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Ark Server API (ASE) - Wiki
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This is the complete list of members for FAssetRegistry, including all inherited members.
| AddAssetData(FAssetData *AssetData) | FAssetRegistry | inline |
| AddPath(FString *PathToAdd) | FAssetRegistry | inline |
| AssetCreated(UObject *NewAsset) | FAssetRegistry | inline |
| AssetDeleted(UObject *DeletedAsset) | FAssetRegistry | inline |
| AssetRenamed(UObject *RenamedAsset, FString *OldObjectPath) | FAssetRegistry | inline |
| CollectCodeGeneratorClasses() | FAssetRegistry | inline |
| ExportTextPathToObjectName(FString *result, FString *InExportTextPath) | FAssetRegistry | inline |
| GetAllAssets(TArray< FAssetData > *OutAssetData) | FAssetRegistry | inline |
| GetAllCachedPaths(TArray< FString > *OutPathList) | FAssetRegistry | inline |
| GetAncestorClassNames(FName ClassName, TArray< FName > *OutAncestorClassNames) | FAssetRegistry | inline |
| GetAssetAvailability(FAssetData *AssetData) | FAssetRegistry | inline |
| GetAssetAvailabilityProgress(FAssetData *AssetData, EAssetAvailabilityProgressReportingType::Type ReportType) | FAssetRegistry | inline |
| GetAssetAvailabilityProgressTypeSupported(EAssetAvailabilityProgressReportingType::Type ReportType) | FAssetRegistry | inline |
| GetAssetByObjectPath(FAssetData *result, FName ObjectPath) | FAssetRegistry | inline |
| GetAssetsByClass(FName ClassName, TArray< FAssetData > *OutAssetData, bool bSearchSubClasses) | FAssetRegistry | inline |
| GetAssetsByPackageName(FName PackageName, TArray< FAssetData > *OutAssetData) | FAssetRegistry | inline |
| GetAssetsByPath(FName PackagePath, TArray< FAssetData > *OutAssetData, bool bRecursive) | FAssetRegistry | inline |
| GetDependencies(FName PackageName, TArray< FName > *OutDependencies) | FAssetRegistry | inline |
| GetReferencers(FName PackageName, TArray< FName > *OutReferencers) | FAssetRegistry | inline |
| GetSubPaths(FString *InBasePath, TArray< FString > *OutPathList, bool bInRecurse) | FAssetRegistry | inline |
| IsLoadingAssets() | FAssetRegistry | inline |
| IsUsingWorldAssets() | FAssetRegistry | inlinestatic |
| OnContentPathDismounted(FString *InAssetPath, FString *FileSystemPath) | FAssetRegistry | inline |
| OnContentPathMounted(FString *InAssetPath, FString *FileSystemPath) | FAssetRegistry | inline |
| PathDataGathered(const long double TickStartTime, TArray< FString > *PathResults) | FAssetRegistry | inline |
| PrioritizeAssetInstall(FAssetData *AssetData) | FAssetRegistry | inline |
| PrioritizeSearchPath(FString *PathToPrioritize) | FAssetRegistry | inline |
| RemoveAssetData(FAssetData *AssetData) | FAssetRegistry | inline |
| RemoveAssetPath(FString *PathToRemove, bool bEvenIfAssetsStillExist) | FAssetRegistry | inline |
| RemoveDependsNode(FName PackageName) | FAssetRegistry | inline |
| RemovePath(FString *PathToRemove) | FAssetRegistry | inline |
| ScanPathsSynchronous(TArray< FString > *InPaths, bool bForceRescan) | FAssetRegistry | inline |
| ScanPathsSynchronous_Internal(TArray< FString > *InPaths, bool bForceRescan, bool bUseCache) | FAssetRegistry | inline |
| SearchAllAssets(bool bSynchronousSearch) | FAssetRegistry | inline |
| Tick(float DeltaTime) | FAssetRegistry | inline |