Ark Server API (ASE) - Wiki
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FEngineShowFlags Namespace Reference

Enumerations

enum  EShowFlag {
  SF_PostProcessing = 0x0 , SF_Bloom = 0x1 , SF_Tonemapper = 0x2 , SF_AntiAliasing = 0x3 ,
  SF_TemporalAA = 0x4 , SF_AmbientCubemap = 0x5 , SF_EyeAdaptation = 0x6 , SF_VisualizeHDR = 0x7 ,
  SF_LensFlares = 0x8 , SF_GlobalIllumination = 0x9 , SF_Vignette = 0xa , SF_Grain = 0xb ,
  SF_AmbientOcclusion = 0xc , SF_Decals = 0xd , SF_CameraImperfections = 0xe , SF_OnScreenDebug = 0xf ,
  SF_OverrideDiffuseAndSpecular = 0x10 , SF_ReflectionOverride = 0x11 , SF_VisualizeBuffer = 0x12 , SF_DirectLighting = 0x13 ,
  SF_DirectionalLights = 0x14 , SF_PointLights = 0x15 , SF_SpotLights = 0x16 , SF_ColorGrading = 0x17 ,
  SF_VectorFields = 0x18 , SF_DepthOfField = 0x19 , SF_ShadowsFromEditorHiddenActors = 0x1a , SF_GBufferHints = 0x1b ,
  SF_MotionBlur = 0x1c , SF_CompositeEditorPrimitives = 0x1d , SF_TestImage = 0x1e , SF_VisualizeDOF = 0x1f ,
  SF_VisualizeAdaptiveDOF = 0x20 , SF_VertexColors = 0x21 , SF_Refraction = 0x22 , SF_CameraInterpolation = 0x23 ,
  SF_SceneColorFringe = 0x24 , SF_SeparateTranslucency = 0x25 , SF_ScreenPercentage = 0x26 , SF_VisualizeMotionBlur = 0x27 ,
  SF_ReflectionEnvironment = 0x28 , SF_VisualizeOutOfBoundsPixels = 0x29 , SF_Diffuse = 0x2a , SF_Specular = 0x2b ,
  SF_SelectionOutline = 0x2c , SF_ScreenSpaceReflections = 0x2d , SF_SubsurfaceScattering = 0x2e , SF_VisualizeSSS = 0x2f ,
  SF_IndirectLightingCache = 0x30 , SF_DebugAI = 0x31 , SF_VisLog = 0x32 , SF_Navigation = 0x33 ,
  SF_GameplayDebug = 0x34 , SF_TexturedLightProfiles = 0x35 , SF_LightFunctions = 0x36 , SF_Tessellation = 0x37 ,
  SF_InstancedStaticMeshes = 0x38 , SF_DynamicShadows = 0x39 , SF_Particles = 0x3a , SF_SkeletalMeshes = 0x3b ,
  SF_BuilderBrush = 0x3c , SF_Translucency = 0x3d , SF_BillboardSprites = 0x3e , SF_LOD = 0x3f ,
  SF_LightComplexity = 0x40 , SF_ShaderComplexity = 0x41 , SF_StationaryLightOverlap = 0x42 , SF_LightMapDensity = 0x43 ,
  SF_StreamingBounds = 0x44 , SF_Constraints = 0x45 , SF_CameraFrustums = 0x46 , SF_AudioRadius = 0x47 ,
  SF_BSPSplit = 0x48 , SF_Brushes = 0x49 , SF_Lighting = 0x4a , SF_DeferredLighting = 0x4b ,
  SF_Editor = 0x4c , SF_BSPTriangles = 0x4d , SF_LargeVertices = 0x4e , SF_Grid = 0x4f ,
  SF_Snap = 0x50 , SF_MeshEdges = 0x51 , SF_Cover = 0x52 , SF_Splines = 0x53 ,
  SF_Selection = 0x54 , SF_ModeWidgets = 0x55 , SF_Bounds = 0x56 , SF_HitProxies = 0x57 ,
  SF_PropertyColoration = 0x58 , SF_LightInfluences = 0x59 , SF_Pivot = 0x5a , SF_ShadowFrustums = 0x5b ,
  SF_Wireframe = 0x5c , SF_Materials = 0x5d , SF_StaticMeshes = 0x5e , SF_Landscape = 0x5f ,
  SF_LightRadius = 0x60 , SF_Fog = 0x61 , SF_Volumes = 0x62 , SF_Game = 0x63 ,
  SF_LevelColoration = 0x64 , SF_BSP = 0x65 , SF_Collision = 0x66 , SF_CollisionVisibility = 0x67 ,
  SF_CollisionPawn = 0x68 , SF_LightShafts = 0x69 , SF_PostProcessMaterial = 0x6a , SF_Atmosphere = 0x6b ,
  SF_CameraAspectRatioBars = 0x6c , SF_CameraSafeFrames = 0x6d , SF_TextRender = 0x6e , SF_Rendering = 0x6f ,
  SF_HighResScreenshotMask = 0x70 , SF_HMDDistortion = 0x71 , SF_StereoRendering = 0x72 , SF_DistanceCulledPrimitives = 0x73 ,
  SF_VisualizeLightCulling = 0x74 , SF_PrecomputedVisibility = 0x75 , SF_SkyLighting = 0x76 , SF_VisualizeLPV = 0x77 ,
  SF_PreviewShadowsIndicator = 0x78 , SF_PrecomputedVisibilityCells = 0x79 , SF_VolumeLightingSamples = 0x7a , SF_LpvLightingOnly = 0x7b ,
  SF_Paper2DSprites = 0x7c , SF_VisualizeDistanceFieldAO = 0x7d , SF_VisualizeDistanceFieldGI = 0x7e , SF_VisualizeMeshDistanceFields = 0x7f ,
  SF_VisualizeGlobalDistanceField = 0x80 , SF_DistanceFieldAO = 0x81 , SF_DistanceFieldGI = 0x82 , SF_VisualizeSSR = 0x83 ,
  SF_ForceGBuffer = 0x84 , SF_VisualizeSenses = 0x85 , SF_TrueSky = 0x86 , SF_GroundClutter = 0x87 ,
  SF_AllowMaskedZEqual = 0x88
}
 

Enumeration Type Documentation

◆ EShowFlag

Enumerator
SF_PostProcessing 
SF_Bloom 
SF_Tonemapper 
SF_AntiAliasing 
SF_TemporalAA 
SF_AmbientCubemap 
SF_EyeAdaptation 
SF_VisualizeHDR 
SF_LensFlares 
SF_GlobalIllumination 
SF_Vignette 
SF_Grain 
SF_AmbientOcclusion 
SF_Decals 
SF_CameraImperfections 
SF_OnScreenDebug 
SF_OverrideDiffuseAndSpecular 
SF_ReflectionOverride 
SF_VisualizeBuffer 
SF_DirectLighting 
SF_DirectionalLights 
SF_PointLights 
SF_SpotLights 
SF_ColorGrading 
SF_VectorFields 
SF_DepthOfField 
SF_ShadowsFromEditorHiddenActors 
SF_GBufferHints 
SF_MotionBlur 
SF_CompositeEditorPrimitives 
SF_TestImage 
SF_VisualizeDOF 
SF_VisualizeAdaptiveDOF 
SF_VertexColors 
SF_Refraction 
SF_CameraInterpolation 
SF_SceneColorFringe 
SF_SeparateTranslucency 
SF_ScreenPercentage 
SF_VisualizeMotionBlur 
SF_ReflectionEnvironment 
SF_VisualizeOutOfBoundsPixels 
SF_Diffuse 
SF_Specular 
SF_SelectionOutline 
SF_ScreenSpaceReflections 
SF_SubsurfaceScattering 
SF_VisualizeSSS 
SF_IndirectLightingCache 
SF_DebugAI 
SF_VisLog 
SF_Navigation 
SF_GameplayDebug 
SF_TexturedLightProfiles 
SF_LightFunctions 
SF_Tessellation 
SF_InstancedStaticMeshes 
SF_DynamicShadows 
SF_Particles 
SF_SkeletalMeshes 
SF_BuilderBrush 
SF_Translucency 
SF_BillboardSprites 
SF_LOD 
SF_LightComplexity 
SF_ShaderComplexity 
SF_StationaryLightOverlap 
SF_LightMapDensity 
SF_StreamingBounds 
SF_Constraints 
SF_CameraFrustums 
SF_AudioRadius 
SF_BSPSplit 
SF_Brushes 
SF_Lighting 
SF_DeferredLighting 
SF_Editor 
SF_BSPTriangles 
SF_LargeVertices 
SF_Grid 
SF_Snap 
SF_MeshEdges 
SF_Cover 
SF_Splines 
SF_Selection 
SF_ModeWidgets 
SF_Bounds 
SF_HitProxies 
SF_PropertyColoration 
SF_LightInfluences 
SF_Pivot 
SF_ShadowFrustums 
SF_Wireframe 
SF_Materials 
SF_StaticMeshes 
SF_Landscape 
SF_LightRadius 
SF_Fog 
SF_Volumes 
SF_Game 
SF_LevelColoration 
SF_BSP 
SF_Collision 
SF_CollisionVisibility 
SF_CollisionPawn 
SF_LightShafts 
SF_PostProcessMaterial 
SF_Atmosphere 
SF_CameraAspectRatioBars 
SF_CameraSafeFrames 
SF_TextRender 
SF_Rendering 
SF_HighResScreenshotMask 
SF_HMDDistortion 
SF_StereoRendering 
SF_DistanceCulledPrimitives 
SF_VisualizeLightCulling 
SF_PrecomputedVisibility 
SF_SkyLighting 
SF_VisualizeLPV 
SF_PreviewShadowsIndicator 
SF_PrecomputedVisibilityCells 
SF_VolumeLightingSamples 
SF_LpvLightingOnly 
SF_Paper2DSprites 
SF_VisualizeDistanceFieldAO 
SF_VisualizeDistanceFieldGI 
SF_VisualizeMeshDistanceFields 
SF_VisualizeGlobalDistanceField 
SF_DistanceFieldAO 
SF_DistanceFieldGI 
SF_VisualizeSSR 
SF_ForceGBuffer 
SF_VisualizeSenses 
SF_TrueSky 
SF_GroundClutter 
SF_AllowMaskedZEqual 

Definition at line 6611 of file Enums.h.