| __declspec(dllexport) UProperty *FindProperty(FName name) | UObject | |
| ActivateContainerStringField() | APrimalStructureItemContainer | inline |
| ActivateContainerStringField() | APrimalStructureItemContainer | inline |
| ActivateMaterialsField() | APrimalStructureItemContainer | inline |
| ActivateMaterialsField() | APrimalStructureItemContainer | inline |
| ActivationCooldownTimeField() | APrimalStructureItemContainer | inline |
| ActivationCooldownTimeField() | APrimalStructureItemContainer | inline |
| ActiveRainWaterIncreaseSpeedField() | APrimalStructureItemContainer_CropPlot | inline |
| ActiveRequiresFuelItemsField() | APrimalStructureItemContainer | inline |
| ActiveRequiresFuelItemsField() | APrimalStructureItemContainer | inline |
| ActorHasTag(FName Tag) | AActor | inline |
| ActorHasTag(FName Tag) | AActor | inline |
| ActorLineTraceSingle(FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params) | AActor | inline |
| ActorPlaySound(USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) | AActor | inline |
| ActorPlaySound(USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) | AActor | inline |
| ActorPlaySound_Implementation(USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) | AActor | inline |
| ActorPlaySoundUnreliable(USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) | AActor | inline |
| ActorPlaySoundUnreliable(USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) | AActor | inline |
| ActorToWorld(FTransform *result) | AActor | inline |
| AddActorLocalOffset(FVector DeltaLocation, bool bSweep) | AActor | inline |
| AddActorLocalRotation(FRotator DeltaRotation, bool bSweep) | AActor | inline |
| AddActorLocalTransform(FTransform *NewTransform, bool bSweep) | AActor | inline |
| AddActorWorldOffset(FVector DeltaLocation, bool bSweep) | AActor | inline |
| AddActorWorldRotation(FRotator DeltaRotation, bool bSweep) | AActor | inline |
| AddActorWorldTransform(FTransform *DeltaTransform, bool bSweep) | AActor | inline |
| AddAggroOnBump(APrimalDinoCharacter *BumpedBy) | APrimalStructure | inline |
| AddAggroOnBump(APrimalDinoCharacter *BumpedBy) | APrimalStructure | inline |
| AddComponent(FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) | AActor | inline |
| AddComponent(FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) | AActor | inline |
| AddControllingMatineeActor(AMatineeActor *InMatineeActor) | AActor | inline |
| AdditionalFoundationSupportDistanceForLinkedStructuresField() | APrimalStructure | inline |
| AdditionalRepairPercentNextIntervalField() | APrimalStructure | inline |
| AddOwnedComponent(UActorComponent *Component) | AActor | inline |
| AddOwnedComponent(UActorComponent *Component) | AActor | inline |
| AddRepairPercentForNextInterval(float Multiplier) | APrimalStructure | inline |
| AddTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
| AddTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
| AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
| AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
| AddToValidatedByPinCodePlayerControllers(AShooterPlayerController *ForPC) | APrimalStructureItemContainer | inline |
| AddWater(float Amount, bool bAllowNetworking) | APrimalStructureItemContainer_CropPlot | inline |
| AdjustDamage(float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
| AdjustDamage(float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
| AdvancedRotationPlacementOffsetField() | APrimalStructure | inline |
| AdvancedRotationPlacementOffsetField() | APrimalStructure | inline |
| AllowBeginPlacementBy(AShooterPlayerController *ByPC) | APrimalStructure | inline |
| AllowBeginPlacementBy_Implementation(AShooterPlayerController *ByPC) | APrimalStructure | inline |
| AllowBlueprintCraftingRequirement(TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) | APrimalStructureItemContainer_CropPlot | inline |
| AllowChildStructureClassesField() | APrimalStructure | inline |
| AllowColoringBy(APlayerController *ForPC, UObject *anItem) | APrimalStructure | inline |
| AllowColoringBy(APlayerController *ForPC, UObject *anItem) | APrimalStructure | inline |
| AllowCraftingResourceConsumption(TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) | APrimalStructureItemContainer_CropPlot | inline |
| AllowCreateDynamicMaterials() | APrimalStructure | inline |
| AllowCreateDynamicMaterials() | APrimalStructure | inline |
| AllowGrappling() | AActor | inline |
| AllowGrappling() | AActor | inline |
| AllowIgnoreCharacterEncroachment(UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) | AActor | inline |
| AllowIgnoreCharacterEncroachment(UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) | AActor | inline |
| AllowJumpOutOfWaterOnto(AActor *Jumper) | APrimalStructure | inline |
| AllowManualMultiUseActivation(APlayerController *ForPC) | AActor | inline |
| AllowManualMultiUseActivation(APlayerController *ForPC) | AActor | inline |
| AllowParentStructureClassesField() | APrimalStructure | inline |
| AllowPickupForItem(AShooterPlayerController *ForPC) | APrimalStructure | inline |
| AllowPickupForItem(AShooterPlayerController *ForPC) | APrimalStructure | inline |
| AllowPlacingMeOnStructure(APrimalStructure *ParentStructure, FPlacementData *ThePlacementData) | APrimalStructure | inline |
| AllowPlacingMeOnStructure_Implementation(APrimalStructure *ParentStructure, FPlacementData *ThePlacementData) | APrimalStructure | inline |
| AllowPlacingOnFloorClassesField() | APrimalStructure | inline |
| AllowPlacingOnFloorClassesField() | APrimalStructure | inline |
| AllowPlacingOnSaddleParentClass(APrimalDinoCharacter *theDino, bool bForcePrevent) | APrimalStructure | inline |
| AllowPlacingOnSaddleParentClass(APrimalDinoCharacter *theDino, bool bForcePrevent) | APrimalStructure | inline |
| AllowPlacingStructureOnMe(APrimalStructure *ChildStructure, FPlacementData *ThePlacementData) | APrimalStructure | inline |
| AllowPlacingStructureOnMe_Implementation(APrimalStructure *ChildStructure, FPlacementData *ThePlacementData) | APrimalStructure | inline |
| AllowRadialDamageWithoutVisiblityTrace(FHitResult *Hit) | APrimalTargetableActor | inline |
| AllowRadialDamageWithoutVisiblityTrace() | APrimalTargetableActor | inline |
| AllowRemoteAddItemToInventory(UPrimalInventoryComponent *invComp, UPrimalItem *anItem) | APrimalStructureItemContainer_CropPlot | inline |
| AllowReplacementByStructureClassTypeField() | APrimalStructure | inline |
| AllowReplacementByStructureClassTypeField() | APrimalStructure | inline |
| AllowReplacementByStructureClassTypesField() | APrimalStructure | inline |
| AllowReplacementOfStructureClassTypesField() | APrimalStructure | inline |
| AllowSaddleDinoClassesField() | APrimalStructure | inline |
| AllowSaddleDinoClassesField() | APrimalStructure | inline |
| AllowSaving() | APrimalStructureItemContainer | inline |
| AllowSaving() | APrimalStructureItemContainer | inline |
| AllowSeamlessTravel() | AActor | inline |
| AllowSnappingWith(APrimalStructure *OtherStructure, APlayerController *ForPC) | APrimalStructure | inline |
| AllowSnappingWith(APrimalStructure *OtherStructure, APlayerController *ForPC) | APrimalStructure | inline |
| AllowSnapRotationForStructure(int ThisSnapPointIndex, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex) | APrimalStructure | inline |
| AllowSpawnForPlayer(AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) | APrimalStructure | inline |
| AllowSpawnForPlayer(AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) | APrimalStructure | inline |
| AllowStructureAccess(APlayerController *ForPC) | APrimalStructure | inline |
| AllowStructureAccess(APlayerController *ForPC) | APrimalStructure | inline |
| AllowStructureColorSetsField() | APrimalStructure | inline |
| AllowStructureColorSetsField() | APrimalStructure | inline |
| AllowToggleActivation(AShooterPlayerController *ForPC) | APrimalStructureItemContainer | inline |
| AllowToggleActivation(AShooterPlayerController *ForPC) | APrimalStructureItemContainer | inline |
| AlternateSnapPreviewsField() | APrimalStructure | inline |
| AlternateStructureColorSetsField() | APrimalStructure | inline |
| AlwaysReplicatePropertyConditional(UProperty *forProperty) | AActor | inline |
| AlwaysReplicatePropertyConditional(UProperty *forProperty) | AActor | inline |
| AnimUpdateRateFrameCountField() | AActor | inline |
| AnimUpdateRateFrameCountField() | AActor | inline |
| AnimUpdateRateShiftTagField() | AActor | inline |
| AnimUpdateRateShiftTagField() | AActor | inline |
| ApplyColorToRegions(__int16 CustomColorID, bool *ApplyToRegions) | APrimalStructure | inline |
| ApplyColorToRegions(__int16 CustomColorID, bool *ApplyToRegions) | APrimalStructure | inline |
| ApplyLinkedIDs(bool bRelinkParents) | APrimalStructure | inline |
| ApplyLinkedIDs(bool bRelinkParents) | APrimalStructure | inline |
| ApplyPinCode(AShooterPlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) | APrimalStructureItemContainer | inline |
| ApplyPinCode(AShooterPlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) | APrimalStructureItemContainer | inline |
| ApplyPrimalItemSettingsToStructure(UMeshComponent *meshToColorize, UPrimalItem *AssociatedPrimalItem) | APrimalStructure | inline |
| ApplyPrimalItemSettingsToStructure(UMeshComponent *meshToColorize, UPrimalItem *AssociatedPrimalItem) | APrimalStructure | inline |
| ApplyScale(bool bOnlyInitPhysics) | APrimalStructure | inline |
| ApplyScale(bool bOnlyInitPhysics) | APrimalStructure | inline |
| ApplyWorldOffset(FVector *InOffset, bool bWorldShift) | AActor | inline |
| AreAllOuterObjectsValid() | UObject | inline |
| AreCropRequirementsMet() | APrimalStructureItemContainer_CropPlot | inline |
| AttachedToDinoID1Field() | APrimalStructure | inline |
| AttachedToDinoID1Field() | APrimalStructure | inline |
| AttachedToField() | APrimalStructure | inline |
| AttachedToField() | APrimalStructure | inline |
| AttachedTransponderField() | APrimalStructure | inline |
| AttachedTransponderField() | APrimalStructure | inline |
| AttachRootComponentTo(USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) | AActor | inline |
| AttachRootComponentTo(USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) | AActor | inline |
| AttachRootComponentToActor(AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) | AActor | inline |
| AttachRootComponentToActor(AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) | AActor | inline |
| AttachToStaticMeshSocketNameBaseField() | APrimalStructure | inline |
| AttachToStaticMeshSocketNameBaseField() | APrimalStructure | inline |
| AutoWaterRefreshCrop() | APrimalStructureItemContainer_CropPlot | inline |
| AverageRainWaterIncreaseMultiplierField() | APrimalStructureItemContainer_CropPlot | inline |
| bAbsoluteTakeAnythingAsGround() | APrimalStructure | inline |
| bAbsoluteTakeAnythingAsGround() | APrimalStructure | inline |
| bActiveRequiresPower() | APrimalStructureItemContainer | inline |
| bActiveRequiresPower() | APrimalStructureItemContainer | inline |
| bActorEnableCollision() | AActor | inline |
| bActorEnableCollision() | AActor | inline |
| bActorInitialized() | AActor | inline |
| bActorInitialized() | AActor | inline |
| bActorSeamlessTraveled() | AActor | inline |
| bActorSeamlessTraveled() | AActor | inline |
| bAddedPerformanceThrottledTick() | AActor | inline |
| bAddedServerThrottledTick() | AActor | inline |
| bAddedServerThrottledTick() | AActor | inline |
| bAlignWithShipRotation() | APrimalStructure | inline |
| bAllowAttachToPawn() | APrimalStructure | inline |
| bAllowAttachToPawn() | APrimalStructure | inline |
| bAllowAttachToSaddle() | APrimalStructure | inline |
| bAllowAttachToSaddle() | APrimalStructure | inline |
| bAllowAutoActivateWhenNoPower() | APrimalStructureItemContainer | inline |
| bAllowAutoActivateWhenNoPower() | APrimalStructureItemContainer | inline |
| bAllowCustomName() | APrimalStructureItemContainer | inline |
| bAllowCustomName() | APrimalStructureItemContainer | inline |
| bAllowDamageByFriendlyDinos() | APrimalTargetableActor | inline |
| bAllowDamageByFriendlyDinos() | APrimalTargetableActor | inline |
| bAllowDamageByShipImpact() | APrimalStructure | inline |
| bAllowEnemyDemolish() | APrimalStructure | inline |
| bAllowEnemyDemolish() | APrimalStructure | inline |
| bAllowInRegularStructurePreventionZones() | APrimalStructure | inline |
| bAllowInRegularStructurePreventionZones() | APrimalStructure | inline |
| bAllowLoadBearing() | APrimalStructure | inline |
| bAllowLoadBearing() | APrimalStructure | inline |
| bAllowPickingUpStructureAfterPlacement() | APrimalStructure | inline |
| bAllowPlacementOnOtherTeamDinos() | APrimalStructure | inline |
| bAllowPlacementOutsideShipBounds() | APrimalStructure | inline |
| bAllowPlacementWhileSeated() | APrimalStructure | inline |
| bAllowPlacingOnOtherTeamStructures() | APrimalStructure | inline |
| bAllowPlacingOnOtherTeamStructures() | APrimalStructure | inline |
| bAllowPlacingOnOtherTeamStructuresPvPOnly() | APrimalStructure | inline |
| bAllowPlacingOnOtherTeamStructuresPvPOnly() | APrimalStructure | inline |
| bAllowReceiveTickEventOnDedicatedServer() | AActor | inline |
| bAllowReceiveTickEventOnDedicatedServer() | AActor | inline |
| bAllowSkipPartialWorldSave() | APrimalStructure | inline |
| bAllowSnapOntoSameLocation() | APrimalStructure | inline |
| bAllowSnapOntoSameLocation() | APrimalStructure | inline |
| bAllowSnapRotation() | APrimalStructure | inline |
| bAllowSnapRotation() | APrimalStructure | inline |
| bAllowStructureColors() | APrimalStructure | inline |
| bAllowStructureColors() | APrimalStructure | inline |
| bAllowTargetingByCorruptDinos() | APrimalStructure | inline |
| bAllowUseFromRidingDino() | APrimalStructure | inline |
| bAllowUseFromRidingDino() | APrimalStructure | inline |
| bAlwaysCreatePhysicsState() | AActor | inline |
| bAlwaysCreatePhysicsState() | AActor | inline |
| bAlwaysRelevant() | AActor | inline |
| bAlwaysRelevant() | AActor | inline |
| bAlwaysRelevantPrimalStructure() | AActor | inline |
| BarrierPlacementPreventionDistanceField() | APrimalStructure | inline |
| BasedCharacterDamageAmountField() | APrimalStructureItemContainer | inline |
| BasedCharacterDamageAmountField() | APrimalStructureItemContainer | inline |
| BasedCharacterDamageIntervalField() | APrimalStructureItemContainer | inline |
| BasedCharacterDamageIntervalField() | APrimalStructureItemContainer | inline |
| BasedCharacterDamageTypeField() | APrimalStructureItemContainer | inline |
| BasedCharacterDamageTypeField() | APrimalStructureItemContainer | inline |
| BaseStructureWeightField() | APrimalStructure | inline |
| BaseTargetingDesirabilityField() | APrimalTargetableActor | inline |
| bAttachmentReplicationUseNetworkParent() | AActor | inline |
| bAttachmentReplicationUseNetworkParent() | AActor | inline |
| bAttachToStaticMeshSocket() | APrimalStructure | inline |
| bAttachToStaticMeshSocket() | APrimalStructure | inline |
| bAttachToStaticMeshSocketRotation() | APrimalStructure | inline |
| bAttachToStaticMeshSocketRotation() | APrimalStructure | inline |
| BatteryClassOverrideField() | APrimalStructureItemContainer | inline |
| BatteryClassOverrideField() | APrimalStructureItemContainer | inline |
| bAutoActivateContainer() | APrimalStructureItemContainer | inline |
| bAutoActivateContainer() | APrimalStructureItemContainer | inline |
| bAutoActivateIfPowered() | APrimalStructureItemContainer | inline |
| bAutoActivateIfPowered() | APrimalStructureItemContainer | inline |
| bAutoActivateWhenFueled() | APrimalStructureItemContainer | inline |
| bAutoActivateWhenFueled() | APrimalStructureItemContainer | inline |
| bAutoActivateWhenNoPower() | APrimalStructureItemContainer | inline |
| bAutoActivateWhenNoPower() | APrimalStructureItemContainer | inline |
| bAutoDestroyWhenFinished() | AActor | inline |
| bAutoDestroyWhenFinished() | AActor | inline |
| bAutoStasis() | AActor | inline |
| bAutoStasis() | AActor | inline |
| bBeganPlay() | APrimalStructure | inline |
| bBeginPlayIgnoreApplyScale() | APrimalStructure | inline |
| bBeginPlayIgnoreApplyScale() | APrimalStructure | inline |
| bBlockInput() | AActor | inline |
| bBlockInput() | AActor | inline |
| bBlockOverlappingStructuresOnPlacement() | APrimalStructure | inline |
| bBlueprintDrawHUD() | APrimalStructure | inline |
| bBlueprintDrawPreviewHUD() | APrimalStructure | inline |
| bBlueprintMultiUseEntries() | AActor | inline |
| bBlueprintMultiUseEntries() | AActor | inline |
| bBPInventoryItemUsedHandlesDurability() | AActor | inline |
| bBPInventoryItemUsedHandlesDurability() | AActor | inline |
| bBPIsValidWaterSourceForPipe() | APrimalStructureItemContainer | inline |
| bBPIsValidWaterSourceForPipe() | APrimalStructureItemContainer | inline |
| bBPOnContainerActiveHealthDecrease() | APrimalStructureItemContainer | inline |
| bBPOnContainerActiveHealthDecrease() | APrimalStructureItemContainer | inline |
| bBPOverideDemolish() | APrimalStructure | inline |
| bBPOverideDemolish() | APrimalStructure | inline |
| bBPOverrideAllowSnappingWith() | APrimalStructure | inline |
| bBPOverrideAllowSnappingWith() | APrimalStructure | inline |
| bBPOverrideAllowSnappingWithButAlsoCallSuper() | APrimalStructure | inline |
| bBPOverrideAllowStructureAccess() | APrimalStructure | inline |
| bBPOverrideAllowStructureAccess() | APrimalStructure | inline |
| bBPOverrideGetLocation() | APrimalTargetableActor | inline |
| bBPOverrideGetOwningDino() | APrimalTargetableActor | inline |
| bBPOverridePlacementRotation() | APrimalStructure | inline |
| bBPOverrideSnappedFromTransform() | APrimalStructure | inline |
| bBPOverrideSnappedToTransform() | APrimalStructure | inline |
| bBPOverrideSnappedToTransform() | APrimalStructure | inline |
| bBPPostInitializeComponents() | AActor | inline |
| bBPPostInitializeComponents() | AActor | inline |
| bBPPostSetStructureCollisionChannels() | APrimalStructure | inline |
| bBPPostSetStructureCollisionChannels() | APrimalStructure | inline |
| bBPPreInitializeComponents() | AActor | inline |
| bBPPreInitializeComponents() | AActor | inline |
| bCanBeDamaged() | AActor | inline |
| bCanBeDamaged() | AActor | inline |
| bCanBeRepaired() | APrimalStructure | inline |
| bCanBeRepaired() | APrimalStructure | inline |
| bCanBeRepairedByAnyTeam() | APrimalStructure | inline |
| bCanBuildUpon() | APrimalStructure | inline |
| bCanBuildUpon() | APrimalStructure | inline |
| bCanDemolish() | APrimalStructure | inline |
| bCanDemolish() | APrimalStructure | inline |
| bCanToggleActivation() | APrimalStructureItemContainer | inline |
| bCanToggleActivation() | APrimalStructureItemContainer | inline |
| bCenterOffscreenFloatingHUDWidgets() | APrimalStructure | inline |
| bCheckForOverlappingStructuresOnPlacement() | APrimalStructure | inline |
| bCheckStartedUnderwater() | APrimalStructureItemContainer | inline |
| bCheckStartedUnderwater() | APrimalStructureItemContainer | inline |
| bCheckStructurePlacementOverlapForceEncroachment() | APrimalStructure | inline |
| bClientAddedToStructuresArrayField() | APrimalStructure | inline |
| bClientAddedToStructuresArrayField() | APrimalStructure | inline |
| bClientAddPlacedOnFloorStructures() | APrimalStructure | inline |
| bClientAddPlacedOnFloorStructures() | APrimalStructure | inline |
| bClientBPNotifyInventoryItemChanges() | APrimalStructureItemContainer | inline |
| bClientMobileStructure() | APrimalStructure | inline |
| bClientRequestedStatItem() | APrimalStructure | inline |
| bClimbable() | AActor | inline |
| bClimbable() | AActor | inline |
| bCollideWhenPlacing() | AActor | inline |
| bCollideWhenPlacing() | AActor | inline |
| bCollisionImpactPreventShipDamage() | AActor | inline |
| bContainerActivated() | APrimalStructureItemContainer | inline |
| bContainerActivated() | APrimalStructureItemContainer | inline |
| bCraftedFromStatItem() | APrimalStructure | inline |
| bCraftingSubstractConnectedWater() | APrimalStructureItemContainer | inline |
| bCraftingSubstractConnectedWater() | APrimalStructureItemContainer | inline |
| bCraftingSubstractOwnWater() | APrimalStructureItemContainer | inline |
| bCreatedDynamicMaterials() | APrimalStructure | inline |
| bCreatedDynamicMaterials() | APrimalStructure | inline |
| bDamageNotifyTeamAggroAI() | APrimalTargetableActor | inline |
| bDamageNotifyTeamAggroAI() | APrimalTargetableActor | inline |
| bDebug() | APrimalStructure | inline |
| bDebug() | APrimalStructure | inline |
| bDeferredBeginPlay() | AActor | inline |
| bDeferredBeginPlay() | AActor | inline |
| bDelayCropRefreshField() | APrimalStructureItemContainer_CropPlot | inline |
| bDemolished() | APrimalStructure | inline |
| bDemolished() | APrimalStructure | inline |
| bDemolishJustDestroy() | APrimalStructure | inline |
| bDemolishJustDestroy() | APrimalStructure | inline |
| bDeprecateStructure() | APrimalStructure | inline |
| bDeprecateStructure() | APrimalStructure | inline |
| bDestroyedMeshUseSkeletalMeshComponent() | APrimalTargetableActor | inline |
| bDestroyedMeshUseSkeletalMeshComponent() | APrimalTargetableActor | inline |
| bDestroyOnStasis() | APrimalStructure | inline |
| bDestroyOnStasis() | APrimalStructure | inline |
| bDestroyOnStasisUnlessPrevented() | APrimalStructure | inline |
| bDestroyStructureIfFloorDestroyed() | APrimalStructure | inline |
| bDestroyWhenAllItemsRemoved() | APrimalStructureItemContainer | inline |
| bDestroyWhenAllItemsRemoved() | APrimalStructureItemContainer | inline |
| bDestroyWhenAllItemsRemovedExceptDefaults() | APrimalStructureItemContainer | inline |
| bDestroyWhenAllItemsRemovedExceptDefaults() | APrimalStructureItemContainer | inline |
| bDestroyWhenLostFoundationAndPlacementChooseRotation() | APrimalStructure | inline |
| bDestructibleMeshImpulseUseBoundsCenter() | APrimalTargetableActor | inline |
| bDestructionActorTemplateServerOnly() | APrimalTargetableActor | inline |
| bDestructionActorTemplateServerOnly() | APrimalTargetableActor | inline |
| bDidSetContainerActive() | APrimalStructureItemContainer | inline |
| bDidSetContainerActive() | APrimalStructureItemContainer | inline |
| bDidSpawnEffects() | APrimalStructure | inline |
| bDidSpawnEffects() | APrimalStructure | inline |
| bDisableActivationUnderwater() | APrimalStructureItemContainer | inline |
| bDisableActivationUnderwater() | APrimalStructureItemContainer | inline |
| bDisablePickingUpStructureAfterPlacementOnTryMultiUse() | APrimalStructure | inline |
| bDisablePlacementOnDynamicsFoliageAndDoors() | APrimalStructure | inline |
| bDisablePlacementOnDynamicsFoliageAndDoors() | APrimalStructure | inline |
| bDisablePlacementOnStructureFloors() | APrimalStructure | inline |
| bDisablePlacementOnStructureFloors() | APrimalStructure | inline |
| bDisableSnapStructure() | APrimalStructure | inline |
| bDisableSnapStructure() | APrimalStructure | inline |
| bDisableStructureOnElectricStorm() | APrimalStructure | inline |
| bDisableStructureOnElectricStorm() | APrimalStructure | inline |
| bDisallowPreventCropsBiomes() | APrimalStructure | inline |
| bDisallowPreventCropsBiomes() | APrimalStructure | inline |
| bDisplayActivationOnInventoryUI() | APrimalStructureItemContainer | inline |
| bDisplayActivationOnInventoryUI() | APrimalStructureItemContainer | inline |
| bDisplayActivationOnInventoryUISecondary() | APrimalStructureItemContainer | inline |
| bDisplayActivationOnInventoryUISecondary() | APrimalStructureItemContainer | inline |
| bDisplayActivationOnInventoryUITertiary() | APrimalStructureItemContainer | inline |
| bDisplayActivationOnInventoryUITertiary() | APrimalStructureItemContainer | inline |
| bDoAllowRadialDamageWithoutVisiblityTrace() | APrimalTargetableActor | inline |
| bDoAllowRadialDamageWithoutVisiblityTrace() | APrimalTargetableActor | inline |
| bDoNotCook() | AActor | inline |
| bDoNotCook() | AActor | inline |
| bDontActuallySnapJustPlacement() | APrimalStructure | inline |
| bDontActuallySnapJustPlacement() | APrimalStructure | inline |
| bDontOverrideCollisionProfile() | APrimalStructure | inline |
| bDontOverrideCollisionProfile() | APrimalStructure | inline |
| bDontSetStructureCollisionChannels() | APrimalStructure | inline |
| bDontSetStructureCollisionChannels() | APrimalStructure | inline |
| bDontSetStructureCollisionChannelsCreateDynamicMaterials() | APrimalStructure | inline |
| bDoOverrideHiddenShadow() | AActor | inline |
| bDoOverrideHiddenShadow() | AActor | inline |
| bDormantNetMulticastForceFullReplication() | AActor | inline |
| bDormantNetMulticastForceFullReplication() | AActor | inline |
| bDrawHealthBar() | APrimalTargetableActor | inline |
| bDrinkingWater() | APrimalStructureItemContainer | inline |
| bDrinkingWater() | APrimalStructureItemContainer | inline |
| bDropInventoryOnDestruction() | APrimalStructureItemContainer | inline |
| bDropInventoryOnDestruction() | APrimalStructureItemContainer | inline |
| BecomeViewTarget(APlayerController *PC) | AActor | inline |
| BecomeViewTarget(APlayerController *PC) | AActor | inline |
| BedIDField() | APrimalStructure | inline |
| BeginDestroy() | AActor | inline |
| BeginDestroy() | AActor | inline |
| BeginPlay() | APrimalStructureItemContainer_CropPlot | inline |
| bEnableMultiUse() | AActor | inline |
| bEnableMultiUse() | AActor | inline |
| bEnforceStructureLinkExactRotation() | APrimalStructure | inline |
| bEnforceStructureLinkExactRotation() | APrimalStructure | inline |
| bEverSetTimer() | AActor | inline |
| bEverSetTimer() | AActor | inline |
| bExchangedRoles() | AActor | inline |
| bExchangedRoles() | AActor | inline |
| bFinalPlacementDontAdjustForMaxRange() | APrimalStructure | inline |
| bFinalPlacementDontAdjustForMaxRange() | APrimalStructure | inline |
| bFindCameraComponentWhenViewTarget() | AActor | inline |
| bFindCameraComponentWhenViewTarget() | AActor | inline |
| bFlipOnlyMyStaticMesh() | APrimalStructure | inline |
| bFlippedIgnoreComponentOffsets() | APrimalStructure | inline |
| bForceAllowInPreventionVolumes() | APrimalStructure | inline |
| bForceAllowInPreventionVolumes() | APrimalStructure | inline |
| bForceAllowNearSupplyCrateSpawns() | APrimalStructure | inline |
| bForceAllowNearSupplyCrateSpawns() | APrimalStructure | inline |
| bForceAllowNetMulticastField() | AActor | inline |
| bForceAllowPlacementWhenUsingClimbingPickOrFalling() | APrimalStructure | inline |
| bForceAllowSaddleStructureBasing() | APrimalStructure | inline |
| bForceAllowWallAttachments() | APrimalStructure | inline |
| bForceAllowWallAttachments() | APrimalStructure | inline |
| bForceBasedActorsOutOfFastTick() | AActor | inline |
| bForceBlockIK() | APrimalStructure | inline |
| bForceBlockIK() | APrimalStructure | inline |
| bForceBlockStationaryTraces() | APrimalStructure | inline |
| bForceBlockStationaryTraces() | APrimalStructure | inline |
| bForceCheckNearbyEnemyFoundation() | APrimalStructure | inline |
| bForceCheckNearbyEnemyFoundation() | APrimalStructure | inline |
| bForceCreateDynamicMaterials() | APrimalStructure | inline |
| bForceCreateDynamicMaterials() | APrimalStructure | inline |
| bForcedHudDrawingRequiresSameTeam() | AActor | inline |
| bForceDisableFootSound() | APrimalStructure | inline |
| bForceDisableFootSound() | APrimalStructure | inline |
| bForceDropInventoryOnDeath() | APrimalStructureItemContainer | inline |
| bForceFloatingDamageNumbers() | APrimalTargetableActor | inline |
| bForceFloatingDamageNumbers() | APrimalTargetableActor | inline |
| bForceFloorCollisionGroup() | APrimalStructure | inline |
| bForceFloorCollisionGroup() | APrimalStructure | inline |
| bForceGroundForFoundation() | APrimalStructure | inline |
| bForceGroundForFoundation() | APrimalStructure | inline |
| bForceHiddenReplication() | AActor | inline |
| bForceHiddenReplication() | AActor | inline |
| bForceIgnoreSpatialComponent() | AActor | inline |
| bForceIgnoreStationaryObjectTrace() | APrimalStructure | inline |
| bForceIgnoreStationaryObjectTrace() | APrimalStructure | inline |
| bForceInfiniteDrawDistance() | AActor | inline |
| bForceInfiniteDrawDistance() | AActor | inline |
| bForceNetworkSpatialization() | AActor | inline |
| bForceNetworkSpatialization() | AActor | inline |
| bForceNoPinLocking() | APrimalStructureItemContainer | inline |
| bForceNoPinLocking() | APrimalStructureItemContainer | inline |
| bForceNoStructureLocking() | APrimalStructureItemContainer | inline |
| bForceOnChildStructurePlacedNotify() | APrimalStructure | inline |
| bForcePersonalStructureOwnership() | APrimalStructure | inline |
| bForcePersonalStructureOwnership() | APrimalStructure | inline |
| bForcePlacingOnCeiling() | APrimalStructure | inline |
| bForcePlacingOnGround() | APrimalStructure | inline |
| bForcePlacingOnGround() | APrimalStructure | inline |
| bForcePlacingOnVerticalGround() | APrimalStructure | inline |
| bForcePlacingOnVerticalGround() | APrimalStructure | inline |
| bForcePreventAutoActivateWhenConnectedToWater() | APrimalStructureItemContainer | inline |
| bForcePreventEnemyStructuresNearby() | APrimalStructure | inline |
| bForcePreventEnemyStructuresNearby() | APrimalStructure | inline |
| bForcePreventSeamlessTravel() | AActor | inline |
| bForceReplicateDormantChildrenWithoutSpatialRelevancy() | AActor | inline |
| bForceReplicateDormantChildrenWithoutSpatialRelevancy() | AActor | inline |
| bForceSnappedStructureToGround() | APrimalStructure | inline |
| bForceSnappedStructureToGround() | APrimalStructure | inline |
| bForceSpawningStructureDeathActor() | APrimalStructure | inline |
| bForceUseSkeletalMeshComponent() | APrimalStructure | inline |
| bForceUseSkeletalMeshComponent() | APrimalStructure | inline |
| bForceZeroDamageProcessing() | APrimalTargetableActor | inline |
| bForceZeroDamageProcessing() | APrimalTargetableActor | inline |
| bFoundationRequiresGroundTrace() | APrimalStructure | inline |
| bFoundationRequiresGroundTrace() | APrimalStructure | inline |
| bFuelAllowActivationWhenNoPower() | APrimalStructureItemContainer | inline |
| bFuelAllowActivationWhenNoPower() | APrimalStructureItemContainer | inline |
| bGroundTraceAllowCollisionWithWater() | APrimalStructure | inline |
| bHandledDestruction() | APrimalStructureItemContainer | inline |
| bHandledDestruction() | APrimalStructureItemContainer | inline |
| bHasExecutedActorConstruction() | AActor | inline |
| bHasExecutedActorConstruction() | AActor | inline |
| bHasFinishedSpawning() | AActor | inline |
| bHasFinishedSpawning() | AActor | inline |
| bHasFuel() | APrimalStructureItemContainer | inline |
| bHasFuel() | APrimalStructureItemContainer | inline |
| bHasHighVolumeRPCs() | AActor | inline |
| bHasHighVolumeRPCs() | AActor | inline |
| bHasReplicatedProperties() | AActor | inline |
| bHasReplicatedProperties() | AActor | inline |
| bHasResetDecayTime() | APrimalStructure | inline |
| bHasResetDecayTime() | APrimalStructure | inline |
| bHibernateChange() | AActor | inline |
| bHibernateChange() | AActor | inline |
| bHidden() | AActor | inline |
| bHidden() | AActor | inline |
| bHideAutoActivateToggle() | APrimalStructureItemContainer | inline |
| bHideStatusBarsField() | APrimalStructure | inline |
| bHighPriorityDemolish() | APrimalStructure | inline |
| bHighPriorityDemolish() | APrimalStructure | inline |
| bIgnoreDamageRepairCooldown() | APrimalTargetableActor | inline |
| bIgnoreDamageRepairCooldown() | APrimalTargetableActor | inline |
| bIgnoredByCharacterEncroachment() | AActor | inline |
| bIgnoredByCharacterEncroachment() | AActor | inline |
| bIgnoreDestructionEffects() | APrimalTargetableActor | inline |
| bIgnoreDestructionEffects() | APrimalTargetableActor | inline |
| bIgnoreDestructionFoundationCheck() | APrimalStructure | inline |
| bIgnoreDyingWhenDemolished() | APrimalStructure | inline |
| bIgnoreDyingWhenDemolished() | APrimalStructure | inline |
| bIgnoreMaxSaddleStructuresNum() | APrimalStructure | inline |
| bIgnoreMaxStructuresInRange() | APrimalStructure | inline |
| bIgnoreMaxStructuresInRange() | APrimalStructure | inline |
| bIgnoreMaxStructuresInSmallRadius() | APrimalStructure | inline |
| bIgnoreMaxStructuresInSmallRadius() | APrimalStructure | inline |
| bIgnoreNetworkRangeScaling() | AActor | inline |
| bIgnoreParentStructureDestruction() | APrimalStructure | inline |
| bIgnorePawns() | APrimalStructure | inline |
| bIgnorePawns() | APrimalStructure | inline |
| bIgnoreSnappedToOtherFloorStructures() | APrimalStructure | inline |
| bIgnoreSnappedToOtherFloorStructures() | APrimalStructure | inline |
| bIgnoresOriginShifting() | AActor | inline |
| bIgnoresOriginShifting() | AActor | inline |
| bImmuneToAutoDemolish() | APrimalStructure | inline |
| bImmuneToAutoDemolish() | APrimalStructure | inline |
| bInitializedMaterials() | APrimalStructure | inline |
| bInitializedMaterials() | APrimalStructure | inline |
| bInventoryForcePreventItemAppends() | APrimalStructureItemContainer | inline |
| bInventoryForcePreventItemAppends() | APrimalStructureItemContainer | inline |
| bInventoryForcePreventRemoteAddItems() | APrimalStructureItemContainer | inline |
| bInventoryForcePreventRemoteAddItems() | APrimalStructureItemContainer | inline |
| bIsAmmoContainer() | APrimalStructureItemContainer | inline |
| bIsBed() | APrimalStructure | inline |
| bIsCoreStructure() | APrimalStructure | inline |
| bIsCoreStructure() | APrimalStructure | inline |
| bIsCriticalShipStructure() | APrimalStructure | inline |
| bIsDead() | APrimalTargetableActor | inline |
| bIsDead() | APrimalTargetableActor | inline |
| bIsDrawingHUDPickupTimer() | APrimalStructure | inline |
| bIsEnvironmentStructure() | APrimalStructure | inline |
| bIsEnvironmentStructure() | APrimalStructure | inline |
| bIsFenceFoundation() | APrimalStructure | inline |
| bIsFenceFoundation() | APrimalStructure | inline |
| bIsFlippable() | APrimalStructure | inline |
| bIsFlippable() | APrimalStructure | inline |
| bIsFlipped() | APrimalStructure | inline |
| bIsFlipped() | APrimalStructure | inline |
| bIsFloor() | APrimalStructure | inline |
| bIsFloor() | APrimalStructure | inline |
| bIsFoundation() | APrimalStructure | inline |
| bIsFoundation() | APrimalStructure | inline |
| bIsLocked() | APrimalStructureItemContainer | inline |
| bIsLocked() | APrimalStructureItemContainer | inline |
| bIsMapActor() | AActor | inline |
| bIsMapActor() | AActor | inline |
| bIsOpenToSkyField() | APrimalStructureItemContainer_CropPlot | inline |
| bIsPinLocked() | APrimalStructureItemContainer | inline |
| bIsPinLocked() | APrimalStructureItemContainer | inline |
| bIsPlacingPlayerStructure() | APrimalStructure | inline |
| bIsPowered() | APrimalStructureItemContainer | inline |
| bIsPowered() | APrimalStructureItemContainer | inline |
| bIsPowerJunction() | APrimalStructureItemContainer | inline |
| bIsPowerJunction() | APrimalStructureItemContainer | inline |
| bIsPreviewStructure() | APrimalStructure | inline |
| bIsPreviewStructure() | APrimalStructure | inline |
| bIsPvE() | APrimalStructure | inline |
| bIsPvE() | APrimalStructure | inline |
| bIsRepairing() | APrimalStructure | inline |
| bIsRepairing() | APrimalStructure | inline |
| bIsSPlusStructure() | APrimalStructure | inline |
| bIsUnderwater() | APrimalStructureItemContainer | inline |
| bIsUnderwater() | APrimalStructureItemContainer | inline |
| bIsWall() | APrimalStructure | inline |
| bIsWall() | APrimalStructure | inline |
| bLandPlacementRequiresLandClaim() | APrimalStructure | inline |
| bLastToggleActivated() | APrimalStructureItemContainer | inline |
| bLastToggleActivated() | APrimalStructureItemContainer | inline |
| bLoadedFromSaveGame() | AActor | inline |
| bLoadedFromSaveGame() | AActor | inline |
| BlueprintDrawHUD(AShooterHUD *HUD, float CenterX, float CenterY) | APrimalStructure | inline |
| BlueprintDrawPreviewHUD(AShooterHUD *HUD, float CenterX, float CenterY) | APrimalStructure | inline |
| bMobileStructureForceAllowAsGround() | APrimalStructure | inline |
| bMultiUseCenterHUD() | AActor | inline |
| bMultiUseCenterHUD() | AActor | inline |
| bNetConnectionDidInitialSort() | AActor | inline |
| bNetConnectionDidInitialSort() | AActor | inline |
| bNetCritical() | AActor | inline |
| bNetCritical() | AActor | inline |
| bNetLoadOnClient() | AActor | inline |
| bNetLoadOnClient() | AActor | inline |
| bNetMulticasting() | AActor | inline |
| bNetMulticasting() | AActor | inline |
| bNetStartup() | AActor | inline |
| bNetStartup() | AActor | inline |
| bNetTemporary() | AActor | inline |
| bNetTemporary() | AActor | inline |
| bNetUseClientRelevancy() | AActor | inline |
| bNetUseClientRelevancy() | AActor | inline |
| bNetUseOwnerRelevancy() | AActor | inline |
| bNetUseOwnerRelevancy() | AActor | inline |
| bNetworkSpatializationForceRelevancyCheck() | AActor | inline |
| bNetworkSpatializationForceRelevancyCheck() | AActor | inline |
| bNoCollision() | APrimalStructure | inline |
| bNoCollision() | APrimalStructure | inline |
| BoneDamageAdjustersField() | APrimalTargetableActor | inline |
| bOnlyAllowPlacementInWater() | APrimalStructure | inline |
| bOnlyAllowPlacementInWater() | APrimalStructure | inline |
| bOnlyAllowTeamActivation() | APrimalStructureItemContainer | inline |
| bOnlyAllowTeamActivation() | APrimalStructureItemContainer | inline |
| bOnlyFoundationIfSnappedToFoundation() | APrimalStructure | inline |
| bOnlyFoundationIfSnappedToFoundation() | APrimalStructure | inline |
| bOnlyInitialReplication() | AActor | inline |
| bOnlyInitialReplication() | AActor | inline |
| bOnlyRelevantToOwner() | AActor | inline |
| bOnlyRelevantToOwner() | AActor | inline |
| bOnlyReplicateOnNetForcedUpdate() | AActor | inline |
| bOnlyReplicateOnNetForcedUpdate() | AActor | inline |
| bOnlyUseSpoilingMultipliersIfActivated() | APrimalStructureItemContainer | inline |
| bOnlyUseSpoilingMultipliersIfActivated() | APrimalStructureItemContainer | inline |
| bOverrideAttachedTurretCameraSocketName() | APrimalStructure | inline |
| bOverrideAttachedTurretYawLimits() | APrimalStructure | inline |
| bOverrideFoundationSupportDistance() | APrimalStructure | inline |
| bOverrideHasPowerString() | APrimalStructureItemContainer | inline |
| bOverrideHiddenShadowValue() | AActor | inline |
| bOverrideHiddenShadowValue() | AActor | inline |
| bOverrideMultiUseCenterText() | AActor | inline |
| BoxNameField() | APrimalStructureItemContainer | inline |
| BoxNameField() | APrimalStructureItemContainer | inline |
| BoxNamePrefaceStringField() | APrimalStructureItemContainer | inline |
| BoxNamePrefaceStringField() | APrimalStructureItemContainer | inline |
| BP_CanPlaceCriticalShipStructure(APrimalRaft *OnShip) | APrimalStructure | inline |
| BP_GetHUDWorldDrawLocation(FVector *result, FName HUDTag) | AActor | inline |
| BP_ModifyClientSideMoveToLocation(FVector *MoveToLoc) | APrimalStructure | inline |
| BP_ModifyMoveToOrderedActorsArray(TArray< UPrimitiveComponent * > *MoveToArray, APrimalCharacter *FromPlayer) | APrimalStructure | inline |
| BP_OnAttachedShipDeath() | APrimalStructure | inline |
| BP_OnAttachedToValidShip() | APrimalStructure | inline |
| BP_OnDemolished(APlayerController *ForPC) | APrimalStructure | inline |
| BP_OnFailedToAttachToValidShip() | APrimalStructure | inline |
| BP_OnRepair(float RepairAmount) | APrimalStructure | inline |
| BP_OnStructurePlacedNotify(APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) | APrimalStructure | inline |
| BP_OverrideTargetingLocation(FVector *result, AActor *Attacker) | AActor | inline |
| BP_PreventChoosingRotation(APrimalStructurePlacer *ForPlacer) | APrimalStructure | inline |
| BP_TickCriticalShipStructure(float DeltaTime) | APrimalStructure | inline |
| bPaintingUseSkeletalMesh() | APrimalStructure | inline |
| bPaintingUseSkeletalMesh() | APrimalStructure | inline |
| bPaintingUseTaggedMeshComponent() | APrimalStructure | inline |
| BPAllowJumpOutOfWaterOnto(AActor *Jumper) | APrimalStructure | inline |
| BPAllowPickupGiveItem(APlayerController *ForPC) | APrimalStructure | inline |
| BPAllowPickupGiveItem(APlayerController *ForPC) | APrimalStructure | inline |
| BPAllowSnappingWith(APrimalStructure *OtherStructure, APlayerController *ForPC) | APrimalStructure | inline |
| BPAllowSnappingWith(APrimalStructure *OtherStructure, APlayerController *ForPC) | APrimalStructure | inline |
| BPAllowSnapRotationForStructure(int ThisSnapPointIndex, FName ThisSnapPointName, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex, FName OtherStructureSnapPointName) | APrimalStructure | inline |
| BPAllowSwitchToVariant(int VariantIndex) | APrimalStructure | inline |
| BPApplyCustomDurabilityOnPickup(UPrimalItem *pickedup) | APrimalStructure | inline |
| BPApplyCustomDurabilityOnPickup(UPrimalItem *pickedup) | APrimalStructure | inline |
| BPApplyPinCode(AShooterPlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) | APrimalStructureItemContainer | inline |
| BPAttachedRootComponent() | AActor | inline |
| BPAttachedRootComponent() | AActor | inline |
| BPBeginPreview() | APrimalStructure | inline |
| BPCanBeActivated() | APrimalStructureItemContainer | inline |
| BPCanBeActivated() | APrimalStructureItemContainer | inline |
| BPCanBeActivatedByPlayer(AShooterPlayerController *PC) | APrimalStructureItemContainer | inline |
| BPCanBeActivatedByPlayer(AShooterPlayerController *PC) | APrimalStructureItemContainer | inline |
| BPCanFinalPlaceOnStructureSaddle(FPlacementData *data, APawn *AttachToPawn) | APrimalStructure | inline |
| BPChangedActorTeam() | AActor | inline |
| BPChangedActorTeam() | AActor | inline |
| BPClientDoMultiUse(APlayerController *ForPC, int ClientUseIndex) | AActor | inline |
| BPClientIsAboutToSeamlessTravel() | AActor | inline |
| BPClientRequestInventoryUpdate(AShooterPlayerController *FromPC) | APrimalStructureItemContainer | inline |
| BPConsumeSetPinCode(APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) | AActor | inline |
| BPConsumeSetPinCode(APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) | AActor | inline |
| BPConsumeUsePinCode(AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) | AActor | inline |
| BPConsumeUsePinCode(AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) | AActor | inline |
| BPContainerActivated() | APrimalStructureItemContainer | inline |
| BPContainerActivated() | APrimalStructureItemContainer | inline |
| BPContainerDeactivated() | APrimalStructureItemContainer | inline |
| BPContainerDeactivated() | APrimalStructureItemContainer | inline |
| BPDefaultProcessEditText(AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox) | APrimalStructure | inline |
| BPDied(float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) | APrimalTargetableActor | inline |
| bPendingKillPending() | AActor | inline |
| bPendingKillPending() | AActor | inline |
| bPendingNetUpdate() | AActor | inline |
| bPendingNetUpdate() | AActor | inline |
| bPendingRemoval() | APrimalStructure | inline |
| bPendingRemoval() | APrimalStructure | inline |
| bPendingUnstasis() | AActor | inline |
| bPendingUnstasis() | AActor | inline |
| bPerInstanceSnapPoints() | APrimalStructure | inline |
| BPForceAllowsInventoryUse(UObject *InventoryItemObject) | AActor | inline |
| BPForceAllowsInventoryUse(UObject *InventoryItemObject) | AActor | inline |
| BPForceConsideredEnemyFoundation(APlayerController *PC, APrimalStructure *ForNewStructure, FVector *TestAtLocation) | APrimalStructure | inline |
| BPForceConsideredEnemyFoundation(APlayerController *PC, APrimalStructure *ForNewStructure, FVector *TestAtLocation) | APrimalStructure | inline |
| BPGetAllLinkedStructures(TArray< APrimalStructure * > *OutLinkedStructures) | APrimalStructure | inline |
| BPGetAllLinkedStructures(TArray< APrimalStructure * > *OutLinkedStructures) | APrimalStructure | inline |
| BPGetExtraSpecialBlueprintInt() | AActor | inline |
| BPGetFromID(UWorld *World, int TheStructureID) | APrimalStructure | inlinestatic |
| BPGetFromID(UWorld *World, int TheStructureID) | APrimalStructure | inlinestatic |
| BPGetFuelConsumptionMultiplier() | APrimalStructureItemContainer | inline |
| BPGetFuelConsumptionMultiplier() | APrimalStructureItemContainer | inline |
| BPGetInfoFromConsumedItemForPlacedStructure(UPrimalItem *ItemToConsumed) | APrimalStructure | inline |
| BPGetInfoFromConsumedItemForPlacedStructure(UPrimalItem *ItemToConsumed) | APrimalStructure | inline |
| BPGetInfoFromConsumedItemForPlacedStructure_Implementation(UPrimalItem *ItemToConsumed) | APrimalStructure | inline |
| BPGetLastDamagedTime() | APrimalTargetableActor | inline |
| BPGetLinkedStructureIDs(TArray< int > *result) | APrimalStructure | inline |
| BPGetMultiUseCenterText(APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) | AActor | inline |
| BPGetOwningDino() | APrimalTargetableActor | inline |
| BPGetQuantityOfItemWithoutCheckingInventory(TSubclassOf< UPrimalItem > ItemToCheckFor) | APrimalStructureItemContainer | inline |
| BPGetSnapFromPlacementMeshOverride(APrimalStructure *ParentStructure, FPlacementData *OutPlacementData, UStaticMesh **OutMeshOverride, TSubclassOf< APrimalStructure > *OutClassOverride, FVector *PreviewLocOffset, FRotator *PreviewRotOffset) | APrimalStructure | inline |
| BPGetSnappingPoints() | APrimalStructure | inline |
| BPGetSnapToPlacementMeshOverride(APrimalStructure *ChildStructure, FPlacementData *OutPlacementData, UStaticMesh **OutMeshOverride, TSubclassOf< APrimalStructure > *OutClassOverride, FVector *PreviewLocOffset, FRotator *PreviewRotOffset) | APrimalStructure | inline |
| BPGetStructureID(APrimalStructure *PrimalStructure) | APrimalStructure | inlinestatic |
| BPGetStructureID(APrimalStructure *PrimalStructure) | APrimalStructure | inlinestatic |
| BPGetStructureWeight() | APrimalStructure | inline |
| BPHandleBedFastTravel(AShooterPlayerController *ForPC, APrimalStructure *ToBed) | APrimalStructure | inline |
| BPHandleBedFastTravel(AShooterPlayerController *ForPC, APrimalStructure *ToBed) | APrimalStructure | inline |
| BPHandleStructureEnabled(bool bEnabled) | APrimalStructure | inline |
| BPHandleStructureEnabled(bool bEnabled) | APrimalStructure | inline |
| BPHitEffect(float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, UPrimitiveComponent *HitComponent, FVector DamageLoc, FRotator HitNormal) | APrimalTargetableActor | inline |
| BPHitEffect(float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, UPrimitiveComponent *HitComponent, FVector DamageLoc, FRotator HitNormal) | APrimalTargetableActor | inline |
| bPickupGiveItemRequiresAccess() | APrimalStructure | inline |
| bPickupGiveItemRequiresAccess() | APrimalStructure | inline |
| BPImpactEffect(FHitResult *HitRes, FVector *ShootDirection) | APrimalStructure | inline |
| BPImpactEffect(FHitResult *HitRes, FVector *ShootDirection) | APrimalStructure | inline |
| BPInventoryItemDropped(UObject *InventoryItemObject) | AActor | inline |
| BPInventoryItemDropped(UObject *InventoryItemObject) | AActor | inline |
| BPInventoryItemUsed(UObject *InventoryItemObject) | AActor | inline |
| BPInventoryItemUsed(UObject *InventoryItemObject) | AActor | inline |
| BPIsA(TSubclassOf< AActor > anActorClass) | AActor | inline |
| BPIsA(TSubclassOf< AActor > anActorClass) | AActor | inline |
| BPIsAllowedToBuild(FPlacementData *OutPlacementData, int CurrentAllowedReason) | APrimalStructure | inline |
| BPIsAllowedToBuild(FPlacementData *OutPlacementData, int CurrentAllowedReason) | APrimalStructure | inline |
| BPIsAllowedToBuildEx(FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement) | APrimalStructure | inline |
| BPIsAllowedToBuildEx(FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement, bool bChoosingRotation) | APrimalStructure | inline |
| BPIsMarkedForSeamlessTravel() | AActor | inline |
| BPIsValidWaterSourceForPipe(APrimalStructureWaterPipe *ForWaterPipe) | APrimalStructureItemContainer | inline |
| BPIsValidWaterSourceForPipe(APrimalStructureWaterPipe *ForWaterPipe) | APrimalStructureItemContainer | inline |
| bPlacedOnShip() | APrimalStructure | inline |
| bPlacementChooseRotation() | APrimalStructure | inline |
| bPlacementChooseRotation() | APrimalStructure | inline |
| bPlacementShouldNotBeHorizontal() | APrimalStructure | inline |
| bPlacementShouldNotBeHorizontal() | APrimalStructure | inline |
| bPlacementTraceIgnorePawns() | APrimalStructure | inline |
| bPlacementTraceIgnorePawns() | APrimalStructure | inline |
| bPlacementUsesWeaponClipAmmo() | APrimalStructure | inline |
| bPlacementUsesWeaponClipAmmo() | APrimalStructure | inline |
| bPlacementWantsToBeFlipped() | APrimalStructure | inline |
| bPlacingOnGroundRequiresNoStructure() | APrimalStructure | inline |
| bPlacingOnGroundRequiresNoStructure() | APrimalStructure | inline |
| bPlayerPlacementRequiresBeingOnStructurePlacerArray() | APrimalStructure | inline |
| BPNotifyInventoryItemChange(bool bIsItemAdd, UPrimalItem *theItem, bool bEquipItem) | APrimalStructureItemContainer | inline |
| BPNotifyInventoryItemChange(bool bIsItemAdd, UPrimalItem *theItem, bool bEquipItem) | APrimalStructureItemContainer | inline |
| BPOnContainerActiveHealthDecrease() | APrimalStructureItemContainer | inline |
| BPOnContainerActiveHealthDecrease() | APrimalStructureItemContainer | inline |
| BPOnDemolish(APlayerController *ForPC, AActor *DamageCauser) | APrimalStructure | inline |
| BPOnStructurePickup(APlayerController *PlayerController, TSubclassOf< UPrimalItem > ItemType, UPrimalItem *NewlyPickedUpItem, bool bIsQuickPickup) | APrimalStructure | inline |
| BPOnVariantSwitch(int NewVariantIndex) | APrimalStructure | inline |
| bPostSpawnInitialized() | APrimalStructure | inline |
| BPOverrideAllowStructureAccess(AShooterPlayerController *ForPC, bool bIsAccessAllowed) | APrimalStructure | inline |
| BPOverrideAllowStructureAccess(AShooterPlayerController *ForPC, bool bIsAccessAllowed) | APrimalStructure | inline |
| BPOverrideCantBuildReasonString(FString *result, int CantBuildReason) | APrimalStructure | inline |
| BPOverrideCantBuildReasonString(FString *result, int CantBuildReason) | APrimalStructure | inline |
| BPOverrideDemolish(AShooterPlayerController *ForPC) | APrimalStructure | inline |
| BPOverrideDemolish(AShooterPlayerController *ForPC) | APrimalStructure | inline |
| BPOverrideDestroyedMeshTextures() | APrimalTargetableActor | inline |
| BPOverrideGetLocation(FVector *result) | APrimalTargetableActor | inline |
| BPOverrideHealthBarHealthPercent() | APrimalTargetableActor | inline |
| BPOverrideMultiUseCenterText(FString *result, APlayerController *ForPC) | AActor | inline |
| BPOverridePlacementLocation(FVector *result, FVector PlacementLocation) | APrimalStructure | inline |
| BPOverridePlacementRotation(FRotator *result, FVector ViewPos, FRotator ViewRot) | APrimalStructure | inline |
| BPOverrideServerMultiUseAcceptRange() | AActor | inline |
| BPOverrideServerMultiUseAcceptRange_Implementation() | AActor | inline |
| BPOverrideSnappedFromTransform(APrimalStructure *parentStructure, int ParentSnapFromIndex, FName ParentSnapFromName, FVector UnsnappedPlacementPos, FRotator UnsnappedPlacementRot, FVector SnappedPlacementPos, FRotator SnappedPlacementRot, int SnapToIndex, FName SnapToName, FVector *OutLocation, FRotator *OutRotation, int *bForceInvalidateSnap) | APrimalStructure | inline |
| BPOverrideSnappedToTransform(APrimalStructure *childStructure, int ChildSnapFromIndex, FVector UnsnappedPlacementPos, FRotator UnsnappedPlacementRot, FVector SnappedPlacementPos, FRotator SnappedPlacementRot, int SnapToIndex, FVector *OutLocation, FRotator *OutRotation, int *bForceInvalidateSnap) | APrimalStructure | inline |
| BPOverrideSnappedToTransform(APrimalStructure *childStructure, int ChildSnapFromIndex, FName ChildSnapFromName, FVector UnsnappedPlacementPos, FRotator UnsnappedPlacementRot, FVector SnappedPlacementPos, FRotator SnappedPlacementRot, int SnapToIndex, FName SnapToName, FVector *OutLocation, FRotator *OutRotation, int *bForceInvalidateSnap) | APrimalStructure | inline |
| BPOverrideTargetLocation(FVector *result, FVector *attackPos) | APrimalStructure | inline |
| BPOverrideUILocation(FVector *result, APlayerController *ForPC) | AActor | inline |
| bPoweredAllowBattery() | APrimalStructureItemContainer | inline |
| bPoweredAllowBattery() | APrimalStructureItemContainer | inline |
| bPoweredAllowNPC() | APrimalStructureItemContainer | inline |
| bPoweredAllowSolar() | APrimalStructureItemContainer | inline |
| bPoweredHasBattery() | APrimalStructureItemContainer | inline |
| bPoweredHasBattery() | APrimalStructureItemContainer | inline |
| bPoweredHasNPC() | APrimalStructureItemContainer | inline |
| bPoweredUsingBattery() | APrimalStructureItemContainer | inline |
| bPoweredUsingBattery() | APrimalStructureItemContainer | inline |
| bPoweredUsingNPC() | APrimalStructureItemContainer | inline |
| bPoweredUsingSolar() | APrimalStructureItemContainer | inline |
| bPoweredWaterSourceWhenActive() | APrimalStructureItemContainer | inline |
| bPoweredWaterSourceWhenActive() | APrimalStructureItemContainer | inline |
| BPPlacedStructure(APlayerController *ForPC) | APrimalStructure | inline |
| BPPlacedStructureLocation(APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) | APrimalStructure | inline |
| BPPlacingWallAttachmentOnMe(FPlacementData *result, APrimalStructure *AttachedStructure, FPlacementData *OutPlacementData) | APrimalStructure | inline |
| BPPlacingWallAttachmentOnMe_Implementation(FPlacementData *result, APrimalStructure *AttachedStructure, FPlacementData *OutPlacementData) | APrimalStructure | inline |
| BPPlayDying(float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalStructure | inline |
| BPPlayDying(float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalStructure | inline |
| BPPostInitializeComponents() | AActor | inline |
| BPPostLoadedFromSaveGame() | APrimalStructure | inline |
| BPPostLoadedFromSaveGame() | APrimalStructure | inline |
| BPPostLoadedFromSeamlessTravel() | AActor | inline |
| BPPostSetStructureCollisionChannels() | APrimalStructure | inline |
| BPPostSetStructureCollisionChannels() | APrimalStructure | inline |
| BPPreGetMultiUseEntries(APlayerController *ForPC) | APrimalStructureItemContainer | inline |
| BPPreGetMultiUseEntries(APlayerController *ForPC) | APrimalStructureItemContainer | inline |
| BPPreInitializeComponents() | AActor | inline |
| BPPreventPlacementOnPawn(APlayerController *PC, APrimalCharacter *ForCharacter, FName ForBone) | APrimalStructure | inline |
| BPPreventPlacementOnPawn(APlayerController *PC, APrimalCharacter *ForCharacter, FName ForBone) | APrimalStructure | inline |
| BPPreventPlacingOnFloorStructure(FPlacementData *theOutPlacementData, APrimalStructure *FloorStructure) | APrimalStructure | inline |
| BPPreventPlacingOnFloorStructure(FPlacementData *theOutPlacementData, APrimalStructure *FloorStructure) | APrimalStructure | inline |
| BPPreventPlacingStructureOntoMe(APlayerController *PC, APrimalStructure *ForNewStructure, FHitResult *ForHitResult) | APrimalStructure | inline |
| BPPreventPlacingStructureOntoMe(APlayerController *PC, APrimalStructure *ForNewStructure, FHitResult *ForHitResult) | APrimalStructure | inline |
| BPPreventReplacementBy(APrimalStructure *theStructure) | APrimalStructure | inline |
| BPPreventReplacementOf(APrimalStructure *theStructure) | APrimalStructure | inline |
| BPPreventSpawnForPlayer(AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) | APrimalStructure | inline |
| BPPreventSpawnForPlayer(AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) | APrimalStructure | inline |
| BPPreventUsingAsFloorForStructure(FPlacementData *theOutPlacementData, APrimalStructure *StructureToPlaceOnMe) | APrimalStructure | inline |
| BPPreventUsingAsFloorForStructure(FPlacementData *theOutPlacementData, APrimalStructure *StructureToPlaceOnMe) | APrimalStructure | inline |
| BPProcessEditText(AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox, int ExtraID1, int ExtraID2) | APrimalStructure | inline |
| BPRefreshedStructureColors() | APrimalStructure | inline |
| BPRefreshedStructureColors() | APrimalStructure | inline |
| bPreventActorStasis() | AActor | inline |
| bPreventActorStasis() | AActor | inline |
| bPreventAttachedChildStructures() | APrimalStructure | inline |
| bPreventAttachedChildStructures() | APrimalStructure | inline |
| bPreventAttachToSaddle() | APrimalStructure | inline |
| bPreventAttachToSaddle() | APrimalStructure | inline |
| bPreventCharacterBasing() | AActor | inline |
| bPreventCharacterBasing() | AActor | inline |
| bPreventCharacterBasingAllowSteppingUp() | AActor | inline |
| bPreventCharacterBasingAllowSteppingUp() | AActor | inline |
| bPreventCreationOfDynamicMaterials() | APrimalStructure | inline |
| bPreventDefaultVariant() | APrimalStructure | inline |
| bPreventDestructionMeshField() | APrimalTargetableActor | inline |
| bPreventDinoPlacementDistanceIncrease() | APrimalStructure | inline |
| bPreventDinoPlacementDistanceIncrease() | APrimalStructure | inline |
| bPreventDurabilityHealthScaling() | APrimalStructure | inline |
| bPreventEnemyTeamPainting() | APrimalStructure | inline |
| bPreventGivingDemolishResources() | APrimalStructure | inline |
| bPreventHUD() | APrimalTargetableActor | inline |
| bPreventLayerGroupedVisibility() | AActor | inline |
| bPreventLevelBoundsRelevant() | AActor | inline |
| bPreventLevelBoundsRelevant() | AActor | inline |
| bPreventNPCSpawnFloor() | AActor | inline |
| bPreventNPCSpawnFloor() | AActor | inline |
| bPreventOnDedicatedServer() | AActor | inline |
| bPreventOnDedicatedServer() | AActor | inline |
| bPreventPlacementInWater() | APrimalStructure | inline |
| bPreventPlacementInWater() | APrimalStructure | inline |
| bPreventPlacementOnShip() | APrimalStructure | inline |
| bPreventPreviewIfWeaponPlaced() | APrimalStructure | inline |
| bPreventPreviewIfWeaponPlaced() | APrimalStructure | inline |
| bPreventRegularForceNetUpdate() | AActor | inline |
| bPreventRegularForceNetUpdate() | AActor | inline |
| bPreventSaving() | AActor | inline |
| bPreventSaving() | AActor | inline |
| bPreventShovel() | AActor | inline |
| bPreventSpawingStructureDeathActor() | APrimalStructure | inline |
| bPreventStasis() | APrimalStructure | inline |
| bPreventStasis() | APrimalStructure | inline |
| bPreventToggleActivation() | APrimalStructureItemContainer | inline |
| bPreventToggleActivation() | APrimalStructureItemContainer | inline |
| bPreventZeroDamageInstigatorSelfDamage() | APrimalTargetableActor | inline |
| bPreventZeroDamageInstigatorSelfDamage() | APrimalTargetableActor | inline |
| BPSaddleDinoDied() | APrimalStructure | inline |
| BPSetPlayerConstructor(APlayerController *PC) | APrimalStructureItemContainer | inline |
| BPSetPlayerConstructor(APlayerController *PC) | APrimalStructureItemContainer | inline |
| BPShouldShowHealthBar() | APrimalTargetableActor | inline |
| BPSpawnedDestroyedMeshActor(AActor *DestroyedMeshActor) | APrimalTargetableActor | inline |
| BPStructurePreGetMultiUseEntries(APlayerController *ForPC) | APrimalStructure | inline |
| BPStructurePreGetMultiUseEntries(APlayerController *ForPC) | APrimalStructure | inline |
| BPSupressImpactEffects(float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, UPrimitiveComponent *HitComponent) | APrimalTargetableActor | inline |
| BPSupressImpactEffects(float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, UPrimitiveComponent *HitComponent) | APrimalTargetableActor | inline |
| BPTreatAsFoundationForSnappedStructure(APrimalStructure *OtherStructure, FPlacementData *WithPlacementData) | APrimalStructure | inline |
| BPTriggerStasisEvent() | APrimalStructure | inline |
| BPTriggerStasisEvent() | APrimalStructure | inline |
| BPTryMultiUse(APlayerController *ForPC, int UseIndex) | AActor | inline |
| BPUnstasis() | APrimalStructure | inline |
| BPUnstasis() | APrimalStructure | inline |
| BPUseCountStructureInRange() | APrimalStructure | inline |
| BPUseCountStructureInRange() | APrimalStructure | inline |
| bReplicateHidden() | AActor | inline |
| bReplicateHidden() | AActor | inline |
| bReplicateInstigator() | AActor | inline |
| bReplicateInstigator() | AActor | inline |
| bReplicateItemFuelClass() | APrimalStructureItemContainer | inline |
| bReplicateItemFuelClass() | APrimalStructureItemContainer | inline |
| bReplicateLastActivatedTime() | APrimalStructureItemContainer | inline |
| bReplicateLastActivatedTime() | APrimalStructureItemContainer | inline |
| bReplicateMovement() | AActor | inline |
| bReplicateMovement() | AActor | inline |
| bReplicateRotationHighQuality() | AActor | inline |
| bReplicates() | AActor | inline |
| bReplicates() | AActor | inline |
| bReplicateUniqueActorId() | AActor | inline |
| bReplicateVelocityHighQuality() | AActor | inline |
| bReplicateVelocityHighQuality() | AActor | inline |
| bRequireFreePrimarySnappedStructure() | APrimalStructure | inline |
| bRequireFreePrimarySnappedStructure() | APrimalStructure | inline |
| bRequiresGroundedPlacement() | APrimalStructure | inline |
| bRequiresGroundedPlacement() | APrimalStructure | inline |
| bRequiresItemExactClass() | APrimalStructureItemContainer | inline |
| bRequiresItemExactClass() | APrimalStructureItemContainer | inline |
| bRequiresPlacementOnShip() | APrimalStructure | inline |
| bRequiresPlacementOnStructureFloors() | APrimalStructure | inline |
| bRequiresPlacementOnStructureFloors() | APrimalStructure | inline |
| bRequiresPlacingOnWall() | APrimalStructure | inline |
| bRequiresPlacingOnWall() | APrimalStructure | inline |
| bRequiresSnapping() | APrimalStructure | inline |
| bRequiresSnapping() | APrimalStructure | inline |
| bRequiresToBeInsideZoneVolume() | APrimalStructure | inline |
| bRequiresToBeInsideZoneVolume() | APrimalStructure | inline |
| bResetSnapCycle() | APrimalStructure | inline |
| bReturnDamageOnHitFromPawn() | APrimalStructure | inline |
| bReturnDamageOnHitFromPawn() | APrimalStructure | inline |
| bRootFoundationLimitBuildArea() | APrimalStructure | inline |
| bRunningUserConstructionScript() | AActor | inline |
| bRunningUserConstructionScript() | AActor | inline |
| bSavedWhenStasised() | AActor | inline |
| bSeatedDisableCollisionCheck() | APrimalStructure | inline |
| bSeatedDisableCollisionCheck() | APrimalStructure | inline |
| bSeatedForceDisableCollisionCheck() | APrimalStructure | inline |
| bServerBPNotifyInventoryItemChanges() | APrimalStructureItemContainer | inline |
| bServerBPNotifyInventoryItemChanges() | APrimalStructureItemContainer | inline |
| bServerBPNotifyInventoryItemChangesUseQuantity() | APrimalStructureItemContainer | inline |
| bServerBPNotifyInventoryItemChangesUseQuantity() | APrimalStructureItemContainer | inline |
| bServerDestroyedFailedPlacement() | APrimalStructure | inline |
| bServerIsTestingForPlacement() | APrimalStructure | inline |
| bSetAttachmentTimer() | APrimalStructure | inline |
| bSetFlippedComponentOffsets() | APrimalStructure | inline |
| bSetStaticMobility() | APrimalStructure | inline |
| bSetStaticMobility() | APrimalStructure | inline |
| bSetWithinPreventionVolume() | APrimalTargetableActor | inline |
| bSetWithinPreventionVolume() | APrimalTargetableActor | inline |
| bShouldSendPartialBunchesOverThresholdAsReliableField() | AActor | inline |
| bShowAttachedToShipMultiUse() | APrimalStructure | inline |
| bShowHullTooltip() | APrimalStructure | inline |
| bShowInPlaceableList() | APrimalStructure | inline |
| bShowInPlaceableList() | APrimalStructure | inline |
| bSkeletalComponentsForceParallelAnims() | AActor | inline |
| bSnappedSeatStructuresIgnoreGroundForStandingLocation() | APrimalStructure | inline |
| bSnappingRequiresNearbyFoundation() | APrimalStructure | inline |
| bSnappingRequiresNearbyFoundation() | APrimalStructure | inline |
| bSnapRequiresPlacementOnGround() | APrimalStructure | inline |
| bSnapRequiresPlacementOnGround() | APrimalStructure | inline |
| bSnapToWaterSurface() | APrimalStructure | inline |
| bSnapToWaterSurface() | APrimalStructure | inline |
| bStartedUnderwater() | APrimalStructureItemContainer | inline |
| bStartedUnderwater() | APrimalStructureItemContainer | inline |
| bStasisComponentRadiusForceDistanceCheck() | AActor | inline |
| bStasisComponentRadiusForceDistanceCheck() | AActor | inline |
| bStasised() | AActor | inline |
| bStasised() | AActor | inline |
| bStationaryStructure() | APrimalStructure | inline |
| bStationaryStructure() | APrimalStructure | inline |
| bStructureEnableActorTickWhenActivated() | APrimalStructureItemContainer | inline |
| bStructurePlacedNotifyParentStructure() | APrimalStructure | inline |
| bStructureSaveDirty() | APrimalStructure | inline |
| bStructuresInRangeTypeFlagUseAltCollisionChannel() | APrimalStructure | inline |
| bStructureUseAltCollisionChannel() | APrimalStructure | inline |
| bStructureUseAltCollisionChannel() | APrimalStructure | inline |
| bSupportsLocking() | APrimalStructureItemContainer | inline |
| bSupportsLocking() | APrimalStructureItemContainer | inline |
| bSupportsPinActivation() | APrimalStructureItemContainer | inline |
| bSupportsPinActivation() | APrimalStructureItemContainer | inline |
| bSupportsPinLocking() | APrimalStructureItemContainer | inline |
| bSupportsPinLocking() | APrimalStructureItemContainer | inline |
| bSuppressDestroyedEvent() | AActor | inline |
| bSuppressDestroyedEvent() | AActor | inline |
| bTakeAnythingAsGround() | APrimalStructure | inline |
| bTakeAnythingAsGround() | APrimalStructure | inline |
| bTakeGroundNormal() | APrimalStructure | inline |
| bTakeGroundNormal() | APrimalStructure | inline |
| bTakeGroundNormalDirectly() | APrimalStructure | inline |
| bTakeGroundNormalDirectly() | APrimalStructure | inline |
| bTearOff() | AActor | inline |
| bTearOff() | AActor | inline |
| bTraceCheckOnlyUseStructuresWithTypeFlagsField() | APrimalStructure | inline |
| bTraceCheckOnlyUseStructuresWithTypeFlagsField() | APrimalStructure | inline |
| bTraceThruEncroachmentPoints() | APrimalStructure | inline |
| bTraceThruEncroachmentPoints() | APrimalStructure | inline |
| bTriggerBPStasis() | APrimalStructure | inline |
| bTriggerBPStasis() | APrimalStructure | inline |
| bTriggerBPUnstasis() | APrimalStructure | inline |
| bTriggerBPUnstasis() | APrimalStructure | inline |
| bTryPlacingOnCeiling() | APrimalStructure | inline |
| bTryVerticalGround() | APrimalStructure | inline |
| bUnstreamComponentsUseEndOverlap() | AActor | inline |
| bUnstreamComponentsUseEndOverlap() | AActor | inline |
| bUseAdvancedRotationPlacement() | APrimalStructure | inline |
| bUseAdvancedRotationPlacement() | APrimalStructure | inline |
| bUseAlternateStructureColorSetOnShips() | APrimalStructure | inline |
| bUseAttachmentReplication() | AActor | inline |
| bUseAttachmentReplication() | AActor | inline |
| bUseBP_TickCriticalStructure() | APrimalStructure | inline |
| bUseBPActivated() | APrimalStructureItemContainer | inline |
| bUseBPActivated() | APrimalStructureItemContainer | inline |
| bUseBPAdjustDamage() | APrimalTargetableActor | inline |
| bUseBPAdjustDamage() | APrimalTargetableActor | inline |
| bUseBPAllowPickupGiveItem() | APrimalStructure | inline |
| bUseBPAllowPickupGiveItem() | APrimalStructure | inline |
| bUseBPAllowSnapRotationForStructure() | APrimalStructure | inline |
| bUseBPCanBeActivated() | APrimalStructureItemContainer | inline |
| bUseBPCanBeActivated() | APrimalStructureItemContainer | inline |
| bUseBPCanBeActivatedByPlayer() | APrimalStructureItemContainer | inline |
| bUseBPCanBeActivatedByPlayer() | APrimalStructureItemContainer | inline |
| bUseBPCanPlaceOnStructureSaddle() | APrimalStructure | inline |
| bUseBPChangedActorTeam() | AActor | inline |
| bUseBPChangedActorTeam() | AActor | inline |
| bUseBPCheckForErrors() | AActor | inline |
| bUseBPClientIsAboutToSeamlessTravel() | AActor | inline |
| bUseBPCustomIsRelevantForClient() | AActor | inline |
| bUseBPDied() | APrimalTargetableActor | inline |
| bUseBPForceAllowsInventoryUse() | AActor | inline |
| bUseBPForceAllowsInventoryUse() | AActor | inline |
| bUseBPGetFuelConsumptionMultiplier() | APrimalStructureItemContainer | inline |
| bUseBPGetFuelConsumptionMultiplier() | APrimalStructureItemContainer | inline |
| bUseBPGetHUDDrawLocationOffset() | AActor | inline |
| bUseBPGetInfoFromConsumedItemForPlacedStructure() | APrimalStructure | inline |
| bUseBPGetInfoFromConsumedItemForPlacedStructure() | APrimalStructure | inline |
| bUseBPGetMultiUseCenterText() | AActor | inline |
| bUseBPGetQuantityOfItemWithoutCheckingInventory() | APrimalStructureItemContainer | inline |
| bUseBPGetShowDebugAnimationComponents() | AActor | inline |
| bUseBPGetStructureWeight() | APrimalStructure | inline |
| bUseBPHandleStructureEnabled() | APrimalStructure | inline |
| bUseBPHandleStructureEnabled() | APrimalStructure | inline |
| bUseBPInventoryItemDropped() | AActor | inline |
| bUseBPInventoryItemDropped() | AActor | inline |
| bUseBPInventoryItemUsed() | AActor | inline |
| bUseBPInventoryItemUsed() | AActor | inline |
| bUseBPIsAllowedToBuildEx() | APrimalStructure | inline |
| bUseBPIsAllowedToBuildEx() | APrimalStructure | inline |
| bUseBPOnDemolish() | APrimalStructure | inline |
| bUseBPOnLinkedStructureDestroyed() | APrimalStructure | inline |
| bUseBPOnStructurePickup() | APrimalStructure | inline |
| bUseBPOnVariantSwitch() | APrimalStructure | inline |
| bUseBPOverrideHealthBarHealthPercent() | APrimalTargetableActor | inline |
| bUseBPOverrideTargetingLocation() | AActor | inline |
| bUseBPOverrideUILocation() | AActor | inline |
| bUseBPPostLoadedFromSaveGame() | APrimalStructure | inline |
| bUseBPPostLoadedFromSaveGame() | APrimalStructure | inline |
| bUseBPPostLoadedFromSeamlessTravel() | AActor | inline |
| bUseBPPreventStasis() | APrimalStructure | inline |
| bUseBPPreventStasis() | APrimalStructure | inline |
| bUseBPRefreshedStructureColors() | APrimalStructure | inline |
| bUseBPRefreshedStructureColors() | APrimalStructure | inline |
| bUseBPSetDynamicMaterialParams() | APrimalStructure | inline |
| bUseBPSetPlayerConstructor() | APrimalStructureItemContainer | inline |
| bUseBPSetPlayerConstructor() | APrimalStructureItemContainer | inline |
| bUseBPTreatAsFoundationForSnappedStructure() | APrimalStructure | inline |
| bUseCooldownOnTransferAll() | APrimalStructureItemContainer | inline |
| bUseDeathCacheCharacterID() | APrimalStructureItemContainer | inline |
| bUseDeathCacheCharacterID() | APrimalStructureItemContainer | inline |
| bUseFadeInEffect() | APrimalStructure | inline |
| bUseFadeInEffect() | APrimalStructure | inline |
| bUseFenceFoundation() | APrimalStructure | inline |
| bUseFenceFoundation() | APrimalStructure | inline |
| bUseHarvestingComponent() | APrimalTargetableActor | inline |
| bUseHarvestingComponent() | APrimalTargetableActor | inline |
| bUseInitializedSeamlessGridInfo() | AActor | inline |
| bUseNetworkSpatialization() | AActor | inline |
| bUseNetworkSpatialization() | AActor | inline |
| bUseOnlyBlockSelfTraceChannel() | APrimalStructure | inline |
| bUseOnlyBlockSelfTraceChannel() | APrimalStructure | inline |
| bUseOnlyPointForLevelBounds() | AActor | inline |
| bUseOnlyPointForLevelBounds() | AActor | inline |
| bUseOpenSceneAction() | APrimalStructureItemContainer | inline |
| bUseOpenSceneAction() | APrimalStructureItemContainer | inline |
| bUsePlacementCollisionCheck() | APrimalStructure | inline |
| bUsePlacementCollisionCheck() | APrimalStructure | inline |
| bUsesHealth() | APrimalStructure | inline |
| bUsesHealth() | APrimalStructure | inline |
| bUseShipStructureHealthMultiplier() | APrimalStructure | inline |
| bUseSimpleFadingDestructionMeshField() | APrimalTargetableActor | inline |
| bUseSkeletalMeshForSocketSnapPoints() | APrimalStructure | inline |
| bUseSnapFromPlacementOverrideEvenWhenNotSnapped() | APrimalStructure | inline |
| bUsesPaintingComponent() | APrimalStructure | inline |
| bUsesPaintingComponent() | APrimalStructure | inline |
| bUseStructureClassForParentActorClassAttachments() | APrimalStructure | inline |
| bUsesWorldSpaceMaterial() | APrimalStructure | inline |
| bUsesWorldSpaceMaterial() | APrimalStructure | inline |
| bUseTribeGroupStructureRank() | APrimalStructure | inline |
| bUseTribeGroupStructureRank() | APrimalStructure | inline |
| bUsingStructureColors() | APrimalStructure | inline |
| bUsingStructureColors() | APrimalStructure | inline |
| bWantsBeginPlayAfterSingleplayerGridTravel() | AActor | inline |
| bWantsPerformanceThrottledTick() | AActor | inline |
| bWantsServerThrottledTick() | AActor | inline |
| bWantsServerThrottledTick() | AActor | inline |
| bWasDamaged() | APrimalTargetableActor | inline |
| bWasForceIgnoreSpatialComponent() | AActor | inline |
| bWasPlacementSnapped() | APrimalStructure | inline |
| bWasPlacementSnapped() | APrimalStructure | inline |
| bWithinPreventionVolume() | APrimalTargetableActor | inline |
| bWithinPreventionVolume() | APrimalTargetableActor | inline |
| CalcCamera(float DeltaTime, FMinimalViewInfo *OutResult) | AActor | inline |
| CalcCamera(float DeltaTime, FMinimalViewInfo *OutResult) | AActor | inline |
| CanAutoDemolish(bool bCanImmediatelyAutoDemolish, bool bForceCheckClaimFlagOverlap) | APrimalStructure | inline |
| CanAutoDemolish() | APrimalStructure | inline |
| CanBeActivated() | APrimalStructureItemContainer | inline |
| CanBeActivated() | APrimalStructureItemContainer | inline |
| CanBeBaseForCharacter(APawn *Pawn) | APrimalStructure | inline |
| CanBePainted() | APrimalStructure | inline |
| CanBePainted() | APrimalStructure | inline |
| CanBeRepaired(AShooterPlayerController *ByPC, bool bCurrentlyRepairing) | APrimalStructure | inline |
| CanOpen(APlayerController *ForPC) | APrimalStructureItemContainer | inline |
| CanOpen(APlayerController *ForPC) | APrimalStructureItemContainer | inline |
| CanPickupStructureFromRecentPlacement() | APrimalStructure | inline |
| CanPlaceCriticalShipStructure(APrimalRaft *OnShip) | APrimalStructure | inline |
| CaptainOrdersActivationGroupField() | APrimalStructureItemContainer | inline |
| ChangeActorTeam(int NewTeam) | APrimalStructure | inline |
| ChangeActorTeam(int NewTeam) | APrimalStructure | inline |
| CharacterBasedOnUpdate(AActor *characterBasedOnMe, float DeltaSeconds) | APrimalStructureItemContainer | inline |
| CharacterBasedOnUpdate(AActor *characterBasedOnMe, float DeltaSeconds) | APrimalStructureItemContainer | inline |
| CheckActorComponents() | AActor | inline |
| CheckActorComponents() | AActor | inline |
| CheckAutoReactivate() | APrimalStructureItemContainer | inline |
| CheckAutoReactivate() | APrimalStructureItemContainer | inline |
| CheckDefaultSubobjectsInternal() | AActor | inline |
| CheckDefaultSubobjectsInternal() | AActor | inline |
| CheckForDeathCacheEmitter() | APrimalStructureItemContainer | inline |
| CheckForDeathCacheEmitter() | APrimalStructureItemContainer | inline |
| CheckFuelSetActive() | APrimalStructureItemContainer | inline |
| CheckFuelSetActive() | APrimalStructureItemContainer | inline |
| CheckNotEncroaching(FVector PlacementLocation, FRotator PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale) | APrimalStructure | inline |
| CheckNotEncroaching(FVector PlacementLocation, FRotator PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale) | APrimalStructure | inline |
| CheckStillInWorld() | AActor | inline |
| CheckStillInWorld() | AActor | inline |
| CheckUntilAttachedToShipStartTimeField() | APrimalStructure | inline |
| CheckUntilAttachedToValidShip() | APrimalStructure | inline |
| ChildrenField() | AActor | inline |
| ChildrenField() | AActor | inline |
| ClampBuildLocation(FVector FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC) | APrimalStructure | inline |
| ClampBuildLocation(FVector FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC) | APrimalStructure | inline |
| ClassField() | UObjectBase | inline |
| CleanUpTree(TArray< APrimalStructure * > *StartingStructures, AController *InstigatorController, AActor *DamageCauser) | APrimalStructure | inlinestatic |
| CleanUpTree(APrimalStructure *StartingStructure, AController *InstigatorController, AActor *DamageCauser) | APrimalStructure | inlinestatic |
| CleanUpTree(TArray< APrimalStructure * > *StartingStructures, AController *InstigatorController, AActor *DamageCauser) | APrimalStructure | inlinestatic |
| CleanUpTree(APrimalStructure *StartingStructure, AController *InstigatorController, AActor *DamageCauser) | APrimalStructure | inlinestatic |
| ClearCrossLevelReferences() | AActor | inline |
| ClearCrossLevelReferences() | AActor | inline |
| ClearCustomColors() | APrimalStructure | inline |
| ClearCustomColors() | APrimalStructure | inline |
| ClearCustomColors_Implementation() | APrimalStructure | inline |
| ClearCustomColors_Implementation() | APrimalStructure | inline |
| ClearNetworkSpatializationParent() | AActor | inline |
| ClearNetworkSpatializationParent() | AActor | inline |
| ClientIsAboutToSeamlessTravel() | AActor | inline |
| ClientMultiUse(APlayerController *ForPC, int UseIndex) | APrimalStructureItemContainer | inline |
| ClientMultiUse(APlayerController *ForPC, int UseIndex) | APrimalStructureItemContainer | inline |
| ClientNotifyInventoryItemChange(bool bIsItemAdd, UPrimalItem *theItem, bool bEquipItem) | APrimalStructureItemContainer | inline |
| ClientPrepareForSeamlessTravel() | AActor | inline |
| ClientReplicationSendNowThresholdField() | AActor | inline |
| ClientReplicationSendNowThresholdField() | AActor | inline |
| ClientSeamlessTravelled() | AActor | inline |
| ClientUpdatedStructureColors() | APrimalStructure | inline |
| ClientUpdatedStructureColors_Implementation() | APrimalStructure | inline |
| ClientUpdateLinkedStructures(TArray< unsigned int > *NewLinkedStructures) | APrimalStructure | inline |
| ClientUpdateLinkedStructures(TArray< unsigned int > *NewLinkedStructures) | APrimalStructure | inline |
| ClientUpdateLinkedStructures_Implementation(TArray< unsigned int > *NewLinkedStructures) | APrimalStructure | inline |
| ClientUpdateLinkedStructures_Implementation(TArray< unsigned int > *NewLinkedStructures) | APrimalStructure | inline |
| CollectDefaultSubobjects(TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
| ColorizationRangeMultiplierField() | APrimalStructure | inline |
| ConditionalBeginDestroy() | UObject | inline |
| ConditionalFinishDestroy() | UObject | inline |
| ConditionalPostLoad() | UObject | inline |
| ConditionalShutdownAfterError() | UObject | inline |
| ConsumeFuel(bool bGiveItem) | APrimalStructureItemContainer | inline |
| ConsumeFuel(bool bGiveItem) | APrimalStructureItemContainer | inline |
| ConsumesPrimalItemField() | APrimalStructure | inline |
| ConsumesPrimalItemField() | APrimalStructure | inline |
| ContainerActivated() | APrimalStructureItemContainer | inline |
| ContainerActivatedSoundField() | APrimalStructureItemContainer | inline |
| ContainerActivatedSoundField() | APrimalStructureItemContainer | inline |
| ContainerActiveDecreaseHealthSpeedField() | APrimalStructureItemContainer | inline |
| ContainerActiveDecreaseHealthSpeedField() | APrimalStructureItemContainer | inline |
| ContainerActiveHealthDecreaseDamageTypePassiveField() | APrimalStructureItemContainer | inline |
| ContainerActiveHealthDecreaseDamageTypePassiveField() | APrimalStructureItemContainer | inline |
| ContainerDeactivated() | APrimalStructureItemContainer | inline |
| ContainerDeactivatedSoundField() | APrimalStructureItemContainer | inline |
| ContainerDeactivatedSoundField() | APrimalStructureItemContainer | inline |
| ControllingMatineeActorsField() | AActor | inline |
| ControllingMatineeActorsField() | AActor | inline |
| CopyRemoteRoleFrom(AActor *CopyFromActor) | AActor | inline |
| CopyRemoteRoleFrom(AActor *CopyFromActor) | AActor | inline |
| CopyStructureValuesFrom(APrimalStructureItemContainer *otherItemContainer) | APrimalStructureItemContainer | inline |
| CopyStructureValuesFrom(APrimalStructureItemContainer *otherItemContainer) | APrimalStructureItemContainer | inline |
| CraftedFromStatItemField() | APrimalStructure | inline |
| CreateChildActors() | AActor | inline |
| CreateComponentFromTemplate(UActorComponent *Template, FString *InName) | AActor | inline |
| CreateComponentFromTemplate(UActorComponent *Template, FString *InName) | AActor | inline |
| CreateDynamicMaterials() | APrimalStructure | inline |
| CreateDynamicMaterials(UMeshComponent *ForceCreateForComponent) | APrimalStructure | inline |
| CreationTimeField() | AActor | inline |
| CreationTimeField() | AActor | inline |
| CropFruitFertilizerCacheField() | APrimalStructureItemContainer_CropPlot | inline |
| CropPhaseFertilizerCacheField() | APrimalStructureItemContainer_CropPlot | inline |
| CropRefreshIntervalField() | APrimalStructureItemContainer_CropPlot | inline |
| CropRefreshIntervalMaxField() | APrimalStructureItemContainer_CropPlot | inline |
| CropRefreshIntervalMinField() | APrimalStructureItemContainer_CropPlot | inline |
| CropRefreshTimeCacheField() | APrimalStructureItemContainer_CropPlot | inline |
| CullAgainstFoundations(TArray< APrimalStructure * > *StartingStructures, TArray< APrimalStructure * > *Foundations) | APrimalStructure | inlinestatic |
| CullAgainstFoundations(APrimalStructure **StartingStructure, TArray< APrimalStructure * > *Foundations) | APrimalStructure | inlinestatic |
| CullAgainstFoundations(TArray< APrimalStructure * > *StartingStructures, TArray< APrimalStructure * > *Foundations) | APrimalStructure | inlinestatic |
| CullAgainstFoundations(APrimalStructure **StartingStructure, TArray< APrimalStructure * > *Foundations) | APrimalStructure | inlinestatic |
| CurrentFuelTimeCacheField() | APrimalStructureItemContainer | inline |
| CurrentFuelTimeCacheField() | APrimalStructureItemContainer | inline |
| CurrentItemCountField() | APrimalStructureItemContainer | inline |
| CurrentItemCountField() | APrimalStructureItemContainer | inline |
| CurrentPinCodeField() | APrimalStructureItemContainer | inline |
| CurrentPinCodeField() | APrimalStructureItemContainer | inline |
| CurrentVariantField() | APrimalStructure | inline |
| CustomActorFlagsField() | AActor | inline |
| CustomDataField() | AActor | inline |
| CustomDataField() | AActor | inline |
| CustomTagField() | AActor | inline |
| CustomTagField() | AActor | inline |
| CustomTimeDilationField() | AActor | inline |
| CustomTimeDilationField() | AActor | inline |
| DamageNotifyTeamAggroMultiplierField() | APrimalTargetableActor | inline |
| DamageNotifyTeamAggroMultiplierField() | APrimalTargetableActor | inline |
| DamageNotifyTeamAggroRangeFalloffField() | APrimalTargetableActor | inline |
| DamageNotifyTeamAggroRangeFalloffField() | APrimalTargetableActor | inline |
| DamageNotifyTeamAggroRangeField() | APrimalTargetableActor | inline |
| DamageNotifyTeamAggroRangeField() | APrimalTargetableActor | inline |
| DeactivateContainerStringField() | APrimalStructureItemContainer | inline |
| DeactivateContainerStringField() | APrimalStructureItemContainer | inline |
| DeathCacheCharacterIDField() | APrimalStructureItemContainer | inline |
| DeathCacheCharacterIDField() | APrimalStructureItemContainer | inline |
| DeathCacheCreationTimeField() | APrimalStructureItemContainer | inline |
| DeathCacheCreationTimeField() | APrimalStructureItemContainer | inline |
| DeathSoundField() | APrimalTargetableActor | inline |
| DeathSoundField() | APrimalTargetableActor | inline |
| DecayDestructionPeriodField() | APrimalStructure | inline |
| DecayDestructionPeriodField() | APrimalStructure | inline |
| DecayDestructionPeriodMultiplierField() | APrimalStructure | inline |
| DecayDestructionPeriodMultiplierField() | APrimalStructure | inline |
| DefaultActorLocationField() | AActor | inline |
| DefaultActorLocationField() | AActor | inline |
| DefaultAudioTemplateField() | APrimalStructureItemContainer | inline |
| DefaultAudioTemplateField() | APrimalStructureItemContainer | inline |
| DefaultStasisComponentOctreeFlagsField() | AActor | inline |
| DefaultStasisComponentOctreeFlagsField() | AActor | inline |
| DefaultStasisedOctreeFlagsField() | AActor | inline |
| DefaultUnstasisedOctreeFlagsField() | AActor | inline |
| DeferredDeprecationCheck() | APrimalStructure | inline |
| DeferredNotifyItemAdded() | APrimalStructureItemContainer | inline |
| DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| DelayedClientAttachParentReplicationFixupCheck(APrimalCharacter *PawnToCheck, float Timeout) | APrimalStructure | inline |
| DelayedDisableSnapParent() | APrimalStructure | inline |
| DelayedDisableSnapParent() | APrimalStructure | inline |
| Demolish(APlayerController *ForPC, AActor *DamageCauser) | APrimalStructureItemContainer_CropPlot | inline |
| APrimalStructureItemContainer::Demolish(APlayerController *ForPC) | APrimalStructure | inline |
| DemolishActivationTimeField() | APrimalStructure | inline |
| DemolishActivationTimeField() | APrimalStructure | inline |
| DemolishGiveItemCraftingResourcePercentageField() | APrimalStructure | inline |
| DemolishGiveItemCraftingResourcePercentageField() | APrimalStructure | inline |
| DemolishInventoryDepositClassField() | APrimalStructureItemContainer | inline |
| DemolishInventoryDepositClassField() | APrimalStructureItemContainer | inline |
| DescriptiveNameField() | APrimalTargetableActor | inline |
| DescriptiveNameField() | APrimalTargetableActor | inline |
| Destroy(bool bNetForce, bool bShouldModifyLevel) | AActor | inline |
| Destroy(bool bNetForce, bool bShouldModifyLevel) | AActor | inline |
| DestroyByMeshing() | APrimalStructure | inline |
| DestroyChildActors() | AActor | inline |
| DestroyConstructedComponents() | AActor | inline |
| DestroyConstructedComponents() | AActor | inline |
| Destroyed() | APrimalStructure | inline |
| Destroyed() | APrimalStructure | inline |
| DestroyedMeshActorClassField() | APrimalTargetableActor | inline |
| DestroyedMeshActorClassField() | APrimalTargetableActor | inline |
| DestroyInput(APlayerController *PlayerController) | AActor | inline |
| DestroyMeNextFrame() | AActor | inline |
| DestroyStructuresPlacedOnFloor() | APrimalStructure | inline |
| DestructibleImpulseReplacementForZeroDeathImpulseField() | APrimalTargetableActor | inline |
| DestructibleMeshDeathImpulseScaleField() | APrimalTargetableActor | inline |
| DestructibleMeshImpulseZOffsetField() | APrimalTargetableActor | inline |
| DestructibleMeshLocationOffsetField() | APrimalTargetableActor | inline |
| DestructibleMeshRotationOffsetField() | APrimalTargetableActor | inline |
| DestructibleMeshScaleOverrideField() | APrimalTargetableActor | inline |
| DestructionActorTemplateField() | APrimalTargetableActor | inline |
| DestructionActorTemplateField() | APrimalTargetableActor | inline |
| DetachRootComponentFromParent(bool bMaintainWorldPosition) | AActor | inline |
| DetachRootComponentFromParent(bool bMaintainWorldPosition) | AActor | inline |
| DetachSceneComponentsFromParent(USceneComponent *InParentComponent, bool bMaintainWorldPosition) | AActor | inline |
| DetachSceneComponentsFromParent(USceneComponent *InParentComponent, bool bMaintainWorldPosition) | AActor | inline |
| Die(float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) | APrimalStructure | inline |
| Die(float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) | APrimalStructure | inline |
| DisableComponentsSimulatePhysics() | AActor | inline |
| DisableComponentsSimulatePhysics() | AActor | inline |
| DisabledOpenSceneActionNameField() | APrimalStructureItemContainer | inline |
| DisabledOpenSceneActionNameField() | APrimalStructureItemContainer | inline |
| DisableInput(APlayerController *PlayerController) | AActor | inline |
| DisableInput(APlayerController *PlayerController) | AActor | inline |
| DisableStructurePickup() | APrimalStructure | inline |
| DispatchBlockingHit(UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) | AActor | inline |
| DispatchBlockingHit(UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) | AActor | inline |
| DoAnyTribePermissionsRestrict(AShooterPlayerController *ForPC) | APrimalStructure | inline |
| DoAnyTribePermissionsRestrict(AShooterPlayerController *ForPC) | APrimalStructure | inline |
| DoExecuteActorConstruction(FTransform *Transform, bool bIsDefaultTransform) | AActor | inline |
| DoExecuteActorConstruction(FTransform *Transform, bool bIsDefaultTransform) | AActor | inline |
| DoRefreshCrop() | APrimalStructureItemContainer_CropPlot | inline |
| DrawActorFloatingHUD(AHUD *ForHUD) | AActor | inline |
| DrawBasicFloatingHUD(AHUD *ForHUD) | AActor | inline |
| DrawBasicFloatingHUD(AHUD *ForHUD) | AActor | inline |
| DrawHUD(AShooterHUD *HUD) | APrimalStructureItemContainer_CropPlot | inline |
| DrawPlacementHUD(AHUD *HUD) | APrimalStructure | inline |
| DrawStructureTooltip(AShooterHUD *HUD, bool bForMultiUseSelector) | APrimalStructure | inline |
| DrawStructureTooltip(AShooterHUD *HUD, bool bForMultiUseSelector) | APrimalStructure | inline |
| DropInventoryDepositTraceDistanceField() | APrimalStructureItemContainer | inline |
| DropInventoryDepositTraceDistanceField() | APrimalStructureItemContainer | inline |
| DropInventoryOnDestructionLifespanField() | APrimalStructureItemContainer | inline |
| DropInventoryOnDestructionLifespanField() | APrimalStructureItemContainer | inline |
| EmitBaseReferences(UClass *RootClass) | UObjectBase | inlinestatic |
| EnableActive() | APrimalStructureItemContainer | inline |
| EnableActive() | APrimalStructureItemContainer | inline |
| EnableInput(APlayerController *PlayerController) | AActor | inline |
| EnableInput(APlayerController *PlayerController) | AActor | inline |
| EncroachmentCheckIgnoreStructureTypeTagsField() | APrimalStructure | inline |
| EndPlay(EEndPlayReason::Type EndPlayReason) | APrimalStructure | inline |
| EndViewTarget(APlayerController *PC) | AActor | inline |
| EndViewTarget(APlayerController *PC) | AActor | inline |
| EngramRequirementClassOverrideField() | APrimalStructureItemContainer | inline |
| EngramRequirementClassOverrideField() | APrimalStructureItemContainer | inline |
| ExchangeNetRoles(bool bRemoteOwned) | AActor | inline |
| ExcludeInStructuresRadiusClassesField() | APrimalStructure | inline |
| ExcludeInStructuresRadiusClassesField() | APrimalStructure | inline |
| ExcludeInStructuresRadiusField() | APrimalStructure | inline |
| ExcludeInStructuresRadiusField() | APrimalStructure | inline |
| ExecuteUbergraph(int EntryPoint) | UObject | inline |
| ExpandEnemyFoundationPreventionRadiusField() | APrimalStructure | inline |
| ExtraCropMeshScaleField() | APrimalStructureItemContainer_CropPlot | inline |
| FadeInEffectTick() | APrimalStructure | inline |
| FadeInEffectTick() | APrimalStructure | inline |
| FastDecayLinkedStructureClassesField() | APrimalStructure | inline |
| FastDecayLinkedStructureClassesField() | APrimalStructure | inline |
| FellOutOfWorld(UDamageType *dmgType) | APrimalTargetableActor | inline |
| FellOutOfWorld(UDamageType *dmgType) | APrimalTargetableActor | inline |
| FertilizerAmountField() | APrimalStructureItemContainer_CropPlot | inline |
| FertilizerConsumptionRateMultiplierField() | APrimalStructureItemContainer_CropPlot | inline |
| FinalLoadedFromSaveGame() | APrimalStructure | inline |
| FinalLoadedFromSaveGame() | APrimalStructure | inline |
| FinalSeamlessTravelled() | AActor | inline |
| FinalStructurePlacement(APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bIsFlipped, UClass **ClassOverride) | APrimalStructure | inline |
| FinalStructurePlacement(APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bIsFlipped) | APrimalStructure | inline |
| FindFoundations(APrimalStructure *StartingStructure, TArray< APrimalStructure * > *Foundations) | APrimalStructure | inlinestatic |
| FindFoundations(TArray< APrimalStructure * > *StartingStructures, TArray< APrimalStructure * > *Foundations) | APrimalStructure | inlinestatic |
| FindFoundations(APrimalStructure *StartingStructure, TArray< APrimalStructure * > *Foundations) | APrimalStructure | inlinestatic |
| FindFunctionChecked(FName InName) | UObject | inline |
| FinishAndRegisterComponent(UActorComponent *Component) | AActor | inline |
| FinishDestroy() | UObject | inline |
| FinishSpawning(FTransform *Transform, bool bIsDefaultTransform) | AActor | inline |
| FinishSpawning(FTransform *Transform, bool bIsDefaultTransform) | AActor | inline |
| FlagConnectionsLessThan(TArray< APrimalStructure * > *Structures, int Connections, TArray< APrimalStructure * > *StructuresToDestroy) | APrimalStructure | inlinestatic |
| FlagConnectionsLessThan(APrimalStructure **StartingStructure, int Connections, TArray< APrimalStructure * > *StructuresToDestroy) | APrimalStructure | inlinestatic |
| FlagReachable(APrimalStructure *StartingStructure) | APrimalStructure | inlinestatic |
| FlagReachable(TArray< APrimalStructure * > *Foundations) | APrimalStructure | inlinestatic |
| FlagReachable(APrimalStructure *StartingStructure) | APrimalStructure | inlinestatic |
| FlatAdditionalRepairPercentField() | APrimalStructure | inline |
| FloatingHudLocTextOffsetField() | APrimalStructure | inline |
| FloatingHudLocTextOffsetField() | APrimalStructure | inline |
| FlushNetDormancy() | AActor | inline |
| FlushNetDormancy() | AActor | inline |
| ForceAllowsInventoryUse(UObject *InventoryItemObject) | APrimalStructureItemContainer_CropPlot | inline |
| ForceAllowWallAttachmentClassesField() | APrimalStructure | inline |
| ForceAllowWallAttachmentClassesField() | APrimalStructure | inline |
| ForceComponentsPhysMaterialField() | APrimalStructure | inline |
| ForceDestroy() | AActor | inline |
| ForceImmediateReplicationFrameField() | AActor | inline |
| ForceImmediateReplicationFrameField() | AActor | inline |
| ForceLimitStructuresInRangeField() | APrimalStructure | inline |
| ForceLimitStructuresInRangeField() | APrimalStructure | inline |
| ForceMaximumReplicationRateUntilTimeField() | AActor | inline |
| ForceMaximumReplicationRateUntilTimeField() | AActor | inline |
| ForceNetRelevant() | AActor | inline |
| ForceNetRelevant() | AActor | inline |
| ForceNetUpdate(bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) | AActor | inline |
| ForceNetUpdate(bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) | AActor | inline |
| ForcePreventPlacingInOfflineRaidStructuresRadiusField() | APrimalStructure | inline |
| ForcePreventPlacingInOfflineRaidStructuresRadiusField() | APrimalStructure | inline |
| ForceReplicateLinkedStructures() | APrimalStructure | inline |
| ForceReplicateNow(bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) | AActor | inline |
| ForceReplicateNow(bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) | AActor | inline |
| ForceReplicateNowWithChannel() | AActor | inline |
| ForceReplicateNowWithChannel() | AActor | inline |
| ForceSnappedStructureToGroundCheckExtentField() | APrimalStructure | inline |
| FreePickupTextYOffsetField() | APrimalStructure | inline |
| FuelConsumeDecreaseDurabilityAmountsField() | APrimalStructureItemContainer | inline |
| FuelConsumeDecreaseDurabilityAmountsField() | APrimalStructureItemContainer | inline |
| FuelConsumptionIntervalsMultiplierField() | APrimalStructureItemContainer | inline |
| FuelConsumptionIntervalsMultiplierField() | APrimalStructureItemContainer | inline |
| FuelItemsConsumedGiveItemsField() | APrimalStructureItemContainer | inline |
| FuelItemsConsumedGiveItemsField() | APrimalStructureItemContainer | inline |
| FuelItemsConsumeIntervalField() | APrimalStructureItemContainer | inline |
| FuelItemsConsumeIntervalField() | APrimalStructureItemContainer | inline |
| FuelItemTrueClassField() | APrimalStructureItemContainer | inline |
| FuelItemTrueClassField() | APrimalStructureItemContainer | inline |
| GainWaterRateField() | APrimalStructureItemContainer_CropPlot | inline |
| GatherCurrentMovement() | AActor | inline |
| GatherCurrentMovement() | AActor | inline |
| GetActorBounds(bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) | AActor | inline |
| GetActorBounds(bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) | AActor | inline |
| GetActorEnableCollision() | AActor | inline |
| GetActorEyesViewPoint(FVector *OutLocation, FRotator *OutRotation) | AActor | inline |
| GetActorForwardVector(FVector *result) | AActor | inline |
| GetActorForwardVector(FVector *result) | AActor | inline |
| GetActorRelativeScale3D(FVector *result) | AActor | inline |
| GetActorRightVector(FVector *result) | AActor | inline |
| GetActorRightVector(FVector *result) | AActor | inline |
| GetActorScale3D(FVector *result) | AActor | inline |
| GetActorScale3D(FVector *result) | AActor | inline |
| GetActorTimeDilation() | AActor | inline |
| GetActorUpVector(FVector *result) | AActor | inline |
| GetActorUpVector(FVector *result) | AActor | inline |
| GetActorViewDirection(FVector *result) | AActor | inline |
| GetAimedTutorialHintString(FString *result) | AActor | inline |
| GetAimedTutorialHintString_Implementation(FString *result) | APrimalStructure | inline |
| GetAllLinkedStructures(TArray< APrimalStructure * > *OutLinkedStructures) | APrimalStructure | inline |
| GetAllLinkedStructures(TArray< APrimalStructure * > *OutLinkedStructures) | APrimalStructure | inline |
| GetAllSceneComponents(TArray< USceneComponent * > *OutComponents) | AActor | inline |
| GetAllSceneComponents(TArray< USceneComponent * > *OutComponents) | AActor | inline |
| GetApproachRadius() | AActor | inline |
| GetArchetype() | UObject | inline |
| GetArchetypeFromRequiredInfo(UClass *Class, UObject *Outer, FName Name, bool bIsCDO) | UObject | inlinestatic |
| GetAttachedActors(TArray< AActor * > *OutActors) | AActor | inline |
| GetAttachedActors(TArray< AActor * > *OutActors) | AActor | inline |
| GetAttachedToShip() | APrimalStructure | inline |
| GetAttachedTurretCameraSocketNameOverride(FName *result, APrimalStructure *ForStructure) | APrimalStructure | inline |
| GetAttachedTurretCameraSocketNameOverride_Implementation(FName *result, APrimalStructure *ForStructure) | APrimalStructure | inline |
| GetAttachedTurretYawLimitsOverride(FVector *result, APrimalStructure *ForStructure) | APrimalStructure | inline |
| GetAttachParentActor() | AActor | inline |
| GetAttachParentActor() | AActor | inline |
| GetAttachParentSocketName(FName *result) | AActor | inline |
| GetAttachParentSocketName(FName *result) | AActor | inline |
| GetBedFilterClass(TSubclassOf< APrimalStructure > *result) | APrimalStructure | inline |
| GetBedFilterClass(TSubclassOf< APrimalStructure > *result) | APrimalStructure | inline |
| GetBedFilterClass_Implementation(TSubclassOf< APrimalStructure > *result) | APrimalStructure | inline |
| GetBedFilterClass_Implementation(TSubclassOf< APrimalStructure > *result) | APrimalStructure | inline |
| GetBlueprintSpawnActorTransform(FVector *spawnLoc, FRotator *spawnRot) | APrimalStructureItemContainer | inline |
| GetBlueprintSpawnActorTransform(FVector *spawnLoc, FRotator *spawnRot) | APrimalStructureItemContainer | inline |
| GetClosestStructureToPoint(UWorld *ForWorld, FVector AtPoint, float OverlapRadius) | APrimalStructure | inlinestatic |
| GetClosestStructureToPoint(UWorld *ForWorld, FVector AtPoint, float OverlapRadius) | APrimalStructure | inlinestatic |
| GetClosestTargetOverride(FVector *attackPos, FVector *targetPos) | APrimalStructure | inline |
| GetComponentByClass(TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| GetComponentByClass(TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| GetComponentByCustomTag(FName TheTag) | AActor | inline |
| GetComponentByCustomTag(FName TheTag) | AActor | inline |
| GetComponents(TArray< UActorComponent * > *OutComponents) | AActor | inline |
| GetComponents(TArray< UActorComponent * > *OutComponents) | AActor | inline |
| GetComponentsBoundingBox(FBox *result, bool bNonColliding) | AActor | inline |
| GetComponentsBoundingBox(FBox *result, bool bNonColliding) | AActor | inline |
| GetComponentsBoundingBoxForLevelBounds(FBox *result) | AActor | inline |
| GetComponentsBoundingBoxForLevelBounds(FBox *result) | AActor | inline |
| GetComponentsBoundingCylinder(float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) | AActor | inline |
| GetComponentsBoundingCylinder(float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) | AActor | inline |
| GetComponentsByClass(TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| GetComponentsByClass(TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| GetComponentsByCustomTag(TArray< UActorComponent * > *result, FName TheTag) | AActor | inline |
| GetComponentsByCustomTag(TArray< UActorComponent * > *result, FName TheTag) | AActor | inline |
| GetComponentsCollisionResponseToChannel(ECollisionChannel Channel) | AActor | inline |
| GetComponentsCollisionResponseToChannel(ECollisionChannel Channel) | AActor | inline |
| GetCropName(FString *result) | APrimalStructureItemContainer_CropPlot | inline |
| GetDayCycleManager() | APrimalStructure | inline |
| GetDayCycleManager() | APrimalStructure | inline |
| GetDeathCacheCharacterID() | APrimalStructureItemContainer | inline |
| GetDebugInfoString(FString *result) | APrimalStructureItemContainer | inline |
| GetDefaultVariant(FStructureVariant *result) | APrimalStructure | inline |
| GetDemolishGivesResourcesMultiplier(APlayerController *ForPC) | APrimalStructure | inline |
| GetDescriptiveName(FString *result) | APrimalStructureItemContainer | inline |
| GetDescriptiveName(FString *result) | APrimalStructureItemContainer | inline |
| GetDestructionEffectTransform(FVector *OutEffectLoc, FRotator *OutEffectRot) | APrimalTargetableActor | inline |
| GetDestructionEffectTransform(FVector *OutEffectLoc, FRotator *OutEffectRot) | APrimalTargetableActor | inline |
| GetDetailedInfo(FString *result) | UObject | inline |
| GetDetailedInfoInternal(FString *result) | UObject | inline |
| GetDistanceTo(AActor *OtherActor) | AActor | inline |
| GetDistanceTo(AActor *OtherActor) | AActor | inline |
| GetDotProductTo(AActor *OtherActor) | AActor | inline |
| GetDotProductTo(AActor *OtherActor) | AActor | inline |
| GetEditTextString(FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) | AActor | inline |
| GetEditTextString_Implementation(FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) | AActor | inline |
| GetEntryDescription(FString *result) | APrimalStructure | inline |
| GetEntryDescription(FString *result) | APrimalStructure | inline |
| GetEntryIcon(UObject *AssociatedDataObject, bool bIsEnabled) | APrimalStructure | inline |
| GetEntryIcon(UObject *AssociatedDataObject, bool bIsEnabled) | APrimalStructure | inline |
| GetEntryIconMaterial(UObject *AssociatedDataObject, bool bIsEnabled) | APrimalStructure | inline |
| GetEntryIconMaterial(UObject *AssociatedDataObject, bool bIsEnabled) | APrimalStructure | inline |
| GetEntryString(FString *result) | APrimalStructure | inline |
| GetEntryString(FString *result) | APrimalStructure | inline |
| GetExporterName(FName *result) | UObject | inline |
| GetForceDemolishTime() | APrimalStructure | inline |
| GetFromID(UWorld *World, unsigned int TheStructureID) | APrimalStructure | inlinestatic |
| GetFromID(UWorld *World, unsigned int TheStructureID) | APrimalStructure | inlinestatic |
| GetFullName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
| GetGameInstance() | AActor | inline |
| GetHealth() | APrimalTargetableActor | inline |
| GetHealth() | APrimalTargetableActor | inline |
| GetHealthPercentage() | APrimalTargetableActor | inline |
| GetHealthPercentage() | APrimalTargetableActor | inline |
| GetHitPawnCollisionGroup() | APrimalStructure | inline |
| GetHitPawnCollisionGroup() | APrimalStructure | inline |
| GetHorizontalDistanceTo(AActor *OtherActor) | AActor | inline |
| GetHorizontalDistanceTo(AActor *OtherActor) | AActor | inline |
| GetHorizontalDotProductTo(AActor *OtherActor) | AActor | inline |
| GetHorizontalDotProductTo(AActor *OtherActor) | AActor | inline |
| GetHUDWorldDrawLocation(FVector *result, FName *HUDTag) | AActor | inline |
| GetHumanReadableName(FString *result) | AActor | inline |
| GetHumanReadableName(FString *result) | AActor | inline |
| GetInputAxisKeyValue(FKey InputAxisKey) | AActor | inline |
| GetInputAxisKeyValue(FKey InputAxisKey) | AActor | inline |
| GetInputAxisValue(FName InputAxisName) | AActor | inline |
| GetInputAxisValue(FName InputAxisName) | AActor | inline |
| GetInputVectorAxisValue(FVector *result, FKey InputAxisKey) | AActor | inline |
| GetInputVectorAxisValue(FVector *result, FKey InputAxisKey) | AActor | inline |
| GetInstigator() | AActor | inline |
| GetInstigatorController() | AActor | inline |
| GetInstigatorController() | AActor | inline |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
| GetInterpolatedTransform(FTransform *result) | AActor | inline |
| GetInterpolatedVelocity(FVector *result) | AActor | inline |
| GetIsMapActor() | AActor | inline |
| GetIsMapActor() | AActor | inline |
| GetLastRenderTime(bool ignoreShadow) | AActor | inline |
| GetLastRenderTime(bool ignoreShadow) | AActor | inline |
| GetLifeSpan() | AActor | inline |
| GetLifeSpan() | AActor | inline |
| GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps) | APrimalStructureItemContainer_CropPlot | inline |
| GetLinkedDoor() | APrimalStructure | inline |
| GetLinkedDoor() | APrimalStructure | inline |
| GetLinkerIndex() | UObjectBaseUtility | inline |
| GetLinkerLicenseeUE4Version() | UObjectBaseUtility | inline |
| GetLinkerUE4Version() | UObjectBaseUtility | inline |
| GetLowHealthPercentage() | APrimalTargetableActor | inline |
| GetLowHealthPercentage() | APrimalTargetableActor | inline |
| GetMaxHealth() | APrimalTargetableActor | inline |
| GetMaxHealth() | APrimalTargetableActor | inline |
| GetMultiUseCenterText(APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) | AActor | inline |
| GetMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry > *MultiUseEntries) | APrimalStructureItemContainer | inline |
| GetNearbyFoundation(FPlacementData *PlacementData, APlayerController *ForPC) | APrimalStructure | inline |
| GetNearbyFoundation(FPlacementData *PlacementData, APlayerController *ForPC) | APrimalStructure | inline |
| GetNearbyStructuresOfClass(UWorld *World, TSubclassOf< APrimalStructure > StructureClass, FVector *Location, float Range, TArray< APrimalStructure * > *Structures) | APrimalStructure | inlinestatic |
| GetNearbyStructuresOfClass(UWorld *World, TSubclassOf< APrimalStructure > StructureClass, FVector *Location, float Range, TArray< APrimalStructure * > *Structures) | APrimalStructure | inlinestatic |
| GetNetConnection() | AActor | inline |
| GetNetConnection() | AActor | inline |
| GetNetOwningPlayer() | AActor | inline |
| GetNetOwningPlayer() | AActor | inline |
| GetNetPriority(FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) | AActor | inline |
| GetNetStasisAndRangeMultiplier(bool bIsForNetworking) | AActor | inline |
| GetNetStasisAndRangeMultiplier() | AActor | inline |
| GetNoClaimFlagDecayPeriod() | APrimalStructure | inline |
| GetNumStructuresInRange(FVector AtLocation, float WithinRange) | APrimalStructure | inline |
| GetNumStructuresInRange(FVector AtLocation, float WithinRange) | APrimalStructure | inline |
| GetNumStructuresInRangeStructureTypeFlag(UWorld *theWorld, FVector AtLocation, int TypeFlag, float WithinRange, bool bCheckBPCountStructureInRange, bool bUseInternalOctree, APrimalStructure *IgnoreStructure) | APrimalStructure | inlinestatic |
| GetNumStructuresInRangeStructureTypeFlag(UWorld *theWorld, FVector AtLocation, int TypeFlag, float WithinRange, bool bCheckBPCountStructureInRange, bool bUseInternalOctree, APrimalStructure *IgnoreStructure, bool bCheckWithAltCollisionChannel) | APrimalStructure | inlinestatic |
| GetObjectW() | APrimalStructure | inline |
| GetOverlappingActors(TArray< AActor * > *OverlappingActors, UClass *ClassFilter) | AActor | inline |
| GetOverlappingActors(TArray< AActor * > *OverlappingActors, UClass *ClassFilter) | AActor | inline |
| GetOverlappingComponents(TArray< UPrimitiveComponent * > *OutOverlappingComponents) | AActor | inline |
| GetOverlappingComponents(TArray< UPrimitiveComponent * > *OutOverlappingComponents) | AActor | inline |
| GetOverrideAudioTemplate() | APrimalStructureItemContainer | inline |
| GetOverrideAudioTemplate() | APrimalStructureItemContainer | inline |
| GetOwner() | AActor | inline |
| GetOwner() | AActor | inline |
| GetOwnerController() | AActor | inline |
| GetOwnerController() | AActor | inline |
| GetPaintingTexture() | APrimalStructure | inline |
| GetPaintingTexture() | APrimalStructure | inline |
| GetParticleBaseComponent() | APrimalStructure | inline |
| GetParticleSystemClampingVelocity(FVector *result) | APrimalStructure | inline |
| GetPathName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
| GetPathName(UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
| GetPinCode() | APrimalStructureItemContainer | inline |
| GetPlacingGroundLocation(AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, TArray< FLocRot > *AlternateSnapTransforms, bool bIgnoreSnapCheckDistanceInterval) | APrimalStructure | inline |
| GetPlacingGroundLocation(AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, UPrimitiveComponent **OutComponent) | APrimalStructure | inline |
| GetPlayerSpawnRotation(FRotator *result) | APrimalStructure | inline |
| GetPrimaryHitComponent() | APrimalStructure | inline |
| GetPrimaryHitComponent() | APrimalStructure | inline |
| GetPrivateStaticClass() | APrimalStructureItemContainer | inlinestatic |
| GetPrivateStaticClass(const wchar_t *Package) | APrimalStructureItemContainer | inlinestatic |
| GetPrivateStaticClass() | APrimalStructureItemContainer | inlinestatic |
| GetPrivateStaticClass(const wchar_t *Package) | APrimalStructureItemContainer | inlinestatic |
| GetReloadRateMultiplier() | APrimalStructureItemContainer | inline |
| GetRemoteRole() | AActor | inline |
| GetShortName(FString *result) | APrimalTargetableActor | inline |
| GetShortName(FString *result) | APrimalTargetableActor | inline |
| GetSimpleCollisionCylinder(float *CollisionRadius, float *CollisionHalfHeight) | AActor | inline |
| GetSimpleCollisionCylinder(float *CollisionRadius, float *CollisionHalfHeight) | AActor | inline |
| GetSnapPlacementMeshOverride(FPlacementData *PlacementData, UStaticMesh **OutStaticMesh, UClass **OutReplacementClass, FVector *PreviewLocOffset, FRotator *PreviewRotOffset) | APrimalStructure | inline |
| GetSnapPointLocation(FVector *result, int SnapPointIndex, bool bOverrideTransform, FVector OverrideLoc, FRotator OverrideRot) | APrimalStructure | inline |
| GetSnapPointLocation(FVector *result, int SnapPointIndex, bool bOverrideTransform, FVector OverrideLoc, FRotator OverrideRot) | APrimalStructure | inline |
| GetSnapPointName(FName *result, int SnapPointIndex) | APrimalStructure | inline |
| GetSnapSocketMeshComponent() | APrimalStructure | inline |
| GetSnapToLocation(FVector *AtLoc, FRotator *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, TArray< FLocRot > *AlternateSnapTransforms) | APrimalStructure | inline |
| GetSnapToLocation(FVector *AtLoc, FRotator *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle) | APrimalStructure | inline |
| GetSnapToParentStructures(FVector AtLocation, FRotator AtRotation, int InitialMySnapIndex, APrimalStructure *InitialParent, TArray< APrimalStructure * > *SnapToParentStructures, APlayerController *PC) | APrimalStructure | inline |
| GetSnapToParentStructures(FVector AtLocation, FRotator AtRotation, int InitialMySnapIndex, APrimalStructure *InitialParent, TArray< APrimalStructure * > *SnapToParentStructures, APlayerController *PC) | APrimalStructure | inline |
| GetSpawnPointInfo(FSpawnPointInfo *result) | APrimalStructureItemContainer | inline |
| GetSpawnPointInfo(FSpawnPointInfo *result) | APrimalStructureItemContainer | inline |
| GetSpoilingTimeMultiplier(UPrimalItem *anItem) | APrimalStructure | inline |
| GetStructureColor(FLinearColor *result, int ColorRegionIndex) | APrimalStructure | inline |
| GetStructureColor(FLinearColor *result, int ColorRegionIndex) | APrimalStructure | inline |
| GetStructureColorForID(FLinearColor *result, int SetNum, int ID) | APrimalStructure | inline |
| GetStructureColorForID(FLinearColor *result, int SetNum, int ID) | APrimalStructure | inline |
| GetStructureColorsArray(TArray< short > *result) | APrimalStructure | inline |
| GetStructureColorValue(int ColorRegionIndex) | APrimalStructure | inline |
| GetStructureColorValue(int ColorRegionIndex) | APrimalStructure | inline |
| GetStructureDamageMultiplier() | APrimalStructure | inline |
| GetStructureDemolishTime() | APrimalStructure | inline |
| GetStructureDemolishTime() | APrimalStructure | inline |
| GetStructureRepairCooldownTime() | APrimalStructure | inline |
| GetStructureShipMaxSizeClass(TEnumAsByte< enum EShipSize::Type > *result) | APrimalStructure | inline |
| GetStructureShipMinSizeClass(TEnumAsByte< enum EShipSize::Type > *result) | APrimalStructure | inline |
| GetStructuresInRange(UWorld *theWorld, FVector AtLocation, float WithinRange, TSubclassOf< APrimalStructure > StructureClass, TArray< APrimalStructure * > *StructuresOut, bool bUseInternalOctree, APrimalStructure *IgnoreStructure) | APrimalStructure | inlinestatic |
| GetStructuresInRange(UWorld *theWorld, FVector AtLocation, float WithinRange, TSubclassOf< APrimalStructure > StructureClass, TArray< APrimalStructure * > *StructuresOut, bool bUseInternalOctree, APrimalStructure *IgnoreStructure) | APrimalStructure | inlinestatic |
| GetStructureWeight() | APrimalStructureItemContainer | inline |
| GetSubobjectsWithStableNamesForNetworking(TArray< UObject * > *ObjList) | AActor | inline |
| GetSubobjectsWithStableNamesForNetworking(TArray< UObject * > *ObjList) | AActor | inline |
| GetTargetableDamageFXDefaultPhysMaterial() | APrimalTargetableActor | inline |
| GetTargetingDesirability(ITargetableInterface *Attacker) | APrimalStructure | inline |
| GetTargetingLocation(FVector *result, AActor *Attacker) | APrimalStructure | inline |
| APrimalTargetableActor::GetTargetingLocation(FVector *result) | AActor | inline |
| GetTargetPathfindingLocation(FVector *result, AActor *Attacker) | APrimalStructure | inline |
| APrimalTargetableActor::GetTargetPathfindingLocation(FVector *result) | AActor | inline |
| GetTransform(FTransform *result) | AActor | inline |
| GetTransform(FTransform *result) | AActor | inline |
| GetTutorialHintString(FString *result) | APrimalStructure | inline |
| GetUObjectInterfaceDataListEntryInterface() | APrimalStructure | inline |
| GetUObjectInterfaceDataListEntryInterface() | APrimalStructure | inline |
| GetUObjectInterfaceTargetableInterface() | APrimalTargetableActor | inline |
| GetUObjectInterfaceTargetableInterface() | APrimalTargetableActor | inline |
| GetUsablePriority() | APrimalStructureItemContainer | inline |
| GetUsablePriority_Implementation() | APrimalStructureItemContainer | inline |
| GetVelocity(FVector *result, bool bIsForRagdoll) | AActor | inline |
| GetVerticalDistanceTo(AActor *OtherActor) | AActor | inline |
| GetVerticalDistanceTo(AActor *OtherActor) | AActor | inline |
| GetVisibleComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
| GetVisibleComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
| GetVisibleUnhiddenComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
| GetWorld() | AActor | inline |
| GetWorld() | AActor | inline |
| GetWorldSettings() | AActor | inline |
| GetWorldSettings() | AActor | inline |
| GroundEncroachmentCheckLocationOffsetField() | APrimalStructure | inline |
| GroundEncroachmentCheckLocationOffsetField() | APrimalStructure | inline |
| HarvestingDepleted(UPrimalHarvestingComponent *fromComponent) | APrimalTargetableActor | inline |
| HasAuthority() | AActor | inline |
| HasAuthority() | AActor | inline |
| HasNetOwner() | AActor | inline |
| HasNetOwner() | AActor | inline |
| HasPowerStringOverrideField() | APrimalStructureItemContainer | inline |
| HasSamePinCode(APrimalStructureItemContainer *otherContainer) | APrimalStructureItemContainer | inline |
| HealthField() | APrimalTargetableActor | inline |
| HealthField() | APrimalTargetableActor | inline |
| HiddenEditorViewsField() | AActor | inline |
| HiddenEditorViewsField() | AActor | inline |
| HyperThermiaInsulationField() | APrimalStructureItemContainer | inline |
| HyperThermiaInsulationField() | APrimalStructureItemContainer | inline |
| HypoThermiaInsulationField() | APrimalStructureItemContainer | inline |
| HypoThermiaInsulationField() | APrimalStructureItemContainer | inline |
| InActivateMaterialsField() | APrimalStructureItemContainer | inline |
| InActivateMaterialsField() | APrimalStructureItemContainer | inline |
| IncludeTransformInHeaderData() | APrimalStructure | inline |
| InitDynamicMaterials(UMeshComponent *Component) | APrimalStructure | inline |
| InitializeComponents() | AActor | inline |
| InitializeComponents() | AActor | inline |
| InitializedSeamlessGridInfo() | AActor | inline |
| InitialLifeSpanField() | AActor | inline |
| InitialLifeSpanField() | AActor | inline |
| InstigatorField() | AActor | inline |
| InstigatorField() | AActor | inline |
| InsulationRangeField() | APrimalStructureItemContainer | inline |
| InsulationRangeField() | APrimalStructureItemContainer | inline |
| Internal_IsInSnapChain(APrimalStructure *theStructure) | APrimalStructure | inline |
| Internal_IsInSnapChain(APrimalStructure *theStructure) | APrimalStructure | inline |
| InternalIndexField() | UObjectBase | inline |
| InternalTakeRadialDamage(float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) | AActor | inline |
| InternalTakeRadialDamage(float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) | AActor | inline |
| InvalidateLightingCacheDetailed(bool bTranslationOnly) | AActor | inline |
| InvalidateLightingCacheDetailed(bool bTranslationOnly) | AActor | inline |
| InventoryItemDropped(UObject *InventoryItemObject) | AActor | inline |
| InventoryItemDropped(UObject *InventoryItemObject) | AActor | inline |
| InventoryItemUsed(UObject *InventoryItemObject) | APrimalStructureItemContainer_CropPlot | inline |
| IsA(UClass *SomeBase) | UObjectBaseUtility | inline |
| IsActiveEventStructure() | APrimalStructure | inline |
| IsAlive() | APrimalTargetableActor | inline |
| IsAlive() | APrimalTargetableActor | inline |
| IsAllowedToBuild(APlayerController *PC, FVector AtLocation, FRotator AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, FRotator PlayerViewRotation, bool bFinalPlacement, TArray< FLocRot > *AlternateSnapTransforms, FVector *SnapCheckStartLoc) | APrimalStructure | inline |
| IsAllowedToBuild(APlayerController *PC, FVector AtLocation, FRotator AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, FRotator PlayerViewRotation, bool bFinalPlacement) | APrimalStructure | inline |
| IsAsset() | UObject | inline |
| IsAttachedTo(AActor *Other) | AActor | inline |
| IsAttachedTo(AActor *Other) | AActor | inline |
| IsAttachedToShipInDryDock() | APrimalStructure | inline |
| IsAttachedToShipInWetDock() | APrimalStructure | inline |
| IsAttachedToSunkenShip() | APrimalStructure | inline |
| IsBasedOnActor(AActor *Other) | AActor | inline |
| IsBasedOnActor(AActor *Other) | AActor | inline |
| IsBasedOnArchetype(UObject *const SomeObject) | UObject | inline |
| IsCheckingForAttachedToValidShip() | APrimalStructure | inline |
| IsDead() | APrimalTargetableActor | inline |
| IsDead() | APrimalTargetableActor | inline |
| IsDefaultSubobject() | UObjectBaseUtility | inline |
| IsDeprecated() | APrimalStructure | inline |
| IsFullNameStableForNetworking() | UObject | inline |
| IsFullValidWorldStructure() | APrimalStructure | inline |
| IsIn(UObject *SomeOuter) | UObjectBaseUtility | inline |
| IsInBlueprint() | UObject | inline |
| IsInGameplayWorld() | AActor | inline |
| IsInGameplayWorld() | AActor | inline |
| IsInOrOwnedBy(UObject *SomeOuter) | AActor | inline |
| IsInPersistentLevel(bool bIncludeLevelStreamingPersistent) | AActor | inline |
| IsInvincible() | APrimalTargetableActor | inline |
| IsInvincible() | APrimalTargetableActor | inline |
| IsLevelBoundsRelevant() | AActor | inline |
| IsLevelBoundsRelevant() | AActor | inline |
| IsLinkedToWaterOrPowerSource() | APrimalStructure | inline |
| IsMarkedForSeamlessTravel() | AActor | inline |
| IsMatineeControlled() | AActor | inline |
| IsMatineeControlled() | AActor | inline |
| IsNameStableForNetworking() | AActor | inline |
| IsNameStableForNetworking() | AActor | inline |
| IsNetRelevantFor(APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) | APrimalStructure | inline |
| IsNetRelevantFor(APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) | APrimalStructure | inline |
| IsNetStartupActor() | AActor | inline |
| IsNetStartupActor() | AActor | inline |
| IsOfTribe(int ID) | APrimalTargetableActor | inline |
| IsOfTribe(int ID) | APrimalTargetableActor | inline |
| IsOnlyLinkedToFastDecayStructures() | APrimalStructure | inline |
| IsOnlyLinkedToFastDecayStructures() | APrimalStructure | inline |
| IsOnlyLinkedToFastDecayStructuresInternal(TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures) | APrimalStructure | inline |
| IsOnlyLinkedToFastDecayStructuresInternal(TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures) | APrimalStructure | inline |
| IsOwnedBy(AActor *TestOwner) | AActor | inline |
| IsOwnedOrControlledBy(AActor *TestOwner) | AActor | inline |
| IsOwnedOrControlledBy(AActor *TestOwner) | AActor | inline |
| IsPendingKillPending() | AActor | inline |
| IsPendingKillPending() | AActor | inline |
| IsPinLocked() | APrimalStructureItemContainer | inline |
| IsPlayerControllerInPinCodeValidationList(APlayerController *PlayerController) | APrimalStructureItemContainer | inline |
| IsPointNearSupplyCrateSpawn(UWorld *theWorld, FVector AtPoint) | APrimalStructure | inlinestatic |
| IsPointNearSupplyCrateSpawn(UWorld *theWorld, FVector AtPoint) | APrimalStructure | inlinestatic |
| IsPointObstructedByWorldGeometry(UWorld *ForWorld, FVector ThePoint, bool bIgnoreTerrain, bool bOnlyCheckTerrain, bool bIgnoreFoliage, float OBSTRUCTION_CHECK_DIST) | APrimalStructure | inlinestatic |
| IsPointObstructedByWorldGeometry(UWorld *ForWorld, FVector ThePoint, bool bIgnoreTerrain, bool bOnlyCheckTerrain, bool bIgnoreFoliage, float OBSTRUCTION_CHECK_DIST) | APrimalStructure | inlinestatic |
| IsPowered() | APrimalStructureItemContainer | inline |
| IsPowered() | APrimalStructureItemContainer | inline |
| IsPrimalCharacterOrStructure() | AActor | inline |
| IsReadyForFinishDestroy() | AActor | inline |
| IsReadyForFinishDestroy() | AActor | inline |
| IsRelevancyOwnerFor(AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) | AActor | inline |
| IsRelevancyOwnerFor(AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) | AActor | inline |
| IsRootComponentCollisionRegistered() | AActor | inline |
| IsRootComponentCollisionRegistered() | AActor | inline |
| IsRootComponentMovable() | AActor | inline |
| IsRootComponentMovable() | AActor | inline |
| IsRootComponentStatic() | AActor | inline |
| IsRootComponentStatic() | AActor | inline |
| IsRootComponentStationary() | AActor | inline |
| IsRootComponentStationary() | AActor | inline |
| IsSafeForRootSet() | UObject | inline |
| IsSelected() | UObject | inline |
| IsShipStructure() | APrimalStructure | inline |
| IsSupportedForNetworking() | UObject | inline |
| IsTargetableDead() | APrimalTargetableActor | inline |
| IsTargetableDead() | APrimalTargetableActor | inline |
| IsValidatedPinCodePlayerController(APlayerController *ForPC) | APrimalStructureItemContainer | inline |
| IsValidForDinoFeedingContainer(APrimalDinoCharacter *ForDino) | APrimalStructureItemContainer | inline |
| IsValidForDinoFeedingContainer(APrimalDinoCharacter *ForDino) | APrimalStructureItemContainer | inline |
| IsValidForSnappingFrom(APrimalStructure *OtherStructure) | APrimalStructure | inline |
| IsValidForSnappingFrom(APrimalStructure *OtherStructure) | APrimalStructure | inline |
| IsValidLockOnTarget(APawn *AttackerPawn) | AActor | inline |
| IsValidLowLevel() | UObjectBase | inline |
| IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
| IsValidSnapPointFrom(APrimalStructure *ParentStructure, int MySnapPointFromIndex) | APrimalStructure | inline |
| IsValidSnapPointFrom(APrimalStructure *ParentStructure, int MySnapPointFromIndex) | APrimalStructure | inline |
| IsValidSnapPointFrom_Implementation(APrimalStructure *ChildStructure, int MySnapPointToIndex) | APrimalStructure | inline |
| IsValidSnapPointTo(APrimalStructure *ChildStructure, int MySnapPointToIndex) | APrimalStructure | inline |
| IsValidSnapPointTo(APrimalStructure *ChildStructure, int MySnapPointToIndex) | APrimalStructure | inline |
| IsValidWaterSourceForPipe(APrimalStructureWaterPipe *ForWaterPipe) | APrimalStructureItemContainer | inline |
| IsValidWaterSourceForPipe(APrimalStructureWaterPipe *ForWaterPipe) | APrimalStructureItemContainer | inline |
| ItemsUseAlternateActorClassAttachmentField() | APrimalStructure | inline |
| ItemsUseAlternateActorClassAttachmentField() | APrimalStructure | inline |
| JunctionCableBeamOffsetEndField() | APrimalStructureItemContainer | inline |
| JunctionCableBeamOffsetEndField() | APrimalStructureItemContainer | inline |
| JunctionCableBeamOffsetStartField() | APrimalStructureItemContainer | inline |
| JunctionCableBeamOffsetStartField() | APrimalStructureItemContainer | inline |
| K2_AttachRootComponentTo(USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) | AActor | inline |
| K2_AttachRootComponentToActor(AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) | AActor | inline |
| K2_DestroyComponent(UActorComponent *Component) | AActor | inline |
| K2_GetActorRotation(FRotator *result) | AActor | inline |
| K2_GetRootComponent() | AActor | inline |
| K2_GetWorld() | AActor | inline |
| K2_GetWorld() | AActor | inline |
| K2_OnBecomeViewTarget(APlayerController *PC) | AActor | inline |
| K2_OnBecomeViewTarget(APlayerController *PC) | AActor | inline |
| K2_OnEndViewTarget(APlayerController *PC) | AActor | inline |
| K2_OnEndViewTarget(APlayerController *PC) | AActor | inline |
| K2_SetActorLocation(FVector NewLocation, bool bSweep) | AActor | inline |
| K2_TeleportTo(FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport) | AActor | inline |
| LandClaimPlacementRadiusField() | APrimalStructure | inline |
| LastActivatedTimeField() | APrimalStructureItemContainer | inline |
| LastActivatedTimeField() | APrimalStructureItemContainer | inline |
| LastActiveStateChangeTimeField() | APrimalStructureItemContainer | inline |
| LastActiveStateChangeTimeField() | APrimalStructureItemContainer | inline |
| LastActorForceReplicationTimeField() | AActor | inline |
| LastActorForceReplicationTimeField() | AActor | inline |
| LastActorUnstasisedCycleField() | AActor | inline |
| LastAttachedShipField() | APrimalStructure | inline |
| LastBasedCharacterDamageFrameField() | APrimalStructureItemContainer | inline |
| LastBasedCharacterDamageFrameField() | APrimalStructureItemContainer | inline |
| LastBasedCharacterDamageTimeField() | APrimalStructureItemContainer | inline |
| LastBasedCharacterDamageTimeField() | APrimalStructureItemContainer | inline |
| LastBumpedDamageTimeField() | APrimalStructure | inline |
| LastBumpedDamageTimeField() | APrimalStructure | inline |
| LastCheckedFuelTimeField() | APrimalStructureItemContainer | inline |
| LastCheckedFuelTimeField() | APrimalStructureItemContainer | inline |
| LastColorizationTimeField() | APrimalStructure | inline |
| LastColorizationTimeField() | APrimalStructure | inline |
| LastCropRefreshTimeField() | APrimalStructureItemContainer_CropPlot | inline |
| LastDeactivatedTimeField() | APrimalStructureItemContainer | inline |
| LastDeactivatedTimeField() | APrimalStructureItemContainer | inline |
| LastEnterStasisTimeField() | AActor | inline |
| LastEnterStasisTimeField() | AActor | inline |
| LastExitStasisTimeField() | AActor | inline |
| LastExitStasisTimeField() | AActor | inline |
| LastFadeOpacityField() | APrimalStructure | inline |
| LastFadeOpacityField() | APrimalStructure | inline |
| LastFailedPinTimeField() | APrimalStructure | inline |
| LastFailedPinTimeField() | APrimalStructure | inline |
| LastForceReplicatedGreenhouseTimeField() | APrimalStructureItemContainer_CropPlot | inline |
| LastFrameCalculcatedNetworkRangeMultiplierField() | AActor | inline |
| LastFrameCalculcatedNetworkRangeMultiplierField() | AActor | inline |
| LastFrameForceNetUpdateField() | AActor | inline |
| LastFrameForceNetUpdateField() | AActor | inline |
| LastFrameUnStasisField() | AActor | inline |
| LastFrameUnStasisField() | AActor | inline |
| LastHealthBeforeTakeDamageField() | APrimalTargetableActor | inline |
| LastHealthBeforeTakeDamageField() | APrimalTargetableActor | inline |
| LastHealthPercentageField() | APrimalStructure | inline |
| LastHealthPercentageField() | APrimalStructure | inline |
| LastInAllyRangeTimeField() | APrimalStructure | inline |
| LastInAllyRangeTimeField() | APrimalStructure | inline |
| LastInAllyRangeTimeSerializedField() | APrimalStructure | inline |
| LastLockStateChangeTimeField() | APrimalStructureItemContainer | inline |
| LastLockStateChangeTimeField() | APrimalStructureItemContainer | inline |
| LastNetUpdateTimeField() | AActor | inline |
| LastNetUpdateTimeField() | AActor | inline |
| LastPostProcessVolumeSoundField() | AActor | inline |
| LastPostProcessVolumeSoundField() | AActor | inline |
| LastPowerJunctionLinkIDField() | APrimalStructureItemContainer | inline |
| LastPowerJunctionLinkIDField() | APrimalStructureItemContainer | inline |
| LastPreBlueprintAdjustmentActualDamageField() | APrimalTargetableActor | inline |
| LastPreBlueprintAdjustmentActualDamageField() | APrimalTargetableActor | inline |
| LastPreReplicationTimeField() | AActor | inline |
| LastPreReplicationTimeField() | AActor | inline |
| LastRenderTimeField() | AActor | inline |
| LastRenderTimeField() | AActor | inline |
| LastRenderTimeIgnoreShadowField() | AActor | inline |
| LastRenderTimeIgnoreShadowField() | AActor | inline |
| LastReplicatedFertilizerAmountField() | APrimalStructureItemContainer_CropPlot | inline |
| LastReplicatedHealthField() | APrimalTargetableActor | inline |
| LastReplicatedHealthField() | APrimalTargetableActor | inline |
| LastReplicatedHealthValueField() | APrimalTargetableActor | inline |
| LastReplicatedHealthValueField() | APrimalTargetableActor | inline |
| LastReplicatedMovementField() | AActor | inline |
| LastReplicatedMovementField() | AActor | inline |
| LastReplicatedWaterAmountField() | APrimalStructureItemContainer_CropPlot | inline |
| LastSignNamingTimeField() | APrimalStructureItemContainer | inline |
| LastSignNamingTimeField() | APrimalStructureItemContainer | inline |
| LastSolarRefreshTimeField() | APrimalStructureItemContainer | inline |
| LastStructureStasisTimeField() | APrimalStructure | inline |
| LastStructureStasisTimeField() | APrimalStructure | inline |
| LastTookDamageTimeField() | APrimalTargetableActor | inline |
| LastUnstasisFrameCounterField() | AActor | inline |
| LastUnstasisFrameCounterField() | AActor | inline |
| LastWaterAmountField() | APrimalStructureItemContainer_CropPlot | inline |
| LatchedDinosField() | APrimalStructure | inline |
| LatchedDinosField() | APrimalStructure | inline |
| LayersField() | AActor | inline |
| LayersField() | AActor | inline |
| LifeSpanAfterDeathField() | APrimalTargetableActor | inline |
| LifeSpanAfterDeathField() | APrimalTargetableActor | inline |
| LimitMaxStructuresInRangeRadiusField() | APrimalStructure | inline |
| LimitMaxStructuresInRangeRadiusField() | APrimalStructure | inline |
| LimitMaxStructuresInRangeTypeFlagField() | APrimalStructure | inline |
| LimitMaxStructuresInRangeTypeFlagField() | APrimalStructure | inline |
| LinkedBlueprintSpawnActorPointField() | APrimalStructureItemContainer | inline |
| LinkedBlueprintSpawnActorPointField() | APrimalStructureItemContainer | inline |
| LinkedPowerJunctionStructureField() | APrimalStructureItemContainer | inline |
| LinkedPowerJunctionStructureField() | APrimalStructureItemContainer | inline |
| LinkedPowerJunctionStructureIDField() | APrimalStructureItemContainer | inline |
| LinkedPowerJunctionStructureIDField() | APrimalStructureItemContainer | inline |
| LinkedStructuresField() | APrimalStructure | inline |
| LinkedStructuresField() | APrimalStructure | inline |
| LinkedStructuresIDField() | APrimalStructure | inline |
| LinkedStructuresIDField() | APrimalStructure | inline |
| LinkedToClaimFlagField() | APrimalStructure | inline |
| LinkStructure(APrimalStructure *NewLinkedStructure) | APrimalStructure | inline |
| LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) | UObject | inline |
| LoadedFromSaveGame() | APrimalStructureItemContainer | inline |
| LoadLocalized(UObject *LocBase, bool bLoadHierachecally) | UObject | inline |
| LocalizeProperty(UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) | UObject | inline |
| LowHealthPercentageField() | APrimalTargetableActor | inline |
| LowHealthPercentageField() | APrimalTargetableActor | inline |
| MakeNoise(float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) | AActor | inline |
| MakeNoise(float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) | AActor | inline |
| MakeNoiseImpl(AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, FVector *NoiseLocation) | AActor | inlinestatic |
| MakeNoiseImpl(AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, FVector *NoiseLocation) | AActor | inlinestatic |
| MapMarkerLocationInfoField() | APrimalStructureItemContainer | inline |
| MarkComponentsAsPendingKill() | AActor | inline |
| MarkComponentsAsPendingKill() | AActor | inline |
| MarkComponentsRenderStateDirty() | AActor | inline |
| MarkComponentsRenderStateDirty() | AActor | inline |
| MarkForSeamlessTravel(unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) | AActor | inline |
| MarkPackageDirty() | UObjectBaseUtility | inline |
| MatineeUpdated() | AActor | inline |
| MatineeUpdated() | AActor | inline |
| MaxActivationDistanceField() | APrimalStructureItemContainer | inline |
| MaxActivationDistanceField() | APrimalStructureItemContainer | inline |
| MaxAdditionalRepairPercentField() | APrimalStructure | inline |
| MaxGreenHouseCropGrowthMultiplierField() | APrimalStructureItemContainer_CropPlot | inline |
| MaxGreenHouseStructuresField() | APrimalStructureItemContainer_CropPlot | inline |
| MaxHealthField() | APrimalTargetableActor | inline |
| MaxHealthField() | APrimalTargetableActor | inline |
| MaximumFoundationSupport2DBuildDistanceField() | APrimalStructure | inline |
| MaximumFoundationSupport2DBuildDistanceField() | APrimalStructure | inline |
| MaximumHeightAboveWorldGroundField() | APrimalStructure | inline |
| MaximumHeightAboveWorldGroundField() | APrimalStructure | inline |
| MaximumHeightUnderWorldMaxKillZField() | APrimalStructure | inline |
| MaximumHeightUnderWorldMaxKillZField() | APrimalStructure | inline |
| MaxItemCountField() | APrimalStructureItemContainer | inline |
| MaxItemCountField() | APrimalStructureItemContainer | inline |
| MaxSnapLocRangeField() | APrimalStructure | inline |
| MaxSnapLocRangeField() | APrimalStructure | inline |
| MaxWaterAmountField() | APrimalStructureItemContainer_CropPlot | inline |
| MinWateredOverridesCraftingField() | APrimalStructureItemContainer_CropPlot | inline |
| Modify(bool bAlwaysMarkDirty) | AActor | inline |
| Modify(bool bAlwaysMarkDirty) | AActor | inline |
| ModifyClientSideMoveToLocation(FVector *MoveToLoc) | APrimalStructure | inline |
| ModifyHudMultiUseLoc(FVector2D *theVec, APlayerController *PC, int index) | AActor | inline |
| ModifyHudMultiUseLoc(FVector2D *theVec, APlayerController *PC, int index) | AActor | inline |
| ModifyMoveToOrderedActorsArray(TArray< UPrimitiveComponent * > *MoveToArray, APrimalCharacter *FromPlayer) | APrimalStructure | inline |
| MovePowerJunctionLink() | APrimalStructureItemContainer | inline |
| MovePowerJunctionLink() | APrimalStructureItemContainer | inline |
| Multi_DrawDebugCoordinateSystem(FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) | AActor | inline |
| Multi_DrawDebugCoordinateSystem_Implementation(FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) | AActor | inline |
| Multi_DrawDebugDirectionalArrow(FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) | AActor | inline |
| Multi_DrawDebugDirectionalArrow_Implementation(FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) | AActor | inline |
| Multi_DrawDebugLine(FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) | AActor | inline |
| Multi_DrawDebugLine_Implementation(FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) | AActor | inline |
| Multi_DrawDebugSphere(FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) | AActor | inline |
| Multi_DrawDebugSphere_Implementation(FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) | AActor | inline |
| MultiAddStructuresPlacedOnFloor(APrimalStructure *structure) | APrimalStructure | inline |
| MultiAddStructuresPlacedOnFloor(APrimalStructure *structure) | APrimalStructure | inline |
| MulticastDrawDebugArrow(FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping) | AActor | inline |
| MulticastDrawDebugBox(FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping) | AActor | inline |
| MulticastDrawDebugCapsule(FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping) | AActor | inline |
| MulticastDrawDebugCapsuleWithExtents(FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent) | AActor | inline |
| MulticastDrawDebugCoordinateSystem(FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness) | AActor | inline |
| MulticastDrawDebugCylinder(FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration) | AActor | inline |
| MulticastDrawDebugLine(FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping) | AActor | inline |
| MulticastDrawDebugPoint(FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping) | AActor | inline |
| MulticastDrawDebugSphere(FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping) | AActor | inline |
| MulticastDrawDebugString(FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping) | AActor | inline |
| MulticastProperty(FName PropertyName, bool bUnreliable) | AActor | inline |
| MulticastProperty(FName PropertyName) | AActor | inline |
| MulticastPropertyToPlayer(FName PropertyName, APlayerController *PC, bool bUnreliable) | AActor | inline |
| MulticastPropertyToPlayer(FName PropertyName, APlayerController *PC) | AActor | inline |
| MultiRefreshVariantSettings(int NewVariantIndex) | APrimalStructure | inline |
| MultiRefreshVariantSettings_Implementation(int NewVariantIndex) | APrimalStructure | inline |
| MultiSetPickupAllowedBeforeNetworkTime(long double NewTime) | APrimalStructure | inline |
| MultiSetPickupAllowedBeforeNetworkTime_Implementation(long double NewTime) | APrimalStructure | inline |
| MyChildEmitterSpawnableField() | APrimalStructureItemContainer | inline |
| MyChildEmitterSpawnableField() | APrimalStructureItemContainer | inline |
| MyExtraShipStructureHealthMultiplierField() | APrimalStructure | inline |
| MyHarvestingComponentField() | APrimalTargetableActor | inline |
| MyInventoryComponentField() | APrimalStructureItemContainer | inline |
| MyInventoryComponentField() | APrimalStructureItemContainer | inline |
| MyRootTransformField() | APrimalStructure | inline |
| MyRootTransformField() | APrimalStructure | inline |
| MyStaticMeshOverrideField() | APrimalStructure | inline |
| MyStructureHarvestingComponentField() | APrimalStructure | inline |
| MyStructureSettingsCDOField() | APrimalTargetableActor | inline |
| MyStructureSettingsCDOField() | APrimalTargetableActor | inline |
| NameField() | UObjectBase | inline |
| Net_DrawDebugBox(FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority) | AActor | inline |
| Net_DrawDebugCapsule(FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority) | AActor | inline |
| Net_DrawDebugCoordinateSystem(FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) | AActor | inline |
| Net_DrawDebugDirectionalArrow(FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) | AActor | inline |
| Net_DrawDebugLine(FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) | AActor | inline |
| Net_DrawDebugSphere(FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) | AActor | inline |
| NetActorSpawnActor(TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
| NetActorSpawnActor_Implementation(TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
| NetActorSpawnActorUnreliable_Implementation(TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
| NetAttachRootComponentTo(USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) | AActor | inline |
| NetAttachRootComponentTo(USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) | AActor | inline |
| NetAttachRootComponentTo_Implementation(USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) | AActor | inline |
| NetAttachRootComponentTo_Implementation(USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) | AActor | inline |
| NetCullDistanceSquaredDormantField() | AActor | inline |
| NetCullDistanceSquaredDormantField() | AActor | inline |
| NetCullDistanceSquaredField() | AActor | inline |
| NetCullDistanceSquaredField() | AActor | inline |
| NetDestructionTimeField() | APrimalStructureItemContainer | inline |
| NetDestructionTimeField() | APrimalStructureItemContainer | inline |
| NetDetachRootComponentFromAny_Implementation() | AActor | inline |
| NetDetachRootComponentFromAny_Implementation() | AActor | inline |
| NetDormancyField() | AActor | inline |
| NetDormancyField() | AActor | inline |
| NetDoSpawnEffects() | APrimalStructure | inline |
| NetDoSpawnEffects() | APrimalStructure | inline |
| NetDoSpawnEffects_Implementation() | APrimalStructure | inline |
| NetDoSpawnEffects_Implementation() | APrimalStructure | inline |
| NetDriverNameField() | AActor | inline |
| NetDriverNameField() | AActor | inline |
| NetExecCommand(FName CommandName, FNetExecParams *ExecParams) | APrimalStructureItemContainer_CropPlot | inline |
| NetPriorityField() | AActor | inline |
| NetPriorityField() | AActor | inline |
| NetSetContainerActive(bool bSetActive, TSubclassOf< UPrimalItem > NetReplicatedFuelItemClass, __int16 NetReplicatedFuelItemColorIndex) | APrimalStructureItemContainer | inline |
| NetSetContainerActive(bool bSetActive, TSubclassOf< UPrimalItem > NetReplicatedFuelItemClass, __int16 NetReplicatedFuelItemColorIndex) | APrimalStructureItemContainer | inline |
| NetSetContainerActive_Implementation(bool bSetActive, TSubclassOf< UPrimalItem > NetReplicatedFuelItemClass, __int16 NetReplicatedFuelItemColorIndex) | APrimalStructureItemContainer | inline |
| NetSetContainerActive_Implementation(bool bSetActive, TSubclassOf< UPrimalItem > NetReplicatedFuelItemClass, __int16 NetReplicatedFuelItemColorIndex) | APrimalStructureItemContainer | inline |
| NetSpawnCoreStructureDeathActor(float BuffTimeReductionMultiplier) | APrimalStructure | inline |
| NetSpawnCoreStructureDeathActor() | APrimalStructure | inline |
| NetSpawnCoreStructureDeathActor_Implementation(float BuffTimeReductionMultiplier) | APrimalStructure | inline |
| NetSpawnCoreStructureDeathActor_Implementation() | APrimalStructure | inline |
| NetSpawnedActor(AActor *SpawnedActor) | AActor | inline |
| NetTagField() | AActor | inline |
| NetTagField() | AActor | inline |
| NetUpdateBoxName(FString *NewName) | APrimalStructureItemContainer | inline |
| NetUpdateBoxName(FString *NewName) | APrimalStructureItemContainer | inline |
| NetUpdateBoxName_Implementation(FString *NewName) | APrimalStructureItemContainer | inline |
| NetUpdateBoxName_Implementation(FString *NewName) | APrimalStructureItemContainer | inline |
| NetUpdatedHealth_Implementation(int NewHealth) | APrimalTargetableActor | inline |
| NetUpdatedHealth_Implementation(int NewHealth) | APrimalTargetableActor | inline |
| NetUpdateFrequencyField() | AActor | inline |
| NetUpdateFrequencyField() | AActor | inline |
| NetUpdateLocation_Implementation(FVector NewLocation) | APrimalStructureItemContainer | inline |
| NetUpdateLocation_Implementation(FVector NewLocation) | APrimalStructureItemContainer | inline |
| NetUpdateOriginalOwnerNameAndID(int NewOriginalOwnerID, FString *NewOriginalOwnerName) | APrimalStructure | inline |
| NetUpdateOriginalOwnerNameAndID(int NewOriginalOwnerID, FString *NewOriginalOwnerName) | APrimalStructure | inline |
| NetUpdateOriginalOwnerNameAndID_Implementation(int NewOriginalOwnerID, FString *NewOriginalOwnerName) | APrimalStructure | inline |
| NetUpdateOriginalOwnerNameAndID_Implementation(int NewOriginalOwnerID, FString *NewOriginalOwnerName) | APrimalStructure | inline |
| NetUpdateTeamAndOwnerName(int NewTeam, FString *NewOwnerName) | APrimalStructure | inline |
| NetUpdateTeamAndOwnerName(int NewTeam, FString *NewOwnerName) | APrimalStructure | inline |
| NetUpdateTeamAndOwnerName_Implementation(int NewTeam, FString *NewOwnerName) | APrimalStructure | inline |
| NetUpdateTeamAndOwnerName_Implementation(int NewTeam, FString *NewOwnerName) | APrimalStructure | inline |
| NetUpdateTimeField() | AActor | inline |
| NetUpdateTimeField() | AActor | inline |
| NetworkAndStasisRangeMultiplierField() | AActor | inline |
| NetworkAndStasisRangeMultiplierField() | AActor | inline |
| NetworkDormantChildrenOpIdxField() | AActor | inline |
| NetworkRangeMultiplierField() | AActor | inline |
| NetworkSpatializationChildrenDormantField() | AActor | inline |
| NetworkSpatializationChildrenField() | AActor | inline |
| NetworkSpatializationChildrenField() | AActor | inline |
| NetworkSpatializationParentField() | AActor | inline |
| NetworkSpatializationParentField() | AActor | inline |
| NewDestructibleMeshDeathImpulseScaleField() | APrimalTargetableActor | inline |
| NewDestructibleMeshLocationOffsetField() | APrimalTargetableActor | inline |
| NewDestructibleMeshRotationOffsetField() | APrimalTargetableActor | inline |
| NewDestructibleMeshScaleOverrideField() | APrimalTargetableActor | inline |
| NewMinDestructibleDeathImpulseField() | APrimalTargetableActor | inline |
| NextAllowedCropRefreshTimeField() | APrimalStructureItemContainer_CropPlot | inline |
| NextAllowRepairTimeField() | APrimalTargetableActor | inline |
| NextAllowRepairTimeField() | APrimalTargetableActor | inline |
| NextConsumeFuelGiveItemTypeField() | APrimalStructureItemContainer | inline |
| NextConsumeFuelGiveItemTypeField() | APrimalStructureItemContainer | inline |
| NoClaimFlagDecayDestructionPeriodField() | APrimalStructure | inline |
| NoClaimFlagDecayDestructionPeriodMultiplierField() | APrimalStructure | inline |
| NonPlayerFinalStructurePlacement(int PlacementTargetingTeam, int PlacementOwningPlayerID, FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent, bool bLinkToParent) | APrimalStructure | inline |
| NonPlayerFinalStructurePlacement(int PlacementTargetingTeam, int PlacementOwningPlayerID, FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent) | APrimalStructure | inline |
| NoPowerStringOverrideField() | APrimalStructureItemContainer | inline |
| NotifyCraftedItem(UPrimalItem *anItem) | APrimalStructureItemContainer | inline |
| NotifyCraftedItem(UPrimalItem *anItem) | APrimalStructureItemContainer | inline |
| NotifyItemAdded(UPrimalItem *anItem, bool bEquipItem) | APrimalStructureItemContainer_CropPlot | inline |
| NotifyItemQuantityUpdated(UPrimalItem *anItem, int amount) | APrimalStructureItemContainer | inline |
| NotifyItemQuantityUpdated(UPrimalItem *anItem, int amount) | APrimalStructureItemContainer | inline |
| NotifyItemRemoved(UPrimalItem *anItem) | APrimalStructureItemContainer_CropPlot | inline |
| NotifyNearbyPowerGeneratorDistanceField() | APrimalStructureItemContainer | inline |
| NotifyNearbyPowerGeneratorDistanceField() | APrimalStructureItemContainer | inline |
| NotifyNearbyPowerGeneratorOctreeGroupField() | APrimalStructureItemContainer | inline |
| NotifyNearbyPowerGeneratorOctreeGroupField() | APrimalStructureItemContainer | inline |
| NPC_AdditionalUseRadiusField() | APrimalStructure | inline |
| NPC_OnArrivedAtStructure(APrimalCharacter *ForChar) | APrimalStructure | inline |
| NumGreenHouseStructuresField() | APrimalStructureItemContainer_CropPlot | inline |
| ObjectFlagsField() | UObjectBase | inline |
| OffsetHUDFromBottomScreenY(AHUD *ForHUD) | AActor | inline |
| OffsetHUDFromBottomScreenY_Implementation(AHUD *ForHUD) | APrimalStructure | inline |
| OffsetHUDFromCenterScreenY(AHUD *ForHUD) | AActor | inline |
| OnAttachedShipDeath() | APrimalStructure | inline |
| OnAttachedToRaft() | APrimalStructure | inline |
| OnAttachedToValidShip() | APrimalStructure | inline |
| OnChildStructurePlacedNotify(APrimalStructure *ChildStructure) | APrimalStructure | inline |
| OnDeserializedByGame(EOnDesrializationType::Type DeserializationType) | APrimalStructureItemContainer | inline |
| OnFailedToAttachToValidShip() | APrimalStructure | inline |
| OnInventoryItemGrind() | AActor | inline |
| OnlyAllowStructureClassesFromAttachField() | APrimalStructure | inline |
| OnlyAllowStructureClassesFromAttachField() | APrimalStructure | inline |
| OnlyAllowStructureClassesToAttachField() | APrimalStructure | inline |
| OnlyAllowStructureClassesToAttachField() | APrimalStructure | inline |
| OnRep_AttachmentReplication() | APrimalStructure | inline |
| OnRep_AttachmentReplication() | APrimalStructure | inline |
| OnRep_CurrentVariant() | APrimalStructure | inline |
| OnRep_HasFruitItems(bool bPreviousHasFruitItems) | APrimalStructureItemContainer_CropPlot | inline |
| OnRep_PlantedCrop(UClass *PrevPlantedCrop) | APrimalStructureItemContainer_CropPlot | inline |
| OnRep_ReplicatedHealth() | APrimalTargetableActor | inline |
| OnRep_ReplicatedHealth() | APrimalTargetableActor | inline |
| OnRep_ReplicatedMovement() | AActor | inline |
| OnRep_ReplicatedMovement() | AActor | inline |
| OnRep_StructureColors() | APrimalStructure | inline |
| OnShipImpactedStructure(APrimalRaft *Ship, UPrimitiveComponent *OtherComp, FVector NormalImpulse, FHitResult *Hit) | APrimalStructure | inline |
| OnStructurePlacedNotify(APlayerController *PC, FVector AtLocation, FRotator AtRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) | APrimalStructure | inline |
| OnSubobjectCreatedFromReplication(UObject *NewSubobject) | AActor | inline |
| OnSubobjectCreatedFromReplication(UObject *NewSubobject) | AActor | inline |
| OnSubobjectDestroyFromReplication(UObject *NewSubobject) | AActor | inline |
| OnSubobjectDestroyFromReplication(UObject *NewSubobject) | AActor | inline |
| OnTargetingTeamChangedField() | AActor | inline |
| OpenSceneActionNameField() | APrimalStructureItemContainer | inline |
| OpenSceneActionNameField() | APrimalStructureItemContainer | inline |
| OriginalCreationTimeField() | AActor | inline |
| OriginalCreationTimeField() | AActor | inline |
| OuterField() | UObjectBase | inline |
| OutsideWorldBounds() | AActor | inline |
| OutsideWorldBounds() | AActor | inline |
| OverlayTooltipPaddingField() | APrimalStructure | inline |
| OverlayTooltipPaddingField() | APrimalStructure | inline |
| OverlayTooltipScaleField() | APrimalStructure | inline |
| OverlayTooltipScaleField() | APrimalStructure | inline |
| OverrideApproachRadiusField() | APrimalStructure | inline |
| OverrideAudioTemplatesField() | APrimalStructureItemContainer | inline |
| OverrideAudioTemplatesField() | APrimalStructureItemContainer | inline |
| OverrideBlueprintCraftingRequirement(TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) | APrimalStructureItemContainer_CropPlot | inline |
| OverrideCheckStructurePlacementOverlapForceEncroachmentExtentField() | APrimalStructure | inline |
| OverrideDestroyedMeshTextures(UMeshComponent *meshComp) | APrimalTargetableActor | inline |
| OverrideEnemyFoundationPreventionRadiusField() | APrimalStructure | inline |
| OverrideEnemyFoundationPreventionRadiusField() | APrimalStructure | inline |
| OverrideHasWaterSource() | APrimalStructureItemContainer_CropPlot | inline |
| OverrideParticleTemplateItemClassesField() | APrimalStructureItemContainer | inline |
| OverrideParticleTemplateItemClassesField() | APrimalStructureItemContainer | inline |
| OverrideStasisComponentRadiusField() | AActor | inline |
| OverrideStasisComponentRadiusField() | AActor | inline |
| OverrideTargetComponentsField() | APrimalStructure | inline |
| OwnedComponentsField() | AActor | inline |
| OwnedComponentsField() | AActor | inline |
| OwnerField() | AActor | inline |
| OwnerField() | AActor | inline |
| OwnerMissionField() | APrimalStructure | inline |
| OwnerNameField() | APrimalStructure | inline |
| OwnerNameField() | APrimalStructure | inline |
| OwningPlayerIDField() | APrimalStructure | inline |
| OwningPlayerIDField() | APrimalStructure | inline |
| OwningPlayerNameField() | APrimalStructure | inline |
| OwningPlayerNameField() | APrimalStructure | inline |
| PaintingComponentField() | APrimalStructure | inline |
| PaintingFileNameOverrideField() | APrimalStructure | inline |
| ParentComponentActorField() | AActor | inline |
| ParentComponentActorField() | AActor | inline |
| PassiveDamageHealthReplicationPercentIntervalField() | APrimalTargetableActor | inline |
| PassiveDamageHealthReplicationPercentIntervalField() | APrimalTargetableActor | inline |
| PassiveDamageHealthReplicationPercentIntervalMaxField() | APrimalTargetableActor | inline |
| PerformanceThrottledTick() | AActor | inline |
| PickupAllowedBeforeNetworkTimeField() | APrimalStructure | inline |
| PickupGivesItemField() | APrimalStructure | inline |
| PickupGivesItemField() | APrimalStructure | inline |
| PlacedOnDino(APrimalDinoCharacter *OnChar) | APrimalStructure | inline |
| PlacedOnFloorStructureField() | APrimalStructure | inline |
| PlacedOnFloorStructureField() | APrimalStructure | inline |
| PlacedStructure(AShooterPlayerController *PC) | APrimalStructureItemContainer_CropPlot | inline |
| PlacedStructureLocation(APlayerController *ByPC) | APrimalStructureItemContainer | inline |
| PlacedStructureLocation() | APrimalStructureItemContainer | inline |
| PlacementChooseRotationMaxRangeOverrideField() | APrimalStructure | inline |
| PlacementChooseRotationMaxRangeOverrideField() | APrimalStructure | inline |
| PlacementEncroachmentBoxExtentField() | APrimalStructure | inline |
| PlacementEncroachmentBoxExtentField() | APrimalStructure | inline |
| PlacementEncroachmentCheckOffsetField() | APrimalStructure | inline |
| PlacementEncroachmentCheckOffsetField() | APrimalStructure | inline |
| PlacementFloorCheckEndOffsetZField() | APrimalStructure | inline |
| PlacementFloorCheckStartOffsetZField() | APrimalStructure | inline |
| PlacementFloorCheckXYExtentField() | APrimalStructure | inline |
| PlacementFloorCheckZExtentField() | APrimalStructure | inline |
| PlacementFloorCheckZExtentField() | APrimalStructure | inline |
| PlacementFloorCheckZExtentUpField() | APrimalStructure | inline |
| PlacementFloorCheckZExtentUpField() | APrimalStructure | inline |
| PlacementHitLocOffsetField() | APrimalStructure | inline |
| PlacementHitLocOffsetField() | APrimalStructure | inline |
| PlacementInitialTracePointOffsetForCeilingField() | APrimalStructure | inline |
| PlacementInitialTracePointOffsetForVerticalGroundField() | APrimalStructure | inline |
| PlacementInitialTracePointOffsetForVerticalGroundField() | APrimalStructure | inline |
| PlacementMaterialForwardDirIndexField() | APrimalStructure | inline |
| PlacementMaterialForwardDirIndexField() | APrimalStructure | inline |
| PlacementMaxRangeField() | APrimalStructure | inline |
| PlacementMaxRangeField() | APrimalStructure | inline |
| PlacementMaxZAbovePlayerHeightField() | APrimalStructure | inline |
| PlacementMaxZAbovePlayerHeightField() | APrimalStructure | inline |
| PlacementMaxZDeltaField() | APrimalStructure | inline |
| PlacementMaxZDeltaField() | APrimalStructure | inline |
| PlacementOffsetForCeilingField() | APrimalStructure | inline |
| PlacementOffsetForVerticalGroundField() | APrimalStructure | inline |
| PlacementOffsetForVerticalGroundField() | APrimalStructure | inline |
| PlacementRotOffsetField() | APrimalStructure | inline |
| PlacementRotOffsetField() | APrimalStructure | inline |
| PlacementSoundField() | APrimalStructure | inline |
| PlacementTraceDirectionsField() | APrimalStructure | inline |
| PlacementTraceRotOffsetField() | APrimalStructure | inline |
| PlacementTraceRotOffsetField() | APrimalStructure | inline |
| PlacementTraceScaleField() | APrimalStructure | inline |
| PlacementTraceScaleField() | APrimalStructure | inline |
| PlaceOnWallUseStaticMeshTagField() | APrimalStructure | inline |
| PlaceOnWallUseStaticMeshTagField() | APrimalStructure | inline |
| PlayDying(float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalStructureItemContainer | inline |
| PlayDying(float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalStructureItemContainer | inline |
| PlayDyingGeneric_Implementation(float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalTargetableActor | inline |
| PlayDyingGeneric_Implementation(float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalTargetableActor | inline |
| PlayDyingRadial(float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalTargetableActor | inline |
| PlayDyingRadial_Implementation(float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalTargetableActor | inline |
| PlayDyingRadial_Implementation(float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalTargetableActor | inline |
| PlayHitEffect(float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath) | APrimalTargetableActor | inline |
| PlayHitEffect(float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath) | APrimalTargetableActor | inline |
| PlayHitEffectGeneric(float DamageTaken, FDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
| PlayHitEffectGeneric(float DamageTaken, FDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
| PlayHitEffectPoint_Implementation(float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
| PlayHitEffectPoint_Implementation(float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
| PlayHitEffectRadial(float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
| PlayHitEffectRadial_Implementation(float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
| PlayHitEffectRadial_Implementation(float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
| PlaySoundAtLocation(USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) | AActor | inline |
| PlaySoundAtLocation(USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) | AActor | inline |
| PlaySoundOnActor(USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) | AActor | inline |
| PlaySoundOnActor(USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) | AActor | inline |
| PostActorConstruction() | AActor | inline |
| PostActorConstruction() | AActor | inline |
| PostInitializeComponents() | APrimalStructureItemContainer_CropPlot | inline |
| PostInitProperties() | AActor | inline |
| PostInitProperties() | AActor | inline |
| PostLoad() | AActor | inline |
| PostLoad() | AActor | inline |
| PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | AActor | inline |
| PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | AActor | inline |
| PostNetInit() | AActor | inline |
| PostNetInit() | AActor | inline |
| PostNetReceive() | AActor | inline |
| PostNetReceive() | AActor | inline |
| PostNetReceiveLocationAndRotation() | AActor | inline |
| PostNetReceiveLocationAndRotation() | AActor | inline |
| PostNetReceivePhysicState() | AActor | inline |
| PostNetReceivePhysicState() | AActor | inline |
| PostSpawnInitialize() | APrimalStructureItemContainer | inline |
| PostSpawnInitialize() | APrimalStructureItemContainer | inline |
| APrimalStructure::PostSpawnInitialize(FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) | APrimalStructure | inline |
| PoweredBatteryDurabilityToDecreasePerSecondField() | APrimalStructureItemContainer | inline |
| PoweredBatteryDurabilityToDecreasePerSecondField() | APrimalStructureItemContainer | inline |
| PoweredNearbyStructureRangeField() | APrimalStructureItemContainer | inline |
| PoweredNearbyStructureRangeField() | APrimalStructureItemContainer | inline |
| PoweredNearbyStructureTemplateField() | APrimalStructureItemContainer | inline |
| PoweredNearbyStructureTemplateField() | APrimalStructureItemContainer | inline |
| PoweredOverrideCounterField() | APrimalStructureItemContainer | inline |
| PoweredOverrideCounterField() | APrimalStructureItemContainer | inline |
| PowerGeneratorBuiltNearbyPoweredStructure(APrimalStructureItemContainer *PoweredStructure) | APrimalStructureItemContainer | inline |
| PowerGeneratorBuiltNearbyPoweredStructure(APrimalStructureItemContainer *PoweredStructure) | APrimalStructureItemContainer | inline |
| PreInitializeComponents() | APrimalStructureItemContainer | inline |
| PreInitializeComponents() | APrimalStructureItemContainer | inline |
| PreNetReceive() | AActor | inline |
| PreNetReceive() | AActor | inline |
| PrepareAsPlacementPreview() | APrimalStructure | inline |
| PrepareAsPlacementPreview() | APrimalStructure | inline |
| PrepareClientMapActorForSeamlessTravel() | AActor | inline |
| PrepareForSaving() | APrimalStructure | inline |
| PreSave() | AActor | inline |
| PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups) | AActor | inline |
| PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups) | AActor | inline |
| PreventBuildStructureReasonStringOverridesField() | APrimalStructure | inline |
| PreventBuildStructureReasonStringOverridesField() | APrimalStructure | inline |
| PreventCharacterBasing(AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) | APrimalStructure | inline |
| PreventCharacterBasing(AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) | APrimalStructure | inline |
| PreventChildStructureClassesField() | APrimalStructure | inline |
| PreventChoosingRotation(APrimalStructurePlacer *ForPlacer) | APrimalStructure | inline |
| PreventParentStructureClassesField() | APrimalStructure | inline |
| PreventPlacingNearEnemyRadiusField() | APrimalStructure | inline |
| PreventPlacingOnFloorClass(TSubclassOf< APrimalStructure > FloorClass) | APrimalStructure | inline |
| PreventPlacingOnFloorClass(TSubclassOf< APrimalStructure > FloorClass) | APrimalStructure | inline |
| PreventPlacingOnFloorClassesField() | APrimalStructure | inline |
| PreventPlacingOnFloorClassesField() | APrimalStructure | inline |
| PreventPlacingOnFloorTagsField() | APrimalStructure | inline |
| PreventReplacementByStructureClassTypesField() | APrimalStructure | inline |
| PreventReplacementOfStructureClassTypeField() | APrimalStructure | inline |
| PreventReplacementOfStructureClassTypeField() | APrimalStructure | inline |
| PreventReplacementOfStructureClassTypesField() | APrimalStructure | inline |
| PreventSaddleDinoClassesField() | APrimalStructure | inline |
| PreventSaddleDinoClassesField() | APrimalStructure | inline |
| PreventSaddleDinoTagsField() | APrimalStructure | inline |
| PreviewCameraDefaultZoomMultiplierField() | APrimalStructure | inline |
| PreviewCameraDefaultZoomMultiplierField() | APrimalStructure | inline |
| PreviewCameraDistanceScaleFactorField() | APrimalStructure | inline |
| PreviewCameraDistanceScaleFactorField() | APrimalStructure | inline |
| PreviewCameraMaxZoomMultiplierField() | APrimalStructure | inline |
| PreviewCameraMaxZoomMultiplierField() | APrimalStructure | inline |
| PreviewCameraPivotOffsetField() | APrimalStructure | inline |
| PreviewCameraPivotOffsetField() | APrimalStructure | inline |
| PreviewCameraRotationField() | APrimalStructure | inline |
| PreviewCameraRotationField() | APrimalStructure | inline |
| PreviewDefaultStaticMeshField() | APrimalStructure | inline |
| PreviewGizmoComponentField() | APrimalStructure | inline |
| PreviewGizmoMeshOffsetField() | APrimalStructure | inline |
| PreviewGizmoMeshScaleField() | APrimalStructure | inline |
| PreviewLastPlacementResultField() | APrimalStructure | inline |
| PreviewMaterialColorParamNameField() | APrimalStructure | inline |
| PreviewMaterialField() | APrimalStructure | inline |
| PreviewMaterialField() | APrimalStructure | inline |
| PrimaryMeshComponentField() | APrimalStructure | inline |
| PrimaryMeshComponentField() | APrimalStructure | inline |
| PrimarySnappedStructureChildField() | APrimalStructure | inline |
| PrimarySnappedStructureChildField() | APrimalStructure | inline |
| PrimarySnappedStructureParentField() | APrimalStructure | inline |
| PrimarySnappedStructureParentField() | APrimalStructure | inline |
| ProcessEditText(AShooterPlayerController *ForPC, FString *TextToUse, bool bCheckedBox, int ExtraID1, int ExtraID2) | APrimalStructureItemContainer | inline |
| ProcessEditText(AShooterPlayerController *ForPC, FString *TextToUse, bool bCheckedBox) | APrimalStructureItemContainer | inline |
| ProcessEvent(UFunction *Function, void *Parameters) | AActor | inline |
| ProcessEvent(UFunction *Function, void *Parameters) | AActor | inline |
| ProcessTreeTagField() | APrimalStructure | inline |
| ProcessTreeTagField() | APrimalStructure | inline |
| PropertyServerToClients(AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) | AActor | inline |
| PropertyServerToClients(AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) | AActor | inline |
| PropertyServerToClients_Implementation(AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) | AActor | inline |
| PropertyServerToClients_Implementation(AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) | AActor | inline |
| PropertyServerToClientsUnreliable(AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) | AActor | inline |
| PropertyServerToClientsUnreliable_Implementation(AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) | AActor | inline |
| RandomFuelUpdateTimeMaxField() | APrimalStructureItemContainer | inline |
| RandomFuelUpdateTimeMaxField() | APrimalStructureItemContainer | inline |
| RandomFuelUpdateTimeMinField() | APrimalStructureItemContainer | inline |
| RandomFuelUpdateTimeMinField() | APrimalStructureItemContainer | inline |
| RandomStartByteField() | AActor | inline |
| RandomStartByteField() | AActor | inline |
| ReceiveActorBeginCursorOver() | AActor | inline |
| ReceiveActorBeginCursorOver() | AActor | inline |
| ReceiveActorBeginOverlap(AActor *OtherActor) | AActor | inline |
| ReceiveActorBeginOverlap(AActor *OtherActor) | AActor | inline |
| ReceiveActorEndCursorOver() | AActor | inline |
| ReceiveActorEndCursorOver() | AActor | inline |
| ReceiveActorEndOverlap(AActor *OtherActor) | AActor | inline |
| ReceiveActorEndOverlap(AActor *OtherActor) | AActor | inline |
| ReceiveActorOnClicked() | AActor | inline |
| ReceiveActorOnClicked() | AActor | inline |
| ReceiveActorOnInputTouchBegin(ETouchIndex::Type FingerIndex) | AActor | inline |
| ReceiveActorOnInputTouchBegin(ETouchIndex::Type FingerIndex) | AActor | inline |
| ReceiveActorOnInputTouchEnd(ETouchIndex::Type FingerIndex) | AActor | inline |
| ReceiveActorOnInputTouchEnd(ETouchIndex::Type FingerIndex) | AActor | inline |
| ReceiveActorOnInputTouchEnter(ETouchIndex::Type FingerIndex) | AActor | inline |
| ReceiveActorOnInputTouchEnter(ETouchIndex::Type FingerIndex) | AActor | inline |
| ReceiveActorOnInputTouchLeave(ETouchIndex::Type FingerIndex) | AActor | inline |
| ReceiveActorOnInputTouchLeave(ETouchIndex::Type FingerIndex) | AActor | inline |
| ReceiveActorOnReleased() | AActor | inline |
| ReceiveActorOnReleased() | AActor | inline |
| ReceiveAnyDamage(float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) | AActor | inline |
| ReceiveAnyDamage(float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) | AActor | inline |
| ReceiveBeginPlay() | AActor | inline |
| ReceiveBeginPlay() | AActor | inline |
| ReceiveDestroyed() | AActor | inline |
| ReceiveDestroyed() | AActor | inline |
| ReceiveEndPlay(EEndPlayReason::Type EndPlayReason) | AActor | inline |
| ReceiveEndPlay(EEndPlayReason::Type EndPlayReason) | AActor | inline |
| ReceiveHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) | AActor | inline |
| ReceiveHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) | AActor | inline |
| ReceiveInput(FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) | AActor | inline |
| ReceiveInput(FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) | AActor | inline |
| ReceivePointDamage(float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) | AActor | inline |
| ReceivePointDamage(float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) | AActor | inline |
| ReceiveRadialDamage(float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) | AActor | inline |
| ReceiveRadialDamage(float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) | AActor | inline |
| ReceiveTick(float DeltaSeconds) | AActor | inline |
| ReceiveTick(float DeltaSeconds) | AActor | inline |
| RecieveMatineeUpdated() | AActor | inline |
| RecieveMatineeUpdated() | AActor | inline |
| RefreshCrop(float DeltaTime) | APrimalStructureItemContainer_CropPlot | inline |
| RefreshFertilized() | APrimalStructureItemContainer_CropPlot | inline |
| RefreshFuelState() | APrimalStructureItemContainer | inline |
| RefreshFuelState() | APrimalStructureItemContainer | inline |
| RefreshInventoryItemCounts() | APrimalStructureItemContainer | inline |
| RefreshInventoryItemCounts() | APrimalStructureItemContainer | inline |
| RefreshOpenToSky() | APrimalStructureItemContainer_CropPlot | inline |
| RefreshPowered(APrimalStructureItemContainer *InDirectPower) | APrimalStructureItemContainer | inline |
| RefreshPowered(APrimalStructureItemContainer *InDirectPower) | APrimalStructureItemContainer | inline |
| RefreshPowerJunctionLink() | APrimalStructureItemContainer | inline |
| RefreshPowerJunctionLink() | APrimalStructureItemContainer | inline |
| RefreshStructureColors() | APrimalStructure | inline |
| RefreshStructureColors(UMeshComponent *ForceRefreshComponent) | APrimalStructure | inline |
| RefreshVariantSettings(int NewVariantIndex) | APrimalStructure | inline |
| RefreshWatered() | APrimalStructureItemContainer_CropPlot | inline |
| RefreshWaterState() | APrimalStructureItemContainer_CropPlot | inline |
| Register(const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| RegisterActorTickFunctions(bool bRegister, bool bSaveAndRestoreTickState) | AActor | inline |
| RegisterActorTickFunctions(bool bRegister, bool bSaveAndRestoreTickState) | AActor | inline |
| RegisterAllActorTickFunctions(bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) | AActor | inline |
| RegisterAllActorTickFunctions(bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) | AActor | inline |
| RegisterAllComponents() | AActor | inline |
| RegisterAllComponents() | AActor | inline |
| RemoteInventoryAllowActivation(AShooterPlayerController *ForPC) | APrimalStructureItemContainer | inline |
| RemoteInventoryAllowActivation(AShooterPlayerController *ForPC) | APrimalStructureItemContainer | inline |
| RemoteInventoryAllowViewing(APlayerController *ForPC) | APrimalStructureItemContainer_CropPlot | inline |
| RemoteInventoryTitleField() | APrimalStructure | inline |
| RemoteRoleField() | AActor | inline |
| RemoteRoleField() | AActor | inline |
| RemoveControllingMatineeActor(AMatineeActor *InMatineeActor) | AActor | inline |
| RemoveLinkedStructure(APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser) | APrimalStructure | inline |
| RemoveLinkedStructure(APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser) | APrimalStructure | inline |
| RemoveOwnedComponent(UActorComponent *Component) | AActor | inline |
| RemoveOwnedComponent(UActorComponent *Component) | AActor | inline |
| RemovePlantedCrop() | APrimalStructureItemContainer_CropPlot | inline |
| RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
| RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
| RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
| RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
| Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | AActor | inline |
| Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | AActor | inline |
| REP_ActivateManualDirtyForPlayer(FName *PropertyName, APlayerController *PC) | AActor | inline |
| RepairAmountRemainingField() | APrimalStructure | inline |
| RepairAmountRemainingField() | APrimalStructure | inline |
| RepairCheckIntervalField() | APrimalStructure | inline |
| RepairCheckIntervalField() | APrimalStructure | inline |
| RepairCheckTimer() | APrimalStructure | inline |
| RepairCheckTimer() | APrimalStructure | inline |
| RepairPercentPerIntervalField() | APrimalStructure | inline |
| RepairPercentPerIntervalField() | APrimalStructure | inline |
| ReplacementCheckOffsetField() | APrimalStructure | inline |
| ReplicatedComponentsField() | AActor | inline |
| ReplicatedComponentsField() | AActor | inline |
| ReplicatedFuelItemClassField() | APrimalStructureItemContainer | inline |
| ReplicatedFuelItemClassField() | APrimalStructureItemContainer | inline |
| ReplicatedFuelItemColorIndexField() | APrimalStructureItemContainer | inline |
| ReplicatedFuelItemColorIndexField() | APrimalStructureItemContainer | inline |
| ReplicatedHealthField() | APrimalTargetableActor | inline |
| ReplicatedHealthField() | APrimalTargetableActor | inline |
| ReplicationIntervalMultiplierField() | AActor | inline |
| ReplicationIntervalMultiplierField() | AActor | inline |
| ReprocessTree(TArray< APrimalStructure * > *StartingStructures, AController *InstigatorController, AActor *DamageCauser) | APrimalStructure | inlinestatic |
| ReprocessTree(TArray< APrimalStructure * > *StartingStructures, AController *InstigatorController, AActor *DamageCauser) | APrimalStructure | inlinestatic |
| RequirePlacementOnShipDeckIndexField() | APrimalStructure | inline |
| RequiresItemForOpenSceneActionField() | APrimalStructureItemContainer | inline |
| RequiresItemForOpenSceneActionField() | APrimalStructureItemContainer | inline |
| ReregisterAllComponents() | AActor | inline |
| ReregisterAllComponents() | AActor | inline |
| RerunConstructionScripts() | AActor | inline |
| RerunConstructionScripts() | AActor | inline |
| ResetOwnedComponents() | AActor | inline |
| ResetOwnedComponents() | AActor | inline |
| ResetPropertiesForConstruction() | AActor | inline |
| ResetPropertiesForConstruction() | AActor | inline |
| ResetSpatialComponent() | AActor | inline |
| ReturnDamageAmountField() | APrimalStructure | inline |
| ReturnDamageAmountField() | APrimalStructure | inline |
| ReturnDamageExcludeIncomingTypesField() | APrimalStructure | inline |
| ReturnDamageExcludeIncomingTypesField() | APrimalStructure | inline |
| ReturnDamageImpulseField() | APrimalStructure | inline |
| ReturnDamageImpulseField() | APrimalStructure | inline |
| ReturnDamageOnlyForIncomingTypesField() | APrimalStructure | inline |
| ReturnDamageOnlyForIncomingTypesField() | APrimalStructure | inline |
| ReturnDamageTypeField() | APrimalStructure | inline |
| ReturnDamageTypeField() | APrimalStructure | inline |
| RoleField() | AActor | inline |
| RoleField() | AActor | inline |
| RootComponentField() | AActor | inline |
| RootComponentField() | AActor | inline |
| RouteEndPlay(EEndPlayReason::Type EndPlayReason) | AActor | inline |
| SaddleDinoDied() | APrimalStructure | inline |
| SaddleDinoField() | APrimalStructure | inline |
| SaddleDinoField() | APrimalStructure | inline |
| SavedStructureMinAllowedVersionField() | APrimalStructure | inline |
| SavedStructureMinAllowedVersionField() | APrimalStructure | inline |
| ScaleFactorField() | APrimalStructure | inline |
| ScaleFactorField() | APrimalStructure | inline |
| SendExecCommand(FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) | AActor | inline |
| SendExecCommand(FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) | AActor | inline |
| SerializedComponentsField() | AActor | inline |
| SerializedComponentsField() | AActor | inline |
| ServerCloseRemoteInventory(AShooterPlayerController *ByPC) | APrimalStructureItemContainer | inline |
| ServerPrepareForSeamlessTravel() | AActor | inline |
| ServerRequestUseItemWithActor(APlayerController *ForPC, UObject *anItem, int AdditionalData) | APrimalStructure | inline |
| ServerRequestUseItemWithActor(APlayerController *ForPC, UObject *anItem, int AdditionalData) | APrimalStructure | inline |
| ServerSendSimpleExecCommandToEveryone(FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| ServerSendSimpleExecCommandToEveryone(FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| SetActorEnableCollision(bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState) | AActor | inline |
| SetActorEnableCollision(bool bNewActorEnableCollision) | AActor | inline |
| SetActorHiddenInGame(bool bNewHidden) | AActor | inline |
| SetActorHiddenInGame(bool bNewHidden) | AActor | inline |
| SetActorLocation(FVector *NewLocation, bool bSweep) | AActor | inline |
| SetActorLocation(FVector *NewLocation, bool bSweep) | AActor | inline |
| SetActorLocationAndRotation(FVector *NewLocation, FRotator NewRotation, bool bSweep) | AActor | inline |
| SetActorLocationAndRotation(FVector *NewLocation, FRotator NewRotation, bool bSweep) | AActor | inline |
| SetActorRelativeLocation(FVector NewRelativeLocation, bool bSweep) | AActor | inline |
| SetActorRelativeLocation(FVector NewRelativeLocation, bool bSweep) | AActor | inline |
| SetActorRelativeRotation(FRotator NewRelativeRotation, bool bSweep) | AActor | inline |
| SetActorRelativeRotation(FRotator NewRelativeRotation, bool bSweep) | AActor | inline |
| SetActorRelativeScale3D(FVector NewRelativeScale) | AActor | inline |
| SetActorRelativeScale3D(FVector NewRelativeScale) | AActor | inline |
| SetActorRelativeTransform(FTransform *NewRelativeTransform, bool bSweep) | AActor | inline |
| SetActorRotation(FQuat *NewRotation) | AActor | inline |
| SetActorRotation(FRotator NewRotation) | AActor | inline |
| SetActorRotation(FRotator NewRotation) | AActor | inline |
| SetActorRotation(FQuat *NewRotation) | AActor | inline |
| SetActorScale3D(FVector *NewScale3D) | AActor | inline |
| SetActorScale3D(FVector *NewScale3D) | AActor | inline |
| SetActorTickEnabled(bool bEnabled) | AActor | inline |
| SetActorTickEnabled(bool bEnabled) | AActor | inline |
| SetActorTransform(FTransform *NewTransform, bool bSweep) | AActor | inline |
| SetAllowStructureColorSet(TArray< int > newColorSet) | APrimalStructure | inline |
| SetAutonomousProxy(bool bInAutonomousProxy) | AActor | inline |
| SetBoundsScale(float NewScale) | APrimalStructure | inline |
| SetContainerActive(bool bNewActive) | APrimalStructureItemContainer | inline |
| SetContainerActive(bool bNewActive) | APrimalStructureItemContainer | inline |
| SetDelayedActivation() | APrimalStructureItemContainer | inline |
| SetDelayedActivation() | APrimalStructureItemContainer | inline |
| SetDinoSaddleAttachment(APrimalDinoCharacter *myDino, FName BoneName, FVector RelLoc, FRotator RelRot, bool bMaintainWorldPosition) | APrimalStructure | inline |
| SetDinoSaddleAttachment(APrimalDinoCharacter *myDino, FName BoneName, FVector RelLoc, FRotator RelRot, bool bMaintainWorldPosition) | APrimalStructure | inline |
| SetDisabledTimer(float DisabledTime) | APrimalStructureItemContainer | inline |
| SetDisabledTimer(float DisabledTime) | APrimalStructureItemContainer | inline |
| SetEnabled(bool bEnabled) | APrimalStructure | inline |
| SetEnabled(bool bEnabled) | APrimalStructure | inline |
| SetEnabledPrimarySnappedStructureParent(bool bEnabled) | APrimalStructure | inline |
| SetEnabledPrimarySnappedStructureParent(bool bEnabled) | APrimalStructure | inline |
| SetEnabledPrimarySnappedStructureParent_Implementation(bool bEnabled) | APrimalStructure | inline |
| SetEnabledPrimarySnappedStructureParent_Implementation(bool bEnabled) | APrimalStructure | inline |
| SetHarvestingActive(bool bActive, bool bOverrideBaseHealth, float BaseHarvestHealthMult, bool bAssignToTribe, int AssignedToTribeID) | APrimalStructure | inline |
| SetHealth(float newHealth) | APrimalTargetableActor | inline |
| SetHealth(float newHealth) | APrimalTargetableActor | inline |
| SetLifeSpan(float InLifespan) | AActor | inline |
| SetLifeSpan(float InLifespan) | AActor | inline |
| SetLinkedIDs() | APrimalStructure | inline |
| SetLinkedIDs() | APrimalStructure | inline |
| SetMaxHealth(float newMaxHealth) | APrimalTargetableActor | inline |
| SetMaxHealth(float newMaxHealth) | APrimalTargetableActor | inline |
| SetNetUpdateTime(long double NewUpdateTime) | AActor | inline |
| SetNetworkSpatializationParent(AActor *NewParent) | AActor | inline |
| SetNetworkSpatializationParent(AActor *NewParent) | AActor | inline |
| SetOwner(AActor *NewOwner) | AActor | inline |
| SetOwner(AActor *NewOwner) | AActor | inline |
| SetPlayerConstructor(APlayerController *PC) | APrimalStructureItemContainer | inline |
| SetPlayerConstructor(APlayerController *PC) | APrimalStructureItemContainer | inline |
| SetPoweredOverrideCounter(int NewPoweredOverrideCounter) | APrimalStructureItemContainer | inline |
| SetPoweredOverrideCounter(int NewPoweredOverrideCounter) | APrimalStructureItemContainer | inline |
| SetRemoteRoleForBackwardsCompat(ENetRole InRemoteRole) | AActor | inline |
| SetReplicates(bool bInReplicates) | AActor | inline |
| SetReplicates(bool bInReplicates) | AActor | inline |
| SetRootComponent(USceneComponent *NewRootComponent) | AActor | inline |
| SetRootComponent(USceneComponent *NewRootComponent) | AActor | inline |
| SetStaticMobility() | APrimalStructure | inline |
| SetStaticMobility() | APrimalStructure | inline |
| SetStructureCollisionChannels() | APrimalStructure | inline |
| SetStructureCollisionChannels() | APrimalStructure | inline |
| SetStructureColors(TArray< short > InStructureColors) | APrimalStructure | inline |
| SetStructureColorValue(int ColorRegionIndex, int SetVal) | APrimalStructure | inline |
| SetStructureColorValue(int ColorRegionIndex, int SetVal) | APrimalStructure | inline |
| SetTickableWhenPaused(bool bTickableWhenPaused) | AActor | inline |
| SetTickFunctionEnabled(bool bEnableTick) | AActor | inline |
| SetTickFunctionEnabled(bool bEnableTick) | AActor | inline |
| SetupComponentCollisionChannels(UPrimitiveComponent *PrimitiveComponent, bool bSetupDestructionMesh, bool bSetupMeshMaterials) | APrimalStructure | inline |
| SetupDynamicMeshMaterials(UMeshComponent *meshComp, bool bDisableWorldSpaceEffects) | APrimalStructure | inline |
| SetupDynamicMeshMaterials(UMeshComponent *meshComp) | APrimalStructure | inline |
| SetVariant(int VariantIndex, bool bForceSet) | APrimalStructure | inline |
| SetWaterState(bool bValue) | APrimalStructureItemContainer_CropPlot | inline |
| ShipPlacementMaxBelowZOffsetField() | APrimalStructure | inline |
| ShipPlacementRotationOffsetField() | APrimalStructure | inline |
| ShipStructureOffsetFromHUDBottomYField() | APrimalStructure | inline |
| ShipStructureSettingsClassOverrideField() | APrimalTargetableActor | inline |
| ShouldInstance(UProperty *Property) | APrimalStructure | inline |
| SimpleTeleportTo(FVector *DestLocation, FRotator *DestRotation) | AActor | inline |
| SimpleTeleportTo(FVector *DestLocation, FRotator *DestRotation) | AActor | inline |
| SinglePlayerFuelConsumptionIntervalsMultiplierField() | APrimalStructureItemContainer | inline |
| SinglePlayerFuelConsumptionIntervalsMultiplierField() | APrimalStructureItemContainer | inline |
| SkipDuringPartialWorldSave() | APrimalStructure | inline |
| SnapAlternatePlacementTraceScaleField() | APrimalStructure | inline |
| SnapAlternatePlacementTraceScaleField() | APrimalStructure | inline |
| SnapCheckIntervalDistanceField() | APrimalStructure | inline |
| SnapFromModelOverridesField() | APrimalStructure | inline |
| SnapFromStructureTagsToExcludeField() | APrimalStructure | inline |
| SnapFromStructureTypesToExcludeField() | APrimalStructure | inline |
| SnapFromStructureTypesToExcludeField() | APrimalStructure | inline |
| SnapOverlapCheckRadiusField() | APrimalStructure | inline |
| SnapOverlapCheckRadiusField() | APrimalStructure | inline |
| SnappingRotationOffsetField() | APrimalStructure | inline |
| SnappingRotationOffsetField() | APrimalStructure | inline |
| SnapPointsField() | APrimalStructure | inline |
| SnapPointsField() | APrimalStructure | inline |
| SnapRootComponentTo(AActor *InParentActor, FName InSocketName) | AActor | inline |
| SnapStructureClassField() | APrimalStructure | inline |
| SnapStructureClassField() | APrimalStructure | inline |
| SnapToModelOverridesField() | APrimalStructure | inline |
| SnapToShipDeckIndexField() | APrimalStructure | inline |
| SnapToStructureTagsToExcludeField() | APrimalStructure | inline |
| SnapToStructureTypesToExcludeField() | APrimalStructure | inline |
| SnapToStructureTypesToExcludeField() | APrimalStructure | inline |
| SnapToWaterSurface_ZOffsetField() | APrimalStructure | inline |
| SolarRefreshIntervalField() | APrimalStructureItemContainer | inline |
| SolarRefreshIntervalMaxField() | APrimalStructureItemContainer | inline |
| SolarRefreshIntervalMinField() | APrimalStructureItemContainer | inline |
| SpawnEmitterField() | APrimalStructure | inline |
| SpawnEmitterLocationOffsetField() | APrimalStructure | inline |
| SpawnEmitterLocationOffsetField() | APrimalStructure | inline |
| SpawnEmitterRotationOffsetField() | APrimalStructure | inline |
| SpawnEmitterRotationOffsetField() | APrimalStructure | inline |
| StartRepair() | APrimalStructure | inline |
| StartRepair() | APrimalStructure | inline |
| Stasis() | APrimalStructureItemContainer | inline |
| Stasis() | APrimalStructureItemContainer | inline |
| StasisCheckComponentField() | AActor | inline |
| StasisCheckComponentField() | AActor | inline |
| StasisSetIndexField() | AActor | inline |
| StasisSetIndexField() | AActor | inline |
| StasisUnRegisteredComponentsField() | AActor | inline |
| StasisUnRegisteredComponentsField() | AActor | inline |
| StaticClass() | APrimalStructureItemContainer | inlinestatic |
| StaticConfigName() | AActor | inlinestatic |
| StaticRegisterNativesAActor() | AActor | inlinestatic |
| StaticRegisterNativesAActor() | AActor | inlinestatic |
| StaticRegisterNativesAPrimalStructure() | APrimalStructure | inlinestatic |
| StaticRegisterNativesAPrimalStructure() | APrimalStructure | inlinestatic |
| StaticRegisterNativesAPrimalStructureItemContainer() | APrimalStructureItemContainer | inlinestatic |
| StaticRegisterNativesAPrimalStructureItemContainer() | APrimalStructureItemContainer | inlinestatic |
| StaticRegisterNativesAPrimalTargetableActor() | APrimalTargetableActor | inlinestatic |
| StaticRegisterNativesAPrimalTargetableActor() | APrimalTargetableActor | inlinestatic |
| StatsPanelStructureTitleField() | APrimalStructure | inline |
| StopActorSound(USoundBase *SoundAsset, float FadeOutTime) | AActor | inline |
| StopActorSound(USoundBase *SoundAsset, float FadeOutTime) | AActor | inline |
| StructureColorsField() | APrimalStructure | inline |
| StructureColorsField() | APrimalStructure | inline |
| StructureHarvestingComponentField() | APrimalStructure | inline |
| StructureHarvestingDepleted(UPrimalHarvestingComponent *fromComponent) | APrimalStructure | inline |
| StructureIconMaterialField() | APrimalStructure | inline |
| StructureIconMaterialField() | APrimalStructure | inline |
| StructureIDField() | APrimalStructure | inline |
| StructureIDField() | APrimalStructure | inline |
| StructureMinAllowedVersionField() | APrimalStructure | inline |
| StructureMinAllowedVersionField() | APrimalStructure | inline |
| StructurePlacementOverlapForceEncroachment(APrimalStructure *PlacingStructure, AActor *OnDinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, FVector *PlacementLocation, FVector *EncroachmentCheckLocation, FVector *EncroachmentCheckExtent) | APrimalStructure | inline |
| StructureRangeTypeFlagField() | APrimalStructure | inline |
| StructureRangeTypeFlagField() | APrimalStructure | inline |
| StructuresAllowedToBeCeilingField() | APrimalStructure | inline |
| StructuresAllowedToBeVerticalGroundField() | APrimalStructure | inline |
| StructuresAllowedToBeVerticalGroundField() | APrimalStructure | inline |
| StructureSettingsClassField() | APrimalTargetableActor | inline |
| StructureSettingsClassField() | APrimalTargetableActor | inline |
| StructureShipSizeClass_MaxField() | APrimalStructure | inline |
| StructureShipSizeClass_MinField() | APrimalStructure | inline |
| StructureSnapSettingsClassField() | APrimalStructure | inline |
| StructureSnapTypeFlagsField() | APrimalStructure | inline |
| StructureSnapTypeFlagsField() | APrimalStructure | inline |
| StructuresPlacedOnFloorField() | APrimalStructure | inline |
| StructuresPlacedOnFloorField() | APrimalStructure | inline |
| StructureTagField() | APrimalStructure | inline |
| StructureTypeTagField() | APrimalStructure | inline |
| SubtractWaterFromConnections(float Amount, bool bAllowNetworking) | APrimalStructureItemContainer | inline |
| SubtractWaterFromConnections(float Amount, bool bAllowNetworking) | APrimalStructureItemContainer | inline |
| Suicide() | APrimalTargetableActor | inline |
| Suicide() | APrimalTargetableActor | inline |
| TaggedIndexField() | APrimalStructure | inline |
| TaggedIndexField() | APrimalStructure | inline |
| TaggedIndexTwoField() | APrimalStructure | inline |
| TaggedIndexTwoField() | APrimalStructure | inline |
| TagsField() | AActor | inline |
| TagsField() | AActor | inline |
| TakeDamage(float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalStructure | inline |
| TakeDamage(float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalStructure | inline |
| TakeGroundNormalRotationOffsetField() | APrimalStructure | inline |
| TakeGroundNormalRotationOffsetField() | APrimalStructure | inline |
| TargetableDamageFXDefaultPhysMaterialField() | APrimalTargetableActor | inline |
| TargetingTeamChanged() | APrimalStructureItemContainer | inline |
| TargetingTeamChanged() | APrimalStructureItemContainer | inline |
| TargetingTeamField() | AActor | inline |
| TargetingTeamField() | AActor | inline |
| TeleportTo(FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) | AActor | inline |
| TeleportTo(FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) | AActor | inline |
| TempBasedPawnWaitingForAttachmentParentReplicationField() | APrimalStructure | inline |
| ThrottledTick() | AActor | inline |
| ThrottledTick() | AActor | inline |
| Tick(float DeltaTime) | APrimalStructureItemContainer_CropPlot | inline |
| TickCriticalShipStructure(float DeltaTime) | APrimalStructure | inline |
| TickPlacingShipStructure(APrimalRaft *OnShip, FVector LastPlacementHitLoc) | APrimalStructure | inline |
| TickPlacingStructure(APrimalStructurePlacer *PlacerActor, float DeltaTime) | APrimalStructure | inline |
| TickPlacingStructure(APrimalStructurePlacer *PlacerActor, float DeltaTime) | APrimalStructure | inline |
| TimeoutFor_DelayedClientAttachParentReplicationFixupCheck() | APrimalStructure | inline |
| TimeToAllowFreePickupField() | APrimalStructure | inline |
| TraceDistanceFromActorToCeilingField() | APrimalStructure | inline |
| TraceDistanceFromActorToWallVerticalGroundField() | APrimalStructure | inline |
| TraceDistanceFromActorToWallVerticalGroundField() | APrimalStructure | inline |
| TraceIgnoreStructuresWithTypeFlagsField() | APrimalStructure | inline |
| TraceIgnoreStructuresWithTypeFlagsField() | APrimalStructure | inline |
| TribeGroupInventoryRankField() | APrimalStructureItemContainer | inline |
| TribeGroupInventoryRankField() | APrimalStructureItemContainer | inline |
| TribeGroupStructureRankField() | APrimalStructure | inline |
| TribeGroupStructureRankField() | APrimalStructure | inline |
| TribeRankHUDYOffsetField() | APrimalStructure | inline |
| TribeRankHUDYOffsetField() | APrimalStructure | inline |
| TryActivation() | APrimalStructureItemContainer | inline |
| TryActivation() | APrimalStructureItemContainer | inline |
| TryMultiUse(APlayerController *ForPC, int UseIndex) | APrimalStructureItemContainer_CropPlot | inline |
| TutorialHintStringField() | APrimalStructure | inline |
| UninitializeComponents(EEndPlayReason::Type EndPlayReason) | AActor | inline |
| UninitializeComponents(EEndPlayReason::Type EndPlayReason) | AActor | inline |
| UniqueActorIdField() | AActor | inline |
| UniqueGuidIdField() | AActor | inline |
| UnmarkAbortedForSeamlessTravel() | AActor | inline |
| UnregisterAllComponents(bool bDetachFromOtherParent) | AActor | inline |
| UnregisterAllComponents(bool bDetachFromOtherParent) | AActor | inline |
| Unstasis() | APrimalStructureItemContainer_CropPlot | inline |
| UnstasisAutoDestroyAfterTimeField() | APrimalStructure | inline |
| UnstasisAutoDestroyAfterTimeField() | APrimalStructure | inline |
| UnstasisLastInRangeTimeField() | AActor | inline |
| UnstasisLastInRangeTimeField() | AActor | inline |
| UpdateContainerActiveHealthDecrease() | APrimalStructureItemContainer | inline |
| UpdateContainerActiveHealthDecrease() | APrimalStructureItemContainer | inline |
| UpdateCropVisuals() | APrimalStructureItemContainer_CropPlot | inline |
| UpdatedHealth(bool bDoReplication) | APrimalStructure | inline |
| UpdatedHealth(bool bDoReplication) | APrimalStructure | inline |
| UpdateOverlaps(bool bDoNotifies) | AActor | inline |
| UpdateOverlaps(bool bDoNotifies) | AActor | inline |
| UpdateSolarPower() | APrimalStructureItemContainer | inline |
| UpdateStencilValues() | APrimalStructure | inline |
| UpdateStencilValues() | APrimalStructure | inline |
| UpdateTribeGroupStructureRank(char NewRank) | APrimalStructure | inline |
| UpdateTribeGroupStructureRank(char NewRank) | APrimalStructure | inline |
| UpdateTribeGroupStructureRank_Implementation(char NewRank) | APrimalStructure | inline |
| UpdateTribeGroupStructureRank_Implementation(char NewRank) | APrimalStructure | inline |
| UsablePriorityField() | APrimalStructureItemContainer | inline |
| UsablePriorityField() | APrimalStructureItemContainer | inline |
| UseBPApplyPinCode() | APrimalStructureItemContainer | inline |
| UseBPOverrideTargetLocation() | APrimalStructure | inline |
| UseDynamicMobility() | APrimalStructure | inline |
| UseDynamicMobility() | APrimalStructure | inline |
| UseItemSpoilingTimeMultipliers() | APrimalStructureItemContainer_CropPlot | inline |
| UserConstructionScript() | AActor | inline |
| UserConstructionScript() | AActor | inline |
| ValidatedByPinCodePlayerControllersField() | APrimalStructureItemContainer | inline |
| ValidCraftingResourceMaxDurabilityField() | APrimalStructureItemContainer | inline |
| ValidCraftingResourceMaxDurabilityField() | APrimalStructureItemContainer | inline |
| VariantsField() | APrimalStructure | inline |
| VerifyPinCode(int pinCode) | APrimalStructureItemContainer | inline |
| WaterAmountField() | APrimalStructureItemContainer_CropPlot | inline |
| WaterItemAmountMultiplierField() | APrimalStructureItemContainer_CropPlot | inline |
| WaterNearbyStructureRangeField() | APrimalStructureItemContainer_CropPlot | inline |
| WaterPlacementMinimumWaterHeightField() | APrimalStructure | inline |
| WaterPlacementMinimumWaterHeightField() | APrimalStructure | inline |
| WaterVolumeCheckPointOffsetField() | APrimalStructure | inline |
| WaterVolumeCheckPointOffsetField() | APrimalStructure | inline |
| WorldGeometryObstructionCheckOffsetField() | APrimalStructure | inline |