| AdditionalSailRepairPercentNextIntervalField() | APrimalStructureSail | inline | 
  | AddRepairPercentForNextInterval(float Multiplier) | APrimalStructureSail | inline | 
  | BeginPlay() | APrimalStructureSail | inline | 
  | bFirstTick() | APrimalStructureSail | inline | 
  | bFlushSkeletonField() | APrimalStructureSail | inline | 
  | bHasPlayedTautSoundField() | APrimalStructureSail | inline | 
  | bHideLadderControls() | APrimalStructureSail | inline | 
  | bIgnoreWindEffectiveness() | APrimalStructureSail | inline | 
  | bIsManned() | APrimalStructureSail | inline | 
  | bIsSailRepairing() | APrimalStructureSail | inline | 
  | BPGetInfoFromConsumedItemForPlacedStructure_Implementation(UPrimalItem *ItemToConsumed) | APrimalStructureSail | inline | 
  | bPutSailControlsInRootMultiUse() | APrimalStructureSail | inline | 
  | bReallyCanUseShipThrottleUnmanned() | APrimalStructureSail | inline | 
  | bRefreshedSeatLocations() | APrimalStructureSail | inline | 
  | bSpawnWithFullHealth() | APrimalStructureSail | inline | 
  | bUpdateSailsVisualsByPercentage() | APrimalStructureSail | inline | 
  | bUseConstantSailInterpolation() | APrimalStructureSail | inline | 
  | bUseSailSounds() | APrimalStructureSail | inline | 
  | bUsesBillowMaterialParam() | APrimalStructureSail | inline | 
  | CanPlaceCriticalShipStructure(APrimalRaft *OnShip) | APrimalStructureSail | inline | 
  | CanSailBeRepaired(AShooterPlayerController *ByPC, bool bCurrentlyRepairing) | APrimalStructureSail | inline | 
  | CanUseShipThrottle() | APrimalStructureSail | inline | 
  | ClearReservedSeat() | APrimalStructureSail | inline | 
  | ClientMultiUse(APlayerController *ForPC, int UseIndex) | APrimalStructureSail | inline | 
  | ConsumeSailRepairRequirementsPercent(UPrimalInventoryComponent *invComp, float Percent, UPrimalInventoryComponent *additionalInventoryComp) | APrimalStructureSail | inline | 
  | Control(APrimalCharacter *ShooterCharacter, int SeatNumber, bool bLockedToSeat) | APrimalStructureSail | inline | 
  | CurrentRotationAngleField() | APrimalStructureSail | inline | 
  | DrawHUD(AShooterHUD *HUD) | APrimalStructureSail | inline | 
  | DrawPlacementHUD_Implementation(AHUD *HUD) | APrimalStructureSail | inline | 
  | EffectiveWindPctField() | APrimalStructureSail | inline | 
  | GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps) | APrimalStructureSail | inline | 
  | GetPrivateStaticClass() | APrimalStructureSail | inlinestatic | 
  | GetPrivateStaticClass(const wchar_t *Package) | APrimalStructureSail | inlinestatic | 
  | GetSailThrottleWindMult() | APrimalStructureSail | inline | 
  | HasTriggeredUnfurlAtThresholdIndexField() | APrimalStructureSail | inline | 
  | IsManned() | APrimalStructureSail | inline | 
  | IsReservedToBeMannedField() | APrimalStructureSail | inline | 
  | MaxAcceptableAngleDiffToGatherWindField() | APrimalStructureSail | inline | 
  | MaxPossibleRotationAngleField() | APrimalStructureSail | inline | 
  | MinEffectivenessFromWindCapturedField() | APrimalStructureSail | inline | 
  | MinWindEffectivenessSteeringForceMultiplierField() | APrimalStructureSail | inline | 
  | ModifyClientSideMoveToLocation(FVector *MoveToLoc) | APrimalStructureSail | inline | 
  | ModifyMoveToOrderedActorsArray(TArray< UPrimitiveComponent * > *MoveToArray, APrimalCharacter *FromPlayer) | APrimalStructureSail | inline | 
  | Net_SetUnMannedGoalAngle(float newAngle) | APrimalStructureSail | inline | 
  | Net_SetUnMannedThrottleRatio(float newRatio) | APrimalStructureSail | inline | 
  | NPC_CanUseStructure(APrimalCharacter *ForChar) | APrimalStructureSail | inline | 
  | NPC_UseLocation_OffsetFromMastField() | APrimalStructureSail | inline | 
  | OnRep_SeatedCharacter() | APrimalStructureSail | inline | 
  | OnRep_SetCanvasHealth() | APrimalStructureSail | inline | 
  | OnStructurePlacedNotify(APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) | APrimalStructureSail | inline | 
  | OverrideServerMultiUseAcceptRange() | APrimalStructureSail | inline | 
  | PostInitializeComponents() | APrimalStructureSail | inline | 
  | PowMultipleForSpeedFalloffFromDamageField() | APrimalStructureSail | inline | 
  | PowMultipleForWindFalloffField() | APrimalStructureSail | inline | 
  | RefreshSeatsLocations() | APrimalStructureSail | inline | 
  | Release(APrimalCharacter *ShooterCharacter) | APrimalStructureSail | inline | 
  | RepairSailAmountRemainingField() | APrimalStructureSail | inline | 
  | RepairSailCheckTimer() | APrimalStructureSail | inline | 
  | Sail_AdditionalMaxVelocityField() | APrimalStructureSail | inline | 
  | Sail_CanvasHealthField() | APrimalStructureSail | inline | 
  | Sail_CanvasMaxHealthField() | APrimalStructureSail | inline | 
  | Sail_CanvasRootComponentField() | APrimalStructureSail | inline | 
  | Sail_CanvasStartScaleField() | APrimalStructureSail | inline | 
  | Sail_ClientOpenSpeedMultField() | APrimalStructureSail | inline | 
  | Sail_ClosedMinZScaleField() | APrimalStructureSail | inline | 
  | Sail_CurrentOpenRatioField() | APrimalStructureSail | inline | 
  | Sail_ExtraAdditionalMaxVelocity_MultiplierField() | APrimalStructureSail | inline | 
  | Sail_InterpStopThresholdField() | APrimalStructureSail | inline | 
  | Sail_MaxMovementWeight_MultiplierField() | APrimalStructureSail | inline | 
  | Sail_MaxMovementWeightField() | APrimalStructureSail | inline | 
  | Sail_MaxVelocityField() | APrimalStructureSail | inline | 
  | Sail_NumOfSailsField() | APrimalStructureSail | inline | 
  | Sail_OpenSpeed_MultiplierField() | APrimalStructureSail | inline | 
  | Sail_OpenSpeedField() | APrimalStructureSail | inline | 
  | Sail_PreviousCanvasHealthField() | APrimalStructureSail | inline | 
  | Sail_StartEndPercentOfThrottlePerSailField() | APrimalStructureSail | inline | 
  | Sail_SteeringForce_AtVelocityMax_MultiplierField() | APrimalStructureSail | inline | 
  | Sail_SteeringForce_AtVelocityMaxField() | APrimalStructureSail | inline | 
  | Sail_SteeringOpenRatioPowerField() | APrimalStructureSail | inline | 
  | Sail_ThrottleForce_MultiplierField() | APrimalStructureSail | inline | 
  | Sail_ThrottleForceField() | APrimalStructureSail | inline | 
  | Sail_ThrottleForceWindMult_MaxField() | APrimalStructureSail | inline | 
  | Sail_ThrottleForceWindMult_MinField() | APrimalStructureSail | inline | 
  | Sail_UnMannedGoalAngleField() | APrimalStructureSail | inline | 
  | Sail_UnMannedThrottleRatioField() | APrimalStructureSail | inline | 
  | Sail_WindMaxField() | APrimalStructureSail | inline | 
  | Sail_WindMinField() | APrimalStructureSail | inline | 
  | Sail_WindThrottleForceScalePowerField() | APrimalStructureSail | inline | 
  | SailAngularDampingField() | APrimalStructureSail | inline | 
  | SailBillowSoundComponentField() | APrimalStructureSail | inline | 
  | SailBillowSoundField() | APrimalStructureSail | inline | 
  | SailBillowWithWindSoundField() | APrimalStructureSail | inline | 
  | SailCanvasCollisionNameField() | APrimalStructureSail | inline | 
  | SailCanvasMaterialIndexField() | APrimalStructureSail | inline | 
  | SailFullWindBillowSoundComponentField() | APrimalStructureSail | inline | 
  | SailFurlSoundField() | APrimalStructureSail | inline | 
  | SailFurlUnfurlSoundComponentField() | APrimalStructureSail | inline | 
  | SailLinearDampingField() | APrimalStructureSail | inline | 
  | SailMaterialIndicesField() | APrimalStructureSail | inline | 
  | SailOpenPercentToAllowBillowSFXField() | APrimalStructureSail | inline | 
  | SailOpenPercentToTriggerTautSFXField() | APrimalStructureSail | inline | 
  | SailRepairPercentPerIntervalField() | APrimalStructureSail | inline | 
  | SailRepairResourceRequirementsField() | APrimalStructureSail | inline | 
  | SailRotationSpeedField() | APrimalStructureSail | inline | 
  | SailStructureSettingsClassField() | APrimalStructureSail | inline | 
  | SailTautSoundField() | APrimalStructureSail | inline | 
  | SailTurnSoundComponentField() | APrimalStructureSail | inline | 
  | SailTurnSoundField() | APrimalStructureSail | inline | 
  | SailUnfurlSoundField() | APrimalStructureSail | inline | 
  | SailUnitsField() | APrimalStructureSail | inline | 
  | SeatingAnimLeftField() | APrimalStructureSail | inline | 
  | SeatingAnimRightField() | APrimalStructureSail | inline | 
  | ServerSetSailCanvasHealth_Implementation(float newHealth, bool fromSpawn) | APrimalStructureSail | inline | 
  | SetSailOpenRatio(float newRatio) | APrimalStructureSail | inline | 
  | StartSailRepair() | APrimalStructureSail | inline | 
  | StaticRegisterNativesAPrimalStructureSail() | APrimalStructureSail | inlinestatic | 
  | StatMult_AccelerationField() | APrimalStructureSail | inline | 
  | StatMult_MaxAcceptableAngleDiffToGatherWindField() | APrimalStructureSail | inline | 
  | StatMult_MaxMovementWeightField() | APrimalStructureSail | inline | 
  | StatMult_MaxVelocityField() | APrimalStructureSail | inline | 
  | StatMult_TurningEffectivenessField() | APrimalStructureSail | inline | 
  | TakeDamage(float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalStructureSail | inline | 
  | TestMeetsSailRepairRequirementsPercent(UPrimalInventoryComponent *invComp, float Percent, UPrimalInventoryComponent *additionalInvComp) | APrimalStructureSail | inline | 
  | TickCriticalShipStructure(float DeltaTime) | APrimalStructureSail | inline | 
  | ToggleAllLadders(bool doRetract) | APrimalStructureSail | inline | 
  | TryMultiUse(APlayerController *ForPC, int UseIndex) | APrimalStructureSail | inline | 
  | UnfurledMaterialParamNamesField() | APrimalStructureSail | inline | 
  | UnfurledMaterialParamsOffOnPercentOpenField() | APrimalStructureSail | inline | 
  | UnfurlSoundOpenPercentTriggersField() | APrimalStructureSail | inline | 
  | Unstasis() | APrimalStructureSail | inline | 
  | UpdateBillowSFX() | APrimalStructureSail | inline | 
  | UpdateCanvasCollision() | APrimalStructureSail | inline | 
  | UpdateCapturedWindPercent() | APrimalStructureSail | inline | 
  | UpdatedHealth(bool bDoReplication) | APrimalStructureSail | inline | 
  | UpdateFurlAndUnfurlSFX(float TargetOpenRatio) | APrimalStructureSail | inline | 
  | UpdateSailCollisionRotation() | APrimalStructureSail | inline | 
  | UpdateSailTautSFX() | APrimalStructureSail | inline | 
  | WindDirectionField() | APrimalStructureSail | inline | 
  | WindLevelToBeVisiblyFullField() | APrimalStructureSail | inline | 
  | WindPercentageField() | APrimalStructureSail | inline | 
  | WindPercentToCutOffBillowSFXField() | APrimalStructureSail | inline | 
  | WindPercentToTriggerTautSFXField() | APrimalStructureSail | inline | 
  | WindSpeed_NonOceanVolume_DefaultField() | APrimalStructureSail | inline |