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Ark Server API (ASE) - Wiki
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#include <GameMode.h>
Collaboration diagram for PeerServerConnectionData:Public Attributes | |
| TArray< unsigned char > | BytesToSend |
| FString | OtherServerIP |
| int | OtherServerPort |
| int | OtherServerId |
| FSocket * | Socket |
| bool | bInitialConnectionAttemptFinished |
| bool | ExternallyOwned |
| long double | LastSentAt |
| int | RemainingSendRetries |
| TArray< unsigned char > | BytesReceived |
| bool | Finished |
| bool | Success |
| UWorld * | World |
Definition at line 8 of file GameMode.h.
| bool PeerServerConnectionData::bInitialConnectionAttemptFinished |
Definition at line 15 of file GameMode.h.
| TArray<unsigned char> PeerServerConnectionData::BytesReceived |
Definition at line 19 of file GameMode.h.
| TArray<unsigned char> PeerServerConnectionData::BytesToSend |
Definition at line 10 of file GameMode.h.
| bool PeerServerConnectionData::ExternallyOwned |
Definition at line 16 of file GameMode.h.
| bool PeerServerConnectionData::Finished |
Definition at line 20 of file GameMode.h.
| long double PeerServerConnectionData::LastSentAt |
Definition at line 17 of file GameMode.h.
| int PeerServerConnectionData::OtherServerId |
Definition at line 13 of file GameMode.h.
| FString PeerServerConnectionData::OtherServerIP |
Definition at line 11 of file GameMode.h.
| int PeerServerConnectionData::OtherServerPort |
Definition at line 12 of file GameMode.h.
| int PeerServerConnectionData::RemainingSendRetries |
Definition at line 18 of file GameMode.h.
| FSocket* PeerServerConnectionData::Socket |
Definition at line 14 of file GameMode.h.
| bool PeerServerConnectionData::Success |
Definition at line 21 of file GameMode.h.
| UWorld* PeerServerConnectionData::World |
Definition at line 22 of file GameMode.h.