__declspec(dllexport) UProperty *FindProperty(FName name) | UObject | |
AddNetworkFailureHandlers() | UShooterGameInstance | inline |
AreAllOuterObjectsValid() | UObject | inline |
AttemptJoinLastServer() | UShooterGameInstance | inline |
bAwaitingTravelTimestampField() | UShooterGameInstance | inline |
bCanUseUserGeneratedContentField() | UShooterGameInstance | inline |
BeginDestroy() | UObject | inline |
BeginMainMenuState() | UShooterGameInstance | inline |
BeginMessageMenuState() | UShooterGameInstance | inline |
BeginNewState(FName NewState, FName PrevState) | UShooterGameInstance | inline |
BeginPlayingState() | UShooterGameInstance | inline |
BeginWelcomeScreenState() | UShooterGameInstance | inline |
bFindingLastCurrServerField() | UShooterGameInstance | inline |
bGotoListSessionsOnMainMenuLoadField() | UShooterGameInstance | inline |
bHasCommunicationPriviligeField() | UShooterGameInstance | inline |
bHasOfficialStatusMessageField() | UShooterGameInstance | inline |
bHasReceivedNewsMessageField() | UShooterGameInstance | inline |
bIsLicensedField() | UShooterGameInstance | inline |
bIsOnlineField() | UShooterGameInstance | inline |
bIsTravellingSeamlesslyField() | UShooterGameInstance | inline |
bOnReturnToMainMenuNotificationField() | UShooterGameInstance | inline |
BP_GlobalLocationToGPSLocation(FVector2D *result, FVector GlobalLocation) | UShooterGameInstance | inline |
BP_GlobalLocationToLocalLocation(FVector *result, FVector GlobalLocation) | UShooterGameInstance | inline |
BP_GPSLocationToGlobalLocation(FVector *result, FVector2D GPSLocation) | UShooterGameInstance | inline |
BP_GPSLocationToLocalLocation(FVector *result, FVector2D GPSLocation) | UShooterGameInstance | inline |
BP_LocalLocationToGlobalLocation(FVector *result, FVector LocalLocation) | UShooterGameInstance | inline |
BP_LocalLocationToGPSLocation(FVector2D *result, FVector LocalLocation) | UShooterGameInstance | inline |
bPendingEnableSplitscreenField() | UShooterGameInstance | inline |
bRedirectingToLastServerField() | UShooterGameInstance | inline |
bSelectingNewHomeServerField() | UShooterGameInstance | inline |
CachedLastServerTimestampField() | UShooterGameInstance | inline |
CheckConnectString(FString ConnectStr, bool FromRedirection) | UShooterGameInstance | inline |
CheckDefaultSubobjectsInternal() | UObject | inline |
ClassField() | UObjectBase | inline |
CleanupSessionOnReturnToMenu() | UShooterGameInstance | inline |
ClientOnCancelSeamlessTravel() | UShooterGameInstance | inline |
ClientOnDoTravelSeamless(FString *Url, FString AtlasId, FString ServerId) | UShooterGameInstance | inline |
ClientOnEndSeamlessTravel() | UShooterGameInstance | inline |
ClientReceiveNewServerTime(long double NewServerTime) | UShooterGameInstance | inline |
ClusterStatusDump() | UShooterGameInstance | inline |
CollectDefaultSubobjects(TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
CompressGridInfo(TArray< unsigned char > *result) | UShooterGameInstance | inline |
ConditionalBeginDestroy() | UObject | inline |
ConditionalFinishDestroy() | UObject | inline |
ConditionalGoToMenuAndDisplayFailureNotification() | UShooterGameInstance | inline |
ConditionalPostLoad() | UObject | inline |
ConditionalShutdownAfterError() | UObject | inline |
ConstructMapImagesManager() | UShooterGameInstance | inline |
CurrentStateField() | UShooterGameInstance | inline |
Database_ClusterInfo_RefField() | UShooterGameInstance | inline |
DayCycleManagerField() | UShooterGameInstance | inline |
DeCompressGridInfo(TArray< unsigned char > ByteArray, bool bSaveToFile) | UShooterGameInstance | inline |
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
DestinationServerIdField() | UShooterGameInstance | inline |
DisplayGlobalMainMenuNotification() | UShooterGameInstance | inline |
DoPostLoadMap(bool bForceReinitUI) | UShooterGameInstance | inline |
EmitBaseReferences(UClass *RootClass) | UObjectBase | inlinestatic |
EndCurrentState(FName NextState) | UShooterGameInstance | inline |
EndPlayingState() | UShooterGameInstance | inline |
ExecuteUbergraph(int EntryPoint) | UObject | inline |
FindFunctionChecked(FName InName) | UObject | inline |
FinishDestroy() | UObject | inline |
GetArchetype() | UObject | inline |
GetArchetypeFromRequiredInfo(UClass *Class, UObject *Outer, FName Name, bool bIsCDO) | UObject | inlinestatic |
GetDefaultGameModeClass(TSubclassOf< AGameMode > *result) | UShooterGameInstance | inline |
GetDetailedInfo(FString *result) | UObject | inline |
GetDetailedInfoInternal(FString *result) | UObject | inline |
GetExporterName(FName *result) | UObject | inline |
GetFullName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
GetGameSession() | UShooterGameInstance | inline |
GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
GetLastCachedServerConnectString(FString *ConnectURL, FString *AtlasId, FString *ServerId, FString *AtlasPassword, FString *AtlasName, FString *RegionName) | UShooterGameInstance | inline |
GetLinkerIndex() | UObjectBaseUtility | inline |
GetLinkerLicenseeUE4Version() | UObjectBaseUtility | inline |
GetLinkerUE4Version() | UObjectBaseUtility | inline |
GetLoginThrottle() | UShooterGameInstance | inline |
GetOverridenFoliageAttachment(TSubclassOf< UActorComponent > *result, ULevel *TheLevel, UFoliageType *FoliageTypeReference) | UShooterGameInstance | inline |
GetPathName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
GetPathName(UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
GetPrivateStaticClass(const wchar_t *Package) | UShooterGameInstance | inlinestatic |
UGameInstance::GetPrivateStaticClass() | UObject | inlinestatic |
GetRemappedResourceClass(TSubclassOf< UObject > *result, TSubclassOf< UObject > ForClass) | UShooterGameInstance | inline |
GetSkeletalPhysCustomBodyAdditionalIgnores() | UShooterGameInstance | inline |
GlobalMainMenuMessageField() | UShooterGameInstance | inline |
GlobalMainMenuTitleField() | UShooterGameInstance | inline |
GotoInitialState() | UShooterGameInstance | inline |
GotoState(FName NewState) | UShooterGameInstance | inline |
GridInfoField() | UShooterGameInstance | inline |
HandleAppLicenseUpdate() | UShooterGameInstance | inline |
HandleAppResume() | UShooterGameInstance | inline |
HandleAppSuspend() | UShooterGameInstance | inline |
HandleAppWillDeactivate() | UShooterGameInstance | inline |
HandleControllerConnectionChange(bool bIsConnection, int Unused, int GameUserIndex) | UShooterGameInstance | inline |
HandleSafeFrameChanged() | UShooterGameInstance | inline |
HandleSessionUserInviteAccepted(const bool bWasSuccess, const int ControllerId, TSharedPtr< FUniqueNetId, 0 > UserId, FOnlineSessionSearchResult *InviteResult) | UShooterGameInstance | inline |
HasExtraSublevel(FString *SublevelName) | UShooterGameInstance | inline |
HttpGetLoginThrottleRequestComplete(TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded) | UShooterGameInstance | inline |
IgnorePairingChangeForControllerIdField() | UShooterGameInstance | inline |
InfrastructureImageField() | UShooterGameInstance | inline |
Init() | UShooterGameInstance | inline |
InternalIndexField() | UObjectBase | inline |
InternalTravelToSession(FName *SessionName) | UShooterGameInstance | inline |
IsA(UClass *SomeBase) | UObjectBaseUtility | inline |
IsAsset() | UObject | inline |
IsBasedOnArchetype(UObject *const SomeObject) | UObject | inline |
IsCurrentServerInvalid() | UShooterGameInstance | inline |
IsDefaultSubobject() | UObjectBaseUtility | inline |
IsFullNameStableForNetworking() | UObject | inline |
IsIn(UObject *SomeOuter) | UObjectBaseUtility | inline |
IsInBlueprint() | UObject | inline |
IsLocalPlayerOnline(ULocalPlayer *LocalPlayer) | UShooterGameInstance | inline |
IsLoginAllowed(FString *AtlasId, FString *UserId, FString *ReasonMsg) | UShooterGameInstance | inline |
IsNameStableForNetworking() | UObject | inline |
IsSafeForRootSet() | UObject | inline |
IsSelected() | UObject | inline |
IsSupportedForNetworking() | UObject | inline |
IsTravellingSeamlessly() | UShooterGameInstance | inline |
IsValidLowLevel() | UObjectBase | inline |
IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
JoinSession(ULocalPlayer *LocalPlayer, FOnlineSessionSearchResult *SearchResult) | UShooterGameInstance | inline |
JoinSession(ULocalPlayer *LocalPlayer, int SessionIndexInSearchResults) | UShooterGameInstance | inline |
JustSeamlesslyTravelledToServer() | UShooterGameInstance | inline |
LabelPlayerAsQuitter(ULocalPlayer *LocalPlayer) | UShooterGameInstance | inline |
LastAtlasIdField() | UShooterGameInstance | inline |
LastAtlasNameField() | UShooterGameInstance | inline |
LastAtlasPasswordField() | UShooterGameInstance | inline |
LastConnectURLField() | UShooterGameInstance | inline |
LastControlledCharacterField() | UShooterGameInstance | inline |
LastLoadedSubLevelsField() | UShooterGameInstance | inline |
LastRegionNameField() | UShooterGameInstance | inline |
LastSeamlesslyTravelledAtField() | UShooterGameInstance | inline |
LastServerIdField() | UShooterGameInstance | inline |
LastSessionSearchTypeField() | UShooterGameInstance | inline |
LastTravelShiftField() | UShooterGameInstance | inline |
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) | UObject | inline |
LoadDynamicSublevels(UWorld *PlayWorld, bool bForceLoadLevels) | UShooterGameInstance | inline |
LoadFrontEndMap(FString *MapName) | UShooterGameInstance | inline |
LoadGameMedia() | UShooterGameInstance | inline |
LoadLocalized(UObject *LocBase, bool bLoadHierachecally) | UObject | inline |
LoadTheGameMedia() | UShooterGameInstance | inline |
LocalizeProperty(UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) | UObject | inline |
LocalPlayersField() | UGameInstance | inline |
MainMenuLoadListSessionAtlasIdField() | UShooterGameInstance | inline |
MainMenuMapField() | UShooterGameInstance | inline |
MarkPackageDirty() | UObjectBaseUtility | inline |
MaybeChangeState() | UShooterGameInstance | inline |
Modify(bool bAlwaysMarkDirty) | UObject | inline |
NameField() | UObjectBase | inline |
NewsMessageField() | UShooterGameInstance | inline |
ObjectFlagsField() | UObjectBase | inline |
ObjectsPendingTimeShiftField() | UGameInstance | inline |
OfficialStatusMessageField() | UShooterGameInstance | inline |
OnCurrentServerFindCompleted(bool bSuccess) | UShooterGameInstance | inline |
OnEndSessionComplete(FName SessionName, bool bWasSuccessful) | UShooterGameInstance | inline |
OnGenerateTerrainBegin() | UShooterGameInstance | inline |
OnGenerateTerrainEnd() | UShooterGameInstance | inline |
OnPostLoadMap() | UShooterGameInstance | inline |
OnPreLoadMap() | UShooterGameInstance | inline |
OnRedirectToURLReceived(FString *ToURL, FString *ToAtlasId, FString *ToServerId) | UShooterGameInstance | inline |
OnReturnToMainMenuNotificationMessageField() | UShooterGameInstance | inline |
OnReturnToMainMenuNotificationTitleField() | UShooterGameInstance | inline |
OuterField() | UObjectBase | inline |
PendingStateField() | UShooterGameInstance | inline |
PIEMapNameField() | UGameInstance | inline |
ProcessEvent(UFunction *Function, void *Parms) | UObject | inline |
ProcessSeamlessTravelActorsOnClient() | UShooterGameInstance | inline |
RefreshSpawnPoints(unsigned int HomeServerId) | UShooterGameInstance | inline |
Register(const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
RemoveExistingLocalPlayer(ULocalPlayer *ExistingPlayer) | UShooterGameInstance | inline |
RemoveNetworkFailureHandlers() | UShooterGameInstance | inline |
RemovePlayersFromParty() | UShooterGameInstance | inline |
RemoveSplitScreenPlayers() | UShooterGameInstance | inline |
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | UObject | inline |
SeamlessTravelActorsField() | UShooterGameInstance | inline |
SeamlessTravelControlRotationField() | UShooterGameInstance | inline |
SeamlessTravelHUDField() | UShooterGameInstance | inline |
SeamlessTravelPlayerCameraField() | UShooterGameInstance | inline |
SecondsSpentGeneratingTerrainField() | UShooterGameInstance | inline |
SetGenerateTerrainProgressMsg(FString Msg) | UShooterGameInstance | inline |
SetIsOnline(bool bInIsOnline) | UShooterGameInstance | inline |
SetLastServerConnectStringCache(FString *ConnectURL, FString AtlasId, FString ServerId, FString AtlasPassword, FString AtlasName, FString RegionName) | UShooterGameInstance | inline |
ShouldInitSpectatorPosField() | UShooterGameInstance | inline |
ShowLoadingScreen() | UShooterGameInstance | inline |
ShowMessageThenGotoState(FString *Message, FString *OKButtonString, FString *CancelButtonString, FName *NewState, const bool OverrideExisting, TWeakObjectPtr< ULocalPlayer > PlayerOwner) | UShooterGameInstance | inline |
Shutdown() | UShooterGameInstance | inline |
SOTFNotificationManagerField() | UShooterGameInstance | inline |
SpectatorInitialPosField() | UShooterGameInstance | inline |
StartGameInstance() | UShooterGameInstance | inline |
StartPlayerCurrentServerDownloader() | UShooterGameInstance | inline |
StaticClass() | UObject | inlinestatic |
StaticRegisterNativesUShooterGameInstance() | UShooterGameInstance | inlinestatic |
TerrainGenerationProgressBarMsgField() | UShooterGameInstance | inline |
TerrainIsGeneratingField() | UShooterGameInstance | inline |
Tick(float DeltaSeconds) | UShooterGameInstance | inline |
TravelLocalSessionFailure(UWorld *World, ETravelFailure::Type FailureType, FString *ReasonString) | UShooterGameInstance | inline |
TravelURLField() | UShooterGameInstance | inline |
UpdateTerrainGenerationProgressBar(float DeltaSeconds) | UShooterGameInstance | inline |
WelcomeScreenMapField() | UShooterGameInstance | inline |
WorldContextField() | UGameInstance | inline |
WorldLoaded() | UShooterGameInstance | inline |