Ark Server API (ASE) - Wiki
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UShooterGameInstance Member List

This is the complete list of members for UShooterGameInstance, including all inherited members.

__declspec(dllexport) UProperty *FindProperty(FName name)UObject
AddNetworkFailureHandlers()UShooterGameInstanceinline
AreAllOuterObjectsValid()UObjectinline
AttemptJoinLastServer()UShooterGameInstanceinline
bAwaitingTravelTimestampField()UShooterGameInstanceinline
bCanUseUserGeneratedContentField()UShooterGameInstanceinline
BeginDestroy()UObjectinline
BeginMainMenuState()UShooterGameInstanceinline
BeginMessageMenuState()UShooterGameInstanceinline
BeginNewState(FName NewState, FName PrevState)UShooterGameInstanceinline
BeginPlayingState()UShooterGameInstanceinline
BeginWelcomeScreenState()UShooterGameInstanceinline
bFindingLastCurrServerField()UShooterGameInstanceinline
bGotoListSessionsOnMainMenuLoadField()UShooterGameInstanceinline
bHasCommunicationPriviligeField()UShooterGameInstanceinline
bHasOfficialStatusMessageField()UShooterGameInstanceinline
bHasReceivedNewsMessageField()UShooterGameInstanceinline
bIsLicensedField()UShooterGameInstanceinline
bIsOnlineField()UShooterGameInstanceinline
bIsTravellingSeamlesslyField()UShooterGameInstanceinline
bOnReturnToMainMenuNotificationField()UShooterGameInstanceinline
BP_GlobalLocationToGPSLocation(FVector2D *result, FVector GlobalLocation)UShooterGameInstanceinline
BP_GlobalLocationToLocalLocation(FVector *result, FVector GlobalLocation)UShooterGameInstanceinline
BP_GPSLocationToGlobalLocation(FVector *result, FVector2D GPSLocation)UShooterGameInstanceinline
BP_GPSLocationToLocalLocation(FVector *result, FVector2D GPSLocation)UShooterGameInstanceinline
BP_LocalLocationToGlobalLocation(FVector *result, FVector LocalLocation)UShooterGameInstanceinline
BP_LocalLocationToGPSLocation(FVector2D *result, FVector LocalLocation)UShooterGameInstanceinline
bPendingEnableSplitscreenField()UShooterGameInstanceinline
bRedirectingToLastServerField()UShooterGameInstanceinline
bSelectingNewHomeServerField()UShooterGameInstanceinline
CachedLastServerTimestampField()UShooterGameInstanceinline
CheckConnectString(FString ConnectStr, bool FromRedirection)UShooterGameInstanceinline
CheckDefaultSubobjectsInternal()UObjectinline
ClassField()UObjectBaseinline
CleanupSessionOnReturnToMenu()UShooterGameInstanceinline
ClientOnCancelSeamlessTravel()UShooterGameInstanceinline
ClientOnDoTravelSeamless(FString *Url, FString AtlasId, FString ServerId)UShooterGameInstanceinline
ClientOnEndSeamlessTravel()UShooterGameInstanceinline
ClientReceiveNewServerTime(long double NewServerTime)UShooterGameInstanceinline
ClusterStatusDump()UShooterGameInstanceinline
CollectDefaultSubobjects(TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)UObjectinline
CompressGridInfo(TArray< unsigned char > *result)UShooterGameInstanceinline
ConditionalBeginDestroy()UObjectinline
ConditionalFinishDestroy()UObjectinline
ConditionalGoToMenuAndDisplayFailureNotification()UShooterGameInstanceinline
ConditionalPostLoad()UObjectinline
ConditionalShutdownAfterError()UObjectinline
ConstructMapImagesManager()UShooterGameInstanceinline
CurrentStateField()UShooterGameInstanceinline
Database_ClusterInfo_RefField()UShooterGameInstanceinline
DayCycleManagerField()UShooterGameInstanceinline
DeCompressGridInfo(TArray< unsigned char > ByteArray, bool bSaveToFile)UShooterGameInstanceinline
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
DestinationServerIdField()UShooterGameInstanceinline
DisplayGlobalMainMenuNotification()UShooterGameInstanceinline
DoPostLoadMap(bool bForceReinitUI)UShooterGameInstanceinline
EmitBaseReferences(UClass *RootClass)UObjectBaseinlinestatic
EndCurrentState(FName NextState)UShooterGameInstanceinline
EndPlayingState()UShooterGameInstanceinline
ExecuteUbergraph(int EntryPoint)UObjectinline
FindFunctionChecked(FName InName)UObjectinline
FinishDestroy()UObjectinline
GetArchetype()UObjectinline
GetArchetypeFromRequiredInfo(UClass *Class, UObject *Outer, FName Name, bool bIsCDO)UObjectinlinestatic
GetDefaultGameModeClass(TSubclassOf< AGameMode > *result)UShooterGameInstanceinline
GetDetailedInfo(FString *result)UObjectinline
GetDetailedInfoInternal(FString *result)UObjectinline
GetExporterName(FName *result)UObjectinline
GetFullName(FString *result, UObject *StopOuter)UObjectBaseUtilityinline
GetGameSession()UShooterGameInstanceinline
GetInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtilityinline
GetLastCachedServerConnectString(FString *ConnectURL, FString *AtlasId, FString *ServerId, FString *AtlasPassword, FString *AtlasName, FString *RegionName)UShooterGameInstanceinline
GetLinkerIndex()UObjectBaseUtilityinline
GetLinkerLicenseeUE4Version()UObjectBaseUtilityinline
GetLinkerUE4Version()UObjectBaseUtilityinline
GetLoginThrottle()UShooterGameInstanceinline
GetOverridenFoliageAttachment(TSubclassOf< UActorComponent > *result, ULevel *TheLevel, UFoliageType *FoliageTypeReference)UShooterGameInstanceinline
GetPathName(FString *result, UObject *StopOuter)UObjectBaseUtilityinline
GetPathName(UObject *StopOuter, FString *ResultString)UObjectBaseUtilityinline
GetPrivateStaticClass(const wchar_t *Package)UShooterGameInstanceinlinestatic
UGameInstance::GetPrivateStaticClass()UObjectinlinestatic
GetRemappedResourceClass(TSubclassOf< UObject > *result, TSubclassOf< UObject > ForClass)UShooterGameInstanceinline
GetSkeletalPhysCustomBodyAdditionalIgnores()UShooterGameInstanceinline
GlobalMainMenuMessageField()UShooterGameInstanceinline
GlobalMainMenuTitleField()UShooterGameInstanceinline
GotoInitialState()UShooterGameInstanceinline
GotoState(FName NewState)UShooterGameInstanceinline
GridInfoField()UShooterGameInstanceinline
HandleAppLicenseUpdate()UShooterGameInstanceinline
HandleAppResume()UShooterGameInstanceinline
HandleAppSuspend()UShooterGameInstanceinline
HandleAppWillDeactivate()UShooterGameInstanceinline
HandleControllerConnectionChange(bool bIsConnection, int Unused, int GameUserIndex)UShooterGameInstanceinline
HandleSafeFrameChanged()UShooterGameInstanceinline
HandleSessionUserInviteAccepted(const bool bWasSuccess, const int ControllerId, TSharedPtr< FUniqueNetId, 0 > UserId, FOnlineSessionSearchResult *InviteResult)UShooterGameInstanceinline
HasExtraSublevel(FString *SublevelName)UShooterGameInstanceinline
HttpGetLoginThrottleRequestComplete(TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)UShooterGameInstanceinline
IgnorePairingChangeForControllerIdField()UShooterGameInstanceinline
InfrastructureImageField()UShooterGameInstanceinline
Init()UShooterGameInstanceinline
InternalIndexField()UObjectBaseinline
InternalTravelToSession(FName *SessionName)UShooterGameInstanceinline
IsA(UClass *SomeBase)UObjectBaseUtilityinline
IsAsset()UObjectinline
IsBasedOnArchetype(UObject *const SomeObject)UObjectinline
IsCurrentServerInvalid()UShooterGameInstanceinline
IsDefaultSubobject()UObjectBaseUtilityinline
IsFullNameStableForNetworking()UObjectinline
IsIn(UObject *SomeOuter)UObjectBaseUtilityinline
IsInBlueprint()UObjectinline
IsLocalPlayerOnline(ULocalPlayer *LocalPlayer)UShooterGameInstanceinline
IsLoginAllowed(FString *AtlasId, FString *UserId, FString *ReasonMsg)UShooterGameInstanceinline
IsNameStableForNetworking()UObjectinline
IsSafeForRootSet()UObjectinline
IsSelected()UObjectinline
IsSupportedForNetworking()UObjectinline
IsTravellingSeamlessly()UShooterGameInstanceinline
IsValidLowLevel()UObjectBaseinline
IsValidLowLevelFast(bool bRecursive)UObjectBaseinline
JoinSession(ULocalPlayer *LocalPlayer, FOnlineSessionSearchResult *SearchResult)UShooterGameInstanceinline
JoinSession(ULocalPlayer *LocalPlayer, int SessionIndexInSearchResults)UShooterGameInstanceinline
JustSeamlesslyTravelledToServer()UShooterGameInstanceinline
LabelPlayerAsQuitter(ULocalPlayer *LocalPlayer)UShooterGameInstanceinline
LastAtlasIdField()UShooterGameInstanceinline
LastAtlasNameField()UShooterGameInstanceinline
LastAtlasPasswordField()UShooterGameInstanceinline
LastConnectURLField()UShooterGameInstanceinline
LastControlledCharacterField()UShooterGameInstanceinline
LastLoadedSubLevelsField()UShooterGameInstanceinline
LastRegionNameField()UShooterGameInstanceinline
LastSeamlesslyTravelledAtField()UShooterGameInstanceinline
LastServerIdField()UShooterGameInstanceinline
LastSessionSearchTypeField()UShooterGameInstanceinline
LastTravelShiftField()UShooterGameInstanceinline
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)UObjectinline
LoadDynamicSublevels(UWorld *PlayWorld, bool bForceLoadLevels)UShooterGameInstanceinline
LoadFrontEndMap(FString *MapName)UShooterGameInstanceinline
LoadGameMedia()UShooterGameInstanceinline
LoadLocalized(UObject *LocBase, bool bLoadHierachecally)UObjectinline
LoadTheGameMedia()UShooterGameInstanceinline
LocalizeProperty(UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)UObjectinline
LocalPlayersField()UGameInstanceinline
MainMenuLoadListSessionAtlasIdField()UShooterGameInstanceinline
MainMenuMapField()UShooterGameInstanceinline
MarkPackageDirty()UObjectBaseUtilityinline
MaybeChangeState()UShooterGameInstanceinline
Modify(bool bAlwaysMarkDirty)UObjectinline
NameField()UObjectBaseinline
NewsMessageField()UShooterGameInstanceinline
ObjectFlagsField()UObjectBaseinline
ObjectsPendingTimeShiftField()UGameInstanceinline
OfficialStatusMessageField()UShooterGameInstanceinline
OnCurrentServerFindCompleted(bool bSuccess)UShooterGameInstanceinline
OnEndSessionComplete(FName SessionName, bool bWasSuccessful)UShooterGameInstanceinline
OnGenerateTerrainBegin()UShooterGameInstanceinline
OnGenerateTerrainEnd()UShooterGameInstanceinline
OnPostLoadMap()UShooterGameInstanceinline
OnPreLoadMap()UShooterGameInstanceinline
OnRedirectToURLReceived(FString *ToURL, FString *ToAtlasId, FString *ToServerId)UShooterGameInstanceinline
OnReturnToMainMenuNotificationMessageField()UShooterGameInstanceinline
OnReturnToMainMenuNotificationTitleField()UShooterGameInstanceinline
OuterField()UObjectBaseinline
PendingStateField()UShooterGameInstanceinline
PIEMapNameField()UGameInstanceinline
ProcessEvent(UFunction *Function, void *Parms)UObjectinline
ProcessSeamlessTravelActorsOnClient()UShooterGameInstanceinline
RefreshSpawnPoints(unsigned int HomeServerId)UShooterGameInstanceinline
Register(const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
RemoveExistingLocalPlayer(ULocalPlayer *ExistingPlayer)UShooterGameInstanceinline
RemoveNetworkFailureHandlers()UShooterGameInstanceinline
RemovePlayersFromParty()UShooterGameInstanceinline
RemoveSplitScreenPlayers()UShooterGameInstanceinline
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags)UObjectinline
SeamlessTravelActorsField()UShooterGameInstanceinline
SeamlessTravelControlRotationField()UShooterGameInstanceinline
SeamlessTravelHUDField()UShooterGameInstanceinline
SeamlessTravelPlayerCameraField()UShooterGameInstanceinline
SecondsSpentGeneratingTerrainField()UShooterGameInstanceinline
SetGenerateTerrainProgressMsg(FString Msg)UShooterGameInstanceinline
SetIsOnline(bool bInIsOnline)UShooterGameInstanceinline
SetLastServerConnectStringCache(FString *ConnectURL, FString AtlasId, FString ServerId, FString AtlasPassword, FString AtlasName, FString RegionName)UShooterGameInstanceinline
ShouldInitSpectatorPosField()UShooterGameInstanceinline
ShowLoadingScreen()UShooterGameInstanceinline
ShowMessageThenGotoState(FString *Message, FString *OKButtonString, FString *CancelButtonString, FName *NewState, const bool OverrideExisting, TWeakObjectPtr< ULocalPlayer > PlayerOwner)UShooterGameInstanceinline
Shutdown()UShooterGameInstanceinline
SOTFNotificationManagerField()UShooterGameInstanceinline
SpectatorInitialPosField()UShooterGameInstanceinline
StartGameInstance()UShooterGameInstanceinline
StartPlayerCurrentServerDownloader()UShooterGameInstanceinline
StaticClass()UObjectinlinestatic
StaticRegisterNativesUShooterGameInstance()UShooterGameInstanceinlinestatic
TerrainGenerationProgressBarMsgField()UShooterGameInstanceinline
TerrainIsGeneratingField()UShooterGameInstanceinline
Tick(float DeltaSeconds)UShooterGameInstanceinline
TravelLocalSessionFailure(UWorld *World, ETravelFailure::Type FailureType, FString *ReasonString)UShooterGameInstanceinline
TravelURLField()UShooterGameInstanceinline
UpdateTerrainGenerationProgressBar(float DeltaSeconds)UShooterGameInstanceinline
WelcomeScreenMapField()UShooterGameInstanceinline
WorldContextField()UGameInstanceinline
WorldLoaded()UShooterGameInstanceinline