Ark Server API (ASE) - Wiki
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FAssetRegistry Member List

This is the complete list of members for FAssetRegistry, including all inherited members.

AddAssetData(FAssetData *AssetData)FAssetRegistryinline
AddPath(FString *PathToAdd)FAssetRegistryinline
AssetCreated(UObject *NewAsset)FAssetRegistryinline
AssetDeleted(UObject *DeletedAsset)FAssetRegistryinline
AssetRenamed(UObject *RenamedAsset, FString *OldObjectPath)FAssetRegistryinline
CollectCodeGeneratorClasses()FAssetRegistryinline
ExportTextPathToObjectName(FString *result, FString *InExportTextPath)FAssetRegistryinline
GetAllAssets(TArray< FAssetData > *OutAssetData)FAssetRegistryinline
GetAllCachedPaths(TArray< FString > *OutPathList)FAssetRegistryinline
GetAncestorClassNames(FName ClassName, TArray< FName > *OutAncestorClassNames)FAssetRegistryinline
GetAssetAvailability(FAssetData *AssetData)FAssetRegistryinline
GetAssetAvailabilityProgress(FAssetData *AssetData, EAssetAvailabilityProgressReportingType::Type ReportType)FAssetRegistryinline
GetAssetAvailabilityProgressTypeSupported(EAssetAvailabilityProgressReportingType::Type ReportType)FAssetRegistryinline
GetAssetByObjectPath(FAssetData *result, FName ObjectPath)FAssetRegistryinline
GetAssetsByClass(FName ClassName, TArray< FAssetData > *OutAssetData, bool bSearchSubClasses)FAssetRegistryinline
GetAssetsByPackageName(FName PackageName, TArray< FAssetData > *OutAssetData)FAssetRegistryinline
GetAssetsByPath(FName PackagePath, TArray< FAssetData > *OutAssetData, bool bRecursive)FAssetRegistryinline
GetDependencies(FName PackageName, TArray< FName > *OutDependencies)FAssetRegistryinline
GetReferencers(FName PackageName, TArray< FName > *OutReferencers)FAssetRegistryinline
GetSubPaths(FString *InBasePath, TArray< FString > *OutPathList, bool bInRecurse)FAssetRegistryinline
IsLoadingAssets()FAssetRegistryinline
IsUsingWorldAssets()FAssetRegistryinlinestatic
OnContentPathDismounted(FString *InAssetPath, FString *FileSystemPath)FAssetRegistryinline
OnContentPathMounted(FString *InAssetPath, FString *FileSystemPath)FAssetRegistryinline
PathDataGathered(const long double TickStartTime, TArray< FString > *PathResults)FAssetRegistryinline
PrioritizeAssetInstall(FAssetData *AssetData)FAssetRegistryinline
PrioritizeSearchPath(FString *PathToPrioritize)FAssetRegistryinline
RemoveAssetData(FAssetData *AssetData)FAssetRegistryinline
RemoveAssetPath(FString *PathToRemove, bool bEvenIfAssetsStillExist)FAssetRegistryinline
RemoveDependsNode(FName PackageName)FAssetRegistryinline
RemovePath(FString *PathToRemove)FAssetRegistryinline
ScanPathsSynchronous(TArray< FString > *InPaths, bool bForceRescan)FAssetRegistryinline
ScanPathsSynchronous_Internal(TArray< FString > *InPaths, bool bForceRescan, bool bUseCache)FAssetRegistryinline
SearchAllAssets(bool bSynchronousSearch)FAssetRegistryinline
Tick(float DeltaTime)FAssetRegistryinline