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TArray< USceneComponent * > | Sail_CanvasRootComponentField () |
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TArray< FVector2D > & | Sail_StartEndPercentOfThrottlePerSailField () |
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TArray< FVector > & | Sail_CanvasStartScaleField () |
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float & | Sail_CanvasHealthField () |
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float & | Sail_CanvasMaxHealthField () |
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float & | Sail_CurrentOpenRatioField () |
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float & | Sail_UnMannedThrottleRatioField () |
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float & | SailUnitsField () |
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float & | Sail_OpenSpeedField () |
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float & | Sail_OpenSpeed_MultiplierField () |
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float & | Sail_ClientOpenSpeedMultField () |
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float & | Sail_InterpStopThresholdField () |
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float & | Sail_MaxVelocityField () |
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float & | Sail_AdditionalMaxVelocityField () |
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float & | Sail_ExtraAdditionalMaxVelocity_MultiplierField () |
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float & | Sail_SteeringForce_AtVelocityMax_MultiplierField () |
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float & | Sail_ThrottleForce_MultiplierField () |
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float & | Sail_MaxMovementWeight_MultiplierField () |
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float & | Sail_ThrottleForceField () |
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float & | Sail_ThrottleForceWindMult_MinField () |
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float & | Sail_ThrottleForceWindMult_MaxField () |
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float & | Sail_WindMinField () |
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float & | Sail_WindMaxField () |
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float & | Sail_SteeringOpenRatioPowerField () |
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float & | Sail_WindThrottleForceScalePowerField () |
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float & | WindSpeed_NonOceanVolume_DefaultField () |
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float & | Sail_MaxMovementWeightField () |
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float & | Sail_SteeringForce_AtVelocityMaxField () |
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float & | Sail_ClosedMinZScaleField () |
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char & | Sail_NumOfSailsField () |
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int & | SailCanvasMaterialIndexField () |
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float & | MinWindEffectivenessSteeringForceMultiplierField () |
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float & | WindPercentageField () |
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float & | EffectiveWindPctField () |
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float & | MaxPossibleRotationAngleField () |
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float & | CurrentRotationAngleField () |
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float & | MaxAcceptableAngleDiffToGatherWindField () |
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float & | StatMult_MaxAcceptableAngleDiffToGatherWindField () |
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float & | StatMult_MaxMovementWeightField () |
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float & | StatMult_AccelerationField () |
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float & | StatMult_TurningEffectivenessField () |
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float & | StatMult_MaxVelocityField () |
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float & | PowMultipleForWindFalloffField () |
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float & | PowMultipleForSpeedFalloffFromDamageField () |
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float & | MinEffectivenessFromWindCapturedField () |
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float & | WindLevelToBeVisiblyFullField () |
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float & | SailRotationSpeedField () |
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float & | Sail_UnMannedGoalAngleField () |
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FRotator & | WindDirectionField () |
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float & | SailRepairPercentPerIntervalField () |
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float & | AdditionalSailRepairPercentNextIntervalField () |
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TArray< FCraftingResourceRequirement > & | SailRepairResourceRequirementsField () |
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FName & | SailCanvasCollisionNameField () |
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float & | RepairSailAmountRemainingField () |
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bool & | IsReservedToBeMannedField () |
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UAnimSequence * | SeatingAnimLeftField () |
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UAnimSequence * | SeatingAnimRightField () |
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bool & | bHasPlayedTautSoundField () |
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TSubclassOf< UPrimalStructureSettings > & | SailStructureSettingsClassField () |
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float & | NPC_UseLocation_OffsetFromMastField () |
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float & | SailAngularDampingField () |
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float & | SailLinearDampingField () |
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TArray< FName > & | UnfurledMaterialParamNamesField () |
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TArray< FVector2D > & | UnfurledMaterialParamsOffOnPercentOpenField () |
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TArray< int > & | SailMaterialIndicesField () |
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USoundBase * | SailTurnSoundField () |
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USoundCue * | SailFurlSoundField () |
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USoundCue * | SailUnfurlSoundField () |
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USoundCue * | SailBillowSoundField () |
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USoundCue * | SailBillowWithWindSoundField () |
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USoundCue * | SailTautSoundField () |
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bool & | bFlushSkeletonField () |
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TArray< float > & | UnfurlSoundOpenPercentTriggersField () |
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TArray< bool > & | HasTriggeredUnfurlAtThresholdIndexField () |
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float & | WindPercentToTriggerTautSFXField () |
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float & | SailOpenPercentToTriggerTautSFXField () |
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float & | SailOpenPercentToAllowBillowSFXField () |
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float & | WindPercentToCutOffBillowSFXField () |
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UAudioComponent * | SailTurnSoundComponentField () |
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UAudioComponent * | SailBillowSoundComponentField () |
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UAudioComponent * | SailFullWindBillowSoundComponentField () |
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UAudioComponent * | SailFurlUnfurlSoundComponentField () |
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float & | Sail_PreviousCanvasHealthField () |
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BitFieldValue< bool, unsigned __int32 > | bIsSailRepairing () |
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BitFieldValue< bool, unsigned __int32 > | bReallyCanUseShipThrottleUnmanned () |
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BitFieldValue< bool, unsigned __int32 > | bUpdateSailsVisualsByPercentage () |
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BitFieldValue< bool, unsigned __int32 > | bFirstTick () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoreWindEffectiveness () |
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BitFieldValue< bool, unsigned __int32 > | bSpawnWithFullHealth () |
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BitFieldValue< bool, unsigned __int32 > | bPutSailControlsInRootMultiUse () |
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BitFieldValue< bool, unsigned __int32 > | bHideLadderControls () |
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BitFieldValue< bool, unsigned __int32 > | bUseConstantSailInterpolation () |
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BitFieldValue< bool, unsigned __int32 > | bUseSailSounds () |
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BitFieldValue< bool, unsigned __int32 > | bRefreshedSeatLocations () |
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BitFieldValue< bool, unsigned __int32 > | bUsesBillowMaterialParam () |
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BitFieldValue< bool, unsigned __int32 > | bIsManned () |
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bool | AddRepairPercentForNextInterval (float Multiplier) |
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void | BPGetInfoFromConsumedItemForPlacedStructure_Implementation (UPrimalItem *ItemToConsumed) |
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void | BeginPlay () |
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int | CanPlaceCriticalShipStructure (APrimalRaft *OnShip) |
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bool | CanSailBeRepaired (AShooterPlayerController *ByPC, bool bCurrentlyRepairing) |
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bool | CanUseShipThrottle () |
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void | ClearReservedSeat () |
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void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
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void | ConsumeSailRepairRequirementsPercent (UPrimalInventoryComponent *invComp, float Percent, UPrimalInventoryComponent *additionalInventoryComp) |
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void | Control (APrimalCharacter *ShooterCharacter, int SeatNumber, bool bLockedToSeat) |
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void | DrawHUD (AShooterHUD *HUD) |
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void | DrawPlacementHUD_Implementation (AHUD *HUD) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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float | GetSailThrottleWindMult () |
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bool | IsManned () |
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void | ModifyClientSideMoveToLocation (FVector *MoveToLoc) |
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bool | ModifyMoveToOrderedActorsArray (TArray< UPrimitiveComponent * > *MoveToArray, APrimalCharacter *FromPlayer) |
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bool | NPC_CanUseStructure (APrimalCharacter *ForChar) |
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void | Net_SetUnMannedGoalAngle (float newAngle) |
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void | Net_SetUnMannedThrottleRatio (float newRatio) |
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void | OnRep_SeatedCharacter () |
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void | OnRep_SetCanvasHealth () |
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void | OnStructurePlacedNotify (APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) |
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float | OverrideServerMultiUseAcceptRange () |
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void | PostInitializeComponents () |
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void | RefreshSeatsLocations () |
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void | Release (APrimalCharacter *ShooterCharacter) |
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void | RepairSailCheckTimer () |
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void | ServerSetSailCanvasHealth_Implementation (float newHealth, bool fromSpawn) |
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void | SetSailOpenRatio (float newRatio) |
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void | StartSailRepair () |
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float | TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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bool | TestMeetsSailRepairRequirementsPercent (UPrimalInventoryComponent *invComp, float Percent, UPrimalInventoryComponent *additionalInvComp) |
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bool | TickCriticalShipStructure (float DeltaTime) |
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void | ToggleAllLadders (bool doRetract) |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
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void | Unstasis () |
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void | UpdateBillowSFX () |
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void | UpdateCanvasCollision () |
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void | UpdateCapturedWindPercent () |
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void | UpdateFurlAndUnfurlSFX (float TargetOpenRatio) |
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void | UpdateSailCollisionRotation () |
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void | UpdateSailTautSFX () |
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void | UpdatedHealth (bool bDoReplication) |
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Definition at line 1741 of file PrimalStructure.h.