#include <Other.h>
Definition at line 522 of file Other.h.
◆ bActualItemRandomWithoutReplacement
| bool FSupplyCrateItemEntry::bActualItemRandomWithoutReplacement |
◆ bForceBlueprint
| unsigned __int32 FSupplyCrateItemEntry::bForceBlueprint |
◆ ChanceToActuallyGiveItem
| float FSupplyCrateItemEntry::ChanceToActuallyGiveItem |
◆ ChanceToBeBlueprintOverride
| float FSupplyCrateItemEntry::ChanceToBeBlueprintOverride |
◆ EntryWeight
| float FSupplyCrateItemEntry::EntryWeight |
◆ GiveExtraItemQuantityPercentByOwnerCharacterLevel
| float FSupplyCrateItemEntry::GiveExtraItemQuantityPercentByOwnerCharacterLevel |
◆ GiveRequiresMinimumCharacterLevel
| int FSupplyCrateItemEntry::GiveRequiresMinimumCharacterLevel |
◆ ItemClassStrings
◆ ItemEntryName
| FString FSupplyCrateItemEntry::ItemEntryName |
◆ Items
◆ ItemsMaxQuantities
| TArray<float> FSupplyCrateItemEntry::ItemsMaxQuantities |
◆ ItemsMinQuantities
| TArray<float> FSupplyCrateItemEntry::ItemsMinQuantities |
◆ ItemsWeights
| TArray<float> FSupplyCrateItemEntry::ItemsWeights |
◆ MaxQuality
| float FSupplyCrateItemEntry::MaxQuality |
◆ MaxQuantity
| float FSupplyCrateItemEntry::MaxQuantity |
◆ MinQuality
| float FSupplyCrateItemEntry::MinQuality |
◆ MinQuantity
| float FSupplyCrateItemEntry::MinQuantity |
◆ QualityPower
| float FSupplyCrateItemEntry::QualityPower |
◆ QuantityPower
| float FSupplyCrateItemEntry::QuantityPower |
◆ RequiresMinQuality
| float FSupplyCrateItemEntry::RequiresMinQuality |
The documentation for this struct was generated from the following file:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/Atlas/Other.h