| __declspec(dllexport) UProperty *FindProperty(FName name) | UObject | |
| Activate(bool bReset) | UActorComponent | inline |
| Activate(bool bReset) | UActorComponent | inline |
| AddAssetUserData(UAssetUserData *InUserData) | UActorComponent | inline |
| AddedAsPrimalItemAttachment() | UActorComponent | inline |
| AddExperience(float HowMuch, bool bShareWithTribe, EXPType::Type XPType, bool bShareWithShip) | UPrimalCharacterStatusComponent | inline |
| AddExperience(float HowMuch, bool bShareWithTribe, EXPType::Type XPType) | UPrimalCharacterStatusComponent | inline |
| AdditionalStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| AdditionalStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| AddShipExperience(float HowMuch, EXPType::Type XPType, float SharedXPMulti, bool bShareWithBasedPlayers, bool bShareWithBasedNPCCrew, bool bShareWithBasedCreatures, bool bOnlyAddToBasedPawns, APrimalCharacter *FromKillerChar) | UPrimalCharacterStatusComponent | inline |
| AddStatusValueModifier(EPrimalCharacterStatusValue::Type ValueType, float Amount, float Speed, bool bContinueOnUnchangedValue, bool bSetValue, int StatusValueModifierDescriptionIndex, bool bResetExistingModifierDescriptionIndex, float LimitExistingModifierDescriptionToMaxAmount, bool bSetAdditionalValue, EPrimalCharacterStatusValue::Type StopAtValueNearMax, bool bMakeUntameable, TSubclassOf< UDamageType > ScaleValueByCharacterDamageType, bool bMoveTowardsEquilibrium, bool bAddTowardsEquilibrium) | UPrimalCharacterStatusComponent | inline |
| AddStatusValueModifier(EPrimalCharacterStatusValue::Type ValueType, float Amount, float Speed, bool bContinueOnUnchangedValue, bool bSetValue, int StatusValueModifierDescriptionIndex, bool bResetExistingModifierDescriptionIndex, float LimitExistingModifierDescriptionToMaxAmount, bool bSetAdditionalValue, EPrimalCharacterStatusValue::Type StopAtValueNearMax, bool bMakeUntameable, TSubclassOf< UDamageType > ScaleValueByCharacterDamageType) | UPrimalCharacterStatusComponent | inline |
| AddTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
| AddTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
| AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
| AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
| AdjustStatusValueModification(EPrimalCharacterStatusValue::Type valueType, float *Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification) | UPrimalCharacterStatusComponent | inline |
| AdjustStatusValueModification(EPrimalCharacterStatusValue::Type valueType, float *Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification) | UPrimalCharacterStatusComponent | inline |
| AllowRegisterWithWorld(UWorld *InWorld) | UActorComponent | inline |
| AllowTaming() | UPrimalCharacterStatusComponent | inline |
| AllowTaming() | UPrimalCharacterStatusComponent | inline |
| AlwaysReplicatePropertyConditional(UProperty *forProperty) | UActorComponent | inline |
| AlwaysReplicatePropertyConditional(UProperty *forProperty) | UActorComponent | inline |
| AmountMaxGainedPerLevelUpValueField() | UPrimalCharacterStatusComponent | inline |
| AmountMaxGainedPerLevelUpValueField() | UPrimalCharacterStatusComponent | inline |
| AmountMaxGainedPerLevelUpValueTamedField() | UPrimalCharacterStatusComponent | inline |
| AmountMaxGainedPerLevelUpValueTamedField() | UPrimalCharacterStatusComponent | inline |
| ApplyStatusValueModifiers(float DeltaTime) | UPrimalCharacterStatusComponent | inline |
| ApplyStatusValueModifiers(float DeltaTime) | UPrimalCharacterStatusComponent | inline |
| ApplyTamingStatModifiers(float TameIneffectivenessModifier) | UPrimalCharacterStatusComponent | inline |
| ApplyTamingStatModifiers(float TameIneffectivenessModifier) | UPrimalCharacterStatusComponent | inline |
| AreAllOuterObjectsValid() | UObject | inline |
| AreAllVitaminsAtEquilibrium() | UPrimalCharacterStatusComponent | inline |
| AssetUserDataField() | UActorComponent | inline |
| BabyDinoConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| BabyDinoConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| BabyDinoStarvationHealthDecreaseRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| BabyDinoStarvationHealthDecreaseRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| BabyGestationConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| BabyGestationConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| BabyMaxHealthPercentField() | UPrimalCharacterStatusComponent | inline |
| BabyMaxHealthPercentField() | UPrimalCharacterStatusComponent | inline |
| bAddExperienceAutomatically() | UPrimalCharacterStatusComponent | inline |
| bAddExperienceAutomatically() | UPrimalCharacterStatusComponent | inline |
| bAllowConcurrentTick() | UActorComponent | inline |
| bAllowConcurrentTick() | UActorComponent | inline |
| bAllowLevelUps() | UPrimalCharacterStatusComponent | inline |
| bAllowLevelUps() | UPrimalCharacterStatusComponent | inline |
| bAllowSharingXPWithTribe() | UPrimalCharacterStatusComponent | inline |
| bAllowSharingXPWithTribe() | UPrimalCharacterStatusComponent | inline |
| bAlwaysReplicatePropertyConditional() | UActorComponent | inline |
| bAlwaysReplicatePropertyConditional() | UActorComponent | inline |
| bApplyingStatusValueModifiers() | UPrimalCharacterStatusComponent | inline |
| bApplyingStatusValueModifiers() | UPrimalCharacterStatusComponent | inline |
| BaseCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
| BaseCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
| BaseFoodConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| BaseFoodConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| BaseLevelMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| BaseLevelMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| BaseVitaminsConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| BaseWaterConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| BaseWaterConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| bAutoActivate() | UActorComponent | inline |
| bAutoActivate() | UActorComponent | inline |
| bAutomaticallyUpdateTemperature() | UPrimalCharacterStatusComponent | inline |
| bAutomaticallyUpdateTemperature() | UPrimalCharacterStatusComponent | inline |
| bAutoRegister() | UActorComponent | inline |
| bAutoRegister() | UActorComponent | inline |
| bCanGetExhausted() | UPrimalCharacterStatusComponent | inline |
| bCanGetHungry() | UPrimalCharacterStatusComponent | inline |
| bCanGetHungry() | UPrimalCharacterStatusComponent | inline |
| bCanSuffocate() | UPrimalCharacterStatusComponent | inline |
| bCanSuffocate() | UPrimalCharacterStatusComponent | inline |
| bCanSuffocateIfTamed() | UPrimalCharacterStatusComponent | inline |
| bCanSuffocateIfTamed() | UPrimalCharacterStatusComponent | inline |
| bCheatStatus() | UPrimalCharacterStatusComponent | inline |
| bConsumeFoodAutomatically() | UPrimalCharacterStatusComponent | inline |
| bConsumeFoodAutomatically() | UPrimalCharacterStatusComponent | inline |
| bConsumeWaterAutomatically() | UPrimalCharacterStatusComponent | inline |
| bConsumeWaterAutomatically() | UPrimalCharacterStatusComponent | inline |
| bCreatedByConstructionScript() | UActorComponent | inline |
| bCreatedByConstructionScript() | UActorComponent | inline |
| bDontScaleMeleeDamage() | UPrimalCharacterStatusComponent | inline |
| bDontScaleMeleeDamage() | UPrimalCharacterStatusComponent | inline |
| BeginDestroy() | UActorComponent | inline |
| BeginDestroy() | UActorComponent | inline |
| bForceDefaultSpeed() | UPrimalCharacterStatusComponent | inline |
| bForceDefaultSpeed() | UPrimalCharacterStatusComponent | inline |
| bForceGainOxygen() | UPrimalCharacterStatusComponent | inline |
| bForceGainOxygen() | UPrimalCharacterStatusComponent | inline |
| bForceRefreshWeight() | UPrimalCharacterStatusComponent | inline |
| bForceRefreshWeight() | UPrimalCharacterStatusComponent | inline |
| bFreezeStatusValues() | UPrimalCharacterStatusComponent | inline |
| bFreezeStatusValues() | UPrimalCharacterStatusComponent | inline |
| bGainExperienceForTravel() | UPrimalCharacterStatusComponent | inline |
| bHasBeenCreated() | UActorComponent | inline |
| bHasBeenCreated() | UActorComponent | inline |
| bHasBeenInitialized() | UActorComponent | inline |
| bHasBeenInitialized() | UActorComponent | inline |
| bHasCachedOwner() | UActorComponent | inline |
| bHasCachedOwner() | UActorComponent | inline |
| bHasUnlockedMaxDinoLevelAchievementThisSessionField() | UPrimalCharacterStatusComponent | inline |
| bHasUnlockedMaxDinoLevelAchievementThisSessionField() | UPrimalCharacterStatusComponent | inline |
| bHasUnlockedMaxPlayerLevelAchievementThisSessionField() | UPrimalCharacterStatusComponent | inline |
| bHasUnlockedMaxPlayerLevelAchievementThisSessionField() | UPrimalCharacterStatusComponent | inline |
| bHideFoodStatusFromHUD() | UPrimalCharacterStatusComponent | inline |
| bIgnoreStatusSpeedModifierIfSwimming() | UPrimalCharacterStatusComponent | inline |
| bIgnoreStatusSpeedModifierIfSwimming() | UPrimalCharacterStatusComponent | inline |
| bInfiniteFood() | UPrimalCharacterStatusComponent | inline |
| bInfiniteStats() | UPrimalCharacterStatusComponent | inline |
| bInfiniteStats() | UPrimalCharacterStatusComponent | inline |
| bInfiniteWeight() | UPrimalCharacterStatusComponent | inline |
| bInfiniteWeight() | UPrimalCharacterStatusComponent | inline |
| bInitializedBaseLevelMaxStatusValues() | UPrimalCharacterStatusComponent | inline |
| bInitializedBaseLevelMaxStatusValues() | UPrimalCharacterStatusComponent | inline |
| bInitializedMe() | UPrimalCharacterStatusComponent | inline |
| bInitializedMe() | UPrimalCharacterStatusComponent | inline |
| bInWeightLockField() | UPrimalCharacterStatusComponent | inline |
| bInWeightLockField() | UPrimalCharacterStatusComponent | inline |
| bIsActive() | UActorComponent | inline |
| bIsActive() | UActorComponent | inline |
| bNetAddressable() | UActorComponent | inline |
| bNetAddressable() | UActorComponent | inline |
| bNeverAllowXP() | UPrimalCharacterStatusComponent | inline |
| bNeverAllowXP() | UPrimalCharacterStatusComponent | inline |
| bNeverNeedsRenderUpdate() | UActorComponent | inline |
| bNeverNeedsRenderUpdate() | UActorComponent | inline |
| bNoStaminaRecoveryWhenStarving() | UPrimalCharacterStatusComponent | inline |
| bNoStaminaRecoveryWhenStarving() | UPrimalCharacterStatusComponent | inline |
| bOnlyInitialReplication() | UActorComponent | inline |
| BPAdjustStatusValueModification(EPrimalCharacterStatusValue::Type valueType, float Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification) | UPrimalCharacterStatusComponent | inline |
| BPAdjustStatusValueModification(EPrimalCharacterStatusValue::Type valueType, float Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification) | UPrimalCharacterStatusComponent | inline |
| BPDirectSetCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue) | UPrimalCharacterStatusComponent | inline |
| BPDirectSetCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue) | UPrimalCharacterStatusComponent | inline |
| BPDirectSetMaxStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue) | UPrimalCharacterStatusComponent | inline |
| BPDirectSetMaxStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue) | UPrimalCharacterStatusComponent | inline |
| BPGetAmountGainedPerLevelUpValue(EPrimalCharacterStatusValue::Type valueType, bool bGetTamed) | UPrimalCharacterStatusComponent | inline |
| BPGetCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
| BPGetCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
| BPGetMaxStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
| BPGetMaxStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
| BPGetPercentStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
| BPGetPercentStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
| BPGetRecoveryRateStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
| bPhysicsStateCreated() | UActorComponent | inline |
| bPhysicsStateCreated() | UActorComponent | inline |
| BPModifyMaxExperiencePoints(float InMaxExperiencePoints, bool bCheckingTrueMaximum) | UPrimalCharacterStatusComponent | inline |
| BPModifyMaxExperiencePoints(float InMaxExperiencePoints) | UPrimalCharacterStatusComponent | inline |
| BPModifyMaxExperiencePoints_Implementation(float InMaxExperiencePoints, bool bCheckingTrueMaximum) | UPrimalCharacterStatusComponent | inline |
| BPModifyMaxLevel(int InMaxLevel) | UPrimalCharacterStatusComponent | inline |
| BPModifyMaxLevel(int InMaxLevel) | UPrimalCharacterStatusComponent | inline |
| BPModifyMaxLevel_Implementation(int InMaxLevel) | UPrimalCharacterStatusComponent | inline |
| bPreventJump() | UPrimalCharacterStatusComponent | inline |
| bPreventJump() | UPrimalCharacterStatusComponent | inline |
| bPreventOnDedicatedServer() | UActorComponent | inline |
| bPreventTamedStatReplication() | UPrimalCharacterStatusComponent | inline |
| bPreventTamedStatReplication() | UPrimalCharacterStatusComponent | inline |
| BPSetRecoveryRateStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue) | UPrimalCharacterStatusComponent | inline |
| BPSetRecoveryRateStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue) | UPrimalCharacterStatusComponent | inline |
| BPTickComponent(float DeltaTime) | UActorComponent | inline |
| bRegistered() | UActorComponent | inline |
| bRegistered() | UActorComponent | inline |
| bRenderDynamicDataDirty() | UActorComponent | inline |
| bRenderDynamicDataDirty() | UActorComponent | inline |
| bRenderStateCreated() | UActorComponent | inline |
| bRenderStateCreated() | UActorComponent | inline |
| bRenderStateDirty() | UActorComponent | inline |
| bRenderStateDirty() | UActorComponent | inline |
| bRenderTransformDirty() | UActorComponent | inline |
| bRenderTransformDirty() | UActorComponent | inline |
| bReplicateGlobalStatusValues() | UPrimalCharacterStatusComponent | inline |
| bReplicateGlobalStatusValues() | UPrimalCharacterStatusComponent | inline |
| bReplicates() | UActorComponent | inline |
| bReplicates() | UActorComponent | inline |
| bRunningConsumesStamina() | UPrimalCharacterStatusComponent | inline |
| bRunningConsumesStamina() | UPrimalCharacterStatusComponent | inline |
| bRunningUseDefaultSpeed() | UPrimalCharacterStatusComponent | inline |
| bRunningUseDefaultSpeed() | UPrimalCharacterStatusComponent | inline |
| bServerFirstInitialized() | UPrimalCharacterStatusComponent | inline |
| bServerFirstInitialized() | UPrimalCharacterStatusComponent | inline |
| bStaminaToHealthConverstionIsPercentOfMaxHealth() | UPrimalCharacterStatusComponent | inline |
| bStasisPreventUnregister() | UActorComponent | inline |
| bStatusSpeedModifierOnlyFullOrNone() | UPrimalCharacterStatusComponent | inline |
| bStatusSpeedModifierOnlyFullOrNone() | UPrimalCharacterStatusComponent | inline |
| bTicked() | UPrimalCharacterStatusComponent | inline |
| bTicked() | UPrimalCharacterStatusComponent | inline |
| bTickInEditor() | UActorComponent | inline |
| bTickInEditor() | UActorComponent | inline |
| BuffStatModifiersField() | UPrimalCharacterStatusComponent | inline |
| bUseBPAdjustStatusValueModification() | UPrimalCharacterStatusComponent | inline |
| bUseBPAdjustStatusValueModification() | UPrimalCharacterStatusComponent | inline |
| bUseBPModifyMaxLevel() | UPrimalCharacterStatusComponent | inline |
| bUseBPModifyMaxLevel() | UPrimalCharacterStatusComponent | inline |
| bUseBPOnComponentDestroyed() | UActorComponent | inline |
| bUseBPOnComponentTick() | UActorComponent | inline |
| bUseStamina() | UPrimalCharacterStatusComponent | inline |
| bUseStamina() | UPrimalCharacterStatusComponent | inline |
| bUseStatusSpeedModifiers() | UPrimalCharacterStatusComponent | inline |
| bUseStatusSpeedModifiers() | UPrimalCharacterStatusComponent | inline |
| bWalkingConsumesStamina() | UPrimalCharacterStatusComponent | inline |
| bWalkingConsumesStamina() | UPrimalCharacterStatusComponent | inline |
| bWantsInitializeComponent() | UActorComponent | inline |
| bWantsInitializeComponent() | UActorComponent | inline |
| CachedOwnerField() | UActorComponent | inline |
| CachedOwnerField() | UActorComponent | inline |
| CanLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType) | UPrimalCharacterStatusComponent | inline |
| CanLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType, bool bCheckExperience) | UPrimalCharacterStatusComponent | inline |
| CanLevelUpValueField() | UPrimalCharacterStatusComponent | inline |
| CanLevelUpValueField() | UPrimalCharacterStatusComponent | inline |
| ChangedStatusState(EPrimalCharacterStatusState::Type valueType, bool bEnteredState) | UPrimalCharacterStatusComponent | inline |
| ChangedStatusState(EPrimalCharacterStatusState::Type valueType, bool bEnteredState) | UPrimalCharacterStatusComponent | inline |
| CharacterStatusComponentPriorityField() | UPrimalCharacterStatusComponent | inline |
| CharacterStatusComponentPriorityField() | UPrimalCharacterStatusComponent | inline |
| CharacterUpdatedInventory(bool bEquippedOrUneqippedItem) | UPrimalCharacterStatusComponent | inline |
| CharacterUpdatedInventory(bool bEquippedOrUneqippedItem) | UPrimalCharacterStatusComponent | inline |
| CheatMaxWeightField() | UPrimalCharacterStatusComponent | inline |
| CheatMaxWeightField() | UPrimalCharacterStatusComponent | inline |
| CheckDefaultSubobjectsInternal() | UObject | inline |
| ClassField() | UObjectBase | inline |
| ClearAllLevelUpPoints(bool bTamedPoints) | UPrimalCharacterStatusComponent | inline |
| ClearAllLevelUpPoints(bool bTamedPoints) | UPrimalCharacterStatusComponent | inline |
| ClientSyncMaxStatusValues(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
| ClientSyncMaxStatusValues(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
| ClientSyncMaxStatusValues_Implementation(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
| ClientSyncMaxStatusValues_Implementation(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
| CollectDefaultSubobjects(TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
| ComponentHasTag(FName Tag) | UActorComponent | inline |
| ComponentHasTag(FName Tag) | UActorComponent | inline |
| ComponentTagsField() | UActorComponent | inline |
| ComponentTagsField() | UActorComponent | inline |
| ConditionalBeginDestroy() | UObject | inline |
| ConditionalFinishDestroy() | UObject | inline |
| ConditionalPostLoad() | UObject | inline |
| ConditionalShutdownAfterError() | UObject | inline |
| ConvertIntToCharacterStatusEnum(int InInteger) | UPrimalCharacterStatusComponent | inlinestatic |
| CopyPrimalStatusComponentValues(UPrimalCharacterStatusComponent *src) | UPrimalCharacterStatusComponent | inline |
| CraftEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| CraftEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| CreatePhysicsState() | UActorComponent | inline |
| CreatePhysicsState() | UActorComponent | inline |
| CreateRenderState_Concurrent() | UActorComponent | inline |
| CreateRenderState_Concurrent() | UActorComponent | inline |
| CrouchedStaminaConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| CrouchedStaminaConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| CrouchedWaterFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| CrouchedWaterFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| CurrentStatusStatesField() | UPrimalCharacterStatusComponent | inline |
| CurrentStatusStatesField() | UPrimalCharacterStatusComponent | inline |
| CurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| CurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| CurrentStatusValuesReplicationIntervalField() | UPrimalCharacterStatusComponent | inline |
| CurrentStatusValuesReplicationIntervalField() | UPrimalCharacterStatusComponent | inline |
| CustomDataField() | UActorComponent | inline |
| CustomDataField() | UActorComponent | inline |
| CustomTagField() | UActorComponent | inline |
| CustomTagField() | UActorComponent | inline |
| Deactivate() | UActorComponent | inline |
| Deactivate() | UActorComponent | inline |
| DefaultHyperthermicInsulationField() | UPrimalCharacterStatusComponent | inline |
| DefaultHyperthermicInsulationField() | UPrimalCharacterStatusComponent | inline |
| DefaultHypothermicInsulationField() | UPrimalCharacterStatusComponent | inline |
| DefaultHypothermicInsulationField() | UPrimalCharacterStatusComponent | inline |
| DefaultMaxOxygenField() | UPrimalCharacterStatusComponent | inline |
| DefaultMaxOxygenField() | UPrimalCharacterStatusComponent | inline |
| DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| DehydrationStaminaRecoveryRateField() | UPrimalCharacterStatusComponent | inline |
| DehydrationStaminaRecoveryRateField() | UPrimalCharacterStatusComponent | inline |
| DehydrationTorpidityMultiplierField() | UPrimalCharacterStatusComponent | inline |
| DehydrationTorpidityMultiplierField() | UPrimalCharacterStatusComponent | inline |
| DehyrdationHealthConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| DehyrdationHealthConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| DehyrdationTorpidityIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
| DehyrdationTorpidityIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
| DestroyComponent() | UActorComponent | inline |
| DestroyComponent() | UActorComponent | inline |
| DestroyPhysicsState() | UActorComponent | inline |
| DestroyPhysicsState() | UActorComponent | inline |
| DestroyRenderState_Concurrent() | UActorComponent | inline |
| DestroyRenderState_Concurrent() | UActorComponent | inline |
| DinoImprintingQualityField() | UPrimalCharacterStatusComponent | inline |
| DinoImprintingQualityField() | UPrimalCharacterStatusComponent | inline |
| DinoMaxStatAddMultiplierImprintingField() | UPrimalCharacterStatusComponent | inline |
| DinoMaxStatAddMultiplierImprintingField() | UPrimalCharacterStatusComponent | inline |
| DinoRiderWeightMultiplierField() | UPrimalCharacterStatusComponent | inline |
| DinoRiderWeightMultiplierField() | UPrimalCharacterStatusComponent | inline |
| DinoTamedAdultConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| DinoTamedAdultConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| DinoTamedLevelUpsBaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
| DinoTamedLevelUpsConstantField() | UPrimalCharacterStatusComponent | inline |
| DistanceTraveledField() | UPrimalCharacterStatusComponent | inline |
| DoDeferredRenderUpdates_Concurrent() | UActorComponent | inline |
| DoDeferredRenderUpdates_Concurrent() | UActorComponent | inline |
| DontUseValueField() | UPrimalCharacterStatusComponent | inline |
| DontUseValueField() | UPrimalCharacterStatusComponent | inline |
| DrawLocalPlayerHUD(AShooterHUD *HUD, float ScaleMult, bool bFromBottomRight) | UPrimalCharacterStatusComponent | inline |
| DrawLocalPlayerHUD(AShooterHUD *HUD, float ScaleMult, bool bFromBottomRight) | UPrimalCharacterStatusComponent | inline |
| DrawLocalPlayerHUDDescriptions(AShooterHUD *HUD, long double TheTimeSeconds, float ScaleMult, bool bDrawBottomRight) | UPrimalCharacterStatusComponent | inline |
| DrawLocalPlayerHUDDescriptions(AShooterHUD *HUD, long double TheTimeSeconds, float ScaleMult, bool bDrawBottomRight) | UPrimalCharacterStatusComponent | inline |
| EmitBaseReferences(UClass *RootClass) | UObjectBase | inlinestatic |
| EnteredStatusStateSoundsField() | UPrimalCharacterStatusComponent | inline |
| EnteredStatusStateSoundsField() | UPrimalCharacterStatusComponent | inline |
| ExecuteRegisterEvents() | UActorComponent | inline |
| ExecuteRegisterEvents() | UActorComponent | inline |
| ExecuteUbergraph(int EntryPoint) | UObject | inline |
| ExecuteUnregisterEvents() | UActorComponent | inline |
| ExecuteUnregisterEvents() | UActorComponent | inline |
| ExitStatusStateSoundsField() | UPrimalCharacterStatusComponent | inline |
| ExitStatusStateSoundsField() | UPrimalCharacterStatusComponent | inline |
| ExperienceAutomaticConsciousIncreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
| ExperienceAutomaticConsciousIncreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
| ExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
| ExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
| ExtraBabyDinoConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraBabyDinoConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
| ExtraCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
| ExtraFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraOxygenSpeedStatMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraOxygenSpeedStatMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraStatusValueRateDecreaseModifiersField() | UPrimalCharacterStatusComponent | inline |
| ExtraTamedDinoDamageMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraTamedDinoDamageMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraTamedHealthMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraTamedHealthMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraWaterConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraWaterConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraWildDinoDamageMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraWildDinoDamageMultiplierField() | UPrimalCharacterStatusComponent | inline |
| FailedToRegisterWithWorld(UObject *Object) | UActorComponent | inline |
| FindFunctionChecked(FName InName) | UObject | inline |
| FinishDestroy() | UObject | inline |
| FlyingStaminaRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| FoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| FoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| FoodOverMaxDecreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
| FoodStatusIconBackgroundOverrideField() | UPrimalCharacterStatusComponent | inline |
| FoodStatusIconForegroundOverrideField() | UPrimalCharacterStatusComponent | inline |
| FoodStatusNameOverrideField() | UPrimalCharacterStatusComponent | inline |
| FortitudeFoodReductionResistanceField() | UPrimalCharacterStatusComponent | inline |
| FortitudeInsulationMultiplierField() | UPrimalCharacterStatusComponent | inline |
| FortitudeOffshoreVitalsReductionResistanceField() | UPrimalCharacterStatusComponent | inline |
| FortitudeOxygenReductionResistanceField() | UPrimalCharacterStatusComponent | inline |
| FortitudeTorpidityDecreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
| FortitudeTorpidityDecreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
| FortitudeTorpidityIncreaseResistanceField() | UPrimalCharacterStatusComponent | inline |
| FortitudeTorpidityIncreaseResistanceField() | UPrimalCharacterStatusComponent | inline |
| FortitudeWaterReductionResistanceField() | UPrimalCharacterStatusComponent | inline |
| GenericEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| GenericEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| GenericXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| GenericXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| GetArchetype() | UObject | inline |
| GetArchetypeFromRequiredInfo(UClass *Class, UObject *Outer, FName Name, bool bIsCDO) | UObject | inlinestatic |
| GetAssetUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) | UActorComponent | inline |
| GetBaseLevelFromLevelUpPoints(bool bIncludePlayerAddedLevels) | UPrimalCharacterStatusComponent | inline |
| GetCharacterLevel() | UPrimalCharacterStatusComponent | inline |
| GetCharacterLevel() | UPrimalCharacterStatusComponent | inline |
| GetComponentLevel() | UActorComponent | inline |
| GetConsciousPercentage() | UPrimalCharacterStatusComponent | inline |
| GetCraftingSpeedModifier() | UPrimalCharacterStatusComponent | inline |
| GetCraftingSpeedModifier() | UPrimalCharacterStatusComponent | inline |
| GetDebugString(FString *result) | UPrimalCharacterStatusComponent | inline |
| GetDefaultCharacterStatusComponent() | UPrimalCharacterStatusComponent | inline |
| GetDefaultCharacterStatusComponent() | UPrimalCharacterStatusComponent | inline |
| GetDetailedInfo(FString *result) | UObject | inline |
| GetDetailedInfoInternal(FString *result) | UObject | inline |
| GetDinoFoodConsumptionRateMultiplier(float *Amount) | UPrimalCharacterStatusComponent | inline |
| GetDinoFoodConsumptionRateMultiplier(float *Amount) | UPrimalCharacterStatusComponent | inline |
| GetDiscoveryZoneMaxXP(int NumDiscoveredZones) | UPrimalCharacterStatusComponent | inline |
| GetExperiencePercent() | UPrimalCharacterStatusComponent | inline |
| GetExperiencePercent() | UPrimalCharacterStatusComponent | inline |
| GetExperienceRequiredForNextLevelUp() | UPrimalCharacterStatusComponent | inline |
| GetExperienceRequiredForNextLevelUp() | UPrimalCharacterStatusComponent | inline |
| GetExperienceRequiredForPreviousLevelUp() | UPrimalCharacterStatusComponent | inline |
| GetExperienceRequiredForPreviousLevelUp() | UPrimalCharacterStatusComponent | inline |
| GetExporterName(FName *result) | UObject | inline |
| GetExtraCharacterLevel() | UPrimalCharacterStatusComponent | inline |
| GetExtraCharacterLevel() | UPrimalCharacterStatusComponent | inline |
| GetFullName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
| GetIsReplicated() | UActorComponent | inline |
| GetIsReplicated() | UActorComponent | inline |
| GetJumpZModifier() | UPrimalCharacterStatusComponent | inline |
| GetJumpZModifier() | UPrimalCharacterStatusComponent | inline |
| GetLevelUpPoints(EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints) | UPrimalCharacterStatusComponent | inline |
| GetLevelUpPoints(EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints) | UPrimalCharacterStatusComponent | inline |
| GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps) | UPrimalCharacterStatusComponent | inline |
| GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps) | UPrimalCharacterStatusComponent | inline |
| GetLinkerIndex() | UObjectBaseUtility | inline |
| GetLinkerLicenseeUE4Version() | UObjectBaseUtility | inline |
| GetLinkerUE4Version() | UObjectBaseUtility | inline |
| GetMaxStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
| GetMeleeDamageModifier() | UPrimalCharacterStatusComponent | inline |
| GetMeleeDamageModifier() | UPrimalCharacterStatusComponent | inline |
| GetMovementSpeedModifier() | UPrimalCharacterStatusComponent | inline |
| GetMovementSpeedModifier() | UPrimalCharacterStatusComponent | inline |
| GetMyCurrentDiscoveryZoneMaxLevel() | UPrimalCharacterStatusComponent | inline |
| GetMyCurrentDiscoveryZoneMaxXP() | UPrimalCharacterStatusComponent | inline |
| GetMyMaxAllowedXP(bool bCheckingTrueMaximum) | UPrimalCharacterStatusComponent | inline |
| GetNumLevelUpsAvailable() | UPrimalCharacterStatusComponent | inline |
| GetNumLevelUpsAvailable() | UPrimalCharacterStatusComponent | inline |
| GetOffshoreVitalsDecreaseMultiplier() | UPrimalCharacterStatusComponent | inline |
| GetOwner() | UActorComponent | inline |
| GetOwner() | UActorComponent | inline |
| GetPathName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
| GetPathName(UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
| GetPrimalCharacter() | UPrimalCharacterStatusComponent | inline |
| GetPrimalCharacter() | UPrimalCharacterStatusComponent | inline |
| GetPrivateStaticClass(const wchar_t *Package) | UPrimalCharacterStatusComponent | inlinestatic |
| GetPrivateStaticClass(const wchar_t *Package) | UPrimalCharacterStatusComponent | inlinestatic |
| UObject::GetPrivateStaticClass() | UObject | inlinestatic |
| GetRawStatusValueRecoveryRate(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
| GetReadableName(FString *result) | UActorComponent | inline |
| GetReadableName(FString *result) | UActorComponent | inline |
| GetSkillStatModifier(FName SkillStatModifierName) | UPrimalCharacterStatusComponent | inline |
| GetSkillStatMultiplier(FName SkillStatModifierName) | UPrimalCharacterStatusComponent | inline |
| GetStatGroupModifiersString(FString *result) | UPrimalCharacterStatusComponent | inline |
| GetStatusMaxValueString(FString *result, EPrimalCharacterStatusValue::Type ValueType, bool bValueOnly) | UPrimalCharacterStatusComponent | inline |
| GetStatusMaxValueString(FString *result, EPrimalCharacterStatusValue::Type ValueType, bool bValueOnly) | UPrimalCharacterStatusComponent | inline |
| GetStatusNameString(FString *result, EPrimalCharacterStatusValue::Type ValueType) | UPrimalCharacterStatusComponent | inline |
| GetStatusNameString(FString *result, EPrimalCharacterStatusValue::Type ValueType) | UPrimalCharacterStatusComponent | inline |
| GetStatusStatusDescription(FString *result, EPrimalCharacterStatusValue::Type ValueType) | UPrimalCharacterStatusComponent | inline |
| GetStatusValueRecoveryRate(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
| GetStatusValueRecoveryRate(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
| GetStatusValueString(FString *result, EPrimalCharacterStatusValue::Type ValueType, bool bValueOnly) | UPrimalCharacterStatusComponent | inline |
| GetStatusValueString(FString *result, EPrimalCharacterStatusValue::Type ValueType, bool bValueOnly) | UPrimalCharacterStatusComponent | inline |
| GetSwimmingTemperatureFortitudeMultiplier() | UPrimalCharacterStatusComponent | inline |
| GetThresholdValueForState(EPrimalCharacterStatusValue::Type valueType, char StateIndex, bool bHighThreshold) | UPrimalCharacterStatusComponent | inline |
| GetTotalStatusModifierDescriptionIndex(int StatusValueModifierDescriptionIndex) | UPrimalCharacterStatusComponent | inline |
| GetTotalStatusModifierDescriptionIndex(int StatusValueModifierDescriptionIndex) | UPrimalCharacterStatusComponent | inline |
| GetUpgradedMaxStatusValue(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
| GetUpgradedStatusValueString(FString *result, EPrimalCharacterStatusValue::Type ValueType) | UPrimalCharacterStatusComponent | inline |
| GetWorld() | UActorComponent | inline |
| GetWorld() | UActorComponent | inline |
| HarvestEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| HarvestEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| HasExperienceForLevelUp() | UPrimalCharacterStatusComponent | inline |
| HasExperienceForLevelUp() | UPrimalCharacterStatusComponent | inline |
| HealthRecoveryDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
| HealthRecoveryDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
| HideValueField() | UPrimalCharacterStatusComponent | inline |
| HyperCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
| HyperCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
| HyperthermalInsulationMultiplierField() | UPrimalCharacterStatusComponent | inline |
| HyperthermiaDecreaseWaterMultiplierBaseField() | UPrimalCharacterStatusComponent | inline |
| HyperthermiaDecreaseWaterMultiplierBaseField() | UPrimalCharacterStatusComponent | inline |
| HyperthermiaDecreaseWaterMultiplierPerDegreeField() | UPrimalCharacterStatusComponent | inline |
| HyperthermiaDecreaseWaterMultiplierPerDegreeField() | UPrimalCharacterStatusComponent | inline |
| HyperthermiaTemperatureThresholdField() | UPrimalCharacterStatusComponent | inline |
| HyperthermiaTemperatureThresholdField() | UPrimalCharacterStatusComponent | inline |
| HyperthermicHealthDecreaseRateBaseField() | UPrimalCharacterStatusComponent | inline |
| HyperthermicHealthDecreaseRateBaseField() | UPrimalCharacterStatusComponent | inline |
| HyperthermicHealthDecreaseRatePerDegreeField() | UPrimalCharacterStatusComponent | inline |
| HyperthermicHealthDecreaseRatePerDegreeField() | UPrimalCharacterStatusComponent | inline |
| HypoCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
| HypoCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
| HypothermalInsulationMultiplierField() | UPrimalCharacterStatusComponent | inline |
| HypothermiaDecreaseFoodMultiplierBaseField() | UPrimalCharacterStatusComponent | inline |
| HypothermiaDecreaseFoodMultiplierBaseField() | UPrimalCharacterStatusComponent | inline |
| HypothermiaDecreaseFoodMultiplierPerDegreeField() | UPrimalCharacterStatusComponent | inline |
| HypothermiaDecreaseFoodMultiplierPerDegreeField() | UPrimalCharacterStatusComponent | inline |
| HypothermiaTemperatureThresholdField() | UPrimalCharacterStatusComponent | inline |
| HypothermiaTemperatureThresholdField() | UPrimalCharacterStatusComponent | inline |
| HypothermicHealthDecreaseRateBaseField() | UPrimalCharacterStatusComponent | inline |
| HypothermicHealthDecreaseRateBaseField() | UPrimalCharacterStatusComponent | inline |
| HypothermicHealthDecreaseRatePerDegreeField() | UPrimalCharacterStatusComponent | inline |
| HypothermicHealthDecreaseRatePerDegreeField() | UPrimalCharacterStatusComponent | inline |
| IncreaseDamageByLevelMultiplierField() | UPrimalCharacterStatusComponent | inline |
| InitializeComponent() | UPrimalCharacterStatusComponent | inline |
| InitializeComponent() | UPrimalCharacterStatusComponent | inline |
| InjuredSpeedModifierField() | UPrimalCharacterStatusComponent | inline |
| InjuredSpeedModifierField() | UPrimalCharacterStatusComponent | inline |
| InjuredTorpidityIncreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
| InjuredTorpidityIncreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
| InsulationHyperthermiaOffsetExponentField() | UPrimalCharacterStatusComponent | inline |
| InsulationHyperthermiaOffsetExponentField() | UPrimalCharacterStatusComponent | inline |
| InsulationHyperthermiaOffsetScalerField() | UPrimalCharacterStatusComponent | inline |
| InsulationHyperthermiaOffsetScalerField() | UPrimalCharacterStatusComponent | inline |
| InsulationHypothermiaOffsetExponentField() | UPrimalCharacterStatusComponent | inline |
| InsulationHypothermiaOffsetExponentField() | UPrimalCharacterStatusComponent | inline |
| InsulationHypothermiaOffsetScalerField() | UPrimalCharacterStatusComponent | inline |
| InsulationHypothermiaOffsetScalerField() | UPrimalCharacterStatusComponent | inline |
| InternalIndexField() | UObjectBase | inline |
| InvalidateLightingCache() | UActorComponent | inline |
| IsA(UClass *SomeBase) | UObjectBaseUtility | inline |
| IsActive() | UActorComponent | inline |
| IsActive() | UActorComponent | inline |
| IsAlignedWithTeam(int TargetingTeam) | UPrimalCharacterStatusComponent | inline |
| IsAlignedWithTeam(int TargetingTeam) | UPrimalCharacterStatusComponent | inline |
| IsAsset() | UObject | inline |
| IsAtMaxLevel() | UPrimalCharacterStatusComponent | inline |
| IsAtMaxLevel() | UPrimalCharacterStatusComponent | inline |
| IsBasedOnArchetype(UObject *const SomeObject) | UObject | inline |
| IsComponentTickEnabled() | UActorComponent | inline |
| IsDefaultSubobject() | UObjectBaseUtility | inline |
| IsFullNameStableForNetworking() | UObject | inline |
| IsIn(UObject *SomeOuter) | UObjectBaseUtility | inline |
| IsInBlueprint() | UObject | inline |
| IsInStatusState(EPrimalCharacterStatusState::Type StateType) | UPrimalCharacterStatusComponent | inline |
| IsInStatusState(EPrimalCharacterStatusState::Type StateType) | UPrimalCharacterStatusComponent | inline |
| IsNameStableForNetworking() | UActorComponent | inline |
| IsNameStableForNetworking() | UActorComponent | inline |
| IsNetSimulating() | UActorComponent | inline |
| IsOwnerSelected() | UActorComponent | inline |
| IsPhysicsStateCreated() | UActorComponent | inline |
| IsSafeForRootSet() | UObject | inline |
| IsSelected() | UObject | inline |
| IsSupportedForNetworking() | UActorComponent | inline |
| IsSupportedForNetworking() | UActorComponent | inline |
| IsValidLowLevel() | UObjectBase | inline |
| IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
| IsVitaminAtEquilibrium(EPrimalCharacterStatusValue::Type VitaminType) | UPrimalCharacterStatusComponent | inline |
| ItemSkillStatModifiersField() | UPrimalCharacterStatusComponent | inline |
| JumpStaminaConsumptionField() | UPrimalCharacterStatusComponent | inline |
| JumpStaminaConsumptionField() | UPrimalCharacterStatusComponent | inline |
| KillEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| KillEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| KillXPMultiplierPerCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
| KillXPMultiplierPerCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
| KnockedOutTorpidityRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| KnockedOutTorpidityRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| LastDecreasedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
| LastDecreasedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
| LastDepletedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
| LastDepletedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
| LastHyperthermalCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
| LastHyperthermalCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
| LastHypothermalCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
| LastHypothermalCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
| LastIncreasedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
| LastIncreasedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
| LastMaxedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
| LastMaxedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
| LastRecordedLocationField() | UPrimalCharacterStatusComponent | inline |
| LastReplicatedCurrentStatusValuesTimeField() | UPrimalCharacterStatusComponent | inline |
| LastReplicatedCurrentStatusValuesTimeField() | UPrimalCharacterStatusComponent | inline |
| LastReplicatedXPTimeField() | UPrimalCharacterStatusComponent | inline |
| LastReplicatedXPTimeField() | UPrimalCharacterStatusComponent | inline |
| LastTimeEnteredExhaustedStateField() | UPrimalCharacterStatusComponent | inline |
| LevelExperienceRampTypeField() | UPrimalCharacterStatusComponent | inline |
| LevelExperienceRampTypeField() | UPrimalCharacterStatusComponent | inline |
| LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) | UObject | inline |
| LoadLocalized(UObject *LocBase, bool bLoadHierachecally) | UObject | inline |
| LocalizeProperty(UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) | UObject | inline |
| MarkForNeededEndOfFrameRecreate() | UActorComponent | inline |
| MarkForNeededEndOfFrameRecreate() | UActorComponent | inline |
| MarkForNeededEndOfFrameUpdate() | UActorComponent | inline |
| MarkForNeededEndOfFrameUpdate() | UActorComponent | inline |
| MarkPackageDirty() | UObjectBaseUtility | inline |
| MarkRenderDynamicDataDirty() | UActorComponent | inline |
| MarkRenderDynamicDataDirty() | UActorComponent | inline |
| MarkRenderStateDirty() | UActorComponent | inline |
| MarkRenderTransformDirty() | UActorComponent | inline |
| MaxExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
| MaxExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
| MaxGainedPerLevelUpValueIsPercentField() | UPrimalCharacterStatusComponent | inline |
| MaxGainedPerLevelUpValueIsPercentField() | UPrimalCharacterStatusComponent | inline |
| MaxLevelUpMultiplierField() | UPrimalCharacterStatusComponent | inline |
| MaxLevelUpMultiplierField() | UPrimalCharacterStatusComponent | inline |
| MaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| MaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| MaxStatusValueToAutoUpdateField() | UPrimalCharacterStatusComponent | inline |
| MaxStatusValueToAutoUpdateField() | UPrimalCharacterStatusComponent | inline |
| MaxTamingEffectivenessBaseLevelMultiplierField() | UPrimalCharacterStatusComponent | inline |
| MaxTamingEffectivenessBaseLevelMultiplierField() | UPrimalCharacterStatusComponent | inline |
| MinHealthFromExhaustionField() | UPrimalCharacterStatusComponent | inline |
| MinInventoryWeightField() | UPrimalCharacterStatusComponent | inline |
| MinSpeedModifierField() | UPrimalCharacterStatusComponent | inline |
| Modify(bool bAlwaysMarkDirty) | UObject | inline |
| ModifyCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bPercentOfMax, bool bPercentOfCurrent, bool bManualModification, bool bSetValue, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bForceSetValue) | UPrimalCharacterStatusComponent | inline |
| ModifyCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bPercentOfMax, bool bPercentOfCurrent, bool bManualModification, bool bSetValue, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bForceSetValue) | UPrimalCharacterStatusComponent | inline |
| MountedDinoDinoWeightMultiplierField() | UPrimalCharacterStatusComponent | inline |
| MountedDinoDinoWeightMultiplierField() | UPrimalCharacterStatusComponent | inline |
| MovingStaminaRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| MovingStaminaRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| NameField() | UObjectBase | inline |
| NeedsLoadForClient() | UActorComponent | inline |
| NeedsLoadForClient() | UActorComponent | inline |
| NeedsLoadForServer() | UActorComponent | inline |
| NeedsLoadForServer() | UActorComponent | inline |
| NetSyncMaxStatusValues(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
| NetSyncMaxStatusValues(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
| NetSyncMaxStatusValues_Implementation(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
| NetSyncMaxStatusValues_Implementation(TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
| NumberOfLevelUpPointsAppliedField() | UPrimalCharacterStatusComponent | inline |
| NumberOfLevelUpPointsAppliedField() | UPrimalCharacterStatusComponent | inline |
| NumberOfLevelUpPointsAppliedTamedField() | UPrimalCharacterStatusComponent | inline |
| NumberOfLevelUpPointsAppliedTamedField() | UPrimalCharacterStatusComponent | inline |
| ObjectFlagsField() | UObjectBase | inline |
| OnComponentCreated() | UActorComponent | inline |
| OnComponentCreated() | UActorComponent | inline |
| OnComponentDestroyed() | UActorComponent | inline |
| OnComponentDestroyed() | UActorComponent | inline |
| OnDeserializedByGame(EOnDesrializationType::Type DeserializationType) | UPrimalCharacterStatusComponent | inline |
| OnJumped() | UPrimalCharacterStatusComponent | inline |
| OnJumped() | UPrimalCharacterStatusComponent | inline |
| OnRegister() | UActorComponent | inline |
| OnRegister() | UActorComponent | inline |
| OnRep_CurrentStatusValues() | UPrimalCharacterStatusComponent | inline |
| OnRep_CurrentStatusValues() | UPrimalCharacterStatusComponent | inline |
| OnRep_GlobalBaseLevelMaxStatusValues() | UPrimalCharacterStatusComponent | inline |
| OnRep_GlobalBaseLevelMaxStatusValues() | UPrimalCharacterStatusComponent | inline |
| OnRep_GlobalCurrentStatusValues() | UPrimalCharacterStatusComponent | inline |
| OnRep_GlobalCurrentStatusValues() | UPrimalCharacterStatusComponent | inline |
| OnRep_GlobalMaxStatusValues() | UPrimalCharacterStatusComponent | inline |
| OnRep_GlobalMaxStatusValues() | UPrimalCharacterStatusComponent | inline |
| OnRep_IsActive() | UActorComponent | inline |
| OnRep_ReplicatedExperiencePoints() | UPrimalCharacterStatusComponent | inline |
| OnRep_ReplicatedExperiencePoints() | UPrimalCharacterStatusComponent | inline |
| OriginalMaxTorporField() | UPrimalCharacterStatusComponent | inline |
| OriginalMaxTorporField() | UPrimalCharacterStatusComponent | inline |
| OuterField() | UObjectBase | inline |
| OverDrinkWaterAbsoluteMaximumClampField() | UPrimalCharacterStatusComponent | inline |
| OverDrinkWaterDamageMaxPercentField() | UPrimalCharacterStatusComponent | inline |
| OverDrinkWaterDecreaseHealthRateField() | UPrimalCharacterStatusComponent | inline |
| OverDrinkWaterScaleDecreaseHealthRateField() | UPrimalCharacterStatusComponent | inline |
| OverEatFoodAbsoluteMaximumClampField() | UPrimalCharacterStatusComponent | inline |
| OverEatFoodDamageMaxPercentField() | UPrimalCharacterStatusComponent | inline |
| OverEatFoodDecreaseHealthRateField() | UPrimalCharacterStatusComponent | inline |
| OverEatFoodScaleDecreaseHealthRateField() | UPrimalCharacterStatusComponent | inline |
| OverEquilibriumVitaminsAdditionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| OverEquilibriumVitaminsConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| OverweightMinSpeedField() | UPrimalCharacterStatusComponent | inline |
| PoopItemFoodConsumptionCacheField() | UPrimalCharacterStatusComponent | inline |
| PoopItemFoodConsumptionCacheField() | UPrimalCharacterStatusComponent | inline |
| PoopItemMaxFoodConsumptionIntervalField() | UPrimalCharacterStatusComponent | inline |
| PoopItemMaxFoodConsumptionIntervalField() | UPrimalCharacterStatusComponent | inline |
| PoopItemMinFoodConsumptionIntervalField() | UPrimalCharacterStatusComponent | inline |
| PoopItemMinFoodConsumptionIntervalField() | UPrimalCharacterStatusComponent | inline |
| PostInitProperties() | UActorComponent | inline |
| PostInitProperties() | UActorComponent | inline |
| PostRename(UObject *OldOuter, FName OldName) | UActorComponent | inline |
| PostRename(UObject *OldOuter, FName OldName) | UActorComponent | inline |
| ProcessEvent(UFunction *Function, void *Parms) | UObject | inline |
| ProneStaminaConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ProneStaminaConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ProneWaterFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ProneWaterFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| RecoveryRateIsPercentField() | UPrimalCharacterStatusComponent | inline |
| RecoveryRateIsPercentField() | UPrimalCharacterStatusComponent | inline |
| RecoveryRateStatusValueField() | UPrimalCharacterStatusComponent | inline |
| RecoveryRateStatusValueField() | UPrimalCharacterStatusComponent | inline |
| RecreatePhysicsState(bool bRestoreBoneTransforms) | UActorComponent | inline |
| RecreatePhysicsState(bool bRestoreBoneTransforms) | UActorComponent | inline |
| RecreateRenderState_Concurrent() | UActorComponent | inline |
| RecreateRenderState_Concurrent() | UActorComponent | inline |
| RefreshBuffStatGroupModifiers() | UPrimalCharacterStatusComponent | inline |
| RefreshEquippedItemStatGroupModifiers() | UPrimalCharacterStatusComponent | inline |
| RefreshInsulation() | UPrimalCharacterStatusComponent | inline |
| RefreshInsulation() | UPrimalCharacterStatusComponent | inline |
| RefreshTemperature() | UPrimalCharacterStatusComponent | inline |
| RefreshTemperature() | UPrimalCharacterStatusComponent | inline |
| RegainOxygenDamageTypeField() | UPrimalCharacterStatusComponent | inline |
| RegainOxygenDamageTypeField() | UPrimalCharacterStatusComponent | inline |
| Register(const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| RegisterComponent() | UActorComponent | inline |
| RegisterComponent() | UActorComponent | inline |
| RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState) | UActorComponent | inline |
| RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState) | UActorComponent | inline |
| RegisterComponentWithWorld(UWorld *InWorld) | UActorComponent | inline |
| RegisterComponentWithWorld(UWorld *InWorld) | UActorComponent | inline |
| RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
| RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
| RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
| RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
| RemoveUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) | UActorComponent | inline |
| Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | UObject | inline |
| ReplicatedBaseLevelMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| ReplicatedBaseLevelMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| ReplicatedCurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| ReplicatedCurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| ReplicatedExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
| ReplicatedExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
| ReplicatedGlobalCurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| ReplicatedGlobalCurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| ReplicatedGlobalMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| ReplicatedGlobalMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| ReregisterComponent() | UActorComponent | inline |
| ReregisterComponent() | UActorComponent | inline |
| RescaleAllStats() | UPrimalCharacterStatusComponent | inline |
| RescaleAllStats() | UPrimalCharacterStatusComponent | inline |
| RescaleMaxStat(EPrimalCharacterStatusValue::Type LevelUpValueType, float TargetValue, bool bIsPercentOfTrueValue) | UPrimalCharacterStatusComponent | inline |
| RescaleMaxStat(EPrimalCharacterStatusValue::Type LevelUpValueType, float TargetValue, bool bIsPercentOfTrueValue) | UPrimalCharacterStatusComponent | inline |
| RunningStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| RunningStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| SendRenderDynamicData_Concurrent() | UActorComponent | inline |
| SendRenderDynamicData_Concurrent() | UActorComponent | inline |
| SendRenderTransform_Concurrent() | UActorComponent | inline |
| SendRenderTransform_Concurrent() | UActorComponent | inline |
| Serialize(FArchive *Ar) | UPrimalCharacterStatusComponent | inline |
| ServerApplyLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType, AShooterPlayerController *ByPC) | UPrimalCharacterStatusComponent | inline |
| ServerApplyLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType, AShooterPlayerController *ByPC) | UPrimalCharacterStatusComponent | inline |
| ServerSyncReplicatedValues() | UPrimalCharacterStatusComponent | inline |
| ServerSyncReplicatedValues() | UPrimalCharacterStatusComponent | inline |
| SetActive(bool bNewActive, bool bReset) | UActorComponent | inline |
| SetActive(bool bNewActive, bool bReset) | UActorComponent | inline |
| SetAllStatsToMaximum() | UPrimalCharacterStatusComponent | inline |
| SetAllStatsToMaximumExcluding(EPrimalCharacterStatusValue::Type exclude) | UPrimalCharacterStatusComponent | inline |
| SetBaseLevel(int Level, bool bDontCurrentSetToMax) | UPrimalCharacterStatusComponent | inline |
| SetBaseLevel(int Level, bool bDontCurrentSetToMax) | UPrimalCharacterStatusComponent | inline |
| SetBaseLevelCustomized(int Level, TArray< FStatValuePair > *CustomBaseStats, TArray< TEnumAsByte< enum EPrimalCharacterStatusValue::Type > > *PrioritizeStats, bool bDontCurrentSetToMax) | UPrimalCharacterStatusComponent | inline |
| SetBaseLevelNoStatChange(int Level) | UPrimalCharacterStatusComponent | inline |
| SetComponentTickEnabled(bool bEnabled) | UActorComponent | inline |
| SetComponentTickEnabled(bool bEnabled) | UActorComponent | inline |
| SetComponentTickEnabledAsync(bool bEnabled) | UActorComponent | inline |
| SetComponentTickEnabledAsync(bool bEnabled) | UActorComponent | inline |
| SetExtraCharacterLevel(int NewExtraCharacterLevel) | UPrimalCharacterStatusComponent | inline |
| SetExtraCharacterLevel(int NewExtraCharacterLevel) | UPrimalCharacterStatusComponent | inline |
| SetIsReplicated(bool ShouldReplicate) | UActorComponent | inline |
| SetIsReplicated(bool ShouldReplicate) | UActorComponent | inline |
| SetLevelUpPoints(EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints, int newPoints) | UPrimalCharacterStatusComponent | inline |
| SetLevelUpPoints(EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints, int newPoints) | UPrimalCharacterStatusComponent | inline |
| SetMaxStatusValue(EPrimalCharacterStatusValue::Type StatType, float newValue) | UPrimalCharacterStatusComponent | inline |
| SetMaxStatusValue(EPrimalCharacterStatusValue::Type StatType, float newValue) | UPrimalCharacterStatusComponent | inline |
| SetNetAddressable() | UActorComponent | inline |
| SetNetAddressable() | UActorComponent | inline |
| SetTameable(bool bTameable) | UPrimalCharacterStatusComponent | inline |
| SetTameable(bool bTameable) | UPrimalCharacterStatusComponent | inline |
| SetTamed(float TameIneffectivenessModifier) | UPrimalCharacterStatusComponent | inline |
| SetTamed(float TameIneffectivenessModifier, bool bSkipAddingTamedLevels) | UPrimalCharacterStatusComponent | inline |
| ShareXPWithTribeRangeField() | UPrimalCharacterStatusComponent | inline |
| ShareXPWithTribeRangeField() | UPrimalCharacterStatusComponent | inline |
| ShipKillEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ShouldActivate() | UActorComponent | inline |
| ShouldActivate() | UActorComponent | inline |
| SkillStatModifiersField() | UPrimalCharacterStatusComponent | inline |
| SpecialEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| SpecialEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaConsumptionDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaConsumptionDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaConsumptionDecreaseWaterMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaConsumptionDecreaseWaterMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaRecoveryDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaRecoveryDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaRecoveryDecreaseWaterMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaRecoveryDecreaseWaterMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaRecoveryExtraResourceDecreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaRecoveryExtraResourceDecreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaToHealthMaxPercentPerConversionField() | UPrimalCharacterStatusComponent | inline |
| StaminaToHealthMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaToTorporMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StarvationHealthConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| StarvationHealthConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| StarvationTorpidityIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
| StarvationTorpidityIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
| StarvationTorpidityMultuplierField() | UPrimalCharacterStatusComponent | inline |
| StarvationTorpidityMultuplierField() | UPrimalCharacterStatusComponent | inline |
| StaticClass() | UPrimalCharacterStatusComponent | inlinestatic |
| StatIconOverridesField() | UPrimalCharacterStatusComponent | inline |
| StaticRegisterNativesUActorComponent() | UActorComponent | inlinestatic |
| StaticRegisterNativesUPrimalCharacterStatusComponent() | UPrimalCharacterStatusComponent | inlinestatic |
| StaticRegisterNativesUPrimalCharacterStatusComponent() | UPrimalCharacterStatusComponent | inlinestatic |
| StatusDescriptionOverridesField() | UPrimalCharacterStatusComponent | inline |
| StatusStateThresholdsField() | UPrimalCharacterStatusComponent | inline |
| StatusValueModifierDescriptionIndicesField() | UPrimalCharacterStatusComponent | inline |
| StatusValueModifierDescriptionIndicesField() | UPrimalCharacterStatusComponent | inline |
| StatusValueModifiersField() | UPrimalCharacterStatusComponent | inline |
| StatusValueModifiersField() | UPrimalCharacterStatusComponent | inline |
| StatusValueNameOverridesField() | UPrimalCharacterStatusComponent | inline |
| StatusValueNameOverridesField() | UPrimalCharacterStatusComponent | inline |
| SubmergedOxygenDecreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
| SubmergedOxygenDecreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
| SubmergedWaterIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
| SubmergedWaterIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
| SuffocationHealthPercentDecreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
| SuffocationHealthPercentDecreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
| SwimmingOrFlyingStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| SwimmingOrFlyingStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| SwimmingStaminaRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| SwimmingStaminaRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| TamedBaseHealthMultiplierField() | UPrimalCharacterStatusComponent | inline |
| TamedBaseHealthMultiplierField() | UPrimalCharacterStatusComponent | inline |
| TamedIneffectivenessModifierField() | UPrimalCharacterStatusComponent | inline |
| TamedIneffectivenessModifierField() | UPrimalCharacterStatusComponent | inline |
| TamedLandDinoSwimSpeedLevelUpEffectivenessField() | UPrimalCharacterStatusComponent | inline |
| TamedLandDinoSwimSpeedLevelUpEffectivenessField() | UPrimalCharacterStatusComponent | inline |
| TamingIneffectivenessMultiplierField() | UPrimalCharacterStatusComponent | inline |
| TamingIneffectivenessMultiplierField() | UPrimalCharacterStatusComponent | inline |
| TamingMaxStatAdditionsField() | UPrimalCharacterStatusComponent | inline |
| TamingMaxStatAdditionsField() | UPrimalCharacterStatusComponent | inline |
| TamingMaxStatMultipliersField() | UPrimalCharacterStatusComponent | inline |
| TamingMaxStatMultipliersField() | UPrimalCharacterStatusComponent | inline |
| TheMaxTorporIncreasePerBaseLevelField() | UPrimalCharacterStatusComponent | inline |
| TheMaxTorporIncreasePerBaseLevelField() | UPrimalCharacterStatusComponent | inline |
| TickStatus(float DeltaTime, bool bForceStatusUpdate) | UPrimalCharacterStatusComponent | inline |
| TickStatus(float DeltaTime, bool bForceStatusUpdate) | UPrimalCharacterStatusComponent | inline |
| TimeBeforeDecreasingTorporAfterExhaustedField() | UPrimalCharacterStatusComponent | inline |
| TimeToRecoverAfterDecreaseStatusValueField() | UPrimalCharacterStatusComponent | inline |
| TimeToRecoverAfterDecreaseStatusValueField() | UPrimalCharacterStatusComponent | inline |
| TimeToRecoverAfterDepletionStatusValueField() | UPrimalCharacterStatusComponent | inline |
| TimeToRecoverAfterDepletionStatusValueField() | UPrimalCharacterStatusComponent | inline |
| ToggleActive() | UActorComponent | inline |
| ToggleActive() | UActorComponent | inline |
| TorporExitPercentThresholdField() | UPrimalCharacterStatusComponent | inline |
| TorporExitPercentThresholdField() | UPrimalCharacterStatusComponent | inline |
| TransferStatusAmountIfNeeded(EPrimalCharacterStatusValue::Type valueType, float *Amount, bool bPercentOfMax, bool bPercentOfCurrent, bool bManualModification, bool bSetValue, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bForceSetValue) | UPrimalCharacterStatusComponent | inline |
| TravelXPIntervalField() | UPrimalCharacterStatusComponent | inline |
| TravelXPPerIntervalField() | UPrimalCharacterStatusComponent | inline |
| UninitializeComponent() | UPrimalCharacterStatusComponent | inline |
| UnregisterComponent() | UActorComponent | inline |
| UnregisterComponent() | UActorComponent | inline |
| UnsubmergedOxygenIncreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
| UnsubmergedOxygenIncreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
| UpdatedCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bManualModification, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bDontAdjustOtherStats) | UPrimalCharacterStatusComponent | inline |
| UpdatedCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bManualModification, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bDontAdjustOtherStats) | UPrimalCharacterStatusComponent | inline |
| UpdatedStatModifiers() | UPrimalCharacterStatusComponent | inline |
| UpdateInventoryWeight(APrimalCharacter *aPrimalChar) | UPrimalCharacterStatusComponent | inline |
| UpdateStatusValue(EPrimalCharacterStatusValue::Type valueType, float DeltaTime, bool bManualUpdate) | UPrimalCharacterStatusComponent | inline |
| UpdateStatusValue(EPrimalCharacterStatusValue::Type valueType, float DeltaTime, bool bManualUpdate) | UPrimalCharacterStatusComponent | inline |
| UpdateWeightStat(bool bForceSetValue) | UPrimalCharacterStatusComponent | inline |
| UpdateWeightStat(bool bForceSetValue) | UPrimalCharacterStatusComponent | inline |
| VitaminEquilibriumThresholdPercentField() | UPrimalCharacterStatusComponent | inline |
| VitaminEquilibriumValueField() | UPrimalCharacterStatusComponent | inline |
| WakingTameFoodConsumptionRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| WakingTameFoodConsumptionRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| WalkingStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| WalkingStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| WaterConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| WaterConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| WaterOverMaxDecreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
| WeightJumpDecreasePowerField() | UPrimalCharacterStatusComponent | inline |
| WeightJumpDecreasePowerField() | UPrimalCharacterStatusComponent | inline |
| WeightMultiplierForCarriedPassengersField() | UPrimalCharacterStatusComponent | inline |
| WeightMultiplierForCarriedPassengersField() | UPrimalCharacterStatusComponent | inline |
| WeightMultiplierForPlatformPassengersInventoryField() | UPrimalCharacterStatusComponent | inline |
| WeightMultiplierForPlatformPassengersInventoryField() | UPrimalCharacterStatusComponent | inline |
| WeightMultiplierWhenCarriedOrBasedField() | UPrimalCharacterStatusComponent | inline |
| WeightSpeedDecreasePowerField() | UPrimalCharacterStatusComponent | inline |
| WeightSpeedDecreasePowerField() | UPrimalCharacterStatusComponent | inline |
| WindedSpeedModifierField() | UPrimalCharacterStatusComponent | inline |
| WindedSpeedModifierField() | UPrimalCharacterStatusComponent | inline |
| WindedSpeedModifierSwimmingOrFlyingField() | UPrimalCharacterStatusComponent | inline |
| WindedSpeedModifierSwimmingOrFlyingField() | UPrimalCharacterStatusComponent | inline |
| WorldField() | UActorComponent | inline |
| WorldField() | UActorComponent | inline |
| XPEarnedPerStaminaConsumedField() | UPrimalCharacterStatusComponent | inline |
| XPEarnedPerStaminaConsumedField() | UPrimalCharacterStatusComponent | inline |