#include <Actor.h>
Definition at line 346 of file Actor.h.
◆ bDisplayHUDMessage
| bool FPrimalCharacterStatusStateDefinition::bDisplayHUDMessage |
◆ BuffType
| int FPrimalCharacterStatusStateDefinition::BuffType |
◆ bUsed
| bool FPrimalCharacterStatusStateDefinition::bUsed |
◆ HUDMessage
| FString FPrimalCharacterStatusStateDefinition::HUDMessage |
◆ HUDMessageColor
| FColor FPrimalCharacterStatusStateDefinition::HUDMessageColor |
◆ StatusStateDescription
| FString FPrimalCharacterStatusStateDefinition::StatusStateDescription |
◆ StatusStateIcon
| UTexture2D* FPrimalCharacterStatusStateDefinition::StatusStateIcon |
◆ StatusStateName
| FString FPrimalCharacterStatusStateDefinition::StatusStateName |
◆ StatusStateNameColor
| FColor FPrimalCharacterStatusStateDefinition::StatusStateNameColor |
◆ StatusValueThresholdIndex
| int FPrimalCharacterStatusStateDefinition::StatusValueThresholdIndex |
◆ StatusValueType
The documentation for this struct was generated from the following file:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/ARK/Actor.h