Ark Server API (ASE) - Wiki
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UShooterCheatManager Struct Reference

#include <Actor.h>

+ Inheritance diagram for UShooterCheatManager:
+ Collaboration diagram for UShooterCheatManager:

Public Member Functions

bool & bIsRCONCheatManagerField ()
 
AShooterPlayerControllerMyPCField ()
 
void AddExperience (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe)
 
void AddShipExperience (float HowMuch)
 
void AllowPlayerToJoinNoCheck (FString *SteamId)
 
void BanPlayer (FString PlayerSteamName)
 
void BritishEmpire ()
 
void Broadcast (FString *MessageText)
 
void CamZoomIn ()
 
void CamZoomOut ()
 
void ClearAllClaimFlagData ()
 
void ClearPlayerInventory (int playerID, bool bClearInventory, bool bClearSlotItems, bool bClearEquippedItems)
 
void ClearTutorials ()
 
void ClusterStatusDump ()
 
void CollectNearbyTreasures ()
 
void CompleteQuest (int QuestID)
 
void DestroyActors (FString *ClassName)
 
void DestroyAllEnemies ()
 
void DestroyAllNonSaddlePlayerStructures ()
 
void DestroyAllStructure ()
 
void DestroyAllTames ()
 
void DestroyMyTarget ()
 
void DestroyStructures ()
 
void DestroyTribeDinos ()
 
void DestroyTribeId (int TribeTeamID)
 
void DestroyTribeIdDinos (unsigned __int64 TribeTeamID)
 
void DestroyTribeIdPlayers (__int64 TribeTeamID)
 
void DestroyTribeIdStructures (__int64 TribeTeamID)
 
void DestroyTribePlayers ()
 
void DestroyTribeStructures ()
 
void DestroyTribeStructuresLessThan (int TribeTeamID, int Connections)
 
void DestroyWildDinos ()
 
void DetachChar ()
 
void DisableBeds (bool bDisableBedsOnServer)
 
void DisableSpectator ()
 
void DisallowPlayerToJoinNoCheck (FString *SteamId)
 
void DoExit ()
 
void DoLeaveTribe ()
 
void DoRestartLevel ()
 
AActorDoSummon (FString *ClassName)
 
void DoTame ()
 
void EnableCheats (FString pass)
 
void EnableSpectator ()
 
void EnemyInVisible (bool Invisible)
 
AShooterPlayerControllerFindPlayerControllerFromPlayerID (__int64 PlayerID)
 
void ForcePlayerToJoinTargetTribe (__int64 PlayerID)
 
void ForcePlayerToJoinTribe (__int64 PlayerID, FString TribeName)
 
void ForceRenameMyTribe (FString newTribeName)
 
void ForceTame ()
 
void ForceTravelAbort (int nForceAbort)
 
void ForceTribes (FString *PlayerName1, FString *PlayerName2, FString *NewTribeName)
 
void GCM ()
 
void GCMP (__int64 PlayerID)
 
void GCMT ()
 
void GFI (FName *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint)
 
void GMBuff ()
 
void GMSummon (FString *ClassName, int Level)
 
void GameCommand (FString *TheCommand)
 
void GenerateTribePNG (FString tribeID)
 
void GetChat ()
 
void GetGameLog ()
 
void GetNumGlobalShipsForMyTribe ()
 
void GetPlayerIDForSteamID (int SteamID)
 
void GetSteamIDForPlayerID (int PlayerID)
 
void GetTribeIdPlayerList (int TribeID)
 
void GiveAllDiscoZones ()
 
void GiveAllStructure ()
 
void GiveCreativeMode ()
 
void GiveCreativeModeToPlayer (__int64 PlayerID)
 
void GiveCreativeModeToTarget ()
 
void GiveEngrams ()
 
void GiveExpToPlayer (__int64 PlayerID, float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe)
 
void GiveFOW ()
 
void GiveItem (FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint)
 
void GiveItemNum (int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint)
 
void GiveItemNumToPlayer (int playerID, int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint)
 
void GiveItemToPlayer (int playerID, FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint)
 
void GiveResources ()
 
void GiveToMe ()
 
void GiveTreasureLoot (float TreasureQuality)
 
void GiveTreasureMap (float Quality)
 
void GridTP (FString ServerGrid, float ServerLocalPosX, float ServerLocalPosY, float ServerLocalPosZ)
 
void GridTPManual (unsigned __int16 GridX, unsigned __int16 GridY, float ServerLocalPosX, float ServerLocalPosY, float ServerLocalPosZ)
 
void GridTravelToGlobalPos (float ToGlobalPosX, float ToGlobalPosY, float ToGlobalPosZ)
 
void GridTravelToLocalPos (unsigned __int16 GridX, unsigned __int16 GridY, float ServerLocalPosX, float ServerLocalPosY, float ServerLocalPosZ)
 
void GridUTCResetTimeOfDay ()
 
void HiWarp (FString *ClassName, int Index)
 
void HibernationReport (FString *ClassName)
 
void HideTutorial (int TutorialInde)
 
void InfiniteAmmo ()
 
void InfiniteStats ()
 
void KickPlayer (FString PlayerSteamName)
 
void Kill ()
 
void KillPlayer (__int64 PlayerID)
 
void LMA ()
 
void ListPlayers ()
 
void MakeSpooky (FString *ItemsToGive, float SpawnDist, int NumberOfSkeletons)
 
void MakeTribeAdmin ()
 
void MakeTribeFounder ()
 
void OnToggleInGameMenu ()
 
void OpenMap (FString *MapName)
 
void OutGoingTransfersEnabled (bool bEnabled)
 
void PlayerCommand (FString *TheCommand)
 
void PrintActorLocation (FString *ActorName)
 
void PrintMessageOut (FString *Msg)
 
void RefreshTerrityoryUrls ()
 
void ReloadAdminIPs ()
 
void ReloadAdminSteamIDs ()
 
void ReloadTopTribes ()
 
void RemoveTribeAdmin ()
 
void RenamePlayer (FString *PlayerName, FString *NewName)
 
void RenameTribe (FString *TribeName, FString *NewName)
 
void RepopulateServerClaimFlagData ()
 
void ReportLeastSpawnManagers ()
 
void ReportSpawnManagers ()
 
void RotateTribeLog ()
 
void RunMoveInChractersOutOfBounds ()
 
void SDF (FName *DinoBlueprintPath, bool bIsTamed)
 
void SPI (float X, float Y, float Z, float Yaw, float Pitch)
 
void SSF (FString *ShipName)
 
void SaveWorld ()
 
void ScriptCommand (FString *commandString)
 
void SeamlessSocketTickInterval (float Sec)
 
void ServerChat (FString *MessageText)
 
void ServerChatTo (FString *SteamID, FString *MessageText)
 
void ServerChatToPlayer (FString *PlayerName, FString *MessageText)
 
void SetAdminFastClaiming (bool bEnable)
 
void SetAimMagnetism (float NewMagnetism)
 
void SetBabyAge (float AgeValue)
 
void SetBodyFat (float BodyFatPercent)
 
void SetCheatXP (bool bEnable)
 
bool SetCreativeModeOnPawn (AShooterCharacter *Pawn, bool bCreativeMode)
 
void SetDebugMelee (bool Discrete, int DebugMelee)
 
void SetFacialHairPercent (float thePercent)
 
void SetFacialHairstyle (int hairStyleIndex)
 
void SetGlobalPause (bool bIsPaused)
 
void SetGodMode (bool bEnable)
 
void SetGraphicsQuality (int val)
 
void SetHeadHairPercent (float thePercent)
 
void SetHeadHairstyle (int hairStyleIndex)
 
void SetHomeServer (int PlayerID, unsigned int ServerID)
 
void SetIgnoreWind (bool ShouldIgnore)
 
void SetImprintQuality (float ImprintQuality)
 
void SetInterpolatedLocation (bool NewValue)
 
void SetMessageOfTheDay (FString *Message)
 
void SetMyTargetSleeping (bool bIsSleeping)
 
void SetMyTribeAllowRename (bool bAllow)
 
void SetPlayerNotificationBan (FString AccountID, bool Banned)
 
void SetPlayerNotifications (FString AccountID, FString Email, unsigned int EmailCategoryMask, FString Webhook, unsigned int WebhookCategoryMask)
 
void SetPlayerPos (float X, float Y, float Z)
 
void SetShowAllPlayers (bool bEnable)
 
void SetStatusValue (int StatusIndex, float StatusValue)
 
void SetStepImpulsing (bool NewImpulsing)
 
void SetTargetDinoColor (int ColorRegion, int ColorID)
 
void SetTargetPlayerColorVal (int ColorValIndex, float ColorVal)
 
void SetTimeOfDay (FString *timeString)
 
void SharedLogCleanup (bool bForce)
 
void SharedLogFetch ()
 
void SharedLogReportLine ()
 
void SharedLogSnapshot ()
 
void SharedLogSnapshotAndUpload ()
 
void ShowInGameMenu ()
 
void ShowMessageOfTheDay ()
 
void ShowTutorial (int TutorialIndex, bool bForceDisplay)
 
void SpawnActor (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset)
 
void SpawnActorSpread (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount)
 
void SpawnActorSpreadTamed (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount)
 
void SpawnActorTamed (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset)
 
void SpawnBrig ()
 
void SpawnDino (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int DinoLevel)
 
void SpawnFleet (int SpawnCount)
 
void SpawnFleetEx (FString *ShipName, int SpawnCount, bool bAddDecks, bool bAddSails)
 
void SpawnPathFollowingShip (FString PathName)
 
void SpawnShip (FString *blueprintPathShip, FString *blueprintPathHull, float spawnDist, bool bAddDecks, bool bAddSails, bool bAutoPilotShip)
 
void SpawnShipFast (FString *ShipName, float SpawnDist, bool bAddDecks, bool bAddSails, bool bAutoPilotShip)
 
void SpawnShipFastEx (FString *ShipBPName, FString *HullBPName, bool bAddDecks, bool bAddSails)
 
void SpawnWorldActor (FString *blueprintPath, float x, float y)
 
void StartSaveBackup ()
 
void StartWildDinos ()
 
void StopWildDinos ()
 
void StressTestShip (int Ship, int X, int Y, float TimeToLive, float SpeedMultiplier)
 
void StressTestTravel ()
 
void StressTestTravelStartLoop (float IntervalSec)
 
void Suicide ()
 
void Summon (FString *ClassName)
 
void SummonTamed (FString *ClassName)
 
void TP (FString LocationName)
 
void TakeAllDino ()
 
void TakeAllStructure ()
 
void TeleportPlayerIDToMe (__int64 PlayerID)
 
void TeleportPlayerNameToMe (FString *PlayerName)
 
void TeleportToActorLocation (FString *ActorName)
 
void TeleportToPlayer (__int64 PlayerID)
 
void TeleportToTreasure ()
 
void ToggleGun ()
 
void ToggleHud ()
 
void ToggleLocation ()
 
void TribeMOTD (__int64 TribeTeamID, FString Message)
 
void TribeMessage (__int64 TribeTeamID, FString Message)
 
void TribeMessageNoNotification (__int64 TribeTeamID, FString Message)
 
void TribeStructureAudit (__int64 TribeTeamID)
 
void UnbanPlayer (FString PlayerSteamName)
 
void UnlockEngram (FString *ItemClassName)
 
void VisualizeClass (FString *ClassIn, int MaxTotal)
 
void psc (FString *command)
 
bool & bIsRCONCheatManagerField ()
 
AShooterPlayerControllerMyPCField ()
 
void TakeAllStructure ()
 
void TakeAllDino ()
 
void TakeTribe (int TribeTeamID)
 
void GMBuff ()
 
void GMSummon (FString *ClassName, int Level)
 
void ClearMyBuffs ()
 
void ListMyBuffs ()
 
void ListMyTargetBuffs ()
 
FStringListBuffs (FString *result, APrimalCharacter *target)
 
void DebugCompanionReactions ()
 
void DebugCompanionAsyncLoadedFiles ()
 
void ClearCryoSickness ()
 
void Broadcast (FString *MessageText)
 
void AllowPlayerToJoinNoCheck (FString *SteamId)
 
void RenameTribe (FString *TribeName, FString *NewName)
 
void RenameTribeID (int TribeID, FString *NewName)
 
void RenamePlayer (FString *PlayerName, FString *NewName)
 
void RenamePlayerId (int PlayerID, FString *NewName)
 
void DestroyActors (FString *ClassName)
 
void DestroyWildDinoClasses (FString *ClassName)
 
void SetGraphicsQuality (int val)
 
void SaveWorld ()
 
void StartSaveBackup ()
 
void DoExit ()
 
void OpenMap (FString *MapName)
 
void DoRestartLevel ()
 
void SetGlobalPause (bool bIsPaused)
 
void DisallowPlayerToJoinNoCheck (FString *SteamId)
 
void CamZoomIn ()
 
void CamZoomOut ()
 
void OnToggleInGameMenu ()
 
void GiveResources ()
 
void GiveEngrams ()
 
void GiveEngramsTekOnly ()
 
bool SetCreativeModeOnPawn (AShooterCharacter *Pawn, bool bCreativeMode)
 
void GiveCreativeMode ()
 
void GCM ()
 
void DeepPockets ()
 
void InfiniteWeight ()
 
void GiveCreativeModeToTarget ()
 
void GCMT ()
 
void GlobalObjectCount ()
 
void GiveCreativeModeToPlayer (__int64 PlayerID)
 
void GCMP (__int64 PlayerID)
 
void ForceTribes (FString *PlayerName1, FString *PlayerName2, FString *NewTribeName)
 
void ShowInGameMenu ()
 
void AddExperienceToTarget (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe)
 
void AddExperience (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe)
 
void LevelUp (FName statName, int numLevels)
 
void SetStatOnTarget (FName StatName, float value)
 
void LevelUpAOE (FName statName, float Radius, int numLevels)
 
void LevelUpTarget (FName StatName, int NumLevels)
 
void LevelUpInternal (APrimalCharacter *character, FName statName, int numLevels)
 
void GiveExpToPlayer (__int64 PlayerID, float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe)
 
void GiveTekEngramsTo (__int64 PlayerID, FName *blueprintPath)
 
void GiveExpToTarget (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe)
 
void DebugMyTarget ()
 
void DebugMyTargetFromLocation (FVector *spectatorLocation, FRotator *rotator)
 
void DebugMyTargetPrint (AActor *actor)
 
void DestroyMyTarget ()
 
void SetMyTargetSleeping (bool bIsSleeping)
 
void SetTargetDinoColor (int ColorRegion, int ColorID)
 
void Kill ()
 
void KillAOETribe (FName Category, float Radius, int TribeID)
 
void KillAOE (FName Category, float Radius)
 
void Mission (FName CheatName, float Value)
 
void Dino (FName CheatName)
 
void DinoSet (FName CheatName, float Value)
 
void SetNetworkTime (float NewTime)
 
void SetDifficultyValue (float Value)
 
TArray< TSubclassOf< AMissionType > > * FuzzyMissionSearch (TArray< TSubclassOf< AMissionType > > *result, FString *MissionTag)
 
void StartMission (FName MissionTag)
 
void ForceStartMission (FName MissionTag)
 
void LeaveMission ()
 
void CompleteMission ()
 
void DeactivateMission ()
 
void SetActiveMissionDebugFlags (int DebugFlags)
 
void ShowActiveMissions ()
 
void KillPlayer (__int64 PlayerID)
 
void TeleportPlayerIDToMe (__int64 PlayerID)
 
void TeleportPlayerNameToMe (FString *PlayerName)
 
void TeleportToPlayer (__int64 PlayerID)
 
void TeleportToPlayerName (FString *PlayerName)
 
void TPName (FString *PlayerName)
 
void DestroyTribePlayers ()
 
void DestroyTribeIdPlayers (int TribeTeamID)
 
void DestroyTribeDinos ()
 
void DestroyTribeIdDinos (int TribeTeamID)
 
void DestroyAllTames ()
 
void DestroyTribeStructures ()
 
void DestroyTribeIdStructures (int TribeTeamID)
 
void DestroyTribeId (int TribeTeamID)
 
void DestroyTribeStructuresLessThan (int TribeTeamID, int Connections, bool includeContainers)
 
void TribeMessage (int TribeTeamID, FString Message)
 
void ForcePlayerToJoinTargetTribe (__int64 PlayerID)
 
void ForcePoop ()
 
void ForceJoinTribe ()
 
void ForcePlayerToJoinTribe (__int64 PlayerID, FString TribeName)
 
void ForcePlayerToJoinTribeId (__int64 PlayerID, int TribeTeamID)
 
void JoinTribe (__int64 PlayerID, int TribeTeamID)
 
void SpawnActor (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset)
 
void SpawnActorTamed (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset)
 
void SpawnDino (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int DinoLevel)
 
APrimalDinoCharacterSpawnSetupDinoInternal (FDinoSetup *DinoSetup, FRotator *SpawnRot)
 
void SpawnSetupDino (FString *DinoBlueprintPath, FString *SaddleBlueprintPath, float SaddleQuality, int DinoLevel, FString *DinoStats, float SpawnDistance, float YOffset, float ZOffset)
 
void SpawnExactDino (FString *DinoBlueprintPath, FString *SaddleBlueprintPath, float SaddleQuality, int BaseLevel, int ExtraLevels, FString *BaseStats, FString *AddedStats, FString *DinoName, char Cloned, char Neutered, FString *TamedOn, FString *UploadedFrom, FString *ImprinterName, int ImprinterPlayerID, float ImprintQuality, FString *Colors, __int64 DinoID, __int64 Exp, float SpawnDistance, float YOffset, float ZOffset)
 
void DumpDinoStats ()
 
AActorDoSummon (FString *ClassName)
 
void Summon (FString *ClassName)
 
void SummonTamed (FString *ClassName)
 
void ForceGiveBuff (FName *BuffBlueprintPath, bool bEnable)
 
void SDF (FName *DinoBlueprintPath, bool bIsTamed)
 
void SpawnActorSpread (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount)
 
void SpawnActorSpreadTamed (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount)
 
void RainDinosHelper (TArray< FString > *dinoRefs, int NumberActors, float SpreadAmount, float ZOffset)
 
void RainCritters (int NumberActors, float SpreadAmount, float ZOffset)
 
void RainDinos (int NumberActors, float SpreadAmount, float ZOffset)
 
void RainDanger (int NumberActors, float SpreadAmount, float ZOffset)
 
void LeaveMeAlone ()
 
void InfiniteStats ()
 
void SetInfiniteStats (bool bInfinite)
 
void GiveInfiniteStatsToTarget ()
 
void RefillStats ()
 
void ToggleHud ()
 
void EnableCheats (FString pass)
 
void ToggleGun ()
 
void ToggleDamageNumbers ()
 
void ToggleDamageLogging ()
 
void SetGodMode (bool bEnable)
 
void BanPlayer (FString PlayerSteamName)
 
void UnbanPlayer (FString PlayerSteamName)
 
void EnableSpectator ()
 
void DisableSpectator ()
 
void KickPlayer (FString PlayerSteamName)
 
void Suicide ()
 
void ForceTame ()
 
void ForceTameAOE (float Radius)
 
void SetImprintQuality (float ImprintQuality)
 
void SetTamingEffectivenessModifier (float TamingEffectiveness)
 
void StartNearestHorde (FName HordeType, int DifficultyLevel)
 
void ListActiveHordeEvents ()
 
void TeleportToActiveHorde (int EventIndex)
 
void SetImprintedPlayer (FString NewImprinterName, int NewImprinterPlayerDataID)
 
void TransferImprints (int oldPlayerId, int newPlayerId, FString NewImprinterName)
 
void DoTame ()
 
void GiveToMe ()
 
void GiveToMeAOE (float Radius)
 
void GiveAllStructure ()
 
void SetTargetPlayerBodyVal (int BodyValIndex, float BodyVal)
 
void SetTargetPlayerColorVal (int ColorValIndex, float ColorVal)
 
void SetBabyAge (float AgeValue)
 
void ListPlayers ()
 
void GetChat ()
 
void GetGameLog ()
 
void EnemyInVisible (bool Invisible)
 
void ShowTutorial (int TutorialIndex, bool bForceDisplay)
 
void HideTutorial (int TutorialInde)
 
void ClearTutorials ()
 
void TestSteamRefreshItems ()
 
void AddItemToAllClustersInventory (FString UserId, int MasterIndexNum)
 
void GiveItemNum (int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint)
 
void GiveItem (FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint)
 
void GiveArmorSet (FName Tier, FName QualityName)
 
void GiveWeaponSet (FName Tier, FName QualityName)
 
void GiveItemSet (FName Tier)
 
void GMComp (int level)
 
void GiveDinoSet (FName Tier, int NumDinos)
 
void GiveDinoSet ()
 
void AddEquipmentDurability (const float durability)
 
void GFI (FName *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint)
 
void GiveItemToPlayer (int playerID, FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint)
 
void GiveItemNumToPlayer (int playerID, int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint)
 
void ClearPlayerInventory (int playerID, bool bClearInventory, bool bClearSlotItems, bool bClearEquippedItems)
 
void DoTestingThing ()
 
void DoHang ()
 
void SetMessageOfTheDay (FString *Message)
 
void ShowMessageOfTheDay ()
 
void ReportSpawnManagers ()
 
void HibernationReport (FString *ClassName)
 
void HiWarp (FString *ClassName, int Index)
 
void ReportLeastSpawnManagers ()
 
void DestroyAllEnemies ()
 
void DestroyWildDinos ()
 
void DestroyStructures ()
 
void SetPlayerPos (float X, float Y, float Z)
 
void PrintActorLocation (FString *ActorName)
 
void TeleportToActorLocation (FString *ActorName)
 
void SPI (float X, float Y, float Z, float Yaw, float Pitch)
 
void TP (FString LocationName)
 
void TPCoords (float lat, float lon, float z)
 
void ToggleLocation ()
 
void SaveWorldDisableTransfer ()
 
void SetTimeOfDay (FString *timeString)
 
void WhatIsMyTarget ()
 
void IsUndermesh (const float debugDrawSeconds)
 
void SetDebugMeleeAttacks (bool bDebugMelee, const float drawDuration)
 
void MoveTargetTo (float x, float y, float z)
 
void ServerChatTo (FString *SteamID, FString *MessageText)
 
void ServerChatToPlayer (FString *PlayerName, FString *MessageText)
 
void ServerChat (FString *MessageText)
 
void SetChatLogMaxAgeInDays (int NumDays)
 
void ForceUpdateDynamicConfig ()
 
void DumpAssetProperties (FString *Asset)
 
void ResetLiveTuningOverloads ()
 
AShooterPlayerControllerFindPlayerControllerFromPlayerID (__int64 PlayerID)
 
void GameCommand (FString *TheCommand)
 
void ScriptCommand (FString *commandString)
 
void PlayerCommand (FString *TheCommand)
 
void MakeTribeAdmin ()
 
void RemoveTribeAdmin ()
 
void MakeTribeFounder ()
 
void GiveExplorerNote (int NoteIndex)
 
void GiveAllExplorerNotes ()
 
void VisualizeClass (FString *ClassIn, int MaxTotal)
 
void UnlockEngram (FString *ItemClassName)
 
void SetHeadHairPercent (float thePercent)
 
void SetFacialHairPercent (float thePercent)
 
void SetHeadHairstyle (int hairStyleIndex)
 
void SetFacialHairstyle (int hairStyleIndex)
 
void PrintMessageOut (FString *Msg)
 
void GetTribeIdPlayerList (int TribeID)
 
void GetSteamIDForPlayerID (int PlayerID)
 
void GetPlayerIDForSteamID (int SteamID)
 
void SetShowAllPlayers (bool bEnable)
 
void SAP ()
 
void TribeStructureAudit (int TribeTeamID)
 
void TribeDinoAudit (int TribeTeamID)
 
void psc (FString *command)
 
void DetachChar ()
 
void VerifyTransferInventory ()
 
void HatchEgg ()
 
void DefeatBoss (int playerID, FName bossName, char difficulty)
 
void LvlUp (__int64 PlayerID, __int16 Level)
 
void LessThan (int TribeTeamID, int Connections, bool includeContainers)
 
void SetInstantHarvest (bool bEnable)
 
void DestroyFoliage (float Radius)
 
void RegrowFoliage (float Radius)
 
void ToggleLowGravSpin ()
 
void ForceCheckInMesh ()
 
void ForceEnableMeshCheckingOnMe (bool bEnableChecking)
 
void SetPlayerLevel (__int64 PlayerID, __int16 Level)
 
void SendDataDogMetric (FString msg)
 
void MaxAscend (int playerID)
 
void DefeatAllBosses (int playerID)
 
void ReassertColorization ()
 
void AddHexagons (float HowMuch)
 
void DebugAllowVRMissionTeleport ()
 
void ToggleClawStepping ()
 
void God ()
 
void DupeLastItem ()
 
void ForceCompleteActiveMission (FString *MissionStateSimValues)
 
- Public Member Functions inherited from UCheatManager
float & DebugTraceDistanceField ()
 
float & DebugCapsuleHalfHeightField ()
 
float & DebugCapsuleRadiusField ()
 
float & DebugTraceDrawNormalLengthField ()
 
TEnumAsByte< enum ECollisionChannel > & DebugTraceChannelField ()
 
int & CurrentTraceIndexField ()
 
int & CurrentTracePawnIndexField ()
 
float & DumpAILogsIntervalField ()
 
BitFieldValue< bool, unsigned __int32 > bDebugCapsuleSweep ()
 
BitFieldValue< bool, unsigned __int32 > bDebugCapsuleSweepPawn ()
 
BitFieldValue< bool, unsigned __int32 > bDebugCapsuleTraceComplex ()
 
BitFieldValue< bool, unsigned __int32 > bToggleAILogging ()
 
void BugIt (FString *ScreenShotDescription)
 
void BugItGo (float X, float Y, float Z, float Pitch, float Yaw, float Roll)
 
void BugItGoString (FString *TheLocation, FString *TheRotation)
 
void BugItStringCreator (FVector ViewLocation, FRotator ViewRotation, FString *GoString, FString *LocString)
 
void BugItWorker (FVector TheLocation, FRotator TheRotation)
 
void ChangeSize (float F)
 
void DamageTarget (float DamageAmount)
 
void DebugCapsuleSweep ()
 
void DebugCapsuleSweepCapture ()
 
void DebugCapsuleSweepChannel (ECollisionChannel Channel)
 
void DebugCapsuleSweepClear ()
 
void DebugCapsuleSweepComplex (bool bTraceComplex)
 
void DebugCapsuleSweepPawn ()
 
void DebugCapsuleSweepSize (float HalfHeight, float Radius)
 
void DestroyAll (TSubclassOf< AActor > aClass)
 
void DestroyPawns (TSubclassOf< APawn > aClass)
 
void DestroyTarget ()
 
void DisableDebugCamera ()
 
void DumpOnlineSessionState ()
 
void DumpVoiceMutingState ()
 
void EnableDebugCamera ()
 
void FlushLog ()
 
void Fly ()
 
void FreezeFrame (float delay)
 
UWorldGetWorld ()
 
void Ghost ()
 
void God ()
 
void LogLoc ()
 
void OnlyLoadLevel (FName PackageName)
 
void PlayersOnly ()
 
void RebuildNavigation ()
 
void SetLevelStreamingStatus (FName PackageName, bool bShouldBeLoaded, bool bShouldBeVisible)
 
void SetNavDrawDistance (float DrawDistance)
 
void SetWorldOrigin ()
 
void Slomo (float T)
 
void StreamLevelIn (FName PackageName)
 
void StreamLevelOut (FName PackageName)
 
void Summon (FString *ClassName)
 
void Teleport ()
 
void TestCollisionDistance ()
 
void ToggleDebugCamera ()
 
void ViewActor (FName ActorName)
 
void ViewClass (TSubclassOf< AActor > DesiredClass)
 
void ViewPlayer (FString *S)
 
void ViewSelf ()
 
void Walk ()
 
void WidgetReflector ()
 
void ServerToggleAILogging ()
 
float & DebugTraceDistanceField ()
 
float & DebugCapsuleHalfHeightField ()
 
float & DebugCapsuleRadiusField ()
 
float & DebugTraceDrawNormalLengthField ()
 
TEnumAsByte< enum ECollisionChannel > & DebugTraceChannelField ()
 
int & CurrentTraceIndexField ()
 
int & CurrentTracePawnIndexField ()
 
float & DumpAILogsIntervalField ()
 
BitFieldValue< bool, unsigned __int32 > bDebugCapsuleSweep ()
 
BitFieldValue< bool, unsigned __int32 > bDebugCapsuleSweepPawn ()
 
BitFieldValue< bool, unsigned __int32 > bDebugCapsuleTraceComplex ()
 
BitFieldValue< bool, unsigned __int32 > bToggleAILogging ()
 
void FreezeFrame (float delay)
 
void Teleport ()
 
void ChangeSize (float F)
 
void Fly ()
 
void Walk ()
 
void Ghost ()
 
void God ()
 
void Slomo (float T)
 
void DamageTarget (float DamageAmount)
 
void DestroyTarget ()
 
void DestroyAll (TSubclassOf< AActor > aClass)
 
void DestroyPawns (TSubclassOf< APawn > aClass)
 
void Summon (FString *ClassName)
 
void PlayersOnly ()
 
void ViewSelf ()
 
void ViewPlayer (FString *S)
 
void ViewActor (FName ActorName)
 
void ViewClass (TSubclassOf< AActor > DesiredClass)
 
void SetLevelStreamingStatus (FName PackageName, bool bShouldBeLoaded, bool bShouldBeVisible)
 
void StreamLevelIn (FName PackageName)
 
void OnlyLoadLevel (FName PackageName)
 
void StreamLevelOut (FName PackageName)
 
void ToggleDebugCamera ()
 
void EnableDebugCamera ()
 
void DisableDebugCamera ()
 
void DebugCapsuleSweep ()
 
void DebugCapsuleSweepSize (float HalfHeight, float Radius)
 
void DebugCapsuleSweepChannel (ECollisionChannel Channel)
 
void DebugCapsuleSweepComplex (bool bTraceComplex)
 
void DebugCapsuleSweepCapture ()
 
void DebugCapsuleSweepPawn ()
 
void DebugCapsuleSweepClear ()
 
void TestCollisionDistance ()
 
void WidgetReflector ()
 
void RebuildNavigation ()
 
void DumpOnlineSessionState ()
 
void DumpVoiceMutingState ()
 
UWorldGetWorld ()
 
void BugItGo (float X, float Y, float Z, float Pitch, float Yaw, float Roll)
 
void BugItGoString (FString *TheLocation, FString *TheRotation)
 
void BugItWorker (FVector TheLocation, FRotator TheRotation)
 
void BugIt (FString *ScreenShotDescription)
 
void BugItStringCreator (FVector ViewLocation, FRotator ViewRotation, FString *GoString, FString *LocString)
 
void FlushLog ()
 
void LogLoc ()
 
void SetWorldOrigin ()
 
void ServerToggleAILogging ()
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesUShooterCheatManager ()
 
static void GiveAllItemsInSet (AShooterPlayerController *Controller, TArray< FItemCount > *Items)
 
static float QualityNameToFloat (FName QualityName)
 
static UClassStaticClass ()
 
static void StaticRegisterNativesUShooterCheatManager ()
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
- Static Public Member Functions inherited from UCheatManager
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesUCheatManager ()
 
static void StaticRegisterNativesUCheatManager ()
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 1544 of file Actor.h.

Member Function Documentation

◆ AddEquipmentDurability()

void UShooterCheatManager::AddEquipmentDurability ( const float durability)
inline

Definition at line 1566 of file Actor.h.

◆ AddExperience() [1/2]

void UShooterCheatManager::AddExperience ( float HowMuch,
bool fromTribeShare,
bool bPreventSharingWithTribe )
inline

Definition at line 1443 of file Actor.h.

◆ AddExperience() [2/2]

void UShooterCheatManager::AddExperience ( float HowMuch,
bool fromTribeShare,
bool bPreventSharingWithTribe )
inline

Definition at line 1551 of file Actor.h.

◆ AddExperienceToTarget()

void UShooterCheatManager::AddExperienceToTarget ( float HowMuch,
bool fromTribeShare,
bool bPreventSharingWithTribe )
inline

Definition at line 1442 of file Actor.h.

◆ AddHexagons()

void UShooterCheatManager::AddHexagons ( float HowMuch)
inline

Definition at line 1643 of file Actor.h.

◆ AddItemToAllClustersInventory()

void UShooterCheatManager::AddItemToAllClustersInventory ( FString UserId,
int MasterIndexNum )
inline

Definition at line 1555 of file Actor.h.

◆ AddShipExperience()

void UShooterCheatManager::AddShipExperience ( float HowMuch)
inline

Definition at line 1552 of file Actor.h.

◆ AllowPlayerToJoinNoCheck() [1/2]

void UShooterCheatManager::AllowPlayerToJoinNoCheck ( FString * SteamId)
inline

Definition at line 1409 of file Actor.h.

◆ AllowPlayerToJoinNoCheck() [2/2]

void UShooterCheatManager::AllowPlayerToJoinNoCheck ( FString * SteamId)
inline

Definition at line 1553 of file Actor.h.

◆ BanPlayer() [1/2]

void UShooterCheatManager::BanPlayer ( FString PlayerSteamName)
inline

Definition at line 1525 of file Actor.h.

◆ BanPlayer() [2/2]

void UShooterCheatManager::BanPlayer ( FString PlayerSteamName)
inline

Definition at line 1554 of file Actor.h.

◆ bIsRCONCheatManagerField() [1/2]

bool & UShooterCheatManager::bIsRCONCheatManagerField ( )
inline

Definition at line 1391 of file Actor.h.

◆ bIsRCONCheatManagerField() [2/2]

bool & UShooterCheatManager::bIsRCONCheatManagerField ( )
inline

Definition at line 1546 of file Actor.h.

◆ BritishEmpire()

void UShooterCheatManager::BritishEmpire ( )
inline

Definition at line 1555 of file Actor.h.

◆ Broadcast() [1/2]

void UShooterCheatManager::Broadcast ( FString * MessageText)
inline

Definition at line 1408 of file Actor.h.

◆ Broadcast() [2/2]

void UShooterCheatManager::Broadcast ( FString * MessageText)
inline

Definition at line 1556 of file Actor.h.

◆ CamZoomIn() [1/2]

void UShooterCheatManager::CamZoomIn ( )
inline

Definition at line 1424 of file Actor.h.

◆ CamZoomIn() [2/2]

void UShooterCheatManager::CamZoomIn ( )
inline

Definition at line 1557 of file Actor.h.

◆ CamZoomOut() [1/2]

void UShooterCheatManager::CamZoomOut ( )
inline

Definition at line 1425 of file Actor.h.

◆ CamZoomOut() [2/2]

void UShooterCheatManager::CamZoomOut ( )
inline

Definition at line 1558 of file Actor.h.

◆ ClearAllClaimFlagData()

void UShooterCheatManager::ClearAllClaimFlagData ( )
inline

Definition at line 1559 of file Actor.h.

◆ ClearCryoSickness()

void UShooterCheatManager::ClearCryoSickness ( )
inline

Definition at line 1407 of file Actor.h.

◆ ClearMyBuffs()

void UShooterCheatManager::ClearMyBuffs ( )
inline

Definition at line 1401 of file Actor.h.

◆ ClearPlayerInventory() [1/2]

void UShooterCheatManager::ClearPlayerInventory ( int playerID,
bool bClearInventory,
bool bClearSlotItems,
bool bClearEquippedItems )
inline

Definition at line 1570 of file Actor.h.

◆ ClearPlayerInventory() [2/2]

void UShooterCheatManager::ClearPlayerInventory ( int playerID,
bool bClearInventory,
bool bClearSlotItems,
bool bClearEquippedItems )
inline

Definition at line 1560 of file Actor.h.

◆ ClearTutorials() [1/2]

void UShooterCheatManager::ClearTutorials ( )
inline

Definition at line 1553 of file Actor.h.

◆ ClearTutorials() [2/2]

void UShooterCheatManager::ClearTutorials ( )
inline

Definition at line 1561 of file Actor.h.

◆ ClusterStatusDump()

void UShooterCheatManager::ClusterStatusDump ( )
inline

Definition at line 1562 of file Actor.h.

◆ CollectNearbyTreasures()

void UShooterCheatManager::CollectNearbyTreasures ( )
inline

Definition at line 1563 of file Actor.h.

◆ CompleteMission()

void UShooterCheatManager::CompleteMission ( )
inline

Definition at line 1470 of file Actor.h.

◆ CompleteQuest()

void UShooterCheatManager::CompleteQuest ( int QuestID)
inline

Definition at line 1564 of file Actor.h.

◆ DeactivateMission()

void UShooterCheatManager::DeactivateMission ( )
inline

Definition at line 1471 of file Actor.h.

◆ DebugAllowVRMissionTeleport()

void UShooterCheatManager::DebugAllowVRMissionTeleport ( )
inline

Definition at line 1644 of file Actor.h.

◆ DebugCompanionAsyncLoadedFiles()

void UShooterCheatManager::DebugCompanionAsyncLoadedFiles ( )
inline

Definition at line 1406 of file Actor.h.

◆ DebugCompanionReactions()

void UShooterCheatManager::DebugCompanionReactions ( )
inline

Definition at line 1405 of file Actor.h.

◆ DebugMyTarget()

void UShooterCheatManager::DebugMyTarget ( )
inline

Definition at line 1452 of file Actor.h.

◆ DebugMyTargetFromLocation()

void UShooterCheatManager::DebugMyTargetFromLocation ( FVector * spectatorLocation,
FRotator * rotator )
inline

Definition at line 1453 of file Actor.h.

◆ DebugMyTargetPrint()

void UShooterCheatManager::DebugMyTargetPrint ( AActor * actor)
inline

Definition at line 1454 of file Actor.h.

◆ DeepPockets()

void UShooterCheatManager::DeepPockets ( )
inline

Definition at line 1433 of file Actor.h.

◆ DefeatAllBosses()

void UShooterCheatManager::DefeatAllBosses ( int playerID)
inline

Definition at line 1641 of file Actor.h.

◆ DefeatBoss()

void UShooterCheatManager::DefeatBoss ( int playerID,
FName bossName,
char difficulty )
inline

Definition at line 1629 of file Actor.h.

◆ DestroyActors() [1/2]

void UShooterCheatManager::DestroyActors ( FString * ClassName)
inline

Definition at line 1414 of file Actor.h.

◆ DestroyActors() [2/2]

void UShooterCheatManager::DestroyActors ( FString * ClassName)
inline

Definition at line 1565 of file Actor.h.

◆ DestroyAllEnemies() [1/2]

void UShooterCheatManager::DestroyAllEnemies ( )
inline

Definition at line 1579 of file Actor.h.

◆ DestroyAllEnemies() [2/2]

void UShooterCheatManager::DestroyAllEnemies ( )
inline

Definition at line 1566 of file Actor.h.

◆ DestroyAllNonSaddlePlayerStructures()

void UShooterCheatManager::DestroyAllNonSaddlePlayerStructures ( )
inline

Definition at line 1567 of file Actor.h.

◆ DestroyAllStructure()

void UShooterCheatManager::DestroyAllStructure ( )
inline

Definition at line 1568 of file Actor.h.

◆ DestroyAllTames() [1/2]

void UShooterCheatManager::DestroyAllTames ( )
inline

Definition at line 1484 of file Actor.h.

◆ DestroyAllTames() [2/2]

void UShooterCheatManager::DestroyAllTames ( )
inline

Definition at line 1569 of file Actor.h.

◆ DestroyFoliage()

void UShooterCheatManager::DestroyFoliage ( float Radius)
inline

Definition at line 1633 of file Actor.h.

◆ DestroyMyTarget() [1/2]

void UShooterCheatManager::DestroyMyTarget ( )
inline

Definition at line 1455 of file Actor.h.

◆ DestroyMyTarget() [2/2]

void UShooterCheatManager::DestroyMyTarget ( )
inline

Definition at line 1570 of file Actor.h.

◆ DestroyStructures() [1/2]

void UShooterCheatManager::DestroyStructures ( )
inline

Definition at line 1581 of file Actor.h.

◆ DestroyStructures() [2/2]

void UShooterCheatManager::DestroyStructures ( )
inline

Definition at line 1571 of file Actor.h.

◆ DestroyTribeDinos() [1/2]

void UShooterCheatManager::DestroyTribeDinos ( )
inline

Definition at line 1482 of file Actor.h.

◆ DestroyTribeDinos() [2/2]

void UShooterCheatManager::DestroyTribeDinos ( )
inline

Definition at line 1572 of file Actor.h.

◆ DestroyTribeId() [1/2]

void UShooterCheatManager::DestroyTribeId ( int TribeTeamID)
inline

Definition at line 1487 of file Actor.h.

◆ DestroyTribeId() [2/2]

void UShooterCheatManager::DestroyTribeId ( int TribeTeamID)
inline

Definition at line 1573 of file Actor.h.

◆ DestroyTribeIdDinos() [1/2]

void UShooterCheatManager::DestroyTribeIdDinos ( int TribeTeamID)
inline

Definition at line 1483 of file Actor.h.

◆ DestroyTribeIdDinos() [2/2]

void UShooterCheatManager::DestroyTribeIdDinos ( unsigned __int64 TribeTeamID)
inline

Definition at line 1574 of file Actor.h.

◆ DestroyTribeIdPlayers() [1/2]

void UShooterCheatManager::DestroyTribeIdPlayers ( __int64 TribeTeamID)
inline

Definition at line 1575 of file Actor.h.

◆ DestroyTribeIdPlayers() [2/2]

void UShooterCheatManager::DestroyTribeIdPlayers ( int TribeTeamID)
inline

Definition at line 1481 of file Actor.h.

◆ DestroyTribeIdStructures() [1/2]

void UShooterCheatManager::DestroyTribeIdStructures ( __int64 TribeTeamID)
inline

Definition at line 1576 of file Actor.h.

◆ DestroyTribeIdStructures() [2/2]

void UShooterCheatManager::DestroyTribeIdStructures ( int TribeTeamID)
inline

Definition at line 1486 of file Actor.h.

◆ DestroyTribePlayers() [1/2]

void UShooterCheatManager::DestroyTribePlayers ( )
inline

Definition at line 1480 of file Actor.h.

◆ DestroyTribePlayers() [2/2]

void UShooterCheatManager::DestroyTribePlayers ( )
inline

Definition at line 1577 of file Actor.h.

◆ DestroyTribeStructures() [1/2]

void UShooterCheatManager::DestroyTribeStructures ( )
inline

Definition at line 1485 of file Actor.h.

◆ DestroyTribeStructures() [2/2]

void UShooterCheatManager::DestroyTribeStructures ( )
inline

Definition at line 1578 of file Actor.h.

◆ DestroyTribeStructuresLessThan() [1/2]

void UShooterCheatManager::DestroyTribeStructuresLessThan ( int TribeTeamID,
int Connections )
inline

Definition at line 1579 of file Actor.h.

◆ DestroyTribeStructuresLessThan() [2/2]

void UShooterCheatManager::DestroyTribeStructuresLessThan ( int TribeTeamID,
int Connections,
bool includeContainers )
inline

Definition at line 1488 of file Actor.h.

◆ DestroyWildDinoClasses()

void UShooterCheatManager::DestroyWildDinoClasses ( FString * ClassName)
inline

Definition at line 1415 of file Actor.h.

◆ DestroyWildDinos() [1/2]

void UShooterCheatManager::DestroyWildDinos ( )
inline

Definition at line 1580 of file Actor.h.

◆ DestroyWildDinos() [2/2]

void UShooterCheatManager::DestroyWildDinos ( )
inline

Definition at line 1580 of file Actor.h.

◆ DetachChar() [1/2]

void UShooterCheatManager::DetachChar ( )
inline

Definition at line 1626 of file Actor.h.

◆ DetachChar() [2/2]

void UShooterCheatManager::DetachChar ( )
inline

Definition at line 1581 of file Actor.h.

◆ Dino()

void UShooterCheatManager::Dino ( FName CheatName)
inline

Definition at line 1462 of file Actor.h.

◆ DinoSet()

void UShooterCheatManager::DinoSet ( FName CheatName,
float Value )
inline

Definition at line 1463 of file Actor.h.

◆ DisableBeds()

void UShooterCheatManager::DisableBeds ( bool bDisableBedsOnServer)
inline

Definition at line 1582 of file Actor.h.

◆ DisableSpectator() [1/2]

void UShooterCheatManager::DisableSpectator ( )
inline

Definition at line 1528 of file Actor.h.

◆ DisableSpectator() [2/2]

void UShooterCheatManager::DisableSpectator ( )
inline

Definition at line 1583 of file Actor.h.

◆ DisallowPlayerToJoinNoCheck() [1/2]

void UShooterCheatManager::DisallowPlayerToJoinNoCheck ( FString * SteamId)
inline

Definition at line 1423 of file Actor.h.

◆ DisallowPlayerToJoinNoCheck() [2/2]

void UShooterCheatManager::DisallowPlayerToJoinNoCheck ( FString * SteamId)
inline

Definition at line 1584 of file Actor.h.

◆ DoExit() [1/2]

void UShooterCheatManager::DoExit ( )
inline

Definition at line 1419 of file Actor.h.

◆ DoExit() [2/2]

void UShooterCheatManager::DoExit ( )
inline

Definition at line 1585 of file Actor.h.

◆ DoHang()

void UShooterCheatManager::DoHang ( )
inline

Definition at line 1572 of file Actor.h.

◆ DoLeaveTribe()

void UShooterCheatManager::DoLeaveTribe ( )
inline

Definition at line 1586 of file Actor.h.

◆ DoRestartLevel() [1/2]

void UShooterCheatManager::DoRestartLevel ( )
inline

Definition at line 1421 of file Actor.h.

◆ DoRestartLevel() [2/2]

void UShooterCheatManager::DoRestartLevel ( )
inline

Definition at line 1587 of file Actor.h.

◆ DoSummon() [1/2]

AActor * UShooterCheatManager::DoSummon ( FString * ClassName)
inline

Definition at line 1503 of file Actor.h.

◆ DoSummon() [2/2]

AActor * UShooterCheatManager::DoSummon ( FString * ClassName)
inline

Definition at line 1588 of file Actor.h.

◆ DoTame() [1/2]

void UShooterCheatManager::DoTame ( )
inline

Definition at line 1540 of file Actor.h.

◆ DoTame() [2/2]

void UShooterCheatManager::DoTame ( )
inline

Definition at line 1589 of file Actor.h.

◆ DoTestingThing()

void UShooterCheatManager::DoTestingThing ( )
inline

Definition at line 1571 of file Actor.h.

◆ DumpAssetProperties()

void UShooterCheatManager::DumpAssetProperties ( FString * Asset)
inline

Definition at line 1600 of file Actor.h.

◆ DumpDinoStats()

void UShooterCheatManager::DumpDinoStats ( )
inline

Definition at line 1502 of file Actor.h.

◆ DupeLastItem()

void UShooterCheatManager::DupeLastItem ( )
inline

Definition at line 1647 of file Actor.h.

◆ EnableCheats() [1/2]

void UShooterCheatManager::EnableCheats ( FString pass)
inline

Definition at line 1520 of file Actor.h.

◆ EnableCheats() [2/2]

void UShooterCheatManager::EnableCheats ( FString pass)
inline

Definition at line 1590 of file Actor.h.

◆ EnableSpectator() [1/2]

void UShooterCheatManager::EnableSpectator ( )
inline

Definition at line 1527 of file Actor.h.

◆ EnableSpectator() [2/2]

void UShooterCheatManager::EnableSpectator ( )
inline

Definition at line 1591 of file Actor.h.

◆ EnemyInVisible() [1/2]

void UShooterCheatManager::EnemyInVisible ( bool Invisible)
inline

Definition at line 1550 of file Actor.h.

◆ EnemyInVisible() [2/2]

void UShooterCheatManager::EnemyInVisible ( bool Invisible)
inline

Definition at line 1592 of file Actor.h.

◆ FindPlayerControllerFromPlayerID() [1/2]

AShooterPlayerController * UShooterCheatManager::FindPlayerControllerFromPlayerID ( __int64 PlayerID)
inline

Definition at line 1602 of file Actor.h.

◆ FindPlayerControllerFromPlayerID() [2/2]

AShooterPlayerController * UShooterCheatManager::FindPlayerControllerFromPlayerID ( __int64 PlayerID)
inline

Definition at line 1593 of file Actor.h.

◆ ForceCheckInMesh()

void UShooterCheatManager::ForceCheckInMesh ( )
inline

Definition at line 1636 of file Actor.h.

◆ ForceCompleteActiveMission()

void UShooterCheatManager::ForceCompleteActiveMission ( FString * MissionStateSimValues)
inline

Definition at line 1648 of file Actor.h.

◆ ForceEnableMeshCheckingOnMe()

void UShooterCheatManager::ForceEnableMeshCheckingOnMe ( bool bEnableChecking)
inline

Definition at line 1637 of file Actor.h.

◆ ForceGiveBuff()

void UShooterCheatManager::ForceGiveBuff ( FName * BuffBlueprintPath,
bool bEnable )
inline

Definition at line 1506 of file Actor.h.

◆ ForceJoinTribe()

void UShooterCheatManager::ForceJoinTribe ( )
inline

Definition at line 1492 of file Actor.h.

◆ ForcePlayerToJoinTargetTribe() [1/2]

void UShooterCheatManager::ForcePlayerToJoinTargetTribe ( __int64 PlayerID)
inline

Definition at line 1490 of file Actor.h.

◆ ForcePlayerToJoinTargetTribe() [2/2]

void UShooterCheatManager::ForcePlayerToJoinTargetTribe ( __int64 PlayerID)
inline

Definition at line 1594 of file Actor.h.

◆ ForcePlayerToJoinTribe() [1/2]

void UShooterCheatManager::ForcePlayerToJoinTribe ( __int64 PlayerID,
FString TribeName )
inline

Definition at line 1493 of file Actor.h.

◆ ForcePlayerToJoinTribe() [2/2]

void UShooterCheatManager::ForcePlayerToJoinTribe ( __int64 PlayerID,
FString TribeName )
inline

Definition at line 1595 of file Actor.h.

◆ ForcePlayerToJoinTribeId()

void UShooterCheatManager::ForcePlayerToJoinTribeId ( __int64 PlayerID,
int TribeTeamID )
inline

Definition at line 1494 of file Actor.h.

◆ ForcePoop()

void UShooterCheatManager::ForcePoop ( )
inline

Definition at line 1491 of file Actor.h.

◆ ForceRenameMyTribe()

void UShooterCheatManager::ForceRenameMyTribe ( FString newTribeName)
inline

Definition at line 1596 of file Actor.h.

◆ ForceStartMission()

void UShooterCheatManager::ForceStartMission ( FName MissionTag)
inline

Definition at line 1468 of file Actor.h.

◆ ForceTame() [1/2]

void UShooterCheatManager::ForceTame ( )
inline

Definition at line 1531 of file Actor.h.

◆ ForceTame() [2/2]

void UShooterCheatManager::ForceTame ( )
inline

Definition at line 1597 of file Actor.h.

◆ ForceTameAOE()

void UShooterCheatManager::ForceTameAOE ( float Radius)
inline

Definition at line 1532 of file Actor.h.

◆ ForceTravelAbort()

void UShooterCheatManager::ForceTravelAbort ( int nForceAbort)
inline

Definition at line 1598 of file Actor.h.

◆ ForceTribes() [1/2]

void UShooterCheatManager::ForceTribes ( FString * PlayerName1,
FString * PlayerName2,
FString * NewTribeName )
inline

Definition at line 1440 of file Actor.h.

◆ ForceTribes() [2/2]

void UShooterCheatManager::ForceTribes ( FString * PlayerName1,
FString * PlayerName2,
FString * NewTribeName )
inline

Definition at line 1599 of file Actor.h.

◆ ForceUpdateDynamicConfig()

void UShooterCheatManager::ForceUpdateDynamicConfig ( )
inline

Definition at line 1599 of file Actor.h.

◆ FuzzyMissionSearch()

TArray< TSubclassOf< AMissionType > > * UShooterCheatManager::FuzzyMissionSearch ( TArray< TSubclassOf< AMissionType > > * result,
FString * MissionTag )
inline

Definition at line 1466 of file Actor.h.

◆ GameCommand() [1/2]

void UShooterCheatManager::GameCommand ( FString * TheCommand)
inline

Definition at line 1603 of file Actor.h.

◆ GameCommand() [2/2]

void UShooterCheatManager::GameCommand ( FString * TheCommand)
inline

Definition at line 1606 of file Actor.h.

◆ GCM() [1/2]

void UShooterCheatManager::GCM ( )
inline

Definition at line 1432 of file Actor.h.

◆ GCM() [2/2]

void UShooterCheatManager::GCM ( )
inline

Definition at line 1600 of file Actor.h.

◆ GCMP() [1/2]

void UShooterCheatManager::GCMP ( __int64 PlayerID)
inline

Definition at line 1439 of file Actor.h.

◆ GCMP() [2/2]

void UShooterCheatManager::GCMP ( __int64 PlayerID)
inline

Definition at line 1601 of file Actor.h.

◆ GCMT() [1/2]

void UShooterCheatManager::GCMT ( )
inline

Definition at line 1436 of file Actor.h.

◆ GCMT() [2/2]

void UShooterCheatManager::GCMT ( )
inline

Definition at line 1602 of file Actor.h.

◆ GenerateTribePNG()

void UShooterCheatManager::GenerateTribePNG ( FString tribeID)
inline

Definition at line 1607 of file Actor.h.

◆ GetChat() [1/2]

void UShooterCheatManager::GetChat ( )
inline

Definition at line 1548 of file Actor.h.

◆ GetChat() [2/2]

void UShooterCheatManager::GetChat ( )
inline

Definition at line 1608 of file Actor.h.

◆ GetGameLog() [1/2]

void UShooterCheatManager::GetGameLog ( )
inline

Definition at line 1549 of file Actor.h.

◆ GetGameLog() [2/2]

void UShooterCheatManager::GetGameLog ( )
inline

Definition at line 1609 of file Actor.h.

◆ GetNumGlobalShipsForMyTribe()

void UShooterCheatManager::GetNumGlobalShipsForMyTribe ( )
inline

Definition at line 1610 of file Actor.h.

◆ GetPlayerIDForSteamID() [1/2]

void UShooterCheatManager::GetPlayerIDForSteamID ( int SteamID)
inline

Definition at line 1620 of file Actor.h.

◆ GetPlayerIDForSteamID() [2/2]

void UShooterCheatManager::GetPlayerIDForSteamID ( int SteamID)
inline

Definition at line 1611 of file Actor.h.

◆ GetPrivateStaticClass() [1/2]

static UClass * UShooterCheatManager::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 1651 of file Actor.h.

◆ GetPrivateStaticClass() [2/2]

static UClass * UShooterCheatManager::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 1754 of file Actor.h.

◆ GetSteamIDForPlayerID() [1/2]

void UShooterCheatManager::GetSteamIDForPlayerID ( int PlayerID)
inline

Definition at line 1619 of file Actor.h.

◆ GetSteamIDForPlayerID() [2/2]

void UShooterCheatManager::GetSteamIDForPlayerID ( int PlayerID)
inline

Definition at line 1612 of file Actor.h.

◆ GetTribeIdPlayerList() [1/2]

void UShooterCheatManager::GetTribeIdPlayerList ( int TribeID)
inline

Definition at line 1618 of file Actor.h.

◆ GetTribeIdPlayerList() [2/2]

void UShooterCheatManager::GetTribeIdPlayerList ( int TribeID)
inline

Definition at line 1613 of file Actor.h.

◆ GFI() [1/2]

void UShooterCheatManager::GFI ( FName * blueprintPath,
int quantityOverride,
float qualityOverride,
bool bForceBlueprint )
inline

Definition at line 1567 of file Actor.h.

◆ GFI() [2/2]

void UShooterCheatManager::GFI ( FName * blueprintPath,
int quantityOverride,
float qualityOverride,
bool bForceBlueprint )
inline

Definition at line 1603 of file Actor.h.

◆ GiveAllDiscoZones()

void UShooterCheatManager::GiveAllDiscoZones ( )
inline

Definition at line 1614 of file Actor.h.

◆ GiveAllExplorerNotes()

void UShooterCheatManager::GiveAllExplorerNotes ( )
inline

Definition at line 1610 of file Actor.h.

◆ GiveAllItemsInSet()

static void UShooterCheatManager::GiveAllItemsInSet ( AShooterPlayerController * Controller,
TArray< FItemCount > * Items )
inlinestatic

Definition at line 1558 of file Actor.h.

◆ GiveAllStructure() [1/2]

void UShooterCheatManager::GiveAllStructure ( )
inline

Definition at line 1543 of file Actor.h.

◆ GiveAllStructure() [2/2]

void UShooterCheatManager::GiveAllStructure ( )
inline

Definition at line 1615 of file Actor.h.

◆ GiveArmorSet()

void UShooterCheatManager::GiveArmorSet ( FName Tier,
FName QualityName )
inline

Definition at line 1560 of file Actor.h.

◆ GiveCreativeMode() [1/2]

void UShooterCheatManager::GiveCreativeMode ( )
inline

Definition at line 1431 of file Actor.h.

◆ GiveCreativeMode() [2/2]

void UShooterCheatManager::GiveCreativeMode ( )
inline

Definition at line 1616 of file Actor.h.

◆ GiveCreativeModeToPlayer() [1/2]

void UShooterCheatManager::GiveCreativeModeToPlayer ( __int64 PlayerID)
inline

Definition at line 1438 of file Actor.h.

◆ GiveCreativeModeToPlayer() [2/2]

void UShooterCheatManager::GiveCreativeModeToPlayer ( __int64 PlayerID)
inline

Definition at line 1617 of file Actor.h.

◆ GiveCreativeModeToTarget() [1/2]

void UShooterCheatManager::GiveCreativeModeToTarget ( )
inline

Definition at line 1435 of file Actor.h.

◆ GiveCreativeModeToTarget() [2/2]

void UShooterCheatManager::GiveCreativeModeToTarget ( )
inline

Definition at line 1618 of file Actor.h.

◆ GiveDinoSet() [1/2]

void UShooterCheatManager::GiveDinoSet ( )
inline

Definition at line 1565 of file Actor.h.

◆ GiveDinoSet() [2/2]

void UShooterCheatManager::GiveDinoSet ( FName Tier,
int NumDinos )
inline

Definition at line 1564 of file Actor.h.

◆ GiveEngrams() [1/2]

void UShooterCheatManager::GiveEngrams ( )
inline

Definition at line 1428 of file Actor.h.

◆ GiveEngrams() [2/2]

void UShooterCheatManager::GiveEngrams ( )
inline

Definition at line 1619 of file Actor.h.

◆ GiveEngramsTekOnly()

void UShooterCheatManager::GiveEngramsTekOnly ( )
inline

Definition at line 1429 of file Actor.h.

◆ GiveExplorerNote()

void UShooterCheatManager::GiveExplorerNote ( int NoteIndex)
inline

Definition at line 1609 of file Actor.h.

◆ GiveExpToPlayer() [1/2]

void UShooterCheatManager::GiveExpToPlayer ( __int64 PlayerID,
float HowMuch,
bool fromTribeShare,
bool bPreventSharingWithTribe )
inline

Definition at line 1449 of file Actor.h.

◆ GiveExpToPlayer() [2/2]

void UShooterCheatManager::GiveExpToPlayer ( __int64 PlayerID,
float HowMuch,
bool fromTribeShare,
bool bPreventSharingWithTribe )
inline

Definition at line 1620 of file Actor.h.

◆ GiveExpToTarget()

void UShooterCheatManager::GiveExpToTarget ( float HowMuch,
bool fromTribeShare,
bool bPreventSharingWithTribe )
inline

Definition at line 1451 of file Actor.h.

◆ GiveFOW()

void UShooterCheatManager::GiveFOW ( )
inline

Definition at line 1621 of file Actor.h.

◆ GiveInfiniteStatsToTarget()

void UShooterCheatManager::GiveInfiniteStatsToTarget ( )
inline

Definition at line 1517 of file Actor.h.

◆ GiveItem() [1/2]

void UShooterCheatManager::GiveItem ( FString * blueprintPath,
int quantityOverride,
float qualityOverride,
bool bForceBlueprint )
inline

Definition at line 1557 of file Actor.h.

◆ GiveItem() [2/2]

void UShooterCheatManager::GiveItem ( FString * blueprintPath,
int quantityOverride,
float qualityOverride,
bool bForceBlueprint )
inline

Definition at line 1622 of file Actor.h.

◆ GiveItemNum() [1/2]

void UShooterCheatManager::GiveItemNum ( int masterIndexNum,
int quantityOverride,
float qualityOverride,
bool bForceBlueprint )
inline

Definition at line 1556 of file Actor.h.

◆ GiveItemNum() [2/2]

void UShooterCheatManager::GiveItemNum ( int masterIndexNum,
int quantityOverride,
float qualityOverride,
bool bForceBlueprint )
inline

Definition at line 1623 of file Actor.h.

◆ GiveItemNumToPlayer() [1/2]

void UShooterCheatManager::GiveItemNumToPlayer ( int playerID,
int masterIndexNum,
int quantityOverride,
float qualityOverride,
bool bForceBlueprint )
inline

Definition at line 1569 of file Actor.h.

◆ GiveItemNumToPlayer() [2/2]

void UShooterCheatManager::GiveItemNumToPlayer ( int playerID,
int masterIndexNum,
int quantityOverride,
float qualityOverride,
bool bForceBlueprint )
inline

Definition at line 1624 of file Actor.h.

◆ GiveItemSet()

void UShooterCheatManager::GiveItemSet ( FName Tier)
inline

Definition at line 1562 of file Actor.h.

◆ GiveItemToPlayer() [1/2]

void UShooterCheatManager::GiveItemToPlayer ( int playerID,
FString * blueprintPath,
int quantityOverride,
float qualityOverride,
bool bForceBlueprint )
inline

Definition at line 1568 of file Actor.h.

◆ GiveItemToPlayer() [2/2]

void UShooterCheatManager::GiveItemToPlayer ( int playerID,
FString * blueprintPath,
int quantityOverride,
float qualityOverride,
bool bForceBlueprint )
inline

Definition at line 1625 of file Actor.h.

◆ GiveResources() [1/2]

void UShooterCheatManager::GiveResources ( )
inline

Definition at line 1427 of file Actor.h.

◆ GiveResources() [2/2]

void UShooterCheatManager::GiveResources ( )
inline

Definition at line 1626 of file Actor.h.

◆ GiveTekEngramsTo()

void UShooterCheatManager::GiveTekEngramsTo ( __int64 PlayerID,
FName * blueprintPath )
inline

Definition at line 1450 of file Actor.h.

◆ GiveToMe() [1/2]

void UShooterCheatManager::GiveToMe ( )
inline

Definition at line 1541 of file Actor.h.

◆ GiveToMe() [2/2]

void UShooterCheatManager::GiveToMe ( )
inline

Definition at line 1627 of file Actor.h.

◆ GiveToMeAOE()

void UShooterCheatManager::GiveToMeAOE ( float Radius)
inline

Definition at line 1542 of file Actor.h.

◆ GiveTreasureLoot()

void UShooterCheatManager::GiveTreasureLoot ( float TreasureQuality)
inline

Definition at line 1628 of file Actor.h.

◆ GiveTreasureMap()

void UShooterCheatManager::GiveTreasureMap ( float Quality)
inline

Definition at line 1629 of file Actor.h.

◆ GiveWeaponSet()

void UShooterCheatManager::GiveWeaponSet ( FName Tier,
FName QualityName )
inline

Definition at line 1561 of file Actor.h.

◆ GlobalObjectCount()

void UShooterCheatManager::GlobalObjectCount ( )
inline

Definition at line 1437 of file Actor.h.

◆ GMBuff() [1/2]

void UShooterCheatManager::GMBuff ( )
inline

Definition at line 1399 of file Actor.h.

◆ GMBuff() [2/2]

void UShooterCheatManager::GMBuff ( )
inline

Definition at line 1604 of file Actor.h.

◆ GMComp()

void UShooterCheatManager::GMComp ( int level)
inline

Definition at line 1563 of file Actor.h.

◆ GMSummon() [1/2]

void UShooterCheatManager::GMSummon ( FString * ClassName,
int Level )
inline

Definition at line 1400 of file Actor.h.

◆ GMSummon() [2/2]

void UShooterCheatManager::GMSummon ( FString * ClassName,
int Level )
inline

Definition at line 1605 of file Actor.h.

◆ God()

void UShooterCheatManager::God ( )
inline

Definition at line 1646 of file Actor.h.

◆ GridTP()

void UShooterCheatManager::GridTP ( FString ServerGrid,
float ServerLocalPosX,
float ServerLocalPosY,
float ServerLocalPosZ )
inline

Definition at line 1630 of file Actor.h.

◆ GridTPManual()

void UShooterCheatManager::GridTPManual ( unsigned __int16 GridX,
unsigned __int16 GridY,
float ServerLocalPosX,
float ServerLocalPosY,
float ServerLocalPosZ )
inline

Definition at line 1631 of file Actor.h.

◆ GridTravelToGlobalPos()

void UShooterCheatManager::GridTravelToGlobalPos ( float ToGlobalPosX,
float ToGlobalPosY,
float ToGlobalPosZ )
inline

Definition at line 1632 of file Actor.h.

◆ GridTravelToLocalPos()

void UShooterCheatManager::GridTravelToLocalPos ( unsigned __int16 GridX,
unsigned __int16 GridY,
float ServerLocalPosX,
float ServerLocalPosY,
float ServerLocalPosZ )
inline

Definition at line 1633 of file Actor.h.

◆ GridUTCResetTimeOfDay()

void UShooterCheatManager::GridUTCResetTimeOfDay ( )
inline

Definition at line 1634 of file Actor.h.

◆ HatchEgg()

void UShooterCheatManager::HatchEgg ( )
inline

Definition at line 1628 of file Actor.h.

◆ HibernationReport() [1/2]

void UShooterCheatManager::HibernationReport ( FString * ClassName)
inline

Definition at line 1576 of file Actor.h.

◆ HibernationReport() [2/2]

void UShooterCheatManager::HibernationReport ( FString * ClassName)
inline

Definition at line 1636 of file Actor.h.

◆ HideTutorial() [1/2]

void UShooterCheatManager::HideTutorial ( int TutorialInde)
inline

Definition at line 1552 of file Actor.h.

◆ HideTutorial() [2/2]

void UShooterCheatManager::HideTutorial ( int TutorialInde)
inline

Definition at line 1637 of file Actor.h.

◆ HiWarp() [1/2]

void UShooterCheatManager::HiWarp ( FString * ClassName,
int Index )
inline

Definition at line 1577 of file Actor.h.

◆ HiWarp() [2/2]

void UShooterCheatManager::HiWarp ( FString * ClassName,
int Index )
inline

Definition at line 1635 of file Actor.h.

◆ InfiniteAmmo()

void UShooterCheatManager::InfiniteAmmo ( )
inline

Definition at line 1638 of file Actor.h.

◆ InfiniteStats() [1/2]

void UShooterCheatManager::InfiniteStats ( )
inline

Definition at line 1515 of file Actor.h.

◆ InfiniteStats() [2/2]

void UShooterCheatManager::InfiniteStats ( )
inline

Definition at line 1639 of file Actor.h.

◆ InfiniteWeight()

void UShooterCheatManager::InfiniteWeight ( )
inline

Definition at line 1434 of file Actor.h.

◆ IsUndermesh()

void UShooterCheatManager::IsUndermesh ( const float debugDrawSeconds)
inline

Definition at line 1592 of file Actor.h.

◆ JoinTribe()

void UShooterCheatManager::JoinTribe ( __int64 PlayerID,
int TribeTeamID )
inline

Definition at line 1495 of file Actor.h.

◆ KickPlayer() [1/2]

void UShooterCheatManager::KickPlayer ( FString PlayerSteamName)
inline

Definition at line 1529 of file Actor.h.

◆ KickPlayer() [2/2]

void UShooterCheatManager::KickPlayer ( FString PlayerSteamName)
inline

Definition at line 1640 of file Actor.h.

◆ Kill() [1/2]

void UShooterCheatManager::Kill ( )
inline

Definition at line 1458 of file Actor.h.

◆ Kill() [2/2]

void UShooterCheatManager::Kill ( )
inline

Definition at line 1641 of file Actor.h.

◆ KillAOE()

void UShooterCheatManager::KillAOE ( FName Category,
float Radius )
inline

Definition at line 1460 of file Actor.h.

◆ KillAOETribe()

void UShooterCheatManager::KillAOETribe ( FName Category,
float Radius,
int TribeID )
inline

Definition at line 1459 of file Actor.h.

◆ KillPlayer() [1/2]

void UShooterCheatManager::KillPlayer ( __int64 PlayerID)
inline

Definition at line 1474 of file Actor.h.

◆ KillPlayer() [2/2]

void UShooterCheatManager::KillPlayer ( __int64 PlayerID)
inline

Definition at line 1642 of file Actor.h.

◆ LeaveMeAlone()

void UShooterCheatManager::LeaveMeAlone ( )
inline

Definition at line 1514 of file Actor.h.

◆ LeaveMission()

void UShooterCheatManager::LeaveMission ( )
inline

Definition at line 1469 of file Actor.h.

◆ LessThan()

void UShooterCheatManager::LessThan ( int TribeTeamID,
int Connections,
bool includeContainers )
inline

Definition at line 1631 of file Actor.h.

◆ LevelUp()

void UShooterCheatManager::LevelUp ( FName statName,
int numLevels )
inline

Definition at line 1444 of file Actor.h.

◆ LevelUpAOE()

void UShooterCheatManager::LevelUpAOE ( FName statName,
float Radius,
int numLevels )
inline

Definition at line 1446 of file Actor.h.

◆ LevelUpInternal()

void UShooterCheatManager::LevelUpInternal ( APrimalCharacter * character,
FName statName,
int numLevels )
inline

Definition at line 1448 of file Actor.h.

◆ LevelUpTarget()

void UShooterCheatManager::LevelUpTarget ( FName StatName,
int NumLevels )
inline

Definition at line 1447 of file Actor.h.

◆ ListActiveHordeEvents()

void UShooterCheatManager::ListActiveHordeEvents ( )
inline

Definition at line 1536 of file Actor.h.

◆ ListBuffs()

FString * UShooterCheatManager::ListBuffs ( FString * result,
APrimalCharacter * target )
inline

Definition at line 1404 of file Actor.h.

◆ ListMyBuffs()

void UShooterCheatManager::ListMyBuffs ( )
inline

Definition at line 1402 of file Actor.h.

◆ ListMyTargetBuffs()

void UShooterCheatManager::ListMyTargetBuffs ( )
inline

Definition at line 1403 of file Actor.h.

◆ ListPlayers() [1/2]

void UShooterCheatManager::ListPlayers ( )
inline

Definition at line 1547 of file Actor.h.

◆ ListPlayers() [2/2]

void UShooterCheatManager::ListPlayers ( )
inline

Definition at line 1644 of file Actor.h.

◆ LMA()

void UShooterCheatManager::LMA ( )
inline

Definition at line 1643 of file Actor.h.

◆ LvlUp()

void UShooterCheatManager::LvlUp ( __int64 PlayerID,
__int16 Level )
inline

Definition at line 1630 of file Actor.h.

◆ MakeSpooky()

void UShooterCheatManager::MakeSpooky ( FString * ItemsToGive,
float SpawnDist,
int NumberOfSkeletons )
inline

Definition at line 1645 of file Actor.h.

◆ MakeTribeAdmin() [1/2]

void UShooterCheatManager::MakeTribeAdmin ( )
inline

Definition at line 1606 of file Actor.h.

◆ MakeTribeAdmin() [2/2]

void UShooterCheatManager::MakeTribeAdmin ( )
inline

Definition at line 1646 of file Actor.h.

◆ MakeTribeFounder() [1/2]

void UShooterCheatManager::MakeTribeFounder ( )
inline

Definition at line 1608 of file Actor.h.

◆ MakeTribeFounder() [2/2]

void UShooterCheatManager::MakeTribeFounder ( )
inline

Definition at line 1647 of file Actor.h.

◆ MaxAscend()

void UShooterCheatManager::MaxAscend ( int playerID)
inline

Definition at line 1640 of file Actor.h.

◆ Mission()

void UShooterCheatManager::Mission ( FName CheatName,
float Value )
inline

Definition at line 1461 of file Actor.h.

◆ MoveTargetTo()

void UShooterCheatManager::MoveTargetTo ( float x,
float y,
float z )
inline

Definition at line 1594 of file Actor.h.

◆ MyPCField() [1/2]

AShooterPlayerController * UShooterCheatManager::MyPCField ( )
inline

Definition at line 1392 of file Actor.h.

◆ MyPCField() [2/2]

AShooterPlayerController * UShooterCheatManager::MyPCField ( )
inline

Definition at line 1547 of file Actor.h.

◆ OnToggleInGameMenu() [1/2]

void UShooterCheatManager::OnToggleInGameMenu ( )
inline

Definition at line 1426 of file Actor.h.

◆ OnToggleInGameMenu() [2/2]

void UShooterCheatManager::OnToggleInGameMenu ( )
inline

Definition at line 1648 of file Actor.h.

◆ OpenMap() [1/2]

void UShooterCheatManager::OpenMap ( FString * MapName)
inline

Definition at line 1420 of file Actor.h.

◆ OpenMap() [2/2]

void UShooterCheatManager::OpenMap ( FString * MapName)
inline

Definition at line 1649 of file Actor.h.

◆ OutGoingTransfersEnabled()

void UShooterCheatManager::OutGoingTransfersEnabled ( bool bEnabled)
inline

Definition at line 1650 of file Actor.h.

◆ PlayerCommand() [1/2]

void UShooterCheatManager::PlayerCommand ( FString * TheCommand)
inline

Definition at line 1605 of file Actor.h.

◆ PlayerCommand() [2/2]

void UShooterCheatManager::PlayerCommand ( FString * TheCommand)
inline

Definition at line 1651 of file Actor.h.

◆ PrintActorLocation() [1/2]

void UShooterCheatManager::PrintActorLocation ( FString * ActorName)
inline

Definition at line 1583 of file Actor.h.

◆ PrintActorLocation() [2/2]

void UShooterCheatManager::PrintActorLocation ( FString * ActorName)
inline

Definition at line 1652 of file Actor.h.

◆ PrintMessageOut() [1/2]

void UShooterCheatManager::PrintMessageOut ( FString * Msg)
inline

Definition at line 1617 of file Actor.h.

◆ PrintMessageOut() [2/2]

void UShooterCheatManager::PrintMessageOut ( FString * Msg)
inline

Definition at line 1653 of file Actor.h.

◆ psc() [1/2]

void UShooterCheatManager::psc ( FString * command)
inline

Definition at line 1625 of file Actor.h.

◆ psc() [2/2]

void UShooterCheatManager::psc ( FString * command)
inline

Definition at line 1753 of file Actor.h.

◆ QualityNameToFloat()

static float UShooterCheatManager::QualityNameToFloat ( FName QualityName)
inlinestatic

Definition at line 1559 of file Actor.h.

◆ RainCritters()

void UShooterCheatManager::RainCritters ( int NumberActors,
float SpreadAmount,
float ZOffset )
inline

Definition at line 1511 of file Actor.h.

◆ RainDanger()

void UShooterCheatManager::RainDanger ( int NumberActors,
float SpreadAmount,
float ZOffset )
inline

Definition at line 1513 of file Actor.h.

◆ RainDinos()

void UShooterCheatManager::RainDinos ( int NumberActors,
float SpreadAmount,
float ZOffset )
inline

Definition at line 1512 of file Actor.h.

◆ RainDinosHelper()

void UShooterCheatManager::RainDinosHelper ( TArray< FString > * dinoRefs,
int NumberActors,
float SpreadAmount,
float ZOffset )
inline

Definition at line 1510 of file Actor.h.

◆ ReassertColorization()

void UShooterCheatManager::ReassertColorization ( )
inline

Definition at line 1642 of file Actor.h.

◆ RefillStats()

void UShooterCheatManager::RefillStats ( )
inline

Definition at line 1518 of file Actor.h.

◆ RefreshTerrityoryUrls()

void UShooterCheatManager::RefreshTerrityoryUrls ( )
inline

Definition at line 1654 of file Actor.h.

◆ RegrowFoliage()

void UShooterCheatManager::RegrowFoliage ( float Radius)
inline

Definition at line 1634 of file Actor.h.

◆ ReloadAdminIPs()

void UShooterCheatManager::ReloadAdminIPs ( )
inline

Definition at line 1655 of file Actor.h.

◆ ReloadAdminSteamIDs()

void UShooterCheatManager::ReloadAdminSteamIDs ( )
inline

Definition at line 1656 of file Actor.h.

◆ ReloadTopTribes()

void UShooterCheatManager::ReloadTopTribes ( )
inline

Definition at line 1657 of file Actor.h.

◆ RemoveTribeAdmin() [1/2]

void UShooterCheatManager::RemoveTribeAdmin ( )
inline

Definition at line 1607 of file Actor.h.

◆ RemoveTribeAdmin() [2/2]

void UShooterCheatManager::RemoveTribeAdmin ( )
inline

Definition at line 1658 of file Actor.h.

◆ RenamePlayer() [1/2]

void UShooterCheatManager::RenamePlayer ( FString * PlayerName,
FString * NewName )
inline

Definition at line 1412 of file Actor.h.

◆ RenamePlayer() [2/2]

void UShooterCheatManager::RenamePlayer ( FString * PlayerName,
FString * NewName )
inline

Definition at line 1659 of file Actor.h.

◆ RenamePlayerId()

void UShooterCheatManager::RenamePlayerId ( int PlayerID,
FString * NewName )
inline

Definition at line 1413 of file Actor.h.

◆ RenameTribe() [1/2]

void UShooterCheatManager::RenameTribe ( FString * TribeName,
FString * NewName )
inline

Definition at line 1410 of file Actor.h.

◆ RenameTribe() [2/2]

void UShooterCheatManager::RenameTribe ( FString * TribeName,
FString * NewName )
inline

Definition at line 1660 of file Actor.h.

◆ RenameTribeID()

void UShooterCheatManager::RenameTribeID ( int TribeID,
FString * NewName )
inline

Definition at line 1411 of file Actor.h.

◆ RepopulateServerClaimFlagData()

void UShooterCheatManager::RepopulateServerClaimFlagData ( )
inline

Definition at line 1661 of file Actor.h.

◆ ReportLeastSpawnManagers() [1/2]

void UShooterCheatManager::ReportLeastSpawnManagers ( )
inline

Definition at line 1578 of file Actor.h.

◆ ReportLeastSpawnManagers() [2/2]

void UShooterCheatManager::ReportLeastSpawnManagers ( )
inline

Definition at line 1662 of file Actor.h.

◆ ReportSpawnManagers() [1/2]

void UShooterCheatManager::ReportSpawnManagers ( )
inline

Definition at line 1575 of file Actor.h.

◆ ReportSpawnManagers() [2/2]

void UShooterCheatManager::ReportSpawnManagers ( )
inline

Definition at line 1663 of file Actor.h.

◆ ResetLiveTuningOverloads()

void UShooterCheatManager::ResetLiveTuningOverloads ( )
inline

Definition at line 1601 of file Actor.h.

◆ RotateTribeLog()

void UShooterCheatManager::RotateTribeLog ( )
inline

Definition at line 1664 of file Actor.h.

◆ RunMoveInChractersOutOfBounds()

void UShooterCheatManager::RunMoveInChractersOutOfBounds ( )
inline

Definition at line 1665 of file Actor.h.

◆ SAP()

void UShooterCheatManager::SAP ( )
inline

Definition at line 1622 of file Actor.h.

◆ SaveWorld() [1/2]

void UShooterCheatManager::SaveWorld ( )
inline

Definition at line 1417 of file Actor.h.

◆ SaveWorld() [2/2]

void UShooterCheatManager::SaveWorld ( )
inline

Definition at line 1669 of file Actor.h.

◆ SaveWorldDisableTransfer()

void UShooterCheatManager::SaveWorldDisableTransfer ( )
inline

Definition at line 1589 of file Actor.h.

◆ ScriptCommand() [1/2]

void UShooterCheatManager::ScriptCommand ( FString * commandString)
inline

Definition at line 1604 of file Actor.h.

◆ ScriptCommand() [2/2]

void UShooterCheatManager::ScriptCommand ( FString * commandString)
inline

Definition at line 1670 of file Actor.h.

◆ SDF() [1/2]

void UShooterCheatManager::SDF ( FName * DinoBlueprintPath,
bool bIsTamed )
inline

Definition at line 1507 of file Actor.h.

◆ SDF() [2/2]

void UShooterCheatManager::SDF ( FName * DinoBlueprintPath,
bool bIsTamed )
inline

Definition at line 1666 of file Actor.h.

◆ SeamlessSocketTickInterval()

void UShooterCheatManager::SeamlessSocketTickInterval ( float Sec)
inline

Definition at line 1671 of file Actor.h.

◆ SendDataDogMetric()

void UShooterCheatManager::SendDataDogMetric ( FString msg)
inline

Definition at line 1639 of file Actor.h.

◆ ServerChat() [1/2]

void UShooterCheatManager::ServerChat ( FString * MessageText)
inline

Definition at line 1597 of file Actor.h.

◆ ServerChat() [2/2]

void UShooterCheatManager::ServerChat ( FString * MessageText)
inline

Definition at line 1672 of file Actor.h.

◆ ServerChatTo() [1/2]

void UShooterCheatManager::ServerChatTo ( FString * SteamID,
FString * MessageText )
inline

Definition at line 1595 of file Actor.h.

◆ ServerChatTo() [2/2]

void UShooterCheatManager::ServerChatTo ( FString * SteamID,
FString * MessageText )
inline

Definition at line 1673 of file Actor.h.

◆ ServerChatToPlayer() [1/2]

void UShooterCheatManager::ServerChatToPlayer ( FString * PlayerName,
FString * MessageText )
inline

Definition at line 1596 of file Actor.h.

◆ ServerChatToPlayer() [2/2]

void UShooterCheatManager::ServerChatToPlayer ( FString * PlayerName,
FString * MessageText )
inline

Definition at line 1674 of file Actor.h.

◆ SetActiveMissionDebugFlags()

void UShooterCheatManager::SetActiveMissionDebugFlags ( int DebugFlags)
inline

Definition at line 1472 of file Actor.h.

◆ SetAdminFastClaiming()

void UShooterCheatManager::SetAdminFastClaiming ( bool bEnable)
inline

Definition at line 1675 of file Actor.h.

◆ SetAimMagnetism()

void UShooterCheatManager::SetAimMagnetism ( float NewMagnetism)
inline

Definition at line 1676 of file Actor.h.

◆ SetBabyAge() [1/2]

void UShooterCheatManager::SetBabyAge ( float AgeValue)
inline

Definition at line 1546 of file Actor.h.

◆ SetBabyAge() [2/2]

void UShooterCheatManager::SetBabyAge ( float AgeValue)
inline

Definition at line 1677 of file Actor.h.

◆ SetBodyFat()

void UShooterCheatManager::SetBodyFat ( float BodyFatPercent)
inline

Definition at line 1678 of file Actor.h.

◆ SetChatLogMaxAgeInDays()

void UShooterCheatManager::SetChatLogMaxAgeInDays ( int NumDays)
inline

Definition at line 1598 of file Actor.h.

◆ SetCheatXP()

void UShooterCheatManager::SetCheatXP ( bool bEnable)
inline

Definition at line 1679 of file Actor.h.

◆ SetCreativeModeOnPawn() [1/2]

bool UShooterCheatManager::SetCreativeModeOnPawn ( AShooterCharacter * Pawn,
bool bCreativeMode )
inline

Definition at line 1430 of file Actor.h.

◆ SetCreativeModeOnPawn() [2/2]

bool UShooterCheatManager::SetCreativeModeOnPawn ( AShooterCharacter * Pawn,
bool bCreativeMode )
inline

Definition at line 1680 of file Actor.h.

◆ SetDebugMelee()

void UShooterCheatManager::SetDebugMelee ( bool Discrete,
int DebugMelee )
inline

Definition at line 1681 of file Actor.h.

◆ SetDebugMeleeAttacks()

void UShooterCheatManager::SetDebugMeleeAttacks ( bool bDebugMelee,
const float drawDuration )
inline

Definition at line 1593 of file Actor.h.

◆ SetDifficultyValue()

void UShooterCheatManager::SetDifficultyValue ( float Value)
inline

Definition at line 1465 of file Actor.h.

◆ SetFacialHairPercent() [1/2]

void UShooterCheatManager::SetFacialHairPercent ( float thePercent)
inline

Definition at line 1614 of file Actor.h.

◆ SetFacialHairPercent() [2/2]

void UShooterCheatManager::SetFacialHairPercent ( float thePercent)
inline

Definition at line 1682 of file Actor.h.

◆ SetFacialHairstyle() [1/2]

void UShooterCheatManager::SetFacialHairstyle ( int hairStyleIndex)
inline

Definition at line 1616 of file Actor.h.

◆ SetFacialHairstyle() [2/2]

void UShooterCheatManager::SetFacialHairstyle ( int hairStyleIndex)
inline

Definition at line 1683 of file Actor.h.

◆ SetGlobalPause() [1/2]

void UShooterCheatManager::SetGlobalPause ( bool bIsPaused)
inline

Definition at line 1422 of file Actor.h.

◆ SetGlobalPause() [2/2]

void UShooterCheatManager::SetGlobalPause ( bool bIsPaused)
inline

Definition at line 1684 of file Actor.h.

◆ SetGodMode() [1/2]

void UShooterCheatManager::SetGodMode ( bool bEnable)
inline

Definition at line 1524 of file Actor.h.

◆ SetGodMode() [2/2]

void UShooterCheatManager::SetGodMode ( bool bEnable)
inline

Definition at line 1685 of file Actor.h.

◆ SetGraphicsQuality() [1/2]

void UShooterCheatManager::SetGraphicsQuality ( int val)
inline

Definition at line 1416 of file Actor.h.

◆ SetGraphicsQuality() [2/2]

void UShooterCheatManager::SetGraphicsQuality ( int val)
inline

Definition at line 1686 of file Actor.h.

◆ SetHeadHairPercent() [1/2]

void UShooterCheatManager::SetHeadHairPercent ( float thePercent)
inline

Definition at line 1613 of file Actor.h.

◆ SetHeadHairPercent() [2/2]

void UShooterCheatManager::SetHeadHairPercent ( float thePercent)
inline

Definition at line 1687 of file Actor.h.

◆ SetHeadHairstyle() [1/2]

void UShooterCheatManager::SetHeadHairstyle ( int hairStyleIndex)
inline

Definition at line 1615 of file Actor.h.

◆ SetHeadHairstyle() [2/2]

void UShooterCheatManager::SetHeadHairstyle ( int hairStyleIndex)
inline

Definition at line 1688 of file Actor.h.

◆ SetHomeServer()

void UShooterCheatManager::SetHomeServer ( int PlayerID,
unsigned int ServerID )
inline

Definition at line 1689 of file Actor.h.

◆ SetIgnoreWind()

void UShooterCheatManager::SetIgnoreWind ( bool ShouldIgnore)
inline

Definition at line 1690 of file Actor.h.

◆ SetImprintedPlayer()

void UShooterCheatManager::SetImprintedPlayer ( FString NewImprinterName,
int NewImprinterPlayerDataID )
inline

Definition at line 1538 of file Actor.h.

◆ SetImprintQuality() [1/2]

void UShooterCheatManager::SetImprintQuality ( float ImprintQuality)
inline

Definition at line 1533 of file Actor.h.

◆ SetImprintQuality() [2/2]

void UShooterCheatManager::SetImprintQuality ( float ImprintQuality)
inline

Definition at line 1691 of file Actor.h.

◆ SetInfiniteStats()

void UShooterCheatManager::SetInfiniteStats ( bool bInfinite)
inline

Definition at line 1516 of file Actor.h.

◆ SetInstantHarvest()

void UShooterCheatManager::SetInstantHarvest ( bool bEnable)
inline

Definition at line 1632 of file Actor.h.

◆ SetInterpolatedLocation()

void UShooterCheatManager::SetInterpolatedLocation ( bool NewValue)
inline

Definition at line 1692 of file Actor.h.

◆ SetMessageOfTheDay() [1/2]

void UShooterCheatManager::SetMessageOfTheDay ( FString * Message)
inline

Definition at line 1573 of file Actor.h.

◆ SetMessageOfTheDay() [2/2]

void UShooterCheatManager::SetMessageOfTheDay ( FString * Message)
inline

Definition at line 1693 of file Actor.h.

◆ SetMyTargetSleeping() [1/2]

void UShooterCheatManager::SetMyTargetSleeping ( bool bIsSleeping)
inline

Definition at line 1456 of file Actor.h.

◆ SetMyTargetSleeping() [2/2]

void UShooterCheatManager::SetMyTargetSleeping ( bool bIsSleeping)
inline

Definition at line 1694 of file Actor.h.

◆ SetMyTribeAllowRename()

void UShooterCheatManager::SetMyTribeAllowRename ( bool bAllow)
inline

Definition at line 1695 of file Actor.h.

◆ SetNetworkTime()

void UShooterCheatManager::SetNetworkTime ( float NewTime)
inline

Definition at line 1464 of file Actor.h.

◆ SetPlayerLevel()

void UShooterCheatManager::SetPlayerLevel ( __int64 PlayerID,
__int16 Level )
inline

Definition at line 1638 of file Actor.h.

◆ SetPlayerNotificationBan()

void UShooterCheatManager::SetPlayerNotificationBan ( FString AccountID,
bool Banned )
inline

Definition at line 1696 of file Actor.h.

◆ SetPlayerNotifications()

void UShooterCheatManager::SetPlayerNotifications ( FString AccountID,
FString Email,
unsigned int EmailCategoryMask,
FString Webhook,
unsigned int WebhookCategoryMask )
inline

Definition at line 1697 of file Actor.h.

◆ SetPlayerPos() [1/2]

void UShooterCheatManager::SetPlayerPos ( float X,
float Y,
float Z )
inline

Definition at line 1582 of file Actor.h.

◆ SetPlayerPos() [2/2]

void UShooterCheatManager::SetPlayerPos ( float X,
float Y,
float Z )
inline

Definition at line 1698 of file Actor.h.

◆ SetShowAllPlayers() [1/2]

void UShooterCheatManager::SetShowAllPlayers ( bool bEnable)
inline

Definition at line 1621 of file Actor.h.

◆ SetShowAllPlayers() [2/2]

void UShooterCheatManager::SetShowAllPlayers ( bool bEnable)
inline

Definition at line 1699 of file Actor.h.

◆ SetStatOnTarget()

void UShooterCheatManager::SetStatOnTarget ( FName StatName,
float value )
inline

Definition at line 1445 of file Actor.h.

◆ SetStatusValue()

void UShooterCheatManager::SetStatusValue ( int StatusIndex,
float StatusValue )
inline

Definition at line 1700 of file Actor.h.

◆ SetStepImpulsing()

void UShooterCheatManager::SetStepImpulsing ( bool NewImpulsing)
inline

Definition at line 1701 of file Actor.h.

◆ SetTamingEffectivenessModifier()

void UShooterCheatManager::SetTamingEffectivenessModifier ( float TamingEffectiveness)
inline

Definition at line 1534 of file Actor.h.

◆ SetTargetDinoColor() [1/2]

void UShooterCheatManager::SetTargetDinoColor ( int ColorRegion,
int ColorID )
inline

Definition at line 1457 of file Actor.h.

◆ SetTargetDinoColor() [2/2]

void UShooterCheatManager::SetTargetDinoColor ( int ColorRegion,
int ColorID )
inline

Definition at line 1702 of file Actor.h.

◆ SetTargetPlayerBodyVal()

void UShooterCheatManager::SetTargetPlayerBodyVal ( int BodyValIndex,
float BodyVal )
inline

Definition at line 1544 of file Actor.h.

◆ SetTargetPlayerColorVal() [1/2]

void UShooterCheatManager::SetTargetPlayerColorVal ( int ColorValIndex,
float ColorVal )
inline

Definition at line 1545 of file Actor.h.

◆ SetTargetPlayerColorVal() [2/2]

void UShooterCheatManager::SetTargetPlayerColorVal ( int ColorValIndex,
float ColorVal )
inline

Definition at line 1703 of file Actor.h.

◆ SetTimeOfDay() [1/2]

void UShooterCheatManager::SetTimeOfDay ( FString * timeString)
inline

Definition at line 1590 of file Actor.h.

◆ SetTimeOfDay() [2/2]

void UShooterCheatManager::SetTimeOfDay ( FString * timeString)
inline

Definition at line 1704 of file Actor.h.

◆ SharedLogCleanup()

void UShooterCheatManager::SharedLogCleanup ( bool bForce)
inline

Definition at line 1705 of file Actor.h.

◆ SharedLogFetch()

void UShooterCheatManager::SharedLogFetch ( )
inline

Definition at line 1706 of file Actor.h.

◆ SharedLogReportLine()

void UShooterCheatManager::SharedLogReportLine ( )
inline

Definition at line 1707 of file Actor.h.

◆ SharedLogSnapshot()

void UShooterCheatManager::SharedLogSnapshot ( )
inline

Definition at line 1708 of file Actor.h.

◆ SharedLogSnapshotAndUpload()

void UShooterCheatManager::SharedLogSnapshotAndUpload ( )
inline

Definition at line 1709 of file Actor.h.

◆ ShowActiveMissions()

void UShooterCheatManager::ShowActiveMissions ( )
inline

Definition at line 1473 of file Actor.h.

◆ ShowInGameMenu() [1/2]

void UShooterCheatManager::ShowInGameMenu ( )
inline

Definition at line 1441 of file Actor.h.

◆ ShowInGameMenu() [2/2]

void UShooterCheatManager::ShowInGameMenu ( )
inline

Definition at line 1710 of file Actor.h.

◆ ShowMessageOfTheDay() [1/2]

void UShooterCheatManager::ShowMessageOfTheDay ( )
inline

Definition at line 1574 of file Actor.h.

◆ ShowMessageOfTheDay() [2/2]

void UShooterCheatManager::ShowMessageOfTheDay ( )
inline

Definition at line 1711 of file Actor.h.

◆ ShowTutorial() [1/2]

void UShooterCheatManager::ShowTutorial ( int TutorialIndex,
bool bForceDisplay )
inline

Definition at line 1551 of file Actor.h.

◆ ShowTutorial() [2/2]

void UShooterCheatManager::ShowTutorial ( int TutorialIndex,
bool bForceDisplay )
inline

Definition at line 1712 of file Actor.h.

◆ SpawnActor() [1/2]

void UShooterCheatManager::SpawnActor ( FString * blueprintPath,
float spawnDistance,
float spawnYOffset,
float ZOffset )
inline

Definition at line 1496 of file Actor.h.

◆ SpawnActor() [2/2]

void UShooterCheatManager::SpawnActor ( FString * blueprintPath,
float spawnDistance,
float spawnYOffset,
float ZOffset )
inline

Definition at line 1713 of file Actor.h.

◆ SpawnActorSpread() [1/2]

void UShooterCheatManager::SpawnActorSpread ( FString * blueprintPath,
float spawnDistance,
float spawnYOffset,
float ZOffset,
int NumberActors,
float SpreadAmount )
inline

Definition at line 1508 of file Actor.h.

◆ SpawnActorSpread() [2/2]

void UShooterCheatManager::SpawnActorSpread ( FString * blueprintPath,
float spawnDistance,
float spawnYOffset,
float ZOffset,
int NumberActors,
float SpreadAmount )
inline

Definition at line 1714 of file Actor.h.

◆ SpawnActorSpreadTamed() [1/2]

void UShooterCheatManager::SpawnActorSpreadTamed ( FString * blueprintPath,
float spawnDistance,
float spawnYOffset,
float ZOffset,
int NumberActors,
float SpreadAmount )
inline

Definition at line 1509 of file Actor.h.

◆ SpawnActorSpreadTamed() [2/2]

void UShooterCheatManager::SpawnActorSpreadTamed ( FString * blueprintPath,
float spawnDistance,
float spawnYOffset,
float ZOffset,
int NumberActors,
float SpreadAmount )
inline

Definition at line 1715 of file Actor.h.

◆ SpawnActorTamed() [1/2]

void UShooterCheatManager::SpawnActorTamed ( FString * blueprintPath,
float spawnDistance,
float spawnYOffset,
float ZOffset )
inline

Definition at line 1497 of file Actor.h.

◆ SpawnActorTamed() [2/2]

void UShooterCheatManager::SpawnActorTamed ( FString * blueprintPath,
float spawnDistance,
float spawnYOffset,
float ZOffset )
inline

Definition at line 1716 of file Actor.h.

◆ SpawnBrig()

void UShooterCheatManager::SpawnBrig ( )
inline

Definition at line 1717 of file Actor.h.

◆ SpawnDino() [1/2]

void UShooterCheatManager::SpawnDino ( FString * blueprintPath,
float spawnDistance,
float spawnYOffset,
float ZOffset,
int DinoLevel )
inline

Definition at line 1498 of file Actor.h.

◆ SpawnDino() [2/2]

void UShooterCheatManager::SpawnDino ( FString * blueprintPath,
float spawnDistance,
float spawnYOffset,
float ZOffset,
int DinoLevel )
inline

Definition at line 1718 of file Actor.h.

◆ SpawnExactDino()

void UShooterCheatManager::SpawnExactDino ( FString * DinoBlueprintPath,
FString * SaddleBlueprintPath,
float SaddleQuality,
int BaseLevel,
int ExtraLevels,
FString * BaseStats,
FString * AddedStats,
FString * DinoName,
char Cloned,
char Neutered,
FString * TamedOn,
FString * UploadedFrom,
FString * ImprinterName,
int ImprinterPlayerID,
float ImprintQuality,
FString * Colors,
__int64 DinoID,
__int64 Exp,
float SpawnDistance,
float YOffset,
float ZOffset )
inline

Definition at line 1501 of file Actor.h.

◆ SpawnFleet()

void UShooterCheatManager::SpawnFleet ( int SpawnCount)
inline

Definition at line 1719 of file Actor.h.

◆ SpawnFleetEx()

void UShooterCheatManager::SpawnFleetEx ( FString * ShipName,
int SpawnCount,
bool bAddDecks,
bool bAddSails )
inline

Definition at line 1720 of file Actor.h.

◆ SpawnPathFollowingShip()

void UShooterCheatManager::SpawnPathFollowingShip ( FString PathName)
inline

Definition at line 1721 of file Actor.h.

◆ SpawnSetupDino()

void UShooterCheatManager::SpawnSetupDino ( FString * DinoBlueprintPath,
FString * SaddleBlueprintPath,
float SaddleQuality,
int DinoLevel,
FString * DinoStats,
float SpawnDistance,
float YOffset,
float ZOffset )
inline

Definition at line 1500 of file Actor.h.

◆ SpawnSetupDinoInternal()

APrimalDinoCharacter * UShooterCheatManager::SpawnSetupDinoInternal ( FDinoSetup * DinoSetup,
FRotator * SpawnRot )
inline

Definition at line 1499 of file Actor.h.

◆ SpawnShip()

void UShooterCheatManager::SpawnShip ( FString * blueprintPathShip,
FString * blueprintPathHull,
float spawnDist,
bool bAddDecks,
bool bAddSails,
bool bAutoPilotShip )
inline

Definition at line 1722 of file Actor.h.

◆ SpawnShipFast()

void UShooterCheatManager::SpawnShipFast ( FString * ShipName,
float SpawnDist,
bool bAddDecks,
bool bAddSails,
bool bAutoPilotShip )
inline

Definition at line 1723 of file Actor.h.

◆ SpawnShipFastEx()

void UShooterCheatManager::SpawnShipFastEx ( FString * ShipBPName,
FString * HullBPName,
bool bAddDecks,
bool bAddSails )
inline

Definition at line 1724 of file Actor.h.

◆ SpawnWorldActor()

void UShooterCheatManager::SpawnWorldActor ( FString * blueprintPath,
float x,
float y )
inline

Definition at line 1725 of file Actor.h.

◆ SPI() [1/2]

void UShooterCheatManager::SPI ( float X,
float Y,
float Z,
float Yaw,
float Pitch )
inline

Definition at line 1585 of file Actor.h.

◆ SPI() [2/2]

void UShooterCheatManager::SPI ( float X,
float Y,
float Z,
float Yaw,
float Pitch )
inline

Definition at line 1667 of file Actor.h.

◆ SSF()

void UShooterCheatManager::SSF ( FString * ShipName)
inline

Definition at line 1668 of file Actor.h.

◆ StartMission()

void UShooterCheatManager::StartMission ( FName MissionTag)
inline

Definition at line 1467 of file Actor.h.

◆ StartNearestHorde()

void UShooterCheatManager::StartNearestHorde ( FName HordeType,
int DifficultyLevel )
inline

Definition at line 1535 of file Actor.h.

◆ StartSaveBackup() [1/2]

void UShooterCheatManager::StartSaveBackup ( )
inline

Definition at line 1418 of file Actor.h.

◆ StartSaveBackup() [2/2]

void UShooterCheatManager::StartSaveBackup ( )
inline

Definition at line 1726 of file Actor.h.

◆ StartWildDinos()

void UShooterCheatManager::StartWildDinos ( )
inline

Definition at line 1727 of file Actor.h.

◆ StaticClass()

static UClass * UShooterCheatManager::StaticClass ( )
inlinestatic

Definition at line 1649 of file Actor.h.

◆ StaticRegisterNativesUShooterCheatManager() [1/2]

static void UShooterCheatManager::StaticRegisterNativesUShooterCheatManager ( )
inlinestatic

Definition at line 1650 of file Actor.h.

◆ StaticRegisterNativesUShooterCheatManager() [2/2]

static void UShooterCheatManager::StaticRegisterNativesUShooterCheatManager ( )
inlinestatic

Definition at line 1755 of file Actor.h.

◆ StopWildDinos()

void UShooterCheatManager::StopWildDinos ( )
inline

Definition at line 1728 of file Actor.h.

◆ StressTestShip()

void UShooterCheatManager::StressTestShip ( int Ship,
int X,
int Y,
float TimeToLive,
float SpeedMultiplier )
inline

Definition at line 1729 of file Actor.h.

◆ StressTestTravel()

void UShooterCheatManager::StressTestTravel ( )
inline

Definition at line 1730 of file Actor.h.

◆ StressTestTravelStartLoop()

void UShooterCheatManager::StressTestTravelStartLoop ( float IntervalSec)
inline

Definition at line 1731 of file Actor.h.

◆ Suicide() [1/2]

void UShooterCheatManager::Suicide ( )
inline

Definition at line 1530 of file Actor.h.

◆ Suicide() [2/2]

void UShooterCheatManager::Suicide ( )
inline

Definition at line 1732 of file Actor.h.

◆ Summon() [1/2]

void UShooterCheatManager::Summon ( FString * ClassName)
inline

Definition at line 1504 of file Actor.h.

◆ Summon() [2/2]

void UShooterCheatManager::Summon ( FString * ClassName)
inline

Definition at line 1733 of file Actor.h.

◆ SummonTamed() [1/2]

void UShooterCheatManager::SummonTamed ( FString * ClassName)
inline

Definition at line 1505 of file Actor.h.

◆ SummonTamed() [2/2]

void UShooterCheatManager::SummonTamed ( FString * ClassName)
inline

Definition at line 1734 of file Actor.h.

◆ TakeAllDino() [1/2]

void UShooterCheatManager::TakeAllDino ( )
inline

Definition at line 1397 of file Actor.h.

◆ TakeAllDino() [2/2]

void UShooterCheatManager::TakeAllDino ( )
inline

Definition at line 1736 of file Actor.h.

◆ TakeAllStructure() [1/2]

void UShooterCheatManager::TakeAllStructure ( )
inline

Definition at line 1396 of file Actor.h.

◆ TakeAllStructure() [2/2]

void UShooterCheatManager::TakeAllStructure ( )
inline

Definition at line 1737 of file Actor.h.

◆ TakeTribe()

void UShooterCheatManager::TakeTribe ( int TribeTeamID)
inline

Definition at line 1398 of file Actor.h.

◆ TeleportPlayerIDToMe() [1/2]

void UShooterCheatManager::TeleportPlayerIDToMe ( __int64 PlayerID)
inline

Definition at line 1475 of file Actor.h.

◆ TeleportPlayerIDToMe() [2/2]

void UShooterCheatManager::TeleportPlayerIDToMe ( __int64 PlayerID)
inline

Definition at line 1738 of file Actor.h.

◆ TeleportPlayerNameToMe() [1/2]

void UShooterCheatManager::TeleportPlayerNameToMe ( FString * PlayerName)
inline

Definition at line 1476 of file Actor.h.

◆ TeleportPlayerNameToMe() [2/2]

void UShooterCheatManager::TeleportPlayerNameToMe ( FString * PlayerName)
inline

Definition at line 1739 of file Actor.h.

◆ TeleportToActiveHorde()

void UShooterCheatManager::TeleportToActiveHorde ( int EventIndex)
inline

Definition at line 1537 of file Actor.h.

◆ TeleportToActorLocation() [1/2]

void UShooterCheatManager::TeleportToActorLocation ( FString * ActorName)
inline

Definition at line 1584 of file Actor.h.

◆ TeleportToActorLocation() [2/2]

void UShooterCheatManager::TeleportToActorLocation ( FString * ActorName)
inline

Definition at line 1740 of file Actor.h.

◆ TeleportToPlayer() [1/2]

void UShooterCheatManager::TeleportToPlayer ( __int64 PlayerID)
inline

Definition at line 1477 of file Actor.h.

◆ TeleportToPlayer() [2/2]

void UShooterCheatManager::TeleportToPlayer ( __int64 PlayerID)
inline

Definition at line 1741 of file Actor.h.

◆ TeleportToPlayerName()

void UShooterCheatManager::TeleportToPlayerName ( FString * PlayerName)
inline

Definition at line 1478 of file Actor.h.

◆ TeleportToTreasure()

void UShooterCheatManager::TeleportToTreasure ( )
inline

Definition at line 1742 of file Actor.h.

◆ TestSteamRefreshItems()

void UShooterCheatManager::TestSteamRefreshItems ( )
inline

Definition at line 1554 of file Actor.h.

◆ ToggleClawStepping()

void UShooterCheatManager::ToggleClawStepping ( )
inline

Definition at line 1645 of file Actor.h.

◆ ToggleDamageLogging()

void UShooterCheatManager::ToggleDamageLogging ( )
inline

Definition at line 1523 of file Actor.h.

◆ ToggleDamageNumbers()

void UShooterCheatManager::ToggleDamageNumbers ( )
inline

Definition at line 1522 of file Actor.h.

◆ ToggleGun() [1/2]

void UShooterCheatManager::ToggleGun ( )
inline

Definition at line 1521 of file Actor.h.

◆ ToggleGun() [2/2]

void UShooterCheatManager::ToggleGun ( )
inline

Definition at line 1743 of file Actor.h.

◆ ToggleHud() [1/2]

void UShooterCheatManager::ToggleHud ( )
inline

Definition at line 1519 of file Actor.h.

◆ ToggleHud() [2/2]

void UShooterCheatManager::ToggleHud ( )
inline

Definition at line 1744 of file Actor.h.

◆ ToggleLocation() [1/2]

void UShooterCheatManager::ToggleLocation ( )
inline

Definition at line 1588 of file Actor.h.

◆ ToggleLocation() [2/2]

void UShooterCheatManager::ToggleLocation ( )
inline

Definition at line 1745 of file Actor.h.

◆ ToggleLowGravSpin()

void UShooterCheatManager::ToggleLowGravSpin ( )
inline

Definition at line 1635 of file Actor.h.

◆ TP() [1/2]

void UShooterCheatManager::TP ( FString LocationName)
inline

Definition at line 1586 of file Actor.h.

◆ TP() [2/2]

void UShooterCheatManager::TP ( FString LocationName)
inline

Definition at line 1735 of file Actor.h.

◆ TPCoords()

void UShooterCheatManager::TPCoords ( float lat,
float lon,
float z )
inline

Definition at line 1587 of file Actor.h.

◆ TPName()

void UShooterCheatManager::TPName ( FString * PlayerName)
inline

Definition at line 1479 of file Actor.h.

◆ TransferImprints()

void UShooterCheatManager::TransferImprints ( int oldPlayerId,
int newPlayerId,
FString NewImprinterName )
inline

Definition at line 1539 of file Actor.h.

◆ TribeDinoAudit()

void UShooterCheatManager::TribeDinoAudit ( int TribeTeamID)
inline

Definition at line 1624 of file Actor.h.

◆ TribeMessage() [1/2]

void UShooterCheatManager::TribeMessage ( __int64 TribeTeamID,
FString Message )
inline

Definition at line 1747 of file Actor.h.

◆ TribeMessage() [2/2]

void UShooterCheatManager::TribeMessage ( int TribeTeamID,
FString Message )
inline

Definition at line 1489 of file Actor.h.

◆ TribeMessageNoNotification()

void UShooterCheatManager::TribeMessageNoNotification ( __int64 TribeTeamID,
FString Message )
inline

Definition at line 1748 of file Actor.h.

◆ TribeMOTD()

void UShooterCheatManager::TribeMOTD ( __int64 TribeTeamID,
FString Message )
inline

Definition at line 1746 of file Actor.h.

◆ TribeStructureAudit() [1/2]

void UShooterCheatManager::TribeStructureAudit ( __int64 TribeTeamID)
inline

Definition at line 1749 of file Actor.h.

◆ TribeStructureAudit() [2/2]

void UShooterCheatManager::TribeStructureAudit ( int TribeTeamID)
inline

Definition at line 1623 of file Actor.h.

◆ UnbanPlayer() [1/2]

void UShooterCheatManager::UnbanPlayer ( FString PlayerSteamName)
inline

Definition at line 1526 of file Actor.h.

◆ UnbanPlayer() [2/2]

void UShooterCheatManager::UnbanPlayer ( FString PlayerSteamName)
inline

Definition at line 1750 of file Actor.h.

◆ UnlockEngram() [1/2]

void UShooterCheatManager::UnlockEngram ( FString * ItemClassName)
inline

Definition at line 1612 of file Actor.h.

◆ UnlockEngram() [2/2]

void UShooterCheatManager::UnlockEngram ( FString * ItemClassName)
inline

Definition at line 1751 of file Actor.h.

◆ VerifyTransferInventory()

void UShooterCheatManager::VerifyTransferInventory ( )
inline

Definition at line 1627 of file Actor.h.

◆ VisualizeClass() [1/2]

void UShooterCheatManager::VisualizeClass ( FString * ClassIn,
int MaxTotal )
inline

Definition at line 1611 of file Actor.h.

◆ VisualizeClass() [2/2]

void UShooterCheatManager::VisualizeClass ( FString * ClassIn,
int MaxTotal )
inline

Definition at line 1752 of file Actor.h.

◆ WhatIsMyTarget()

void UShooterCheatManager::WhatIsMyTarget ( )
inline

Definition at line 1591 of file Actor.h.


The documentation for this struct was generated from the following files: