|
TMap< int, FSeamlessIslandInfo * > & | AtlasIslandInfoField () |
|
int & | LastRepopulationIndexToCheckField () |
|
FString & | AlarmNotificationKeyField () |
|
FString & | AlarmNotificationURLField () |
|
FString & | BanFileNameField () |
|
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & | BannedMapField () |
|
long double & | LastTimeCheckedForSaveBackupField () |
|
int & | LastDayOfYearBackedUpField () |
|
long double & | TimeLastStartedDoingRemoteBackupField () |
|
ATreasureMapManager * | TreasureMapManagerField () |
|
AShipPathManager * | ShipPathManagerField () |
|
unsigned int & | MetricLoginRedirectsField () |
|
TArray< AShooterGameMode::SeamlessTravelLogEntry > & | SeamlessTravelLogField () |
|
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & | PlayersCorrectCurrentServersField () |
|
bool & | InitialLogProcessingDoneField () |
|
FEvent * | PendingSharedLogEntriesReadyField () |
|
int & | PendingFetchOperationsField () |
|
TArray< TFunction< void __cdecl(void)> > & | LogSentinelCallbacksActiveField () |
|
TArray< TFunction< void __cdecl(void)> > & | LogSentinelCallbacksQueuedField () |
|
FString & | PendingSharedLogEntries_Debug_CurrentEntryInfoField () |
|
long double & | PendingSharedLogEntries_StartedProcessingTimeField () |
|
TMap< unsigned __int64, TSharedPtr< TArray< unsigned char >, 0 >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, TSharedPtr< TArray< unsigned char >, 0 >, 0 > > & | TravelDataCacheField () |
|
unsigned int & | SharedLogReplayFailsField () |
|
URCONServer * | RCONSocketField () |
|
FString & | PlayersJoinNoCheckFilenameField () |
|
FString & | PlayersExclusiveCheckFilenameField () |
|
AOceanDinoManager * | TheOceanDinoManagerField () |
|
AOceanVolume * | TheOceanVolumeField () |
|
bool & | bCheckedForOceanDinoManagerField () |
|
bool & | bCheckedForOceanVolumeField () |
|
int & | TerrainGeneratorVersionField () |
|
TArray< FUniqueNetIdUInt64 > & | PlayersJoinNoCheckField () |
|
TArray< FUniqueNetIdUInt64 > & | PlayersExclusiveListField () |
|
UDatabase_TribeDataManager * | Database_TribeDataManagerRefField () |
|
UDatabase_TerritoryMap * | Database_TerritoryMapRefField () |
|
UPubSub_TribeNotifications * | PubSub_TribeNotificationsRefField () |
|
UPubSub_GeneralNotifications * | PubSub_GeneralNotificationsRefField () |
|
UDatabase_SharedLog * | Database_SharedLogRefField () |
|
unsigned __int64 & | LastSharedLogLineProcessedField () |
|
UDatabase_TravelData * | Database_TravelDataRefField () |
|
UDatabase_RemoteFileManager * | Database_RemoteFileManagerRefField () |
|
UShooterCheatManager * | GlobalCommandsCheatManagerField () |
|
void * | GameBackupPipeReadField () |
|
void * | GameBackupPipeWriteField () |
|
TMap< unsigned __int64, TArray< FTribeNotification >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, TArray< FTribeNotification >, 0 > > & | PendingTribeNotificationsField () |
|
TMap< unsigned __int64, TArray< FTribeNotification >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, TArray< FTribeNotification >, 0 > > & | PendingAllianceNotificationsField () |
|
bool & | bFirstTickedField () |
|
TSet< unsigned int, DefaultKeyFuncs< unsigned int, 0 >, FDefaultSetAllocator > & | TribesIdsField () |
|
TMap< int, unsigned __int64, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, unsigned __int64, 0 > > & | PlayersIdsField () |
|
TMap< unsigned __int64, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, int, 0 > > & | SteamIdsField () |
|
FString & | LaunchOptionsField () |
|
TMap< unsigned __int64, FTribeData, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, FTribeData, 0 > > & | TribesDataField () |
|
FQueuedThreadPool * | FullPoolField () |
|
FString & | PGMapNameField () |
|
FString & | PGTerrainPropertiesStringField () |
|
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & | PGTerrainPropertiesField () |
|
bool & | bAutoCreateNewPlayerDataField () |
|
bool & | bUseNewStructureFoundationSupportChecksField () |
|
bool & | bDisableFogOfWarField () |
|
float & | MaximumCraftingSkillBonusField () |
|
bool & | bIsRestartingField () |
|
bool & | bProximityVoiceChatField () |
|
bool & | bProximityChatField () |
|
bool & | bAutoRestoreBackupsField () |
|
float & | DifficultyValueField () |
|
float & | DifficultyValueMinField () |
|
float & | DifficultyValueMaxField () |
|
float & | ProximityRadiusField () |
|
float & | ProximityRadiusUnconsiousScaleField () |
|
float & | YellingRadiusField () |
|
TSubclassOf< UCheatManager > & | CheatClassField () |
|
bool & | bIsOfficialServerField () |
|
bool & | bIsCurrentlySavingWorldField () |
|
bool & | bServerAllowArkDownloadField () |
|
bool & | bServerAllowThirdPersonPlayerField () |
|
bool & | bUseExclusiveListField () |
|
bool & | bAlwaysNotifyPlayerLeftField () |
|
bool & | bAlwaysNotifyPlayerJoinedField () |
|
bool & | bServerHardcoreField () |
|
bool & | bServerPVEField () |
|
bool & | bServerCrosshairField () |
|
bool & | bEnableHealthbarsField () |
|
bool & | bServerForceNoHUDField () |
|
bool & | bMapPlayerLocationField () |
|
bool & | bAllowFlyerCarryPvEField () |
|
bool & | bDisableStructureDecayPvEField () |
|
bool & | bDisableDinoDecayPvEField () |
|
bool & | bEnablePvPGammaField () |
|
bool & | bDisablePvEGammaField () |
|
bool & | bClampResourceHarvestDamageField () |
|
bool & | bPreventStructurePaintingField () |
|
bool & | bAllowCaveBuildingPvEField () |
|
bool & | bAdminLoggingField () |
|
bool & | bPvPStructureDecayField () |
|
bool & | bAutoDestroyStructuresField () |
|
bool & | bForceAllStructureLockingField () |
|
bool & | bAllowDeprecatedStructuresField () |
|
bool & | bPreventTribeAlliancesField () |
|
bool & | bAllowHitMarkersField () |
|
bool & | bOnlyAutoDestroyCoreStructuresField () |
|
bool & | bPreventMateBoostField () |
|
bool & | bTribeLogDestroyedEnemyStructuresField () |
|
bool & | bPvEAllowStructuresAtSupplyDropsField () |
|
bool & | bServerGameLogIncludeTribeLogsField () |
|
bool & | bServerRCONOutputTribeLogsField () |
|
bool & | bUseOptimizedHarvestingHealthField () |
|
bool & | bClampItemSpoilingTimesField () |
|
bool & | bClampItemStatsField () |
|
bool & | bAutoDestroyDecayedDinosField () |
|
bool & | bAllowMultipleAttachedC4Field () |
|
bool & | bAllowFlyingStaminaRecoveryField () |
|
bool & | bCrossARKAllowForeignDinoDownloadsField () |
|
bool & | bPreventSpawnAnimationsField () |
|
bool & | bIsLegacyServerField () |
|
bool & | bIdlePlayerKickAllowedField () |
|
bool & | bAllowStructureDecayInLandClaimField () |
|
bool & | bOfficialAtlasServerPvPField () |
|
int & | TheMaxStructuresInRangeField () |
|
int & | MaxStructuresInSmallRadiusField () |
|
int & | RCONPortField () |
|
float & | DayCycleSpeedScaleField () |
|
float & | NightTimeSpeedScaleField () |
|
float & | DayTimeSpeedScaleField () |
|
float & | PvEStructureDecayPeriodMultiplierField () |
|
float & | StructurePreventResourceRadiusMultiplierField () |
|
float & | PvEDinoDecayPeriodMultiplierField () |
|
float & | ResourcesRespawnPeriodMultiplierField () |
|
float & | MaxTamedDinosField () |
|
float & | ListenServerTetherDistanceMultiplierField () |
|
float & | PerPlatformMaxStructuresMultiplierField () |
|
float & | AutoDestroyOldStructuresMultiplierField () |
|
float & | RCONServerGameLogBufferField () |
|
float & | OxygenSwimSpeedStatMultiplierField () |
|
float & | ServerAutoForceRespawnWildDinosIntervalField () |
|
float & | RadiusStructuresInSmallRadiusField () |
|
float & | EnableAFKKickPlayerCountPercentField () |
|
float & | KickIdlePlayersPeriodField () |
|
float & | MateBoostEffectMultiplierField () |
|
float & | AutoSavePeriodMinutesField () |
|
float & | XPMultiplierField () |
|
float & | TribeNameChangeCooldownField () |
|
bool & | bAllowHideDamageSourceFromLogsField () |
|
float & | KillXPMultiplierField () |
|
float & | HarvestXPMultiplierField () |
|
float & | CraftXPMultiplierField () |
|
float & | GenericXPMultiplierField () |
|
float & | SpecialXPMultiplierField () |
|
float & | ShipKillXPMultiplierField () |
|
float & | SafeSpawnPointMaxDistanceFromShoreField () |
|
long double & | LastSeamlessSocketTickTimeField () |
|
long double & | SeamlessSocketTickIntervalField () |
|
TWeakObjectPtr< ASeamlessVolumeManager > & | SeamlessVolumeManagerField () |
|
float & | RandomAutoSaveSpreadField () |
|
FString & | SteamAPIKeyField () |
|
FString & | LastServerNotificationMessageField () |
|
long double & | LastServerNotificationRecievedAtField () |
|
long double & | LastExecSaveTimeField () |
|
long double & | LastTimeSavedWorldField () |
|
FString & | SaveDirectoryNameField () |
|
TArray< UPrimalPlayerData * > | PlayerDatasField () |
|
int & | NPCZoneManagerModField () |
|
bool & | bPopulatingSpawnZonesField () |
|
bool & | bRestartedAPlayerField () |
|
bool & | bForceRespawnDinosField () |
|
bool & | bFirstSaveWorldField () |
|
bool & | bAllowRaidDinoFeedingField () |
|
FDateTime & | LastBackupTimeField () |
|
FDateTime & | LastSaveWorldTimeField () |
|
float & | TamedDinoDamageMultiplierField () |
|
float & | DinoDamageMultiplierField () |
|
float & | PlayerDamageMultiplierField () |
|
float & | StructureDamageMultiplierField () |
|
float & | PlayerResistanceMultiplierField () |
|
float & | DinoResistanceMultiplierField () |
|
float & | TamedDinoResistanceMultiplierField () |
|
float & | StructureResistanceMultiplierField () |
|
bool & | bJoinInProgressGamesAsSpectatorField () |
|
float & | TamingSpeedMultiplierField () |
|
float & | HarvestAmountMultiplierField () |
|
float & | HarvestHealthMultiplierField () |
|
float & | PlayerCharacterWaterDrainMultiplierField () |
|
float & | PlayerCharacterFoodDrainMultiplierField () |
|
float & | DinoCharacterFoodDrainMultiplierField () |
|
float & | RaidDinoCharacterFoodDrainMultiplierField () |
|
float & | PlayerCharacterStaminaDrainMultiplierField () |
|
float & | DinoCharacterStaminaDrainMultiplierField () |
|
float & | PlayerCharacterHealthRecoveryMultiplierField () |
|
float & | DinoCharacterHealthRecoveryMultiplierField () |
|
float & | CarnivoreNaturalTargetingRangeMultiplierField () |
|
float & | CarnivorePlayerAggroMultiplierField () |
|
float & | HerbivoreNaturalTargetingRangeMultiplierField () |
|
float & | HerbivorePlayerAggroMultiplierField () |
|
bool & | AIForceTargetPlayersField () |
|
bool & | AIForceOverlapCheckField () |
|
float & | DinoCountMultiplierField () |
|
bool & | bDisableSaveLoadField () |
|
bool & | bDisableXPField () |
|
bool & | bDisableDynamicMusicField () |
|
TArray< FPlayerDeathReason > & | PlayerDeathReasonsField () |
|
TArray< FLevelExperienceRamp > & | LevelExperienceRampOverridesField () |
|
TArray< int > & | OverridePlayerLevelEngramPointsField () |
|
TArray< int > & | ExcludeItemIndicesField () |
|
TArray< FEngramEntryOverride > & | OverrideEngramEntriesField () |
|
TArray< FEngramEntryOverride > & | OverrideNamedEngramEntriesField () |
|
TArray< FEngramEntryAutoUnlock > & | EngramEntryAutoUnlocksField () |
|
TArray< FString > & | PreventDinoTameClassNamesField () |
|
TArray< FDinoSpawnWeightMultiplier > & | DinoSpawnWeightMultipliersField () |
|
TArray< FClassMultiplier > & | DinoClassResistanceMultipliersField () |
|
TArray< FClassMultiplier > & | TamedDinoClassResistanceMultipliersField () |
|
TArray< FClassMultiplier > & | DinoClassDamageMultipliersField () |
|
TArray< FClassMultiplier > & | TamedDinoClassDamageMultipliersField () |
|
TArray< FClassMultiplier > & | HarvestResourceItemAmountClassMultipliersField () |
|
TArray< FClassNameReplacement > & | NPCReplacementsField () |
|
float & | PvPZoneStructureDamageMultiplierField () |
|
bool & | bOnlyAllowSpecifiedEngramsField () |
|
int & | OverrideMaxExperiencePointsPlayerField () |
|
int & | OverrideMaxExperiencePointsDinoField () |
|
float & | GlobalSpoilingTimeMultiplierField () |
|
float & | GlobalItemDecompositionTimeMultiplierField () |
|
float & | GlobalCorpseDecompositionTimeMultiplierField () |
|
float & | MaxFallSpeedMultiplierField () |
|
bool & | bAutoPvETimerField () |
|
bool & | bAutoPvEUseSystemTimeField () |
|
bool & | bUsingStructureDestructionTagField () |
|
FName & | StructureDestructionTagField () |
|
float & | AutoPvEStartTimeSecondsField () |
|
float & | AutoPvEStopTimeSecondsField () |
|
int & | TributeItemExpirationSecondsField () |
|
int & | TributeDinoExpirationSecondsField () |
|
int & | TributeCharacterExpirationSecondsField () |
|
bool & | PreventDownloadSurvivorsField () |
|
bool & | PreventDownloadItemsField () |
|
bool & | PreventDownloadDinosField () |
|
bool & | bPreventUploadSurvivorsField () |
|
bool & | bPreventUploadItemsField () |
|
bool & | bPreventUploadDinosField () |
|
int & | MaxTributeItemsField () |
|
int & | MaxTributeDinosField () |
|
int & | MaxTributeCharactersField () |
|
bool & | bIncreasePvPRespawnIntervalField () |
|
float & | IncreasePvPRespawnIntervalCheckPeriodField () |
|
float & | IncreasePvPRespawnIntervalMultiplierField () |
|
float & | IncreasePvPRespawnIntervalBaseAmountField () |
|
float & | ResourceNoReplenishRadiusStructuresField () |
|
float & | ResourceNoReplenishRadiusPlayersField () |
|
float & | CropGrowthSpeedMultiplierField () |
|
float & | LayEggIntervalMultiplierField () |
|
float & | PoopIntervalMultiplierField () |
|
float & | CropDecaySpeedMultiplierField () |
|
bool & | bAllowChatFromDeadNonAdminsField () |
|
bool & | bAllowDisablingSpectatorField () |
|
bool & | bPvEDisableFriendlyFireField () |
|
bool & | bFlyerPlatformAllowUnalignedDinoBasingField () |
|
int & | MaxPerTribePlatformSaddleStructureLimitField () |
|
int & | MaxPlatformSaddleStructureLimitField () |
|
int & | MaxDinoBaseLevelField () |
|
int & | MaxNumberOfPlayersInTribeField () |
|
float & | MatingIntervalMultiplierField () |
|
float & | EggHatchSpeedMultiplierField () |
|
float & | BabyMatureSpeedMultiplierField () |
|
float & | BabyFoodConsumptionSpeedMultiplierField () |
|
int & | CurrentPlatformSaddleStructuresField () |
|
FieldArray< float, 16 > | PerLevelStatsMultiplier_PlayerField () |
|
FieldArray< float, 16 > | PerLevelStatsMultiplier_DinoTamedField () |
|
FieldArray< float, 16 > | PerLevelStatsMultiplier_DinoTamed_AddField () |
|
FieldArray< float, 16 > | PerLevelStatsMultiplier_DinoTamed_AffinityField () |
|
FieldArray< float, 16 > | PerLevelStatsMultiplier_DinoWildField () |
|
FieldArray< int, 8 > | ItemStatClampsField () |
|
bool & | bCustomGameModeAllowSpectatorJoinAfterMatchStartField () |
|
bool & | bGameplayLogEnabledField () |
|
bool & | bServerGameLogEnabledField () |
|
TSubclassOf< UPrimalItem > & | BonusSupplyCrateItemClassField () |
|
float & | BonusSupplyCrateItemGiveIntervalField () |
|
float & | StructureDamageRepairCooldownField () |
|
float & | CustomRecipeEffectivenessMultiplierField () |
|
float & | CustomRecipeSkillMultiplierField () |
|
FString & | BonusSupplyCrateItemStringField () |
|
bool & | bPvEAllowTribeWarField () |
|
bool & | bPvEAllowTribeWarCancelField () |
|
bool & | bAllowCustomRecipesField () |
|
bool & | bPassiveDefensesDamageRiderlessDinosField () |
|
long double & | LastBonusSupplyCrateItemGiveTimeField () |
|
bool & | bEnableDeathTeamSpectatorField () |
|
bool & | bTribeStoreCharacterConfigurationField () |
|
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & | PvEActiveTribeWarsField () |
|
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & | TribeAlliesField () |
|
TMap< unsigned __int64, UPrimalPlayerData *, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, UPrimalPlayerData *, 0 > > | IDtoPlayerDatasField () |
|
TMap< int, TArray< FTribeEntity >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TArray< FTribeEntity >, 0 > > & | PlayersEntitiesField () |
|
TMap< unsigned __int64, FDatabase_TribeWrapper, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, FDatabase_TribeWrapper, 0 > > & | PendingTribeLoadsField () |
|
TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & | PendingAllianceLoadsField () |
|
TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & | PendingAllianceDeletesField () |
|
TMap< unsigned __int64, FTribeAlliance, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, FTribeAlliance, 0 > > & | AlliancesField () |
|
int & | MaxTribeLogsField () |
|
TArray< FString > & | CachedGameLogField () |
|
int & | PersonalTamedDinosSaddleStructureCostField () |
|
bool & | bDisableFriendlyFireField () |
|
bool & | bAllowInactiveTribesField () |
|
bool & | bForceMapPlayerLocationField () |
|
float & | DinoHarvestingDamageMultiplierField () |
|
float & | PlayerHarvestingDamageMultiplierField () |
|
float & | DinoTurretDamageMultiplierField () |
|
bool & | bDisableLootCratesField () |
|
float & | ExtinctionEventTimeIntervalField () |
|
bool & | bEnableExtraStructurePreventionVolumesField () |
|
unsigned int & | NextExtinctionEventUTCField () |
|
bool & | bForceAllowCaveFlyersField () |
|
bool & | bDoExtinctionEventField () |
|
bool & | bPreventOfflinePvPField () |
|
bool & | bPvPDinoDecayField () |
|
bool & | bOverideStructurePlatformPreventionField () |
|
bool & | bAllowAnyoneBabyImprintCuddleField () |
|
bool & | bDisableImprintDinoBuffField () |
|
bool & | bShowFloatingDamageTextField () |
|
bool & | bOnlyDecayUnsnappedCoreStructuresField () |
|
bool & | bFastDecayUnsnappedCoreStructuresField () |
|
bool & | bDestroyUnconnectedWaterPipesField () |
|
bool & | bAllowCrateSpawnsOnTopOfStructuresField () |
|
bool & | bNotifyAdminCommandsInChatField () |
|
bool & | bRandomSupplyCratePointsField () |
|
float & | PreventOfflinePvPIntervalField () |
|
FString & | CurrentMerticsURLField () |
|
FString & | CurrentMetricEventsURLField () |
|
FString & | CurrentMetricCharacterLocationsURLField () |
|
TArray< FItemCraftingCostOverride > & | OverrideItemCraftingCostsField () |
|
TArray< FConfigItemCraftingCostOverride > & | ConfigOverrideItemCraftingCostsField () |
|
TArray< FConfigSupplyCrateItemsOverride > & | ConfigOverrideSupplyCrateItemsField () |
|
TArray< FConfigNPCSpawnEntriesContainer > & | ConfigOverrideNPCSpawnEntriesContainerField () |
|
TArray< FConfigNPCSpawnEntriesContainer > & | ConfigAddNPCSpawnEntriesContainerField () |
|
TArray< FConfigNPCSpawnEntriesContainer > & | ConfigSubtractNPCSpawnEntriesContainerField () |
|
float & | BabyImprintingStatScaleMultiplierField () |
|
float & | BabyCuddleIntervalMultiplierField () |
|
float & | BabyCuddleGracePeriodMultiplierField () |
|
float & | BabyCuddleLoseImprintQualitySpeedMultiplierField () |
|
float & | HairGrowthSpeedMultiplierField () |
|
bool & | bPreventDiseasesField () |
|
bool & | bNonPermanentDiseasesField () |
|
int & | SaveForceRespawnDinosVersionField () |
|
unsigned __int64 & | ServerIDField () |
|
int & | LoadForceRespawnDinosVersionField () |
|
bool & | bIsLoadedServerField () |
|
TMap< FString, FTributePlayerTribeInfo, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FTributePlayerTribeInfo, 0 > > & | TributePlayerTribeInfosField () |
|
TArray< int > & | SupportedSpawnRegionsField () |
|
bool & | bServerUseDinoListField () |
|
float & | MaxAllowedRespawnIntervalField () |
|
float & | TribeJoinIntervalField () |
|
bool & | bUseDinoLevelUpAnimationsField () |
|
bool & | bDisableDinoTamingField () |
|
bool & | bDisableDinoRidingField () |
|
float & | MinimumDinoReuploadIntervalField () |
|
int & | SaveGameCustomVersionField () |
|
float & | OverrideOfficialDifficultyField () |
|
FieldArray< float, 16 > | PlayerBaseStatMultipliersField () |
|
int & | NPCActiveCountTamedField () |
|
int & | NPCActiveCountField () |
|
int & | NPCCountField () |
|
float & | MatingSpeedMultiplierField () |
|
float & | FastDecayIntervalField () |
|
bool & | bUseSingleplayerSettingsField () |
|
bool & | bUseCorpseLocatorField () |
|
bool & | bDisableStructurePlacementCollisionField () |
|
bool & | bForceUseInventoryAppendsField () |
|
float & | SupplyCrateLootQualityMultiplierField () |
|
float & | FishingLootQualityMultiplierField () |
|
float & | CraftingSkillBonusMultiplierField () |
|
bool & | bAllowPlatformSaddleMultiFloorsField () |
|
bool & | bAllowUnlimitedRespecsField () |
|
float & | FuelConsumptionIntervalMultiplierField () |
|
int & | DestroyTamesOverLevelClampField () |
|
int & | MaxAlliancesPerTribeField () |
|
int & | MaxTribesPerAllianceField () |
|
bool & | bDisableDinoDecayClaimingField () |
|
bool & | bUseTameLimitForStructuresOnlyField () |
|
bool & | bLimitTurretsInRangeField () |
|
float & | LimitTurretsRangeField () |
|
int & | LimitTurretsNumField () |
|
bool & | bHardLimitTurretsInRangeField () |
|
bool & | bAutoUnlockAllEngramsField () |
|
long double & | ServerLastForceRespawnWildDinosTimeField () |
|
FString & | UseStructurePreventionVolumeTagStringField () |
|
float & | BaseTemperatureMultiplierField () |
|
bool & | bForceAllowAllStructuresField () |
|
bool & | bForceAllowAscensionItemDownloadsField () |
|
bool & | bShowCreativeModeField () |
|
float & | GlobalPoweredBatteryDurabilityDecreasePerSecondField () |
|
float & | SingleplayerSettingsCorpseLifespanMultiplierField () |
|
bool & | bUseStaticCharacterAgeField () |
|
float & | UseCorpseLifeSpanMultiplierField () |
|
bool & | bUseBPPreSpawnedDinoField () |
|
float & | PreventOfflinePvPConnectionInvincibleIntervalField () |
|
float & | TamedDinoCharacterFoodDrainMultiplierField () |
|
float & | WildDinoCharacterFoodDrainMultiplierField () |
|
float & | WildDinoTorporDrainMultiplierField () |
|
float & | PassiveTameIntervalMultiplierField () |
|
float & | TamedDinoTorporDrainMultiplierField () |
|
float & | DinoCreatureDamageMultiplierField () |
|
float & | DinoCreatureResistanceMultiplierField () |
|
FieldArray< int, 3 > | MaxTameUnitsField () |
|
int & | MaxGlobalShipsField () |
|
bool & | bDontUseClaimFlagsField () |
|
float & | NoClaimFlagDecayPeriodMultiplierField () |
|
bool & | bDisableWeatherFogField () |
|
int & | PlayerDefaultNoDiscoveriesMaxLevelUpsField () |
|
bool & | bClampHomeServerXPField () |
|
int & | ClampHomeServerXPLevelField () |
|
TMap< int, FTameUnitCounts, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, FTameUnitCounts, 0 > > & | TeamTameUnitCountsField () |
|
FTameUnitCounts & | EmptyTameUnitsField () |
|
FName & | UseStructurePreventionVolumeTagField () |
|
bool & | bHasCovertedToStoreField () |
|
bool & | bAllowStoredDatasField () |
|
TArray< FSeamlessTravelPlayerData > & | SeamlessTravelPlayersDataField () |
|
TArray< unsigned int > & | PlayerDataIDsWaitingForTribeDataField () |
|
long double & | LastUpdatedTribeOnlinePresenceField () |
|
bool & | bHasLoadedSaveGameField () |
|
long double & | StartedBeingOverSubscribedAtField () |
|
FTickCallbacks & | TickCallbacksField () |
|
TMap< unsigned int, FGridCellServerInfo, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, FGridCellServerInfo, 0 > > & | GridServersInfosField () |
|
USeamlessDataServer * | SeamlessDataServerField () |
|
bool & | bIsHomeServerField () |
|
bool & | bNoDinoTamingField () |
|
bool & | bNoAnchoringField () |
|
bool & | bIsLawlessHomeServerField () |
|
bool & | bHomeServerDontReplicateLoggedOutPlayersField () |
|
float & | ShipDecayRateField () |
|
TArray< FPlayerFlagData > & | PlayerFlagDatasField () |
|
TMap< unsigned int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, double, 0 > > & | PendingTribesClaimFlagNotifsField () |
|
TArray< FTribeTravelCount > & | TribesTravelCountField () |
|
TMap< unsigned int, FServerTribeAtMax, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, FServerTribeAtMax, 0 > > & | MapServerAtMaxField () |
|
int & | NextTribeTravelResetTimeUTCField () |
|
float & | LastTribeTravelResetTimeField () |
|
float & | LastTribeTravelFailsafeCheckField () |
|
float & | MaxTribeTravelResetIntervalField () |
|
unsigned int & | MaxTribeTravelCountField () |
|
FRegionGeneralOverrides & | RegionOverridesField () |
|
TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & | SeenPlayerAndTribeIdsField () |
|
bool & | bOutGoingTransfersEnabledField () |
|
TArray< FAttachedInstancedHarvestingElement *, FDefaultAllocator > & | HiddenHarvestingComponentsField () |
|
bool | AllowAddXP (UPrimalCharacterStatusComponent *forComp) |
|
void | AddPendingTribeToLoad (unsigned int TribeID) |
|
void | TickOverSubscription () |
|
void | AddAndSaveTribeEntity (unsigned int TribeID, TArray< FTribeEntity > *Entities, FTribeEntity *TribeEntity) |
|
void | AddClaimFlag (APrimalStructureClaimFlag *Flag, unsigned __int64 TribeOrOwnerId) |
|
unsigned __int64 | AddNewTribe (AShooterPlayerState *PlayerOwner, FString *TribeName, FTribeGovernment *TribeGovernment) |
|
void | AddPlayerID (int playerDataID, unsigned __int64 netUniqueID) |
|
void | AddTameUnits (int ToTeam, int AddUnits, ETameUnitType::Type TheTameUnitType, bool bIgnoreNetworking) |
|
void | AddToTribeLog (int TribeId, FString *NewLog) |
|
bool | AddTribeEntity (unsigned int TribeID, FTribeEntity *TribeEntity) |
|
bool | AddTribeEntity (AActor *Entity) |
|
bool | AddTribeShip (APrimalRaft *Ship) |
|
void | AddTribeTravelCount (unsigned int TribeId) |
|
void | AddTribeWar (int MyTribeID, int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime, bool bForceApprove) |
|
void | AdjustDamage (AActor *Victim, float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | AllowPlayerToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId) |
|
bool | AllowRenameTribe (AShooterPlayerState *ForPlayerState, FString *TribeName) |
|
bool | AllowTaming (int ForTeam) |
|
bool | AreTribesAllied (int TribeID1, int TribeID2) |
|
void | AsyncSetAndUpdateClaimFlagBytesForTribe (unsigned int TribeId, int PaintingId, int PaintingRevision, TArray< unsigned char > *CompressedBytes, TArray< short > *StructureColors) |
|
void | AtlasGlobalCommand (FString Command) |
|
bool | BanPlayer (FString PlayerSteamName, FString PlayerSteamID) |
|
void | BeginPlay () |
|
void | BeginUnloadingWorld () |
|
void | ChangeClaimFlag (APrimalStructureClaimFlag *Flag, unsigned __int64 OLDTribeOrOwnerId, unsigned __int64 NEWTribeOrOwnerId) |
|
bool | ChangeTribeGovernment (unsigned int TribeID, FTribeGovernment *TribeGovernment) |
|
bool | ChangeTribeName (unsigned int TribeID, FString *NewTribeName) |
|
void | CheckForRepopulation () |
|
void | CheckIsOfficialServer () |
|
void | CheckTribeTravelFailsafe () |
|
AActor * | ChoosePlayerStart_Implementation (AController *Player) |
|
void | ClearSavesAndRestart () |
|
float | ConvertTribeResetUTCToLastGameTime (int ResetUTC) |
|
int | CountOverlappingDinoCharactersOfTeamAndClass (FVector *AtLocation, float OverlapRange, TSubclassOf< APrimalDinoCharacter > DinoClass, int DinoTeam, bool bExactClassMatch, bool bIgnoreClass) |
|
void | CreateAlliance (unsigned __int64 TribeId, FString *AllianceName) |
|
void | DDoSDetected () |
|
void | DeletePlayerData (FString *UniqueNetId) |
|
void | DeletePlayerData (AShooterPlayerState *PlayerState) |
|
bool | DemoteFromTribeAdmin (unsigned int TribeID, unsigned int PlayerDataID) |
|
void | DisallowPlayerToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId) |
|
FString * | DoGameCommand (FString *result, FString *TheCommand) |
|
void | EndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | FinishTribeClaimFlagPainting (unsigned int TribeId, int PaintingUniqueId, int PaintingRevision, TArray< short > *StructureColors) |
|
bool | FinshProcessingEntry (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry) |
|
void | FlushPrimalStats (AShooterPlayerController *ForPC) |
|
int | ForceAddPlayerToTribe (AShooterPlayerState *ForPlayerState, FString *TribeName) |
|
int | ForceCreateTribe (FString *TribeName, int TeamOverride) |
|
void | ForceRotateTribeLog (unsigned __int64 TribeId) |
|
unsigned int | GeneratePlayerDataId (unsigned __int64 NetUniqueID) |
|
FString * | GenerateProfileFileName (FString *result, FString *UniqueId, FString *NetworkAddresss, FString *PlayerName) |
|
unsigned int | GenerateTribeId () |
|
void | GenerateTribePNG (unsigned __int64 TribeId) |
|
void | GetActorSaveGameTypes (TArray< TSubclassOf< AActor > > *saveGameTypes) |
|
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > * | GetBannedMap (TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > *result) |
|
bool | GetBoolOption (FString *Options, FString *ParseString, bool CurrentValue) |
|
bool | GetBoolOptionIni (FString Section, FString OptionName) |
|
TArray< unsigned char > * | GetClaimFlagBytes (TArray< unsigned char > *result, int PaintingId) |
|
bool | GetClaimFlagBytes (int PaintingId, TArray< unsigned char > *ClaimFlagBytes) |
|
FString * | GetCurrentServerConnectionString (FString *result) |
|
unsigned int | GetCurrentServerId () |
|
TSubclassOf< UObject > * | GetDefaultPawnClassForController_Implementation (TSubclassOf< UObject > *result, AController *InController) |
|
float | GetDinoDamageMultiplier (APrimalDinoCharacter *ForDino) |
|
float | GetDinoResistanceMultiplier (APrimalDinoCharacter *ForDino) |
|
float | GetExtraDinoSpawnWeight (FName DinoNameTag) |
|
float | GetFloatOption (FString *Options, FString *ParseString, float CurrentValue) |
|
float | GetFloatOptionIni (FString Section, FString OptionName) |
|
TSubclassOf< AGameSession > * | GetGameSessionClass (TSubclassOf< AGameSession > *result) |
|
int | GetGlobalNumOfShipsForTribe (int TribeId) |
|
float | GetHarvestResourceItemAmountMultiplier (TSubclassOf< UPrimalItem > HarvestItemClass) |
|
int | GetIntOptionIni (FString Section, FString OptionName) |
|
bool | GetLaunchOptionFloat (FString *LaunchOptionKey, float *ReturnVal) |
|
FString * | GetMapName (FString *result) |
|
int | GetNumDeaths (FString *PlayerDataID) |
|
int | GetNumberOfLivePlayersOnTribe (FString *TribeName) |
|
AOceanDinoManager * | GetOceanDinoManager () |
|
AOceanVolume * | GetOceanVolume () |
|
bool | GetOrLoadTribeData (int TribeID, FTribeData *LoadedTribeData) |
|
TArray< APrimalDinoCharacter * > * | GetOverlappingDinoCharactersOfTeamAndClass (TArray< APrimalDinoCharacter * > *result, FVector *AtLocation, float OverlapRange, TSubclassOf< APrimalDinoCharacter > DinoClass, int DinoTeam, bool bExactClassMatch, bool bIgnoreClass) |
|
UPrimalPlayerData * | GetPlayerData (FString *PlayerDataID) |
|
UPrimalPlayerData * | GetPlayerData (unsigned int PlayerDataID) |
|
UPrimalPlayerData * | GetPlayerDataFor (AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData) |
|
UPrimalPlayerData * | GetPlayerDataForInternal (AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData) |
|
UPrimalPlayerData * | GetPlayerDataForUniqueNetId (FString *UniqueNetId, FString *PlayerName) |
|
int | GetPlayerIDForSteamID (unsigned __int64 steamID) |
|
FString * | GetSaveDirectoryName (FString *result, ESaveType::Type SaveType) |
|
FNetworkGUID * | GetSeamlessObjectOldGuidForPlayer (FNetworkGUID *result, FString *PlayerId, UObject *Object) |
|
TArray< FTransform > * | GetSeamlessSublevelsAdditionalTransforms (TArray< FTransform > *result) |
|
TArray< FString > * | GetSeamlessSublevelsNames (TArray< FString > *result) |
|
TArray< unsigned int > * | GetSeamlessSublevelsUniqueIds (TArray< unsigned int > *result) |
|
bool | GetServerSettingsFloat (FString *Keyvalue, float *OutFloat) |
|
FString * | GetSessionTimeString_Implementation (FString *result) |
|
unsigned __int64 | GetSteamIDForPlayerID (int playerDataID) |
|
FString * | GetStringOption (FString *result, FString Section, FString OptionName) |
|
int | GetTameUnitCount (int ToTeam, ETameUnitType::Type TheTameUnitType) |
|
FTameUnitCounts * | GetTameUnitCounts (FTameUnitCounts *result, int ForTeam) |
|
FVector * | GetTracedSpawnLocation (FVector *result, FVector *SpawnLoc, float CharHalfHeight) |
|
int | GetTribeClaimFlagPaintingIdAndRevision (unsigned int TribeId, int *PaintingRevision, TArray< short > *OutStructureColors) |
|
FTribeData * | GetTribeData (unsigned __int64 TribeID) |
|
FTribeData * | GetTribeDataBlueprint (FTribeData *result, int TribeID) |
|
bool | GetTribeEntityFromDBResultAndUpdateIfNeeded (unsigned __int64 TribeId, FDatabase_TribeEntities *DBResult, FTribeEntity *OutTribeEntity) |
|
int | GetTribeIDOfPlayerID (unsigned __int64 PlayerDataID) |
|
TArray< FString > * | GetWhiteListedMap (TArray< FString > *result) |
|
void | GiveNewTreasureMapToCharacter (AShooterCharacter *ShooterChar, float Quality) |
|
void | HandleLeavingMap () |
|
void | HandleMatchHasStarted () |
|
bool | HandleNewPlayer_Implementation (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin) |
|
bool | HasSeenPlayerOrTribeID (unsigned __int64 id) |
|
void | IncrementNumDeaths (FString *PlayerDataID) |
|
void | IncrementNumDinos (int ForTeam, int ByAmount) |
|
void | InitGame (FString *MapName, FString *Options, FString *ErrorMessage) |
|
void | InitGameState () |
|
FString * | InitNewPlayer (FString *result, APlayerController *NewPlayerController, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *Options, FString *Portal) |
|
void | InitOptionBool (FString Commandline, FString Section, FString Option, bool bDefaultValue) |
|
void | InitOptionFloat (FString Commandline, FString Section, FString Option, float CurrentValue) |
|
void | InitOptionInteger (FString Commandline, FString Section, FString Option, int CurrentValue) |
|
void | InitOptionString (FString Commandline, FString Section, FString Option) |
|
void | InitOptions (FString Options) |
|
void | InitSeamlessDataServer () |
|
void | InitSeamlessSocket () |
|
void | InitSpawnPoints () |
|
void | InitStartSpot (AActor *StartSpot, AController *NewPlayer) |
|
void | InitTameUnitCounts () |
|
void | InitializeDatabaseRefs () |
|
bool | IsAtTameUnitLimit (int ToTeam, ETameUnitType::Type TheTameUnitType, int TameLimitOffset, bool bIgnoreGlobalCheck) |
|
bool | IsFirstPlayerSpawn (APlayerController *NewPlayer) |
|
bool | IsPlayerAllowedToCheat (AShooterPlayerController *ForPlayer) |
|
bool | IsPlayerAllowedToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId) |
|
bool | IsPlayerControllerAllowedToExclusiveJoin (AShooterPlayerController *ForPlayer) |
|
bool | IsPlayerControllerAllowedToJoinNoCheck (AShooterPlayerController *ForPlayer) |
|
bool | IsSpawnpointPreferred (APlayerStart *SpawnPoint, AController *Player) |
|
bool | IsTribeAtMax (unsigned int ServerId, unsigned __int64 TribeID) |
|
bool | IsTribeWar (int TribeID1, int TribeID2) |
|
void | JoinAlliance (unsigned __int64 AdminTribeId, unsigned __int64 AddTribeId, FString *AddTribeName, unsigned __int64 AllianceId, bool bAuthority) |
|
void | KickAllPlayersAndReload () |
|
bool | KickPlayer (FString PlayerSteamName, FString PlayerSteamID) |
|
void | KickPlayerController (APlayerController *thePC, FString *KickMessage) |
|
void | Killed (AController *Killer, AController *KilledPlayer, APawn *KilledPawn, UDamageType *DamageType) |
|
void | LeaveAlliance (unsigned __int64 AdminTribeId, unsigned __int64 RemoveTribeId, unsigned __int64 AllianceId, bool bAuthority) |
|
void | ListenServerClampPlayerLocations () |
|
void | LoadBannedList () |
|
void | LoadPendingTribesToLoad () |
|
UPrimalPlayerData * | LoadPlayerData (FString *UniqueNetId, FString *PlayerName, FString *SavedNetworkAddress, bool IsLocalController, bool bIsLoadingBackup) |
|
UPrimalPlayerData * | LoadPlayerData (AShooterPlayerState *PlayerState, bool bIsLoadingBackup) |
|
void | LoadPlayerDataIds () |
|
void | LoadPlayerIds_Process (unsigned __int64 InPlayerID, TArray< unsigned char > *ReadBytes) |
|
void | LoadPlayersJoinNoCheckList () |
|
bool | LoadTribeData (int TribeID, FTribeData *LoadedTribeData, bool bIsLoadingBackup, bool bDontCheckDirtyTribeWar) |
|
void | LoadTribeIds () |
|
void | LoadTribeIds_Process (unsigned int theTribeID) |
|
void | LoadTributePlayerDatas (FString UniqueID) |
|
bool | LoadWorld () |
|
void | Logout (AController *Exiting) |
|
void | MarkTribeEntitiesAtMaxForServer (unsigned int ServerId, unsigned __int64 TribeID, unsigned int NextResetUTC) |
|
float | ModifyNPCSpawnLimits (FName DinoNameTag, float CurrentLimit) |
|
void | MoveInChractersOutOfBounds () |
|
void | NetUpdateTameUnits (int ToTeam, FTameUnitCounts *NewTameUnits) |
|
void | NotifyTribeMembersInSameServerOfTribeChange (unsigned int TribeID) |
|
void | OnAddPlayerToTribe (FDatabase_PlayerJoinedTribe *pAddPlayer) |
|
void | OnAllianceLoaded (bool bFullTribeAndAllianceLoad, bool bSuccess, unsigned __int64 AllianceId, FDatabase_AllianceWrapper *InResult) |
|
void | OnCompleteTribeLoadedFromCache (unsigned int TribeID) |
|
void | OnDeserializedByGame (EOnDesrializationType::Type DeserializationType) |
|
void | OnGridServerChanged (unsigned int ServerId, bool bAlive, FDatabase_ClusterInfo_Server *ServerInfo) |
|
void | OnReceivedAllianceNotifcation (FTribeAlliance *Alliance, TArray< FTribeNotification > *Notifications) |
|
void | OnReceivedTribeNotifcation (FTribeData *TribeData, TArray< FTribeNotification > *Notifications) |
|
void | OnRemovePlayerFromTribe (FDatabase_PlayerRemovedFromTribe *pRemovePlayer) |
|
void | OnTribeEntityJoinedServer (AActor *Entity) |
|
void | OnTribeEntityJoinedServerHelper (AActor *Entity, FTribeData *CachedTribeData) |
|
void | OnTribeEntityLeftServer (AActor *Entity, unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) |
|
void | OnTribeLoaded (bool bSuccess, unsigned __int64 TribeId, FDatabase_TribeWrapper *InResult) |
|
void | OnTribeSettingsChanged (unsigned int TribeID) |
|
void | PlayEnded () |
|
bool | PlayerCanRestart (APlayerController *Player) |
|
void | PostAlarmNotification (FUniqueNetId *SteamID, FString *Title, FString *Message) |
|
void | PostAlarmNotification (FString SteamID, FString *Title, FString *Message) |
|
void | PostAlarmNotificationPlayerID (int PlayerID, FString *Title, FString *Message) |
|
void | PostAlarmNotificationTribe (int TribeID, FString Title, FString Message) |
|
void | PostLogFailEvent (unsigned __int64 FailedLogLine) |
|
void | PostLogin (APlayerController *NewPlayer) |
|
void | PreInitializeComponents () |
|
void | PreLogin (FString *Options, FString *Address, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *authToken, FString *ErrorMessage, unsigned int *NewHomeServerId) |
|
void | PrintToGameplayLog (FString *InString) |
|
void | PrintToServerGameLog (FString *InString, bool bSendChatToAllAdmins) |
|
void | ProcessChat (bool bFromTribeNotification, FPubSub_TribeNotification_Chat *InChat) |
|
bool | ProcessCreateCheckpointEntry (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry, FDatabase_CreateShapshot *pCreateCheckpoint) |
|
bool | ProcessPlayerJoinedTribe (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry, FDatabase_PlayerJoinedTribe *pPlayerJoinedTribe) |
|
bool | ProcessPlayerRemovedFromTribe (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry, FDatabase_PlayerRemovedFromTribe *pPlayerRemovedFromTribe) |
|
bool | ProcessTravelEntry (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry, FDatabase_TravelEntry *Travel) |
|
void | ProcessTribeAndAllianceLoadResults (unsigned __int64 TribeId) |
|
void | PromoteToAdminAlliance (unsigned __int64 AdminTribeId, unsigned __int64 AddTribeId, unsigned __int64 AllianceId, bool bAuthority) |
|
bool | PromoteToTribeAdmin (unsigned int TribeID, unsigned int PlayerDataID, APlayerController *PromoterPC) |
|
void | RefreshLandBedsClaimFlagCheck () |
|
void | RefreshTerrityoryUrls () |
|
void | RemoveActorPlayerAwaitingSeamlessTravelController (FString *PlayerUniqueId) |
|
void | RemoveClaimFlag (APrimalStructureClaimFlag *Flag) |
|
void | RemoveInactivePlayersAndTribes () |
|
void | RemovePlayerData (AShooterPlayerState *PlayerState, bool bDeleteStored, bool bDontClearTribe) |
|
void | RemovePlayerStructuresFromTribe (FString *PlayerName, bool bChangeDinos, bool bChangeStructures, unsigned int NewPlayerId) |
|
void | RemoveTameUnits (int ToTeam, int RemoveUnits, ETameUnitType::Type TheTameUnitType, bool bIgnoreNetworking) |
|
void | RemoveTribe (unsigned __int64 TribeID) |
|
bool | RemoveTribeEntity (unsigned int TribeID, FTribeEntity *TribeEntity) |
|
bool | RemoveTribeEntity (AActor *Entity) |
|
void | RequestFinishAndExitToMainMenu () |
|
void | ResetTribeEntitiesAtMaxForServer (unsigned int ServerId, unsigned int NextResetUTC) |
|
void | ResetTribeEntityToAnotherServer (unsigned int TribeID, unsigned int EntityID, TArray< FTribeEntity > *TribeEntities, unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) |
|
void | ResetTribeTravelCounts () |
|
void | RestartServer () |
|
void | SaveBannedList () |
|
void | SavePlayersJoinNoCheckList () |
|
void | SaveWorld (ESaveWorldType::Type SaveType, bool bDoPartialSave) |
|
void | SendAllianceChat (unsigned __int64 AllianceID, FPubSub_TribeNotification_Chat *Chat) |
|
void | SendDatadogMetricEvent (FString *Title, FString *Message) |
|
void | SendServerChatMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, bool bSendToAllServers) |
|
void | SendServerDirectMessage (FString *PlayerSteamID, FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString *PlayerName) |
|
void | SendServerNotification (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard, bool bSaveToTribeLog, bool bSendToAllServers) |
|
bool | SendServerNotificationInternal (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard, bool bSaveToTribeLog) |
|
void | SendServerNotificationTypeParam (int MessageType, int ReceiverTeamId, int ReceiverPlayerID, bool bSendToAllServers, int MessageType1, int MessageParam2, UObject *ObjectParam1, FString *StringParam1) |
|
void | SendTribeChat (unsigned int TribeID, FPubSub_TribeNotification_Chat *Chat) |
|
void | SetClaimFlagBytesForTribe (int PaintingId, TArray< unsigned char > *CompressedBytes) |
|
void | SetMessageOfTheDay (FString *Message) |
|
void | SetTimeOfDay (FString *timeString) |
|
void | SetTribeClaimFlagPainting (unsigned int TribeId, int PaintingUniqueId, int PaintingRevision, TArray< short > *StructureColors) |
|
void | SharedLogRollback (unsigned __int64 RollbackTarget) |
|
void | SharedLogTravelNotification (unsigned __int64 LogLine, TSharedPtr< TArray< unsigned char > > *TravelData) |
|
void | ShowMessageOfTheDay () |
|
void | SingleplayerSetupValues () |
|
APawn * | SpawnDefaultPawnFor (AController *NewPlayer, AActor *StartSpot) |
|
void | SpawnedPawnFor (AController *PC, APawn *SpawnedPawn) |
|
void | StartAddPlayerToTribe (unsigned int PlayerId, unsigned __int64 FromTribeId, unsigned __int64 ToTribeId, bool bMergeTribes, FString *PlayerRequesting) |
|
void | StartLoadingPlayerEntities (unsigned int PlayerDataID, unsigned int IgnoreBedId) |
|
void | StartLoadingTribeData (unsigned int TribeID) |
|
void | StartLoadingTribeIDForPlayerDataID (unsigned int PlayerDataID) |
|
void | StartNewPlayer (APlayerController *NewPlayer) |
|
void | StartNewShooterPlayer (APlayerController *NewPlayer, bool bForceCreateNewPlayerData, bool bIsFromLogin, FPrimalPlayerCharacterConfigStruct *charConfig, UPrimalPlayerData *ArkPlayerData) |
|
void | StartRemovePlayerFromTribe (unsigned int PlayerId, unsigned __int64 TribeId, FString *PlayerRequesting) |
|
bool | StartSaveBackup () |
|
void | StartSavingTribeData (unsigned int TribeID, bool bIncludeClaimData) |
|
void | StartSavingTribeEntity (unsigned int TribeID, FTribeEntity *TribeEntity) |
|
void | StartSavingTribeMember (unsigned int PlayerDataID) |
|
void | StartSubscribingToAllianceTopic (unsigned __int64 AllianceID) |
|
void | StartSubscribingToTribeTopic (unsigned int TribeID) |
|
void | StressTestTravelStartLoop (float IntervalSec) |
|
void | SyncToUTCTime () |
|
void | Tick (float DeltaSeconds) |
|
void | TickPendingSharedLog () |
|
void | TickPendingTribeFlagNotifs () |
|
void | TickSaveBackup () |
|
void | TickSeamlessSocket () |
|
void | TickTribeCloudNotifications () |
|
void | TransferTribalObjects (unsigned int FromTeam, unsigned int ToTeam, bool bDontIncludePlayers) |
|
bool | TransferTribeOwnershipTo (unsigned int TribeID, unsigned int PlayerDataID) |
|
void | TryUpdateTribesEntitiesServerAndLocation () |
|
bool | UnbanPlayer (FString PlayerSteamName, FString PlayerSteamID) |
|
void | UnloadAllianceData (unsigned __int64 AllianceID) |
|
void | UnloadTribeData (unsigned int TribeID) |
|
void | UnloadTribeDataIfNoLongerNeeded (unsigned int TribeID, AController *Exiting) |
|
void | UpdateAlliancesTribes (FTribeAlliance *Alliance) |
|
void | UpdateClaimFlagPaintingsForTribe (unsigned int TribeId, int PaintingUniqueId, int PaintingRevision, TArray< short > *StructureColors) |
|
void | UpdateGridCellServer () |
|
void | UpdateSaveBackupFiles () |
|
void | UpdateTerritoryUrlsInPlayerState () |
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void | UpdateTribeData (FTribeData *NewTribeData) |
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bool | UpdateTribeEntity (AActor *Entity) |
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bool | UpdateTribeMemberPresence (unsigned int TribeID, AShooterPlayerState *PlayerState) |
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void | UpdateTribeNameInAlliances (FTribeData *TribeData) |
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void | UpdateTribeWars () |
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FPrimalPlayerCharacterConfigStruct * | ValidateCharacterConfig (FPrimalPlayerCharacterConfigStruct *result, FPrimalPlayerCharacterConfigStruct *charConfig, AShooterPlayerController *ForPC) |
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FString * | ValidateTribeName (FString *result, FString theTribeName) |
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void | BPPreSpawnedDino (APrimalDinoCharacter *theDino) |
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bool | CheckJoinInProgress (bool bIsFromLogin, APlayerController *NewPlayer) |
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bool | HandleNewPlayer (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin) |
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void | OnLogout (AController *Exiting) |
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int & | LastRepopulationIndexToCheckField () |
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FString & | AlarmNotificationKeyField () |
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FString & | AlarmNotificationURLField () |
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TArray< TWeakObjectPtr< APrimalStructure > > & | PendingStructureDestroysField () |
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TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & | AllowedAdminIPsField () |
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FString & | BanFileNameField () |
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TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & | BannedMapField () |
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long double & | LastTimeCheckedForSaveBackupField () |
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int & | LastDayOfYearBackedUpField () |
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long double & | TimeLastStartedDoingRemoteBackupField () |
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bool & | InitiatedArkTributeAvailabilityCheckField () |
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URCONServer * | RCONSocketField () |
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FString & | PlayersJoinNoCheckFilenameField () |
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FString & | PlayersExclusiveCheckFilenameField () |
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UShooterCheatManager * | GlobalCommandsCheatManagerField () |
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long double & | LastUpdatedLoginLocksTimeField () |
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long double & | LastLoginLocksConnectedTimeField () |
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FString & | CheckGlobalEnablesURLField () |
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int & | TerrainGeneratorVersionField () |
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TArray< FUniqueNetIdUInt64 > & | PlayersJoinNoCheckField () |
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TArray< FUniqueNetIdUInt64 > & | PlayersExclusiveListField () |
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void * | GameBackupPipeReadField () |
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void * | GameBackupPipeWriteField () |
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TSet< unsigned int, DefaultKeyFuncs< unsigned int, 0 >, FDefaultSetAllocator > & | TribesIdsField () |
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TMap< int, unsigned __int64, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, unsigned __int64, 0 > > & | PlayersIdsField () |
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TMap< unsigned __int64, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, int, 0 > > & | SteamIdsField () |
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bool & | bGlobalDisableLoginLockCheckField () |
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bool & | bTempDisableLoginLockCheckField () |
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FString & | MyServerIdField () |
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TArray< FString > & | PendingLoginLockReleasesField () |
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TMap< FString, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, double, 0 > > & | ActiveProfilesSavingField () |
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FString & | LaunchOptionsField () |
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TArray< FTribeData > & | TribesDataField () |
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FString & | PGMapNameField () |
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FString & | PGTerrainPropertiesStringField () |
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TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & | PGTerrainPropertiesField () |
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bool & | bAutoCreateNewPlayerDataField () |
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bool & | bIsRestartingField () |
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bool & | bProximityVoiceChatField () |
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bool & | bProximityChatField () |
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bool & | bAutoRestoreBackupsField () |
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float & | DifficultyValueField () |
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float & | DifficultyValueMinField () |
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float & | DifficultyValueMaxField () |
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float & | ProximityRadiusField () |
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float & | ProximityRadiusUnconsiousScaleField () |
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float & | YellingRadiusField () |
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float & | WhisperRadiusField () |
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unsigned int & | VivoxAttenuationModelField () |
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float & | VivoxMinDistanceField () |
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float & | VivoxRolloffField () |
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TSubclassOf< UCheatManager > & | CheatClassField () |
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bool & | bIsOfficialServerField () |
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bool & | bIsConsoleUnOfficialPCServerField () |
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bool & | bServerAllowArkDownloadField () |
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bool & | bServerAllowThirdPersonPlayerField () |
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bool & | bUseExclusiveListField () |
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bool & | bAlwaysNotifyPlayerLeftField () |
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bool & | bAlwaysNotifyPlayerJoinedField () |
|
bool & | bServerHardcoreField () |
|
bool & | bServerPVEField () |
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bool & | bServerCrosshairField () |
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bool & | bServerForceNoHUDField () |
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bool & | bMapPlayerLocationField () |
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bool & | bAllowFlyerCarryPvEField () |
|
bool & | bDisableStructureDecayPvEField () |
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bool & | bDisableDinoDecayPvEField () |
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bool & | bEnablePvPGammaField () |
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bool & | bDisablePvEGammaField () |
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bool & | bClampResourceHarvestDamageField () |
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bool & | bPreventStructurePaintingField () |
|
bool & | bAllowCaveBuildingPvEField () |
|
bool & | bAllowCaveBuildingPvPField () |
|
bool & | bAdminLoggingField () |
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bool & | bPvPStructureDecayField () |
|
bool & | bAutoDestroyStructuresField () |
|
bool & | bForceAllStructureLockingField () |
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bool & | bAllowDeprecatedStructuresField () |
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bool & | bPreventTribeAlliancesField () |
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bool & | bAllowHitMarkersField () |
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bool & | bOnlyAutoDestroyCoreStructuresField () |
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bool & | bPreventMateBoostField () |
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bool & | bTribeLogDestroyedEnemyStructuresField () |
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bool & | bPvEAllowStructuresAtSupplyDropsField () |
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bool & | bServerGameLogIncludeTribeLogsField () |
|
bool & | bServerRCONOutputTribeLogsField () |
|
bool & | bUseOptimizedHarvestingHealthField () |
|
bool & | bClampItemSpoilingTimesField () |
|
bool & | bClampItemStatsField () |
|
bool & | bAutoDestroyDecayedDinosField () |
|
bool & | bAllowMultipleAttachedC4Field () |
|
bool & | bAllowFlyingStaminaRecoveryField () |
|
bool & | bCrossARKAllowForeignDinoDownloadsField () |
|
bool & | bPreventSpawnAnimationsField () |
|
bool & | bIsLegacyServerField () |
|
bool & | bIdlePlayerKickAllowedField () |
|
bool & | bEnableVictoryCoreDupeCheckField () |
|
bool & | bIgnoreLimitMaxStructuresInRangeTypeFlagField () |
|
bool & | bEnableOfficialOnlyVersioningCodeField () |
|
bool & | bEnableCryopodNerfField () |
|
int & | TheMaxStructuresInRangeField () |
|
int & | MaxStructuresInSmallRadiusField () |
|
bool & | bEnableCryoSicknessPVEField () |
|
float & | CryopodNerfDamageMultField () |
|
float & | CryopodNerfDurationField () |
|
bool & | bEnableMeshBitingProtectionField () |
|
float & | CryopodNerfIncomingDamageMultPercentField () |
|
int & | RCONPortField () |
|
float & | DayCycleSpeedScaleField () |
|
float & | NightTimeSpeedScaleField () |
|
float & | DayTimeSpeedScaleField () |
|
float & | PvEStructureDecayPeriodMultiplierField () |
|
float & | StructurePreventResourceRadiusMultiplierField () |
|
float & | PvEDinoDecayPeriodMultiplierField () |
|
float & | ResourcesRespawnPeriodMultiplierField () |
|
float & | MaxTamedDinosField () |
|
float & | ListenServerTetherDistanceMultiplierField () |
|
float & | PerPlatformMaxStructuresMultiplierField () |
|
float & | AutoDestroyOldStructuresMultiplierField () |
|
float & | RCONServerGameLogBufferField () |
|
float & | OxygenSwimSpeedStatMultiplierField () |
|
float & | ServerAutoForceRespawnWildDinosIntervalField () |
|
float & | RadiusStructuresInSmallRadiusField () |
|
float & | EnableAFKKickPlayerCountPercentField () |
|
float & | KickIdlePlayersPeriodField () |
|
float & | MateBoostEffectMultiplierField () |
|
float & | AutoSavePeriodMinutesField () |
|
float & | XPMultiplierField () |
|
FName & | ActiveEventField () |
|
float & | TribeNameChangeCooldownField () |
|
float & | PlatformSaddleBuildAreaBoundsMultiplierField () |
|
bool & | bAlwaysAllowStructurePickupField () |
|
float & | StructurePickupTimeAfterPlacementField () |
|
float & | StructurePickupHoldDurationField () |
|
bool & | bAllowIntegratedSPlusStructuresField () |
|
bool & | bAllowHideDamageSourceFromLogsField () |
|
float & | KillXPMultiplierField () |
|
float & | HarvestXPMultiplierField () |
|
float & | CraftXPMultiplierField () |
|
float & | GenericXPMultiplierField () |
|
float & | SpecialXPMultiplierField () |
|
float & | RandomAutoSaveSpreadField () |
|
FString & | SteamAPIKeyField () |
|
FString & | LastServerNotificationMessageField () |
|
long double & | LastServerNotificationRecievedAtField () |
|
long double & | LastExecSaveTimeField () |
|
long double & | LastTimeSavedWorldField () |
|
FString & | LastClaimedGameCodeField () |
|
TArray< FString > & | ArkGameCodesField () |
|
bool & | bIsCurrentlyRequestingKeyField () |
|
FString & | SaveDirectoryNameField () |
|
TArray< UPrimalPlayerData * > | PlayerDatasField () |
|
int & | NPCZoneManagerModField () |
|
bool & | bPopulatingSpawnZonesField () |
|
bool & | bRestartedAPlayerField () |
|
bool & | bForceRespawnDinosField () |
|
bool & | bFirstSaveWorldField () |
|
bool & | bAllowRaidDinoFeedingField () |
|
FDateTime & | LastBackupTimeField () |
|
FDateTime & | LastSaveWorldTimeField () |
|
float & | TamedDinoDamageMultiplierField () |
|
float & | DinoDamageMultiplierField () |
|
float & | PlayerDamageMultiplierField () |
|
float & | StructureDamageMultiplierField () |
|
float & | PlayerResistanceMultiplierField () |
|
float & | DinoResistanceMultiplierField () |
|
float & | TamedDinoResistanceMultiplierField () |
|
float & | StructureResistanceMultiplierField () |
|
bool & | bJoinInProgressGamesAsSpectatorField () |
|
float & | TamingSpeedMultiplierField () |
|
float & | HarvestAmountMultiplierField () |
|
float & | HarvestHealthMultiplierField () |
|
float & | PlayerCharacterWaterDrainMultiplierField () |
|
float & | PlayerCharacterFoodDrainMultiplierField () |
|
float & | DinoCharacterFoodDrainMultiplierField () |
|
float & | RaidDinoCharacterFoodDrainMultiplierField () |
|
float & | PlayerCharacterStaminaDrainMultiplierField () |
|
float & | DinoCharacterStaminaDrainMultiplierField () |
|
float & | PlayerCharacterHealthRecoveryMultiplierField () |
|
float & | DinoCharacterHealthRecoveryMultiplierField () |
|
float & | CarnivoreNaturalTargetingRangeMultiplierField () |
|
float & | CarnivorePlayerAggroMultiplierField () |
|
float & | HerbivoreNaturalTargetingRangeMultiplierField () |
|
float & | HerbivorePlayerAggroMultiplierField () |
|
bool & | AIForceTargetPlayersField () |
|
bool & | AIForceOverlapCheckField () |
|
float & | DinoCountMultiplierField () |
|
bool & | bDisableSaveLoadField () |
|
bool & | bDisableXPField () |
|
bool & | bDisableDynamicMusicField () |
|
TArray< FPlayerDeathReason > & | PlayerDeathReasonsField () |
|
TArray< FLevelExperienceRamp > & | LevelExperienceRampOverridesField () |
|
TArray< int > & | OverridePlayerLevelEngramPointsField () |
|
TArray< int > & | ExcludeItemIndicesField () |
|
TArray< FEngramEntryOverride > & | OverrideEngramEntriesField () |
|
TArray< FEngramEntryOverride > & | OverrideNamedEngramEntriesField () |
|
TArray< FEngramEntryAutoUnlock > & | EngramEntryAutoUnlocksField () |
|
TArray< FString > & | PreventDinoTameClassNamesField () |
|
TArray< FDinoSpawnWeightMultiplier > & | DinoSpawnWeightMultipliersField () |
|
TArray< FClassMultiplier > & | DinoClassResistanceMultipliersField () |
|
TArray< FClassMultiplier > & | TamedDinoClassResistanceMultipliersField () |
|
TArray< FClassMultiplier > & | DinoClassDamageMultipliersField () |
|
TArray< FClassMultiplier > & | TamedDinoClassDamageMultipliersField () |
|
TArray< FClassMultiplier > & | HarvestResourceItemAmountClassMultipliersField () |
|
TArray< FClassNameReplacement > & | NPCReplacementsField () |
|
float & | PvPZoneStructureDamageMultiplierField () |
|
bool & | bOnlyAllowSpecifiedEngramsField () |
|
int & | OverrideMaxExperiencePointsPlayerField () |
|
int & | OverrideMaxExperiencePointsDinoField () |
|
float & | GlobalSpoilingTimeMultiplierField () |
|
float & | GlobalItemDecompositionTimeMultiplierField () |
|
float & | GlobalCorpseDecompositionTimeMultiplierField () |
|
float & | MaxFallSpeedMultiplierField () |
|
bool & | bAutoPvETimerField () |
|
bool & | bAutoPvEUseSystemTimeField () |
|
bool & | bUsingStructureDestructionTagField () |
|
FName & | StructureDestructionTagField () |
|
float & | AutoPvEStartTimeSecondsField () |
|
float & | AutoPvEStopTimeSecondsField () |
|
int & | TributeItemExpirationSecondsField () |
|
int & | TributeDinoExpirationSecondsField () |
|
int & | TributeCharacterExpirationSecondsField () |
|
bool & | PreventDownloadSurvivorsField () |
|
bool & | PreventDownloadItemsField () |
|
bool & | PreventDownloadDinosField () |
|
bool & | bPreventUploadSurvivorsField () |
|
bool & | bPreventUploadItemsField () |
|
bool & | bPreventUploadDinosField () |
|
int & | MaxTributeItemsField () |
|
int & | MaxTributeDinosField () |
|
int & | MaxTributeCharactersField () |
|
bool & | bIncreasePvPRespawnIntervalField () |
|
float & | IncreasePvPRespawnIntervalCheckPeriodField () |
|
float & | IncreasePvPRespawnIntervalMultiplierField () |
|
float & | IncreasePvPRespawnIntervalBaseAmountField () |
|
float & | ResourceNoReplenishRadiusStructuresField () |
|
float & | ResourceNoReplenishRadiusPlayersField () |
|
float & | CropGrowthSpeedMultiplierField () |
|
float & | LayEggIntervalMultiplierField () |
|
float & | PoopIntervalMultiplierField () |
|
float & | CropDecaySpeedMultiplierField () |
|
bool & | bAllowChatFromDeadNonAdminsField () |
|
bool & | bAllowDisablingSpectatorField () |
|
bool & | bPvEDisableFriendlyFireField () |
|
bool & | bFlyerPlatformAllowUnalignedDinoBasingField () |
|
bool & | bAllowUnclaimDinosField () |
|
int & | MaxPerTribePlatformSaddleStructureLimitField () |
|
int & | MaxPlatformSaddleStructureLimitField () |
|
int & | MaxDinoBaseLevelField () |
|
int & | MaxNumberOfPlayersInTribeField () |
|
float & | TribeSlotReuseCooldownField () |
|
float & | MatingIntervalMultiplierField () |
|
float & | EggHatchSpeedMultiplierField () |
|
float & | BabyMatureSpeedMultiplierField () |
|
float & | BabyFoodConsumptionSpeedMultiplierField () |
|
int & | CurrentPlatformSaddleStructuresField () |
|
FieldArray< float, 12 > | PerLevelStatsMultiplier_PlayerField () |
|
FieldArray< float, 12 > | PerLevelStatsMultiplier_DinoTamedField () |
|
FieldArray< float, 12 > | PerLevelStatsMultiplier_DinoTamed_AddField () |
|
FieldArray< float, 12 > | PerLevelStatsMultiplier_DinoTamed_AffinityField () |
|
FieldArray< float, 12 > | PerLevelStatsMultiplier_DinoWildField () |
|
FieldArray< int, 8 > | ItemStatClampsField () |
|
bool & | bCustomGameModeAllowSpectatorJoinAfterMatchStartField () |
|
bool & | bGameplayLogEnabledField () |
|
bool & | bServerGameLogEnabledField () |
|
TSubclassOf< UPrimalItem > & | BonusSupplyCrateItemClassField () |
|
float & | BonusSupplyCrateItemGiveIntervalField () |
|
float & | StructureDamageRepairCooldownField () |
|
float & | CustomRecipeEffectivenessMultiplierField () |
|
float & | CustomRecipeSkillMultiplierField () |
|
FString & | BonusSupplyCrateItemStringField () |
|
bool & | bPvEAllowTribeWarField () |
|
bool & | bPvEAllowTribeWarCancelField () |
|
bool & | bAllowCustomRecipesField () |
|
bool & | bPassiveDefensesDamageRiderlessDinosField () |
|
long double & | LastBonusSupplyCrateItemGiveTimeField () |
|
bool & | bEnableDeathTeamSpectatorField () |
|
bool & | bTribeStoreCharacterConfigurationField () |
|
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & | PvEActiveTribeWarsField () |
|
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & | TribeAlliesField () |
|
TMap< unsigned __int64, UPrimalPlayerData *, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, UPrimalPlayerData *, 0 > > | IDtoPlayerDatasField () |
|
int & | MaxTribeLogsField () |
|
int & | MaxPersonalTamedDinosField () |
|
int & | PersonalTamedDinosSaddleStructureCostField () |
|
TArray< FString > & | CachedGameLogField () |
|
bool & | bDisableFriendlyFireField () |
|
bool & | bAllowInactiveTribesField () |
|
bool & | bForceMapPlayerLocationField () |
|
float & | DinoHarvestingDamageMultiplierField () |
|
float & | PlayerHarvestingDamageMultiplierField () |
|
float & | DinoTurretDamageMultiplierField () |
|
bool & | bDisableLootCratesField () |
|
float & | ExtinctionEventTimeIntervalField () |
|
bool & | bEnableExtraStructurePreventionVolumesField () |
|
unsigned int & | NextExtinctionEventUTCField () |
|
bool & | bForceAllowCaveFlyersField () |
|
bool & | bDoExtinctionEventField () |
|
bool & | bPreventOfflinePvPField () |
|
bool & | bPvPDinoDecayField () |
|
bool & | bOverideStructurePlatformPreventionField () |
|
bool & | bAllowAnyoneBabyImprintCuddleField () |
|
bool & | bDisableImprintDinoBuffField () |
|
bool & | bOnlyDecayUnsnappedCoreStructuresField () |
|
bool & | bFastDecayUnsnappedCoreStructuresField () |
|
bool & | bDestroyUnconnectedWaterPipesField () |
|
bool & | bAllowCrateSpawnsOnTopOfStructuresField () |
|
bool & | bNotifyAdminCommandsInChatField () |
|
bool & | bRandomSupplyCratePointsField () |
|
bool & | bOfficialDisableGenesisMissionsField () |
|
float & | PreventOfflinePvPIntervalField () |
|
bool & | bShowFloatingDamageTextField () |
|
bool & | bAllowTekSuitPowersInGenesisField () |
|
FString & | CurrentMerticsURLField () |
|
FString & | CurrentNotificationURLField () |
|
FString & | CurrentAdminCommandTrackingAPIKeyField () |
|
FString & | CurrentAdminCommandTrackingURLField () |
|
TArray< FItemCraftingCostOverride > & | OverrideItemCraftingCostsField () |
|
TArray< FConfigItemCraftingCostOverride > & | ConfigOverrideItemCraftingCostsField () |
|
TArray< FConfigMaxItemQuantityOverride > & | ConfigOverrideItemMaxQuantityField () |
|
TArray< FConfigSupplyCrateItemsOverride > & | ConfigOverrideSupplyCrateItemsField () |
|
TArray< FConfigNPCSpawnEntriesContainer > & | ConfigOverrideNPCSpawnEntriesContainerField () |
|
TArray< FConfigNPCSpawnEntriesContainer > & | ConfigAddNPCSpawnEntriesContainerField () |
|
TArray< FConfigNPCSpawnEntriesContainer > & | ConfigSubtractNPCSpawnEntriesContainerField () |
|
float & | BabyImprintingStatScaleMultiplierField () |
|
float & | BabyCuddleIntervalMultiplierField () |
|
float & | BabyCuddleGracePeriodMultiplierField () |
|
float & | BabyCuddleLoseImprintQualitySpeedMultiplierField () |
|
float & | HairGrowthSpeedMultiplierField () |
|
bool & | bPreventDiseasesField () |
|
bool & | bNonPermanentDiseasesField () |
|
UAllClustersInventory * | AllClustersInventoryField () |
|
int & | SaveForceRespawnDinosVersionField () |
|
unsigned __int64 & | ServerIDField () |
|
int & | LoadForceRespawnDinosVersionField () |
|
bool & | bIsLoadedServerField () |
|
TMap< FString, FTributePlayerTribeInfo, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FTributePlayerTribeInfo, 0 > > & | TributePlayerTribeInfosField () |
|
TArray< int > & | SupportedSpawnRegionsField () |
|
bool & | bServerUseDinoListField () |
|
float & | MaxAllowedRespawnIntervalField () |
|
bool & | bUseDinoLevelUpAnimationsField () |
|
bool & | bDisableDinoTamingField () |
|
bool & | bDisableDinoRidingField () |
|
float & | MinimumDinoReuploadIntervalField () |
|
int & | SaveGameCustomVersionField () |
|
float & | OverrideOfficialDifficultyField () |
|
FieldArray< float, 12 > | PlayerBaseStatMultipliersField () |
|
int & | NPCActiveCountTamedField () |
|
int & | NPCActiveCountField () |
|
int & | NPCCountField () |
|
float & | MatingSpeedMultiplierField () |
|
float & | FastDecayIntervalField () |
|
bool & | bUseSingleplayerSettingsField () |
|
bool & | bUseCorpseLocatorField () |
|
bool & | bDisableGenesisMissionsField () |
|
bool & | bDisableStructurePlacementCollisionField () |
|
bool & | bForceUseInventoryAppendsField () |
|
float & | SupplyCrateLootQualityMultiplierField () |
|
float & | FishingLootQualityMultiplierField () |
|
float & | ItemStackSizeMultiplierField () |
|
float & | CraftingSkillBonusMultiplierField () |
|
bool & | bAllowPlatformSaddleMultiFloorsField () |
|
bool & | bAllowUnlimitedRespecsField () |
|
float & | FuelConsumptionIntervalMultiplierField () |
|
int & | DestroyTamesOverLevelClampField () |
|
int & | MaxAlliancesPerTribeField () |
|
int & | MaxTribesPerAllianceField () |
|
bool & | bDisableDinoDecayClaimingField () |
|
bool & | bDisableNonTribePinAccessField () |
|
bool & | bUseTameLimitForStructuresOnlyField () |
|
bool & | bLimitTurretsInRangeField () |
|
float & | LimitTurretsRangeField () |
|
int & | LimitTurretsNumField () |
|
bool & | bHardLimitTurretsInRangeField () |
|
bool & | bAutoUnlockAllEngramsField () |
|
long double & | ServerLastForceRespawnWildDinosTimeField () |
|
FString & | UseStructurePreventionVolumeTagStringField () |
|
float & | BaseTemperatureMultiplierField () |
|
bool & | bForceAllowAllStructuresField () |
|
bool & | bForceAllowAscensionItemDownloadsField () |
|
bool & | bShowCreativeModeField () |
|
float & | LimitNonPlayerDroppedItemsRangeField () |
|
int & | LimitNonPlayerDroppedItemsCountField () |
|
float & | GlobalPoweredBatteryDurabilityDecreasePerSecondField () |
|
float & | SingleplayerSettingsCorpseLifespanMultiplierField () |
|
float & | UseCorpseLifeSpanMultiplierField () |
|
float & | TimePeriodToHideDisconnectedPlayersField () |
|
bool & | bUseBPPreSpawnedDinoField () |
|
float & | PreventOfflinePvPConnectionInvincibleIntervalField () |
|
float & | TamedDinoCharacterFoodDrainMultiplierField () |
|
float & | WildDinoCharacterFoodDrainMultiplierField () |
|
float & | WildDinoTorporDrainMultiplierField () |
|
float & | PassiveTameIntervalMultiplierField () |
|
float & | TamedDinoTorporDrainMultiplierField () |
|
bool & | bDisableWeatherFogField () |
|
float & | MeshCheckingRayDistanceField () |
|
float & | MeshCheckingSubdivisonsField () |
|
float & | MeshCheckingPercentageToFailField () |
|
bool & | bIgnoreStructuresPreventionVolumesField () |
|
bool & | bGenesisUseStructuresPreventionVolumesField () |
|
bool & | bServerEnableMeshCheckingField () |
|
FString & | ArkServerMetricsKeyField () |
|
FString & | ArkServerMetricsURLField () |
|
TArray< FString > & | CachedArkMetricsPayloadsField () |
|
bool & | bCollectArkMetricsField () |
|
bool & | bLogChatMessagesField () |
|
int & | ChatLogFlushIntervalSecondsField () |
|
int & | ChatLogFileSplitIntervalSecondsField () |
|
int & | ChatLogMaxAgeInDaysField () |
|
TArray< TSharedPtr< FJsonObject, 0 > > & | ChatMessageBufferField () |
|
FString & | CurrentChatLogFilenameField () |
|
FDateTime & | LastChatLogFlushTimeField () |
|
FDateTime & | LastChatLogFileCreateTimeField () |
|
bool & | bDamageEventLoggingEnabledField () |
|
bool & | bIsGenesisMapField () |
|
TArray< TSharedPtr< FJsonObject, 0 > > & | DamageEventBufferField () |
|
FString & | CurrentDamageEventLogFilenameField () |
|
TMap< FName, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, int, 0 > > & | MissionTagToLeaderboardEntryField () |
|
FName & | UseStructurePreventionVolumeTagField () |
|
bool & | bHasCovertedToStoreField () |
|
bool & | bAllowStoredDatasField () |
|
FDataStore< unsigned int > & | TribeDataStoreField () |
|
FDataStore< unsigned __int64 > & | PlayerDataStoreField () |
|
AOceanDinoManager * | TheOceanDinoManagerField () |
|
bool & | bCheckedForOceanDinoManagerField () |
|
bool & | bParseServerToJsonField () |
|
bool & | bAllowFlyerSpeedLevelingField () |
|
bool | AllowAddXP (UPrimalCharacterStatusComponent *forComp) |
|
void | CheckArkTributeAvailability () |
|
void | ArkTributeAvailabilityRequestComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded) |
|
void | AddToPendingStructureDestroys (APrimalStructure *theStructure) |
|
void | IncrementPreLoginMetric () |
|
void | InitGame (FString *MapName, FString *Options, FString *ErrorMessage) |
|
void | InitOptionBool (FString Commandline, FString Section, FString Option, bool bDefaultValue) |
|
void | InitOptionString (FString Commandline, FString Section, FString Option) |
|
void | InitOptionFloat (FString Commandline, FString Section, FString Option, float CurrentValue) |
|
bool | GetServerSettingsFloat (FString *Keyvalue, float *OutFloat) |
|
void | SingleplayerSetupValues () |
|
void | InitOptionInteger (FString Commandline, FString Section, FString Option, int CurrentValue) |
|
bool | GetBoolOption (FString *Options, FString *ParseString, bool CurrentValue) |
|
float | GetFloatOption (FString *Options, FString *ParseString, float CurrentValue) |
|
int | GetIntOption (FString *Options, FString *ParseString, int CurrentValue) |
|
void | InitOptions (FString Options) |
|
bool | GetBoolOptionIni (FString Section, FString OptionName, bool bDefaultValue) |
|
float | GetFloatOptionIni (FString Section, FString OptionName) |
|
int | GetIntOptionIni (FString Section, FString OptionName) |
|
FString * | GetStringOption (FString *result, FString Section, FString OptionName) |
|
void | SaveWorld (bool bForceWaitOnSaveToComplete) |
|
void | ClearSavesAndRestart () |
|
bool | LoadWorld () |
|
TSubclassOf< AGameSession > * | GetGameSessionClass (TSubclassOf< AGameSession > *result) |
|
bool | ReadyToStartMatch () |
|
void | HandleMatchHasStarted () |
|
void | EndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | HandleLeavingMap () |
|
void | RequestFinishAndExitToMainMenu () |
|
void | PreLogin (FString *Options, FString *Address, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *authToken, FString *ErrorMessage) |
|
bool | ExtraPreLoginChecksBeforeWelcomePlayer (UNetConnection *Connection) |
|
void | PostLogin (APlayerController *NewPlayer) |
|
void | RemoveLoginLock (TSharedPtr< FUniqueNetId, 0 > *UniqueNetId) |
|
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > * | GetBannedMap (TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > *result) |
|
TArray< FString > * | GetWhiteListedMap (TArray< FString > *result) |
|
void | Killed (AController *Killer, AController *KilledPlayer, APawn *KilledPawn, UDamageType *DamageType) |
|
float | ModifyDamage (float Damage, AActor *DamagedActor, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | CanDealDamage (APlayerStart *SpawnPoint, AController *Player) |
|
TSubclassOf< UObject > * | GetDefaultPawnClassForController_Implementation (TSubclassOf< UObject > *result, AController *InController) |
|
AActor * | ChoosePlayerStart_Implementation (AController *Player) |
|
bool | CheckJoinInProgress_Implementation (bool bIsFromLogin, APlayerController *NewPlayer) |
|
bool | IsSpawnpointPreferred (APlayerStart *SpawnPoint, AController *Player) |
|
bool | IsFirstPlayerSpawn (APlayerController *NewPlayer) |
|
void | IncrementNumDeaths (FString *PlayerDataID) |
|
int | GetNumDeaths (FString *PlayerDataID) |
|
UPrimalPlayerData * | GetPlayerData (FString *PlayerDataID) |
|
void | StartNewPlayer (APlayerController *NewPlayer) |
|
void | StartNewShooterPlayer (APlayerController *NewPlayer, bool bForceCreateNewPlayerData, bool bIsFromLogin, FPrimalPlayerCharacterConfigStruct *charConfig, UPrimalPlayerData *ArkPlayerData) |
|
void | HandleTransferCharacterDialogResult (bool bAccept, AShooterPlayerController *NewPlayer) |
|
void | Logout (AController *Exiting) |
|
FVector * | GetTracedSpawnLocation (FVector *result, FVector *SpawnLoc, float CharHalfHeight) |
|
void | SetMessageOfTheDay (FString *Message) |
|
void | ShowMessageOfTheDay () |
|
APawn * | SpawnDefaultPawnFor (AController *NewPlayer, AActor *StartSpot) |
|
FPrimalPlayerCharacterConfigStruct * | ValidateCharacterConfig (FPrimalPlayerCharacterConfigStruct *result, FPrimalPlayerCharacterConfigStruct *charConfig) |
|
FString * | GenerateProfileFileName (FString *result, FUniqueNetIdRepl *UniqueId, FString *NetworkAddresss, FString *PlayerName) |
|
UPrimalPlayerData * | LoadPlayerData (AShooterPlayerState *PlayerState, bool bIsLoadingBackup) |
|
void | DeletePlayerData (AShooterPlayerState *PlayerState) |
|
bool | GetOrLoadTribeData (int TribeID, FTribeData *LoadedTribeData) |
|
bool | LoadTribeData (int TribeID, FTribeData *LoadedTribeData, bool bIsLoadingBackup, bool bDontCheckDirtyTribeWar) |
|
UPrimalPlayerData * | GetPlayerDataFor (AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData) |
|
void | CheckForRepopulation () |
|
void | ForceRepopulateFoliageAtPoint (FVector AtPoint, float MaxRangeFromPoint, int MaxNumFoliages, TSubclassOf< APrimalEmitterSpawnable > RepopulatedEmitter, FVector *StructureDownTraceVector, FVector *StructureUpTraceVector, bool bDontCheckForOverlaps, int TriggeredByTeamID, bool bForce) |
|
void | TickLoginLocks () |
|
bool | IsLoginLockDisabled () |
|
void | CheckGlobalEnables () |
|
void | HttpCheckGlobalEnablesComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded) |
|
void | Tick (float DeltaSeconds) |
|
bool | StartSaveBackup () |
|
void | SendDatadogMetricEvent (FString *Title, FString *Message) |
|
void | TickSaveBackup () |
|
float | TimeSinceMissionDeactivated (TSubclassOf< AMissionType > MissionType) |
|
bool | IsTimeSinceMissionDeactivated (TSubclassOf< AMissionType > MissionType, float CheckTimeSince, bool bForceTrueAtZeroTime) |
|
void | ClearLastMissionDeactivatedTime (TSubclassOf< AMissionType > MissionType) |
|
long double | GetLastMissionDeactivatedUtcTime (TSubclassOf< AMissionType > MissionType) |
|
void | SetLastMissionDeactivatedUtcTime (TSubclassOf< AMissionType > MissionType, long double UtcTime) |
|
unsigned __int64 | AddNewTribe (AShooterPlayerState *PlayerOwner, FString *TribeName, FTribeGovernment *TribeGovernment) |
|
void | RemoveTribe (unsigned __int64 TribeID) |
|
void | UpdateTribeData (FTribeData *NewTribeData) |
|
void | RemovePlayerFromTribe (unsigned __int64 TribeID, unsigned __int64 PlayerDataID, bool bDontUpdatePlayerState) |
|
int | GetTribeIDOfPlayerID (unsigned __int64 PlayerDataID) |
|
FTribeData * | GetTribeDataBlueprint (FTribeData *result, int TribeID) |
|
FTribeData * | GetTribeData (FTribeData *result, unsigned __int64 TribeID) |
|
void | ArkGlobalCommand (FString Command) |
|
void | InitializeDatabaseRefs () |
|
void | BeginPlay () |
|
void | Serialize (FArchive *Ar) |
|
FLeaderboardEntry * | GetOrCreateLeaderboardEntry (FName MissionTag) |
|
void | GetActorSaveGameTypes (TArray< TSubclassOf< AActor > > *saveGameTypes) |
|
FString * | InitNewPlayer (FString *result, APlayerController *NewPlayerController, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *Options, FString *Portal) |
|
void | SendServerDirectMessage (FString *PlayerSteamID, FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString *PlayerName) |
|
void | SendServerChatMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID) |
|
void | SendServerNotification (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard) |
|
void | RemovePlayerData (AShooterPlayerState *PlayerState) |
|
void | InitGameState () |
|
void | PreInitializeComponents () |
|
void | CheckIsOfficialServer () |
|
void | BeginUnloadingWorld () |
|
void | ApplyLiveTuningOverloads (TSharedPtr< FJsonObject, 0 > Overloads) |
|
void | ResetLiveTuningOverloads () |
|
bool | DumpAssetProperties (FString *Asset, FString *OutFilename) |
|
void | GetServerNotification () |
|
void | HttpServerNotificationRequestComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded) |
|
void | GetDynamicConfig () |
|
void | HttpGetDynamicConfigComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded) |
|
void | HttpGetLiveTuningOverloadsComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded) |
|
void | PostAlarmNotification (FUniqueNetId *SteamID, FString *Title, FString *Message) |
|
void | PostAlarmNotification (unsigned __int64 SteamID, FString *Title, FString *Message) |
|
void | PostAlarmNotification (FString SteamID, FString *Title, FString *Message) |
|
void | PostServerMetrics () |
|
void | AddTrackedAdminCommand (APlayerController *Controller, FString *CommandType, FString *Command) |
|
void | PostAdminTrackedCommands () |
|
void | AllowPlayerToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId) |
|
void | DisallowPlayerToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId) |
|
void | SavePlayersJoinNoCheckList () |
|
void | LoadPlayersJoinNoCheckList () |
|
bool | IsPlayerAllowedToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId) |
|
bool | IsPlayerControllerAllowedToJoinNoCheck (AShooterPlayerController *ForPlayer) |
|
bool | IsPlayerControllerAllowedToExclusiveJoin (AShooterPlayerController *ForPlayer) |
|
bool | KickPlayer (FString PlayerSteamName, FString PlayerSteamID) |
|
void | KickPlayerController (APlayerController *thePC, FString *KickMessage) |
|
bool | BanPlayer (FString PlayerSteamName, FString PlayerSteamID) |
|
bool | UnbanPlayer (FString PlayerSteamName, FString PlayerSteamID) |
|
void | SaveBannedList () |
|
void | LoadBannedList () |
|
FString * | GetMapName (FString *result) |
|
void | UpdateSaveBackupFiles () |
|
void | LoadTribeIds_Process (unsigned int theTribeID) |
|
void | LoadTribeIds () |
|
void | LoadPlayerIds_Process (unsigned __int64 InPlayerID, TArray< unsigned char > *ReadBytes) |
|
void | LoadPlayerDataIds () |
|
void | AddPlayerID (int playerDataID, unsigned __int64 netUniqueID) |
|
unsigned __int64 | GetSteamIDForPlayerID (int playerDataID) |
|
int | GetPlayerIDForSteamID (unsigned __int64 steamID) |
|
unsigned int | GenerateTribeId () |
|
unsigned int | GeneratePlayerDataId (unsigned __int64 NetUniqueID) |
|
float | ModifyNPCSpawnLimits (FName DinoNameTag, float CurrentLimit) |
|
float | GetExtraDinoSpawnWeight (FName DinoNameTag) |
|
float | GetHarvestResourceItemAmountMultiplier (TSubclassOf< UPrimalItem > HarvestItemClass) |
|
float | GetDinoDamageMultiplier (APrimalDinoCharacter *ForDino) |
|
float | GetDinoResistanceMultiplier (APrimalDinoCharacter *ForDino) |
|
bool | IsEngramClassHidden (TSubclassOf< UPrimalItem > ForItemClass) |
|
bool | IsEngramClassGiveToPlayer (TSubclassOf< UPrimalItem > ForItemClass) |
|
void | ListenServerClampPlayerLocations () |
|
FString * | ValidateTribeName (FString *result, FString theTribeName) |
|
void | AdjustDamage (AActor *Victim, float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | NotifyDamage (AActor *Victim, float DamageAmount, FDamageEvent *Event, AController *EventInstigator, AActor *DamageCauser) |
|
void | DamageEventLogFlush () |
|
void | SetDamageEventLoggingEnabled (bool bEnabled) |
|
bool | AllowRenameTribe (AShooterPlayerState *ForPlayerState, FString *TribeName) |
|
void | SetTimeOfDay (FString *timeString) |
|
void | KickAllPlayersAndReload () |
|
void | RestartServer () |
|
void | SerializeForSaveFile (int SaveVersion, FArchive *InArchive) |
|
bool | PlayerCanRestart (APlayerController *Player) |
|
bool | HandleNewPlayer_Implementation (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin) |
|
bool | IsPlayerAllowedToCheat (AShooterPlayerController *ForPlayer) |
|
void | PrintToGameplayLog (FString *InString) |
|
void | PrintToServerGameLog (FString *InString, bool bSendChatToAllAdmins) |
|
void | LoadedFromSaveGame () |
|
void | RemoveInactivePlayersAndTribes () |
|
void | DDoSDetected () |
|
FString * | GetSessionTimeString_Implementation (FString *result) |
|
bool | GetLaunchOptionFloat (FString *LaunchOptionKey, float *ReturnVal) |
|
bool | IsTribeWar (int TribeID1, int TribeID2) |
|
void | UpdateTribeWars () |
|
void | AddToTribeLog (int TribeId, FString *NewLog) |
|
TArray< APrimalDinoCharacter * > * | GetOverlappingDinoCharactersOfTeamAndClass (TArray< APrimalDinoCharacter * > *result, FVector *AtLocation, float OverlapRange, TSubclassOf< APrimalDinoCharacter > DinoClass, int DinoTeam, bool bExactClassMatch, bool bIgnoreClass) |
|
int | CountOverlappingDinoCharactersOfTeamAndClass (FVector *AtLocation, float OverlapRange, TSubclassOf< APrimalDinoCharacter > DinoClass, int DinoTeam, bool bExactClassMatch, bool bIgnoreClass) |
|
void | IncrementNumDinos (int ForTeam, int ByAmount) |
|
int | GetNumDinosOnTeam (int OnTeam) |
|
bool | AllowTaming (int ForTeam) |
|
int | ForceAddPlayerToTribe (AShooterPlayerState *ForPlayerState, FString *TribeName) |
|
int | ForceCreateTribe (FString *TribeName, int TeamOverride) |
|
int | GetNumberOfLivePlayersOnTribe (FString *TribeName) |
|
void | UpdateTribeAllianceData (FTribeAlliance *TribeAllianceData, TArray< unsigned int > *OldMembersArray, bool bIsAdd) |
|
bool | AreTribesAllied (int TribeID1, int TribeID2) |
|
void | AddTribeWar (int MyTribeID, int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime, bool bForceApprove) |
|
void | PostAlarmNotificationPlayerID (int PlayerID, FString *Title, FString *Message) |
|
void | PostAlarmNotificationTribe (int TribeID, FString Title, FString Message) |
|
void | SpawnedPawnFor (AController *PC, APawn *SpawnedPawn) |
|
void | SaveTributePlayerDatas (FString UniqueID) |
|
void | LoadTributePlayerDatas (FString UniqueID) |
|
void | DownloadTransferredPlayer (AShooterPlayerController *NewPlayer) |
|
void | CheckForDupedDinos () |
|
void | ArkMetricsAppend (FString *Type, TSharedPtr< FJsonObject, 0 > Payload) |
|
void | FlushPrimalStats (AShooterPlayerController *ForPC) |
|
void | ReassertColorization () |
|
void | SendAllCachedArkMetrics () |
|
void | HttpSendAllCachedArkMetricsRequestComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded) |
|
FString * | GetServerName (FString *result, bool bNumbersAndLettersOnly) |
|
void | ChatLogAppend (AShooterPlayerController *SenderController, FChatMessage *Msg) |
|
void | ChatLogFlush (bool bFinalize) |
|
bool | BPIsSpawnpointAllowed_Implementation (APlayerStart *SpawnPoint, AController *Player) |
|
bool | BPIsSpawnpointPreferred_Implementation (APlayerStart *SpawnPoint, AController *Player) |
|
AOceanDinoManager * | GetOceanDinoManager () |
|
void | ReloadAdminIPs () |
|
void | ChatLogFlushOnTick () |
|
void | BPPreSpawnedDino (APrimalDinoCharacter *theDino) |
|
bool | CheckJoinInProgress (bool bIsFromLogin, APlayerController *NewPlayer) |
|
bool | HandleNewPlayer (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin) |
|
void | OnLogout (AController *Exiting) |
|
FString * | GetSaveDirectoryName (FString *result, ESaveType::Type SaveType) |
|
FName & | MatchStateField () |
|
FString & | OptionsStringField () |
|
TSubclassOf< APawn > & | DefaultPawnClassField () |
|
TSubclassOf< AHUD > & | HUDClassField () |
|
int & | NumSpectatorsField () |
|
int & | NumPlayersField () |
|
int & | NumBotsField () |
|
float & | MinRespawnDelayField () |
|
AGameSession * | GameSessionField () |
|
int & | NumTravellingPlayersField () |
|
int & | CurrentIDField () |
|
FString & | DefaultPlayerNameField () |
|
TArray< APlayerStart * > | PlayerStartsField () |
|
TSubclassOf< APlayerController > & | PlayerControllerClassField () |
|
TSubclassOf< APlayerState > & | PlayerStateClassField () |
|
TSubclassOf< AGameState > & | GameStateClassField () |
|
AGameState * | GameStateField () |
|
TArray< APlayerState * > | InactivePlayerArrayField () |
|
float & | InactivePlayerStateLifeSpanField () |
|
TArray< APlayerStart * > | UsedPlayerStartsField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPauseable () |
|
BitFieldValue< bool, unsigned __int32 > | bStartPlayersAsSpectators () |
|
BitFieldValue< bool, unsigned __int32 > | bDelayedStart () |
|
void | AbortMatch () |
|
void | AddInactivePlayer (APlayerState *PlayerState, APlayerController *PC) |
|
void | AddPlayerStart (APlayerStart *NewPlayerStart) |
|
bool | AllowCheats (APlayerController *P) |
|
bool | AllowPausing (APlayerController *PC) |
|
void | Broadcast (AActor *Sender, FString *Msg, FName Type) |
|
void | ChangeName (AController *Other, FString *S, bool bNameChange) |
|
AActor * | ChoosePlayerStart_Implementation (AController *Player) |
|
void | ClearPause () |
|
void | EndMatch () |
|
bool | FindInactivePlayer (APlayerController *PC) |
|
AActor * | FindPlayerStart (AController *Player, FString *IncomingName) |
|
void | ForceClearUnpauseDelegates (AActor *PauseActor) |
|
void | GenericPlayerInitialization (AController *C) |
|
FString * | GetDefaultGameClassPath (FString *result, FString *MapName, FString *Options, FString *Portal) |
|
TSubclassOf< UObject > * | GetDefaultPawnClassForController_Implementation (TSubclassOf< UObject > *result, AController *InController) |
|
TSubclassOf< AGameSession > * | GetGameSessionClass (TSubclassOf< AGameSession > *result) |
|
int | GetIntOption (FString *Options, FString *ParseString, int CurrentValue) |
|
void | GetKeyValue (FString *Pair, FString *Key, FString *Value) |
|
FString * | GetNetworkNumber (FString *result) |
|
int | GetNumPlayers () |
|
void | GetSeamlessTravelActorList (bool bToEntry, TArray< AActor * > *ActorList) |
|
bool | GrabOption (FString *Options, FString *Result) |
|
void | HandleMatchHasEnded () |
|
void | HandleMatchHasStarted () |
|
void | HandleMatchIsWaitingToStart () |
|
void | HandleSeamlessTravelPlayer (AController **C) |
|
bool | HasMatchEnded () |
|
bool | HasMatchStarted () |
|
bool | HasOption (FString *Options, FString *InKey) |
|
void | InitGame (FString *MapName, FString *Options, FString *ErrorMessage) |
|
void | InitGameState () |
|
FString * | InitNewPlayer (FString *result, APlayerController *NewPlayerController, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *Options, FString *Portal) |
|
bool | IsMatchInProgress () |
|
APlayerController * | Login (UPlayer *NewPlayer, FString *Portal, FString *Options, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *ErrorMessage) |
|
void | Logout (AController *Exiting) |
|
bool | MustSpectate (APlayerController *NewPlayerController) |
|
void | OverridePlayerState (APlayerController *PC, APlayerState *OldPlayerState) |
|
FString * | ParseOption (FString *result, FString *Options, FString *InKey) |
|
bool | PlayerCanRestart (APlayerController *Player) |
|
void | PostLogin (APlayerController *NewPlayer) |
|
void | PostSeamlessTravel () |
|
void | PreInitializeComponents () |
|
void | PreLogin (FString *Options, FString *Address, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *authToken, FString *ErrorMessage, unsigned int *NewHomeServerId) |
|
APlayerController * | ProcessClientTravel (FString *FURL, FGuid NextMapGuid, bool bSeamless, bool bAbsolute) |
|
void | ProcessServerTravel (FString *URL, bool bAbsolute) |
|
bool | ReadyToStartMatch () |
|
void | RemoveConnectedPlayer (TSharedPtr< FUniqueNetId, 0 > *UniqueNetId) |
|
void | RemovePlayerControllerFromPlayerCount (APlayerController *PC) |
|
void | RemovePlayerStart (APlayerStart *RemovedPlayerStart) |
|
void | Reset () |
|
void | ResetLevel () |
|
void | RestartGame () |
|
void | RestartPlayer (AController *NewPlayer) |
|
void | ReturnToMainMenuHost () |
|
void | SendPlayer (APlayerController *aPlayer, FString *FURL) |
|
void | SetBandwidthLimit (float AsyncIOBandwidthLimit) |
|
void | SetMatchState (FName NewState) |
|
void | SetPlayerDefaults (APawn *PlayerPawn) |
|
void | SetSeamlessTravelViewTarget (APlayerController *PC) |
|
bool | ShouldSpawnAtStartSpot_Implementation (AController *Player) |
|
APawn * | SpawnDefaultPawnFor (AController *NewPlayer, AActor *StartSpot) |
|
APlayerController * | SpawnPlayerController (FVector *SpawnLocation, FRotator *SpawnRotation) |
|
void | StartMatch () |
|
void | StartNewPlayer (APlayerController *NewPlayer) |
|
void | StartPlay () |
|
void | StartToLeaveMap () |
|
void | SwapPlayerControllers (APlayerController *OldPC, APlayerController *NewPC) |
|
void | Tick (float DeltaSeconds) |
|
void | UpdateGameplayMuteList (APlayerController *aPlayer) |
|
AActor * | ChoosePlayerStart (AController *Player) |
|
TSubclassOf< UObject > * | GetDefaultPawnClassForController (TSubclassOf< UObject > *result, AController *InController) |
|
void | K2_PostLogin (APlayerController *NewPlayer) |
|
bool | ShouldSpawnAtStartSpot (AController *Player) |
|
FName & | MatchStateField () |
|
FString & | OptionsStringField () |
|
TSubclassOf< APawn > & | DefaultPawnClassField () |
|
TSubclassOf< AHUD > & | HUDClassField () |
|
int & | NumSpectatorsField () |
|
int & | NumPlayersField () |
|
int & | NumBotsField () |
|
float & | MinRespawnDelayField () |
|
AGameSession * | GameSessionField () |
|
int & | NumTravellingPlayersField () |
|
int & | CurrentIDField () |
|
FString & | DefaultPlayerNameField () |
|
TArray< APlayerStart * > | PlayerStartsField () |
|
TSubclassOf< APlayerController > & | PlayerControllerClassField () |
|
TSubclassOf< ASpectatorPawn > & | SpectatorClassField () |
|
TSubclassOf< APlayerState > & | PlayerStateClassField () |
|
TSubclassOf< AGameState > & | GameStateClassField () |
|
AGameState * | GameStateField () |
|
TArray< APlayerState * > | InactivePlayerArrayField () |
|
UAntiDupeTransactionLog * | AntiDupeTransactionLogField () |
|
float & | InactivePlayerStateLifeSpanField () |
|
TArray< APlayerStart * > | UsedPlayerStartsField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPauseable () |
|
BitFieldValue< bool, unsigned __int32 > | bStartPlayersAsSpectators () |
|
BitFieldValue< bool, unsigned __int32 > | bDelayedStart () |
|
FName * | GetMatchState (FName *result) |
|
FString * | GetNetworkNumber (FString *result) |
|
void | SwapPlayerControllers (APlayerController *OldPC, APlayerController *NewPC) |
|
void | ForceClearUnpauseDelegates (AActor *PauseActor) |
|
void | InitGame (FString *MapName, FString *Options, FString *ErrorMessage) |
|
void | RestartGame () |
|
void | ReturnToMainMenuHost () |
|
void | PostLogin (APlayerController *NewPlayer) |
|
bool | ShouldStartInCinematicMode (bool *OutHidePlayer, bool *OutHideHUD, bool *OutDisableMovement, bool *OutDisableTurning) |
|
void | SetPlayerDefaults (APawn *PlayerPawn) |
|
void | Logout (AController *Exiting) |
|
void | InitGameState () |
|
AActor * | FindPlayerStart (AController *Player, FString *IncomingName) |
|
void | PreInitializeComponents () |
|
void | RestartPlayer (AController *NewPlayer) |
|
void | StartPlay () |
|
void | HandleMatchIsWaitingToStart () |
|
bool | ReadyToStartMatch () |
|
void | StartMatch () |
|
void | HandleMatchHasStarted () |
|
void | EndMatch () |
|
void | HandleMatchHasEnded () |
|
void | StartToLeaveMap () |
|
void | AbortMatch () |
|
bool | HasMatchStarted () |
|
bool | IsMatchInProgress () |
|
bool | HasMatchEnded () |
|
void | SetMatchState (FName NewState) |
|
void | Tick (float DeltaSeconds) |
|
void | ResetLevel () |
|
void | HandleSeamlessTravelPlayer (AController **C) |
|
void | SetSeamlessTravelViewTarget (APlayerController *PC) |
|
void | ProcessServerTravel (FString *URL, bool bAbsolute) |
|
void | GetSeamlessTravelActorList (bool bToEntry, TArray< AActor * > *ActorList) |
|
void | SetBandwidthLimit (float AsyncIOBandwidthLimit) |
|
FString * | InitNewPlayer (FString *result, APlayerController *NewPlayerController, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *Options, FString *Portal) |
|
bool | MustSpectate (APlayerController *NewPlayerController) |
|
APlayerController * | Login (UPlayer *NewPlayer, FString *Portal, FString *Options, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *ErrorMessage) |
|
void | Reset () |
|
void | RemovePlayerControllerFromPlayerCount (APlayerController *PC) |
|
int | GetNumPlayers () |
|
void | ClearPause () |
|
bool | GrabOption (FString *Options, FString *Result) |
|
void | GetKeyValue (FString *Pair, FString *Key, FString *Value) |
|
FString * | ParseOption (FString *result, FString *Options, FString *InKey) |
|
bool | HasOption (FString *Options, FString *InKey) |
|
int | GetIntOption (FString *Options, FString *ParseString, int CurrentValue) |
|
FString * | GetDefaultGameClassPath (FString *result, FString *MapName, FString *Options, FString *Portal) |
|
TSubclassOf< AGameSession > * | GetGameSessionClass (TSubclassOf< AGameSession > *result) |
|
APlayerController * | ProcessClientTravel (FString *FURL, FGuid NextMapGuid, bool bSeamless, bool bAbsolute) |
|
void | PreLogin (FString *Options, FString *Address, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *authToken, FString *ErrorMessage) |
|
void | RemoveConnectedPlayer (TSharedPtr< FUniqueNetId, 0 > *UniqueNetId) |
|
APlayerController * | SpawnPlayerController (FVector *SpawnLocation, FRotator *SpawnRotation) |
|
TSubclassOf< UObject > * | GetDefaultPawnClassForController_Implementation (TSubclassOf< UObject > *result, AController *InController) |
|
APawn * | SpawnDefaultPawnFor (AController *NewPlayer, AActor *StartSpot) |
|
void | GenericPlayerInitialization (AController *C) |
|
void | StartNewPlayer (APlayerController *NewPlayer) |
|
void | ChangeName (AController *Other, FString *S, bool bNameChange) |
|
void | SendPlayer (APlayerController *aPlayer, FString *FURL) |
|
void | Broadcast (AActor *Sender, FString *Msg, FName Type) |
|
bool | ShouldSpawnAtStartSpot_Implementation (AController *Player) |
|
void | AddPlayerStart (APlayerStart *NewPlayerStart) |
|
void | RemovePlayerStart (APlayerStart *RemovedPlayerStart) |
|
AActor * | ChoosePlayerStart_Implementation (AController *Player) |
|
bool | PlayerCanRestart (APlayerController *Player) |
|
void | UpdateGameplayMuteList (APlayerController *aPlayer) |
|
bool | AllowPausing (APlayerController *PC) |
|
void | AddInactivePlayer (APlayerState *PlayerState, APlayerController *PC) |
|
bool | FindInactivePlayer (APlayerController *PC) |
|
void | OverridePlayerState (APlayerController *PC, APlayerState *OldPlayerState) |
|
void | PostSeamlessTravel () |
|
AActor * | ChoosePlayerStart (AController *Player) |
|
TSubclassOf< UObject > * | GetDefaultPawnClassForController (TSubclassOf< UObject > *result, AController *InController) |
|
void | K2_PostLogin (APlayerController *NewPlayer) |
|
float & | CustomTimeDilationField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
|
AActor * | OwnerField () |
|
long double & | LastReplicatedMovementField () |
|
int & | LastFrameForceNetUpdateField () |
|
TEnumAsByte< enum ENetRole > & | RoleField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
int & | DefaultStasisedOctreeFlagsField () |
|
int & | DefaultUnstasisedOctreeFlagsField () |
|
UPrimitiveComponent * | StasisCheckComponentField () |
|
TArray< AActor * > | NetworkSpatializationChildrenField () |
|
TArray< AActor * > | NetworkSpatializationChildrenDormantField () |
|
AActor * | NetworkSpatializationParentField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
float & | NetworkRangeMultiplierField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
float & | ReplicationIntervalMultiplierField () |
|
int & | ForceImmediateReplicationFrameField () |
|
char & | StasisSetIndexField () |
|
char & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
|
float & | NetCullDistanceSquaredField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetTagField () |
|
long double & | NetUpdateTimeField () |
|
float & | NetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastNetUpdateTimeField () |
|
FName & | NetDriverNameField () |
|
unsigned int & | UniqueActorIdField () |
|
int & | TargetingTeamField () |
|
float & | OverrideStasisComponentRadiusField () |
|
APawn * | InstigatorField () |
|
long double & | CreationTimeField () |
|
long double & | OriginalCreationTimeField () |
|
int & | CustomActorFlagsField () |
|
TArray< AActor * > | ChildrenField () |
|
unsigned int & | AnimUpdateRateShiftTagField () |
|
unsigned int & | AnimUpdateRateFrameCountField () |
|
USceneComponent * | RootComponentField () |
|
TArray< AMatineeActor * > | ControllingMatineeActorsField () |
|
float & | InitialLifeSpanField () |
|
TArray< FName > & | LayersField () |
|
TWeakObjectPtr< AActor > & | ParentComponentActorField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TArray< FName > & | TagsField () |
|
unsigned __int64 & | HiddenEditorViewsField () |
|
FVector & | DefaultActorLocationField () |
|
float & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
TArray< UActorComponent * > | OwnedComponentsField () |
|
TArray< UActorComponent * > | SerializedComponentsField () |
|
__int64 & | LastActorUnstasisedCycleField () |
|
int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
|
int & | NetworkDormantChildrenOpIdxField () |
|
bool & | bShouldSendPartialBunchesOverThresholdAsReliableField () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventShovel () |
|
BitFieldValue< bool, unsigned __int32 > | bCollisionImpactPreventShipDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLayerGroupedVisibility () |
|
BitFieldValue< bool, unsigned __int32 > | bSkeletalComponentsForceParallelAnims () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPClientIsAboutToSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInitializedSeamlessGridInfo () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUniqueActorId () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsBeginPlayAfterSingleplayerGridTravel () |
|
bool | AllowSeamlessTravel () |
|
FString * | GetDescriptiveName (FString *result) |
|
FVector * | GetTargetingLocation (FVector *result) |
|
bool | IsMarkedForSeamlessTravel () |
|
void | UnmarkAbortedForSeamlessTravel () |
|
bool | IsLevelBoundsRelevant () |
|
bool | HasAuthority () |
|
bool | IsPendingKillPending () |
|
void | MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) |
|
bool | ActorHasTag (FName Tag) |
|
void | AddActorLocalOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddActorLocalRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddActorLocalTransform (FTransform *NewTransform, bool bSweep) |
|
void | AddActorWorldOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddActorWorldRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
|
void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | AllowSaving () |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
|
void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
bool | BPIsA (TSubclassOf< AActor > anActorClass) |
|
bool | BPIsMarkedForSeamlessTravel () |
|
float | BPOverrideServerMultiUseAcceptRange_Implementation () |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | BeginDestroy () |
|
void | BeginPlay () |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
void | ChangeActorTeam (int NewTeam) |
|
bool | CheckActorComponents () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckStillInWorld () |
|
void | ClearCrossLevelReferences () |
|
void | ClearNetworkSpatializationParent () |
|
void | ClientIsAboutToSeamlessTravel () |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
|
void | CreateChildActors () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
void | DestroyChildActors () |
|
void | DestroyConstructedComponents () |
|
void | DestroyInput (APlayerController *PlayerController) |
|
void | DestroyMeNextFrame () |
|
void | Destroyed () |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
|
void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
|
void | DisableComponentsSimulatePhysics () |
|
void | DisableInput (APlayerController *PlayerController) |
|
void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
|
void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | EndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | EndViewTarget (APlayerController *PC) |
|
void | ExchangeNetRoles (bool bRemoteOwned) |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | FinalSeamlessTravelled () |
|
void | FinishAndRegisterComponent (UActorComponent *Component) |
|
void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
|
void | FlushNetDormancy () |
|
bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
void | ForceNetRelevant () |
|
void | ForceReplicateNowWithChannel () |
|
void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
|
bool | GetActorEnableCollision () |
|
FVector * | GetActorForwardVector (FVector *result) |
|
FVector * | GetActorRelativeScale3D (FVector *result) |
|
FVector * | GetActorRightVector (FVector *result) |
|
FVector * | GetActorScale3D (FVector *result) |
|
float | GetActorTimeDilation () |
|
FVector * | GetActorUpVector (FVector *result) |
|
FString * | GetAimedTutorialHintString_Implementation (FString *result) |
|
void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
|
AActor * | GetAttachParentActor () |
|
FName * | GetAttachParentSocketName (FName *result) |
|
void | GetAttachedActors (TArray< AActor * > *OutActors) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
void | GetComponents (TArray< UActorComponent * > *OutComponents) |
|
FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
|
FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
|
TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
float | GetDistanceTo (AActor *OtherActor) |
|
float | GetDotProductTo (AActor *OtherActor) |
|
FString * | GetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
|
float | GetHorizontalDistanceTo (AActor *OtherActor) |
|
float | GetHorizontalDotProductTo (AActor *OtherActor) |
|
FString * | GetHumanReadableName (FString *result) |
|
float | GetInputAxisKeyValue (FKey InputAxisKey) |
|
float | GetInputAxisValue (FName InputAxisName) |
|
FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
|
APawn * | GetInstigator () |
|
AController * | GetInstigatorController () |
|
FVector * | GetTargetPathfindingLocation (FVector *result) |
|
FVector * | GetInterpolatedVelocity (FVector *result) |
|
bool | GetIsMapActor () |
|
long double | GetLastRenderTime (bool ignoreShadow) |
|
float | GetLifeSpan () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
float | GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
|
float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
|
void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
|
APlayerController * | GetOwnerController () |
|
ENetRole | GetRemoteRole () |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
|
FTransform * | GetTransform (FTransform *result) |
|
FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
|
float | GetVerticalDistanceTo (AActor *OtherActor) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UWorld * | GetWorld () |
|
AWorldSettings * | GetWorldSettings () |
|
bool | HasNetOwner () |
|
void | InitializeComponents () |
|
float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
|
void | InventoryItemDropped (UObject *InventoryItemObject) |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
bool | IsAttachedTo (AActor *Other) |
|
bool | IsBasedOnActor (AActor *Other) |
|
bool | IsInGameplayWorld () |
|
bool | IsInOrOwnedBy (UObject *SomeOuter) |
|
bool | IsInPersistentLevel (bool bIncludeLevelStreamingPersistent) |
|
bool | IsMatineeControlled () |
|
bool | IsNameStableForNetworking () |
|
bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
|
bool | IsNetStartupActor () |
|
bool | IsOwnedOrControlledBy (AActor *TestOwner) |
|
bool | IsReadyForFinishDestroy () |
|
bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsRootComponentMovable () |
|
bool | IsRootComponentStatic () |
|
bool | IsRootComponentStationary () |
|
void | K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | K2_DestroyComponent (UActorComponent *Component) |
|
FRotator * | K2_GetActorRotation (FRotator *result) |
|
USceneComponent * | K2_GetRootComponent () |
|
UWorld * | K2_GetWorld () |
|
bool | K2_SetActorLocation (FVector NewLocation, bool bSweep) |
|
bool | K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport) |
|
void | OutsideWorldBounds () |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
|
void | MarkComponentsAsPendingKill () |
|
void | MarkComponentsRenderStateDirty () |
|
void | MatineeUpdated () |
|
bool | Modify (bool bAlwaysMarkDirty) |
|
void | Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | MulticastProperty (FName PropertyName, bool bUnreliable) |
|
void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable) |
|
void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | NetDetachRootComponentFromAny_Implementation () |
|
void | Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | OnRep_AttachmentReplication () |
|
void | OnRep_ReplicatedMovement () |
|
void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
|
void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
|
void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
|
void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
|
void | PostActorConstruction () |
|
void | PostInitProperties () |
|
void | PostInitializeComponents () |
|
void | PostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | PostNetInit () |
|
void | PostNetReceive () |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PostNetReceivePhysicState () |
|
void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
|
void | PreInitializeComponents () |
|
void | PreNetReceive () |
|
void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
|
bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
|
void | ProcessEvent (UFunction *Function, void *Parameters) |
|
void | PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC) |
|
void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
|
void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
|
void | RegisterAllComponents () |
|
void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
void | RemoveOwnedComponent (UActorComponent *Component) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | ReregisterAllComponents () |
|
void | RerunConstructionScripts () |
|
void | ResetOwnedComponents () |
|
void | ResetPropertiesForConstruction () |
|
void | ResetSpatialComponent () |
|
void | RouteEndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
|
void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState) |
|
void | SetActorHiddenInGame (bool bNewHidden) |
|
bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
|
bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
|
void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
|
void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
|
void | SetActorRelativeScale3D (FVector NewRelativeScale) |
|
void | SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep) |
|
bool | SetActorRotation (FQuat *NewRotation) |
|
bool | SetActorRotation (FRotator NewRotation) |
|
void | SetActorScale3D (FVector *NewScale3D) |
|
void | SetActorTickEnabled (bool bEnabled) |
|
bool | SetActorTransform (FTransform *NewTransform, bool bSweep) |
|
void | SetAutonomousProxy (bool bInAutonomousProxy) |
|
void | SetLifeSpan (float InLifespan) |
|
void | SetNetUpdateTime (long double NewUpdateTime) |
|
void | SetNetworkSpatializationParent (AActor *NewParent) |
|
void | SetOwner (AActor *NewOwner) |
|
void | SetReplicates (bool bInReplicates) |
|
bool | SetRootComponent (USceneComponent *NewRootComponent) |
|
void | SetTickFunctionEnabled (bool bEnableTick) |
|
void | SetTickableWhenPaused (bool bTickableWhenPaused) |
|
bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
|
void | SnapRootComponentTo (AActor *InParentActor, FName InSocketName) |
|
void | Stasis () |
|
void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
|
float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
void | Tick (float DeltaSeconds) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
|
void | UnregisterAllComponents (bool bDetachFromOtherParent) |
|
void | Unstasis () |
|
void | UpdateOverlaps (bool bDoNotifies) |
|
void | GatherCurrentMovement () |
|
AActor * | GetOwner () |
|
void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
|
void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
|
void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
bool | AllowGrappling () |
|
bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
|
bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
|
void | BPAttachedRootComponent () |
|
void | BPChangedActorTeam () |
|
void | BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex) |
|
void | BPClientIsAboutToSeamlessTravel () |
|
bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
|
bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
|
bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
void | BPInventoryItemDropped (UObject *InventoryItemObject) |
|
void | BPInventoryItemUsed (UObject *InventoryItemObject) |
|
FString * | BPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC) |
|
float | BPOverrideServerMultiUseAcceptRange () |
|
void | BPPostInitializeComponents () |
|
void | BPPostLoadedFromSeamlessTravel () |
|
void | BPPreInitializeComponents () |
|
bool | BPTryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientPrepareForSeamlessTravel () |
|
void | ClientSeamlessTravelled () |
|
void | DrawActorFloatingHUD (AHUD *ForHUD) |
|
void | DrawBasicFloatingHUD (AHUD *ForHUD) |
|
FString * | GetAimedTutorialHintString (FString *result) |
|
FString * | GetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
|
void | InitializedSeamlessGridInfo () |
|
bool | IsValidLockOnTarget (APawn *AttackerPawn) |
|
void | K2_OnBecomeViewTarget (APlayerController *PC) |
|
void | K2_OnEndViewTarget (APlayerController *PC) |
|
void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
|
void | Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | NetSpawnedActor (AActor *SpawnedActor) |
|
float | OffsetHUDFromBottomScreenY (AHUD *ForHUD) |
|
float | OffsetHUDFromCenterScreenY (AHUD *ForHUD) |
|
void | PrepareClientMapActorForSeamlessTravel () |
|
void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | ReceiveActorBeginCursorOver () |
|
void | ReceiveActorBeginOverlap (AActor *OtherActor) |
|
void | ReceiveActorEndCursorOver () |
|
void | ReceiveActorEndOverlap (AActor *OtherActor) |
|
void | ReceiveActorOnClicked () |
|
void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnReleased () |
|
void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveBeginPlay () |
|
void | ReceiveDestroyed () |
|
void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
|
void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
|
void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveTick (float DeltaSeconds) |
|
void | RecieveMatineeUpdated () |
|
void | ServerPrepareForSeamlessTravel () |
|
void | ThrottledTick () |
|
void | UserConstructionScript () |
|
float & | CustomTimeDilationField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
bool & | bForceAllowNetMulticastField () |
|
TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
|
AActor * | OwnerField () |
|
long double & | LastReplicatedMovementField () |
|
int & | LastFrameForceNetUpdateField () |
|
TEnumAsByte< enum ENetRole > & | RoleField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
UPrimitiveComponent * | StasisCheckComponentField () |
|
TArray< AActor * > | NetworkSpatializationChildrenField () |
|
AActor * | NetworkSpatializationParentField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
float & | ReplicationIntervalMultiplierField () |
|
int & | ForceImmediateReplicationFrameField () |
|
char & | StasisSetIndexField () |
|
char & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
|
float & | NetCullDistanceSquaredField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetTagField () |
|
long double & | NetUpdateTimeField () |
|
float & | NetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastNetUpdateTimeField () |
|
FName & | NetDriverNameField () |
|
int & | TargetingTeamField () |
|
float & | OverrideStasisComponentRadiusField () |
|
APawn * | InstigatorField () |
|
long double & | CreationTimeField () |
|
long double & | OriginalCreationTimeField () |
|
TArray< AActor * > | ChildrenField () |
|
unsigned int & | AnimUpdateRateShiftTagField () |
|
unsigned int & | AnimUpdateRateFrameCountField () |
|
USceneComponent * | RootComponentField () |
|
TArray< AMatineeActor * > | ControllingMatineeActorsField () |
|
float & | InitialLifeSpanField () |
|
TArray< FName > & | LayersField () |
|
TWeakObjectPtr< AActor > & | ParentComponentActorField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TArray< FName > & | TagsField () |
|
unsigned __int64 & | HiddenEditorViewsField () |
|
FTargetingTeamChanged & | OnTargetingTeamChangedField () |
|
FVector & | DefaultActorLocationField () |
|
FGuid & | UniqueGuidIdField () |
|
float & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
TArray< UActorComponent * > | OwnedComponentsField () |
|
TArray< UActorComponent * > | SerializedComponentsField () |
|
int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceBasedActorsOutOfFastTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateRotationHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
FVector * | GetTargetPathfindingLocation (FVector *result, AActor *RequestedBy) |
|
bool | IsLevelBoundsRelevant () |
|
bool | IsPendingKillPending () |
|
bool | IsOwnedBy (AActor *TestOwner) |
|
void | SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole) |
|
FString * | GetHumanReadableName (FString *result) |
|
UGameInstance * | GetOwner () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckActorComponents () |
|
void | ResetOwnedComponents () |
|
void | PostInitProperties () |
|
UWorld * | GetWorld () |
|
bool | IsInGameplayWorld () |
|
UGameInstance * | GetGameInstance () |
|
bool | IsNetStartupActor () |
|
void | ClearCrossLevelReferences () |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | BeginDestroy () |
|
bool | IsReadyForFinishDestroy () |
|
void | PostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | ProcessEvent (UFunction *Function, void *Parameters) |
|
void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
|
void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
|
void | SetActorTickEnabled (bool bEnabled) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
void | Tick (float DeltaSeconds) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
float | GetApproachRadius () |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsAttachedTo (AActor *Other) |
|
bool | IsBasedOnActor (AActor *Other) |
|
bool | Modify (bool bAlwaysMarkDirty) |
|
FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
|
FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
|
bool | CheckStillInWorld () |
|
void | UpdateOverlaps (bool bDoNotifies) |
|
void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
|
long double | GetLastRenderTime (bool ignoreShadow) |
|
void | SetOwner (AActor *NewOwner) |
|
bool | HasNetOwner () |
|
void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | OnRep_AttachmentReplication () |
|
void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
|
void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
|
AActor * | GetAttachParentActor () |
|
FName * | GetAttachParentSocketName (FName *result) |
|
void | GetAttachedActors (TArray< AActor * > *OutActors) |
|
bool | ActorHasTag (FName Tag) |
|
bool | IsMatineeControlled () |
|
bool | IsRootComponentStatic () |
|
bool | IsRootComponentStationary () |
|
bool | IsRootComponentMovable () |
|
bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
|
void | FlushNetDormancy () |
|
void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
|
void | EndPlay (EEndPlayReason::Type EndPlayReason) |
|
FTransform * | ActorToWorld (FTransform *result) |
|
FTransform * | GetTransform (FTransform *result) |
|
void | ClearNetworkSpatializationParent () |
|
void | SetNetworkSpatializationParent (AActor *NewParent) |
|
void | Destroyed () |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
|
float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
|
void | OutsideWorldBounds () |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | EndViewTarget (APlayerController *PC) |
|
AController * | GetInstigatorController () |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
void | ForceNetRelevant () |
|
void | GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation) |
|
FVector * | GetActorViewDirection (FVector *result) |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
void | InventoryItemDropped (UObject *InventoryItemObject) |
|
bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | RemoveOwnedComponent (UActorComponent *Component) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
|
void | DisableComponentsSimulatePhysics () |
|
void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
|
void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
|
void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
void | PreSave () |
|
void | PostActorConstruction () |
|
void | SetReplicates (bool bInReplicates) |
|
void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
|
void | PostNetInit () |
|
void | BeginPlay () |
|
void | MatineeUpdated () |
|
void | ForceReplicateNowWithChannel () |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | DisableInput (APlayerController *PlayerController) |
|
float | GetInputAxisValue (FName InputAxisName) |
|
float | GetInputAxisKeyValue (FKey InputAxisKey) |
|
FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
|
bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
|
bool | SetActorRotation (FRotator NewRotation) |
|
bool | SetActorRotation (FQuat *NewRotation) |
|
bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
|
void | SetActorScale3D (FVector *NewScale3D) |
|
FVector * | GetActorScale3D (FVector *result) |
|
void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
|
void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
|
void | SetActorRelativeScale3D (FVector NewRelativeScale) |
|
void | SetActorHiddenInGame (bool bNewHidden) |
|
void | SetActorEnableCollision (bool bNewActorEnableCollision) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
bool | HasAuthority () |
|
bool | SetRootComponent (USceneComponent *NewRootComponent) |
|
FVector * | GetActorForwardVector (FVector *result) |
|
FVector * | GetActorUpVector (FVector *result) |
|
FVector * | GetActorRightVector (FVector *result) |
|
void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
|
AWorldSettings * | GetWorldSettings () |
|
void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
|
void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
|
void | UnregisterAllComponents (bool bDetachFromOtherParent) |
|
void | RegisterAllComponents () |
|
void | MarkComponentsAsPendingKill () |
|
void | ReregisterAllComponents () |
|
void | MarkComponentsRenderStateDirty () |
|
void | InitializeComponents () |
|
void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
|
void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
|
bool | ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params) |
|
void | SetLifeSpan (float InLifespan) |
|
float | GetLifeSpan () |
|
void | PostInitializeComponents () |
|
void | Stasis () |
|
void | Unstasis () |
|
void | PreInitializeComponents () |
|
UWorld * | K2_GetWorld () |
|
float | GetDistanceTo (AActor *OtherActor) |
|
float | GetHorizontalDistanceTo (AActor *OtherActor) |
|
float | GetVerticalDistanceTo (AActor *OtherActor) |
|
float | GetDotProductTo (AActor *OtherActor) |
|
float | GetHorizontalDotProductTo (AActor *OtherActor) |
|
FTransform * | GetInterpolatedTransform (FTransform *result) |
|
APlayerController * | GetOwnerController () |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
|
bool | AllowSaving () |
|
void | ChangeActorTeam (int NewTeam) |
|
void | TargetingTeamChanged () |
|
void | ForceDestroy () |
|
bool | GetIsMapActor () |
|
void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
|
void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
bool | IsPrimalCharacterOrStructure () |
|
void | SetTickFunctionEnabled (bool bEnableTick) |
|
bool | IsOwnedOrControlledBy (AActor *TestOwner) |
|
bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
|
bool | BPIsA (TSubclassOf< AActor > anActorClass) |
|
void | MulticastProperty (FName PropertyName) |
|
void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC) |
|
void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
float | GetNetStasisAndRangeMultiplier () |
|
void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
|
void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
|
void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | NetDetachRootComponentFromAny_Implementation () |
|
FVector * | GetHUDWorldDrawLocation (FVector *result, FName *HUDTag) |
|
void | ResetPropertiesForConstruction () |
|
void | DestroyConstructedComponents () |
|
void | RerunConstructionScripts () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
|
void | PreNetReceive () |
|
void | PostNetReceive () |
|
void | OnRep_ReplicatedMovement () |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PostNetReceivePhysicState () |
|
bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
|
void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
|
void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
|
bool | IsNameStableForNetworking () |
|
void | GetComponents (TArray< UActorComponent * > *OutComponents) |
|
void | GatherCurrentMovement () |
|
void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
|
void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
|
void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
bool | AllowGrappling () |
|
bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
|
bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
|
FVector * | BP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag) |
|
FVector * | BP_OverrideTargetingLocation (FVector *result, AActor *Attacker) |
|
void | BPAttachedRootComponent () |
|
void | BPChangedActorTeam () |
|
bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
|
bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
|
bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
int | BPGetExtraSpecialBlueprintInt () |
|
bool | BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
|
void | BPInventoryItemDropped (UObject *InventoryItemObject) |
|
void | BPInventoryItemUsed (UObject *InventoryItemObject) |
|
FVector * | BPOverrideUILocation (FVector *result, APlayerController *ForPC) |
|
void | DrawBasicFloatingHUD (AHUD *ForHUD) |
|
float | GetUsablePriority () |
|
void | K2_OnBecomeViewTarget (APlayerController *PC) |
|
void | K2_OnEndViewTarget (APlayerController *PC) |
|
void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
|
void | MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent) |
|
void | MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness) |
|
void | MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration) |
|
void | MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping) |
|
void | MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping) |
|
void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | OnInventoryItemGrind () |
|
void | PerformanceThrottledTick () |
|
void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | ReceiveActorBeginCursorOver () |
|
void | ReceiveActorBeginOverlap (AActor *OtherActor) |
|
void | ReceiveActorEndCursorOver () |
|
void | ReceiveActorEndOverlap (AActor *OtherActor) |
|
void | ReceiveActorOnClicked () |
|
void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnReleased () |
|
void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveBeginPlay () |
|
void | ReceiveDestroyed () |
|
void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
|
void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
|
void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveTick (float DeltaSeconds) |
|
void | RecieveMatineeUpdated () |
|
void | ThrottledTick () |
|
void | UserConstructionScript () |
|
void | ExecuteUbergraph (int EntryPoint) |
|
bool | AreAllOuterObjectsValid () |
|
FName * | GetExporterName (FName *result) |
|
FString * | GetDetailedInfoInternal (FString *result) |
|
UObject * | GetArchetype () |
|
bool | IsBasedOnArchetype (UObject *const SomeObject) |
|
bool | IsInBlueprint () |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
|
void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
|
void | BeginDestroy () |
|
void | FinishDestroy () |
|
FString * | GetDetailedInfo (FString *result) |
|
bool | ConditionalBeginDestroy () |
|
bool | ConditionalFinishDestroy () |
|
void | ConditionalPostLoad () |
|
bool | Modify (bool bAlwaysMarkDirty) |
|
bool | IsSelected () |
|
void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | IsAsset () |
|
bool | IsSafeForRootSet () |
|
void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
|
void | ConditionalShutdownAfterError () |
|
bool | IsNameStableForNetworking () |
|
bool | IsFullNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
UFunction * | FindFunctionChecked (FName InName) |
|
void | ProcessEvent (UFunction *Function, void *Parms) |
|
| __declspec (dllexport) UProperty *FindProperty(FName name) |
|
int | GetLinkerUE4Version () |
|
int | GetLinkerLicenseeUE4Version () |
|
FString * | GetPathName (FString *result, UObject *StopOuter) |
|
void | GetPathName (UObject *StopOuter, FString *ResultString) |
|
FString * | GetFullName (FString *result, UObject *StopOuter) |
|
void | MarkPackageDirty () |
|
bool | IsIn (UObject *SomeOuter) |
|
bool | IsA (UClass *SomeBase) |
|
void * | GetInterfaceAddress (UClass *InterfaceClass) |
|
bool | IsDefaultSubobject () |
|
int | GetLinkerIndex () |
|
EObjectFlags & | ObjectFlagsField () |
|
int & | InternalIndexField () |
|
UClass * | ClassField () |
|
FName & | NameField () |
|
UObject * | OuterField () |
|
void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
|
bool | IsValidLowLevel () |
|
bool | IsValidLowLevelFast (bool bRecursive) |
|
void | Register (const wchar_t *PackageName, const wchar_t *InName) |
|