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| void | CollectCodeGeneratorClasses () |
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| void | SearchAllAssets (bool bSynchronousSearch) |
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| bool | GetAssetsByPackageName (FName PackageName, TArray< FAssetData > *OutAssetData) |
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| bool | GetAssetsByPath (FName PackagePath, TArray< FAssetData > *OutAssetData, bool bRecursive) |
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| bool | GetAssetsByClass (FName ClassName, TArray< FAssetData > *OutAssetData, bool bSearchSubClasses) |
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| FAssetData * | GetAssetByObjectPath (FAssetData *result, FName ObjectPath) |
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| bool | GetAllAssets (TArray< FAssetData > *OutAssetData) |
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| bool | GetDependencies (FName PackageName, TArray< FName > *OutDependencies) |
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| bool | GetReferencers (FName PackageName, TArray< FName > *OutReferencers) |
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| bool | GetAncestorClassNames (FName ClassName, TArray< FName > *OutAncestorClassNames) |
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| void | GetAllCachedPaths (TArray< FString > *OutPathList) |
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| void | GetSubPaths (FString *InBasePath, TArray< FString > *OutPathList, bool bInRecurse) |
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| EAssetAvailability::Type | GetAssetAvailability (FAssetData *AssetData) |
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| float | GetAssetAvailabilityProgress (FAssetData *AssetData, EAssetAvailabilityProgressReportingType::Type ReportType) |
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| bool | GetAssetAvailabilityProgressTypeSupported (EAssetAvailabilityProgressReportingType::Type ReportType) |
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| void | PrioritizeAssetInstall (FAssetData *AssetData) |
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| bool | AddPath (FString *PathToAdd) |
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| bool | RemovePath (FString *PathToRemove) |
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| void | ScanPathsSynchronous (TArray< FString > *InPaths, bool bForceRescan) |
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| void | PrioritizeSearchPath (FString *PathToPrioritize) |
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| void | AssetCreated (UObject *NewAsset) |
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| void | AssetDeleted (UObject *DeletedAsset) |
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| void | AssetRenamed (UObject *RenamedAsset, FString *OldObjectPath) |
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| bool | IsLoadingAssets () |
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| void | Tick (float DeltaTime) |
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| void | ScanPathsSynchronous_Internal (TArray< FString > *InPaths, bool bForceRescan, bool bUseCache) |
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| void | PathDataGathered (const long double TickStartTime, TArray< FString > *PathResults) |
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| bool | RemoveDependsNode (FName PackageName) |
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| bool | RemoveAssetPath (FString *PathToRemove, bool bEvenIfAssetsStillExist) |
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| FString * | ExportTextPathToObjectName (FString *result, FString *InExportTextPath) |
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| void | AddAssetData (FAssetData *AssetData) |
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| bool | RemoveAssetData (FAssetData *AssetData) |
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| void | OnContentPathMounted (FString *InAssetPath, FString *FileSystemPath) |
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| void | OnContentPathDismounted (FString *InAssetPath, FString *FileSystemPath) |
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Definition at line 755 of file UE.h.