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FArkTributePlayerData Struct Reference

#include <Actor.h>

+ Inheritance diagram for FArkTributePlayerData:
+ Collaboration diagram for FArkTributePlayerData:

Public Attributes

unsigned __int64 PlayerDataID
 
TArray< unsigned char > PlayerDataBytes
 
FString PlayerName
 
FString PlayerStats [12]
 
FString UploadingServerMapName
 
bool bWasAllowDPCUpload
 
bool bWithItems
 
unsigned int ItemCount
 
bool bForServerTransfer
 
float Version
 
- Public Attributes inherited from FArkTributeEntity
int UploadTime
 

Detailed Description

Definition at line 397 of file Actor.h.

Member Data Documentation

◆ bForServerTransfer

bool FArkTributePlayerData::bForServerTransfer

Definition at line 407 of file Actor.h.

◆ bWasAllowDPCUpload

bool FArkTributePlayerData::bWasAllowDPCUpload

Definition at line 404 of file Actor.h.

◆ bWithItems

bool FArkTributePlayerData::bWithItems

Definition at line 405 of file Actor.h.

◆ ItemCount

unsigned int FArkTributePlayerData::ItemCount

Definition at line 406 of file Actor.h.

◆ PlayerDataBytes

TArray<unsigned char> FArkTributePlayerData::PlayerDataBytes

Definition at line 400 of file Actor.h.

◆ PlayerDataID

unsigned __int64 FArkTributePlayerData::PlayerDataID

Definition at line 399 of file Actor.h.

◆ PlayerName

FString FArkTributePlayerData::PlayerName

Definition at line 401 of file Actor.h.

◆ PlayerStats

FString FArkTributePlayerData::PlayerStats[12]

Definition at line 402 of file Actor.h.

◆ UploadingServerMapName

FString FArkTributePlayerData::UploadingServerMapName

Definition at line 403 of file Actor.h.

◆ Version

float FArkTributePlayerData::Version

Definition at line 408 of file Actor.h.


The documentation for this struct was generated from the following file: