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UNavMovementComponent Member List

This is the complete list of members for UNavMovementComponent, including all inherited members.

__vftableField()UObjectBaseinline
Activate(bool bReset)UActorComponentinline
AddAssetUserData(UAssetUserData *InUserData)UActorComponentinline
AddReferencedObjects(UObject *InThis, FReferenceCollector *Collector)UActorComponentinlinestatic
AddReplicatedSubObject(UObject *SubObject, ELifetimeCondition NetCondition)UActorComponentinline
AddTickPrerequisiteActor(AActor *PrerequisiteActor)UActorComponentinline
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)UActorComponentinline
AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)UObjectBaseUtilityinline
AllowRegisterWithWorld(UWorld *InWorld)UActorComponentinline
AreAllOuterObjectsValid()UObjectinline
AssetUserDataField()UActorComponentinline
AssetVersePathTagName()UObjectinlinestatic
AsyncPhysicsTickComponent(float DeltaTime, float SimTime)UActorComponentinline
bAllowAnyoneToDestroyMe()UActorComponentinline
bAllowConcurrentTick()UActorComponentinline
bAllowReregistration()UActorComponentinline
bAlwaysReplicatePropertyConditional()UActorComponentinline
bAsyncPhysicsTickEnabled()UActorComponentinline
bAutoActivate()UActorComponentinline
bAutoRegister()UActorComponentinline
bAutoRegisterPhysicsVolumeUpdates()UMovementComponentinline
bAutoRegisterUpdatedComponent()UMovementComponentinline
bAutoUpdateTickRegistration()UMovementComponentinline
bCanEverAffectNavigation()UActorComponentinline
bComponentShouldUpdatePhysicsVolume()UMovementComponentinline
bConstrainToPlane()UMovementComponentinline
bDedicatedForceTickingEveryFrame()UActorComponentinline
bEditableWhenInherited()UActorComponentinline
BeginDestroy()UActorComponentinline
BeginPlay()UActorComponentinline
bHasBeenCreated()UActorComponentinline
bHasBeenInitialized()UActorComponentinline
bHasBegunPlay()UActorComponentinline
bIsActive()UActorComponentinline
bIsBeingDestroyed()UActorComponentinline
bIsEditorOnly()UActorComponentinline
bIsNetStartupComponent()UActorComponentinline
bIsReadyForReplication()UActorComponentinline
bMarkedForPreEndOfFrameSync()UActorComponentinline
bNavigationRelevant()UActorComponentinline
bNetAddressable()UActorComponentinline
bNeverNeedsRenderUpdate()UActorComponentinline
bOnlyInitialReplication()UActorComponentinline
bOnlyRelevantToOwner()UActorComponentinline
bPhysicsStateCreated()UActorComponentinline
bPreventOnClient()UActorComponentinline
bPreventOnConsoles()UActorComponentinline
bPreventOnDedicatedServer()UActorComponentinline
bPreventOnNonDedicatedHost()UActorComponentinline
bRegistered()UActorComponentinline
bRenderDynamicDataDirty()UActorComponentinline
bRenderInstancesDirty()UActorComponentinline
bRenderStateCreated()UActorComponentinline
bRenderStateDirty()UActorComponentinline
bRenderTransformDirty()UActorComponentinline
bReplicates()UActorComponentinline
bReplicateUsingRegisteredSubObjectList()UActorComponentinline
bRoutedPostRename()UActorComponentinline
bSnapToPlaneAtStart()UMovementComponentinline
bStasisPreventUnregister()UActorComponentinline
bStopMovementAbortPaths()UNavMovementComponentinline
bTickBeforeOwner()UMovementComponentinline
bTickFunctionsRegistered()UActorComponentinline
bTickInEditor()UActorComponentinline
BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)UObjectinline
bUpdateNavAgentWithOwnersCollision()UNavMovementComponentinline
bUpdateOnlyIfRendered()UMovementComponentinline
bUseAccelerationForPaths()UNavMovementComponentinline
bUseBPOnComponentCreated()UActorComponentinline
bUseBPOnComponentDestroyed()UActorComponentinline
bUseBPOnComponentTick()UActorComponentinline
bUseFixedBrakingDistanceForPaths()UNavMovementComponentinline
bWantsInitializeComponent()UActorComponentinline
CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function)UObjectinline
CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)UObjectinline
CallRemoteFunction(UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)UActorComponentinline
CanBeInCluster()UObjectBaseUtilityinline
CheckDefaultSubobjects(bool bForceCheck)UObjectinline
CheckDefaultSubobjectsInternal()UObjectinline
ClassField()UObjectBaseinline
ClassPrivateField()UObjectBaseinline
ClearNeedEndOfFrameUpdate_Internal()UActorComponentinline
CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)UObjectinline
ComponentHasTag(FName Tag)UActorComponentinline
ComponentTagsField()UActorComponentinline
ConditionalBeginDestroy()UObjectinline
ConditionalFinishDestroy()UObjectinline
ConditionalPostLoad()UObjectinline
ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph)UObjectinline
CreateCluster()UObjectBaseUtilityinline
CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)UObjectinline
CreatePhysicsState(bool bAllowDeferral)UActorComponentinline
CreateRenderState_Concurrent(FRegisterComponentContext *Context)UActorComponentinline
CreationMethodField()UActorComponentinline
CustomDataField()UActorComponentinline
CustomTagField()UActorComponentinline
Deactivate()UMovementComponentinline
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
DestroyComponent(bool bPromoteChildren)UActorComponentinline
DestroyPhysicsState()UActorComponentinline
DestroyRenderState_Concurrent()UActorComponentinline
DetermineUCSModifiedProperties()UActorComponentinline
DoDeferredRenderUpdates_Concurrent()UActorComponentinline
EndPlay(const EEndPlayReason::Type EndPlayReason)UActorComponentinline
ExecuteUnregisterEvents()UActorComponentinline
FailedToRegisterWithWorld(UWorld *InWorld)UActorComponentinline
FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)UObjectinline
FindProperty(FName name)UObject
FinishDestroy()UObjectinline
GetArchetype()UObjectinline
GetAssetRegistryTags(FAssetData *Out)UObjectinline
GetAssetUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass)UActorComponentinline
GetDefaultConfigFilename(FString *result)UObjectinline
GetDefaultSubobjectByName(FName ToFind)UObjectinline
GetDetailedInfo(FString *result)UObjectinline
GetDetailedInfoInternal(FString *result)UObjectinline
GetExternalPackageInternal()UObjectBaseinline
GetFullGroupName(FString *result, bool bStartWithOuter)UObjectBaseUtilityinline
GetFunctionCallspace(UFunction *Function, FFrame *Stack)UActorComponentinline
GetGravityZ()UMovementComponentinline
GetInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtilityinline
GetLifetimeReplicatedProps(TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)UActorComponentinline
GetLinker()UObjectBaseUtilityinline
GetLinkerCustomVersion()UObjectBaseUtilityinlinestatic
GetLinkerIndex()UObjectBaseUtilityinline
GetLinkerUEVersion(FPackageFileVersion *result)UObjectBaseUtilityinline
GetOutermostObject()UObjectBaseUtilityinline
GetPackage()UObjectBaseUtilityinline
GetPathFollowingAgent()UNavMovementComponentinline
GetPathFollowingBrakingDistance(float MaxSpeed)UNavMovementComponentinline
GetPathName(FString *result, const UObject *StopOuter)UObjectBaseUtilityinline
GetPathName(const UObject *StopOuter, FString *ResultString)UObjectBaseUtilityinline
GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)UObjectBaseUtilityinline
GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)UObjectinline
GetPrimaryAssetId(FPrimaryAssetId *result)UObjectinline
GetPrivateStaticClass()UMovementComponentinlinestatic
GetReadableName(FString *result)UActorComponentinline
GetReplicationCondition()UActorComponentinline
GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize)UObjectinline
GetTypedOuter(UClass *Target)UObjectBaseUtilityinline
GetUCSModifiedProperties(TSet< FProperty const *, DefaultKeyFuncs< FProperty const *, 0 >, FDefaultSetAllocator > *ModifiedProperties)UActorComponentinline
GetWorld()UActorComponentinline
GetWorld_Uncached()UActorComponentinline
InitCollisionParams(FCollisionQueryParams *OutParams, FCollisionResponseParams *OutResponseParam)UMovementComponentinline
InitializeComponent()UMovementComponentinline
InternalGetNetMode()UActorComponentinline
InternalIndexField()UObjectBaseinline
IsAsset()UObjectinline
IsBasedOnArchetype(const UObject *const SomeObject)UObjectinline
IsComponentTickEnabled()UActorComponentinline
IsDefaultSubobject()UObjectBaseUtilityinline
IsExceedingMaxSpeed(float MaxSpeed)UMovementComponentinline
IsFullNameStableForNetworking()UObjectinline
IsIn(const UObject *SomeOuter)UObjectBaseUtilityinline
IsInBlueprint()UObjectinline
IsInOrOwnedBy(const UObject *SomeOuter)UObjectinline
IsInPackage(const UPackage *SomePackage)UObjectBaseUtilityinline
IsInWater()UMovementComponentinline
IsLocalizedResource()UObjectinline
IsNameStableForNetworking()UActorComponentinline
IsSafeForRootSet()UObjectinline
IsSupportedForNetworking()UActorComponentinline
IsValidLowLevel()UObjectBaseinline
IsValidLowLevelFast(bool bRecursive)UObjectBaseinline
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)UObjectinline
LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)UObjectinline
MarkedForEndOfFrameUpdateArrayIndexField()UActorComponentinline
MarkedForEndOfFrameUpdateState()UActorComponentinline
MarkForNeededEndOfFrameUpdate()UActorComponentinline
MarkPackageDirty()UObjectBaseUtilityinline
MarkRenderStateDirty()UActorComponentinline
MoveUpdatedComponentImpl(const UE::Math::TVector< double > *Delta, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutHit, ETeleportType Teleport)UMovementComponentinline
NameField()UObjectBaseinline
NamePrivateField()UObjectBaseinline
NeedsLoadForClient()UActorComponentinline
NeedsLoadForEditorGame()UActorComponentinline
NeedsLoadForServer()UActorComponentinline
ObjectFlagsField()UObjectBaseinline
OnComponentDeactivatedField()UActorComponentinline
OnComponentDestroyed(bool bDestroyingHierarchy)UActorComponentinline
OnCreatePhysicsState()UActorComponentinline
OnDestroyPhysicsState()UActorComponentinline
OnRegister()UMovementComponentinline
OnRep_IsActive()UActorComponentinline
OuterPrivateField()UObjectBaseinline
OverlapTest(const UE::Math::TVector< double > *Location, const UE::Math::TQuat< double > *RotationQuat, const ECollisionChannel CollisionChannel, const FCollisionShape *CollisionShape, const AActor *IgnoreActor)UMovementComponentinline
OwnerPrivateField()UActorComponentinline
PostInitProperties()UActorComponentinline
PostLoad()UMovementComponentinline
PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph)UObjectinline
PostRename(UObject *OldOuter, const FName OldName)UActorComponentinline
PreReplication(IRepChangedPropertyTracker *ChangedPropertyTracker)UActorComponentinline
PrimaryComponentTickField()UActorComponentinline
ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)UObjectinline
ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)UObjectinline
ProcessEvent(UFunction *Function, void *Parms)UObjectinline
ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result)UObjectinlinestatic
ReadyForReplication()UActorComponentinline
RecreatePhysicsState()UActorComponentinline
RecreateRenderState_Concurrent()UActorComponentinline
RegisterAllComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState)UActorComponentinline
RegisterAsyncPhysicsTickEnabled(bool bRegister)UActorComponentinline
RegisterComponent()UActorComponentinline
RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState)UMovementComponentinline
RegisterComponentWithWorld(UWorld *InWorld, FRegisterComponentContext *Context)UActorComponentinline
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor)UActorComponentinline
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)UActorComponentinline
RemoveUCSModifiedProperties(const TArray< FProperty *, TSizedDefaultAllocator< 32 > > *Properties)UActorComponentinline
RemoveUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass)UActorComponentinline
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags)UActorComponentinline
ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)UActorComponentinline
RequestDirectMove(const UE::Math::TVector< double > *MoveVelocity, bool bForceMaxSpeed)UNavMovementComponentinline
ReregisterComponent()UActorComponentinline
ResolvePenetrationImpl(const UE::Math::TVector< double > *ProposedAdjustment, const FHitResult *Hit, const UE::Math::TQuat< double > *NewRotationQuat)UMovementComponentinline
SafeMoveUpdatedComponent(const UE::Math::TVector< double > *Delta, const UE::Math::TQuat< double > *NewRotation, bool bSweep, FHitResult *OutHit, ETeleportType Teleport)UMovementComponentinline
SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)UObjectinline
SendRenderInstanceData_Concurrent()UActorComponentinline
SendRenderTransform_Concurrent()UActorComponentinline
Serialize(FStructuredArchiveRecord Record)UMovementComponentinline
Serialize(FArchive *Ar)UMovementComponentinline
SerializeScriptProperties(FArchive *Ar)UObjectinline
SerializeScriptProperties(FStructuredArchiveSlot Slot)UObjectinline
SetActive(bool bNewActive, bool bReset)UActorComponentinline
SetAutoActivate(bool bNewAutoActivate)UActorComponentinline
SetCanEverAffectNavigation(bool bRelevant)UActorComponentinline
SetComponentTickEnabled(bool bEnabled)UActorComponentinline
SetComponentTickEnabledAsync(bool bEnabled)UActorComponentinline
SetComponentTickIntervalAndCooldown(float TickInterval)UActorComponentinline
SetExternalPackage(UPackage *InPackage)UObjectBaseinline
SetIsReplicated(bool bShouldReplicate)UActorComponentinline
SetIsReplicatedByDefault(const bool bNewReplicates)UActorComponentinline
SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)UObjectinline
SetPlaneConstraintAxisSetting(EPlaneConstraintAxisSetting NewAxisSetting)UMovementComponentinline
SetPlaneConstraintEnabled(bool bEnabled)UMovementComponentinline
SetPlaneConstraintFromVectors(UE::Math::TVector< double > *Forward, UE::Math::TVector< double > *Up)UMovementComponentinline
SetPlaneConstraintNormal(UE::Math::TVector< double > *PlaneNormal)UMovementComponentinline
SetPlaneConstraintOrigin(UE::Math::TVector< double > *PlaneOrigin)UMovementComponentinline
SetupActorComponentTickFunction(FTickFunction *TickFunction)UActorComponentinline
SetUpdatedComponent(USceneComponent *NewUpdatedComponent)UMovementComponentinline
ShouldSkipUpdate(float DeltaTime)UMovementComponentinline
SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function)UObjectinline
SlideAlongSurface(const UE::Math::TVector< double > *Delta, float Time, const UE::Math::TVector< double > *Normal, FHitResult *Hit, bool bHandleImpact)UMovementComponentinline
SnapUpdatedComponentToPlane()UMovementComponentinline
StaticClass()UNavMovementComponentinlinestatic
StaticRegisterNativesUActorComponent()UActorComponentinlinestatic
StaticRegisterNativesUMovementComponent()UMovementComponentinlinestatic
StaticRegisterNativesUNavMovementComponent()UNavMovementComponentinlinestatic
StopActiveMovement()UNavMovementComponentinline
StopMovementImmediately()UNavMovementComponentinline
TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)UMovementComponentinline
ToggleActive()UActorComponentinline
TwoWallAdjust(UE::Math::TVector< double > *OutDelta, const FHitResult *Hit, const UE::Math::TVector< double > *OldHitNormal)UMovementComponentinline
UCSSerializationIndexField()UActorComponentinline
UninitializeComponent()UActorComponentinline
UnregisterComponent()UActorComponentinline
UpdateComponentVelocity()UMovementComponentinline
ValidateGeneratedRepEnums(const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)UActorComponentinline
WorldPrivateField()UActorComponentinline