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UPrimalCharacterStatusComponent Member List

This is the complete list of members for UPrimalCharacterStatusComponent, including all inherited members.

__declspec(dllexport) UProperty *FindProperty(FName name)UObject
Activate(bool bReset)UActorComponentinline
Activate(bool bReset)UActorComponentinline
AddAssetUserData(UAssetUserData *InUserData)UActorComponentinline
AddedAsPrimalItemAttachment()UActorComponentinline
AddExperience(float HowMuch, bool bShareWithTribe, EXPType::Type XPType, bool bShareWithShip)UPrimalCharacterStatusComponentinline
AddExperience(float HowMuch, bool bShareWithTribe, EXPType::Type XPType)UPrimalCharacterStatusComponentinline
AdditionalStatusValuesField()UPrimalCharacterStatusComponentinline
AdditionalStatusValuesField()UPrimalCharacterStatusComponentinline
AddShipExperience(float HowMuch, EXPType::Type XPType, float SharedXPMulti, bool bShareWithBasedPlayers, bool bShareWithBasedNPCCrew, bool bShareWithBasedCreatures, bool bOnlyAddToBasedPawns, APrimalCharacter *FromKillerChar)UPrimalCharacterStatusComponentinline
AddStatusValueModifier(EPrimalCharacterStatusValue::Type ValueType, float Amount, float Speed, bool bContinueOnUnchangedValue, bool bSetValue, int StatusValueModifierDescriptionIndex, bool bResetExistingModifierDescriptionIndex, float LimitExistingModifierDescriptionToMaxAmount, bool bSetAdditionalValue, EPrimalCharacterStatusValue::Type StopAtValueNearMax, bool bMakeUntameable, TSubclassOf< UDamageType > ScaleValueByCharacterDamageType, bool bMoveTowardsEquilibrium, bool bAddTowardsEquilibrium)UPrimalCharacterStatusComponentinline
AddStatusValueModifier(EPrimalCharacterStatusValue::Type ValueType, float Amount, float Speed, bool bContinueOnUnchangedValue, bool bSetValue, int StatusValueModifierDescriptionIndex, bool bResetExistingModifierDescriptionIndex, float LimitExistingModifierDescriptionToMaxAmount, bool bSetAdditionalValue, EPrimalCharacterStatusValue::Type StopAtValueNearMax, bool bMakeUntameable, TSubclassOf< UDamageType > ScaleValueByCharacterDamageType)UPrimalCharacterStatusComponentinline
AddTickPrerequisiteActor(AActor *PrerequisiteActor)UActorComponentinline
AddTickPrerequisiteActor(AActor *PrerequisiteActor)UActorComponentinline
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)UActorComponentinline
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)UActorComponentinline
AdjustStatusValueModification(EPrimalCharacterStatusValue::Type valueType, float *Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification)UPrimalCharacterStatusComponentinline
AdjustStatusValueModification(EPrimalCharacterStatusValue::Type valueType, float *Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification)UPrimalCharacterStatusComponentinline
AllowRegisterWithWorld(UWorld *InWorld)UActorComponentinline
AllowTaming()UPrimalCharacterStatusComponentinline
AllowTaming()UPrimalCharacterStatusComponentinline
AlwaysReplicatePropertyConditional(UProperty *forProperty)UActorComponentinline
AlwaysReplicatePropertyConditional(UProperty *forProperty)UActorComponentinline
AmountMaxGainedPerLevelUpValueField()UPrimalCharacterStatusComponentinline
AmountMaxGainedPerLevelUpValueField()UPrimalCharacterStatusComponentinline
AmountMaxGainedPerLevelUpValueTamedField()UPrimalCharacterStatusComponentinline
AmountMaxGainedPerLevelUpValueTamedField()UPrimalCharacterStatusComponentinline
ApplyStatusValueModifiers(float DeltaTime)UPrimalCharacterStatusComponentinline
ApplyStatusValueModifiers(float DeltaTime)UPrimalCharacterStatusComponentinline
ApplyTamingStatModifiers(float TameIneffectivenessModifier)UPrimalCharacterStatusComponentinline
ApplyTamingStatModifiers(float TameIneffectivenessModifier)UPrimalCharacterStatusComponentinline
AreAllOuterObjectsValid()UObjectinline
AreAllVitaminsAtEquilibrium()UPrimalCharacterStatusComponentinline
AssetUserDataField()UActorComponentinline
BabyDinoConsumingFoodRateMultiplierField()UPrimalCharacterStatusComponentinline
BabyDinoConsumingFoodRateMultiplierField()UPrimalCharacterStatusComponentinline
BabyDinoStarvationHealthDecreaseRateMultiplierField()UPrimalCharacterStatusComponentinline
BabyDinoStarvationHealthDecreaseRateMultiplierField()UPrimalCharacterStatusComponentinline
BabyGestationConsumingFoodRateMultiplierField()UPrimalCharacterStatusComponentinline
BabyGestationConsumingFoodRateMultiplierField()UPrimalCharacterStatusComponentinline
BabyMaxHealthPercentField()UPrimalCharacterStatusComponentinline
BabyMaxHealthPercentField()UPrimalCharacterStatusComponentinline
bAddExperienceAutomatically()UPrimalCharacterStatusComponentinline
bAddExperienceAutomatically()UPrimalCharacterStatusComponentinline
bAllowConcurrentTick()UActorComponentinline
bAllowConcurrentTick()UActorComponentinline
bAllowLevelUps()UPrimalCharacterStatusComponentinline
bAllowLevelUps()UPrimalCharacterStatusComponentinline
bAllowSharingXPWithTribe()UPrimalCharacterStatusComponentinline
bAllowSharingXPWithTribe()UPrimalCharacterStatusComponentinline
bAlwaysReplicatePropertyConditional()UActorComponentinline
bAlwaysReplicatePropertyConditional()UActorComponentinline
bApplyingStatusValueModifiers()UPrimalCharacterStatusComponentinline
bApplyingStatusValueModifiers()UPrimalCharacterStatusComponentinline
BaseCharacterLevelField()UPrimalCharacterStatusComponentinline
BaseCharacterLevelField()UPrimalCharacterStatusComponentinline
BaseFoodConsumptionRateField()UPrimalCharacterStatusComponentinline
BaseFoodConsumptionRateField()UPrimalCharacterStatusComponentinline
BaseLevelMaxStatusValuesField()UPrimalCharacterStatusComponentinline
BaseLevelMaxStatusValuesField()UPrimalCharacterStatusComponentinline
BaseVitaminsConsumptionRateField()UPrimalCharacterStatusComponentinline
BaseWaterConsumptionRateField()UPrimalCharacterStatusComponentinline
BaseWaterConsumptionRateField()UPrimalCharacterStatusComponentinline
bAutoActivate()UActorComponentinline
bAutoActivate()UActorComponentinline
bAutomaticallyUpdateTemperature()UPrimalCharacterStatusComponentinline
bAutomaticallyUpdateTemperature()UPrimalCharacterStatusComponentinline
bAutoRegister()UActorComponentinline
bAutoRegister()UActorComponentinline
bCanGetExhausted()UPrimalCharacterStatusComponentinline
bCanGetHungry()UPrimalCharacterStatusComponentinline
bCanGetHungry()UPrimalCharacterStatusComponentinline
bCanSuffocate()UPrimalCharacterStatusComponentinline
bCanSuffocate()UPrimalCharacterStatusComponentinline
bCanSuffocateIfTamed()UPrimalCharacterStatusComponentinline
bCanSuffocateIfTamed()UPrimalCharacterStatusComponentinline
bCheatStatus()UPrimalCharacterStatusComponentinline
bConsumeFoodAutomatically()UPrimalCharacterStatusComponentinline
bConsumeFoodAutomatically()UPrimalCharacterStatusComponentinline
bConsumeWaterAutomatically()UPrimalCharacterStatusComponentinline
bConsumeWaterAutomatically()UPrimalCharacterStatusComponentinline
bCreatedByConstructionScript()UActorComponentinline
bCreatedByConstructionScript()UActorComponentinline
bDontScaleMeleeDamage()UPrimalCharacterStatusComponentinline
bDontScaleMeleeDamage()UPrimalCharacterStatusComponentinline
BeginDestroy()UActorComponentinline
BeginDestroy()UActorComponentinline
bForceDefaultSpeed()UPrimalCharacterStatusComponentinline
bForceDefaultSpeed()UPrimalCharacterStatusComponentinline
bForceGainOxygen()UPrimalCharacterStatusComponentinline
bForceGainOxygen()UPrimalCharacterStatusComponentinline
bForceRefreshWeight()UPrimalCharacterStatusComponentinline
bForceRefreshWeight()UPrimalCharacterStatusComponentinline
bFreezeStatusValues()UPrimalCharacterStatusComponentinline
bFreezeStatusValues()UPrimalCharacterStatusComponentinline
bGainExperienceForTravel()UPrimalCharacterStatusComponentinline
bHasBeenCreated()UActorComponentinline
bHasBeenCreated()UActorComponentinline
bHasBeenInitialized()UActorComponentinline
bHasBeenInitialized()UActorComponentinline
bHasCachedOwner()UActorComponentinline
bHasCachedOwner()UActorComponentinline
bHasUnlockedMaxDinoLevelAchievementThisSessionField()UPrimalCharacterStatusComponentinline
bHasUnlockedMaxDinoLevelAchievementThisSessionField()UPrimalCharacterStatusComponentinline
bHasUnlockedMaxPlayerLevelAchievementThisSessionField()UPrimalCharacterStatusComponentinline
bHasUnlockedMaxPlayerLevelAchievementThisSessionField()UPrimalCharacterStatusComponentinline
bHideFoodStatusFromHUD()UPrimalCharacterStatusComponentinline
bIgnoreStatusSpeedModifierIfSwimming()UPrimalCharacterStatusComponentinline
bIgnoreStatusSpeedModifierIfSwimming()UPrimalCharacterStatusComponentinline
bInfiniteFood()UPrimalCharacterStatusComponentinline
bInfiniteStats()UPrimalCharacterStatusComponentinline
bInfiniteStats()UPrimalCharacterStatusComponentinline
bInfiniteWeight()UPrimalCharacterStatusComponentinline
bInfiniteWeight()UPrimalCharacterStatusComponentinline
bInitializedBaseLevelMaxStatusValues()UPrimalCharacterStatusComponentinline
bInitializedBaseLevelMaxStatusValues()UPrimalCharacterStatusComponentinline
bInitializedMe()UPrimalCharacterStatusComponentinline
bInitializedMe()UPrimalCharacterStatusComponentinline
bInWeightLockField()UPrimalCharacterStatusComponentinline
bInWeightLockField()UPrimalCharacterStatusComponentinline
bIsActive()UActorComponentinline
bIsActive()UActorComponentinline
bNetAddressable()UActorComponentinline
bNetAddressable()UActorComponentinline
bNeverAllowXP()UPrimalCharacterStatusComponentinline
bNeverAllowXP()UPrimalCharacterStatusComponentinline
bNeverNeedsRenderUpdate()UActorComponentinline
bNeverNeedsRenderUpdate()UActorComponentinline
bNoStaminaRecoveryWhenStarving()UPrimalCharacterStatusComponentinline
bNoStaminaRecoveryWhenStarving()UPrimalCharacterStatusComponentinline
bOnlyInitialReplication()UActorComponentinline
BPAdjustStatusValueModification(EPrimalCharacterStatusValue::Type valueType, float Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification)UPrimalCharacterStatusComponentinline
BPAdjustStatusValueModification(EPrimalCharacterStatusValue::Type valueType, float Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification)UPrimalCharacterStatusComponentinline
BPDirectSetCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue)UPrimalCharacterStatusComponentinline
BPDirectSetCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue)UPrimalCharacterStatusComponentinline
BPDirectSetMaxStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue)UPrimalCharacterStatusComponentinline
BPDirectSetMaxStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue)UPrimalCharacterStatusComponentinline
BPGetAmountGainedPerLevelUpValue(EPrimalCharacterStatusValue::Type valueType, bool bGetTamed)UPrimalCharacterStatusComponentinline
BPGetCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType)UPrimalCharacterStatusComponentinline
BPGetCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType)UPrimalCharacterStatusComponentinline
BPGetMaxStatusValue(EPrimalCharacterStatusValue::Type valueType)UPrimalCharacterStatusComponentinline
BPGetMaxStatusValue(EPrimalCharacterStatusValue::Type valueType)UPrimalCharacterStatusComponentinline
BPGetPercentStatusValue(EPrimalCharacterStatusValue::Type valueType)UPrimalCharacterStatusComponentinline
BPGetPercentStatusValue(EPrimalCharacterStatusValue::Type valueType)UPrimalCharacterStatusComponentinline
BPGetRecoveryRateStatusValue(EPrimalCharacterStatusValue::Type valueType)UPrimalCharacterStatusComponentinline
bPhysicsStateCreated()UActorComponentinline
bPhysicsStateCreated()UActorComponentinline
BPModifyMaxExperiencePoints(float InMaxExperiencePoints, bool bCheckingTrueMaximum)UPrimalCharacterStatusComponentinline
BPModifyMaxExperiencePoints(float InMaxExperiencePoints)UPrimalCharacterStatusComponentinline
BPModifyMaxExperiencePoints_Implementation(float InMaxExperiencePoints, bool bCheckingTrueMaximum)UPrimalCharacterStatusComponentinline
BPModifyMaxLevel(int InMaxLevel)UPrimalCharacterStatusComponentinline
BPModifyMaxLevel(int InMaxLevel)UPrimalCharacterStatusComponentinline
BPModifyMaxLevel_Implementation(int InMaxLevel)UPrimalCharacterStatusComponentinline
bPreventJump()UPrimalCharacterStatusComponentinline
bPreventJump()UPrimalCharacterStatusComponentinline
bPreventOnDedicatedServer()UActorComponentinline
bPreventTamedStatReplication()UPrimalCharacterStatusComponentinline
bPreventTamedStatReplication()UPrimalCharacterStatusComponentinline
BPSetRecoveryRateStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue)UPrimalCharacterStatusComponentinline
BPSetRecoveryRateStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue)UPrimalCharacterStatusComponentinline
BPTickComponent(float DeltaTime)UActorComponentinline
bRegistered()UActorComponentinline
bRegistered()UActorComponentinline
bRenderDynamicDataDirty()UActorComponentinline
bRenderDynamicDataDirty()UActorComponentinline
bRenderStateCreated()UActorComponentinline
bRenderStateCreated()UActorComponentinline
bRenderStateDirty()UActorComponentinline
bRenderStateDirty()UActorComponentinline
bRenderTransformDirty()UActorComponentinline
bRenderTransformDirty()UActorComponentinline
bReplicateGlobalStatusValues()UPrimalCharacterStatusComponentinline
bReplicateGlobalStatusValues()UPrimalCharacterStatusComponentinline
bReplicates()UActorComponentinline
bReplicates()UActorComponentinline
bRunningConsumesStamina()UPrimalCharacterStatusComponentinline
bRunningConsumesStamina()UPrimalCharacterStatusComponentinline
bRunningUseDefaultSpeed()UPrimalCharacterStatusComponentinline
bRunningUseDefaultSpeed()UPrimalCharacterStatusComponentinline
bServerFirstInitialized()UPrimalCharacterStatusComponentinline
bServerFirstInitialized()UPrimalCharacterStatusComponentinline
bStaminaToHealthConverstionIsPercentOfMaxHealth()UPrimalCharacterStatusComponentinline
bStasisPreventUnregister()UActorComponentinline
bStatusSpeedModifierOnlyFullOrNone()UPrimalCharacterStatusComponentinline
bStatusSpeedModifierOnlyFullOrNone()UPrimalCharacterStatusComponentinline
bTicked()UPrimalCharacterStatusComponentinline
bTicked()UPrimalCharacterStatusComponentinline
bTickInEditor()UActorComponentinline
bTickInEditor()UActorComponentinline
BuffStatModifiersField()UPrimalCharacterStatusComponentinline
bUseBPAdjustStatusValueModification()UPrimalCharacterStatusComponentinline
bUseBPAdjustStatusValueModification()UPrimalCharacterStatusComponentinline
bUseBPModifyMaxLevel()UPrimalCharacterStatusComponentinline
bUseBPModifyMaxLevel()UPrimalCharacterStatusComponentinline
bUseBPOnComponentDestroyed()UActorComponentinline
bUseBPOnComponentTick()UActorComponentinline
bUseStamina()UPrimalCharacterStatusComponentinline
bUseStamina()UPrimalCharacterStatusComponentinline
bUseStatusSpeedModifiers()UPrimalCharacterStatusComponentinline
bUseStatusSpeedModifiers()UPrimalCharacterStatusComponentinline
bWalkingConsumesStamina()UPrimalCharacterStatusComponentinline
bWalkingConsumesStamina()UPrimalCharacterStatusComponentinline
bWantsInitializeComponent()UActorComponentinline
bWantsInitializeComponent()UActorComponentinline
CachedOwnerField()UActorComponentinline
CachedOwnerField()UActorComponentinline
CanLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType)UPrimalCharacterStatusComponentinline
CanLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType, bool bCheckExperience)UPrimalCharacterStatusComponentinline
CanLevelUpValueField()UPrimalCharacterStatusComponentinline
CanLevelUpValueField()UPrimalCharacterStatusComponentinline
ChangedStatusState(EPrimalCharacterStatusState::Type valueType, bool bEnteredState)UPrimalCharacterStatusComponentinline
ChangedStatusState(EPrimalCharacterStatusState::Type valueType, bool bEnteredState)UPrimalCharacterStatusComponentinline
CharacterStatusComponentPriorityField()UPrimalCharacterStatusComponentinline
CharacterStatusComponentPriorityField()UPrimalCharacterStatusComponentinline
CharacterUpdatedInventory(bool bEquippedOrUneqippedItem)UPrimalCharacterStatusComponentinline
CharacterUpdatedInventory(bool bEquippedOrUneqippedItem)UPrimalCharacterStatusComponentinline
CheatMaxWeightField()UPrimalCharacterStatusComponentinline
CheatMaxWeightField()UPrimalCharacterStatusComponentinline
CheckDefaultSubobjectsInternal()UObjectinline
ClassField()UObjectBaseinline
ClearAllLevelUpPoints(bool bTamedPoints)UPrimalCharacterStatusComponentinline
ClearAllLevelUpPoints(bool bTamedPoints)UPrimalCharacterStatusComponentinline
ClientSyncMaxStatusValues(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues)UPrimalCharacterStatusComponentinline
ClientSyncMaxStatusValues(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues)UPrimalCharacterStatusComponentinline
ClientSyncMaxStatusValues_Implementation(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues)UPrimalCharacterStatusComponentinline
ClientSyncMaxStatusValues_Implementation(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues)UPrimalCharacterStatusComponentinline
CollectDefaultSubobjects(TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)UObjectinline
ComponentHasTag(FName Tag)UActorComponentinline
ComponentHasTag(FName Tag)UActorComponentinline
ComponentTagsField()UActorComponentinline
ComponentTagsField()UActorComponentinline
ConditionalBeginDestroy()UObjectinline
ConditionalFinishDestroy()UObjectinline
ConditionalPostLoad()UObjectinline
ConditionalShutdownAfterError()UObjectinline
ConvertIntToCharacterStatusEnum(int InInteger)UPrimalCharacterStatusComponentinlinestatic
CopyPrimalStatusComponentValues(UPrimalCharacterStatusComponent *src)UPrimalCharacterStatusComponentinline
CraftEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
CraftEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
CreatePhysicsState()UActorComponentinline
CreatePhysicsState()UActorComponentinline
CreateRenderState_Concurrent()UActorComponentinline
CreateRenderState_Concurrent()UActorComponentinline
CrouchedStaminaConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
CrouchedStaminaConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
CrouchedWaterFoodConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
CrouchedWaterFoodConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
CurrentStatusStatesField()UPrimalCharacterStatusComponentinline
CurrentStatusStatesField()UPrimalCharacterStatusComponentinline
CurrentStatusValuesField()UPrimalCharacterStatusComponentinline
CurrentStatusValuesField()UPrimalCharacterStatusComponentinline
CurrentStatusValuesReplicationIntervalField()UPrimalCharacterStatusComponentinline
CurrentStatusValuesReplicationIntervalField()UPrimalCharacterStatusComponentinline
CustomDataField()UActorComponentinline
CustomDataField()UActorComponentinline
CustomTagField()UActorComponentinline
CustomTagField()UActorComponentinline
Deactivate()UActorComponentinline
Deactivate()UActorComponentinline
DefaultHyperthermicInsulationField()UPrimalCharacterStatusComponentinline
DefaultHyperthermicInsulationField()UPrimalCharacterStatusComponentinline
DefaultHypothermicInsulationField()UPrimalCharacterStatusComponentinline
DefaultHypothermicInsulationField()UPrimalCharacterStatusComponentinline
DefaultMaxOxygenField()UPrimalCharacterStatusComponentinline
DefaultMaxOxygenField()UPrimalCharacterStatusComponentinline
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
DehydrationStaminaRecoveryRateField()UPrimalCharacterStatusComponentinline
DehydrationStaminaRecoveryRateField()UPrimalCharacterStatusComponentinline
DehydrationTorpidityMultiplierField()UPrimalCharacterStatusComponentinline
DehydrationTorpidityMultiplierField()UPrimalCharacterStatusComponentinline
DehyrdationHealthConsumptionRateField()UPrimalCharacterStatusComponentinline
DehyrdationHealthConsumptionRateField()UPrimalCharacterStatusComponentinline
DehyrdationTorpidityIncreaseRateField()UPrimalCharacterStatusComponentinline
DehyrdationTorpidityIncreaseRateField()UPrimalCharacterStatusComponentinline
DestroyComponent()UActorComponentinline
DestroyComponent()UActorComponentinline
DestroyPhysicsState()UActorComponentinline
DestroyPhysicsState()UActorComponentinline
DestroyRenderState_Concurrent()UActorComponentinline
DestroyRenderState_Concurrent()UActorComponentinline
DinoImprintingQualityField()UPrimalCharacterStatusComponentinline
DinoImprintingQualityField()UPrimalCharacterStatusComponentinline
DinoMaxStatAddMultiplierImprintingField()UPrimalCharacterStatusComponentinline
DinoMaxStatAddMultiplierImprintingField()UPrimalCharacterStatusComponentinline
DinoRiderWeightMultiplierField()UPrimalCharacterStatusComponentinline
DinoRiderWeightMultiplierField()UPrimalCharacterStatusComponentinline
DinoTamedAdultConsumingFoodRateMultiplierField()UPrimalCharacterStatusComponentinline
DinoTamedAdultConsumingFoodRateMultiplierField()UPrimalCharacterStatusComponentinline
DinoTamedLevelUpsBaseMultiplierField()UPrimalCharacterStatusComponentinline
DinoTamedLevelUpsConstantField()UPrimalCharacterStatusComponentinline
DistanceTraveledField()UPrimalCharacterStatusComponentinline
DoDeferredRenderUpdates_Concurrent()UActorComponentinline
DoDeferredRenderUpdates_Concurrent()UActorComponentinline
DontUseValueField()UPrimalCharacterStatusComponentinline
DontUseValueField()UPrimalCharacterStatusComponentinline
DrawLocalPlayerHUD(AShooterHUD *HUD, float ScaleMult, bool bFromBottomRight)UPrimalCharacterStatusComponentinline
DrawLocalPlayerHUD(AShooterHUD *HUD, float ScaleMult, bool bFromBottomRight)UPrimalCharacterStatusComponentinline
DrawLocalPlayerHUDDescriptions(AShooterHUD *HUD, long double TheTimeSeconds, float ScaleMult, bool bDrawBottomRight)UPrimalCharacterStatusComponentinline
DrawLocalPlayerHUDDescriptions(AShooterHUD *HUD, long double TheTimeSeconds, float ScaleMult, bool bDrawBottomRight)UPrimalCharacterStatusComponentinline
EmitBaseReferences(UClass *RootClass)UObjectBaseinlinestatic
EnteredStatusStateSoundsField()UPrimalCharacterStatusComponentinline
EnteredStatusStateSoundsField()UPrimalCharacterStatusComponentinline
ExecuteRegisterEvents()UActorComponentinline
ExecuteRegisterEvents()UActorComponentinline
ExecuteUbergraph(int EntryPoint)UObjectinline
ExecuteUnregisterEvents()UActorComponentinline
ExecuteUnregisterEvents()UActorComponentinline
ExitStatusStateSoundsField()UPrimalCharacterStatusComponentinline
ExitStatusStateSoundsField()UPrimalCharacterStatusComponentinline
ExperienceAutomaticConsciousIncreaseSpeedField()UPrimalCharacterStatusComponentinline
ExperienceAutomaticConsciousIncreaseSpeedField()UPrimalCharacterStatusComponentinline
ExperiencePointsField()UPrimalCharacterStatusComponentinline
ExperiencePointsField()UPrimalCharacterStatusComponentinline
ExtraBabyDinoConsumingFoodRateMultiplierField()UPrimalCharacterStatusComponentinline
ExtraBabyDinoConsumingFoodRateMultiplierField()UPrimalCharacterStatusComponentinline
ExtraCharacterLevelField()UPrimalCharacterStatusComponentinline
ExtraCharacterLevelField()UPrimalCharacterStatusComponentinline
ExtraFoodConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
ExtraFoodConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
ExtraOxygenSpeedStatMultiplierField()UPrimalCharacterStatusComponentinline
ExtraOxygenSpeedStatMultiplierField()UPrimalCharacterStatusComponentinline
ExtraStatusValueRateDecreaseModifiersField()UPrimalCharacterStatusComponentinline
ExtraTamedDinoDamageMultiplierField()UPrimalCharacterStatusComponentinline
ExtraTamedDinoDamageMultiplierField()UPrimalCharacterStatusComponentinline
ExtraTamedHealthMultiplierField()UPrimalCharacterStatusComponentinline
ExtraTamedHealthMultiplierField()UPrimalCharacterStatusComponentinline
ExtraWaterConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
ExtraWaterConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
ExtraWildDinoDamageMultiplierField()UPrimalCharacterStatusComponentinline
ExtraWildDinoDamageMultiplierField()UPrimalCharacterStatusComponentinline
FailedToRegisterWithWorld(UObject *Object)UActorComponentinline
FindFunctionChecked(FName InName)UObjectinline
FinishDestroy()UObjectinline
FlyingStaminaRecoveryRateMultiplierField()UPrimalCharacterStatusComponentinline
FoodConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
FoodConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
FoodOverMaxDecreaseMultiplierField()UPrimalCharacterStatusComponentinline
FoodStatusIconBackgroundOverrideField()UPrimalCharacterStatusComponentinline
FoodStatusIconForegroundOverrideField()UPrimalCharacterStatusComponentinline
FoodStatusNameOverrideField()UPrimalCharacterStatusComponentinline
FortitudeFoodReductionResistanceField()UPrimalCharacterStatusComponentinline
FortitudeInsulationMultiplierField()UPrimalCharacterStatusComponentinline
FortitudeOffshoreVitalsReductionResistanceField()UPrimalCharacterStatusComponentinline
FortitudeOxygenReductionResistanceField()UPrimalCharacterStatusComponentinline
FortitudeTorpidityDecreaseMultiplierField()UPrimalCharacterStatusComponentinline
FortitudeTorpidityDecreaseMultiplierField()UPrimalCharacterStatusComponentinline
FortitudeTorpidityIncreaseResistanceField()UPrimalCharacterStatusComponentinline
FortitudeTorpidityIncreaseResistanceField()UPrimalCharacterStatusComponentinline
FortitudeWaterReductionResistanceField()UPrimalCharacterStatusComponentinline
GenericEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
GenericEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
GenericXPMultiplierField()UPrimalCharacterStatusComponentinline
GenericXPMultiplierField()UPrimalCharacterStatusComponentinline
GetArchetype()UObjectinline
GetArchetypeFromRequiredInfo(UClass *Class, UObject *Outer, FName Name, bool bIsCDO)UObjectinlinestatic
GetAssetUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass)UActorComponentinline
GetBaseLevelFromLevelUpPoints(bool bIncludePlayerAddedLevels)UPrimalCharacterStatusComponentinline
GetCharacterLevel()UPrimalCharacterStatusComponentinline
GetCharacterLevel()UPrimalCharacterStatusComponentinline
GetComponentLevel()UActorComponentinline
GetConsciousPercentage()UPrimalCharacterStatusComponentinline
GetCraftingSpeedModifier()UPrimalCharacterStatusComponentinline
GetCraftingSpeedModifier()UPrimalCharacterStatusComponentinline
GetDebugString(FString *result)UPrimalCharacterStatusComponentinline
GetDefaultCharacterStatusComponent()UPrimalCharacterStatusComponentinline
GetDefaultCharacterStatusComponent()UPrimalCharacterStatusComponentinline
GetDetailedInfo(FString *result)UObjectinline
GetDetailedInfoInternal(FString *result)UObjectinline
GetDinoFoodConsumptionRateMultiplier(float *Amount)UPrimalCharacterStatusComponentinline
GetDinoFoodConsumptionRateMultiplier(float *Amount)UPrimalCharacterStatusComponentinline
GetDiscoveryZoneMaxXP(int NumDiscoveredZones)UPrimalCharacterStatusComponentinline
GetExperiencePercent()UPrimalCharacterStatusComponentinline
GetExperiencePercent()UPrimalCharacterStatusComponentinline
GetExperienceRequiredForNextLevelUp()UPrimalCharacterStatusComponentinline
GetExperienceRequiredForNextLevelUp()UPrimalCharacterStatusComponentinline
GetExperienceRequiredForPreviousLevelUp()UPrimalCharacterStatusComponentinline
GetExperienceRequiredForPreviousLevelUp()UPrimalCharacterStatusComponentinline
GetExporterName(FName *result)UObjectinline
GetExtraCharacterLevel()UPrimalCharacterStatusComponentinline
GetExtraCharacterLevel()UPrimalCharacterStatusComponentinline
GetFullName(FString *result, UObject *StopOuter)UObjectBaseUtilityinline
GetInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtilityinline
GetIsReplicated()UActorComponentinline
GetIsReplicated()UActorComponentinline
GetJumpZModifier()UPrimalCharacterStatusComponentinline
GetJumpZModifier()UPrimalCharacterStatusComponentinline
GetLevelUpPoints(EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints)UPrimalCharacterStatusComponentinline
GetLevelUpPoints(EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints)UPrimalCharacterStatusComponentinline
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps)UPrimalCharacterStatusComponentinline
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps)UPrimalCharacterStatusComponentinline
GetLinkerIndex()UObjectBaseUtilityinline
GetLinkerLicenseeUE4Version()UObjectBaseUtilityinline
GetLinkerUE4Version()UObjectBaseUtilityinline
GetMaxStatusValue(EPrimalCharacterStatusValue::Type valueType)UPrimalCharacterStatusComponentinline
GetMeleeDamageModifier()UPrimalCharacterStatusComponentinline
GetMeleeDamageModifier()UPrimalCharacterStatusComponentinline
GetMovementSpeedModifier()UPrimalCharacterStatusComponentinline
GetMovementSpeedModifier()UPrimalCharacterStatusComponentinline
GetMyCurrentDiscoveryZoneMaxLevel()UPrimalCharacterStatusComponentinline
GetMyCurrentDiscoveryZoneMaxXP()UPrimalCharacterStatusComponentinline
GetMyMaxAllowedXP(bool bCheckingTrueMaximum)UPrimalCharacterStatusComponentinline
GetNumLevelUpsAvailable()UPrimalCharacterStatusComponentinline
GetNumLevelUpsAvailable()UPrimalCharacterStatusComponentinline
GetOffshoreVitalsDecreaseMultiplier()UPrimalCharacterStatusComponentinline
GetOwner()UActorComponentinline
GetOwner()UActorComponentinline
GetPathName(FString *result, UObject *StopOuter)UObjectBaseUtilityinline
GetPathName(UObject *StopOuter, FString *ResultString)UObjectBaseUtilityinline
GetPrimalCharacter()UPrimalCharacterStatusComponentinline
GetPrimalCharacter()UPrimalCharacterStatusComponentinline
GetPrivateStaticClass(const wchar_t *Package)UPrimalCharacterStatusComponentinlinestatic
GetPrivateStaticClass(const wchar_t *Package)UPrimalCharacterStatusComponentinlinestatic
UObject::GetPrivateStaticClass()UObjectinlinestatic
GetRawStatusValueRecoveryRate(EPrimalCharacterStatusValue::Type valueType)UPrimalCharacterStatusComponentinline
GetReadableName(FString *result)UActorComponentinline
GetReadableName(FString *result)UActorComponentinline
GetSkillStatModifier(FName SkillStatModifierName)UPrimalCharacterStatusComponentinline
GetSkillStatMultiplier(FName SkillStatModifierName)UPrimalCharacterStatusComponentinline
GetStatGroupModifiersString(FString *result)UPrimalCharacterStatusComponentinline
GetStatusMaxValueString(FString *result, EPrimalCharacterStatusValue::Type ValueType, bool bValueOnly)UPrimalCharacterStatusComponentinline
GetStatusMaxValueString(FString *result, EPrimalCharacterStatusValue::Type ValueType, bool bValueOnly)UPrimalCharacterStatusComponentinline
GetStatusNameString(FString *result, EPrimalCharacterStatusValue::Type ValueType)UPrimalCharacterStatusComponentinline
GetStatusNameString(FString *result, EPrimalCharacterStatusValue::Type ValueType)UPrimalCharacterStatusComponentinline
GetStatusStatusDescription(FString *result, EPrimalCharacterStatusValue::Type ValueType)UPrimalCharacterStatusComponentinline
GetStatusValueRecoveryRate(EPrimalCharacterStatusValue::Type valueType)UPrimalCharacterStatusComponentinline
GetStatusValueRecoveryRate(EPrimalCharacterStatusValue::Type valueType)UPrimalCharacterStatusComponentinline
GetStatusValueString(FString *result, EPrimalCharacterStatusValue::Type ValueType, bool bValueOnly)UPrimalCharacterStatusComponentinline
GetStatusValueString(FString *result, EPrimalCharacterStatusValue::Type ValueType, bool bValueOnly)UPrimalCharacterStatusComponentinline
GetSwimmingTemperatureFortitudeMultiplier()UPrimalCharacterStatusComponentinline
GetThresholdValueForState(EPrimalCharacterStatusValue::Type valueType, char StateIndex, bool bHighThreshold)UPrimalCharacterStatusComponentinline
GetTotalStatusModifierDescriptionIndex(int StatusValueModifierDescriptionIndex)UPrimalCharacterStatusComponentinline
GetTotalStatusModifierDescriptionIndex(int StatusValueModifierDescriptionIndex)UPrimalCharacterStatusComponentinline
GetUpgradedMaxStatusValue(EPrimalCharacterStatusValue::Type valueType)UPrimalCharacterStatusComponentinline
GetUpgradedStatusValueString(FString *result, EPrimalCharacterStatusValue::Type ValueType)UPrimalCharacterStatusComponentinline
GetWorld()UActorComponentinline
GetWorld()UActorComponentinline
HarvestEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
HarvestEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
HasExperienceForLevelUp()UPrimalCharacterStatusComponentinline
HasExperienceForLevelUp()UPrimalCharacterStatusComponentinline
HealthRecoveryDecreaseFoodMultiplierField()UPrimalCharacterStatusComponentinline
HealthRecoveryDecreaseFoodMultiplierField()UPrimalCharacterStatusComponentinline
HideValueField()UPrimalCharacterStatusComponentinline
HyperCharacterInsulationValueField()UPrimalCharacterStatusComponentinline
HyperCharacterInsulationValueField()UPrimalCharacterStatusComponentinline
HyperthermalInsulationMultiplierField()UPrimalCharacterStatusComponentinline
HyperthermiaDecreaseWaterMultiplierBaseField()UPrimalCharacterStatusComponentinline
HyperthermiaDecreaseWaterMultiplierBaseField()UPrimalCharacterStatusComponentinline
HyperthermiaDecreaseWaterMultiplierPerDegreeField()UPrimalCharacterStatusComponentinline
HyperthermiaDecreaseWaterMultiplierPerDegreeField()UPrimalCharacterStatusComponentinline
HyperthermiaTemperatureThresholdField()UPrimalCharacterStatusComponentinline
HyperthermiaTemperatureThresholdField()UPrimalCharacterStatusComponentinline
HyperthermicHealthDecreaseRateBaseField()UPrimalCharacterStatusComponentinline
HyperthermicHealthDecreaseRateBaseField()UPrimalCharacterStatusComponentinline
HyperthermicHealthDecreaseRatePerDegreeField()UPrimalCharacterStatusComponentinline
HyperthermicHealthDecreaseRatePerDegreeField()UPrimalCharacterStatusComponentinline
HypoCharacterInsulationValueField()UPrimalCharacterStatusComponentinline
HypoCharacterInsulationValueField()UPrimalCharacterStatusComponentinline
HypothermalInsulationMultiplierField()UPrimalCharacterStatusComponentinline
HypothermiaDecreaseFoodMultiplierBaseField()UPrimalCharacterStatusComponentinline
HypothermiaDecreaseFoodMultiplierBaseField()UPrimalCharacterStatusComponentinline
HypothermiaDecreaseFoodMultiplierPerDegreeField()UPrimalCharacterStatusComponentinline
HypothermiaDecreaseFoodMultiplierPerDegreeField()UPrimalCharacterStatusComponentinline
HypothermiaTemperatureThresholdField()UPrimalCharacterStatusComponentinline
HypothermiaTemperatureThresholdField()UPrimalCharacterStatusComponentinline
HypothermicHealthDecreaseRateBaseField()UPrimalCharacterStatusComponentinline
HypothermicHealthDecreaseRateBaseField()UPrimalCharacterStatusComponentinline
HypothermicHealthDecreaseRatePerDegreeField()UPrimalCharacterStatusComponentinline
HypothermicHealthDecreaseRatePerDegreeField()UPrimalCharacterStatusComponentinline
IncreaseDamageByLevelMultiplierField()UPrimalCharacterStatusComponentinline
InitializeComponent()UPrimalCharacterStatusComponentinline
InitializeComponent()UPrimalCharacterStatusComponentinline
InjuredSpeedModifierField()UPrimalCharacterStatusComponentinline
InjuredSpeedModifierField()UPrimalCharacterStatusComponentinline
InjuredTorpidityIncreaseMultiplierField()UPrimalCharacterStatusComponentinline
InjuredTorpidityIncreaseMultiplierField()UPrimalCharacterStatusComponentinline
InsulationHyperthermiaOffsetExponentField()UPrimalCharacterStatusComponentinline
InsulationHyperthermiaOffsetExponentField()UPrimalCharacterStatusComponentinline
InsulationHyperthermiaOffsetScalerField()UPrimalCharacterStatusComponentinline
InsulationHyperthermiaOffsetScalerField()UPrimalCharacterStatusComponentinline
InsulationHypothermiaOffsetExponentField()UPrimalCharacterStatusComponentinline
InsulationHypothermiaOffsetExponentField()UPrimalCharacterStatusComponentinline
InsulationHypothermiaOffsetScalerField()UPrimalCharacterStatusComponentinline
InsulationHypothermiaOffsetScalerField()UPrimalCharacterStatusComponentinline
InternalIndexField()UObjectBaseinline
InvalidateLightingCache()UActorComponentinline
IsA(UClass *SomeBase)UObjectBaseUtilityinline
IsActive()UActorComponentinline
IsActive()UActorComponentinline
IsAlignedWithTeam(int TargetingTeam)UPrimalCharacterStatusComponentinline
IsAlignedWithTeam(int TargetingTeam)UPrimalCharacterStatusComponentinline
IsAsset()UObjectinline
IsAtMaxLevel()UPrimalCharacterStatusComponentinline
IsAtMaxLevel()UPrimalCharacterStatusComponentinline
IsBasedOnArchetype(UObject *const SomeObject)UObjectinline
IsComponentTickEnabled()UActorComponentinline
IsDefaultSubobject()UObjectBaseUtilityinline
IsFullNameStableForNetworking()UObjectinline
IsIn(UObject *SomeOuter)UObjectBaseUtilityinline
IsInBlueprint()UObjectinline
IsInStatusState(EPrimalCharacterStatusState::Type StateType)UPrimalCharacterStatusComponentinline
IsInStatusState(EPrimalCharacterStatusState::Type StateType)UPrimalCharacterStatusComponentinline
IsNameStableForNetworking()UActorComponentinline
IsNameStableForNetworking()UActorComponentinline
IsNetSimulating()UActorComponentinline
IsOwnerSelected()UActorComponentinline
IsPhysicsStateCreated()UActorComponentinline
IsSafeForRootSet()UObjectinline
IsSelected()UObjectinline
IsSupportedForNetworking()UActorComponentinline
IsSupportedForNetworking()UActorComponentinline
IsValidLowLevel()UObjectBaseinline
IsValidLowLevelFast(bool bRecursive)UObjectBaseinline
IsVitaminAtEquilibrium(EPrimalCharacterStatusValue::Type VitaminType)UPrimalCharacterStatusComponentinline
ItemSkillStatModifiersField()UPrimalCharacterStatusComponentinline
JumpStaminaConsumptionField()UPrimalCharacterStatusComponentinline
JumpStaminaConsumptionField()UPrimalCharacterStatusComponentinline
KillEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
KillEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
KillXPMultiplierPerCharacterLevelField()UPrimalCharacterStatusComponentinline
KillXPMultiplierPerCharacterLevelField()UPrimalCharacterStatusComponentinline
KnockedOutTorpidityRecoveryRateMultiplierField()UPrimalCharacterStatusComponentinline
KnockedOutTorpidityRecoveryRateMultiplierField()UPrimalCharacterStatusComponentinline
LastDecreasedStatusValuesTimesField()UPrimalCharacterStatusComponentinline
LastDecreasedStatusValuesTimesField()UPrimalCharacterStatusComponentinline
LastDepletedStatusValuesTimesField()UPrimalCharacterStatusComponentinline
LastDepletedStatusValuesTimesField()UPrimalCharacterStatusComponentinline
LastHyperthermalCharacterInsulationValueField()UPrimalCharacterStatusComponentinline
LastHyperthermalCharacterInsulationValueField()UPrimalCharacterStatusComponentinline
LastHypothermalCharacterInsulationValueField()UPrimalCharacterStatusComponentinline
LastHypothermalCharacterInsulationValueField()UPrimalCharacterStatusComponentinline
LastIncreasedStatusValuesTimesField()UPrimalCharacterStatusComponentinline
LastIncreasedStatusValuesTimesField()UPrimalCharacterStatusComponentinline
LastMaxedStatusValuesTimesField()UPrimalCharacterStatusComponentinline
LastMaxedStatusValuesTimesField()UPrimalCharacterStatusComponentinline
LastRecordedLocationField()UPrimalCharacterStatusComponentinline
LastReplicatedCurrentStatusValuesTimeField()UPrimalCharacterStatusComponentinline
LastReplicatedCurrentStatusValuesTimeField()UPrimalCharacterStatusComponentinline
LastReplicatedXPTimeField()UPrimalCharacterStatusComponentinline
LastReplicatedXPTimeField()UPrimalCharacterStatusComponentinline
LastTimeEnteredExhaustedStateField()UPrimalCharacterStatusComponentinline
LevelExperienceRampTypeField()UPrimalCharacterStatusComponentinline
LevelExperienceRampTypeField()UPrimalCharacterStatusComponentinline
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)UObjectinline
LoadLocalized(UObject *LocBase, bool bLoadHierachecally)UObjectinline
LocalizeProperty(UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)UObjectinline
MarkForNeededEndOfFrameRecreate()UActorComponentinline
MarkForNeededEndOfFrameRecreate()UActorComponentinline
MarkForNeededEndOfFrameUpdate()UActorComponentinline
MarkForNeededEndOfFrameUpdate()UActorComponentinline
MarkPackageDirty()UObjectBaseUtilityinline
MarkRenderDynamicDataDirty()UActorComponentinline
MarkRenderDynamicDataDirty()UActorComponentinline
MarkRenderStateDirty()UActorComponentinline
MarkRenderTransformDirty()UActorComponentinline
MaxExperiencePointsField()UPrimalCharacterStatusComponentinline
MaxExperiencePointsField()UPrimalCharacterStatusComponentinline
MaxGainedPerLevelUpValueIsPercentField()UPrimalCharacterStatusComponentinline
MaxGainedPerLevelUpValueIsPercentField()UPrimalCharacterStatusComponentinline
MaxLevelUpMultiplierField()UPrimalCharacterStatusComponentinline
MaxLevelUpMultiplierField()UPrimalCharacterStatusComponentinline
MaxStatusValuesField()UPrimalCharacterStatusComponentinline
MaxStatusValuesField()UPrimalCharacterStatusComponentinline
MaxStatusValueToAutoUpdateField()UPrimalCharacterStatusComponentinline
MaxStatusValueToAutoUpdateField()UPrimalCharacterStatusComponentinline
MaxTamingEffectivenessBaseLevelMultiplierField()UPrimalCharacterStatusComponentinline
MaxTamingEffectivenessBaseLevelMultiplierField()UPrimalCharacterStatusComponentinline
MinHealthFromExhaustionField()UPrimalCharacterStatusComponentinline
MinInventoryWeightField()UPrimalCharacterStatusComponentinline
MinSpeedModifierField()UPrimalCharacterStatusComponentinline
Modify(bool bAlwaysMarkDirty)UObjectinline
ModifyCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bPercentOfMax, bool bPercentOfCurrent, bool bManualModification, bool bSetValue, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bForceSetValue)UPrimalCharacterStatusComponentinline
ModifyCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bPercentOfMax, bool bPercentOfCurrent, bool bManualModification, bool bSetValue, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bForceSetValue)UPrimalCharacterStatusComponentinline
MountedDinoDinoWeightMultiplierField()UPrimalCharacterStatusComponentinline
MountedDinoDinoWeightMultiplierField()UPrimalCharacterStatusComponentinline
MovingStaminaRecoveryRateMultiplierField()UPrimalCharacterStatusComponentinline
MovingStaminaRecoveryRateMultiplierField()UPrimalCharacterStatusComponentinline
NameField()UObjectBaseinline
NeedsLoadForClient()UActorComponentinline
NeedsLoadForClient()UActorComponentinline
NeedsLoadForServer()UActorComponentinline
NeedsLoadForServer()UActorComponentinline
NetSyncMaxStatusValues(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues)UPrimalCharacterStatusComponentinline
NetSyncMaxStatusValues(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues)UPrimalCharacterStatusComponentinline
NetSyncMaxStatusValues_Implementation(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues)UPrimalCharacterStatusComponentinline
NetSyncMaxStatusValues_Implementation(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues)UPrimalCharacterStatusComponentinline
NumberOfLevelUpPointsAppliedField()UPrimalCharacterStatusComponentinline
NumberOfLevelUpPointsAppliedField()UPrimalCharacterStatusComponentinline
NumberOfLevelUpPointsAppliedTamedField()UPrimalCharacterStatusComponentinline
NumberOfLevelUpPointsAppliedTamedField()UPrimalCharacterStatusComponentinline
ObjectFlagsField()UObjectBaseinline
OnComponentCreated()UActorComponentinline
OnComponentCreated()UActorComponentinline
OnComponentDestroyed()UActorComponentinline
OnComponentDestroyed()UActorComponentinline
OnDeserializedByGame(EOnDesrializationType::Type DeserializationType)UPrimalCharacterStatusComponentinline
OnJumped()UPrimalCharacterStatusComponentinline
OnJumped()UPrimalCharacterStatusComponentinline
OnRegister()UActorComponentinline
OnRegister()UActorComponentinline
OnRep_CurrentStatusValues()UPrimalCharacterStatusComponentinline
OnRep_CurrentStatusValues()UPrimalCharacterStatusComponentinline
OnRep_GlobalBaseLevelMaxStatusValues()UPrimalCharacterStatusComponentinline
OnRep_GlobalBaseLevelMaxStatusValues()UPrimalCharacterStatusComponentinline
OnRep_GlobalCurrentStatusValues()UPrimalCharacterStatusComponentinline
OnRep_GlobalCurrentStatusValues()UPrimalCharacterStatusComponentinline
OnRep_GlobalMaxStatusValues()UPrimalCharacterStatusComponentinline
OnRep_GlobalMaxStatusValues()UPrimalCharacterStatusComponentinline
OnRep_IsActive()UActorComponentinline
OnRep_ReplicatedExperiencePoints()UPrimalCharacterStatusComponentinline
OnRep_ReplicatedExperiencePoints()UPrimalCharacterStatusComponentinline
OriginalMaxTorporField()UPrimalCharacterStatusComponentinline
OriginalMaxTorporField()UPrimalCharacterStatusComponentinline
OuterField()UObjectBaseinline
OverDrinkWaterAbsoluteMaximumClampField()UPrimalCharacterStatusComponentinline
OverDrinkWaterDamageMaxPercentField()UPrimalCharacterStatusComponentinline
OverDrinkWaterDecreaseHealthRateField()UPrimalCharacterStatusComponentinline
OverDrinkWaterScaleDecreaseHealthRateField()UPrimalCharacterStatusComponentinline
OverEatFoodAbsoluteMaximumClampField()UPrimalCharacterStatusComponentinline
OverEatFoodDamageMaxPercentField()UPrimalCharacterStatusComponentinline
OverEatFoodDecreaseHealthRateField()UPrimalCharacterStatusComponentinline
OverEatFoodScaleDecreaseHealthRateField()UPrimalCharacterStatusComponentinline
OverEquilibriumVitaminsAdditionMultiplierField()UPrimalCharacterStatusComponentinline
OverEquilibriumVitaminsConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
OverweightMinSpeedField()UPrimalCharacterStatusComponentinline
PoopItemFoodConsumptionCacheField()UPrimalCharacterStatusComponentinline
PoopItemFoodConsumptionCacheField()UPrimalCharacterStatusComponentinline
PoopItemMaxFoodConsumptionIntervalField()UPrimalCharacterStatusComponentinline
PoopItemMaxFoodConsumptionIntervalField()UPrimalCharacterStatusComponentinline
PoopItemMinFoodConsumptionIntervalField()UPrimalCharacterStatusComponentinline
PoopItemMinFoodConsumptionIntervalField()UPrimalCharacterStatusComponentinline
PostInitProperties()UActorComponentinline
PostInitProperties()UActorComponentinline
PostRename(UObject *OldOuter, FName OldName)UActorComponentinline
PostRename(UObject *OldOuter, FName OldName)UActorComponentinline
ProcessEvent(UFunction *Function, void *Parms)UObjectinline
ProneStaminaConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
ProneStaminaConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
ProneWaterFoodConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
ProneWaterFoodConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
RecoveryRateIsPercentField()UPrimalCharacterStatusComponentinline
RecoveryRateIsPercentField()UPrimalCharacterStatusComponentinline
RecoveryRateStatusValueField()UPrimalCharacterStatusComponentinline
RecoveryRateStatusValueField()UPrimalCharacterStatusComponentinline
RecreatePhysicsState(bool bRestoreBoneTransforms)UActorComponentinline
RecreatePhysicsState(bool bRestoreBoneTransforms)UActorComponentinline
RecreateRenderState_Concurrent()UActorComponentinline
RecreateRenderState_Concurrent()UActorComponentinline
RefreshBuffStatGroupModifiers()UPrimalCharacterStatusComponentinline
RefreshEquippedItemStatGroupModifiers()UPrimalCharacterStatusComponentinline
RefreshInsulation()UPrimalCharacterStatusComponentinline
RefreshInsulation()UPrimalCharacterStatusComponentinline
RefreshTemperature()UPrimalCharacterStatusComponentinline
RefreshTemperature()UPrimalCharacterStatusComponentinline
RegainOxygenDamageTypeField()UPrimalCharacterStatusComponentinline
RegainOxygenDamageTypeField()UPrimalCharacterStatusComponentinline
Register(const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
RegisterComponent()UActorComponentinline
RegisterComponent()UActorComponentinline
RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState)UActorComponentinline
RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState)UActorComponentinline
RegisterComponentWithWorld(UWorld *InWorld)UActorComponentinline
RegisterComponentWithWorld(UWorld *InWorld)UActorComponentinline
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor)UActorComponentinline
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor)UActorComponentinline
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)UActorComponentinline
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)UActorComponentinline
RemoveUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass)UActorComponentinline
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags)UObjectinline
ReplicatedBaseLevelMaxStatusValuesField()UPrimalCharacterStatusComponentinline
ReplicatedBaseLevelMaxStatusValuesField()UPrimalCharacterStatusComponentinline
ReplicatedCurrentStatusValuesField()UPrimalCharacterStatusComponentinline
ReplicatedCurrentStatusValuesField()UPrimalCharacterStatusComponentinline
ReplicatedExperiencePointsField()UPrimalCharacterStatusComponentinline
ReplicatedExperiencePointsField()UPrimalCharacterStatusComponentinline
ReplicatedGlobalCurrentStatusValuesField()UPrimalCharacterStatusComponentinline
ReplicatedGlobalCurrentStatusValuesField()UPrimalCharacterStatusComponentinline
ReplicatedGlobalMaxStatusValuesField()UPrimalCharacterStatusComponentinline
ReplicatedGlobalMaxStatusValuesField()UPrimalCharacterStatusComponentinline
ReregisterComponent()UActorComponentinline
ReregisterComponent()UActorComponentinline
RescaleAllStats()UPrimalCharacterStatusComponentinline
RescaleAllStats()UPrimalCharacterStatusComponentinline
RescaleMaxStat(EPrimalCharacterStatusValue::Type LevelUpValueType, float TargetValue, bool bIsPercentOfTrueValue)UPrimalCharacterStatusComponentinline
RescaleMaxStat(EPrimalCharacterStatusValue::Type LevelUpValueType, float TargetValue, bool bIsPercentOfTrueValue)UPrimalCharacterStatusComponentinline
RunningStaminaConsumptionRateField()UPrimalCharacterStatusComponentinline
RunningStaminaConsumptionRateField()UPrimalCharacterStatusComponentinline
SendRenderDynamicData_Concurrent()UActorComponentinline
SendRenderDynamicData_Concurrent()UActorComponentinline
SendRenderTransform_Concurrent()UActorComponentinline
SendRenderTransform_Concurrent()UActorComponentinline
Serialize(FArchive *Ar)UPrimalCharacterStatusComponentinline
ServerApplyLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType, AShooterPlayerController *ByPC)UPrimalCharacterStatusComponentinline
ServerApplyLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType, AShooterPlayerController *ByPC)UPrimalCharacterStatusComponentinline
ServerSyncReplicatedValues()UPrimalCharacterStatusComponentinline
ServerSyncReplicatedValues()UPrimalCharacterStatusComponentinline
SetActive(bool bNewActive, bool bReset)UActorComponentinline
SetActive(bool bNewActive, bool bReset)UActorComponentinline
SetAllStatsToMaximum()UPrimalCharacterStatusComponentinline
SetAllStatsToMaximumExcluding(EPrimalCharacterStatusValue::Type exclude)UPrimalCharacterStatusComponentinline
SetBaseLevel(int Level, bool bDontCurrentSetToMax)UPrimalCharacterStatusComponentinline
SetBaseLevel(int Level, bool bDontCurrentSetToMax)UPrimalCharacterStatusComponentinline
SetBaseLevelCustomized(int Level, TArray< FStatValuePair > *CustomBaseStats, TArray< TEnumAsByte< enum EPrimalCharacterStatusValue::Type > > *PrioritizeStats, bool bDontCurrentSetToMax)UPrimalCharacterStatusComponentinline
SetBaseLevelNoStatChange(int Level)UPrimalCharacterStatusComponentinline
SetComponentTickEnabled(bool bEnabled)UActorComponentinline
SetComponentTickEnabled(bool bEnabled)UActorComponentinline
SetComponentTickEnabledAsync(bool bEnabled)UActorComponentinline
SetComponentTickEnabledAsync(bool bEnabled)UActorComponentinline
SetExtraCharacterLevel(int NewExtraCharacterLevel)UPrimalCharacterStatusComponentinline
SetExtraCharacterLevel(int NewExtraCharacterLevel)UPrimalCharacterStatusComponentinline
SetIsReplicated(bool ShouldReplicate)UActorComponentinline
SetIsReplicated(bool ShouldReplicate)UActorComponentinline
SetLevelUpPoints(EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints, int newPoints)UPrimalCharacterStatusComponentinline
SetLevelUpPoints(EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints, int newPoints)UPrimalCharacterStatusComponentinline
SetMaxStatusValue(EPrimalCharacterStatusValue::Type StatType, float newValue)UPrimalCharacterStatusComponentinline
SetMaxStatusValue(EPrimalCharacterStatusValue::Type StatType, float newValue)UPrimalCharacterStatusComponentinline
SetNetAddressable()UActorComponentinline
SetNetAddressable()UActorComponentinline
SetTameable(bool bTameable)UPrimalCharacterStatusComponentinline
SetTameable(bool bTameable)UPrimalCharacterStatusComponentinline
SetTamed(float TameIneffectivenessModifier)UPrimalCharacterStatusComponentinline
SetTamed(float TameIneffectivenessModifier, bool bSkipAddingTamedLevels)UPrimalCharacterStatusComponentinline
ShareXPWithTribeRangeField()UPrimalCharacterStatusComponentinline
ShareXPWithTribeRangeField()UPrimalCharacterStatusComponentinline
ShipKillEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
ShouldActivate()UActorComponentinline
ShouldActivate()UActorComponentinline
SkillStatModifiersField()UPrimalCharacterStatusComponentinline
SpecialEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
SpecialEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
StaminaConsumptionDecreaseFoodMultiplierField()UPrimalCharacterStatusComponentinline
StaminaConsumptionDecreaseFoodMultiplierField()UPrimalCharacterStatusComponentinline
StaminaConsumptionDecreaseWaterMultiplierField()UPrimalCharacterStatusComponentinline
StaminaConsumptionDecreaseWaterMultiplierField()UPrimalCharacterStatusComponentinline
StaminaRecoveryDecreaseFoodMultiplierField()UPrimalCharacterStatusComponentinline
StaminaRecoveryDecreaseFoodMultiplierField()UPrimalCharacterStatusComponentinline
StaminaRecoveryDecreaseWaterMultiplierField()UPrimalCharacterStatusComponentinline
StaminaRecoveryDecreaseWaterMultiplierField()UPrimalCharacterStatusComponentinline
StaminaRecoveryExtraResourceDecreaseMultiplierField()UPrimalCharacterStatusComponentinline
StaminaRecoveryExtraResourceDecreaseMultiplierField()UPrimalCharacterStatusComponentinline
StaminaToHealthMaxPercentPerConversionField()UPrimalCharacterStatusComponentinline
StaminaToHealthMultiplierField()UPrimalCharacterStatusComponentinline
StaminaToTorporMultiplierField()UPrimalCharacterStatusComponentinline
StarvationHealthConsumptionRateField()UPrimalCharacterStatusComponentinline
StarvationHealthConsumptionRateField()UPrimalCharacterStatusComponentinline
StarvationTorpidityIncreaseRateField()UPrimalCharacterStatusComponentinline
StarvationTorpidityIncreaseRateField()UPrimalCharacterStatusComponentinline
StarvationTorpidityMultuplierField()UPrimalCharacterStatusComponentinline
StarvationTorpidityMultuplierField()UPrimalCharacterStatusComponentinline
StaticClass()UPrimalCharacterStatusComponentinlinestatic
StatIconOverridesField()UPrimalCharacterStatusComponentinline
StaticRegisterNativesUActorComponent()UActorComponentinlinestatic
StaticRegisterNativesUPrimalCharacterStatusComponent()UPrimalCharacterStatusComponentinlinestatic
StaticRegisterNativesUPrimalCharacterStatusComponent()UPrimalCharacterStatusComponentinlinestatic
StatusDescriptionOverridesField()UPrimalCharacterStatusComponentinline
StatusStateThresholdsField()UPrimalCharacterStatusComponentinline
StatusValueModifierDescriptionIndicesField()UPrimalCharacterStatusComponentinline
StatusValueModifierDescriptionIndicesField()UPrimalCharacterStatusComponentinline
StatusValueModifiersField()UPrimalCharacterStatusComponentinline
StatusValueModifiersField()UPrimalCharacterStatusComponentinline
StatusValueNameOverridesField()UPrimalCharacterStatusComponentinline
StatusValueNameOverridesField()UPrimalCharacterStatusComponentinline
SubmergedOxygenDecreaseSpeedField()UPrimalCharacterStatusComponentinline
SubmergedOxygenDecreaseSpeedField()UPrimalCharacterStatusComponentinline
SubmergedWaterIncreaseRateField()UPrimalCharacterStatusComponentinline
SubmergedWaterIncreaseRateField()UPrimalCharacterStatusComponentinline
SuffocationHealthPercentDecreaseSpeedField()UPrimalCharacterStatusComponentinline
SuffocationHealthPercentDecreaseSpeedField()UPrimalCharacterStatusComponentinline
SwimmingOrFlyingStaminaConsumptionRateField()UPrimalCharacterStatusComponentinline
SwimmingOrFlyingStaminaConsumptionRateField()UPrimalCharacterStatusComponentinline
SwimmingStaminaRecoveryRateMultiplierField()UPrimalCharacterStatusComponentinline
SwimmingStaminaRecoveryRateMultiplierField()UPrimalCharacterStatusComponentinline
TamedBaseHealthMultiplierField()UPrimalCharacterStatusComponentinline
TamedBaseHealthMultiplierField()UPrimalCharacterStatusComponentinline
TamedIneffectivenessModifierField()UPrimalCharacterStatusComponentinline
TamedIneffectivenessModifierField()UPrimalCharacterStatusComponentinline
TamedLandDinoSwimSpeedLevelUpEffectivenessField()UPrimalCharacterStatusComponentinline
TamedLandDinoSwimSpeedLevelUpEffectivenessField()UPrimalCharacterStatusComponentinline
TamingIneffectivenessMultiplierField()UPrimalCharacterStatusComponentinline
TamingIneffectivenessMultiplierField()UPrimalCharacterStatusComponentinline
TamingMaxStatAdditionsField()UPrimalCharacterStatusComponentinline
TamingMaxStatAdditionsField()UPrimalCharacterStatusComponentinline
TamingMaxStatMultipliersField()UPrimalCharacterStatusComponentinline
TamingMaxStatMultipliersField()UPrimalCharacterStatusComponentinline
TheMaxTorporIncreasePerBaseLevelField()UPrimalCharacterStatusComponentinline
TheMaxTorporIncreasePerBaseLevelField()UPrimalCharacterStatusComponentinline
TickStatus(float DeltaTime, bool bForceStatusUpdate)UPrimalCharacterStatusComponentinline
TickStatus(float DeltaTime, bool bForceStatusUpdate)UPrimalCharacterStatusComponentinline
TimeBeforeDecreasingTorporAfterExhaustedField()UPrimalCharacterStatusComponentinline
TimeToRecoverAfterDecreaseStatusValueField()UPrimalCharacterStatusComponentinline
TimeToRecoverAfterDecreaseStatusValueField()UPrimalCharacterStatusComponentinline
TimeToRecoverAfterDepletionStatusValueField()UPrimalCharacterStatusComponentinline
TimeToRecoverAfterDepletionStatusValueField()UPrimalCharacterStatusComponentinline
ToggleActive()UActorComponentinline
ToggleActive()UActorComponentinline
TorporExitPercentThresholdField()UPrimalCharacterStatusComponentinline
TorporExitPercentThresholdField()UPrimalCharacterStatusComponentinline
TransferStatusAmountIfNeeded(EPrimalCharacterStatusValue::Type valueType, float *Amount, bool bPercentOfMax, bool bPercentOfCurrent, bool bManualModification, bool bSetValue, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bForceSetValue)UPrimalCharacterStatusComponentinline
TravelXPIntervalField()UPrimalCharacterStatusComponentinline
TravelXPPerIntervalField()UPrimalCharacterStatusComponentinline
UninitializeComponent()UPrimalCharacterStatusComponentinline
UnregisterComponent()UActorComponentinline
UnregisterComponent()UActorComponentinline
UnsubmergedOxygenIncreaseSpeedField()UPrimalCharacterStatusComponentinline
UnsubmergedOxygenIncreaseSpeedField()UPrimalCharacterStatusComponentinline
UpdatedCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bManualModification, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bDontAdjustOtherStats)UPrimalCharacterStatusComponentinline
UpdatedCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bManualModification, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bDontAdjustOtherStats)UPrimalCharacterStatusComponentinline
UpdatedStatModifiers()UPrimalCharacterStatusComponentinline
UpdateInventoryWeight(APrimalCharacter *aPrimalChar)UPrimalCharacterStatusComponentinline
UpdateStatusValue(EPrimalCharacterStatusValue::Type valueType, float DeltaTime, bool bManualUpdate)UPrimalCharacterStatusComponentinline
UpdateStatusValue(EPrimalCharacterStatusValue::Type valueType, float DeltaTime, bool bManualUpdate)UPrimalCharacterStatusComponentinline
UpdateWeightStat(bool bForceSetValue)UPrimalCharacterStatusComponentinline
UpdateWeightStat(bool bForceSetValue)UPrimalCharacterStatusComponentinline
VitaminEquilibriumThresholdPercentField()UPrimalCharacterStatusComponentinline
VitaminEquilibriumValueField()UPrimalCharacterStatusComponentinline
WakingTameFoodConsumptionRateMultiplierField()UPrimalCharacterStatusComponentinline
WakingTameFoodConsumptionRateMultiplierField()UPrimalCharacterStatusComponentinline
WalkingStaminaConsumptionRateField()UPrimalCharacterStatusComponentinline
WalkingStaminaConsumptionRateField()UPrimalCharacterStatusComponentinline
WaterConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
WaterConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
WaterOverMaxDecreaseMultiplierField()UPrimalCharacterStatusComponentinline
WeightJumpDecreasePowerField()UPrimalCharacterStatusComponentinline
WeightJumpDecreasePowerField()UPrimalCharacterStatusComponentinline
WeightMultiplierForCarriedPassengersField()UPrimalCharacterStatusComponentinline
WeightMultiplierForCarriedPassengersField()UPrimalCharacterStatusComponentinline
WeightMultiplierForPlatformPassengersInventoryField()UPrimalCharacterStatusComponentinline
WeightMultiplierForPlatformPassengersInventoryField()UPrimalCharacterStatusComponentinline
WeightMultiplierWhenCarriedOrBasedField()UPrimalCharacterStatusComponentinline
WeightSpeedDecreasePowerField()UPrimalCharacterStatusComponentinline
WeightSpeedDecreasePowerField()UPrimalCharacterStatusComponentinline
WindedSpeedModifierField()UPrimalCharacterStatusComponentinline
WindedSpeedModifierField()UPrimalCharacterStatusComponentinline
WindedSpeedModifierSwimmingOrFlyingField()UPrimalCharacterStatusComponentinline
WindedSpeedModifierSwimmingOrFlyingField()UPrimalCharacterStatusComponentinline
WorldField()UActorComponentinline
WorldField()UActorComponentinline
XPEarnedPerStaminaConsumedField()UPrimalCharacterStatusComponentinline
XPEarnedPerStaminaConsumedField()UPrimalCharacterStatusComponentinline