Ark Server API (ASE) - Wiki
|
#include <ThreadPool.h>
Public Member Functions | |
ThreadPool (int minCapacity=2, int maxCapacity=16, int idleTime=60, int stackSize=POCO_THREAD_STACK_SIZE) | |
ThreadPool (const std::string &name, int minCapacity=2, int maxCapacity=16, int idleTime=60, int stackSize=POCO_THREAD_STACK_SIZE) | |
~ThreadPool () | |
void | addCapacity (int n) |
int | capacity () const |
void | setStackSize (int stackSize) |
Returns the maximum capacity of threads. | |
int | getStackSize () const |
int | used () const |
Returns the stack size used to create new threads. | |
int | allocated () const |
Returns the number of currently used threads. | |
int | available () const |
Returns the number of currently allocated threads. | |
void | start (Runnable &target) |
Returns the number available threads. | |
void | start (Runnable &target, const std::string &name) |
void | startWithPriority (Thread::Priority priority, Runnable &target) |
void | startWithPriority (Thread::Priority priority, Runnable &target, const std::string &name) |
void | stopAll () |
void | joinAll () |
void | collect () |
const std::string & | name () const |
Static Public Member Functions | |
static ThreadPool & | defaultPool () |
Protected Member Functions | |
PooledThread * | getThread () |
PooledThread * | createThread () |
void | housekeep () |
Private Types | |
typedef std::vector< PooledThread * > | ThreadVec |
Private Member Functions | |
ThreadPool (const ThreadPool &pool) | |
ThreadPool & | operator= (const ThreadPool &pool) |
Private Attributes | |
std::string | _name |
int | _minCapacity |
int | _maxCapacity |
int | _idleTime |
int | _serial |
int | _age |
int | _stackSize |
ThreadVec | _threads |
FastMutex | _mutex |
A thread pool always keeps a number of threads running, ready to accept work. Creating and starting a threads can impose a significant runtime overhead to an application. A thread pool helps to improve the performance of an application by reducing the number of threads that have to be created (and destroyed again). Threads in a thread pool are re-used once they become available again. The thread pool always keeps a minimum number of threads running. If the demand for threads increases, additional threads are created. Once the demand for threads sinks again, no-longer used threads are stopped and removed from the pool.
Definition at line 34 of file ThreadPool.h.
|
private |
Definition at line 170 of file ThreadPool.h.
Poco::ThreadPool::ThreadPool | ( | int | minCapacity = 2, |
int | maxCapacity = 16, | ||
int | idleTime = 60, | ||
int | stackSize = POCO_THREAD_STACK_SIZE ) |
Poco::ThreadPool::ThreadPool | ( | const std::string & | name, |
int | minCapacity = 2, | ||
int | maxCapacity = 16, | ||
int | idleTime = 60, | ||
int | stackSize = POCO_THREAD_STACK_SIZE ) |
Creates a thread pool with minCapacity threads. If required, up to maxCapacity threads are created a NoThreadAvailableException exception is thrown. If a thread is running idle for more than idleTime seconds, and more than minCapacity threads are running, the thread is killed. Threads are created with given stack size.
Poco::ThreadPool::~ThreadPool | ( | ) |
Creates a thread pool with the given name and minCapacity threads. If required, up to maxCapacity threads are created a NoThreadAvailableException exception is thrown. If a thread is running idle for more than idleTime seconds, and more than minCapacity threads are running, the thread is killed. Threads are created with given stack size.
|
private |
void Poco::ThreadPool::addCapacity | ( | int | n | ) |
Currently running threads will remain active until they complete.
int Poco::ThreadPool::allocated | ( | ) | const |
Returns the number of currently used threads.
int Poco::ThreadPool::available | ( | ) | const |
Returns the number of currently allocated threads.
int Poco::ThreadPool::capacity | ( | ) | const |
Increases (or decreases, if n is negative) the maximum number of threads.
void Poco::ThreadPool::collect | ( | ) |
Waits for all threads to complete.
Note that this will not actually join() the underlying thread, but rather wait for the thread's runnables to finish.
|
protected |
|
static |
Returns the name of the thread pool, or an empty string if no name has been specified in the constructor.
|
inline |
Sets the stack size for threads. New stack size applies only for newly created threads.
Definition at line 193 of file ThreadPool.h.
|
protected |
Returns a reference to the default thread pool.
|
protected |
void Poco::ThreadPool::joinAll | ( | ) |
Stops all running threads and waits for their completion.
Will also delete all thread objects. If used, this method should be the last action before the thread pool is deleted.
Note: If a thread fails to stop within 10 seconds (due to a programming error, for example), the underlying thread object will not be deleted and this method will return anyway. This allows for a more or less graceful shutdown in case of a misbehaving thread.
|
inline |
Stops and removes no longer used threads from the thread pool. Can be called at various times in an application's life time to help the thread pool manage its threads. Calling this method is optional, as the thread pool is also implicitly managed in calls to start(), addCapacity() and joinAll().
Definition at line 199 of file ThreadPool.h.
|
private |
|
inline |
Returns the maximum capacity of threads.
Definition at line 187 of file ThreadPool.h.
void Poco::ThreadPool::start | ( | Runnable & | target | ) |
Returns the number available threads.
void Poco::ThreadPool::start | ( | Runnable & | target, |
const std::string & | name ) |
Obtains a thread and starts the target. Throws a NoThreadAvailableException if no more threads are available.
void Poco::ThreadPool::startWithPriority | ( | Thread::Priority | priority, |
Runnable & | target ) |
Obtains a thread and starts the target. Assigns the given name to the thread. Throws a NoThreadAvailableException if no more threads are available.
void Poco::ThreadPool::startWithPriority | ( | Thread::Priority | priority, |
Runnable & | target, | ||
const std::string & | name ) |
Obtains a thread, adjusts the thread's priority, and starts the target. Throws a NoThreadAvailableException if no more threads are available.
void Poco::ThreadPool::stopAll | ( | ) |
Obtains a thread, adjusts the thread's priority, and starts the target. Assigns the given name to the thread. Throws a NoThreadAvailableException if no more threads are available.
int Poco::ThreadPool::used | ( | ) | const |
Returns the stack size used to create new threads.
|
private |
Definition at line 177 of file ThreadPool.h.
|
private |
Definition at line 175 of file ThreadPool.h.
|
private |
Definition at line 174 of file ThreadPool.h.
|
private |
Definition at line 173 of file ThreadPool.h.
|
mutableprivate |
Definition at line 180 of file ThreadPool.h.
|
private |
Definition at line 172 of file ThreadPool.h.
|
private |
Definition at line 176 of file ThreadPool.h.
|
private |
Definition at line 178 of file ThreadPool.h.
|
private |
Definition at line 179 of file ThreadPool.h.