#include <UE.h>
Definition at line 738 of file UE.h.
◆ AddBinariesDirectory()
void FModuleManager::AddBinariesDirectory |
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const wchar_t * | InDirectory, |
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bool | bIsGameDirectory ) |
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Definition at line 751 of file UE.h.
◆ AddModule()
void FModuleManager::AddModule |
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FName | InModuleName | ) |
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Definition at line 744 of file UE.h.
◆ FindModules()
void FModuleManager::FindModules |
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const wchar_t * | WildcardWithoutExtension, |
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TArray< FName > * | OutModules ) |
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Definition at line 741 of file UE.h.
◆ FModuleInfo()
void FModuleManager::FModuleInfo |
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Definition at line 752 of file UE.h.
◆ Get()
Definition at line 740 of file UE.h.
◆ GetCleanModuleFilename()
static FString * FModuleManager::GetCleanModuleFilename |
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FString * | result, |
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FName | ModuleName, |
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bool | bGameModule ) |
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inlinestatic |
Definition at line 749 of file UE.h.
◆ GetModule()
Definition at line 748 of file UE.h.
◆ GetModuleFilenameFormat()
static void FModuleManager::GetModuleFilenameFormat |
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bool | bGameModule, |
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FString * | OutPrefix, |
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FString * | OutSuffix ) |
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inlinestatic |
Definition at line 750 of file UE.h.
◆ IsModuleLoaded()
bool FModuleManager::IsModuleLoaded |
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FName | InModuleName | ) |
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Definition at line 742 of file UE.h.
◆ IsModuleUpToDate()
bool FModuleManager::IsModuleUpToDate |
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FName | InModuleName | ) |
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Definition at line 743 of file UE.h.
◆ LoadModule()
Definition at line 745 of file UE.h.
◆ UnloadModule()
bool FModuleManager::UnloadModule |
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FName | InModuleName, |
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bool | bIsShutdown ) |
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Definition at line 746 of file UE.h.
◆ UnloadModulesAtShutdown()
void FModuleManager::UnloadModulesAtShutdown |
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Definition at line 747 of file UE.h.
The documentation for this struct was generated from the following file:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/UE/UE.h