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TMap< FString, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > >, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > >, 0 > > & | HarvestOverridesField () |
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FString & | QuestDataField () |
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FString & | AtlasPasswordField () |
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int & | columnUTCOffsetField () |
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int & | TotalGridsXField () |
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int & | TotalGridsYField () |
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__int16 & | MinXField () |
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__int16 & | MaxXField () |
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__int16 & | MinYField () |
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__int16 & | MaxYField () |
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unsigned int & | CurrentServerIdField () |
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TMap< unsigned int, FSeamlessServerInfo, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, FSeamlessServerInfo, 0 > > & | ServersInfoField () |
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int & | TotalDiscoveryZonesXPField () |
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float & | GridSizeField () |
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float & | GlobalTransitionMinZField () |
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bool & | bUseUTCTimeField () |
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FString & | Day0Field () |
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FString & | MetaWorldURLField () |
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FString & | WorldFriendlyNameField () |
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FString & | WorldAtlasIdField () |
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FString & | MapImageURLField () |
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FString & | AuthListURLField () |
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TArray< FSeamlessServerInfo > & | CachedServersInfoField () |
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FSeamlessServerInfo * | GetCurrentServerInfo () |
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void | GetAllServersInfo (TArray< FSeamlessServerInfo > *OutServersList) |
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unsigned int | GetCurrentServerId () |
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FString * | GetWorldAtlasId (FString *result) |
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FSeamlessServerInfo * | GetServerInfo (unsigned int ServerId) |
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FSeamlessServerInfo * | GetServerContainingGPSLocation (FVector2D GPSLocation) |
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FSeamlessServerInfo * | GetServerContainingGlobalLocation (FVector GlobalLocation) |
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FVector2D * | GetWorldSize (FVector2D *result) |
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bool | IsCurrentServerInvalid () |
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FVector * | GPSLocationToGlobalLocation (FVector *result, FVector2D GPSLocation) |
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FVector * | GPSLocationToServerLocation (FVector *result, FVector2D GPSLocation) |
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FVector * | GetAbsolutePostionFromRelativePositionInServer (FVector *result, unsigned int ServerId, FVector2D *RelativePos) |
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bool | GetCurrentServerIPAndPort (FString *IP, int *Port) |
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int | GetCurrentServerSeamlessDataPort () |
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FVector * | GetGlobalMapSize (FVector *result) |
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char | GetMinimumHopsBetweenGridServers (unsigned int FromGridServerId, unsigned int ToGridServerId, ESeamlessVolumeSide::Side *OutFromSide, ESeamlessVolumeSide::Side *OutToSide) |
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FVector2D * | GetRelativePostionInServerFromAbsolutePosition (FVector2D *result, unsigned int ServerId, FVector *AbsPos) |
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bool | GetServerIPAndPort (unsigned int InServerId, FString *IP, int *Port) |
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unsigned int | GetServerToSide (unsigned int InServerId, ESeamlessVolumeSide::Side InDesiredSide) |
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FVector2D * | GlobalLocationToGPSLocation (FVector2D *result, FVector GlobalLocation) |
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FVector * | GlobalLocationToServerLocation (FVector *result, FVector GlobalLocation) |
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FVector * | GlobalLocationToServerLocation (FVector *result, FVector GlobalLocation, FSeamlessServerInfo *ServerInfo) |
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FVector * | GlobalLocationToServerLocation (FVector *result, FVector GlobalLocation, unsigned int ServerId) |
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void | LoadFromFile (FString FileName, unsigned __int16 InServerX, unsigned __int16 InServerY) |
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void | ParseJsonFromString (FString ServerGridJSON, unsigned __int16 InServerX, unsigned __int16 InServerY) |
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FVector2D * | ServerLocationToGPSLocation (FVector2D *result, unsigned int ServerId, FVector ServerLocation) |
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FVector * | ServerLocationToGlobalLocation (FVector *result, unsigned int ServerId, FVector ServerLocation) |
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void | SetServerId (unsigned int ServerId, FString *Ip, int Port, int GamePort) |
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void | SetServerInfoSteamId (unsigned int ServerId, unsigned __int64 SteamServerId) |
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TArray< FTransform > * | GetSeamlessSublevelsAdditionalTransforms (TArray< FTransform > *result) |
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TArray< unsigned int > * | GetSeamlessSublevelsUniqueIds (TArray< unsigned int > *result) |
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TArray< FString > * | GetSublevelsNames (TArray< FString > *result) |
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FString * | GetDay0 (FString *result) |
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FString * | GetAuthListURL (FString *result) |
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FString * | GetMapImageURL (FString *result) |
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FString * | GetWorldFriendlyName (FString *result) |
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FSeamlessServerInfo * | FindServerInfo (unsigned int ServerId) |
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Definition at line 123 of file GameMode.h.