AdditionalSailRepairPercentNextIntervalField() | APrimalStructureSail | inline |
AddRepairPercentForNextInterval(float Multiplier) | APrimalStructureSail | inline |
BeginPlay() | APrimalStructureSail | inline |
bFirstTick() | APrimalStructureSail | inline |
bFlushSkeletonField() | APrimalStructureSail | inline |
bHasPlayedTautSoundField() | APrimalStructureSail | inline |
bHideLadderControls() | APrimalStructureSail | inline |
bIgnoreWindEffectiveness() | APrimalStructureSail | inline |
bIsManned() | APrimalStructureSail | inline |
bIsSailRepairing() | APrimalStructureSail | inline |
BPGetInfoFromConsumedItemForPlacedStructure_Implementation(UPrimalItem *ItemToConsumed) | APrimalStructureSail | inline |
bPutSailControlsInRootMultiUse() | APrimalStructureSail | inline |
bReallyCanUseShipThrottleUnmanned() | APrimalStructureSail | inline |
bRefreshedSeatLocations() | APrimalStructureSail | inline |
bSpawnWithFullHealth() | APrimalStructureSail | inline |
bUpdateSailsVisualsByPercentage() | APrimalStructureSail | inline |
bUseConstantSailInterpolation() | APrimalStructureSail | inline |
bUseSailSounds() | APrimalStructureSail | inline |
bUsesBillowMaterialParam() | APrimalStructureSail | inline |
CanPlaceCriticalShipStructure(APrimalRaft *OnShip) | APrimalStructureSail | inline |
CanSailBeRepaired(AShooterPlayerController *ByPC, bool bCurrentlyRepairing) | APrimalStructureSail | inline |
CanUseShipThrottle() | APrimalStructureSail | inline |
ClearReservedSeat() | APrimalStructureSail | inline |
ClientMultiUse(APlayerController *ForPC, int UseIndex) | APrimalStructureSail | inline |
ConsumeSailRepairRequirementsPercent(UPrimalInventoryComponent *invComp, float Percent, UPrimalInventoryComponent *additionalInventoryComp) | APrimalStructureSail | inline |
Control(APrimalCharacter *ShooterCharacter, int SeatNumber, bool bLockedToSeat) | APrimalStructureSail | inline |
CurrentRotationAngleField() | APrimalStructureSail | inline |
DrawHUD(AShooterHUD *HUD) | APrimalStructureSail | inline |
DrawPlacementHUD_Implementation(AHUD *HUD) | APrimalStructureSail | inline |
EffectiveWindPctField() | APrimalStructureSail | inline |
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps) | APrimalStructureSail | inline |
GetPrivateStaticClass() | APrimalStructureSail | inlinestatic |
GetPrivateStaticClass(const wchar_t *Package) | APrimalStructureSail | inlinestatic |
GetSailThrottleWindMult() | APrimalStructureSail | inline |
HasTriggeredUnfurlAtThresholdIndexField() | APrimalStructureSail | inline |
IsManned() | APrimalStructureSail | inline |
IsReservedToBeMannedField() | APrimalStructureSail | inline |
MaxAcceptableAngleDiffToGatherWindField() | APrimalStructureSail | inline |
MaxPossibleRotationAngleField() | APrimalStructureSail | inline |
MinEffectivenessFromWindCapturedField() | APrimalStructureSail | inline |
MinWindEffectivenessSteeringForceMultiplierField() | APrimalStructureSail | inline |
ModifyClientSideMoveToLocation(FVector *MoveToLoc) | APrimalStructureSail | inline |
ModifyMoveToOrderedActorsArray(TArray< UPrimitiveComponent * > *MoveToArray, APrimalCharacter *FromPlayer) | APrimalStructureSail | inline |
Net_SetUnMannedGoalAngle(float newAngle) | APrimalStructureSail | inline |
Net_SetUnMannedThrottleRatio(float newRatio) | APrimalStructureSail | inline |
NPC_CanUseStructure(APrimalCharacter *ForChar) | APrimalStructureSail | inline |
NPC_UseLocation_OffsetFromMastField() | APrimalStructureSail | inline |
OnRep_SeatedCharacter() | APrimalStructureSail | inline |
OnRep_SetCanvasHealth() | APrimalStructureSail | inline |
OnStructurePlacedNotify(APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) | APrimalStructureSail | inline |
OverrideServerMultiUseAcceptRange() | APrimalStructureSail | inline |
PostInitializeComponents() | APrimalStructureSail | inline |
PowMultipleForSpeedFalloffFromDamageField() | APrimalStructureSail | inline |
PowMultipleForWindFalloffField() | APrimalStructureSail | inline |
RefreshSeatsLocations() | APrimalStructureSail | inline |
Release(APrimalCharacter *ShooterCharacter) | APrimalStructureSail | inline |
RepairSailAmountRemainingField() | APrimalStructureSail | inline |
RepairSailCheckTimer() | APrimalStructureSail | inline |
Sail_AdditionalMaxVelocityField() | APrimalStructureSail | inline |
Sail_CanvasHealthField() | APrimalStructureSail | inline |
Sail_CanvasMaxHealthField() | APrimalStructureSail | inline |
Sail_CanvasRootComponentField() | APrimalStructureSail | inline |
Sail_CanvasStartScaleField() | APrimalStructureSail | inline |
Sail_ClientOpenSpeedMultField() | APrimalStructureSail | inline |
Sail_ClosedMinZScaleField() | APrimalStructureSail | inline |
Sail_CurrentOpenRatioField() | APrimalStructureSail | inline |
Sail_ExtraAdditionalMaxVelocity_MultiplierField() | APrimalStructureSail | inline |
Sail_InterpStopThresholdField() | APrimalStructureSail | inline |
Sail_MaxMovementWeight_MultiplierField() | APrimalStructureSail | inline |
Sail_MaxMovementWeightField() | APrimalStructureSail | inline |
Sail_MaxVelocityField() | APrimalStructureSail | inline |
Sail_NumOfSailsField() | APrimalStructureSail | inline |
Sail_OpenSpeed_MultiplierField() | APrimalStructureSail | inline |
Sail_OpenSpeedField() | APrimalStructureSail | inline |
Sail_PreviousCanvasHealthField() | APrimalStructureSail | inline |
Sail_StartEndPercentOfThrottlePerSailField() | APrimalStructureSail | inline |
Sail_SteeringForce_AtVelocityMax_MultiplierField() | APrimalStructureSail | inline |
Sail_SteeringForce_AtVelocityMaxField() | APrimalStructureSail | inline |
Sail_SteeringOpenRatioPowerField() | APrimalStructureSail | inline |
Sail_ThrottleForce_MultiplierField() | APrimalStructureSail | inline |
Sail_ThrottleForceField() | APrimalStructureSail | inline |
Sail_ThrottleForceWindMult_MaxField() | APrimalStructureSail | inline |
Sail_ThrottleForceWindMult_MinField() | APrimalStructureSail | inline |
Sail_UnMannedGoalAngleField() | APrimalStructureSail | inline |
Sail_UnMannedThrottleRatioField() | APrimalStructureSail | inline |
Sail_WindMaxField() | APrimalStructureSail | inline |
Sail_WindMinField() | APrimalStructureSail | inline |
Sail_WindThrottleForceScalePowerField() | APrimalStructureSail | inline |
SailAngularDampingField() | APrimalStructureSail | inline |
SailBillowSoundComponentField() | APrimalStructureSail | inline |
SailBillowSoundField() | APrimalStructureSail | inline |
SailBillowWithWindSoundField() | APrimalStructureSail | inline |
SailCanvasCollisionNameField() | APrimalStructureSail | inline |
SailCanvasMaterialIndexField() | APrimalStructureSail | inline |
SailFullWindBillowSoundComponentField() | APrimalStructureSail | inline |
SailFurlSoundField() | APrimalStructureSail | inline |
SailFurlUnfurlSoundComponentField() | APrimalStructureSail | inline |
SailLinearDampingField() | APrimalStructureSail | inline |
SailMaterialIndicesField() | APrimalStructureSail | inline |
SailOpenPercentToAllowBillowSFXField() | APrimalStructureSail | inline |
SailOpenPercentToTriggerTautSFXField() | APrimalStructureSail | inline |
SailRepairPercentPerIntervalField() | APrimalStructureSail | inline |
SailRepairResourceRequirementsField() | APrimalStructureSail | inline |
SailRotationSpeedField() | APrimalStructureSail | inline |
SailStructureSettingsClassField() | APrimalStructureSail | inline |
SailTautSoundField() | APrimalStructureSail | inline |
SailTurnSoundComponentField() | APrimalStructureSail | inline |
SailTurnSoundField() | APrimalStructureSail | inline |
SailUnfurlSoundField() | APrimalStructureSail | inline |
SailUnitsField() | APrimalStructureSail | inline |
SeatingAnimLeftField() | APrimalStructureSail | inline |
SeatingAnimRightField() | APrimalStructureSail | inline |
ServerSetSailCanvasHealth_Implementation(float newHealth, bool fromSpawn) | APrimalStructureSail | inline |
SetSailOpenRatio(float newRatio) | APrimalStructureSail | inline |
StartSailRepair() | APrimalStructureSail | inline |
StaticRegisterNativesAPrimalStructureSail() | APrimalStructureSail | inlinestatic |
StatMult_AccelerationField() | APrimalStructureSail | inline |
StatMult_MaxAcceptableAngleDiffToGatherWindField() | APrimalStructureSail | inline |
StatMult_MaxMovementWeightField() | APrimalStructureSail | inline |
StatMult_MaxVelocityField() | APrimalStructureSail | inline |
StatMult_TurningEffectivenessField() | APrimalStructureSail | inline |
TakeDamage(float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalStructureSail | inline |
TestMeetsSailRepairRequirementsPercent(UPrimalInventoryComponent *invComp, float Percent, UPrimalInventoryComponent *additionalInvComp) | APrimalStructureSail | inline |
TickCriticalShipStructure(float DeltaTime) | APrimalStructureSail | inline |
ToggleAllLadders(bool doRetract) | APrimalStructureSail | inline |
TryMultiUse(APlayerController *ForPC, int UseIndex) | APrimalStructureSail | inline |
UnfurledMaterialParamNamesField() | APrimalStructureSail | inline |
UnfurledMaterialParamsOffOnPercentOpenField() | APrimalStructureSail | inline |
UnfurlSoundOpenPercentTriggersField() | APrimalStructureSail | inline |
Unstasis() | APrimalStructureSail | inline |
UpdateBillowSFX() | APrimalStructureSail | inline |
UpdateCanvasCollision() | APrimalStructureSail | inline |
UpdateCapturedWindPercent() | APrimalStructureSail | inline |
UpdatedHealth(bool bDoReplication) | APrimalStructureSail | inline |
UpdateFurlAndUnfurlSFX(float TargetOpenRatio) | APrimalStructureSail | inline |
UpdateSailCollisionRotation() | APrimalStructureSail | inline |
UpdateSailTautSFX() | APrimalStructureSail | inline |
WindDirectionField() | APrimalStructureSail | inline |
WindLevelToBeVisiblyFullField() | APrimalStructureSail | inline |
WindPercentageField() | APrimalStructureSail | inline |
WindPercentToCutOffBillowSFXField() | APrimalStructureSail | inline |
WindPercentToTriggerTautSFXField() | APrimalStructureSail | inline |
WindSpeed_NonOceanVolume_DefaultField() | APrimalStructureSail | inline |