Ark Server API (ASA) - Wiki
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#include "CoreTypes.h"
#include "Misc/Crc.h"
#include "Math/UnrealMathUtility.h"
#include "Containers/UnrealString.h"
#include "Misc/Parse.h"
#include "Misc/LargeWorldCoordinatesSerializer.h"
#include "Math/Vector2D.h"
#include "Math/Vector.h"
#include "Serialization/MemoryLayout.h"
Go to the source code of this file.
Classes | |
struct | UE::Math::TVector4< T > |
struct | TIsPODType< FVector4f > |
struct | TIsPODType< FVector4d > |
struct | TIsUECoreVariant< FVector4f > |
struct | TIsUECoreVariant< FVector4d > |
struct | TCanBulkSerialize< FVector4f > |
struct | TCanBulkSerialize< FVector4d > |
Namespaces | |
namespace | UE |
namespace | UE::Math |
Functions | |
FArchive & | UE::Math::operator<< (FArchive &Ar, TVector4< float > &V) |
FArchive & | UE::Math::operator<< (FArchive &Ar, TVector4< double > &V) |
UE_DECLARE_LWC_TYPE (Vector4) | |
DECLARE_INTRINSIC_TYPE_LAYOUT (FVector4f) | |
DECLARE_INTRINSIC_TYPE_LAYOUT (FVector4d) | |
template<typename T > | |
FORCEINLINE T | Dot3 (const UE::Math::TVector4< T > &V1, const UE::Math::TVector4< T > &V2) |
template<typename T > | |
FORCEINLINE T | Dot3 (const UE::Math::TVector4< T > &V1, const UE::Math::TVector< T > &V2) |
template<typename T > | |
FORCEINLINE T | Dot3 (const UE::Math::TVector< T > &V1, const UE::Math::TVector4< T > &V2) |
template<typename T > | |
FORCEINLINE T | Dot4 (const UE::Math::TVector4< T > &V1, const UE::Math::TVector4< T > &V2) |
template<typename T , typename T2 , TEMPLATE_REQUIRES(std::is_arithmetic< T2 >::value) > | |
FORCEINLINE TVector4< T > | UE::Math::operator* (T2 Scale, const TVector4< T > &V) |
DECLARE_INTRINSIC_TYPE_LAYOUT | ( | FVector4d | ) |
DECLARE_INTRINSIC_TYPE_LAYOUT | ( | FVector4f | ) |
FORCEINLINE T Dot3 | ( | const UE::Math::TVector4< T > & | V1, |
const UE::Math::TVector4< T > & | V2 ) |
FORCEINLINE T Dot3 | ( | const UE::Math::TVector4< T > & | V1, |
const UE::Math::TVector< T > & | V2 ) |
FORCEINLINE T Dot3 | ( | const UE::Math::TVector< T > & | V1, |
const UE::Math::TVector4< T > & | V2 ) |
FORCEINLINE T Dot4 | ( | const UE::Math::TVector4< T > & | V1, |
const UE::Math::TVector4< T > & | V2 ) |
UE_DECLARE_LWC_TYPE | ( | Vector4 | ) |