![]()  | 
  
    Ark Server API (ASE) - Wiki
    
   | 
 
This is the complete list of members for AGameSession, including all inherited members.
| ApproveLogin(FString *result, FString *Options, FString *authToken, unsigned int *NewHomeServerId) | AGameSession | inline | 
| ApproveLogin(FString *result, FString *Options, FString *authToken) | AGameSession | inline | 
| AtCapacity(bool bSpectator, FString *AuthToken, bool UseReservedSlots, int *NumFreeSlots) | AGameSession | inline | 
| AtCapacity(bool bSpectator, FString *AuthToken) | AGameSession | inline | 
| BanPlayer(APlayerController *BannedPlayer, FText *BanReason) | AGameSession | inline | 
| BanPlayer() | AGameSession | inline | 
| bRequiresPushToTalkField() | AGameSession | inline | 
| bRequiresPushToTalkField() | AGameSession | inline | 
| DumpSessionState() | AGameSession | inline | 
| GetPrivateStaticClass(const wchar_t *Package) | AGameSession | inlinestatic | 
| InitOptions(FString *Options) | AGameSession | inline | 
| InitOptions(FString *Options) | AGameSession | inline | 
| KickPlayer(APlayerController *KickedPlayer, FText *KickReason) | AGameSession | inline | 
| KickPlayer(APlayerController *KickedPlayer, FText *KickReason) | AGameSession | inline | 
| MaxPlayersField() | AGameSession | inline | 
| MaxPlayersField() | AGameSession | inline | 
| MaxSpectatorsField() | AGameSession | inline | 
| MaxSpectatorsField() | AGameSession | inline | 
| MaxSplitscreensPerConnectionField() | AGameSession | inline | 
| MaxSplitscreensPerConnectionField() | AGameSession | inline | 
| NotifyLogout(APlayerController *PC) | AGameSession | inline | 
| NotifyLogout(APlayerController *PC) | AGameSession | inline | 
| OnLoginComplete(int LocalUserNum, bool bWasSuccessful, FUniqueNetId *UserId, FString *Error) | AGameSession | inline | 
| OnLoginComplete(int LocalUserNum, bool bWasSuccessful, FUniqueNetId *UserId, FString *Error) | AGameSession | inline | 
| ProcessAutoLogin() | AGameSession | inline | 
| ProcessAutoLogin() | AGameSession | inline | 
| RegisterPlayer(APlayerController *NewPlayer, TSharedPtr< FUniqueNetId, 0 > *UniqueId, bool bWasFromInvite) | AGameSession | inline | 
| RegisterPlayer(APlayerController *NewPlayer, TSharedPtr< FUniqueNetId, 0 > *UniqueId, bool bWasFromInvite) | AGameSession | inline | 
| RequiresPushToTalk() | AGameSession | inline | 
| RequiresPushToTalk() | AGameSession | inline | 
| ReservedPlayerSlotsField() | AGameSession | inline | 
| ReturnToMainMenuHost() | AGameSession | inline | 
| ReturnToMainMenuHost() | AGameSession | inline | 
| SessionNameField() | AGameSession | inline | 
| SessionNameField() | AGameSession | inline | 
| TravelToSession(int ControllerId, FName InSessionName) | AGameSession | inline | 
| TravelToSession(int ControllerId, FName InSessionName) | AGameSession | inline | 
| UnregisterPlayer(APlayerController *ExitingPlayer) | AGameSession | inline | 
| UnregisterPlayer(APlayerController *ExitingPlayer) | AGameSession | inline | 
| UpdateSessionJoinability(FName InSessionName, bool bPublicSearchable, bool bAllowInvites, bool bJoinViaPresence, bool bJoinViaPresenceFriendsOnly) | AGameSession | inline | 
| UpdateSessionJoinability(FName InSessionName, bool bPublicSearchable, bool bAllowInvites, bool bJoinViaPresence, bool bJoinViaPresenceFriendsOnly) | AGameSession | inline |