ApproveLogin(FString *result, FString *Options, FString *authToken, unsigned int *NewHomeServerId) | AShooterGameSession | inline |
ApproveLogin(FString *result, FString *Options, FString *authToken) | AShooterGameSession | inline |
AtCapacity(bool bSpectator, FString *AuthToken, bool UseReservedSlots, int *NumFreeSlots) | AGameSession | inline |
AtCapacity(bool bSpectator, FString *AuthToken) | AGameSession | inline |
BanPlayer(APlayerController *BannedPlayer, FText *BanReason) | AGameSession | inline |
BanPlayer() | AGameSession | inline |
bFoundSessionField() | AShooterGameSession | inline |
bFoundSessionField() | AShooterGameSession | inline |
bRequiresPushToTalkField() | AGameSession | inline |
bRequiresPushToTalkField() | AGameSession | inline |
BroadcastFoundSessionEvent() | AShooterGameSession | inline |
CachedModsField() | AShooterGameSession | inline |
CachedModsField() | AShooterGameSession | inline |
CancelFindSessions() | AShooterGameSession | inline |
CancelFindSessions() | AShooterGameSession | inline |
CurrentSessionParamsField() | AShooterGameSession | inline |
CurrentSessionParamsField() | AShooterGameSession | inline |
DelayedSessionDelete() | AShooterGameSession | inlinestatic |
DelayedSessionDelete() | AShooterGameSession | inline |
DumpSessionState() | AGameSession | inline |
FailedAuthTokenClientConnectionsField() | AShooterGameSession | inline |
FailedAuthTokenClientUniqueIDsField() | AShooterGameSession | inline |
FindSessions(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, bool bIsLAN, bool bIsPresence, bool bRecreateSearchSettings, EListSessionStatus::Type FindType, bool bQueryNotFullSessions, bool bPasswordServers, const wchar_t *ServerName, FString ClusterId, FString AtlasId, FString ServerId, FString AuthListURL) | AShooterGameSession | inline |
FPlayerJoinAllowedCheck(bool UseReservedSlots) | AShooterGameSession | inline |
FPlayerJoinAllowedCheck() | AShooterGameSession | inline |
FPlayerJoinAllowedCheck(AShooterGameSession *pGameSession) | AShooterGameSession | inline |
GetPrivateStaticClass(const wchar_t *Package) | AShooterGameSession | inlinestatic |
GetPrivateStaticClass(const wchar_t *Package) | AShooterGameSession | inlinestatic |
GetSearchResults() | AShooterGameSession | inline |
GetSearchResults() | AShooterGameSession | inline |
GetSearchResultStatus(int *SearchResultIdx, int *NumSearchResults) | AShooterGameSession | inline |
HandleMatchHasEnded() | AShooterGameSession | inline |
HandleMatchHasEnded() | AShooterGameSession | inline |
HandleMatchHasStarted() | AShooterGameSession | inline |
HandleMatchHasStarted() | AShooterGameSession | inline |
HostSettingsField() | AShooterGameSession | inline |
HostSettingsField() | AShooterGameSession | inline |
InitOptions(FString *Options) | AShooterGameSession | inline |
InitOptions(FString *Options) | AShooterGameSession | inline |
IsPlayerPendingHomeServerChange(FString PlayerId, unsigned int *RequestedNewHomeServer) | AShooterGameSession | inline |
JoinSession(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, FOnlineSessionSearchResult *SearchResult) | AShooterGameSession | inline |
JoinSession(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, int SessionIndexInSearchResults) | AShooterGameSession | inline |
JoinSession(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, int SessionIndexInSearchResults) | AShooterGameSession | inline |
JoinSession(TSharedPtr< FUniqueNetId, 0 > UserId, FName SessionName, FOnlineSessionSearchResult *SearchResult) | AShooterGameSession | inline |
KickPlayer(APlayerController *KickedPlayer, FText *KickReason) | AGameSession | inline |
KickPlayer(APlayerController *KickedPlayer, FText *KickReason) | AGameSession | inline |
MaxPlayersField() | AGameSession | inline |
MaxPlayersField() | AGameSession | inline |
MaxSpectatorsField() | AGameSession | inline |
MaxSpectatorsField() | AGameSession | inline |
MaxSplitscreensPerConnectionField() | AGameSession | inline |
MaxSplitscreensPerConnectionField() | AGameSession | inline |
NotifyLogout(APlayerController *PC) | AGameSession | inline |
NotifyLogout(APlayerController *PC) | AGameSession | inline |
OnCheckAuthTokenComplete(bool bWasSuccessful, FUniqueNetId *UserId) | AShooterGameSession | inline |
OnCreateSessionComplete(FName SessionName, bool bWasSuccessful) | AShooterGameSession | inline |
OnCreateSessionComplete(FName SessionName, bool bWasSuccessful) | AShooterGameSession | inline |
OnDestroySessionComplete(FName SessionName, bool bWasSuccessful) | AShooterGameSession | inline |
OnDestroySessionComplete(FName SessionName, bool bWasSuccessful) | AShooterGameSession | inline |
OnFindSessionsComplete() | AShooterGameSession | inlinestatic |
OnFindSessionsComplete(bool bWasSuccessful) | AShooterGameSession | inline |
OnFoundSession() | AShooterGameSession | inlinestatic |
OnFoundSession() | AShooterGameSession | inline |
OnJoinSessionComplete() | AShooterGameSession | inlinestatic |
OnLoginComplete(int LocalUserNum, bool bWasSuccessful, FUniqueNetId *UserId, FString *Error) | AGameSession | inline |
OnLoginComplete(int LocalUserNum, bool bWasSuccessful, FUniqueNetId *UserId, FString *Error) | AGameSession | inline |
OnNumConnectedPlayersChanged() | AShooterGameSession | inlinestatic |
OnNumConnectedPlayersChanged(int NewPlayersCount) | AShooterGameSession | inline |
OnStartOnlineGameComplete() | AShooterGameSession | inlinestatic |
OnStartOnlineGameComplete(FName SessionName, bool bWasSuccessful) | AShooterGameSession | inline |
ProcessAutoLogin() | AGameSession | inline |
ProcessAutoLogin() | AGameSession | inline |
RegisterPlayer(APlayerController *NewPlayer, TSharedPtr< FUniqueNetId, 0 > *UniqueId, bool bWasFromInvite) | AGameSession | inline |
RegisterPlayer(APlayerController *NewPlayer, TSharedPtr< FUniqueNetId, 0 > *UniqueId, bool bWasFromInvite) | AGameSession | inline |
RegisterServer() | AShooterGameSession | inline |
RegisterServer() | AShooterGameSession | inline |
RemovePlayerPendingHomeServerChange(FString PlayerId) | AShooterGameSession | inline |
RequiresPushToTalk() | AGameSession | inline |
RequiresPushToTalk() | AGameSession | inline |
ReservedPlayerSlotsField() | AGameSession | inline |
Restart() | AShooterGameSession | inline |
Restart() | AShooterGameSession | inline |
ReturnToMainMenuHost() | AGameSession | inline |
ReturnToMainMenuHost() | AGameSession | inline |
SearchSettingsField() | AShooterGameSession | inline |
SearchSettingsField() | AShooterGameSession | inline |
SerializeServerIsFull(FMemoryArchive *Ar, char *ServerIsFull) | AShooterGameSession | inline |
SerializeServerIsFull(UWorld *World, FMemoryArchive *Ar, char *ServerIsFull) | AShooterGameSession | inlinestatic |
SessionNameField() | AGameSession | inline |
SessionNameField() | AGameSession | inline |
StaticClass() | AShooterGameSession | inlinestatic |
ThreadSafeSearchResultsField() | AShooterGameSession | inline |
ThreadSafeSearchResultsField() | AShooterGameSession | inline |
Tick(float __formal) | AShooterGameSession | inline |
Tick(float __formal) | AShooterGameSession | inline |
TickPlayersJoinAllowedChecks() | AShooterGameSession | inline |
TravelToSession(int ControllerId, FName SessionName) | AShooterGameSession | inline |
TravelToSession(int ControllerId, FName SessionName) | AShooterGameSession | inline |
UnregisterPlayer(APlayerController *ExitingPlayer) | AGameSession | inline |
UnregisterPlayer(APlayerController *ExitingPlayer) | AGameSession | inline |
UpdatePublishedSession() | AShooterGameSession | inlinestatic |
UpdatePublishedSession() | AShooterGameSession | inline |
UpdateSessionJoinability(FName InSessionName, bool bPublicSearchable, bool bAllowInvites, bool bJoinViaPresence, bool bJoinViaPresenceFriendsOnly) | AGameSession | inline |
UpdateSessionJoinability(FName InSessionName, bool bPublicSearchable, bool bAllowInvites, bool bJoinViaPresence, bool bJoinViaPresenceFriendsOnly) | AGameSession | inline |