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FPrimalCharacterStatusValueModifier Struct Reference

#include <Actor.h>

Public Member Functions

TEnumAsByte< enum EPrimalCharacterStatusValue::Type > & ValueTypeField ()
 
TEnumAsByte< enum EPrimalCharacterStatusValue::Type > & StopOnValueNearMaxField ()
 
float & AmountToAddField ()
 
float & BaseAmountToAddField ()
 
float & SpeedToAddField ()
 
int & StatusValueModifierDescriptionIndexField ()
 
BitFieldValue< bool, unsigned __int32 > bContinueOnUnchangedValue ()
 
BitFieldValue< bool, unsigned __int32 > bSetValue ()
 
BitFieldValue< bool, unsigned __int32 > bSetAdditionalValue ()
 
BitFieldValue< bool, unsigned __int32 > bMakeUntameable ()
 
BitFieldValue< bool, unsigned __int32 > bMoveTowardsEquilibrium ()
 
BitFieldValue< bool, unsigned __int32 > bAddTowardsEquilibrium ()
 

Static Public Member Functions

static UScriptStructStaticStruct ()
 

Public Attributes

EPrimalCharacterStatusValue::Type ValueType
 
EPrimalCharacterStatusValue::Type StopOnValueNearMax
 
float AmountToAdd
 
float BaseAmountToAdd
 
float SpeedToAdd
 
bool bContinueOnUnchangedValue
 
bool bSetValue
 
bool bSetAdditionalValue
 
bool bMakeUntameable
 
int StatusValueModifierDescriptionIndex
 

Detailed Description

Definition at line 325 of file Actor.h.

Member Function Documentation

◆ AmountToAddField()

float & FPrimalCharacterStatusValueModifier::AmountToAddField ( )
inline

Definition at line 329 of file Actor.h.

◆ bAddTowardsEquilibrium()

BitFieldValue< bool, unsigned __int32 > FPrimalCharacterStatusValueModifier::bAddTowardsEquilibrium ( )
inline

Definition at line 341 of file Actor.h.

◆ BaseAmountToAddField()

float & FPrimalCharacterStatusValueModifier::BaseAmountToAddField ( )
inline

Definition at line 330 of file Actor.h.

◆ bContinueOnUnchangedValue()

BitFieldValue< bool, unsigned __int32 > FPrimalCharacterStatusValueModifier::bContinueOnUnchangedValue ( )
inline

Definition at line 336 of file Actor.h.

◆ bMakeUntameable()

BitFieldValue< bool, unsigned __int32 > FPrimalCharacterStatusValueModifier::bMakeUntameable ( )
inline

Definition at line 339 of file Actor.h.

◆ bMoveTowardsEquilibrium()

BitFieldValue< bool, unsigned __int32 > FPrimalCharacterStatusValueModifier::bMoveTowardsEquilibrium ( )
inline

Definition at line 340 of file Actor.h.

◆ bSetAdditionalValue()

BitFieldValue< bool, unsigned __int32 > FPrimalCharacterStatusValueModifier::bSetAdditionalValue ( )
inline

Definition at line 338 of file Actor.h.

◆ bSetValue()

BitFieldValue< bool, unsigned __int32 > FPrimalCharacterStatusValueModifier::bSetValue ( )
inline

Definition at line 337 of file Actor.h.

◆ SpeedToAddField()

float & FPrimalCharacterStatusValueModifier::SpeedToAddField ( )
inline

Definition at line 331 of file Actor.h.

◆ StaticStruct()

static UScriptStruct * FPrimalCharacterStatusValueModifier::StaticStruct ( )
inlinestatic

Definition at line 345 of file Actor.h.

◆ StatusValueModifierDescriptionIndexField()

int & FPrimalCharacterStatusValueModifier::StatusValueModifierDescriptionIndexField ( )
inline

Definition at line 332 of file Actor.h.

◆ StopOnValueNearMaxField()

TEnumAsByte< enum EPrimalCharacterStatusValue::Type > & FPrimalCharacterStatusValueModifier::StopOnValueNearMaxField ( )
inline

Definition at line 328 of file Actor.h.

◆ ValueTypeField()

TEnumAsByte< enum EPrimalCharacterStatusValue::Type > & FPrimalCharacterStatusValueModifier::ValueTypeField ( )
inline

Definition at line 327 of file Actor.h.

Member Data Documentation

◆ AmountToAdd

float FPrimalCharacterStatusValueModifier::AmountToAdd

Definition at line 203 of file Actor.h.

◆ BaseAmountToAdd

float FPrimalCharacterStatusValueModifier::BaseAmountToAdd

Definition at line 204 of file Actor.h.

◆ bContinueOnUnchangedValue

bool FPrimalCharacterStatusValueModifier::bContinueOnUnchangedValue

Definition at line 206 of file Actor.h.

◆ bMakeUntameable

bool FPrimalCharacterStatusValueModifier::bMakeUntameable

Definition at line 209 of file Actor.h.

◆ bSetAdditionalValue

bool FPrimalCharacterStatusValueModifier::bSetAdditionalValue

Definition at line 208 of file Actor.h.

◆ bSetValue

bool FPrimalCharacterStatusValueModifier::bSetValue

Definition at line 207 of file Actor.h.

◆ SpeedToAdd

float FPrimalCharacterStatusValueModifier::SpeedToAdd

Definition at line 205 of file Actor.h.

◆ StatusValueModifierDescriptionIndex

int FPrimalCharacterStatusValueModifier::StatusValueModifierDescriptionIndex

Definition at line 210 of file Actor.h.

◆ StopOnValueNearMax

EPrimalCharacterStatusValue::Type FPrimalCharacterStatusValueModifier::StopOnValueNearMax

Definition at line 202 of file Actor.h.

◆ ValueType

EPrimalCharacterStatusValue::Type FPrimalCharacterStatusValueModifier::ValueType

Definition at line 201 of file Actor.h.


The documentation for this struct was generated from the following files: