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| float & | DebugTraceDistanceField () |
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| float & | DebugCapsuleHalfHeightField () |
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| float & | DebugCapsuleRadiusField () |
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| float & | DebugTraceDrawNormalLengthField () |
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| TEnumAsByte< enum ECollisionChannel > & | DebugTraceChannelField () |
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| int & | CurrentTraceIndexField () |
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| int & | CurrentTracePawnIndexField () |
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| float & | DumpAILogsIntervalField () |
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| BitFieldValue< bool, unsigned __int32 > | bDebugCapsuleSweep () |
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| BitFieldValue< bool, unsigned __int32 > | bDebugCapsuleSweepPawn () |
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| BitFieldValue< bool, unsigned __int32 > | bDebugCapsuleTraceComplex () |
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| BitFieldValue< bool, unsigned __int32 > | bToggleAILogging () |
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| void | BugIt (FString *ScreenShotDescription) |
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| void | BugItGo (float X, float Y, float Z, float Pitch, float Yaw, float Roll) |
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| void | BugItGoString (FString *TheLocation, FString *TheRotation) |
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| void | BugItStringCreator (FVector ViewLocation, FRotator ViewRotation, FString *GoString, FString *LocString) |
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| void | BugItWorker (FVector TheLocation, FRotator TheRotation) |
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| void | ChangeSize (float F) |
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| void | DamageTarget (float DamageAmount) |
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| void | DebugCapsuleSweep () |
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| void | DebugCapsuleSweepCapture () |
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| void | DebugCapsuleSweepChannel (ECollisionChannel Channel) |
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| void | DebugCapsuleSweepClear () |
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| void | DebugCapsuleSweepComplex (bool bTraceComplex) |
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| void | DebugCapsuleSweepPawn () |
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| void | DebugCapsuleSweepSize (float HalfHeight, float Radius) |
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| void | DestroyAll (TSubclassOf< AActor > aClass) |
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| void | DestroyPawns (TSubclassOf< APawn > aClass) |
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| void | DestroyTarget () |
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| void | DisableDebugCamera () |
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| void | DumpOnlineSessionState () |
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| void | DumpVoiceMutingState () |
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| void | EnableDebugCamera () |
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| void | FlushLog () |
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| void | Fly () |
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| void | FreezeFrame (float delay) |
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| UWorld * | GetWorld () |
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| void | Ghost () |
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| void | God () |
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| void | LogLoc () |
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| void | OnlyLoadLevel (FName PackageName) |
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| void | PlayersOnly () |
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| void | RebuildNavigation () |
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| void | SetLevelStreamingStatus (FName PackageName, bool bShouldBeLoaded, bool bShouldBeVisible) |
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| void | SetNavDrawDistance (float DrawDistance) |
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| void | SetWorldOrigin () |
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| void | Slomo (float T) |
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| void | StreamLevelIn (FName PackageName) |
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| void | StreamLevelOut (FName PackageName) |
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| void | Summon (FString *ClassName) |
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| void | Teleport () |
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| void | TestCollisionDistance () |
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| void | ToggleDebugCamera () |
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| void | ViewActor (FName ActorName) |
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| void | ViewClass (TSubclassOf< AActor > DesiredClass) |
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| void | ViewPlayer (FString *S) |
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| void | ViewSelf () |
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| void | Walk () |
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| void | WidgetReflector () |
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| void | ServerToggleAILogging () |
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| float & | DebugTraceDistanceField () |
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| float & | DebugCapsuleHalfHeightField () |
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| float & | DebugCapsuleRadiusField () |
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| float & | DebugTraceDrawNormalLengthField () |
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| TEnumAsByte< enum ECollisionChannel > & | DebugTraceChannelField () |
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| int & | CurrentTraceIndexField () |
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| int & | CurrentTracePawnIndexField () |
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| float & | DumpAILogsIntervalField () |
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| BitFieldValue< bool, unsigned __int32 > | bDebugCapsuleSweep () |
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| BitFieldValue< bool, unsigned __int32 > | bDebugCapsuleSweepPawn () |
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| BitFieldValue< bool, unsigned __int32 > | bDebugCapsuleTraceComplex () |
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| BitFieldValue< bool, unsigned __int32 > | bToggleAILogging () |
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| void | FreezeFrame (float delay) |
| |
| void | Teleport () |
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| void | ChangeSize (float F) |
| |
| void | Fly () |
| |
| void | Walk () |
| |
| void | Ghost () |
| |
| void | God () |
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| void | Slomo (float T) |
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| void | DamageTarget (float DamageAmount) |
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| void | DestroyTarget () |
| |
| void | DestroyAll (TSubclassOf< AActor > aClass) |
| |
| void | DestroyPawns (TSubclassOf< APawn > aClass) |
| |
| void | Summon (FString *ClassName) |
| |
| void | PlayersOnly () |
| |
| void | ViewSelf () |
| |
| void | ViewPlayer (FString *S) |
| |
| void | ViewActor (FName ActorName) |
| |
| void | ViewClass (TSubclassOf< AActor > DesiredClass) |
| |
| void | SetLevelStreamingStatus (FName PackageName, bool bShouldBeLoaded, bool bShouldBeVisible) |
| |
| void | StreamLevelIn (FName PackageName) |
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| void | OnlyLoadLevel (FName PackageName) |
| |
| void | StreamLevelOut (FName PackageName) |
| |
| void | ToggleDebugCamera () |
| |
| void | EnableDebugCamera () |
| |
| void | DisableDebugCamera () |
| |
| void | DebugCapsuleSweep () |
| |
| void | DebugCapsuleSweepSize (float HalfHeight, float Radius) |
| |
| void | DebugCapsuleSweepChannel (ECollisionChannel Channel) |
| |
| void | DebugCapsuleSweepComplex (bool bTraceComplex) |
| |
| void | DebugCapsuleSweepCapture () |
| |
| void | DebugCapsuleSweepPawn () |
| |
| void | DebugCapsuleSweepClear () |
| |
| void | TestCollisionDistance () |
| |
| void | WidgetReflector () |
| |
| void | RebuildNavigation () |
| |
| void | DumpOnlineSessionState () |
| |
| void | DumpVoiceMutingState () |
| |
| UWorld * | GetWorld () |
| |
| void | BugItGo (float X, float Y, float Z, float Pitch, float Yaw, float Roll) |
| |
| void | BugItGoString (FString *TheLocation, FString *TheRotation) |
| |
| void | BugItWorker (FVector TheLocation, FRotator TheRotation) |
| |
| void | BugIt (FString *ScreenShotDescription) |
| |
| void | BugItStringCreator (FVector ViewLocation, FRotator ViewRotation, FString *GoString, FString *LocString) |
| |
| void | FlushLog () |
| |
| void | LogLoc () |
| |
| void | SetWorldOrigin () |
| |
| void | ServerToggleAILogging () |
| |
| void | ExecuteUbergraph (int EntryPoint) |
| |
| bool | AreAllOuterObjectsValid () |
| |
| FName * | GetExporterName (FName *result) |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| UObject * | GetArchetype () |
| |
| bool | IsBasedOnArchetype (UObject *const SomeObject) |
| |
| bool | IsInBlueprint () |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
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| void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
| |
| void | BeginDestroy () |
| |
| void | FinishDestroy () |
| |
| FString * | GetDetailedInfo (FString *result) |
| |
| bool | ConditionalBeginDestroy () |
| |
| bool | ConditionalFinishDestroy () |
| |
| void | ConditionalPostLoad () |
| |
| bool | Modify (bool bAlwaysMarkDirty) |
| |
| bool | IsSelected () |
| |
| void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | IsAsset () |
| |
| bool | IsSafeForRootSet () |
| |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
| |
| void | ConditionalShutdownAfterError () |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsFullNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| UFunction * | FindFunctionChecked (FName InName) |
| |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| | __declspec (dllexport) UProperty *FindProperty(FName name) |
| |
| int | GetLinkerUE4Version () |
| |
| int | GetLinkerLicenseeUE4Version () |
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| FString * | GetPathName (FString *result, UObject *StopOuter) |
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| void | GetPathName (UObject *StopOuter, FString *ResultString) |
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| FString * | GetFullName (FString *result, UObject *StopOuter) |
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| void | MarkPackageDirty () |
| |
| bool | IsIn (UObject *SomeOuter) |
| |
| bool | IsA (UClass *SomeBase) |
| |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| int | GetLinkerIndex () |
| |
| EObjectFlags & | ObjectFlagsField () |
| |
| int & | InternalIndexField () |
| |
| UClass * | ClassField () |
| |
| FName & | NameField () |
| |
| UObject * | OuterField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
| |
| bool | IsValidLowLevel () |
| |
| bool | IsValidLowLevelFast (bool bRecursive) |
| |
| void | Register (const wchar_t *PackageName, const wchar_t *InName) |
| |
Definition at line 1472 of file Actor.h.