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FName & | CurrentStateField () |
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bool & | bCanUseUserGeneratedContentField () |
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bool & | bHasCommunicationPriviligeField () |
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long double & | CachedLastServerTimestampField () |
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bool & | bAwaitingTravelTimestampField () |
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long double & | LastTravelShiftField () |
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TWeakObjectPtr< APlayerCameraManager > & | SeamlessTravelPlayerCameraField () |
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FRotator & | SeamlessTravelControlRotationField () |
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TWeakObjectPtr< AHUD > & | SeamlessTravelHUDField () |
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unsigned int & | DestinationServerIdField () |
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TArray< FTransformedSubLevel > & | LastLoadedSubLevelsField () |
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FSeamlessGridInfo * | GridInfoField () |
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bool & | ShouldInitSpectatorPosField () |
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FVector & | SpectatorInitialPosField () |
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UDatabase_ClusterInfo * | Database_ClusterInfo_RefField () |
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TArray< TWeakObjectPtr< AActor > > & | SeamlessTravelActorsField () |
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TWeakObjectPtr< ACharacter > & | LastControlledCharacterField () |
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long double & | LastSeamlesslyTravelledAtField () |
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FString & | WelcomeScreenMapField () |
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FString & | MainMenuMapField () |
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FName & | PendingStateField () |
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FString & | TravelURLField () |
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bool & | bIsOnlineField () |
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bool & | bPendingEnableSplitscreenField () |
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bool & | bIsLicensedField () |
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bool & | bIsTravellingSeamlesslyField () |
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int & | IgnorePairingChangeForControllerIdField () |
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TWeakObjectPtr< ADayCycleManager > & | DayCycleManagerField () |
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TWeakObjectPtr< ASOTFNotification > & | SOTFNotificationManagerField () |
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int & | bOnReturnToMainMenuNotificationField () |
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FString & | OnReturnToMainMenuNotificationMessageField () |
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FString & | OnReturnToMainMenuNotificationTitleField () |
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FString & | GlobalMainMenuMessageField () |
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FString & | GlobalMainMenuTitleField () |
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bool & | bHasReceivedNewsMessageField () |
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bool & | bHasOfficialStatusMessageField () |
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FString & | NewsMessageField () |
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FString & | OfficialStatusMessageField () |
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FString & | TerrainGenerationProgressBarMsgField () |
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float & | SecondsSpentGeneratingTerrainField () |
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bool & | TerrainIsGeneratingField () |
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bool & | bFindingLastCurrServerField () |
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bool & | bRedirectingToLastServerField () |
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FString & | LastServerIdField () |
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FString & | LastAtlasIdField () |
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FString & | LastConnectURLField () |
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FString & | LastAtlasPasswordField () |
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FString & | LastAtlasNameField () |
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FString & | LastRegionNameField () |
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EListSessionStatus::Type & | LastSessionSearchTypeField () |
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bool & | bGotoListSessionsOnMainMenuLoadField () |
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bool & | bSelectingNewHomeServerField () |
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UTexture2D * | InfrastructureImageField () |
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FString & | MainMenuLoadListSessionAtlasIdField () |
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void | AddNetworkFailureHandlers () |
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void | AttemptJoinLastServer () |
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TSubclassOf< UActorComponent > * | GetOverridenFoliageAttachment (TSubclassOf< UActorComponent > *result, ULevel *TheLevel, UFoliageType *FoliageTypeReference) |
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FVector * | BP_GPSLocationToGlobalLocation (FVector *result, FVector2D GPSLocation) |
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FVector * | BP_GPSLocationToLocalLocation (FVector *result, FVector2D GPSLocation) |
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FVector2D * | BP_GlobalLocationToGPSLocation (FVector2D *result, FVector GlobalLocation) |
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FVector * | BP_GlobalLocationToLocalLocation (FVector *result, FVector GlobalLocation) |
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FVector2D * | BP_LocalLocationToGPSLocation (FVector2D *result, FVector LocalLocation) |
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FVector * | BP_LocalLocationToGlobalLocation (FVector *result, FVector LocalLocation) |
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void | BeginMainMenuState () |
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void | BeginMessageMenuState () |
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void | BeginNewState (FName NewState, FName PrevState) |
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void | BeginPlayingState () |
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void | BeginWelcomeScreenState () |
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void | CheckConnectString (FString ConnectStr, bool FromRedirection) |
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void | CleanupSessionOnReturnToMenu () |
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void | ClientOnCancelSeamlessTravel () |
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void | ClientOnDoTravelSeamless (FString *Url, FString AtlasId, FString ServerId) |
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void | ClientOnEndSeamlessTravel () |
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void | ClientReceiveNewServerTime (long double NewServerTime) |
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void | ClusterStatusDump () |
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TArray< unsigned char > * | CompressGridInfo (TArray< unsigned char > *result) |
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void | ConditionalGoToMenuAndDisplayFailureNotification () |
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void | ConstructMapImagesManager () |
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void | DeCompressGridInfo (TArray< unsigned char > ByteArray, bool bSaveToFile) |
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void | DisplayGlobalMainMenuNotification () |
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void | DoPostLoadMap (bool bForceReinitUI) |
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void | EndCurrentState (FName NextState) |
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void | EndPlayingState () |
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TSubclassOf< AGameMode > * | GetDefaultGameModeClass (TSubclassOf< AGameMode > *result) |
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AShooterGameSession * | GetGameSession () |
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bool | GetLastCachedServerConnectString (FString *ConnectURL, FString *AtlasId, FString *ServerId, FString *AtlasPassword, FString *AtlasName, FString *RegionName) |
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void | GetLoginThrottle () |
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TSubclassOf< UObject > * | GetRemappedResourceClass (TSubclassOf< UObject > *result, TSubclassOf< UObject > ForClass) |
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TArray< TEnumAsByte< enum ECollisionChannel > > * | GetSkeletalPhysCustomBodyAdditionalIgnores () |
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void | GotoInitialState () |
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void | GotoState (FName NewState) |
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void | HandleAppLicenseUpdate () |
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void | HandleAppResume () |
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void | HandleAppSuspend () |
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void | HandleAppWillDeactivate () |
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void | HandleControllerConnectionChange (bool bIsConnection, int Unused, int GameUserIndex) |
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void | HandleSafeFrameChanged () |
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void | HandleSessionUserInviteAccepted (const bool bWasSuccess, const int ControllerId, TSharedPtr< FUniqueNetId, 0 > UserId, FOnlineSessionSearchResult *InviteResult) |
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bool | HasExtraSublevel (FString *SublevelName) |
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void | HttpGetLoginThrottleRequestComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded) |
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void | Init () |
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void | InternalTravelToSession (FName *SessionName) |
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bool | IsCurrentServerInvalid () |
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bool | IsLocalPlayerOnline (ULocalPlayer *LocalPlayer) |
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bool | IsLoginAllowed (FString *AtlasId, FString *UserId, FString *ReasonMsg) |
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bool | IsTravellingSeamlessly () |
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bool | JoinSession (ULocalPlayer *LocalPlayer, FOnlineSessionSearchResult *SearchResult) |
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bool | JoinSession (ULocalPlayer *LocalPlayer, int SessionIndexInSearchResults) |
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bool | JustSeamlesslyTravelledToServer () |
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void | LabelPlayerAsQuitter (ULocalPlayer *LocalPlayer) |
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void | LoadDynamicSublevels (UWorld *PlayWorld, bool bForceLoadLevels) |
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void | LoadFrontEndMap (FString *MapName) |
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void | LoadGameMedia () |
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void | LoadTheGameMedia () |
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void | MaybeChangeState () |
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void | OnCurrentServerFindCompleted (bool bSuccess) |
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void | OnEndSessionComplete (FName SessionName, bool bWasSuccessful) |
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void | OnGenerateTerrainBegin () |
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void | OnGenerateTerrainEnd () |
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void | OnPostLoadMap () |
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void | OnPreLoadMap () |
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void | OnRedirectToURLReceived (FString *ToURL, FString *ToAtlasId, FString *ToServerId) |
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void | ProcessSeamlessTravelActorsOnClient () |
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void | RefreshSpawnPoints (unsigned int HomeServerId) |
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void | RemoveExistingLocalPlayer (ULocalPlayer *ExistingPlayer) |
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void | RemoveNetworkFailureHandlers () |
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void | RemovePlayersFromParty () |
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void | RemoveSplitScreenPlayers () |
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void | SetGenerateTerrainProgressMsg (FString Msg) |
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void | SetIsOnline (bool bInIsOnline) |
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void | SetLastServerConnectStringCache (FString *ConnectURL, FString AtlasId, FString ServerId, FString AtlasPassword, FString AtlasName, FString RegionName) |
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void | ShowLoadingScreen () |
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void | ShowMessageThenGotoState (FString *Message, FString *OKButtonString, FString *CancelButtonString, FName *NewState, const bool OverrideExisting, TWeakObjectPtr< ULocalPlayer > PlayerOwner) |
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void | Shutdown () |
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void | StartGameInstance () |
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void | StartPlayerCurrentServerDownloader () |
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bool | Tick (float DeltaSeconds) |
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void | TravelLocalSessionFailure (UWorld *World, ETravelFailure::Type FailureType, FString *ReasonString) |
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void | UpdateTerrainGenerationProgressBar (float DeltaSeconds) |
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void | WorldLoaded () |
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FWorldContext * | WorldContextField () |
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TArray< ULocalPlayer * > | LocalPlayersField () |
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FString & | PIEMapNameField () |
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TArray< UObject * > | ObjectsPendingTimeShiftField () |
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void | ExecuteUbergraph (int EntryPoint) |
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bool | AreAllOuterObjectsValid () |
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FName * | GetExporterName (FName *result) |
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FString * | GetDetailedInfoInternal (FString *result) |
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UObject * | GetArchetype () |
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bool | IsBasedOnArchetype (UObject *const SomeObject) |
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bool | IsInBlueprint () |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
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void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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bool | Modify (bool bAlwaysMarkDirty) |
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bool | IsSelected () |
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void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjectsInternal () |
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bool | IsAsset () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
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void | ConditionalShutdownAfterError () |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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UFunction * | FindFunctionChecked (FName InName) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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| __declspec (dllexport) UProperty *FindProperty(FName name) |
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int | GetLinkerUE4Version () |
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int | GetLinkerLicenseeUE4Version () |
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FString * | GetPathName (FString *result, UObject *StopOuter) |
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void | GetPathName (UObject *StopOuter, FString *ResultString) |
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FString * | GetFullName (FString *result, UObject *StopOuter) |
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void | MarkPackageDirty () |
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bool | IsIn (UObject *SomeOuter) |
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bool | IsA (UClass *SomeBase) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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int | GetLinkerIndex () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass * | ClassField () |
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FName & | NameField () |
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UObject * | OuterField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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void | Register (const wchar_t *PackageName, const wchar_t *InName) |
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Definition at line 247 of file GameMode.h.