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UCheatManager Struct Reference

#include <Actor.h>

+ Inheritance diagram for UCheatManager:
+ Collaboration diagram for UCheatManager:

Public Member Functions

float & DebugTraceDistanceField ()
 
float & DebugCapsuleHalfHeightField ()
 
float & DebugCapsuleRadiusField ()
 
float & DebugTraceDrawNormalLengthField ()
 
TEnumAsByte< enum ECollisionChannel > & DebugTraceChannelField ()
 
int & CurrentTraceIndexField ()
 
int & CurrentTracePawnIndexField ()
 
float & DumpAILogsIntervalField ()
 
BitFieldValue< bool, unsigned __int32 > bDebugCapsuleSweep ()
 
BitFieldValue< bool, unsigned __int32 > bDebugCapsuleSweepPawn ()
 
BitFieldValue< bool, unsigned __int32 > bDebugCapsuleTraceComplex ()
 
BitFieldValue< bool, unsigned __int32 > bToggleAILogging ()
 
void BugIt (FString *ScreenShotDescription)
 
void BugItGo (float X, float Y, float Z, float Pitch, float Yaw, float Roll)
 
void BugItGoString (FString *TheLocation, FString *TheRotation)
 
void BugItStringCreator (FVector ViewLocation, FRotator ViewRotation, FString *GoString, FString *LocString)
 
void BugItWorker (FVector TheLocation, FRotator TheRotation)
 
void ChangeSize (float F)
 
void DamageTarget (float DamageAmount)
 
void DebugCapsuleSweep ()
 
void DebugCapsuleSweepCapture ()
 
void DebugCapsuleSweepChannel (ECollisionChannel Channel)
 
void DebugCapsuleSweepClear ()
 
void DebugCapsuleSweepComplex (bool bTraceComplex)
 
void DebugCapsuleSweepPawn ()
 
void DebugCapsuleSweepSize (float HalfHeight, float Radius)
 
void DestroyAll (TSubclassOf< AActor > aClass)
 
void DestroyPawns (TSubclassOf< APawn > aClass)
 
void DestroyTarget ()
 
void DisableDebugCamera ()
 
void DumpOnlineSessionState ()
 
void DumpVoiceMutingState ()
 
void EnableDebugCamera ()
 
void FlushLog ()
 
void Fly ()
 
void FreezeFrame (float delay)
 
UWorldGetWorld ()
 
void Ghost ()
 
void God ()
 
void LogLoc ()
 
void OnlyLoadLevel (FName PackageName)
 
void PlayersOnly ()
 
void RebuildNavigation ()
 
void SetLevelStreamingStatus (FName PackageName, bool bShouldBeLoaded, bool bShouldBeVisible)
 
void SetNavDrawDistance (float DrawDistance)
 
void SetWorldOrigin ()
 
void Slomo (float T)
 
void StreamLevelIn (FName PackageName)
 
void StreamLevelOut (FName PackageName)
 
void Summon (FString *ClassName)
 
void Teleport ()
 
void TestCollisionDistance ()
 
void ToggleDebugCamera ()
 
void ViewActor (FName ActorName)
 
void ViewClass (TSubclassOf< AActor > DesiredClass)
 
void ViewPlayer (FString *S)
 
void ViewSelf ()
 
void Walk ()
 
void WidgetReflector ()
 
void ServerToggleAILogging ()
 
float & DebugTraceDistanceField ()
 
float & DebugCapsuleHalfHeightField ()
 
float & DebugCapsuleRadiusField ()
 
float & DebugTraceDrawNormalLengthField ()
 
TEnumAsByte< enum ECollisionChannel > & DebugTraceChannelField ()
 
int & CurrentTraceIndexField ()
 
int & CurrentTracePawnIndexField ()
 
float & DumpAILogsIntervalField ()
 
BitFieldValue< bool, unsigned __int32 > bDebugCapsuleSweep ()
 
BitFieldValue< bool, unsigned __int32 > bDebugCapsuleSweepPawn ()
 
BitFieldValue< bool, unsigned __int32 > bDebugCapsuleTraceComplex ()
 
BitFieldValue< bool, unsigned __int32 > bToggleAILogging ()
 
void FreezeFrame (float delay)
 
void Teleport ()
 
void ChangeSize (float F)
 
void Fly ()
 
void Walk ()
 
void Ghost ()
 
void God ()
 
void Slomo (float T)
 
void DamageTarget (float DamageAmount)
 
void DestroyTarget ()
 
void DestroyAll (TSubclassOf< AActor > aClass)
 
void DestroyPawns (TSubclassOf< APawn > aClass)
 
void Summon (FString *ClassName)
 
void PlayersOnly ()
 
void ViewSelf ()
 
void ViewPlayer (FString *S)
 
void ViewActor (FName ActorName)
 
void ViewClass (TSubclassOf< AActor > DesiredClass)
 
void SetLevelStreamingStatus (FName PackageName, bool bShouldBeLoaded, bool bShouldBeVisible)
 
void StreamLevelIn (FName PackageName)
 
void OnlyLoadLevel (FName PackageName)
 
void StreamLevelOut (FName PackageName)
 
void ToggleDebugCamera ()
 
void EnableDebugCamera ()
 
void DisableDebugCamera ()
 
void DebugCapsuleSweep ()
 
void DebugCapsuleSweepSize (float HalfHeight, float Radius)
 
void DebugCapsuleSweepChannel (ECollisionChannel Channel)
 
void DebugCapsuleSweepComplex (bool bTraceComplex)
 
void DebugCapsuleSweepCapture ()
 
void DebugCapsuleSweepPawn ()
 
void DebugCapsuleSweepClear ()
 
void TestCollisionDistance ()
 
void WidgetReflector ()
 
void RebuildNavigation ()
 
void DumpOnlineSessionState ()
 
void DumpVoiceMutingState ()
 
UWorldGetWorld ()
 
void BugItGo (float X, float Y, float Z, float Pitch, float Yaw, float Roll)
 
void BugItGoString (FString *TheLocation, FString *TheRotation)
 
void BugItWorker (FVector TheLocation, FRotator TheRotation)
 
void BugIt (FString *ScreenShotDescription)
 
void BugItStringCreator (FVector ViewLocation, FRotator ViewRotation, FString *GoString, FString *LocString)
 
void FlushLog ()
 
void LogLoc ()
 
void SetWorldOrigin ()
 
void ServerToggleAILogging ()
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesUCheatManager ()
 
static void StaticRegisterNativesUCheatManager ()
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 1472 of file Actor.h.

Member Function Documentation

◆ bDebugCapsuleSweep() [1/2]

BitFieldValue< bool, unsigned __int32 > UCheatManager::bDebugCapsuleSweep ( )
inline

Definition at line 1332 of file Actor.h.

◆ bDebugCapsuleSweep() [2/2]

BitFieldValue< bool, unsigned __int32 > UCheatManager::bDebugCapsuleSweep ( )
inline

Definition at line 1485 of file Actor.h.

◆ bDebugCapsuleSweepPawn() [1/2]

BitFieldValue< bool, unsigned __int32 > UCheatManager::bDebugCapsuleSweepPawn ( )
inline

Definition at line 1333 of file Actor.h.

◆ bDebugCapsuleSweepPawn() [2/2]

BitFieldValue< bool, unsigned __int32 > UCheatManager::bDebugCapsuleSweepPawn ( )
inline

Definition at line 1486 of file Actor.h.

◆ bDebugCapsuleTraceComplex() [1/2]

BitFieldValue< bool, unsigned __int32 > UCheatManager::bDebugCapsuleTraceComplex ( )
inline

Definition at line 1334 of file Actor.h.

◆ bDebugCapsuleTraceComplex() [2/2]

BitFieldValue< bool, unsigned __int32 > UCheatManager::bDebugCapsuleTraceComplex ( )
inline

Definition at line 1487 of file Actor.h.

◆ bToggleAILogging() [1/2]

BitFieldValue< bool, unsigned __int32 > UCheatManager::bToggleAILogging ( )
inline

Definition at line 1335 of file Actor.h.

◆ bToggleAILogging() [2/2]

BitFieldValue< bool, unsigned __int32 > UCheatManager::bToggleAILogging ( )
inline

Definition at line 1488 of file Actor.h.

◆ BugIt() [1/2]

void UCheatManager::BugIt ( FString * ScreenShotDescription)
inline

Definition at line 1380 of file Actor.h.

◆ BugIt() [2/2]

void UCheatManager::BugIt ( FString * ScreenShotDescription)
inline

Definition at line 1492 of file Actor.h.

◆ BugItGo() [1/2]

void UCheatManager::BugItGo ( float X,
float Y,
float Z,
float Pitch,
float Yaw,
float Roll )
inline

Definition at line 1377 of file Actor.h.

◆ BugItGo() [2/2]

void UCheatManager::BugItGo ( float X,
float Y,
float Z,
float Pitch,
float Yaw,
float Roll )
inline

Definition at line 1493 of file Actor.h.

◆ BugItGoString() [1/2]

void UCheatManager::BugItGoString ( FString * TheLocation,
FString * TheRotation )
inline

Definition at line 1378 of file Actor.h.

◆ BugItGoString() [2/2]

void UCheatManager::BugItGoString ( FString * TheLocation,
FString * TheRotation )
inline

Definition at line 1494 of file Actor.h.

◆ BugItStringCreator() [1/2]

void UCheatManager::BugItStringCreator ( FVector ViewLocation,
FRotator ViewRotation,
FString * GoString,
FString * LocString )
inline

Definition at line 1381 of file Actor.h.

◆ BugItStringCreator() [2/2]

void UCheatManager::BugItStringCreator ( FVector ViewLocation,
FRotator ViewRotation,
FString * GoString,
FString * LocString )
inline

Definition at line 1495 of file Actor.h.

◆ BugItWorker() [1/2]

void UCheatManager::BugItWorker ( FVector TheLocation,
FRotator TheRotation )
inline

Definition at line 1379 of file Actor.h.

◆ BugItWorker() [2/2]

void UCheatManager::BugItWorker ( FVector TheLocation,
FRotator TheRotation )
inline

Definition at line 1496 of file Actor.h.

◆ ChangeSize() [1/2]

void UCheatManager::ChangeSize ( float F)
inline

Definition at line 1341 of file Actor.h.

◆ ChangeSize() [2/2]

void UCheatManager::ChangeSize ( float F)
inline

Definition at line 1497 of file Actor.h.

◆ CurrentTraceIndexField() [1/2]

int & UCheatManager::CurrentTraceIndexField ( )
inline

Definition at line 1326 of file Actor.h.

◆ CurrentTraceIndexField() [2/2]

int & UCheatManager::CurrentTraceIndexField ( )
inline

Definition at line 1479 of file Actor.h.

◆ CurrentTracePawnIndexField() [1/2]

int & UCheatManager::CurrentTracePawnIndexField ( )
inline

Definition at line 1327 of file Actor.h.

◆ CurrentTracePawnIndexField() [2/2]

int & UCheatManager::CurrentTracePawnIndexField ( )
inline

Definition at line 1480 of file Actor.h.

◆ DamageTarget() [1/2]

void UCheatManager::DamageTarget ( float DamageAmount)
inline

Definition at line 1347 of file Actor.h.

◆ DamageTarget() [2/2]

void UCheatManager::DamageTarget ( float DamageAmount)
inline

Definition at line 1498 of file Actor.h.

◆ DebugCapsuleHalfHeightField() [1/2]

float & UCheatManager::DebugCapsuleHalfHeightField ( )
inline

Definition at line 1322 of file Actor.h.

◆ DebugCapsuleHalfHeightField() [2/2]

float & UCheatManager::DebugCapsuleHalfHeightField ( )
inline

Definition at line 1475 of file Actor.h.

◆ DebugCapsuleRadiusField() [1/2]

float & UCheatManager::DebugCapsuleRadiusField ( )
inline

Definition at line 1323 of file Actor.h.

◆ DebugCapsuleRadiusField() [2/2]

float & UCheatManager::DebugCapsuleRadiusField ( )
inline

Definition at line 1476 of file Actor.h.

◆ DebugCapsuleSweep() [1/2]

void UCheatManager::DebugCapsuleSweep ( )
inline

Definition at line 1364 of file Actor.h.

◆ DebugCapsuleSweep() [2/2]

void UCheatManager::DebugCapsuleSweep ( )
inline

Definition at line 1499 of file Actor.h.

◆ DebugCapsuleSweepCapture() [1/2]

void UCheatManager::DebugCapsuleSweepCapture ( )
inline

Definition at line 1368 of file Actor.h.

◆ DebugCapsuleSweepCapture() [2/2]

void UCheatManager::DebugCapsuleSweepCapture ( )
inline

Definition at line 1500 of file Actor.h.

◆ DebugCapsuleSweepChannel() [1/2]

void UCheatManager::DebugCapsuleSweepChannel ( ECollisionChannel Channel)
inline

Definition at line 1366 of file Actor.h.

◆ DebugCapsuleSweepChannel() [2/2]

void UCheatManager::DebugCapsuleSweepChannel ( ECollisionChannel Channel)
inline

Definition at line 1501 of file Actor.h.

◆ DebugCapsuleSweepClear() [1/2]

void UCheatManager::DebugCapsuleSweepClear ( )
inline

Definition at line 1370 of file Actor.h.

◆ DebugCapsuleSweepClear() [2/2]

void UCheatManager::DebugCapsuleSweepClear ( )
inline

Definition at line 1502 of file Actor.h.

◆ DebugCapsuleSweepComplex() [1/2]

void UCheatManager::DebugCapsuleSweepComplex ( bool bTraceComplex)
inline

Definition at line 1367 of file Actor.h.

◆ DebugCapsuleSweepComplex() [2/2]

void UCheatManager::DebugCapsuleSweepComplex ( bool bTraceComplex)
inline

Definition at line 1503 of file Actor.h.

◆ DebugCapsuleSweepPawn() [1/2]

void UCheatManager::DebugCapsuleSweepPawn ( )
inline

Definition at line 1369 of file Actor.h.

◆ DebugCapsuleSweepPawn() [2/2]

void UCheatManager::DebugCapsuleSweepPawn ( )
inline

Definition at line 1504 of file Actor.h.

◆ DebugCapsuleSweepSize() [1/2]

void UCheatManager::DebugCapsuleSweepSize ( float HalfHeight,
float Radius )
inline

Definition at line 1365 of file Actor.h.

◆ DebugCapsuleSweepSize() [2/2]

void UCheatManager::DebugCapsuleSweepSize ( float HalfHeight,
float Radius )
inline

Definition at line 1505 of file Actor.h.

◆ DebugTraceChannelField() [1/2]

TEnumAsByte< enum ECollisionChannel > & UCheatManager::DebugTraceChannelField ( )
inline

Definition at line 1325 of file Actor.h.

◆ DebugTraceChannelField() [2/2]

TEnumAsByte< enum ECollisionChannel > & UCheatManager::DebugTraceChannelField ( )
inline

Definition at line 1478 of file Actor.h.

◆ DebugTraceDistanceField() [1/2]

float & UCheatManager::DebugTraceDistanceField ( )
inline

Definition at line 1321 of file Actor.h.

◆ DebugTraceDistanceField() [2/2]

float & UCheatManager::DebugTraceDistanceField ( )
inline

Definition at line 1474 of file Actor.h.

◆ DebugTraceDrawNormalLengthField() [1/2]

float & UCheatManager::DebugTraceDrawNormalLengthField ( )
inline

Definition at line 1324 of file Actor.h.

◆ DebugTraceDrawNormalLengthField() [2/2]

float & UCheatManager::DebugTraceDrawNormalLengthField ( )
inline

Definition at line 1477 of file Actor.h.

◆ DestroyAll() [1/2]

void UCheatManager::DestroyAll ( TSubclassOf< AActor > aClass)
inline

Definition at line 1349 of file Actor.h.

◆ DestroyAll() [2/2]

void UCheatManager::DestroyAll ( TSubclassOf< AActor > aClass)
inline

Definition at line 1506 of file Actor.h.

◆ DestroyPawns() [1/2]

void UCheatManager::DestroyPawns ( TSubclassOf< APawn > aClass)
inline

Definition at line 1350 of file Actor.h.

◆ DestroyPawns() [2/2]

void UCheatManager::DestroyPawns ( TSubclassOf< APawn > aClass)
inline

Definition at line 1507 of file Actor.h.

◆ DestroyTarget() [1/2]

void UCheatManager::DestroyTarget ( )
inline

Definition at line 1348 of file Actor.h.

◆ DestroyTarget() [2/2]

void UCheatManager::DestroyTarget ( )
inline

Definition at line 1508 of file Actor.h.

◆ DisableDebugCamera() [1/2]

void UCheatManager::DisableDebugCamera ( )
inline

Definition at line 1363 of file Actor.h.

◆ DisableDebugCamera() [2/2]

void UCheatManager::DisableDebugCamera ( )
inline

Definition at line 1509 of file Actor.h.

◆ DumpAILogsIntervalField() [1/2]

float & UCheatManager::DumpAILogsIntervalField ( )
inline

Definition at line 1328 of file Actor.h.

◆ DumpAILogsIntervalField() [2/2]

float & UCheatManager::DumpAILogsIntervalField ( )
inline

Definition at line 1481 of file Actor.h.

◆ DumpOnlineSessionState() [1/2]

void UCheatManager::DumpOnlineSessionState ( )
inline

Definition at line 1374 of file Actor.h.

◆ DumpOnlineSessionState() [2/2]

void UCheatManager::DumpOnlineSessionState ( )
inline

Definition at line 1510 of file Actor.h.

◆ DumpVoiceMutingState() [1/2]

void UCheatManager::DumpVoiceMutingState ( )
inline

Definition at line 1375 of file Actor.h.

◆ DumpVoiceMutingState() [2/2]

void UCheatManager::DumpVoiceMutingState ( )
inline

Definition at line 1511 of file Actor.h.

◆ EnableDebugCamera() [1/2]

void UCheatManager::EnableDebugCamera ( )
inline

Definition at line 1362 of file Actor.h.

◆ EnableDebugCamera() [2/2]

void UCheatManager::EnableDebugCamera ( )
inline

Definition at line 1512 of file Actor.h.

◆ FlushLog() [1/2]

void UCheatManager::FlushLog ( )
inline

Definition at line 1382 of file Actor.h.

◆ FlushLog() [2/2]

void UCheatManager::FlushLog ( )
inline

Definition at line 1513 of file Actor.h.

◆ Fly() [1/2]

void UCheatManager::Fly ( )
inline

Definition at line 1342 of file Actor.h.

◆ Fly() [2/2]

void UCheatManager::Fly ( )
inline

Definition at line 1514 of file Actor.h.

◆ FreezeFrame() [1/2]

void UCheatManager::FreezeFrame ( float delay)
inline

Definition at line 1339 of file Actor.h.

◆ FreezeFrame() [2/2]

void UCheatManager::FreezeFrame ( float delay)
inline

Definition at line 1515 of file Actor.h.

◆ GetPrivateStaticClass()

static UClass * UCheatManager::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 1539 of file Actor.h.

◆ GetWorld() [1/2]

UWorld * UCheatManager::GetWorld ( )
inline

Definition at line 1376 of file Actor.h.

◆ GetWorld() [2/2]

UWorld * UCheatManager::GetWorld ( )
inline

Definition at line 1516 of file Actor.h.

◆ Ghost() [1/2]

void UCheatManager::Ghost ( )
inline

Definition at line 1344 of file Actor.h.

◆ Ghost() [2/2]

void UCheatManager::Ghost ( )
inline

Definition at line 1517 of file Actor.h.

◆ God() [1/2]

void UCheatManager::God ( )
inline

Definition at line 1345 of file Actor.h.

◆ God() [2/2]

void UCheatManager::God ( )
inline

Definition at line 1518 of file Actor.h.

◆ LogLoc() [1/2]

void UCheatManager::LogLoc ( )
inline

Definition at line 1383 of file Actor.h.

◆ LogLoc() [2/2]

void UCheatManager::LogLoc ( )
inline

Definition at line 1519 of file Actor.h.

◆ OnlyLoadLevel() [1/2]

void UCheatManager::OnlyLoadLevel ( FName PackageName)
inline

Definition at line 1359 of file Actor.h.

◆ OnlyLoadLevel() [2/2]

void UCheatManager::OnlyLoadLevel ( FName PackageName)
inline

Definition at line 1520 of file Actor.h.

◆ PlayersOnly() [1/2]

void UCheatManager::PlayersOnly ( )
inline

Definition at line 1352 of file Actor.h.

◆ PlayersOnly() [2/2]

void UCheatManager::PlayersOnly ( )
inline

Definition at line 1521 of file Actor.h.

◆ RebuildNavigation() [1/2]

void UCheatManager::RebuildNavigation ( )
inline

Definition at line 1373 of file Actor.h.

◆ RebuildNavigation() [2/2]

void UCheatManager::RebuildNavigation ( )
inline

Definition at line 1522 of file Actor.h.

◆ ServerToggleAILogging() [1/2]

void UCheatManager::ServerToggleAILogging ( )
inline

Definition at line 1386 of file Actor.h.

◆ ServerToggleAILogging() [2/2]

void UCheatManager::ServerToggleAILogging ( )
inline

Definition at line 1540 of file Actor.h.

◆ SetLevelStreamingStatus() [1/2]

void UCheatManager::SetLevelStreamingStatus ( FName PackageName,
bool bShouldBeLoaded,
bool bShouldBeVisible )
inline

Definition at line 1357 of file Actor.h.

◆ SetLevelStreamingStatus() [2/2]

void UCheatManager::SetLevelStreamingStatus ( FName PackageName,
bool bShouldBeLoaded,
bool bShouldBeVisible )
inline

Definition at line 1523 of file Actor.h.

◆ SetNavDrawDistance()

void UCheatManager::SetNavDrawDistance ( float DrawDistance)
inline

Definition at line 1524 of file Actor.h.

◆ SetWorldOrigin() [1/2]

void UCheatManager::SetWorldOrigin ( )
inline

Definition at line 1384 of file Actor.h.

◆ SetWorldOrigin() [2/2]

void UCheatManager::SetWorldOrigin ( )
inline

Definition at line 1525 of file Actor.h.

◆ Slomo() [1/2]

void UCheatManager::Slomo ( float T)
inline

Definition at line 1346 of file Actor.h.

◆ Slomo() [2/2]

void UCheatManager::Slomo ( float T)
inline

Definition at line 1526 of file Actor.h.

◆ StaticRegisterNativesUCheatManager() [1/2]

static void UCheatManager::StaticRegisterNativesUCheatManager ( )
inlinestatic

Definition at line 1385 of file Actor.h.

◆ StaticRegisterNativesUCheatManager() [2/2]

static void UCheatManager::StaticRegisterNativesUCheatManager ( )
inlinestatic

Definition at line 1541 of file Actor.h.

◆ StreamLevelIn() [1/2]

void UCheatManager::StreamLevelIn ( FName PackageName)
inline

Definition at line 1358 of file Actor.h.

◆ StreamLevelIn() [2/2]

void UCheatManager::StreamLevelIn ( FName PackageName)
inline

Definition at line 1527 of file Actor.h.

◆ StreamLevelOut() [1/2]

void UCheatManager::StreamLevelOut ( FName PackageName)
inline

Definition at line 1360 of file Actor.h.

◆ StreamLevelOut() [2/2]

void UCheatManager::StreamLevelOut ( FName PackageName)
inline

Definition at line 1528 of file Actor.h.

◆ Summon() [1/2]

void UCheatManager::Summon ( FString * ClassName)
inline

Definition at line 1351 of file Actor.h.

◆ Summon() [2/2]

void UCheatManager::Summon ( FString * ClassName)
inline

Definition at line 1529 of file Actor.h.

◆ Teleport() [1/2]

void UCheatManager::Teleport ( )
inline

Definition at line 1340 of file Actor.h.

◆ Teleport() [2/2]

void UCheatManager::Teleport ( )
inline

Definition at line 1530 of file Actor.h.

◆ TestCollisionDistance() [1/2]

void UCheatManager::TestCollisionDistance ( )
inline

Definition at line 1371 of file Actor.h.

◆ TestCollisionDistance() [2/2]

void UCheatManager::TestCollisionDistance ( )
inline

Definition at line 1531 of file Actor.h.

◆ ToggleDebugCamera() [1/2]

void UCheatManager::ToggleDebugCamera ( )
inline

Definition at line 1361 of file Actor.h.

◆ ToggleDebugCamera() [2/2]

void UCheatManager::ToggleDebugCamera ( )
inline

Definition at line 1532 of file Actor.h.

◆ ViewActor() [1/2]

void UCheatManager::ViewActor ( FName ActorName)
inline

Definition at line 1355 of file Actor.h.

◆ ViewActor() [2/2]

void UCheatManager::ViewActor ( FName ActorName)
inline

Definition at line 1533 of file Actor.h.

◆ ViewClass() [1/2]

void UCheatManager::ViewClass ( TSubclassOf< AActor > DesiredClass)
inline

Definition at line 1356 of file Actor.h.

◆ ViewClass() [2/2]

void UCheatManager::ViewClass ( TSubclassOf< AActor > DesiredClass)
inline

Definition at line 1534 of file Actor.h.

◆ ViewPlayer() [1/2]

void UCheatManager::ViewPlayer ( FString * S)
inline

Definition at line 1354 of file Actor.h.

◆ ViewPlayer() [2/2]

void UCheatManager::ViewPlayer ( FString * S)
inline

Definition at line 1535 of file Actor.h.

◆ ViewSelf() [1/2]

void UCheatManager::ViewSelf ( )
inline

Definition at line 1353 of file Actor.h.

◆ ViewSelf() [2/2]

void UCheatManager::ViewSelf ( )
inline

Definition at line 1536 of file Actor.h.

◆ Walk() [1/2]

void UCheatManager::Walk ( )
inline

Definition at line 1343 of file Actor.h.

◆ Walk() [2/2]

void UCheatManager::Walk ( )
inline

Definition at line 1537 of file Actor.h.

◆ WidgetReflector() [1/2]

void UCheatManager::WidgetReflector ( )
inline

Definition at line 1372 of file Actor.h.

◆ WidgetReflector() [2/2]

void UCheatManager::WidgetReflector ( )
inline

Definition at line 1538 of file Actor.h.


The documentation for this struct was generated from the following files: