__declspec(dllexport) UProperty *FindProperty(FName name) | UObject | |
Activate(bool bReset) | UActorComponent | inline |
Activate(bool bReset) | UActorComponent | inline |
AddAssetUserData(UAssetUserData *InUserData) | UActorComponent | inline |
AddedAsPrimalItemAttachment() | UActorComponent | inline |
AddExperience(float HowMuch, bool bShareWithTribe, EXPType::Type XPType, bool bShareWithShip) | UPrimalCharacterStatusComponent | inline |
AddExperience(float HowMuch, bool bShareWithTribe, EXPType::Type XPType) | UPrimalCharacterStatusComponent | inline |
AdditionalStatusValuesField() | UPrimalCharacterStatusComponent | inline |
AdditionalStatusValuesField() | UPrimalCharacterStatusComponent | inline |
AddShipExperience(float HowMuch, EXPType::Type XPType, float SharedXPMulti, bool bShareWithBasedPlayers, bool bShareWithBasedNPCCrew, bool bShareWithBasedCreatures, bool bOnlyAddToBasedPawns, APrimalCharacter *FromKillerChar) | UPrimalCharacterStatusComponent | inline |
AddStatusValueModifier(EPrimalCharacterStatusValue::Type ValueType, float Amount, float Speed, bool bContinueOnUnchangedValue, bool bSetValue, int StatusValueModifierDescriptionIndex, bool bResetExistingModifierDescriptionIndex, float LimitExistingModifierDescriptionToMaxAmount, bool bSetAdditionalValue, EPrimalCharacterStatusValue::Type StopAtValueNearMax, bool bMakeUntameable, TSubclassOf< UDamageType > ScaleValueByCharacterDamageType, bool bMoveTowardsEquilibrium, bool bAddTowardsEquilibrium) | UPrimalCharacterStatusComponent | inline |
AddStatusValueModifier(EPrimalCharacterStatusValue::Type ValueType, float Amount, float Speed, bool bContinueOnUnchangedValue, bool bSetValue, int StatusValueModifierDescriptionIndex, bool bResetExistingModifierDescriptionIndex, float LimitExistingModifierDescriptionToMaxAmount, bool bSetAdditionalValue, EPrimalCharacterStatusValue::Type StopAtValueNearMax, bool bMakeUntameable, TSubclassOf< UDamageType > ScaleValueByCharacterDamageType) | UPrimalCharacterStatusComponent | inline |
AddTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
AddTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
AdjustStatusValueModification(EPrimalCharacterStatusValue::Type valueType, float *Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification) | UPrimalCharacterStatusComponent | inline |
AdjustStatusValueModification(EPrimalCharacterStatusValue::Type valueType, float *Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification) | UPrimalCharacterStatusComponent | inline |
AllowRegisterWithWorld(UWorld *InWorld) | UActorComponent | inline |
AllowTaming() | UPrimalCharacterStatusComponent | inline |
AllowTaming() | UPrimalCharacterStatusComponent | inline |
AlwaysReplicatePropertyConditional(UProperty *forProperty) | UActorComponent | inline |
AlwaysReplicatePropertyConditional(UProperty *forProperty) | UActorComponent | inline |
AmountMaxGainedPerLevelUpValueField() | UPrimalCharacterStatusComponent | inline |
AmountMaxGainedPerLevelUpValueField() | UPrimalCharacterStatusComponent | inline |
AmountMaxGainedPerLevelUpValueTamedField() | UPrimalCharacterStatusComponent | inline |
AmountMaxGainedPerLevelUpValueTamedField() | UPrimalCharacterStatusComponent | inline |
ApplyStatusValueModifiers(float DeltaTime) | UPrimalCharacterStatusComponent | inline |
ApplyStatusValueModifiers(float DeltaTime) | UPrimalCharacterStatusComponent | inline |
ApplyTamingStatModifiers(float TameIneffectivenessModifier) | UPrimalCharacterStatusComponent | inline |
ApplyTamingStatModifiers(float TameIneffectivenessModifier) | UPrimalCharacterStatusComponent | inline |
AreAllOuterObjectsValid() | UObject | inline |
AreAllVitaminsAtEquilibrium() | UPrimalCharacterStatusComponent | inline |
AssetUserDataField() | UActorComponent | inline |
BabyDinoConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
BabyDinoConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
BabyDinoStarvationHealthDecreaseRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
BabyDinoStarvationHealthDecreaseRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
BabyGestationConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
BabyGestationConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
BabyMaxHealthPercentField() | UPrimalCharacterStatusComponent | inline |
BabyMaxHealthPercentField() | UPrimalCharacterStatusComponent | inline |
bAddExperienceAutomatically() | UPrimalCharacterStatusComponent | inline |
bAddExperienceAutomatically() | UPrimalCharacterStatusComponent | inline |
bAllowConcurrentTick() | UActorComponent | inline |
bAllowConcurrentTick() | UActorComponent | inline |
bAllowLevelUps() | UPrimalCharacterStatusComponent | inline |
bAllowLevelUps() | UPrimalCharacterStatusComponent | inline |
bAllowSharingXPWithTribe() | UPrimalCharacterStatusComponent | inline |
bAllowSharingXPWithTribe() | UPrimalCharacterStatusComponent | inline |
bAlwaysReplicatePropertyConditional() | UActorComponent | inline |
bAlwaysReplicatePropertyConditional() | UActorComponent | inline |
bApplyingStatusValueModifiers() | UPrimalCharacterStatusComponent | inline |
bApplyingStatusValueModifiers() | UPrimalCharacterStatusComponent | inline |
BaseCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
BaseCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
BaseFoodConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
BaseFoodConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
BaseLevelMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
BaseLevelMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
BaseVitaminsConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
BaseWaterConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
BaseWaterConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
bAutoActivate() | UActorComponent | inline |
bAutoActivate() | UActorComponent | inline |
bAutomaticallyUpdateTemperature() | UPrimalCharacterStatusComponent | inline |
bAutomaticallyUpdateTemperature() | UPrimalCharacterStatusComponent | inline |
bAutoRegister() | UActorComponent | inline |
bAutoRegister() | UActorComponent | inline |
bCanGetExhausted() | UPrimalCharacterStatusComponent | inline |
bCanGetHungry() | UPrimalCharacterStatusComponent | inline |
bCanGetHungry() | UPrimalCharacterStatusComponent | inline |
bCanSuffocate() | UPrimalCharacterStatusComponent | inline |
bCanSuffocate() | UPrimalCharacterStatusComponent | inline |
bCanSuffocateIfTamed() | UPrimalCharacterStatusComponent | inline |
bCanSuffocateIfTamed() | UPrimalCharacterStatusComponent | inline |
bCheatStatus() | UPrimalCharacterStatusComponent | inline |
bConsumeFoodAutomatically() | UPrimalCharacterStatusComponent | inline |
bConsumeFoodAutomatically() | UPrimalCharacterStatusComponent | inline |
bConsumeWaterAutomatically() | UPrimalCharacterStatusComponent | inline |
bConsumeWaterAutomatically() | UPrimalCharacterStatusComponent | inline |
bCreatedByConstructionScript() | UActorComponent | inline |
bCreatedByConstructionScript() | UActorComponent | inline |
bDontScaleMeleeDamage() | UPrimalCharacterStatusComponent | inline |
bDontScaleMeleeDamage() | UPrimalCharacterStatusComponent | inline |
BeginDestroy() | UActorComponent | inline |
BeginDestroy() | UActorComponent | inline |
bForceDefaultSpeed() | UPrimalCharacterStatusComponent | inline |
bForceDefaultSpeed() | UPrimalCharacterStatusComponent | inline |
bForceGainOxygen() | UPrimalCharacterStatusComponent | inline |
bForceGainOxygen() | UPrimalCharacterStatusComponent | inline |
bForceRefreshWeight() | UPrimalCharacterStatusComponent | inline |
bForceRefreshWeight() | UPrimalCharacterStatusComponent | inline |
bFreezeStatusValues() | UPrimalCharacterStatusComponent | inline |
bFreezeStatusValues() | UPrimalCharacterStatusComponent | inline |
bGainExperienceForTravel() | UPrimalCharacterStatusComponent | inline |
bHasBeenCreated() | UActorComponent | inline |
bHasBeenCreated() | UActorComponent | inline |
bHasBeenInitialized() | UActorComponent | inline |
bHasBeenInitialized() | UActorComponent | inline |
bHasCachedOwner() | UActorComponent | inline |
bHasCachedOwner() | UActorComponent | inline |
bHasUnlockedMaxDinoLevelAchievementThisSessionField() | UPrimalCharacterStatusComponent | inline |
bHasUnlockedMaxDinoLevelAchievementThisSessionField() | UPrimalCharacterStatusComponent | inline |
bHasUnlockedMaxPlayerLevelAchievementThisSessionField() | UPrimalCharacterStatusComponent | inline |
bHasUnlockedMaxPlayerLevelAchievementThisSessionField() | UPrimalCharacterStatusComponent | inline |
bHideFoodStatusFromHUD() | UPrimalCharacterStatusComponent | inline |
bIgnoreStatusSpeedModifierIfSwimming() | UPrimalCharacterStatusComponent | inline |
bIgnoreStatusSpeedModifierIfSwimming() | UPrimalCharacterStatusComponent | inline |
bInfiniteFood() | UPrimalCharacterStatusComponent | inline |
bInfiniteStats() | UPrimalCharacterStatusComponent | inline |
bInfiniteStats() | UPrimalCharacterStatusComponent | inline |
bInfiniteWeight() | UPrimalCharacterStatusComponent | inline |
bInfiniteWeight() | UPrimalCharacterStatusComponent | inline |
bInitializedBaseLevelMaxStatusValues() | UPrimalCharacterStatusComponent | inline |
bInitializedBaseLevelMaxStatusValues() | UPrimalCharacterStatusComponent | inline |
bInitializedMe() | UPrimalCharacterStatusComponent | inline |
bInitializedMe() | UPrimalCharacterStatusComponent | inline |
bInWeightLockField() | UPrimalCharacterStatusComponent | inline |
bInWeightLockField() | UPrimalCharacterStatusComponent | inline |
bIsActive() | UActorComponent | inline |
bIsActive() | UActorComponent | inline |
bNetAddressable() | UActorComponent | inline |
bNetAddressable() | UActorComponent | inline |
bNeverAllowXP() | UPrimalCharacterStatusComponent | inline |
bNeverAllowXP() | UPrimalCharacterStatusComponent | inline |
bNeverNeedsRenderUpdate() | UActorComponent | inline |
bNeverNeedsRenderUpdate() | UActorComponent | inline |
bNoStaminaRecoveryWhenStarving() | UPrimalCharacterStatusComponent | inline |
bNoStaminaRecoveryWhenStarving() | UPrimalCharacterStatusComponent | inline |
bOnlyInitialReplication() | UActorComponent | inline |
BPAdjustStatusValueModification(EPrimalCharacterStatusValue::Type valueType, float Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification) | UPrimalCharacterStatusComponent | inline |
BPAdjustStatusValueModification(EPrimalCharacterStatusValue::Type valueType, float Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification) | UPrimalCharacterStatusComponent | inline |
BPDirectSetCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue) | UPrimalCharacterStatusComponent | inline |
BPDirectSetCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue) | UPrimalCharacterStatusComponent | inline |
BPDirectSetMaxStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue) | UPrimalCharacterStatusComponent | inline |
BPDirectSetMaxStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue) | UPrimalCharacterStatusComponent | inline |
BPGetAmountGainedPerLevelUpValue(EPrimalCharacterStatusValue::Type valueType, bool bGetTamed) | UPrimalCharacterStatusComponent | inline |
BPGetCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
BPGetCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
BPGetMaxStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
BPGetMaxStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
BPGetPercentStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
BPGetPercentStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
BPGetRecoveryRateStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
bPhysicsStateCreated() | UActorComponent | inline |
bPhysicsStateCreated() | UActorComponent | inline |
BPModifyMaxExperiencePoints(float InMaxExperiencePoints, bool bCheckingTrueMaximum) | UPrimalCharacterStatusComponent | inline |
BPModifyMaxExperiencePoints(float InMaxExperiencePoints) | UPrimalCharacterStatusComponent | inline |
BPModifyMaxExperiencePoints_Implementation(float InMaxExperiencePoints, bool bCheckingTrueMaximum) | UPrimalCharacterStatusComponent | inline |
BPModifyMaxLevel(int InMaxLevel) | UPrimalCharacterStatusComponent | inline |
BPModifyMaxLevel(int InMaxLevel) | UPrimalCharacterStatusComponent | inline |
BPModifyMaxLevel_Implementation(int InMaxLevel) | UPrimalCharacterStatusComponent | inline |
bPreventJump() | UPrimalCharacterStatusComponent | inline |
bPreventJump() | UPrimalCharacterStatusComponent | inline |
bPreventOnDedicatedServer() | UActorComponent | inline |
bPreventTamedStatReplication() | UPrimalCharacterStatusComponent | inline |
bPreventTamedStatReplication() | UPrimalCharacterStatusComponent | inline |
BPSetRecoveryRateStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue) | UPrimalCharacterStatusComponent | inline |
BPSetRecoveryRateStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue) | UPrimalCharacterStatusComponent | inline |
BPTickComponent(float DeltaTime) | UActorComponent | inline |
bRegistered() | UActorComponent | inline |
bRegistered() | UActorComponent | inline |
bRenderDynamicDataDirty() | UActorComponent | inline |
bRenderDynamicDataDirty() | UActorComponent | inline |
bRenderStateCreated() | UActorComponent | inline |
bRenderStateCreated() | UActorComponent | inline |
bRenderStateDirty() | UActorComponent | inline |
bRenderStateDirty() | UActorComponent | inline |
bRenderTransformDirty() | UActorComponent | inline |
bRenderTransformDirty() | UActorComponent | inline |
bReplicateGlobalStatusValues() | UPrimalCharacterStatusComponent | inline |
bReplicateGlobalStatusValues() | UPrimalCharacterStatusComponent | inline |
bReplicates() | UActorComponent | inline |
bReplicates() | UActorComponent | inline |
bRunningConsumesStamina() | UPrimalCharacterStatusComponent | inline |
bRunningConsumesStamina() | UPrimalCharacterStatusComponent | inline |
bRunningUseDefaultSpeed() | UPrimalCharacterStatusComponent | inline |
bRunningUseDefaultSpeed() | UPrimalCharacterStatusComponent | inline |
bServerFirstInitialized() | UPrimalCharacterStatusComponent | inline |
bServerFirstInitialized() | UPrimalCharacterStatusComponent | inline |
bStaminaToHealthConverstionIsPercentOfMaxHealth() | UPrimalCharacterStatusComponent | inline |
bStasisPreventUnregister() | UActorComponent | inline |
bStatusSpeedModifierOnlyFullOrNone() | UPrimalCharacterStatusComponent | inline |
bStatusSpeedModifierOnlyFullOrNone() | UPrimalCharacterStatusComponent | inline |
bTicked() | UPrimalCharacterStatusComponent | inline |
bTicked() | UPrimalCharacterStatusComponent | inline |
bTickInEditor() | UActorComponent | inline |
bTickInEditor() | UActorComponent | inline |
BuffStatModifiersField() | UPrimalCharacterStatusComponent | inline |
bUseBPAdjustStatusValueModification() | UPrimalCharacterStatusComponent | inline |
bUseBPAdjustStatusValueModification() | UPrimalCharacterStatusComponent | inline |
bUseBPModifyMaxLevel() | UPrimalCharacterStatusComponent | inline |
bUseBPModifyMaxLevel() | UPrimalCharacterStatusComponent | inline |
bUseBPOnComponentDestroyed() | UActorComponent | inline |
bUseBPOnComponentTick() | UActorComponent | inline |
bUseStamina() | UPrimalCharacterStatusComponent | inline |
bUseStamina() | UPrimalCharacterStatusComponent | inline |
bUseStatusSpeedModifiers() | UPrimalCharacterStatusComponent | inline |
bUseStatusSpeedModifiers() | UPrimalCharacterStatusComponent | inline |
bWalkingConsumesStamina() | UPrimalCharacterStatusComponent | inline |
bWalkingConsumesStamina() | UPrimalCharacterStatusComponent | inline |
bWantsInitializeComponent() | UActorComponent | inline |
bWantsInitializeComponent() | UActorComponent | inline |
CachedOwnerField() | UActorComponent | inline |
CachedOwnerField() | UActorComponent | inline |
CanLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType) | UPrimalCharacterStatusComponent | inline |
CanLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType, bool bCheckExperience) | UPrimalCharacterStatusComponent | inline |
CanLevelUpValueField() | UPrimalCharacterStatusComponent | inline |
CanLevelUpValueField() | UPrimalCharacterStatusComponent | inline |
ChangedStatusState(EPrimalCharacterStatusState::Type valueType, bool bEnteredState) | UPrimalCharacterStatusComponent | inline |
ChangedStatusState(EPrimalCharacterStatusState::Type valueType, bool bEnteredState) | UPrimalCharacterStatusComponent | inline |
CharacterStatusComponentPriorityField() | UPrimalCharacterStatusComponent | inline |
CharacterStatusComponentPriorityField() | UPrimalCharacterStatusComponent | inline |
CharacterUpdatedInventory(bool bEquippedOrUneqippedItem) | UPrimalCharacterStatusComponent | inline |
CharacterUpdatedInventory(bool bEquippedOrUneqippedItem) | UPrimalCharacterStatusComponent | inline |
CheatMaxWeightField() | UPrimalCharacterStatusComponent | inline |
CheatMaxWeightField() | UPrimalCharacterStatusComponent | inline |
CheckDefaultSubobjectsInternal() | UObject | inline |
ClassField() | UObjectBase | inline |
ClearAllLevelUpPoints(bool bTamedPoints) | UPrimalCharacterStatusComponent | inline |
ClearAllLevelUpPoints(bool bTamedPoints) | UPrimalCharacterStatusComponent | inline |
ClientSyncMaxStatusValues(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
ClientSyncMaxStatusValues(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
ClientSyncMaxStatusValues_Implementation(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
ClientSyncMaxStatusValues_Implementation(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
CollectDefaultSubobjects(TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
ComponentHasTag(FName Tag) | UActorComponent | inline |
ComponentHasTag(FName Tag) | UActorComponent | inline |
ComponentTagsField() | UActorComponent | inline |
ComponentTagsField() | UActorComponent | inline |
ConditionalBeginDestroy() | UObject | inline |
ConditionalFinishDestroy() | UObject | inline |
ConditionalPostLoad() | UObject | inline |
ConditionalShutdownAfterError() | UObject | inline |
ConvertIntToCharacterStatusEnum(int InInteger) | UPrimalCharacterStatusComponent | inlinestatic |
CopyPrimalStatusComponentValues(UPrimalCharacterStatusComponent *src) | UPrimalCharacterStatusComponent | inline |
CraftEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
CraftEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
CreatePhysicsState() | UActorComponent | inline |
CreatePhysicsState() | UActorComponent | inline |
CreateRenderState_Concurrent() | UActorComponent | inline |
CreateRenderState_Concurrent() | UActorComponent | inline |
CrouchedStaminaConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
CrouchedStaminaConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
CrouchedWaterFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
CrouchedWaterFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
CurrentStatusStatesField() | UPrimalCharacterStatusComponent | inline |
CurrentStatusStatesField() | UPrimalCharacterStatusComponent | inline |
CurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
CurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
CurrentStatusValuesReplicationIntervalField() | UPrimalCharacterStatusComponent | inline |
CurrentStatusValuesReplicationIntervalField() | UPrimalCharacterStatusComponent | inline |
CustomDataField() | UActorComponent | inline |
CustomDataField() | UActorComponent | inline |
CustomTagField() | UActorComponent | inline |
CustomTagField() | UActorComponent | inline |
Deactivate() | UActorComponent | inline |
Deactivate() | UActorComponent | inline |
DefaultHyperthermicInsulationField() | UPrimalCharacterStatusComponent | inline |
DefaultHyperthermicInsulationField() | UPrimalCharacterStatusComponent | inline |
DefaultHypothermicInsulationField() | UPrimalCharacterStatusComponent | inline |
DefaultHypothermicInsulationField() | UPrimalCharacterStatusComponent | inline |
DefaultMaxOxygenField() | UPrimalCharacterStatusComponent | inline |
DefaultMaxOxygenField() | UPrimalCharacterStatusComponent | inline |
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
DehydrationStaminaRecoveryRateField() | UPrimalCharacterStatusComponent | inline |
DehydrationStaminaRecoveryRateField() | UPrimalCharacterStatusComponent | inline |
DehydrationTorpidityMultiplierField() | UPrimalCharacterStatusComponent | inline |
DehydrationTorpidityMultiplierField() | UPrimalCharacterStatusComponent | inline |
DehyrdationHealthConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
DehyrdationHealthConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
DehyrdationTorpidityIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
DehyrdationTorpidityIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
DestroyComponent() | UActorComponent | inline |
DestroyComponent() | UActorComponent | inline |
DestroyPhysicsState() | UActorComponent | inline |
DestroyPhysicsState() | UActorComponent | inline |
DestroyRenderState_Concurrent() | UActorComponent | inline |
DestroyRenderState_Concurrent() | UActorComponent | inline |
DinoImprintingQualityField() | UPrimalCharacterStatusComponent | inline |
DinoImprintingQualityField() | UPrimalCharacterStatusComponent | inline |
DinoMaxStatAddMultiplierImprintingField() | UPrimalCharacterStatusComponent | inline |
DinoMaxStatAddMultiplierImprintingField() | UPrimalCharacterStatusComponent | inline |
DinoRiderWeightMultiplierField() | UPrimalCharacterStatusComponent | inline |
DinoRiderWeightMultiplierField() | UPrimalCharacterStatusComponent | inline |
DinoTamedAdultConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
DinoTamedAdultConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
DinoTamedLevelUpsBaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
DinoTamedLevelUpsConstantField() | UPrimalCharacterStatusComponent | inline |
DistanceTraveledField() | UPrimalCharacterStatusComponent | inline |
DoDeferredRenderUpdates_Concurrent() | UActorComponent | inline |
DoDeferredRenderUpdates_Concurrent() | UActorComponent | inline |
DontUseValueField() | UPrimalCharacterStatusComponent | inline |
DontUseValueField() | UPrimalCharacterStatusComponent | inline |
DrawLocalPlayerHUD(AShooterHUD *HUD, float ScaleMult, bool bFromBottomRight) | UPrimalCharacterStatusComponent | inline |
DrawLocalPlayerHUD(AShooterHUD *HUD, float ScaleMult, bool bFromBottomRight) | UPrimalCharacterStatusComponent | inline |
DrawLocalPlayerHUDDescriptions(AShooterHUD *HUD, long double TheTimeSeconds, float ScaleMult, bool bDrawBottomRight) | UPrimalCharacterStatusComponent | inline |
DrawLocalPlayerHUDDescriptions(AShooterHUD *HUD, long double TheTimeSeconds, float ScaleMult, bool bDrawBottomRight) | UPrimalCharacterStatusComponent | inline |
EmitBaseReferences(UClass *RootClass) | UObjectBase | inlinestatic |
EnteredStatusStateSoundsField() | UPrimalCharacterStatusComponent | inline |
EnteredStatusStateSoundsField() | UPrimalCharacterStatusComponent | inline |
ExecuteRegisterEvents() | UActorComponent | inline |
ExecuteRegisterEvents() | UActorComponent | inline |
ExecuteUbergraph(int EntryPoint) | UObject | inline |
ExecuteUnregisterEvents() | UActorComponent | inline |
ExecuteUnregisterEvents() | UActorComponent | inline |
ExitStatusStateSoundsField() | UPrimalCharacterStatusComponent | inline |
ExitStatusStateSoundsField() | UPrimalCharacterStatusComponent | inline |
ExperienceAutomaticConsciousIncreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
ExperienceAutomaticConsciousIncreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
ExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
ExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
ExtraBabyDinoConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraBabyDinoConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
ExtraCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
ExtraFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraOxygenSpeedStatMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraOxygenSpeedStatMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraStatusValueRateDecreaseModifiersField() | UPrimalCharacterStatusComponent | inline |
ExtraTamedDinoDamageMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraTamedDinoDamageMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraTamedHealthMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraTamedHealthMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraWaterConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraWaterConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraWildDinoDamageMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraWildDinoDamageMultiplierField() | UPrimalCharacterStatusComponent | inline |
FailedToRegisterWithWorld(UObject *Object) | UActorComponent | inline |
FindFunctionChecked(FName InName) | UObject | inline |
FinishDestroy() | UObject | inline |
FlyingStaminaRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
FoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
FoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
FoodOverMaxDecreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
FoodStatusIconBackgroundOverrideField() | UPrimalCharacterStatusComponent | inline |
FoodStatusIconForegroundOverrideField() | UPrimalCharacterStatusComponent | inline |
FoodStatusNameOverrideField() | UPrimalCharacterStatusComponent | inline |
FortitudeFoodReductionResistanceField() | UPrimalCharacterStatusComponent | inline |
FortitudeInsulationMultiplierField() | UPrimalCharacterStatusComponent | inline |
FortitudeOffshoreVitalsReductionResistanceField() | UPrimalCharacterStatusComponent | inline |
FortitudeOxygenReductionResistanceField() | UPrimalCharacterStatusComponent | inline |
FortitudeTorpidityDecreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
FortitudeTorpidityDecreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
FortitudeTorpidityIncreaseResistanceField() | UPrimalCharacterStatusComponent | inline |
FortitudeTorpidityIncreaseResistanceField() | UPrimalCharacterStatusComponent | inline |
FortitudeWaterReductionResistanceField() | UPrimalCharacterStatusComponent | inline |
GenericEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
GenericEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
GenericXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
GenericXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
GetArchetype() | UObject | inline |
GetArchetypeFromRequiredInfo(UClass *Class, UObject *Outer, FName Name, bool bIsCDO) | UObject | inlinestatic |
GetAssetUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) | UActorComponent | inline |
GetBaseLevelFromLevelUpPoints(bool bIncludePlayerAddedLevels) | UPrimalCharacterStatusComponent | inline |
GetCharacterLevel() | UPrimalCharacterStatusComponent | inline |
GetCharacterLevel() | UPrimalCharacterStatusComponent | inline |
GetComponentLevel() | UActorComponent | inline |
GetConsciousPercentage() | UPrimalCharacterStatusComponent | inline |
GetCraftingSpeedModifier() | UPrimalCharacterStatusComponent | inline |
GetCraftingSpeedModifier() | UPrimalCharacterStatusComponent | inline |
GetDebugString(FString *result) | UPrimalCharacterStatusComponent | inline |
GetDefaultCharacterStatusComponent() | UPrimalCharacterStatusComponent | inline |
GetDefaultCharacterStatusComponent() | UPrimalCharacterStatusComponent | inline |
GetDetailedInfo(FString *result) | UObject | inline |
GetDetailedInfoInternal(FString *result) | UObject | inline |
GetDinoFoodConsumptionRateMultiplier(float *Amount) | UPrimalCharacterStatusComponent | inline |
GetDinoFoodConsumptionRateMultiplier(float *Amount) | UPrimalCharacterStatusComponent | inline |
GetDiscoveryZoneMaxXP(int NumDiscoveredZones) | UPrimalCharacterStatusComponent | inline |
GetExperiencePercent() | UPrimalCharacterStatusComponent | inline |
GetExperiencePercent() | UPrimalCharacterStatusComponent | inline |
GetExperienceRequiredForNextLevelUp() | UPrimalCharacterStatusComponent | inline |
GetExperienceRequiredForNextLevelUp() | UPrimalCharacterStatusComponent | inline |
GetExperienceRequiredForPreviousLevelUp() | UPrimalCharacterStatusComponent | inline |
GetExperienceRequiredForPreviousLevelUp() | UPrimalCharacterStatusComponent | inline |
GetExporterName(FName *result) | UObject | inline |
GetExtraCharacterLevel() | UPrimalCharacterStatusComponent | inline |
GetExtraCharacterLevel() | UPrimalCharacterStatusComponent | inline |
GetFullName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
GetIsReplicated() | UActorComponent | inline |
GetIsReplicated() | UActorComponent | inline |
GetJumpZModifier() | UPrimalCharacterStatusComponent | inline |
GetJumpZModifier() | UPrimalCharacterStatusComponent | inline |
GetLevelUpPoints(EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints) | UPrimalCharacterStatusComponent | inline |
GetLevelUpPoints(EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints) | UPrimalCharacterStatusComponent | inline |
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps) | UPrimalCharacterStatusComponent | inline |
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps) | UPrimalCharacterStatusComponent | inline |
GetLinkerIndex() | UObjectBaseUtility | inline |
GetLinkerLicenseeUE4Version() | UObjectBaseUtility | inline |
GetLinkerUE4Version() | UObjectBaseUtility | inline |
GetMaxStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
GetMeleeDamageModifier() | UPrimalCharacterStatusComponent | inline |
GetMeleeDamageModifier() | UPrimalCharacterStatusComponent | inline |
GetMovementSpeedModifier() | UPrimalCharacterStatusComponent | inline |
GetMovementSpeedModifier() | UPrimalCharacterStatusComponent | inline |
GetMyCurrentDiscoveryZoneMaxLevel() | UPrimalCharacterStatusComponent | inline |
GetMyCurrentDiscoveryZoneMaxXP() | UPrimalCharacterStatusComponent | inline |
GetMyMaxAllowedXP(bool bCheckingTrueMaximum) | UPrimalCharacterStatusComponent | inline |
GetNumLevelUpsAvailable() | UPrimalCharacterStatusComponent | inline |
GetNumLevelUpsAvailable() | UPrimalCharacterStatusComponent | inline |
GetOffshoreVitalsDecreaseMultiplier() | UPrimalCharacterStatusComponent | inline |
GetOwner() | UActorComponent | inline |
GetOwner() | UActorComponent | inline |
GetPathName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
GetPathName(UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
GetPrimalCharacter() | UPrimalCharacterStatusComponent | inline |
GetPrimalCharacter() | UPrimalCharacterStatusComponent | inline |
GetPrivateStaticClass(const wchar_t *Package) | UPrimalCharacterStatusComponent | inlinestatic |
GetPrivateStaticClass(const wchar_t *Package) | UPrimalCharacterStatusComponent | inlinestatic |
UObject::GetPrivateStaticClass() | UObject | inlinestatic |
GetRawStatusValueRecoveryRate(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
GetReadableName(FString *result) | UActorComponent | inline |
GetReadableName(FString *result) | UActorComponent | inline |
GetSkillStatModifier(FName SkillStatModifierName) | UPrimalCharacterStatusComponent | inline |
GetSkillStatMultiplier(FName SkillStatModifierName) | UPrimalCharacterStatusComponent | inline |
GetStatGroupModifiersString(FString *result) | UPrimalCharacterStatusComponent | inline |
GetStatusMaxValueString(FString *result, EPrimalCharacterStatusValue::Type ValueType, bool bValueOnly) | UPrimalCharacterStatusComponent | inline |
GetStatusMaxValueString(FString *result, EPrimalCharacterStatusValue::Type ValueType, bool bValueOnly) | UPrimalCharacterStatusComponent | inline |
GetStatusNameString(FString *result, EPrimalCharacterStatusValue::Type ValueType) | UPrimalCharacterStatusComponent | inline |
GetStatusNameString(FString *result, EPrimalCharacterStatusValue::Type ValueType) | UPrimalCharacterStatusComponent | inline |
GetStatusStatusDescription(FString *result, EPrimalCharacterStatusValue::Type ValueType) | UPrimalCharacterStatusComponent | inline |
GetStatusValueRecoveryRate(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
GetStatusValueRecoveryRate(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
GetStatusValueString(FString *result, EPrimalCharacterStatusValue::Type ValueType, bool bValueOnly) | UPrimalCharacterStatusComponent | inline |
GetStatusValueString(FString *result, EPrimalCharacterStatusValue::Type ValueType, bool bValueOnly) | UPrimalCharacterStatusComponent | inline |
GetSwimmingTemperatureFortitudeMultiplier() | UPrimalCharacterStatusComponent | inline |
GetThresholdValueForState(EPrimalCharacterStatusValue::Type valueType, char StateIndex, bool bHighThreshold) | UPrimalCharacterStatusComponent | inline |
GetTotalStatusModifierDescriptionIndex(int StatusValueModifierDescriptionIndex) | UPrimalCharacterStatusComponent | inline |
GetTotalStatusModifierDescriptionIndex(int StatusValueModifierDescriptionIndex) | UPrimalCharacterStatusComponent | inline |
GetUpgradedMaxStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
GetUpgradedStatusValueString(FString *result, EPrimalCharacterStatusValue::Type ValueType) | UPrimalCharacterStatusComponent | inline |
GetWorld() | UActorComponent | inline |
GetWorld() | UActorComponent | inline |
HarvestEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
HarvestEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
HasExperienceForLevelUp() | UPrimalCharacterStatusComponent | inline |
HasExperienceForLevelUp() | UPrimalCharacterStatusComponent | inline |
HealthRecoveryDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
HealthRecoveryDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
HideValueField() | UPrimalCharacterStatusComponent | inline |
HyperCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
HyperCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
HyperthermalInsulationMultiplierField() | UPrimalCharacterStatusComponent | inline |
HyperthermiaDecreaseWaterMultiplierBaseField() | UPrimalCharacterStatusComponent | inline |
HyperthermiaDecreaseWaterMultiplierBaseField() | UPrimalCharacterStatusComponent | inline |
HyperthermiaDecreaseWaterMultiplierPerDegreeField() | UPrimalCharacterStatusComponent | inline |
HyperthermiaDecreaseWaterMultiplierPerDegreeField() | UPrimalCharacterStatusComponent | inline |
HyperthermiaTemperatureThresholdField() | UPrimalCharacterStatusComponent | inline |
HyperthermiaTemperatureThresholdField() | UPrimalCharacterStatusComponent | inline |
HyperthermicHealthDecreaseRateBaseField() | UPrimalCharacterStatusComponent | inline |
HyperthermicHealthDecreaseRateBaseField() | UPrimalCharacterStatusComponent | inline |
HyperthermicHealthDecreaseRatePerDegreeField() | UPrimalCharacterStatusComponent | inline |
HyperthermicHealthDecreaseRatePerDegreeField() | UPrimalCharacterStatusComponent | inline |
HypoCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
HypoCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
HypothermalInsulationMultiplierField() | UPrimalCharacterStatusComponent | inline |
HypothermiaDecreaseFoodMultiplierBaseField() | UPrimalCharacterStatusComponent | inline |
HypothermiaDecreaseFoodMultiplierBaseField() | UPrimalCharacterStatusComponent | inline |
HypothermiaDecreaseFoodMultiplierPerDegreeField() | UPrimalCharacterStatusComponent | inline |
HypothermiaDecreaseFoodMultiplierPerDegreeField() | UPrimalCharacterStatusComponent | inline |
HypothermiaTemperatureThresholdField() | UPrimalCharacterStatusComponent | inline |
HypothermiaTemperatureThresholdField() | UPrimalCharacterStatusComponent | inline |
HypothermicHealthDecreaseRateBaseField() | UPrimalCharacterStatusComponent | inline |
HypothermicHealthDecreaseRateBaseField() | UPrimalCharacterStatusComponent | inline |
HypothermicHealthDecreaseRatePerDegreeField() | UPrimalCharacterStatusComponent | inline |
HypothermicHealthDecreaseRatePerDegreeField() | UPrimalCharacterStatusComponent | inline |
IncreaseDamageByLevelMultiplierField() | UPrimalCharacterStatusComponent | inline |
InitializeComponent() | UPrimalCharacterStatusComponent | inline |
InitializeComponent() | UPrimalCharacterStatusComponent | inline |
InjuredSpeedModifierField() | UPrimalCharacterStatusComponent | inline |
InjuredSpeedModifierField() | UPrimalCharacterStatusComponent | inline |
InjuredTorpidityIncreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
InjuredTorpidityIncreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
InsulationHyperthermiaOffsetExponentField() | UPrimalCharacterStatusComponent | inline |
InsulationHyperthermiaOffsetExponentField() | UPrimalCharacterStatusComponent | inline |
InsulationHyperthermiaOffsetScalerField() | UPrimalCharacterStatusComponent | inline |
InsulationHyperthermiaOffsetScalerField() | UPrimalCharacterStatusComponent | inline |
InsulationHypothermiaOffsetExponentField() | UPrimalCharacterStatusComponent | inline |
InsulationHypothermiaOffsetExponentField() | UPrimalCharacterStatusComponent | inline |
InsulationHypothermiaOffsetScalerField() | UPrimalCharacterStatusComponent | inline |
InsulationHypothermiaOffsetScalerField() | UPrimalCharacterStatusComponent | inline |
InternalIndexField() | UObjectBase | inline |
InvalidateLightingCache() | UActorComponent | inline |
IsA(UClass *SomeBase) | UObjectBaseUtility | inline |
IsActive() | UActorComponent | inline |
IsActive() | UActorComponent | inline |
IsAlignedWithTeam(int TargetingTeam) | UPrimalCharacterStatusComponent | inline |
IsAlignedWithTeam(int TargetingTeam) | UPrimalCharacterStatusComponent | inline |
IsAsset() | UObject | inline |
IsAtMaxLevel() | UPrimalCharacterStatusComponent | inline |
IsAtMaxLevel() | UPrimalCharacterStatusComponent | inline |
IsBasedOnArchetype(UObject *const SomeObject) | UObject | inline |
IsComponentTickEnabled() | UActorComponent | inline |
IsDefaultSubobject() | UObjectBaseUtility | inline |
IsFullNameStableForNetworking() | UObject | inline |
IsIn(UObject *SomeOuter) | UObjectBaseUtility | inline |
IsInBlueprint() | UObject | inline |
IsInStatusState(EPrimalCharacterStatusState::Type StateType) | UPrimalCharacterStatusComponent | inline |
IsInStatusState(EPrimalCharacterStatusState::Type StateType) | UPrimalCharacterStatusComponent | inline |
IsNameStableForNetworking() | UActorComponent | inline |
IsNameStableForNetworking() | UActorComponent | inline |
IsNetSimulating() | UActorComponent | inline |
IsOwnerSelected() | UActorComponent | inline |
IsPhysicsStateCreated() | UActorComponent | inline |
IsSafeForRootSet() | UObject | inline |
IsSelected() | UObject | inline |
IsSupportedForNetworking() | UActorComponent | inline |
IsSupportedForNetworking() | UActorComponent | inline |
IsValidLowLevel() | UObjectBase | inline |
IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
IsVitaminAtEquilibrium(EPrimalCharacterStatusValue::Type VitaminType) | UPrimalCharacterStatusComponent | inline |
ItemSkillStatModifiersField() | UPrimalCharacterStatusComponent | inline |
JumpStaminaConsumptionField() | UPrimalCharacterStatusComponent | inline |
JumpStaminaConsumptionField() | UPrimalCharacterStatusComponent | inline |
KillEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
KillEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
KillXPMultiplierPerCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
KillXPMultiplierPerCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
KnockedOutTorpidityRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
KnockedOutTorpidityRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
LastDecreasedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
LastDecreasedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
LastDepletedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
LastDepletedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
LastHyperthermalCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
LastHyperthermalCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
LastHypothermalCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
LastHypothermalCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
LastIncreasedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
LastIncreasedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
LastMaxedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
LastMaxedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
LastRecordedLocationField() | UPrimalCharacterStatusComponent | inline |
LastReplicatedCurrentStatusValuesTimeField() | UPrimalCharacterStatusComponent | inline |
LastReplicatedCurrentStatusValuesTimeField() | UPrimalCharacterStatusComponent | inline |
LastReplicatedXPTimeField() | UPrimalCharacterStatusComponent | inline |
LastReplicatedXPTimeField() | UPrimalCharacterStatusComponent | inline |
LastTimeEnteredExhaustedStateField() | UPrimalCharacterStatusComponent | inline |
LevelExperienceRampTypeField() | UPrimalCharacterStatusComponent | inline |
LevelExperienceRampTypeField() | UPrimalCharacterStatusComponent | inline |
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) | UObject | inline |
LoadLocalized(UObject *LocBase, bool bLoadHierachecally) | UObject | inline |
LocalizeProperty(UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) | UObject | inline |
MarkForNeededEndOfFrameRecreate() | UActorComponent | inline |
MarkForNeededEndOfFrameRecreate() | UActorComponent | inline |
MarkForNeededEndOfFrameUpdate() | UActorComponent | inline |
MarkForNeededEndOfFrameUpdate() | UActorComponent | inline |
MarkPackageDirty() | UObjectBaseUtility | inline |
MarkRenderDynamicDataDirty() | UActorComponent | inline |
MarkRenderDynamicDataDirty() | UActorComponent | inline |
MarkRenderStateDirty() | UActorComponent | inline |
MarkRenderTransformDirty() | UActorComponent | inline |
MaxExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
MaxExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
MaxGainedPerLevelUpValueIsPercentField() | UPrimalCharacterStatusComponent | inline |
MaxGainedPerLevelUpValueIsPercentField() | UPrimalCharacterStatusComponent | inline |
MaxLevelUpMultiplierField() | UPrimalCharacterStatusComponent | inline |
MaxLevelUpMultiplierField() | UPrimalCharacterStatusComponent | inline |
MaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
MaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
MaxStatusValueToAutoUpdateField() | UPrimalCharacterStatusComponent | inline |
MaxStatusValueToAutoUpdateField() | UPrimalCharacterStatusComponent | inline |
MaxTamingEffectivenessBaseLevelMultiplierField() | UPrimalCharacterStatusComponent | inline |
MaxTamingEffectivenessBaseLevelMultiplierField() | UPrimalCharacterStatusComponent | inline |
MinHealthFromExhaustionField() | UPrimalCharacterStatusComponent | inline |
MinInventoryWeightField() | UPrimalCharacterStatusComponent | inline |
MinSpeedModifierField() | UPrimalCharacterStatusComponent | inline |
Modify(bool bAlwaysMarkDirty) | UObject | inline |
ModifyCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bPercentOfMax, bool bPercentOfCurrent, bool bManualModification, bool bSetValue, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bForceSetValue) | UPrimalCharacterStatusComponent | inline |
ModifyCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bPercentOfMax, bool bPercentOfCurrent, bool bManualModification, bool bSetValue, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bForceSetValue) | UPrimalCharacterStatusComponent | inline |
MountedDinoDinoWeightMultiplierField() | UPrimalCharacterStatusComponent | inline |
MountedDinoDinoWeightMultiplierField() | UPrimalCharacterStatusComponent | inline |
MovingStaminaRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
MovingStaminaRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
NameField() | UObjectBase | inline |
NeedsLoadForClient() | UActorComponent | inline |
NeedsLoadForClient() | UActorComponent | inline |
NeedsLoadForServer() | UActorComponent | inline |
NeedsLoadForServer() | UActorComponent | inline |
NetSyncMaxStatusValues(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
NetSyncMaxStatusValues(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
NetSyncMaxStatusValues_Implementation(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
NetSyncMaxStatusValues_Implementation(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
NumberOfLevelUpPointsAppliedField() | UPrimalCharacterStatusComponent | inline |
NumberOfLevelUpPointsAppliedField() | UPrimalCharacterStatusComponent | inline |
NumberOfLevelUpPointsAppliedTamedField() | UPrimalCharacterStatusComponent | inline |
NumberOfLevelUpPointsAppliedTamedField() | UPrimalCharacterStatusComponent | inline |
ObjectFlagsField() | UObjectBase | inline |
OnComponentCreated() | UActorComponent | inline |
OnComponentCreated() | UActorComponent | inline |
OnComponentDestroyed() | UActorComponent | inline |
OnComponentDestroyed() | UActorComponent | inline |
OnDeserializedByGame(EOnDesrializationType::Type DeserializationType) | UPrimalCharacterStatusComponent | inline |
OnJumped() | UPrimalCharacterStatusComponent | inline |
OnJumped() | UPrimalCharacterStatusComponent | inline |
OnRegister() | UActorComponent | inline |
OnRegister() | UActorComponent | inline |
OnRep_CurrentStatusValues() | UPrimalCharacterStatusComponent | inline |
OnRep_CurrentStatusValues() | UPrimalCharacterStatusComponent | inline |
OnRep_GlobalBaseLevelMaxStatusValues() | UPrimalCharacterStatusComponent | inline |
OnRep_GlobalBaseLevelMaxStatusValues() | UPrimalCharacterStatusComponent | inline |
OnRep_GlobalCurrentStatusValues() | UPrimalCharacterStatusComponent | inline |
OnRep_GlobalCurrentStatusValues() | UPrimalCharacterStatusComponent | inline |
OnRep_GlobalMaxStatusValues() | UPrimalCharacterStatusComponent | inline |
OnRep_GlobalMaxStatusValues() | UPrimalCharacterStatusComponent | inline |
OnRep_IsActive() | UActorComponent | inline |
OnRep_ReplicatedExperiencePoints() | UPrimalCharacterStatusComponent | inline |
OnRep_ReplicatedExperiencePoints() | UPrimalCharacterStatusComponent | inline |
OriginalMaxTorporField() | UPrimalCharacterStatusComponent | inline |
OriginalMaxTorporField() | UPrimalCharacterStatusComponent | inline |
OuterField() | UObjectBase | inline |
OverDrinkWaterAbsoluteMaximumClampField() | UPrimalCharacterStatusComponent | inline |
OverDrinkWaterDamageMaxPercentField() | UPrimalCharacterStatusComponent | inline |
OverDrinkWaterDecreaseHealthRateField() | UPrimalCharacterStatusComponent | inline |
OverDrinkWaterScaleDecreaseHealthRateField() | UPrimalCharacterStatusComponent | inline |
OverEatFoodAbsoluteMaximumClampField() | UPrimalCharacterStatusComponent | inline |
OverEatFoodDamageMaxPercentField() | UPrimalCharacterStatusComponent | inline |
OverEatFoodDecreaseHealthRateField() | UPrimalCharacterStatusComponent | inline |
OverEatFoodScaleDecreaseHealthRateField() | UPrimalCharacterStatusComponent | inline |
OverEquilibriumVitaminsAdditionMultiplierField() | UPrimalCharacterStatusComponent | inline |
OverEquilibriumVitaminsConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
OverweightMinSpeedField() | UPrimalCharacterStatusComponent | inline |
PoopItemFoodConsumptionCacheField() | UPrimalCharacterStatusComponent | inline |
PoopItemFoodConsumptionCacheField() | UPrimalCharacterStatusComponent | inline |
PoopItemMaxFoodConsumptionIntervalField() | UPrimalCharacterStatusComponent | inline |
PoopItemMaxFoodConsumptionIntervalField() | UPrimalCharacterStatusComponent | inline |
PoopItemMinFoodConsumptionIntervalField() | UPrimalCharacterStatusComponent | inline |
PoopItemMinFoodConsumptionIntervalField() | UPrimalCharacterStatusComponent | inline |
PostInitProperties() | UActorComponent | inline |
PostInitProperties() | UActorComponent | inline |
PostRename(UObject *OldOuter, FName OldName) | UActorComponent | inline |
PostRename(UObject *OldOuter, FName OldName) | UActorComponent | inline |
ProcessEvent(UFunction *Function, void *Parms) | UObject | inline |
ProneStaminaConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
ProneStaminaConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
ProneWaterFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
ProneWaterFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
RecoveryRateIsPercentField() | UPrimalCharacterStatusComponent | inline |
RecoveryRateIsPercentField() | UPrimalCharacterStatusComponent | inline |
RecoveryRateStatusValueField() | UPrimalCharacterStatusComponent | inline |
RecoveryRateStatusValueField() | UPrimalCharacterStatusComponent | inline |
RecreatePhysicsState(bool bRestoreBoneTransforms) | UActorComponent | inline |
RecreatePhysicsState(bool bRestoreBoneTransforms) | UActorComponent | inline |
RecreateRenderState_Concurrent() | UActorComponent | inline |
RecreateRenderState_Concurrent() | UActorComponent | inline |
RefreshBuffStatGroupModifiers() | UPrimalCharacterStatusComponent | inline |
RefreshEquippedItemStatGroupModifiers() | UPrimalCharacterStatusComponent | inline |
RefreshInsulation() | UPrimalCharacterStatusComponent | inline |
RefreshInsulation() | UPrimalCharacterStatusComponent | inline |
RefreshTemperature() | UPrimalCharacterStatusComponent | inline |
RefreshTemperature() | UPrimalCharacterStatusComponent | inline |
RegainOxygenDamageTypeField() | UPrimalCharacterStatusComponent | inline |
RegainOxygenDamageTypeField() | UPrimalCharacterStatusComponent | inline |
Register(const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
RegisterComponent() | UActorComponent | inline |
RegisterComponent() | UActorComponent | inline |
RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState) | UActorComponent | inline |
RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState) | UActorComponent | inline |
RegisterComponentWithWorld(UWorld *InWorld) | UActorComponent | inline |
RegisterComponentWithWorld(UWorld *InWorld) | UActorComponent | inline |
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
RemoveUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) | UActorComponent | inline |
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | UObject | inline |
ReplicatedBaseLevelMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
ReplicatedBaseLevelMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
ReplicatedCurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
ReplicatedCurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
ReplicatedExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
ReplicatedExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
ReplicatedGlobalCurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
ReplicatedGlobalCurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
ReplicatedGlobalMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
ReplicatedGlobalMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
ReregisterComponent() | UActorComponent | inline |
ReregisterComponent() | UActorComponent | inline |
RescaleAllStats() | UPrimalCharacterStatusComponent | inline |
RescaleAllStats() | UPrimalCharacterStatusComponent | inline |
RescaleMaxStat(EPrimalCharacterStatusValue::Type LevelUpValueType, float TargetValue, bool bIsPercentOfTrueValue) | UPrimalCharacterStatusComponent | inline |
RescaleMaxStat(EPrimalCharacterStatusValue::Type LevelUpValueType, float TargetValue, bool bIsPercentOfTrueValue) | UPrimalCharacterStatusComponent | inline |
RunningStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
RunningStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
SendRenderDynamicData_Concurrent() | UActorComponent | inline |
SendRenderDynamicData_Concurrent() | UActorComponent | inline |
SendRenderTransform_Concurrent() | UActorComponent | inline |
SendRenderTransform_Concurrent() | UActorComponent | inline |
Serialize(FArchive *Ar) | UPrimalCharacterStatusComponent | inline |
ServerApplyLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType, AShooterPlayerController *ByPC) | UPrimalCharacterStatusComponent | inline |
ServerApplyLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType, AShooterPlayerController *ByPC) | UPrimalCharacterStatusComponent | inline |
ServerSyncReplicatedValues() | UPrimalCharacterStatusComponent | inline |
ServerSyncReplicatedValues() | UPrimalCharacterStatusComponent | inline |
SetActive(bool bNewActive, bool bReset) | UActorComponent | inline |
SetActive(bool bNewActive, bool bReset) | UActorComponent | inline |
SetAllStatsToMaximum() | UPrimalCharacterStatusComponent | inline |
SetAllStatsToMaximumExcluding(EPrimalCharacterStatusValue::Type exclude) | UPrimalCharacterStatusComponent | inline |
SetBaseLevel(int Level, bool bDontCurrentSetToMax) | UPrimalCharacterStatusComponent | inline |
SetBaseLevel(int Level, bool bDontCurrentSetToMax) | UPrimalCharacterStatusComponent | inline |
SetBaseLevelCustomized(int Level, TArray< FStatValuePair > *CustomBaseStats, TArray< TEnumAsByte< enum EPrimalCharacterStatusValue::Type > > *PrioritizeStats, bool bDontCurrentSetToMax) | UPrimalCharacterStatusComponent | inline |
SetBaseLevelNoStatChange(int Level) | UPrimalCharacterStatusComponent | inline |
SetComponentTickEnabled(bool bEnabled) | UActorComponent | inline |
SetComponentTickEnabled(bool bEnabled) | UActorComponent | inline |
SetComponentTickEnabledAsync(bool bEnabled) | UActorComponent | inline |
SetComponentTickEnabledAsync(bool bEnabled) | UActorComponent | inline |
SetExtraCharacterLevel(int NewExtraCharacterLevel) | UPrimalCharacterStatusComponent | inline |
SetExtraCharacterLevel(int NewExtraCharacterLevel) | UPrimalCharacterStatusComponent | inline |
SetIsReplicated(bool ShouldReplicate) | UActorComponent | inline |
SetIsReplicated(bool ShouldReplicate) | UActorComponent | inline |
SetLevelUpPoints(EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints, int newPoints) | UPrimalCharacterStatusComponent | inline |
SetLevelUpPoints(EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints, int newPoints) | UPrimalCharacterStatusComponent | inline |
SetMaxStatusValue(EPrimalCharacterStatusValue::Type StatType, float newValue) | UPrimalCharacterStatusComponent | inline |
SetMaxStatusValue(EPrimalCharacterStatusValue::Type StatType, float newValue) | UPrimalCharacterStatusComponent | inline |
SetNetAddressable() | UActorComponent | inline |
SetNetAddressable() | UActorComponent | inline |
SetTameable(bool bTameable) | UPrimalCharacterStatusComponent | inline |
SetTameable(bool bTameable) | UPrimalCharacterStatusComponent | inline |
SetTamed(float TameIneffectivenessModifier) | UPrimalCharacterStatusComponent | inline |
SetTamed(float TameIneffectivenessModifier, bool bSkipAddingTamedLevels) | UPrimalCharacterStatusComponent | inline |
ShareXPWithTribeRangeField() | UPrimalCharacterStatusComponent | inline |
ShareXPWithTribeRangeField() | UPrimalCharacterStatusComponent | inline |
ShipKillEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
ShouldActivate() | UActorComponent | inline |
ShouldActivate() | UActorComponent | inline |
SkillStatModifiersField() | UPrimalCharacterStatusComponent | inline |
SpecialEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
SpecialEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaConsumptionDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaConsumptionDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaConsumptionDecreaseWaterMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaConsumptionDecreaseWaterMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaRecoveryDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaRecoveryDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaRecoveryDecreaseWaterMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaRecoveryDecreaseWaterMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaRecoveryExtraResourceDecreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaRecoveryExtraResourceDecreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaToHealthMaxPercentPerConversionField() | UPrimalCharacterStatusComponent | inline |
StaminaToHealthMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaToTorporMultiplierField() | UPrimalCharacterStatusComponent | inline |
StarvationHealthConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
StarvationHealthConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
StarvationTorpidityIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
StarvationTorpidityIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
StarvationTorpidityMultuplierField() | UPrimalCharacterStatusComponent | inline |
StarvationTorpidityMultuplierField() | UPrimalCharacterStatusComponent | inline |
StaticClass() | UPrimalCharacterStatusComponent | inlinestatic |
StatIconOverridesField() | UPrimalCharacterStatusComponent | inline |
StaticRegisterNativesUActorComponent() | UActorComponent | inlinestatic |
StaticRegisterNativesUPrimalCharacterStatusComponent() | UPrimalCharacterStatusComponent | inlinestatic |
StaticRegisterNativesUPrimalCharacterStatusComponent() | UPrimalCharacterStatusComponent | inlinestatic |
StatusDescriptionOverridesField() | UPrimalCharacterStatusComponent | inline |
StatusStateThresholdsField() | UPrimalCharacterStatusComponent | inline |
StatusValueModifierDescriptionIndicesField() | UPrimalCharacterStatusComponent | inline |
StatusValueModifierDescriptionIndicesField() | UPrimalCharacterStatusComponent | inline |
StatusValueModifiersField() | UPrimalCharacterStatusComponent | inline |
StatusValueModifiersField() | UPrimalCharacterStatusComponent | inline |
StatusValueNameOverridesField() | UPrimalCharacterStatusComponent | inline |
StatusValueNameOverridesField() | UPrimalCharacterStatusComponent | inline |
SubmergedOxygenDecreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
SubmergedOxygenDecreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
SubmergedWaterIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
SubmergedWaterIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
SuffocationHealthPercentDecreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
SuffocationHealthPercentDecreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
SwimmingOrFlyingStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
SwimmingOrFlyingStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
SwimmingStaminaRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
SwimmingStaminaRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
TamedBaseHealthMultiplierField() | UPrimalCharacterStatusComponent | inline |
TamedBaseHealthMultiplierField() | UPrimalCharacterStatusComponent | inline |
TamedIneffectivenessModifierField() | UPrimalCharacterStatusComponent | inline |
TamedIneffectivenessModifierField() | UPrimalCharacterStatusComponent | inline |
TamedLandDinoSwimSpeedLevelUpEffectivenessField() | UPrimalCharacterStatusComponent | inline |
TamedLandDinoSwimSpeedLevelUpEffectivenessField() | UPrimalCharacterStatusComponent | inline |
TamingIneffectivenessMultiplierField() | UPrimalCharacterStatusComponent | inline |
TamingIneffectivenessMultiplierField() | UPrimalCharacterStatusComponent | inline |
TamingMaxStatAdditionsField() | UPrimalCharacterStatusComponent | inline |
TamingMaxStatAdditionsField() | UPrimalCharacterStatusComponent | inline |
TamingMaxStatMultipliersField() | UPrimalCharacterStatusComponent | inline |
TamingMaxStatMultipliersField() | UPrimalCharacterStatusComponent | inline |
TheMaxTorporIncreasePerBaseLevelField() | UPrimalCharacterStatusComponent | inline |
TheMaxTorporIncreasePerBaseLevelField() | UPrimalCharacterStatusComponent | inline |
TickStatus(float DeltaTime, bool bForceStatusUpdate) | UPrimalCharacterStatusComponent | inline |
TickStatus(float DeltaTime, bool bForceStatusUpdate) | UPrimalCharacterStatusComponent | inline |
TimeBeforeDecreasingTorporAfterExhaustedField() | UPrimalCharacterStatusComponent | inline |
TimeToRecoverAfterDecreaseStatusValueField() | UPrimalCharacterStatusComponent | inline |
TimeToRecoverAfterDecreaseStatusValueField() | UPrimalCharacterStatusComponent | inline |
TimeToRecoverAfterDepletionStatusValueField() | UPrimalCharacterStatusComponent | inline |
TimeToRecoverAfterDepletionStatusValueField() | UPrimalCharacterStatusComponent | inline |
ToggleActive() | UActorComponent | inline |
ToggleActive() | UActorComponent | inline |
TorporExitPercentThresholdField() | UPrimalCharacterStatusComponent | inline |
TorporExitPercentThresholdField() | UPrimalCharacterStatusComponent | inline |
TransferStatusAmountIfNeeded(EPrimalCharacterStatusValue::Type valueType, float *Amount, bool bPercentOfMax, bool bPercentOfCurrent, bool bManualModification, bool bSetValue, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bForceSetValue) | UPrimalCharacterStatusComponent | inline |
TravelXPIntervalField() | UPrimalCharacterStatusComponent | inline |
TravelXPPerIntervalField() | UPrimalCharacterStatusComponent | inline |
UninitializeComponent() | UPrimalCharacterStatusComponent | inline |
UnregisterComponent() | UActorComponent | inline |
UnregisterComponent() | UActorComponent | inline |
UnsubmergedOxygenIncreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
UnsubmergedOxygenIncreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
UpdatedCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bManualModification, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bDontAdjustOtherStats) | UPrimalCharacterStatusComponent | inline |
UpdatedCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bManualModification, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bDontAdjustOtherStats) | UPrimalCharacterStatusComponent | inline |
UpdatedStatModifiers() | UPrimalCharacterStatusComponent | inline |
UpdateInventoryWeight(APrimalCharacter *aPrimalChar) | UPrimalCharacterStatusComponent | inline |
UpdateStatusValue(EPrimalCharacterStatusValue::Type valueType, float DeltaTime, bool bManualUpdate) | UPrimalCharacterStatusComponent | inline |
UpdateStatusValue(EPrimalCharacterStatusValue::Type valueType, float DeltaTime, bool bManualUpdate) | UPrimalCharacterStatusComponent | inline |
UpdateWeightStat(bool bForceSetValue) | UPrimalCharacterStatusComponent | inline |
UpdateWeightStat(bool bForceSetValue) | UPrimalCharacterStatusComponent | inline |
VitaminEquilibriumThresholdPercentField() | UPrimalCharacterStatusComponent | inline |
VitaminEquilibriumValueField() | UPrimalCharacterStatusComponent | inline |
WakingTameFoodConsumptionRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
WakingTameFoodConsumptionRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
WalkingStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
WalkingStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
WaterConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
WaterConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
WaterOverMaxDecreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
WeightJumpDecreasePowerField() | UPrimalCharacterStatusComponent | inline |
WeightJumpDecreasePowerField() | UPrimalCharacterStatusComponent | inline |
WeightMultiplierForCarriedPassengersField() | UPrimalCharacterStatusComponent | inline |
WeightMultiplierForCarriedPassengersField() | UPrimalCharacterStatusComponent | inline |
WeightMultiplierForPlatformPassengersInventoryField() | UPrimalCharacterStatusComponent | inline |
WeightMultiplierForPlatformPassengersInventoryField() | UPrimalCharacterStatusComponent | inline |
WeightMultiplierWhenCarriedOrBasedField() | UPrimalCharacterStatusComponent | inline |
WeightSpeedDecreasePowerField() | UPrimalCharacterStatusComponent | inline |
WeightSpeedDecreasePowerField() | UPrimalCharacterStatusComponent | inline |
WindedSpeedModifierField() | UPrimalCharacterStatusComponent | inline |
WindedSpeedModifierField() | UPrimalCharacterStatusComponent | inline |
WindedSpeedModifierSwimmingOrFlyingField() | UPrimalCharacterStatusComponent | inline |
WindedSpeedModifierSwimmingOrFlyingField() | UPrimalCharacterStatusComponent | inline |
WorldField() | UActorComponent | inline |
WorldField() | UActorComponent | inline |
XPEarnedPerStaminaConsumedField() | UPrimalCharacterStatusComponent | inline |
XPEarnedPerStaminaConsumedField() | UPrimalCharacterStatusComponent | inline |