#include <Actor.h>
Definition at line 346 of file Actor.h.
◆ bDisplayHUDMessage
bool FPrimalCharacterStatusStateDefinition::bDisplayHUDMessage |
◆ BuffType
int FPrimalCharacterStatusStateDefinition::BuffType |
◆ bUsed
bool FPrimalCharacterStatusStateDefinition::bUsed |
◆ HUDMessage
FString FPrimalCharacterStatusStateDefinition::HUDMessage |
◆ HUDMessageColor
FColor FPrimalCharacterStatusStateDefinition::HUDMessageColor |
◆ StatusStateDescription
FString FPrimalCharacterStatusStateDefinition::StatusStateDescription |
◆ StatusStateIcon
UTexture2D* FPrimalCharacterStatusStateDefinition::StatusStateIcon |
◆ StatusStateName
FString FPrimalCharacterStatusStateDefinition::StatusStateName |
◆ StatusStateNameColor
FColor FPrimalCharacterStatusStateDefinition::StatusStateNameColor |
◆ StatusValueThresholdIndex
int FPrimalCharacterStatusStateDefinition::StatusValueThresholdIndex |
◆ StatusValueType
The documentation for this struct was generated from the following file:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/ARK/Actor.h