|
| bool & | bIsRCONCheatManagerField () |
| |
| AShooterPlayerController * | MyPCField () |
| |
| void | AddExperience (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe) |
| |
| void | AddShipExperience (float HowMuch) |
| |
| void | AllowPlayerToJoinNoCheck (FString *SteamId) |
| |
| void | BanPlayer (FString PlayerSteamName) |
| |
| void | BritishEmpire () |
| |
| void | Broadcast (FString *MessageText) |
| |
| void | CamZoomIn () |
| |
| void | CamZoomOut () |
| |
| void | ClearAllClaimFlagData () |
| |
| void | ClearPlayerInventory (int playerID, bool bClearInventory, bool bClearSlotItems, bool bClearEquippedItems) |
| |
| void | ClearTutorials () |
| |
| void | ClusterStatusDump () |
| |
| void | CollectNearbyTreasures () |
| |
| void | CompleteQuest (int QuestID) |
| |
| void | DestroyActors (FString *ClassName) |
| |
| void | DestroyAllEnemies () |
| |
| void | DestroyAllNonSaddlePlayerStructures () |
| |
| void | DestroyAllStructure () |
| |
| void | DestroyAllTames () |
| |
| void | DestroyMyTarget () |
| |
| void | DestroyStructures () |
| |
| void | DestroyTribeDinos () |
| |
| void | DestroyTribeId (int TribeTeamID) |
| |
| void | DestroyTribeIdDinos (unsigned __int64 TribeTeamID) |
| |
| void | DestroyTribeIdPlayers (__int64 TribeTeamID) |
| |
| void | DestroyTribeIdStructures (__int64 TribeTeamID) |
| |
| void | DestroyTribePlayers () |
| |
| void | DestroyTribeStructures () |
| |
| void | DestroyTribeStructuresLessThan (int TribeTeamID, int Connections) |
| |
| void | DestroyWildDinos () |
| |
| void | DetachChar () |
| |
| void | DisableBeds (bool bDisableBedsOnServer) |
| |
| void | DisableSpectator () |
| |
| void | DisallowPlayerToJoinNoCheck (FString *SteamId) |
| |
| void | DoExit () |
| |
| void | DoLeaveTribe () |
| |
| void | DoRestartLevel () |
| |
| AActor * | DoSummon (FString *ClassName) |
| |
| void | DoTame () |
| |
| void | EnableCheats (FString pass) |
| |
| void | EnableSpectator () |
| |
| void | EnemyInVisible (bool Invisible) |
| |
| AShooterPlayerController * | FindPlayerControllerFromPlayerID (__int64 PlayerID) |
| |
| void | ForcePlayerToJoinTargetTribe (__int64 PlayerID) |
| |
| void | ForcePlayerToJoinTribe (__int64 PlayerID, FString TribeName) |
| |
| void | ForceRenameMyTribe (FString newTribeName) |
| |
| void | ForceTame () |
| |
| void | ForceTravelAbort (int nForceAbort) |
| |
| void | ForceTribes (FString *PlayerName1, FString *PlayerName2, FString *NewTribeName) |
| |
| void | GCM () |
| |
| void | GCMP (__int64 PlayerID) |
| |
| void | GCMT () |
| |
| void | GFI (FName *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
| |
| void | GMBuff () |
| |
| void | GMSummon (FString *ClassName, int Level) |
| |
| void | GameCommand (FString *TheCommand) |
| |
| void | GenerateTribePNG (FString tribeID) |
| |
| void | GetChat () |
| |
| void | GetGameLog () |
| |
| void | GetNumGlobalShipsForMyTribe () |
| |
| void | GetPlayerIDForSteamID (int SteamID) |
| |
| void | GetSteamIDForPlayerID (int PlayerID) |
| |
| void | GetTribeIdPlayerList (int TribeID) |
| |
| void | GiveAllDiscoZones () |
| |
| void | GiveAllStructure () |
| |
| void | GiveCreativeMode () |
| |
| void | GiveCreativeModeToPlayer (__int64 PlayerID) |
| |
| void | GiveCreativeModeToTarget () |
| |
| void | GiveEngrams () |
| |
| void | GiveExpToPlayer (__int64 PlayerID, float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe) |
| |
| void | GiveFOW () |
| |
| void | GiveItem (FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
| |
| void | GiveItemNum (int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
| |
| void | GiveItemNumToPlayer (int playerID, int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
| |
| void | GiveItemToPlayer (int playerID, FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
| |
| void | GiveResources () |
| |
| void | GiveToMe () |
| |
| void | GiveTreasureLoot (float TreasureQuality) |
| |
| void | GiveTreasureMap (float Quality) |
| |
| void | GridTP (FString ServerGrid, float ServerLocalPosX, float ServerLocalPosY, float ServerLocalPosZ) |
| |
| void | GridTPManual (unsigned __int16 GridX, unsigned __int16 GridY, float ServerLocalPosX, float ServerLocalPosY, float ServerLocalPosZ) |
| |
| void | GridTravelToGlobalPos (float ToGlobalPosX, float ToGlobalPosY, float ToGlobalPosZ) |
| |
| void | GridTravelToLocalPos (unsigned __int16 GridX, unsigned __int16 GridY, float ServerLocalPosX, float ServerLocalPosY, float ServerLocalPosZ) |
| |
| void | GridUTCResetTimeOfDay () |
| |
| void | HiWarp (FString *ClassName, int Index) |
| |
| void | HibernationReport (FString *ClassName) |
| |
| void | HideTutorial (int TutorialInde) |
| |
| void | InfiniteAmmo () |
| |
| void | InfiniteStats () |
| |
| void | KickPlayer (FString PlayerSteamName) |
| |
| void | Kill () |
| |
| void | KillPlayer (__int64 PlayerID) |
| |
| void | LMA () |
| |
| void | ListPlayers () |
| |
| void | MakeSpooky (FString *ItemsToGive, float SpawnDist, int NumberOfSkeletons) |
| |
| void | MakeTribeAdmin () |
| |
| void | MakeTribeFounder () |
| |
| void | OnToggleInGameMenu () |
| |
| void | OpenMap (FString *MapName) |
| |
| void | OutGoingTransfersEnabled (bool bEnabled) |
| |
| void | PlayerCommand (FString *TheCommand) |
| |
| void | PrintActorLocation (FString *ActorName) |
| |
| void | PrintMessageOut (FString *Msg) |
| |
| void | RefreshTerrityoryUrls () |
| |
| void | ReloadAdminIPs () |
| |
| void | ReloadAdminSteamIDs () |
| |
| void | ReloadTopTribes () |
| |
| void | RemoveTribeAdmin () |
| |
| void | RenamePlayer (FString *PlayerName, FString *NewName) |
| |
| void | RenameTribe (FString *TribeName, FString *NewName) |
| |
| void | RepopulateServerClaimFlagData () |
| |
| void | ReportLeastSpawnManagers () |
| |
| void | ReportSpawnManagers () |
| |
| void | RotateTribeLog () |
| |
| void | RunMoveInChractersOutOfBounds () |
| |
| void | SDF (FName *DinoBlueprintPath, bool bIsTamed) |
| |
| void | SPI (float X, float Y, float Z, float Yaw, float Pitch) |
| |
| void | SSF (FString *ShipName) |
| |
| void | SaveWorld () |
| |
| void | ScriptCommand (FString *commandString) |
| |
| void | SeamlessSocketTickInterval (float Sec) |
| |
| void | ServerChat (FString *MessageText) |
| |
| void | ServerChatTo (FString *SteamID, FString *MessageText) |
| |
| void | ServerChatToPlayer (FString *PlayerName, FString *MessageText) |
| |
| void | SetAdminFastClaiming (bool bEnable) |
| |
| void | SetAimMagnetism (float NewMagnetism) |
| |
| void | SetBabyAge (float AgeValue) |
| |
| void | SetBodyFat (float BodyFatPercent) |
| |
| void | SetCheatXP (bool bEnable) |
| |
| bool | SetCreativeModeOnPawn (AShooterCharacter *Pawn, bool bCreativeMode) |
| |
| void | SetDebugMelee (bool Discrete, int DebugMelee) |
| |
| void | SetFacialHairPercent (float thePercent) |
| |
| void | SetFacialHairstyle (int hairStyleIndex) |
| |
| void | SetGlobalPause (bool bIsPaused) |
| |
| void | SetGodMode (bool bEnable) |
| |
| void | SetGraphicsQuality (int val) |
| |
| void | SetHeadHairPercent (float thePercent) |
| |
| void | SetHeadHairstyle (int hairStyleIndex) |
| |
| void | SetHomeServer (int PlayerID, unsigned int ServerID) |
| |
| void | SetIgnoreWind (bool ShouldIgnore) |
| |
| void | SetImprintQuality (float ImprintQuality) |
| |
| void | SetInterpolatedLocation (bool NewValue) |
| |
| void | SetMessageOfTheDay (FString *Message) |
| |
| void | SetMyTargetSleeping (bool bIsSleeping) |
| |
| void | SetMyTribeAllowRename (bool bAllow) |
| |
| void | SetPlayerNotificationBan (FString AccountID, bool Banned) |
| |
| void | SetPlayerNotifications (FString AccountID, FString Email, unsigned int EmailCategoryMask, FString Webhook, unsigned int WebhookCategoryMask) |
| |
| void | SetPlayerPos (float X, float Y, float Z) |
| |
| void | SetShowAllPlayers (bool bEnable) |
| |
| void | SetStatusValue (int StatusIndex, float StatusValue) |
| |
| void | SetStepImpulsing (bool NewImpulsing) |
| |
| void | SetTargetDinoColor (int ColorRegion, int ColorID) |
| |
| void | SetTargetPlayerColorVal (int ColorValIndex, float ColorVal) |
| |
| void | SetTimeOfDay (FString *timeString) |
| |
| void | SharedLogCleanup (bool bForce) |
| |
| void | SharedLogFetch () |
| |
| void | SharedLogReportLine () |
| |
| void | SharedLogSnapshot () |
| |
| void | SharedLogSnapshotAndUpload () |
| |
| void | ShowInGameMenu () |
| |
| void | ShowMessageOfTheDay () |
| |
| void | ShowTutorial (int TutorialIndex, bool bForceDisplay) |
| |
| void | SpawnActor (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset) |
| |
| void | SpawnActorSpread (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
| |
| void | SpawnActorSpreadTamed (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
| |
| void | SpawnActorTamed (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset) |
| |
| void | SpawnBrig () |
| |
| void | SpawnDino (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int DinoLevel) |
| |
| void | SpawnFleet (int SpawnCount) |
| |
| void | SpawnFleetEx (FString *ShipName, int SpawnCount, bool bAddDecks, bool bAddSails) |
| |
| void | SpawnPathFollowingShip (FString PathName) |
| |
| void | SpawnShip (FString *blueprintPathShip, FString *blueprintPathHull, float spawnDist, bool bAddDecks, bool bAddSails, bool bAutoPilotShip) |
| |
| void | SpawnShipFast (FString *ShipName, float SpawnDist, bool bAddDecks, bool bAddSails, bool bAutoPilotShip) |
| |
| void | SpawnShipFastEx (FString *ShipBPName, FString *HullBPName, bool bAddDecks, bool bAddSails) |
| |
| void | SpawnWorldActor (FString *blueprintPath, float x, float y) |
| |
| void | StartSaveBackup () |
| |
| void | StartWildDinos () |
| |
| void | StopWildDinos () |
| |
| void | StressTestShip (int Ship, int X, int Y, float TimeToLive, float SpeedMultiplier) |
| |
| void | StressTestTravel () |
| |
| void | StressTestTravelStartLoop (float IntervalSec) |
| |
| void | Suicide () |
| |
| void | Summon (FString *ClassName) |
| |
| void | SummonTamed (FString *ClassName) |
| |
| void | TP (FString LocationName) |
| |
| void | TakeAllDino () |
| |
| void | TakeAllStructure () |
| |
| void | TeleportPlayerIDToMe (__int64 PlayerID) |
| |
| void | TeleportPlayerNameToMe (FString *PlayerName) |
| |
| void | TeleportToActorLocation (FString *ActorName) |
| |
| void | TeleportToPlayer (__int64 PlayerID) |
| |
| void | TeleportToTreasure () |
| |
| void | ToggleGun () |
| |
| void | ToggleHud () |
| |
| void | ToggleLocation () |
| |
| void | TribeMOTD (__int64 TribeTeamID, FString Message) |
| |
| void | TribeMessage (__int64 TribeTeamID, FString Message) |
| |
| void | TribeMessageNoNotification (__int64 TribeTeamID, FString Message) |
| |
| void | TribeStructureAudit (__int64 TribeTeamID) |
| |
| void | UnbanPlayer (FString PlayerSteamName) |
| |
| void | UnlockEngram (FString *ItemClassName) |
| |
| void | VisualizeClass (FString *ClassIn, int MaxTotal) |
| |
| void | psc (FString *command) |
| |
| bool & | bIsRCONCheatManagerField () |
| |
| AShooterPlayerController * | MyPCField () |
| |
| void | TakeAllStructure () |
| |
| void | TakeAllDino () |
| |
| void | TakeTribe (int TribeTeamID) |
| |
| void | GMBuff () |
| |
| void | GMSummon (FString *ClassName, int Level) |
| |
| void | ClearMyBuffs () |
| |
| void | ListMyBuffs () |
| |
| void | ListMyTargetBuffs () |
| |
| FString * | ListBuffs (FString *result, APrimalCharacter *target) |
| |
| void | DebugCompanionReactions () |
| |
| void | DebugCompanionAsyncLoadedFiles () |
| |
| void | ClearCryoSickness () |
| |
| void | Broadcast (FString *MessageText) |
| |
| void | AllowPlayerToJoinNoCheck (FString *SteamId) |
| |
| void | RenameTribe (FString *TribeName, FString *NewName) |
| |
| void | RenameTribeID (int TribeID, FString *NewName) |
| |
| void | RenamePlayer (FString *PlayerName, FString *NewName) |
| |
| void | RenamePlayerId (int PlayerID, FString *NewName) |
| |
| void | DestroyActors (FString *ClassName) |
| |
| void | DestroyWildDinoClasses (FString *ClassName) |
| |
| void | SetGraphicsQuality (int val) |
| |
| void | SaveWorld () |
| |
| void | StartSaveBackup () |
| |
| void | DoExit () |
| |
| void | OpenMap (FString *MapName) |
| |
| void | DoRestartLevel () |
| |
| void | SetGlobalPause (bool bIsPaused) |
| |
| void | DisallowPlayerToJoinNoCheck (FString *SteamId) |
| |
| void | CamZoomIn () |
| |
| void | CamZoomOut () |
| |
| void | OnToggleInGameMenu () |
| |
| void | GiveResources () |
| |
| void | GiveEngrams () |
| |
| void | GiveEngramsTekOnly () |
| |
| bool | SetCreativeModeOnPawn (AShooterCharacter *Pawn, bool bCreativeMode) |
| |
| void | GiveCreativeMode () |
| |
| void | GCM () |
| |
| void | DeepPockets () |
| |
| void | InfiniteWeight () |
| |
| void | GiveCreativeModeToTarget () |
| |
| void | GCMT () |
| |
| void | GlobalObjectCount () |
| |
| void | GiveCreativeModeToPlayer (__int64 PlayerID) |
| |
| void | GCMP (__int64 PlayerID) |
| |
| void | ForceTribes (FString *PlayerName1, FString *PlayerName2, FString *NewTribeName) |
| |
| void | ShowInGameMenu () |
| |
| void | AddExperienceToTarget (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe) |
| |
| void | AddExperience (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe) |
| |
| void | LevelUp (FName statName, int numLevels) |
| |
| void | SetStatOnTarget (FName StatName, float value) |
| |
| void | LevelUpAOE (FName statName, float Radius, int numLevels) |
| |
| void | LevelUpTarget (FName StatName, int NumLevels) |
| |
| void | LevelUpInternal (APrimalCharacter *character, FName statName, int numLevels) |
| |
| void | GiveExpToPlayer (__int64 PlayerID, float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe) |
| |
| void | GiveTekEngramsTo (__int64 PlayerID, FName *blueprintPath) |
| |
| void | GiveExpToTarget (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe) |
| |
| void | DebugMyTarget () |
| |
| void | DebugMyTargetFromLocation (FVector *spectatorLocation, FRotator *rotator) |
| |
| void | DebugMyTargetPrint (AActor *actor) |
| |
| void | DestroyMyTarget () |
| |
| void | SetMyTargetSleeping (bool bIsSleeping) |
| |
| void | SetTargetDinoColor (int ColorRegion, int ColorID) |
| |
| void | Kill () |
| |
| void | KillAOETribe (FName Category, float Radius, int TribeID) |
| |
| void | KillAOE (FName Category, float Radius) |
| |
| void | Mission (FName CheatName, float Value) |
| |
| void | Dino (FName CheatName) |
| |
| void | DinoSet (FName CheatName, float Value) |
| |
| void | SetNetworkTime (float NewTime) |
| |
| void | SetDifficultyValue (float Value) |
| |
| TArray< TSubclassOf< AMissionType > > * | FuzzyMissionSearch (TArray< TSubclassOf< AMissionType > > *result, FString *MissionTag) |
| |
| void | StartMission (FName MissionTag) |
| |
| void | ForceStartMission (FName MissionTag) |
| |
| void | LeaveMission () |
| |
| void | CompleteMission () |
| |
| void | DeactivateMission () |
| |
| void | SetActiveMissionDebugFlags (int DebugFlags) |
| |
| void | ShowActiveMissions () |
| |
| void | KillPlayer (__int64 PlayerID) |
| |
| void | TeleportPlayerIDToMe (__int64 PlayerID) |
| |
| void | TeleportPlayerNameToMe (FString *PlayerName) |
| |
| void | TeleportToPlayer (__int64 PlayerID) |
| |
| void | TeleportToPlayerName (FString *PlayerName) |
| |
| void | TPName (FString *PlayerName) |
| |
| void | DestroyTribePlayers () |
| |
| void | DestroyTribeIdPlayers (int TribeTeamID) |
| |
| void | DestroyTribeDinos () |
| |
| void | DestroyTribeIdDinos (int TribeTeamID) |
| |
| void | DestroyAllTames () |
| |
| void | DestroyTribeStructures () |
| |
| void | DestroyTribeIdStructures (int TribeTeamID) |
| |
| void | DestroyTribeId (int TribeTeamID) |
| |
| void | DestroyTribeStructuresLessThan (int TribeTeamID, int Connections, bool includeContainers) |
| |
| void | TribeMessage (int TribeTeamID, FString Message) |
| |
| void | ForcePlayerToJoinTargetTribe (__int64 PlayerID) |
| |
| void | ForcePoop () |
| |
| void | ForceJoinTribe () |
| |
| void | ForcePlayerToJoinTribe (__int64 PlayerID, FString TribeName) |
| |
| void | ForcePlayerToJoinTribeId (__int64 PlayerID, int TribeTeamID) |
| |
| void | JoinTribe (__int64 PlayerID, int TribeTeamID) |
| |
| void | SpawnActor (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset) |
| |
| void | SpawnActorTamed (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset) |
| |
| void | SpawnDino (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int DinoLevel) |
| |
| APrimalDinoCharacter * | SpawnSetupDinoInternal (FDinoSetup *DinoSetup, FRotator *SpawnRot) |
| |
| void | SpawnSetupDino (FString *DinoBlueprintPath, FString *SaddleBlueprintPath, float SaddleQuality, int DinoLevel, FString *DinoStats, float SpawnDistance, float YOffset, float ZOffset) |
| |
| void | SpawnExactDino (FString *DinoBlueprintPath, FString *SaddleBlueprintPath, float SaddleQuality, int BaseLevel, int ExtraLevels, FString *BaseStats, FString *AddedStats, FString *DinoName, char Cloned, char Neutered, FString *TamedOn, FString *UploadedFrom, FString *ImprinterName, int ImprinterPlayerID, float ImprintQuality, FString *Colors, __int64 DinoID, __int64 Exp, float SpawnDistance, float YOffset, float ZOffset) |
| |
| void | DumpDinoStats () |
| |
| AActor * | DoSummon (FString *ClassName) |
| |
| void | Summon (FString *ClassName) |
| |
| void | SummonTamed (FString *ClassName) |
| |
| void | ForceGiveBuff (FName *BuffBlueprintPath, bool bEnable) |
| |
| void | SDF (FName *DinoBlueprintPath, bool bIsTamed) |
| |
| void | SpawnActorSpread (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
| |
| void | SpawnActorSpreadTamed (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
| |
| void | RainDinosHelper (TArray< FString > *dinoRefs, int NumberActors, float SpreadAmount, float ZOffset) |
| |
| void | RainCritters (int NumberActors, float SpreadAmount, float ZOffset) |
| |
| void | RainDinos (int NumberActors, float SpreadAmount, float ZOffset) |
| |
| void | RainDanger (int NumberActors, float SpreadAmount, float ZOffset) |
| |
| void | LeaveMeAlone () |
| |
| void | InfiniteStats () |
| |
| void | SetInfiniteStats (bool bInfinite) |
| |
| void | GiveInfiniteStatsToTarget () |
| |
| void | RefillStats () |
| |
| void | ToggleHud () |
| |
| void | EnableCheats (FString pass) |
| |
| void | ToggleGun () |
| |
| void | ToggleDamageNumbers () |
| |
| void | ToggleDamageLogging () |
| |
| void | SetGodMode (bool bEnable) |
| |
| void | BanPlayer (FString PlayerSteamName) |
| |
| void | UnbanPlayer (FString PlayerSteamName) |
| |
| void | EnableSpectator () |
| |
| void | DisableSpectator () |
| |
| void | KickPlayer (FString PlayerSteamName) |
| |
| void | Suicide () |
| |
| void | ForceTame () |
| |
| void | ForceTameAOE (float Radius) |
| |
| void | SetImprintQuality (float ImprintQuality) |
| |
| void | SetTamingEffectivenessModifier (float TamingEffectiveness) |
| |
| void | StartNearestHorde (FName HordeType, int DifficultyLevel) |
| |
| void | ListActiveHordeEvents () |
| |
| void | TeleportToActiveHorde (int EventIndex) |
| |
| void | SetImprintedPlayer (FString NewImprinterName, int NewImprinterPlayerDataID) |
| |
| void | TransferImprints (int oldPlayerId, int newPlayerId, FString NewImprinterName) |
| |
| void | DoTame () |
| |
| void | GiveToMe () |
| |
| void | GiveToMeAOE (float Radius) |
| |
| void | GiveAllStructure () |
| |
| void | SetTargetPlayerBodyVal (int BodyValIndex, float BodyVal) |
| |
| void | SetTargetPlayerColorVal (int ColorValIndex, float ColorVal) |
| |
| void | SetBabyAge (float AgeValue) |
| |
| void | ListPlayers () |
| |
| void | GetChat () |
| |
| void | GetGameLog () |
| |
| void | EnemyInVisible (bool Invisible) |
| |
| void | ShowTutorial (int TutorialIndex, bool bForceDisplay) |
| |
| void | HideTutorial (int TutorialInde) |
| |
| void | ClearTutorials () |
| |
| void | TestSteamRefreshItems () |
| |
| void | AddItemToAllClustersInventory (FString UserId, int MasterIndexNum) |
| |
| void | GiveItemNum (int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
| |
| void | GiveItem (FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
| |
| void | GiveArmorSet (FName Tier, FName QualityName) |
| |
| void | GiveWeaponSet (FName Tier, FName QualityName) |
| |
| void | GiveItemSet (FName Tier) |
| |
| void | GMComp (int level) |
| |
| void | GiveDinoSet (FName Tier, int NumDinos) |
| |
| void | GiveDinoSet () |
| |
| void | AddEquipmentDurability (const float durability) |
| |
| void | GFI (FName *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
| |
| void | GiveItemToPlayer (int playerID, FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
| |
| void | GiveItemNumToPlayer (int playerID, int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
| |
| void | ClearPlayerInventory (int playerID, bool bClearInventory, bool bClearSlotItems, bool bClearEquippedItems) |
| |
| void | DoTestingThing () |
| |
| void | DoHang () |
| |
| void | SetMessageOfTheDay (FString *Message) |
| |
| void | ShowMessageOfTheDay () |
| |
| void | ReportSpawnManagers () |
| |
| void | HibernationReport (FString *ClassName) |
| |
| void | HiWarp (FString *ClassName, int Index) |
| |
| void | ReportLeastSpawnManagers () |
| |
| void | DestroyAllEnemies () |
| |
| void | DestroyWildDinos () |
| |
| void | DestroyStructures () |
| |
| void | SetPlayerPos (float X, float Y, float Z) |
| |
| void | PrintActorLocation (FString *ActorName) |
| |
| void | TeleportToActorLocation (FString *ActorName) |
| |
| void | SPI (float X, float Y, float Z, float Yaw, float Pitch) |
| |
| void | TP (FString LocationName) |
| |
| void | TPCoords (float lat, float lon, float z) |
| |
| void | ToggleLocation () |
| |
| void | SaveWorldDisableTransfer () |
| |
| void | SetTimeOfDay (FString *timeString) |
| |
| void | WhatIsMyTarget () |
| |
| void | IsUndermesh (const float debugDrawSeconds) |
| |
| void | SetDebugMeleeAttacks (bool bDebugMelee, const float drawDuration) |
| |
| void | MoveTargetTo (float x, float y, float z) |
| |
| void | ServerChatTo (FString *SteamID, FString *MessageText) |
| |
| void | ServerChatToPlayer (FString *PlayerName, FString *MessageText) |
| |
| void | ServerChat (FString *MessageText) |
| |
| void | SetChatLogMaxAgeInDays (int NumDays) |
| |
| void | ForceUpdateDynamicConfig () |
| |
| void | DumpAssetProperties (FString *Asset) |
| |
| void | ResetLiveTuningOverloads () |
| |
| AShooterPlayerController * | FindPlayerControllerFromPlayerID (__int64 PlayerID) |
| |
| void | GameCommand (FString *TheCommand) |
| |
| void | ScriptCommand (FString *commandString) |
| |
| void | PlayerCommand (FString *TheCommand) |
| |
| void | MakeTribeAdmin () |
| |
| void | RemoveTribeAdmin () |
| |
| void | MakeTribeFounder () |
| |
| void | GiveExplorerNote (int NoteIndex) |
| |
| void | GiveAllExplorerNotes () |
| |
| void | VisualizeClass (FString *ClassIn, int MaxTotal) |
| |
| void | UnlockEngram (FString *ItemClassName) |
| |
| void | SetHeadHairPercent (float thePercent) |
| |
| void | SetFacialHairPercent (float thePercent) |
| |
| void | SetHeadHairstyle (int hairStyleIndex) |
| |
| void | SetFacialHairstyle (int hairStyleIndex) |
| |
| void | PrintMessageOut (FString *Msg) |
| |
| void | GetTribeIdPlayerList (int TribeID) |
| |
| void | GetSteamIDForPlayerID (int PlayerID) |
| |
| void | GetPlayerIDForSteamID (int SteamID) |
| |
| void | SetShowAllPlayers (bool bEnable) |
| |
| void | SAP () |
| |
| void | TribeStructureAudit (int TribeTeamID) |
| |
| void | TribeDinoAudit (int TribeTeamID) |
| |
| void | psc (FString *command) |
| |
| void | DetachChar () |
| |
| void | VerifyTransferInventory () |
| |
| void | HatchEgg () |
| |
| void | DefeatBoss (int playerID, FName bossName, char difficulty) |
| |
| void | LvlUp (__int64 PlayerID, __int16 Level) |
| |
| void | LessThan (int TribeTeamID, int Connections, bool includeContainers) |
| |
| void | SetInstantHarvest (bool bEnable) |
| |
| void | DestroyFoliage (float Radius) |
| |
| void | RegrowFoliage (float Radius) |
| |
| void | ToggleLowGravSpin () |
| |
| void | ForceCheckInMesh () |
| |
| void | ForceEnableMeshCheckingOnMe (bool bEnableChecking) |
| |
| void | SetPlayerLevel (__int64 PlayerID, __int16 Level) |
| |
| void | SendDataDogMetric (FString msg) |
| |
| void | MaxAscend (int playerID) |
| |
| void | DefeatAllBosses (int playerID) |
| |
| void | ReassertColorization () |
| |
| void | AddHexagons (float HowMuch) |
| |
| void | DebugAllowVRMissionTeleport () |
| |
| void | ToggleClawStepping () |
| |
| void | God () |
| |
| void | DupeLastItem () |
| |
| void | ForceCompleteActiveMission (FString *MissionStateSimValues) |
| |
| float & | DebugTraceDistanceField () |
| |
| float & | DebugCapsuleHalfHeightField () |
| |
| float & | DebugCapsuleRadiusField () |
| |
| float & | DebugTraceDrawNormalLengthField () |
| |
| TEnumAsByte< enum ECollisionChannel > & | DebugTraceChannelField () |
| |
| int & | CurrentTraceIndexField () |
| |
| int & | CurrentTracePawnIndexField () |
| |
| float & | DumpAILogsIntervalField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebugCapsuleSweep () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebugCapsuleSweepPawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebugCapsuleTraceComplex () |
| |
| BitFieldValue< bool, unsigned __int32 > | bToggleAILogging () |
| |
| void | BugIt (FString *ScreenShotDescription) |
| |
| void | BugItGo (float X, float Y, float Z, float Pitch, float Yaw, float Roll) |
| |
| void | BugItGoString (FString *TheLocation, FString *TheRotation) |
| |
| void | BugItStringCreator (FVector ViewLocation, FRotator ViewRotation, FString *GoString, FString *LocString) |
| |
| void | BugItWorker (FVector TheLocation, FRotator TheRotation) |
| |
| void | ChangeSize (float F) |
| |
| void | DamageTarget (float DamageAmount) |
| |
| void | DebugCapsuleSweep () |
| |
| void | DebugCapsuleSweepCapture () |
| |
| void | DebugCapsuleSweepChannel (ECollisionChannel Channel) |
| |
| void | DebugCapsuleSweepClear () |
| |
| void | DebugCapsuleSweepComplex (bool bTraceComplex) |
| |
| void | DebugCapsuleSweepPawn () |
| |
| void | DebugCapsuleSweepSize (float HalfHeight, float Radius) |
| |
| void | DestroyAll (TSubclassOf< AActor > aClass) |
| |
| void | DestroyPawns (TSubclassOf< APawn > aClass) |
| |
| void | DestroyTarget () |
| |
| void | DisableDebugCamera () |
| |
| void | DumpOnlineSessionState () |
| |
| void | DumpVoiceMutingState () |
| |
| void | EnableDebugCamera () |
| |
| void | FlushLog () |
| |
| void | Fly () |
| |
| void | FreezeFrame (float delay) |
| |
| UWorld * | GetWorld () |
| |
| void | Ghost () |
| |
| void | God () |
| |
| void | LogLoc () |
| |
| void | OnlyLoadLevel (FName PackageName) |
| |
| void | PlayersOnly () |
| |
| void | RebuildNavigation () |
| |
| void | SetLevelStreamingStatus (FName PackageName, bool bShouldBeLoaded, bool bShouldBeVisible) |
| |
| void | SetNavDrawDistance (float DrawDistance) |
| |
| void | SetWorldOrigin () |
| |
| void | Slomo (float T) |
| |
| void | StreamLevelIn (FName PackageName) |
| |
| void | StreamLevelOut (FName PackageName) |
| |
| void | Summon (FString *ClassName) |
| |
| void | Teleport () |
| |
| void | TestCollisionDistance () |
| |
| void | ToggleDebugCamera () |
| |
| void | ViewActor (FName ActorName) |
| |
| void | ViewClass (TSubclassOf< AActor > DesiredClass) |
| |
| void | ViewPlayer (FString *S) |
| |
| void | ViewSelf () |
| |
| void | Walk () |
| |
| void | WidgetReflector () |
| |
| void | ServerToggleAILogging () |
| |
| float & | DebugTraceDistanceField () |
| |
| float & | DebugCapsuleHalfHeightField () |
| |
| float & | DebugCapsuleRadiusField () |
| |
| float & | DebugTraceDrawNormalLengthField () |
| |
| TEnumAsByte< enum ECollisionChannel > & | DebugTraceChannelField () |
| |
| int & | CurrentTraceIndexField () |
| |
| int & | CurrentTracePawnIndexField () |
| |
| float & | DumpAILogsIntervalField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebugCapsuleSweep () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebugCapsuleSweepPawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebugCapsuleTraceComplex () |
| |
| BitFieldValue< bool, unsigned __int32 > | bToggleAILogging () |
| |
| void | FreezeFrame (float delay) |
| |
| void | Teleport () |
| |
| void | ChangeSize (float F) |
| |
| void | Fly () |
| |
| void | Walk () |
| |
| void | Ghost () |
| |
| void | God () |
| |
| void | Slomo (float T) |
| |
| void | DamageTarget (float DamageAmount) |
| |
| void | DestroyTarget () |
| |
| void | DestroyAll (TSubclassOf< AActor > aClass) |
| |
| void | DestroyPawns (TSubclassOf< APawn > aClass) |
| |
| void | Summon (FString *ClassName) |
| |
| void | PlayersOnly () |
| |
| void | ViewSelf () |
| |
| void | ViewPlayer (FString *S) |
| |
| void | ViewActor (FName ActorName) |
| |
| void | ViewClass (TSubclassOf< AActor > DesiredClass) |
| |
| void | SetLevelStreamingStatus (FName PackageName, bool bShouldBeLoaded, bool bShouldBeVisible) |
| |
| void | StreamLevelIn (FName PackageName) |
| |
| void | OnlyLoadLevel (FName PackageName) |
| |
| void | StreamLevelOut (FName PackageName) |
| |
| void | ToggleDebugCamera () |
| |
| void | EnableDebugCamera () |
| |
| void | DisableDebugCamera () |
| |
| void | DebugCapsuleSweep () |
| |
| void | DebugCapsuleSweepSize (float HalfHeight, float Radius) |
| |
| void | DebugCapsuleSweepChannel (ECollisionChannel Channel) |
| |
| void | DebugCapsuleSweepComplex (bool bTraceComplex) |
| |
| void | DebugCapsuleSweepCapture () |
| |
| void | DebugCapsuleSweepPawn () |
| |
| void | DebugCapsuleSweepClear () |
| |
| void | TestCollisionDistance () |
| |
| void | WidgetReflector () |
| |
| void | RebuildNavigation () |
| |
| void | DumpOnlineSessionState () |
| |
| void | DumpVoiceMutingState () |
| |
| UWorld * | GetWorld () |
| |
| void | BugItGo (float X, float Y, float Z, float Pitch, float Yaw, float Roll) |
| |
| void | BugItGoString (FString *TheLocation, FString *TheRotation) |
| |
| void | BugItWorker (FVector TheLocation, FRotator TheRotation) |
| |
| void | BugIt (FString *ScreenShotDescription) |
| |
| void | BugItStringCreator (FVector ViewLocation, FRotator ViewRotation, FString *GoString, FString *LocString) |
| |
| void | FlushLog () |
| |
| void | LogLoc () |
| |
| void | SetWorldOrigin () |
| |
| void | ServerToggleAILogging () |
| |
| void | ExecuteUbergraph (int EntryPoint) |
| |
| bool | AreAllOuterObjectsValid () |
| |
| FName * | GetExporterName (FName *result) |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| UObject * | GetArchetype () |
| |
| bool | IsBasedOnArchetype (UObject *const SomeObject) |
| |
| bool | IsInBlueprint () |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
| |
| void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
| |
| void | BeginDestroy () |
| |
| void | FinishDestroy () |
| |
| FString * | GetDetailedInfo (FString *result) |
| |
| bool | ConditionalBeginDestroy () |
| |
| bool | ConditionalFinishDestroy () |
| |
| void | ConditionalPostLoad () |
| |
| bool | Modify (bool bAlwaysMarkDirty) |
| |
| bool | IsSelected () |
| |
| void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | IsAsset () |
| |
| bool | IsSafeForRootSet () |
| |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
| |
| void | ConditionalShutdownAfterError () |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsFullNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| UFunction * | FindFunctionChecked (FName InName) |
| |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| | __declspec (dllexport) UProperty *FindProperty(FName name) |
| |
| int | GetLinkerUE4Version () |
| |
| int | GetLinkerLicenseeUE4Version () |
| |
| FString * | GetPathName (FString *result, UObject *StopOuter) |
| |
| void | GetPathName (UObject *StopOuter, FString *ResultString) |
| |
| FString * | GetFullName (FString *result, UObject *StopOuter) |
| |
| void | MarkPackageDirty () |
| |
| bool | IsIn (UObject *SomeOuter) |
| |
| bool | IsA (UClass *SomeBase) |
| |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| int | GetLinkerIndex () |
| |
| EObjectFlags & | ObjectFlagsField () |
| |
| int & | InternalIndexField () |
| |
| UClass * | ClassField () |
| |
| FName & | NameField () |
| |
| UObject * | OuterField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
| |
| bool | IsValidLowLevel () |
| |
| bool | IsValidLowLevelFast (bool bRecursive) |
| |
| void | Register (const wchar_t *PackageName, const wchar_t *InName) |
| |