| ApproveLogin(FString *result, FString *Options, FString *authToken, unsigned int *NewHomeServerId) | AShooterGameSession | inline |
| ApproveLogin(FString *result, FString *Options, FString *authToken) | AShooterGameSession | inline |
| AtCapacity(bool bSpectator, FString *AuthToken, bool UseReservedSlots, int *NumFreeSlots) | AGameSession | inline |
| AtCapacity(bool bSpectator, FString *AuthToken) | AGameSession | inline |
| BanPlayer(APlayerController *BannedPlayer, FText *BanReason) | AGameSession | inline |
| BanPlayer() | AGameSession | inline |
| bFoundSessionField() | AShooterGameSession | inline |
| bFoundSessionField() | AShooterGameSession | inline |
| bRequiresPushToTalkField() | AGameSession | inline |
| bRequiresPushToTalkField() | AGameSession | inline |
| BroadcastFoundSessionEvent() | AShooterGameSession | inline |
| CachedModsField() | AShooterGameSession | inline |
| CachedModsField() | AShooterGameSession | inline |
| CancelFindSessions() | AShooterGameSession | inline |
| CancelFindSessions() | AShooterGameSession | inline |
| CurrentSessionParamsField() | AShooterGameSession | inline |
| CurrentSessionParamsField() | AShooterGameSession | inline |
| DelayedSessionDelete() | AShooterGameSession | inlinestatic |
| DelayedSessionDelete() | AShooterGameSession | inline |
| DumpSessionState() | AGameSession | inline |
| FailedAuthTokenClientConnectionsField() | AShooterGameSession | inline |
| FailedAuthTokenClientUniqueIDsField() | AShooterGameSession | inline |
| FindSessions(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, bool bIsLAN, bool bIsPresence, bool bRecreateSearchSettings, EListSessionStatus::Type FindType, bool bQueryNotFullSessions, bool bPasswordServers, const wchar_t *ServerName, FString ClusterId, FString AtlasId, FString ServerId, FString AuthListURL) | AShooterGameSession | inline |
| FPlayerJoinAllowedCheck(bool UseReservedSlots) | AShooterGameSession | inline |
| FPlayerJoinAllowedCheck() | AShooterGameSession | inline |
| FPlayerJoinAllowedCheck(AShooterGameSession *pGameSession) | AShooterGameSession | inline |
| GetPrivateStaticClass(const wchar_t *Package) | AShooterGameSession | inlinestatic |
| GetPrivateStaticClass(const wchar_t *Package) | AShooterGameSession | inlinestatic |
| GetSearchResults() | AShooterGameSession | inline |
| GetSearchResults() | AShooterGameSession | inline |
| GetSearchResultStatus(int *SearchResultIdx, int *NumSearchResults) | AShooterGameSession | inline |
| HandleMatchHasEnded() | AShooterGameSession | inline |
| HandleMatchHasEnded() | AShooterGameSession | inline |
| HandleMatchHasStarted() | AShooterGameSession | inline |
| HandleMatchHasStarted() | AShooterGameSession | inline |
| HostSettingsField() | AShooterGameSession | inline |
| HostSettingsField() | AShooterGameSession | inline |
| InitOptions(FString *Options) | AShooterGameSession | inline |
| InitOptions(FString *Options) | AShooterGameSession | inline |
| IsPlayerPendingHomeServerChange(FString PlayerId, unsigned int *RequestedNewHomeServer) | AShooterGameSession | inline |
| JoinSession(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, FOnlineSessionSearchResult *SearchResult) | AShooterGameSession | inline |
| JoinSession(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, int SessionIndexInSearchResults) | AShooterGameSession | inline |
| JoinSession(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, int SessionIndexInSearchResults) | AShooterGameSession | inline |
| JoinSession(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, FOnlineSessionSearchResult *SearchResult) | AShooterGameSession | inline |
| KickPlayer(APlayerController *KickedPlayer, FText *KickReason) | AGameSession | inline |
| KickPlayer(APlayerController *KickedPlayer, FText *KickReason) | AGameSession | inline |
| MaxPlayersField() | AGameSession | inline |
| MaxPlayersField() | AGameSession | inline |
| MaxSpectatorsField() | AGameSession | inline |
| MaxSpectatorsField() | AGameSession | inline |
| MaxSplitscreensPerConnectionField() | AGameSession | inline |
| MaxSplitscreensPerConnectionField() | AGameSession | inline |
| NotifyLogout(APlayerController *PC) | AGameSession | inline |
| NotifyLogout(APlayerController *PC) | AGameSession | inline |
| OnCheckAuthTokenComplete(bool bWasSuccessful, FUniqueNetId *UserId) | AShooterGameSession | inline |
| OnCreateSessionComplete(FName SessionName, bool bWasSuccessful) | AShooterGameSession | inline |
| OnCreateSessionComplete(FName SessionName, bool bWasSuccessful) | AShooterGameSession | inline |
| OnDestroySessionComplete(FName SessionName, bool bWasSuccessful) | AShooterGameSession | inline |
| OnDestroySessionComplete(FName SessionName, bool bWasSuccessful) | AShooterGameSession | inline |
| OnFindSessionsComplete() | AShooterGameSession | inlinestatic |
| OnFindSessionsComplete(bool bWasSuccessful) | AShooterGameSession | inline |
| OnFoundSession() | AShooterGameSession | inlinestatic |
| OnFoundSession() | AShooterGameSession | inline |
| OnJoinSessionComplete() | AShooterGameSession | inlinestatic |
| OnLoginComplete(int LocalUserNum, bool bWasSuccessful, FUniqueNetId *UserId, FString *Error) | AGameSession | inline |
| OnLoginComplete(int LocalUserNum, bool bWasSuccessful, FUniqueNetId *UserId, FString *Error) | AGameSession | inline |
| OnNumConnectedPlayersChanged() | AShooterGameSession | inlinestatic |
| OnNumConnectedPlayersChanged(int NewPlayersCount) | AShooterGameSession | inline |
| OnStartOnlineGameComplete() | AShooterGameSession | inlinestatic |
| OnStartOnlineGameComplete(FName SessionName, bool bWasSuccessful) | AShooterGameSession | inline |
| ProcessAutoLogin() | AGameSession | inline |
| ProcessAutoLogin() | AGameSession | inline |
| RegisterPlayer(APlayerController *NewPlayer, TSharedPtr< FUniqueNetId, 0 > *UniqueId, bool bWasFromInvite) | AGameSession | inline |
| RegisterPlayer(APlayerController *NewPlayer, TSharedPtr< FUniqueNetId, 0 > *UniqueId, bool bWasFromInvite) | AGameSession | inline |
| RegisterServer() | AShooterGameSession | inline |
| RegisterServer() | AShooterGameSession | inline |
| RemovePlayerPendingHomeServerChange(FString PlayerId) | AShooterGameSession | inline |
| RequiresPushToTalk() | AGameSession | inline |
| RequiresPushToTalk() | AGameSession | inline |
| ReservedPlayerSlotsField() | AGameSession | inline |
| Restart() | AShooterGameSession | inline |
| Restart() | AShooterGameSession | inline |
| ReturnToMainMenuHost() | AGameSession | inline |
| ReturnToMainMenuHost() | AGameSession | inline |
| SearchSettingsField() | AShooterGameSession | inline |
| SearchSettingsField() | AShooterGameSession | inline |
| SerializeServerIsFull(FMemoryArchive *Ar, char *ServerIsFull) | AShooterGameSession | inline |
| SerializeServerIsFull(UWorld *World, FMemoryArchive *Ar, char *ServerIsFull) | AShooterGameSession | inlinestatic |
| SessionNameField() | AGameSession | inline |
| SessionNameField() | AGameSession | inline |
| StaticClass() | AShooterGameSession | inlinestatic |
| ThreadSafeSearchResultsField() | AShooterGameSession | inline |
| ThreadSafeSearchResultsField() | AShooterGameSession | inline |
| Tick(float __formal) | AShooterGameSession | inline |
| Tick(float __formal) | AShooterGameSession | inline |
| TickPlayersJoinAllowedChecks() | AShooterGameSession | inline |
| TravelToSession(int ControllerId, FName SessionName) | AShooterGameSession | inline |
| TravelToSession(int ControllerId, FName SessionName) | AShooterGameSession | inline |
| UnregisterPlayer(APlayerController *ExitingPlayer) | AGameSession | inline |
| UnregisterPlayer(APlayerController *ExitingPlayer) | AGameSession | inline |
| UpdatePublishedSession() | AShooterGameSession | inlinestatic |
| UpdatePublishedSession() | AShooterGameSession | inline |
| UpdateSessionJoinability(FName InSessionName, bool bPublicSearchable, bool bAllowInvites, bool bJoinViaPresence, bool bJoinViaPresenceFriendsOnly) | AGameSession | inline |
| UpdateSessionJoinability(FName InSessionName, bool bPublicSearchable, bool bAllowInvites, bool bJoinViaPresence, bool bJoinViaPresenceFriendsOnly) | AGameSession | inline |