Ark Server API (ASE) - Wiki
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AShooterGameSession Member List

This is the complete list of members for AShooterGameSession, including all inherited members.

ApproveLogin(FString *result, FString *Options, FString *authToken, unsigned int *NewHomeServerId)AShooterGameSessioninline
ApproveLogin(FString *result, FString *Options, FString *authToken)AShooterGameSessioninline
AtCapacity(bool bSpectator, FString *AuthToken, bool UseReservedSlots, int *NumFreeSlots)AGameSessioninline
AtCapacity(bool bSpectator, FString *AuthToken)AGameSessioninline
BanPlayer(APlayerController *BannedPlayer, FText *BanReason)AGameSessioninline
BanPlayer()AGameSessioninline
bFoundSessionField()AShooterGameSessioninline
bFoundSessionField()AShooterGameSessioninline
bRequiresPushToTalkField()AGameSessioninline
bRequiresPushToTalkField()AGameSessioninline
BroadcastFoundSessionEvent()AShooterGameSessioninline
CachedModsField()AShooterGameSessioninline
CachedModsField()AShooterGameSessioninline
CancelFindSessions()AShooterGameSessioninline
CancelFindSessions()AShooterGameSessioninline
CurrentSessionParamsField()AShooterGameSessioninline
CurrentSessionParamsField()AShooterGameSessioninline
DelayedSessionDelete()AShooterGameSessioninlinestatic
DelayedSessionDelete()AShooterGameSessioninline
DumpSessionState()AGameSessioninline
FailedAuthTokenClientConnectionsField()AShooterGameSessioninline
FailedAuthTokenClientUniqueIDsField()AShooterGameSessioninline
FindSessions(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, bool bIsLAN, bool bIsPresence, bool bRecreateSearchSettings, EListSessionStatus::Type FindType, bool bQueryNotFullSessions, bool bPasswordServers, const wchar_t *ServerName, FString ClusterId, FString AtlasId, FString ServerId, FString AuthListURL)AShooterGameSessioninline
FPlayerJoinAllowedCheck(bool UseReservedSlots)AShooterGameSessioninline
FPlayerJoinAllowedCheck()AShooterGameSessioninline
FPlayerJoinAllowedCheck(AShooterGameSession *pGameSession)AShooterGameSessioninline
GetPrivateStaticClass(const wchar_t *Package)AShooterGameSessioninlinestatic
GetPrivateStaticClass(const wchar_t *Package)AShooterGameSessioninlinestatic
GetSearchResults()AShooterGameSessioninline
GetSearchResults()AShooterGameSessioninline
GetSearchResultStatus(int *SearchResultIdx, int *NumSearchResults)AShooterGameSessioninline
HandleMatchHasEnded()AShooterGameSessioninline
HandleMatchHasEnded()AShooterGameSessioninline
HandleMatchHasStarted()AShooterGameSessioninline
HandleMatchHasStarted()AShooterGameSessioninline
HostSettingsField()AShooterGameSessioninline
HostSettingsField()AShooterGameSessioninline
InitOptions(FString *Options)AShooterGameSessioninline
InitOptions(FString *Options)AShooterGameSessioninline
IsPlayerPendingHomeServerChange(FString PlayerId, unsigned int *RequestedNewHomeServer)AShooterGameSessioninline
JoinSession(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, FOnlineSessionSearchResult *SearchResult)AShooterGameSessioninline
JoinSession(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, int SessionIndexInSearchResults)AShooterGameSessioninline
JoinSession(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, int SessionIndexInSearchResults)AShooterGameSessioninline
JoinSession(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, FOnlineSessionSearchResult *SearchResult)AShooterGameSessioninline
KickPlayer(APlayerController *KickedPlayer, FText *KickReason)AGameSessioninline
KickPlayer(APlayerController *KickedPlayer, FText *KickReason)AGameSessioninline
MaxPlayersField()AGameSessioninline
MaxPlayersField()AGameSessioninline
MaxSpectatorsField()AGameSessioninline
MaxSpectatorsField()AGameSessioninline
MaxSplitscreensPerConnectionField()AGameSessioninline
MaxSplitscreensPerConnectionField()AGameSessioninline
NotifyLogout(APlayerController *PC)AGameSessioninline
NotifyLogout(APlayerController *PC)AGameSessioninline
OnCheckAuthTokenComplete(bool bWasSuccessful, FUniqueNetId *UserId)AShooterGameSessioninline
OnCreateSessionComplete(FName SessionName, bool bWasSuccessful)AShooterGameSessioninline
OnCreateSessionComplete(FName SessionName, bool bWasSuccessful)AShooterGameSessioninline
OnDestroySessionComplete(FName SessionName, bool bWasSuccessful)AShooterGameSessioninline
OnDestroySessionComplete(FName SessionName, bool bWasSuccessful)AShooterGameSessioninline
OnFindSessionsComplete()AShooterGameSessioninlinestatic
OnFindSessionsComplete(bool bWasSuccessful)AShooterGameSessioninline
OnFoundSession()AShooterGameSessioninlinestatic
OnFoundSession()AShooterGameSessioninline
OnJoinSessionComplete()AShooterGameSessioninlinestatic
OnLoginComplete(int LocalUserNum, bool bWasSuccessful, FUniqueNetId *UserId, FString *Error)AGameSessioninline
OnLoginComplete(int LocalUserNum, bool bWasSuccessful, FUniqueNetId *UserId, FString *Error)AGameSessioninline
OnNumConnectedPlayersChanged()AShooterGameSessioninlinestatic
OnNumConnectedPlayersChanged(int NewPlayersCount)AShooterGameSessioninline
OnStartOnlineGameComplete()AShooterGameSessioninlinestatic
OnStartOnlineGameComplete(FName SessionName, bool bWasSuccessful)AShooterGameSessioninline
ProcessAutoLogin()AGameSessioninline
ProcessAutoLogin()AGameSessioninline
RegisterPlayer(APlayerController *NewPlayer, TSharedPtr< FUniqueNetId, 0 > *UniqueId, bool bWasFromInvite)AGameSessioninline
RegisterPlayer(APlayerController *NewPlayer, TSharedPtr< FUniqueNetId, 0 > *UniqueId, bool bWasFromInvite)AGameSessioninline
RegisterServer()AShooterGameSessioninline
RegisterServer()AShooterGameSessioninline
RemovePlayerPendingHomeServerChange(FString PlayerId)AShooterGameSessioninline
RequiresPushToTalk()AGameSessioninline
RequiresPushToTalk()AGameSessioninline
ReservedPlayerSlotsField()AGameSessioninline
Restart()AShooterGameSessioninline
Restart()AShooterGameSessioninline
ReturnToMainMenuHost()AGameSessioninline
ReturnToMainMenuHost()AGameSessioninline
SearchSettingsField()AShooterGameSessioninline
SearchSettingsField()AShooterGameSessioninline
SerializeServerIsFull(FMemoryArchive *Ar, char *ServerIsFull)AShooterGameSessioninline
SerializeServerIsFull(UWorld *World, FMemoryArchive *Ar, char *ServerIsFull)AShooterGameSessioninlinestatic
SessionNameField()AGameSessioninline
SessionNameField()AGameSessioninline
StaticClass()AShooterGameSessioninlinestatic
ThreadSafeSearchResultsField()AShooterGameSessioninline
ThreadSafeSearchResultsField()AShooterGameSessioninline
Tick(float __formal)AShooterGameSessioninline
Tick(float __formal)AShooterGameSessioninline
TickPlayersJoinAllowedChecks()AShooterGameSessioninline
TravelToSession(int ControllerId, FName SessionName)AShooterGameSessioninline
TravelToSession(int ControllerId, FName SessionName)AShooterGameSessioninline
UnregisterPlayer(APlayerController *ExitingPlayer)AGameSessioninline
UnregisterPlayer(APlayerController *ExitingPlayer)AGameSessioninline
UpdatePublishedSession()AShooterGameSessioninlinestatic
UpdatePublishedSession()AShooterGameSessioninline
UpdateSessionJoinability(FName InSessionName, bool bPublicSearchable, bool bAllowInvites, bool bJoinViaPresence, bool bJoinViaPresenceFriendsOnly)AGameSessioninline
UpdateSessionJoinability(FName InSessionName, bool bPublicSearchable, bool bAllowInvites, bool bJoinViaPresence, bool bJoinViaPresenceFriendsOnly)AGameSessioninline