameMode::IsTimeSinceMissionDeactivated ( TSubclassOf< AMissionType > MissionType,
float CheckTimeSince,
bool bForceTrueAtZeroTime )
inline

Definition at line 1174 of file GameMode.h.

◆ IsTribeAtMax()

bool AShooterGameMode::IsTribeAtMax ( unsigned int ServerId,
unsigned __int64 TribeID )
inline

Definition at line 1660 of file GameMode.h.

◆ IsTribeWar() [1/2]

bool AShooterGameMode::IsTribeWar ( int TribeID1,
int TribeID2 )
inline

Definition at line 1269 of file GameMode.h.

◆ IsTribeWar() [2/2]

bool AShooterGameMode::IsTribeWar ( int TribeID1,
int TribeID2 )
inline

Definition at line 1661 of file GameMode.h.

◆ ItemStackSizeMultiplierField()

float & AShooterGameMode::ItemStackSizeMultiplierField ( )
inline

Definition at line 1030 of file GameMode.h.

◆ ItemStatClampsField() [1/2]

FieldArray< int, 8 > AShooterGameMode::ItemStatClampsField ( )
inline

Definition at line 933 of file GameMode.h.

◆ ItemStatClampsField() [2/2]

FieldArray< int, 8 > AShooterGameMode::ItemStatClampsField ( )
inline

Definition at line 1343 of file GameMode.h.

◆ JoinAlliance()

void AShooterGameMode::JoinAlliance ( unsigned __int64 AdminTribeId,
unsigned __int64 AddTribeId,
FString * AddTribeName,
unsigned __int64 AllianceId,
bool bAuthority )
inline

Definition at line 1662 of file GameMode.h.

◆ KickAllPlayersAndReload() [1/2]

void AShooterGameMode::KickAllPlayersAndReload ( )
inline

Definition at line 1255 of file GameMode.h.

◆ KickAllPlayersAndReload() [2/2]

void AShooterGameMode::KickAllPlayersAndReload ( )
inline

Definition at line 1663 of file GameMode.h.

◆ KickIdlePlayersPeriodField() [1/2]

float & AShooterGameMode::KickIdlePlayersPeriodField ( )
inline

Definition at line 796 of file GameMode.h.

◆ KickIdlePlayersPeriodField() [2/2]

float & AShooterGameMode::KickIdlePlayersPeriodField ( )
inline

Definition at line 1212 of file GameMode.h.

◆ KickPlayer() [1/2]

bool AShooterGameMode::KickPlayer ( FString PlayerSteamName,
FString PlayerSteamID )
inline

Definition at line 1223 of file GameMode.h.

◆ KickPlayer() [2/2]

bool AShooterGameMode::KickPlayer ( FString PlayerSteamName,
FString PlayerSteamID )
inline

Definition at line 1664 of file GameMode.h.

◆ KickPlayerController() [1/2]

void AShooterGameMode::KickPlayerController ( APlayerController * thePC,
FString * KickMessage )
inline

Definition at line 1224 of file GameMode.h.

◆ KickPlayerController() [2/2]

void AShooterGameMode::KickPlayerController ( APlayerController * thePC,
FString * KickMessage )
inline

Definition at line 1665 of file GameMode.h.

◆ Killed() [1/2]

void AShooterGameMode::Killed ( AController * Killer,
AController * KilledPlayer,
APawn * KilledPawn,
UDamageType * DamageType )
inline

Definition at line 1137 of file GameMode.h.

◆ Killed() [2/2]

void AShooterGameMode::Killed ( AController * Killer,
AController * KilledPlayer,
APawn * KilledPawn,
UDamageType * DamageType )
inline

Definition at line 1666 of file GameMode.h.

◆ KillXPMultiplierField() [1/2]

float & AShooterGameMode::KillXPMultiplierField ( )
inline

Definition at line 808 of file GameMode.h.

◆ KillXPMultiplierField() [2/2]

float & AShooterGameMode::KillXPMultiplierField ( )
inline

Definition at line 1218 of file GameMode.h.

◆ LastBackupTimeField() [1/2]

FDateTime & AShooterGameMode::LastBackupTimeField ( )
inline

Definition at line 830 of file GameMode.h.

◆ LastBackupTimeField() [2/2]

FDateTime & AShooterGameMode::LastBackupTimeField ( )
inline

Definition at line 1242 of file GameMode.h.

◆ LastBonusSupplyCrateItemGiveTimeField() [1/2]

long double & AShooterGameMode::LastBonusSupplyCrateItemGiveTimeField ( )
inline

Definition at line 947 of file GameMode.h.

◆ LastBonusSupplyCrateItemGiveTimeField() [2/2]

long double & AShooterGameMode::LastBonusSupplyCrateItemGiveTimeField ( )
inline

Definition at line 1357 of file GameMode.h.

◆ LastChatLogFileCreateTimeField()

FDateTime & AShooterGameMode::LastChatLogFileCreateTimeField ( )
inline

Definition at line 1083 of file GameMode.h.

◆ LastChatLogFlushTimeField()

FDateTime & AShooterGameMode::LastChatLogFlushTimeField ( )
inline

Definition at line 1082 of file GameMode.h.

◆ LastClaimedGameCodeField()

FString & AShooterGameMode::LastClaimedGameCodeField ( )
inline

Definition at line 819 of file GameMode.h.

◆ LastDayOfYearBackedUpField() [1/2]

int & AShooterGameMode::LastDayOfYearBackedUpField ( )
inline

Definition at line 680 of file GameMode.h.

◆ LastDayOfYearBackedUpField() [2/2]

int & AShooterGameMode::LastDayOfYearBackedUpField ( )
inline

Definition at line 1079 of file GameMode.h.

◆ LastExecSaveTimeField() [1/2]

long double & AShooterGameMode::LastExecSaveTimeField ( )
inline

Definition at line 817 of file GameMode.h.

◆ LastExecSaveTimeField() [2/2]

long double & AShooterGameMode::LastExecSaveTimeField ( )
inline

Definition at line 1232 of file GameMode.h.

◆ LastLoginLocksConnectedTimeField()

long double & AShooterGameMode::LastLoginLocksConnectedTimeField ( )
inline

Definition at line 688 of file GameMode.h.

◆ LastRepopulationIndexToCheckField() [1/2]

int & AShooterGameMode::LastRepopulationIndexToCheckField ( )
inline

Definition at line 672 of file GameMode.h.

◆ LastRepopulationIndexToCheckField() [2/2]

int & AShooterGameMode::LastRepopulationIndexToCheckField ( )
inline

Definition at line 1073 of file GameMode.h.

◆ LastSaveWorldTimeField() [1/2]

FDateTime & AShooterGameMode::LastSaveWorldTimeField ( )
inline

Definition at line 831 of file GameMode.h.

◆ LastSaveWorldTimeField() [2/2]

FDateTime & AShooterGameMode::LastSaveWorldTimeField ( )
inline

Definition at line 1243 of file GameMode.h.

◆ LastSeamlessSocketTickTimeField()

long double & AShooterGameMode::LastSeamlessSocketTickTimeField ( )
inline

Definition at line 1225 of file GameMode.h.

◆ LastServerNotificationMessageField() [1/2]

FString & AShooterGameMode::LastServerNotificationMessageField ( )
inline

Definition at line 815 of file GameMode.h.

◆ LastServerNotificationMessageField() [2/2]

FString & AShooterGameMode::LastServerNotificationMessageField ( )
inline

Definition at line 1230 of file GameMode.h.

◆ LastServerNotificationRecievedAtField() [1/2]

long double & AShooterGameMode::LastServerNotificationRecievedAtField ( )
inline

Definition at line 816 of file GameMode.h.

◆ LastServerNotificationRecievedAtField() [2/2]

long double & AShooterGameMode::LastServerNotificationRecievedAtField ( )
inline

Definition at line 1231 of file GameMode.h.

◆ LastSharedLogLineProcessedField()

unsigned __int64 & AShooterGameMode::LastSharedLogLineProcessedField ( )
inline

Definition at line 1112 of file GameMode.h.

◆ LastTimeCheckedForSaveBackupField() [1/2]

long double & AShooterGameMode::LastTimeCheckedForSaveBackupField ( )
inline

Definition at line 679 of file GameMode.h.

◆ LastTimeCheckedForSaveBackupField() [2/2]

long double & AShooterGameMode::LastTimeCheckedForSaveBackupField ( )
inline

Definition at line 1078 of file GameMode.h.

◆ LastTimeSavedWorldField() [1/2]

long double & AShooterGameMode::LastTimeSavedWorldField ( )
inline

Definition at line 818 of file GameMode.h.

◆ LastTimeSavedWorldField() [2/2]

long double & AShooterGameMode::LastTimeSavedWorldField ( )
inline

Definition at line 1233 of file GameMode.h.

◆ LastTribeTravelFailsafeCheckField()

float & AShooterGameMode::LastTribeTravelFailsafeCheckField ( )
inline

Definition at line 1514 of file GameMode.h.

◆ LastTribeTravelResetTimeField()

float & AShooterGameMode::LastTribeTravelResetTimeField ( )
inline

Definition at line 1513 of file GameMode.h.

◆ LastUpdatedLoginLocksTimeField()

long double & AShooterGameMode::LastUpdatedLoginLocksTimeField ( )
inline

Definition at line 687 of file GameMode.h.

◆ LastUpdatedTribeOnlinePresenceField()

long double & AShooterGameMode::LastUpdatedTribeOnlinePresenceField ( )
inline

Definition at line 1496 of file GameMode.h.

◆ LaunchOptionsField() [1/2]

FString & AShooterGameMode::LaunchOptionsField ( )
inline

Definition at line 703 of file GameMode.h.

◆ LaunchOptionsField() [2/2]

FString & AShooterGameMode::LaunchOptionsField ( )
inline

Definition at line 1124 of file GameMode.h.

◆ LayEggIntervalMultiplierField() [1/2]

float & AShooterGameMode::LayEggIntervalMultiplierField ( )
inline

Definition at line 910 of file GameMode.h.

◆ LayEggIntervalMultiplierField() [2/2]

float & AShooterGameMode::LayEggIntervalMultiplierField ( )
inline

Definition at line 1322 of file GameMode.h.

◆ LeaveAlliance()

void AShooterGameMode::LeaveAlliance ( unsigned __int64 AdminTribeId,
unsigned __int64 RemoveTribeId,
unsigned __int64 AllianceId,
bool bAuthority )
inline

Definition at line 1667 of file GameMode.h.

◆ LevelExperienceRampOverridesField() [1/2]

TArray< FLevelExperienceRamp > & AShooterGameMode::LevelExperienceRampOverridesField ( )
inline

Definition at line 863 of file GameMode.h.

◆ LevelExperienceRampOverridesField() [2/2]

TArray< FLevelExperienceRamp > & AShooterGameMode::LevelExperienceRampOverridesField ( )
inline

Definition at line 1275 of file GameMode.h.

◆ LimitNonPlayerDroppedItemsCountField()

int & AShooterGameMode::LimitNonPlayerDroppedItemsCountField ( )
inline

Definition at line 1053 of file GameMode.h.

◆ LimitNonPlayerDroppedItemsRangeField()

float & AShooterGameMode::LimitNonPlayerDroppedItemsRangeField ( )
inline

Definition at line 1052 of file GameMode.h.

◆ LimitTurretsNumField() [1/2]

int & AShooterGameMode::LimitTurretsNumField ( )
inline

Definition at line 1043 of file GameMode.h.

◆ LimitTurretsNumField() [2/2]

int & AShooterGameMode::LimitTurretsNumField ( )
inline

Definition at line 1450 of file GameMode.h.

◆ LimitTurretsRangeField() [1/2]

float & AShooterGameMode::LimitTurretsRangeField ( )
inline

Definition at line 1042 of file GameMode.h.

◆ LimitTurretsRangeField() [2/2]

float & AShooterGameMode::LimitTurretsRangeField ( )
inline

Definition at line 1449 of file GameMode.h.

◆ ListenServerClampPlayerLocations() [1/2]

void AShooterGameMode::ListenServerClampPlayerLocations ( )
inline

Definition at line 1247 of file GameMode.h.

◆ ListenServerClampPlayerLocations() [2/2]

void AShooterGameMode::ListenServerClampPlayerLocations ( )
inline

Definition at line 1668 of file GameMode.h.

◆ ListenServerTetherDistanceMultiplierField() [1/2]

float & AShooterGameMode::ListenServerTetherDistanceMultiplierField ( )
inline

Definition at line 788 of file GameMode.h.

◆ ListenServerTetherDistanceMultiplierField() [2/2]

float & AShooterGameMode::ListenServerTetherDistanceMultiplierField ( )
inline

Definition at line 1204 of file GameMode.h.

◆ LoadBannedList() [1/2]

void AShooterGameMode::LoadBannedList ( )
inline

Definition at line 1228 of file GameMode.h.

◆ LoadBannedList() [2/2]

void AShooterGameMode::LoadBannedList ( )
inline

Definition at line 1669 of file GameMode.h.

◆ LoadedFromSaveGame()

void AShooterGameMode::LoadedFromSaveGame ( )
inline

Definition at line 1263 of file GameMode.h.

◆ LoadForceRespawnDinosVersionField() [1/2]

int & AShooterGameMode::LoadForceRespawnDinosVersionField ( )
inline

Definition at line 1005 of file GameMode.h.

◆ LoadForceRespawnDinosVersionField() [2/2]

int & AShooterGameMode::LoadForceRespawnDinosVersionField ( )
inline

Definition at line 1414 of file GameMode.h.

◆ LoadPendingTribesToLoad()

void AShooterGameMode::LoadPendingTribesToLoad ( )
inline

Definition at line 1670 of file GameMode.h.

◆ LoadPlayerData() [1/3]

UPrimalPlayerData * AShooterGameMode::LoadPlayerData ( AShooterPlayerState * PlayerState,
bool bIsLoadingBackup )
inline

Definition at line 1158 of file GameMode.h.

◆ LoadPlayerData() [2/3]

UPrimalPlayerData * AShooterGameMode::LoadPlayerData ( AShooterPlayerState * PlayerState,
bool bIsLoadingBackup )
inline

Definition at line 1672 of file GameMode.h.

◆ LoadPlayerData() [3/3]

UPrimalPlayerData * AShooterGameMode::LoadPlayerData ( FString * UniqueNetId,
FString * PlayerName,
FString * SavedNetworkAddress,
bool IsLocalController,
bool bIsLoadingBackup )
inline

Definition at line 1671 of file GameMode.h.

◆ LoadPlayerDataIds() [1/2]

void AShooterGameMode::LoadPlayerDataIds ( )
inline

Definition at line 1234 of file GameMode.h.

◆ LoadPlayerDataIds() [2/2]

void AShooterGameMode::LoadPlayerDataIds ( )
inline

Definition at line 1673 of file GameMode.h.

◆ LoadPlayerIds_Process() [1/2]

void AShooterGameMode::LoadPlayerIds_Process ( unsigned __int64 InPlayerID,
TArray< unsigned char > * ReadBytes )
inline

Definition at line 1233 of file GameMode.h.

◆ LoadPlayerIds_Process() [2/2]

void AShooterGameMode::LoadPlayerIds_Process ( unsigned __int64 InPlayerID,
TArray< unsigned char > * ReadBytes )
inline

Definition at line 1674 of file GameMode.h.

◆ LoadPlayersJoinNoCheckList() [1/2]

void AShooterGameMode::LoadPlayersJoinNoCheckList ( )
inline

Definition at line 1219 of file GameMode.h.

◆ LoadPlayersJoinNoCheckList() [2/2]

void AShooterGameMode::LoadPlayersJoinNoCheckList ( )
inline

Definition at line 1675 of file GameMode.h.

◆ LoadTribeData() [1/2]

bool AShooterGameMode::LoadTribeData ( int TribeID,
FTribeData * LoadedTribeData,
bool bIsLoadingBackup,
bool bDontCheckDirtyTribeWar )
inline

Definition at line 1161 of file GameMode.h.

◆ LoadTribeData() [2/2]

bool AShooterGameMode::LoadTribeData ( int TribeID,
FTribeData * LoadedTribeData,
bool bIsLoadingBackup,
bool bDontCheckDirtyTribeWar )
inline

Definition at line 1676 of file GameMode.h.

◆ LoadTribeIds() [1/2]

void AShooterGameMode::LoadTribeIds ( )
inline

Definition at line 1232 of file GameMode.h.

◆ LoadTribeIds() [2/2]

void AShooterGameMode::LoadTribeIds ( )
inline

Definition at line 1677 of file GameMode.h.

◆ LoadTribeIds_Process() [1/2]

void AShooterGameMode::LoadTribeIds_Process ( unsigned int theTribeID)
inline

Definition at line 1231 of file GameMode.h.

◆ LoadTribeIds_Process() [2/2]

void AShooterGameMode::LoadTribeIds_Process ( unsigned int theTribeID)
inline

Definition at line 1678 of file GameMode.h.

◆ LoadTributePlayerDatas() [1/2]

void AShooterGameMode::LoadTributePlayerDatas ( FString UniqueID)
inline

Definition at line 1288 of file GameMode.h.

◆ LoadTributePlayerDatas() [2/2]

void AShooterGameMode::LoadTributePlayerDatas ( FString UniqueID)
inline

Definition at line 1679 of file GameMode.h.

◆ LoadWorld() [1/2]

bool AShooterGameMode::LoadWorld ( )
inline

Definition at line 1124 of file GameMode.h.

◆ LoadWorld() [2/2]

bool AShooterGameMode::LoadWorld ( )
inline

Definition at line 1680 of file GameMode.h.

◆ Logout() [1/2]

void AShooterGameMode::Logout ( AController * Exiting)
inline

Definition at line 1151 of file GameMode.h.

◆ Logout() [2/2]

void AShooterGameMode::Logout ( AController * Exiting)
inline

Definition at line 1681 of file GameMode.h.

◆ LogSentinelCallbacksActiveField()

TArray< TFunction< void __cdecl(void)> > & AShooterGameMode::LogSentinelCallbacksActiveField ( )
inline

Definition at line 1090 of file GameMode.h.

◆ LogSentinelCallbacksQueuedField()

TArray< TFunction< void __cdecl(void)> > & AShooterGameMode::LogSentinelCallbacksQueuedField ( )
inline

Definition at line 1091 of file GameMode.h.

◆ MapServerAtMaxField()

TMap< unsigned int, FServerTribeAtMax, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, FServerTribeAtMax, 0 > > & AShooterGameMode::MapServerAtMaxField ( )
inline

Definition at line 1511 of file GameMode.h.

◆ MarkTribeEntitiesAtMaxForServer()

void AShooterGameMode::MarkTribeEntitiesAtMaxForServer ( unsigned int ServerId,
unsigned __int64 TribeID,
unsigned int NextResetUTC )
inline

Definition at line 1682 of file GameMode.h.

◆ MateBoostEffectMultiplierField() [1/2]

float & AShooterGameMode::MateBoostEffectMultiplierField ( )
inline

Definition at line 797 of file GameMode.h.

◆ MateBoostEffectMultiplierField() [2/2]

float & AShooterGameMode::MateBoostEffectMultiplierField ( )
inline

Definition at line 1213 of file GameMode.h.

◆ MatingIntervalMultiplierField() [1/2]

float & AShooterGameMode::MatingIntervalMultiplierField ( )
inline

Definition at line 923 of file GameMode.h.

◆ MatingIntervalMultiplierField() [2/2]

float & AShooterGameMode::MatingIntervalMultiplierField ( )
inline

Definition at line 1333 of file GameMode.h.

◆ MatingSpeedMultiplierField() [1/2]

float & AShooterGameMode::MatingSpeedMultiplierField ( )
inline

Definition at line 1021 of file GameMode.h.

◆ MatingSpeedMultiplierField() [2/2]

float & AShooterGameMode::MatingSpeedMultiplierField ( )
inline

Definition at line 1431 of file GameMode.h.

◆ MaxAlliancesPerTribeField() [1/2]

int & AShooterGameMode::MaxAlliancesPerTribeField ( )
inline

Definition at line 1036 of file GameMode.h.

◆ MaxAlliancesPerTribeField() [2/2]

int & AShooterGameMode::MaxAlliancesPerTribeField ( )
inline

Definition at line 1444 of file GameMode.h.

◆ MaxAllowedRespawnIntervalField() [1/2]

float & AShooterGameMode::MaxAllowedRespawnIntervalField ( )
inline

Definition at line 1010 of file GameMode.h.

◆ MaxAllowedRespawnIntervalField() [2/2]

float & AShooterGameMode::MaxAllowedRespawnIntervalField ( )
inline

Definition at line 1419 of file GameMode.h.

◆ MaxDinoBaseLevelField() [1/2]

int & AShooterGameMode::MaxDinoBaseLevelField ( )
inline

Definition at line 920 of file GameMode.h.

◆ MaxDinoBaseLevelField() [2/2]

int & AShooterGameMode::MaxDinoBaseLevelField ( )
inline

Definition at line 1331 of file GameMode.h.

◆ MaxFallSpeedMultiplierField() [1/2]

float & AShooterGameMode::MaxFallSpeedMultiplierField ( )
inline

Definition at line 884 of file GameMode.h.

◆ MaxFallSpeedMultiplierField() [2/2]

float & AShooterGameMode::MaxFallSpeedMultiplierField ( )
inline

Definition at line 1296 of file GameMode.h.

◆ MaxGlobalShipsField()

int & AShooterGameMode::MaxGlobalShipsField ( )
inline

Definition at line 1473 of file GameMode.h.

◆ MaximumCraftingSkillBonusField()

float & AShooterGameMode::MaximumCraftingSkillBonusField ( )
inline

Definition at line 1134 of file GameMode.h.

◆ MaxNumberOfPlayersInTribeField() [1/2]

int & AShooterGameMode::MaxNumberOfPlayersInTribeField ( )
inline

Definition at line 921 of file GameMode.h.

◆ MaxNumberOfPlayersInTribeField() [2/2]

int & AShooterGameMode::MaxNumberOfPlayersInTribeField ( )
inline

Definition at line 1332 of file GameMode.h.

◆ MaxPersonalTamedDinosField()

int & AShooterGameMode::MaxPersonalTamedDinosField ( )
inline

Definition at line 954 of file GameMode.h.

◆ MaxPerTribePlatformSaddleStructureLimitField() [1/2]

int & AShooterGameMode::MaxPerTribePlatformSaddleStructureLimitField ( )
inline

Definition at line 918 of file GameMode.h.

◆ MaxPerTribePlatformSaddleStructureLimitField() [2/2]

int & AShooterGameMode::MaxPerTribePlatformSaddleStructureLimitField ( )
inline

Definition at line 1329 of file GameMode.h.

◆ MaxPlatformSaddleStructureLimitField() [1/2]

int & AShooterGameMode::MaxPlatformSaddleStructureLimitField ( )
inline

Definition at line 919 of file GameMode.h.

◆ MaxPlatformSaddleStructureLimitField() [2/2]

int & AShooterGameMode::MaxPlatformSaddleStructureLimitField ( )
inline

Definition at line 1330 of file GameMode.h.

◆ MaxStructuresInSmallRadiusField() [1/2]

int & AShooterGameMode::MaxStructuresInSmallRadiusField ( )
inline

Definition at line 773 of file GameMode.h.

◆ MaxStructuresInSmallRadiusField() [2/2]

int & AShooterGameMode::MaxStructuresInSmallRadiusField ( )
inline

Definition at line 1194 of file GameMode.h.

◆ MaxTamedDinosField() [1/2]

float & AShooterGameMode::MaxTamedDinosField ( )
inline

Definition at line 787 of file GameMode.h.

◆ MaxTamedDinosField() [2/2]

float & AShooterGameMode::MaxTamedDinosField ( )
inline

Definition at line 1203 of file GameMode.h.

◆ MaxTameUnitsField()

FieldArray< int, 3 > AShooterGameMode::MaxTameUnitsField ( )
inline

Definition at line 1472 of file GameMode.h.

◆ MaxTribeLogsField() [1/2]

int & AShooterGameMode::MaxTribeLogsField ( )
inline

Definition at line 953 of file GameMode.h.

◆ MaxTribeLogsField() [2/2]

int & AShooterGameMode::MaxTribeLogsField ( )
inline

Definition at line 1368 of file GameMode.h.

◆ MaxTribesPerAllianceField() [1/2]

int & AShooterGameMode::MaxTribesPerAllianceField ( )
inline

Definition at line 1037 of file GameMode.h.

◆ MaxTribesPerAllianceField() [2/2]

int & AShooterGameMode::MaxTribesPerAllianceField ( )
inline

Definition at line 1445 of file GameMode.h.

◆ MaxTribeTravelCountField()

unsigned int & AShooterGameMode::MaxTribeTravelCountField ( )
inline

Definition at line 1516 of file GameMode.h.

◆ MaxTribeTravelResetIntervalField()

float & AShooterGameMode::MaxTribeTravelResetIntervalField ( )
inline

Definition at line 1515 of file GameMode.h.

◆ MaxTributeCharactersField() [1/2]

int & AShooterGameMode::MaxTributeCharactersField ( )
inline

Definition at line 902 of file GameMode.h.

◆ MaxTributeCharactersField() [2/2]

int & AShooterGameMode::MaxTributeCharactersField ( )
inline

Definition at line 1314 of file GameMode.h.

◆ MaxTributeDinosField() [1/2]

int & AShooterGameMode::MaxTributeDinosField ( )
inline

Definition at line 901 of file GameMode.h.

◆ MaxTributeDinosField() [2/2]

int & AShooterGameMode::MaxTributeDinosField ( )
inline

Definition at line 1313 of file GameMode.h.

◆ MaxTributeItemsField() [1/2]

int & AShooterGameMode::MaxTributeItemsField ( )
inline

Definition at line 900 of file GameMode.h.

◆ MaxTributeItemsField() [2/2]

int & AShooterGameMode::MaxTributeItemsField ( )
inline

Definition at line 1312 of file GameMode.h.

◆ MeshCheckingPercentageToFailField()

float & AShooterGameMode::MeshCheckingPercentageToFailField ( )
inline

Definition at line 1068 of file GameMode.h.

◆ MeshCheckingRayDistanceField()

float & AShooterGameMode::MeshCheckingRayDistanceField ( )
inline

Definition at line 1066 of file GameMode.h.

◆ MeshCheckingSubdivisonsField()

float & AShooterGameMode::MeshCheckingSubdivisonsField ( )
inline

Definition at line 1067 of file GameMode.h.

◆ MetricLoginRedirectsField()

unsigned int & AShooterGameMode::MetricLoginRedirectsField ( )
inline

Definition at line 1083 of file GameMode.h.

◆ MinimumDinoReuploadIntervalField() [1/2]

float & AShooterGameMode::MinimumDinoReuploadIntervalField ( )
inline

Definition at line 1014 of file GameMode.h.

◆ MinimumDinoReuploadIntervalField() [2/2]

float & AShooterGameMode::MinimumDinoReuploadIntervalField ( )
inline

Definition at line 1424 of file GameMode.h.

◆ MissionTagToLeaderboardEntryField()

TMap< FName, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, int, 0 > > & AShooterGameMode::MissionTagToLeaderboardEntryField ( )
inline

Definition at line 1088 of file GameMode.h.

◆ ModifyDamage()

float AShooterGameMode::ModifyDamage ( float Damage,
AActor * DamagedActor,
FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 1138 of file GameMode.h.

◆ ModifyNPCSpawnLimits() [1/2]

float AShooterGameMode::ModifyNPCSpawnLimits ( FName DinoNameTag,
float CurrentLimit )
inline

Definition at line 1240 of file GameMode.h.

◆ ModifyNPCSpawnLimits() [2/2]

float AShooterGameMode::ModifyNPCSpawnLimits ( FName DinoNameTag,
float CurrentLimit )
inline

Definition at line 1683 of file GameMode.h.

◆ MoveInChractersOutOfBounds()

void AShooterGameMode::MoveInChractersOutOfBounds ( )
inline

Definition at line 1684 of file GameMode.h.

◆ MyServerIdField()

FString & AShooterGameMode::MyServerIdField ( )
inline

Definition at line 700 of file GameMode.h.

◆ NetUpdateTameUnits()

void AShooterGameMode::NetUpdateTameUnits ( int ToTeam,
FTameUnitCounts * NewTameUnits )
inline

Definition at line 1685 of file GameMode.h.

◆ NextExtinctionEventUTCField() [1/2]

unsigned int & AShooterGameMode::NextExtinctionEventUTCField ( )
inline

Definition at line 966 of file GameMode.h.

◆ NextExtinctionEventUTCField() [2/2]

unsigned int & AShooterGameMode::NextExtinctionEventUTCField ( )
inline

Definition at line 1380 of file GameMode.h.

◆ NextTribeTravelResetTimeUTCField()

int & AShooterGameMode::NextTribeTravelResetTimeUTCField ( )
inline

Definition at line 1512 of file GameMode.h.

◆ NightTimeSpeedScaleField() [1/2]

float & AShooterGameMode::NightTimeSpeedScaleField ( )
inline

Definition at line 781 of file GameMode.h.

◆ NightTimeSpeedScaleField() [2/2]

float & AShooterGameMode::NightTimeSpeedScaleField ( )
inline

Definition at line 1197 of file GameMode.h.

◆ NoClaimFlagDecayPeriodMultiplierField()

float & AShooterGameMode::NoClaimFlagDecayPeriodMultiplierField ( )
inline

Definition at line 1475 of file GameMode.h.

◆ NotifyDamage()

void AShooterGameMode::NotifyDamage ( AActor * Victim,
float DamageAmount,
FDamageEvent * Event,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 1250 of file GameMode.h.

◆ NotifyTribeMembersInSameServerOfTribeChange()

void AShooterGameMode::NotifyTribeMembersInSameServerOfTribeChange ( unsigned int TribeID)
inline

Definition at line 1686 of file GameMode.h.

◆ NPCActiveCountField() [1/2]

int & AShooterGameMode::NPCActiveCountField ( )
inline

Definition at line 1019 of file GameMode.h.

◆ NPCActiveCountField() [2/2]

int & AShooterGameMode::NPCActiveCountField ( )
inline

Definition at line 1429 of file GameMode.h.

◆ NPCActiveCountTamedField() [1/2]

int & AShooterGameMode::NPCActiveCountTamedField ( )
inline

Definition at line 1018 of file GameMode.h.

◆ NPCActiveCountTamedField() [2/2]

int & AShooterGameMode::NPCActiveCountTamedField ( )
inline

Definition at line 1428 of file GameMode.h.

◆ NPCCountField() [1/2]

int & AShooterGameMode::NPCCountField ( )
inline

Definition at line 1020 of file GameMode.h.

◆ NPCCountField() [2/2]

int & AShooterGameMode::NPCCountField ( )
inline

Definition at line 1430 of file GameMode.h.

◆ NPCReplacementsField() [1/2]

TArray< FClassNameReplacement > & AShooterGameMode::NPCReplacementsField ( )
inline

Definition at line 876 of file GameMode.h.

◆ NPCReplacementsField() [2/2]

TArray< FClassNameReplacement > & AShooterGameMode::NPCReplacementsField ( )
inline

Definition at line 1288 of file GameMode.h.

◆ NPCZoneManagerModField() [1/2]

int & AShooterGameMode::NPCZoneManagerModField ( )
inline

Definition at line 824 of file GameMode.h.

◆ NPCZoneManagerModField() [2/2]

int & AShooterGameMode::NPCZoneManagerModField ( )
inline

Definition at line 1236 of file GameMode.h.

◆ OnAddPlayerToTribe()

void AShooterGameMode::OnAddPlayerToTribe ( FDatabase_PlayerJoinedTribe * pAddPlayer)
inline

Definition at line 1687 of file GameMode.h.

◆ OnAllianceLoaded()

void AShooterGameMode::OnAllianceLoaded ( bool bFullTribeAndAllianceLoad,
bool bSuccess,
unsigned __int64 AllianceId,
FDatabase_AllianceWrapper * InResult )
inline

Definition at line 1688 of file GameMode.h.

◆ OnCompleteTribeLoadedFromCache()

void AShooterGameMode::OnCompleteTribeLoadedFromCache ( unsigned int TribeID)
inline

Definition at line 1689 of file GameMode.h.

◆ OnDeserializedByGame()

void AShooterGameMode::OnDeserializedByGame ( EOnDesrializationType::Type DeserializationType)
inline

Definition at line 1690 of file GameMode.h.

◆ OnGridServerChanged()

void AShooterGameMode::OnGridServerChanged ( unsigned int ServerId,
bool bAlive,
FDatabase_ClusterInfo_Server * ServerInfo )
inline

Definition at line 1691 of file GameMode.h.

◆ OnLogout() [1/2]

void AShooterGameMode::OnLogout ( AController * Exiting)
inline

Definition at line 1309 of file GameMode.h.

◆ OnLogout() [2/2]

void AShooterGameMode::OnLogout ( AController * Exiting)
inline

Definition at line 1811 of file GameMode.h.

◆ OnReceivedAllianceNotifcation()

void AShooterGameMode::OnReceivedAllianceNotifcation ( FTribeAlliance * Alliance,
TArray< FTribeNotification > * Notifications )
inline

Definition at line 1692 of file GameMode.h.

◆ OnReceivedTribeNotifcation()

void AShooterGameMode::OnReceivedTribeNotifcation ( FTribeData * TribeData,
TArray< FTribeNotification > * Notifications )
inline

Definition at line 1693 of file GameMode.h.

◆ OnRemovePlayerFromTribe()

void AShooterGameMode::OnRemovePlayerFromTribe ( FDatabase_PlayerRemovedFromTribe * pRemovePlayer)
inline

Definition at line 1694 of file GameMode.h.

◆ OnTribeEntityJoinedServer()

void AShooterGameMode::OnTribeEntityJoinedServer ( AActor * Entity)
inline

Definition at line 1695 of file GameMode.h.

◆ OnTribeEntityJoinedServerHelper()

void AShooterGameMode::OnTribeEntityJoinedServerHelper ( AActor * Entity,
FTribeData * CachedTribeData )
inline

Definition at line 1696 of file GameMode.h.

◆ OnTribeEntityLeftServer()

void AShooterGameMode::OnTribeEntityLeftServer ( AActor * Entity,
unsigned int DestinationServerId,
ESeamlessVolumeSide::Side DestinationServerVolumeSide )
inline

Definition at line 1697 of file GameMode.h.

◆ OnTribeLoaded()

void AShooterGameMode::OnTribeLoaded ( bool bSuccess,
unsigned __int64 TribeId,
FDatabase_TribeWrapper * InResult )
inline

Definition at line 1698 of file GameMode.h.

◆ OnTribeSettingsChanged()

void AShooterGameMode::OnTribeSettingsChanged ( unsigned int TribeID)
inline

Definition at line 1699 of file GameMode.h.

◆ OverrideEngramEntriesField() [1/2]

TArray< FEngramEntryOverride > & AShooterGameMode::OverrideEngramEntriesField ( )
inline

Definition at line 866 of file GameMode.h.

◆ OverrideEngramEntriesField() [2/2]

TArray< FEngramEntryOverride > & AShooterGameMode::OverrideEngramEntriesField ( )
inline

Definition at line 1278 of file GameMode.h.

◆ OverrideItemCraftingCostsField() [1/2]

TArray< FItemCraftingCostOverride > & AShooterGameMode::OverrideItemCraftingCostsField ( )
inline

Definition at line 988 of file GameMode.h.

◆ OverrideItemCraftingCostsField() [2/2]

TArray< FItemCraftingCostOverride > & AShooterGameMode::OverrideItemCraftingCostsField ( )
inline

Definition at line 1399 of file GameMode.h.

◆ OverrideMaxExperiencePointsDinoField() [1/2]

int & AShooterGameMode::OverrideMaxExperiencePointsDinoField ( )
inline

Definition at line 880 of file GameMode.h.

◆ OverrideMaxExperiencePointsDinoField() [2/2]

int & AShooterGameMode::OverrideMaxExperiencePointsDinoField ( )
inline

Definition at line 1292 of file GameMode.h.

◆ OverrideMaxExperiencePointsPlayerField() [1/2]

int & AShooterGameMode::OverrideMaxExperiencePointsPlayerField ( )
inline

Definition at line 879 of file GameMode.h.

◆ OverrideMaxExperiencePointsPlayerField() [2/2]

int & AShooterGameMode::OverrideMaxExperiencePointsPlayerField ( )
inline

Definition at line 1291 of file GameMode.h.

◆ OverrideNamedEngramEntriesField() [1/2]

TArray< FEngramEntryOverride > & AShooterGameMode::OverrideNamedEngramEntriesField ( )
inline

Definition at line 867 of file GameMode.h.

◆ OverrideNamedEngramEntriesField() [2/2]

TArray< FEngramEntryOverride > & AShooterGameMode::OverrideNamedEngramEntriesField ( )
inline

Definition at line 1279 of file GameMode.h.

◆ OverrideOfficialDifficultyField() [1/2]

float & AShooterGameMode::OverrideOfficialDifficultyField ( )
inline

Definition at line 1016 of file GameMode.h.

◆ OverrideOfficialDifficultyField() [2/2]

float & AShooterGameMode::OverrideOfficialDifficultyField ( )
inline

Definition at line 1426 of file GameMode.h.

◆ OverridePlayerLevelEngramPointsField() [1/2]

TArray< int > & AShooterGameMode::OverridePlayerLevelEngramPointsField ( )
inline

Definition at line 864 of file GameMode.h.

◆ OverridePlayerLevelEngramPointsField() [2/2]

TArray< int > & AShooterGameMode::OverridePlayerLevelEngramPointsField ( )
inline

Definition at line 1276 of file GameMode.h.

◆ OxygenSwimSpeedStatMultiplierField() [1/2]

float & AShooterGameMode::OxygenSwimSpeedStatMultiplierField ( )
inline

Definition at line 792 of file GameMode.h.

◆ OxygenSwimSpeedStatMultiplierField() [2/2]

float & AShooterGameMode::OxygenSwimSpeedStatMultiplierField ( )
inline

Definition at line 1208 of file GameMode.h.

◆ PassiveTameIntervalMultiplierField() [1/2]

float & AShooterGameMode::PassiveTameIntervalMultiplierField ( )
inline

Definition at line 1063 of file GameMode.h.

◆ PassiveTameIntervalMultiplierField() [2/2]

float & AShooterGameMode::PassiveTameIntervalMultiplierField ( )
inline

Definition at line 1468 of file GameMode.h.

◆ PendingAllianceDeletesField()

TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & AShooterGameMode::PendingAllianceDeletesField ( )
inline

Definition at line 1366 of file GameMode.h.

◆ PendingAllianceLoadsField()

TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & AShooterGameMode::PendingAllianceLoadsField ( )
inline

Definition at line 1365 of file GameMode.h.

◆ PendingAllianceNotificationsField()

TMap< unsigned __int64, TArray< FTribeNotification >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, TArray< FTribeNotification >, 0 > > & AShooterGameMode::PendingAllianceNotificationsField ( )
inline

Definition at line 1119 of file GameMode.h.

◆ PendingFetchOperationsField()

int & AShooterGameMode::PendingFetchOperationsField ( )
inline

Definition at line 1089 of file GameMode.h.

◆ PendingLoginLockReleasesField()

TArray< FString > & AShooterGameMode::PendingLoginLockReleasesField ( )
inline

Definition at line 701 of file GameMode.h.

◆ PendingSharedLogEntries_Debug_CurrentEntryInfoField()

FString & AShooterGameMode::PendingSharedLogEntries_Debug_CurrentEntryInfoField ( )
inline

Definition at line 1092 of file GameMode.h.

◆ PendingSharedLogEntries_StartedProcessingTimeField()

long double & AShooterGameMode::PendingSharedLogEntries_StartedProcessingTimeField ( )
inline

Definition at line 1093 of file GameMode.h.

◆ PendingSharedLogEntriesReadyField()

FEvent * AShooterGameMode::PendingSharedLogEntriesReadyField ( )
inline

Definition at line 1088 of file GameMode.h.

◆ PendingStructureDestroysField()

TArray< TWeakObjectPtr< APrimalStructure > > & AShooterGameMode::PendingStructureDestroysField ( )
inline

Definition at line 675 of file GameMode.h.

◆ PendingTribeLoadsField()

TMap< unsigned __int64, FDatabase_TribeWrapper, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, FDatabase_TribeWrapper, 0 > > & AShooterGameMode::PendingTribeLoadsField ( )
inline

Definition at line 1364 of file GameMode.h.

◆ PendingTribeNotificationsField()

TMap< unsigned __int64, TArray< FTribeNotification >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, TArray< FTribeNotification >, 0 > > & AShooterGameMode::PendingTribeNotificationsField ( )
inline

Definition at line 1118 of file GameMode.h.

◆ PendingTribesClaimFlagNotifsField()

TMap< unsigned int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, double, 0 > > & AShooterGameMode::PendingTribesClaimFlagNotifsField ( )
inline

Definition at line 1509 of file GameMode.h.

◆ PeriodicMoveOutofBoundsActorsInCheck()

static AShooterGameMode AShooterGameMode::PeriodicMoveOutofBoundsActorsInCheck ( )
inlinestatic

Definition at line 1700 of file GameMode.h.

◆ PerLevelStatsMultiplier_DinoTamed_AddField() [1/2]

FieldArray< float, 12 > AShooterGameMode::PerLevelStatsMultiplier_DinoTamed_AddField ( )
inline

Definition at line 930 of file GameMode.h.

◆ PerLevelStatsMultiplier_DinoTamed_AddField() [2/2]

FieldArray< float, 16 > AShooterGameMode::PerLevelStatsMultiplier_DinoTamed_AddField ( )
inline

Definition at line 1340 of file GameMode.h.

◆ PerLevelStatsMultiplier_DinoTamed_AffinityField() [1/2]

FieldArray< float, 12 > AShooterGameMode::PerLevelStatsMultiplier_DinoTamed_AffinityField ( )
inline

Definition at line 931 of file GameMode.h.

◆ PerLevelStatsMultiplier_DinoTamed_AffinityField() [2/2]

FieldArray< float, 16 > AShooterGameMode::PerLevelStatsMultiplier_DinoTamed_AffinityField ( )
inline

Definition at line 1341 of file GameMode.h.

◆ PerLevelStatsMultiplier_DinoTamedField() [1/2]

FieldArray< float, 12 > AShooterGameMode::PerLevelStatsMultiplier_DinoTamedField ( )
inline

Definition at line 929 of file GameMode.h.

◆ PerLevelStatsMultiplier_DinoTamedField() [2/2]

FieldArray< float, 16 > AShooterGameMode::PerLevelStatsMultiplier_DinoTamedField ( )
inline

Definition at line 1339 of file GameMode.h.

◆ PerLevelStatsMultiplier_DinoWildField() [1/2]

FieldArray< float, 12 > AShooterGameMode::PerLevelStatsMultiplier_DinoWildField ( )
inline

Definition at line 932 of file GameMode.h.

◆ PerLevelStatsMultiplier_DinoWildField() [2/2]

FieldArray< float, 16 > AShooterGameMode::PerLevelStatsMultiplier_DinoWildField ( )
inline

Definition at line 1342 of file GameMode.h.

◆ PerLevelStatsMultiplier_PlayerField() [1/2]

FieldArray< float, 12 > AShooterGameMode::PerLevelStatsMultiplier_PlayerField ( )
inline

Definition at line 928 of file GameMode.h.

◆ PerLevelStatsMultiplier_PlayerField() [2/2]

FieldArray< float, 16 > AShooterGameMode::PerLevelStatsMultiplier_PlayerField ( )
inline

Definition at line 1338 of file GameMode.h.

◆ PerPlatformMaxStructuresMultiplierField() [1/2]

float & AShooterGameMode::PerPlatformMaxStructuresMultiplierField ( )
inline

Definition at line 789 of file GameMode.h.

◆ PerPlatformMaxStructuresMultiplierField() [2/2]

float & AShooterGameMode::PerPlatformMaxStructuresMultiplierField ( )
inline

Definition at line 1205 of file GameMode.h.

◆ PersonalTamedDinosSaddleStructureCostField() [1/2]

int & AShooterGameMode::PersonalTamedDinosSaddleStructureCostField ( )
inline

Definition at line 955 of file GameMode.h.

◆ PersonalTamedDinosSaddleStructureCostField() [2/2]

int & AShooterGameMode::PersonalTamedDinosSaddleStructureCostField ( )
inline

Definition at line 1370 of file GameMode.h.

◆ PGMapNameField() [1/2]

FString & AShooterGameMode::PGMapNameField ( )
inline

Definition at line 705 of file GameMode.h.

◆ PGMapNameField() [2/2]

FString & AShooterGameMode::PGMapNameField ( )
inline

Definition at line 1127 of file GameMode.h.

◆ PGTerrainPropertiesField() [1/2]

TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & AShooterGameMode::PGTerrainPropertiesField ( )
inline

Definition at line 707 of file GameMode.h.

◆ PGTerrainPropertiesField() [2/2]

TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & AShooterGameMode::PGTerrainPropertiesField ( )
inline

Definition at line 1129 of file GameMode.h.

◆ PGTerrainPropertiesStringField() [1/2]

FString & AShooterGameMode::PGTerrainPropertiesStringField ( )
inline

Definition at line 706 of file GameMode.h.

◆ PGTerrainPropertiesStringField() [2/2]

FString & AShooterGameMode::PGTerrainPropertiesStringField ( )
inline

Definition at line 1128 of file GameMode.h.

◆ PlatformSaddleBuildAreaBoundsMultiplierField()

float & AShooterGameMode::PlatformSaddleBuildAreaBoundsMultiplierField ( )
inline

Definition at line 802 of file GameMode.h.

◆ PlayEnded()

void AShooterGameMode::PlayEnded ( )
inline

Definition at line 1701 of file GameMode.h.

◆ PlayerBaseStatMultipliersField() [1/2]

FieldArray< float, 12 > AShooterGameMode::PlayerBaseStatMultipliersField ( )
inline

Definition at line 1017 of file GameMode.h.

◆ PlayerBaseStatMultipliersField() [2/2]

FieldArray< float, 16 > AShooterGameMode::PlayerBaseStatMultipliersField ( )
inline

Definition at line 1427 of file GameMode.h.

◆ PlayerCanRestart() [1/2]

bool AShooterGameMode::PlayerCanRestart ( APlayerController * Player)
inline

Definition at line 1258 of file GameMode.h.

◆ PlayerCanRestart() [2/2]

bool AShooterGameMode::PlayerCanRestart ( APlayerController * Player)
inline

Definition at line 1702 of file GameMode.h.

◆ PlayerCharacterFoodDrainMultiplierField() [1/2]

float & AShooterGameMode::PlayerCharacterFoodDrainMultiplierField ( )
inline

Definition at line 845 of file GameMode.h.

◆ PlayerCharacterFoodDrainMultiplierField() [2/2]

float & AShooterGameMode::PlayerCharacterFoodDrainMultiplierField ( )
inline

Definition at line 1257 of file GameMode.h.

◆ PlayerCharacterHealthRecoveryMultiplierField() [1/2]

float & AShooterGameMode::PlayerCharacterHealthRecoveryMultiplierField ( )
inline

Definition at line 850 of file GameMode.h.

◆ PlayerCharacterHealthRecoveryMultiplierField() [2/2]

float & AShooterGameMode::PlayerCharacterHealthRecoveryMultiplierField ( )
inline

Definition at line 1262 of file GameMode.h.

◆ PlayerCharacterStaminaDrainMultiplierField() [1/2]

float & AShooterGameMode::PlayerCharacterStaminaDrainMultiplierField ( )
inline

Definition at line 848 of file GameMode.h.

◆ PlayerCharacterStaminaDrainMultiplierField() [2/2]

float & AShooterGameMode::PlayerCharacterStaminaDrainMultiplierField ( )
inline

Definition at line 1260 of file GameMode.h.

◆ PlayerCharacterWaterDrainMultiplierField() [1/2]

float & AShooterGameMode::PlayerCharacterWaterDrainMultiplierField ( )
inline

Definition at line 844 of file GameMode.h.

◆ PlayerCharacterWaterDrainMultiplierField() [2/2]

float & AShooterGameMode::PlayerCharacterWaterDrainMultiplierField ( )
inline

Definition at line 1256 of file GameMode.h.

◆ PlayerDamageMultiplierField() [1/2]

float & AShooterGameMode::PlayerDamageMultiplierField ( )
inline

Definition at line 834 of file GameMode.h.

◆ PlayerDamageMultiplierField() [2/2]

float & AShooterGameMode::PlayerDamageMultiplierField ( )
inline

Definition at line 1246 of file GameMode.h.

◆ PlayerDataIDsWaitingForTribeDataField()

TArray< unsigned int > & AShooterGameMode::PlayerDataIDsWaitingForTribeDataField ( )
inline

Definition at line 1490 of file GameMode.h.

◆ PlayerDatasField() [1/2]

TArray< UPrimalPlayerData * > AShooterGameMode::PlayerDatasField ( )
inline

Definition at line 823 of file GameMode.h.

◆ PlayerDatasField() [2/2]

TArray< UPrimalPlayerData * > AShooterGameMode::PlayerDatasField ( )
inline

Definition at line 1235 of file GameMode.h.

◆ PlayerDataStoreField()

FDataStore< unsigned __int64 > & AShooterGameMode::PlayerDataStoreField ( )
inline

Definition at line 1093 of file GameMode.h.

◆ PlayerDeathReasonsField() [1/2]

TArray< FPlayerDeathReason > & AShooterGameMode::PlayerDeathReasonsField ( )
inline

Definition at line 862 of file GameMode.h.

◆ PlayerDeathReasonsField() [2/2]

TArray< FPlayerDeathReason > & AShooterGameMode::PlayerDeathReasonsField ( )
inline

Definition at line 1274 of file GameMode.h.

◆ PlayerDefaultNoDiscoveriesMaxLevelUpsField()

int & AShooterGameMode::PlayerDefaultNoDiscoveriesMaxLevelUpsField ( )
inline

Definition at line 1477 of file GameMode.h.

◆ PlayerFlagDatasField()

TArray< FPlayerFlagData > & AShooterGameMode::PlayerFlagDatasField ( )
inline

Definition at line 1508 of file GameMode.h.

◆ PlayerHarvestingDamageMultiplierField() [1/2]

float & AShooterGameMode::PlayerHarvestingDamageMultiplierField ( )
inline

Definition at line 961 of file GameMode.h.

◆ PlayerHarvestingDamageMultiplierField() [2/2]

float & AShooterGameMode::PlayerHarvestingDamageMultiplierField ( )
inline

Definition at line 1375 of file GameMode.h.

◆ PlayerResistanceMultiplierField() [1/2]

float & AShooterGameMode::PlayerResistanceMultiplierField ( )
inline

Definition at line 836 of file GameMode.h.

◆ PlayerResistanceMultiplierField() [2/2]

float & AShooterGameMode::PlayerResistanceMultiplierField ( )
inline

Definition at line 1248 of file GameMode.h.

◆ PlayersCorrectCurrentServersField()

TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & AShooterGameMode::PlayersCorrectCurrentServersField ( )
inline

Definition at line 1085 of file GameMode.h.

◆ PlayersEntitiesField()

TMap< int, TArray< FTribeEntity >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TArray< FTribeEntity >, 0 > > & AShooterGameMode::PlayersEntitiesField ( )
inline

Definition at line 1363 of file GameMode.h.

◆ PlayersExclusiveCheckFilenameField() [1/2]

FString & AShooterGameMode::PlayersExclusiveCheckFilenameField ( )
inline

Definition at line 685 of file GameMode.h.

◆ PlayersExclusiveCheckFilenameField() [2/2]

FString & AShooterGameMode::PlayersExclusiveCheckFilenameField ( )
inline

Definition at line 1099 of file GameMode.h.

◆ PlayersExclusiveListField() [1/2]

TArray< FUniqueNetIdUInt64 > & AShooterGameMode::PlayersExclusiveListField ( )
inline

Definition at line 692 of file GameMode.h.

◆ PlayersExclusiveListField() [2/2]

TArray< FUniqueNetIdUInt64 > & AShooterGameMode::PlayersExclusiveListField ( )
inline

Definition at line 1106 of file GameMode.h.

◆ PlayersIdsField() [1/2]

TMap< int, unsigned __int64, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, unsigned __int64, 0 > > & AShooterGameMode::PlayersIdsField ( )
inline

Definition at line 696 of file GameMode.h.

◆ PlayersIdsField() [2/2]

TMap< int, unsigned __int64, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, unsigned __int64, 0 > > & AShooterGameMode::PlayersIdsField ( )
inline

Definition at line 1122 of file GameMode.h.

◆ PlayersJoinNoCheckField() [1/2]

TArray< FUniqueNetIdUInt64 > & AShooterGameMode::PlayersJoinNoCheckField ( )
inline

Definition at line 691 of file GameMode.h.

◆ PlayersJoinNoCheckField() [2/2]

TArray< FUniqueNetIdUInt64 > & AShooterGameMode::PlayersJoinNoCheckField ( )
inline

Definition at line 1105 of file GameMode.h.

◆ PlayersJoinNoCheckFilenameField() [1/2]

FString & AShooterGameMode::PlayersJoinNoCheckFilenameField ( )
inline

Definition at line 684 of file GameMode.h.

◆ PlayersJoinNoCheckFilenameField() [2/2]

FString & AShooterGameMode::PlayersJoinNoCheckFilenameField ( )
inline

Definition at line 1098 of file GameMode.h.

◆ PoopIntervalMultiplierField() [1/2]

float & AShooterGameMode::PoopIntervalMultiplierField ( )
inline

Definition at line 911 of file GameMode.h.

◆ PoopIntervalMultiplierField() [2/2]

float & AShooterGameMode::PoopIntervalMultiplierField ( )
inline

Definition at line 1323 of file GameMode.h.

◆ PostAdminTrackedCommands()

void AShooterGameMode::PostAdminTrackedCommands ( )
inline

Definition at line 1215 of file GameMode.h.

◆ PostAlarmNotification() [1/5]

void AShooterGameMode::PostAlarmNotification ( FString SteamID,
FString * Title,
FString * Message )
inline

Definition at line 1212 of file GameMode.h.

◆ PostAlarmNotification() [2/5]

void AShooterGameMode::PostAlarmNotification ( FString SteamID,
FString * Title,
FString * Message )
inline

Definition at line 1704 of file GameMode.h.

◆ PostAlarmNotification() [3/5]

void AShooterGameMode::PostAlarmNotification ( FUniqueNetId * SteamID,
FString * Title,
FString * Message )
inline

Definition at line 1210 of file GameMode.h.

◆ PostAlarmNotification() [4/5]

void AShooterGameMode::PostAlarmNotification ( FUniqueNetId * SteamID,
FString * Title,
FString * Message )
inline

Definition at line 1703 of file GameMode.h.

◆ PostAlarmNotification() [5/5]

void AShooterGameMode::PostAlarmNotification ( unsigned __int64 SteamID,
FString * Title,
FString * Message )
inline

Definition at line 1211 of file GameMode.h.

◆ PostAlarmNotificationPlayerID() [1/2]

void AShooterGameMode::PostAlarmNotificationPlayerID ( int PlayerID,
FString * Title,
FString * Message )
inline

Definition at line 1284 of file GameMode.h.

◆ PostAlarmNotificationPlayerID() [2/2]

void AShooterGameMode::PostAlarmNotificationPlayerID ( int PlayerID,
FString * Title,
FString * Message )
inline

Definition at line 1705 of file GameMode.h.

◆ PostAlarmNotificationTribe() [1/2]

void AShooterGameMode::PostAlarmNotificationTribe ( int TribeID,
FString Title,
FString Message )
inline

Definition at line 1285 of file GameMode.h.

◆ PostAlarmNotificationTribe() [2/2]

void AShooterGameMode::PostAlarmNotificationTribe ( int TribeID,
FString Title,
FString Message )
inline

Definition at line 1706 of file GameMode.h.

◆ PostCharacterLocationMetrics()

static AShooterGameMode AShooterGameMode::PostCharacterLocationMetrics ( )
inlinestatic

Definition at line 1707 of file GameMode.h.

◆ PostLogFailEvent()

void AShooterGameMode::PostLogFailEvent ( unsigned __int64 FailedLogLine)
inline

Definition at line 1708 of file GameMode.h.

◆ PostLogin() [1/2]

void AShooterGameMode::PostLogin ( APlayerController * NewPlayer)
inline

Definition at line 1133 of file GameMode.h.

◆ PostLogin() [2/2]

void AShooterGameMode::PostLogin ( APlayerController * NewPlayer)
inline

Definition at line 1709 of file GameMode.h.

◆ PostServerMetrics() [1/2]

void AShooterGameMode::PostServerMetrics ( )
inline

Definition at line 1213 of file GameMode.h.

◆ PostServerMetrics() [2/2]

static AShooterGameMode AShooterGameMode::PostServerMetrics ( )
inlinestatic

Definition at line 1710 of file GameMode.h.

◆ PreInitializeComponents() [1/2]

void AShooterGameMode::PreInitializeComponents ( )
inline

Definition at line 1197 of file GameMode.h.

◆ PreInitializeComponents() [2/2]

void AShooterGameMode::PreInitializeComponents ( )
inline

Definition at line 1711 of file GameMode.h.

◆ PreLogin() [1/2]

void AShooterGameMode::PreLogin ( FString * Options,
FString * Address,
TSharedPtr< FUniqueNetId, 0 > * UniqueId,
FString * authToken,
FString * ErrorMessage )
inline

Definition at line 1131 of file GameMode.h.

◆ PreLogin() [2/2]

void AShooterGameMode::PreLogin ( FString * Options,
FString * Address,
TSharedPtr< FUniqueNetId, 0 > * UniqueId,
FString * authToken,
FString * ErrorMessage,
unsigned int * NewHomeServerId )
inline

Definition at line 1712 of file GameMode.h.

◆ PreventDinoTameClassNamesField() [1/2]

TArray< FString > & AShooterGameMode::PreventDinoTameClassNamesField ( )
inline

Definition at line 869 of file GameMode.h.

◆ PreventDinoTameClassNamesField() [2/2]

TArray< FString > & AShooterGameMode::PreventDinoTameClassNamesField ( )
inline

Definition at line 1281 of file GameMode.h.

◆ PreventDownloadDinosField() [1/2]

bool & AShooterGameMode::PreventDownloadDinosField ( )
inline

Definition at line 896 of file GameMode.h.

◆ PreventDownloadDinosField() [2/2]

bool & AShooterGameMode::PreventDownloadDinosField ( )
inline

Definition at line 1308 of file GameMode.h.

◆ PreventDownloadItemsField() [1/2]

bool & AShooterGameMode::PreventDownloadItemsField ( )
inline

Definition at line 895 of file GameMode.h.

◆ PreventDownloadItemsField() [2/2]

bool & AShooterGameMode::PreventDownloadItemsField ( )
inline

Definition at line 1307 of file GameMode.h.

◆ PreventDownloadSurvivorsField() [1/2]

bool & AShooterGameMode::PreventDownloadSurvivorsField ( )
inline

Definition at line 894 of file GameMode.h.

◆ PreventDownloadSurvivorsField() [2/2]

bool & AShooterGameMode::PreventDownloadSurvivorsField ( )
inline

Definition at line 1306 of file GameMode.h.

◆ PreventOfflinePvPConnectionInvincibleIntervalField() [1/2]

float & AShooterGameMode::PreventOfflinePvPConnectionInvincibleIntervalField ( )
inline

Definition at line 1059 of file GameMode.h.

◆ PreventOfflinePvPConnectionInvincibleIntervalField() [2/2]

float & AShooterGameMode::PreventOfflinePvPConnectionInvincibleIntervalField ( )
inline

Definition at line 1464 of file GameMode.h.

◆ PreventOfflinePvPIntervalField() [1/2]

float & AShooterGameMode::PreventOfflinePvPIntervalField ( )
inline

Definition at line 981 of file GameMode.h.

◆ PreventOfflinePvPIntervalField() [2/2]

float & AShooterGameMode::PreventOfflinePvPIntervalField ( )
inline

Definition at line 1395 of file GameMode.h.

◆ PrintToGameplayLog() [1/2]

void AShooterGameMode::PrintToGameplayLog ( FString * InString)
inline

Definition at line 1261 of file GameMode.h.

◆ PrintToGameplayLog() [2/2]

void AShooterGameMode::PrintToGameplayLog ( FString * InString)
inline

Definition at line 1713 of file GameMode.h.

◆ PrintToServerGameLog() [1/2]

void AShooterGameMode::PrintToServerGameLog ( FString * InString,
bool bSendChatToAllAdmins )
inline

Definition at line 1262 of file GameMode.h.

◆ PrintToServerGameLog() [2/2]

void AShooterGameMode::PrintToServerGameLog ( FString * InString,
bool bSendChatToAllAdmins )
inline

Definition at line 1714 of file GameMode.h.

◆ ProcessActorPlayersAwaitingSeamlessTravelController()

static AShooterGameMode AShooterGameMode::ProcessActorPlayersAwaitingSeamlessTravelController ( )
inlinestatic

Definition at line 1715 of file GameMode.h.

◆ ProcessChat()

void AShooterGameMode::ProcessChat ( bool bFromTribeNotification,
FPubSub_TribeNotification_Chat * InChat )
inline

Definition at line 1716 of file GameMode.h.

◆ ProcessCreateCheckpointEntry()

bool AShooterGameMode::ProcessCreateCheckpointEntry ( TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry,
FDatabase_CreateShapshot * pCreateCheckpoint )
inline

Definition at line 1717 of file GameMode.h.

◆ ProcessPlayerJoinedTribe()

bool AShooterGameMode::ProcessPlayerJoinedTribe ( TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry,
FDatabase_PlayerJoinedTribe * pPlayerJoinedTribe )
inline

Definition at line 1718 of file GameMode.h.

◆ ProcessPlayerRemovedFromTribe()

bool AShooterGameMode::ProcessPlayerRemovedFromTribe ( TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry,
FDatabase_PlayerRemovedFromTribe * pPlayerRemovedFromTribe )
inline

Definition at line 1719 of file GameMode.h.

◆ ProcessTravelEntry()

bool AShooterGameMode::ProcessTravelEntry ( TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry,
FDatabase_TravelEntry * Travel )
inline

Definition at line 1720 of file GameMode.h.

◆ ProcessTribeAndAllianceLoadResults()

void AShooterGameMode::ProcessTribeAndAllianceLoadResults ( unsigned __int64 TribeId)
inline

Definition at line 1721 of file GameMode.h.

◆ PromoteToAdminAlliance()

void AShooterGameMode::PromoteToAdminAlliance ( unsigned __int64 AdminTribeId,
unsigned __int64 AddTribeId,
unsigned __int64 AllianceId,
bool bAuthority )
inline

Definition at line 1722 of file GameMode.h.

◆ PromoteToTribeAdmin()

bool AShooterGameMode::PromoteToTribeAdmin ( unsigned int TribeID,
unsigned int PlayerDataID,
APlayerController * PromoterPC )
inline

Definition at line 1723 of file GameMode.h.

◆ ProximityRadiusField() [1/2]

float & AShooterGameMode::ProximityRadiusField ( )
inline

Definition at line 716 of file GameMode.h.

◆ ProximityRadiusField() [2/2]

float & AShooterGameMode::ProximityRadiusField ( )
inline

Definition at line 1143 of file GameMode.h.

◆ ProximityRadiusUnconsiousScaleField() [1/2]

float & AShooterGameMode::ProximityRadiusUnconsiousScaleField ( )
inline

Definition at line 717 of file GameMode.h.

◆ ProximityRadiusUnconsiousScaleField() [2/2]

float & AShooterGameMode::ProximityRadiusUnconsiousScaleField ( )
inline

Definition at line 1144 of file GameMode.h.

◆ PubSub_GeneralNotificationsRefField()

UPubSub_GeneralNotifications * AShooterGameMode::PubSub_GeneralNotificationsRefField ( )
inline

Definition at line 1110 of file GameMode.h.

◆ PubSub_TribeNotificationsRefField()

UPubSub_TribeNotifications * AShooterGameMode::PubSub_TribeNotificationsRefField ( )
inline

Definition at line 1109 of file GameMode.h.

◆ PvEActiveTribeWarsField() [1/2]

TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & AShooterGameMode::PvEActiveTribeWarsField ( )
inline

Definition at line 950 of file GameMode.h.

◆ PvEActiveTribeWarsField() [2/2]

TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & AShooterGameMode::PvEActiveTribeWarsField ( )
inline

Definition at line 1360 of file GameMode.h.

◆ PvEDinoDecayPeriodMultiplierField() [1/2]

float & AShooterGameMode::PvEDinoDecayPeriodMultiplierField ( )
inline

Definition at line 785 of file GameMode.h.

◆ PvEDinoDecayPeriodMultiplierField() [2/2]

float & AShooterGameMode::PvEDinoDecayPeriodMultiplierField ( )
inline

Definition at line 1201 of file GameMode.h.

◆ PvEStructureDecayPeriodMultiplierField() [1/2]

float & AShooterGameMode::PvEStructureDecayPeriodMultiplierField ( )
inline

Definition at line 783 of file GameMode.h.

◆ PvEStructureDecayPeriodMultiplierField() [2/2]

float & AShooterGameMode::PvEStructureDecayPeriodMultiplierField ( )
inline

Definition at line 1199 of file GameMode.h.

◆ PvPZoneStructureDamageMultiplierField() [1/2]

float & AShooterGameMode::PvPZoneStructureDamageMultiplierField ( )
inline

Definition at line 877 of file GameMode.h.

◆ PvPZoneStructureDamageMultiplierField() [2/2]

float & AShooterGameMode::PvPZoneStructureDamageMultiplierField ( )
inline

Definition at line 1289 of file GameMode.h.

◆ RadiusStructuresInSmallRadiusField() [1/2]

float & AShooterGameMode::RadiusStructuresInSmallRadiusField ( )
inline

Definition at line 794 of file GameMode.h.

◆ RadiusStructuresInSmallRadiusField() [2/2]

float & AShooterGameMode::RadiusStructuresInSmallRadiusField ( )
inline

Definition at line 1210 of file GameMode.h.

◆ RaidDinoCharacterFoodDrainMultiplierField() [1/2]

float & AShooterGameMode::RaidDinoCharacterFoodDrainMultiplierField ( )
inline

Definition at line 847 of file GameMode.h.

◆ RaidDinoCharacterFoodDrainMultiplierField() [2/2]

float & AShooterGameMode::RaidDinoCharacterFoodDrainMultiplierField ( )
inline

Definition at line 1259 of file GameMode.h.

◆ RandomAutoSaveSpreadField() [1/2]

float & AShooterGameMode::RandomAutoSaveSpreadField ( )
inline

Definition at line 813 of file GameMode.h.

◆ RandomAutoSaveSpreadField() [2/2]

float & AShooterGameMode::RandomAutoSaveSpreadField ( )
inline

Definition at line 1228 of file GameMode.h.

◆ RCONPortField() [1/2]

int & AShooterGameMode::RCONPortField ( )
inline

Definition at line 779 of file GameMode.h.

◆ RCONPortField() [2/2]

int & AShooterGameMode::RCONPortField ( )
inline

Definition at line 1195 of file GameMode.h.

◆ RCONServerGameLogBufferField() [1/2]

float & AShooterGameMode::RCONServerGameLogBufferField ( )
inline

Definition at line 791 of file GameMode.h.

◆ RCONServerGameLogBufferField() [2/2]

float & AShooterGameMode::RCONServerGameLogBufferField ( )
inline

Definition at line 1207 of file GameMode.h.

◆ RCONSocketField() [1/2]

URCONServer * AShooterGameMode::RCONSocketField ( )
inline

Definition at line 683 of file GameMode.h.

◆ RCONSocketField() [2/2]

URCONServer * AShooterGameMode::RCONSocketField ( )
inline

Definition at line 1097 of file GameMode.h.

◆ ReadyToStartMatch()

bool AShooterGameMode::ReadyToStartMatch ( )
inline

Definition at line 1126 of file GameMode.h.

◆ ReassertColorization()

void AShooterGameMode::ReassertColorization ( )
inline

Definition at line 1293 of file GameMode.h.

◆ RefreshLandBedsClaimFlagCheck()

void AShooterGameMode::RefreshLandBedsClaimFlagCheck ( )
inline

Definition at line 1724 of file GameMode.h.

◆ RefreshTerrityoryUrls()

void AShooterGameMode::RefreshTerrityoryUrls ( )
inline

Definition at line 1725 of file GameMode.h.

◆ RegionOverridesField()

FRegionGeneralOverrides & AShooterGameMode::RegionOverridesField ( )
inline

Definition at line 1517 of file GameMode.h.

◆ ReloadAdminIPs()

void AShooterGameMode::ReloadAdminIPs ( )
inline

Definition at line 1302 of file GameMode.h.

◆ RemoveActorPlayerAwaitingSeamlessTravelController()

void AShooterGameMode::RemoveActorPlayerAwaitingSeamlessTravelController ( FString * PlayerUniqueId)
inline

Definition at line 1726 of file GameMode.h.

◆ RemoveClaimFlag()

void AShooterGameMode::RemoveClaimFlag ( APrimalStructureClaimFlag * Flag)
inline

Definition at line 1727 of file GameMode.h.

◆ RemoveInactivePlayersAndTribes() [1/2]

void AShooterGameMode::RemoveInactivePlayersAndTribes ( )
inline

Definition at line 1264 of file GameMode.h.

◆ RemoveInactivePlayersAndTribes() [2/2]

void AShooterGameMode::RemoveInactivePlayersAndTribes ( )
inline

Definition at line 1728 of file GameMode.h.

◆ RemoveLoginLock()

void AShooterGameMode::RemoveLoginLock ( TSharedPtr< FUniqueNetId, 0 > * UniqueNetId)
inline

Definition at line 1134 of file GameMode.h.

◆ RemovePlayerData() [1/2]

void AShooterGameMode::RemovePlayerData ( AShooterPlayerState * PlayerState)
inline

Definition at line 1195 of file GameMode.h.

◆ RemovePlayerData() [2/2]

void AShooterGameMode::RemovePlayerData ( AShooterPlayerState * PlayerState,
bool bDeleteStored,
bool bDontClearTribe )
inline

Definition at line 1729 of file GameMode.h.

◆ RemovePlayerFromTribe()

void AShooterGameMode::RemovePlayerFromTribe ( unsigned __int64 TribeID,
unsigned __int64 PlayerDataID,
bool bDontUpdatePlayerState )
inline

Definition at line 1181 of file GameMode.h.

◆ RemovePlayerStructuresFromTribe()

void AShooterGameMode::RemovePlayerStructuresFromTribe ( FString * PlayerName,
bool bChangeDinos,
bool bChangeStructures,
unsigned int NewPlayerId )
inline

Definition at line 1730 of file GameMode.h.

◆ RemoveTameUnits()

void AShooterGameMode::RemoveTameUnits ( int ToTeam,
int RemoveUnits,
ETameUnitType::Type TheTameUnitType,
bool bIgnoreNetworking )
inline

Definition at line 1731 of file GameMode.h.

◆ RemoveTribe() [1/2]

void AShooterGameMode::RemoveTribe ( unsigned __int64 TribeID)
inline

Definition at line 1179 of file GameMode.h.

◆ RemoveTribe() [2/2]

void AShooterGameMode::RemoveTribe ( unsigned __int64 TribeID)
inline

Definition at line 1732 of file GameMode.h.

◆ RemoveTribeEntity() [1/2]

bool AShooterGameMode::RemoveTribeEntity ( AActor * Entity)
inline

Definition at line 1734 of file GameMode.h.

◆ RemoveTribeEntity() [2/2]

bool AShooterGameMode::RemoveTribeEntity ( unsigned int TribeID,
FTribeEntity * TribeEntity )
inline

Definition at line 1733 of file GameMode.h.

◆ RequestFinishAndExitToMainMenu() [1/2]

void AShooterGameMode::RequestFinishAndExitToMainMenu ( )
inline

Definition at line 1130 of file GameMode.h.

◆ RequestFinishAndExitToMainMenu() [2/2]

void AShooterGameMode::RequestFinishAndExitToMainMenu ( )
inline

Definition at line 1735 of file GameMode.h.

◆ ResetLiveTuningOverloads()

void AShooterGameMode::ResetLiveTuningOverloads ( )
inline

Definition at line 1203 of file GameMode.h.

◆ ResetTribeEntitiesAtMaxForServer()

void AShooterGameMode::ResetTribeEntitiesAtMaxForServer ( unsigned int ServerId,
unsigned int NextResetUTC )
inline

Definition at line 1736 of file GameMode.h.

◆ ResetTribeEntityToAnotherServer()

void AShooterGameMode::ResetTribeEntityToAnotherServer ( unsigned int TribeID,
unsigned int EntityID,
TArray< FTribeEntity > * TribeEntities,
unsigned int DestinationServerId,
ESeamlessVolumeSide::Side DestinationServerVolumeSide )
inline

Definition at line 1737 of file GameMode.h.

◆ ResetTribeTravelCounts()

void AShooterGameMode::ResetTribeTravelCounts ( )
inline

Definition at line 1738 of file GameMode.h.

◆ ResourceNoReplenishRadiusPlayersField() [1/2]

float & AShooterGameMode::ResourceNoReplenishRadiusPlayersField ( )
inline

Definition at line 908 of file GameMode.h.

◆ ResourceNoReplenishRadiusPlayersField() [2/2]

float & AShooterGameMode::ResourceNoReplenishRadiusPlayersField ( )
inline

Definition at line 1320 of file GameMode.h.

◆ ResourceNoReplenishRadiusStructuresField() [1/2]

float & AShooterGameMode::ResourceNoReplenishRadiusStructuresField ( )
inline

Definition at line 907 of file GameMode.h.

◆ ResourceNoReplenishRadiusStructuresField() [2/2]

float & AShooterGameMode::ResourceNoReplenishRadiusStructuresField ( )
inline

Definition at line 1319 of file GameMode.h.

◆ ResourcesRespawnPeriodMultiplierField() [1/2]

float & AShooterGameMode::ResourcesRespawnPeriodMultiplierField ( )
inline

Definition at line 786 of file GameMode.h.

◆ ResourcesRespawnPeriodMultiplierField() [2/2]

float & AShooterGameMode::ResourcesRespawnPeriodMultiplierField ( )
inline

Definition at line 1202 of file GameMode.h.

◆ RestartServer() [1/2]

void AShooterGameMode::RestartServer ( )
inline

Definition at line 1256 of file GameMode.h.

◆ RestartServer() [2/2]

void AShooterGameMode::RestartServer ( )
inline

Definition at line 1739 of file GameMode.h.

◆ SafeSpawnPointMaxDistanceFromShoreField()

float & AShooterGameMode::SafeSpawnPointMaxDistanceFromShoreField ( )
inline

Definition at line 1224 of file GameMode.h.

◆ SaveBannedList() [1/2]

void AShooterGameMode::SaveBannedList ( )
inline

Definition at line 1227 of file GameMode.h.

◆ SaveBannedList() [2/2]

void AShooterGameMode::SaveBannedList ( )
inline

Definition at line 1740 of file GameMode.h.

◆ SaveDirectoryNameField() [1/2]

FString & AShooterGameMode::SaveDirectoryNameField ( )
inline

Definition at line 822 of file GameMode.h.

◆ SaveDirectoryNameField() [2/2]

FString & AShooterGameMode::SaveDirectoryNameField ( )
inline

Definition at line 1234 of file GameMode.h.

◆ SaveForceRespawnDinosVersionField() [1/2]

int & AShooterGameMode::SaveForceRespawnDinosVersionField ( )
inline

Definition at line 1003 of file GameMode.h.

◆ SaveForceRespawnDinosVersionField() [2/2]

int & AShooterGameMode::SaveForceRespawnDinosVersionField ( )
inline

Definition at line 1412 of file GameMode.h.

◆ SaveGameCustomVersionField() [1/2]

int & AShooterGameMode::SaveGameCustomVersionField ( )
inline

Definition at line 1015 of file GameMode.h.

◆ SaveGameCustomVersionField() [2/2]

int & AShooterGameMode::SaveGameCustomVersionField ( )
inline

Definition at line 1425 of file GameMode.h.

◆ SavePlayersJoinNoCheckList() [1/2]

void AShooterGameMode::SavePlayersJoinNoCheckList ( )
inline

Definition at line 1218 of file GameMode.h.

◆ SavePlayersJoinNoCheckList() [2/2]

void AShooterGameMode::SavePlayersJoinNoCheckList ( )
inline

Definition at line 1741 of file GameMode.h.

◆ SaveTributePlayerDatas()

void AShooterGameMode::SaveTributePlayerDatas ( FString UniqueID)
inline

Definition at line 1287 of file GameMode.h.

◆ SaveWorld() [1/2]

void AShooterGameMode::SaveWorld ( bool bForceWaitOnSaveToComplete)
inline

Definition at line 1122 of file GameMode.h.

◆ SaveWorld() [2/2]

void AShooterGameMode::SaveWorld ( ESaveWorldType::Type SaveType,
bool bDoPartialSave )
inline

Definition at line 1742 of file GameMode.h.

◆ SeamlessDataServerField()

USeamlessDataServer * AShooterGameMode::SeamlessDataServerField ( )
inline

Definition at line 1501 of file GameMode.h.

◆ SeamlessSocketTickIntervalField()

long double & AShooterGameMode::SeamlessSocketTickIntervalField ( )
inline

Definition at line 1226 of file GameMode.h.

◆ SeamlessTravelLogField()

TArray< AShooterGameMode::SeamlessTravelLogEntry > & AShooterGameMode::SeamlessTravelLogField ( )
inline

Definition at line 1084 of file GameMode.h.

◆ SeamlessTravelPlayersDataField()

TArray< FSeamlessTravelPlayerData > & AShooterGameMode::SeamlessTravelPlayersDataField ( )
inline

Definition at line 1488 of file GameMode.h.

◆ SeamlessVolumeManagerField()

TWeakObjectPtr< ASeamlessVolumeManager > & AShooterGameMode::SeamlessVolumeManagerField ( )
inline

Definition at line 1227 of file GameMode.h.

◆ SeenPlayerAndTribeIdsField()

TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & AShooterGameMode::SeenPlayerAndTribeIdsField ( )
inline

Definition at line 1518 of file GameMode.h.

◆ SendAllCachedArkMetrics()

void AShooterGameMode::SendAllCachedArkMetrics ( )
inline

Definition at line 1294 of file GameMode.h.

◆ SendAllianceChat()

void AShooterGameMode::SendAllianceChat ( unsigned __int64 AllianceID,
FPubSub_TribeNotification_Chat * Chat )
inline

Definition at line 1743 of file GameMode.h.

◆ SendDatadogMetricEvent() [1/2]

void AShooterGameMode::SendDatadogMetricEvent ( FString * Title,
FString * Message )
inline

Definition at line 1171 of file GameMode.h.

◆ SendDatadogMetricEvent() [2/2]

void AShooterGameMode::SendDatadogMetricEvent ( FString * Title,
FString * Message )
inline

Definition at line 1744 of file GameMode.h.

◆ SendServerChatMessage() [1/2]

void AShooterGameMode::SendServerChatMessage ( FString * MessageText,
FLinearColor MessageColor,
bool bIsBold,
int ReceiverTeamId,
int ReceiverPlayerID )
inline

Definition at line 1193 of file GameMode.h.

◆ SendServerChatMessage() [2/2]

void AShooterGameMode::SendServerChatMessage ( FString * MessageText,
FLinearColor MessageColor,
bool bIsBold,
int ReceiverTeamId,
int ReceiverPlayerID,
bool bSendToAllServers )
inline

Definition at line 1745 of file GameMode.h.

◆ SendServerDirectMessage() [1/2]

void AShooterGameMode::SendServerDirectMessage ( FString * PlayerSteamID,
FString * MessageText,
FLinearColor MessageColor,
bool bIsBold,
int ReceiverTeamId,
int ReceiverPlayerID,
FString * PlayerName )
inline

Definition at line 1192 of file GameMode.h.

◆ SendServerDirectMessage() [2/2]

void AShooterGameMode::SendServerDirectMessage ( FString * PlayerSteamID,
FString * MessageText,
FLinearColor MessageColor,
bool bIsBold,
int ReceiverTeamId,
int ReceiverPlayerID,
FString * PlayerName )
inline

Definition at line 1746 of file GameMode.h.

◆ SendServerNotification() [1/2]

void AShooterGameMode::SendServerNotification ( FString * MessageText,
FLinearColor MessageColor,
float DisplayScale,
float DisplayTime,
UTexture2D * MessageIcon,
USoundBase * SoundToPlay,
int ReceiverTeamId,
int ReceiverPlayerID,
bool bDoBillboard )
inline

Definition at line 1194 of file GameMode.h.

◆ SendServerNotification() [2/2]

void AShooterGameMode::SendServerNotification ( FString * MessageText,
FLinearColor MessageColor,
float DisplayScale,
float DisplayTime,
UTexture2D * MessageIcon,
USoundBase * SoundToPlay,
int ReceiverTeamId,
int ReceiverPlayerID,
bool bDoBillboard,
bool bSaveToTribeLog,
bool bSendToAllServers )
inline

Definition at line 1747 of file GameMode.h.

◆ SendServerNotificationInternal()

bool AShooterGameMode::SendServerNotificationInternal ( FString * MessageText,
FLinearColor MessageColor,
float DisplayScale,
float DisplayTime,
UTexture2D * MessageIcon,
USoundBase * SoundToPlay,
int ReceiverTeamId,
int ReceiverPlayerID,
bool bDoBillboard,
bool bSaveToTribeLog )
inline

Definition at line 1748 of file GameMode.h.

◆ SendServerNotificationTypeParam()

void AShooterGameMode::SendServerNotificationTypeParam ( int MessageType,
int ReceiverTeamId,
int ReceiverPlayerID,
bool bSendToAllServers,
int MessageType1,
int MessageParam2,
UObject * ObjectParam1,
FString * StringParam1 )
inline

Definition at line 1749 of file GameMode.h.

◆ SendTribeChat()

void AShooterGameMode::SendTribeChat ( unsigned int TribeID,
FPubSub_TribeNotification_Chat * Chat )
inline

Definition at line 1750 of file GameMode.h.

◆ Serialize()

void AShooterGameMode::Serialize ( FArchive * Ar)
inline

Definition at line 1188 of file GameMode.h.

◆ SerializeForSaveFile()

void AShooterGameMode::SerializeForSaveFile ( int SaveVersion,
FArchive * InArchive )
inline

Definition at line 1257 of file GameMode.h.

◆ ServerAutoForceRespawnWildDinosIntervalField() [1/2]

float & AShooterGameMode::ServerAutoForceRespawnWildDinosIntervalField ( )
inline

Definition at line 793 of file GameMode.h.

◆ ServerAutoForceRespawnWildDinosIntervalField() [2/2]

float & AShooterGameMode::ServerAutoForceRespawnWildDinosIntervalField ( )
inline

Definition at line 1209 of file GameMode.h.

◆ ServerIDField() [1/2]

unsigned __int64 & AShooterGameMode::ServerIDField ( )
inline

Definition at line 1004 of file GameMode.h.

◆ ServerIDField() [2/2]

unsigned __int64 & AShooterGameMode::ServerIDField ( )
inline

Definition at line 1413 of file GameMode.h.

◆ ServerLastForceRespawnWildDinosTimeField() [1/2]

long double & AShooterGameMode::ServerLastForceRespawnWildDinosTimeField ( )
inline

Definition at line 1046 of file GameMode.h.

◆ ServerLastForceRespawnWildDinosTimeField() [2/2]

long double & AShooterGameMode::ServerLastForceRespawnWildDinosTimeField ( )
inline

Definition at line 1453 of file GameMode.h.

◆ SetClaimFlagBytesForTribe()

void AShooterGameMode::SetClaimFlagBytesForTribe ( int PaintingId,
TArray< unsigned char > * CompressedBytes )
inline

Definition at line 1751 of file GameMode.h.

◆ SetDamageEventLoggingEnabled()

void AShooterGameMode::SetDamageEventLoggingEnabled ( bool bEnabled)
inline

Definition at line 1252 of file GameMode.h.

◆ SetLastMissionDeactivatedUtcTime()

void AShooterGameMode::SetLastMissionDeactivatedUtcTime ( TSubclassOf< AMissionType > MissionType,
long double UtcTime )
inline

Definition at line 1177 of file GameMode.h.

◆ SetMessageOfTheDay() [1/2]

void AShooterGameMode::SetMessageOfTheDay ( FString * Message)
inline

Definition at line 1153 of file GameMode.h.

◆ SetMessageOfTheDay() [2/2]

void AShooterGameMode::SetMessageOfTheDay ( FString * Message)
inline

Definition at line 1752 of file GameMode.h.

◆ SetTimeOfDay() [1/2]

void AShooterGameMode::SetTimeOfDay ( FString * timeString)
inline

Definition at line 1254 of file GameMode.h.

◆ SetTimeOfDay() [2/2]

void AShooterGameMode::SetTimeOfDay ( FString * timeString)
inline

Definition at line 1753 of file GameMode.h.

◆ SetTribeClaimFlagPainting()

void AShooterGameMode::SetTribeClaimFlagPainting ( unsigned int TribeId,
int PaintingUniqueId,
int PaintingRevision,
TArray< short > * StructureColors )
inline

Definition at line 1754 of file GameMode.h.

◆ SharedLogBackgroundCleanup()

static AShooterGameMode AShooterGameMode::SharedLogBackgroundCleanup ( )
inlinestatic

Definition at line 1755 of file GameMode.h.

◆ SharedLogCreateSnapshot()

static AShooterGameMode AShooterGameMode::SharedLogCreateSnapshot ( )
inlinestatic

Definition at line 1756 of file GameMode.h.

◆ SharedLogFetchPending()

static AShooterGameMode AShooterGameMode::SharedLogFetchPending ( )
inlinestatic

Definition at line 1528 of file GameMode.h.

◆ SharedLogReplayFailsField()

unsigned int & AShooterGameMode::SharedLogReplayFailsField ( )
inline

Definition at line 1096 of file GameMode.h.

◆ SharedLogRollback()

void AShooterGameMode::SharedLogRollback ( unsigned __int64 RollbackTarget)
inline

Definition at line 1758 of file GameMode.h.

◆ SharedLogTravelNotification()

void AShooterGameMode::SharedLogTravelNotification ( unsigned __int64 LogLine,
TSharedPtr< TArray< unsigned char > > * TravelData )
inline

Definition at line 1759 of file GameMode.h.

◆ ShipDecayRateField()

float & AShooterGameMode::ShipDecayRateField ( )
inline

Definition at line 1507 of file GameMode.h.

◆ ShipKillXPMultiplierField()

float & AShooterGameMode::ShipKillXPMultiplierField ( )
inline

Definition at line 1223 of file GameMode.h.

◆ ShipPathManagerField()

AShipPathManager * AShooterGameMode::ShipPathManagerField ( )
inline

Definition at line 1082 of file GameMode.h.

◆ ShowMessageOfTheDay() [1/2]

void AShooterGameMode::ShowMessageOfTheDay ( )
inline

Definition at line 1154 of file GameMode.h.

◆ ShowMessageOfTheDay() [2/2]

void AShooterGameMode::ShowMessageOfTheDay ( )
inline

Definition at line 1760 of file GameMode.h.

◆ SingleplayerSettingsCorpseLifespanMultiplierField() [1/2]

float & AShooterGameMode::SingleplayerSettingsCorpseLifespanMultiplierField ( )
inline

Definition at line 1055 of file GameMode.h.

◆ SingleplayerSettingsCorpseLifespanMultiplierField() [2/2]

float & AShooterGameMode::SingleplayerSettingsCorpseLifespanMultiplierField ( )
inline

Definition at line 1460 of file GameMode.h.

◆ SingleplayerSetupValues() [1/2]

void AShooterGameMode::SingleplayerSetupValues ( )
inline

Definition at line 1112 of file GameMode.h.

◆ SingleplayerSetupValues() [2/2]

void AShooterGameMode::SingleplayerSetupValues ( )
inline

Definition at line 1761 of file GameMode.h.

◆ SpawnDefaultPawnFor() [1/2]

APawn * AShooterGameMode::SpawnDefaultPawnFor ( AController * NewPlayer,
AActor * StartSpot )
inline

Definition at line 1155 of file GameMode.h.

◆ SpawnDefaultPawnFor() [2/2]

APawn * AShooterGameMode::SpawnDefaultPawnFor ( AController * NewPlayer,
AActor * StartSpot )
inline

Definition at line 1762 of file GameMode.h.

◆ SpawnedPawnFor() [1/2]

void AShooterGameMode::SpawnedPawnFor ( AController * PC,
APawn * SpawnedPawn )
inline

Definition at line 1286 of file GameMode.h.

◆ SpawnedPawnFor() [2/2]

void AShooterGameMode::SpawnedPawnFor ( AController * PC,
APawn * SpawnedPawn )
inline

Definition at line 1763 of file GameMode.h.

◆ SpecialXPMultiplierField() [1/2]

float & AShooterGameMode::SpecialXPMultiplierField ( )
inline

Definition at line 812 of file GameMode.h.

◆ SpecialXPMultiplierField() [2/2]

float & AShooterGameMode::SpecialXPMultiplierField ( )
inline

Definition at line 1222 of file GameMode.h.

◆ StartAddPlayerToTribe()

void AShooterGameMode::StartAddPlayerToTribe ( unsigned int PlayerId,
unsigned __int64 FromTribeId,
unsigned __int64 ToTribeId,
bool bMergeTribes,
FString * PlayerRequesting )
inline

Definition at line 1764 of file GameMode.h.

◆ StartedBeingOverSubscribedAtField()

long double & AShooterGameMode::StartedBeingOverSubscribedAtField ( )
inline

Definition at line 1498 of file GameMode.h.

◆ StartLoadingPlayerEntities()

void AShooterGameMode::StartLoadingPlayerEntities ( unsigned int PlayerDataID,
unsigned int IgnoreBedId )
inline

Definition at line 1765 of file GameMode.h.

◆ StartLoadingTribeData()

void AShooterGameMode::StartLoadingTribeData ( unsigned int TribeID)
inline

Definition at line 1766 of file GameMode.h.

◆ StartLoadingTribeIDForPlayerDataID()

void AShooterGameMode::StartLoadingTribeIDForPlayerDataID ( unsigned int PlayerDataID)
inline

Definition at line 1767 of file GameMode.h.

◆ StartNewPlayer() [1/2]

void AShooterGameMode::StartNewPlayer ( APlayerController * NewPlayer)
inline

Definition at line 1148 of file GameMode.h.

◆ StartNewPlayer() [2/2]

void AShooterGameMode::StartNewPlayer ( APlayerController * NewPlayer)
inline

Definition at line 1768 of file GameMode.h.

◆ StartNewShooterPlayer() [1/2]

void AShooterGameMode::StartNewShooterPlayer ( APlayerController * NewPlayer,
bool bForceCreateNewPlayerData,
bool bIsFromLogin,
FPrimalPlayerCharacterConfigStruct * charConfig,
UPrimalPlayerData * ArkPlayerData )
inline

Definition at line 1149 of file GameMode.h.

◆ StartNewShooterPlayer() [2/2]

void AShooterGameMode::StartNewShooterPlayer ( APlayerController * NewPlayer,
bool bForceCreateNewPlayerData,
bool bIsFromLogin,
FPrimalPlayerCharacterConfigStruct * charConfig,
UPrimalPlayerData * ArkPlayerData )
inline

Definition at line 1769 of file GameMode.h.

◆ StartRemovePlayerFromTribe()

void AShooterGameMode::StartRemovePlayerFromTribe ( unsigned int PlayerId,
unsigned __int64 TribeId,
FString * PlayerRequesting )
inline

Definition at line 1770 of file GameMode.h.

◆ StartSaveBackup() [1/2]

bool AShooterGameMode::StartSaveBackup ( )
inline

Definition at line 1170 of file GameMode.h.

◆ StartSaveBackup() [2/2]

bool AShooterGameMode::StartSaveBackup ( )
inline

Definition at line 1771 of file GameMode.h.

◆ StartSavingTribeData()

void AShooterGameMode::StartSavingTribeData ( unsigned int TribeID,
bool bIncludeClaimData )
inline

Definition at line 1772 of file GameMode.h.

◆ StartSavingTribeEntity()

void AShooterGameMode::StartSavingTribeEntity ( unsigned int TribeID,
FTribeEntity * TribeEntity )
inline

Definition at line 1773 of file GameMode.h.

◆ StartSavingTribeMember()

void AShooterGameMode::StartSavingTribeMember ( unsigned int PlayerDataID)
inline

Definition at line 1774 of file GameMode.h.

◆ StartSubscribingToAllianceTopic()

void AShooterGameMode::StartSubscribingToAllianceTopic ( unsigned __int64 AllianceID)
inline

Definition at line 1775 of file GameMode.h.

◆ StartSubscribingToTribeTopic()

void AShooterGameMode::StartSubscribingToTribeTopic ( unsigned int TribeID)
inline

Definition at line 1776 of file GameMode.h.

◆ StaticClass()

static UClass * AShooterGameMode::StaticClass ( )
inlinestatic

Definition at line 1101 of file GameMode.h.

◆ StaticRegisterNativesAShooterGameMode() [1/2]

static void AShooterGameMode::StaticRegisterNativesAShooterGameMode ( )
inlinestatic

Definition at line 1304 of file GameMode.h.

◆ StaticRegisterNativesAShooterGameMode() [2/2]

static void AShooterGameMode::StaticRegisterNativesAShooterGameMode ( )
inlinestatic

Definition at line 1812 of file GameMode.h.

◆ SteamAPIKeyField() [1/2]

FString & AShooterGameMode::SteamAPIKeyField ( )
inline

Definition at line 814 of file GameMode.h.

◆ SteamAPIKeyField() [2/2]

FString & AShooterGameMode::SteamAPIKeyField ( )
inline

Definition at line 1229 of file GameMode.h.

◆ SteamIdsField() [1/2]

TMap< unsigned __int64, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, int, 0 > > & AShooterGameMode::SteamIdsField ( )
inline

Definition at line 697 of file GameMode.h.

◆ SteamIdsField() [2/2]

TMap< unsigned __int64, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, int, 0 > > & AShooterGameMode::SteamIdsField ( )
inline

Definition at line 1123 of file GameMode.h.

◆ StressTestTravelStartLoop()

void AShooterGameMode::StressTestTravelStartLoop ( float IntervalSec)
inline

Definition at line 1777 of file GameMode.h.

◆ StressTestTravelTimer()

static AShooterGameMode AShooterGameMode::StressTestTravelTimer ( )
inlinestatic

Definition at line 1778 of file GameMode.h.

◆ StructureDamageMultiplierField() [1/2]

float & AShooterGameMode::StructureDamageMultiplierField ( )
inline

Definition at line 835 of file GameMode.h.

◆ StructureDamageMultiplierField() [2/2]

float & AShooterGameMode::StructureDamageMultiplierField ( )
inline

Definition at line 1247 of file GameMode.h.

◆ StructureDamageRepairCooldownField() [1/2]

float & AShooterGameMode::StructureDamageRepairCooldownField ( )
inline

Definition at line 939 of file GameMode.h.

◆ StructureDamageRepairCooldownField() [2/2]

float & AShooterGameMode::StructureDamageRepairCooldownField ( )
inline

Definition at line 1349 of file GameMode.h.

◆ StructureDestructionTagField() [1/2]

FName & AShooterGameMode::StructureDestructionTagField ( )
inline

Definition at line 888 of file GameMode.h.

◆ StructureDestructionTagField() [2/2]

FName & AShooterGameMode::StructureDestructionTagField ( )
inline

Definition at line 1300 of file GameMode.h.

◆ StructurePickupHoldDurationField()

float & AShooterGameMode::StructurePickupHoldDurationField ( )
inline

Definition at line 805 of file GameMode.h.

◆ StructurePickupTimeAfterPlacementField()

float & AShooterGameMode::StructurePickupTimeAfterPlacementField ( )
inline

Definition at line 804 of file GameMode.h.

◆ StructurePreventResourceRadiusMultiplierField() [1/2]

float & AShooterGameMode::StructurePreventResourceRadiusMultiplierField ( )
inline

Definition at line 784 of file GameMode.h.

◆ StructurePreventResourceRadiusMultiplierField() [2/2]

float & AShooterGameMode::StructurePreventResourceRadiusMultiplierField ( )
inline

Definition at line 1200 of file GameMode.h.

◆ StructureResistanceMultiplierField() [1/2]

float & AShooterGameMode::StructureResistanceMultiplierField ( )
inline

Definition at line 839 of file GameMode.h.

◆ StructureResistanceMultiplierField() [2/2]

float & AShooterGameMode::StructureResistanceMultiplierField ( )
inline

Definition at line 1251 of file GameMode.h.

◆ SupplyCrateLootQualityMultiplierField() [1/2]

float & AShooterGameMode::SupplyCrateLootQualityMultiplierField ( )
inline

Definition at line 1028 of file GameMode.h.

◆ SupplyCrateLootQualityMultiplierField() [2/2]

float & AShooterGameMode::SupplyCrateLootQualityMultiplierField ( )
inline

Definition at line 1437 of file GameMode.h.

◆ SupportedSpawnRegionsField() [1/2]

TArray< int > & AShooterGameMode::SupportedSpawnRegionsField ( )
inline

Definition at line 1008 of file GameMode.h.

◆ SupportedSpawnRegionsField() [2/2]

TArray< int > & AShooterGameMode::SupportedSpawnRegionsField ( )
inline

Definition at line 1417 of file GameMode.h.

◆ SyncToUTCTime()

void AShooterGameMode::SyncToUTCTime ( )
inline

Definition at line 1779 of file GameMode.h.

◆ TamedDinoCharacterFoodDrainMultiplierField() [1/2]

float & AShooterGameMode::TamedDinoCharacterFoodDrainMultiplierField ( )
inline

Definition at line 1060 of file GameMode.h.

◆ TamedDinoCharacterFoodDrainMultiplierField() [2/2]

float & AShooterGameMode::TamedDinoCharacterFoodDrainMultiplierField ( )
inline

Definition at line 1465 of file GameMode.h.

◆ TamedDinoClassDamageMultipliersField() [1/2]

TArray< FClassMultiplier > & AShooterGameMode::TamedDinoClassDamageMultipliersField ( )
inline

Definition at line 874 of file GameMode.h.

◆ TamedDinoClassDamageMultipliersField() [2/2]

TArray< FClassMultiplier > & AShooterGameMode::TamedDinoClassDamageMultipliersField ( )
inline

Definition at line 1286 of file GameMode.h.

◆ TamedDinoClassResistanceMultipliersField() [1/2]

TArray< FClassMultiplier > & AShooterGameMode::TamedDinoClassResistanceMultipliersField ( )
inline

Definition at line 872 of file GameMode.h.

◆ TamedDinoClassResistanceMultipliersField() [2/2]

TArray< FClassMultiplier > & AShooterGameMode::TamedDinoClassResistanceMultipliersField ( )
inline

Definition at line 1284 of file GameMode.h.

◆ TamedDinoDamageMultiplierField() [1/2]

float & AShooterGameMode::TamedDinoDamageMultiplierField ( )
inline

Definition at line 832 of file GameMode.h.

◆ TamedDinoDamageMultiplierField() [2/2]

float & AShooterGameMode::TamedDinoDamageMultiplierField ( )
inline

Definition at line 1244 of file GameMode.h.

◆ TamedDinoResistanceMultiplierField() [1/2]

float & AShooterGameMode::TamedDinoResistanceMultiplierField ( )
inline

Definition at line 838 of file GameMode.h.

◆ TamedDinoResistanceMultiplierField() [2/2]

float & AShooterGameMode::TamedDinoResistanceMultiplierField ( )
inline

Definition at line 1250 of file GameMode.h.

◆ TamedDinoTorporDrainMultiplierField() [1/2]

float & AShooterGameMode::TamedDinoTorporDrainMultiplierField ( )
inline

Definition at line 1064 of file GameMode.h.

◆ TamedDinoTorporDrainMultiplierField() [2/2]

float & AShooterGameMode::TamedDinoTorporDrainMultiplierField ( )
inline

Definition at line 1469 of file GameMode.h.

◆ TamingSpeedMultiplierField() [1/2]

float & AShooterGameMode::TamingSpeedMultiplierField ( )
inline

Definition at line 841 of file GameMode.h.

◆ TamingSpeedMultiplierField() [2/2]

float & AShooterGameMode::TamingSpeedMultiplierField ( )
inline

Definition at line 1253 of file GameMode.h.

◆ TeamTameUnitCountsField()

TMap< int, FTameUnitCounts, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, FTameUnitCounts, 0 > > & AShooterGameMode::TeamTameUnitCountsField ( )
inline

Definition at line 1480 of file GameMode.h.

◆ TerrainGeneratorVersionField() [1/2]

int & AShooterGameMode::TerrainGeneratorVersionField ( )
inline

Definition at line 690 of file GameMode.h.

◆ TerrainGeneratorVersionField() [2/2]

int & AShooterGameMode::TerrainGeneratorVersionField ( )
inline

Definition at line 1104 of file GameMode.h.

◆ TheMaxStructuresInRangeField() [1/2]

int & AShooterGameMode::TheMaxStructuresInRangeField ( )
inline

Definition at line 772 of file GameMode.h.

◆ TheMaxStructuresInRangeField() [2/2]

int & AShooterGameMode::TheMaxStructuresInRangeField ( )
inline

Definition at line 1193 of file GameMode.h.

◆ TheOceanDinoManagerField() [1/2]

AOceanDinoManager * AShooterGameMode::TheOceanDinoManagerField ( )
inline

Definition at line 1094 of file GameMode.h.

◆ TheOceanDinoManagerField() [2/2]

AOceanDinoManager * AShooterGameMode::TheOceanDinoManagerField ( )
inline

Definition at line 1100 of file GameMode.h.

◆ TheOceanVolumeField()

AOceanVolume * AShooterGameMode::TheOceanVolumeField ( )
inline

Definition at line 1101 of file GameMode.h.

◆ Tick() [1/2]

void AShooterGameMode::Tick ( float DeltaSeconds)
inline

Definition at line 1169 of file GameMode.h.

◆ Tick() [2/2]

void AShooterGameMode::Tick ( float DeltaSeconds)
inline

Definition at line 1780 of file GameMode.h.

◆ TickCallbacksField()

FTickCallbacks & AShooterGameMode::TickCallbacksField ( )
inline

Definition at line 1499 of file GameMode.h.

◆ TickLoginLocks()

void AShooterGameMode::TickLoginLocks ( )
inline

Definition at line 1165 of file GameMode.h.

◆ TickOverSubscription()

void AShooterGameMode::TickOverSubscription ( )
inline

Definition at line 1530 of file GameMode.h.

◆ TickPendingSharedLog()

void AShooterGameMode::TickPendingSharedLog ( )
inline

Definition at line 1782 of file GameMode.h.

◆ TickPendingTribeFlagNotifs()

void AShooterGameMode::TickPendingTribeFlagNotifs ( )
inline

Definition at line 1783 of file GameMode.h.

◆ TickSaveBackup() [1/2]

void AShooterGameMode::TickSaveBackup ( )
inline

Definition at line 1172 of file GameMode.h.

◆ TickSaveBackup() [2/2]

void AShooterGameMode::TickSaveBackup ( )
inline

Definition at line 1784 of file GameMode.h.

◆ TickSeamlessSocket()

void AShooterGameMode::TickSeamlessSocket ( )
inline

Definition at line 1785 of file GameMode.h.

◆ TickTribeCloudNotifications()

void AShooterGameMode::TickTribeCloudNotifications ( )
inline

Definition at line 1786 of file GameMode.h.

◆ TimeLastStartedDoingRemoteBackupField() [1/2]

long double & AShooterGameMode::TimeLastStartedDoingRemoteBackupField ( )
inline

Definition at line 681 of file GameMode.h.

◆ TimeLastStartedDoingRemoteBackupField() [2/2]

long double & AShooterGameMode::TimeLastStartedDoingRemoteBackupField ( )
inline

Definition at line 1080 of file GameMode.h.

◆ TimePeriodToHideDisconnectedPlayersField()

float & AShooterGameMode::TimePeriodToHideDisconnectedPlayersField ( )
inline

Definition at line 1057 of file GameMode.h.

◆ TimeSinceMissionDeactivated()

float AShooterGameMode::TimeSinceMissionDeactivated ( TSubclassOf< AMissionType > MissionType)
inline

Definition at line 1173 of file GameMode.h.

◆ TransferTribalObjects()

void AShooterGameMode::TransferTribalObjects ( unsigned int FromTeam,
unsigned int ToTeam,
bool bDontIncludePlayers )
inline

Definition at line 1787 of file GameMode.h.

◆ TransferTribeOwnershipTo()

bool AShooterGameMode::TransferTribeOwnershipTo ( unsigned int TribeID,
unsigned int PlayerDataID )
inline

Definition at line 1788 of file GameMode.h.

◆ TravelDataCacheField()

TMap< unsigned __int64, TSharedPtr< TArray< unsigned char >, 0 >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, TSharedPtr< TArray< unsigned char >, 0 >, 0 > > & AShooterGameMode::TravelDataCacheField ( )
inline

Definition at line 1095 of file GameMode.h.

◆ TreasureMapManagerField()

ATreasureMapManager * AShooterGameMode::TreasureMapManagerField ( )
inline

Definition at line 1081 of file GameMode.h.

◆ TribeAlliesField() [1/2]

TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & AShooterGameMode::TribeAlliesField ( )
inline

Definition at line 951 of file GameMode.h.

◆ TribeAlliesField() [2/2]

TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & AShooterGameMode::TribeAlliesField ( )
inline

Definition at line 1361 of file GameMode.h.

◆ TribeDataStoreField()

FDataStore< unsigned int > & AShooterGameMode::TribeDataStoreField ( )
inline

Definition at line 1092 of file GameMode.h.

◆ TribeJoinIntervalField()

float & AShooterGameMode::TribeJoinIntervalField ( )
inline

Definition at line 1420 of file GameMode.h.

◆ TribeNameChangeCooldownField() [1/2]

float & AShooterGameMode::TribeNameChangeCooldownField ( )
inline

Definition at line 801 of file GameMode.h.

◆ TribeNameChangeCooldownField() [2/2]

float & AShooterGameMode::TribeNameChangeCooldownField ( )
inline

Definition at line 1216 of file GameMode.h.

◆ TribesDataField() [1/2]

TArray< FTribeData > & AShooterGameMode::TribesDataField ( )
inline

Definition at line 704 of file GameMode.h.

◆ TribesDataField() [2/2]

TMap< unsigned __int64, FTribeData, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, FTribeData, 0 > > & AShooterGameMode::TribesDataField ( )
inline

Definition at line 1125 of file GameMode.h.

◆ TribesIdsField() [1/2]

TSet< unsigned int, DefaultKeyFuncs< unsigned int, 0 >, FDefaultSetAllocator > & AShooterGameMode::TribesIdsField ( )
inline

Definition at line 695 of file GameMode.h.

◆ TribesIdsField() [2/2]

TSet< unsigned int, DefaultKeyFuncs< unsigned int, 0 >, FDefaultSetAllocator > & AShooterGameMode::TribesIdsField ( )
inline

Definition at line 1121 of file GameMode.h.

◆ TribeSlotReuseCooldownField()

float & AShooterGameMode::TribeSlotReuseCooldownField ( )
inline

Definition at line 922 of file GameMode.h.

◆ TribesTravelCountField()

TArray< FTribeTravelCount > & AShooterGameMode::TribesTravelCountField ( )
inline

Definition at line 1510 of file GameMode.h.

◆ TributeCharacterExpirationSecondsField() [1/2]

int & AShooterGameMode::TributeCharacterExpirationSecondsField ( )
inline

Definition at line 893 of file GameMode.h.

◆ TributeCharacterExpirationSecondsField() [2/2]

int & AShooterGameMode::TributeCharacterExpirationSecondsField ( )
inline

Definition at line 1305 of file GameMode.h.

◆ TributeDinoExpirationSecondsField() [1/2]

int & AShooterGameMode::TributeDinoExpirationSecondsField ( )
inline

Definition at line 892 of file GameMode.h.

◆ TributeDinoExpirationSecondsField() [2/2]

int & AShooterGameMode::TributeDinoExpirationSecondsField ( )
inline

Definition at line 1304 of file GameMode.h.

◆ TributeItemExpirationSecondsField() [1/2]

int & AShooterGameMode::TributeItemExpirationSecondsField ( )
inline

Definition at line 891 of file GameMode.h.

◆ TributeItemExpirationSecondsField() [2/2]

int & AShooterGameMode::TributeItemExpirationSecondsField ( )
inline

Definition at line 1303 of file GameMode.h.

◆ TributePlayerTribeInfosField() [1/2]

TMap< FString, FTributePlayerTribeInfo, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FTributePlayerTribeInfo, 0 > > & AShooterGameMode::TributePlayerTribeInfosField ( )
inline

Definition at line 1007 of file GameMode.h.

◆ TributePlayerTribeInfosField() [2/2]

TMap< FString, FTributePlayerTribeInfo, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FTributePlayerTribeInfo, 0 > > & AShooterGameMode::TributePlayerTribeInfosField ( )
inline

Definition at line 1416 of file GameMode.h.

◆ TriggerLevelCustomEvents() [1/2]

static bool AShooterGameMode::TriggerLevelCustomEvents ( UWorld * InWorld,
FString * EventName )
inlinestatic

Definition at line 1280 of file GameMode.h.

◆ TriggerLevelCustomEvents() [2/2]

static bool AShooterGameMode::TriggerLevelCustomEvents ( UWorld * InWorld,
FString * EventName )
inlinestatic

Definition at line 1789 of file GameMode.h.

◆ TryUpdateTribesEntitiesServerAndLocation()

void AShooterGameMode::TryUpdateTribesEntitiesServerAndLocation ( )
inline

Definition at line 1790 of file GameMode.h.

◆ UnbanPlayer() [1/2]

bool AShooterGameMode::UnbanPlayer ( FString PlayerSteamName,
FString PlayerSteamID )
inline

Definition at line 1226 of file GameMode.h.

◆ UnbanPlayer() [2/2]

bool AShooterGameMode::UnbanPlayer ( FString PlayerSteamName,
FString PlayerSteamID )
inline

Definition at line 1791 of file GameMode.h.

◆ UnloadAllianceData()

void AShooterGameMode::UnloadAllianceData ( unsigned __int64 AllianceID)
inline

Definition at line 1792 of file GameMode.h.

◆ UnloadTribeData()

void AShooterGameMode::UnloadTribeData ( unsigned int TribeID)
inline

Definition at line 1793 of file GameMode.h.

◆ UnloadTribeDataIfNoLongerNeeded()

void AShooterGameMode::UnloadTribeDataIfNoLongerNeeded ( unsigned int TribeID,
AController * Exiting )
inline

Definition at line 1794 of file GameMode.h.

◆ UpdateAlliancesTribes()

void AShooterGameMode::UpdateAlliancesTribes ( FTribeAlliance * Alliance)
inline

Definition at line 1795 of file GameMode.h.

◆ UpdateClaimFlagPaintingsForTribe()

void AShooterGameMode::UpdateClaimFlagPaintingsForTribe ( unsigned int TribeId,
int PaintingUniqueId,
int PaintingRevision,
TArray< short > * StructureColors )
inline

Definition at line 1796 of file GameMode.h.

◆ UpdateGridCellServer()

void AShooterGameMode::UpdateGridCellServer ( )
inline

Definition at line 1797 of file GameMode.h.

◆ UpdateSaveBackupFiles() [1/2]

void AShooterGameMode::UpdateSaveBackupFiles ( )
inline

Definition at line 1230 of file GameMode.h.

◆ UpdateSaveBackupFiles() [2/2]

void AShooterGameMode::UpdateSaveBackupFiles ( )
inline

Definition at line 1798 of file GameMode.h.

◆ UpdateTerritoryUrlsInPlayerState()

void AShooterGameMode::UpdateTerritoryUrlsInPlayerState ( )
inline

Definition at line 1799 of file GameMode.h.

◆ UpdateTribeAllianceData()

void AShooterGameMode::UpdateTribeAllianceData ( FTribeAlliance * TribeAllianceData,
TArray< unsigned int > * OldMembersArray,
bool bIsAdd )
inline

Definition at line 1281 of file GameMode.h.

◆ UpdateTribeData() [1/2]

void AShooterGameMode::UpdateTribeData ( FTribeData * NewTribeData)
inline

Definition at line 1180 of file GameMode.h.

◆ UpdateTribeData() [2/2]

void AShooterGameMode::UpdateTribeData ( FTribeData * NewTribeData)
inline

Definition at line 1800 of file GameMode.h.

◆ UpdateTribeEntity()

bool AShooterGameMode::UpdateTribeEntity ( AActor * Entity)
inline

Definition at line 1801 of file GameMode.h.

◆ UpdateTribeMemberPresence()

bool AShooterGameMode::UpdateTribeMemberPresence ( unsigned int TribeID,
AShooterPlayerState * PlayerState )
inline

Definition at line 1802 of file GameMode.h.

◆ UpdateTribeNameInAlliances()

void AShooterGameMode::UpdateTribeNameInAlliances ( FTribeData * TribeData)
inline

Definition at line 1803 of file GameMode.h.

◆ UpdateTribeWars() [1/2]

void AShooterGameMode::UpdateTribeWars ( )
inline

Definition at line 1270 of file GameMode.h.

◆ UpdateTribeWars() [2/2]

void AShooterGameMode::UpdateTribeWars ( )
inline

Definition at line 1804 of file GameMode.h.

◆ UseCorpseLifeSpanMultiplierField() [1/2]

float & AShooterGameMode::UseCorpseLifeSpanMultiplierField ( )
inline

Definition at line 1056 of file GameMode.h.

◆ UseCorpseLifeSpanMultiplierField() [2/2]

float & AShooterGameMode::UseCorpseLifeSpanMultiplierField ( )
inline

Definition at line 1462 of file GameMode.h.

◆ UseStructurePreventionVolumeTagField() [1/2]

FName & AShooterGameMode::UseStructurePreventionVolumeTagField ( )
inline

Definition at line 1089 of file GameMode.h.

◆ UseStructurePreventionVolumeTagField() [2/2]

FName & AShooterGameMode::UseStructurePreventionVolumeTagField ( )
inline

Definition at line 1482 of file GameMode.h.

◆ UseStructurePreventionVolumeTagStringField() [1/2]

FString & AShooterGameMode::UseStructurePreventionVolumeTagStringField ( )
inline

Definition at line 1047 of file GameMode.h.

◆ UseStructurePreventionVolumeTagStringField() [2/2]

FString & AShooterGameMode::UseStructurePreventionVolumeTagStringField ( )
inline

Definition at line 1454 of file GameMode.h.

◆ ValidateCharacterConfig() [1/2]

FPrimalPlayerCharacterConfigStruct * AShooterGameMode::ValidateCharacterConfig ( FPrimalPlayerCharacterConfigStruct * result,
FPrimalPlayerCharacterConfigStruct * charConfig )
inline

Definition at line 1156 of file GameMode.h.

◆ ValidateCharacterConfig() [2/2]

FPrimalPlayerCharacterConfigStruct * AShooterGameMode::ValidateCharacterConfig ( FPrimalPlayerCharacterConfigStruct * result,
FPrimalPlayerCharacterConfigStruct * charConfig,
AShooterPlayerController * ForPC )
inline

Definition at line 1805 of file GameMode.h.

◆ ValidateTribeName() [1/2]

FString * AShooterGameMode::ValidateTribeName ( FString * result,
FString theTribeName )
inline

Definition at line 1248 of file GameMode.h.

◆ ValidateTribeName() [2/2]

FString * AShooterGameMode::ValidateTribeName ( FString * result,
FString theTribeName )
inline

Definition at line 1806 of file GameMode.h.

◆ VivoxAttenuationModelField()

unsigned int & AShooterGameMode::VivoxAttenuationModelField ( )
inline

Definition at line 720 of file GameMode.h.

◆ VivoxMinDistanceField()

float & AShooterGameMode::VivoxMinDistanceField ( )
inline

Definition at line 721 of file GameMode.h.

◆ VivoxRolloffField()

float & AShooterGameMode::VivoxRolloffField ( )
inline

Definition at line 722 of file GameMode.h.

◆ WhisperRadiusField()

float & AShooterGameMode::WhisperRadiusField ( )
inline

Definition at line 719 of file GameMode.h.

◆ WildDinoCharacterFoodDrainMultiplierField() [1/2]

float & AShooterGameMode::WildDinoCharacterFoodDrainMultiplierField ( )
inline

Definition at line 1061 of file GameMode.h.

◆ WildDinoCharacterFoodDrainMultiplierField() [2/2]

float & AShooterGameMode::WildDinoCharacterFoodDrainMultiplierField ( )
inline

Definition at line 1466 of file GameMode.h.

◆ WildDinoTorporDrainMultiplierField() [1/2]

float & AShooterGameMode::WildDinoTorporDrainMultiplierField ( )
inline

Definition at line 1062 of file GameMode.h.

◆ WildDinoTorporDrainMultiplierField() [2/2]

float & AShooterGameMode::WildDinoTorporDrainMultiplierField ( )
inline

Definition at line 1467 of file GameMode.h.

◆ XPMultiplierField() [1/2]

float & AShooterGameMode::XPMultiplierField ( )
inline

Definition at line 799 of file GameMode.h.

◆ XPMultiplierField() [2/2]

float & AShooterGameMode::XPMultiplierField ( )
inline

Definition at line 1215 of file GameMode.h.

◆ YellingRadiusField() [1/2]

float & AShooterGameMode::YellingRadiusField ( )
inline

Definition at line 718 of file GameMode.h.

◆ YellingRadiusField() [2/2]

float & AShooterGameMode::YellingRadiusField ( )
inline

Definition at line 1145 of file GameMode.h.


The documentation for this struct was generated from the following files: