#include <Actor.h>
Definition at line 397 of file Actor.h.
◆ bForServerTransfer
| bool FArkTributePlayerData::bForServerTransfer |
◆ bWasAllowDPCUpload
| bool FArkTributePlayerData::bWasAllowDPCUpload |
◆ bWithItems
| bool FArkTributePlayerData::bWithItems |
◆ ItemCount
| unsigned int FArkTributePlayerData::ItemCount |
◆ PlayerDataBytes
| TArray<unsigned char> FArkTributePlayerData::PlayerDataBytes |
◆ PlayerDataID
| unsigned __int64 FArkTributePlayerData::PlayerDataID |
◆ PlayerName
| FString FArkTributePlayerData::PlayerName |
◆ PlayerStats
| FString FArkTributePlayerData::PlayerStats[12] |
◆ UploadingServerMapName
| FString FArkTributePlayerData::UploadingServerMapName |
◆ Version
| float FArkTributePlayerData::Version |
The documentation for this struct was generated from the following file:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/ARK/Actor.h