5#include "Containers/UnrealString.h"
7#include "Misc/EnumClassFlags.h"
8#include "Serialization/MemoryArchive.h"
9#include "UObject/NameTypes.h"
10#include "UObject/UnrealNames.h"
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30 virtual void Serialize(
void* OutData, int64 Num)
override;
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#define ENUM_CLASS_FLAGS(Enum)
FLargeMemoryReader(const uint8 *InData, const int64 Num, ELargeMemoryReaderFlags InFlags=ELargeMemoryReaderFlags::None, const FName InArchiveName=NAME_None)
virtual int64 TotalSize() override
FLargeMemoryReader(const FLargeMemoryReader &)=delete
virtual FString GetArchiveName() const override
FLargeMemoryReader & operator=(const FLargeMemoryReader &)=delete
virtual void Serialize(void *OutData, int64 Num) override