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UPubSub_GeneralNotifications_Redis Struct Reference

#include <GameMode.h>

+ Inheritance diagram for UPubSub_GeneralNotifications_Redis:
+ Collaboration diagram for UPubSub_GeneralNotifications_Redis:

Public Member Functions

char Publish (FString *Id, const FString *Msg)
 
char Subscribe (FString *Id, std::function< void __cdecl(unsigned int, FString &)> *callback)
 
- Public Member Functions inherited from UPubSub_GeneralNotifications
unsigned int & OurServerIdField ()
 
bool Subscribe (FString *PlayerId)
 
FString * GetPubSubChannel (FString *result)
 
- Public Member Functions inherited from UDatabaseShared
bool & bInitializedField ()
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FName * GetExporterName (FName *result)
 
FString * GetDetailedInfoInternal (FString *result)
 
UObject * GetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FString * GetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunction * FindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FString * GetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FString * GetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlags & ObjectFlagsField ()
 
int & InternalIndexField ()
 
UClass * ClassField ()
 
FName & NameField ()
 
UObject * OuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static UClass * GetPrivateStaticClass (const wchar_t *Package)
 
- Static Public Member Functions inherited from UPubSub_GeneralNotifications
static UClass * GetPrivateStaticClass (const wchar_t *Package)
 
- Static Public Member Functions inherited from UObject
static UClass * GetPrivateStaticClass ()
 
static UClass * StaticClass ()
 
static UObject * GetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 
- Static Public Member Functions inherited from FDatabaseRedisShared
static TMap< FString, FRedisDatabaseConnectionInfo > ConnectionLookups ()
 

Detailed Description

Definition at line 241 of file GameMode.h.

Member Function Documentation

◆ GetPrivateStaticClass()

static UClass * UPubSub_GeneralNotifications_Redis::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 244 of file GameMode.h.

◆ Publish()

char UPubSub_GeneralNotifications_Redis::Publish ( FString * Id,
const FString * Msg )
inline

Definition at line 242 of file GameMode.h.

◆ Subscribe()

char UPubSub_GeneralNotifications_Redis::Subscribe ( FString * Id,
std::function< void __cdecl(unsigned int, FString &)> * callback )
inline

Definition at line 243 of file GameMode.h.


The documentation for this struct was generated from the following file: