| __declspec(dllexport) UProperty *FindProperty(FName name) | UObject | |
| AddNetworkFailureHandlers() | UShooterGameInstance | inline |
| AreAllOuterObjectsValid() | UObject | inline |
| AttemptJoinLastServer() | UShooterGameInstance | inline |
| bAwaitingTravelTimestampField() | UShooterGameInstance | inline |
| bCanUseUserGeneratedContentField() | UShooterGameInstance | inline |
| BeginDestroy() | UObject | inline |
| BeginMainMenuState() | UShooterGameInstance | inline |
| BeginMessageMenuState() | UShooterGameInstance | inline |
| BeginNewState(FName NewState, FName PrevState) | UShooterGameInstance | inline |
| BeginPlayingState() | UShooterGameInstance | inline |
| BeginWelcomeScreenState() | UShooterGameInstance | inline |
| bFindingLastCurrServerField() | UShooterGameInstance | inline |
| bGotoListSessionsOnMainMenuLoadField() | UShooterGameInstance | inline |
| bHasCommunicationPriviligeField() | UShooterGameInstance | inline |
| bHasOfficialStatusMessageField() | UShooterGameInstance | inline |
| bHasReceivedNewsMessageField() | UShooterGameInstance | inline |
| bIsLicensedField() | UShooterGameInstance | inline |
| bIsOnlineField() | UShooterGameInstance | inline |
| bIsTravellingSeamlesslyField() | UShooterGameInstance | inline |
| bOnReturnToMainMenuNotificationField() | UShooterGameInstance | inline |
| BP_GlobalLocationToGPSLocation(FVector2D *result, FVector GlobalLocation) | UShooterGameInstance | inline |
| BP_GlobalLocationToLocalLocation(FVector *result, FVector GlobalLocation) | UShooterGameInstance | inline |
| BP_GPSLocationToGlobalLocation(FVector *result, FVector2D GPSLocation) | UShooterGameInstance | inline |
| BP_GPSLocationToLocalLocation(FVector *result, FVector2D GPSLocation) | UShooterGameInstance | inline |
| BP_LocalLocationToGlobalLocation(FVector *result, FVector LocalLocation) | UShooterGameInstance | inline |
| BP_LocalLocationToGPSLocation(FVector2D *result, FVector LocalLocation) | UShooterGameInstance | inline |
| bPendingEnableSplitscreenField() | UShooterGameInstance | inline |
| bRedirectingToLastServerField() | UShooterGameInstance | inline |
| bSelectingNewHomeServerField() | UShooterGameInstance | inline |
| CachedLastServerTimestampField() | UShooterGameInstance | inline |
| CheckConnectString(FString ConnectStr, bool FromRedirection) | UShooterGameInstance | inline |
| CheckDefaultSubobjectsInternal() | UObject | inline |
| ClassField() | UObjectBase | inline |
| CleanupSessionOnReturnToMenu() | UShooterGameInstance | inline |
| ClientOnCancelSeamlessTravel() | UShooterGameInstance | inline |
| ClientOnDoTravelSeamless(FString *Url, FString AtlasId, FString ServerId) | UShooterGameInstance | inline |
| ClientOnEndSeamlessTravel() | UShooterGameInstance | inline |
| ClientReceiveNewServerTime(long double NewServerTime) | UShooterGameInstance | inline |
| ClusterStatusDump() | UShooterGameInstance | inline |
| CollectDefaultSubobjects(TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
| CompressGridInfo(TArray< unsigned char > *result) | UShooterGameInstance | inline |
| ConditionalBeginDestroy() | UObject | inline |
| ConditionalFinishDestroy() | UObject | inline |
| ConditionalGoToMenuAndDisplayFailureNotification() | UShooterGameInstance | inline |
| ConditionalPostLoad() | UObject | inline |
| ConditionalShutdownAfterError() | UObject | inline |
| ConstructMapImagesManager() | UShooterGameInstance | inline |
| CurrentStateField() | UShooterGameInstance | inline |
| Database_ClusterInfo_RefField() | UShooterGameInstance | inline |
| DayCycleManagerField() | UShooterGameInstance | inline |
| DeCompressGridInfo(TArray< unsigned char > ByteArray, bool bSaveToFile) | UShooterGameInstance | inline |
| DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| DestinationServerIdField() | UShooterGameInstance | inline |
| DisplayGlobalMainMenuNotification() | UShooterGameInstance | inline |
| DoPostLoadMap(bool bForceReinitUI) | UShooterGameInstance | inline |
| EmitBaseReferences(UClass *RootClass) | UObjectBase | inlinestatic |
| EndCurrentState(FName NextState) | UShooterGameInstance | inline |
| EndPlayingState() | UShooterGameInstance | inline |
| ExecuteUbergraph(int EntryPoint) | UObject | inline |
| FindFunctionChecked(FName InName) | UObject | inline |
| FinishDestroy() | UObject | inline |
| GetArchetype() | UObject | inline |
| GetArchetypeFromRequiredInfo(UClass *Class, UObject *Outer, FName Name, bool bIsCDO) | UObject | inlinestatic |
| GetDefaultGameModeClass(TSubclassOf< AGameMode > *result) | UShooterGameInstance | inline |
| GetDetailedInfo(FString *result) | UObject | inline |
| GetDetailedInfoInternal(FString *result) | UObject | inline |
| GetExporterName(FName *result) | UObject | inline |
| GetFullName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
| GetGameSession() | UShooterGameInstance | inline |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
| GetLastCachedServerConnectString(FString *ConnectURL, FString *AtlasId, FString *ServerId, FString *AtlasPassword, FString *AtlasName, FString *RegionName) | UShooterGameInstance | inline |
| GetLinkerIndex() | UObjectBaseUtility | inline |
| GetLinkerLicenseeUE4Version() | UObjectBaseUtility | inline |
| GetLinkerUE4Version() | UObjectBaseUtility | inline |
| GetLoginThrottle() | UShooterGameInstance | inline |
| GetOverridenFoliageAttachment(TSubclassOf< UActorComponent > *result, ULevel *TheLevel, UFoliageType *FoliageTypeReference) | UShooterGameInstance | inline |
| GetPathName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
| GetPathName(UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
| GetPrivateStaticClass(const wchar_t *Package) | UShooterGameInstance | inlinestatic |
| UGameInstance::GetPrivateStaticClass() | UObject | inlinestatic |
| GetRemappedResourceClass(TSubclassOf< UObject > *result, TSubclassOf< UObject > ForClass) | UShooterGameInstance | inline |
| GetSkeletalPhysCustomBodyAdditionalIgnores() | UShooterGameInstance | inline |
| GlobalMainMenuMessageField() | UShooterGameInstance | inline |
| GlobalMainMenuTitleField() | UShooterGameInstance | inline |
| GotoInitialState() | UShooterGameInstance | inline |
| GotoState(FName NewState) | UShooterGameInstance | inline |
| GridInfoField() | UShooterGameInstance | inline |
| HandleAppLicenseUpdate() | UShooterGameInstance | inline |
| HandleAppResume() | UShooterGameInstance | inline |
| HandleAppSuspend() | UShooterGameInstance | inline |
| HandleAppWillDeactivate() | UShooterGameInstance | inline |
| HandleControllerConnectionChange(bool bIsConnection, int Unused, int GameUserIndex) | UShooterGameInstance | inline |
| HandleSafeFrameChanged() | UShooterGameInstance | inline |
| HandleSessionUserInviteAccepted(const bool bWasSuccess, const int ControllerId, TSharedPtr< FUniqueNetId, 0 > UserId, FOnlineSessionSearchResult *InviteResult) | UShooterGameInstance | inline |
| HasExtraSublevel(FString *SublevelName) | UShooterGameInstance | inline |
| HttpGetLoginThrottleRequestComplete(TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded) | UShooterGameInstance | inline |
| IgnorePairingChangeForControllerIdField() | UShooterGameInstance | inline |
| InfrastructureImageField() | UShooterGameInstance | inline |
| Init() | UShooterGameInstance | inline |
| InternalIndexField() | UObjectBase | inline |
| InternalTravelToSession(FName *SessionName) | UShooterGameInstance | inline |
| IsA(UClass *SomeBase) | UObjectBaseUtility | inline |
| IsAsset() | UObject | inline |
| IsBasedOnArchetype(UObject *const SomeObject) | UObject | inline |
| IsCurrentServerInvalid() | UShooterGameInstance | inline |
| IsDefaultSubobject() | UObjectBaseUtility | inline |
| IsFullNameStableForNetworking() | UObject | inline |
| IsIn(UObject *SomeOuter) | UObjectBaseUtility | inline |
| IsInBlueprint() | UObject | inline |
| IsLocalPlayerOnline(ULocalPlayer *LocalPlayer) | UShooterGameInstance | inline |
| IsLoginAllowed(FString *AtlasId, FString *UserId, FString *ReasonMsg) | UShooterGameInstance | inline |
| IsNameStableForNetworking() | UObject | inline |
| IsSafeForRootSet() | UObject | inline |
| IsSelected() | UObject | inline |
| IsSupportedForNetworking() | UObject | inline |
| IsTravellingSeamlessly() | UShooterGameInstance | inline |
| IsValidLowLevel() | UObjectBase | inline |
| IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
| JoinSession(ULocalPlayer *LocalPlayer, FOnlineSessionSearchResult *SearchResult) | UShooterGameInstance | inline |
| JoinSession(ULocalPlayer *LocalPlayer, int SessionIndexInSearchResults) | UShooterGameInstance | inline |
| JustSeamlesslyTravelledToServer() | UShooterGameInstance | inline |
| LabelPlayerAsQuitter(ULocalPlayer *LocalPlayer) | UShooterGameInstance | inline |
| LastAtlasIdField() | UShooterGameInstance | inline |
| LastAtlasNameField() | UShooterGameInstance | inline |
| LastAtlasPasswordField() | UShooterGameInstance | inline |
| LastConnectURLField() | UShooterGameInstance | inline |
| LastControlledCharacterField() | UShooterGameInstance | inline |
| LastLoadedSubLevelsField() | UShooterGameInstance | inline |
| LastRegionNameField() | UShooterGameInstance | inline |
| LastSeamlesslyTravelledAtField() | UShooterGameInstance | inline |
| LastServerIdField() | UShooterGameInstance | inline |
| LastSessionSearchTypeField() | UShooterGameInstance | inline |
| LastTravelShiftField() | UShooterGameInstance | inline |
| LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) | UObject | inline |
| LoadDynamicSublevels(UWorld *PlayWorld, bool bForceLoadLevels) | UShooterGameInstance | inline |
| LoadFrontEndMap(FString *MapName) | UShooterGameInstance | inline |
| LoadGameMedia() | UShooterGameInstance | inline |
| LoadLocalized(UObject *LocBase, bool bLoadHierachecally) | UObject | inline |
| LoadTheGameMedia() | UShooterGameInstance | inline |
| LocalizeProperty(UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) | UObject | inline |
| LocalPlayersField() | UGameInstance | inline |
| MainMenuLoadListSessionAtlasIdField() | UShooterGameInstance | inline |
| MainMenuMapField() | UShooterGameInstance | inline |
| MarkPackageDirty() | UObjectBaseUtility | inline |
| MaybeChangeState() | UShooterGameInstance | inline |
| Modify(bool bAlwaysMarkDirty) | UObject | inline |
| NameField() | UObjectBase | inline |
| NewsMessageField() | UShooterGameInstance | inline |
| ObjectFlagsField() | UObjectBase | inline |
| ObjectsPendingTimeShiftField() | UGameInstance | inline |
| OfficialStatusMessageField() | UShooterGameInstance | inline |
| OnCurrentServerFindCompleted(bool bSuccess) | UShooterGameInstance | inline |
| OnEndSessionComplete(FName SessionName, bool bWasSuccessful) | UShooterGameInstance | inline |
| OnGenerateTerrainBegin() | UShooterGameInstance | inline |
| OnGenerateTerrainEnd() | UShooterGameInstance | inline |
| OnPostLoadMap() | UShooterGameInstance | inline |
| OnPreLoadMap() | UShooterGameInstance | inline |
| OnRedirectToURLReceived(FString *ToURL, FString *ToAtlasId, FString *ToServerId) | UShooterGameInstance | inline |
| OnReturnToMainMenuNotificationMessageField() | UShooterGameInstance | inline |
| OnReturnToMainMenuNotificationTitleField() | UShooterGameInstance | inline |
| OuterField() | UObjectBase | inline |
| PendingStateField() | UShooterGameInstance | inline |
| PIEMapNameField() | UGameInstance | inline |
| ProcessEvent(UFunction *Function, void *Parms) | UObject | inline |
| ProcessSeamlessTravelActorsOnClient() | UShooterGameInstance | inline |
| RefreshSpawnPoints(unsigned int HomeServerId) | UShooterGameInstance | inline |
| Register(const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| RemoveExistingLocalPlayer(ULocalPlayer *ExistingPlayer) | UShooterGameInstance | inline |
| RemoveNetworkFailureHandlers() | UShooterGameInstance | inline |
| RemovePlayersFromParty() | UShooterGameInstance | inline |
| RemoveSplitScreenPlayers() | UShooterGameInstance | inline |
| Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | UObject | inline |
| SeamlessTravelActorsField() | UShooterGameInstance | inline |
| SeamlessTravelControlRotationField() | UShooterGameInstance | inline |
| SeamlessTravelHUDField() | UShooterGameInstance | inline |
| SeamlessTravelPlayerCameraField() | UShooterGameInstance | inline |
| SecondsSpentGeneratingTerrainField() | UShooterGameInstance | inline |
| SetGenerateTerrainProgressMsg(FString Msg) | UShooterGameInstance | inline |
| SetIsOnline(bool bInIsOnline) | UShooterGameInstance | inline |
| SetLastServerConnectStringCache(FString *ConnectURL, FString AtlasId, FString ServerId, FString AtlasPassword, FString AtlasName, FString RegionName) | UShooterGameInstance | inline |
| ShouldInitSpectatorPosField() | UShooterGameInstance | inline |
| ShowLoadingScreen() | UShooterGameInstance | inline |
| ShowMessageThenGotoState(FString *Message, FString *OKButtonString, FString *CancelButtonString, FName *NewState, const bool OverrideExisting, TWeakObjectPtr< ULocalPlayer > PlayerOwner) | UShooterGameInstance | inline |
| Shutdown() | UShooterGameInstance | inline |
| SOTFNotificationManagerField() | UShooterGameInstance | inline |
| SpectatorInitialPosField() | UShooterGameInstance | inline |
| StartGameInstance() | UShooterGameInstance | inline |
| StartPlayerCurrentServerDownloader() | UShooterGameInstance | inline |
| StaticClass() | UObject | inlinestatic |
| StaticRegisterNativesUShooterGameInstance() | UShooterGameInstance | inlinestatic |
| TerrainGenerationProgressBarMsgField() | UShooterGameInstance | inline |
| TerrainIsGeneratingField() | UShooterGameInstance | inline |
| Tick(float DeltaSeconds) | UShooterGameInstance | inline |
| TravelLocalSessionFailure(UWorld *World, ETravelFailure::Type FailureType, FString *ReasonString) | UShooterGameInstance | inline |
| TravelURLField() | UShooterGameInstance | inline |
| UpdateTerrainGenerationProgressBar(float DeltaSeconds) | UShooterGameInstance | inline |
| WelcomeScreenMapField() | UShooterGameInstance | inline |
| WorldContextField() | UGameInstance | inline |
| WorldLoaded() | UShooterGameInstance | inline |