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UPrimalCharacterStatusComponent Member List

This is the complete list of members for UPrimalCharacterStatusComponent, including all inherited members.

__vftableField()UObjectBaseinline
Activate(bool bReset)UActorComponentinline
AddAssetUserData(UAssetUserData *InUserData)UActorComponentinline
AddExperience(float HowMuch, bool bShareWithTribe, EXPType::Type XPType)UPrimalCharacterStatusComponentinline
AdditionalStatusValuesField()UPrimalCharacterStatusComponentinline
AddReferencedObjects(UObject *InThis, FReferenceCollector *Collector)UActorComponentinlinestatic
AddReplicatedSubObject(UObject *SubObject, ELifetimeCondition NetCondition)UActorComponentinline
AddStatusValueModifier(EPrimalCharacterStatusValue::Type ValueType, float Amount, float Speed, bool bContinueOnUnchangedValue, bool bSetValue, int StatusValueModifierDescriptionIndex, bool bResetExistingModifierDescriptionIndex, float LimitExistingModifierDescriptionToMaxAmount, bool bSetAdditionalValue, EPrimalCharacterStatusValue::Type StopAtValueNearMax, bool bMakeUntameable, TSubclassOf< UDamageType > ScaleValueByCharacterDamageType, AActor *Instigator)UPrimalCharacterStatusComponentinline
AddTickPrerequisiteActor(AActor *PrerequisiteActor)UActorComponentinline
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)UActorComponentinline
AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)UObjectBaseUtilityinline
AdjustStatusValueModification(EPrimalCharacterStatusValue::Type valueType, float *Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification)UPrimalCharacterStatusComponentinline
AllowRegisterWithWorld(UWorld *InWorld)UActorComponentinline
AmountMaxGainedPerLevelUpValueField()UPrimalCharacterStatusComponentinline
AmountMaxGainedPerLevelUpValueTamedField()UPrimalCharacterStatusComponentinline
ApplyStatusValueModifiers(float DeltaTime)UPrimalCharacterStatusComponentinline
ApplyTamingStatModifiers(float TameIneffectivenessModifier)UPrimalCharacterStatusComponentinline
AreAllOuterObjectsValid()UObjectinline
AssetUserDataField()UActorComponentinline
AssetVersePathTagName()UObjectinlinestatic
AsyncPhysicsTickComponent(float DeltaTime, float SimTime)UActorComponentinline
BabyDinoConsumingFoodRateMultiplierField()UPrimalCharacterStatusComponentinline
BabyDinoStarvationHealthDecreaseRateMultiplierField()UPrimalCharacterStatusComponentinline
BabyGestationConsumingFoodRateMultiplierField()UPrimalCharacterStatusComponentinline
BabyMaxHealthPercentField()UPrimalCharacterStatusComponentinline
bAddExperienceAutomatically()UPrimalCharacterStatusComponentinline
bAllowAnyoneToDestroyMe()UActorComponentinline
bAllowConcurrentTick()UActorComponentinline
bAllowLevelUps()UPrimalCharacterStatusComponentinline
bAllowReregistration()UActorComponentinline
bAllowSharingXPWithTribe()UPrimalCharacterStatusComponentinline
bAlwaysReplicatePropertyConditional()UActorComponentinline
bApplyingStatusValueModifiers()UPrimalCharacterStatusComponentinline
BaseCharacterLevelField()UPrimalCharacterStatusComponentinline
BaseFoodConsumptionRateField()UPrimalCharacterStatusComponentinline
BaseLevelMaxStatusValuesField()UPrimalCharacterStatusComponentinline
BaseWaterConsumptionRateField()UPrimalCharacterStatusComponentinline
bAsyncPhysicsTickEnabled()UActorComponentinline
bAutoActivate()UActorComponentinline
bAutomaticallyUpdateTemperature()UPrimalCharacterStatusComponentinline
bAutoRegister()UActorComponentinline
bCanEverAffectNavigation()UActorComponentinline
bCanGetHungry()UPrimalCharacterStatusComponentinline
bCanSuffocate()UPrimalCharacterStatusComponentinline
bCanSuffocateIfTamed()UPrimalCharacterStatusComponentinline
bCheatStatus()UPrimalCharacterStatusComponentinline
bConsumeFoodAutomatically()UPrimalCharacterStatusComponentinline
bConsumeWaterAutomatically()UPrimalCharacterStatusComponentinline
bDedicatedForceTickingEveryFrame()UActorComponentinline
bDontScaleMeleeDamage()UPrimalCharacterStatusComponentinline
bDontUseSpeedMultipleAsSpeed()UPrimalCharacterStatusComponentinline
bEditableWhenInherited()UActorComponentinline
BeginDestroy()UActorComponentinline
BeginPlay()UActorComponentinline
bForceDefaultSpeed()UPrimalCharacterStatusComponentinline
bForceGainOxygen()UPrimalCharacterStatusComponentinline
bForceRefreshWeight()UPrimalCharacterStatusComponentinline
bFreezeStatusValues()UPrimalCharacterStatusComponentinline
bHasBeenCreated()UActorComponentinline
bHasBeenInitialized()UActorComponentinline
bHasBegunPlay()UActorComponentinline
bHasUnlockedMaxDinoLevelAchievementThisSessionField()UPrimalCharacterStatusComponentinline
bHideFoodStatusFromHUD()UPrimalCharacterStatusComponentinline
bHideStaminaStatusFromHUD()UPrimalCharacterStatusComponentinline
bIgnoreStatusSpeedModifierIfSwimming()UPrimalCharacterStatusComponentinline
bInfiniteFood()UPrimalCharacterStatusComponentinline
bInfiniteStats()UPrimalCharacterStatusComponentinline
bInfiniteWeight()UPrimalCharacterStatusComponentinline
bInitializedBaseLevelMaxStatusValues()UPrimalCharacterStatusComponentinline
bInitializedMe()UPrimalCharacterStatusComponentinline
bInWeightLockField()UPrimalCharacterStatusComponentinline
bIsActive()UActorComponentinline
bIsBeingDestroyed()UActorComponentinline
bIsEditorOnly()UActorComponentinline
bIsNetStartupComponent()UActorComponentinline
bIsReadyForReplication()UActorComponentinline
bMarkedForPreEndOfFrameSync()UActorComponentinline
bNavigationRelevant()UActorComponentinline
bNetAddressable()UActorComponentinline
bNeverAllowXP()UPrimalCharacterStatusComponentinline
bNeverNeedsRenderUpdate()UActorComponentinline
bNoStaminaRecoveryWhenStarving()UPrimalCharacterStatusComponentinline
bOnlyInitialReplication()UActorComponentinline
bOnlyRelevantToOwner()UActorComponentinline
BPDirectSetCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue)UPrimalCharacterStatusComponentinline
bPhysicsStateCreated()UActorComponentinline
BPModifyMaxExperiencePoints(float InMaxExperiencePoints)UPrimalCharacterStatusComponentinline
BPModifyMaxLevel(int InMaxLevel)UPrimalCharacterStatusComponentinline
bPreventJump()UPrimalCharacterStatusComponentinline
bPreventOnClient()UActorComponentinline
bPreventOnConsoles()UActorComponentinline
bPreventOnDedicatedServer()UActorComponentinline
bPreventOnNonDedicatedHost()UActorComponentinline
bPreventTamedStatReplication()UPrimalCharacterStatusComponentinline
bRegistered()UActorComponentinline
bRenderDynamicDataDirty()UActorComponentinline
bRenderInstancesDirty()UActorComponentinline
bRenderStateCreated()UActorComponentinline
bRenderStateDirty()UActorComponentinline
bRenderTransformDirty()UActorComponentinline
bReplicateGlobalStatusValues()UPrimalCharacterStatusComponentinline
bReplicates()UActorComponentinline
bReplicateUsingRegisteredSubObjectList()UActorComponentinline
bRoutedPostRename()UActorComponentinline
bRunningConsumesStamina()UPrimalCharacterStatusComponentinline
bRunningUseDefaultSpeed()UPrimalCharacterStatusComponentinline
bServerFirstInitialized()UPrimalCharacterStatusComponentinline
bStasisPreventUnregister()UActorComponentinline
bStatusSpeedModifierOnlyFullOrNone()UPrimalCharacterStatusComponentinline
bTicked()UPrimalCharacterStatusComponentinline
bTickFunctionsRegistered()UActorComponentinline
bTickInEditor()UActorComponentinline
BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)UObjectinline
bUseBPAdjustStatusValueModification()UPrimalCharacterStatusComponentinline
bUseBPGetStatusNameString()UPrimalCharacterStatusComponentinline
bUseBPModifyMaxLevel()UPrimalCharacterStatusComponentinline
bUseBPOnComponentCreated()UActorComponentinline
bUseBPOnComponentDestroyed()UActorComponentinline
bUseBPOnComponentTick()UActorComponentinline
bUseLevelUpStatWeightOverrides()UPrimalCharacterStatusComponentinline
bUseStamina()UPrimalCharacterStatusComponentinline
bUseStatusSpeedModifiers()UPrimalCharacterStatusComponentinline
bWalkingConsumesStamina()UPrimalCharacterStatusComponentinline
bWantsInitializeComponent()UActorComponentinline
CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function)UObjectinline
CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)UObjectinline
CallRemoteFunction(UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)UActorComponentinline
CanBeInCluster()UObjectBaseUtilityinline
CanGainLevel()UPrimalCharacterStatusComponentinline
CanLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType, bool bCheckExperience)UPrimalCharacterStatusComponentinline
CanLevelUpValueField()UPrimalCharacterStatusComponentinline
ChangedStatusState(EPrimalCharacterStatusState::Type valueType, bool bEnteredState)UPrimalCharacterStatusComponentinline
CharacterStatusComponentPriorityField()UPrimalCharacterStatusComponentinline
CharacterUpdatedInventory(bool bEquippedOrUneqippedItem)UPrimalCharacterStatusComponentinline
CheatMaxWeightField()UPrimalCharacterStatusComponentinline
CheckDefaultSubobjects(bool bForceCheck)UObjectinline
CheckDefaultSubobjectsInternal()UObjectinline
ClassField()UObjectBaseinline
ClassPrivateField()UObjectBaseinline
ClearNeedEndOfFrameUpdate_Internal()UActorComponentinline
ClientSyncMaxStatusValues(const TArray< float, TSizedDefaultAllocator< 32 > > *NetMaxStatusValues, const TArray< float, TSizedDefaultAllocator< 32 > > *NetBaseMaxStatusValues)UPrimalCharacterStatusComponentinline
ClientSyncMaxStatusValues_Implementation(const TArray< float, TSizedDefaultAllocator< 32 > > *NetMaxStatusValues, const TArray< float, TSizedDefaultAllocator< 32 > > *NetBaseMaxStatusValues)UPrimalCharacterStatusComponentinline
CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)UObjectinline
ComponentHasTag(FName Tag)UActorComponentinline
ComponentTagsField()UActorComponentinline
ConditionalBeginDestroy()UObjectinline
ConditionalFinishDestroy()UObjectinline
ConditionalPostLoad()UObjectinline
ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph)UObjectinline
CraftEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
CreateCluster()UObjectBaseUtilityinline
CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)UObjectinline
CreatePhysicsState(bool bAllowDeferral)UActorComponentinline
CreateRenderState_Concurrent(FRegisterComponentContext *Context)UActorComponentinline
CreationMethodField()UActorComponentinline
CrouchedStaminaConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
CrouchedWaterFoodConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
CurrentStatusStatesField()UPrimalCharacterStatusComponentinline
CurrentStatusValuesField()UPrimalCharacterStatusComponentinline
CurrentStatusValuesReplicationIntervalField()UPrimalCharacterStatusComponentinline
CustomDataField()UActorComponentinline
CustomTagField()UActorComponentinline
Deactivate()UActorComponentinline
DefaultHyperthermicInsulationField()UPrimalCharacterStatusComponentinline
DefaultHypothermicInsulationField()UPrimalCharacterStatusComponentinline
DefaultMaxOxygenField()UPrimalCharacterStatusComponentinline
DeferredLevelUpSaveTimeSecondsField()UPrimalCharacterStatusComponentinline
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
DehydrationStaminaRecoveryRateField()UPrimalCharacterStatusComponentinline
DehydrationTorpidityMultiplierField()UPrimalCharacterStatusComponentinline
DehyrdationHealthConsumptionRateField()UPrimalCharacterStatusComponentinline
DehyrdationTorpidityIncreaseRateField()UPrimalCharacterStatusComponentinline
DestroyComponent(bool bPromoteChildren)UActorComponentinline
DestroyPhysicsState()UActorComponentinline
DestroyRenderState_Concurrent()UActorComponentinline
DetermineUCSModifiedProperties()UActorComponentinline
DinoImprintingQualityField()UPrimalCharacterStatusComponentinline
DinoMaxStatAddMultiplierImprintingField()UPrimalCharacterStatusComponentinline
DinoRiderWeightMultiplierField()UPrimalCharacterStatusComponentinline
DinoTamedAdultConsumingFoodRateMultiplierField()UPrimalCharacterStatusComponentinline
DoDeferredRenderUpdates_Concurrent()UActorComponentinline
DontUseValueField()UPrimalCharacterStatusComponentinline
DrawLocalPlayerHUD(AShooterHUD *HUD, float ScaleMult, bool bFromBottomRight)UPrimalCharacterStatusComponentinline
DrawLocalPlayerHUDDescriptions(AShooterHUD *HUD, long double TheTimeSeconds, float ScaleMult, bool bDrawBottomRight)UPrimalCharacterStatusComponentinline
EndPlay(const EEndPlayReason::Type EndPlayReason)UActorComponentinline
EnteredStatusStateSoundsField()UPrimalCharacterStatusComponentinline
ExecuteUnregisterEvents()UActorComponentinline
ExitStatusStateSoundsField()UPrimalCharacterStatusComponentinline
ExperienceAutomaticConsciousIncreaseSpeedField()UPrimalCharacterStatusComponentinline
ExperiencePointsField()UPrimalCharacterStatusComponentinline
ExplorerNoteEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
ExtraBabyDinoConsumingFoodRateMultiplierField()UPrimalCharacterStatusComponentinline
ExtraCharacterLevelField()UPrimalCharacterStatusComponentinline
ExtraFoodConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
ExtraOxygenSpeedStatMultiplierField()UPrimalCharacterStatusComponentinline
ExtraTamedDinoDamageMultiplierField()UPrimalCharacterStatusComponentinline
ExtraTamedHealthMultiplierField()UPrimalCharacterStatusComponentinline
ExtraWaterConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
ExtraWildDinoDamageMultiplierField()UPrimalCharacterStatusComponentinline
FailedToRegisterWithWorld(UWorld *InWorld)UActorComponentinline
FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)UObjectinline
FindProperty(FName name)UObject
FinishDestroy()UObjectinline
FoodConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
FoodStatusIconBackgroundOverrideField()UPrimalCharacterStatusComponentinline
FoodStatusIconForegroundOverrideField()UPrimalCharacterStatusComponentinline
FoodStatusNameOverrideField()UPrimalCharacterStatusComponentinline
FortitudeTorpidityDecreaseMultiplierField()UPrimalCharacterStatusComponentinline
FortitudeTorpidityIncreaseResistanceField()UPrimalCharacterStatusComponentinline
GenericEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
GenericXPMultiplierField()UPrimalCharacterStatusComponentinline
GetArchetype()UObjectinline
GetAssetRegistryTags(FAssetData *Out)UObjectinline
GetAssetUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass)UActorComponentinline
GetBaseLevelFromLevelUpPoints(bool bIncludePlayerAddedLevels)UPrimalCharacterStatusComponentinline
GetCharacterLevel()UPrimalCharacterStatusComponentinline
GetDebugString(FString *result)UPrimalCharacterStatusComponentinline
GetDefaultCharacterStatusComponent()UPrimalCharacterStatusComponentinline
GetDefaultConfigFilename(FString *result)UObjectinline
GetDefaultSubobjectByName(FName ToFind)UObjectinline
GetDetailedInfo(FString *result)UObjectinline
GetDetailedInfoInternal(FString *result)UObjectinline
GetDinoFoodConsumptionRateMultiplier(float *Amount)UPrimalCharacterStatusComponentinline
GetDinoStatDistributionAgainstMax(EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints, bool bCheckLevel, bool bIncludeMaxTamingEffLevels)UPrimalCharacterStatusComponentinline
GetExperiencePercent()UPrimalCharacterStatusComponentinline
GetExperienceRequiredForNextLevelUp()UPrimalCharacterStatusComponentinline
GetExperienceRequiredForPreviousLevelUp()UPrimalCharacterStatusComponentinline
GetExternalPackageInternal()UObjectBaseinline
GetFullGroupName(FString *result, bool bStartWithOuter)UObjectBaseUtilityinline
GetFunctionCallspace(UFunction *Function, FFrame *Stack)UActorComponentinline
GetInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtilityinline
GetJumpZModifier()UPrimalCharacterStatusComponentinline
GetLifetimeReplicatedProps(TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)UPrimalCharacterStatusComponentinline
GetLinker()UObjectBaseUtilityinline
GetLinkerCustomVersion()UObjectBaseUtilityinlinestatic
GetLinkerIndex()UObjectBaseUtilityinline
GetLinkerUEVersion(FPackageFileVersion *result)UObjectBaseUtilityinline
GetMaxLevel()UPrimalCharacterStatusComponentinline
GetMeleeDamageModifier(FScriptContainerElement *a2)UPrimalCharacterStatusComponentinline
GetMovementSpeedModifier()UPrimalCharacterStatusComponentinline
GetOutermostObject()UObjectBaseUtilityinline
GetPackage()UObjectBaseUtilityinline
GetPathName(FString *result, const UObject *StopOuter)UObjectBaseUtilityinline
GetPathName(const UObject *StopOuter, FString *ResultString)UObjectBaseUtilityinline
GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)UObjectBaseUtilityinline
GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)UObjectinline
GetPrimaryAssetId(FPrimaryAssetId *result)UObjectinline
GetPrivateStaticClass()UPrimalCharacterStatusComponentinlinestatic
GetReadableName(FString *result)UActorComponentinline
GetReplicationCondition()UActorComponentinline
GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize)UObjectinline
GetStatusMaxValueString(FString *result, int ValueType, bool bValueOnly)UPrimalCharacterStatusComponentinline
GetStatusNameString(FString *result, int ValueType)UPrimalCharacterStatusComponentinline
GetStatusValueRecoveryRate(EPrimalCharacterStatusValue::Type valueType)UPrimalCharacterStatusComponentinline
GetStatusValueString(FString *result, int ValueType, bool bValueOnly)UPrimalCharacterStatusComponentinline
GetTypedOuter(UClass *Target)UObjectBaseUtilityinline
GetUCSModifiedProperties(TSet< FProperty const *, DefaultKeyFuncs< FProperty const *, 0 >, FDefaultSetAllocator > *ModifiedProperties)UActorComponentinline
GetWorld()UActorComponentinline
GetWorld_Uncached()UActorComponentinline
HarvestEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
HasExperienceForLevelUp()UPrimalCharacterStatusComponentinline
HealthRecoveryDecreaseFoodMultiplierField()UPrimalCharacterStatusComponentinline
HyperCharacterInsulationValueField()UPrimalCharacterStatusComponentinline
HyperthermiaDecreaseWaterMultiplierBaseField()UPrimalCharacterStatusComponentinline
HyperthermiaDecreaseWaterMultiplierPerDegreeField()UPrimalCharacterStatusComponentinline
HyperthermiaTemperatureThresholdField()UPrimalCharacterStatusComponentinline
HyperthermicHealthDecreaseRateBaseField()UPrimalCharacterStatusComponentinline
HyperthermicHealthDecreaseRatePerDegreeField()UPrimalCharacterStatusComponentinline
HypoCharacterInsulationValueField()UPrimalCharacterStatusComponentinline
HypothermiaDecreaseFoodMultiplierBaseField()UPrimalCharacterStatusComponentinline
HypothermiaDecreaseFoodMultiplierPerDegreeField()UPrimalCharacterStatusComponentinline
HypothermiaTemperatureThresholdField()UPrimalCharacterStatusComponentinline
HypothermicHealthDecreaseRateBaseField()UPrimalCharacterStatusComponentinline
HypothermicHealthDecreaseRatePerDegreeField()UPrimalCharacterStatusComponentinline
InitializeComponent()UPrimalCharacterStatusComponentinline
InjuredSpeedModifierField()UPrimalCharacterStatusComponentinline
InjuredTorpidityIncreaseMultiplierField()UPrimalCharacterStatusComponentinline
InsulationHyperthermiaOffsetExponentField()UPrimalCharacterStatusComponentinline
InsulationHyperthermiaOffsetScalerField()UPrimalCharacterStatusComponentinline
InsulationHypothermiaOffsetExponentField()UPrimalCharacterStatusComponentinline
InsulationHypothermiaOffsetScalerField()UPrimalCharacterStatusComponentinline
InternalGetNetMode()UActorComponentinline
InternalIndexField()UObjectBaseinline
IsAsset()UObjectinline
IsAtMaxExperience()UPrimalCharacterStatusComponentinline
IsBasedOnArchetype(const UObject *const SomeObject)UObjectinline
IsComponentTickEnabled()UActorComponentinline
IsDefaultSubobject()UObjectBaseUtilityinline
IsFullNameStableForNetworking()UObjectinline
IsIn(const UObject *SomeOuter)UObjectBaseUtilityinline
IsInBlueprint()UObjectinline
IsInOrOwnedBy(const UObject *SomeOuter)UObjectinline
IsInPackage(const UPackage *SomePackage)UObjectBaseUtilityinline
IsInStatusState(EPrimalCharacterStatusState::Type StateType)UPrimalCharacterStatusComponentinline
IsLocalizedResource()UObjectinline
IsNameStableForNetworking()UActorComponentinline
IsSafeForRootSet()UObjectinline
IsSupportedForNetworking()UActorComponentinline
IsValidLowLevel()UObjectBaseinline
IsValidLowLevelFast(bool bRecursive)UObjectBaseinline
JumpStaminaConsumptionField()UPrimalCharacterStatusComponentinline
KillEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
KillXPMultiplierPerCharacterLevelField()UPrimalCharacterStatusComponentinline
KnockedOutTorpidityRecoveryRateMultiplierField()UPrimalCharacterStatusComponentinline
LastDecreasedStatusValuesTimesField()UPrimalCharacterStatusComponentinline
LastDepletedStatusValuesTimesField()UPrimalCharacterStatusComponentinline
LastHyperthermalCharacterInsulationValueField()UPrimalCharacterStatusComponentinline
LastHypothermalCharacterInsulationValueField()UPrimalCharacterStatusComponentinline
LastIncreasedStatusValuesTimesField()UPrimalCharacterStatusComponentinline
LastMaxedStatusValuesTimesField()UPrimalCharacterStatusComponentinline
LastReplicatedCurrentStatusValuesTimeField()UPrimalCharacterStatusComponentinline
LastReplicatedXPTimeField()UPrimalCharacterStatusComponentinline
LevelUpStatWeightOverridesField()UPrimalCharacterStatusComponentinline
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)UObjectinline
LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)UObjectinline
MarkedForEndOfFrameUpdateArrayIndexField()UActorComponentinline
MarkedForEndOfFrameUpdateState()UActorComponentinline
MarkForNeededEndOfFrameUpdate()UActorComponentinline
MarkPackageDirty()UObjectBaseUtilityinline
MarkRenderStateDirty()UActorComponentinline
MaxExperiencePointsField()UPrimalCharacterStatusComponentinline
MaxGainedPerLevelUpValueIsPercentField()UPrimalCharacterStatusComponentinline
MaxLevelUpMultiplierField()UPrimalCharacterStatusComponentinline
MaxStatusValuesField()UPrimalCharacterStatusComponentinline
MaxTamingEffectivenessBaseLevelMultiplierField()UPrimalCharacterStatusComponentinline
MinInventoryWeightField()UPrimalCharacterStatusComponentinline
ModifyCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bPercentOfMax, bool bPercentOfCurrent, bool bManualModification, bool bSetValue, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bForceSetValue)UPrimalCharacterStatusComponentinline
MountedDinoDinoWeightMultiplierField()UPrimalCharacterStatusComponentinline
MovingStaminaRecoveryRateMultiplierField()UPrimalCharacterStatusComponentinline
MutationMultiplierField()UPrimalCharacterStatusComponentinline
NameField()UObjectBaseinline
NamePrivateField()UObjectBaseinline
NeedsLoadForClient()UActorComponentinline
NeedsLoadForEditorGame()UActorComponentinline
NeedsLoadForServer()UActorComponentinline
NetSyncMaxStatusValues(const TArray< float, TSizedDefaultAllocator< 32 > > *NetMaxStatusValues, const TArray< float, TSizedDefaultAllocator< 32 > > *NetBaseMaxStatusValues)UPrimalCharacterStatusComponentinline
NetSyncMaxStatusValues_Implementation(const TArray< float, TSizedDefaultAllocator< 32 > > *NetMaxStatusValues, const TArray< float, TSizedDefaultAllocator< 32 > > *NetBaseMaxStatusValues)UPrimalCharacterStatusComponentinline
NumberOfLevelUpPointsAppliedField()UPrimalCharacterStatusComponentinline
NumberOfLevelUpPointsAppliedTamedField()UPrimalCharacterStatusComponentinline
NumberOfMutationsAppliedTamedField()UPrimalCharacterStatusComponentinline
ObjectFlagsField()UObjectBaseinline
OnComponentDeactivatedField()UActorComponentinline
OnComponentDestroyed(bool bDestroyingHierarchy)UActorComponentinline
OnCreatePhysicsState()UActorComponentinline
OnDestroyPhysicsState()UActorComponentinline
OnJumped()UPrimalCharacterStatusComponentinline
OnRegister()UActorComponentinline
OnRep_IsActive()UActorComponentinline
OriginalMaxTorporField()UPrimalCharacterStatusComponentinline
OuterPrivateField()UObjectBaseinline
OwnerPrivateField()UActorComponentinline
PoopItemFoodConsumptionCacheField()UPrimalCharacterStatusComponentinline
PoopItemMaxFoodConsumptionIntervalField()UPrimalCharacterStatusComponentinline
PoopItemMinFoodConsumptionIntervalField()UPrimalCharacterStatusComponentinline
PostInitProperties()UActorComponentinline
PostLoad()UObjectinline
PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph)UObjectinline
PostRename(UObject *OldOuter, const FName OldName)UActorComponentinline
PreReplication(IRepChangedPropertyTracker *ChangedPropertyTracker)UActorComponentinline
PrimaryComponentTickField()UActorComponentinline
ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)UObjectinline
ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)UObjectinline
ProcessEvent(UFunction *Function, void *Parms)UObjectinline
ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result)UObjectinlinestatic
ProneStaminaConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
ProneWaterFoodConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
ReadyForReplication()UActorComponentinline
RecoveryRateIsPercentField()UPrimalCharacterStatusComponentinline
RecoveryRateStatusValueField()UPrimalCharacterStatusComponentinline
RecreatePhysicsState()UActorComponentinline
RecreateRenderState_Concurrent()UActorComponentinline
RefreshInsulation()UPrimalCharacterStatusComponentinline
RefreshTemperature()UPrimalCharacterStatusComponentinline
RegainOxygenDamageTypeField()UPrimalCharacterStatusComponentinline
RegisterAllComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState)UActorComponentinline
RegisterAsyncPhysicsTickEnabled(bool bRegister)UActorComponentinline
RegisterComponent()UActorComponentinline
RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState)UActorComponentinline
RegisterComponentWithWorld(UWorld *InWorld, FRegisterComponentContext *Context)UActorComponentinline
RemoveStatusValueModifierByIndex(int Index)UPrimalCharacterStatusComponentinline
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor)UActorComponentinline
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)UActorComponentinline
RemoveUCSModifiedProperties(const TArray< FProperty *, TSizedDefaultAllocator< 32 > > *Properties)UActorComponentinline
RemoveUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass)UActorComponentinline
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags)UActorComponentinline
ReplicatedBaseLevelMaxStatusValuesField()UPrimalCharacterStatusComponentinline
ReplicatedCurrentStatusValuesField()UPrimalCharacterStatusComponentinline
ReplicatedExperiencePointsField()UPrimalCharacterStatusComponentinline
ReplicatedGlobalCurrentStatusValuesField()UPrimalCharacterStatusComponentinline
ReplicatedGlobalMaxStatusValuesField()UPrimalCharacterStatusComponentinline
ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)UActorComponentinline
ReregisterComponent()UActorComponentinline
RescaleAllStats()UPrimalCharacterStatusComponentinline
RescaleMaxStat(EPrimalCharacterStatusValue::Type LevelUpValueType, float TargetValue, bool bIsPercentOfTrueValue)UPrimalCharacterStatusComponentinline
RunningStaminaConsumptionRateField()UPrimalCharacterStatusComponentinline
SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)UObjectinline
SendRenderInstanceData_Concurrent()UActorComponentinline
SendRenderTransform_Concurrent()UActorComponentinline
Serialize(FStructuredArchiveRecord Record)UPrimalCharacterStatusComponentinline
Serialize(FArchive *Ar)UPrimalCharacterStatusComponentinline
SerializeScriptProperties(FArchive *Ar)UObjectinline
SerializeScriptProperties(FStructuredArchiveSlot Slot)UObjectinline
ServerApplyLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType, AShooterPlayerController *ByPC, bool AllowSave)UPrimalCharacterStatusComponentinline
ServerApplyMutagen(bool bHasAncestors)UPrimalCharacterStatusComponentinline
ServerForceUpdateMaxStatValues()UPrimalCharacterStatusComponentinline
ServerSyncReplicatedValues()UPrimalCharacterStatusComponentinline
SetActive(bool bNewActive, bool bReset)UActorComponentinline
SetAllStatsToMaximum()UPrimalCharacterStatusComponentinline
SetAllStatsToMaximumExcluding(EPrimalCharacterStatusValue::Type exclude)UPrimalCharacterStatusComponentinline
SetAutoActivate(bool bNewAutoActivate)UActorComponentinline
SetBaseLevel(int Level, bool bDontCurrentSetToMax)UPrimalCharacterStatusComponentinline
SetBaseLevelCustomized(int Level, const TArray< FStatValuePair, TSizedDefaultAllocator< 32 > > *CustomBaseStats, const TArray< TEnumAsByte< EPrimalCharacterStatusValue::Type >, TSizedDefaultAllocator< 32 > > *PrioritizeStats, bool bDontCurrentSetToMax)UPrimalCharacterStatusComponentinline
SetBaseLevelNoStatChange(int Level)UPrimalCharacterStatusComponentinline
SetCanEverAffectNavigation(bool bRelevant)UActorComponentinline
SetComponentTickEnabled(bool bEnabled)UActorComponentinline
SetComponentTickEnabledAsync(bool bEnabled)UActorComponentinline
SetComponentTickIntervalAndCooldown(float TickInterval)UActorComponentinline
SetExternalPackage(UPackage *InPackage)UObjectBaseinline
SetIsReplicated(bool bShouldReplicate)UActorComponentinline
SetIsReplicatedByDefault(const bool bNewReplicates)UActorComponentinline
SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)UObjectinline
SetMaxStatusValue(EPrimalCharacterStatusValue::Type StatType, float newValue)UPrimalCharacterStatusComponentinline
SetTameable(bool bTameable)UPrimalCharacterStatusComponentinline
SetTamed(float TameIneffectivenessModifier, bool bSkipAddingTamedLevels)UPrimalCharacterStatusComponentinline
SetupActorComponentTickFunction(FTickFunction *TickFunction)UActorComponentinline
ShareXPWithTribeRangeField()UPrimalCharacterStatusComponentinline
SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function)UObjectinline
SkipWildLevelUpValueField()UPrimalCharacterStatusComponentinline
SpecialEarnXPMultiplierField()UPrimalCharacterStatusComponentinline
StaminaConsumptionDecreaseFoodMultiplierField()UPrimalCharacterStatusComponentinline
StaminaConsumptionDecreaseWaterMultiplierField()UPrimalCharacterStatusComponentinline
StaminaRecoveryDecreaseFoodMultiplierField()UPrimalCharacterStatusComponentinline
StaminaRecoveryDecreaseWaterMultiplierField()UPrimalCharacterStatusComponentinline
StaminaRecoveryExtraResourceDecreaseMultiplierField()UPrimalCharacterStatusComponentinline
StarvationHealthConsumptionRateField()UPrimalCharacterStatusComponentinline
StarvationTorpidityIncreaseRateField()UPrimalCharacterStatusComponentinline
StarvationTorpidityMultuplierField()UPrimalCharacterStatusComponentinline
StaticClass()UObjectinlinestatic
StaticRegisterNativesUActorComponent()UActorComponentinlinestatic
StaticRegisterNativesUPrimalCharacterStatusComponent()UPrimalCharacterStatusComponentinlinestatic
StatusStateThresholdsField()UPrimalCharacterStatusComponentinline
StatusValueModifierDescriptionIndicesField()UPrimalCharacterStatusComponentinline
StatusValueModifiersField()UPrimalCharacterStatusComponentinline
StatusValueNameOverridesField()UPrimalCharacterStatusComponentinline
SubmergedOxygenDecreaseSpeedField()UPrimalCharacterStatusComponentinline
SubmergedWaterIncreaseRateField()UPrimalCharacterStatusComponentinline
SuffocationHealthPercentDecreaseSpeedField()UPrimalCharacterStatusComponentinline
SwimmingOrFlyingStaminaConsumptionRateField()UPrimalCharacterStatusComponentinline
SwimmingStaminaRecoveryRateMultiplierField()UPrimalCharacterStatusComponentinline
TamedBaseHealthMultiplierField()UPrimalCharacterStatusComponentinline
TamedIneffectivenessModifierField()UPrimalCharacterStatusComponentinline
TamedLandDinoSwimSpeedLevelUpEffectivenessField()UPrimalCharacterStatusComponentinline
TamingIneffectivenessMultiplierField()UPrimalCharacterStatusComponentinline
TamingMaxStatAdditionsField()UPrimalCharacterStatusComponentinline
TamingMaxStatMultipliersField()UPrimalCharacterStatusComponentinline
TheMaxTorporIncreasePerBaseLevelField()UPrimalCharacterStatusComponentinline
TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)UActorComponentinline
TickStatus(float DeltaTime, bool bForceStatusUpdate)UPrimalCharacterStatusComponentinline
TimeToRecoverAfterDecreaseStatusValueField()UPrimalCharacterStatusComponentinline
TimeToRecoverAfterDepletionStatusValueField()UPrimalCharacterStatusComponentinline
ToggleActive()UActorComponentinline
TorporExitPercentThresholdField()UPrimalCharacterStatusComponentinline
UCSSerializationIndexField()UActorComponentinline
UninitializeComponent()UPrimalCharacterStatusComponentinline
UnregisterComponent()UActorComponentinline
UnsubmergedOxygenIncreaseSpeedField()UPrimalCharacterStatusComponentinline
UpdatedCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bManualModification, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bDontAdjustOtherStats)UPrimalCharacterStatusComponentinline
UpdateInventoryWeight(APrimalCharacter *aPrimalChar)UPrimalCharacterStatusComponentinline
UpdateStatusValue(EPrimalCharacterStatusValue::Type valueType, float DeltaTime, bool bManualUpdate)UPrimalCharacterStatusComponentinline
UpdateWeightStat(bool bForceSetValue)UPrimalCharacterStatusComponentinline
ValidateGeneratedRepEnums(const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)UPrimalCharacterStatusComponentinline
WakingTameFoodConsumptionRateMultiplierField()UPrimalCharacterStatusComponentinline
WalkingStaminaConsumptionRateField()UPrimalCharacterStatusComponentinline
WaterConsumptionMultiplierField()UPrimalCharacterStatusComponentinline
WeightJumpDecreasePowerField()UPrimalCharacterStatusComponentinline
WeightMultiplierForCarriedPassengersField()UPrimalCharacterStatusComponentinline
WeightMultiplierForPlatformPassengersInventoryField()UPrimalCharacterStatusComponentinline
WeightMultiplierWhenCarriedOrBasedField()UPrimalCharacterStatusComponentinline
WeightSpeedDecreasePowerField()UPrimalCharacterStatusComponentinline
WindedSpeedModifierField()UPrimalCharacterStatusComponentinline
WindedSpeedModifierSwimmingOrFlyingField()UPrimalCharacterStatusComponentinline
WorldPrivateField()UActorComponentinline
XPEarnedPerStaminaConsumedField()UPrimalCharacterStatusComponentinline