Ark Server API (ASE) - Wiki
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AGameSession Member List

This is the complete list of members for AGameSession, including all inherited members.

ApproveLogin(FString *result, FString *Options, FString *authToken, unsigned int *NewHomeServerId)AGameSessioninline
ApproveLogin(FString *result, FString *Options, FString *authToken)AGameSessioninline
AtCapacity(bool bSpectator, FString *AuthToken, bool UseReservedSlots, int *NumFreeSlots)AGameSessioninline
AtCapacity(bool bSpectator, FString *AuthToken)AGameSessioninline
BanPlayer(APlayerController *BannedPlayer, FText *BanReason)AGameSessioninline
BanPlayer()AGameSessioninline
bRequiresPushToTalkField()AGameSessioninline
bRequiresPushToTalkField()AGameSessioninline
DumpSessionState()AGameSessioninline
GetPrivateStaticClass(const wchar_t *Package)AGameSessioninlinestatic
InitOptions(FString *Options)AGameSessioninline
InitOptions(FString *Options)AGameSessioninline
KickPlayer(APlayerController *KickedPlayer, FText *KickReason)AGameSessioninline
KickPlayer(APlayerController *KickedPlayer, FText *KickReason)AGameSessioninline
MaxPlayersField()AGameSessioninline
MaxPlayersField()AGameSessioninline
MaxSpectatorsField()AGameSessioninline
MaxSpectatorsField()AGameSessioninline
MaxSplitscreensPerConnectionField()AGameSessioninline
MaxSplitscreensPerConnectionField()AGameSessioninline
NotifyLogout(APlayerController *PC)AGameSessioninline
NotifyLogout(APlayerController *PC)AGameSessioninline
OnLoginComplete(int LocalUserNum, bool bWasSuccessful, FUniqueNetId *UserId, FString *Error)AGameSessioninline
OnLoginComplete(int LocalUserNum, bool bWasSuccessful, FUniqueNetId *UserId, FString *Error)AGameSessioninline
ProcessAutoLogin()AGameSessioninline
ProcessAutoLogin()AGameSessioninline
RegisterPlayer(APlayerController *NewPlayer, TSharedPtr< FUniqueNetId, 0 > *UniqueId, bool bWasFromInvite)AGameSessioninline
RegisterPlayer(APlayerController *NewPlayer, TSharedPtr< FUniqueNetId, 0 > *UniqueId, bool bWasFromInvite)AGameSessioninline
RequiresPushToTalk()AGameSessioninline
RequiresPushToTalk()AGameSessioninline
ReservedPlayerSlotsField()AGameSessioninline
ReturnToMainMenuHost()AGameSessioninline
ReturnToMainMenuHost()AGameSessioninline
SessionNameField()AGameSessioninline
SessionNameField()AGameSessioninline
TravelToSession(int ControllerId, FName InSessionName)AGameSessioninline
TravelToSession(int ControllerId, FName InSessionName)AGameSessioninline
UnregisterPlayer(APlayerController *ExitingPlayer)AGameSessioninline
UnregisterPlayer(APlayerController *ExitingPlayer)AGameSessioninline
UpdateSessionJoinability(FName InSessionName, bool bPublicSearchable, bool bAllowInvites, bool bJoinViaPresence, bool bJoinViaPresenceFriendsOnly)AGameSessioninline
UpdateSessionJoinability(FName InSessionName, bool bPublicSearchable, bool bAllowInvites, bool bJoinViaPresence, bool bJoinViaPresenceFriendsOnly)AGameSessioninline