| __vftableField() | UObjectBase | inline |
| Activate(bool bReset) | UActorComponent | inline |
| AddAssetUserData(UAssetUserData *InUserData) | UActorComponent | inline |
| AddExperience(float HowMuch, bool bShareWithTribe, EXPType::Type XPType) | UPrimalCharacterStatusComponent | inline |
| AdditionalStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| AddReferencedObjects(UObject *InThis, FReferenceCollector *Collector) | UActorComponent | inlinestatic |
| AddReplicatedSubObject(UObject *SubObject, ELifetimeCondition NetCondition) | UActorComponent | inline |
| AddStatusValueModifier(EPrimalCharacterStatusValue::Type ValueType, float Amount, float Speed, bool bContinueOnUnchangedValue, bool bSetValue, int StatusValueModifierDescriptionIndex, bool bResetExistingModifierDescriptionIndex, float LimitExistingModifierDescriptionToMaxAmount, bool bSetAdditionalValue, EPrimalCharacterStatusValue::Type StopAtValueNearMax, bool bMakeUntameable, TSubclassOf< UDamageType > ScaleValueByCharacterDamageType, AActor *Instigator) | UPrimalCharacterStatusComponent | inline |
| AddTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
| AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
| AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) | UObjectBaseUtility | inline |
| AdjustStatusValueModification(EPrimalCharacterStatusValue::Type valueType, float *Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification) | UPrimalCharacterStatusComponent | inline |
| AllowRegisterWithWorld(UWorld *InWorld) | UActorComponent | inline |
| AmountMaxGainedPerLevelUpValueField() | UPrimalCharacterStatusComponent | inline |
| AmountMaxGainedPerLevelUpValueTamedField() | UPrimalCharacterStatusComponent | inline |
| ApplyStatusValueModifiers(float DeltaTime) | UPrimalCharacterStatusComponent | inline |
| ApplyTamingStatModifiers(float TameIneffectivenessModifier) | UPrimalCharacterStatusComponent | inline |
| AreAllOuterObjectsValid() | UObject | inline |
| AssetUserDataField() | UActorComponent | inline |
| AssetVersePathTagName() | UObject | inlinestatic |
| AsyncPhysicsTickComponent(float DeltaTime, float SimTime) | UActorComponent | inline |
| BabyDinoConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| BabyDinoStarvationHealthDecreaseRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| BabyGestationConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| BabyMaxHealthPercentField() | UPrimalCharacterStatusComponent | inline |
| bAddExperienceAutomatically() | UPrimalCharacterStatusComponent | inline |
| bAllowAnyoneToDestroyMe() | UActorComponent | inline |
| bAllowConcurrentTick() | UActorComponent | inline |
| bAllowLevelUps() | UPrimalCharacterStatusComponent | inline |
| bAllowReregistration() | UActorComponent | inline |
| bAllowSharingXPWithTribe() | UPrimalCharacterStatusComponent | inline |
| bAlwaysReplicatePropertyConditional() | UActorComponent | inline |
| bApplyingStatusValueModifiers() | UPrimalCharacterStatusComponent | inline |
| BaseCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
| BaseFoodConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| BaseLevelMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| BaseWaterConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| bAsyncPhysicsTickEnabled() | UActorComponent | inline |
| bAutoActivate() | UActorComponent | inline |
| bAutomaticallyUpdateTemperature() | UPrimalCharacterStatusComponent | inline |
| bAutoRegister() | UActorComponent | inline |
| bCanEverAffectNavigation() | UActorComponent | inline |
| bCanGetHungry() | UPrimalCharacterStatusComponent | inline |
| bCanSuffocate() | UPrimalCharacterStatusComponent | inline |
| bCanSuffocateIfTamed() | UPrimalCharacterStatusComponent | inline |
| bCheatStatus() | UPrimalCharacterStatusComponent | inline |
| bConsumeFoodAutomatically() | UPrimalCharacterStatusComponent | inline |
| bConsumeWaterAutomatically() | UPrimalCharacterStatusComponent | inline |
| bDedicatedForceTickingEveryFrame() | UActorComponent | inline |
| bDontScaleMeleeDamage() | UPrimalCharacterStatusComponent | inline |
| bDontUseSpeedMultipleAsSpeed() | UPrimalCharacterStatusComponent | inline |
| bEditableWhenInherited() | UActorComponent | inline |
| BeginDestroy() | UActorComponent | inline |
| BeginPlay() | UActorComponent | inline |
| bForceDefaultSpeed() | UPrimalCharacterStatusComponent | inline |
| bForceGainOxygen() | UPrimalCharacterStatusComponent | inline |
| bForceRefreshWeight() | UPrimalCharacterStatusComponent | inline |
| bFreezeStatusValues() | UPrimalCharacterStatusComponent | inline |
| bHasBeenCreated() | UActorComponent | inline |
| bHasBeenInitialized() | UActorComponent | inline |
| bHasBegunPlay() | UActorComponent | inline |
| bHasUnlockedMaxDinoLevelAchievementThisSessionField() | UPrimalCharacterStatusComponent | inline |
| bHideFoodStatusFromHUD() | UPrimalCharacterStatusComponent | inline |
| bHideStaminaStatusFromHUD() | UPrimalCharacterStatusComponent | inline |
| bIgnoreStatusSpeedModifierIfSwimming() | UPrimalCharacterStatusComponent | inline |
| bInfiniteFood() | UPrimalCharacterStatusComponent | inline |
| bInfiniteStats() | UPrimalCharacterStatusComponent | inline |
| bInfiniteWeight() | UPrimalCharacterStatusComponent | inline |
| bInitializedBaseLevelMaxStatusValues() | UPrimalCharacterStatusComponent | inline |
| bInitializedMe() | UPrimalCharacterStatusComponent | inline |
| bInWeightLockField() | UPrimalCharacterStatusComponent | inline |
| bIsActive() | UActorComponent | inline |
| bIsBeingDestroyed() | UActorComponent | inline |
| bIsEditorOnly() | UActorComponent | inline |
| bIsNetStartupComponent() | UActorComponent | inline |
| bIsReadyForReplication() | UActorComponent | inline |
| bMarkedForPreEndOfFrameSync() | UActorComponent | inline |
| bNavigationRelevant() | UActorComponent | inline |
| bNetAddressable() | UActorComponent | inline |
| bNeverAllowXP() | UPrimalCharacterStatusComponent | inline |
| bNeverNeedsRenderUpdate() | UActorComponent | inline |
| bNoStaminaRecoveryWhenStarving() | UPrimalCharacterStatusComponent | inline |
| bOnlyInitialReplication() | UActorComponent | inline |
| bOnlyRelevantToOwner() | UActorComponent | inline |
| BPDirectSetCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue) | UPrimalCharacterStatusComponent | inline |
| bPhysicsStateCreated() | UActorComponent | inline |
| BPModifyMaxExperiencePoints(float InMaxExperiencePoints) | UPrimalCharacterStatusComponent | inline |
| BPModifyMaxLevel(int InMaxLevel) | UPrimalCharacterStatusComponent | inline |
| bPreventJump() | UPrimalCharacterStatusComponent | inline |
| bPreventOnClient() | UActorComponent | inline |
| bPreventOnConsoles() | UActorComponent | inline |
| bPreventOnDedicatedServer() | UActorComponent | inline |
| bPreventOnNonDedicatedHost() | UActorComponent | inline |
| bPreventTamedStatReplication() | UPrimalCharacterStatusComponent | inline |
| bRegistered() | UActorComponent | inline |
| bRenderDynamicDataDirty() | UActorComponent | inline |
| bRenderInstancesDirty() | UActorComponent | inline |
| bRenderStateCreated() | UActorComponent | inline |
| bRenderStateDirty() | UActorComponent | inline |
| bRenderTransformDirty() | UActorComponent | inline |
| bReplicateGlobalStatusValues() | UPrimalCharacterStatusComponent | inline |
| bReplicates() | UActorComponent | inline |
| bReplicateUsingRegisteredSubObjectList() | UActorComponent | inline |
| bRoutedPostRename() | UActorComponent | inline |
| bRunningConsumesStamina() | UPrimalCharacterStatusComponent | inline |
| bRunningUseDefaultSpeed() | UPrimalCharacterStatusComponent | inline |
| bServerFirstInitialized() | UPrimalCharacterStatusComponent | inline |
| bStasisPreventUnregister() | UActorComponent | inline |
| bStatusSpeedModifierOnlyFullOrNone() | UPrimalCharacterStatusComponent | inline |
| bTicked() | UPrimalCharacterStatusComponent | inline |
| bTickFunctionsRegistered() | UActorComponent | inline |
| bTickInEditor() | UActorComponent | inline |
| BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) | UObject | inline |
| bUseBPAdjustStatusValueModification() | UPrimalCharacterStatusComponent | inline |
| bUseBPGetStatusNameString() | UPrimalCharacterStatusComponent | inline |
| bUseBPModifyMaxLevel() | UPrimalCharacterStatusComponent | inline |
| bUseBPOnComponentCreated() | UActorComponent | inline |
| bUseBPOnComponentDestroyed() | UActorComponent | inline |
| bUseBPOnComponentTick() | UActorComponent | inline |
| bUseLevelUpStatWeightOverrides() | UPrimalCharacterStatusComponent | inline |
| bUseStamina() | UPrimalCharacterStatusComponent | inline |
| bUseStatusSpeedModifiers() | UPrimalCharacterStatusComponent | inline |
| bWalkingConsumesStamina() | UPrimalCharacterStatusComponent | inline |
| bWantsInitializeComponent() | UActorComponent | inline |
| CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
| CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) | UObject | inline |
| CallRemoteFunction(UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) | UActorComponent | inline |
| CanBeInCluster() | UObjectBaseUtility | inline |
| CanGainLevel() | UPrimalCharacterStatusComponent | inline |
| CanLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType, bool bCheckExperience) | UPrimalCharacterStatusComponent | inline |
| CanLevelUpValueField() | UPrimalCharacterStatusComponent | inline |
| ChangedStatusState(EPrimalCharacterStatusState::Type valueType, bool bEnteredState) | UPrimalCharacterStatusComponent | inline |
| CharacterStatusComponentPriorityField() | UPrimalCharacterStatusComponent | inline |
| CharacterUpdatedInventory(bool bEquippedOrUneqippedItem) | UPrimalCharacterStatusComponent | inline |
| CheatMaxWeightField() | UPrimalCharacterStatusComponent | inline |
| CheckDefaultSubobjects(bool bForceCheck) | UObject | inline |
| CheckDefaultSubobjectsInternal() | UObject | inline |
| ClassField() | UObjectBase | inline |
| ClassPrivateField() | UObjectBase | inline |
| ClearNeedEndOfFrameUpdate_Internal() | UActorComponent | inline |
| ClientSyncMaxStatusValues(const TArray< float, TSizedDefaultAllocator< 32 > > *NetMaxStatusValues, const TArray< float, TSizedDefaultAllocator< 32 > > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
| ClientSyncMaxStatusValues_Implementation(const TArray< float, TSizedDefaultAllocator< 32 > > *NetMaxStatusValues, const TArray< float, TSizedDefaultAllocator< 32 > > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
| CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
| ComponentHasTag(FName Tag) | UActorComponent | inline |
| ComponentTagsField() | UActorComponent | inline |
| ConditionalBeginDestroy() | UObject | inline |
| ConditionalFinishDestroy() | UObject | inline |
| ConditionalPostLoad() | UObject | inline |
| ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
| CraftEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| CreateCluster() | UObjectBaseUtility | inline |
| CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | inline |
| CreatePhysicsState(bool bAllowDeferral) | UActorComponent | inline |
| CreateRenderState_Concurrent(FRegisterComponentContext *Context) | UActorComponent | inline |
| CreationMethodField() | UActorComponent | inline |
| CrouchedStaminaConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| CrouchedWaterFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| CurrentStatusStatesField() | UPrimalCharacterStatusComponent | inline |
| CurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| CurrentStatusValuesReplicationIntervalField() | UPrimalCharacterStatusComponent | inline |
| CustomDataField() | UActorComponent | inline |
| CustomTagField() | UActorComponent | inline |
| Deactivate() | UActorComponent | inline |
| DefaultHyperthermicInsulationField() | UPrimalCharacterStatusComponent | inline |
| DefaultHypothermicInsulationField() | UPrimalCharacterStatusComponent | inline |
| DefaultMaxOxygenField() | UPrimalCharacterStatusComponent | inline |
| DeferredLevelUpSaveTimeSecondsField() | UPrimalCharacterStatusComponent | inline |
| DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| DehydrationStaminaRecoveryRateField() | UPrimalCharacterStatusComponent | inline |
| DehydrationTorpidityMultiplierField() | UPrimalCharacterStatusComponent | inline |
| DehyrdationHealthConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| DehyrdationTorpidityIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
| DestroyComponent(bool bPromoteChildren) | UActorComponent | inline |
| DestroyPhysicsState() | UActorComponent | inline |
| DestroyRenderState_Concurrent() | UActorComponent | inline |
| DetermineUCSModifiedProperties() | UActorComponent | inline |
| DinoImprintingQualityField() | UPrimalCharacterStatusComponent | inline |
| DinoMaxStatAddMultiplierImprintingField() | UPrimalCharacterStatusComponent | inline |
| DinoRiderWeightMultiplierField() | UPrimalCharacterStatusComponent | inline |
| DinoTamedAdultConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| DoDeferredRenderUpdates_Concurrent() | UActorComponent | inline |
| DontUseValueField() | UPrimalCharacterStatusComponent | inline |
| DrawLocalPlayerHUD(AShooterHUD *HUD, float ScaleMult, bool bFromBottomRight) | UPrimalCharacterStatusComponent | inline |
| DrawLocalPlayerHUDDescriptions(AShooterHUD *HUD, long double TheTimeSeconds, float ScaleMult, bool bDrawBottomRight) | UPrimalCharacterStatusComponent | inline |
| EndPlay(const EEndPlayReason::Type EndPlayReason) | UActorComponent | inline |
| EnteredStatusStateSoundsField() | UPrimalCharacterStatusComponent | inline |
| ExecuteUnregisterEvents() | UActorComponent | inline |
| ExitStatusStateSoundsField() | UPrimalCharacterStatusComponent | inline |
| ExperienceAutomaticConsciousIncreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
| ExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
| ExplorerNoteEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraBabyDinoConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
| ExtraFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraOxygenSpeedStatMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraTamedDinoDamageMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraTamedHealthMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraWaterConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ExtraWildDinoDamageMultiplierField() | UPrimalCharacterStatusComponent | inline |
| FailedToRegisterWithWorld(UWorld *InWorld) | UActorComponent | inline |
| FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) | UObject | inline |
| FindProperty(FName name) | UObject | |
| FinishDestroy() | UObject | inline |
| FoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| FoodStatusIconBackgroundOverrideField() | UPrimalCharacterStatusComponent | inline |
| FoodStatusIconForegroundOverrideField() | UPrimalCharacterStatusComponent | inline |
| FoodStatusNameOverrideField() | UPrimalCharacterStatusComponent | inline |
| FortitudeTorpidityDecreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
| FortitudeTorpidityIncreaseResistanceField() | UPrimalCharacterStatusComponent | inline |
| GenericEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| GenericXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| GetArchetype() | UObject | inline |
| GetAssetRegistryTags(FAssetData *Out) | UObject | inline |
| GetAssetUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) | UActorComponent | inline |
| GetBaseLevelFromLevelUpPoints(bool bIncludePlayerAddedLevels) | UPrimalCharacterStatusComponent | inline |
| GetCharacterLevel() | UPrimalCharacterStatusComponent | inline |
| GetDebugString(FString *result) | UPrimalCharacterStatusComponent | inline |
| GetDefaultCharacterStatusComponent() | UPrimalCharacterStatusComponent | inline |
| GetDefaultConfigFilename(FString *result) | UObject | inline |
| GetDefaultSubobjectByName(FName ToFind) | UObject | inline |
| GetDetailedInfo(FString *result) | UObject | inline |
| GetDetailedInfoInternal(FString *result) | UObject | inline |
| GetDinoFoodConsumptionRateMultiplier(float *Amount) | UPrimalCharacterStatusComponent | inline |
| GetDinoStatDistributionAgainstMax(EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints, bool bCheckLevel, bool bIncludeMaxTamingEffLevels) | UPrimalCharacterStatusComponent | inline |
| GetExperiencePercent() | UPrimalCharacterStatusComponent | inline |
| GetExperienceRequiredForNextLevelUp() | UPrimalCharacterStatusComponent | inline |
| GetExperienceRequiredForPreviousLevelUp() | UPrimalCharacterStatusComponent | inline |
| GetExternalPackageInternal() | UObjectBase | inline |
| GetFullGroupName(FString *result, bool bStartWithOuter) | UObjectBaseUtility | inline |
| GetFunctionCallspace(UFunction *Function, FFrame *Stack) | UActorComponent | inline |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
| GetJumpZModifier() | UPrimalCharacterStatusComponent | inline |
| GetLifetimeReplicatedProps(TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) | UPrimalCharacterStatusComponent | inline |
| GetLinker() | UObjectBaseUtility | inline |
| GetLinkerCustomVersion() | UObjectBaseUtility | inlinestatic |
| GetLinkerIndex() | UObjectBaseUtility | inline |
| GetLinkerUEVersion(FPackageFileVersion *result) | UObjectBaseUtility | inline |
| GetMaxLevel() | UPrimalCharacterStatusComponent | inline |
| GetMeleeDamageModifier(FScriptContainerElement *a2) | UPrimalCharacterStatusComponent | inline |
| GetMovementSpeedModifier() | UPrimalCharacterStatusComponent | inline |
| GetOutermostObject() | UObjectBaseUtility | inline |
| GetPackage() | UObjectBaseUtility | inline |
| GetPathName(FString *result, const UObject *StopOuter) | UObjectBaseUtility | inline |
| GetPathName(const UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
| GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) | UObjectBaseUtility | inline |
| GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) | UObject | inline |
| GetPrimaryAssetId(FPrimaryAssetId *result) | UObject | inline |
| GetPrivateStaticClass() | UPrimalCharacterStatusComponent | inlinestatic |
| GetReadableName(FString *result) | UActorComponent | inline |
| GetReplicationCondition() | UActorComponent | inline |
| GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize) | UObject | inline |
| GetStatusMaxValueString(FString *result, int ValueType, bool bValueOnly) | UPrimalCharacterStatusComponent | inline |
| GetStatusNameString(FString *result, int ValueType) | UPrimalCharacterStatusComponent | inline |
| GetStatusValueRecoveryRate(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
| GetStatusValueString(FString *result, int ValueType, bool bValueOnly) | UPrimalCharacterStatusComponent | inline |
| GetTypedOuter(UClass *Target) | UObjectBaseUtility | inline |
| GetUCSModifiedProperties(TSet< FProperty const *, DefaultKeyFuncs< FProperty const *, 0 >, FDefaultSetAllocator > *ModifiedProperties) | UActorComponent | inline |
| GetWorld() | UActorComponent | inline |
| GetWorld_Uncached() | UActorComponent | inline |
| HarvestEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| HasExperienceForLevelUp() | UPrimalCharacterStatusComponent | inline |
| HealthRecoveryDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
| HyperCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
| HyperthermiaDecreaseWaterMultiplierBaseField() | UPrimalCharacterStatusComponent | inline |
| HyperthermiaDecreaseWaterMultiplierPerDegreeField() | UPrimalCharacterStatusComponent | inline |
| HyperthermiaTemperatureThresholdField() | UPrimalCharacterStatusComponent | inline |
| HyperthermicHealthDecreaseRateBaseField() | UPrimalCharacterStatusComponent | inline |
| HyperthermicHealthDecreaseRatePerDegreeField() | UPrimalCharacterStatusComponent | inline |
| HypoCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
| HypothermiaDecreaseFoodMultiplierBaseField() | UPrimalCharacterStatusComponent | inline |
| HypothermiaDecreaseFoodMultiplierPerDegreeField() | UPrimalCharacterStatusComponent | inline |
| HypothermiaTemperatureThresholdField() | UPrimalCharacterStatusComponent | inline |
| HypothermicHealthDecreaseRateBaseField() | UPrimalCharacterStatusComponent | inline |
| HypothermicHealthDecreaseRatePerDegreeField() | UPrimalCharacterStatusComponent | inline |
| InitializeComponent() | UPrimalCharacterStatusComponent | inline |
| InjuredSpeedModifierField() | UPrimalCharacterStatusComponent | inline |
| InjuredTorpidityIncreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
| InsulationHyperthermiaOffsetExponentField() | UPrimalCharacterStatusComponent | inline |
| InsulationHyperthermiaOffsetScalerField() | UPrimalCharacterStatusComponent | inline |
| InsulationHypothermiaOffsetExponentField() | UPrimalCharacterStatusComponent | inline |
| InsulationHypothermiaOffsetScalerField() | UPrimalCharacterStatusComponent | inline |
| InternalGetNetMode() | UActorComponent | inline |
| InternalIndexField() | UObjectBase | inline |
| IsAsset() | UObject | inline |
| IsAtMaxExperience() | UPrimalCharacterStatusComponent | inline |
| IsBasedOnArchetype(const UObject *const SomeObject) | UObject | inline |
| IsComponentTickEnabled() | UActorComponent | inline |
| IsDefaultSubobject() | UObjectBaseUtility | inline |
| IsFullNameStableForNetworking() | UObject | inline |
| IsIn(const UObject *SomeOuter) | UObjectBaseUtility | inline |
| IsInBlueprint() | UObject | inline |
| IsInOrOwnedBy(const UObject *SomeOuter) | UObject | inline |
| IsInPackage(const UPackage *SomePackage) | UObjectBaseUtility | inline |
| IsInStatusState(EPrimalCharacterStatusState::Type StateType) | UPrimalCharacterStatusComponent | inline |
| IsLocalizedResource() | UObject | inline |
| IsNameStableForNetworking() | UActorComponent | inline |
| IsSafeForRootSet() | UObject | inline |
| IsSupportedForNetworking() | UActorComponent | inline |
| IsValidLowLevel() | UObjectBase | inline |
| IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
| JumpStaminaConsumptionField() | UPrimalCharacterStatusComponent | inline |
| KillEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| KillXPMultiplierPerCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
| KnockedOutTorpidityRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| LastDecreasedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
| LastDepletedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
| LastHyperthermalCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
| LastHypothermalCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
| LastIncreasedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
| LastMaxedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
| LastReplicatedCurrentStatusValuesTimeField() | UPrimalCharacterStatusComponent | inline |
| LastReplicatedXPTimeField() | UPrimalCharacterStatusComponent | inline |
| LevelUpStatWeightOverridesField() | UPrimalCharacterStatusComponent | inline |
| LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) | UObject | inline |
| LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) | UObject | inline |
| MarkedForEndOfFrameUpdateArrayIndexField() | UActorComponent | inline |
| MarkedForEndOfFrameUpdateState() | UActorComponent | inline |
| MarkForNeededEndOfFrameUpdate() | UActorComponent | inline |
| MarkPackageDirty() | UObjectBaseUtility | inline |
| MarkRenderStateDirty() | UActorComponent | inline |
| MaxExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
| MaxGainedPerLevelUpValueIsPercentField() | UPrimalCharacterStatusComponent | inline |
| MaxLevelUpMultiplierField() | UPrimalCharacterStatusComponent | inline |
| MaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| MaxTamingEffectivenessBaseLevelMultiplierField() | UPrimalCharacterStatusComponent | inline |
| MinInventoryWeightField() | UPrimalCharacterStatusComponent | inline |
| ModifyCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bPercentOfMax, bool bPercentOfCurrent, bool bManualModification, bool bSetValue, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bForceSetValue) | UPrimalCharacterStatusComponent | inline |
| MountedDinoDinoWeightMultiplierField() | UPrimalCharacterStatusComponent | inline |
| MovingStaminaRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| MutationMultiplierField() | UPrimalCharacterStatusComponent | inline |
| NameField() | UObjectBase | inline |
| NamePrivateField() | UObjectBase | inline |
| NeedsLoadForClient() | UActorComponent | inline |
| NeedsLoadForEditorGame() | UActorComponent | inline |
| NeedsLoadForServer() | UActorComponent | inline |
| NetSyncMaxStatusValues(const TArray< float, TSizedDefaultAllocator< 32 > > *NetMaxStatusValues, const TArray< float, TSizedDefaultAllocator< 32 > > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
| NetSyncMaxStatusValues_Implementation(const TArray< float, TSizedDefaultAllocator< 32 > > *NetMaxStatusValues, const TArray< float, TSizedDefaultAllocator< 32 > > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
| NumberOfLevelUpPointsAppliedField() | UPrimalCharacterStatusComponent | inline |
| NumberOfLevelUpPointsAppliedTamedField() | UPrimalCharacterStatusComponent | inline |
| NumberOfMutationsAppliedTamedField() | UPrimalCharacterStatusComponent | inline |
| ObjectFlagsField() | UObjectBase | inline |
| OnComponentDeactivatedField() | UActorComponent | inline |
| OnComponentDestroyed(bool bDestroyingHierarchy) | UActorComponent | inline |
| OnCreatePhysicsState() | UActorComponent | inline |
| OnDestroyPhysicsState() | UActorComponent | inline |
| OnJumped() | UPrimalCharacterStatusComponent | inline |
| OnRegister() | UActorComponent | inline |
| OnRep_IsActive() | UActorComponent | inline |
| OriginalMaxTorporField() | UPrimalCharacterStatusComponent | inline |
| OuterPrivateField() | UObjectBase | inline |
| OwnerPrivateField() | UActorComponent | inline |
| PoopItemFoodConsumptionCacheField() | UPrimalCharacterStatusComponent | inline |
| PoopItemMaxFoodConsumptionIntervalField() | UPrimalCharacterStatusComponent | inline |
| PoopItemMinFoodConsumptionIntervalField() | UPrimalCharacterStatusComponent | inline |
| PostInitProperties() | UActorComponent | inline |
| PostLoad() | UObject | inline |
| PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
| PostRename(UObject *OldOuter, const FName OldName) | UActorComponent | inline |
| PreReplication(IRepChangedPropertyTracker *ChangedPropertyTracker) | UActorComponent | inline |
| PrimaryComponentTickField() | UActorComponent | inline |
| ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) | UObject | inline |
| ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) | UObject | inline |
| ProcessEvent(UFunction *Function, void *Parms) | UObject | inline |
| ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result) | UObject | inlinestatic |
| ProneStaminaConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ProneWaterFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| ReadyForReplication() | UActorComponent | inline |
| RecoveryRateIsPercentField() | UPrimalCharacterStatusComponent | inline |
| RecoveryRateStatusValueField() | UPrimalCharacterStatusComponent | inline |
| RecreatePhysicsState() | UActorComponent | inline |
| RecreateRenderState_Concurrent() | UActorComponent | inline |
| RefreshInsulation() | UPrimalCharacterStatusComponent | inline |
| RefreshTemperature() | UPrimalCharacterStatusComponent | inline |
| RegainOxygenDamageTypeField() | UPrimalCharacterStatusComponent | inline |
| RegisterAllComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState) | UActorComponent | inline |
| RegisterAsyncPhysicsTickEnabled(bool bRegister) | UActorComponent | inline |
| RegisterComponent() | UActorComponent | inline |
| RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState) | UActorComponent | inline |
| RegisterComponentWithWorld(UWorld *InWorld, FRegisterComponentContext *Context) | UActorComponent | inline |
| RemoveStatusValueModifierByIndex(int Index) | UPrimalCharacterStatusComponent | inline |
| RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
| RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
| RemoveUCSModifiedProperties(const TArray< FProperty *, TSizedDefaultAllocator< 32 > > *Properties) | UActorComponent | inline |
| RemoveUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) | UActorComponent | inline |
| Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | UActorComponent | inline |
| ReplicatedBaseLevelMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| ReplicatedCurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| ReplicatedExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
| ReplicatedGlobalCurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| ReplicatedGlobalMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
| ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) | UActorComponent | inline |
| ReregisterComponent() | UActorComponent | inline |
| RescaleAllStats() | UPrimalCharacterStatusComponent | inline |
| RescaleMaxStat(EPrimalCharacterStatusValue::Type LevelUpValueType, float TargetValue, bool bIsPercentOfTrueValue) | UPrimalCharacterStatusComponent | inline |
| RunningStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) | UObject | inline |
| SendRenderInstanceData_Concurrent() | UActorComponent | inline |
| SendRenderTransform_Concurrent() | UActorComponent | inline |
| Serialize(FStructuredArchiveRecord Record) | UPrimalCharacterStatusComponent | inline |
| Serialize(FArchive *Ar) | UPrimalCharacterStatusComponent | inline |
| SerializeScriptProperties(FArchive *Ar) | UObject | inline |
| SerializeScriptProperties(FStructuredArchiveSlot Slot) | UObject | inline |
| ServerApplyLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType, AShooterPlayerController *ByPC, bool AllowSave) | UPrimalCharacterStatusComponent | inline |
| ServerApplyMutagen(bool bHasAncestors) | UPrimalCharacterStatusComponent | inline |
| ServerForceUpdateMaxStatValues() | UPrimalCharacterStatusComponent | inline |
| ServerSyncReplicatedValues() | UPrimalCharacterStatusComponent | inline |
| SetActive(bool bNewActive, bool bReset) | UActorComponent | inline |
| SetAllStatsToMaximum() | UPrimalCharacterStatusComponent | inline |
| SetAllStatsToMaximumExcluding(EPrimalCharacterStatusValue::Type exclude) | UPrimalCharacterStatusComponent | inline |
| SetAutoActivate(bool bNewAutoActivate) | UActorComponent | inline |
| SetBaseLevel(int Level, bool bDontCurrentSetToMax) | UPrimalCharacterStatusComponent | inline |
| SetBaseLevelCustomized(int Level, const TArray< FStatValuePair, TSizedDefaultAllocator< 32 > > *CustomBaseStats, const TArray< TEnumAsByte< EPrimalCharacterStatusValue::Type >, TSizedDefaultAllocator< 32 > > *PrioritizeStats, bool bDontCurrentSetToMax) | UPrimalCharacterStatusComponent | inline |
| SetBaseLevelNoStatChange(int Level) | UPrimalCharacterStatusComponent | inline |
| SetCanEverAffectNavigation(bool bRelevant) | UActorComponent | inline |
| SetComponentTickEnabled(bool bEnabled) | UActorComponent | inline |
| SetComponentTickEnabledAsync(bool bEnabled) | UActorComponent | inline |
| SetComponentTickIntervalAndCooldown(float TickInterval) | UActorComponent | inline |
| SetExternalPackage(UPackage *InPackage) | UObjectBase | inline |
| SetIsReplicated(bool bShouldReplicate) | UActorComponent | inline |
| SetIsReplicatedByDefault(const bool bNewReplicates) | UActorComponent | inline |
| SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) | UObject | inline |
| SetMaxStatusValue(EPrimalCharacterStatusValue::Type StatType, float newValue) | UPrimalCharacterStatusComponent | inline |
| SetTameable(bool bTameable) | UPrimalCharacterStatusComponent | inline |
| SetTamed(float TameIneffectivenessModifier, bool bSkipAddingTamedLevels) | UPrimalCharacterStatusComponent | inline |
| SetupActorComponentTickFunction(FTickFunction *TickFunction) | UActorComponent | inline |
| ShareXPWithTribeRangeField() | UPrimalCharacterStatusComponent | inline |
| SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
| SkipWildLevelUpValueField() | UPrimalCharacterStatusComponent | inline |
| SpecialEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaConsumptionDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaConsumptionDecreaseWaterMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaRecoveryDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaRecoveryDecreaseWaterMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StaminaRecoveryExtraResourceDecreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
| StarvationHealthConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| StarvationTorpidityIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
| StarvationTorpidityMultuplierField() | UPrimalCharacterStatusComponent | inline |
| StaticClass() | UObject | inlinestatic |
| StaticRegisterNativesUActorComponent() | UActorComponent | inlinestatic |
| StaticRegisterNativesUPrimalCharacterStatusComponent() | UPrimalCharacterStatusComponent | inlinestatic |
| StatusStateThresholdsField() | UPrimalCharacterStatusComponent | inline |
| StatusValueModifierDescriptionIndicesField() | UPrimalCharacterStatusComponent | inline |
| StatusValueModifiersField() | UPrimalCharacterStatusComponent | inline |
| StatusValueNameOverridesField() | UPrimalCharacterStatusComponent | inline |
| SubmergedOxygenDecreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
| SubmergedWaterIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
| SuffocationHealthPercentDecreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
| SwimmingOrFlyingStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| SwimmingStaminaRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| TamedBaseHealthMultiplierField() | UPrimalCharacterStatusComponent | inline |
| TamedIneffectivenessModifierField() | UPrimalCharacterStatusComponent | inline |
| TamedLandDinoSwimSpeedLevelUpEffectivenessField() | UPrimalCharacterStatusComponent | inline |
| TamingIneffectivenessMultiplierField() | UPrimalCharacterStatusComponent | inline |
| TamingMaxStatAdditionsField() | UPrimalCharacterStatusComponent | inline |
| TamingMaxStatMultipliersField() | UPrimalCharacterStatusComponent | inline |
| TheMaxTorporIncreasePerBaseLevelField() | UPrimalCharacterStatusComponent | inline |
| TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) | UActorComponent | inline |
| TickStatus(float DeltaTime, bool bForceStatusUpdate) | UPrimalCharacterStatusComponent | inline |
| TimeToRecoverAfterDecreaseStatusValueField() | UPrimalCharacterStatusComponent | inline |
| TimeToRecoverAfterDepletionStatusValueField() | UPrimalCharacterStatusComponent | inline |
| ToggleActive() | UActorComponent | inline |
| TorporExitPercentThresholdField() | UPrimalCharacterStatusComponent | inline |
| UCSSerializationIndexField() | UActorComponent | inline |
| UninitializeComponent() | UPrimalCharacterStatusComponent | inline |
| UnregisterComponent() | UActorComponent | inline |
| UnsubmergedOxygenIncreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
| UpdatedCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bManualModification, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bDontAdjustOtherStats) | UPrimalCharacterStatusComponent | inline |
| UpdateInventoryWeight(APrimalCharacter *aPrimalChar) | UPrimalCharacterStatusComponent | inline |
| UpdateStatusValue(EPrimalCharacterStatusValue::Type valueType, float DeltaTime, bool bManualUpdate) | UPrimalCharacterStatusComponent | inline |
| UpdateWeightStat(bool bForceSetValue) | UPrimalCharacterStatusComponent | inline |
| ValidateGeneratedRepEnums(const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) | UPrimalCharacterStatusComponent | inline |
| WakingTameFoodConsumptionRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
| WalkingStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
| WaterConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
| WeightJumpDecreasePowerField() | UPrimalCharacterStatusComponent | inline |
| WeightMultiplierForCarriedPassengersField() | UPrimalCharacterStatusComponent | inline |
| WeightMultiplierForPlatformPassengersInventoryField() | UPrimalCharacterStatusComponent | inline |
| WeightMultiplierWhenCarriedOrBasedField() | UPrimalCharacterStatusComponent | inline |
| WeightSpeedDecreasePowerField() | UPrimalCharacterStatusComponent | inline |
| WindedSpeedModifierField() | UPrimalCharacterStatusComponent | inline |
| WindedSpeedModifierSwimmingOrFlyingField() | UPrimalCharacterStatusComponent | inline |
| WorldPrivateField() | UActorComponent | inline |
| XPEarnedPerStaminaConsumedField() | UPrimalCharacterStatusComponent | inline |