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| | FBufferWriter (void *Data, int64 Size, EBufferWriterFlags InFlags=EBufferWriterFlags::None) |
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| | ~FBufferWriter () |
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| bool | Close () |
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| void | Serialize (void *Data, int64 Num) |
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| int64 | Tell () |
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| int64 | TotalSize () |
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| void | Seek (int64 InPos) |
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| bool | AtEnd () |
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| virtual FString | GetArchiveName () const |
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| void * | GetWriterData () |
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| | FArchive ()=default |
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| | FArchive (const FArchive &)=default |
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| FArchive & | operator= (const FArchive &ArchiveToCopy)=default |
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| | ~FArchive ()=default |
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| virtual FArchive & | operator<< (FName &Value) |
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| virtual FArchive & | operator<< (FText &Value) |
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| virtual FArchive & | operator<< (UObject *&Value) |
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| virtual FArchive & | operator<< (FField *&Value) |
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| template<class T > |
| FORCEINLINE FArchive & | operator<< (TCheckedObjPtr< T > &Value) |
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| virtual FArchive & | operator<< (struct FLazyObjectPtr &Value) |
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| virtual FArchive & | operator<< (struct FObjectPtr &Value) |
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| virtual FArchive & | operator<< (struct FSoftObjectPtr &Value) |
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| virtual FArchive & | operator<< (struct FSoftObjectPath &Value) |
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| virtual FArchive & | operator<< (struct FWeakObjectPtr &Value) |
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| virtual void | ForceBlueprintFinalization () |
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| virtual void | SerializeBits (void *V, int64 LengthBits) |
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| virtual void | SerializeInt (uint32 &Value, uint32 Max) |
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| virtual void | SerializeIntPacked (uint32 &Value) |
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| virtual void | Preload (UObject *Object) |
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| FArchiveState & | GetArchiveState () |
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| const FArchiveState & | GetArchiveState () const |
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| virtual void | AttachBulkData (UObject *Owner, FBulkData *BulkData) |
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| virtual void | AttachBulkData (UE::Serialization::FEditorBulkData *BulkData) |
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| virtual void | DetachBulkData (FBulkData *BulkData, bool bEnsureBulkDataIsLoaded) |
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| virtual void | DetachBulkData (UE::Serialization::FEditorBulkData *BulkData, bool bEnsureBulkDataIsLoaded) |
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| virtual bool | SerializeBulkData (FBulkData &BulkData, const struct FBulkDataSerializationParams &Params) |
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| virtual bool | IsProxyOf (FArchive *InOther) const |
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| virtual bool | Precache (int64 PrecacheOffset, int64 PrecacheSize) |
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| virtual void | FlushCache () |
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| virtual bool | SetCompressionMap (TArray< struct FCompressedChunk > *CompressedChunks, ECompressionFlags CompressionFlags) |
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| virtual void | Flush () |
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| void | SerializeCompressed (void *V, int64 Length, FName CompressionFormatCannotChange, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false) |
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| void | SerializeCompressedNew (void *V, int64 Length, FName CompressionFormatToEncode, FName CompressionFormatToDecodeOldV1Files, ECompressionFlags Flags=COMPRESS_NoFlags, bool bTreatBufferAsFileReader=false, int64 *OutPartialReadLength=nullptr) |
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| void | SerializeCompressedNew (void *V, int64 Length) |
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| void | ByteSwap (void *V, int32 Length) |
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| FORCEINLINE FArchive & | ByteOrderSerialize (void *V, int32 Length) |
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| void | StartSerializingDefaults () |
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| void | StopSerializingDefaults () |
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| virtual void | MarkScriptSerializationStart (const UObject *Obj) |
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| virtual void | MarkScriptSerializationEnd (const UObject *Obj) |
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| virtual void | MarkSearchableName (const UObject *TypeObject, const FName &ValueName) const |
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| template<typename FmtType , typename... Types> |
| void | Logf (const FmtType &Fmt, Types... Args) |
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| virtual void | UsingCustomVersion (const struct FGuid &Guid) |
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| virtual FArchive * | GetCacheableArchive () |
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| virtual void | PushSerializedProperty (struct FProperty *InProperty, const bool bIsEditorOnlyProperty) |
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| virtual void | PopSerializedProperty (struct FProperty *InProperty, const bool bIsEditorOnlyProperty) |
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| virtual bool | AttachExternalReadDependency (FExternalReadCallback &ReadCallback) |
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| template<SIZE_T Size> |
| FORCEINLINE bool | FastPathLoad (void *InDest) |
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| virtual void | PushFileRegionType (EFileRegionType Type) |
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| virtual void | PopFileRegionType () |
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| void | SetArchiveState (const FArchiveState &InState) |
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| void | SetError () |
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| void | ClearError () |
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| virtual FArchiveState & | GetInnermostState () |
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| virtual void | CountBytes (SIZE_T InNum, SIZE_T InMax) |
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| virtual FLinker * | GetLinker () |
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| FORCEINLINE bool | IsByteSwapping () |
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| void | ThisContainsCode () |
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| void | ThisContainsMap () |
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| void | ThisRequiresLocalizationGather () |
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| virtual UObject * | GetArchetypeFromLoader (const UObject *Obj) |
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| FORCEINLINE FPackageFileVersion | UEVer () const |
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| FORCEINLINE int32 | UE4Ver () const |
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| FORCEINLINE int32 | LicenseeUEVer () const |
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| FORCEINLINE FEngineVersionBase | EngineVer () const |
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| uint32 | EngineNetVer () const |
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| uint32 | GameNetVer () const |
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| int32 | CustomVer (const struct FGuid &Key) const |
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| FORCEINLINE bool | IsLoading () const |
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| FORCEINLINE bool | IsLoadingFromCookedPackage () const |
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| FORCEINLINE bool | IsSaving () const |
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| FORCEINLINE bool | IsTransacting () const |
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| FORCEINLINE bool | IsTextFormat () const |
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| FORCEINLINE bool | WantBinaryPropertySerialization () const |
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| FORCEINLINE bool | UseUnversionedPropertySerialization () const |
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| FORCEINLINE bool | IsForcingUnicode () const |
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| FORCEINLINE bool | IsPersistent () const |
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| FORCEINLINE bool | GetError () const |
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| FORCEINLINE bool | IsError () const |
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| FORCEINLINE bool | IsCriticalError () const |
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| FORCEINLINE bool | ContainsCode () const |
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| FORCEINLINE bool | ContainsMap () const |
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| FORCEINLINE bool | RequiresLocalizationGather () const |
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| FORCEINLINE bool | ForceByteSwapping () const |
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| FORCEINLINE bool | IsSerializingDefaults () const |
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| FORCEINLINE bool | IsIgnoringArchetypeRef () const |
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| FORCEINLINE bool | DoDelta () const |
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| FORCEINLINE bool | DoIntraPropertyDelta () const |
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| FORCEINLINE bool | IsIgnoringOuterRef () const |
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| FORCEINLINE bool | IsIgnoringClassGeneratedByRef () const |
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| FORCEINLINE bool | IsIgnoringClassRef () const |
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| FORCEINLINE bool | IsAllowingLazyLoading () const |
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| FORCEINLINE bool | IsObjectReferenceCollector () const |
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| FORCEINLINE bool | IsModifyingWeakAndStrongReferences () const |
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| FORCEINLINE bool | IsCountingMemory () const |
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| FORCEINLINE uint32 | GetPortFlags () const |
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| FORCEINLINE bool | HasAnyPortFlags (uint32 Flags) const |
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| FORCEINLINE bool | HasAllPortFlags (uint32 Flags) const |
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| FORCEINLINE uint32 | GetDebugSerializationFlags () const |
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| FORCEINLINE bool | ShouldSkipBulkData () const |
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| FORCEINLINE int64 | GetMaxSerializeSize () const |
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| virtual const FCustomVersionContainer & | GetCustomVersions () const |
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| virtual void | SetCustomVersions (const FCustomVersionContainer &CustomVersionContainer) |
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| virtual void | ResetCustomVersions () |
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| void | SetCustomVersion (const struct FGuid &Key, int32 Version, FName FriendlyName) |
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| void | SetByteSwapping (bool Enabled) |
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| void | SetPortFlags (uint32 InPortFlags) |
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| void | SetDebugSerializationFlags (uint32 InCustomFlags) |
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| bool | IsFilterEditorOnly () const |
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| virtual void | SetFilterEditorOnly (bool InFilterEditorOnly) |
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| bool | IsSaveGame () const |
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| FORCEINLINE bool | IsNetArchive () const |
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| FORCEINLINE bool | IsCooking () const |
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| FORCEINLINE const ITargetPlatform * | CookingTarget () const |
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| void | SetCookData (FArchiveCookData *InCookData) |
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| FArchiveCookData * | GetCookData () |
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| FORCEINLINE FArchiveCookContext * | GetCookContext () |
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| virtual bool | UseToResolveEnumerators () const |
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| virtual bool | ShouldSkipProperty (const FProperty *InProperty) const |
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| virtual void | SetSerializedProperty (FProperty *InProperty) |
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| FORCEINLINE struct FProperty * | GetSerializedProperty () const |
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| void | GetSerializedPropertyChain (TArray< struct FProperty * > &OutProperties) const |
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| FORCEINLINE const FArchiveSerializedPropertyChain * | GetSerializedPropertyChain () const |
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| virtual void | SetSerializedPropertyChain (const FArchiveSerializedPropertyChain *InSerializedPropertyChain, struct FProperty *InSerializedPropertyOverride=nullptr) |
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| virtual void | SetSerializeContext (FUObjectSerializeContext *InLoadContext) |
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| virtual FUObjectSerializeContext * | GetSerializeContext () |
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| virtual void | Reset () |
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| virtual void | SetIsLoading (bool bInIsLoading) |
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| virtual void | SetIsLoadingFromCookedPackage (bool bInIsLoadingFromCookedPackage) |
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| virtual void | SetIsSaving (bool bInIsSaving) |
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| virtual void | SetIsTransacting (bool bInIsTransacting) |
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| virtual void | SetIsTextFormat (bool bInIsTextFormat) |
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| virtual void | SetWantBinaryPropertySerialization (bool bInWantBinaryPropertySerialization) |
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| virtual void | SetUseUnversionedPropertySerialization (bool bInUseUnversioned) |
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| virtual void | SetForceUnicode (bool bInForceUnicode) |
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| virtual void | SetIsPersistent (bool bInIsPersistent) |
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| virtual void | SetUEVer (FPackageFileVersion InVer) |
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| FORCEINLINE void | SetUE4Ver (int32 InVer) |
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| virtual void | SetLicenseeUEVer (int32 InVer) |
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| virtual void | SetEngineVer (const FEngineVersionBase &InVer) |
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| virtual void | SetEngineNetVer (const uint32 InEngineNetVer) |
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| virtual void | SetGameNetVer (const uint32 InGameNetVer) |
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| FORCEINLINE bool | ShouldSkipCompilingAssets () const |
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Similar to FMemoryWriter, but able to internally manage the memory for the buffer.
Definition at line 28 of file BufferWriter.h.