Ark Server API (ASE) - Wiki
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#include <UnrealTypeTraits.h>
Additional Inherited Members | |
Public Types inherited from TMoveSupportTraitsBase< T, TCallTraits< T >::ParamType > | |
typedef TCallTraits< T >::ParamType | Copy |
This traits class is intended to be used in pairs to allow efficient and correct move-aware overloads for generic types. For example:
template <typename T> void Func(typename TMoveSupportTraits<T>::Copy Obj) { // Copy Obj here }
template <typename T> void Func(typename TMoveSupportTraits<T>::Move Obj) { // Move from Obj here as if it was passed as T&& }
Structuring things in this way will handle T being a pass-by-value type (e.g. ints, floats, other 'small' types) which should never have a reference overload.
Definition at line 398 of file UnrealTypeTraits.h.