#include <Actor.h>
Definition at line 325 of file Actor.h.
◆ AmountToAddField()
float & FPrimalCharacterStatusValueModifier::AmountToAddField |
( |
| ) |
|
|
inline |
◆ bAddTowardsEquilibrium()
BitFieldValue< bool, unsigned __int32 > FPrimalCharacterStatusValueModifier::bAddTowardsEquilibrium |
( |
| ) |
|
|
inline |
◆ BaseAmountToAddField()
float & FPrimalCharacterStatusValueModifier::BaseAmountToAddField |
( |
| ) |
|
|
inline |
◆ bContinueOnUnchangedValue()
BitFieldValue< bool, unsigned __int32 > FPrimalCharacterStatusValueModifier::bContinueOnUnchangedValue |
( |
| ) |
|
|
inline |
◆ bMakeUntameable()
BitFieldValue< bool, unsigned __int32 > FPrimalCharacterStatusValueModifier::bMakeUntameable |
( |
| ) |
|
|
inline |
◆ bMoveTowardsEquilibrium()
BitFieldValue< bool, unsigned __int32 > FPrimalCharacterStatusValueModifier::bMoveTowardsEquilibrium |
( |
| ) |
|
|
inline |
◆ bSetAdditionalValue()
BitFieldValue< bool, unsigned __int32 > FPrimalCharacterStatusValueModifier::bSetAdditionalValue |
( |
| ) |
|
|
inline |
◆ bSetValue()
BitFieldValue< bool, unsigned __int32 > FPrimalCharacterStatusValueModifier::bSetValue |
( |
| ) |
|
|
inline |
◆ SpeedToAddField()
float & FPrimalCharacterStatusValueModifier::SpeedToAddField |
( |
| ) |
|
|
inline |
◆ StaticStruct()
static UScriptStruct * FPrimalCharacterStatusValueModifier::StaticStruct |
( |
| ) |
|
|
inlinestatic |
◆ StatusValueModifierDescriptionIndexField()
int & FPrimalCharacterStatusValueModifier::StatusValueModifierDescriptionIndexField |
( |
| ) |
|
|
inline |
◆ StopOnValueNearMaxField()
◆ ValueTypeField()
◆ AmountToAdd
float FPrimalCharacterStatusValueModifier::AmountToAdd |
◆ BaseAmountToAdd
float FPrimalCharacterStatusValueModifier::BaseAmountToAdd |
◆ bContinueOnUnchangedValue
bool FPrimalCharacterStatusValueModifier::bContinueOnUnchangedValue |
◆ bMakeUntameable
bool FPrimalCharacterStatusValueModifier::bMakeUntameable |
◆ bSetAdditionalValue
bool FPrimalCharacterStatusValueModifier::bSetAdditionalValue |
◆ bSetValue
bool FPrimalCharacterStatusValueModifier::bSetValue |
◆ SpeedToAdd
float FPrimalCharacterStatusValueModifier::SpeedToAdd |
◆ StatusValueModifierDescriptionIndex
int FPrimalCharacterStatusValueModifier::StatusValueModifierDescriptionIndex |
◆ StopOnValueNearMax
◆ ValueType
The documentation for this struct was generated from the following files:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/Atlas/Actor.h
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/ARK/Actor.h