#include <Actor.h>
Definition at line 287 of file Actor.h.
◆ DeathReasonField()
FString & FPlayerDeathReason::DeathReasonField |
( |
| ) |
|
|
inline |
◆ DiedAtTimeField()
long double & FPlayerDeathReason::DiedAtTimeField |
( |
| ) |
|
|
inline |
◆ PlayerIDField()
int & FPlayerDeathReason::PlayerIDField |
( |
| ) |
|
|
inline |
◆ StaticStruct()
◆ DeathReason
FString FPlayerDeathReason::DeathReason |
◆ DiedAtTime
long double FPlayerDeathReason::DiedAtTime |
◆ PlayerID
int FPlayerDeathReason::PlayerID |
The documentation for this struct was generated from the following files:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/Atlas/Actor.h
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/ARK/Actor.h