__vftableField() | UObjectBase | inline |
Activate(bool bReset) | UActorComponent | inline |
AddAssetUserData(UAssetUserData *InUserData) | UActorComponent | inline |
AddExperience(float HowMuch, bool bShareWithTribe, EXPType::Type XPType) | UPrimalCharacterStatusComponent | inline |
AdditionalStatusValuesField() | UPrimalCharacterStatusComponent | inline |
AddReferencedObjects(UObject *InThis, FReferenceCollector *Collector) | UActorComponent | inlinestatic |
AddReplicatedSubObject(UObject *SubObject, ELifetimeCondition NetCondition) | UActorComponent | inline |
AddStatusValueModifier(EPrimalCharacterStatusValue::Type ValueType, float Amount, float Speed, bool bContinueOnUnchangedValue, bool bSetValue, int StatusValueModifierDescriptionIndex, bool bResetExistingModifierDescriptionIndex, float LimitExistingModifierDescriptionToMaxAmount, bool bSetAdditionalValue, EPrimalCharacterStatusValue::Type StopAtValueNearMax, bool bMakeUntameable, TSubclassOf< UDamageType > ScaleValueByCharacterDamageType, AActor *Instigator) | UPrimalCharacterStatusComponent | inline |
AddTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) | UObjectBaseUtility | inline |
AdjustStatusValueModification(EPrimalCharacterStatusValue::Type valueType, float *Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification) | UPrimalCharacterStatusComponent | inline |
AllowRegisterWithWorld(UWorld *InWorld) | UActorComponent | inline |
AmountMaxGainedPerLevelUpValueField() | UPrimalCharacterStatusComponent | inline |
AmountMaxGainedPerLevelUpValueTamedField() | UPrimalCharacterStatusComponent | inline |
ApplyStatusValueModifiers(float DeltaTime) | UPrimalCharacterStatusComponent | inline |
ApplyTamingStatModifiers(float TameIneffectivenessModifier) | UPrimalCharacterStatusComponent | inline |
AreAllOuterObjectsValid() | UObject | inline |
AssetUserDataField() | UActorComponent | inline |
AssetVersePathTagName() | UObject | inlinestatic |
AsyncPhysicsTickComponent(float DeltaTime, float SimTime) | UActorComponent | inline |
BabyDinoConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
BabyDinoStarvationHealthDecreaseRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
BabyGestationConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
BabyMaxHealthPercentField() | UPrimalCharacterStatusComponent | inline |
bAddExperienceAutomatically() | UPrimalCharacterStatusComponent | inline |
bAllowAnyoneToDestroyMe() | UActorComponent | inline |
bAllowConcurrentTick() | UActorComponent | inline |
bAllowLevelUps() | UPrimalCharacterStatusComponent | inline |
bAllowReregistration() | UActorComponent | inline |
bAllowSharingXPWithTribe() | UPrimalCharacterStatusComponent | inline |
bAlwaysReplicatePropertyConditional() | UActorComponent | inline |
bApplyingStatusValueModifiers() | UPrimalCharacterStatusComponent | inline |
BaseCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
BaseFoodConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
BaseLevelMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
BaseWaterConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
bAsyncPhysicsTickEnabled() | UActorComponent | inline |
bAutoActivate() | UActorComponent | inline |
bAutomaticallyUpdateTemperature() | UPrimalCharacterStatusComponent | inline |
bAutoRegister() | UActorComponent | inline |
bCanEverAffectNavigation() | UActorComponent | inline |
bCanGetHungry() | UPrimalCharacterStatusComponent | inline |
bCanSuffocate() | UPrimalCharacterStatusComponent | inline |
bCanSuffocateIfTamed() | UPrimalCharacterStatusComponent | inline |
bCheatStatus() | UPrimalCharacterStatusComponent | inline |
bConsumeFoodAutomatically() | UPrimalCharacterStatusComponent | inline |
bConsumeWaterAutomatically() | UPrimalCharacterStatusComponent | inline |
bDedicatedForceTickingEveryFrame() | UActorComponent | inline |
bDontScaleMeleeDamage() | UPrimalCharacterStatusComponent | inline |
bDontUseSpeedMultipleAsSpeed() | UPrimalCharacterStatusComponent | inline |
bEditableWhenInherited() | UActorComponent | inline |
BeginDestroy() | UActorComponent | inline |
BeginPlay() | UActorComponent | inline |
bForceDefaultSpeed() | UPrimalCharacterStatusComponent | inline |
bForceGainOxygen() | UPrimalCharacterStatusComponent | inline |
bForceRefreshWeight() | UPrimalCharacterStatusComponent | inline |
bFreezeStatusValues() | UPrimalCharacterStatusComponent | inline |
bHasBeenCreated() | UActorComponent | inline |
bHasBeenInitialized() | UActorComponent | inline |
bHasBegunPlay() | UActorComponent | inline |
bHasUnlockedMaxDinoLevelAchievementThisSessionField() | UPrimalCharacterStatusComponent | inline |
bHideFoodStatusFromHUD() | UPrimalCharacterStatusComponent | inline |
bHideStaminaStatusFromHUD() | UPrimalCharacterStatusComponent | inline |
bIgnoreStatusSpeedModifierIfSwimming() | UPrimalCharacterStatusComponent | inline |
bInfiniteFood() | UPrimalCharacterStatusComponent | inline |
bInfiniteStats() | UPrimalCharacterStatusComponent | inline |
bInfiniteWeight() | UPrimalCharacterStatusComponent | inline |
bInitializedBaseLevelMaxStatusValues() | UPrimalCharacterStatusComponent | inline |
bInitializedMe() | UPrimalCharacterStatusComponent | inline |
bInWeightLockField() | UPrimalCharacterStatusComponent | inline |
bIsActive() | UActorComponent | inline |
bIsBeingDestroyed() | UActorComponent | inline |
bIsEditorOnly() | UActorComponent | inline |
bIsNetStartupComponent() | UActorComponent | inline |
bIsReadyForReplication() | UActorComponent | inline |
bMarkedForPreEndOfFrameSync() | UActorComponent | inline |
bNavigationRelevant() | UActorComponent | inline |
bNetAddressable() | UActorComponent | inline |
bNeverAllowXP() | UPrimalCharacterStatusComponent | inline |
bNeverNeedsRenderUpdate() | UActorComponent | inline |
bNoStaminaRecoveryWhenStarving() | UPrimalCharacterStatusComponent | inline |
bOnlyInitialReplication() | UActorComponent | inline |
bOnlyRelevantToOwner() | UActorComponent | inline |
BPDirectSetCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float newValue) | UPrimalCharacterStatusComponent | inline |
bPhysicsStateCreated() | UActorComponent | inline |
BPModifyMaxExperiencePoints(float InMaxExperiencePoints) | UPrimalCharacterStatusComponent | inline |
BPModifyMaxLevel(int InMaxLevel) | UPrimalCharacterStatusComponent | inline |
bPreventJump() | UPrimalCharacterStatusComponent | inline |
bPreventOnClient() | UActorComponent | inline |
bPreventOnConsoles() | UActorComponent | inline |
bPreventOnDedicatedServer() | UActorComponent | inline |
bPreventOnNonDedicatedHost() | UActorComponent | inline |
bPreventTamedStatReplication() | UPrimalCharacterStatusComponent | inline |
bRegistered() | UActorComponent | inline |
bRenderDynamicDataDirty() | UActorComponent | inline |
bRenderInstancesDirty() | UActorComponent | inline |
bRenderStateCreated() | UActorComponent | inline |
bRenderStateDirty() | UActorComponent | inline |
bRenderTransformDirty() | UActorComponent | inline |
bReplicateGlobalStatusValues() | UPrimalCharacterStatusComponent | inline |
bReplicates() | UActorComponent | inline |
bReplicateUsingRegisteredSubObjectList() | UActorComponent | inline |
bRoutedPostRename() | UActorComponent | inline |
bRunningConsumesStamina() | UPrimalCharacterStatusComponent | inline |
bRunningUseDefaultSpeed() | UPrimalCharacterStatusComponent | inline |
bServerFirstInitialized() | UPrimalCharacterStatusComponent | inline |
bStasisPreventUnregister() | UActorComponent | inline |
bStatusSpeedModifierOnlyFullOrNone() | UPrimalCharacterStatusComponent | inline |
bTicked() | UPrimalCharacterStatusComponent | inline |
bTickFunctionsRegistered() | UActorComponent | inline |
bTickInEditor() | UActorComponent | inline |
BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) | UObject | inline |
bUseBPAdjustStatusValueModification() | UPrimalCharacterStatusComponent | inline |
bUseBPGetStatusNameString() | UPrimalCharacterStatusComponent | inline |
bUseBPModifyMaxLevel() | UPrimalCharacterStatusComponent | inline |
bUseBPOnComponentCreated() | UActorComponent | inline |
bUseBPOnComponentDestroyed() | UActorComponent | inline |
bUseBPOnComponentTick() | UActorComponent | inline |
bUseLevelUpStatWeightOverrides() | UPrimalCharacterStatusComponent | inline |
bUseStamina() | UPrimalCharacterStatusComponent | inline |
bUseStatusSpeedModifiers() | UPrimalCharacterStatusComponent | inline |
bWalkingConsumesStamina() | UPrimalCharacterStatusComponent | inline |
bWantsInitializeComponent() | UActorComponent | inline |
CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) | UObject | inline |
CallRemoteFunction(UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) | UActorComponent | inline |
CanBeInCluster() | UObjectBaseUtility | inline |
CanGainLevel() | UPrimalCharacterStatusComponent | inline |
CanLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType, bool bCheckExperience) | UPrimalCharacterStatusComponent | inline |
CanLevelUpValueField() | UPrimalCharacterStatusComponent | inline |
ChangedStatusState(EPrimalCharacterStatusState::Type valueType, bool bEnteredState) | UPrimalCharacterStatusComponent | inline |
CharacterStatusComponentPriorityField() | UPrimalCharacterStatusComponent | inline |
CharacterUpdatedInventory(bool bEquippedOrUneqippedItem) | UPrimalCharacterStatusComponent | inline |
CheatMaxWeightField() | UPrimalCharacterStatusComponent | inline |
CheckDefaultSubobjects(bool bForceCheck) | UObject | inline |
CheckDefaultSubobjectsInternal() | UObject | inline |
ClassField() | UObjectBase | inline |
ClassPrivateField() | UObjectBase | inline |
ClearNeedEndOfFrameUpdate_Internal() | UActorComponent | inline |
ClientSyncMaxStatusValues(const TArray< float, TSizedDefaultAllocator< 32 > > *NetMaxStatusValues, const TArray< float, TSizedDefaultAllocator< 32 > > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
ClientSyncMaxStatusValues_Implementation(const TArray< float, TSizedDefaultAllocator< 32 > > *NetMaxStatusValues, const TArray< float, TSizedDefaultAllocator< 32 > > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
ComponentHasTag(FName Tag) | UActorComponent | inline |
ComponentTagsField() | UActorComponent | inline |
ConditionalBeginDestroy() | UObject | inline |
ConditionalFinishDestroy() | UObject | inline |
ConditionalPostLoad() | UObject | inline |
ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
CraftEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
CreateCluster() | UObjectBaseUtility | inline |
CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | inline |
CreatePhysicsState(bool bAllowDeferral) | UActorComponent | inline |
CreateRenderState_Concurrent(FRegisterComponentContext *Context) | UActorComponent | inline |
CreationMethodField() | UActorComponent | inline |
CrouchedStaminaConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
CrouchedWaterFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
CurrentStatusStatesField() | UPrimalCharacterStatusComponent | inline |
CurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
CurrentStatusValuesReplicationIntervalField() | UPrimalCharacterStatusComponent | inline |
CustomDataField() | UActorComponent | inline |
CustomTagField() | UActorComponent | inline |
Deactivate() | UActorComponent | inline |
DefaultHyperthermicInsulationField() | UPrimalCharacterStatusComponent | inline |
DefaultHypothermicInsulationField() | UPrimalCharacterStatusComponent | inline |
DefaultMaxOxygenField() | UPrimalCharacterStatusComponent | inline |
DeferredLevelUpSaveTimeSecondsField() | UPrimalCharacterStatusComponent | inline |
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
DehydrationStaminaRecoveryRateField() | UPrimalCharacterStatusComponent | inline |
DehydrationTorpidityMultiplierField() | UPrimalCharacterStatusComponent | inline |
DehyrdationHealthConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
DehyrdationTorpidityIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
DestroyComponent(bool bPromoteChildren) | UActorComponent | inline |
DestroyPhysicsState() | UActorComponent | inline |
DestroyRenderState_Concurrent() | UActorComponent | inline |
DetermineUCSModifiedProperties() | UActorComponent | inline |
DinoImprintingQualityField() | UPrimalCharacterStatusComponent | inline |
DinoMaxStatAddMultiplierImprintingField() | UPrimalCharacterStatusComponent | inline |
DinoRiderWeightMultiplierField() | UPrimalCharacterStatusComponent | inline |
DinoTamedAdultConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
DoDeferredRenderUpdates_Concurrent() | UActorComponent | inline |
DontUseValueField() | UPrimalCharacterStatusComponent | inline |
DrawLocalPlayerHUD(AShooterHUD *HUD, float ScaleMult, bool bFromBottomRight) | UPrimalCharacterStatusComponent | inline |
DrawLocalPlayerHUDDescriptions(AShooterHUD *HUD, long double TheTimeSeconds, float ScaleMult, bool bDrawBottomRight) | UPrimalCharacterStatusComponent | inline |
EndPlay(const EEndPlayReason::Type EndPlayReason) | UActorComponent | inline |
EnteredStatusStateSoundsField() | UPrimalCharacterStatusComponent | inline |
ExecuteUnregisterEvents() | UActorComponent | inline |
ExitStatusStateSoundsField() | UPrimalCharacterStatusComponent | inline |
ExperienceAutomaticConsciousIncreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
ExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
ExplorerNoteEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraBabyDinoConsumingFoodRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
ExtraFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraOxygenSpeedStatMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraTamedDinoDamageMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraTamedHealthMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraWaterConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
ExtraWildDinoDamageMultiplierField() | UPrimalCharacterStatusComponent | inline |
FailedToRegisterWithWorld(UWorld *InWorld) | UActorComponent | inline |
FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) | UObject | inline |
FindProperty(FName name) | UObject | |
FinishDestroy() | UObject | inline |
FoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
FoodStatusIconBackgroundOverrideField() | UPrimalCharacterStatusComponent | inline |
FoodStatusIconForegroundOverrideField() | UPrimalCharacterStatusComponent | inline |
FoodStatusNameOverrideField() | UPrimalCharacterStatusComponent | inline |
FortitudeTorpidityDecreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
FortitudeTorpidityIncreaseResistanceField() | UPrimalCharacterStatusComponent | inline |
GenericEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
GenericXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
GetArchetype() | UObject | inline |
GetAssetRegistryTags(FAssetData *Out) | UObject | inline |
GetAssetUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) | UActorComponent | inline |
GetBaseLevelFromLevelUpPoints(bool bIncludePlayerAddedLevels) | UPrimalCharacterStatusComponent | inline |
GetCharacterLevel() | UPrimalCharacterStatusComponent | inline |
GetDebugString(FString *result) | UPrimalCharacterStatusComponent | inline |
GetDefaultCharacterStatusComponent() | UPrimalCharacterStatusComponent | inline |
GetDefaultConfigFilename(FString *result) | UObject | inline |
GetDefaultSubobjectByName(FName ToFind) | UObject | inline |
GetDetailedInfo(FString *result) | UObject | inline |
GetDetailedInfoInternal(FString *result) | UObject | inline |
GetDinoFoodConsumptionRateMultiplier(float *Amount) | UPrimalCharacterStatusComponent | inline |
GetDinoStatDistributionAgainstMax(EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints, bool bCheckLevel, bool bIncludeMaxTamingEffLevels) | UPrimalCharacterStatusComponent | inline |
GetExperiencePercent() | UPrimalCharacterStatusComponent | inline |
GetExperienceRequiredForNextLevelUp() | UPrimalCharacterStatusComponent | inline |
GetExperienceRequiredForPreviousLevelUp() | UPrimalCharacterStatusComponent | inline |
GetExternalPackageInternal() | UObjectBase | inline |
GetFullGroupName(FString *result, bool bStartWithOuter) | UObjectBaseUtility | inline |
GetFunctionCallspace(UFunction *Function, FFrame *Stack) | UActorComponent | inline |
GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
GetJumpZModifier() | UPrimalCharacterStatusComponent | inline |
GetLifetimeReplicatedProps(TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) | UPrimalCharacterStatusComponent | inline |
GetLinker() | UObjectBaseUtility | inline |
GetLinkerCustomVersion() | UObjectBaseUtility | inlinestatic |
GetLinkerIndex() | UObjectBaseUtility | inline |
GetLinkerUEVersion(FPackageFileVersion *result) | UObjectBaseUtility | inline |
GetMaxLevel() | UPrimalCharacterStatusComponent | inline |
GetMeleeDamageModifier(FScriptContainerElement *a2) | UPrimalCharacterStatusComponent | inline |
GetMovementSpeedModifier() | UPrimalCharacterStatusComponent | inline |
GetOutermostObject() | UObjectBaseUtility | inline |
GetPackage() | UObjectBaseUtility | inline |
GetPathName(FString *result, const UObject *StopOuter) | UObjectBaseUtility | inline |
GetPathName(const UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) | UObjectBaseUtility | inline |
GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) | UObject | inline |
GetPrimaryAssetId(FPrimaryAssetId *result) | UObject | inline |
GetPrivateStaticClass() | UPrimalCharacterStatusComponent | inlinestatic |
GetReadableName(FString *result) | UActorComponent | inline |
GetReplicationCondition() | UActorComponent | inline |
GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize) | UObject | inline |
GetStatusMaxValueString(FString *result, int ValueType, bool bValueOnly) | UPrimalCharacterStatusComponent | inline |
GetStatusNameString(FString *result, int ValueType) | UPrimalCharacterStatusComponent | inline |
GetStatusValueRecoveryRate(EPrimalCharacterStatusValue::Type valueType) | UPrimalCharacterStatusComponent | inline |
GetStatusValueString(FString *result, int ValueType, bool bValueOnly) | UPrimalCharacterStatusComponent | inline |
GetTypedOuter(UClass *Target) | UObjectBaseUtility | inline |
GetUCSModifiedProperties(TSet< FProperty const *, DefaultKeyFuncs< FProperty const *, 0 >, FDefaultSetAllocator > *ModifiedProperties) | UActorComponent | inline |
GetWorld() | UActorComponent | inline |
GetWorld_Uncached() | UActorComponent | inline |
HarvestEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
HasExperienceForLevelUp() | UPrimalCharacterStatusComponent | inline |
HealthRecoveryDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
HyperCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
HyperthermiaDecreaseWaterMultiplierBaseField() | UPrimalCharacterStatusComponent | inline |
HyperthermiaDecreaseWaterMultiplierPerDegreeField() | UPrimalCharacterStatusComponent | inline |
HyperthermiaTemperatureThresholdField() | UPrimalCharacterStatusComponent | inline |
HyperthermicHealthDecreaseRateBaseField() | UPrimalCharacterStatusComponent | inline |
HyperthermicHealthDecreaseRatePerDegreeField() | UPrimalCharacterStatusComponent | inline |
HypoCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
HypothermiaDecreaseFoodMultiplierBaseField() | UPrimalCharacterStatusComponent | inline |
HypothermiaDecreaseFoodMultiplierPerDegreeField() | UPrimalCharacterStatusComponent | inline |
HypothermiaTemperatureThresholdField() | UPrimalCharacterStatusComponent | inline |
HypothermicHealthDecreaseRateBaseField() | UPrimalCharacterStatusComponent | inline |
HypothermicHealthDecreaseRatePerDegreeField() | UPrimalCharacterStatusComponent | inline |
InitializeComponent() | UPrimalCharacterStatusComponent | inline |
InjuredSpeedModifierField() | UPrimalCharacterStatusComponent | inline |
InjuredTorpidityIncreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
InsulationHyperthermiaOffsetExponentField() | UPrimalCharacterStatusComponent | inline |
InsulationHyperthermiaOffsetScalerField() | UPrimalCharacterStatusComponent | inline |
InsulationHypothermiaOffsetExponentField() | UPrimalCharacterStatusComponent | inline |
InsulationHypothermiaOffsetScalerField() | UPrimalCharacterStatusComponent | inline |
InternalGetNetMode() | UActorComponent | inline |
InternalIndexField() | UObjectBase | inline |
IsAsset() | UObject | inline |
IsAtMaxExperience() | UPrimalCharacterStatusComponent | inline |
IsBasedOnArchetype(const UObject *const SomeObject) | UObject | inline |
IsComponentTickEnabled() | UActorComponent | inline |
IsDefaultSubobject() | UObjectBaseUtility | inline |
IsFullNameStableForNetworking() | UObject | inline |
IsIn(const UObject *SomeOuter) | UObjectBaseUtility | inline |
IsInBlueprint() | UObject | inline |
IsInOrOwnedBy(const UObject *SomeOuter) | UObject | inline |
IsInPackage(const UPackage *SomePackage) | UObjectBaseUtility | inline |
IsInStatusState(EPrimalCharacterStatusState::Type StateType) | UPrimalCharacterStatusComponent | inline |
IsLocalizedResource() | UObject | inline |
IsNameStableForNetworking() | UActorComponent | inline |
IsSafeForRootSet() | UObject | inline |
IsSupportedForNetworking() | UActorComponent | inline |
IsValidLowLevel() | UObjectBase | inline |
IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
JumpStaminaConsumptionField() | UPrimalCharacterStatusComponent | inline |
KillEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
KillXPMultiplierPerCharacterLevelField() | UPrimalCharacterStatusComponent | inline |
KnockedOutTorpidityRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
LastDecreasedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
LastDepletedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
LastHyperthermalCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
LastHypothermalCharacterInsulationValueField() | UPrimalCharacterStatusComponent | inline |
LastIncreasedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
LastMaxedStatusValuesTimesField() | UPrimalCharacterStatusComponent | inline |
LastReplicatedCurrentStatusValuesTimeField() | UPrimalCharacterStatusComponent | inline |
LastReplicatedXPTimeField() | UPrimalCharacterStatusComponent | inline |
LevelUpStatWeightOverridesField() | UPrimalCharacterStatusComponent | inline |
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) | UObject | inline |
LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) | UObject | inline |
MarkedForEndOfFrameUpdateArrayIndexField() | UActorComponent | inline |
MarkedForEndOfFrameUpdateState() | UActorComponent | inline |
MarkForNeededEndOfFrameUpdate() | UActorComponent | inline |
MarkPackageDirty() | UObjectBaseUtility | inline |
MarkRenderStateDirty() | UActorComponent | inline |
MaxExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
MaxGainedPerLevelUpValueIsPercentField() | UPrimalCharacterStatusComponent | inline |
MaxLevelUpMultiplierField() | UPrimalCharacterStatusComponent | inline |
MaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
MaxTamingEffectivenessBaseLevelMultiplierField() | UPrimalCharacterStatusComponent | inline |
MinInventoryWeightField() | UPrimalCharacterStatusComponent | inline |
ModifyCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bPercentOfMax, bool bPercentOfCurrent, bool bManualModification, bool bSetValue, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bForceSetValue) | UPrimalCharacterStatusComponent | inline |
MountedDinoDinoWeightMultiplierField() | UPrimalCharacterStatusComponent | inline |
MovingStaminaRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
MutationMultiplierField() | UPrimalCharacterStatusComponent | inline |
NameField() | UObjectBase | inline |
NamePrivateField() | UObjectBase | inline |
NeedsLoadForClient() | UActorComponent | inline |
NeedsLoadForEditorGame() | UActorComponent | inline |
NeedsLoadForServer() | UActorComponent | inline |
NetSyncMaxStatusValues(const TArray< float, TSizedDefaultAllocator< 32 > > *NetMaxStatusValues, const TArray< float, TSizedDefaultAllocator< 32 > > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
NetSyncMaxStatusValues_Implementation(const TArray< float, TSizedDefaultAllocator< 32 > > *NetMaxStatusValues, const TArray< float, TSizedDefaultAllocator< 32 > > *NetBaseMaxStatusValues) | UPrimalCharacterStatusComponent | inline |
NumberOfLevelUpPointsAppliedField() | UPrimalCharacterStatusComponent | inline |
NumberOfLevelUpPointsAppliedTamedField() | UPrimalCharacterStatusComponent | inline |
NumberOfMutationsAppliedTamedField() | UPrimalCharacterStatusComponent | inline |
ObjectFlagsField() | UObjectBase | inline |
OnComponentDeactivatedField() | UActorComponent | inline |
OnComponentDestroyed(bool bDestroyingHierarchy) | UActorComponent | inline |
OnCreatePhysicsState() | UActorComponent | inline |
OnDestroyPhysicsState() | UActorComponent | inline |
OnJumped() | UPrimalCharacterStatusComponent | inline |
OnRegister() | UActorComponent | inline |
OnRep_IsActive() | UActorComponent | inline |
OriginalMaxTorporField() | UPrimalCharacterStatusComponent | inline |
OuterPrivateField() | UObjectBase | inline |
OwnerPrivateField() | UActorComponent | inline |
PoopItemFoodConsumptionCacheField() | UPrimalCharacterStatusComponent | inline |
PoopItemMaxFoodConsumptionIntervalField() | UPrimalCharacterStatusComponent | inline |
PoopItemMinFoodConsumptionIntervalField() | UPrimalCharacterStatusComponent | inline |
PostInitProperties() | UActorComponent | inline |
PostLoad() | UObject | inline |
PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
PostRename(UObject *OldOuter, const FName OldName) | UActorComponent | inline |
PreReplication(IRepChangedPropertyTracker *ChangedPropertyTracker) | UActorComponent | inline |
PrimaryComponentTickField() | UActorComponent | inline |
ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) | UObject | inline |
ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) | UObject | inline |
ProcessEvent(UFunction *Function, void *Parms) | UObject | inline |
ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result) | UObject | inlinestatic |
ProneStaminaConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
ProneWaterFoodConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
ReadyForReplication() | UActorComponent | inline |
RecoveryRateIsPercentField() | UPrimalCharacterStatusComponent | inline |
RecoveryRateStatusValueField() | UPrimalCharacterStatusComponent | inline |
RecreatePhysicsState() | UActorComponent | inline |
RecreateRenderState_Concurrent() | UActorComponent | inline |
RefreshInsulation() | UPrimalCharacterStatusComponent | inline |
RefreshTemperature() | UPrimalCharacterStatusComponent | inline |
RegainOxygenDamageTypeField() | UPrimalCharacterStatusComponent | inline |
RegisterAllComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState) | UActorComponent | inline |
RegisterAsyncPhysicsTickEnabled(bool bRegister) | UActorComponent | inline |
RegisterComponent() | UActorComponent | inline |
RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState) | UActorComponent | inline |
RegisterComponentWithWorld(UWorld *InWorld, FRegisterComponentContext *Context) | UActorComponent | inline |
RemoveStatusValueModifierByIndex(int Index) | UPrimalCharacterStatusComponent | inline |
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
RemoveUCSModifiedProperties(const TArray< FProperty *, TSizedDefaultAllocator< 32 > > *Properties) | UActorComponent | inline |
RemoveUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) | UActorComponent | inline |
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | UActorComponent | inline |
ReplicatedBaseLevelMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
ReplicatedCurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
ReplicatedExperiencePointsField() | UPrimalCharacterStatusComponent | inline |
ReplicatedGlobalCurrentStatusValuesField() | UPrimalCharacterStatusComponent | inline |
ReplicatedGlobalMaxStatusValuesField() | UPrimalCharacterStatusComponent | inline |
ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) | UActorComponent | inline |
ReregisterComponent() | UActorComponent | inline |
RescaleAllStats() | UPrimalCharacterStatusComponent | inline |
RescaleMaxStat(EPrimalCharacterStatusValue::Type LevelUpValueType, float TargetValue, bool bIsPercentOfTrueValue) | UPrimalCharacterStatusComponent | inline |
RunningStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) | UObject | inline |
SendRenderInstanceData_Concurrent() | UActorComponent | inline |
SendRenderTransform_Concurrent() | UActorComponent | inline |
Serialize(FStructuredArchiveRecord Record) | UPrimalCharacterStatusComponent | inline |
Serialize(FArchive *Ar) | UPrimalCharacterStatusComponent | inline |
SerializeScriptProperties(FArchive *Ar) | UObject | inline |
SerializeScriptProperties(FStructuredArchiveSlot Slot) | UObject | inline |
ServerApplyLevelUp(EPrimalCharacterStatusValue::Type LevelUpValueType, AShooterPlayerController *ByPC, bool AllowSave) | UPrimalCharacterStatusComponent | inline |
ServerApplyMutagen(bool bHasAncestors) | UPrimalCharacterStatusComponent | inline |
ServerForceUpdateMaxStatValues() | UPrimalCharacterStatusComponent | inline |
ServerSyncReplicatedValues() | UPrimalCharacterStatusComponent | inline |
SetActive(bool bNewActive, bool bReset) | UActorComponent | inline |
SetAllStatsToMaximum() | UPrimalCharacterStatusComponent | inline |
SetAllStatsToMaximumExcluding(EPrimalCharacterStatusValue::Type exclude) | UPrimalCharacterStatusComponent | inline |
SetAutoActivate(bool bNewAutoActivate) | UActorComponent | inline |
SetBaseLevel(int Level, bool bDontCurrentSetToMax) | UPrimalCharacterStatusComponent | inline |
SetBaseLevelCustomized(int Level, const TArray< FStatValuePair, TSizedDefaultAllocator< 32 > > *CustomBaseStats, const TArray< TEnumAsByte< EPrimalCharacterStatusValue::Type >, TSizedDefaultAllocator< 32 > > *PrioritizeStats, bool bDontCurrentSetToMax) | UPrimalCharacterStatusComponent | inline |
SetBaseLevelNoStatChange(int Level) | UPrimalCharacterStatusComponent | inline |
SetCanEverAffectNavigation(bool bRelevant) | UActorComponent | inline |
SetComponentTickEnabled(bool bEnabled) | UActorComponent | inline |
SetComponentTickEnabledAsync(bool bEnabled) | UActorComponent | inline |
SetComponentTickIntervalAndCooldown(float TickInterval) | UActorComponent | inline |
SetExternalPackage(UPackage *InPackage) | UObjectBase | inline |
SetIsReplicated(bool bShouldReplicate) | UActorComponent | inline |
SetIsReplicatedByDefault(const bool bNewReplicates) | UActorComponent | inline |
SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) | UObject | inline |
SetMaxStatusValue(EPrimalCharacterStatusValue::Type StatType, float newValue) | UPrimalCharacterStatusComponent | inline |
SetTameable(bool bTameable) | UPrimalCharacterStatusComponent | inline |
SetTamed(float TameIneffectivenessModifier, bool bSkipAddingTamedLevels) | UPrimalCharacterStatusComponent | inline |
SetupActorComponentTickFunction(FTickFunction *TickFunction) | UActorComponent | inline |
ShareXPWithTribeRangeField() | UPrimalCharacterStatusComponent | inline |
SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
SkipWildLevelUpValueField() | UPrimalCharacterStatusComponent | inline |
SpecialEarnXPMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaConsumptionDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaConsumptionDecreaseWaterMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaRecoveryDecreaseFoodMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaRecoveryDecreaseWaterMultiplierField() | UPrimalCharacterStatusComponent | inline |
StaminaRecoveryExtraResourceDecreaseMultiplierField() | UPrimalCharacterStatusComponent | inline |
StarvationHealthConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
StarvationTorpidityIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
StarvationTorpidityMultuplierField() | UPrimalCharacterStatusComponent | inline |
StaticClass() | UObject | inlinestatic |
StaticRegisterNativesUActorComponent() | UActorComponent | inlinestatic |
StaticRegisterNativesUPrimalCharacterStatusComponent() | UPrimalCharacterStatusComponent | inlinestatic |
StatusStateThresholdsField() | UPrimalCharacterStatusComponent | inline |
StatusValueModifierDescriptionIndicesField() | UPrimalCharacterStatusComponent | inline |
StatusValueModifiersField() | UPrimalCharacterStatusComponent | inline |
StatusValueNameOverridesField() | UPrimalCharacterStatusComponent | inline |
SubmergedOxygenDecreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
SubmergedWaterIncreaseRateField() | UPrimalCharacterStatusComponent | inline |
SuffocationHealthPercentDecreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
SwimmingOrFlyingStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
SwimmingStaminaRecoveryRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
TamedBaseHealthMultiplierField() | UPrimalCharacterStatusComponent | inline |
TamedIneffectivenessModifierField() | UPrimalCharacterStatusComponent | inline |
TamedLandDinoSwimSpeedLevelUpEffectivenessField() | UPrimalCharacterStatusComponent | inline |
TamingIneffectivenessMultiplierField() | UPrimalCharacterStatusComponent | inline |
TamingMaxStatAdditionsField() | UPrimalCharacterStatusComponent | inline |
TamingMaxStatMultipliersField() | UPrimalCharacterStatusComponent | inline |
TheMaxTorporIncreasePerBaseLevelField() | UPrimalCharacterStatusComponent | inline |
TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) | UActorComponent | inline |
TickStatus(float DeltaTime, bool bForceStatusUpdate) | UPrimalCharacterStatusComponent | inline |
TimeToRecoverAfterDecreaseStatusValueField() | UPrimalCharacterStatusComponent | inline |
TimeToRecoverAfterDepletionStatusValueField() | UPrimalCharacterStatusComponent | inline |
ToggleActive() | UActorComponent | inline |
TorporExitPercentThresholdField() | UPrimalCharacterStatusComponent | inline |
UCSSerializationIndexField() | UActorComponent | inline |
UninitializeComponent() | UPrimalCharacterStatusComponent | inline |
UnregisterComponent() | UActorComponent | inline |
UnsubmergedOxygenIncreaseSpeedField() | UPrimalCharacterStatusComponent | inline |
UpdatedCurrentStatusValue(EPrimalCharacterStatusValue::Type valueType, float Amount, bool bManualModification, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bDontAdjustOtherStats) | UPrimalCharacterStatusComponent | inline |
UpdateInventoryWeight(APrimalCharacter *aPrimalChar) | UPrimalCharacterStatusComponent | inline |
UpdateStatusValue(EPrimalCharacterStatusValue::Type valueType, float DeltaTime, bool bManualUpdate) | UPrimalCharacterStatusComponent | inline |
UpdateWeightStat(bool bForceSetValue) | UPrimalCharacterStatusComponent | inline |
ValidateGeneratedRepEnums(const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) | UPrimalCharacterStatusComponent | inline |
WakingTameFoodConsumptionRateMultiplierField() | UPrimalCharacterStatusComponent | inline |
WalkingStaminaConsumptionRateField() | UPrimalCharacterStatusComponent | inline |
WaterConsumptionMultiplierField() | UPrimalCharacterStatusComponent | inline |
WeightJumpDecreasePowerField() | UPrimalCharacterStatusComponent | inline |
WeightMultiplierForCarriedPassengersField() | UPrimalCharacterStatusComponent | inline |
WeightMultiplierForPlatformPassengersInventoryField() | UPrimalCharacterStatusComponent | inline |
WeightMultiplierWhenCarriedOrBasedField() | UPrimalCharacterStatusComponent | inline |
WeightSpeedDecreasePowerField() | UPrimalCharacterStatusComponent | inline |
WindedSpeedModifierField() | UPrimalCharacterStatusComponent | inline |
WindedSpeedModifierSwimmingOrFlyingField() | UPrimalCharacterStatusComponent | inline |
WorldPrivateField() | UActorComponent | inline |
XPEarnedPerStaminaConsumedField() | UPrimalCharacterStatusComponent | inline |