Ark Server API (ASE) - Wiki
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#include <GameMode.h>
Public Attributes | |
TArray< unsigned char > | BytesToSend |
FString | OtherServerIP |
int | OtherServerPort |
int | OtherServerId |
FSocket * | Socket |
bool | bInitialConnectionAttemptFinished |
bool | ExternallyOwned |
long double | LastSentAt |
int | RemainingSendRetries |
TArray< unsigned char > | BytesReceived |
bool | Finished |
bool | Success |
UWorld * | World |
Definition at line 8 of file GameMode.h.
bool PeerServerConnectionData::bInitialConnectionAttemptFinished |
Definition at line 15 of file GameMode.h.
TArray<unsigned char> PeerServerConnectionData::BytesReceived |
Definition at line 19 of file GameMode.h.
TArray<unsigned char> PeerServerConnectionData::BytesToSend |
Definition at line 10 of file GameMode.h.
bool PeerServerConnectionData::ExternallyOwned |
Definition at line 16 of file GameMode.h.
bool PeerServerConnectionData::Finished |
Definition at line 20 of file GameMode.h.
long double PeerServerConnectionData::LastSentAt |
Definition at line 17 of file GameMode.h.
int PeerServerConnectionData::OtherServerId |
Definition at line 13 of file GameMode.h.
FString PeerServerConnectionData::OtherServerIP |
Definition at line 11 of file GameMode.h.
int PeerServerConnectionData::OtherServerPort |
Definition at line 12 of file GameMode.h.
int PeerServerConnectionData::RemainingSendRetries |
Definition at line 18 of file GameMode.h.
FSocket* PeerServerConnectionData::Socket |
Definition at line 14 of file GameMode.h.
bool PeerServerConnectionData::Success |
Definition at line 21 of file GameMode.h.
UWorld* PeerServerConnectionData::World |
Definition at line 22 of file GameMode.h.