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Ark Server API (ASA) - Wiki
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This is the complete list of members for ASupplyCrateSpawningVolume, including all inherited members.
| __vftableField() | UObjectBase | inline |
| ActorHasBegunPlay() | AActor | inline |
| ActorHasTag(FName Tag) | AActor | inline |
| ActorLineTraceSingle(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) | AActor | inline |
| ActorPlaySound_Implementation(USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) | AActor | inline |
| ActorUsingQuickActionField() | UPrimalActor | inline |
| AddComponent(FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) | AActor | inline |
| AddComponentForReplication(UActorComponent *Component) | AActor | inline |
| AddControllingMatineeActor(AMatineeActor *InMatineeActor) | UPrimalActor | inline |
| AddInstanceComponent(UActorComponent *Component) | AActor | inline |
| AddOwnedComponent(UActorComponent *Component) | AActor | inline |
| AddTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
| AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
| AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) | UObjectBaseUtility | inline |
| AllowActorComponentToReplicate(const UActorComponent *ComponentToReplicate) | AActor | inline |
| AllowIgnoreCharacterEncroachment(UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) | UPrimalActor | inline |
| AllowManualMultiUseActivation(APlayerController *ForPC) | UPrimalActor | inline |
| AllowSaving() | UPrimalActor | inline |
| AllowSeamlessTravel() | UPrimalActor | inline |
| ApplyWorldOffset(const UE::Math::TVector< double > *InOffset, bool bWorldShift) | AActor | inline |
| AreAllOuterObjectsValid() | UObject | inline |
| AssetVersePathTagName() | UObject | inlinestatic |
| AsyncPhysicsTickActor(float DeltaTime, float SimTime) | AActor | inline |
| AttachmentReplicationField() | AActor | inline |
| AttachToActor(AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | AActor | inline |
| AttachToComponent(USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | AActor | inline |
| AutoReceiveInputField() | AActor | inline |
| bActorBeginningPlayFromLevelStreaming() | AActor | inline |
| bActorEnableCollision() | AActor | inline |
| bActorInitialized() | AActor | inline |
| bActorIsBeingConstructed() | AActor | inline |
| bActorIsBeingDestroyed() | AActor | inline |
| bActorPreventPhysicsSceneRegistration() | AActor | inline |
| bActorSeamlessTraveled() | AActor | inline |
| bActorWantsDestroyDuringBeginPlay() | AActor | inline |
| bAddedPerformanceThrottledTick() | UPrimalActor | inline |
| bAddedRealtimeThrottledTick() | UPrimalActor | inline |
| bAddedServerThrottledTick() | UPrimalActor | inline |
| bAddedTagsList() | UPrimalActor | inline |
| bAllowReceiveTickEventOnDedicatedServer() | AActor | inline |
| bAllowTickBeforeBeginPlay() | AActor | inline |
| bAlwaysCreatePhysicsState() | UPrimalActor | inline |
| bAlwaysRelevant() | AActor | inline |
| bAlwaysRelevantPrimalStructure() | UPrimalActor | inline |
| bAsyncPhysicsTickEnabled() | AActor | inline |
| bAttachmentReplicationUseNetworkParent() | UPrimalActor | inline |
| bAutoDestroyWhenFinished() | AActor | inline |
| bAutoStasis() | UPrimalActor | inline |
| bBlockInput() | AActor | inline |
| bBlueprintMultiUseEntries() | UPrimalActor | inline |
| bBPInventoryItemUsedHandlesDurability() | UPrimalActor | inline |
| bBPPostInitializeComponents() | UPrimalActor | inline |
| bBPPreInitializeComponents() | UPrimalActor | inline |
| bCallPreReplication() | AActor | inline |
| bCallPreReplicationForReplay() | AActor | inline |
| bCanBeDamaged() | AActor | inline |
| bCanBeInCluster() | AActor | inline |
| bClimbable() | UPrimalActor | inline |
| bCollideWhenPlacing() | AActor | inline |
| bDeferredBeginPlay() | AActor | inline |
| bDisableRigidBodyAnimNodes() | AActor | inline |
| bDormantNetMulticastForceFullReplication() | UPrimalActor | inline |
| bDoSpawnCrateOnTopOfStructures() | ASupplyCrateSpawningVolume | inline |
| BecomeViewTarget(APlayerController *PC) | AActor | inline |
| BeginDestroy() | AActor | inline |
| BeginPlay() | ASupplyCrateSpawningVolume | inline |
| bEnableAutoLODGeneration() | AActor | inline |
| bEnableMultiUse() | UPrimalActor | inline |
| bExchangedRoles() | AActor | inline |
| bFindCameraComponentWhenViewTarget() | AActor | inline |
| bForceAllowNetMulticast() | UPrimalActor | inline |
| bForcedHudDrawingRequiresSameTeam() | UPrimalActor | inline |
| bForceHiddenReplication() | UPrimalActor | inline |
| bForceHighQualityViewerReplication() | AActor | inline |
| bForceIgnoreSpatialComponent() | UPrimalActor | inline |
| bForceInfiniteDrawDistance() | UPrimalActor | inline |
| bForceNetAddressable() | AActor | inline |
| bForceNetworkSpatialization() | UPrimalActor | inline |
| bForcePreventCrateOnTopOfStructures() | ASupplyCrateSpawningVolume | inline |
| bForcePreventSeamlessTravel() | UPrimalActor | inline |
| bForceReplicateDormantChildrenWithoutSpatialRelevancy() | UPrimalActor | inline |
| bGenerateOverlapEventsDuringLevelStreaming() | AActor | inline |
| bHasDeferredComponentRegistration() | AActor | inline |
| bHasFinishedSpawning() | AActor | inline |
| bHasHighVolumeRPCs() | UPrimalActor | inline |
| bHasRegisteredAllComponents() | AActor | inline |
| bHibernateChange() | UPrimalActor | inline |
| bHidden() | AActor | inline |
| bIgnoredByCharacterEncroachment() | UPrimalActor | inline |
| bIgnoreNetworkRangeScaling() | UPrimalActor | inline |
| bIgnoresOriginShifting() | AActor | inline |
| bIsDestroyedFromChildActorComponent() | UPrimalActor | inline |
| bIsEditorOnlyActor() | AActor | inline |
| bIsEnabled() | ASupplyCrateSpawningVolume | inline |
| bIsFromChildActorComponent() | UPrimalActor | inline |
| bIsInstancedFoliage() | UPrimalActor | inline |
| bIsMapActor() | UPrimalActor | inline |
| bIsPrimalCharacter() | UPrimalActor | inline |
| bIsPrimalDino() | UPrimalActor | inline |
| bIsPrimalStructure() | UPrimalActor | inline |
| bIsPrimalStructureExplosive() | UPrimalActor | inline |
| bIsShooterCharacter() | UPrimalActor | inline |
| bIsShooterPlayerController() | UPrimalActor | inline |
| bIsValidUnstasisCaster() | UPrimalActor | inline |
| bLoadedFromSaveGame() | UPrimalActor | inline |
| BlueprintCreatedComponentsField() | AActor | inline |
| bMultiUseCenterHUD() | UPrimalActor | inline |
| bNetCheckedInitialPhysicsState() | AActor | inline |
| bNetCritical() | UPrimalActor | inline |
| bNetLoadOnClient() | AActor | inline |
| bNetMulticasting() | UPrimalActor | inline |
| bNetStartup() | AActor | inline |
| bNetTemporary() | AActor | inline |
| bNetUseClientRelevancy() | UPrimalActor | inline |
| bNetUseOwnerRelevancy() | AActor | inline |
| bNetworkSpatializationForceRelevancyCheck() | UPrimalActor | inline |
| bOnlyInitialReplication() | UPrimalActor | inline |
| bOnlyRelevantToOwner() | AActor | inline |
| bOnlyReplicateOnNetForcedUpdate() | UPrimalActor | inline |
| BPAttachedRootComponent() | UPrimalActor | inline |
| BPClientHandleNetExecCommand(FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) | AActor | inline |
| bPendingUnstasis() | UPrimalActor | inline |
| BPOverrideServerMultiUseAcceptRange_Implementation() | UPrimalActor | inline |
| bPreventActorStasis() | UPrimalActor | inline |
| bPreventCharacterBasing() | UPrimalActor | inline |
| bPreventCharacterBasingAllowSteppingUp() | UPrimalActor | inline |
| bPreventCliffPlatforms() | UPrimalActor | inline |
| bPreventLevelBoundsRelevant() | UPrimalActor | inline |
| bPreventNPCSpawnFloor() | UPrimalActor | inline |
| bPreventOnDedicatedServer() | UPrimalActor | inline |
| bPreventRegularForceNetUpdate() | UPrimalActor | inline |
| bPreventSaving() | UPrimalActor | inline |
| bPrimalDeferredConstruction() | AActor | inline |
| bReallyUseCrateRequiresLoadedLevel() | ASupplyCrateSpawningVolume | inline |
| bRealtimeThrottledTickUseNativeTick() | UPrimalActor | inline |
| bRelevantForLevelBounds() | AActor | inline |
| bRelevantForNetworkReplays() | AActor | inline |
| bReplayRewindable() | AActor | inline |
| bReplicateHidden() | UPrimalActor | inline |
| bReplicateMovement() | AActor | inline |
| bReplicates() | AActor | inline |
| bReplicateUsingRegisteredSubObjectList() | AActor | inline |
| bRunningUserConstructionScript() | AActor | inline |
| bSavedWhenStasised() | UPrimalActor | inline |
| bStasisComponentRadiusForceDistanceCheck() | UPrimalActor | inline |
| bStasised() | UPrimalActor | inline |
| bTearOff() | AActor | inline |
| bTickFunctionsRegistered() | AActor | inline |
| BuildReplicatedComponentsInfo() | AActor | inline |
| BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) | UObject | inline |
| bUnstreamComponentsUseEndOverlap() | UPrimalActor | inline |
| bUseAttachmentReplication() | UPrimalActor | inline |
| bUseBPAllowActorSpawn() | UPrimalActor | inline |
| bUseBPChangedActorTeam() | UPrimalActor | inline |
| bUseBPCheckForErrors() | UPrimalActor | inline |
| bUseBPCustomIsRelevantForClient() | UPrimalActor | inline |
| bUseBPDrawEntry() | UPrimalActor | inline |
| bUseBPFilterMultiUseEntries() | UPrimalActor | inline |
| bUseBPForceAllowsInventoryUse() | UPrimalActor | inline |
| bUseBPGetBonesToHideOnAllocation() | UPrimalActor | inline |
| bUseBPGetHUDDrawLocationOffset() | UPrimalActor | inline |
| bUseBPGetMultiUseCenterText() | UPrimalActor | inline |
| bUseBPGetShowDebugAnimationComponents() | UPrimalActor | inline |
| bUseBPInventoryItemDropped() | UPrimalActor | inline |
| bUseBPInventoryItemUsed() | UPrimalActor | inline |
| bUseBPOverrideTargetingLocation() | UPrimalActor | inline |
| bUseBPOverrideUILocation() | UPrimalActor | inline |
| bUseBPPreventAttachments() | UPrimalActor | inline |
| bUseCanMoveThroughActor() | UPrimalActor | inline |
| bUseNetworkSpatialization() | UPrimalActor | inline |
| bUseOnlyPointForLevelBounds() | UPrimalActor | inline |
| bUseSpawnPointWeights() | ASupplyCrateSpawningVolume | inline |
| bUseStasisGrid() | UPrimalActor | inline |
| bWantsPerformanceThrottledTick() | UPrimalActor | inline |
| bWantsRealtimeThrottledTick() | UPrimalActor | inline |
| bWantsServerThrottledTick() | UPrimalActor | inline |
| bWasForceIgnoreSpatialComponent() | UPrimalActor | inline |
| bWillStasisAfterSpawn() | UPrimalActor | inline |
| CachedStasisGridIndexField() | AActor | inline |
| CalcCamera(float DeltaTime, FMinimalViewInfo *OutResult) | AActor | inline |
| CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
| CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) | UObject | inline |
| CallPreReplication(UNetDriver *NetDriver) | AActor | inline |
| CallRemoteFunction(UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) | AActor | inline |
| CanBeDamaged() | AActor | inline |
| CanBeInCluster() | AActor | inline |
| ChangeActorTeam(int NewTeam) | UPrimalActor | inline |
| CheckActorComponents() | AActor | inline |
| CheckBPAllowActorSpawn(UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) | UPrimalActor | inline |
| CheckComponentInstanceName(const FName InName) | AActor | inline |
| CheckCrateSpawn() | ASupplyCrateSpawningVolume | inline |
| CheckCrateSpawnHandleField() | ASupplyCrateSpawningVolume | inline |
| CheckDefaultSubobjects(bool bForceCheck) | UObject | inline |
| CheckDefaultSubobjectsInternal() | AActor | inline |
| CheckForSupplyCrateStart() | ASupplyCrateSpawningVolume | inline |
| CheckStillInWorld() | AActor | inline |
| ChildrenField() | AActor | inline |
| ClassField() | UObjectBase | inline |
| ClassPrivateField() | UObjectBase | inline |
| ClearComponentOverlaps() | AActor | inline |
| ClearCrossLevelReferences() | AActor | inline |
| ClearNetworkSpatializationParent() | AActor | inline |
| ClientMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyInstance) | UPrimalActor | inline |
| ClientReplicationSendNowThresholdField() | UPrimalActor | inline |
| CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
| ConditionalBeginDestroy() | UObject | inline |
| ConditionalFinishDestroy() | UObject | inline |
| ConditionalPostLoad() | UObject | inline |
| ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
| ControllingMatineeActorsField() | UPrimalActor | inline |
| ControlRigNotify(FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) | UPrimalActor | inline |
| CopyRemoteRoleFrom(const AActor *CopyFromActor) | AActor | inline |
| CrateSpawningRequiresLoadedDataLayerField() | ASupplyCrateSpawningVolume | inline |
| CreateCluster() | UObjectBaseUtility | inline |
| CreateComponentFromTemplate(UActorComponent *Template, const FName InName) | AActor | inline |
| CreateComponentFromTemplateData(const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) | AActor | inline |
| CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | inline |
| CreateInputComponent(TSubclassOf< UInputComponent > InputComponentToCreate) | AActor | inline |
| CreationTimeField() | AActor | inline |
| CustomActorFlagsField() | UPrimalActor | inline |
| CustomDataField() | UPrimalActor | inline |
| CustomTagField() | UPrimalActor | inline |
| CustomTimeDilationField() | AActor | inline |
| DefaultStasisComponentOctreeFlagsField() | UPrimalActor | inline |
| DefaultStasisedOctreeFlagsField() | UPrimalActor | inline |
| DefaultUnstasisedOctreeFlagsField() | UPrimalActor | inline |
| DeferredMovementComponentField() | UPrimalActor | inline |
| DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| DelayBeforeFirstCrateField() | ASupplyCrateSpawningVolume | inline |
| DesiredRepGraphBehaviorField() | UPrimalActor | inline |
| Destroy(bool bNetForce, bool bShouldModifyLevel) | AActor | inline |
| DestroyConstructedComponents() | AActor | inline |
| Destroyed() | ASupplyCrateSpawningVolume | inline |
| DetachFenceField() | AActor | inline |
| DetachRootComponentFromParent(bool bMaintainWorldPosition) | AActor | inline |
| DisableComponentsSimulatePhysics() | AActor | inline |
| DisableInput(APlayerController *PlayerController) | AActor | inline |
| DispatchBeginPlay(bool bFromLevelStreaming) | AActor | inline |
| DispatchBlockingHit(UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) | AActor | inline |
| DispatchPhysicsCollisionHit(const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) | AActor | inline |
| DisplayDebug(UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) | AActor | inline |
| DrawBasicFloatingHUD(AHUD *ForHUD) | UPrimalActor | inline |
| EnableInput(APlayerController *PlayerController) | AActor | inline |
| EncompassesPoint(UE::Math::TVector< double > *Point, float SphereRadius, float *OutDistanceToPoint, float *MaxDistanceLimit) | AVolume | inline |
| EndPlay(const EEndPlayReason::Type EndPlayReason) | ASupplyCrateSpawningVolume | inline |
| EndViewTarget(APlayerController *PC) | AActor | inline |
| ExecuteConstruction(const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
| FellOutOfWorld(const UDamageType *dmgType) | AActor | inline |
| FilterMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) | UPrimalActor | inline |
| FindComponentByClass(const TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| FindComponentByInterface(const TSubclassOf< UInterface > Interface) | AActor | inline |
| FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) | UObject | inline |
| FindProperty(FName name) | UObject | |
| FinishAddComponent(UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) | AActor | inline |
| FinishDestroy() | UObject | inline |
| FinishSpawning(const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
| FlushNetDormancy() | AActor | inline |
| ForceAllowsInventoryUse(const UObject *InventoryItemObject) | UPrimalActor | inline |
| ForceDestroy() | AActor | inline |
| ForceImmediateReplicationFrameField() | UPrimalActor | inline |
| ForceInfiniteDrawDistanceOnComponent(const UPrimitiveComponent *OnComponent) | UPrimalActor | inline |
| ForceMaximumReplicationRateUntilTimeField() | UPrimalActor | inline |
| ForceNetRelevant() | AActor | inline |
| ForceNetUpdate(bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) | AActor | inline |
| ForcePropertyCompare() | AActor | inline |
| ForceReplicateNow(bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) | UPrimalActor | inline |
| ForEachAttachedActors(TFunctionRef< bool __cdecl(AActor *)> *Functor) | AActor | inline |
| GatherCurrentMovement() | AActor | inline |
| GetActorBounds(bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) | AActor | inline |
| GetActorForwardVector() | ActorExtensions | |
| GetActorNameOrLabel(FString *result) | AActor | inline |
| GetActorTimeDilation() | AActor | inline |
| GetAllChildActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) | AActor | inline |
| GetAllSceneComponents(TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) | UPrimalActor | inline |
| GetApproachRadius() | UPrimalActor | inline |
| GetArchetype() | UObject | inline |
| GetAssetRegistryTags(FAssetData *Out) | UObject | inline |
| GetAttachedActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) | AActor | inline |
| GetAttachParentActor() | AActor | inline |
| GetComponentByClass(TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| GetComponentByCustomTag(FName TheTag) | AActor | inline |
| GetComponentsBoundingCylinder(float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) | AActor | inline |
| GetComponentsByCustomTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) | AActor | inline |
| GetComponentsByInterface(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) | AActor | inline |
| GetComponentsByTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) | AActor | inline |
| GetComponentsCollisionResponseToChannel(ECollisionChannel Channel) | AActor | inline |
| GetDefaultAttachComponent() | AActor | inline |
| GetDefaultConfigFilename(FString *result) | UObject | inline |
| GetDefaultSubobjectByName(FName ToFind) | UObject | inline |
| GetDetailedInfo(FString *result) | UObject | inline |
| GetDetailedInfoInternal(FString *result) | UObject | inline |
| GetDistanceTo(const AActor *OtherActor) | AActor | inline |
| GetExternalPackageInternal() | UObjectBase | inline |
| GetFullGroupName(FString *result, bool bStartWithOuter) | UObjectBaseUtility | inline |
| GetFunctionCallspace(UFunction *Function, FFrame *Stack) | AActor | inline |
| GetGameInstance() | AActor | inline |
| GetInputAxisValue(const FName InputAxisName) | AActor | inline |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
| GetIsMapActor() | UPrimalActor | inline |
| GetLastGameplayRelevantTime() | AActor | inline |
| GetLastRenderTime(bool IgnoreShadow) | AActor | inline |
| GetLifeSpan() | AActor | inline |
| GetLifetimeReplicatedProps(TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) | AActor | inline |
| GetLinker() | UObjectBaseUtility | inline |
| GetLinkerCustomVersion() | UObjectBaseUtility | inlinestatic |
| GetLinkerIndex() | UObjectBaseUtility | inline |
| GetLinkerUEVersion(FPackageFileVersion *result) | UObjectBaseUtility | inline |
| GetLocation() | ActorExtensions | |
| GetMultiUseCenterText(APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) | UPrimalActor | inline |
| GetMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) | UPrimalActor | inline |
| GetMultiUseIcon(APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) | UPrimalActor | inline |
| GetNetConnection() | AActor | inline |
| GetNetDriver() | AActor | inline |
| GetNetOwningPlayer() | AActor | inline |
| GetNetPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) | AActor | inline |
| GetNetStasisAndRangeMultiplier(bool bIsForNetworking) | UPrimalActor | inline |
| GetNetworkRangeMultiplier() | UPrimalActor | inline |
| GetOutermostObject() | UObjectBaseUtility | inline |
| GetOverlappingActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | AActor | inline |
| GetOverlappingActors(TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | AActor | inline |
| GetOverlappingComponents(TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) | AActor | inline |
| GetOverlappingComponents(TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) | AActor | inline |
| GetOwnerController() | AActor | inline |
| GetPackage() | UObjectBaseUtility | inline |
| GetParentComponent() | AActor | inline |
| GetPathName(FString *result, const UObject *StopOuter) | UObjectBaseUtility | inline |
| GetPathName(const UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
| GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) | UObjectBaseUtility | inline |
| GetPhysicsVolume() | AActor | inline |
| GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) | UObject | inline |
| GetPrimaryAssetId(FPrimaryAssetId *result) | UObject | inline |
| GetPrivateStaticClass() | AVolume | inlinestatic |
| GetRayTracingGroupId() | AActor | inline |
| GetRepGraphRelevantDistanceSq() | AActor | inline |
| GetReplayPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) | AActor | inline |
| GetReplicatedCustomConditionState(FCustomPropertyConditionState *OutActiveState) | AActor | inline |
| GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize) | UObject | inline |
| GetRootSelectionParent() | AActor | inline |
| GetSelectionParent() | AActor | inline |
| GetSimpleCollisionCylinder(float *CollisionRadius, float *CollisionHalfHeight) | AActor | inline |
| GetSubobjectsWithStableNamesForNetworking(TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) | AActor | inline |
| GetTypedOuter(UClass *Target) | UObjectBaseUtility | inline |
| GetUsablePriority() | UPrimalActor | inline |
| GetValidSpawnPointEntry(UE::Math::TVector< double > *OutSpawnPoint, long double **WasSpawned) | ASupplyCrateSpawningVolume | inline |
| GetVisibleComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
| GetVisibleUnhiddenComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
| GetWheelOptionByUseIndex(FMultiUseWheelOption *result, APlayerController *ForPC, int Index) | UPrimalActor | inline |
| GetWheelOptionInfo(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | UPrimalActor | inline |
| GetWheelOptionInfoBP(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | UPrimalActor | inline |
| GetWorld() | AActor | inline |
| GetWorldSettings() | AActor | inline |
| GetWorldTimerManager() | AActor | inline |
| HasActiveCameraComponent() | AActor | inline |
| HasActivePawnControlCameraComponent() | AActor | inline |
| HasLocalNetOwner() | AActor | inline |
| HasNetOwner() | AActor | inline |
| IncrementalRegisterComponents(int NumComponentsToRegister, FRegisterComponentContext *Context) | AActor | inline |
| IncrementalUnregisterComponents() | AActor | inline |
| InitializeComponents() | AActor | inline |
| InitializeDefaults() | AActor | inline |
| InitialLifeSpanField() | AActor | inline |
| InputComponentField() | AActor | inline |
| InputDismissPOI(APlayerController *ForPC, int Index) | UPrimalActor | inline |
| InputPriorityField() | AActor | inline |
| InstanceComponentsField() | AActor | inline |
| InstigatorField() | AActor | inline |
| InternalGetNetMode() | AActor | inline |
| InternalIndexField() | UObjectBase | inline |
| InternalTakeRadialDamage(float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) | AActor | inline |
| IntervalBetweenCrateSpawnsField() | ASupplyCrateSpawningVolume | inline |
| IntervalBetweenMaxedCrateSpawnsField() | ASupplyCrateSpawningVolume | inline |
| InventoryItemDropped(UObject *InventoryItemObject) | UPrimalActor | inline |
| InventoryItemUsed(UObject *InventoryItemObject) | UPrimalActor | inline |
| IsA(UClass *SomeBase) | ActorExtensions | |
| IsActorOrSelectionParentSelected() | AActor | inline |
| IsAsset() | AActor | inline |
| IsAttachedTo(const AActor *Other) | AActor | inline |
| IsBasedOnActor(const AActor *Other) | AActor | inline |
| IsBasedOnArchetype(const UObject *const SomeObject) | UObject | inline |
| IsChildActor() | AActor | inline |
| IsDefaultSubobject() | UObjectBaseUtility | inline |
| IsEditorOnly() | AActor | inline |
| IsFullNameStableForNetworking() | UObject | inline |
| IsHidden() | AActor | inline |
| IsHLODRelevant() | AActor | inline |
| IsIn(const UObject *SomeOuter) | UObjectBaseUtility | inline |
| IsInBlueprint() | UObject | inline |
| IsInOrOwnedBy(const UObject *SomeOuter) | AActor | inline |
| IsInPackage(const UPackage *SomePackage) | UObjectBaseUtility | inline |
| IsInstancedFoliage() | UPrimalActor | inline |
| IsLevelBoundsRelevant() | AActor | inline |
| IsLocalizedResource() | UObject | inline |
| IsMatineeControlled() | UPrimalActor | inline |
| IsNameStableForNetworking() | AActor | inline |
| IsNetRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) | AActor | inline |
| IsNetStartupActor() | AActor | inline |
| IsOverlappingActor(const AActor *Other) | AActor | inline |
| IsOwnedOrControlledBy(const AActor *TestOwner) | AActor | inline |
| IsPrimalCharacter() | UPrimalActor | inline |
| IsPrimalCharacterOrStructure() | UPrimalActor | inline |
| IsPrimalDino() | UPrimalActor | inline |
| IsPrimalStructure() | UPrimalActor | inline |
| IsRelevancyOwnerFor(const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) | AActor | inline |
| IsReplayRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) | AActor | inline |
| IsRootComponentCollisionRegistered() | AActor | inline |
| IsSafeForRootSet() | UObject | inline |
| IsSelectionChild() | AActor | inline |
| IsShooterCharacter() | UPrimalActor | inline |
| IsSupportedForNetworking() | UObject | inline |
| IsValidLowLevel() | UObjectBase | inline |
| IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
| IsValidUnStasisCaster() | UPrimalActor | inline |
| IsWithinNetRelevancyDistance(const UE::Math::TVector< double > *SrcLocation) | AActor | inline |
| K2_GetComponentsByClass(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| K2_TeleportTo(UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) | AActor | inline |
| LastActorForceReplicationFrameField() | UPrimalActor | inline |
| LastActorForceReplicationTimeField() | UPrimalActor | inline |
| LastActorUnstasisedCycleField() | UPrimalActor | inline |
| LastEnterStasisTimeField() | UPrimalActor | inline |
| LastExitStasisTimeField() | UPrimalActor | inline |
| LastForceNetUpdateFrameField() | AActor | inline |
| LastFrameCalculatedNetworkRangeMultiplierField() | UPrimalActor | inline |
| LastFrameUnStasisField() | UPrimalActor | inline |
| LastOnlyInitialReplicationPreReplicationFrameField() | UPrimalActor | inline |
| LastPostProcessVolumeSoundField() | UPrimalActor | inline |
| LastPreReplicationTimeField() | UPrimalActor | inline |
| LastRenderTimeField() | AActor | inline |
| LastRenderTimeIgnoreShadowField() | AActor | inline |
| LastRenderTimeOnScreenField() | AActor | inline |
| LastSelectedWindSourceComponentNameField() | UPrimalActor | inline |
| LastThrottledTickTimeField() | UPrimalActor | inline |
| LastUnstasisFrameCounterField() | UPrimalActor | inline |
| LayersField() | AActor | inline |
| LinkedSpawnPointEntriesField() | ASupplyCrateSpawningVolume | inline |
| LinkedSupplyCrateEntriesField() | ASupplyCrateSpawningVolume | inline |
| LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) | UObject | inline |
| LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) | UObject | inline |
| MakeNoise(float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | AActor | inline |
| MakeNoiseImpl(AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | AActor | inlinestatic |
| MarkComponentsAsPendingKill(__int64 a2) | AActor | inline |
| MarkComponentsRenderStateDirty() | AActor | inline |
| MarkPackageDirty() | UObjectBaseUtility | inline |
| MatineeUpdated() | UPrimalActor | inline |
| MaxDelayBeforeFirstCrateField() | ASupplyCrateSpawningVolume | inline |
| MaxIntervalBetweenCrateSpawnsField() | ASupplyCrateSpawningVolume | inline |
| MaxIntervalBetweenMaxedCrateSpawnsField() | ASupplyCrateSpawningVolume | inline |
| MaxNumCratesField() | ASupplyCrateSpawningVolume | inline |
| MinCrateDistanceFromPlayerField() | ASupplyCrateSpawningVolume | inline |
| MinCrateDistanceFromStructureField() | ASupplyCrateSpawningVolume | inline |
| MinDistanceFromOtherCrateField() | ASupplyCrateSpawningVolume | inline |
| MinNetUpdateFrequencyField() | AActor | inline |
| MinTimeBetweenCrateSpawnsAtSamePointField() | ASupplyCrateSpawningVolume | inline |
| ModifyHudMultiUseLoc(UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) | UPrimalActor | inline |
| MulticastDrawDebugLine(const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) | AActor | inline |
| MulticastDrawDebugLine_Implementation(const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) | AActor | inline |
| MulticastDrawDebugLineTraceHitResult_Implementation(const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) | AActor | inline |
| MulticastDrawDebugPoint(const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) | AActor | inline |
| MulticastDrawDebugSphere(const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) | AActor | inline |
| MulticastProperty(FName PropertyName, bool bUnreliable) | UPrimalActor | inline |
| MyCratesField() | ASupplyCrateSpawningVolume | inline |
| NameField() | UObjectBase | inline |
| NamePrivateField() | UObjectBase | inline |
| NeedsLoadForClient() | UObject | inline |
| NeedsLoadForServer() | UObject | inline |
| NetActorSpawnActor_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
| NetActorSpawnActorUnreliable_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
| NetCriticalPriorityAdjustmentField() | UPrimalActor | inline |
| NetCullDistanceSquaredDormantField() | UPrimalActor | inline |
| NetCullDistanceSquaredField() | AActor | inline |
| NetDormancyField() | AActor | inline |
| NetDriverNameField() | AActor | inline |
| NetPriorityField() | AActor | inline |
| NetTagField() | AActor | inline |
| NetUpdateFrequencyField() | AActor | inline |
| NetworkAndStasisRangeMultiplierField() | UPrimalActor | inline |
| NetworkDormantChildrenOpIdxField() | UPrimalActor | inline |
| NetworkRangeMultiplierField() | UPrimalActor | inline |
| NetworkSpatializationChildrenDormantField() | UPrimalActor | inline |
| NetworkSpatializationChildrenField() | UPrimalActor | inline |
| NetworkSpatializationParentField() | UPrimalActor | inline |
| NotifyActorBeginCursorOver() | AActor | inline |
| NotifyActorBeginOverlap(AActor *OtherActor) | AActor | inline |
| NotifyActorEndCursorOver() | AActor | inline |
| NotifyActorEndOverlap(AActor *OtherActor) | AActor | inline |
| NotifyActorOnClicked(FKey *ButtonPressed) | AActor | inline |
| NotifyActorOnInputTouchBegin(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnInputTouchEnd(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnInputTouchEnter(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnInputTouchLeave(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnReleased(FKey *ButtonReleased) | AActor | inline |
| NotifyHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | AActor | inline |
| NoValidSpawnReCheckIntervalField() | ASupplyCrateSpawningVolume | inline |
| ObjectFlagsField() | UObjectBase | inline |
| OffsetHUDFromCenterScreenY_Implementation() | UPrimalActor | inline |
| OnActorBeginOverlapField() | AActor | inline |
| OnActorCustomEventField() | UPrimalActor | inline |
| OnActorHitField() | AActor | inline |
| OnBeginCursorOverField() | AActor | inline |
| OnClickedField() | AActor | inline |
| OnEndPlayField() | AActor | inline |
| OnInputTouchBeginField() | AActor | inline |
| OnInputTouchEnterField() | AActor | inline |
| OnMatineeUpdatedField() | UPrimalActor | inline |
| OnMatineeUpdatedRawField() | UPrimalActor | inline |
| OnRep_AttachmentReplication() | AActor | inline |
| OnRep_ReplicatedMovement() | AActor | inline |
| OnSemaphoreTakenField() | UPrimalActor | inline |
| OnSubobjectCreatedFromReplication(UObject *NewSubobject) | AActor | inline |
| OnSubobjectDestroyFromReplication(UObject *Subobject) | AActor | inline |
| OnTakePointDamageField() | AActor | inline |
| OnTargetingTeamChangedField() | UPrimalActor | inline |
| OnTeamChangedForActorField | UPrimalActor | inline |
| OnUROPostInterpolation_AnyThread(float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) | UPrimalActor | inline |
| OriginalCreationTimeField() | UPrimalActor | inline |
| OriginalSupplyCrateEntriesField() | ASupplyCrateSpawningVolume | inline |
| OuterPrivateField() | UObjectBase | inline |
| OutsideWorldBounds() | AActor | inline |
| OverrideStasisComponentRadiusField() | UPrimalActor | inline |
| OwnedComponentsField() | AActor | inline |
| OwnerField() | AActor | inline |
| ParentComponentField() | AActor | inline |
| PlaySoundOnActor(USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) | UPrimalActor | inline |
| PostActorConstruction() | AActor | inline |
| PostCreateBlueprintComponent(UActorComponent *NewActorComp) | AActor | inline |
| PostInitializeComponents() | AActor | inline |
| PostInitProperties() | AActor | inline |
| PostLoad() | AActor | inline |
| PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | AActor | inline |
| PostNetInit() | AActor | inline |
| PostNetReceive() | AActor | inline |
| PostNetReceiveLocationAndRotation() | AActor | inline |
| PostNetReceivePhysicState() | AActor | inline |
| PostRegisterAllComponents() | AActor | inline |
| PostSpawnInitialize(const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
| PreInitializeComponents() | AVolume | inline |
| PreNetReceive() | AActor | inline |
| PreRegisterAllComponents() | AVolume | inline |
| PreReplication(IRepChangedPropertyTracker *ChangedPropertyTracker) | AActor | inline |
| PreReplicationForReplay(IRepChangedPropertyTracker *ChangedPropertyTracker) | AActor | inline |
| PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups) | AActor | inline |
| PreventCharacterBasing(AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) | UPrimalActor | inline |
| PrimaryActorTickField() | AActor | inline |
| ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) | UObject | inline |
| ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) | UObject | inline |
| ProcessEvent(UFunction *Function, void *Parameters) | AActor | inline |
| ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result) | UObject | inlinestatic |
| ProcessUserConstructionScript() | AActor | inline |
| PushSelectionToProxies() | AActor | inline |
| RandomStartByteField() | UPrimalActor | inline |
| RayTracingGroupIdField() | AActor | inline |
| RealtimeThrottledTick_Implementation(long double DeltaTime) | AActor | inline |
| ReceiveHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | AActor | inline |
| RegisterActorTickFunctions(bool bRegister, bool bSaveAndRestoreTickState) | AActor | inline |
| RegisterAllActorTickFunctions(bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) | AActor | inline |
| RegisterAllComponents() | AActor | inline |
| RemoveControllingMatineeActor(AMatineeActor *InMatineeActor) | UPrimalActor | inline |
| RemoveCrate(APrimalStructureItemContainer_SupplyCrate *aCrate) | ASupplyCrateSpawningVolume | inline |
| RemoveOwnedComponent(UActorComponent *Component) | AActor | inline |
| RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
| RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
| Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | AActor | inline |
| ReplicatedComponentsField() | AActor | inline |
| ReplicatedMovementField() | AActor | inline |
| ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) | AActor | inline |
| ReplicationIntervalMultiplierField() | UPrimalActor | inline |
| ReregisterAllComponents(bool a2) | AActor | inline |
| Reset() | AActor | inline |
| ResetOwnedComponents() | AActor | inline |
| ResetSpatialComponent() | AActor | inline |
| RootComponentField() | AActor | inline |
| RouteEndPlay(const EEndPlayReason::Type EndPlayReason) | AActor | inline |
| SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) | UObject | inline |
| SendExecCommand(FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) | AActor | inline |
| Serialize(FArchive *Ar) | AActor | inline |
| UPrimalActor::Serialize(FStructuredArchiveRecord Record) | UObject | inline |
| SerializeScriptProperties(FArchive *Ar) | UObject | inline |
| SerializeScriptProperties(FStructuredArchiveSlot Slot) | UObject | inline |
| ServerHandleNetExecCommand(APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) | AActor | inline |
| ServerSendExecCommandToEveryone(FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| ServerSendExecCommandToPlayer(APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| ServerSendSimpleExecCommandToEveryone(FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| SetActorEnableCollision(bool bNewActorEnableCollision) | AActor | inline |
| SetActorHiddenInGame(bool bNewHidden) | AActor | inline |
| SetActorLocation(const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) | AActor | inline |
| SetActorRelativeLocation(UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorRelativeRotation(UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorRelativeScale3D(UE::Math::TVector< double > *NewRelativeScale) | AActor | inline |
| SetActorRelativeTransform(const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorRotation(UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) | AActor | inline |
| SetActorTransform(const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetAutoDestroyWhenFinished(bool bVal) | AActor | inline |
| SetCanBeDamaged(bool bInCanBeDamaged) | AActor | inline |
| SetDesiredRepGraphBehavior(EReplicationGraphBehavior NewBehavior) | UPrimalActor | inline |
| SetExternalPackage(UPackage *InPackage) | UObjectBase | inline |
| SetLifeSpan(float InLifespan) | AActor | inline |
| SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) | UObject | inline |
| SetLODParent(UPrimitiveComponent *InLODParent, float InParentDrawDistance) | AActor | inline |
| SetNetDormancy(ENetDormancy NewDormancy) | AActor | inline |
| SetNetDriverName(FName NewNetDriverName) | AActor | inline |
| SetNetworkSpatializationParent(AActor *NewParent) | AActor | inline |
| SetOwner(AActor *NewOwner) | AActor | inline |
| SetReplicateMovement(bool bInReplicateMovement) | AActor | inline |
| SetReplicates(bool bInReplicates) | AActor | inline |
| SetRootComponent(USceneComponent *NewRootComponent) | AActor | inline |
| SetSpawnEnabled(bool bEnable) | ASupplyCrateSpawningVolume | inline |
| SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
| SP_DelayBeforeFirstCrateField() | ASupplyCrateSpawningVolume | inline |
| SP_IntervalBetweenCrateSpawnsField() | ASupplyCrateSpawningVolume | inline |
| SP_IntervalBetweenMaxedCrateSpawnsField() | ASupplyCrateSpawningVolume | inline |
| SP_MaxDelayBeforeFirstCrateField() | ASupplyCrateSpawningVolume | inline |
| SP_MaxIntervalBetweenCrateSpawnsField() | ASupplyCrateSpawningVolume | inline |
| SP_MaxIntervalBetweenMaxedCrateSpawnsField() | ASupplyCrateSpawningVolume | inline |
| SP_NoValidSpawnRecheckIntervalField() | ASupplyCrateSpawningVolume | inline |
| SpawnCratesFromAllPoints() | ASupplyCrateSpawningVolume | inline |
| Stasis() | AActor | inline |
| StasisCheckComponentField() | UPrimalActor | inline |
| StasisUnRegisteredComponentsField() | UPrimalActor | inline |
| StaticClass() | ASupplyCrateSpawningVolume | inlinestatic |
| StaticRegisterNativesAActor() | AActor | inlinestatic |
| StaticRegisterNativesASupplyCrateSpawningVolume() | ASupplyCrateSpawningVolume | inlinestatic |
| StaticRegisterNativesAVolume() | AVolume | inlinestatic |
| StaticRegisterNativesUPrimalActor() | UPrimalActor | inlinestatic |
| StopActorSound(USoundBase *SoundAsset, float FadeOutTime) | AActor | inline |
| SwapRoles() | AActor | inline |
| SyncReplicatedPhysicsSimulation() | AActor | inline |
| TagsField() | AActor | inline |
| TakeDamage(float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | AActor | inline |
| TargetingTeamChanged() | UPrimalActor | inline |
| TargetingTeamField() | UPrimalActor | inline |
| TearOff() | AActor | inline |
| TeleportTo(const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) | AActor | inline |
| Tick(float DeltaSeconds) | AActor | inline |
| TickActor(float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) | AActor | inline |
| TimerHandle_LifeSpanExpiredField() | AActor | inline |
| TimerStasisStoreField() | UPrimalActor | inline |
| TryMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyInstance) | UPrimalActor | inline |
| UninitializeComponents(const EEndPlayReason::Type *EndPlayReason) | AActor | inline |
| UnregisterAllComponents(bool bForReregister) | AActor | inline |
| Unstasis() | AActor | inline |
| UnstasisLastInRangeTimeField() | UPrimalActor | inline |
| UpdateAllReplicatedComponents() | AActor | inline |
| UpdateComponentTransforms() | AActor | inline |
| UpdateOverlaps(bool bDoNotifies) | AActor | inline |
| UpdateOverlapsMethodDuringLevelStreamingField() | AActor | inline |
| UpdateReplicatedComponent(UActorComponent *Component) | AActor | inline |
| UseNetworkRangeScaling() | UPrimalActor | inline |
| ValidateGeneratedRepEnums(const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) | AActor | inline |
| WasRecentlyRendered(float Tolerance) | AActor | inline |
| ZoneVolumeMaxNumberOfNPCBufferField() | ASupplyCrateSpawningVolume | inline |